Merge remote-tracking branch 'upstream/master'

# Conflicts:
#	core/assets/bundles/bundle_ja.properties
This commit is contained in:
beito123
2019-05-02 20:08:10 +09:00
70 changed files with 6048 additions and 4684 deletions

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@@ -60,10 +60,6 @@
</intent-filter> </intent-filter>
</activity> </activity>
<activity android:name=".DonationsActivity"
android:theme="@style/GdxTheme"/>
</application> </application>
</manifest> </manifest>

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@@ -176,30 +176,7 @@ project(":core"){
generateLocales() generateLocales()
} }
task cleanGen{
doFirst{
delete{
delete "../core/src/io/anuke/mindustry/gen/"
}
}
}
task copyGen{
doLast{
copy{
from("../core/build/generated/sources/annotationProcessor/java/main/io/anuke/mindustry/gen"){
include "**/*.java"
}
into "../core/src/io/anuke/mindustry/gen"
}
}
}
dependencies{ dependencies{
compileJava.dependsOn(cleanGen)
compileJava.finalizedBy(copyGen)
compile arcModule("arc-core") compile arcModule("arc-core")
compile arcModule("extensions:freetype") compile arcModule("extensions:freetype")
compile arcModule("extensions:arcnet") compile arcModule("extensions:arcnet")

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@@ -1,11 +1,11 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Credits credits = Credits
contributors = Translators and Contributors contributors = Translators and Contributors
discord = Join the mindustry discord! discord = Join the Mindustry Discord!
link.discord.description = The official Mindustry discord chatroom link.discord.description = The official Mindustry Discord chatroom
link.github.description = Game source code link.github.description = Game source code
link.dev-builds.description = Unstable development builds link.dev-builds.description = Unstable development builds
link.trello.description = Official trello board for planned features link.trello.description = Official Trello board for planned features
link.itch.io.description = itch.io page with PC downloads and web version link.itch.io.description = itch.io page with PC downloads and web version
link.google-play.description = Google Play store listing link.google-play.description = Google Play store listing
link.wiki.description = Official Mindustry wiki link.wiki.description = Official Mindustry wiki
@@ -302,7 +302,7 @@ launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -677,7 +677,6 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 4 block.metal-floor-5.name = Metal Floor 4
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3
@@ -736,7 +735,7 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator block.cultivator.name = Cultivator
block.dart-mech-pad.name = Dart Mech Pad block.dart-mech-pad.name = Dart Ship Pad
block.delta-mech-pad.name = Delta Mech Pad block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad block.trident-ship-pad.name = Trident Ship Pad

View File

@@ -11,6 +11,7 @@ link.google-play.description = Google Play store
link.wiki.description = Oficiální Mindustry wiki link.wiki.description = Oficiální Mindustry wiki
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Konec hry gameover = Konec hry
gameover.pvp = [accent] {0}[] Tým Vyhrál! gameover.pvp = [accent] {0}[] Tým Vyhrál!
highscore = [accent]Nový Rekord! highscore = [accent]Nový Rekord!
@@ -154,6 +155,7 @@ confirm = Potvrdit
delete = Smazat delete = Smazat
ok = OK ok = OK
open = Otevřít open = Otevřít
customize = Customize
cancel = Zrušit cancel = Zrušit
openlink = Otevřít Odkaz openlink = Otevřít Odkaz
copylink = Zkopírovat Odkaz copylink = Zkopírovat Odkaz
@@ -170,6 +172,7 @@ loading = [accent]Načítám...
saving = [accent]Ukládám... saving = [accent]Ukládám...
wave = [accent]Vlna {0} wave = [accent]Vlna {0}
wave.waiting = [LIGHT_GRAY]Vlna za {0} wave.waiting = [LIGHT_GRAY]Vlna za {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]Čekám... waiting = [LIGHT_GRAY]Čekám...
waiting.players = Čekání na hráče... waiting.players = Čekání na hráče...
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
@@ -312,12 +315,15 @@ error.mapnotfound = Soubor mapy nebyl nalezen!
error.io = Network I/O error. error.io = Network I/O error.
error.any = neznámá chyba sítě. error.any = neznámá chyba sítě.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Jazyk settings.language = Jazyk
settings.reset = nastavit výchozí settings.reset = nastavit výchozí
settings.rebind = Přenastavit settings.rebind = Přenastavit
@@ -442,6 +448,8 @@ setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = SFX hlasitost setting.sfxvol.name = SFX hlasitost
setting.mutesound.name = Ztišit zvuky setting.mutesound.name = Ztišit zvuky
setting.crashreport.name = Poslat anonymní spis o zhroucení hry setting.crashreport.name = Poslat anonymní spis o zhroucení hry
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Přenastavit klávesy keybind.title = Přenastavit klávesy
category.general.name = Všeobecné category.general.name = Všeobecné
category.view.name = Pohled category.view.name = Pohled
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Přiblížení-podržení
keybind.zoom.name = přiblížení keybind.zoom.name = přiblížení
keybind.menu.name = Hlavní nabídka keybind.menu.name = Hlavní nabídka
keybind.pause.name = pauza keybind.pause.name = pauza
keybind.minimap.name = Minimap
keybind.dash.name = Sprint keybind.dash.name = Sprint
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Seznam hráčů keybind.player_list.name = Seznam hráčů
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel. mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
mode.freebuild.name = Freebuild
mode.freebuild.description = Limitované zdroje a žádný čas pro vlny nepřátel.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti. mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
mode.attack.name = Útok mode.attack.name = Útok
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Předměty content.item.name = Předměty
content.liquid.name = Tekutiny content.liquid.name = Tekutiny
content.unit.name = jednotky content.unit.name = jednotky
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
liquid.temperature = [LIGHT_GRAY]Teplota: {0} liquid.temperature = [LIGHT_GRAY]Teplota: {0}
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Tavírna
block.incinerator.name = Spalovna block.incinerator.name = Spalovna
block.spore-press.name = Spore Press block.spore-press.name = Spore Press
block.separator.name = Separátor block.separator.name = Separátor
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Energetický uzel block.power-node.name = Energetický uzel
block.power-node-large.name = Velký energetický uzel block.power-node-large.name = Velký energetický uzel
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatický vrt
block.laser-drill.name = Laserový vrt block.laser-drill.name = Laserový vrt
block.water-extractor.name = Vodní extraktor block.water-extractor.name = Vodní extraktor
block.cultivator.name = Kultivátor block.cultivator.name = Kultivátor
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Plošina pro Delta Mech block.delta-mech-pad.name = Plošina pro Delta Mech
block.javelin-ship-pad.name = Plošina pro Oštěp Mech block.javelin-ship-pad.name = Plošina pro Oštěp Mech
block.trident-ship-pad.name = Plošina pro loď Trojzubec block.trident-ship-pad.name = Plošina pro loď Trojzubec

View File

@@ -1,6 +1,6 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!) credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
credits = Danksagungen credits = Danksagungen
contributors = Translators and Contributors contributors = Übersetzer und Mitwirkende
discord = Trete dem Mindustry Discord bei! discord = Trete dem Mindustry Discord bei!
link.discord.description = Der offizielle Mindustry Discord Chatroom link.discord.description = Der offizielle Mindustry Discord Chatroom
link.github.description = Quellcode des Spiels link.github.description = Quellcode des Spiels
@@ -11,14 +11,15 @@ link.google-play.description = Google Play Store Seite
link.wiki.description = Offizelles Mindustry Wiki link.wiki.description = Offizelles Mindustry Wiki
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert. linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Der Kern wurde zerstört. gameover = Der Kern wurde zerstört.
gameover.pvp = Das[accent] {0}[] Team ist siegreich! gameover.pvp = Das[accent] {0}[] Team ist siegreich!
highscore = [YELLOW] Neuer Highscore! highscore = [YELLOW] Neuer Highscore!
stat.wave = Waves Defeated:[accent] {0} stat.wave = Wellen Besiegt:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Gegner Zerstört:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Gebäude Gebaut:[accent] {0}
stat.destroyed = Buildings Destroyed:[accent] {0} stat.destroyed = Gebäude Zerstört:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Gebäude Abgebaut:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it. placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
@@ -30,7 +31,7 @@ level.select = Level Auswahl
level.mode = Spielmodus: level.mode = Spielmodus:
showagain = Nächstes mal nicht mehr anzeigen showagain = Nächstes mal nicht mehr anzeigen
coreattack = < Die Basis wird angegriffen! > coreattack = < Die Basis wird angegriffen! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]SOFORT DEN DROP POINT VERLASSEN[] ]\nVernichtung droht
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0} outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
database = Core Database database = Core Database
savegame = Spiel speichern savegame = Spiel speichern
@@ -38,7 +39,7 @@ loadgame = Spiel laden
joingame = Spiel beitreten joingame = Spiel beitreten
addplayers = Hinzufügen/Entfernen von Spielern addplayers = Hinzufügen/Entfernen von Spielern
customgame = Benutzerdefiniertes Spiel customgame = Benutzerdefiniertes Spiel
newgame = New Game newgame = Neues Spiel
none = <nichts> none = <nichts>
minimap = Minimap minimap = Minimap
close = Schließen close = Schließen
@@ -49,13 +50,13 @@ maps.none = [LIGHT_GRAY]Keine Karten gefunden!
about.button = Info about.button = Info
name = Name: name = Name:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
filename = File Name: filename = Dateiname:
unlocked = Neuen Block freigeschaltet! unlocked = Neuen Block freigeschaltet!
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
research.list = [LIGHT_GRAY]Research: research.list = [LIGHT_GRAY]Forschung:
research = Research research = Forschung
researched = [LIGHT_GRAY]{0} researched. researched = [LIGHT_GRAY]{0} erforscht.
players = {0} Spieler online players = {0} Spieler online
players.single = {0} Spieler online players.single = {0} Spieler online
server.closing = [accent]Schließe den Server... server.closing = [accent]Schließe den Server...
@@ -154,6 +155,7 @@ confirm = Bestätigen
delete = Löschen delete = Löschen
ok = OK ok = OK
open = Öffnen open = Öffnen
customize = Customize
cancel = Abbruch cancel = Abbruch
openlink = Link öffnen openlink = Link öffnen
copylink = Kopiere Link copylink = Kopiere Link
@@ -170,6 +172,7 @@ loading = [accent]Wird geladen ...
saving = [accent]Speichere... saving = [accent]Speichere...
wave = [accent]Welle {0} wave = [accent]Welle {0}
wave.waiting = Welle in {0} wave.waiting = Welle in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Warten... waiting = Warten...
waiting.players = Warte auf Spieler... waiting.players = Warte auf Spieler...
wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
@@ -190,34 +193,34 @@ editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
editor.oregen.info = Erze generiert: editor.oregen.info = Erze generiert:
editor.mapinfo = Karten Info editor.mapinfo = Karten Info
editor.author = Author: editor.author = Autor:
editor.description = Beschreibung: editor.description = Beschreibung:
editor.waves = Waves: editor.waves = Wellen:
waves.title = Waves waves.title = Wellen
waves.remove = Remove waves.remove = Entfernen
waves.never = <never> waves.never = <never>
waves.every = every waves.every = every
waves.waves = wave(s) waves.waves = Welle(n)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.to = to waves.to = to
waves.boss = Boss waves.boss = Boss
waves.preview = Preview waves.preview = Vorschau
waves.edit = Edit... waves.edit = Bearbeiten...
waves.copy = Copy to Clipboard waves.copy = Aus der Zwischenablage kopieren
waves.load = Load from Clipboard waves.load = Aus der Zwischenablage laden
waves.invalid = Invalid waves in clipboard. waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Waves copied. waves.copied = Wellen kopiert.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Edit... edit = Bearbeiten...
editor.name = Name: editor.name = Name:
editor.teams = Teams editor.teams = Teams
editor.elevation = Höhe editor.elevation = Höhe
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
editor.errorname = Map has no name defined. editor.errorname = Karte hat keinen Namen.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
editor.apply = Apply editor.apply = Anwenden
editor.generate = Generieren editor.generate = Generieren
editor.resize = Grösse\nanpassen editor.resize = Grösse\nanpassen
editor.loadmap = Karte\nladen editor.loadmap = Karte\nladen
@@ -249,7 +252,7 @@ editor.selectmap = Wähle eine Karte zum Laden:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.ore = Ore filter.ore = Erz
filter.rivernoise = River Noise filter.rivernoise = River Noise
filter.scatter = Scatter filter.scatter = Scatter
filter.terrain = Terrain filter.terrain = Terrain
@@ -262,8 +265,8 @@ filter.option.octaves = Octaves
filter.option.falloff = Falloff filter.option.falloff = Falloff
filter.option.block = Block filter.option.block = Block
filter.option.floor = Floor filter.option.floor = Floor
filter.option.wall = Wall filter.option.wall = Wand
filter.option.ore = Ore filter.option.ore = Erz
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
width = Breite: width = Breite:
@@ -282,25 +285,25 @@ editor = Editor
mapeditor = Karten Editor mapeditor = Karten Editor
donate = Spenden donate = Spenden
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
locked = Locked locked = Locked
complete = [LIGHT_GRAY]Complete: complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1} zone.requirement = Welle {0} in Zone {1}
resume = Resume Zone:\n[LIGHT_GRAY]{0} resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0} bestwave = [LIGHT_GRAY]Best: {0}
launch = Launch launch = Launch
launch.title = Launch Successful launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0} launch.next = [LIGHT_GRAY]nächste Möglichkeit bei Welle {0}
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies. launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = Resources Detected: zone.resources = Resources Detected:
add = Add... add = Hinzufügen...
boss.health = Boss Health boss.health = Boss Health
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0} connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
error.unreachable = Server nicht erreichbar. error.unreachable = Server nicht erreichbar.
@@ -308,16 +311,19 @@ error.invalidaddress = Ungültige Adresse.
error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung auf dem Host richtig eingerichtet ist, und die Adresse stimmt! error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung auf dem Host richtig eingerichtet ist, und die Adresse stimmt!
error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben! error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
error.alreadyconnected = Bereits verbunden. error.alreadyconnected = Bereits verbunden.
error.mapnotfound = Map file not found! error.mapnotfound = Kartendatei nicht gefunden!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unbekannter Netzwerkfehler. error.any = Unbekannter Netzwerkfehler.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Sprache settings.language = Sprache
settings.reset = Auf Standard zurücksetzen settings.reset = Auf Standard zurücksetzen
settings.rebind = Zuweisen settings.rebind = Zuweisen
@@ -343,8 +349,8 @@ block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Kapazität blocks.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss blocks.powershot = Stromverbrauch/Schuss
blocks.targetsair = Visiert Luft Einheiten an blocks.targetsair = Visiert Luft Einheiten an
blocks.targetsground = Targets Ground blocks.targetsground = Visiert Boden Einheiten an
blocks.itemsmoved = Move Speed blocks.itemsmoved = Bewegungsgeschwindigkeit
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Reichweite blocks.shootrange = Reichweite
blocks.size = Größe blocks.size = Größe
@@ -354,10 +360,10 @@ blocks.poweruse = Stromverbrauch
blocks.powerdamage = Stromverbrauch/Schadenspunkt blocks.powerdamage = Stromverbrauch/Schadenspunkt
blocks.itemcapacity = Materialkapazität blocks.itemcapacity = Materialkapazität
blocks.basepowergeneration = Basis-Stromerzeugung blocks.basepowergeneration = Basis-Stromerzeugung
blocks.productiontime = Production Time blocks.productiontime = Produktionszeit
blocks.repairtime = Block Full Repair Time blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase blocks.speedincrease = Geschwindigkeitserhöhung
blocks.range = Range blocks.range = Reichweite
blocks.drilltier = Abbaubare Erze blocks.drilltier = Abbaubare Erze
blocks.drillspeed = Bohrgeschwindigkeit blocks.drillspeed = Bohrgeschwindigkeit
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
@@ -367,26 +373,26 @@ blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde blocks.reload = Schüsse/Sekunde
blocks.ammo = Ammo blocks.ammo = Ammo
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Effizienz: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.liquid = Liquid bar.liquid = Flüssigkeit
bar.heat = Heat bar.heat = Hitze
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
bullet.damage = [stat]{0}[lightgray] dmg bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]entzündend
bullet.homing = [stat]homing bullet.homing = [stat]verfolgend
bullet.shock = [stat]shock bullet.shock = [stat]schock
bullet.frag = [stat]frag bullet.frag = [stat]explosiv
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.freezing = [stat]freezing bullet.freezing = [stat]gefrierend
bullet.tarred = [stat]tarred bullet.tarred = [stat]geteert
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload bullet.reload = [stat]{0}[lightgray]x reload
unit.blocks = Blöcke unit.blocks = Blöcke
@@ -409,10 +415,10 @@ category.crafting = Erzeugung
category.shooting = Schießen category.shooting = Schießen
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Schatten
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Zielauswahl setting.autotarget.name = Auto-Zielauswahl
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
@@ -431,17 +437,19 @@ setting.sensitivity.name = Controller-Empfindlichkeit
setting.saveinterval.name = Autosave Häufigkeit setting.saveinterval.name = Autosave Häufigkeit
setting.seconds = {0} Sekunden setting.seconds = {0} Sekunden
setting.fullscreen.name = Vollbild setting.fullscreen.name = Vollbild
setting.borderless.name = Borderless Window setting.borderless.name = Randlos Fenster
setting.fps.name = Zeige FPS setting.fps.name = Zeige FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Zeige Stromlaser setting.lasers.name = Zeige Stromlaser
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
setting.minimap.name = Zeige die Minimap setting.minimap.name = Zeige die Minimap
setting.musicvol.name = Musiklautstärke setting.musicvol.name = Musiklautstärke
setting.mutemusic.name = Musik stummschalten setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Anonyme Absturzberichte senden
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Tasten zuweisen keybind.title = Tasten zuweisen
category.general.name = Allgemein category.general.name = Allgemein
category.view.name = Ansicht category.view.name = Ansicht
@@ -450,22 +458,23 @@ command.attack = Angreifen
command.retreat = Rückzug command.retreat = Rückzug
command.patrol = Patrouillieren command.patrol = Patrouillieren
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Kategorie auswählen
keybind.press = Drücke eine Taste... keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse... keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = X-Achse keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse keybind.move_y.name = Y-Achse
keybind.select.name = Auswählen/Schießen keybind.select.name = Auswählen/Schießen
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal platzieren
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Block zerstören
keybind.deselect.name = Auswahl aufheben keybind.deselect.name = Auswahl aufheben
keybind.shoot.name = Schießen keybind.shoot.name = Schießen
keybind.zoom_hold.name = Zoom halten keybind.zoom_hold.name = Zoom halten
keybind.zoom.name = Zoomen keybind.zoom.name = Zoomen
keybind.menu.name = Menü keybind.menu.name = Menü
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.minimap.name = Minimap
keybind.dash.name = Bindestrich keybind.dash.name = Bindestrich
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Spielerliste keybind.player_list.name = Spielerliste
@@ -479,30 +488,39 @@ keybind.drop_unit.name = Einheit absetzen
keybind.zoom_minimap.name = Minimap-Zoom keybind.zoom_minimap.name = Minimap-Zoom
mode.help.title = Beschreibung der Modi mode.help.title = Beschreibung der Modi
mode.survival.name = Survival mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
mode.sandbox.name = Sandkasten mode.sandbox.name = Sandkasten
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen. mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
mode.freebuild.name = Freier Bau
mode.freebuild.description = Begrenzte Ressourcen und kein Timer für Wellen.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Kämpfe gegen andere Spieler local. mode.pvp.description = Kämpfe gegen andere Spieler local.
mode.attack.name = Attack mode.attack.name = Attack
mode.attack.description = No waves, with the goal to destroy the enemy base. mode.attack.description = Keine Wellen, das Ziel ist es die gegnerische Basis zu zerstören.
mode.custom = Custom Rules mode.custom = Angepasste Regeln
rules.infiniteresources = Infinite Resources rules.infiniteresources = Unbegrenzte Ressourcen
rules.wavetimer = Wave Timer rules.wavetimer = Wellen Timer
rules.waves = Waves rules.waves = Wellen
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Unbegrenzte Ressourcen für KI
rules.pvp = PvP
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Materialien content.item.name = Materialien
content.liquid.name = Flüssigkeiten content.liquid.name = Flüssigkeiten
content.unit.name = Einheiten content.unit.name = Einheiten
@@ -536,9 +554,9 @@ item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sp
item.pyratite.name = Pyratit item.pyratite.name = Pyratit
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen. item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
item.metaglass.name = Metaglass item.metaglass.name = Metaglass
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = Eine super harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
item.scrap.name = Scrap item.scrap.name = Scrap
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedenster Metalle.
liquid.water.name = Wasser liquid.water.name = Wasser
liquid.slag.name = Slag liquid.slag.name = Slag
liquid.oil.name = Öl liquid.oil.name = Öl
@@ -587,16 +605,20 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0} liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0} liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
liquid.temperature = [LIGHT_GRAY]Temperatur: {0} liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
block.grass.name = Grass block.grass.name = Gras
block.salt.name = Salt block.salt.name = Salz
block.sandrocks.name = Sand Rocks block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sandstein
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
block.rock.name = Rock block.rock.name = Gestein
block.snowrock.name = Snow Rock block.snowrock.name = Snow Rock
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Moos
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
@@ -605,7 +627,7 @@ block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster block.thruster.name = Thruster
block.kiln.name = Kiln block.kiln.name = Kiln
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. block.kiln.description = Schmelzt Sand und Blei zu metaglass. Erfordert kleine Mengen Energie.
block.graphite-press.name = Graphite Press block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press block.multi-press.name = Multi-Press
block.constructing = {0}\n[LIGHT_GRAY](Constructing) block.constructing = {0}\n[LIGHT_GRAY](Constructing)
@@ -620,36 +642,44 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Teer block.tar.name = Teer
block.stone.name = Stein block.stone.name = Stein
block.sand.name = Sand block.sand.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dunkler Sand
block.ice.name = Eis block.ice.name = Eis
block.snow.name = Schnee block.snow.name = Schnee
block.craters.name = Craters block.craters.name = Craters
block.sand-water.name = Sand water block.sand-water.name = Sandiges Wasser
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.holostone.name = Holo stone block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
block.rocks.name = Rocks block.rocks.name = Felsen
block.icerocks.name = Ice rocks block.icerocks.name = Ice rocks
block.snowrocks.name = Snow Rocks block.snowrocks.name = Snow Rocks
block.dunerocks.name = Dune Rocks block.dunerocks.name = Dune Rocks
block.pine.name = Pine block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = Weißer Baum
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor block.metal-floor.name = Metallboden
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metallboden 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metallboden 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metallboden 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metallboden Beschädigt
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock block.magmarock.name = Magma Rock
block.cliffs.name = Cliffs block.cliffs.name = Cliffs
block.copper-wall.name = Kupfermauer block.copper-wall.name = Kupfermauer
block.copper-wall-large.name = Große Kupfermauer block.copper-wall-large.name = Große Kupfermauer
block.titanium-wall.name = Titanium Wall block.titanium-wall.name = Titanmauer
block.titanium-wall-large.name = Large Titanium Wall block.titanium-wall-large.name = Große Titanmauer
block.phase-wall.name = Phasenmauer block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer block.thorium-wall.name = Thorium-Mauer
@@ -678,6 +708,7 @@ block.melter.name = Schmelzer
block.incinerator.name = Verbrennungsanlage block.incinerator.name = Verbrennungsanlage
block.spore-press.name = Spore Press block.spore-press.name = Spore Press
block.separator.name = Separierer block.separator.name = Separierer
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Stromknoten block.power-node.name = Stromknoten
block.power-node-large.name = Großer Stromknoten block.power-node-large.name = Großer Stromknoten
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatischer Bohrer
block.laser-drill.name = Laser-Bohrer block.laser-drill.name = Laser-Bohrer
block.water-extractor.name = Wasser-Extraktor block.water-extractor.name = Wasser-Extraktor
block.cultivator.name = Kultivierer block.cultivator.name = Kultivierer
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad block.trident-ship-pad.name = Trident Ship Pad
@@ -776,7 +807,7 @@ unit.crawler.name = Crawler
unit.titan.name = Titan unit.titan.name = Titan
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an. unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
unit.ghoul.name = Ghoul Bomber unit.ghoul.name = Ghoul Bomber
unit.ghoul.description = Ein schwerer Flächenbomber. unit.ghoul.description = Ein schwerer Flächenbomber.
unit.wraith.name = Wraith Fighter unit.wraith.name = Wraith Fighter
unit.wraith.description = Eine schneller Abfangjäger. unit.wraith.description = Eine schneller Abfangjäger.
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -791,8 +822,8 @@ tutorial.begin = Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen. tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern. tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
tutorial.morecopper = Du brauchst [accent]mehr Kupfer[]!\n\nEntweder du baust es manuell ab, oder du platzierst weitere Bohrer. tutorial.morecopper = Du brauchst [accent]mehr Kupfer[]!\n\nEntweder du baust es manuell ab, oder du platzierst weitere Bohrer.
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base. tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper. tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition []um zu schießen.\nPlatziere einen Bohrer neben das Geschütz um es mit Kupfer zu versorgen.
tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme. tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
tutorial.lead = Mehr Erz ist verfügbar. Finde Blei und bau es ab.\n\n Klicke auf deine Einheit und ziehe die Maus auf den Kern um Ressourcen zu übertragen. tutorial.lead = Mehr Erz ist verfügbar. Finde Blei und bau es ab.\n\n Klicke auf deine Einheit und ziehe die Maus auf den Kern um Ressourcen zu übertragen.
tutorial.smelter = Kupfer und Blei sind schwache Metalle.\n Super [accent]dichte Legierung [] kann in einem Schmeltzer erzeugt werden.\n\n Bau einen. tutorial.smelter = Kupfer und Blei sind schwache Metalle.\n Super [accent]dichte Legierung [] kann in einem Schmeltzer erzeugt werden.\n\n Bau einen.
@@ -839,7 +870,7 @@ block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder. block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren. block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden. block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite. block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren. block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan. block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand. block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.

