Various new sounds
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@@ -51,6 +51,7 @@ public class SoundPriority{
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//max(4, hit1, hit2, hit3);
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sameGroup(missile, missileShort, missilePlasmaShort);
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sameGroup(spark, shock);
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for(var sound : Core.assets.getAll(Sound.class, new Seq<>())){
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sound.setMinConcurrentInterrupt(Math.min(0.25f, sound.getLength() * 0.5f));
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