Merge remote-tracking branch 'upstream/master'
# Conflicts: # core/assets/bundles/bundle_ja.properties
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@@ -1,11 +1,11 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits = Credits
|
||||
contributors = Translators and Contributors
|
||||
discord = Join the mindustry discord!
|
||||
link.discord.description = The official Mindustry discord chatroom
|
||||
discord = Join the Mindustry Discord!
|
||||
link.discord.description = The official Mindustry Discord chatroom
|
||||
link.github.description = Game source code
|
||||
link.dev-builds.description = Unstable development builds
|
||||
link.trello.description = Official trello board for planned features
|
||||
link.trello.description = Official Trello board for planned features
|
||||
link.itch.io.description = itch.io page with PC downloads and web version
|
||||
link.google-play.description = Google Play store listing
|
||||
link.wiki.description = Official Mindustry wiki
|
||||
@@ -302,7 +302,7 @@ launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
@@ -677,7 +677,6 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 4
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
@@ -736,7 +735,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Ship Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play store
|
||||
link.wiki.description = Oficiální Mindustry wiki
|
||||
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
|
||||
screenshot = Snímek obrazovky uložen {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Konec hry
|
||||
gameover.pvp = [accent] {0}[] Tým Vyhrál!
|
||||
highscore = [accent]Nový Rekord!
|
||||
@@ -154,6 +155,7 @@ confirm = Potvrdit
|
||||
delete = Smazat
|
||||
ok = OK
|
||||
open = Otevřít
|
||||
customize = Customize
|
||||
cancel = Zrušit
|
||||
openlink = Otevřít Odkaz
|
||||
copylink = Zkopírovat Odkaz
|
||||
@@ -170,6 +172,7 @@ loading = [accent]Načítám...
|
||||
saving = [accent]Ukládám...
|
||||
wave = [accent]Vlna {0}
|
||||
wave.waiting = [LIGHT_GRAY]Vlna za {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]Čekám...
|
||||
waiting.players = Čekání na hráče...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = Soubor mapy nebyl nalezen!
|
||||
error.io = Network I/O error.
|
||||
error.any = neznámá chyba sítě.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Jazyk
|
||||
settings.reset = nastavit výchozí
|
||||
settings.rebind = Přenastavit
|
||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Ztišit hudbu
|
||||
setting.sfxvol.name = SFX hlasitost
|
||||
setting.mutesound.name = Ztišit zvuky
|
||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Přenastavit klávesy
|
||||
category.general.name = Všeobecné
|
||||
category.view.name = Pohled
|
||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Přiblížení-podržení
|
||||
keybind.zoom.name = přiblížení
|
||||
keybind.menu.name = Hlavní nabídka
|
||||
keybind.pause.name = pauza
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Sprint
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Seznam hráčů
|
||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
|
||||
mode.freebuild.name = Freebuild
|
||||
mode.freebuild.description = Limitované zdroje a žádný čas pro vlny nepřátel.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
||||
mode.attack.name = Útok
|
||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Předměty
|
||||
content.liquid.name = Tekutiny
|
||||
content.unit.name = jednotky
|
||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@@ -678,6 +708,7 @@ block.melter.name = Tavírna
|
||||
block.incinerator.name = Spalovna
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separátor
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Energetický uzel
|
||||
block.power-node-large.name = Velký energetický uzel
|
||||
block.surge-tower.name = Surge Tower
|
||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatický vrt
|
||||
block.laser-drill.name = Laserový vrt
|
||||
block.water-extractor.name = Vodní extraktor
|
||||
block.cultivator.name = Kultivátor
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Plošina pro Delta Mech
|
||||
block.javelin-ship-pad.name = Plošina pro Oštěp Mech
|
||||
block.trident-ship-pad.name = Plošina pro loď Trojzubec
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Danksagungen
|
||||
contributors = Translators and Contributors
|
||||
contributors = Übersetzer und Mitwirkende
|
||||
discord = Trete dem Mindustry Discord bei!
|
||||
link.discord.description = Der offizielle Mindustry Discord Chatroom
|
||||
link.github.description = Quellcode des Spiels
|
||||
@@ -11,14 +11,15 @@ link.google-play.description = Google Play Store Seite
|
||||
link.wiki.description = Offizelles Mindustry Wiki
|
||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Der Kern wurde zerstört.
|
||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||
highscore = [YELLOW] Neuer Highscore!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.wave = Wellen Besiegt:[accent] {0}
|
||||
stat.enemiesDestroyed = Gegner Zerstört:[accent] {0}
|
||||
stat.built = Gebäude Gebaut:[accent] {0}
|
||||
stat.destroyed = Gebäude Zerstört:[accent] {0}
|
||||
stat.deconstructed = Gebäude Abgebaut:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||
@@ -30,7 +31,7 @@ level.select = Level Auswahl
|
||||
level.mode = Spielmodus:
|
||||
showagain = Nächstes mal nicht mehr anzeigen
|
||||
coreattack = < Die Basis wird angegriffen! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
nearpoint = [[ [scarlet]SOFORT DEN DROP POINT VERLASSEN[] ]\nVernichtung droht
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Spiel speichern
|
||||
@@ -38,7 +39,7 @@ loadgame = Spiel laden
|
||||
joingame = Spiel beitreten
|
||||
addplayers = Hinzufügen/Entfernen von Spielern
|
||||
customgame = Benutzerdefiniertes Spiel
|
||||
newgame = New Game
|
||||
newgame = Neues Spiel
|
||||
none = <nichts>
|
||||
minimap = Minimap
|
||||
close = Schließen
|
||||
@@ -49,13 +50,13 @@ maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
||||
about.button = Info
|
||||
name = Name:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
filename = Dateiname:
|
||||
unlocked = Neuen Block freigeschaltet!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
research.list = [LIGHT_GRAY]Forschung:
|
||||
research = Forschung
|
||||
researched = [LIGHT_GRAY]{0} erforscht.
|
||||
players = {0} Spieler online
|
||||
players.single = {0} Spieler online
|
||||
server.closing = [accent]Schließe den Server...
|
||||
@@ -154,6 +155,7 @@ confirm = Bestätigen
|
||||
delete = Löschen
|
||||
ok = OK
|
||||
open = Öffnen
|
||||
customize = Customize
|
||||
cancel = Abbruch
|
||||
openlink = Link öffnen
|
||||
copylink = Kopiere Link
|
||||
@@ -170,6 +172,7 @@ loading = [accent]Wird geladen ...
|
||||
saving = [accent]Speichere...
|
||||
wave = [accent]Welle {0}
|
||||
wave.waiting = Welle in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = Warten...
|
||||
waiting.players = Warte auf Spieler...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
|
||||
@@ -190,34 +193,34 @@ editor.openin = Öffne im Editor
|
||||
editor.oregen = Erze generieren
|
||||
editor.oregen.info = Erze generiert:
|
||||
editor.mapinfo = Karten Info
|
||||
editor.author = Author:
|
||||
editor.author = Autor:
|
||||
editor.description = Beschreibung:
|
||||
editor.waves = Waves:
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
editor.waves = Wellen:
|
||||
waves.title = Wellen
|
||||
waves.remove = Entfernen
|
||||
waves.never = <never>
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.waves = Welle(n)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.preview = Vorschau
|
||||
waves.edit = Bearbeiten...
|
||||
waves.copy = Aus der Zwischenablage kopieren
|
||||
waves.load = Aus der Zwischenablage laden
|
||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||
waves.copied = Wellen kopiert.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
edit = Bearbeiten...
|
||||
editor.name = Name:
|
||||
editor.teams = Teams
|
||||
editor.elevation = Höhe
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
|
||||
editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
|
||||
editor.errorname = Karte hat keinen Namen.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.apply = Anwenden
|
||||
editor.generate = Generieren
|
||||
editor.resize = Grösse\nanpassen
|
||||
editor.loadmap = Karte\nladen
|
||||
@@ -249,7 +252,7 @@ editor.selectmap = Wähle eine Karte zum Laden:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.ore = Erz
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
@@ -262,8 +265,8 @@ filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.wall = Wand
|
||||
filter.option.ore = Erz
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Breite:
|
||||
@@ -282,25 +285,25 @@ editor = Editor
|
||||
mapeditor = Karten Editor
|
||||
donate = Spenden
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
zone.requirement = Welle {0} in Zone {1}
|
||||
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.next = [LIGHT_GRAY]nächste Möglichkeit bei Welle {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
|
||||
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.resources = Resources Detected:
|
||||
add = Add...
|
||||
add = Hinzufügen...
|
||||
boss.health = Boss Health
|
||||
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||
error.unreachable = Server nicht erreichbar.
|
||||
@@ -308,16 +311,19 @@ error.invalidaddress = Ungültige Adresse.
|
||||
error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung auf dem Host richtig eingerichtet ist, und die Adresse stimmt!
|
||||
error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
|
||||
error.alreadyconnected = Bereits verbunden.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.mapnotfound = Kartendatei nicht gefunden!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unbekannter Netzwerkfehler.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Sprache
|
||||
settings.reset = Auf Standard zurücksetzen
|
||||
settings.rebind = Zuweisen
|
||||
@@ -343,8 +349,8 @@ block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Kapazität
|
||||
blocks.powershot = Stromverbrauch/Schuss
|
||||
blocks.targetsair = Visiert Luft Einheiten an
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.targetsground = Visiert Boden Einheiten an
|
||||
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Reichweite
|
||||
blocks.size = Größe
|
||||
@@ -354,10 +360,10 @@ blocks.poweruse = Stromverbrauch
|
||||
blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
blocks.itemcapacity = Materialkapazität
|
||||
blocks.basepowergeneration = Basis-Stromerzeugung
|
||||
blocks.productiontime = Production Time
|
||||
blocks.productiontime = Produktionszeit
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.speedincrease = Geschwindigkeitserhöhung
|
||||
blocks.range = Reichweite
|
||||
blocks.drilltier = Abbaubare Erze
|
||||
blocks.drillspeed = Bohrgeschwindigkeit
|
||||
blocks.boosteffect = Boost Effect
|
||||
@@ -367,26 +373,26 @@ blocks.inaccuracy = Ungenauigkeit
|
||||
blocks.shots = Schüsse
|
||||
blocks.reload = Schüsse/Sekunde
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||
bar.efficiency = Effizienz: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.liquid = Flüssigkeit
|
||||
bar.heat = Hitze
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.damage = [stat]{0}[lightgray] Schaden
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.incendiary = [stat]entzündend
|
||||
bullet.homing = [stat]verfolgend
|
||||
bullet.shock = [stat]schock
|
||||
bullet.frag = [stat]explosiv
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.freezing = [stat]gefrierend
|
||||
bullet.tarred = [stat]geteert
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = Blöcke
|
||||
@@ -409,10 +415,10 @@ category.crafting = Erzeugung
|
||||
category.shooting = Schießen
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.shadows.name = Schatten
|
||||
setting.animatedwater.name = Animiertes Wasser
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.fpscap.name = Max FPS
|
||||
@@ -431,17 +437,19 @@ setting.sensitivity.name = Controller-Empfindlichkeit
|
||||
setting.saveinterval.name = Autosave Häufigkeit
|
||||
setting.seconds = {0} Sekunden
|
||||
setting.fullscreen.name = Vollbild
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderless.name = Randlos Fenster
|
||||
setting.fps.name = Zeige FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Zeige Stromlaser
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
setting.musicvol.name = Musiklautstärke
|
||||
setting.mutemusic.name = Musik stummschalten
|
||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||
setting.mutesound.name = Audioeffekte stummschalten
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Tasten zuweisen
|
||||
category.general.name = Allgemein
|
||||
category.view.name = Ansicht
|
||||
@@ -450,22 +458,23 @@ command.attack = Angreifen
|
||||
command.retreat = Rückzug
|
||||
command.patrol = Patrouillieren
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.gridModeShift.name = Kategorie auswählen
|
||||
keybind.press = Drücke eine Taste...
|
||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = X-Achse
|
||||
keybind.move_y.name = Y-Achse
|
||||
keybind.select.name = Auswählen/Schießen
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.diagonal_placement.name = Diagonal platzieren
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.break_block.name = Block zerstören
|
||||
keybind.deselect.name = Auswahl aufheben
|
||||
keybind.shoot.name = Schießen
|
||||
keybind.zoom_hold.name = Zoom halten
|
||||
keybind.zoom.name = Zoomen
|
||||
keybind.menu.name = Menü
|
||||
keybind.pause.name = Pause
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Bindestrich
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Spielerliste
|
||||
@@ -479,30 +488,39 @@ keybind.drop_unit.name = Einheit absetzen
|
||||
keybind.zoom_minimap.name = Minimap-Zoom
|
||||
mode.help.title = Beschreibung der Modi
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
|
||||
mode.sandbox.name = Sandkasten
|
||||
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
||||
mode.freebuild.name = Freier Bau
|
||||
mode.freebuild.description = Begrenzte Ressourcen und kein Timer für Wellen.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Kämpfe gegen andere Spieler local.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
mode.attack.description = Keine Wellen, das Ziel ist es die gegnerische Basis zu zerstören.
|
||||
mode.custom = Angepasste Regeln
|
||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.wavetimer = Wellen Timer
|
||||
rules.waves = Wellen
|
||||
rules.enemyCheat = Unbegrenzte Ressourcen für KI
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Materialien
|
||||
content.liquid.name = Flüssigkeiten
|
||||
content.unit.name = Einheiten
|
||||
@@ -536,9 +554,9 @@ item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sp
|
||||
item.pyratite.name = Pyratit
|
||||
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.metaglass.description = Eine super harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedenster Metalle.
|
||||
liquid.water.name = Wasser
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Öl
|
||||
@@ -587,16 +605,20 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.grass.name = Gras
|
||||
block.salt.name = Salz
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sandstein
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.rock.name = Gestein
|
||||
block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.moss.name = Moos
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@@ -605,7 +627,7 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.kiln.description = Schmelzt Sand und Blei zu metaglass. Erfordert kleine Mengen Energie.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
@@ -620,36 +642,44 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Teer
|
||||
block.stone.name = Stein
|
||||
block.sand.name = Sand
|
||||
block.darksand.name = Dark Sand
|
||||
block.darksand.name = Dunkler Sand
|
||||
block.ice.name = Eis
|
||||
block.snow.name = Schnee
|
||||
block.craters.name = Craters
|
||||
block.sand-water.name = Sand water
|
||||
block.sand-water.name = Sandiges Wasser
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.holostone.name = Holo stone
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.rocks.name = Rocks
|
||||
block.rocks.name = Felsen
|
||||
block.icerocks.name = Ice rocks
|
||||
block.snowrocks.name = Snow Rocks
|
||||
block.dunerocks.name = Dune Rocks
|
||||
block.pine.name = Pine
|
||||
block.white-tree-dead.name = White Tree Dead
|
||||
block.white-tree.name = White Tree
|
||||
block.white-tree.name = Weißer Baum
|
||||
block.spore-cluster.name = Spore Cluster
|
||||
block.metal-floor.name = Metal Floor
|
||||
block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.metal-floor.name = Metallboden
|
||||
block.metal-floor-2.name = Metallboden 2
|
||||
block.metal-floor-3.name = Metallboden 3
|
||||
block.metal-floor-5.name = Metallboden 5
|
||||
block.metal-floor-damaged.name = Metallboden Beschädigt
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
block.cliffs.name = Cliffs
|
||||
block.copper-wall.name = Kupfermauer
|
||||
block.copper-wall-large.name = Große Kupfermauer
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.titanium-wall.name = Titanmauer
|
||||
block.titanium-wall-large.name = Große Titanmauer
|
||||
block.phase-wall.name = Phasenmauer
|
||||
block.phase-wall-large.name = Große Phasenmauer
|
||||
block.thorium-wall.name = Thorium-Mauer
|
||||
@@ -678,6 +708,7 @@ block.melter.name = Schmelzer
|
||||
block.incinerator.name = Verbrennungsanlage
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separierer
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Stromknoten
|
||||
block.power-node-large.name = Großer Stromknoten
|
||||
block.surge-tower.name = Surge Tower
|
||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatischer Bohrer
|
||||
block.laser-drill.name = Laser-Bohrer
|
||||
block.water-extractor.name = Wasser-Extraktor
|
||||
block.cultivator.name = Kultivierer
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -776,7 +807,7 @@ unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
unit.ghoul.description = Ein schwerer Flächenbomber.
|
||||
unit.ghoul.description = Ein schwerer Flächenbomber.
|
||||
unit.wraith.name = Wraith Fighter
|
||||
unit.wraith.description = Eine schneller Abfangjäger.
|
||||
unit.fortress.name = Fortress
|
||||
@@ -791,8 +822,8 @@ tutorial.begin = Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n
|
||||
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
||||
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
||||
tutorial.morecopper = Du brauchst [accent]mehr Kupfer[]!\n\nEntweder du baust es manuell ab, oder du platzierst weitere Bohrer.
|
||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||
tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
|
||||
tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition []um zu schießen.\nPlatziere einen Bohrer neben das Geschütz um es mit Kupfer zu versorgen.
|
||||
tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
|
||||
tutorial.lead = Mehr Erz ist verfügbar. Finde Blei und bau es ab.\n\n Klicke auf deine Einheit und ziehe die Maus auf den Kern um Ressourcen zu übertragen.
|
||||
tutorial.smelter = Kupfer und Blei sind schwache Metalle.\n Super [accent]dichte Legierung [] kann in einem Schmeltzer erzeugt werden.\n\n Bau einen.
|
||||
@@ -839,7 +870,7 @@ block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts
|
||||
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
|
||||
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
||||
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
|
||||
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
||||
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
||||
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
|
||||
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
|
||||
block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.
|
||||
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Ficha en la Google Play Store
|
||||
link.wiki.description = Wiki oficial de Mindustry
|
||||
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Tu núcleo ha sido destruido.
|
||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||
highscore = [accent]¡Nueva mejor puntuación!
|
||||
@@ -154,6 +155,7 @@ confirm = Confirmar
|
||||
delete = Borrar
|
||||
ok = OK
|
||||
open = Abrir
|
||||
customize = Customize
|
||||
cancel = Cancelar
|
||||
openlink = Abrir Enlace
|
||||
copylink = Copiar Enlace
|
||||
@@ -170,6 +172,7 @@ loading = [accent]Cargando...
|
||||
saving = [accent]Guardando...
|
||||
wave = [accent]Horda {0}
|
||||
wave.waiting = Horda en {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = Esperando...
|
||||
waiting.players = Esperando jugadores...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
|
||||
error.io = Network I/O error.
|
||||
error.any = Error de red desconocido.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Lenguaje
|
||||
settings.reset = Reiniciar por los de defecto
|
||||
settings.rebind = Reasignar
|
||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Silenciar Musica
|
||||
setting.sfxvol.name = Volumen de los efectos de sonido
|
||||
setting.mutesound.name = Silenciar Sonido
|
||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Reasignar Teclas
|
||||
category.general.name = General
|
||||
category.view.name = Visión
|
||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Mantener Zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausa
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Correr
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Lista de jugadores
|
||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = sandbox
|
||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las hordas.
|
||||
mode.freebuild.name = construcción libre
|
||||
mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||
mode.attack.name = Attack
|
||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Objetos
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@@ -678,6 +708,7 @@ block.melter.name = Fundidor
|
||||
block.incinerator.name = Incinerador
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separador
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Nodo de Energía
|
||||
block.power-node-large.name = Nodo de Energía Grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Taladro neumático
|
||||
block.laser-drill.name = Taladro Laser
|
||||
block.water-extractor.name = Extractor de Agua
|
||||
block.cultivator.name = Cultivador
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Pad de mecanoide Delta
|
||||
block.javelin-ship-pad.name = Pad de nave Jabalina
|
||||
block.trident-ship-pad.name = Pad de nave Tridente
|
||||
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Accès à la version android du Google Play Store
|
||||
link.wiki.description = Wiki officiel de mindustry .
|
||||
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
|
||||
screenshot = Capture d'écran sauvegardée à {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Partie terminée.
|
||||
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
|
||||
highscore = [YELLOW]Nouveau meilleur score!
|
||||
@@ -154,6 +155,7 @@ confirm = Confirmer
|
||||
delete = Supprimer
|
||||
ok = OK
|
||||
open = Ouverture
|
||||
customize = Customize
|
||||
cancel = Annuler
|
||||
openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
@@ -170,6 +172,7 @@ loading = [accent]Chargement...
|
||||
saving = [accent]Sauvegarde...
|
||||
wave = [accent]Vague {0}
|
||||
wave.waiting = [LIGHT_GRAY]Vague dans {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]En attente...
|
||||
waiting.players = En attente de joueurs...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = Fichier de la carte introuvable!
|
||||
error.io = Erreur de Réseau (I/O)
|
||||
error.any = Erreur réseau inconnue.
|
||||
zone.groundZero.name = Première Bataille
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = Les Cratères
|
||||
zone.frozenForest.name = Forêt Glaciale
|
||||
zone.ruinousShores.name = Rives en Ruine
|
||||
zone.stainedMountains.name = Montagnes Tâchetées
|
||||
zone.desolateRift.name = Fissure abandonnée
|
||||
zone.nuclearComplex.name = Complexe nucléaire
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Langage
|
||||
settings.reset = Valeur par défaut.
|
||||
settings.rebind = Réatttribuer
|
||||
@@ -336,17 +342,14 @@ no = Non
|
||||
info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
bar.drillspeed = Vitesse de forage: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Info sur le bloc
|
||||
bar.powerbalance = Énergie: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.targetsground = Cible les unités terrestres
|
||||
bar.items = Objets: {0}
|
||||
blocks.itemsmoved = Vitesse de Déplacement
|
||||
blocks.launchtime = Temps entre chaque lancement
|
||||
blocks.shootrange = Portée
|
||||
@@ -357,42 +360,30 @@ blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Énergie/Dégâts
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Génération d'énergie minimale
|
||||
blocks.powertransferspeed = Vitesse de transfert d'énergie
|
||||
blocks.craftspeed = Vitesse de production
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Temps pour la Réparation Totale du Bloc
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Portée
|
||||
blocks.inputliquid = Liquide requis
|
||||
blocks.inputliquidaux = Liquide optionnel
|
||||
blocks.inputitem = Objets en entrée
|
||||
blocks.inputitems = Objets utilisés
|
||||
blocks.outputitem = Objet produit
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Nombre d'unité actives maximal
|
||||
blocks.liquidoutput = Liquide en sortie
|
||||
blocks.liquidoutputspeed = Vitesse de production de liquide
|
||||
blocks.liquiduse = Quantité de liquide utilisée
|
||||
blocks.coolant = Liquide de refroidissement
|
||||
bar.liquid = Liquide
|
||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisée
|
||||
blocks.inputliquidfuel = Carburant liquide
|
||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||
blocks.boostitem = Objets boosters
|
||||
blocks.boostliquid = Liquides boosters
|
||||
blocks.health = Santé
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tir
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munitions
|
||||
bar.drillspeed = Vitesse de forage: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
bar.powerbalance = Énergie: {0}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
|
||||
bar.items = Objets: {0}
|
||||
bar.liquid = Liquide
|
||||
bar.heat = Chaleur
|
||||
bar.power = Énergie
|
||||
bar.progress = Progression de la construction
|
||||
bar.spawned = Unités: {0}/{1}
|
||||
blocks.power.satisfaction = Énergie minimum nécessaire
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tir
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.inputfuel = Carburant
|
||||
blocks.fuelburntime = Durée du carburant
|
||||
blocks.inputcapacity = Capacité d'entrée
|
||||
blocks.outputcapacity = Capacité de production
|
||||
blocks.ammo = Munitions
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dmg de zone ~[stat] {1}[lightgray] tuiles
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
@@ -426,6 +417,7 @@ category.optional = Améliorations optionnelles
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
setting.indicators.name = Indicateurs pour les alliés
|
||||
setting.autotarget.name = Visée automatique
|
||||
@@ -449,12 +441,15 @@ setting.borderless.name = Fenêtre sans contour
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Afficher les rayons des lasers
|
||||
setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
|
||||
setting.minimap.name = Montrer la minimap
|
||||
setting.musicvol.name = Volume de la musique
|
||||
setting.mutemusic.name = Couper la musique
|
||||
setting.sfxvol.name = Volume des SFX
|
||||
setting.mutesound.name = Couper les SFX
|
||||
setting.crashreport.name = Envoyer un rapport de crash anonyme
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Paramétrer les touches
|
||||
category.general.name = Général
|
||||
category.view.name = Voir
|
||||
@@ -479,6 +474,7 @@ keybind.zoom_hold.name = maintenir le zoom
|
||||
keybind.zoom.name = zoom
|
||||
keybind.menu.name = menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Courir
|
||||
keybind.chat.name = chat
|
||||
keybind.player_list.name = Liste des joueurs
|
||||
@@ -495,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
|
||||
mode.freebuild.name = construction libre
|
||||
mode.freebuild.description = Ressources limitées et pas de timer pour les vagues.
|
||||
mode.pvp.name = JcJ
|
||||
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
|
||||
mode.attack.name = Attack
|
||||
@@ -506,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
@@ -602,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@@ -610,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@@ -655,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@@ -691,6 +708,7 @@ block.melter.name = Four à Fusion
|
||||
block.incinerator.name = Incinérateur
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Séparateur
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Transmetteur énergétique
|
||||
block.power-node-large.name = Gros transmetteur énergétique
|
||||
block.surge-tower.name = Surge Tower
|
||||
@@ -705,7 +723,7 @@ block.pneumatic-drill.name = Foreuse à vérin
|
||||
block.laser-drill.name = Foreuse Laser
|
||||
block.water-extractor.name = Extracteur d'eau
|
||||
block.cultivator.name = Cultivateur
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Reconstructeur de mécha "Delta"
|
||||
block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin"
|
||||
block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident"
|
||||
|
||||
@@ -11,34 +11,35 @@ link.google-play.description = Page Google Play du jeu
|
||||
link.wiki.description = Wiki officiel de Mindustry
|
||||
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
||||
screenshot = Capture d'écran enregistrée sur {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Le base a été détruit.
|
||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||
highscore = [accent]Nouveau meilleur score !
