Various new sounds
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@@ -51,6 +51,7 @@ public class SoundPriority{
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//max(4, hit1, hit2, hit3);
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//max(4, hit1, hit2, hit3);
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sameGroup(missile, missileShort, missilePlasmaShort);
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sameGroup(missile, missileShort, missilePlasmaShort);
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sameGroup(spark, shock);
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for(var sound : Core.assets.getAll(Sound.class, new Seq<>())){
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for(var sound : Core.assets.getAll(Sound.class, new Seq<>())){
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sound.setMinConcurrentInterrupt(Math.min(0.25f, sound.getLength() * 0.5f));
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sound.setMinConcurrentInterrupt(Math.min(0.25f, sound.getLength() * 0.5f));
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@@ -1013,7 +1013,7 @@ public class UnitTypes{
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shoot.shotDelay = 3f;
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shoot.shotDelay = 3f;
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ejectEffect = Fx.casing1;
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ejectEffect = Fx.casing1;
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mirror = false;
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mirror = false;
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bullet = new BasicBulletType(2.5f, 15){{
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bullet = new BasicBulletType(2.5f, 16){{
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width = 7f;
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width = 7f;
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height = 9f;
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height = 9f;
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lifetime = 45f;
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lifetime = 45f;
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