View File

@@ -11,6 +11,7 @@ link.google-play.description = Ficha en la Google Play Store
link.wiki.description = Wiki oficial de Mindustry link.wiki.description = Wiki oficial de Mindustry
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles. linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Tu núcleo ha sido destruido. gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nueva mejor puntuación! highscore = [accent]¡Nueva mejor puntuación!
@@ -154,6 +155,7 @@ confirm = Confirmar
delete = Borrar delete = Borrar
ok = OK ok = OK
open = Abrir open = Abrir
customize = Customize
cancel = Cancelar cancel = Cancelar
openlink = Abrir Enlace openlink = Abrir Enlace
copylink = Copiar Enlace copylink = Copiar Enlace
@@ -170,6 +172,7 @@ loading = [accent]Cargando...
saving = [accent]Guardando... saving = [accent]Guardando...
wave = [accent]Horda {0} wave = [accent]Horda {0}
wave.waiting = Horda en {0} wave.waiting = Horda en {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Esperando... waiting = Esperando...
waiting.players = Esperando jugadores... waiting.players = Esperando jugadores...
wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes
@@ -312,12 +315,15 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Error de red desconocido. error.any = Error de red desconocido.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Lenguaje settings.language = Lenguaje
settings.reset = Reiniciar por los de defecto settings.reset = Reiniciar por los de defecto
settings.rebind = Reasignar settings.rebind = Reasignar
@@ -442,6 +448,8 @@ setting.mutemusic.name = Silenciar Musica
setting.sfxvol.name = Volumen de los efectos de sonido setting.sfxvol.name = Volumen de los efectos de sonido
setting.mutesound.name = Silenciar Sonido setting.mutesound.name = Silenciar Sonido
setting.crashreport.name = Enviar informes de fallos anónimos setting.crashreport.name = Enviar informes de fallos anónimos
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Reasignar Teclas keybind.title = Reasignar Teclas
category.general.name = General category.general.name = General
category.view.name = Visión category.view.name = Visión
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Mantener Zoom
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pausa keybind.pause.name = Pausa
keybind.minimap.name = Minimap
keybind.dash.name = Correr keybind.dash.name = Correr
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Lista de jugadores keybind.player_list.name = Lista de jugadores
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = sandbox mode.sandbox.name = sandbox
mode.sandbox.description = Recursos ilimitados y sin temporizador para las hordas. mode.sandbox.description = Recursos ilimitados y sin temporizador para las hordas.
mode.freebuild.name = construcción libre
mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Pelea contra otros jugadores localmente. mode.pvp.description = Pelea contra otros jugadores localmente.
mode.attack.name = Attack mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Objetos content.item.name = Objetos
content.liquid.name = Líquidos content.liquid.name = Líquidos
content.unit.name = Unidades content.unit.name = Unidades
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Fundidor
block.incinerator.name = Incinerador block.incinerator.name = Incinerador
block.spore-press.name = Spore Press block.spore-press.name = Spore Press
block.separator.name = Separador block.separator.name = Separador
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Nodo de Energía block.power-node.name = Nodo de Energía
block.power-node-large.name = Nodo de Energía Grande block.power-node-large.name = Nodo de Energía Grande
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Taladro neumático
block.laser-drill.name = Taladro Laser block.laser-drill.name = Taladro Laser
block.water-extractor.name = Extractor de Agua block.water-extractor.name = Extractor de Agua
block.cultivator.name = Cultivador block.cultivator.name = Cultivador
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Pad de mecanoide Delta block.delta-mech-pad.name = Pad de mecanoide Delta
block.javelin-ship-pad.name = Pad de nave Jabalina block.javelin-ship-pad.name = Pad de nave Jabalina
block.trident-ship-pad.name = Pad de nave Tridente block.trident-ship-pad.name = Pad de nave Tridente

View File

@@ -11,6 +11,7 @@ link.google-play.description = Accès à la version android du Google Play Store
link.wiki.description = Wiki officiel de mindustry . link.wiki.description = Wiki officiel de mindustry .
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès. linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
screenshot = Capture d'écran sauvegardée à {0} screenshot = Capture d'écran sauvegardée à {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Partie terminée. gameover = Partie terminée.
gameover.pvp = L'équipe [accent] {0}[] a gagnée ! gameover.pvp = L'équipe [accent] {0}[] a gagnée !
highscore = [YELLOW]Nouveau meilleur score! highscore = [YELLOW]Nouveau meilleur score!
@@ -154,6 +155,7 @@ confirm = Confirmer
delete = Supprimer delete = Supprimer
ok = OK ok = OK
open = Ouverture open = Ouverture
customize = Customize
cancel = Annuler cancel = Annuler
openlink = Ouvrir le lien openlink = Ouvrir le lien
copylink = Copier le lien copylink = Copier le lien
@@ -170,6 +172,7 @@ loading = [accent]Chargement...
saving = [accent]Sauvegarde... saving = [accent]Sauvegarde...
wave = [accent]Vague {0} wave = [accent]Vague {0}
wave.waiting = [LIGHT_GRAY]Vague dans {0} wave.waiting = [LIGHT_GRAY]Vague dans {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]En attente... waiting = [LIGHT_GRAY]En attente...
waiting.players = En attente de joueurs... waiting.players = En attente de joueurs...
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
@@ -312,12 +315,15 @@ error.mapnotfound = Fichier de la carte introuvable!
error.io = Erreur de Réseau (I/O) error.io = Erreur de Réseau (I/O)
error.any = Erreur réseau inconnue. error.any = Erreur réseau inconnue.
zone.groundZero.name = Première Bataille zone.groundZero.name = Première Bataille
zone.desertWastes.name = Desert Wastes
zone.craters.name = Les Cratères zone.craters.name = Les Cratères
zone.frozenForest.name = Forêt Glaciale zone.frozenForest.name = Forêt Glaciale
zone.ruinousShores.name = Rives en Ruine zone.ruinousShores.name = Rives en Ruine
zone.stainedMountains.name = Montagnes Tâchetées zone.stainedMountains.name = Montagnes Tâchetées
zone.desolateRift.name = Fissure abandonnée zone.desolateRift.name = Fissure abandonnée
zone.nuclearComplex.name = Complexe nucléaire zone.nuclearComplex.name = Complexe nucléaire
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Langage settings.language = Langage
settings.reset = Valeur par défaut. settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer settings.rebind = Réatttribuer
@@ -336,17 +342,14 @@ no = Non
info.title = Info info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
bar.drillspeed = Vitesse de forage: {0}/s blocks.input = Input
bar.efficiency = Efficacité: {0}% blocks.output = Output
blocks.booster = Booster
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Info sur le bloc
bar.powerbalance = Énergie: {0}
bar.poweroutput = Énergie en sortie: {0}
blocks.powercapacity = Capacité d'énergie blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Cible les unités terrestres blocks.targetsground = Cible les unités terrestres
bar.items = Objets: {0}
blocks.itemsmoved = Vitesse de Déplacement blocks.itemsmoved = Vitesse de Déplacement
blocks.launchtime = Temps entre chaque lancement blocks.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée blocks.shootrange = Portée
@@ -357,42 +360,30 @@ blocks.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts blocks.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage blocks.itemcapacity = Stockage
blocks.basepowergeneration = Génération d'énergie minimale blocks.basepowergeneration = Génération d'énergie minimale
blocks.powertransferspeed = Vitesse de transfert d'énergie blocks.productiontime = Production Time
blocks.craftspeed = Vitesse de production
blocks.repairtime = Temps pour la Réparation Totale du Bloc blocks.repairtime = Temps pour la Réparation Totale du Bloc
blocks.speedincrease = Speed Increase
blocks.range = Portée blocks.range = Portée
blocks.inputliquid = Liquide requis
blocks.inputliquidaux = Liquide optionnel
blocks.inputitem = Objets en entrée
blocks.inputitems = Objets utilisés
blocks.outputitem = Objet produit
blocks.drilltier = Forable blocks.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base blocks.drillspeed = Vitesse de forage de base
blocks.boosteffect = Boost Effect
blocks.maxunits = Nombre d'unité actives maximal blocks.maxunits = Nombre d'unité actives maximal
blocks.liquidoutput = Liquide en sortie
blocks.liquidoutputspeed = Vitesse de production de liquide
blocks.liquiduse = Quantité de liquide utilisée
blocks.coolant = Liquide de refroidissement
bar.liquid = Liquide
blocks.coolantuse = Quantité de liquide de refroidissement utilisée
blocks.inputliquidfuel = Carburant liquide
blocks.liquidfueluse = Quantité de carburant liquide utilisé
blocks.boostitem = Objets boosters
blocks.boostliquid = Liquides boosters
blocks.health = Santé blocks.health = Santé
blocks.inaccuracy = Précision
blocks.shots = Tir
blocks.reload = Tirs/Seconde
blocks.ammo = Munitions
bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficacité: {0}%
bar.powerbalance = Énergie: {0}
bar.poweramount = Power: {0}
bar.poweroutput = Énergie en sortie: {0}
bar.items = Objets: {0}
bar.liquid = Liquide
bar.heat = Chaleur bar.heat = Chaleur
bar.power = Énergie bar.power = Énergie
bar.progress = Progression de la construction bar.progress = Progression de la construction
bar.spawned = Unités: {0}/{1} bar.spawned = Unités: {0}/{1}
blocks.power.satisfaction = Énergie minimum nécessaire
blocks.inaccuracy = Précision
blocks.shots = Tir
blocks.reload = Tirs/Seconde
blocks.inputfuel = Carburant
blocks.fuelburntime = Durée du carburant
blocks.inputcapacity = Capacité d'entrée
blocks.outputcapacity = Capacité de production
blocks.ammo = Munitions
bullet.damage = [stat]{0}[lightgray] dmg bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] dmg de zone ~[stat] {1}[lightgray] tuiles bullet.splashdamage = [stat]{0}[lightgray] dmg de zone ~[stat] {1}[lightgray] tuiles
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
@@ -426,6 +417,7 @@ category.optional = Améliorations optionnelles
setting.landscape.name = Verrouiller la rotation en mode paysage setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
setting.animatedwater.name = Eau animée setting.animatedwater.name = Eau animée
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[] setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
setting.indicators.name = Indicateurs pour les alliés setting.indicators.name = Indicateurs pour les alliés
setting.autotarget.name = Visée automatique setting.autotarget.name = Visée automatique
@@ -449,12 +441,15 @@ setting.borderless.name = Fenêtre sans contour
setting.fps.name = Afficher FPS setting.fps.name = Afficher FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Afficher les rayons des lasers setting.lasers.name = Afficher les rayons des lasers
setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
setting.minimap.name = Montrer la minimap setting.minimap.name = Montrer la minimap
setting.musicvol.name = Volume de la musique setting.musicvol.name = Volume de la musique
setting.mutemusic.name = Couper la musique setting.mutemusic.name = Couper la musique
setting.sfxvol.name = Volume des SFX setting.sfxvol.name = Volume des SFX
setting.mutesound.name = Couper les SFX setting.mutesound.name = Couper les SFX
setting.crashreport.name = Envoyer un rapport de crash anonyme setting.crashreport.name = Envoyer un rapport de crash anonyme
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Paramétrer les touches keybind.title = Paramétrer les touches
category.general.name = Général category.general.name = Général
category.view.name = Voir category.view.name = Voir
@@ -479,6 +474,7 @@ keybind.zoom_hold.name = maintenir le zoom
keybind.zoom.name = zoom keybind.zoom.name = zoom
keybind.menu.name = menu keybind.menu.name = menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.minimap.name = Minimap
keybind.dash.name = Courir keybind.dash.name = Courir
keybind.chat.name = chat keybind.chat.name = chat
keybind.player_list.name = Liste des joueurs keybind.player_list.name = Liste des joueurs
@@ -495,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = bac à sable mode.sandbox.name = bac à sable
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues. mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
mode.freebuild.name = construction libre
mode.freebuild.description = Ressources limitées et pas de timer pour les vagues.
mode.pvp.name = JcJ mode.pvp.name = JcJ
mode.pvp.description = Battez-vous contre d'autres joueurs en local. mode.pvp.description = Battez-vous contre d'autres joueurs en local.
mode.attack.name = Attack mode.attack.name = Attack
@@ -506,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Objets content.item.name = Objets
content.liquid.name = Liquides content.liquid.name = Liquides
content.unit.name = Unités content.unit.name = Unités
@@ -602,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0} liquid.temperature = [LIGHT_GRAY]Température: {0}
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
@@ -610,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
@@ -655,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock block.magmarock.name = Magma Rock
@@ -691,6 +708,7 @@ block.melter.name = Four à Fusion
block.incinerator.name = Incinérateur block.incinerator.name = Incinérateur
block.spore-press.name = Spore Press block.spore-press.name = Spore Press
block.separator.name = Séparateur block.separator.name = Séparateur
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Transmetteur énergétique block.power-node.name = Transmetteur énergétique
block.power-node-large.name = Gros transmetteur énergétique block.power-node-large.name = Gros transmetteur énergétique
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
@@ -705,7 +723,7 @@ block.pneumatic-drill.name = Foreuse à vérin
block.laser-drill.name = Foreuse Laser block.laser-drill.name = Foreuse Laser
block.water-extractor.name = Extracteur d'eau block.water-extractor.name = Extracteur d'eau
block.cultivator.name = Cultivateur block.cultivator.name = Cultivateur
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Reconstructeur de mécha "Delta" block.delta-mech-pad.name = Reconstructeur de mécha "Delta"
block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin" block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin"
block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident" block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident"