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||
launcheditems = [accent]Launched Items
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||
stat.built = Bâtiments construits:[accent] {0}
|
||||
stat.destroyed = Bâtiments détruits:[accent] {0}
|
||||
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||
stat.delivered = Ressources transférées:
|
||||
stat.rank = FRang Final: [accent]{0}
|
||||
placeline = Tu as sélectionné un bloc.\nTu peux les[accent] placer en rangée[] en[accent] maintenant ton doigt sur l'écran pendant quelque secondes[] et en le glissant vers n'importe qu'elle direction.\nEssaye!
|
||||
removearea = Tu as sélectionné le mode de suppression.\nTu peux[accent] supprimer les blocs en rectangle[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant.\nEssaye!
|
||||
launcheditems = [accent]Ressources transférées
|
||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||
level.highscore = Meilleur score: [accent]{0}
|
||||
level.select = Sélection de niveau
|
||||
level.mode = Mode de jeu:
|
||||
showagain = Ne plus montrer la prochaine fois.
|
||||
coreattack = <Le base subis une attaque>
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||
outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
|
||||
database = Base de données
|
||||
savegame = Sauvegarder la partie
|
||||
loadgame = Charger la partie
|
||||
joingame = Rejoindre la partie
|
||||
addplayers = Ajouter/Enlever des joueurs
|
||||
customgame = Partie personnalisée
|
||||
newgame = New Game
|
||||
newgame = Nouvelle partie
|
||||
none = <Vide>
|
||||
minimap = Minimap
|
||||
close = Fermer
|
||||
@@ -149,11 +150,12 @@ save.wave = Vague {0}
|
||||
save.difficulty = Difficulté: {0}
|
||||
save.date = Dernière sauvegarde: {0}
|
||||
save.playtime = Temps de jeu: {0}
|
||||
warning = Warning.
|
||||
warning = Avertissement.
|
||||
confirm = Confirmer
|
||||
delete = Supprimer
|
||||
ok = OK
|
||||
open = Ouvrir
|
||||
customize = Customize
|
||||
cancel = Annuler
|
||||
openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
@@ -170,6 +172,7 @@ loading = [accent]Chargement...
|
||||
saving = [accent]Sauvegarde...
|
||||
wave = [accent]Vague {0}
|
||||
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]En attente...
|
||||
waiting.players = En attente de joueurs ...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
|
||||
@@ -182,8 +185,8 @@ builtin = Pré-fait
|
||||
map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible !
|
||||
map.random = [accent]Carte aléatoire
|
||||
map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases[SCARLET] rouge[] à cette carte dans l'éditeur.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
editor.brush = Pinceau
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
@@ -192,32 +195,32 @@ editor.oregen.info = Génération de minerais:
|
||||
editor.mapinfo = Infos sur la carte
|
||||
editor.author = Auteur:
|
||||
editor.description = Description:
|
||||
editor.waves = Waves:
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
editor.waves = Vagues:
|
||||
waves.title = Vagues
|
||||
waves.remove = Retirer
|
||||
waves.never = <jamais>
|
||||
waves.every = tous les
|
||||
waves.waves = vague(s)
|
||||
waves.perspawn = par apparition
|
||||
waves.to = à
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
waves.preview = Prévisualiser
|
||||
waves.edit = Modifier...
|
||||
waves.copy = Copier dans le Presse-papiers
|
||||
waves.load = Coller depuis le Presse-papiers
|
||||
waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||
waves.copied = Vagues copiées.
|
||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||
edit = Modifier...
|
||||
editor.name = Nom:
|
||||
editor.teams = Équipes
|
||||
editor.elevation = Élévation
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||
editor.errorname = La carte n'a pas de nom!
|
||||
editor.update = Mettre à jour
|
||||
editor.randomize = Randomiser
|
||||
editor.apply = Appliquer
|
||||
editor.generate = Générer
|
||||
editor.resize = Redimensionner
|
||||
editor.loadmap = Charger une carte
|
||||
@@ -246,26 +249,26 @@ editor.mapname = Nom de la carte:
|
||||
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||
editor.selectmap = Sélectionnez une carte à charger:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||
filter.distort = Déformation
|
||||
filter.noise = Bruit
|
||||
filter.ore = Minerai
|
||||
filter.rivernoise = Bruit des rivières
|
||||
filter.scatter = Dispersement
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.scale = Échelle
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.threshold = Seuil
|
||||
filter.option.circle-scale = Échelle du cercle
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.falloff = Diminution
|
||||
filter.option.block = Bloc
|
||||
filter.option.floor = Sol
|
||||
filter.option.wall = Mur
|
||||
filter.option.ore = Minerai
|
||||
filter.option.floor2 = Sol secondaire
|
||||
filter.option.threshold2 = Seuil secondaire
|
||||
width = Largeur:
|
||||
height = Hauteur:
|
||||
menu = Menu
|
||||
@@ -281,27 +284,27 @@ tutorial = Tutoriel
|
||||
editor = Éditeur
|
||||
mapeditor = Éditeur de carte
|
||||
donate = Faire un\ndon
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.resources = Resources Detected:
|
||||
add = Add...
|
||||
boss.health = Boss Health
|
||||
abandon = Abandonner
|
||||
abandon.text = Cette zone et toutes ses ressources seront perdues.
|
||||
locked = Verrouillé
|
||||
complete = [LIGHT_GRAY]Compléter:
|
||||
zone.requirement = Vague {0} dans la zone {1}
|
||||
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Meilleur: {0}
|
||||
launch = Lancement
|
||||
launch.title = Lancement réussi
|
||||
launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
|
||||
launch.unable = [scarlet]Impossible d'effectuer le lancement.[] Ennemis.
|
||||
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
|
||||
uncover = Découvrir
|
||||
configure = Configurer le transfert des ressources.
|
||||
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
||||
zone.resources = Ressources détectées:
|
||||
add = Ajouter...
|
||||
boss.health = Vie du BOSS
|
||||
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
||||
error.unreachable = Serveur inaccessible.
|
||||
error.invalidaddress = Adresse invalide.
|
||||
@@ -311,13 +314,16 @@ error.alreadyconnected = Déjà connecté.
|
||||
error.mapnotfound = Fichier de carte introuvable !
|
||||
error.io = Network I/O error.
|
||||
error.any = Erreur réseau inconnue.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.groundZero.name = Première Bataille
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = Les Cratères
|
||||
zone.frozenForest.name = Forêt Glaciale
|
||||
zone.ruinousShores.name = Rives en Ruine
|
||||
zone.stainedMountains.name = Montagnes Tâchetées
|
||||
zone.desolateRift.name = Fissure abandonnée
|
||||
zone.nuclearComplex.name = Complexe nucléaire
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Langage
|
||||
settings.reset = Valeur par défaut.
|
||||
settings.rebind = Réatttribuer
|
||||
@@ -336,16 +342,16 @@ no = Non
|
||||
info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.input = Ressource(s) requise(s)
|
||||
blocks.output = Ressource(s) produite(s)
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
block.unknown = [LIGHT_GRAY]Inconnu
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.targetsground = Cible les unités terrestres
|
||||
blocks.itemsmoved = Vitesse de déplacement
|
||||
blocks.launchtime = Temps entre chaque lancement
|
||||
blocks.shootrange = Portée
|
||||
blocks.size = Taille
|
||||
blocks.liquidcapacity = Capacité en liquide
|
||||
@@ -354,41 +360,41 @@ blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Énergie/Dégâts
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Production d'énergie de base
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.productiontime = Temps de production
|
||||
blocks.repairtime = Temps pour la réparation totale du bloc
|
||||
blocks.speedincrease = Augmentation de la vitesse
|
||||
blocks.range = Portée
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.boosteffect = Effet boostant
|
||||
blocks.maxunits = Maximum d'unitée active
|
||||
blocks.health = Santé
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
blocks.ammo = Munition
|
||||
bar.drillspeed = Vitesse de forage: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
bar.powerbalance = Énergie: {0}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
|
||||
bar.items = Objets: {0}
|
||||
bar.liquid = Liquide
|
||||
bar.heat = Chaleur
|
||||
bar.power = Énergie
|
||||
bar.progress = Progression de la construction
|
||||
bar.spawned = Unités: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dégats
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidage
|
||||
bullet.shock = [stat]choc
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.knockback = [stat]{0}[lightgray]recul
|
||||
bullet.freezing = [stat]gel
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
||||
unit.blocks = Blocs
|
||||
unit.powersecond = Énergie/seconde
|
||||
unit.liquidsecond = Liquides/seconde
|
||||
@@ -398,7 +404,7 @@ unit.powerunits = Unité d'énergie
|
||||
unit.degrees = degrés
|
||||
unit.seconds = secondes
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.timesspeed = x vitesse
|
||||
unit.percent = %
|
||||
unit.items = Objets
|
||||
category.general = Général
|
||||
@@ -408,17 +414,17 @@ category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Défense
|
||||
category.optional = Améliorations facultatives
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
setting.indicators.name = Indicateurs d'alliés
|
||||
setting.autotarget.name = Visée automatique
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Vide
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
||||
setting.difficulty.training = Entraînement
|
||||
setting.difficulty.easy = Facile
|
||||
setting.difficulty.normal = Normal
|
||||
@@ -431,17 +437,19 @@ setting.sensitivity.name = Contôle de la sensibilité
|
||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||
setting.seconds = {0} Secondes
|
||||
setting.fullscreen.name = Plein écran
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderless.name = Fenêtre sans contour
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Afficher les rayons des lasers
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
||||
setting.minimap.name = Montrer la minimap
|
||||
setting.musicvol.name = Volume de la musique
|
||||
setting.mutemusic.name = Couper la musique
|
||||
setting.sfxvol.name = Volume des SFX
|
||||
setting.mutesound.name = Couper les SFX
|
||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Paramétrer les touches
|
||||
category.general.name = Général
|
||||
category.view.name = Voir
|
||||
@@ -457,15 +465,16 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mouvement X
|
||||
keybind.move_y.name = Mouvement Y
|
||||
keybind.select.name = Sélectionner/Tirer
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.diagonal_placement.name = Placement en diagonal
|
||||
keybind.pick.name = Choisir un bloc
|
||||
keybind.break_block.name = Supprimer un bloc
|
||||
keybind.deselect.name = Déselectionner
|
||||
keybind.shoot.name = Tirer
|
||||
keybind.zoom_hold.name = Tenir le zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Sprint
|
||||
keybind.chat.name = Tchat
|
||||
keybind.player_list.name = Liste des joueurs
|
||||
@@ -479,34 +488,43 @@ keybind.drop_unit.name = Larguer une unité
|
||||
keybind.zoom_minimap.name = Zoomer la minimap
|
||||
mode.help.title = Description des modes de jeu
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
|
||||
mode.sandbox.name = Bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||
mode.freebuild.name = Construction libre
|
||||
mode.freebuild.description = Ressources limitées et pas de compte à rebours pour les vagues.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
||||
mode.attack.name = Attaque
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
mode.attack.description = Pas de vagues, le but est de détruire la base ennemie.
|
||||
mode.custom = Règles personnalisées
|
||||
rules.infiniteresources = Ressources infinies
|
||||
rules.wavetimer = Temps de vague
|
||||
rules.waves = Vague
|
||||
rules.enemyCheat = Ressources infinies pour l'IA
|
||||
rules.unitdrops = Uniter Drops
|
||||
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
||||
rules.unithealthmultiplier = Multiplicateur de la santé des unités
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Multiplicateur des dégâts du joueur
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[LIGHT_GRAY] (tuiles)
|
||||
rules.respawntime = Temps de réapparition:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Espacement des vagues:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Multiplicateur de coût de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.block.name = Blocks
|
||||
content.block.name = Blocs
|
||||
content.mech.name = Mécha
|
||||
item.copper.name = Cuivre
|
||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||
@@ -527,20 +545,20 @@ item.phase-fabric.name = Phase Fabric
|
||||
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
|
||||
item.surge-alloy.name = Alliage superchargé
|
||||
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
|
||||
item.spore-pod.name = Spore Pod
|
||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.spore-pod.name = Bulbe sporifère
|
||||
item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
|
||||
item.sand.name = Sable
|
||||
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
||||
item.blast-compound.name = Mélange explosif
|
||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
item.metaglass.name = Métaverre
|
||||
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
||||
item.scrap.name = Ferraille
|
||||
item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
|
||||
liquid.water.name = Eau
|
||||
liquid.slag.name = Slag
|
||||
liquid.slag.name = Scorie
|
||||
liquid.oil.name = Pétrole
|
||||
liquid.cryofluid.name = Liquide Cryogénique
|
||||
mech.alpha-mech.name = Alpha
|
||||
@@ -555,7 +573,7 @@ mech.tau-mech.name = Tau
|
||||
mech.tau-mech.weapon = Laser restructurant
|
||||
mech.tau-mech.ability = Explosion réparante
|
||||
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
|
||||
mech.omega-mech.name = Omega
|
||||
mech.omega-mech.name = Oméga
|
||||
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
||||
mech.omega-mech.ability = Armure
|
||||
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
||||
@@ -578,36 +596,40 @@ item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||
unit.health = [LIGHT_GRAY]Santé: {0}
|
||||
unit.speed = [LIGHT_GRAY]Vitesse: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Arme: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.health = [LIGHT_GRAY]Santé: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Vitesse de forage: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Puissance du forage: {0}
|
||||
mech.ability = [LIGHT_GRAY]Compétence: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
block.scrap-wall-large.name = Large Scrap Wall
|
||||
block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.grass.name = Herbe
|
||||
block.salt.name = Sel
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Roche de sableuse
|
||||
block.spore-pine.name = Pin sporifère
|
||||
block.sporerocks.name = Roche sporifère
|
||||
block.rock.name = Roche
|
||||
block.snowrock.name = Roche enneigée
|
||||
block.shale.name = Schiste
|
||||
block.shale-boulder.name = Rocher de schiste
|
||||
block.moss.name = Mousse
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Mousse sporifère
|
||||
block.shalerocks.name = Roche de schiste
|
||||
block.scrap-wall.name = Mur de ferraille
|
||||
block.scrap-wall-large.name = Grand mur de ferraille
|
||||
block.scrap-wall-huge.name = Enorme mur de ferraille
|
||||
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
|
||||
block.thruster.name = Propulseur
|
||||
block.kiln.name = Four a métaverre
|
||||
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
|
||||
block.graphite-press.name = Presse à graphite
|
||||
block.multi-press.name = Multi-Presse
|
||||
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
||||
block.spawn.name = Générateur d'ennemi
|
||||
block.core-shard.name = Core: Shard
|
||||
@@ -615,45 +637,53 @@ block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = Eau profonde
|
||||
block.water.name = Eau
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tainted-water.name = Eau contaminée
|
||||
block.darksand-tainted-water.name = Eau contaminée par le sable noir
|
||||
block.tar.name = Pétrole
|
||||
block.stone.name = Roche
|
||||
block.stone.name = Pierre
|
||||
block.sand.name = Sable
|
||||
block.darksand.name = Dark Sand
|
||||
block.darksand.name = Sable noire
|
||||
block.ice.name = Glace
|
||||
block.snow.name = Neige
|
||||
block.craters.name = Craters
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.craters.name = Cratères
|
||||
block.sand-water.name = Eau (sable)
|
||||
block.darksand-water.name = Eau (sable noir)
|
||||
block.char.name = Carboniser
|
||||
block.holostone.name = Holo stone
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.rocks.name = Rocks
|
||||
block.icerocks.name = Ice rocks
|
||||
block.snowrocks.name = Snow Rocks
|
||||
block.dunerocks.name = Dune Rocks
|
||||
block.pine.name = Pine
|
||||
block.white-tree-dead.name = White Tree Dead
|
||||
block.white-tree.name = White Tree
|
||||
block.spore-cluster.name = Spore Cluster
|
||||
block.metal-floor.name = Metal Floor
|
||||
block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
block.cliffs.name = Cliffs
|
||||
block.ice-snow.name = Neige glacée
|
||||
block.rocks.name = Roche
|
||||
block.icerocks.name = Roches de glace
|
||||
block.snowrocks.name = Roches de neige
|
||||
block.dunerocks.name = Roches de sable
|
||||
block.pine.name = Pin
|
||||
block.white-tree-dead.name = Arbre blanc mort
|
||||
block.white-tree.name = Arbre blanc
|
||||
block.spore-cluster.name = Grappe de spores
|
||||
block.metal-floor.name = Sol métallique
|
||||
block.metal-floor-2.name = Sol métallique 2
|
||||
block.metal-floor-3.name = Sol métallique 3
|
||||
block.metal-floor-5.name = Sol métallique 5
|
||||
block.metal-floor-damaged.name = Sol métallique endommagé
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Roche d'igna
|
||||
block.hotrock.name = Roche chaude
|
||||
block.magmarock.name = Roche de magma
|
||||
block.cliffs.name = Falaises
|
||||
block.copper-wall.name = Mur de cuivre
|
||||
block.copper-wall-large.name = Grand mur de cuivre
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.titanium-wall.name = Mur de titane
|
||||
block.titanium-wall-large.name = Grand mur de titane
|
||||
block.phase-wall.name = Mur phasé
|
||||
block.phase-wall-large.name = Grand mur phasé
|
||||
block.thorium-wall.name = Mur en Thorium
|
||||
block.thorium-wall-large.name = Mur en Thorium large
|
||||
block.thorium-wall.name = Mur en thorium
|
||||
block.thorium-wall-large.name = Grand mur en thorium
|
||||
block.door.name = Porte
|
||||
block.door-large.name = Grande porte
|
||||
block.duo.name = Duo
|
||||
@@ -669,30 +699,31 @@ block.distributor.name = [accent]Distributeur[]
|
||||
block.sorter.name = Trieur
|
||||
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||
block.silicon-smelter.name = Fonderie de Silicone
|
||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||
block.silicon-smelter.name = Fonderie de silicone
|
||||
block.phase-weaver.name = Tisseur à phase
|
||||
block.pulverizer.name = Pulvérisateur
|
||||
block.cryofluidmixer.name = Refroidisseur
|
||||
block.melter.name = Four à Fusion
|
||||
block.incinerator.name = Incinérateur
|
||||
block.spore-press.name = Spore Press
|
||||
block.spore-press.name = Spore presse
|
||||
block.separator.name = Séparateur
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Transmetteur énergétique
|
||||
block.power-node-large.name = Grand transmetteur énergétique
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.surge-tower.name = Tour de surtension
|
||||
block.battery.name = Batterie
|
||||
block.battery-large.name = Batterie large
|
||||
block.combustion-generator.name = Générateur à combustion
|
||||
block.turbine-generator.name = Générateur à Turbine
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.turbine-generator.name = Générateur à turbine
|
||||
block.differential-generator.name = Générateur différentiel
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Foreuse mécanique
|
||||
block.pneumatic-drill.name = Foreuse à vérin
|
||||
block.laser-drill.name = Foreuse Laser
|
||||
block.water-extractor.name = Extracteur d'eau
|
||||
block.cultivator.name = Cultivateur
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -725,7 +756,7 @@ block.phantom-factory.name = Usine de "Drones fantômes"
|
||||
block.wraith-factory.name = Usine de "Combattants spectraux"
|
||||
block.ghoul-factory.name = Usine de "Bombardiers goules"
|
||||
block.dagger-factory.name = Usine de "Poignards"
|
||||
block.crawler-factory.name = Crawler Mech Factory
|
||||
block.crawler-factory.name = Usine de "Chenille"
|
||||
block.titan-factory.name = Usine de "Titans"
|
||||
block.fortress-factory.name = Usine de "Forteresse"
|
||||
block.revenant-factory.name = Usine de "Revenants"
|
||||
@@ -743,7 +774,7 @@ block.blast-drill.name = Foreuse à explosion
|
||||
block.thermal-pump.name = Pompe thermique
|
||||
block.thermal-generator.name = Générateur thermique
|
||||
block.alloy-smelter.name = Fonderie d'alliage superchargé
|
||||
block.mender.name = Mender
|
||||
block.mender.name = Gardien
|
||||
block.mend-projector.name = Projecteur soignant
|
||||
block.surge-wall.name = Mur superchargé
|
||||
block.surge-wall-large.name = Grand mur superchargé
|
||||
@@ -757,9 +788,9 @@ block.rtg-generator.name = G.T.R.
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Conteneur
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
block.launch-pad.name = Rampe de lancement
|
||||
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
|
||||
block.launch-pad-large.name = Grande rampe de lancement
|
||||
team.blue.name = Bleu
|
||||
team.red.name = Rouge
|
||||
team.orange.name = Orange
|
||||
@@ -772,7 +803,7 @@ unit.phantom.name = Drone Fantôme
|
||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||
unit.dagger.name = Poignard
|
||||
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
||||
unit.crawler.name = Crawler
|
||||
unit.crawler.name = Chenille
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
||||
unit.ghoul.name = Bombardier goule
|
||||
@@ -823,7 +854,7 @@ block.overdrive-projector.description = Augmente la vitesse des bâtiments à pr
|
||||
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
|
||||
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
|
||||
block.duo.description = Une petite tourelle pas chère.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
|
||||
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
|
||||
block.hail.description = Une petite tourelle d'artillerie.
|
||||
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
|
||||
@@ -850,7 +881,7 @@ block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite
|
||||
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
|
||||
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
|
||||
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
|
||||
block.spore-press.description = Compresses spore pods into oil.
|
||||
block.spore-press.description = Comprime les gousses de spores en huile.
|
||||
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
|
||||
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
||||
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
||||
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play store
|
||||
link.wiki.description = wiki resmi Mindustry
|
||||
linkfail = Gagal membuka link!\nURL telah disalin ke papan salin.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Intinya hancur.
|
||||
gameover.pvp = Tim [accent] {0}[] menang!
|
||||
highscore = [YELLOW]Rekor baru!
|
||||
@@ -154,6 +155,7 @@ confirm = Konfirmasi
|
||||
delete = Hapus
|
||||
ok = OK
|
||||
open = Buka
|
||||
customize = Customize
|
||||
cancel = Batal
|
||||
openlink = Buka tautan
|
||||
copylink = Copy Link
|
||||
@@ -170,6 +172,7 @@ loading = [accent]Memuat...
|
||||
saving = [accent]Saving...
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.waiting = Gelombang dimulai {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = Menunggu...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Bahasa
|
||||
settings.reset = Atur ulang ke Default
|
||||
settings.rebind = Rebind
|
||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Bisukan Musik
|
||||
setting.sfxvol.name = Volume Suara
|
||||
setting.mutesound.name = Bisukan Suara
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Rebind Keys
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = perbesar_tahan
|
||||
keybind.zoom.name = perbesar
|
||||
keybind.menu.name = menu
|
||||
keybind.pause.name = jeda
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = berlari
|
||||
keybind.chat.name = chat
|
||||
keybind.player_list.name = player_list
|
||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = sandbox
|
||||
mode.sandbox.description = infinite resources and no timer for waves.
|
||||
mode.freebuild.name = freebuild
|
||||
mode.freebuild.description = limited resources and no timer for waves.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@@ -678,6 +708,7 @@ block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separator
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Elenco di Google Play Store
|
||||
link.wiki.description = wiki ufficiale di Mindustry
|
||||
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Il nucleo è stato distrutto.
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [YELLOW]Nuovo record!
|
||||
@@ -154,6 +155,7 @@ confirm = Conferma
|
||||
delete = Elimina
|
||||
ok = OK
|
||||
open = Apri
|
||||
customize = Customize
|
||||
cancel = Annulla
|
||||
openlink = Apri Link
|
||||
copylink = Copia link
|
||||
@@ -170,6 +172,7 @@ loading = [accent]Caricamento in corso ...
|
||||
saving = [accent]Salvando . . .
|
||||
wave = [accent]Ondata {0}
|
||||
wave.waiting = Ondata in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = In attesa...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
@@ -312,15 +315,18 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Lingua
|
||||
settings.reset = Resetta Alle Impostazioni Predefinite
|
||||
settings.rebind = Reinposta
|
||||
settings.rebind = Reimposta
|
||||
settings.controls = Controlli
|
||||
settings.game = Gioco
|
||||
settings.sound = Suono
|
||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Silenzia musica
|
||||
setting.sfxvol.name = Volume SFX
|
||||
setting.mutesound.name = Togli suoni
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Configurazione Tasti
|
||||
category.general.name = Generale
|
||||
category.view.name = Visualizzazione
|
||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = zoom_hold
|
||||
keybind.zoom.name = zoom
|
||||
keybind.menu.name = menu
|
||||
keybind.pause.name = pausa
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Scatto
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = lista_giocatori
|
||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
||||
mode.freebuild.name = freebuild
|
||||
mode.freebuild.description = risorse limitate e nessun timer per le ondate.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Oggetti
|
||||
content.liquid.name = Liquidi
|
||||
content.unit.name = Units
|
||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@@ -678,6 +708,7 @@ block.melter.name = Fonditore
|
||||
block.incinerator.name = Inceneritore
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separatore
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Snodo energetico
|
||||
block.power-node-large.name = Snodo energetico grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Trapano pneumatico
|
||||
block.laser-drill.name = Estrattore laser
|
||||
block.water-extractor.name = Estrattore d'acqua
|
||||
block.cultivator.name = Coltivatore
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Playのストア
|
||||
link.wiki.description = 公式 Mindustry Wiki
|
||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||
screenshot = スクリーンショットを {0} に保存しました。
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = ゲームオーバー
|
||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||
highscore = [accent]ハイスコアを記録!
|
||||
@@ -154,6 +155,7 @@ confirm = 確認
|
||||
delete = 削除
|
||||
ok = OK
|
||||
open = 開く
|
||||
customize = Customize
|
||||
cancel = キャンセル
|
||||
openlink = リンクを開く
|
||||
copylink = リンクをコピー
|
||||
@@ -170,6 +172,7 @@ loading = [accent]読み込み中...
|
||||
saving = [accent]保存中...
|
||||
wave = [accent]ウェーブ {0}
|
||||
wave.waiting = [LIGHT_GRAY]次のウェーブまで {0} 秒
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]待機中...
|
||||
waiting.players = プレイヤーを待っています...
|
||||
wave.enemies = [LIGHT_GRAY]残り {0} 体
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = マップファイルが見つかりません!
|
||||
error.io = ネットワークエラーです。
|
||||
error.any = 不明なネットワークエラーです。
|
||||
zone.groundZero.name = グラウンド · ゼロ
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = ザ · クレーター
|
||||
zone.frozenForest.name = フローズン · フォレスト
|
||||
zone.ruinousShores.name = ルーイナス · ショアーズ
|
||||
zone.stainedMountains.name = ステインド · マウンテン
|
||||
zone.desolateRift.name = ディサレット · リフト
|
||||
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = 言語
|
||||
settings.reset = デフォルトにリセット
|
||||
settings.rebind = 再設定
|
||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = 音楽をミュート
|
||||
setting.sfxvol.name = 効果音 音量
|
||||
setting.mutesound.name = 効果音をミュート
|
||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = キーバインド
|
||||
category.general.name = 一般
|
||||
category.view.name = 表示
|
||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = ズーム長押し
|
||||
keybind.zoom.name = ズーム
|
||||
keybind.menu.name = メニュー
|
||||
keybind.pause.name = ポーズ
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = ダッシュ
|
||||
keybind.chat.name = チャット
|
||||
keybind.player_list.name = プレイヤーリスト
|
||||
@@ -482,27 +491,36 @@ mode.survival.name = サバイバル
|
||||
mode.survival.description = 通常のモードです。 限られた資源で自動的にウェーブが進行します。
|
||||
mode.sandbox.name = サンドボックス
|
||||
mode.sandbox.description = 無限の資源でウェーブを自由に進行できます。
|
||||
mode.freebuild.name = フリービルド
|
||||
mode.freebuild.description = 限られた資源の中でウェーブを自由に進行できます。
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = ローカル内で他のプレイヤーと戦います。
|
||||
mode.attack.name = アタック
|
||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。
|
||||
mode.custom = カスタムルール
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.wavetimer = ウェーブの自動進行
|
||||
rules.waves = ウェーブ
|
||||
rules.enemyCheat = 敵の資源の無限化
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = ユニットの切り離し
|
||||
rules.unitbuildspeedmultiplier = ユニットの生成速度の倍率
|
||||
rules.unithealthmultiplier = ユニットの体力の倍率
|
||||
rules.playerdamagemultiplier = プレイヤーダメージの倍率
|
||||
rules.enemycorebuildradius = 敵コア周辺の建設禁止範囲:[LIGHT_GRAY] (タイル)
|
||||
rules.respawntime = リスポーン時間:[LIGHT_GRAY] (秒)
|
||||
rules.wavespacing = ウェーブ間の時間:[LIGHT_GRAY] (秒)
|
||||
rules.buildcostmultiplier = 建設コストの倍率
|
||||
rules.buildspeedmultiplier = 建設速度の倍率
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||
block.grass.name = 草
|
||||
block.salt.name = 岩塩氷河
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = 砂岩
|
||||
block.spore-pine.name = 胞子の松の木
|
||||
block.sporerocks.name = 胞子の岩
|
||||
@@ -597,6 +618,7 @@ block.snowrock.name = 雪の積もった岩
|
||||
block.shale.name = 泥板岩
|
||||
block.shale-boulder.name = 泥板岩の丸石
|
||||
block.moss.name = コケ
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = 胞子のコケ
|
||||
block.shalerocks.name = 泥板岩の岩
|
||||
block.scrap-wall.name = スクラップの壁
|
||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = 金属製の地面 2
|
||||
block.metal-floor-3.name = 金属製の地面 3
|
||||
block.metal-floor-5.name = 金属製の地面 5
|
||||
block.metal-floor-damaged.name = 破壊された金属製の地面
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = イグナロック
|
||||
block.hotrock.name = ホットロック
|
||||
block.magmarock.name = マグマロック
|
||||
@@ -678,6 +708,7 @@ block.melter.name = 融合機
|
||||
block.incinerator.name = 焼却炉
|
||||
block.spore-press.name = 胞子圧縮機
|
||||
block.separator.name = 分離機
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = 電源ノード
|
||||
block.power-node-large.name = 大型電源ノード
|
||||
block.surge-tower.name = サージタワー
|
||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = 空気圧ドリル
|
||||
block.laser-drill.name = レーザードリル
|
||||
block.water-extractor.name = ウォーターポンプ
|
||||
block.cultivator.name = 培養機
|
||||
block.alpha-dart-mech-pad.name = アルファパッド
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = デルタパッド
|
||||
block.javelin-ship-pad.name = ジャベリンパッド
|
||||
block.trident-ship-pad.name = トライデントパッド
|
||||
|
||||
@@ -2,7 +2,7 @@ credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits = 제작자
|
||||
contributors = 번역 및 기여자들
|
||||
discord = mindustry discord 에 참여 해 보세요!
