Disperse ammo rebalance (#10670)

* Update Blocks.java

* Update Blocks.java

* Update Blocks.java

* Update Blocks.java

* Almost missed the interaction
This commit is contained in:
EggleEgg
2025-04-16 23:21:26 +02:00
committed by GitHub
parent bf0142d8c4
commit 9e84fc3167

View File

@@ -4617,6 +4617,7 @@ public class Blocks{
Items.thorium, new BasicBulletType(){{
damage = 90;
reloadMultiplier = 0.85f;
rangeChange = -120f;
speed = 9.5f;
width = height = 16;
pierceCap = 2;
@@ -4631,7 +4632,7 @@ public class Blocks{
frontColor = Color.white;
backColor = trailColor = hitColor = Color.valueOf("e89dbd");
trailChance = 0.44f;
ammoMultiplier = 2f;
ammoMultiplier = 1f;
lifetime = 34f;
rotationOffset = 90f;
@@ -4641,10 +4642,8 @@ public class Blocks{
hitEffect = despawnEffect = Fx.hitBulletColor;
}},
Items.silicon, new BasicBulletType(){{
damage = 35;
damage = 37;
homingPower = 0.045f;
reloadMultiplier = 0.9f;
speed = 9f;
width = height = 16;
shrinkY = 0.3f;
@@ -4657,7 +4656,7 @@ public class Blocks{
smokeEffect = Fx.shootSmokeDisperse;
frontColor = Pal.graphiteAmmoFront;
backColor = trailColor = hitColor = Pal.graphiteAmmoBack;
ammoMultiplier = 3f;
ammoMultiplier = 4f;
lifetime = 34f;
rotationOffset = 90f;