View File

@@ -11,34 +11,35 @@ link.google-play.description = Page Google Play du jeu
link.wiki.description = Wiki officiel de Mindustry link.wiki.description = Wiki officiel de Mindustry
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier. linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
screenshot = Capture d'écran enregistrée sur {0} screenshot = Capture d'écran enregistrée sur {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Le base a été détruit. gameover = Le base a été détruit.
gameover.pvp = L'équipe[accent] {0}[] a gagnée ! gameover.pvp = L'équipe[accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score ! highscore = [accent]Nouveau meilleur score !
stat.wave = Waves Defeated:[accent] {0} stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Bâtiments construits:[accent] {0}
stat.destroyed = Buildings Destroyed:[accent] {0} stat.destroyed = Bâtiments détruits:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Ressources transférées:
stat.rank = Final Rank: [accent]{0} stat.rank = FRang Final: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it. placeline = Tu as sélectionné un bloc.\nTu peux les[accent] placer en rangée[] en[accent] maintenant ton doigt sur l'écran pendant quelque secondes[] et en le glissant vers n'importe qu'elle direction.\nEssaye!
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it. removearea = Tu as sélectionné le mode de suppression.\nTu peux[accent] supprimer les blocs en rectangle[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant.\nEssaye!
launcheditems = [accent]Launched Items launcheditems = [accent]Ressources transférées
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"? map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
level.highscore = Meilleur score: [accent]{0} level.highscore = Meilleur score: [accent]{0}
level.select = Sélection de niveau level.select = Sélection de niveau
level.mode = Mode de jeu: level.mode = Mode de jeu:
showagain = Ne plus montrer la prochaine fois. showagain = Ne plus montrer la prochaine fois.
coreattack = <Le base subis une attaque> coreattack = <Le base subis une attaque>
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0} outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
database = Core Database database = Base de données
savegame = Sauvegarder la partie savegame = Sauvegarder la partie
loadgame = Charger la partie loadgame = Charger la partie
joingame = Rejoindre la partie joingame = Rejoindre la partie
addplayers = Ajouter/Enlever des joueurs addplayers = Ajouter/Enlever des joueurs
customgame = Partie personnalisée customgame = Partie personnalisée
newgame = New Game newgame = Nouvelle partie
none = <Vide> none = <Vide>
minimap = Minimap minimap = Minimap
close = Fermer close = Fermer
@@ -149,11 +150,12 @@ save.wave = Vague {0}
save.difficulty = Difficulté: {0} save.difficulty = Difficulté: {0}
save.date = Dernière sauvegarde: {0} save.date = Dernière sauvegarde: {0}
save.playtime = Temps de jeu: {0} save.playtime = Temps de jeu: {0}
warning = Warning. warning = Avertissement.
confirm = Confirmer confirm = Confirmer
delete = Supprimer delete = Supprimer
ok = OK ok = OK
open = Ouvrir open = Ouvrir
customize = Customize
cancel = Annuler cancel = Annuler
openlink = Ouvrir le lien openlink = Ouvrir le lien
copylink = Copier le lien copylink = Copier le lien
@@ -170,6 +172,7 @@ loading = [accent]Chargement...
saving = [accent]Sauvegarde... saving = [accent]Sauvegarde...
wave = [accent]Vague {0} wave = [accent]Vague {0}
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0} wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]En attente... waiting = [LIGHT_GRAY]En attente...
waiting.players = En attente de joueurs ... waiting.players = En attente de joueurs ...
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
@@ -182,8 +185,8 @@ builtin = Pré-fait
map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible ! map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible !
map.random = [accent]Carte aléatoire map.random = [accent]Carte aléatoire
map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur. map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases[SCARLET] rouge[] à cette carte dans l'éditeur. map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide. map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
@@ -192,32 +195,32 @@ editor.oregen.info = Génération de minerais:
editor.mapinfo = Infos sur la carte editor.mapinfo = Infos sur la carte
editor.author = Auteur: editor.author = Auteur:
editor.description = Description: editor.description = Description:
editor.waves = Waves: editor.waves = Vagues:
waves.title = Waves waves.title = Vagues
waves.remove = Remove waves.remove = Retirer
waves.never = <never> waves.never = <jamais>
waves.every = every waves.every = tous les
waves.waves = wave(s) waves.waves = vague(s)
waves.perspawn = per spawn waves.perspawn = par apparition
waves.to = to waves.to = à
waves.boss = Boss waves.boss = Boss
waves.preview = Preview waves.preview = Prévisualiser
waves.edit = Edit... waves.edit = Modifier...
waves.copy = Copy to Clipboard waves.copy = Copier dans le Presse-papiers
waves.load = Load from Clipboard waves.load = Coller depuis le Presse-papiers
waves.invalid = Invalid waves in clipboard. waves.invalid = Vagues invalides dans le Presse-papiers.
waves.copied = Waves copied. waves.copied = Vagues copiées.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Par défaut>
edit = Edit... edit = Modifier...
editor.name = Nom: editor.name = Nom:
editor.teams = Équipes editor.teams = Équipes
editor.elevation = Élévation editor.elevation = Élévation
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
editor.errorname = Map has no name defined. editor.errorname = La carte n'a pas de nom!
editor.update = Update editor.update = Mettre à jour
editor.randomize = Randomize editor.randomize = Randomiser
editor.apply = Apply editor.apply = Appliquer
editor.generate = Générer editor.generate = Générer
editor.resize = Redimensionner editor.resize = Redimensionner
editor.loadmap = Charger une carte editor.loadmap = Charger une carte
@@ -246,26 +249,26 @@ editor.mapname = Nom de la carte:
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante. editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire? editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
editor.selectmap = Sélectionnez une carte à charger: editor.selectmap = Sélectionnez une carte à charger:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
filter.distort = Distort filter.distort = Déformation
filter.noise = Noise filter.noise = Bruit
filter.ore = Ore filter.ore = Minerai
filter.rivernoise = River Noise filter.rivernoise = Bruit des rivières
filter.scatter = Scatter filter.scatter = Dispersement
filter.terrain = Terrain filter.terrain = Terrain
filter.option.scale = Scale filter.option.scale = Échelle
filter.option.chance = Chance filter.option.chance = Chance
filter.option.mag = Magnitude filter.option.mag = Magnitude
filter.option.threshold = Threshold filter.option.threshold = Seuil
filter.option.circle-scale = Circle Scale filter.option.circle-scale = Échelle du cercle
filter.option.octaves = Octaves filter.option.octaves = Octaves
filter.option.falloff = Falloff filter.option.falloff = Diminution
filter.option.block = Block filter.option.block = Bloc
filter.option.floor = Floor filter.option.floor = Sol
filter.option.wall = Wall filter.option.wall = Mur
filter.option.ore = Ore filter.option.ore = Minerai
filter.option.floor2 = Secondary Floor filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Seuil secondaire
width = Largeur: width = Largeur:
height = Hauteur: height = Hauteur:
menu = Menu menu = Menu
@@ -281,27 +284,27 @@ tutorial = Tutoriel
editor = Éditeur editor = Éditeur
mapeditor = Éditeur de carte mapeditor = Éditeur de carte
donate = Faire un\ndon donate = Faire un\ndon
abandon = Abandon abandon = Abandonner
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = Cette zone et toutes ses ressources seront perdues.
locked = Locked locked = Verrouillé
complete = [LIGHT_GRAY]Complete: complete = [LIGHT_GRAY]Compléter:
zone.requirement = Wave {0} in zone {1} zone.requirement = Vague {0} dans la zone {1}
resume = Resume Zone:\n[LIGHT_GRAY]{0} resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0} bestwave = [LIGHT_GRAY]Meilleur: {0}
launch = Launch launch = Lancement
launch.title = Launch Successful launch.title = Lancement réussi
launch.next = [LIGHT_GRAY]next opportunity at wave {0} launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies. launch.unable = [scarlet]Impossible d'effectuer le lancement.[] Ennemis.
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
uncover = Uncover uncover = Découvrir
configure = Configure Loadout configure = Configurer le transfert des ressources.
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
zone.resources = Resources Detected: zone.resources = Ressources tectées:
add = Add... add = Ajouter...
boss.health = Boss Health boss.health = Vie du BOSS
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0} connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
error.unreachable = Serveur inaccessible. error.unreachable = Serveur inaccessible.
error.invalidaddress = Adresse invalide. error.invalidaddress = Adresse invalide.
@@ -311,13 +314,16 @@ error.alreadyconnected = Déjà connecté.
error.mapnotfound = Fichier de carte introuvable ! error.mapnotfound = Fichier de carte introuvable !
error.io = Network I/O error. error.io = Network I/O error.
error.any = Erreur réseau inconnue. error.any = Erreur réseau inconnue.
zone.groundZero.name = Ground Zero zone.groundZero.name = Première Bataille
zone.craters.name = The Craters zone.desertWastes.name = Desert Wastes
zone.frozenForest.name = Frozen Forest zone.craters.name = Les Cratères
zone.ruinousShores.name = Ruinous Shores zone.frozenForest.name = Forêt Glaciale
zone.stainedMountains.name = Stained Mountains zone.ruinousShores.name = Rives en Ruine
zone.desolateRift.name = Desolate Rift zone.stainedMountains.name = Montagnes Tâchetées
zone.nuclearComplex.name = Nuclear Production Complex zone.desolateRift.name = Fissure abandonnée
zone.nuclearComplex.name = Complexe nucléaire
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Langage settings.language = Langage
settings.reset = Valeur par défaut. settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer settings.rebind = Réatttribuer
@@ -336,16 +342,16 @@ no = Non
info.title = Info info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
blocks.input = Input blocks.input = Ressource(s) requise(s)
blocks.output = Output blocks.output = Ressource(s) produite(s)
blocks.booster = Booster blocks.booster = Booster
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]Inconnu
blocks.powercapacity = Capacité d'énergie blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Targets Ground blocks.targetsground = Cible les unités terrestres
blocks.itemsmoved = Move Speed blocks.itemsmoved = Vitesse de déplacement
blocks.launchtime = Time Between Launches blocks.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée blocks.shootrange = Portée
blocks.size = Taille blocks.size = Taille
blocks.liquidcapacity = Capacité en liquide blocks.liquidcapacity = Capacité en liquide
@@ -354,41 +360,41 @@ blocks.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts blocks.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage blocks.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie de base blocks.basepowergeneration = Production d'énergie de base
blocks.productiontime = Production Time blocks.productiontime = Temps de production
blocks.repairtime = Block Full Repair Time blocks.repairtime = Temps pour la réparation totale du bloc
blocks.speedincrease = Speed Increase blocks.speedincrease = Augmentation de la vitesse
blocks.range = Range blocks.range = Portée
blocks.drilltier = Forable blocks.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base blocks.drillspeed = Vitesse de forage de base
blocks.boosteffect = Boost Effect blocks.boosteffect = Effet boostant
blocks.maxunits = Max Active Units blocks.maxunits = Maximum d'unitée active
blocks.health = Santé blocks.health = Santé
blocks.inaccuracy = Précision blocks.inaccuracy = Précision
blocks.shots = Tirs blocks.shots = Tirs
blocks.reload = Tirs/Seconde blocks.reload = Tirs/Seconde
blocks.ammo = Ammo blocks.ammo = Munition
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficacité: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Énergie: {0}
bar.poweramount = Power: {0} bar.poweramount = Énergie: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Énergie en sortie: {0}
bar.items = Items: {0} bar.items = Objets: {0}
bar.liquid = Liquid bar.liquid = Liquide
bar.heat = Heat bar.heat = Chaleur
bar.power = Power bar.power = Énergie
bar.progress = Build Progress bar.progress = Progression de la construction
bar.spawned = Units: {0}/{1} bar.spawned = Unités: {0}/{1}
bullet.damage = [stat]{0}[lightgray] dmg bullet.damage = [stat]{0}[lightgray] dégats
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]homing bullet.homing = [stat]autoguidage
bullet.shock = [stat]shock bullet.shock = [stat]choc
bullet.frag = [stat]frag bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray]recul
bullet.freezing = [stat]freezing bullet.freezing = [stat]gel
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x reload bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
unit.blocks = Blocs unit.blocks = Blocs
unit.powersecond = Énergie/seconde unit.powersecond = Énergie/seconde
unit.liquidsecond = Liquides/seconde unit.liquidsecond = Liquides/seconde
@@ -398,7 +404,7 @@ unit.powerunits = Unité d'énergie
unit.degrees = degrés unit.degrees = degrés
unit.seconds = secondes unit.seconds = secondes
unit.persecond = /sec unit.persecond = /sec
unit.timesspeed = x speed unit.timesspeed = x vitesse
unit.percent = % unit.percent = %
unit.items = Objets unit.items = Objets
category.general = Général category.general = Général
@@ -408,17 +414,17 @@ category.items = Objets
category.crafting = Fabrication category.crafting = Fabrication
category.shooting = Défense category.shooting = Défense
category.optional = Améliorations facultatives category.optional = Améliorations facultatives
setting.landscape.name = Lock Landscape setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Shadows setting.shadows.name = Ombres
setting.animatedwater.name = Animated Water setting.animatedwater.name = Eau animée
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
setting.indicators.name = Indicateurs d'alliés setting.indicators.name = Indicateurs d'alliés
setting.autotarget.name = Visée automatique setting.autotarget.name = Visée automatique
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = Vide setting.fpscap.none = Vide
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
setting.difficulty.training = Entraînement setting.difficulty.training = Entraînement
setting.difficulty.easy = Facile setting.difficulty.easy = Facile
setting.difficulty.normal = Normal setting.difficulty.normal = Normal
@@ -431,17 +437,19 @@ setting.sensitivity.name = Contôle de la sensibilité
setting.saveinterval.name = Intervalle des sauvegardes auto setting.saveinterval.name = Intervalle des sauvegardes auto
setting.seconds = {0} Secondes setting.seconds = {0} Secondes
setting.fullscreen.name = Plein écran setting.fullscreen.name = Plein écran
setting.borderless.name = Borderless Window setting.borderless.name = Fenêtre sans contour
setting.fps.name = Afficher FPS setting.fps.name = Afficher FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Afficher les rayons des lasers setting.lasers.name = Afficher les rayons des lasers
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap setting.minimap.name = Montrer la minimap
setting.musicvol.name = Volume de la musique setting.musicvol.name = Volume de la musique
setting.mutemusic.name = Couper la musique setting.mutemusic.name = Couper la musique
setting.sfxvol.name = Volume des SFX setting.sfxvol.name = Volume des SFX
setting.mutesound.name = Couper les SFX setting.mutesound.name = Couper les SFX
setting.crashreport.name = Envoyer des rapports d'incident anonymement. setting.crashreport.name = Envoyer des rapports d'incident anonymement.
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Paramétrer les touches keybind.title = Paramétrer les touches
category.general.name = Général category.general.name = Général
category.view.name = Voir category.view.name = Voir
@@ -457,15 +465,16 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Mouvement X keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y keybind.move_y.name = Mouvement Y
keybind.select.name = Sélectionner/Tirer keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Placement en diagonal
keybind.pick.name = Pick Block keybind.pick.name = Choisir un bloc
keybind.break_block.name = Break Block keybind.break_block.name = Supprimer un bloc
keybind.deselect.name = Déselectionner keybind.deselect.name = Déselectionner
keybind.shoot.name = Tirer keybind.shoot.name = Tirer
keybind.zoom_hold.name = Tenir le zoom keybind.zoom_hold.name = Tenir le zoom
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.minimap.name = Minimap
keybind.dash.name = Sprint keybind.dash.name = Sprint
keybind.chat.name = Tchat keybind.chat.name = Tchat
keybind.player_list.name = Liste des joueurs keybind.player_list.name = Liste des joueurs
@@ -479,34 +488,43 @@ keybind.drop_unit.name = Larguer une unité
keybind.zoom_minimap.name = Zoomer la minimap keybind.zoom_minimap.name = Zoomer la minimap
mode.help.title = Description des modes de jeu mode.help.title = Description des modes de jeu
mode.survival.name = Survival mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
mode.sandbox.name = Bac à sable mode.sandbox.name = Bac à sable
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues. mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
mode.freebuild.name = Construction libre
mode.freebuild.description = Ressources limitées et pas de compte à rebours pour les vagues.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Lutter contre d'autres joueurs pour gagner ! mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
mode.attack.name = Attaque mode.attack.name = Attaque
mode.attack.description = No waves, with the goal to destroy the enemy base. mode.attack.description = Pas de vagues, le but est de détruire la base ennemie.
mode.custom = Custom Rules mode.custom = Règles personnalisées
rules.infiniteresources = Infinite Resources rules.infiniteresources = Ressources infinies
rules.wavetimer = Wave Timer rules.wavetimer = Temps de vague
rules.waves = Waves rules.waves = Vague
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Ressources infinies pour l'IA
rules.pvp = PvP rules.unitdrops = Uniter Drops
rules.unitdrops = Unit Drops rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unithealthmultiplier = Multiplicateur de la santé des unités
rules.unithealthmultiplier = Unit Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Multiplicateur des dégâts du joueur
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.unitdamagemultiplier = Unit Damage Multiplier