|
||||
link.discord.description = 공식 mindustry discrod 채팅방
|
||||
link.discord.description = 공식 mindustry discord 채팅방
|
||||
link.github.description = 게임 소스코드
|
||||
link.dev-builds.description = 불안정한 개발 빌드들
|
||||
link.trello.description = 다음 출시될 기능들을 게시판 공식 Trello 보드
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play 스토어 정보
|
||||
link.wiki.description = 공식 Mindustry 위키
|
||||
linkfail = 링크를 여는데 실패했습니다!\nURL이 기기의 클립보드에 복사되었습니다.
|
||||
screenshot = 화면 캡쳐가 {0} 경로에 저장되었습니다.
|
||||
screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가 충분하지 않습니다.
|
||||
gameover = 게임 오버
|
||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||
highscore = [accent]최고점수 달성!
|
||||
@@ -154,6 +155,7 @@ confirm = 확인
|
||||
delete = 삭제
|
||||
ok = OK
|
||||
open = 열기
|
||||
customize = 커스텀마이징
|
||||
cancel = 취소
|
||||
openlink = 링크 열기
|
||||
copylink = 링크 복사
|
||||
@@ -170,6 +172,7 @@ loading = [accent]불러오는중...
|
||||
saving = [accent]저장중...
|
||||
wave = [accent]웨이브 {0}
|
||||
wave.waiting = [green]{0}초[]후 웨이브 시작
|
||||
wave.waveInProgress = [LIGHT_GRAY]웨이브 진행중
|
||||
waiting = [LIGHT_GRAY]대기중...
|
||||
waiting.players = 다른 플레이어를 기다리는 중..
|
||||
wave.enemies = [LIGHT_GRAY]{0} 마리 남았음
|
||||
@@ -256,16 +259,16 @@ filter.terrain = 지형
|
||||
filter.option.scale = 스케일
|
||||
filter.option.chance = 기회
|
||||
filter.option.mag = 규모
|
||||
filter.option.threshold = 문지방
|
||||
filter.option.threshold = 한계점
|
||||
filter.option.circle-scale = 둥근 크기
|
||||
filter.option.octaves = 옥타보스
|
||||
filter.option.falloff = 절벽
|
||||
filter.option.block = Block
|
||||
filter.option.block = 블록
|
||||
filter.option.floor = 바닥
|
||||
filter.option.wall = 벽
|
||||
filter.option.ore = 자원
|
||||
filter.option.floor2 = 2번째 바닥
|
||||
filter.option.threshold2 = 2번째 문지방
|
||||
filter.option.threshold2 = 2번째 한계점
|
||||
width = 넓이:
|
||||
height = 높이:
|
||||
menu = 메뉴
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
||||
error.io = 네트워크 I/O 오류.
|
||||
error.any = 알 수 없는 네트워크 오류.
|
||||
zone.groundZero.name = 그라운드 제로
|
||||
zone.desertWastes.name = 사막 쓰레기
|
||||
zone.craters.name = 분화구
|
||||
zone.frozenForest.name = 얼어붙은 숲
|
||||
zone.ruinousShores.name = 파멸의 기슭
|
||||
zone.stainedMountains.name = 얼룩진 산맥
|
||||
zone.desolateRift.name = 황량한 강
|
||||
zone.nuclearComplex.name = 핵 생산 단지
|
||||
zone.overgrowth.name = 과성장 지역
|
||||
zone.tarFields.name = 타르 지역
|
||||
settings.language = 언어
|
||||
settings.reset = 설정 초기화
|
||||
settings.rebind = 키 재설정
|
||||
@@ -367,9 +373,10 @@ blocks.inaccuracy = 오차각
|
||||
blocks.shots = 발포 횟수
|
||||
blocks.reload = 재장전
|
||||
blocks.ammo = 탄약
|
||||
bar.outputspeed = 채광 속도: {0}/s
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = 효율성: {0}%
|
||||
bar.powerbalance = 전력: {0}/s
|
||||
bar.poweramount = 전력: {0}
|
||||
bar.poweroutput = 전력 출력: {0}
|
||||
bar.items = 아이템: {0}
|
||||
bar.liquid = 액체
|
||||
@@ -378,7 +385,7 @@ bar.power = 전력
|
||||
bar.progress = 건설 진행
|
||||
bar.spawned = 유닛: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] 데미지
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area 데미지 ~[stat] {1}[lightgray] 타일
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
|
||||
bullet.incendiary = [stat]방화
|
||||
bullet.homing = [stat]유도탄
|
||||
bullet.shock = [stat]충격탄
|
||||
@@ -427,20 +434,22 @@ setting.difficulty.name = 난이도:
|
||||
setting.screenshake.name = 화면 흔들기
|
||||
setting.effects.name = 화면 효과
|
||||
setting.sensitivity.name = 컨트롤러 감도
|
||||
setting.saveinterval.name = 자동저장 간격
|
||||
setting.saveinterval.name = 저장 간격
|
||||
setting.seconds = 초
|
||||
setting.fullscreen.name = 전체 화면
|
||||
setting.borderless.name = 테두리 없는 창모드
|
||||
setting.fps.name = FPS 표시
|
||||
setting.vsync.name = VSync 활성화
|
||||
setting.lasers.name = 전력 노드 레이저 표시
|
||||
setting.pixelate.name = 픽셀화 [LIGHT_GRAY](게임 성능이 감소할 수 있습니다)
|
||||
setting.pixelate.name = 픽셀화[LIGHT_GRAY] (애니메이션 효과가 꺼집니다)
|
||||
setting.minimap.name = 미니맵 보기
|
||||
setting.musicvol.name = 음악 크기
|
||||
setting.mutemusic.name = 음소거
|
||||
setting.sfxvol.name = 효과음 크기
|
||||
setting.mutesound.name = 소리 끄기
|
||||
setting.crashreport.name = 오류 보고서 보내기
|
||||
setting.chatopacity.name = 채팅 투명도
|
||||
setting.playerchat.name = 인게임 채팅 표시
|
||||
keybind.title = 조작키 설정
|
||||
category.general.name = 일반
|
||||
category.view.name = 보기
|
||||
@@ -465,6 +474,7 @@ keybind.zoom_hold.name = 길게 확대
|
||||
keybind.zoom.name = 확대
|
||||
keybind.menu.name = 메뉴
|
||||
keybind.pause.name = 일시중지
|
||||
keybind.minimap.name = 미니맵
|
||||
keybind.dash.name = 달리기
|
||||
keybind.chat.name = 채팅
|
||||
keybind.player_list.name = 플레이어 목록
|
||||
@@ -481,27 +491,36 @@ mode.survival.name = 생존
|
||||
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원을 가지고 자동으로 다음 단계가 시작됩니다.
|
||||
mode.sandbox.name = 샌드박스
|
||||
mode.sandbox.description = 무한한 자원을 가지고 자유롭게 다음 단계를 시작할 수 있습니다.
|
||||
mode.freebuild.name = 자유 건축
|
||||
mode.freebuild.description = 제한된 자원을 가지고 다음 단계를 시작할 수 있습니다.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = 실제 플레이어와 PvP를 합니다.
|
||||
mode.attack.name = 공격
|
||||
mode.attack.description = 일정 시간마다 적이 오는 단계가 없으며, 적의 기지를 파괴하는 것을 목표로 합니다.
|
||||
mode.attack.description = 적 기지를 파괴하세요. 웨이브가 없습니다.
|
||||
mode.custom = 커스텀 규칙
|
||||
rules.infiniteresources = 무한 자원
|
||||
rules.wavetimer = 웨이브 타이머
|
||||
rules.waves = 웨이브
|
||||
rules.enemyCheat = 무한 AI 자원
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = 유닛 드롭
|
||||
rules.unitbuildspeedmultiplier = 유닛 생산속도 배수
|
||||
rules.unitbuildspeedmultiplier = 유닛 제조속도 배수
|
||||
rules.unithealthmultiplier = 유닛 체력 배수
|
||||
rules.playerhealthmultiplier = 플레이어 체력 배수
|
||||
rules.playerdamagemultiplier = 플레이어 공격력 배수
|
||||
rules.unitdamagemultiplier = 유닛 공격력 배수
|
||||
rules.enemycorebuildradius = 적 코어 건설 금지구역:[LIGHT_GRAY] (타일)
|
||||
rules.respawntime = 리스폰 시간:[LIGHT_GRAY] (초)
|
||||
rules.wavespacing = 웨이브 간격:[LIGHT_GRAY] (초)
|
||||
rules.buildcostmultiplier = 건설 소모 배율
|
||||
rules.buildspeedmultiplier = 건설 속도 배율
|
||||
rules.buildcostmultiplier = 건설 소모 배수
|
||||
rules.buildspeedmultiplier = 건설 속도 배수
|
||||
rules.waitForWaveToEnd = 웨이브가 끝날때까지 기다리는중
|
||||
rules.dropzoneradius = 드롭 구역 반경:[LIGHT_GRAY] (타일)
|
||||
rules.respawns = 웨이브당 최대 리스폰 횟수
|
||||
rules.limitedRespawns = 리스폰 제한
|
||||
rules.title.waves = 웨이브
|
||||
rules.title.respawns = 리스폰
|
||||
rules.title.resourcesbuilding = 자원 & 건축
|
||||
rules.title.player = 플레이어들
|
||||
rules.title.enemy = 적
|
||||
rules.title.unit = 유닛
|
||||
content.item.name = 아이템
|
||||
content.liquid.name = 액체
|
||||
content.unit.name = 유닛
|
||||
@@ -588,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]점도: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
||||
block.grass.name = 잔디
|
||||
block.salt.name = 소금
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = 조약돌
|
||||
block.tendrils.name = 텐드릴
|
||||
block.sandrocks.name = 모래 바위
|
||||
block.spore-pine.name = 포자 소나무
|
||||
block.sporerocks.name = 포자 바위
|
||||
@@ -596,6 +618,7 @@ block.snowrock.name = 눈바위
|
||||
block.shale.name = 이판암
|
||||
block.shale-boulder.name = 둥근 이판암
|
||||
block.moss.name = 이끼
|
||||
block.shrubs.name = 관목
|
||||
block.spore-moss.name = 포자 이끼
|
||||
block.shalerocks.name = 이판암 바위
|
||||
block.scrap-wall.name = 조각벽
|
||||
@@ -641,6 +664,14 @@ block.metal-floor-2.name = 메탈 바닥 2
|
||||
block.metal-floor-3.name = 메탈 바닥 3
|
||||
block.metal-floor-5.name = 메탈 바닥 5
|
||||
block.metal-floor-damaged.name = 손상된 메탈 바닥
|
||||
block.creeptree.name = 섬뜩한 나무
|
||||
block.dark-panel-1.name = 어두운 패널 1
|
||||
block.dark-panel-2.name = 어두운 패널 2
|
||||
block.dark-panel-3.name = 어두운 패널 3
|
||||
block.dark-panel-4.name = 어두운 패널 4
|
||||
block.dark-panel-5.name = 어두운 패널 5
|
||||
block.dark-panel-6.name = 어두운 패널 6
|
||||
block.dark-metal.name = 어두운 메탈
|
||||
block.ignarock.name = 얼은 바위
|
||||
block.hotrock.name = 뜨거운 바위
|
||||
block.magmarock.name = 마그마 바위
|
||||
@@ -677,6 +708,7 @@ block.melter.name = 융해기
|
||||
block.incinerator.name = 소각로
|
||||
block.spore-press.name = 포자 압축기
|
||||
block.separator.name = 셉터
|
||||
block.coal-centrifuge.name = 석탄 원심분리기
|
||||
block.power-node.name = 전력 노드
|
||||
block.power-node-large.name = 대형 전력 노드
|
||||
block.surge-tower.name = 서지 합금 타워
|
||||
@@ -691,7 +723,7 @@ block.pneumatic-drill.name = 강철 드릴
|
||||
block.laser-drill.name = 레이저 드릴
|
||||
block.water-extractor.name = 물 추출기
|
||||
block.cultivator.name = 온실
|
||||
block.alpha-dart-mech-pad.name = 알파-다트 기체 패드
|
||||
block.dart-mech-pad.name = 다트 기체 패드
|
||||
block.delta-mech-pad.name = 델타 기체 패드
|
||||
block.javelin-ship-pad.name = 재블린 비행선 패드
|
||||
block.trident-ship-pad.name = 삼지창 비행선 패드
|
||||
@@ -724,7 +756,7 @@ block.phantom-factory.name = 팬텀 드론 공장
|
||||
block.wraith-factory.name = 유령 전투기 공장
|
||||
block.ghoul-factory.name = 구울 폭격기 공장
|
||||
block.dagger-factory.name = 디거 기체 공장
|
||||
block.crawler-factory.name = Crawler Mech Factory
|
||||
block.crawler-factory.name = 크롤러 기체 공장
|
||||
block.titan-factory.name = 타이탄 기체 공장
|
||||
block.fortress-factory.name = 포트리스 기체 공장
|
||||
block.revenant-factory.name = 레비던트 전투기 공장
|
||||
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play store vermelding
|
||||
link.wiki.description = Officiële Mindustry wiki
|
||||
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||
screenshot = Schermafbeeling opgeslagen in {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Game Over
|
||||
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
||||
highscore = [accent]Nieuw topscore!
|
||||
@@ -154,6 +155,7 @@ confirm = Confirm
|
||||
delete = Delete
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize
|
||||
cancel = Cancel
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
@@ -170,6 +172,7 @@ loading = [accent]Loading...
|
||||
saving = [accent]Saving...
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Language
|
||||
settings.reset = Reset to Defaults
|
||||
settings.rebind = Rebind
|
||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Rebind Keys
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.freebuild.name = Freebuild
|
||||
mode.freebuild.description = Limited resources and no timer for waves.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@@ -678,6 +708,7 @@ block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separator
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
||||
942
core/assets/bundles/bundle_nl_BE.properties
Normal file
@@ -0,0 +1,942 @@
|
||||
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits = Credits
|
||||
contributors = Vertalers en medewerkers
|
||||
discord = Sluit je aan bij de Mindustry discord server!
|
||||
link.discord.description = De officiële Mindustry discord chatroom
|
||||
link.github.description = Broncode
|
||||
link.dev-builds.description = Onstabiele versies
|
||||
link.trello.description = Officiële Trello voor geplande toevoegingen.
|
||||
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
|
||||
link.google-play.description = Mindustry op Google Play
|
||||
link.wiki.description = Officiël Mindustry wiki
|
||||
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
||||
screenshot = Locatie screenshot: {0}
|
||||
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
||||
gameover = Game Over
|
||||
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
||||
highscore = [accent]Nieuw record!
|
||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||
stat.built = Gebouwen gebouwd:[accent] {0}
|
||||
stat.destroyed = Gebouwen vernietigd:[accent] {0}
|
||||
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
||||
stat.delivered = Gronstoffen meegenomen:
|
||||
stat.rank = Eindresultaat: [accent]{0}
|
||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
||||
launcheditems = [accent]Meegenomen grondstoffen
|
||||
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
||||
level.highscore = Beste score: [accent]{0}
|
||||
level.select = Selecteer level
|
||||
level.mode = Speelmode:
|
||||
showagain = Toon dit volgende keer niet meer.
|
||||
coreattack = < Kern wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
||||
outofbounds = [[ BUITEN HET SPEELBAAR GEBIED]\n[]Zelfvernietiging in {0}
|
||||
database = Kern Database
|
||||
savegame = opslaan
|
||||
loadgame = openen
|
||||
joingame = Multiplayer
|
||||
addplayers = Voeg toe/verwijder spelers
|
||||
customgame = Aangepaste versie
|
||||
newgame = Nieuw spel
|
||||
none = <geen>
|
||||
minimap = Kaartje
|
||||
close = Sluit
|
||||
quit = Verlaat
|
||||
maps = Kaarten
|
||||
continue = Ga verder
|
||||
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
|
||||
about.button = Extra info
|
||||
name = Naam:
|
||||
noname = Kies eerst[accent] een naam[].
|
||||
filename = Bestands naam:
|
||||
unlocked = Ontgrendeld!
|
||||
completed = [accent]Voltooid
|
||||
techtree = Technische vooruitgang
|
||||
research.list = [LIGHT_GRAY]Onderzoek:
|
||||
research = Onderzoek
|
||||
researched = [LIGHT_GRAY]{0} onderzocht.
|
||||
players = {0} spelers online
|
||||
players.single = {0} speler online
|
||||
server.closing = [accent]Server wordt gesloten...
|
||||
server.kicked.kick = Je bent uit de server gegooid!
|
||||
server.kicked.serverClose = Server gesloten.
|
||||
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
||||
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
||||
server.kicked.banned = Je bent verbannen van deze server.
|
||||
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
|
||||
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
|
||||
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
||||
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
|
||||
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||
hostserver = Host Game
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]De server wordt geopend...
|
||||
hosts.refresh = Herlaad
|
||||
hosts.discovering = LAN games worden gezocht
|
||||
server.refreshing = De server wordt herladen
|
||||
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
||||
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
||||
trace = Zoeken speler
|
||||
trace.playername = Naam speler: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Uniek ID: [accent]{0}
|
||||
trace.android = Android Client: [accent]{0}
|
||||
trace.modclient = Aangepaste Client: [accent]{0}
|
||||
trace.totalblocksbroken = Totaal aantal blokken vernietigd: [accent]{0}
|
||||
trace.structureblocksbroken = Aantal gebouwen vernietigd: [accent]{0}
|
||||
trace.lastblockbroken = Laatst vernietigd: [accent]{0}
|
||||
trace.totalblocksplaced = Totaal aantal blokken/gebouwen gebouwd: [accent]{0}
|
||||
trace.lastblockplaced = Laatste blok hier geplaatsd: [accent]{0}
|
||||
invalidid = Ongeldig client ID! Verstuur een bug report!
|
||||
server.bans = Verbannen
|
||||
server.bans.none = Geen verbannen spelers gevonden!
|
||||
server.admins = Administrators
|
||||
server.admins.none = Geen Administrators gevonden!
|
||||
server.add = Voeg server toe
|
||||
server.delete = Ben je zeker dat je deze sever wil verwijderen?
|
||||
server.hostname = Host: {0}
|
||||
server.edit = Bewerk Server
|
||||
server.outdated = [crimson]Verouderde Server![]
|
||||
server.outdated.client = [crimson]Verouderde Client![]
|
||||
server.version = [lightgray]Versie: {0} {1}
|
||||
server.custombuild = [yellow]Aangepaste versie
|
||||
confirmban = Ben je zeker dat je deze speler wil verbannen?
|
||||
confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
|
||||
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
|
||||
confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
|
||||
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
|
||||
joingame.title = Verbinden met server
|
||||
joingame.ip = IP adres:
|
||||
disconnect = Verbinding verbroken.
|
||||
disconnect.data = Laden map data mislukt!
|
||||
connecting = [accent]Verbinden...
|
||||
connecting.data = [accent]Laden map data...
|
||||
server.port = Poort:
|
||||
server.addressinuse = Dit adres wordt al gebruikt!
|
||||
server.invalidport = Ongeldige poort!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
|
||||
save.new = Nieuwe save
|
||||
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
|
||||
overwrite = Overschrijf
|
||||
save.none = Geen saves gevonden!
|
||||
saveload = [accent]Opslaan...
|
||||
savefail = Opslaan mislukt!
|
||||
save.delete.confirm = Ben je zeker dat je deze save wil verwijderen?
|
||||
save.delete = Verwijder
|
||||
save.export = Exporteer Save
|
||||
save.import.invalid = [accent]Deze save is ongeldig!
|
||||
save.import.fail = [crimson]Save importeren mislukt: [accent]{0}
|
||||
save.export.fail = [crimson]Save exporteren mislukt: [accent]{0}
|
||||
save.import = Importeer Save
|
||||
save.newslot = Save naam:
|
||||
save.rename = Naam wijzigen
|
||||
save.rename.text = Nieuwe naam:
|
||||
selectslot = Selecteer een save.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <empty>
|
||||
on = On
|
||||
off = Off
|
||||
save.autosave = Autosave: {0}
|
||||
save.map = Map: {0}
|
||||
save.wave = Wave {0}
|
||||
save.difficulty = Difficulty: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirm
|
||||
delete = Delete
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize
|
||||
cancel = Cancel
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
quit.confirm = Are you sure you want to quit?
|
||||
changelog.title = Changelog
|
||||
changelog.loading = Getting changelog...
|
||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
||||
changelog.current = [yellow][[Current version]
|
||||
changelog.latest = [accent][[Latest version]
|
||||
loading = [accent]Loading...
|
||||
saving = [accent]Saving...
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
custom = Custom
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.waves = Waves:
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.teams = Teams
|
||||
editor.elevation = Elevation
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Generate
|
||||
editor.resize = Resize
|
||||
editor.loadmap = Load Map
|
||||
editor.savemap = Save Map
|
||||
editor.saved = Saved!
|
||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||
editor.import = Import...
|
||||
editor.importmap = Import Map
|
||||
editor.importmap.description = Import an already existing map
|
||||
editor.importfile = Import File
|
||||
editor.importfile.description = Import an external map file
|
||||
editor.importimage = Import Legacy Image
|
||||
editor.importimage.description = Import an external map image file
|
||||
editor.export = Export...
|
||||
editor.exportfile = Export File
|
||||
editor.exportfile.description = Export a map file
|
||||
editor.exportimage = Export Terrain Image
|
||||
editor.exportimage.description = Export a map image file
|
||||
editor.loadimage = Import Terrain
|
||||
editor.saveimage = Export Terrain
|
||||
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
||||
editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.selectmap = Select a map to load:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Width:
|
||||
height = Height:
|
||||
menu = Menu
|
||||
play = Play
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Reach:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.resources = Resources Detected:
|
||||
add = Add...
|
||||
boss.health = Boss Health
|
||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Invalid address.
|
||||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Language
|
||||
settings.reset = Reset to Defaults
|
||||
settings.rebind = Rebind
|
||||
settings.controls = Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = [accent]< Paused >
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
unit.blocks = blocks
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = items
|
||||
category.general = General
|
||||
category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = easy
|
||||
setting.difficulty.normal = normal
|
||||
setting.difficulty.hard = hard
|
||||
setting.difficulty.insane = insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.effects.name = Display Effects
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.seconds = {0} Seconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Show Power Lasers
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Rebind Keys
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.shoot.name = Shoot
|
||||
keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.copper.name = Copper
|
||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||
item.lead.name = Lead
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.coal.name = Coal
|
||||
item.coal.description = A common and readily available fuel.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titanium
|
||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||
item.thorium.name = Thorium
|
||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||
item.silicon.name = Silicon
|
||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||
item.plastanium.name = Plastanium
|
||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||
item.phase-fabric.name = Phase Fabric
|
||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||
item.surge-alloy.name = Surge Alloy
|
||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||
item.spore-pod.name = Spore Pod
|
||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.sand.name = Sand
|
||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||
item.blast-compound.name = Blast Compound
|
||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
mech.alpha-mech.name = Alpha
|
||||
mech.alpha-mech.weapon = Heavy Repeater
|
||||
mech.alpha-mech.ability = Regeneration
|
||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
||||
mech.delta-mech.name = Delta
|
||||
mech.delta-mech.weapon = Arc Generator
|
||||
mech.delta-mech.ability = Discharge
|
||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||
mech.tau-mech.name = Tau
|
||||
mech.tau-mech.weapon = Restruct Laser
|
||||
mech.tau-mech.ability = Repair Burst
|
||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||
mech.omega-mech.name = Omega
|
||||
mech.omega-mech.weapon = Swarm Missiles
|
||||
mech.omega-mech.ability = Armored Configuration
|
||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||||
mech.dart-ship.name = Dart
|
||||
mech.dart-ship.weapon = Repeater
|
||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||
mech.javelin-ship.name = Javelin
|
||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||||
mech.javelin-ship.weapon = Burst Missiles
|
||||
mech.javelin-ship.ability = Discharge Booster
|
||||
mech.trident-ship.name = Trident
|
||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||||
mech.trident-ship.weapon = Bomb Bay
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
||||
unit.health = [LIGHT_GRAY]Health: {0}
|
||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}%
|
||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
block.scrap-wall-large.name = Large Scrap Wall
|
||||
block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = Deep Water
|
||||
block.water.name = Water
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Tar
|
||||
block.stone.name = Stone
|
||||
block.sand.name = Sand
|
||||
block.darksand.name = Dark Sand
|
||||
block.ice.name = Ice
|
||||
block.snow.name = Snow
|
||||
block.craters.name = Craters
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.holostone.name = Holo stone
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.rocks.name = Rocks
|
||||
block.icerocks.name = Ice rocks
|
||||
block.snowrocks.name = Snow Rocks
|
||||
block.dunerocks.name = Dune Rocks
|
||||
block.pine.name = Pine
|
||||
block.white-tree-dead.name = White Tree Dead
|
||||
block.white-tree.name = White Tree
|
||||
block.spore-cluster.name = Spore Cluster
|
||||
block.metal-floor.name = Metal Floor 1
|
||||
block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 4
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
block.cliffs.name = Cliffs
|
||||
block.copper-wall.name = Copper Wall
|
||||
block.copper-wall-large.name = Large Copper Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Phase Wall
|
||||
block.phase-wall-large.name = Large Phase Wall
|
||||
block.thorium-wall.name = Thorium Wall
|
||||
block.thorium-wall-large.name = Large Thorium Wall
|
||||
block.door.name = Door
|
||||
block.door-large.name = Large Door
|
||||
block.duo.name = Duo
|
||||
block.scorch.name = Scorch
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
block.cryofluidmixer.name = Cryofluid Mixer
|
||||
block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separator
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Battery
|
||||
block.battery-large.name = Large Battery
|
||||
block.combustion-generator.name = Combustion Generator
|
||||
block.turbine-generator.name = Turbine Generator
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanical Drill
|
||||
block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
||||
block.omega-mech-pad.name = Omega Mech Pad
|
||||
block.tau-mech-pad.name = Tau Mech Pad
|
||||
block.conduit.name = Conduit
|
||||
block.mechanical-pump.name = Mechanical Pump
|
||||
block.item-source.name = Item Source
|
||||
block.item-void.name = Item Void
|
||||
block.liquid-source.name = Liquid Source
|
||||
block.power-void.name = Power Void
|
||||
block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
block.phase-conveyor.name = Phase Conveyor
|
||||
block.bridge-conveyor.name = Bridge Conveyor
|
||||
block.plastanium-compressor.name = Plastanium Compressor
|
||||
block.pyratite-mixer.name = Pyratite Mixer
|
||||
block.blast-mixer.name = Blast Mixer
|
||||
block.solar-panel.name = Solar Panel
|
||||
block.solar-panel-large.name = Large Solar Panel
|
||||
block.oil-extractor.name = Oil Extractor
|
||||
block.spirit-factory.name = Spirit Drone Factory
|
||||
block.phantom-factory.name = Phantom Drone Factory
|
||||
block.wraith-factory.name = Wraith Fighter Factory
|
||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
||||
block.dagger-factory.name = Dagger Mech Factory
|
||||
block.crawler-factory.name = Crawler Mech Factory
|
||||
block.titan-factory.name = Titan Mech Factory
|
||||
block.fortress-factory.name = Fortress Mech Factory
|
||||
block.revenant-factory.name = Revenant Fighter Factory
|
||||
block.repair-point.name = Repair Point
|
||||
block.pulse-conduit.name = Pulse Conduit
|
||||
block.phase-conduit.name = Phase Conduit
|
||||
block.liquid-router.name = Liquid Router
|
||||
block.liquid-tank.name = Liquid Tank
|
||||
block.liquid-junction.name = Liquid Junction
|
||||
block.bridge-conduit.name = Bridge Conduit
|
||||
block.rotary-pump.name = Rotary Pump
|
||||
block.thorium-reactor.name = Thorium Reactor
|
||||
block.mass-driver.name = Mass Driver
|
||||
block.blast-drill.name = Airblast Drill
|
||||
block.thermal-pump.name = Thermal Pump
|
||||
block.thermal-generator.name = Thermal Generator
|
||||
block.alloy-smelter.name = Alloy Smelter
|
||||
block.mender.name = Mender
|
||||
block.mend-projector.name = Mend Projector
|
||||
block.surge-wall.name = Surge Wall
|
||||
block.surge-wall-large.name = Large Surge Wall
|
||||
block.cyclone.name = Cyclone
|
||||
block.fuse.name = Fuse
|
||||
block.shock-mine.name = Shock Mine
|
||||
block.overdrive-projector.name = Overdrive Projector
|
||||
block.force-projector.name = Force Projector
|
||||
block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
team.blue.name = blue
|
||||
team.red.name = red
|
||||
team.orange.name = orange
|
||||
team.none.name = gray
|
||||
team.green.name = green
|
||||
team.purple.name = purple
|
||||
unit.spirit.name = Spirit Drone
|
||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||
unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
unit.ghoul.description = A heavy carpet bomber.
