Disperse ammo rebalance (#10670)
* Update Blocks.java * Update Blocks.java * Update Blocks.java * Update Blocks.java * Almost missed the interaction
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@@ -4617,6 +4617,7 @@ public class Blocks{
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Items.thorium, new BasicBulletType(){{
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damage = 90;
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reloadMultiplier = 0.85f;
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rangeChange = -120f;
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speed = 9.5f;
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width = height = 16;
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pierceCap = 2;
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@@ -4631,7 +4632,7 @@ public class Blocks{
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frontColor = Color.white;
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backColor = trailColor = hitColor = Color.valueOf("e89dbd");
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trailChance = 0.44f;
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ammoMultiplier = 2f;
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ammoMultiplier = 1f;
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lifetime = 34f;
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rotationOffset = 90f;
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@@ -4641,10 +4642,8 @@ public class Blocks{
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hitEffect = despawnEffect = Fx.hitBulletColor;
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}},
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Items.silicon, new BasicBulletType(){{
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damage = 35;
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damage = 37;
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homingPower = 0.045f;
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reloadMultiplier = 0.9f;
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speed = 9f;
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width = height = 16;
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shrinkY = 0.3f;
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@@ -4657,7 +4656,7 @@ public class Blocks{
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smokeEffect = Fx.shootSmokeDisperse;
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frontColor = Pal.graphiteAmmoFront;
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backColor = trailColor = hitColor = Pal.graphiteAmmoBack;
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ammoMultiplier = 3f;
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ammoMultiplier = 4f;
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lifetime = 34f;
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rotationOffset = 90f;
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