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[LIGHT_GRAY] (tuiles)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.respawntime = Temps de réapparition:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.wavespacing = Espacement des vagues:[LIGHT_GRAY] (sec)
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildcostmultiplier = Multiplicateur de coût de construction
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Objets content.item.name = Objets
content.liquid.name = Liquides content.liquid.name = Liquides
content.unit.name = Unités content.unit.name = Unités
content.block.name = Blocks content.block.name = Blocs
content.mech.name = Mécha content.mech.name = Mécha
item.copper.name = Cuivre item.copper.name = Cuivre
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs. item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
@@ -527,20 +545,20 @@ item.phase-fabric.name = Phase Fabric
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable. item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
item.surge-alloy.name = Alliage superchargé item.surge-alloy.name = Alliage superchargé
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques. item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
item.spore-pod.name = Spore Pod item.spore-pod.name = Bulbe sporifère
item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
item.sand.name = Sable item.sand.name = Sable
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux. item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
item.blast-compound.name = Mélange explosif item.blast-compound.name = Mélange explosif
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé. item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
item.pyratite.name = Pyratite item.pyratite.name = Pyratite
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires. item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
item.metaglass.name = Metaglass item.metaglass.name = Métaverre
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
item.scrap.name = Scrap item.scrap.name = Ferraille
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
liquid.water.name = Eau liquid.water.name = Eau
liquid.slag.name = Slag liquid.slag.name = Scorie
liquid.oil.name = Pétrole liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique liquid.cryofluid.name = Liquide Cryogénique
mech.alpha-mech.name = Alpha mech.alpha-mech.name = Alpha
@@ -555,7 +573,7 @@ mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser restructurant mech.tau-mech.weapon = Laser restructurant
mech.tau-mech.ability = Explosion réparante mech.tau-mech.ability = Explosion réparante
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation. mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
mech.omega-mech.name = Omega mech.omega-mech.name = Oméga
mech.omega-mech.weapon = Essaim de missiles auto-guidés mech.omega-mech.weapon = Essaim de missiles auto-guidés
mech.omega-mech.ability = Armure mech.omega-mech.ability = Armure
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts. mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
@@ -578,36 +596,40 @@ item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
unit.health = [LIGHT_GRAY]Santé: {0} unit.health = [LIGHT_GRAY]Santé: {0}
unit.speed = [LIGHT_GRAY]Vitesse: {0} unit.speed = [LIGHT_GRAY]Vitesse: {0}
mech.weapon = [LIGHT_GRAY]Arme: {0} mech.weapon = [LIGHT_GRAY]Arme: {0}
mech.health = [LIGHT_GRAY]Health: {0} mech.health = [LIGHT_GRAY]Santé: {0}
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0} mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0} mech.minespeed = [LIGHT_GRAY]Vitesse de forage: {0}
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0} mech.minepower = [LIGHT_GRAY]Puissance du forage: {0}
mech.ability = [LIGHT_GRAY]Compétence: {0} mech.ability = [LIGHT_GRAY]Compétence: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0} liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0} liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0} liquid.temperature = [LIGHT_GRAY]Température: {0}
block.grass.name = Grass block.grass.name = Herbe
block.salt.name = Salt block.salt.name = Sel
block.sandrocks.name = Sand Rocks block.saltrocks.name = Salt Rocks
block.spore-pine.name = Spore Pine block.pebbles.name = Pebbles
block.sporerocks.name = Spore Rocks block.tendrils.name = Tendrils
block.rock.name = Rock block.sandrocks.name = Roche de sableuse
block.snowrock.name = Snow Rock block.spore-pine.name = Pin sporifère
block.shale.name = Shale block.sporerocks.name = Roche sporifère
block.shale-boulder.name = Shale Boulder block.rock.name = Roche
block.moss.name = Moss block.snowrock.name = Roche enneigée
block.spore-moss.name = Spore Moss block.shale.name = Schiste
block.shalerocks.name = Shale Rocks block.shale-boulder.name = Rocher de schiste
block.scrap-wall.name = Scrap Wall block.moss.name = Mousse
block.scrap-wall-large.name = Large Scrap Wall block.shrubs.name = Shrubs
block.scrap-wall-huge.name = Huge Scrap Wall block.spore-moss.name = Mousse sporifère
block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.shalerocks.name = Roche de schiste
block.thruster.name = Thruster block.scrap-wall.name = Mur de ferraille
block.kiln.name = Kiln block.scrap-wall-large.name = Grand mur de ferraille
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. block.scrap-wall-huge.name = Enorme mur de ferraille
block.graphite-press.name = Graphite Press block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
block.multi-press.name = Multi-Press block.thruster.name = Propulseur
block.kiln.name = Four a métaverre
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
block.graphite-press.name = Presse à graphite
block.multi-press.name = Multi-Presse
block.constructing = {0}\n[LIGHT_GRAY](En construction) block.constructing = {0}\n[LIGHT_GRAY](En construction)
block.spawn.name = Générateur d'ennemi block.spawn.name = Générateur d'ennemi
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
@@ -615,45 +637,53 @@ block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Eau profonde block.deepwater.name = Eau profonde
block.water.name = Eau block.water.name = Eau
block.tainted-water.name = Tainted Water block.tainted-water.name = Eau contaminée
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Eau contaminée par le sable noir
block.tar.name = Pétrole block.tar.name = Pétrole
block.stone.name = Roche block.stone.name = Pierre
block.sand.name = Sable block.sand.name = Sable
block.darksand.name = Dark Sand block.darksand.name = Sable noire
block.ice.name = Glace block.ice.name = Glace
block.snow.name = Neige block.snow.name = Neige
block.craters.name = Craters block.craters.name = Cratères
block.sand-water.name = Sand water block.sand-water.name = Eau (sable)
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Eau (sable noir)
block.char.name = Char block.char.name = Carboniser
block.holostone.name = Holo stone block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow block.ice-snow.name = Neige glacée
block.rocks.name = Rocks block.rocks.name = Roche
block.icerocks.name = Ice rocks block.icerocks.name = Roches de glace
block.snowrocks.name = Snow Rocks block.snowrocks.name = Roches de neige
block.dunerocks.name = Dune Rocks block.dunerocks.name = Roches de sable
block.pine.name = Pine block.pine.name = Pin
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = Arbre blanc mort
block.white-tree.name = White Tree block.white-tree.name = Arbre blanc
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Grappe de spores
block.metal-floor.name = Metal Floor block.metal-floor.name = Sol métallique
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Sol métallique 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Sol métallique 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Sol métallique 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Sol métallique endommagé
block.ignarock.name = Igna Rock block.creeptree.name = Creeptree
block.hotrock.name = Hot Rock block.dark-panel-1.name = Dark Panel 1
block.magmarock.name = Magma Rock block.dark-panel-2.name = Dark Panel 2
block.cliffs.name = Cliffs block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Roche d'igna
block.hotrock.name = Roche chaude
block.magmarock.name = Roche de magma
block.cliffs.name = Falaises
block.copper-wall.name = Mur de cuivre block.copper-wall.name = Mur de cuivre
block.copper-wall-large.name = Grand mur de cuivre block.copper-wall-large.name = Grand mur de cuivre
block.titanium-wall.name = Titanium Wall block.titanium-wall.name = Mur de titane
block.titanium-wall-large.name = Large Titanium Wall block.titanium-wall-large.name = Grand mur de titane
block.phase-wall.name = Mur phasé block.phase-wall.name = Mur phasé
block.phase-wall-large.name = Grand mur phasé block.phase-wall-large.name = Grand mur phasé
block.thorium-wall.name = Mur en Thorium block.thorium-wall.name = Mur en thorium
block.thorium-wall-large.name = Mur en Thorium large block.thorium-wall-large.name = Grand mur en thorium
block.door.name = Porte block.door.name = Porte
block.door-large.name = Grande porte block.door-large.name = Grande porte
block.duo.name = Duo block.duo.name = Duo
@@ -669,30 +699,31 @@ block.distributor.name = [accent]Distributeur[]
block.sorter.name = Trieur block.sorter.name = Trieur
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite. block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
block.overflow-gate.name = Barrière de Débordement block.overflow-gate.name = Barrière de Débordement
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué. block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
block.silicon-smelter.name = Fonderie de Silicone block.silicon-smelter.name = Fonderie de silicone
block.phase-weaver.name = Tisseur à phase block.phase-weaver.name = Tisseur à phase
block.pulverizer.name = Pulvérisateur block.pulverizer.name = Pulvérisateur
block.cryofluidmixer.name = Refroidisseur block.cryofluidmixer.name = Refroidisseur
block.melter.name = Four à Fusion block.melter.name = Four à Fusion
block.incinerator.name = Incinérateur block.incinerator.name = Incinérateur
block.spore-press.name = Spore Press block.spore-press.name = Spore presse
block.separator.name = Séparateur block.separator.name = Séparateur
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Transmetteur énergétique block.power-node.name = Transmetteur énergétique
block.power-node-large.name = Grand transmetteur énergétique block.power-node-large.name = Grand transmetteur énergétique
block.surge-tower.name = Surge Tower block.surge-tower.name = Tour de surtension
block.battery.name = Batterie block.battery.name = Batterie
block.battery-large.name = Batterie large block.battery-large.name = Batterie large
block.combustion-generator.name = Générateur à combustion block.combustion-generator.name = Générateur à combustion
block.turbine-generator.name = Générateur à Turbine block.turbine-generator.name = Générateur à turbine
block.differential-generator.name = Differential Generator block.differential-generator.name = Générateur différentiel
block.impact-reactor.name = Impact Reactor block.impact-reactor.name = Impact Reactor
block.mechanical-drill.name = Foreuse mécanique block.mechanical-drill.name = Foreuse mécanique
block.pneumatic-drill.name = Foreuse à vérin block.pneumatic-drill.name = Foreuse à vérin
block.laser-drill.name = Foreuse Laser block.laser-drill.name = Foreuse Laser
block.water-extractor.name = Extracteur d'eau block.water-extractor.name = Extracteur d'eau
block.cultivator.name = Cultivateur block.cultivator.name = Cultivateur
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad block.trident-ship-pad.name = Trident Ship Pad
@@ -725,7 +756,7 @@ block.phantom-factory.name = Usine de "Drones fantômes"
block.wraith-factory.name = Usine de "Combattants spectraux" block.wraith-factory.name = Usine de "Combattants spectraux"
block.ghoul-factory.name = Usine de "Bombardiers goules" block.ghoul-factory.name = Usine de "Bombardiers goules"
block.dagger-factory.name = Usine de "Poignards" block.dagger-factory.name = Usine de "Poignards"
block.crawler-factory.name = Crawler Mech Factory block.crawler-factory.name = Usine de "Chenille"
block.titan-factory.name = Usine de "Titans" block.titan-factory.name = Usine de "Titans"
block.fortress-factory.name = Usine de "Forteresse" block.fortress-factory.name = Usine de "Forteresse"
block.revenant-factory.name = Usine de "Revenants" block.revenant-factory.name = Usine de "Revenants"
@@ -743,7 +774,7 @@ block.blast-drill.name = Foreuse à explosion
block.thermal-pump.name = Pompe thermique block.thermal-pump.name = Pompe thermique
block.thermal-generator.name = Générateur thermique block.thermal-generator.name = Générateur thermique
block.alloy-smelter.name = Fonderie d'alliage superchargé block.alloy-smelter.name = Fonderie d'alliage superchargé
block.mender.name = Mender block.mender.name = Gardien
block.mend-projector.name = Projecteur soignant block.mend-projector.name = Projecteur soignant
block.surge-wall.name = Mur superchargé block.surge-wall.name = Mur superchargé
block.surge-wall-large.name = Grand mur superchargé block.surge-wall-large.name = Grand mur superchargé
@@ -757,9 +788,9 @@ block.rtg-generator.name = G.T.R.
block.spectre.name = Spectre block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.container.name = Conteneur block.container.name = Conteneur
block.launch-pad.name = Launch Pad block.launch-pad.name = Rampe de lancement
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Grande rampe de lancement
team.blue.name = Bleu team.blue.name = Bleu
team.red.name = Rouge team.red.name = Rouge
team.orange.name = Orange team.orange.name = Orange
@@ -772,7 +803,7 @@ unit.phantom.name = Drone Fantôme
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel. unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
unit.dagger.name = Poignard unit.dagger.name = Poignard
unit.dagger.description = Une unité terrestre de base. Utile en essaims. unit.dagger.description = Une unité terrestre de base. Utile en essaims.
unit.crawler.name = Crawler unit.crawler.name = Chenille
unit.titan.name = Titan unit.titan.name = Titan
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres. unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
unit.ghoul.name = Bombardier goule unit.ghoul.name = Bombardier goule
@@ -823,7 +854,7 @@ block.overdrive-projector.description = Augmente la vitesse des bâtiments à pr
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles. block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi. block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
block.duo.description = Une petite tourelle pas chère. block.duo.description = Une petite tourelle pas chère.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi. block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
block.hail.description = Une petite tourelle d'artillerie. block.hail.description = Une petite tourelle d'artillerie.
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux délectricité chargés. block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux délectricité chargés.
@@ -850,7 +881,7 @@ block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement. block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave. block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
block.incinerator.description = Se débarrasse de tout article ou liquide en excès. block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
block.spore-press.description = Compresses spore pods into oil. block.spore-press.description = Comprime les gousses de spores en huile.
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre. block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de lalimentation ou fournira lalimentation à tous les blocs adjacents. block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de lalimentation ou fournira lalimentation à tous les blocs adjacents.
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum. block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.

View File

@@ -11,6 +11,7 @@ link.google-play.description = Google Play store
link.wiki.description = wiki resmi Mindustry link.wiki.description = wiki resmi Mindustry
linkfail = Gagal membuka link!\nURL telah disalin ke papan salin. linkfail = Gagal membuka link!\nURL telah disalin ke papan salin.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Intinya hancur. gameover = Intinya hancur.
gameover.pvp = Tim [accent] {0}[] menang! gameover.pvp = Tim [accent] {0}[] menang!
highscore = [YELLOW]Rekor baru! highscore = [YELLOW]Rekor baru!
@@ -154,6 +155,7 @@ confirm = Konfirmasi
delete = Hapus delete = Hapus
ok = OK ok = OK
open = Buka open = Buka
customize = Customize
cancel = Batal cancel = Batal
openlink = Buka tautan openlink = Buka tautan
copylink = Copy Link copylink = Copy Link
@@ -170,6 +172,7 @@ loading = [accent]Memuat...
saving = [accent]Saving... saving = [accent]Saving...
wave = [accent]Gelombang {0} wave = [accent]Gelombang {0}
wave.waiting = Gelombang dimulai {0} wave.waiting = Gelombang dimulai {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Menunggu... waiting = Menunggu...
waiting.players = Waiting for players... waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unkown network error. error.any = Unkown network error.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Bahasa settings.language = Bahasa
settings.reset = Atur ulang ke Default settings.reset = Atur ulang ke Default
settings.rebind = Rebind settings.rebind = Rebind
@@ -442,6 +448,8 @@ setting.mutemusic.name = Bisukan Musik
setting.sfxvol.name = Volume Suara setting.sfxvol.name = Volume Suara
setting.mutesound.name = Bisukan Suara setting.mutesound.name = Bisukan Suara
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Rebind Keys keybind.title = Rebind Keys
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = perbesar_tahan
keybind.zoom.name = perbesar keybind.zoom.name = perbesar
keybind.menu.name = menu keybind.menu.name = menu
keybind.pause.name = jeda keybind.pause.name = jeda
keybind.minimap.name = Minimap
keybind.dash.name = berlari keybind.dash.name = berlari
keybind.chat.name = chat keybind.chat.name = chat
keybind.player_list.name = player_list keybind.player_list.name = player_list
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = sandbox mode.sandbox.name = sandbox
mode.sandbox.description = infinite resources and no timer for waves. mode.sandbox.description = infinite resources and no timer for waves.
mode.freebuild.name = freebuild
mode.freebuild.description = limited resources and no timer for waves.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = fight against other players locally. mode.pvp.description = fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Items content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0} liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Melter
block.incinerator.name = Incinerator block.incinerator.name = Incinerator
block.spore-press.name = Spore Press block.spore-press.name = Spore Press
block.separator.name = Separator block.separator.name = Separator
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node block.power-node.name = Power Node
block.power-node-large.name = Large Power Node block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator block.cultivator.name = Cultivator
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad block.trident-ship-pad.name = Trident Ship Pad