|
||||
unit.wraith.name = Wraith Fighter
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
||||
block.hail.description = A small artillery turret.
|
||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||
block.cyclone.description = A large rapid fire turret.
|
||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||
block.spore-press.description = Compresses spore pods into oil.
|
||||
block.separator.description = Extracts useful minerals from slag.
|
||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||
block.battery-large.description = Stores much more power than a regular battery.
|
||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||
block.dagger-factory.description = Produces basic ground units.
|
||||
block.titan-factory.description = Produces advanced, armored ground units.
|
||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||
block.revenant-factory.description = Produces heavy laser air units.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||
block.thermal-pump.description = The ultimate pump.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Strona na sklepie Google Play
|
||||
link.wiki.description = Oficjana Wiki Mindustry
|
||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||
screenshot = Zapisano zdjęcie do {0}
|
||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||
gameover = Rdzeń został zniszczony.
|
||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||
highscore = [YELLOW] Nowy rekord!
|
||||
@@ -23,7 +24,7 @@ stat.delivered = Surowce wystrzelone:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||
launcheditems = [accent]Launched Items
|
||||
launcheditems = [accent]Wystrzelone przedmioty
|
||||
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
||||
level.highscore = Rekord: [accent]{0}
|
||||
level.select = Wybrany poziom
|
||||
@@ -31,7 +32,7 @@ level.mode = Tryb gry:
|
||||
showagain = Nie pokazuj tego więcej
|
||||
coreattack = < Rdzeń jest atakowany! >
|
||||
nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\n unicestwienie nadchodzi
|
||||
outofbounds = [[ POZA GRANICAMI ]\n[] samozniszcenie za {0} sekund
|
||||
outofbounds = [[ POZA GRANICAMI ]\n[]samozniszcenie za {0} sekund
|
||||
database = Centralna baza danych
|
||||
savegame = Zapisz Grę
|
||||
loadgame = Wczytaj grę
|
||||
@@ -39,8 +40,8 @@ joingame = Gra wieloosobowa
|
||||
addplayers = Dodaj/Usuń graczy
|
||||
customgame = Własna Gra
|
||||
newgame = Nowa Gra
|
||||
none = <żadne>
|
||||
minimap = Minimap
|
||||
none = <none>
|
||||
minimap = Minimapa
|
||||
close = Zamknij
|
||||
quit = Wyjdź
|
||||
maps = Mapy
|
||||
@@ -62,16 +63,16 @@ server.closing = [accent] Zamykanie serwera...
|
||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||
server.kicked.serverClose = Serwer został zamknięty.
|
||||
server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
|
||||
server.kicked.serverOutdated = Nieaktualny serwer!
|
||||
server.kicked.serverOutdated = Nieaktualny serwer! Poproś hosta o jego aktualizację.
|
||||
server.kicked.banned = Zostałeś zbanowany na tym serwerze.
|
||||
server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem.
|
||||
server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze.
|
||||
server.kicked.nameEmpty = Nazwa musi zawierać przynajmniej 1 literę lub cyfrę.
|
||||
server.kicked.nameEmpty = Wybrana przez Ciebie nazwa jest nieprawidłowa.
|
||||
server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione.
|
||||
server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oryginalną wersję.
|
||||
server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oficjalną wersję.
|
||||
server.kicked.gameover = Koniec gry!
|
||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
|
||||
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery wifi[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
|
||||
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
|
||||
hostserver = Stwórz Serwer
|
||||
hostserver.mobile = Hostuj\ngrę
|
||||
host = Hostuj
|
||||
@@ -119,7 +120,7 @@ connecting.data = [accent]Ładowanie danych świata...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adres jest już w użyciu!
|
||||
server.invalidport = Nieprawidłowy numer portu.
|
||||
server.error = [crimson]Błąd hostowania serwera: [accent] {0}
|
||||
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
||||
save.old = Ten zapis jest ze starej wersji i gra nie może go teraz wczytać.\n\n[LIGHT_GRAY]Wsparcie starych zapisów będzie w pełnej wersji 4.0.
|
||||
save.new = Nowy zapis
|
||||
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||
@@ -133,19 +134,19 @@ save.export = Eksportuj
|
||||
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
||||
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent] {0}
|
||||
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent] {0}
|
||||
save.import = Importuj
|
||||
save.import = Importuj zapis
|
||||
save.newslot = Zapisz nazwę:
|
||||
save.rename = Zmień nazwę
|
||||
save.rename.text = Zmień nazwę
|
||||
save.rename.text = Nowa nazwa:
|
||||
selectslot = Wybierz zapis.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy!
|
||||
save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy! Jeżeli aktualizowałeś grę, najprawdopodobniej zmiana w formacie zapisu i [scarlet]nie jest[] to błąd.
|
||||
empty = <pusto>
|
||||
on = Włączone
|
||||
off = Wyłączone
|
||||
save.autosave = Zapisywanie automatyczne
|
||||
save.autosave = Autozapis: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Fala: {0}
|
||||
save.wave = Fala {0}
|
||||
save.difficulty = Poziom trudności: {0}
|
||||
save.date = Ostatnio zapisano: {0}
|
||||
save.playtime = Czas gry: {0}
|
||||
@@ -154,6 +155,7 @@ confirm = Potwierdź
|
||||
delete = Usuń
|
||||
ok = Ok
|
||||
open = Otwórz
|
||||
customize = Customize
|
||||
cancel = Anuluj
|
||||
openlink = Otwórz link
|
||||
copylink = Kopiuj link
|
||||
@@ -162,7 +164,7 @@ quit.confirm = Czy na pewno chcesz wyjść?
|
||||
changelog.title = Lista Zmian
|
||||
changelog.loading = Pobieranie listy zmian...
|
||||
changelog.error.android = [accent]Notka: lista zmian czasami nie działa na Androidzie 4.4 i w dół!\nJest to spowodowane przez błąd Androida.
|
||||
changelog.error.ios = [accent]Lista zmian nie wspiera IOS.
|
||||
changelog.error.ios = [accent]Lista zmian nie jest wspierana przez IOS.
|
||||
changelog.error = [scarlet]Błąd podczas pobierania listy zmian!\nSprawdź połączenie z internetem.
|
||||
changelog.current = [yellow][[Twoja wersja]
|
||||
changelog.latest = [accent][[Najnowsza wersja]
|
||||
@@ -170,7 +172,8 @@ loading = [accent]Ładowanie...
|
||||
saving = [accent]Zapisywanie...
|
||||
wave = [accent]Fala {0}
|
||||
wave.waiting = Fala za {0}
|
||||
waiting = Oczekiwanie...
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]Oczekiwanie...
|
||||
waiting.players = Oczekiwanie na graczy...
|
||||
wave.enemies = Pozostało [LIGHT_GRAY]{0} wrogów
|
||||
wave.enemy = Pozostał [LIGHT_GRAY]{0} wróg
|
||||
@@ -181,10 +184,10 @@ custom = Własne
|
||||
builtin = Wbudowane
|
||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
||||
map.random = [accent]Losowa mapa
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Musisz dodać [ROYAL]niebieski[] rdzeń do tej mapy.
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [ROYAL]niebieski[] rdzeń do tej mapy w edytorze.
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze.
|
||||
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
|
||||
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
|
||||
editor.brush = Pędzel
|
||||
editor.openin = Otwórz w edytorze
|
||||
editor.oregen = Generacja złóż
|
||||
@@ -192,32 +195,32 @@ editor.oregen.info = Generacja złóż:
|
||||
editor.mapinfo = Informacje o mapie
|
||||
editor.author = Autor:
|
||||
editor.description = Opis:
|
||||
editor.waves = Waves:
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
waves.every = every
|
||||
editor.waves = Fale:
|
||||
waves.title = Fale
|
||||
waves.remove = Usuń
|
||||
waves.never = <nigdy>
|
||||
waves.every = co
|
||||
waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.to = do
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.edit = Edytuj...
|
||||
waves.copy = Kopiuj do schowka
|
||||
waves.load = Załaduj ze schowka
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
waves.copied = Fale zostały skopiowane.
|
||||
editor.default = [LIGHT_GRAY]<Domyślne>
|
||||
edit = Edytuj...
|
||||
editor.name = Nazwa:
|
||||
editor.teams = Drużyny
|
||||
editor.elevation = Poziom terenu
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
|
||||
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
|
||||
editor.errorname = Mapa nie zawiera nazwy.
|
||||
editor.update = Aktualizuj
|
||||
editor.randomize = Losuj
|
||||
editor.apply = Zastosuj
|
||||
editor.generate = Generuj
|
||||
editor.resize = Zmień rozmiar
|
||||
editor.loadmap = Załaduj mapę
|
||||
@@ -225,7 +228,7 @@ editor.savemap = Zapisz mapę
|
||||
editor.saved = Zapisano!
|
||||
editor.save.noname = Twoja mapa nie ma nazwy! Ustaw ją w 'Informacjach o mapie'.
|
||||
editor.save.overwrite = Ta mapa nadpisze wbudowaną mapę! Ustaw inną nazwę w 'Informacjach o mapie'.
|
||||
editor.import.exists = [scarlet]Nie można zaimportować:[] istnieje już wbudowana mapa pod nazwą'{0}'!
|
||||
editor.import.exists = [scarlet]Nie można zaimportować:[] wbudowana mapa o nazwie '{0}' już istnieje!
|
||||
editor.import = Importuj...
|
||||
editor.importmap = Importuj Mapę
|
||||
editor.importmap.description = Importuj istniejącą mapę
|
||||
@@ -234,7 +237,7 @@ editor.importfile.description = Importuj zewnętrzny plik mapy
|
||||
editor.importimage = Importuj Obraz Terenu
|
||||
editor.importimage.description = Importuj zewnętrzny obraz terenu
|
||||
editor.export = Eksportuj...
|
||||
editor.exportfile = Eksportuj mapę
|
||||
editor.exportfile = Eksportuj plik
|
||||
editor.exportfile.description = Eksportuj plik mapy
|
||||
editor.exportimage = Eksportuj Obraz Terenu
|
||||
editor.exportimage.description = Eksportuj plik obrazu terenu
|
||||
@@ -246,25 +249,25 @@ editor.mapname = Nazwa mapy:
|
||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||
editor.selectmap = Wybierz mapę do załadowania:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filters.empty = [LIGHT_GRAY]Bez filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.noise = Szum
|
||||
filter.ore = Ruda
|
||||
filter.rivernoise = Szum rzeki
|
||||
filter.scatter = Zozprosz
|
||||
filter.terrain = Teren
|
||||
filter.option.scale = Skala
|
||||
filter.option.chance = Szansa
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.threshold = Próg
|
||||
filter.option.circle-scale = Skala koła
|
||||
filter.option.octaves = Oktawy
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Podłoga
|
||||
filter.option.wall = Ściana
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Druga podłoga
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Szerokość:
|
||||
height = Wysokość:
|
||||
@@ -275,7 +278,7 @@ save = Zapisz
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Uruchom grę ponownie aby ustawiony język zaczął funkcjonować.
|
||||
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
|
||||
settings = Ustawienia
|
||||
tutorial = Poradnik
|
||||
editor = Edytor
|
||||
@@ -285,25 +288,25 @@ abandon = Opuść
|
||||
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
|
||||
locked = Zablokowane
|
||||
complete = [LIGHT_GRAY]Ukończone:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
zone.requirement = Fala {0} w strefie {1}
|
||||
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
|
||||
launch = Wystrzel
|
||||
launch = < WYSTRZEL >
|
||||
launch.title = Wystrzelenie Udane
|
||||
launch.next = [LIGHT_GRAY]Następna okazja przy fali {0}
|
||||
launch.unable = [scarlet] Wystrzelenie niedozwolone![] Wykryto przeciwników.
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||
zone.unlocked = [LIGHT_GRAY] Strefa {0} odblokowana!
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.resources = Resources Detected:
|
||||
add = Add...
|
||||
launch.unable = [scarlet]Nie można wystrzelić![] Wykryto {0} przeciwników.
|
||||
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
|
||||
uncover = Odkryj
|
||||
configure = Skonfiguruj ładunek
|
||||
configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek.
|
||||
zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana.
|
||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||
zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana.
|
||||
zone.resources = Wykryte Zasoby:
|
||||
add = Dodaj...
|
||||
boss.health = Boss Health
|
||||
connectfail = [crimson]Nie można połączyć się z serwerem: [accent] {0}
|
||||
error.unreachable = Serwer niedostępny.
|
||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||
error.invalidaddress = Niepoprawny adres.
|
||||
error.timedout = Przekroczono limit czasu!/nUpewnij się, że host ma ustawione przekierowanie portu oraz, czy adres jest poprawny!
|
||||
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
||||
@@ -312,40 +315,43 @@ error.mapnotfound = Plik mapy nie został znaleziony!
|
||||
error.io = Błąd siecowy I/O.
|
||||
error.any = Nieznany błąd sieci.
|
||||
zone.groundZero.name = Wybuch Lądowy
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = Kratery
|
||||
zone.frozenForest.name = Zamrożony Las
|
||||
zone.ruinousShores.name = Zniszczone Przybrzerza
|
||||
zone.stainedMountains.name = Zabarwione Góry
|
||||
zone.desolateRift.name = Ponura Szczelina
|
||||
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Język
|
||||
settings.reset = Przywróć domyślne
|
||||
settings.rebind = Zmień przyciski
|
||||
settings.rebind = Zmień
|
||||
settings.controls = Sterowanie
|
||||
settings.game = Gra
|
||||
settings.sound = Dźwięk
|
||||
settings.graphics = Grafika
|
||||
settings.cleardata = Wyczyść dane gry...
|
||||
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu!
|
||||
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanych technologiami.\nKiedy naciśniesz 'ok', gra się zamknie i wszystko przepadnie.
|
||||
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
|
||||
settings.clearunlocks = Wyczyść listę przedmiotów
|
||||
settings.clearall = Wyczyść wszystko
|
||||
paused = [accent]< Wstrzymano >
|
||||
yes = Jasne!
|
||||
no = Nie ma mowy!
|
||||
info.title = [accent]Informacje
|
||||
info.title = Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.input = Wejście
|
||||
blocks.output = Wyjście
|
||||
blocks.booster = Wzmacniacz
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Pojemność mocy
|
||||
blocks.powershot = moc/strzał
|
||||
blocks.targetsair = Może namierzać wrogów powietrznych
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.targetsair = Namierzanie wrogów powietrznych
|
||||
blocks.targetsground = Namierzanie wrogów lądowych
|
||||
blocks.itemsmoved = Prędkość poruszania się
|
||||
blocks.launchtime = Czas pomiędzy wystrzeleniami
|
||||
blocks.shootrange = Zasięg
|
||||
blocks.size = Rozmiar
|
||||
blocks.liquidcapacity = Pojemność cieczy
|
||||
@@ -353,42 +359,42 @@ blocks.powerrange = Zakres mocy
|
||||
blocks.poweruse = Zużycie prądu
|
||||
blocks.powerdamage = Moc/Zniszczenia
|
||||
blocks.itemcapacity = Pojemność przedmiotów
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.basepowergeneration = Podstawowa generacja mocy
|
||||
blocks.productiontime = Czas produkcji
|
||||
blocks.repairtime = Czas pełnej naprawy bloku
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.range = Zasięg
|
||||
blocks.drilltier = Co może wykopać
|
||||
blocks.drillspeed = Postawowa szybkość kopania
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.boosteffect = Efekt wzmocnienia
|
||||
blocks.maxunits = Maksymalna ilość jednostek
|
||||
blocks.health = Zdrowie
|
||||
blocks.inaccuracy = Niedokładność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Przeładowanie
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
blocks.reload = Strzałów/sekundę
|
||||
blocks.ammo = Amunicja
|
||||
bar.drillspeed = Prędkość wiertła: {0}/s
|
||||
bar.efficiency = Efektywność: {0}%
|
||||
bar.powerbalance = Moc: {0}
|
||||
bar.poweramount = Moc: {0}
|
||||
bar.poweroutput = Wyjście mocy: {0}
|
||||
bar.items = Przedmiotów: {0}
|
||||
bar.liquid = Płyn
|
||||
bar.heat = Heat
|
||||
bar.heat = Ciepło
|
||||
bar.power = Prąd
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
bar.progress = Postęp Budowy
|
||||
bar.spawned = Jednostki: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||
bullet.incendiary = [stat]zapalający
|
||||
bullet.homing = [stat]naprowadzający
|
||||
bullet.shock = [stat]piorunoey
|
||||
bullet.frag = [stat]fragmentacyjny
|
||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||
bullet.freezing = [stat]zamrażający
|
||||
bullet.tarred = [stat]smolny
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
unit.blocks = Klocki
|
||||
unit.powersecond = jednostek prądu na sekundę
|
||||
unit.liquidsecond = jednostek płynów na sekundę
|
||||
@@ -397,28 +403,28 @@ unit.liquidunits = jednostek płynów
|
||||
unit.powerunits = jednostek prądu
|
||||
unit.degrees = stopnie
|
||||
unit.seconds = sekundy
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.persecond = /sekundę
|
||||
unit.timesspeed = x prędkość
|
||||
unit.percent = %
|
||||
unit.items = Przedmioty
|
||||
unit.items = przedmioty
|
||||
category.general = Główne
|
||||
category.power = Prąd
|
||||
category.liquids = Płyny
|
||||
category.items = Przedmioty
|
||||
category.crafting = Przetwórstwo
|
||||
category.shooting = Strzelanie
|
||||
category.optional = Ulepszenia Nieobowiąskowe
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
category.optional = Dodatkowe ulepszenia
|
||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||
setting.shadows.name = Cienie
|
||||
setting.animatedwater.name = Animowana woda
|
||||
setting.animatedshields.name = Animowana Tarcza
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
|
||||
setting.indicators.name = Wskaźniki Przyjaciół
|
||||
setting.autotarget.name = Automatyczne Celowanie
|
||||
setting.fpscap.name = Maksymalny FPS
|
||||
setting.fpscap.none = Nieograniczone
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.name = Pozwala na ukośne stawianie
|
||||
setting.difficulty.training = trening
|
||||
setting.difficulty.easy = łatwy
|
||||
setting.difficulty.normal = normalny
|
||||
@@ -431,18 +437,20 @@ setting.sensitivity.name = Czułość kontrolera
|
||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||
setting.seconds = Sekundy
|
||||
setting.fullscreen.name = Pełny ekran
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.fps.name = Widoczny licznik FPS
|
||||
setting.borderless.name = Bezramkowe okno
|
||||
setting.fps.name = Pokazuj FPS
|
||||
setting.vsync.name = Synchronizacja pionowa
|
||||
setting.lasers.name = Pokaż lasery zasilające
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje)
|
||||
setting.minimap.name = Pokaż Minimapę
|
||||
setting.musicvol.name = Głośność muzyki
|
||||
setting.mutemusic.name = Wycisz muzykę
|
||||
setting.sfxvol.name = Głośność dźwięków
|
||||
setting.mutesound.name = Wycisz dźwięki
|
||||
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
|
||||
keybind.title = Zmień ustawienia przycisków
|
||||
setting.chatopacity.name = Przezroczystość czatu
|
||||
setting.playerchat.name = Wyświetlaj czat w grze
|
||||
keybind.title = Zmień
|
||||
category.general.name = Ogólne
|
||||
category.view.name = Wyświetl
|
||||
category.multiplayer.name = Multiplayer
|
||||
@@ -459,50 +467,60 @@ keybind.move_y.name = Poruszanie w pionie
|
||||
keybind.select.name = Zaznacz
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Wybierz Blok
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.break_block.name = Zniszcz Blok
|
||||
keybind.deselect.name = Odznacz
|
||||
keybind.shoot.name = Strzelanie
|
||||
keybind.zoom_hold.name = Inicjator przybliżania
|
||||
keybind.zoom.name = Przybliżanie
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pauza
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Przyspieszenie
|
||||
keybind.chat.name = Chat
|
||||
keybind.chat.name = Czat
|
||||
keybind.player_list.name = Lista graczy
|
||||
keybind.console.name = Konsola
|
||||
keybind.rotate.name = Obracanie (2)
|
||||
keybind.toggle_menus.name = Zmień Widoczność Menu
|
||||
keybind.rotate.name = Obracanie
|
||||
keybind.toggle_menus.name = Zmiana widoczności menu
|
||||
keybind.chat_history_prev.name = Przewiń wiadomości w górę
|
||||
keybind.chat_history_next.name = Przewiń wiadomości w dół
|
||||
keybind.chat_scroll.name = Przewijaj Wiadomości
|
||||
keybind.drop_unit.name = Wyrzuć przedmiot
|
||||
keybind.drop_unit.name = Wyrzucanie przedmiot
|
||||
keybind.zoom_minimap.name = Powiększenie mapy
|
||||
mode.help.title = Opis trybów
|
||||
mode.survival.name = Przeżycie
|
||||
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.
|
||||
mode.sandbox.name = Piaskownica
|
||||
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków!
|
||||
mode.freebuild.name = Budowanie
|
||||
mode.freebuild.description = Normalne surowce i fale bez odliczania.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Walcz przeciwko innym graczom.
|
||||
mode.attack.name = Atak
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
mode.attack.description = Brak fal, celem jest zniszczenie bazy przeciwnika.
|
||||
mode.custom = Własny tryb
|
||||
rules.infiniteresources = Nieskończone zasoby
|
||||
rules.wavetimer = Zegar fal
|
||||
rules.waves = Fale
|
||||
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
@@ -514,7 +532,7 @@ item.lead.name = Ołów
|
||||
item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
|
||||
item.coal.name = Węgiel
|
||||
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
||||
item.graphite.name = Graphite
|
||||
item.graphite.name = Grafit
|
||||
item.titanium.name = Tytan
|
||||
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
||||
item.thorium.name = Uran
|
||||
@@ -522,7 +540,7 @@ item.thorium.description = Zwarty i radioaktywny materiał używany w struktucra
|
||||
item.silicon.name = Krzem
|
||||
item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu.
|
||||
item.plastanium.name = Plastan
|
||||
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (Dlatego są niezniszczalne)
|
||||
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (dlatego są niezniszczalne)!
|
||||
item.phase-fabric.name = Włókno Fazowe
|
||||
item.phase-fabric.description = Niewiarygodnie lekkie włókno używane w zaawansowanej elektronice i technologii samo-naprawiającej się.
|
||||
item.surge-alloy.name = Energetyczny Stop
|
||||
@@ -554,11 +572,11 @@ mech.delta-mech.description = Szybki i wrażliwy mech stworzony do szybkih atak
|
||||
mech.tau-mech.name = Tau
|
||||
mech.tau-mech.weapon = Laser Odbudowy
|
||||
mech.tau-mech.ability = Wybuch Naprawy
|
||||
mech.tau-mech.description = Mech pomocny. Naprawia budynki drużyny strzelając wnie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
|
||||
mech.tau-mech.description = Mech pomocny. Naprawia budynki drużyny, strzelając w nie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
|
||||
mech.omega-mech.name = Omega
|
||||
mech.omega-mech.weapon = Rakiety Chmarowe
|
||||
mech.omega-mech.ability = Układ Obronny
|
||||
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowane do 90% zagrożen.
|
||||
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowanie do 90% zagrożeń.
|
||||
mech.dart-ship.name = Strzałka
|
||||
mech.dart-ship.weapon = Karabin
|
||||
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale jest kiepski jak chodzi o walkę i kopanie.
|
||||
@@ -567,10 +585,10 @@ mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna pow
|
||||
mech.javelin-ship.weapon = Seria Rakiet
|
||||
mech.javelin-ship.ability = Dopalacze Prądowe
|
||||
mech.trident-ship.name = Trójząb
|
||||
mech.trident-ship.description = Ciężki bombowiec. Dobrze uzbrojony.
|
||||
mech.trident-ship.description = Ciężki bombowiec. Dobrze uzbrojony.
|
||||
mech.trident-ship.weapon = Wnęka bombowa
|
||||
mech.glaive-ship.name = Glewia
|
||||
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Ma ognisty karabin.
|
||||
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Ma ognisty karabin.
|
||||
mech.glaive-ship.weapon = Zapalający Karabin
|
||||
item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0}
|
||||
item.flammability = [LIGHT_GRAY]Palność: {0}
|
||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@@ -604,15 +626,15 @@ block.scrap-wall-large.name = Large Scrap Wall
|
||||
block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Piec Ceglany
|
||||
block.kiln.name = Wypalarka
|
||||
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małą ilość energii.
|
||||
block.graphite-press.name = Grafitowa Prasa
|
||||
block.multi-press.name = Multi-Prasa
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Budowa)
|
||||
block.constructing = {0} [LIGHT_GRAY](Budowa)
|
||||
block.spawn.name = Spawn wrogów
|
||||
block.core-shard.name = Rdzeń: Ułamek
|
||||
block.core-foundation.name = Rdzeń: Podstawa
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.core-nucleus.name = Rdzeń: Jądro
|
||||
block.deepwater.name = Głęboka Woda
|
||||
block.water.name = Woda
|
||||
block.tainted-water.name = Tainted Water
|
||||
@@ -620,10 +642,10 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Smoła
|
||||
block.stone.name = Kamień
|
||||
block.sand.name = Piasek
|
||||
block.darksand.name = Dark Sand
|
||||
block.darksand.name = Czarny piasek
|
||||
block.ice.name = Lód
|
||||
block.snow.name = Śnieg
|
||||
block.craters.name = Craters
|
||||
block.craters.name = Kratery
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@@ -659,7 +689,7 @@ block.door-large.name = Duże drzwi
|
||||
block.duo.name = Podwójne działko
|
||||
block.scorch.name = Scorch
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Święte działko
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Przenośnik
|
||||
block.titanium-conveyor.name = Tytanowy przenośnik
|
||||
@@ -678,6 +708,7 @@ block.melter.name = Przetapiacz
|
||||
block.incinerator.name = Spalacz
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Rozdzielacz
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Węzeł Prądu
|
||||
block.power-node-large.name = Duży Węzeł Prądu
|
||||
block.surge-tower.name = Wieża Energetyczna
|
||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Wiertło Pneumatyczne
|
||||
block.laser-drill.name = Wiertło Laserowe
|
||||
block.water-extractor.name = Ekstraktor Wody
|
||||
block.cultivator.name = Spluchniacz
|
||||
block.alpha-dart-mech-pad.name = Lądowisko Alpha-Strzałka
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Lądowisko Mecha Delta
|
||||
block.javelin-ship-pad.name = Lądowisko Statku Oszczep
|
||||
block.trident-ship-pad.name = Lądowisko Statku Trójząb
|
||||
@@ -759,7 +790,7 @@ block.meltdown.name = Meltdown
|
||||
block.container.name = Kontener
|
||||
block.launch-pad.name = Skocznia
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
block.launch-pad-large.name = Duża skocznia
|
||||
team.blue.name = niebieski
|
||||
team.red.name = czerwony
|
||||
team.orange.name = pomarańczowy
|
||||
@@ -818,13 +849,13 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||
block.duo.description = A small, cheap turret.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
||||
block.hail.description = A small artillery turret.
|
||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||
@@ -835,43 +866,43 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||
block.spore-press.description = Compresses spore pods into oil.
|
||||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||
block.separator.description = Extracts useful minerals from slag.
|
||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||
block.battery-large.description = Stores much more power than a regular battery.
|
||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||
@@ -886,10 +917,10 @@ block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||
block.dagger-factory.description = Produces basic ground units.
|
||||
block.titan-factory.description = Produces advanced, armored ground units.
|
||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||
block.revenant-factory.description = Produces heavy laser ground units.
|
||||
block.revenant-factory.description = Produces heavy laser air units.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||
block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transports liquids faster and stores more than standard conduits.
|
||||
block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
|
||||
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego phase conduit przez kilka bloków.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Creditos
|
||||
contributors = Translators and Contributors
|
||||
contributors = Tradutores e contribuidores
|
||||
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
||||
link.discord.description = O discord oficial do Mindustry
|
||||
link.github.description = Codigo fonte do jogo.
