Ruinous shores wave nerf
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@@ -1835,7 +1835,6 @@ public class UnitTypes{
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//region naval support
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//region naval support
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retusa = new UnitType("retusa"){{
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retusa = new UnitType("retusa"){{
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speed = 0.9f;
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speed = 0.9f;
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targetAir = false;
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drag = 0.14f;
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drag = 0.14f;
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hitSize = 11f;
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hitSize = 11f;
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health = 270;
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health = 270;
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@@ -56,8 +56,6 @@ public class LaunchPad extends Block{
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super.setBars();
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super.setBars();
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addBar("items", entity -> new Bar(() -> Core.bundle.format("bar.items", entity.items.total()), () -> Pal.items, () -> (float)entity.items.total() / itemCapacity));
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addBar("items", entity -> new Bar(() -> Core.bundle.format("bar.items", entity.items.total()), () -> Pal.items, () -> (float)entity.items.total() / itemCapacity));
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//TODO is "bar.launchcooldown" the right terminology?
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addBar("progress", (LaunchPadBuild build) -> new Bar(() -> Core.bundle.get("bar.launchcooldown"), () -> Pal.ammo, () -> Mathf.clamp(build.launchCounter / launchTime)));
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addBar("progress", (LaunchPadBuild build) -> new Bar(() -> Core.bundle.get("bar.launchcooldown"), () -> Pal.ammo, () -> Mathf.clamp(build.launchCounter / launchTime)));
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}
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}
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