View File

@@ -11,6 +11,7 @@ link.google-play.description = Elenco di Google Play Store
link.wiki.description = wiki ufficiale di Mindustry link.wiki.description = wiki ufficiale di Mindustry
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca. linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Il nucleo è stato distrutto. gameover = Il nucleo è stato distrutto.
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [YELLOW]Nuovo record! highscore = [YELLOW]Nuovo record!
@@ -154,6 +155,7 @@ confirm = Conferma
delete = Elimina delete = Elimina
ok = OK ok = OK
open = Apri open = Apri
customize = Customize
cancel = Annulla cancel = Annulla
openlink = Apri Link openlink = Apri Link
copylink = Copia link copylink = Copia link
@@ -170,6 +172,7 @@ loading = [accent]Caricamento in corso ...
saving = [accent]Salvando . . . saving = [accent]Salvando . . .
wave = [accent]Ondata {0} wave = [accent]Ondata {0}
wave.waiting = Ondata in {0} wave.waiting = Ondata in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = In attesa... waiting = In attesa...
waiting.players = Waiting for players... waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
@@ -312,15 +315,18 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unkown network error. error.any = Unkown network error.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Lingua settings.language = Lingua
settings.reset = Resetta Alle Impostazioni Predefinite settings.reset = Resetta Alle Impostazioni Predefinite
settings.rebind = Reinposta settings.rebind = Reimposta
settings.controls = Controlli settings.controls = Controlli
settings.game = Gioco settings.game = Gioco
settings.sound = Suono settings.sound = Suono
@@ -442,6 +448,8 @@ setting.mutemusic.name = Silenzia musica
setting.sfxvol.name = Volume SFX setting.sfxvol.name = Volume SFX
setting.mutesound.name = Togli suoni setting.mutesound.name = Togli suoni
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Configurazione Tasti keybind.title = Configurazione Tasti
category.general.name = Generale category.general.name = Generale
category.view.name = Visualizzazione category.view.name = Visualizzazione
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = zoom_hold
keybind.zoom.name = zoom keybind.zoom.name = zoom
keybind.menu.name = menu keybind.menu.name = menu
keybind.pause.name = pausa keybind.pause.name = pausa
keybind.minimap.name = Minimap
keybind.dash.name = Scatto keybind.dash.name = Scatto
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = lista_giocatori keybind.player_list.name = lista_giocatori
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = risorse infinite e nessun timer per le ondate. mode.sandbox.description = risorse infinite e nessun timer per le ondate.
mode.freebuild.name = freebuild
mode.freebuild.description = risorse limitate e nessun timer per le ondate.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = fight against other players locally. mode.pvp.description = fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Oggetti content.item.name = Oggetti
content.liquid.name = Liquidi content.liquid.name = Liquidi
content.unit.name = Units content.unit.name = Units
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Fonditore
block.incinerator.name = Inceneritore block.incinerator.name = Inceneritore
block.spore-press.name = Spore Press block.spore-press.name = Spore Press
block.separator.name = Separatore block.separator.name = Separatore
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Snodo energetico block.power-node.name = Snodo energetico
block.power-node-large.name = Snodo energetico grande block.power-node-large.name = Snodo energetico grande
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Trapano pneumatico
block.laser-drill.name = Estrattore laser block.laser-drill.name = Estrattore laser
block.water-extractor.name = Estrattore d'acqua block.water-extractor.name = Estrattore d'acqua
block.cultivator.name = Coltivatore block.cultivator.name = Coltivatore
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad block.trident-ship-pad.name = Trident Ship Pad

View File

@@ -11,6 +11,7 @@ link.google-play.description = Google Playのストア
link.wiki.description = 公式 Mindustry Wiki link.wiki.description = 公式 Mindustry Wiki
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。 linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
screenshot = スクリーンショットを {0} に保存しました。 screenshot = スクリーンショットを {0} に保存しました。
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = ゲームオーバー gameover = ゲームオーバー
gameover.pvp = [accent] {0}[] チームの勝利! gameover.pvp = [accent] {0}[] チームの勝利!
highscore = [accent]ハイスコアを記録! highscore = [accent]ハイスコアを記録!
@@ -154,6 +155,7 @@ confirm = 確認
delete = 削除 delete = 削除
ok = OK ok = OK
open = 開く open = 開く
customize = Customize
cancel = キャンセル cancel = キャンセル
openlink = リンクを開く openlink = リンクを開く
copylink = リンクをコピー copylink = リンクをコピー
@@ -170,6 +172,7 @@ loading = [accent]読み込み中...
saving = [accent]保存中... saving = [accent]保存中...
wave = [accent]ウェーブ {0} wave = [accent]ウェーブ {0}
wave.waiting = [LIGHT_GRAY]次のウェーブまで {0} 秒 wave.waiting = [LIGHT_GRAY]次のウェーブまで {0} 秒
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]待機中... waiting = [LIGHT_GRAY]待機中...
waiting.players = プレイヤーを待っています... waiting.players = プレイヤーを待っています...
wave.enemies = [LIGHT_GRAY]残り {0} 体 wave.enemies = [LIGHT_GRAY]残り {0} 体
@@ -312,12 +315,15 @@ error.mapnotfound = マップファイルが見つかりません!
error.io = ネットワークエラーです。 error.io = ネットワークエラーです。
error.any = 不明なネットワークエラーです。 error.any = 不明なネットワークエラーです。
zone.groundZero.name = グラウンド · ゼロ zone.groundZero.name = グラウンド · ゼロ
zone.desertWastes.name = Desert Wastes
zone.craters.name = ザ · クレーター zone.craters.name = ザ · クレーター
zone.frozenForest.name = フローズン · フォレスト zone.frozenForest.name = フローズン · フォレスト
zone.ruinousShores.name = ルーイナス · ショアーズ zone.ruinousShores.name = ルーイナス · ショアーズ
zone.stainedMountains.name = ステインド · マウンテン zone.stainedMountains.name = ステインド · マウンテン
zone.desolateRift.name = ディサレット · リフト zone.desolateRift.name = ディサレット · リフト
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = 言語 settings.language = 言語
settings.reset = デフォルトにリセット settings.reset = デフォルトにリセット
settings.rebind = 再設定 settings.rebind = 再設定
@@ -442,6 +448,8 @@ setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量 setting.sfxvol.name = 効果音 音量
setting.mutesound.name = 効果音をミュート setting.mutesound.name = 効果音をミュート
setting.crashreport.name = 匿名でクラッシュレポートを送信する setting.crashreport.name = 匿名でクラッシュレポートを送信する
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = キーバインド keybind.title = キーバインド
category.general.name = 一般 category.general.name = 一般
category.view.name = 表示 category.view.name = 表示
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = ズーム長押し
keybind.zoom.name = ズーム keybind.zoom.name = ズーム
keybind.menu.name = メニュー keybind.menu.name = メニュー
keybind.pause.name = ポーズ keybind.pause.name = ポーズ
keybind.minimap.name = Minimap
keybind.dash.name = ダッシュ keybind.dash.name = ダッシュ
keybind.chat.name = チャット keybind.chat.name = チャット
keybind.player_list.name = プレイヤーリスト keybind.player_list.name = プレイヤーリスト
@@ -482,27 +491,36 @@ mode.survival.name = サバイバル
mode.survival.description = 通常のモードです。 限られた資源で自動的にウェーブが進行します。 mode.survival.description = 通常のモードです。 限られた資源で自動的にウェーブが進行します。
mode.sandbox.name = サンドボックス mode.sandbox.name = サンドボックス
mode.sandbox.description = 無限の資源でウェーブを自由に進行できます。 mode.sandbox.description = 無限の資源でウェーブを自由に進行できます。
mode.freebuild.name = フリービルド
mode.freebuild.description = 限られた資源の中でウェーブを自由に進行できます。
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = ローカル内で他のプレイヤーと戦います。 mode.pvp.description = ローカル内で他のプレイヤーと戦います。
mode.attack.name = アタック mode.attack.name = アタック
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。 mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。
mode.custom = カスタムルール mode.custom = Custom Rules
rules.infiniteresources = 資源の無限化 rules.infiniteresources = Infinite Resources
rules.wavetimer = ウェーブの自動進行 rules.wavetimer = Wave Timer
rules.waves = ウェーブ rules.waves = Waves
rules.enemyCheat = 敵の資源の無限化 rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP rules.unitdrops = Unit Drops
rules.unitdrops = ユニットの切り離し rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unitbuildspeedmultiplier = ユニットの生成速度の倍率 rules.unithealthmultiplier = Unit Health Multiplier
rules.unithealthmultiplier = ユニットの体力の倍率 rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = プレイヤーダメージの倍率 rules.playerdamagemultiplier = Player Damage Multiplier
rules.enemycorebuildradius = 敵コア周辺の建設禁止範囲:[LIGHT_GRAY] (タイル) rules.unitdamagemultiplier = Unit Damage Multiplier
rules.respawntime = リスポーン時間:[LIGHT_GRAY] () rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.wavespacing = ウェーブ間の時間:[LIGHT_GRAY] () rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = 建設コストの倍率 rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildspeedmultiplier = 建設速度の倍率 rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = アイテム content.item.name = アイテム
content.liquid.name = 液体 content.liquid.name = 液体
content.unit.name = ユニット content.unit.name = ユニット
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘度: {0}
liquid.temperature = [LIGHT_GRAY]温度: {0} liquid.temperature = [LIGHT_GRAY]温度: {0}
block.grass.name = block.grass.name =
block.salt.name = 岩塩氷河 block.salt.name = 岩塩氷河
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = 砂岩 block.sandrocks.name = 砂岩
block.spore-pine.name = 胞子の松の木 block.spore-pine.name = 胞子の松の木
block.sporerocks.name = 胞子の岩 block.sporerocks.name = 胞子の岩
@@ -597,6 +618,7 @@ block.snowrock.name = 雪の積もった岩
block.shale.name = 泥板岩 block.shale.name = 泥板岩
block.shale-boulder.name = 泥板岩の丸石 block.shale-boulder.name = 泥板岩の丸石
block.moss.name = コケ block.moss.name = コケ
block.shrubs.name = Shrubs
block.spore-moss.name = 胞子のコケ block.spore-moss.name = 胞子のコケ
block.shalerocks.name = 泥板岩の岩 block.shalerocks.name = 泥板岩の岩
block.scrap-wall.name = スクラップの壁 block.scrap-wall.name = スクラップの壁
@@ -642,6 +664,14 @@ block.metal-floor-2.name = 金属製の地面 2
block.metal-floor-3.name = 金属製の地面 3 block.metal-floor-3.name = 金属製の地面 3
block.metal-floor-5.name = 金属製の地面 5 block.metal-floor-5.name = 金属製の地面 5
block.metal-floor-damaged.name = 破壊された金属製の地面 block.metal-floor-damaged.name = 破壊された金属製の地面
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = イグナロック block.ignarock.name = イグナロック
block.hotrock.name = ホットロック block.hotrock.name = ホットロック
block.magmarock.name = マグマロック block.magmarock.name = マグマロック
@@ -678,6 +708,7 @@ block.melter.name = 融合機
block.incinerator.name = 焼却炉 block.incinerator.name = 焼却炉
block.spore-press.name = 胞子圧縮機 block.spore-press.name = 胞子圧縮機
block.separator.name = 分離機 block.separator.name = 分離機
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = 電源ノード block.power-node.name = 電源ノード
block.power-node-large.name = 大型電源ノード block.power-node-large.name = 大型電源ノード
block.surge-tower.name = サージタワー block.surge-tower.name = サージタワー
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = 空気圧ドリル
block.laser-drill.name = レーザードリル block.laser-drill.name = レーザードリル
block.water-extractor.name = ウォーターポンプ block.water-extractor.name = ウォーターポンプ
block.cultivator.name = 培養機 block.cultivator.name = 培養機
block.alpha-dart-mech-pad.name = アルファパッド block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = デルタパッド block.delta-mech-pad.name = デルタパッド
block.javelin-ship-pad.name = ジャベリンパッド block.javelin-ship-pad.name = ジャベリンパッド
block.trident-ship-pad.name = トライデントパッド block.trident-ship-pad.name = トライデントパッド