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Listamento do google play store
|
||||
link.wiki.description = Wiki oficial do Mindustry
|
||||
linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||
screenshot = Screenshot salvo para {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = O núcleo foi destruído.
|
||||
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||
highscore = [YELLOW]Novo recorde!
|
||||
@@ -39,8 +40,8 @@ joingame = Entrar no Jogo
|
||||
addplayers = Adicionar/Remover Jogador
|
||||
customgame = Jogo Customizado
|
||||
newgame = Novo Jogo
|
||||
none = <none>
|
||||
minimap = Minimap
|
||||
none = <nenhum>
|
||||
minimap = MiniMapa
|
||||
close = Fechar
|
||||
quit = Sair
|
||||
maps = Mapas
|
||||
@@ -154,6 +155,7 @@ confirm = Confirmar
|
||||
delete = Excluir
|
||||
ok = OK
|
||||
open = Abrir
|
||||
customize = Customize
|
||||
cancel = Cancelar
|
||||
openlink = Abrir Link
|
||||
copylink = Copiar link
|
||||
@@ -170,6 +172,7 @@ loading = [accent]Carregando...
|
||||
saving = [accent]Salvando...
|
||||
wave = [accent]Horda {0}
|
||||
wave.waiting = Horda em {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = Aguardando...
|
||||
waiting.players = Esperando por jogadores...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enimigos Restantes
|
||||
@@ -247,11 +250,11 @@ editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||
editor.selectmap = Selecione uma mapa para carregar:
|
||||
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filter.distort = Distorcer
|
||||
filter.distort = Distorcedor
|
||||
filter.noise = Ruído
|
||||
filter.ore = Minério
|
||||
filter.rivernoise = Ruído para rios
|
||||
filter.scatter = Scatter
|
||||
filter.scatter = Dispersão
|
||||
filter.terrain = Terreno
|
||||
filter.option.scale = Escala
|
||||
filter.option.chance = Chance
|
||||
@@ -285,7 +288,7 @@ abandon = Abandonar
|
||||
abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo.
|
||||
locked = Trancado
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
zone.requirement = Onda {0} Na zona {1}
|
||||
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Melhor: {0}
|
||||
launch = Lançar
|
||||
@@ -293,15 +296,15 @@ launch.title = Lançamento feito com sucesso
|
||||
launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0}
|
||||
launch.unable = [scarlet]Incapaz de LANÇAR.[] Enimigos.
|
||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.resources = Resources Detected:
|
||||
add = Add...
|
||||
boss.health = Boss Health
|
||||
uncover = Descobrir
|
||||
configure = Configurar loadout
|
||||
configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
||||
zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||
zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
|
||||
zone.resources = Recursos detectados:
|
||||
add = Adicionar...
|
||||
boss.health = Saúde do chefe
|
||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||
error.unreachable = Servidor inalcançavel.
|
||||
error.invalidaddress = Endereço invalido.
|
||||
@@ -309,15 +312,18 @@ error.timedout = Desconectado!\nTenha certeza que o Rosteador tenha feito Port f
|
||||
error.mismatch = Erro de pacote:\nPossivel versão do cliente/Servidor incompatibilidade.\nTenha certeza que você e o host tenham a ultima versão!
|
||||
error.alreadyconnected = Já conectado.
|
||||
error.mapnotfound = Arquivo de mapa não encontrado!
|
||||
error.io = Network I/O error.
|
||||
error.io = Erro I/O de internet.
|
||||
error.any = Erro de rede desconhecido.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.groundZero.name = Marco zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = As crateras
|
||||
zone.frozenForest.name = Floresta congelada
|
||||
zone.ruinousShores.name = Costas Ruinosas
|
||||
zone.stainedMountains.name = Montanhas manchadas
|
||||
zone.desolateRift.name = Fenda desolada
|
||||
zone.nuclearComplex.name = Complexo de construção nuclear
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Linguagem
|
||||
settings.reset = Restaurar Padrões
|
||||
settings.rebind = Religar
|
||||
@@ -336,16 +342,16 @@ no = Não
|
||||
info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saida
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.targetsair = Mirar no ar
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.targetsground = Mirar no chão
|
||||
blocks.itemsmoved = Velocidade de movimento
|
||||
blocks.launchtime = Tempo entre tiros
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
blocks.liquidcapacity = Capacidade de Líquido
|
||||
@@ -354,41 +360,41 @@ blocks.poweruse = Uso de energia
|
||||
blocks.powerdamage = Dano/Poder
|
||||
blocks.itemcapacity = Capacidade de Itens
|
||||
blocks.basepowergeneration = Geração de poder base
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.productiontime = Tempo de produção
|
||||
blocks.repairtime = Tempo de reparo total do bloco
|
||||
blocks.speedincrease = Aumento de velocidade
|
||||
blocks.range = Distancia
|
||||
blocks.drilltier = Furaveis
|
||||
blocks.drillspeed = Velocidade da furadeira base
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.boosteffect = Efeito do Boost
|
||||
blocks.maxunits = Maximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Recarregar
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
blocks.ammo = Munição
|
||||
bar.drillspeed = Velocidade da furadeira: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
bar.powerbalance = Energia: {0}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Saida de energia: {0}
|
||||
bar.items = Itens: {0}
|
||||
bar.liquid = Liquido
|
||||
bar.heat = Aquecimento
|
||||
bar.power = Poder
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bar.progress = Progresso da construção
|
||||
bar.spawned = Unidades: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em area ~[stat] {1}[lightgray] Blocos
|
||||
bullet.incendiary = [stat]incendiario
|
||||
bullet.homing = [stat]Guiado
|
||||
bullet.shock = [stat]Choque
|
||||
bullet.frag = [stat]fraguimento
|
||||
bullet.knockback = [stat]{0}[lightgray] Impulso
|
||||
bullet.freezing = [stat]Congelamento
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
bullet.multiplier = [stat]{0}[lightgray]x Multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x recarregar
|
||||
unit.blocks = blocos
|
||||
unit.powersecond = Unidades de energia/segundo
|
||||
unit.liquidsecond = Unidades de líquido/segundo
|
||||
@@ -398,7 +404,7 @@ unit.powerunits = Unidades de energia
|
||||
unit.degrees = Graus
|
||||
unit.seconds = segundos
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.timesspeed = x Velocidade
|
||||
unit.percent = %
|
||||
unit.items = itens
|
||||
category.general = Geral
|
||||
@@ -408,17 +414,17 @@ category.items = Itens
|
||||
category.crafting = Construindo
|
||||
category.shooting = Atirando
|
||||
category.optional = Melhoras opcionais
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.landscape.name = Travar panorama
|
||||
setting.shadows.name = Sombras
|
||||
setting.animatedwater.name = Água animada
|
||||
setting.animatedshields.name = Escudos animados
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
|
||||
setting.indicators.name = Indicador de aliados
|
||||
setting.autotarget.name = Alvo automatico
|
||||
setting.fpscap.name = FPS Maximo
|
||||
setting.fpscap.none = Nenhum
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.name = Sempre colocação diagnoal
|
||||
setting.difficulty.training = treinamento
|
||||
setting.difficulty.easy = Fácil
|
||||
setting.difficulty.normal = Normal
|
||||
@@ -435,13 +441,15 @@ setting.borderless.name = Borderless Window
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Mostrar lasers
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
setting.musicvol.name = Volume da Música
|
||||
setting.mutemusic.name = Desligar Música
|
||||
setting.sfxvol.name = Volume de Efeitos
|
||||
setting.mutesound.name = Desligar Som
|
||||
setting.crashreport.name = Enviar denuncias de crash anonimas
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Refazer teclas
|
||||
category.general.name = Geral
|
||||
category.view.name = Ver
|
||||
@@ -449,29 +457,30 @@ category.multiplayer.name = Multijogador
|
||||
command.attack = Atacar
|
||||
command.retreat = Recuar
|
||||
command.patrol = Patrulha
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.gridMode.name = Seleção de blocos
|
||||
keybind.gridModeShift.name = Seleção de categoria
|
||||
keybind.press = Pressione uma tecla...
|
||||
keybind.press.axis = Pressione uma Axis ou tecla...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = mover_x
|
||||
keybind.move_y.name = mover_y
|
||||
keybind.select.name = selecionar
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.diagonal_placement.name = Colocação diagonal
|
||||
keybind.pick.name = Pegar bloco
|
||||
keybind.break_block.name = Quebrar bloco
|
||||
keybind.deselect.name = Deselecionar
|
||||
keybind.shoot.name = Atirar
|
||||
keybind.zoom_hold.name = segurar_zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausar
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Correr
|
||||
keybind.chat.name = Conversa
|
||||
keybind.player_list.name = Lista_de_jogadores
|
||||
keybind.console.name = console
|
||||
keybind.rotate.name = Girar
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.toggle_menus.name = Ativar menus
|
||||
keybind.chat_history_prev.name = Historico do chat anterior
|
||||
keybind.chat_history_next.name = Historico do proximo chat
|
||||
keybind.chat_scroll.name = Rolar chat
|
||||
@@ -479,34 +488,43 @@ keybind.drop_unit.name = Soltar unidade
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Descrição dos modos
|
||||
mode.survival.name = Sobrevivencia
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.survival.description = O modo normal. Recursos limitados E Ondas automaticass.
|
||||
mode.sandbox.name = Caixa de areia
|
||||
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
|
||||
mode.freebuild.name = construção \nlivre
|
||||
mode.freebuild.description = recursos limitados e Sem tempo para Ataques.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutar contra outros jogadores locais.
|
||||
mode.attack.name = Ataque
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
mode.attack.description = Sem ondas, Com o objetivo de destruir a base inimiga.
|
||||
mode.custom = Regras personalizadas
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.wavetimer = Tempo de onda
|
||||
rules.waves = Ondas
|
||||
rules.enemyCheat = Recursos de IA Infinitos
|
||||
rules.unitdrops = Unidade droppa
|
||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Espaço entre waves:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Liquidos
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
content.mech.name = Mecas
|
||||
item.copper.name = Cobre
|
||||
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
|
||||
@@ -527,18 +545,18 @@ item.phase-fabric.name = Fabrica fase
|
||||
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
|
||||
item.surge-alloy.name = Liga de surto
|
||||
item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
|
||||
item.spore-pod.name = Spore Pod
|
||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.spore-pod.name = Pod de esporos
|
||||
item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
|
||||
item.sand.name = Areia
|
||||
item.sand.description = Um material comum Que é usado intensivamente em derretimento, Tanto em ligas como fluxo.
|
||||
item.blast-compound.name = Composto de explosão
|
||||
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
||||
item.pyratite.name = piratita
|
||||
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
item.metaglass.name = Metavidro
|
||||
item.metaglass.description = Composto de vidro super-Resistente. Extensivamente usado Para distribuição de líquido e armazem.
|
||||
item.scrap.name = Sucata
|
||||
item.scrap.description = Pedaços remanescentes de estruturas e unidades destruidas.. Contem traços de diferentes metais.
|
||||
liquid.water.name = Água
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Petróleo
|
||||
@@ -578,78 +596,90 @@ item.radioactivity = [LIGHT_GRAY]RadioAtividade: {0}
|
||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.health = [LIGHT_GRAY]Saude: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
|
||||
mech.ability = [LIGHT_GRAY]Habilidade: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.grass.name = Grama
|
||||
block.salt.name = Sal
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Pedras de areia
|
||||
block.spore-pine.name = Pinheiro de esporo
|
||||
block.sporerocks.name = Pedras de esporo
|
||||
block.rock.name = Rock
|
||||
block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
block.scrap-wall-large.name = Large Scrap Wall
|
||||
block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.snowrock.name = Pedra de gelo
|
||||
block.shale.name = Xisto
|
||||
block.shale-boulder.name = Pedra de xisto
|
||||
block.moss.name = Musgo
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Musgo de esporos
|
||||
block.shalerocks.name = Pedas de xisto
|
||||
block.scrap-wall.name = Parede de sucata
|
||||
block.scrap-wall-large.name = Parede de sucata grande
|
||||
block.scrap-wall-huge.name = Parede de sucata Maior
|
||||
block.scrap-wall-gigantic.name = Muro de sucata gigante
|
||||
block.thruster.name = Propulsor
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
|
||||
block.graphite-press.name = Prensa de grafite
|
||||
block.multi-press.name = Multi-Prensa
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
||||
block.spawn.name = Spawn dos inimigos
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-shard.name = Core: Fragmento
|
||||
block.core-foundation.name = Core: Fundação
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = água funda
|
||||
block.water.name = Água
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tainted-water.name = Agua contaminada
|
||||
block.darksand-tainted-water.name = Água contaminada de areia escura
|
||||
block.tar.name = Tar
|
||||
block.stone.name = Pedra
|
||||
block.sand.name = Areia
|
||||
block.darksand.name = Dark Sand
|
||||
block.darksand.name = Areia escura
|
||||
block.ice.name = Gelo
|
||||
block.snow.name = Neve
|
||||
block.craters.name = Craters
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.craters.name = Crateras
|
||||
block.sand-water.name = Agua de areia
|
||||
block.darksand-water.name = Agua de areia escura
|
||||
block.char.name = Char
|
||||
block.holostone.name = Holo stone
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.rocks.name = Rocks
|
||||
block.icerocks.name = Ice rocks
|
||||
block.snowrocks.name = Snow Rocks
|
||||
block.dunerocks.name = Dune Rocks
|
||||
block.pine.name = Pine
|
||||
block.white-tree-dead.name = White Tree Dead
|
||||
block.white-tree.name = White Tree
|
||||
block.spore-cluster.name = Spore Cluster
|
||||
block.metal-floor.name = Metal Floor
|
||||
block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
block.cliffs.name = Cliffs
|
||||
block.holostone.name = Pedra holo
|
||||
block.ice-snow.name = Gelo de neve
|
||||
block.rocks.name = Rochas
|
||||
block.icerocks.name = Rochas de gelo
|
||||
block.snowrocks.name = Rochas de neve
|
||||
block.dunerocks.name = Rochas da duna
|
||||
block.pine.name = Pinheiro
|
||||
block.white-tree-dead.name = Arvore branca morta
|
||||
block.white-tree.name = Arvore branca
|
||||
block.spore-cluster.name = Grupo de esporos
|
||||
block.metal-floor.name = Chão de metal
|
||||
block.metal-floor-2.name = Chão de metal 2
|
||||
block.metal-floor-3.name = Chão de metal 3
|
||||
block.metal-floor-5.name = Chão de metal 5
|
||||
block.metal-floor-damaged.name = Chão de metal danificado
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Rocha igna
|
||||
block.hotrock.name = Rocha quente
|
||||
block.magmarock.name = Rocha de magma
|
||||
block.cliffs.name = Colinas
|
||||
block.copper-wall.name = Parede de Cobre
|
||||
block.copper-wall-large.name = Parede de Cobre Grande
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.titanium-wall.name = Parede de titanio
|
||||
block.titanium-wall-large.name = Parede de titanio grande
|
||||
block.phase-wall.name = Parede de fase
|
||||
block.phase-wall-large.name = Parde de fase grande
|
||||
block.thorium-wall.name = Parede de tório
|
||||
@@ -657,9 +687,9 @@ block.thorium-wall-large.name = Parede larga de tório
|
||||
block.door.name = Porta
|
||||
block.door-large.name = Porta Grande
|
||||
block.duo.name = Dupla
|
||||
block.scorch.name = Scorch
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Hail
|
||||
block.scorch.name = Queimada
|
||||
block.scatter.name = Dispersão
|
||||
block.hail.name = Granizo
|
||||
block.lancer.name = Lancador
|
||||
block.conveyor.name = Esteira
|
||||
block.titanium-conveyor.name = Esteira de Titanio
|
||||
@@ -676,23 +706,24 @@ block.pulverizer.name = Pulverizador
|
||||
block.cryofluidmixer.name = Misturador de Crio Fluido
|
||||
block.melter.name = Aparelho de fusão
|
||||
block.incinerator.name = Incinerador
|
||||
block.spore-press.name = Spore Press
|
||||
block.spore-press.name = Prensa de Esporo
|
||||
block.separator.name = Separador
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Célula de energia
|
||||
block.power-node-large.name = Célula de energia Grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.surge-tower.name = Torre de surto
|
||||
block.battery.name = Bateria
|
||||
block.battery-large.name = Bateria Grande
|
||||
block.combustion-generator.name = Gerador de combustão
|
||||
block.turbine-generator.name = Gerador de Turbina
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.differential-generator.name = Gerador diferencial
|
||||
block.impact-reactor.name = Reator De Impacto
|
||||
block.mechanical-drill.name = Furadera Mecânica
|
||||
block.pneumatic-drill.name = Mineradora Pneumatica
|
||||
block.laser-drill.name = Broca a Laser
|
||||
block.water-extractor.name = Extrator de Agua
|
||||
block.cultivator.name = Cultivador
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Controle do mech Delta
|
||||
block.javelin-ship-pad.name = Controle do mech Javelin
|
||||
block.trident-ship-pad.name = Controle do mech Tridente
|
||||
@@ -702,16 +733,16 @@ block.tau-mech-pad.name = Controle do mech Tau
|
||||
block.conduit.name = Cano
|
||||
block.mechanical-pump.name = Bomba Mecanica
|
||||
block.item-source.name = Fonte do item
|
||||
block.item-void.name = Item Void
|
||||
block.item-void.name = Item Vazio
|
||||
block.liquid-source.name = Liquid Source
|
||||
block.power-void.name = Poder Void
|
||||
block.power-void.name = Poder Vazio
|
||||
block.power-source.name = Poder Infinito
|
||||
block.unloader.name = Descarregador
|
||||
block.vault.name = Cofre
|
||||
block.wave.name = Onda
|
||||
block.swarmer.name = Swarmer
|
||||
block.swarmer.name = Enxame
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
block.ripple.name = Ondulação
|
||||
block.phase-conveyor.name = Esteira de Fases
|
||||
block.bridge-conveyor.name = Esteira-Ponte
|
||||
block.plastanium-compressor.name = Compressor de Plastanio
|
||||
@@ -783,10 +814,10 @@ unit.fortress.name = Fortaleza
|
||||
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
||||
unit.revenant.name = Revenant
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.chaos-array.name = Arraia do caos
|
||||
unit.eradicator.name = Erradicador
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
unit.reaper.name = Ceifador
|
||||
tutorial.begin = Sua missão aqui é de erradicar[LIGHT_GRAY] Inimigo[].\n\nComeçe por[accent] Minerar cobre[]. Clique numa veia de cobre perto de seu core para fazer isso.
|
||||
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre.
|
||||
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core.
|
||||
|
||||
@@ -10,7 +10,8 @@ link.itch.io.description = itch.io страница с загрузкой ПК
|
||||
link.google-play.description = Скачать для Android c Google play
|
||||
link.wiki.description = Официальная вики Mindustry(англ.)
|
||||
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||
screenshot = Cкриншот сохранён в {0}
|
||||
screenshot = Cкриншот сохранён в {0}
|
||||
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
|
||||
gameover = Игра окончена
|
||||
gameover.pvp = [accent] {0}[] команда победила!
|
||||
highscore = [YELLOW]Новый рекорд!
|
||||
@@ -30,8 +31,8 @@ level.select = Выбор карты
|
||||
level.mode = Режим игры:
|
||||
showagain = Не показывать снова до следующей сессии
|
||||
coreattack = < Ядро находится под атакой! >
|
||||
nearpoint = [[ [scarlet]ПОКИНЬТЕ ЗОНУ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна.
|
||||
outofbounds = [[ ЗА ГРАНИЦАМИ ]\n[]самоуничтожение через{0}
|
||||
nearpoint = [[ [scarlet]ПОКИНЬТЕ ЗОНУ НЕМЕДЛЕННО[] ]]\nаннигиляция неизбежна.
|
||||
outofbounds = [[ ЗА ГРАНИЦАМИ ]]\n[]самоуничтожение через{0}
|
||||
database = База Данных Ядра
|
||||
savegame = Сохранить игру
|
||||
loadgame = Загрузить игру
|
||||
@@ -40,7 +41,7 @@ addplayers = Доб/удалить игроков
|
||||
customgame = Пользовательская игра
|
||||
newgame = Новая игра
|
||||
none = <нет>
|
||||
minimap = Minimap
|
||||
minimap = Мини-карта
|
||||
close = Закрыть
|
||||
quit = Выход
|
||||
maps = Карты
|
||||
@@ -48,7 +49,7 @@ continue = Продолжить
|
||||
maps.none = [LIGHT_GRAY]Карты не найдены!
|
||||
about.button = Об игре
|
||||
name = Ник:
|
||||
noname = Для начала, придумайте[accent] себе никнейм[].
|
||||
noname = Для начала, придумайте[accent] себе никнейм[].
|
||||
filename = Имя файла:
|
||||
unlocked = Новый контент разблокирован!
|
||||
completed = [accent]Завершено
|
||||
@@ -154,6 +155,7 @@ confirm = Подтверждение
|
||||
delete = Удалить
|
||||
ok = ОК
|
||||
open = Открыть
|
||||
customize = Настроить
|
||||
cancel = Отмена
|
||||
openlink = Открыть ссылку
|
||||
copylink = Скопировать ссылку
|
||||
@@ -170,6 +172,7 @@ loading = [accent] Загрузка...
|
||||
saving = [accent]Сохранение..
|
||||
wave = [accent]Волна {0}
|
||||
wave.waiting = [LIGHT_GRAY]Волна через {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Волна продолжается
|
||||
waiting = Ожидание...
|
||||
waiting.players = Ожидание игроков ...
|
||||
wave.enemies = [LIGHT_GRAY]{0} противник. остался
|
||||
@@ -284,8 +287,8 @@ donate = Пожертво\nвать
|
||||
abandon = Покинуть
|
||||
abandon.text = Эта зона и все ресурсы будут потеряны.
|
||||
locked = Заблокировано
|
||||
complete = [LIGHT_GRAY]Завершено:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
complete = [LIGHT_GRAY]Достигнута:
|
||||
zone.requirement = Волна {0} в зоне {1}
|
||||
resume = Возобновить зону:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Наилучшая волна: {0}
|
||||
launch = < ЗАПУСК >
|
||||
@@ -297,7 +300,7 @@ uncover = Раскрыть
|
||||
configure = Выгрузить конфигурацию
|
||||
configure.locked = [LIGHT_GRAY]Разблокировать настройки выгрузки:\nВолна {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} разблокировано.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.requirement.complete = {0}-я волна достигнута:\nУсловия для зоны "{1}" исполнены.
|
||||
zone.config.complete = {0} волн достигнуто:\nВыгружаемая конфигурация разблокирована
|
||||
zone.resources = Обнаруженные ресурсы:
|
||||
add = Добавить...
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = Файл карты не найден!
|
||||
error.io = Сетевая ошибка ввода-вывода.
|
||||
error.any = Неизвестная сетевая ошибка.
|
||||
zone.groundZero.name = Нулевая земля
|
||||
zone.desertWastes.name = Пустынный мусор
|
||||
zone.craters.name = Кратеры
|
||||
zone.frozenForest.name = Ледяной Лес
|
||||
zone.ruinousShores.name = Разрушенные Берега
|
||||
zone.stainedMountains.name = Окрашенные горы
|
||||
zone.desolateRift.name = Пустынный Разлом
|
||||
zone.nuclearComplex.name = Ядерный Производственный Комплекс
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Язык
|
||||
settings.reset = Сбросить по умолчанию
|
||||
settings.rebind = Смена
|
||||
@@ -355,13 +361,11 @@ blocks.powerdamage = Энергия/урон
|
||||
blocks.itemcapacity = Вместимость предметов
|
||||
blocks.basepowergeneration = Базовая генерация энергии
|
||||
blocks.productiontime = Время производства
|
||||
blocks.craftspeed = Скорость производства
|
||||
blocks.repairtime = Время полной регенерации
|
||||
blocks.speedincrease = Увеличение скорости
|
||||
blocks.range = Радиус действия
|
||||
blocks.inputliquid = Прием жидкости
|
||||
blocks.drilltier = Добывает
|
||||
blocks.drillspeed = Базовая скорость сверления
|
||||
blocks.drillspeed = Базовая скорость бурения
|
||||
blocks.boosteffect = Ускоряющий эффект
|
||||
blocks.maxunits = Максимальное количество активных единиц
|
||||
blocks.health = Здоровье
|
||||
@@ -369,7 +373,7 @@ blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
blocks.ammo = Боеприпасы
|
||||
bar.drillspeed = Скорость свердления: {0}/s
|
||||
bar.drillspeed = Скорость бурения: {0}/s
|
||||
bar.efficiency = Эффективность: {0}%
|
||||
bar.powerbalance = Энергия: {0}/с
|
||||
bar.poweramount = Энергия: {0}
|
||||
@@ -378,7 +382,7 @@ bar.items = Предметы: {0}
|
||||
bar.liquid = Жидкости
|
||||
bar.heat = Нагревание
|
||||
bar.power = Энергия
|
||||
bar.progress = Прогресс Строительство
|
||||
bar.progress = Прогресс строительства
|
||||
bar.spawned = Боев. ед. : {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] урона
|
||||
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] БЛОКОВ
|
||||
@@ -415,11 +419,10 @@ setting.shadows.name = Тени
|
||||
setting.animatedwater.name = Анимированная вода
|
||||
setting.animatedshields.name = Анимированные щиты
|
||||
setting.antialias.name = Сглаживание[LIGHT_GRAY] (требует перезапуска)[]
|
||||
setting.indicators.name = Показывать в сторону союзников и врагов
|
||||
setting.indicators.name = Показывать в сторону союзников и врагов
|
||||
setting.autotarget.name = Авто-стрельба
|
||||
setting.fpscap.name = Макс. FPS
|
||||
setting.fpscap.none = Неограниченный
|
||||
minimap = Мини-карта
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Всегда Диагональное Размещение
|
||||
setting.difficulty.training = обучение
|
||||
@@ -431,19 +434,22 @@ setting.difficulty.name = Сложность:
|
||||
setting.screenshake.name = Тряска экрана
|
||||
setting.effects.name = Эффекты
|
||||
setting.sensitivity.name = Чувствительность контроллера
|
||||
setting.saveinterval.name = Интервал автосохранения
|
||||
setting.saveinterval.name = Интервал сохранения
|
||||
setting.seconds = {0} Секунд
|
||||
setting.fullscreen.name = Полноэкранный режим
|
||||
setting.borderless.name = Окно без границ
|
||||
setting.fps.name = Показывать FPS
|
||||
setting.vsync.name = Верт. синхронизация
|
||||
setting.lasers.name = Показывать энергию лазеров
|
||||
setting.pixelate.name = Пикселизация[LIGHT_GRAY] (отключает анимации)
|
||||
setting.minimap.name = Показать миникарту
|
||||
setting.musicvol.name = Громкость музыки
|
||||
setting.mutemusic.name = Заглушить музыку
|
||||
setting.sfxvol.name = Громкость звуковых эффектов
|
||||
setting.mutesound.name = Заглушить звук
|
||||
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
||||
setting.chatopacity.name = Непрозрачность чата
|
||||
setting.playerchat.name = Отображать чат в игре
|
||||
keybind.title = Настройка управления
|
||||
category.general.name = Основное
|
||||
category.view.name = Просмотр
|
||||
@@ -455,7 +461,7 @@ keybind.gridMode.name = Выбрать блок
|
||||
keybind.gridModeShift.name = Выбрать категорию
|
||||
keybind.press = Нажмите клавишу...
|
||||
keybind.press.axis = Нажмите клавишу...
|
||||
keybind.screenshot.name = Скриншот карты
|
||||
keybind.screenshot.name = Скриншот карты
|
||||
keybind.move_x.name = Движение по оси x
|
||||
keybind.move_y.name = Движение по оси y
|
||||
keybind.select.name = Выбор/Выстрел
|
||||
@@ -468,6 +474,7 @@ keybind.zoom_hold.name = Управление масштабом
|
||||
keybind.zoom.name = Приблизить/Отдалить
|
||||
keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Мчаться
|
||||
keybind.chat.name = Чат
|
||||
keybind.player_list.name = Список игроков
|
||||
@@ -484,27 +491,36 @@ mode.survival.name = Выживание
|
||||
mode.survival.description = Обычный режим. В этом режиме надо самим добывать ресурсы и сами волны идут безостановочно.
|
||||
mode.sandbox.name = Песочница
|
||||
mode.sandbox.description = Бесконечные ресурсы и нет таймера для волн, но можно самим вызвать волну.
|
||||
mode.freebuild.name = Cвободная\nстройка
|
||||
mode.freebuild.description = Ограниченные ресурсы и нет таймера для волн.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = боритесь против других игроков.
