Disperse ammo rebalance (#10670)
* Update Blocks.java * Update Blocks.java * Update Blocks.java * Update Blocks.java * Almost missed the interaction
This commit is contained in:
@@ -4617,6 +4617,7 @@ public class Blocks{
|
|||||||
Items.thorium, new BasicBulletType(){{
|
Items.thorium, new BasicBulletType(){{
|
||||||
damage = 90;
|
damage = 90;
|
||||||
reloadMultiplier = 0.85f;
|
reloadMultiplier = 0.85f;
|
||||||
|
rangeChange = -120f;
|
||||||
speed = 9.5f;
|
speed = 9.5f;
|
||||||
width = height = 16;
|
width = height = 16;
|
||||||
pierceCap = 2;
|
pierceCap = 2;
|
||||||
@@ -4631,7 +4632,7 @@ public class Blocks{
|
|||||||
frontColor = Color.white;
|
frontColor = Color.white;
|
||||||
backColor = trailColor = hitColor = Color.valueOf("e89dbd");
|
backColor = trailColor = hitColor = Color.valueOf("e89dbd");
|
||||||
trailChance = 0.44f;
|
trailChance = 0.44f;
|
||||||
ammoMultiplier = 2f;
|
ammoMultiplier = 1f;
|
||||||
|
|
||||||
lifetime = 34f;
|
lifetime = 34f;
|
||||||
rotationOffset = 90f;
|
rotationOffset = 90f;
|
||||||
@@ -4641,10 +4642,8 @@ public class Blocks{
|
|||||||
hitEffect = despawnEffect = Fx.hitBulletColor;
|
hitEffect = despawnEffect = Fx.hitBulletColor;
|
||||||
}},
|
}},
|
||||||
Items.silicon, new BasicBulletType(){{
|
Items.silicon, new BasicBulletType(){{
|
||||||
damage = 35;
|
damage = 37;
|
||||||
homingPower = 0.045f;
|
homingPower = 0.045f;
|
||||||
|
|
||||||
reloadMultiplier = 0.9f;
|
|
||||||
speed = 9f;
|
speed = 9f;
|
||||||
width = height = 16;
|
width = height = 16;
|
||||||
shrinkY = 0.3f;
|
shrinkY = 0.3f;
|
||||||
@@ -4657,7 +4656,7 @@ public class Blocks{
|
|||||||
smokeEffect = Fx.shootSmokeDisperse;
|
smokeEffect = Fx.shootSmokeDisperse;
|
||||||
frontColor = Pal.graphiteAmmoFront;
|
frontColor = Pal.graphiteAmmoFront;
|
||||||
backColor = trailColor = hitColor = Pal.graphiteAmmoBack;
|
backColor = trailColor = hitColor = Pal.graphiteAmmoBack;
|
||||||
ammoMultiplier = 3f;
|
ammoMultiplier = 4f;
|
||||||
|
|
||||||
lifetime = 34f;
|
lifetime = 34f;
|
||||||
rotationOffset = 90f;
|
rotationOffset = 90f;
|
||||||
|
|||||||
Reference in New Issue
Block a user