View File

@@ -2,7 +2,7 @@ credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = 제작자 credits = 제작자
contributors = 번역 및 기여자들 contributors = 번역 및 기여자들
discord = mindustry discord 에 참여 해 보세요! discord = mindustry discord 에 참여 해 보세요!
link.discord.description = 공식 mindustry discrod 채팅방 link.discord.description = 공식 mindustry discord 채팅방
link.github.description = 게임 소스코드 link.github.description = 게임 소스코드
link.dev-builds.description = 불안정한 개발 빌드들 link.dev-builds.description = 불안정한 개발 빌드들
link.trello.description = 다음 출시될 기능들을 게시판 공식 Trello 보드 link.trello.description = 다음 출시될 기능들을 게시판 공식 Trello 보드
@@ -11,6 +11,7 @@ link.google-play.description = Google Play 스토어 정보
link.wiki.description = 공식 Mindustry 위키 link.wiki.description = 공식 Mindustry 위키
linkfail = 링크를 여는데 실패했습니다!\nURL이 기기의 클립보드에 복사되었습니다. linkfail = 링크를 여는데 실패했습니다!\nURL이 기기의 클립보드에 복사되었습니다.
screenshot = 화면 캡쳐가 {0} 경로에 저장되었습니다. screenshot = 화면 캡쳐가 {0} 경로에 저장되었습니다.
screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가 충분하지 않습니다.
gameover = 게임 오버 gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다! gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]최고점수 달성! highscore = [accent]최고점수 달성!
@@ -154,6 +155,7 @@ confirm = 확인
delete = 삭제 delete = 삭제
ok = OK ok = OK
open = 열기 open = 열기
customize = 커스텀마이징
cancel = 취소 cancel = 취소
openlink = 링크 열기 openlink = 링크 열기
copylink = 링크 복사 copylink = 링크 복사
@@ -170,6 +172,7 @@ loading = [accent]불러오는중...
saving = [accent]저장중... saving = [accent]저장중...
wave = [accent]웨이브 {0} wave = [accent]웨이브 {0}
wave.waiting = [green]{0}초[]후 웨이브 시작 wave.waiting = [green]{0}초[]후 웨이브 시작
wave.waveInProgress = [LIGHT_GRAY]웨이브 진행중
waiting = [LIGHT_GRAY]대기중... waiting = [LIGHT_GRAY]대기중...
waiting.players = 다른 플레이어를 기다리는 중.. waiting.players = 다른 플레이어를 기다리는 중..
wave.enemies = [LIGHT_GRAY]{0} 마리 남았음 wave.enemies = [LIGHT_GRAY]{0} 마리 남았음
@@ -256,16 +259,16 @@ filter.terrain = 지형
filter.option.scale = 스케일 filter.option.scale = 스케일
filter.option.chance = 기회 filter.option.chance = 기회
filter.option.mag = 규모 filter.option.mag = 규모
filter.option.threshold = 문지방 filter.option.threshold = 한계점
filter.option.circle-scale = 둥근 크기 filter.option.circle-scale = 둥근 크기
filter.option.octaves = 옥타보스 filter.option.octaves = 옥타보스
filter.option.falloff = 절벽 filter.option.falloff = 절벽
filter.option.block = Block filter.option.block = 블록
filter.option.floor = 바닥 filter.option.floor = 바닥
filter.option.wall = filter.option.wall =
filter.option.ore = 자원 filter.option.ore = 자원
filter.option.floor2 = 2번째 바닥 filter.option.floor2 = 2번째 바닥
filter.option.threshold2 = 2번째 문지방 filter.option.threshold2 = 2번째 한계점
width = 넓이: width = 넓이:
height = 높이: height = 높이:
menu = 메뉴 menu = 메뉴
@@ -312,12 +315,15 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류. error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류. error.any = 알 수 없는 네트워크 오류.
zone.groundZero.name = 그라운드 제로 zone.groundZero.name = 그라운드 제로
zone.desertWastes.name = 사막 쓰레기
zone.craters.name = 분화구 zone.craters.name = 분화구
zone.frozenForest.name = 얼어붙은 숲 zone.frozenForest.name = 얼어붙은 숲
zone.ruinousShores.name = 파멸의 기슭 zone.ruinousShores.name = 파멸의 기슭
zone.stainedMountains.name = 얼룩진 산맥 zone.stainedMountains.name = 얼룩진 산맥
zone.desolateRift.name = 황량한 강 zone.desolateRift.name = 황량한 강
zone.nuclearComplex.name = 핵 생산 단지 zone.nuclearComplex.name = 핵 생산 단지
zone.overgrowth.name = 과성장 지역
zone.tarFields.name = 타르 지역
settings.language = 언어 settings.language = 언어
settings.reset = 설정 초기화 settings.reset = 설정 초기화
settings.rebind = 키 재설정 settings.rebind = 키 재설정
@@ -367,9 +373,10 @@ blocks.inaccuracy = 오차각
blocks.shots = 발포 횟수 blocks.shots = 발포 횟수
blocks.reload = 재장전 blocks.reload = 재장전
blocks.ammo = 탄약 blocks.ammo = 탄약
bar.outputspeed = 채광 속도: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = 효율성: {0}% bar.efficiency = 효율성: {0}%
bar.powerbalance = 전력: {0}/s bar.powerbalance = 전력: {0}/s
bar.poweramount = 전력: {0}
bar.poweroutput = 전력 출력: {0} bar.poweroutput = 전력 출력: {0}
bar.items = 아이템: {0} bar.items = 아이템: {0}
bar.liquid = 액체 bar.liquid = 액체
@@ -378,7 +385,7 @@ bar.power = 전력
bar.progress = 건설 진행 bar.progress = 건설 진행
bar.spawned = 유닛: {0}/{1} bar.spawned = 유닛: {0}/{1}
bullet.damage = [stat]{0}[lightgray] 데미지 bullet.damage = [stat]{0}[lightgray] 데미지
bullet.splashdamage = [stat]{0}[lightgray] area 데미지 ~[stat] {1}[lightgray] 타일 bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
bullet.incendiary = [stat]방화 bullet.incendiary = [stat]방화
bullet.homing = [stat]유도탄 bullet.homing = [stat]유도탄
bullet.shock = [stat]충격탄 bullet.shock = [stat]충격탄
@@ -427,20 +434,22 @@ setting.difficulty.name = 난이도:
setting.screenshake.name = 화면 흔들기 setting.screenshake.name = 화면 흔들기
setting.effects.name = 화면 효과 setting.effects.name = 화면 효과
setting.sensitivity.name = 컨트롤러 감도 setting.sensitivity.name = 컨트롤러 감도
setting.saveinterval.name = 자동저장 간격 setting.saveinterval.name = 저장 간격
setting.seconds = setting.seconds =
setting.fullscreen.name = 전체 화면 setting.fullscreen.name = 전체 화면
setting.borderless.name = 테두리 없는 창모드 setting.borderless.name = 테두리 없는 창모드
setting.fps.name = FPS 표시 setting.fps.name = FPS 표시
setting.vsync.name = VSync 활성화 setting.vsync.name = VSync 활성화
setting.lasers.name = 전력 노드 레이저 표시 setting.lasers.name = 전력 노드 레이저 표시
setting.pixelate.name = 픽셀화 [LIGHT_GRAY](게임 성능이 감소할 수 있습니다) setting.pixelate.name = 픽셀화[LIGHT_GRAY] (애니메이션 효과가 꺼집니다)
setting.minimap.name = 미니맵 보기 setting.minimap.name = 미니맵 보기
setting.musicvol.name = 음악 크기 setting.musicvol.name = 음악 크기
setting.mutemusic.name = 음소거 setting.mutemusic.name = 음소거
setting.sfxvol.name = 효과음 크기 setting.sfxvol.name = 효과음 크기
setting.mutesound.name = 소리 끄기 setting.mutesound.name = 소리 끄기
setting.crashreport.name = 오류 보고서 보내기 setting.crashreport.name = 오류 보고서 보내기
setting.chatopacity.name = 채팅 투명도
setting.playerchat.name = 인게임 채팅 표시
keybind.title = 조작키 설정 keybind.title = 조작키 설정
category.general.name = 일반 category.general.name = 일반
category.view.name = 보기 category.view.name = 보기
@@ -465,6 +474,7 @@ keybind.zoom_hold.name = 길게 확대
keybind.zoom.name = 확대 keybind.zoom.name = 확대
keybind.menu.name = 메뉴 keybind.menu.name = 메뉴
keybind.pause.name = 일시중지 keybind.pause.name = 일시중지
keybind.minimap.name = 미니맵
keybind.dash.name = 달리기 keybind.dash.name = 달리기
keybind.chat.name = 채팅 keybind.chat.name = 채팅
keybind.player_list.name = 플레이어 목록 keybind.player_list.name = 플레이어 목록
@@ -481,27 +491,36 @@ mode.survival.name = 생존
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원을 가지고 자동으로 다음 단계가 시작됩니다. mode.survival.description = 이것은 일반 모드입니다. 제한된 자원을 가지고 자동으로 다음 단계가 시작됩니다.
mode.sandbox.name = 샌드박스 mode.sandbox.name = 샌드박스
mode.sandbox.description = 무한한 자원을 가지고 자유롭게 다음 단계를 시작할 수 있습니다. mode.sandbox.description = 무한한 자원을 가지고 자유롭게 다음 단계를 시작할 수 있습니다.
mode.freebuild.name = 자유 건축
mode.freebuild.description = 제한된 자원을 가지고 다음 단계를 시작할 수 있습니다.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = 실제 플레이어와 PvP를 합니다. mode.pvp.description = 실제 플레이어와 PvP를 합니다.
mode.attack.name = 공격 mode.attack.name = 공격
mode.attack.description = 일정 시간마다 적이 오는 단계가 없으며, 적의 기지를 파괴하는 것을 목표로 합니다. mode.attack.description = 적 기지를 파괴하세요. 웨이브가 없습니다.
mode.custom = 커스텀 규칙 mode.custom = 커스텀 규칙
rules.infiniteresources = 무한 자원 rules.infiniteresources = 무한 자원
rules.wavetimer = 웨이브 타이머 rules.wavetimer = 웨이브 타이머
rules.waves = 웨이브 rules.waves = 웨이브
rules.enemyCheat = 무한 AI 자원 rules.enemyCheat = 무한 AI 자원
rules.pvp = PvP
rules.unitdrops = 유닛 드롭 rules.unitdrops = 유닛 드롭
rules.unitbuildspeedmultiplier = 유닛 생산속도 배수 rules.unitbuildspeedmultiplier = 유닛 제조속도 배수
rules.unithealthmultiplier = 유닛 체력 배수 rules.unithealthmultiplier = 유닛 체력 배수
rules.playerhealthmultiplier = 플레이어 체력 배수
rules.playerdamagemultiplier = 플레이어 공격력 배수 rules.playerdamagemultiplier = 플레이어 공격력 배수
rules.unitdamagemultiplier = 유닛 공격력 배수
rules.enemycorebuildradius = 적 코어 건설 금지구역:[LIGHT_GRAY] (타일) rules.enemycorebuildradius = 적 코어 건설 금지구역:[LIGHT_GRAY] (타일)
rules.respawntime = 리스폰 시간:[LIGHT_GRAY] (초) rules.respawntime = 리스폰 시간:[LIGHT_GRAY] (초)
rules.wavespacing = 웨이브 간격:[LIGHT_GRAY] (초) rules.wavespacing = 웨이브 간격:[LIGHT_GRAY] (초)
rules.buildcostmultiplier = 건설 소모 배 rules.buildcostmultiplier = 건설 소모 배
rules.buildspeedmultiplier = 건설 속도 배 rules.buildspeedmultiplier = 건설 속도 배
rules.waitForWaveToEnd = 웨이브가 끝날때까지 기다리는중
rules.dropzoneradius = 드롭 구역 반경:[LIGHT_GRAY] (타일)
rules.respawns = 웨이브당 최대 리스폰 횟수
rules.limitedRespawns = 리스폰 제한
rules.title.waves = 웨이브
rules.title.respawns = 리스폰
rules.title.resourcesbuilding = 자원 & 건축
rules.title.player = 플레이어들
rules.title.enemy =
rules.title.unit = 유닛
content.item.name = 아이템 content.item.name = 아이템
content.liquid.name = 액체 content.liquid.name = 액체
content.unit.name = 유닛 content.unit.name = 유닛
@@ -588,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]점도: {0}
liquid.temperature = [LIGHT_GRAY]온도: {0} liquid.temperature = [LIGHT_GRAY]온도: {0}
block.grass.name = 잔디 block.grass.name = 잔디
block.salt.name = 소금 block.salt.name = 소금
block.saltrocks.name = Salt Rocks
block.pebbles.name = 조약돌
block.tendrils.name = 텐드릴
block.sandrocks.name = 모래 바위 block.sandrocks.name = 모래 바위
block.spore-pine.name = 포자 소나무 block.spore-pine.name = 포자 소나무
block.sporerocks.name = 포자 바위 block.sporerocks.name = 포자 바위
@@ -596,6 +618,7 @@ block.snowrock.name = 눈바위
block.shale.name = 이판암 block.shale.name = 이판암
block.shale-boulder.name = 둥근 이판암 block.shale-boulder.name = 둥근 이판암
block.moss.name = 이끼 block.moss.name = 이끼
block.shrubs.name = 관목
block.spore-moss.name = 포자 이끼 block.spore-moss.name = 포자 이끼
block.shalerocks.name = 이판암 바위 block.shalerocks.name = 이판암 바위
block.scrap-wall.name = 조각벽 block.scrap-wall.name = 조각벽
@@ -641,6 +664,14 @@ block.metal-floor-2.name = 메탈 바닥 2
block.metal-floor-3.name = 메탈 바닥 3 block.metal-floor-3.name = 메탈 바닥 3
block.metal-floor-5.name = 메탈 바닥 5 block.metal-floor-5.name = 메탈 바닥 5
block.metal-floor-damaged.name = 손상된 메탈 바닥 block.metal-floor-damaged.name = 손상된 메탈 바닥
block.creeptree.name = 섬뜩한 나무
block.dark-panel-1.name = 어두운 패널 1
block.dark-panel-2.name = 어두운 패널 2
block.dark-panel-3.name = 어두운 패널 3
block.dark-panel-4.name = 어두운 패널 4
block.dark-panel-5.name = 어두운 패널 5
block.dark-panel-6.name = 어두운 패널 6
block.dark-metal.name = 어두운 메탈
block.ignarock.name = 얼은 바위 block.ignarock.name = 얼은 바위
block.hotrock.name = 뜨거운 바위 block.hotrock.name = 뜨거운 바위
block.magmarock.name = 마그마 바위 block.magmarock.name = 마그마 바위
@@ -677,6 +708,7 @@ block.melter.name = 융해기
block.incinerator.name = 소각로 block.incinerator.name = 소각로
block.spore-press.name = 포자 압축기 block.spore-press.name = 포자 압축기
block.separator.name = 셉터 block.separator.name = 셉터
block.coal-centrifuge.name = 석탄 원심분리기
block.power-node.name = 전력 노드 block.power-node.name = 전력 노드
block.power-node-large.name = 대형 전력 노드 block.power-node-large.name = 대형 전력 노드
block.surge-tower.name = 서지 합금 타워 block.surge-tower.name = 서지 합금 타워
@@ -691,7 +723,7 @@ block.pneumatic-drill.name = 강철 드릴
block.laser-drill.name = 레이저 드릴 block.laser-drill.name = 레이저 드릴
block.water-extractor.name = 물 추출기 block.water-extractor.name = 물 추출기
block.cultivator.name = 온실 block.cultivator.name = 온실
block.alpha-dart-mech-pad.name = 알파-다트 기체 패드 block.dart-mech-pad.name = 다트 기체 패드
block.delta-mech-pad.name = 델타 기체 패드 block.delta-mech-pad.name = 델타 기체 패드
block.javelin-ship-pad.name = 재블린 비행선 패드 block.javelin-ship-pad.name = 재블린 비행선 패드
block.trident-ship-pad.name = 삼지창 비행선 패드 block.trident-ship-pad.name = 삼지창 비행선 패드
@@ -724,7 +756,7 @@ block.phantom-factory.name = 팬텀 드론 공장
block.wraith-factory.name = 유령 전투기 공장 block.wraith-factory.name = 유령 전투기 공장
block.ghoul-factory.name = 구울 폭격기 공장 block.ghoul-factory.name = 구울 폭격기 공장
block.dagger-factory.name = 디거 기체 공장 block.dagger-factory.name = 디거 기체 공장
block.crawler-factory.name = Crawler Mech Factory block.crawler-factory.name = 크롤러 기체 공장
block.titan-factory.name = 타이탄 기체 공장 block.titan-factory.name = 타이탄 기체 공장
block.fortress-factory.name = 포트리스 기체 공장 block.fortress-factory.name = 포트리스 기체 공장
block.revenant-factory.name = 레비던트 전투기 공장 block.revenant-factory.name = 레비던트 전투기 공장

View File

@@ -11,6 +11,7 @@ link.google-play.description = Google Play store vermelding
link.wiki.description = Officiële Mindustry wiki link.wiki.description = Officiële Mindustry wiki
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0} screenshot = Schermafbeeling opgeslagen in {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Game Over gameover = Game Over
gameover.pvp = het[accent] {0}[] team heeft gewonnen! gameover.pvp = het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw topscore! highscore = [accent]Nieuw topscore!
@@ -154,6 +155,7 @@ confirm = Confirm
delete = Delete delete = Delete
ok = OK ok = OK
open = Open open = Open
customize = Customize
cancel = Cancel cancel = Cancel
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
@@ -170,6 +172,7 @@ loading = [accent]Loading...
saving = [accent]Saving... saving = [accent]Saving...
wave = [accent]Wave {0} wave = [accent]Wave {0}
wave.waiting = [LIGHT_GRAY]Wave in {0} wave.waiting = [LIGHT_GRAY]Wave in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]Waiting... waiting = [LIGHT_GRAY]Waiting...
waiting.players = Waiting for players... waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Language settings.language = Language
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
@@ -442,6 +448,8 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Rebind Keys keybind.title = Rebind Keys
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.minimap.name = Minimap
keybind.dash.name = Dash keybind.dash.name = Dash
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Player list keybind.player_list.name = Player list
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves. mode.sandbox.description = Infinite resources and no timer for waves.
mode.freebuild.name = Freebuild
mode.freebuild.description = Limited resources and no timer for waves.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally. mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Items content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0} liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Melter
block.incinerator.name = Incinerator block.incinerator.name = Incinerator
block.spore-press.name = Spore Press block.spore-press.name = Spore Press
block.separator.name = Separator block.separator.name = Separator
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node block.power-node.name = Power Node
block.power-node-large.name = Large Power Node block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator block.cultivator.name = Cultivator
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad block.trident-ship-pad.name = Trident Ship Pad