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Нет волн, цель - уничтожить базу противника.
|
||||
mode.attack.description = Уничтожь вражескую базу. Без волн.
|
||||
mode.custom = Настройки правил
|
||||
rules.infiniteresources = Бескон. Ресурсы (Игрок)
|
||||
rules.wavetimer = Интервал волн
|
||||
rules.waves = Волны
|
||||
rules.enemyCheat = Бескон. Ресурсы (ИИ)
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Ресурсы Боев. Ед.
|
||||
rules.unitbuildspeedmultiplier = Множитель Скорости Создания Боев. Ед.
|
||||
rules.unitbuildspeedmultiplier = Множитель Скорости Производства Боев. Ед.
|
||||
rules.unithealthmultiplier = Множитель Здоровья Боев. Ед.
|
||||
rules.playerhealthmultiplier = Множитель Здоровья Игрока
|
||||
rules.playerdamagemultiplier = Множитель Урона Игрока
|
||||
rules.unitdamagemultiplier = Множитель Урона Боев. Ед.
|
||||
rules.enemycorebuildradius = Радиус защиты враж. ядер: [LIGHT_GRAY] {0} (блоков)
|
||||
rules.respawntime = Интервал возрождения: [LIGHT_GRAY] (сек)
|
||||
rules.wavespacing = Интервал волн: [LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Интервал волн: [LIGHT_GRAY] (сек)
|
||||
rules.buildcostmultiplier = Множитель затрат на строительство
|
||||
rules.buildspeedmultiplier = Множитель скорости строительства
|
||||
rules.waitForWaveToEnd = Волны ожидают врагов
|
||||
rules.dropzoneradius = Радиус зоны высадки врагов:[LIGHT_GRAY] (блоков)
|
||||
rules.respawns = Макс. кол-во возрождений за волну
|
||||
rules.limitedRespawns = Ограничение Возрождений
|
||||
rules.title.waves = Волны
|
||||
rules.title.respawns = Возрождения
|
||||
rules.title.resourcesbuilding = Ресурсы & строительство
|
||||
rules.title.player = Игроки
|
||||
rules.title.enemy = Враги
|
||||
rules.title.unit = Бой. ед.
|
||||
content.item.name = Предметы
|
||||
content.liquid.name = Жидкости
|
||||
content.unit.name = Боевые единицы
|
||||
@@ -591,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||
block.grass.name = Трава
|
||||
block.salt.name = Соль
|
||||
block.saltrocks.name = Соляные Камни
|
||||
block.pebbles.name = Галька
|
||||
block.tendrils.name = Щупальца
|
||||
block.sandrocks.name = Песчаные Скалы
|
||||
block.spore-pine.name = Споровая сосна
|
||||
block.sporerocks.name = Споровые камни
|
||||
@@ -599,6 +618,7 @@ block.snowrock.name = Снежный камень
|
||||
block.shale.name = Сланец
|
||||
block.shale-boulder.name = Сланцевый валун
|
||||
block.moss.name = Мох
|
||||
block.shrubs.name = Кусты
|
||||
block.spore-moss.name = Споровый Мох
|
||||
block.shalerocks.name = Сланцевые Породы
|
||||
block.scrap-wall.name = Стена из металлолома
|
||||
@@ -610,15 +630,15 @@ block.kiln.name = Печь
|
||||
block.kiln.description = Выплавляет песок и свинец в биостекло. Требует малого количества энергии.
|
||||
block.graphite-press.name = Графитный пресс
|
||||
block.multi-press.name = Мульти-пресс
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Строится)
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Строится)
|
||||
block.spawn.name = Точка появления врагов
|
||||
block.core-shard.name = Ядро: Осколок
|
||||
block.core-foundation.name = Ядро: Штаб
|
||||
block.core-nucleus.name = Ядро: Атом
|
||||
block.deepwater.name = Глубоководье
|
||||
block.water.name = Вода
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tainted-water.name = Загрязнённая вода
|
||||
block.darksand-tainted-water.name = Тёмный песок с загрязнённая вода
|
||||
block.tar.name = Дёготь
|
||||
block.stone.name = Камень
|
||||
block.sand.name = Песок
|
||||
@@ -644,6 +664,14 @@ block.metal-floor-2.name = Металлический Пол 2
|
||||
block.metal-floor-3.name = Металлический Пол 3
|
||||
block.metal-floor-5.name = Металлический Пол 5
|
||||
block.metal-floor-damaged.name = Повреждённый Металлический Пол
|
||||
block.creeptree.name = Жуткодерево
|
||||
block.dark-panel-1.name = Тёмная Панель 1
|
||||
block.dark-panel-2.name = Тёмная Панель 2
|
||||
block.dark-panel-3.name = Тёмная Панель 3
|
||||
block.dark-panel-4.name = Тёмная Панель 4
|
||||
block.dark-panel-5.name = Тёмная Панель 5
|
||||
block.dark-panel-6.name = Тёмная Панель 6
|
||||
block.dark-metal.name = Тёмный металл
|
||||
block.ignarock.name = Магматические горные породы
|
||||
block.hotrock.name = Горячий камень
|
||||
block.magmarock.name = Магма камень
|
||||
@@ -680,6 +708,7 @@ block.melter.name = Плавильня
|
||||
block.incinerator.name = Мусоросжигатель
|
||||
block.spore-press.name = Споровой Пресс
|
||||
block.separator.name = Отделитель
|
||||
block.coal-centrifuge.name = Угольная центрифуга
|
||||
block.power-node.name = Силовой узел
|
||||
block.power-node-large.name = Большой силовой узел
|
||||
block.surge-tower.name = Кинетическая башня
|
||||
@@ -694,7 +723,7 @@ block.pneumatic-drill.name = Пневматический бур
|
||||
block.laser-drill.name = Лазерный бур
|
||||
block.water-extractor.name = Гидроконденсатор
|
||||
block.cultivator.name = Культиватор
|
||||
block.alpha-dart-mech-pad.name = Реконструктор мехов "Альфа-Дротик"
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Реконструктор "Дельта"
|
||||
block.javelin-ship-pad.name = Реконструктор "Джавелин"
|
||||
block.trident-ship-pad.name = Реконструктор "Трезубeц"
|
||||
@@ -745,7 +774,7 @@ block.blast-drill.name = Воздушная буровая установка
|
||||
block.thermal-pump.name = Термальный насос
|
||||
block.thermal-generator.name = Термальный генератор
|
||||
block.alloy-smelter.name = Плавильня кинетического сплава
|
||||
block.mender.name = Mender
|
||||
block.mender.name = Регенератор
|
||||
block.mend-projector.name = Ремонтирующий гранатомёт
|
||||
block.surge-wall.name = Стена из кинетического сплава
|
||||
block.surge-wall-large.name = Большая стена из кинетического сплава
|
||||
@@ -814,7 +843,7 @@ block.copper-wall.description = Дешевый оборонительный бл
|
||||
block.copper-wall-large.description = Большая стена самым маленьким запасом прочности.\n Хороша в начале игры.
|
||||
block.thorium-wall.description = Стена с показателем прочности "выше среднего".
|
||||
block.thorium-wall-large.description = Большая стена с показателем прочности "выше среднего".
|
||||
block.phase-wall.description = Стена с средним показателем прочности .
|
||||
block.phase-wall.description = Стена со средним показателем прочности .
|
||||
block.phase-wall-large.description = Большая стена с средним показателем прочности.
|
||||
block.surge-wall.description = Стена с самым большим запасом прочности.
|
||||
block.surge-wall-large.description = Большая стена с самым большим запасом прочности.
|
||||
@@ -847,7 +876,7 @@ block.plastanium-compressor.description = Создаёт пластиний из
|
||||
block.phase-weaver.description = Производит фазовую материю из тория и песка. Требует большего количества энергии.
|
||||
block.alloy-smelter.description = Создаёт кинетический сплав из титана, кремния, меди и свинца. Требует энергию.
|
||||
block.pulverizer.description = Измельчает металлолом в песок. Требует энергию.
|
||||
block.pyratite-mixer.description = Создаёт пиротит из угля, свинца и песка. Требует энергии.
|
||||
block.pyratite-mixer.description = Создаёт пиротит из угля и свинца. Требует энергии.
|
||||
block.blast-mixer.description = Создаёт взрывоопасное соединение из нефти и пиротита. Для ускорения производства можно добавить в мешалку песок.
|
||||
block.cryofluidmixer.description = Производит криогенную жидкость из воды и титана. Требует энергии.
|
||||
block.melter.description = Расплавляет металлолом в шлак для дальнейшей обработки или использования в турелях.
|
||||
@@ -868,10 +897,10 @@ block.rtg-generator.description = Радиоизотопный термоэле
|
||||
block.unloader.description = Выгружает из ядра или хранилища верхний левый предмет.
|
||||
block.container.description = Хранит небольшое количество предметов. Используйте его для создания буферов, когда существует непостоянная потребность в материалах. [LIGHT_GRAY] Разгрузчик[] можно использовать для извлечения элементов из хранилища.
|
||||
block.vault.description = Хранит большое количество предметов. Используйте его для создания буферов, когда существует непостоянная потребность в материалах.[LIGHT_GRAY] Разгрузчик[] можно использовать для извлечения элементов из хранилища.
|
||||
block.mechanical-drill.description = Самый первый доступный бур. \n\nДобывает медь, свинец, уголь, песок. \n\nМожно подвести к нему [BLUE] воду[] для увеличения скорости сверления.
|
||||
block.pneumatic-drill.description = Улучшенная версия механического бура.\n\nДобывает тоже самое, что и механический бур. Также может добывать титан и камень.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости сверления.
|
||||
block.laser-drill.description = Улучшенная версия пневматического бура.\n\nДобывает тоже самое, что и пневматический бур. Также может добывать торий.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости сверления.
|
||||
block.blast-drill.description = Самый мощный бур.\n\nДобывает тоже самое, что и лазерный бур. Сверлит быстрей всех буров, но требует ещё больше энергии.\n\nМожно подвести к нему [BLUE]воду[] для увеличения скорости сверления.
|
||||
block.mechanical-drill.description = Самый первый доступный бур. \n\nДобывает медь, свинец, уголь, песок. \n\nМожно подвести к нему [BLUE] воду[] для увеличения скорости бурения.
|
||||
block.pneumatic-drill.description = Улучшенная версия механического бура.\n\nДобывает тоже самое, что и механический бур. Также может добывать титан и камень.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости бурения.
|
||||
block.laser-drill.description = Улучшенная версия пневматического бура.\n\nДобывает тоже самое, что и пневматический бур. Также может добывать торий.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости бурения.
|
||||
block.blast-drill.description = Самый мощный бур.\n\nДобывает тоже самое, что и лазерный бур. Добывает быстрей всех буров, но требует ещё больше энергии.\n\nМожно подвести к нему [BLUE]воду[] для увеличения скорости бурения.
|
||||
block.water-extractor.description = Извлекает воду из земли. Используйте его, когда поблизости нет озера.
|
||||
block.cultivator.description = Выращивает крошечные скопления спор в готовых к промышленности стручках.
|
||||
block.oil-extractor.description = Использует большое количество энергии для добычи нефти из песка, динозавров(зачёркнуто). Используйте его, когда поблизости нет прямого источника нефти.
|
||||
@@ -903,8 +932,8 @@ block.thermal-pump.description = Последний насос.
|
||||
block.router.description = Принимает предметы из одного направления и равномерно выводит их до трёх других направлений. Полезно для разделения материалов из одного источника на несколько целей.
|
||||
block.distributor.description = Передовой маршрутизатор, который равномерно разбивает элементы до 7 других направлений.
|
||||
block.bridge-conveyor.description = Улучшенный транспортный блок элементов. Позволяет транспортировать предметы до 3-х блоков над любым ландшафтом или зданием.
|
||||
block.item-source.description = Бесконечно выводит предметы.
|
||||
block.liquid-source.description = Бесконечно выводит жидкости.
|
||||
block.item-source.description = Бесконечно выводит предметы.
|
||||
block.liquid-source.description = Бесконечно выводит жидкости.
|
||||
block.item-void.description = Уничтожает любые предметы, которые входят в него, не используя енергію.
|
||||
block.power-source.description = Бесконечно выводит энергию.
|
||||
block.power-void.description = Аннулирует всю энергию, введённую в него.
|
||||
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play magaza sayfasi
|
||||
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Cekirdegin yok edildi.
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]Yeni Yuksek skor!
|
||||
@@ -154,6 +155,7 @@ confirm = Onayla
|
||||
delete = Sil
|
||||
ok = Tamam
|
||||
open = Ac
|
||||
customize = Customize
|
||||
cancel = iptal
|
||||
openlink = Linki ac
|
||||
copylink = Linki kopyala
|
||||
@@ -170,6 +172,7 @@ loading = [accent]Yukleniyor...
|
||||
saving = [accent]Kaydediliyor...
|
||||
wave = [accent]Dalga {0}
|
||||
wave.waiting = Dalganin baslamasina: {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = Bekleniyor...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Dil
|
||||
settings.reset = ilk ayarlara geri al
|
||||
settings.rebind = Geri al
|
||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Sesi kapat
|
||||
setting.sfxvol.name = Ses seviyesi
|
||||
setting.mutesound.name = Sesi kapat
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Tuslari ayarla
|
||||
category.general.name = General
|
||||
category.view.name = Goster
|
||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
|
||||
keybind.zoom.name = Yaklas
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Durdur
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Kos
|
||||
keybind.chat.name = konus
|
||||
keybind.player_list.name = Oyuncu listesi
|
||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Serbest
|
||||
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
||||
mode.freebuild.name = Yapi Yapma
|
||||
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@@ -678,6 +708,7 @@ block.melter.name = eritici
|
||||
block.incinerator.name = isi firini
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = separator
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Guc Dugumu
|
||||
block.power-node-large.name = buyuk Guc Dugumu
|
||||
block.surge-tower.name = Surge Tower
|
||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatik Kazici
|
||||
block.laser-drill.name = Lazer kazici
|
||||
block.water-extractor.name = su ayiricisi
|
||||
block.cultivator.name = ekici
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play mağaza sayfası
|
||||
link.wiki.description = Resmi Mindustry Wikipedi'si
|
||||
linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Çekirdek yok edildi.
|
||||
gameover.pvp = [accent] {0}[] takimi kazandi !
|
||||
highscore = [SARI] Yeni yüksek puan!
|
||||
@@ -154,6 +155,7 @@ confirm = Onayla
|
||||
delete = Sil
|
||||
ok = Tamam
|
||||
open = Açık
|
||||
customize = Customize
|
||||
cancel = İptal
|
||||
openlink = Linki aç
|
||||
copylink = Bağlantıyı kopyala
|
||||
@@ -170,6 +172,7 @@ loading = [Vurgu] Yükleniyor ...
|
||||
saving = [accent]Saving...
|
||||
wave = [turuncu] Dalga {0}
|
||||
wave.waiting = {0} içinde dalga
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = Bekleniyor
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Dil
|
||||
settings.reset = Varsayılanlara Dön
|
||||
settings.rebind = Rebind
|
||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Müziği Kapat
|
||||
setting.sfxvol.name = SFX Hacmi
|
||||
setting.mutesound.name = Sesi kapat
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Tuşları yeniden ayarla
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = tut ve büyüt
|
||||
keybind.zoom.name = Yakınlaştır
|
||||
keybind.menu.name = menü
|
||||
keybind.pause.name = duraklatma
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = tire
|
||||
keybind.chat.name = Sohbet
|
||||
keybind.player_list.name = oyuncu listesi
|
||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Limitsiz Oynama
|
||||
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||
mode.freebuild.name = Özgür Oynama
|
||||
mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@@ -678,6 +708,7 @@ block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separator
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Скачати з Google Play для Android
|
||||
link.wiki.description = Офіційна Mindustry вікі (англ.)
|
||||
linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійовано у ваш буфер обміну.
|
||||
screenshot = Скріншот збережено в {0}
|
||||
screenshot.invalid = Мапа занадто велика, тому не вистачає пам’яті для знімку екрана.
|
||||
gameover = Гру закінчено
|
||||
gameover.pvp = [accent] {0}[] команда перемогла!
|
||||
highscore = [YELLOW]Новий рекорд!
|
||||
@@ -40,7 +41,7 @@ addplayers = Дод/Видалити гравців
|
||||
customgame = Користувальницька гра
|
||||
newgame = Нова гра
|
||||
none = <нічого>
|
||||
minimap = Minimap
|
||||
minimap = Міні-мапа
|
||||
close = Закрити
|
||||
quit = Вийти
|
||||
maps = Мапи
|
||||
@@ -48,7 +49,7 @@ continue = Продовжити
|
||||
maps.none = [LIGHT_GRAY]Мап не знайдено!
|
||||
about.button = Про гру
|
||||
name = Нік:
|
||||
noname = Спочатку придумайте[accent] собі нікнейм[].
|
||||
noname = Спочатку придумайте[accent] собі нікнейм[].
|
||||
filename = Ім'я файлу:
|
||||
unlocked = Новий контент розблоковано!
|
||||
completed = [accent]Завершено
|
||||
@@ -153,7 +154,8 @@ warning = Попередження
|
||||
confirm = Підтвердження
|
||||
delete = Видалити
|
||||
ok = ОК
|
||||
open = Відкрити
|
||||
open = Open
|
||||
customize = Налаштувати
|
||||
cancel = Скасувати
|
||||
openlink = Відкрити посилання
|
||||
copylink = Скопіювати посилання
|
||||
@@ -170,6 +172,7 @@ loading = [accent]Завантаження...
|
||||
saving = [accent]Збереження...
|
||||
wave = [accent]Хвиля {0}
|
||||
wave.waiting = Хвиля через {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Хвиля триває
|
||||
waiting = Очікування...
|
||||
waiting.players = Очікування гравців
|
||||
wave.enemies = [LIGHT_GRAY]{0} ворог. залишилося
|
||||
@@ -284,8 +287,8 @@ donate = Пожертву\nвання
|
||||
abandon = Покинути
|
||||
abandon.text = Ця зона і всі її ресурси будуть втрачені для ворога.
|
||||
locked = Заблоковано
|
||||
complete = [LIGHT_GRAY]Завершено:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
complete = [LIGHT_GRAY]Досягнута:
|
||||
zone.requirement = Хвиля {0} у зоні {1}
|
||||
resume = Відновити зону:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Найкраща хвиля: {0}
|
||||
launch = < ЗАПУСК >
|
||||
@@ -295,10 +298,10 @@ launch.unable = [scarlet]ЗАПУСК неможливий.[] {0} Ворог.
|
||||
launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази.
|
||||
uncover = Розкрити
|
||||
configure = Вивантаження
|
||||
configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:\nWave {0}.
|
||||
configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:Хвиля {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} розблоковано
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = {0} хвиль досягнено. reached:\nРозблоковано можливість вивантаження.
|
||||
zone.requirement.complete = {0}-та хвиля досягено:\nвимоги до зони "{1}" виконані.
|
||||
zone.config.complete = {0} хвиль досягнено. :\nРозблоковано можливість вивантаження.
|
||||
zone.resources = Виявлені ресурси:
|
||||
add = Додати...
|
||||
boss.health = Здоров’я босу
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = Файл мапи не знайдено
|
||||
error.io = Мережева помилка введення-виведення
|
||||
error.any = Невідома мережева помилка
|
||||
zone.groundZero.name = Нульова земля
|
||||
zone.desertWastes.name = Пустеля з відходами
|
||||
zone.craters.name = Кратери
|
||||
zone.frozenForest.name = Крижаний Ліс
|
||||
zone.ruinousShores.name = Зруйновані Берега
|
||||
zone.stainedMountains.name = Пофарбовані гори
|
||||
zone.desolateRift.name = Пустельний Розлом
|
||||
zone.nuclearComplex.name = Ядерний Виробничий Комплекс
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Мова
|
||||
settings.reset = Скинути за замовчуванням
|
||||
settings.rebind = Зміна
|
||||
@@ -354,14 +360,12 @@ blocks.poweruse = Енергії використовує
|
||||
blocks.powerdamage = Енергія/урон
|
||||
blocks.itemcapacity = Місткість предметів
|
||||
blocks.basepowergeneration = Базова генерація енергії
|
||||
blocks.craftspeed = Швидкість виробництва
|
||||
blocks.productiontime = Час виробництва
|
||||
blocks.repairtime = Час повного відновлення блоку
|
||||
blocks.speedincrease = Збільшення швидкості
|
||||
blocks.range = Радіус дії
|
||||
blocks.inputliquid = Прийом рідини
|
||||
blocks.drilltier = Видобуває
|
||||
blocks.drillspeed = Базова швидкість свердління
|
||||
blocks.drillspeed = Базова швидкість буріння
|
||||
blocks.boosteffect = Прискорювальний ефект
|
||||
blocks.maxunits = Максимальна кількість активних одиниць
|
||||
blocks.health = Здоров'я
|
||||
@@ -369,7 +373,7 @@ blocks.inaccuracy = Розкид
|
||||
blocks.shots = Постріли
|
||||
blocks.reload = Постріли/секунду
|
||||
blocks.ammo = Боєприпаси
|
||||
bar.drillspeed = Швидкість сверрдління: {0}/s
|
||||
bar.drillspeed = Швидкість сверрдління: {0}/с
|
||||
bar.efficiency = Ефективність: {0}%
|
||||
bar.powerbalance = Енергія: {0}/с
|
||||
bar.poweramount = Енергія: {0}
|
||||
@@ -419,7 +423,6 @@ setting.indicators.name = Показувати у сторону ворогів
|
||||
setting.autotarget.name = Авто-стрільба
|
||||
setting.fpscap.name = Макс. FPS
|
||||
setting.fpscap.none = Необмежений
|
||||
minimap = Міні-мапа
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Завжди Діагональне Розміщення
|
||||
setting.difficulty.training = навчання
|
||||
@@ -431,20 +434,22 @@ setting.difficulty.name = Складність:
|
||||
setting.screenshake.name = Тряска екрану
|
||||
setting.effects.name = Ефекти
|
||||
setting.sensitivity.name = Чутливість контролера
|
||||
setting.saveinterval.name = Інтервал автозбереження
|
||||
setting.saveinterval.name = Інтервал збереження
|
||||
setting.seconds = {0} сек.
|
||||
setting.fullscreen.name = Повноекранний режим
|
||||
setting.borderless.name = Вікно без полів
|
||||
setting.fps.name = Показувати FPS
|
||||
setting.vsync.name = Вертикальна синхронізація
|
||||
setting.lasers.name = Показувати енергію лазерів
|
||||
setting.pixelate.name = Пікселізація [LIGHT_GRAY](може знизити продуктивність)
|
||||
setting.pixelate.name = Пікселізація[LIGHT_GRAY] (вимикає анімації)
|
||||
setting.minimap.name = Показати міні-мапу
|
||||
setting.musicvol.name = Гучність музики
|
||||
setting.mutemusic.name = Заглушити музику
|
||||
setting.sfxvol.name = Гучність звукових ефектів
|
||||
setting.mutesound.name = Заглушити звук
|
||||
setting.crashreport.name = Надіслати анонімні звіти про аварійне завершення гри
|
||||
setting.chatopacity.name = Непрозорість чату
|
||||
setting.playerchat.name = Відображати чат в грі
|
||||
keybind.title = Налаштування управління
|
||||
category.general.name = Основне
|
||||
category.view.name = Перегляд
|
||||
@@ -469,6 +474,7 @@ keybind.zoom_hold.name = Удержание зума
|
||||
keybind.zoom.name = Приблизить
|
||||
keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Мчати
|
||||
keybind.chat.name = Чат
|
||||
keybind.player_list.name = Список гравців
|
||||
@@ -485,27 +491,36 @@ mode.survival.name = Хвилі
|
||||
mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть беззупинно.
|
||||
mode.sandbox.name = Пісочниця
|
||||
mode.sandbox.description = В режимі "Пісочниця" незкінченні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
|
||||
mode.freebuild.name = Вільне\nбудівництво
|
||||
mode.freebuild.description = В режимі "Пісочниця" треба самим добувати ресурси та хвилі йдуть за вашим бажанням.
|
||||
mode.pvp.name = PVP
|
||||
mode.pvp.description = боріться проти інших гравців.
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Немає хвиль, мета - знищити базу противника.
|
||||
mode.attack.description = Зруйнуй базу ворожу базу. Без хвиль.
|
||||
mode.custom = Користувальницькі правила
|
||||
rules.infiniteresources = Нескінченні ресурси
|
||||
rules.wavetimer = Таймер Хвиль
|
||||
rules.waves = Хвилі
|
||||
rules.enemyCheat = Нескінченні ресурси для ШІ
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Ресурс бойових одиниць
|
||||
rules.unitbuildspeedmultiplier = Множник Швидкості Створювання Бойов. Од.
|
||||
rules.unitbuildspeedmultiplier = Множник Швидкості Виробництва Бойов. Од.
|
||||
rules.unithealthmultiplier = Множник Здоров'я Створювання Бойов. Од.
|
||||
rules.playerhealthmultiplier = Множник Здоровя Гравця
|
||||
rules.playerdamagemultiplier = Множник Шкоди Гравця
|
||||
rules.unitdamagemultiplier = Множник Шкоди Бойових Одиниць
|
||||
rules.enemycorebuildradius = Радіус заборони будування для Ворожого Ядра:[LIGHT_GRAY] (плитки)
|
||||
rules.respawntime = Час відродження:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Інтервал хвиль:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Множник затрат на будівництво
|
||||
rules.buildspeedmultiplier = Множник швидкості будування
|
||||
rules.waitForWaveToEnd = Хвилі чекають на ворогів
|
||||
rules.dropzoneradius = Радіус зони висадки:[LIGHT_GRAY] (блоків)
|
||||
rules.respawns = Максимальна кількість відроджень за хвилю
|
||||
rules.limitedRespawns = Обмеження відроджень
|
||||
rules.title.waves = Хвилі
|
||||
rules.title.respawns = Відродження
|
||||
rules.title.resourcesbuilding = Ресурси & будівництво
|
||||
rules.title.player = Гравці
|
||||
rules.title.enemy = Вороги
|
||||
rules.title.unit = Бойов. од.
|
||||
content.item.name = Предмети
|
||||
content.liquid.name = Рідини
|
||||
content.unit.name = Бойові одиниці
|
||||
@@ -527,7 +542,7 @@ item.silicon.description = Надзвичайно корисний напівп
|
||||
item.plastanium.name = Пластиній
|
||||
item.plastanium.description = Легкий, пластичний матеріал, що використовується в сучасних літальних апаратах та у боєприпасах для фрагментації.
|
||||
item.phase-fabric.name = Фазова тканина
|
||||
item.phase-fabric.description = Невагоме речовина, що використовується в сучасній електроніці і технології самовідновлення. Не для вишивання.
|
||||
item.phase-fabric.description = Невагома речовина, що використовується в сучасній електроніці і технології самовідновлення. Не для вишивання.
|
||||
item.surge-alloy.name = Кінетичний сплав
|
||||
item.surge-alloy.description = Передовий сплав з унікальними електричними властивостями.
|
||||
item.spore-pod.name = Споровий стручок
|
||||
@@ -543,7 +558,7 @@ item.metaglass.description = Надміцна суміш скла. Широко
|
||||
item.scrap.name = Металобрухт
|
||||
item.scrap.description = Залишки старих споруд і бойових одиниць. Містить незначні кількості багатьох різних металів.
|
||||
liquid.water.name = Вода
|
||||
liquid.slag.name = Slag
|
||||
liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нафта
|
||||
liquid.cryofluid.name = Кріогенна рідина
|
||||
mech.alpha-mech.name = Альфа
|
||||
@@ -592,14 +607,18 @@ liquid.viscosity = [LIGHT_GRAY]В'язкість: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||
block.grass.name = Трава
|
||||
block.salt.name = Сіль
|
||||
block.saltrocks.name = Сіляні Камні
|
||||
block.pebbles.name = Галька
|
||||
block.tendrils.name = Щупальця
|
||||
block.sandrocks.name = Піщані Скелі
|
||||
block.spore-pine.name = Спорова сосна
|
||||
block.sporerocks.name = Спорові камні
|
||||
block.spore-pine.name = Спорова Сосна
|
||||
block.sporerocks.name = Спорові Камні
|
||||
block.rock.name = Камінь
|
||||
block.snowrock.name = Сніжний Камінь
|
||||
block.shale.name = Сланець
|
||||
block.shale-boulder.name = Сланцевий валун
|
||||
block.shale-boulder.name = Сланцевий Валун
|
||||
block.moss.name = Мох
|
||||
block.shrubs.name = Кущі
|
||||
block.spore-moss.name = Споровий Мох
|
||||
block.shalerocks.name = Сланцеві Породи
|
||||
block.scrap-wall.name = Стіна з металобрухту
|
||||
@@ -611,7 +630,7 @@ block.kiln.name = Піч
|
||||
block.kiln.description = Виплавляє пісок і свинець в біоскло. Потребує малої кількості енергії.