View File

@@ -0,0 +1,942 @@
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Credits
contributors = Vertalers en medewerkers
discord = Sluit je aan bij de Mindustry discord server!
link.discord.description = De officiële Mindustry discord chatroom
link.github.description = Broncode
link.dev-builds.description = Onstabiele versies
link.trello.description = Officiële Trello voor geplande toevoegingen.
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
link.google-play.description = Mindustry op Google Play
link.wiki.description = Officiël Mindustry wiki
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
screenshot = Locatie screenshot: {0}
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
gameover = Game Over
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw record!
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
stat.built = Gebouwen gebouwd:[accent] {0}
stat.destroyed = Gebouwen vernietigd:[accent] {0}
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
stat.delivered = Gronstoffen meegenomen:
stat.rank = Eindresultaat: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
launcheditems = [accent]Meegenomen grondstoffen
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
level.highscore = Beste score: [accent]{0}
level.select = Selecteer level
level.mode = Speelmode:
showagain = Toon dit volgende keer niet meer.
coreattack = < Kern wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
outofbounds = [[ BUITEN HET SPEELBAAR GEBIED]\n[]Zelfvernietiging in {0}
database = Kern Database
savegame = opslaan
loadgame = openen
joingame = Multiplayer
addplayers = Voeg toe/verwijder spelers
customgame = Aangepaste versie
newgame = Nieuw spel
none = <geen>
minimap = Kaartje
close = Sluit
quit = Verlaat
maps = Kaarten
continue = Ga verder
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
about.button = Extra info
name = Naam:
noname = Kies eerst[accent] een naam[].
filename = Bestands naam:
unlocked = Ontgrendeld!
completed = [accent]Voltooid
techtree = Technische vooruitgang
research.list = [LIGHT_GRAY]Onderzoek:
research = Onderzoek
researched = [LIGHT_GRAY]{0} onderzocht.
players = {0} spelers online
players.single = {0} speler online
server.closing = [accent]Server wordt gesloten...
server.kicked.kick = Je bent uit de server gegooid!
server.kicked.serverClose = Server gesloten.
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
server.kicked.banned = Je bent verbannen van deze server.
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
server.kicked.gameover = Game over!
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
hostserver = Host Game
hostserver.mobile = Host\nGame
host = Host
hosting = [accent]De server wordt geopend...
hosts.refresh = Herlaad
hosts.discovering = LAN games worden gezocht
server.refreshing = De server wordt herladen
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
host.invalid = [scarlet]Kan niet verbinden met de host (server).
trace = Zoeken speler
trace.playername = Naam speler: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Uniek ID: [accent]{0}
trace.android = Android Client: [accent]{0}
trace.modclient = Aangepaste Client: [accent]{0}
trace.totalblocksbroken = Totaal aantal blokken vernietigd: [accent]{0}
trace.structureblocksbroken = Aantal gebouwen vernietigd: [accent]{0}
trace.lastblockbroken = Laatst vernietigd: [accent]{0}
trace.totalblocksplaced = Totaal aantal blokken/gebouwen gebouwd: [accent]{0}
trace.lastblockplaced = Laatste blok hier geplaatsd: [accent]{0}
invalidid = Ongeldig client ID! Verstuur een bug report!
server.bans = Verbannen
server.bans.none = Geen verbannen spelers gevonden!
server.admins = Administrators
server.admins.none = Geen Administrators gevonden!
server.add = Voeg server toe
server.delete = Ben je zeker dat je deze sever wil verwijderen?
server.hostname = Host: {0}
server.edit = Bewerk Server
server.outdated = [crimson]Verouderde Server![]
server.outdated.client = [crimson]Verouderde Client![]
server.version = [lightgray]Versie: {0} {1}
server.custombuild = [yellow]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wil verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
joingame.title = Verbinden met server
joingame.ip = IP adres:
disconnect = Verbinding verbroken.
disconnect.data = Laden map data mislukt!
connecting = [accent]Verbinden...
connecting.data = [accent]Laden map data...
server.port = Poort:
server.addressinuse = Dit adres wordt al gebruikt!
server.invalidport = Ongeldige poort!
server.error = [crimson]Error hosting server: [accent]{0}
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
save.new = Nieuwe save
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
overwrite = Overschrijf
save.none = Geen saves gevonden!
saveload = [accent]Opslaan...
savefail = Opslaan mislukt!
save.delete.confirm = Ben je zeker dat je deze save wil verwijderen?
save.delete = Verwijder
save.export = Exporteer Save
save.import.invalid = [accent]Deze save is ongeldig!
save.import.fail = [crimson]Save importeren mislukt: [accent]{0}
save.export.fail = [crimson]Save exporteren mislukt: [accent]{0}
save.import = Importeer Save
save.newslot = Save naam:
save.rename = Naam wijzigen
save.rename.text = Nieuwe naam:
selectslot = Selecteer een save.
slot = [accent]Slot {0}
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <empty>
on = On
off = Off
save.autosave = Autosave: {0}
save.map = Map: {0}
save.wave = Wave {0}
save.difficulty = Difficulty: {0}
save.date = Last Saved: {0}
save.playtime = Playtime: {0}
warning = Warning.
confirm = Confirm
delete = Delete
ok = OK
open = Open
customize = Customize
cancel = Cancel
openlink = Open Link
copylink = Copy Link
back = Back
quit.confirm = Are you sure you want to quit?
changelog.title = Changelog
changelog.loading = Getting changelog...
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
changelog.current = [yellow][[Current version]
changelog.latest = [accent][[Latest version]
loading = [accent]Loading...
saving = [accent]Saving...
wave = [accent]Wave {0}
wave.waiting = [LIGHT_GRAY]Wave in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]Waiting...
waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
loadimage = Load Image
saveimage = Save Image
unknown = Unknown
custom = Custom
builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info
editor.author = Author:
editor.description = Description:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name:
editor.teams = Teams
editor.elevation = Elevation
editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.update = Update
editor.randomize = Randomize
editor.apply = Apply
editor.generate = Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
editor.saved = Saved!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
editor.import = Import...
editor.importmap = Import Map
editor.importmap.description = Import an already existing map
editor.importfile = Import File
editor.importfile.description = Import an external map file
editor.importimage = Import Legacy Image
editor.importimage.description = Import an external map image file
editor.export = Export...
editor.exportfile = Export File
editor.exportfile.description = Export a map file
editor.exportimage = Export Terrain Image
editor.exportimage.description = Export a map image file
editor.loadimage = Import Terrain
editor.saveimage = Export Terrain
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
editor.resizemap = Resize Map
editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.selectmap = Select a map to load:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Width:
height = Height:
menu = Menu
play = Play
load = Load
save = Save
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect.
settings = Settings
tutorial = Tutorial
editor = Editor
mapeditor = Map Editor
donate = Donate
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Reach:
zone.requirement = Wave {0} in zone {1}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best Wave: {0}
launch = < LAUNCH >
launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
uncover = Uncover
configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = Resources Detected:
add = Add...
boss.health = Boss Health
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Invalid address.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected = Already connected.
error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unknown network error.
zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Language
settings.reset = Reset to Defaults
settings.rebind = Rebind
settings.controls = Controls
settings.game = Game
settings.sound = Sound
settings.graphics = Graphics
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused >
yes = Yes
no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.degrees = degrees
unit.seconds = seconds
unit.persecond = /sec
unit.timesspeed = x speed
unit.percent = %
unit.items = items
category.general = General
category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Input/Output
category.shooting = Shooting
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = easy
setting.difficulty.normal = normal
setting.difficulty.hard = hard
setting.difficulty.insane = insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconds
setting.fullscreen.name = Fullscreen
setting.borderless.name = Borderless Window
setting.fps.name = Show FPS
setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
setting.minimap.name = Show Minimap
setting.musicvol.name = Music Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Rebind Keys
category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
command.attack = Attack
command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
keybind.shoot.name = Shoot
keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Chat
keybind.player_list.name = Player list
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
keybind.chat_scroll.name = Chat scroll
keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom minimap
mode.help.title = Description of modes
mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves.
mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack
mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
content.mech.name = Mechs
item.copper.name = Copper
item.copper.description = A useful structure material. Used extensively in all types of blocks.
item.lead.name = Lead
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.coal.name = Coal
item.coal.description = A common and readily available fuel.
item.graphite.name = Graphite
item.titanium.name = Titanium
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.name = Thorium
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.silicon.name = Silicon
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
item.plastanium.name = Plastanium
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.name = Phase Fabric
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.name = Surge Alloy
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.name = Spore Pod
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.sand.name = Sand
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.blast-compound.name = Blast Compound
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.name = Pyratite
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
item.metaglass.name = Metaglass
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.scrap.name = Scrap
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Heavy Repeater
mech.alpha-mech.ability = Regeneration
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Generator
mech.delta-mech.ability = Discharge
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruct Laser
mech.tau-mech.ability = Repair Burst
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Swarm Missiles
mech.omega-mech.ability = Armored Configuration
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Repeater
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.name = Javelin
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
mech.javelin-ship.weapon = Burst Missiles
mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Trident
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
mech.glaive-ship.weapon = Flame Repeater
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
item.flammability = [LIGHT_GRAY]Flammability: {0}%
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
unit.health = [LIGHT_GRAY]Health: {0}
unit.speed = [LIGHT_GRAY]Speed: {0}
mech.weapon = [LIGHT_GRAY]Weapon: {0}
mech.health = [LIGHT_GRAY]Health: {0}
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}%
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
mech.ability = [LIGHT_GRAY]Ability: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.grass.name = Grass
block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
block.kiln.name = Kiln
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
block.constructing = {0} [LIGHT_GRAY](Constructing)
block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water
block.water.name = Water
block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar
block.stone.name = Stone
block.sand.name = Sand
block.darksand.name = Dark Sand
block.ice.name = Ice
block.snow.name = Snow
block.craters.name = Craters
block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow
block.rocks.name = Rocks
block.icerocks.name = Ice rocks
block.snowrocks.name = Snow Rocks
block.dunerocks.name = Dune Rocks
block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor 1
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 4
block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
block.cliffs.name = Cliffs
block.copper-wall.name = Copper Wall
block.copper-wall-large.name = Large Copper Wall
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
block.phase-wall.name = Phase Wall
block.phase-wall-large.name = Large Phase Wall
block.thorium-wall.name = Thorium Wall
block.thorium-wall-large.name = Large Thorium Wall
block.door.name = Door
block.door-large.name = Large Door
block.duo.name = Duo
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorter
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.overflow-gate.name = Overflow Gate
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver
block.pulverizer.name = Pulverizer
block.cryofluidmixer.name = Cryofluid Mixer
block.melter.name = Melter
block.incinerator.name = Incinerator
block.spore-press.name = Spore Press
block.separator.name = Separator
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node
block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower
block.battery.name = Battery
block.battery-large.name = Large Battery
block.combustion-generator.name = Combustion Generator
block.turbine-generator.name = Turbine Generator
block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
block.mechanical-drill.name = Mechanical Drill
block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Conduit
block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source
block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
block.power-void.name = Power Void
block.power-source.name = Power Infinite
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase Conveyor
block.bridge-conveyor.name = Bridge Conveyor
block.plastanium-compressor.name = Plastanium Compressor
block.pyratite-mixer.name = Pyratite Mixer
block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank
block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump
block.thorium-reactor.name = Thorium Reactor
block.mass-driver.name = Mass Driver
block.blast-drill.name = Airblast Drill
block.thermal-pump.name = Thermal Pump
block.thermal-generator.name = Thermal Generator
block.alloy-smelter.name = Alloy Smelter
block.mender.name = Mender
block.mend-projector.name = Mend Projector
block.surge-wall.name = Surge Wall
block.surge-wall-large.name = Large Surge Wall
block.cyclone.name = Cyclone
block.fuse.name = Fuse
block.shock-mine.name = Shock Mine
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Force Projector
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.name = Large Launch Pad
team.blue.name = blue
team.red.name = red
team.orange.name = orange
team.none.name = gray
team.green.name = green
team.purple.name = purple
unit.spirit.name = Spirit Drone
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
unit.phantom.name = Phantom Drone
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
unit.dagger.name = Dagger
unit.dagger.description = A basic ground unit. Useful in swarms.
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
unit.ghoul.name = Ghoul Bomber
unit.ghoul.description = A heavy carpet bomber.
unit.wraith.name = Wraith Fighter
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.fortress.name = Fortress
unit.fortress.description = A heavy artillery ground unit.
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
block.mend-projector.description = Periodically heals blocks in its vicinity.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
block.hail.description = A small artillery turret.
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
block.salvo.description = A medium-sized turret which fires shots in salvos.
block.swarmer.description = A medium-sized turret which shoots burst missiles.
block.ripple.description = A large artillery turret which fires several shots simultaneously.
block.cyclone.description = A large rapid fire turret.
block.fuse.description = A large turret which shoots powerful short-range beams.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
block.incinerator.description = Gets rid of any excess item or liquid.
block.spore-press.description = Compresses spore pods into oil.
block.separator.description = Extracts useful minerals from slag.
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
block.thermal-generator.description = Generates power when placed in hot locations.
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.dagger-factory.description = Produces basic ground units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.revenant-factory.description = Produces heavy laser air units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
block.thermal-pump.description = The ultimate pump.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.power-void.description = Voids all power inputted into it. Sandbox only.
liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.