|
||||
block.graphite-press.name = Графітний прес
|
||||
block.multi-press.name = Мульти-прес
|
||||
block.constructing = {0}\n[LIGHT_GRAY](В процесі)
|
||||
block.constructing = {0}\n[LIGHT_GRAY](В процесі)
|
||||
block.spawn.name = Місце появи ворога
|
||||
block.core-shard.name = Ядро: Осколок
|
||||
block.core-foundation.name = Ядро: Штаб
|
||||
@@ -620,7 +639,7 @@ block.deepwater.name = Глибоководдя
|
||||
block.water.name = Вода
|
||||
block.tainted-water.name = Забруднена вода
|
||||
block.darksand-tainted-water.name = Темний пісок з забрудненою водою
|
||||
block.tar.name = Tar
|
||||
block.tar.name = Дьоготь
|
||||
block.stone.name = Камінь
|
||||
block.sand.name = Пісок
|
||||
block.darksand.name = Темний пісок
|
||||
@@ -645,6 +664,14 @@ block.metal-floor-2.name = Металевий Пол 2
|
||||
block.metal-floor-3.name = Металевий Пол 3
|
||||
block.metal-floor-5.name = Металевий Пол 4
|
||||
block.metal-floor-damaged.name = Пошкоджений Металевий Пол
|
||||
block.creeptree.name = Жахливе дерево
|
||||
block.dark-panel-1.name = Темна Панель 1
|
||||
block.dark-panel-2.name = Темна Панель 2
|
||||
block.dark-panel-3.name = Темна Панель 3
|
||||
block.dark-panel-4.name = Темна Панель 4
|
||||
block.dark-panel-5.name = Темна Панель 5
|
||||
block.dark-panel-6.name = Темна Панель 6
|
||||
block.dark-metal.name = Темний метал
|
||||
block.ignarock.name = Магматичні Гірські Породи
|
||||
block.hotrock.name = Гарячий Камінь
|
||||
block.magmarock.name = Магмакамінь
|
||||
@@ -681,6 +708,7 @@ block.melter.name = Плавильня
|
||||
block.incinerator.name = Сміттєспалювальний завод
|
||||
block.spore-press.name = Споровий Прес
|
||||
block.separator.name = Сепаратор
|
||||
block.coal-centrifuge.name = Вугільна центрифуга
|
||||
block.power-node.name = Енергійний вузол
|
||||
block.power-node-large.name = Великий енергетичний вузол
|
||||
block.surge-tower.name = Кінетична вежа
|
||||
@@ -695,7 +723,7 @@ block.pneumatic-drill.name = Пневматичний дриль
|
||||
block.laser-drill.name = Лазерний дриль
|
||||
block.water-extractor.name = Гідроконденсатор
|
||||
block.cultivator.name = Культиватор
|
||||
block.alpha-dart-mech-pad.name = Реконструктор "Альфа-Дротик"
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Реконструктор "Дельта"
|
||||
block.javelin-ship-pad.name = Реконструктор "Джавелін"
|
||||
block.trident-ship-pad.name = Реконструктор "Тризуб"
|
||||
@@ -725,7 +753,7 @@ block.solar-panel-large.name = Велика сонячна панель
|
||||
block.oil-extractor.name = Нафтова вежа
|
||||
block.spirit-factory.name = Завод дронов "Призрак"
|
||||
block.phantom-factory.name = Завод дронов "Фантом"
|
||||
block.wraith-factory.name = Завод винищувачів "Примара"
|
||||
block.wraith-factory.name = Завод винищувачів "Примара"
|
||||
block.ghoul-factory.name = Завод бомбардувальників-винищувачів "Ґуль"
|
||||
block.dagger-factory.name = Завод мехів "Кинджал"
|
||||
block.crawler-factory.name = Завод мехів "Камікадзе"
|
||||
@@ -778,7 +806,7 @@ unit.dagger.description = Базова наземна бойова одиниц
|
||||
unit.crawler.name = Камікадзе
|
||||
unit.titan.name = Титан
|
||||
unit.titan.description = Покращена броньована наземна бойова одиниця. Атакує наземні та повітряні цілі.
|
||||
unit.ghoul.name = Бомбардувальний "Ґуль"
|
||||
unit.ghoul.name = Бомбардувальний "Ґуль"
|
||||
unit.ghoul.description = Тяжкий ковровий бомбардувальник.
|
||||
unit.wraith.name = Примарний винищувач
|
||||
unit.wraith.description = Швидка бойова одиниця, котрий використовує набіг з відскоком.
|
||||
@@ -822,7 +850,7 @@ block.surge-wall-large.description = Велика стіна з найбільш
|
||||
block.door.description = Двері в прямому сенсі цього слова. Просто натисніть на неї.
|
||||
block.door-large.description = Для великих стін потрібні великі двері.\nДля відкриття або закриття просто натисніть на неї.
|
||||
block.mend-projector.description = Ремонтує будівлі в невеликому радіусі. Споживає енергію.
|
||||
block.overdrive-projector.description = Прискорює в невеликому радіусі роботу механізмів.
|
||||
block.overdrive-projector.description = Прискорює в невеликому радіусі роботу механізмів.
|
||||
block.force-projector.description = Створює в невеликому радіусі силове поле, яке захищає від атак супротивника.
|
||||
block.shock-mine.description = Поставте її на землю. Вона б'ється ЕЛЕКТРИКОЮ О_О
|
||||
block.duo.description = Маленька і дешева турель.Корисно від наземних одиниць.\nДля прискорення стрільби можна підвести воду або кріогенну рідину.
|
||||
@@ -848,9 +876,9 @@ block.plastanium-compressor.description = Створює пластинійи з
|
||||
block.phase-weaver.description = Виробляє фазову тканину торію і піску. Вимагає багато енергії.
|
||||
block.alloy-smelter.description = Створює кінетичний сплав з титану, кременя, міді і свинця. Вимагає енергію.
|
||||
block.pulverizer.description = Подрібнює металобрухт в пісок. Вимагає енергії.
|
||||
block.pyratite-mixer.description = Створює піротит з вугілля, свинцю і піску. Вимагає енергії.
|
||||
block.pyratite-mixer.description = Створює піротит з вугілля та свинцю. Вимагає енергії.
|
||||
block.blast-mixer.description = Створює вибухонебезпечне з'єднання з нафти і піротіта. Для прискорення виробництва можна додати в мішалку пісок.
|
||||
block.cryofluidmixer.description = Виробляє криогенну рідину з води і титану. Вимагає енергії.
|
||||
block.cryofluidmixer.description = Виробляє криогенну рідину з води і титану. Вимагає енергії.
|
||||
block.melter.description = Розплавляє металобрухт у шлаки для подальшої переробки або використання у турелях.
|
||||
block.incinerator.description = Якщо є непотрібні ресурси, можна просто їх спалити.\nВимагає енергії.
|
||||
block.spore-press.description = Стискає спорові стручки в нафту.
|
||||
@@ -869,10 +897,10 @@ block.rtg-generator.description = Радіоізотопний термоеле
|
||||
block.unloader.description = Вивантажує предмети з контейнера, сховища або ядра на конвеєр або безпосередньо в сусідній блок. Тип вивантажуваного елемента можна змінити, торкнувшись розвантажувача.
|
||||
block.container.description = Зберігає невелику кількість предметів кожного типу. Сусідні контейнери, склепіння та ядра будуть розглядатися як одиничне сховище. [LIGHT_GRAY]Розвантажувач [] можна використовувати для вилучення елементів з контейнера.
|
||||
block.vault.description = Зберігає велику кількість предметів кожного типу. Сусідні контейнери, сховища та ядра будуть розглядатися як одиничне сховище. [LIGHT_GRAY]Розвантажувач[] можна використовуватися для отримання елементів із сховища.
|
||||
block.mechanical-drill.description = Найперший доступний бур.\nВидобуває мідь, свинець, вугілля, пісок. \nМожно підвести до нього[BLUE] воду []для збільшення швидкості свердління.
|
||||
block.pneumatic-drill.description = Покращена версія механічного бура.\nВидобуває теж саме, що і механічний бур. Також може добувати титан і камінь.\nМожно підвести до нього[BLUE] воду []для збільшення швидкості свердління.
|
||||
block.mechanical-drill.description = Найперший доступний бур.\nВидобуває мідь, свинець, вугілля, пісок. \nМожно підвести до нього[BLUE] воду []для збільшення швидкості буріння.
|
||||
block.pneumatic-drill.description = Покращена версія механічного бура.\nВидобуває теж саме, що і механічний бур. Також може добувати титан і камінь.\nМожно підвести до нього[BLUE] воду []для збільшення швидкості буріння.
|
||||
block.laser-drill.description = Покращена версія пневматичного бура.\nДобивает теж саме, що і пневматичний бур. Також може добувати торій.\nМожно підвести до нього[BLUE] воду []для збільшення швидкості свердління.
|
||||
block.blast-drill.description = Найпотужніший бур.\n\nВидобуває теж саме, що і лазерний бур. Свердлить швидше всіх бурів, але вимагає ще більше енергії.\nМожно підвести до нього[BLUE] воду [] для збільшення швидкості свердління.
|
||||
block.blast-drill.description = Найпотужніший бур.\n\nВидобуває теж саме, що і лазерний бур. Свердлить швидше всіх бурів, але вимагає ще більше енергії.\nМожно підвести до нього[BLUE] воду [] для збільшення швидкості буріння.
|
||||
block.water-extractor.description = Витягує воду з землі. Використовуйте його, коли поблизу немає озера.
|
||||
block.cultivator.description = Культивує крихітні концентрації спор в готових до промисловості стручки.
|
||||
block.oil-extractor.description = Використовує велику кількість енергії для видобутку нафти з піску, динозаврів (закреслено). Використовуйте його, коли поблизу немає прямого джерела нафти.
|
||||
|
||||
@@ -2,7 +2,7 @@ credits.text = 由[ROYAL]Anuken[]开发 - [SKY]anukendev@gmail.com[]\n\n[GRAY](I
|
||||
credits = 致谢
|
||||
contributors = 译者和贡献者
|
||||
discord = 加入 Mindustry 的 Discord!
|
||||
link.discord.description = 官方 Mindustry discord 聊天室
|
||||
link.discord.description = 官方 Mindustry Discord 聊天室
|
||||
link.github.description = 游戏源码
|
||||
link.dev-builds.description = 不稳定开发版
|
||||
link.trello.description = Trello board 上的官方计划表
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = 从谷歌商店获取安卓版
|
||||
link.wiki.description = 官方 Mindustry 维基
|
||||
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
||||
screenshot = 荧幕截图已放在 {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = 你的核心被摧毁了!
|
||||
gameover.pvp = [accent] {0}[] 队获胜!
|
||||
highscore = [accent]新纪录!
|
||||
@@ -40,7 +41,7 @@ addplayers = 添加/删除玩家
|
||||
customgame = 自定义游戏
|
||||
newgame = 新游戏
|
||||
none = <无>
|
||||
minimap = Minimap
|
||||
minimap = 小地图
|
||||
close = 关闭
|
||||
quit = 退出
|
||||
maps = 地图
|
||||
@@ -48,16 +49,16 @@ continue = 继续
|
||||
maps.none = [LIGHT_GRAY]没有找到地图!
|
||||
about.button = 关于
|
||||
name = 名字:
|
||||
noname = 先取一个[accent] 玩家名[]。
|
||||
noname = 先取一个[accent]玩家名[]。
|
||||
filename = 文件名:
|
||||
unlocked = 新方块已解锁!
|
||||
completed = [accent]完成的
|
||||
completed = [accent]己研究
|
||||
techtree = 科技树
|
||||
research.list = [LIGHT_GRAY]研究:
|
||||
research = 研究
|
||||
researched = [LIGHT_GRAY]{0} 己研究。
|
||||
researched = [LIGHT_GRAY]{0}己研究。
|
||||
players = {0} 玩家在线
|
||||
players.single = {0} 玩家在线
|
||||
players.single = {0}玩家在线
|
||||
server.closing = [accent]正在关闭服务器……
|
||||
server.kicked.kick = 你被踢出服务器了!
|
||||
server.kicked.serverClose = 服务器已关闭。
|
||||
@@ -154,6 +155,7 @@ confirm = 确认
|
||||
delete = 删除
|
||||
ok = 好的
|
||||
open = 打开
|
||||
customize = Customize
|
||||
cancel = 取消
|
||||
openlink = 打开链接
|
||||
copylink = 复制链接
|
||||
@@ -170,8 +172,9 @@ loading = [accent]正在加载...
|
||||
saving = [accent]正在保存...
|
||||
wave = [accent]波次 {0}
|
||||
wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
|
||||
waiting.players = 等待玩家中……
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]正在等待...
|
||||
waiting.players = 等待玩家中……
|
||||
wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人
|
||||
wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人
|
||||
loadimage = 加载图片
|
||||
@@ -200,7 +203,7 @@ waves.every = 每
|
||||
waves.waves = 波
|
||||
waves.perspawn = 每次生成
|
||||
waves.to = 至
|
||||
waves.boss = 首领(Boos)
|
||||
waves.boss = BOSS
|
||||
waves.preview = 预览
|
||||
waves.edit = 编辑...
|
||||
waves.copy = 复制到剪贴板
|
||||
@@ -282,11 +285,11 @@ editor = 编辑器
|
||||
mapeditor = 地图编辑器
|
||||
donate = 捐赠
|
||||
abandon = 放弃
|
||||
abandon.text = 这个区域和它的所有资源会被敌人没收.
|
||||
abandon.text = 这个区域和它的所有资源会被敌人重置
|
||||
locked = 已被锁定
|
||||
complete = [LIGHT_GRAY]完成:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
zone.requirement = 在{1}中达到{0}波
|
||||
resume = 恢复区:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]最好: {0}
|
||||
launch = < 发射 >
|
||||
launch.title = 发射成功
|
||||
@@ -294,14 +297,14 @@ launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波
|
||||
launch.unable = [scarlet]发射失败。[] 敌人.
|
||||
launch.confirm = 这样做会把您基地里的所有资源发射出去\n您不能再回来这个基地。
|
||||
uncover = Uncover
|
||||
configure = 设定 Loadout
|
||||
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout.
|
||||
configure = 设定发射资源
|
||||
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。
|
||||
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.resources = 已被发现的资源:
|
||||
add = Add...
|
||||
boss.health = Boss 生命值
|
||||
add = 添加
|
||||
boss.health = BOSS 生命值
|
||||
connectfail = [crimson]服务器连接失败: [accent]{0}
|
||||
error.unreachable = 服务器无法访问。
|
||||
error.invalidaddress = 地址无效。
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = 找不到地图文件!
|
||||
error.io = 网络 I/O 错误。
|
||||
error.any = 未知网络错误。
|
||||
zone.groundZero.name = 零号地区
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = 陨石地带
|
||||
zone.frozenForest.name = 冰冻森林
|
||||
zone.ruinousShores.name = 毁灭海岸
|
||||
zone.stainedMountains.name = 绵延群山
|
||||
zone.desolateRift.name = 荒芜裂谷
|
||||
zone.nuclearComplex.name = 核能生产
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = 语言
|
||||
settings.reset = 恢复默认
|
||||
settings.rebind = 重新绑定
|
||||
@@ -336,9 +342,9 @@ no = 不
|
||||
info.title = [accent]详情
|
||||
error.title = [crimson]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.input = 输入
|
||||
blocks.output = 输出
|
||||
blocks.booster = 加成物品/液体
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = 能量容量
|
||||
blocks.powershot = 能量/发射
|
||||
@@ -354,39 +360,27 @@ blocks.poweruse = 能量使用
|
||||
blocks.powerdamage = 功率/损伤
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基础能源输出
|
||||
blocks.powertransferspeed = 能量传输
|
||||
blocks.craftspeed = 生产速度
|
||||
blocks.productiontime = 生产时间
|
||||
blocks.repairtime = 方块完全修复时间
|
||||
blocks.speedincrease = 提速
|
||||
blocks.range = 范围
|
||||
blocks.inputliquid = 液体输入
|
||||
blocks.inputliquidaux = 辅助液体
|
||||
blocks.inputitem = 物品输入
|
||||
blocks.inputitems = 物品输入
|
||||
blocks.outputitem = 物品输出
|
||||
blocks.drilltier = 可钻探矿物
|
||||
blocks.drillspeed = 基础钻探速度
|
||||
blocks.boosteffect = 加成影响
|
||||
blocks.maxunits = 最大单位数量
|
||||
blocks.health = 生命值
|
||||
blocks.heat = 热量
|
||||
blocks.power = 电力
|
||||
blocks.progress = 制造进度
|
||||
blocks.spawned = 单位数量: {0}/{1}
|
||||
blocks.power.satisfaction = 电力输入
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 重新装弹
|
||||
blocks.ammo = 子弹
|
||||
bar.drillspeed = 挖掘速度: {0}/s
|
||||
bar.efficiency = 效率: {0}%
|
||||
bar.powerbalance = 能量: {0}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = 能量输出: {0}
|
||||
bar.items = 物体: {0}
|
||||
bar.drillspeed = 挖掘速度:{0}/s
|
||||
bar.efficiency = 效率:{0}%
|
||||
bar.powerbalance = 能量:{0}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量输出:{0}
|
||||
bar.items = 物体:{0}
|
||||
bar.liquid = 液体
|
||||
bar.heat = Heat
|
||||
bar.heat = 热量
|
||||
bar.power = 电力
|
||||
bar.progress = 制造进度
|
||||
bar.spawned = 单位数量: {0}/{1}
|
||||
@@ -409,8 +403,8 @@ unit.liquidunits = 液体单位
|
||||
unit.powerunits = 能量单位
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.persecond = /秒
|
||||
unit.timesspeed = x 速度
|
||||
unit.percent = %
|
||||
unit.items = 物品
|
||||
category.general = 普通
|
||||
@@ -423,6 +417,7 @@ category.optional = 可选的增强物品
|
||||
setting.landscape.name = 锁定横屏
|
||||
setting.shadows.name = 影子
|
||||
setting.animatedwater.name = 流动的水
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
|
||||
setting.indicators.name = 队友指示器
|
||||
setting.autotarget.name = 自动发射
|
||||
@@ -446,13 +441,15 @@ setting.borderless.name = 无边界
|
||||
setting.fps.name = 显示 FPS
|
||||
setting.vsync.name = 帧同步
|
||||
setting.lasers.name = 显示能量射线
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.pixelate.name = 像素画面 [LIGHT_GRAY](可能会降低性能)
|
||||
setting.minimap.name = 显示小地图
|
||||
setting.musicvol.name = 音乐音量
|
||||
setting.mutemusic.name = 静音
|
||||
setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 静音
|
||||
setting.crashreport.name = 发送匿名崩溃报告
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = 重新绑定按键
|
||||
category.general.name = 普通
|
||||
category.view.name = 查看
|
||||
@@ -477,6 +474,7 @@ keybind.zoom_hold.name = 保持缩放
|
||||
keybind.zoom.name = 缩放
|
||||
keybind.menu.name = 菜单
|
||||
keybind.pause.name = 暂停
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = 冲刺
|
||||
keybind.chat.name = 聊天
|
||||
keybind.player_list.name = 玩家列表
|
||||
@@ -493,8 +491,6 @@ mode.survival.name = 生存
|
||||
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。
|
||||
mode.sandbox.name = 沙盒
|
||||
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
||||
mode.freebuild.name = 自由建造
|
||||
mode.freebuild.description = 有限的资源,不会自动生成敌人。
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = 和本地玩家对战.
|
||||
mode.attack.name = 攻击
|
||||
@@ -504,13 +500,27 @@ rules.infiniteresources = 无限资源
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.enemyCheat = AI无限资源
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = 敌人出生点
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
|
||||
rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
|
||||
rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
|
||||
rules.buildcostmultiplier = 建设花费倍数
|
||||
rules.buildspeedmultiplier = 建设时间倍数
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
@@ -595,23 +605,27 @@ mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
block.scrap-wall-large.name = Large Scrap Wall
|
||||
block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.grass.name = 草地
|
||||
block.salt.name = 盐碱地
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = 沙岩块
|
||||
block.spore-pine.name = 孢子树
|
||||
block.sporerocks.name = 孢子岩石
|
||||
block.rock.name = 岩石
|
||||
block.snowrock.name = 雪岩石
|
||||
block.shale.name = 页岩地
|
||||
block.shale-boulder.name = 页岩巨石
|
||||
block.moss.name = 苔藓地
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = 孢子苔藓地
|
||||
block.shalerocks.name = 页岩岩石
|
||||
block.scrap-wall.name = 废墙
|
||||
block.scrap-wall-large.name = 大型废墙
|
||||
block.scrap-wall-huge.name = 巨型废墙
|
||||
block.scrap-wall-gigantic.name = 超巨型废墙
|
||||
block.thruster.name = 助力器
|
||||
block.kiln.name = 熔炉
|
||||
block.kiln.description = 将铅和沙子熔炼成钢化玻璃,需要少量电力。
|
||||
block.graphite-press.name = 石墨压缩机
|
||||
@@ -628,28 +642,36 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Tar
|
||||
block.stone.name = 石头
|
||||
block.sand.name = 沙子
|
||||
block.darksand.name = Dark Sand
|
||||
block.darksand.name = 黑沙
|
||||
block.ice.name = 冰
|
||||
block.snow.name = 雪
|
||||
block.craters.name = Craters
|
||||
block.craters.name = 陨石坑
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.holostone.name = Holo stone
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.rocks.name = Rocks
|
||||
block.rocks.name = 岩石
|
||||
block.icerocks.name = Ice rocks
|
||||
block.snowrocks.name = Snow Rocks
|
||||
block.dunerocks.name = Dune Rocks
|
||||
block.pine.name = Pine
|
||||
block.pine.name = 松树
|
||||
block.white-tree-dead.name = White Tree Dead
|
||||
block.white-tree.name = White Tree
|
||||
block.white-tree.name = 白树
|
||||
block.spore-cluster.name = Spore Cluster
|
||||
block.metal-floor.name = Metal Floor
|
||||
block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@@ -686,6 +708,7 @@ block.melter.name = 熔炉
|
||||
block.incinerator.name = 焚化炉
|
||||
block.spore-press.name = 孢子压缩机
|
||||
block.separator.name = 分离机
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = 能量节点
|
||||
block.power-node-large.name = 大型能量节点
|
||||
block.surge-tower.name = 远程输电塔
|
||||
@@ -700,7 +723,7 @@ block.pneumatic-drill.name = 气动钻头
|
||||
block.laser-drill.name = 激光钻头
|
||||
block.water-extractor.name = 抽水机
|
||||
block.cultivator.name = 耕种机
|
||||
block.alpha-dart-mech-pad.name = 阿尔法-飞镖 机甲平台
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = 德尔塔 机甲平台
|
||||
block.javelin-ship-pad.name = 标枪 机甲平台
|
||||
block.trident-ship-pad.name = 三叉戟 机甲平台
|
||||
|
||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play 商店頁面
|
||||
link.wiki.description = 官方 Mindustry 維基
|
||||
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||
screenshot = 截圖保存到{0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = 遊戲結束
|
||||
gameover.pvp = [accent]{0}[]隊獲勝!
|
||||
highscore = [accent]新的高分紀錄!
|
||||
@@ -154,6 +155,7 @@ confirm = 確認
|
||||
delete = 刪除
|
||||
ok = 確定
|
||||
open = 開啟
|
||||
customize = Customize
|
||||
cancel = 取消
|
||||
openlink = 開啟連結
|
||||
copylink = 複製連結
|
||||
@@ -170,6 +172,7 @@ loading = [accent]載入中……
|
||||
saving = [accent]儲存中……
|
||||
wave = [accent]第{0}波
|
||||
wave.waiting = 將於{0}秒後抵達
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = 等待中……
|
||||
waiting.players = 等待玩家中……
|
||||
wave.enemies = [LIGHT_GRAY]剩下{0}敵人
|
||||
@@ -312,12 +315,15 @@ error.mapnotfound = 找不到地圖!
|
||||
error.io = 網絡輸入輸出錯誤。
|
||||
error.any = 未知網絡錯誤。
|
||||
zone.groundZero.name = 歸零地
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = 隕石坑
|
||||
zone.frozenForest.name = 冰凍森林
|
||||
zone.ruinousShores.name = 毀滅性的海岸
|
||||
zone.stainedMountains.name = 染山
|
||||
zone.desolateRift.name = 荒涼的裂痕
|
||||
zone.nuclearComplex.name = 核生產綜合體
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = 語言
|
||||
settings.reset = 重設為預設設定
|
||||
settings.rebind = 重新綁定
|
||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = 靜音
|
||||
setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 靜音
|
||||
setting.crashreport.name = 發送匿名崩潰報告
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = 重新綁定按鍵
|
||||
category.general.name = 一般
|
||||
category.view.name = 查看
|
||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = 按住縮放
|
||||
keybind.zoom.name = 縮放
|
||||
keybind.menu.name = 主選單
|
||||
keybind.pause.name = 暫停遊戲
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = 衝刺
|
||||
keybind.chat.name = 聊天
|
||||
keybind.player_list.name = 玩家列表
|
||||
@@ -482,8 +491,6 @@ mode.survival.name = 生存
|
||||
mode.survival.description = 一般模式。有限的資源與自動來襲的波次。
|
||||
mode.sandbox.name = 沙盒
|
||||
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
||||
mode.freebuild.name = 自由建造
|
||||
mode.freebuild.description = 有限的資源,與不倒數計時的波次。
|
||||
mode.pvp.name = 對戰
|
||||
mode.pvp.description = 和其他玩家鬥爭。
|
||||
mode.attack.name = 攻擊
|
||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
content.unit.name = 機組
|
||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
block.grass.name = 草
|
||||
block.salt.name = 鹽
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = 沙岩
|
||||
block.spore-pine.name = 孢子鬆
|
||||
block.sporerocks.name = 孢子岩
|
||||
@@ -597,6 +618,7 @@ block.snowrock.name = 雪巖
|
||||
block.shale.name = 頁岩
|
||||
block.shale-boulder.name = 頁岩巨石
|
||||
block.moss.name = 苔蘚
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = 孢子苔蘚
|
||||
block.shalerocks.name = 頁岩岩石
|
||||
block.scrap-wall.name = 廢牆
|
||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = 金屬地板二
|
||||
block.metal-floor-3.name = 金屬地板三
|
||||
block.metal-floor-5.name = 金屬地板五
|
||||
block.metal-floor-damaged.name = 金屬地板損壞
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = 火成岩
|
||||
block.hotrock.name = 熱岩
|
||||
block.magmarock.name = 岩漿岩
|
||||
@@ -678,6 +708,7 @@ block.melter.name = 熔爐
|
||||
block.incinerator.name = 焚化爐
|
||||
block.spore-press.name = 孢子壓縮機
|
||||
block.separator.name = 分離機
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = 能量節點
|
||||
block.power-node-large.name = 大型能量節點
|
||||
block.surge-tower.name = 波動塔
|
||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = 氣動鑽頭
|
||||
block.laser-drill.name = 激光鑽頭
|
||||
block.water-extractor.name = 水提取器
|
||||
block.cultivator.name = 耕種機
|
||||
block.alpha-dart-mech-pad.name = 阿爾法鏢船機甲墊
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = 德爾塔機甲墊
|
||||
block.javelin-ship-pad.name = 標槍機甲墊
|
||||
block.trident-ship-pad.name = 三叉船墊
|
||||
|
||||
|
Before Width: | Height: | Size: 501 B After Width: | Height: | Size: 502 B |
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
|
Before Width: | Height: | Size: 280 KiB After Width: | Height: | Size: 274 KiB |
|
Before Width: | Height: | Size: 170 KiB After Width: | Height: | Size: 174 KiB |
|
Before Width: | Height: | Size: 239 KiB After Width: | Height: | Size: 240 KiB |
|
Before Width: | Height: | Size: 401 KiB After Width: | Height: | Size: 404 KiB |
|
Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 306 KiB |
@@ -62,7 +62,7 @@ public class WaveSpawner{
|
||||
spawning = true;
|
||||
|
||||
for(SpawnGroup group : state.rules.spawns){
|
||||
int spawned = group.getUnitsSpawned(state.wave);
|
||||
int spawned = group.getUnitsSpawned(state.wave - 1);
|
||||
|
||||
float spawnX, spawnY;
|
||||
float spread;
|
||||
|
||||
@@ -34,7 +34,6 @@ public class Blocks implements ContentList{
|
||||
holostone, rocks, sporerocks, icerocks, cliffs, sporePine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
|
||||
iceSnow, sandWater, darksandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, grass, salt,
|
||||
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock, saltRocks,
|
||||
creeptree,
|
||||
darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
|
||||
pebbles, tendrils,
|
||||
|
||||
@@ -317,10 +316,6 @@ public class Blocks implements ContentList{
|
||||
whiteTree = new TreeBlock("white-tree"){{
|
||||
}};
|
||||
|
||||
creeptree = new TreeBlock("creeptree"){{
|
||||
}};
|
||||
|
||||
|
||||
sporeCluster = new Rock("spore-cluster"){{
|
||||
variants = 3;
|
||||
}};
|
||||
|
||||
@@ -205,9 +205,9 @@ public class Zones implements ContentList{
|
||||
desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift").dist(2f)){{
|
||||
loadout = Loadouts.basicNucleus;
|
||||
baseLaunchCost = ItemStack.with();
|
||||
startingItems = ItemStack.list(Items.copper, 1500);
|
||||
startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
|
||||
conditionWave = 3;
|
||||
launchPeriod = 1;
|
||||
launchPeriod = 2;
|
||||
zoneRequirements = ZoneRequirement.with(tarFields, 20);
|
||||
blockRequirements = new Block[]{Blocks.thermalGenerator};
|
||||
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};
|
||||
|
||||
@@ -108,8 +108,6 @@ public class Control implements ApplicationListener{
|
||||
saves.resetSave();
|
||||
});
|
||||
|
||||
//todo high scores for custom maps, as well as other statistics
|
||||
|
||||
Events.on(WaveEvent.class, event -> {
|
||||
if(world.getMap().getHightScore() < state.wave){
|
||||
hiscore = true;
|
||||
|
||||
@@ -36,7 +36,7 @@ public class EditorTile extends Tile{
|
||||
Block ore = overlay();
|
||||
if(previous == type && ore == Blocks.air) return;
|
||||
super.setFloor(type);
|
||||
//ore may get nullified so make sure to save editrs
|
||||
//ore may get nullified so make sure to save edits
|
||||
if(overlay() != ore){
|
||||
op(TileOp.get(x, y, (byte)OpType.ore.ordinal(), ore.id, overlay().id));
|
||||
}
|
||||
|
||||
@@ -15,7 +15,6 @@ import io.anuke.arc.scene.style.TextureRegionDrawable;
|
||||
import io.anuke.arc.scene.ui.*;
|
||||
import io.anuke.arc.scene.ui.layout.Table;
|
||||
import io.anuke.arc.scene.ui.layout.Unit;
|
||||
import io.anuke.arc.scene.utils.UIUtils;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.core.Platform;
|
||||
@@ -445,7 +444,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
||||
}
|
||||
|
||||
//ctrl keys (undo, redo, save)
|
||||
if(UIUtils.ctrl()){
|
||||
if(Core.input.ctrl()){
|
||||
if(Core.input.keyTap(KeyCode.Z)){
|
||||
editor.undo();
|
||||
}
|
||||
|
||||
@@ -8,14 +8,11 @@ public interface Entity extends MoveTrait{
|
||||
|
||||
void resetID(int id);
|
||||
|
||||
default void update(){
|
||||
}
|
||||
default void update(){}
|
||||
|
||||
default void removed(){
|
||||
}
|
||||
default void removed(){}
|
||||
|
||||
default void added(){
|
||||
}
|
||||
default void added(){}
|
||||
|
||||
EntityGroup targetGroup();
|
||||
|
||||
|
||||
@@ -265,7 +265,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
|
||||
|
||||
@Override
|
||||
public float drawSize(){
|
||||
return isLocal ? Float.MAX_VALUE : 40;
|
||||
return isLocal ? Float.MAX_VALUE : 40 + placeDistance;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -259,12 +259,6 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
//TODO better smoke effect, this one is awful
|
||||
/*if(health != 0 && health < block.health && !(block instanceof Wall) &&
|
||||
Mathf.chance(0.009f * Time.delta() * (1f - health / block.health))){
|
||||
Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4));
|
||||
}*/
|
||||
|
||||
timeScaleDuration -= Time.delta();
|
||||
if(timeScaleDuration <= 0f || !block.canOverdrive){
|
||||
timeScale = 1f;
|
||||
|
||||
@@ -155,6 +155,27 @@ public class DefaultWaves{
|
||||
spacing = 3;
|
||||
}},
|
||||
|
||||
new SpawnGroup(UnitTypes.chaosArray){{
|
||||
begin = 41;
|
||||
unitAmount = 1;
|
||||
unitScaling = 1;
|
||||
spacing = 30;
|
||||
}},
|
||||
|
||||
new SpawnGroup(UnitTypes.eradicator){{
|
||||
begin = 81;
|
||||
unitAmount = 1;
|
||||
unitScaling = 1;
|
||||
spacing = 40;
|
||||
}},
|
||||
|
||||
new SpawnGroup(UnitTypes.lich){{
|
||||
begin = 131;
|
||||
unitAmount = 1;
|
||||
unitScaling = 1;
|
||||
spacing = 40;
|
||||
}},
|
||||
|
||||
new SpawnGroup(UnitTypes.ghoul){{
|
||||
begin = 90;
|
||||
unitAmount = 2;
|
||||
|
||||
@@ -79,11 +79,12 @@ public class BlockRenderer implements Disposable{
|
||||
Tile tile = world.rawTile(x, y);
|
||||
int edgeBlend = 2;
|
||||
float rot = tile.getRotation();
|
||||
boolean fillable = (tile.block().solid && tile.block().fillsTile && !tile.block().synthetic());
|
||||
int edgeDst = Math.min(x, Math.min(y, Math.min(Math.abs(x - (world.width() - 1)), Math.abs(y - (world.height() - 1)))));
|
||||
if(edgeDst <= edgeBlend){
|
||||
rot = Math.max((edgeBlend - edgeDst) * (4f / edgeBlend), rot);
|
||||
rot = Math.max((edgeBlend - edgeDst) * (4f / edgeBlend), fillable ? rot : 0);
|
||||
}
|
||||
if(rot > 0 && ((tile.block().solid && tile.block().fillsTile && !tile.block().synthetic()) || edgeDst <= edgeBlend)){
|
||||
if(rot > 0 && (fillable || edgeDst <= edgeBlend)){
|
||||
Draw.color(0f, 0f, 0f, Math.min((rot + 0.5f) / 4f, 1f));
|
||||
Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
|
||||
}
|
||||
|
||||
@@ -130,7 +130,7 @@ public class DesktopInput extends InputHandler{
|
||||
player.isShooting = false;
|
||||
}
|
||||
|
||||
if(!state.is(State.menu) && Core.input.keyTap(Binding.minimap)){
|
||||
if(!state.is(State.menu) && Core.input.keyTap(Binding.minimap) && !ui.chatfrag.chatOpen()){
|
||||
if(!ui.minimap.isShown()){
|
||||
ui.minimap.show();
|
||||
}else{
|
||||
@@ -145,8 +145,6 @@ public class DesktopInput extends InputHandler{
|
||||
renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
|
||||
}
|
||||
|
||||
//renderer.minimap.zoomBy(-Core.input.axisTap(Binding.zoom_minimap));
|
||||
|
||||
if(player.isDead()){
|
||||
cursorType = SystemCursor.arrow;
|
||||
return;
|
||||
|
||||
@@ -37,6 +37,7 @@ public class MapIO{
|
||||
private static void initBlocks(){
|
||||
if(missingBlocks != null) return;
|
||||
|
||||
//only for legacy maps
|
||||
missingBlocks = ObjectMap.of(
|
||||
"stained-stone", Blocks.shale,
|
||||
"stained-stone-red", Blocks.shale,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package io.anuke.mindustry.io;
|
||||
|
||||
import io.anuke.arc.collection.Array;
|
||||
import io.anuke.arc.collection.ObjectMap;
|
||||
import io.anuke.arc.util.Pack;
|
||||
import io.anuke.mindustry.content.Blocks;
|
||||
import io.anuke.mindustry.entities.Entities;
|
||||
@@ -19,6 +20,9 @@ import static io.anuke.mindustry.Vars.world;
|
||||
|
||||
public abstract class SaveFileVersion{
|
||||
public final int version;
|
||||
private final ObjectMap<String, String> fallback = ObjectMap.of(
|
||||
"alpha-dart-mech-pad", "dart-mech-pad"
|
||||
);
|
||||
|
||||
public SaveFileVersion(int version){
|
||||
this.version = version;
|
||||
@@ -219,7 +223,7 @@ public abstract class SaveFileVersion{
|
||||
|
||||
for(int j = 0; j < total; j++){
|
||||
String name = stream.readUTF();
|
||||
map[type.ordinal()][j] = content.getByName(type, name);
|
||||
map[type.ordinal()][j] = content.getByName(type, fallback.get(name, name));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -183,7 +183,7 @@ public abstract class BasicGenerator extends RandomGenerator{
|
||||
Tile end = tiles[endX][endY];
|
||||
GridBits closed = new GridBits(width, height);
|
||||
IntFloatMap costs = new IntFloatMap();
|
||||
PriorityQueue<Tile> queue = new PriorityQueue<>((a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
|
||||
PriorityQueue<Tile> queue = new PriorityQueue<>(tiles.length * tiles[0].length / 2, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
|
||||
queue.add(start);
|
||||
boolean found = false;
|
||||
while(!queue.isEmpty()){
|
||||
|
||||
@@ -108,10 +108,10 @@ public class MapGenerator extends Generator{
|
||||
int newX = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x, y) * distortion + x), 0, width - 1);
|
||||
int newY = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x + 9999, y + 9999) * distortion + y), 0, height - 1);
|
||||
|
||||
if((tile.block() instanceof StaticWall
|
||||
if(((tile.block() instanceof StaticWall
|
||||
&& tiles[newX][newY].block() instanceof StaticWall)
|
||||
|| (tile.block() == Blocks.air && !tiles[newX][newY].block().synthetic())
|
||||
|| (tiles[newX][newY].block() == Blocks.air && tile.block() instanceof StaticWall)){
|
||||
|| (tiles[newX][newY].block() == Blocks.air && tile.block() instanceof StaticWall)) && tiles[newX][newY].block() != Blocks.spawn && tile.block() != Blocks.spawn){
|
||||
tile.setBlock(tiles[newX][newY].block());
|
||||
}
|
||||
|
||||
|
||||
@@ -36,6 +36,8 @@ public class Zone extends UnlockableContent{
|
||||
protected Array<ItemStack> startingItems = new Array<>();
|
||||
protected ItemStack[] launchCost = null;
|
||||
|
||||
private Array<ItemStack> defaultStartingItems = new Array<>();
|
||||
|
||||
public Zone(String name, Generator generator){
|
||||
super(name);
|
||||
this.generator = generator;
|
||||
@@ -60,6 +62,11 @@ public class Zone extends UnlockableContent{
|
||||
return startingItems;
|
||||
}
|
||||
|
||||
public void resetStartingItems(){
|
||||
startingItems.clear();
|
||||
defaultStartingItems.each(stack -> startingItems.add(new ItemStack(stack.item, stack.amount)));
|
||||
}
|
||||
|
||||
public void updateWave(int wave){
|
||||
int value = Core.settings.getInt(name + "-wave", 0);
|
||||
if(value < wave){
|
||||
@@ -127,6 +134,10 @@ public class Zone extends UnlockableContent{
|
||||
generator.init(loadout);
|
||||
Arrays.sort(resources);
|
||||
|
||||
for(ItemStack stack : startingItems){
|
||||
defaultStartingItems.add(new ItemStack(stack.item, stack.amount));
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
Array<ItemStack> arr = Core.settings.getObject(name + "-starting-items", Array.class, () -> null);
|
||||
if(arr != null){
|
||||
|
||||
@@ -7,8 +7,9 @@ import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.arc.scene.ui.ScrollPane;
|
||||
import io.anuke.arc.scene.ui.layout.Cell;
|
||||
import io.anuke.arc.scene.ui.layout.Table;
|
||||
import io.anuke.arc.scene.utils.UIUtils;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.arc.util.OS;
|
||||
import io.anuke.arc.util.Strings;
|
||||
import io.anuke.arc.util.Time;
|
||||
import io.anuke.mindustry.graphics.Pal;
|
||||
import io.anuke.mindustry.io.Contributors;
|
||||
import io.anuke.mindustry.io.Contributors.Contributor;
|
||||
@@ -37,8 +38,8 @@ public class AboutDialog extends FloatingDialog{
|
||||
cont.clear();
|
||||
buttons.clear();
|
||||
|
||||
float h = UIUtils.portrait() ? 90f : 80f;
|
||||
float w = UIUtils.portrait() ? 330f : 600f;
|
||||
float h = Core.graphics.isPortrait() ? 90f : 80f;
|
||||
float w = Core.graphics.isPortrait() ? 330f : 600f;
|
||||
|
||||
Table in = new Table();
|
||||
ScrollPane pane = new ScrollPane(in);
|
||||
@@ -89,7 +90,7 @@ public class AboutDialog extends FloatingDialog{
|
||||
buttons.addButton("$changelog.title", ui.changelog::show).size(200f, 64f);
|
||||
}
|
||||
|
||||
if(UIUtils.portrait()){
|
||||
if(Core.graphics.isPortrait()){
|
||||
for(Cell<?> cell : buttons.getCells()){
|
||||
cell.width(140f);
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ public class CustomGameDialog extends FloatingDialog{
|
||||
ScrollPane pane = new ScrollPane(maps);
|
||||
pane.setFadeScrollBars(false);
|
||||
|
||||
int maxwidth = (Core.graphics.getHeight() > Core.graphics.getHeight() ? 2 : 4);
|
||||
int maxwidth = (Core.graphics.isPortrait() ? 2 : 4);
|
||||
|
||||
Table selmode = new Table();
|
||||
ButtonGroup<TextButton> group = new ButtonGroup<>();
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
package io.anuke.mindustry.ui.dialogs;
|
||||
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.arc.collection.Array;
|
||||
import io.anuke.arc.scene.event.HandCursorListener;
|
||||
import io.anuke.arc.scene.ui.*;
|
||||
import io.anuke.arc.scene.ui.layout.Table;
|
||||
import io.anuke.arc.scene.utils.UIUtils;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.game.Content;
|
||||
@@ -45,7 +45,7 @@ public class DatabaseDialog extends FloatingDialog{
|
||||
table.table(list -> {
|
||||
list.left();
|
||||
|
||||
int maxWidth = UIUtils.portrait() ? 7 : 13;
|
||||
int maxWidth = Core.graphics.isPortrait() ? 7 : 13;
|
||||
int size = 8 * 5;
|
||||
|
||||
int count = 0;
|
||||
|
||||
@@ -10,7 +10,6 @@ import io.anuke.arc.scene.event.Touchable;
|
||||
import io.anuke.arc.scene.ui.*;
|
||||
import io.anuke.arc.scene.ui.layout.Table;
|
||||
import io.anuke.arc.scene.ui.layout.Unit;
|
||||
import io.anuke.arc.scene.utils.UIUtils;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.arc.util.pooling.Pools;
|
||||
import io.anuke.mindustry.core.Platform;
|
||||
@@ -136,7 +135,7 @@ public class FileChooser extends FloatingDialog{
|
||||
content.add(icontable).expandX().fillX();
|
||||
content.row();
|
||||
|
||||
content.center().add(pane).width(UIUtils.portrait() ? Core.graphics.getWidth() / Unit.dp.scl(1) : Core.graphics.getWidth() / Unit.dp.scl(2)).colspan(3).grow();
|
||||
content.center().add(pane).width(Core.graphics.isPortrait() ? Core.graphics.getWidth() / Unit.dp.scl(1) : Core.graphics.getWidth() / Unit.dp.scl(2)).colspan(3).grow();
|
||||
content.row();
|
||||
|
||||
if(!open){
|
||||
|
||||
@@ -9,7 +9,6 @@ import io.anuke.arc.scene.style.Drawable;
|
||||
import io.anuke.arc.scene.ui.*;
|
||||
import io.anuke.arc.scene.ui.layout.Cell;
|
||||
import io.anuke.arc.scene.ui.layout.Table;
|
||||
import io.anuke.arc.scene.utils.UIUtils;
|
||||
import io.anuke.arc.util.Strings;
|
||||
import io.anuke.arc.util.Time;
|
||||
import io.anuke.mindustry.Vars;
|
||||
@@ -302,7 +301,7 @@ public class JoinDialog extends FloatingDialog{
|
||||
}
|
||||
|
||||
float targetWidth(){
|
||||
return UIUtils.portrait() ? 350f : 500f;
|
||||
return Core.graphics.isPortrait() ? 350f : 500f;
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
|
||||
@@ -5,7 +5,6 @@ import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.arc.scene.event.Touchable;
|
||||
import io.anuke.arc.scene.ui.*;
|
||||
import io.anuke.arc.scene.ui.layout.Table;
|
||||
import io.anuke.arc.scene.utils.UIUtils;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.core.Platform;
|
||||
@@ -110,7 +109,7 @@ public class MapsDialog extends FloatingDialog{
|
||||
dialog = new FloatingDialog("$editor.mapinfo");
|
||||
dialog.addCloseButton();
|
||||
|
||||
float mapsize = UIUtils.portrait() ? 160f : 300f;
|
||||
float mapsize = Core.graphics.isPortrait() ? 160f : 300f;
|
||||
Table table = dialog.cont;
|
||||
|
||||
table.stack(new Image(map.texture).setScaling(Scaling.fit), new BorderImage(map.texture).setScaling(Scaling.fit)).size(mapsize);
|
||||
|
||||
@@ -181,8 +181,6 @@ public class SettingsMenuDialog extends SettingsDialog{
|
||||
|
||||
|
||||
if(!mobile){
|
||||
graphics.sliderPref("antialias", 0, 0, 5, 1, s -> (s == 0 ? 0 : (1 << s)) + "x");
|
||||
|
||||
graphics.checkPref("vsync", true, b -> Core.graphics.setVSync(b));
|
||||
graphics.checkPref("fullscreen", false, b -> {
|
||||
if(b){
|
||||
|
||||
@@ -45,7 +45,9 @@ public class TechTreeDialog extends FloatingDialog{
|
||||
checkNodes(root);
|
||||
treeLayout();
|
||||
});
|
||||
|
||||
hidden(ui.deploy::setup);
|
||||
|
||||
addCloseButton();
|
||||
|
||||
buttons.addImageTextButton("$database", "icon-database", 14 * 2, () -> {
|
||||
@@ -200,7 +202,7 @@ public class TechTreeDialog extends FloatingDialog{
|
||||
|
||||
if(mobile){
|
||||
tapped(() -> {
|
||||
Element e = hit(Core.input.mouseX(), Core.input.mouseY(), true);
|
||||
Element e = Core.scene.hit(Core.input.mouseX(), Core.input.mouseY(), true);
|
||||
if(e == this){
|
||||
hoverNode = null;
|
||||
rebuild();
|
||||
|
||||
@@ -3,7 +3,6 @@ package io.anuke.mindustry.ui.dialogs;
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.arc.scene.ui.Button;
|
||||
import io.anuke.arc.scene.ui.TextButton;
|
||||
import io.anuke.arc.scene.ui.layout.Table;
|
||||
import io.anuke.mindustry.graphics.Pal;
|
||||
import io.anuke.mindustry.type.*;
|
||||
@@ -14,6 +13,7 @@ import io.anuke.mindustry.world.Block.Icon;
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class ZoneInfoDialog extends FloatingDialog{
|
||||
private ZoneLoadoutDialog loadout = new ZoneLoadoutDialog();
|
||||
|
||||
public ZoneInfoDialog(){
|
||||
super("");
|
||||
@@ -103,6 +103,8 @@ public class ZoneInfoDialog extends FloatingDialog{
|
||||
cont.row();
|
||||
cont.addImage("white").color(Pal.accent).height(3).pad(6).growX();
|
||||
cont.row();
|
||||
cont.addButton(zone.canConfigure() ? "$configure" : Core.bundle.format("configure.locked", zone.configureWave), () -> loadout.show(zone, rebuildItems)).fillX().pad(3).disabled(b -> !zone.canConfigure());
|
||||
cont.row();
|
||||
cont.table(res -> {
|
||||
res.add("$zone.resources").padRight(6);
|
||||
if(zone.resources.length > 0){
|
||||
@@ -118,75 +120,8 @@ public class ZoneInfoDialog extends FloatingDialog{
|
||||
cont.row();
|
||||
cont.add(Core.bundle.format("bestwave", zone.bestWave()));
|
||||
}
|
||||
|
||||
Table load = new Table();
|
||||
//thanks java, absolutely brilliant syntax here
|
||||
Runnable[] rebuildLoadout = {null};
|
||||
rebuildLoadout[0] = () -> {
|
||||
load.clear();
|
||||
float bsize = 40f;
|
||||
int step = 50;
|
||||
|
||||
load.left();
|
||||
for(ItemStack stack : zone.getStartingItems()){
|
||||
load.addButton("x", () -> {
|
||||
zone.getStartingItems().remove(stack);
|
||||
zone.updateLaunchCost();
|
||||
rebuildItems.run();
|
||||
rebuildLoadout[0].run();
|
||||
}).size(bsize).pad(2);
|
||||
|
||||
load.addButton("-", () -> {
|
||||
stack.amount = Math.max(stack.amount - step, 0);
|
||||
zone.updateLaunchCost();
|
||||
rebuildItems.run();
|
||||
}).size(bsize).pad(2);
|
||||
load.addButton("+", () -> {
|
||||
stack.amount = Math.min(stack.amount + step, zone.loadout.core().itemCapacity);
|
||||
zone.updateLaunchCost();
|
||||
rebuildItems.run();
|
||||
}).size(bsize).pad(2);
|
||||
|
||||
load.addImage(stack.item.icon(Item.Icon.medium)).size(8 * 3).padRight(4);
|
||||
load.label(() -> stack.amount + "").left();
|
||||
|
||||
load.row();
|
||||
}
|
||||
|
||||
load.addButton("$add", () -> {
|
||||
FloatingDialog dialog = new FloatingDialog("");
|
||||
dialog.setFillParent(false);
|
||||
for(Item item : content.items().select(item -> data.getItem(item) > 0 && item.type == ItemType.material && zone.getStartingItems().find(stack -> stack.item == item) == null)){
|
||||
TextButton button = dialog.cont.addButton("", () -> {
|
||||
zone.getStartingItems().add(new ItemStack(item, 0));
|
||||
zone.updateLaunchCost();
|
||||
rebuildLoadout[0].run();
|
||||
dialog.hide();
|
||||
}).size(300f, 35f).pad(1).get();
|
||||
button.clearChildren();
|
||||
button.left();
|
||||
button.addImage(item.icon(Item.Icon.medium)).size(8 * 3).pad(4);
|
||||
button.add(item.localizedName);
|
||||
dialog.cont.row();
|
||||
}
|
||||
dialog.show();
|
||||
}).colspan(4).size(100f, bsize).left().disabled(b -> !content.items().contains(item -> data.getItem(item) > 0 && item.type == ItemType.material && !zone.getStartingItems().contains(stack -> stack.item == item)));
|
||||
};
|
||||
|
||||
rebuildLoadout[0].run();
|
||||
|
||||
cont.row();
|
||||
cont.table(zone.canConfigure() ? "button" : "button-disabled", t -> {
|
||||
t.left();
|
||||
t.add(!zone.canConfigure() ? Core.bundle.format("configure.locked", zone.configureWave) : "$configure").growX().wrap();
|
||||
if(zone.canConfigure()){
|
||||
t.row();
|
||||
t.pane(load).pad(2).growX().left();
|
||||
}
|
||||
}).width(300f).pad(4).left();
|
||||
}
|
||||
});
|
||||
|
||||
cont.row();
|
||||
|
||||
Button button = cont.addButton(zone.locked() ? "$uncover" : "$launch", () -> {
|
||||
@@ -200,7 +135,7 @@ public class ZoneInfoDialog extends FloatingDialog{
|
||||
hide();
|
||||
world.playZone(zone);
|
||||
}
|
||||
}).minWidth(150f).margin(13f).padTop(5).disabled(b -> zone.locked() ? !canUnlock(zone) : !data.hasItems(zone.getLaunchCost())).get();
|
||||
}).minWidth(150f).margin(13f).padTop(5).disabled(b -> zone.locked() ? !canUnlock(zone) : !data.hasItems(zone.getLaunchCost())).uniformY().get();
|
||||
|
||||
button.row();
|
||||
button.add(iteminfo);
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
package io.anuke.mindustry.ui.dialogs;
|
||||
|
||||
import io.anuke.arc.scene.ui.TextButton;
|
||||
import io.anuke.mindustry.type.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.content;
|
||||
import static io.anuke.mindustry.Vars.data;
|
||||
|
||||
public class ZoneLoadoutDialog extends FloatingDialog{
|
||||
private Zone zone;
|
||||
private Runnable hider;
|
||||
|
||||
public ZoneLoadoutDialog(){
|
||||
super("$configure");
|
||||
setFillParent(false);
|
||||
addCloseButton();
|
||||
shown(this::setup);
|
||||
hidden(() -> {
|
||||
if(hider != null){
|
||||
hider.run();
|
||||
}
|
||||
});
|
||||
buttons.row();
|
||||
buttons.addButton("$settings.reset", () -> {
|
||||
zone.resetStartingItems();
|
||||
zone.updateLaunchCost();
|
||||
setup();
|
||||
}).size(210f, 64f);
|
||||
}
|
||||
|
||||
public void show(Zone zone, Runnable hider){
|
||||
this.hider = hider;
|
||||
this.zone = zone;
|
||||
show();
|
||||
}
|
||||
|
||||
void setup(){
|
||||
cont.clear();
|
||||
float bsize = 40f;
|
||||
int step = 50;
|
||||
|
||||
for(ItemStack stack : zone.getStartingItems()){
|
||||
cont.addButton("x", "clear-partial", () -> {
|
||||
zone.getStartingItems().remove(stack);
|
||||
zone.updateLaunchCost();
|
||||
setup();
|
||||
}).size(bsize);
|
||||
|
||||
cont.addButton("-", "clear-partial", () -> {
|
||||
stack.amount = Math.max(stack.amount - step, 0);
|
||||
zone.updateLaunchCost();
|
||||
}).size(bsize);
|
||||
cont.addButton("+", "clear-partial", () -> {
|
||||
stack.amount = Math.min(stack.amount + step, zone.loadout.core().itemCapacity);
|
||||
zone.updateLaunchCost();
|
||||
}).size(bsize);
|
||||
|
||||
cont.addImage(stack.item.icon(Item.Icon.medium)).size(8 * 3).padRight(4);
|
||||
cont.label(() -> stack.amount + "").left();
|
||||
|
||||
cont.row();
|
||||
}
|
||||
|
||||
cont.addButton("$add", () -> {
|
||||
FloatingDialog dialog = new FloatingDialog("");
|
||||
dialog.setFillParent(false);
|
||||
for(Item item : content.items().select(item -> data.getItem(item) > 0 && item.type == ItemType.material && zone.getStartingItems().find(stack -> stack.item == item) == null)){
|
||||
TextButton button = dialog.cont.addButton("", "clear", () -> {
|
||||
zone.getStartingItems().add(new ItemStack(item, 0));
|
||||
zone.updateLaunchCost();
|
||||
setup();
|
||||
dialog.hide();
|
||||
}).size(300f, 36f).get();
|
||||
button.clearChildren();
|
||||
button.left();
|
||||
button.addImage(item.icon(Item.Icon.medium)).size(8 * 3).pad(4);
|
||||
button.add(item.localizedName);
|
||||
dialog.cont.row();
|
||||
}
|
||||
dialog.show();
|
||||
}).colspan(4).size(100f, bsize).left().disabled(b -> !content.items().contains(item -> data.getItem(item) > 0 && item.type == ItemType.material && !zone.getStartingItems().contains(stack -> stack.item == item)));
|
||||
pack();
|
||||
}
|
||||
}
|
||||