View File

@@ -11,6 +11,7 @@ link.google-play.description = Strona na sklepie Google Play
link.wiki.description = Oficjana Wiki Mindustry link.wiki.description = Oficjana Wiki Mindustry
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany. linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zdjęcie do {0} screenshot = Zapisano zdjęcie do {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
gameover = Rdzeń został zniszczony. gameover = Rdzeń został zniszczony.
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]! gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
highscore = [YELLOW] Nowy rekord! highscore = [YELLOW] Nowy rekord!
@@ -23,7 +24,7 @@ stat.delivered = Surowce wystrzelone:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it. placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it. removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
launcheditems = [accent]Launched Items launcheditems = [accent]Wystrzelone przedmioty
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"? map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0} level.highscore = Rekord: [accent]{0}
level.select = Wybrany poziom level.select = Wybrany poziom
@@ -31,7 +32,7 @@ level.mode = Tryb gry:
showagain = Nie pokazuj tego więcej showagain = Nie pokazuj tego więcej
coreattack = < Rdzeń jest atakowany! > coreattack = < Rdzeń jest atakowany! >
nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\n unicestwienie nadchodzi nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\n unicestwienie nadchodzi
outofbounds = [[ POZA GRANICAMI ]\n[] samozniszcenie za {0} sekund outofbounds = [[ POZA GRANICAMI ]\n[]samozniszcenie za {0} sekund
database = Centralna baza danych database = Centralna baza danych
savegame = Zapisz Grę savegame = Zapisz Grę
loadgame = Wczytaj grę loadgame = Wczytaj grę
@@ -39,8 +40,8 @@ joingame = Gra wieloosobowa
addplayers = Dodaj/Usuń graczy addplayers = Dodaj/Usuń graczy
customgame = Własna Gra customgame = Własna Gra
newgame = Nowa Gra newgame = Nowa Gra
none = <żadne> none = <none>
minimap = Minimap minimap = Minimapa
close = Zamknij close = Zamknij
quit = Wyjdź quit = Wyjdź
maps = Mapy maps = Mapy
@@ -62,16 +63,16 @@ server.closing = [accent] Zamykanie serwera...
server.kicked.kick = Zostałeś wyrzucony z serwera! server.kicked.kick = Zostałeś wyrzucony z serwera!
server.kicked.serverClose = Serwer został zamknięty. server.kicked.serverClose = Serwer został zamknięty.
server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją! server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
server.kicked.serverOutdated = Nieaktualny serwer! server.kicked.serverOutdated = Nieaktualny serwer! Poproś hosta o jego aktualizację.
server.kicked.banned = Zostałeś zbanowany na tym serwerze. server.kicked.banned = Zostałeś zbanowany na tym serwerze.
server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem. server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem.
server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze. server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze.
server.kicked.nameEmpty = Nazwa musi zawierać przynajmniej 1 literę lub cyfrę. server.kicked.nameEmpty = Wybrana przez Ciebie nazwa jest nieprawidłowa.
server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione. server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione.
server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oryginalną wersję. server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oficjalną wersję.
server.kicked.gameover = Koniec gry! server.kicked.gameover = Koniec gry!
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci. host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery wifi[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP. join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
hostserver = Stwórz Serwer hostserver = Stwórz Serwer
hostserver.mobile = Hostuj\ngrę hostserver.mobile = Hostuj\ngrę
host = Hostuj host = Hostuj
@@ -119,7 +120,7 @@ connecting.data = [accent]Ładowanie danych świata...
server.port = Port: server.port = Port:
server.addressinuse = Adres jest już w użyciu! server.addressinuse = Adres jest już w użyciu!
server.invalidport = Nieprawidłowy numer portu. server.invalidport = Nieprawidłowy numer portu.
server.error = [crimson]Błąd hostowania serwera: [accent] {0} server.error = [crimson]Błąd hostowania serwera: [accent]{0}
save.old = Ten zapis jest ze starej wersji i gra nie może go teraz wczytać.\n\n[LIGHT_GRAY]Wsparcie starych zapisów będzie w pełnej wersji 4.0. save.old = Ten zapis jest ze starej wersji i gra nie może go teraz wczytać.\n\n[LIGHT_GRAY]Wsparcie starych zapisów będzie w pełnej wersji 4.0.
save.new = Nowy zapis save.new = Nowy zapis
save.overwrite = Czy na pewno chcesz nadpisać zapis gry? save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
@@ -133,19 +134,19 @@ save.export = Eksportuj
save.import.invalid = [accent]Zapis gry jest niepoprawny! save.import.invalid = [accent]Zapis gry jest niepoprawny!
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent] {0} save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent] {0}
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent] {0} save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent] {0}
save.import = Importuj save.import = Importuj zapis
save.newslot = Zapisz nazwę: save.newslot = Zapisz nazwę:
save.rename = Zmień nazwę save.rename = Zmień nazwę
save.rename.text = Zmień nazwę save.rename.text = Nowa nazwa:
selectslot = Wybierz zapis. selectslot = Wybierz zapis.
slot = [accent]Slot {0} slot = [accent]Slot {0}
save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy! save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy! Jeżeli aktualizowałeś grę, najprawdopodobniej zmiana w formacie zapisu i [scarlet]nie jest[] to błąd.
empty = <pusto> empty = <pusto>
on = Włączone on = Włączone
off = Wyłączone off = Wyłączone
save.autosave = Zapisywanie automatyczne save.autosave = Autozapis: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Fala: {0} save.wave = Fala {0}
save.difficulty = Poziom trudności: {0} save.difficulty = Poziom trudności: {0}
save.date = Ostatnio zapisano: {0} save.date = Ostatnio zapisano: {0}
save.playtime = Czas gry: {0} save.playtime = Czas gry: {0}
@@ -154,6 +155,7 @@ confirm = Potwierdź
delete = Usuń delete = Usuń
ok = Ok ok = Ok
open = Otwórz open = Otwórz
customize = Customize
cancel = Anuluj cancel = Anuluj
openlink = Otwórz link openlink = Otwórz link
copylink = Kopiuj link copylink = Kopiuj link
@@ -162,7 +164,7 @@ quit.confirm = Czy na pewno chcesz wyjść?
changelog.title = Lista Zmian changelog.title = Lista Zmian
changelog.loading = Pobieranie listy zmian... changelog.loading = Pobieranie listy zmian...
changelog.error.android = [accent]Notka: lista zmian czasami nie działa na Androidzie 4.4 i w dół!\nJest to spowodowane przez błąd Androida. changelog.error.android = [accent]Notka: lista zmian czasami nie działa na Androidzie 4.4 i w dół!\nJest to spowodowane przez błąd Androida.
changelog.error.ios = [accent]Lista zmian nie wspiera IOS. changelog.error.ios = [accent]Lista zmian nie jest wspierana przez IOS.
changelog.error = [scarlet]Błąd podczas pobierania listy zmian!\nSprawdź połączenie z internetem. changelog.error = [scarlet]Błąd podczas pobierania listy zmian!\nSprawdź połączenie z internetem.
changelog.current = [yellow][[Twoja wersja] changelog.current = [yellow][[Twoja wersja]
changelog.latest = [accent][[Najnowsza wersja] changelog.latest = [accent][[Najnowsza wersja]
@@ -170,7 +172,8 @@ loading = [accent]Ładowanie...
saving = [accent]Zapisywanie... saving = [accent]Zapisywanie...
wave = [accent]Fala {0} wave = [accent]Fala {0}
wave.waiting = Fala za {0} wave.waiting = Fala za {0}
waiting = Oczekiwanie... wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]Oczekiwanie...
waiting.players = Oczekiwanie na graczy... waiting.players = Oczekiwanie na graczy...
wave.enemies = Pozostało [LIGHT_GRAY]{0} wrogów wave.enemies = Pozostało [LIGHT_GRAY]{0} wrogów
wave.enemy = Pozostał [LIGHT_GRAY]{0} wróg wave.enemy = Pozostał [LIGHT_GRAY]{0} wróg
@@ -181,10 +184,10 @@ custom = Własne
builtin = Wbudowane builtin = Wbudowane
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić. map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
map.random = [accent]Losowa mapa map.random = [accent]Losowa mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Musisz dodać [ROYAL]niebieski[] rdzeń do tej mapy. map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [ROYAL]niebieski[] rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze. map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
map.invalid = Error podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy. map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
editor.brush = Pędzel editor.brush = Pędzel
editor.openin = Otwórz w edytorze editor.openin = Otwórz w edytorze
editor.oregen = Generacja złóż editor.oregen = Generacja złóż
@@ -192,32 +195,32 @@ editor.oregen.info = Generacja złóż:
editor.mapinfo = Informacje o mapie editor.mapinfo = Informacje o mapie
editor.author = Autor: editor.author = Autor:
editor.description = Opis: editor.description = Opis:
editor.waves = Waves: editor.waves = Fale:
waves.title = Waves waves.title = Fale
waves.remove = Remove waves.remove = Usuń
waves.never = <never> waves.never = <nigdy>
waves.every = every waves.every = co
waves.waves = wave(s) waves.waves = wave(s)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.to = to waves.to = do
waves.boss = Boss waves.boss = Boss
waves.preview = Preview waves.preview = Preview
waves.edit = Edit... waves.edit = Edytuj...
waves.copy = Copy to Clipboard waves.copy = Kopiuj do schowka
waves.load = Load from Clipboard waves.load = Załaduj ze schowka
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Fale zostały skopiowane.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Domyślne>
edit = Edit... edit = Edytuj...
editor.name = Nazwa: editor.name = Nazwa:
editor.teams = Drużyny editor.teams = Drużyny
editor.elevation = Poziom terenu editor.elevation = Poziom terenu
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
editor.errorname = Map has no name defined. editor.errorname = Mapa nie zawiera nazwy.
editor.update = Update editor.update = Aktualizuj
editor.randomize = Randomize editor.randomize = Losuj
editor.apply = Apply editor.apply = Zastosuj
editor.generate = Generuj editor.generate = Generuj
editor.resize = Zmień rozmiar editor.resize = Zmień rozmiar
editor.loadmap = Załaduj mapę editor.loadmap = Załaduj mapę
@@ -225,7 +228,7 @@ editor.savemap = Zapisz mapę
editor.saved = Zapisano! editor.saved = Zapisano!
editor.save.noname = Twoja mapa nie ma nazwy! Ustaw ją w 'Informacjach o mapie'. editor.save.noname = Twoja mapa nie ma nazwy! Ustaw ją w 'Informacjach o mapie'.
editor.save.overwrite = Ta mapa nadpisze wbudowaną mapę! Ustaw inną nazwę w 'Informacjach o mapie'. editor.save.overwrite = Ta mapa nadpisze wbudowaną mapę! Ustaw inną nazwę w 'Informacjach o mapie'.
editor.import.exists = [scarlet]Nie można zaimportować:[] istnieje już wbudowana mapa pod nazwą'{0}'! editor.import.exists = [scarlet]Nie można zaimportować:[] wbudowana mapa o nazwie '{0}' już istnieje!
editor.import = Importuj... editor.import = Importuj...
editor.importmap = Importuj Mapę editor.importmap = Importuj Mapę
editor.importmap.description = Importuj istniejącą mapę editor.importmap.description = Importuj istniejącą mapę
@@ -234,7 +237,7 @@ editor.importfile.description = Importuj zewnętrzny plik mapy
editor.importimage = Importuj Obraz Terenu editor.importimage = Importuj Obraz Terenu
editor.importimage.description = Importuj zewnętrzny obraz terenu editor.importimage.description = Importuj zewnętrzny obraz terenu
editor.export = Eksportuj... editor.export = Eksportuj...
editor.exportfile = Eksportuj mapę editor.exportfile = Eksportuj plik
editor.exportfile.description = Eksportuj plik mapy editor.exportfile.description = Eksportuj plik mapy
editor.exportimage = Eksportuj Obraz Terenu editor.exportimage = Eksportuj Obraz Terenu
editor.exportimage.description = Eksportuj plik obrazu terenu editor.exportimage.description = Eksportuj plik obrazu terenu
@@ -246,25 +249,25 @@ editor.mapname = Nazwa mapy:
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy. editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać? editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
editor.selectmap = Wybierz mapę do załadowania: editor.selectmap = Wybierz mapę do załadowania:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filters.empty = [LIGHT_GRAY]Bez filtrów! Dodaj jeden za pomocą przycisku poniżej.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Szum
filter.ore = Ore filter.ore = Ruda
filter.rivernoise = River Noise filter.rivernoise = Szum rzeki
filter.scatter = Scatter filter.scatter = Zozprosz
filter.terrain = Terrain filter.terrain = Teren
filter.option.scale = Scale filter.option.scale = Skala
filter.option.chance = Chance filter.option.chance = Szansa
filter.option.mag = Magnitude filter.option.mag = Magnitude
filter.option.threshold = Threshold filter.option.threshold = Próg
filter.option.circle-scale = Circle Scale filter.option.circle-scale = Skala koła
filter.option.octaves = Octaves filter.option.octaves = Oktawy
filter.option.falloff = Falloff filter.option.falloff = Falloff
filter.option.block = Block filter.option.block = Blok
filter.option.floor = Floor filter.option.floor = Podłoga
filter.option.wall = Wall filter.option.wall = Ściana
filter.option.ore = Ore filter.option.ore = Ruda
filter.option.floor2 = Secondary Floor filter.option.floor2 = Druga podłoga
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
width = Szerokość: width = Szerokość:
height = Wysokość: height = Wysokość:
@@ -275,7 +278,7 @@ save = Zapisz
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0} tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Uruchom grę ponownie aby ustawiony język zaczął funkcjonować. language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
settings = Ustawienia settings = Ustawienia
tutorial = Poradnik tutorial = Poradnik
editor = Edytor editor = Edytor
@@ -285,25 +288,25 @@ abandon = Opuść
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników. abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
locked = Zablokowane locked = Zablokowane
complete = [LIGHT_GRAY]Ukończone: complete = [LIGHT_GRAY]Ukończone:
zone.requirement = Wave {0} in zone {1} zone.requirement = Fala {0} w strefie {1}
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0} resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Najwyższa fala: {0} bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
launch = Wystrzel launch = < WYSTRZEL >
launch.title = Wystrzelenie Udane launch.title = Wystrzelenie Udane
launch.next = [LIGHT_GRAY]Następna okazja przy fali {0} launch.next = [LIGHT_GRAY]Następna okazja przy fali {0}
launch.unable = [scarlet] Wystrzelenie niedozwolone![] Wykryto przeciwników. launch.unable = [scarlet]Nie można wystrzelić![] Wykryto {0} przeciwników.
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
uncover = Uncover uncover = Odkryj
configure = Configure Loadout configure = Skonfiguruj ładunek
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek.
zone.unlocked = [LIGHT_GRAY] Strefa {0} odblokowana! zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana.
zone.resources = Resources Detected: zone.resources = Wykryte Zasoby:
add = Add... add = Dodaj...
boss.health = Boss Health boss.health = Boss Health
connectfail = [crimson]Nie można połączyć się z serwerem: [accent] {0} connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
error.unreachable = Serwer niedostępny. error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
error.invalidaddress = Niepoprawny adres. error.invalidaddress = Niepoprawny adres.
error.timedout = Przekroczono limit czasu!/nUpewnij się, że host ma ustawione przekierowanie portu oraz, czy adres jest poprawny! error.timedout = Przekroczono limit czasu!/nUpewnij się, że host ma ustawione przekierowanie portu oraz, czy adres jest poprawny!
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry! error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
@@ -312,40 +315,43 @@ error.mapnotfound = Plik mapy nie został znaleziony!
error.io = Błąd siecowy I/O. error.io = Błąd siecowy I/O.
error.any = Nieznany błąd sieci. error.any = Nieznany błąd sieci.
zone.groundZero.name = Wybuch Lądowy zone.groundZero.name = Wybuch Lądowy
zone.desertWastes.name = Desert Wastes
zone.craters.name = Kratery zone.craters.name = Kratery
zone.frozenForest.name = Zamrożony Las zone.frozenForest.name = Zamrożony Las
zone.ruinousShores.name = Zniszczone Przybrzerza zone.ruinousShores.name = Zniszczone Przybrzerza
zone.stainedMountains.name = Zabarwione Góry zone.stainedMountains.name = Zabarwione Góry
zone.desolateRift.name = Ponura Szczelina zone.desolateRift.name = Ponura Szczelina
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Język settings.language = Język
settings.reset = Przywróć domyślne settings.reset = Przywróć domyślne
settings.rebind = Zmień przyciski settings.rebind = Zmień
settings.controls = Sterowanie settings.controls = Sterowanie
settings.game = Gra settings.game = Gra
settings.sound = Dźwięk settings.sound = Dźwięk
settings.graphics = Grafika settings.graphics = Grafika
settings.cleardata = Wyczyść dane gry... settings.cleardata = Wyczyść dane gry...
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu! settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu!
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanych technologiami.\nKiedy naciśniesz 'ok', gra się zamknie i wszystko przepadnie. settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
settings.clearunlocks = Wyczyść listę przedmiotów settings.clearunlocks = Wyczyść listę przedmiotów
settings.clearall = Wyczyść wszystko settings.clearall = Wyczyść wszystko
paused = [accent]< Wstrzymano > paused = [accent]< Wstrzymano >
yes = Jasne! yes = Jasne!
no = Nie ma mowy! no = Nie ma mowy!
info.title = [accent]Informacje info.title = Informacje
error.title = [crimson]Wystąpił błąd error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
blocks.input = Input blocks.input = Wejście
blocks.output = Output blocks.output = Wyjście
blocks.booster = Booster blocks.booster = Wzmacniacz
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Pojemność mocy blocks.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał blocks.powershot = moc/strzał
blocks.targetsair = Może namierzać wrogów powietrznych blocks.targetsair = Namierzanie wrogów powietrznych
blocks.targetsground = Targets Ground blocks.targetsground = Namierzanie wrogów lądowych
blocks.itemsmoved = Move Speed blocks.itemsmoved = Prędkość poruszania się
blocks.launchtime = Time Between Launches blocks.launchtime = Czas pomiędzy wystrzeleniami
blocks.shootrange = Zasięg blocks.shootrange = Zasięg
blocks.size = Rozmiar blocks.size = Rozmiar
blocks.liquidcapacity = Pojemność cieczy blocks.liquidcapacity = Pojemność cieczy
@@ -353,42 +359,42 @@ blocks.powerrange = Zakres mocy
blocks.poweruse = Zużycie prądu blocks.poweruse = Zużycie prądu
blocks.powerdamage = Moc/Zniszczenia blocks.powerdamage = Moc/Zniszczenia
blocks.itemcapacity = Pojemność przedmiotów blocks.itemcapacity = Pojemność przedmiotów
blocks.basepowergeneration = Base Power Generation blocks.basepowergeneration = Podstawowa generacja mocy
blocks.productiontime = Production Time blocks.productiontime = Czas produkcji
blocks.repairtime = Block Full Repair Time blocks.repairtime = Czas pełnej naprawy bloku
blocks.speedincrease = Speed Increase blocks.speedincrease = Speed Increase
blocks.range = Range blocks.range = Zasięg
blocks.drilltier = Co może wykopać blocks.drilltier = Co może wykopać
blocks.drillspeed = Postawowa szybkość kopania blocks.drillspeed = Postawowa szybkość kopania
blocks.boosteffect = Boost Effect blocks.boosteffect = Efekt wzmocnienia
blocks.maxunits = Max Active Units blocks.maxunits = Maksymalna ilość jednostek
blocks.health = Zdrowie blocks.health = Zdrowie
blocks.inaccuracy = Niedokładność blocks.inaccuracy = Niedokładność
blocks.shots = Strzały blocks.shots = Strzały
blocks.reload = Przeładowanie blocks.reload = Strzałów/sekundę
blocks.ammo = Ammo blocks.ammo = Amunicja
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Prędkość wiertła: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efektywność: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Moc: {0}
bar.poweramount = Power: {0} bar.poweramount = Moc: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Wyjście mocy: {0}
bar.items = Items: {0} bar.items = Przedmiotów: {0}
bar.liquid = Płyn bar.liquid = Płyn
bar.heat = Heat bar.heat = Ciepło
bar.power = Prąd bar.power = Prąd
bar.progress = Build Progress bar.progress = Postęp Budowy
bar.spawned = Units: {0}/{1} bar.spawned = Jednostki: {0}/{1}
bullet.damage = [stat]{0}[lightgray] dmg bullet.damage = [stat]{0}[lightgray] Obrażenia
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]zapalający
bullet.homing = [stat]homing bullet.homing = [stat]naprowadzający
bullet.shock = [stat]shock bullet.shock = [stat]piorunoey
bullet.frag = [stat]frag bullet.frag = [stat]fragmentacyjny
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.freezing = [stat]freezing bullet.freezing = [stat]zamrażający
bullet.tarred = [stat]tarred bullet.tarred = [stat]smolny
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
bullet.reload = [stat]{0}[lightgray]x reload bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = Klocki unit.blocks = Klocki
unit.powersecond = jednostek prądu na sekundę unit.powersecond = jednostek prądu na sekundę
unit.liquidsecond = jednostek płynów na sekundę unit.liquidsecond = jednostek płynów na sekundę
@@ -397,28 +403,28 @@ unit.liquidunits = jednostek płynów
unit.powerunits = jednostek prądu unit.powerunits = jednostek prądu
unit.degrees = stopnie unit.degrees = stopnie
unit.seconds = sekundy unit.seconds = sekundy
unit.persecond = /sec unit.persecond = /sekundę
unit.timesspeed = x speed unit.timesspeed = x prędkość
unit.percent = % unit.percent = %
unit.items = Przedmioty unit.items = przedmioty
category.general = Główne category.general = Główne
category.power = Prąd category.power = Prąd
category.liquids = Płyny category.liquids = Płyny
category.items = Przedmioty category.items = Przedmioty
category.crafting = Przetwórstwo category.crafting = Przetwórstwo
category.shooting = Strzelanie category.shooting = Strzelanie
category.optional = Ulepszenia Nieobowiąskowe category.optional = Dodatkowe ulepszenia
setting.landscape.name = Lock Landscape setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Shadows setting.shadows.name = Cienie
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animowana Tarcza
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
setting.indicators.name = Wskaźniki Przyjaciół setting.indicators.name = Wskaźniki Przyjaciół
setting.autotarget.name = Automatyczne Celowanie setting.autotarget.name = Automatyczne Celowanie
setting.fpscap.name = Maksymalny FPS setting.fpscap.name = Maksymalny FPS
setting.fpscap.none = Nieograniczone setting.fpscap.none = Nieograniczone
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Pozwala na ukośne stawianie
setting.difficulty.training = trening setting.difficulty.training = trening
setting.difficulty.easy = łatwy setting.difficulty.easy = łatwy
setting.difficulty.normal = normalny setting.difficulty.normal = normalny
@@ -431,18 +437,20 @@ setting.sensitivity.name = Czułość kontrolera
setting.saveinterval.name = Interwał automatycznego zapisywania setting.saveinterval.name = Interwał automatycznego zapisywania
setting.seconds = Sekundy setting.seconds = Sekundy
setting.fullscreen.name = Pełny ekran setting.fullscreen.name = Pełny ekran
setting.borderless.name = Borderless Window setting.borderless.name = Bezramkowe okno
setting.fps.name = Widoczny licznik FPS setting.fps.name = Pokazuj FPS
setting.vsync.name = Synchronizacja pionowa setting.vsync.name = Synchronizacja pionowa
setting.lasers.name = Pokaż lasery zasilające setting.lasers.name = Pokaż lasery zasilające
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje)
setting.minimap.name = Pokaż Minimapę setting.minimap.name = Pokaż Minimapę
setting.musicvol.name = Głośność muzyki setting.musicvol.name = Głośność muzyki
setting.mutemusic.name = Wycisz muzykę setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków setting.sfxvol.name = Głośność dźwięków
setting.mutesound.name = Wycisz dźwięki setting.mutesound.name = Wycisz dźwięki
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
keybind.title = Zmień ustawienia przycisków setting.chatopacity.name = Przezroczystość czatu
setting.playerchat.name = Wyświetlaj czat w grze
keybind.title = Zmień
category.general.name = Ogólne category.general.name = Ogólne
category.view.name = Wyświetl category.view.name = Wyświetl
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
@@ -459,50 +467,60 @@ keybind.move_y.name = Poruszanie w pionie
keybind.select.name = Zaznacz keybind.select.name = Zaznacz
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Wybierz Blok keybind.pick.name = Wybierz Blok
keybind.break_block.name = Break Block keybind.break_block.name = Zniszcz Blok
keybind.deselect.name = Odznacz keybind.deselect.name = Odznacz
keybind.shoot.name = Strzelanie keybind.shoot.name = Strzelanie
keybind.zoom_hold.name = Inicjator przybliżania keybind.zoom_hold.name = Inicjator przybliżania
keybind.zoom.name = Przybliżanie keybind.zoom.name = Przybliżanie
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pauza keybind.pause.name = Pauza
keybind.minimap.name = Minimap
keybind.dash.name = Przyspieszenie keybind.dash.name = Przyspieszenie
keybind.chat.name = Chat keybind.chat.name = Czat
keybind.player_list.name = Lista graczy keybind.player_list.name = Lista graczy
keybind.console.name = Konsola keybind.console.name = Konsola
keybind.rotate.name = Obracanie (2) keybind.rotate.name = Obracanie
keybind.toggle_menus.name = Zmień Widoczność Menu keybind.toggle_menus.name = Zmiana widoczności menu
keybind.chat_history_prev.name = Przewiń wiadomości w górę keybind.chat_history_prev.name = Przewiń wiadomości w górę
keybind.chat_history_next.name = Przewiń wiadomości w dół keybind.chat_history_next.name = Przewiń wiadomości w dół
keybind.chat_scroll.name = Przewijaj Wiadomości keybind.chat_scroll.name = Przewijaj Wiadomości
keybind.drop_unit.name = Wyrzuć przedmiot keybind.drop_unit.name = Wyrzucanie przedmiot
keybind.zoom_minimap.name = Powiększenie mapy keybind.zoom_minimap.name = Powiększenie mapy
mode.help.title = Opis trybów mode.help.title = Opis trybów
mode.survival.name = Przeżycie mode.survival.name = Przeżycie
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników. mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.
mode.sandbox.name = Piaskownica mode.sandbox.name = Piaskownica
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków! mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków!
mode.freebuild.name = Budowanie
mode.freebuild.description = Normalne surowce i fale bez odliczania.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Walcz przeciwko innym graczom. mode.pvp.description = Walcz przeciwko innym graczom.
mode.attack.name = Atak mode.attack.name = Atak
mode.attack.description = No waves, with the goal to destroy the enemy base. mode.attack.description = Brak fal, celem jest zniszczenie bazy przeciwnika.
mode.custom = Custom Rules mode.custom = Własny tryb
rules.infiniteresources = Infinite Resources rules.infiniteresources = Nieskończone zasoby
rules.wavetimer = Wave Timer rules.wavetimer = Zegar fal
rules.waves = Waves rules.waves = Fale
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
rules.pvp = PvP
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Przedmioty content.item.name = Przedmioty
content.liquid.name = Płyny content.liquid.name = Płyny
content.unit.name = Jednostki content.unit.name = Jednostki
@@ -514,7 +532,7 @@ item.lead.name = Ołów
item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy? item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
item.coal.name = Węgiel item.coal.name = Węgiel
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny. item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
item.graphite.name = Graphite item.graphite.name = Grafit
item.titanium.name = Tytan item.titanium.name = Tytan
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan! item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
item.thorium.name = Uran item.thorium.name = Uran
@@ -522,7 +540,7 @@ item.thorium.description = Zwarty i radioaktywny materiał używany w struktucra
item.silicon.name = Krzem item.silicon.name = Krzem
item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu. item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu.
item.plastanium.name = Plastan item.plastanium.name = Plastan
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (Dlatego są niezniszczalne) item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (dlatego są niezniszczalne)!
item.phase-fabric.name = Włókno Fazowe item.phase-fabric.name = Włókno Fazowe
item.phase-fabric.description = Niewiarygodnie lekkie włókno używane w zaawansowanej elektronice i technologii samo-naprawiającej się. item.phase-fabric.description = Niewiarygodnie lekkie włókno używane w zaawansowanej elektronice i technologii samo-naprawiającej się.
item.surge-alloy.name = Energetyczny Stop item.surge-alloy.name = Energetyczny Stop
@@ -554,11 +572,11 @@ mech.delta-mech.description = Szybki i wrażliwy mech stworzony do szybkih atak
mech.tau-mech.name = Tau mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser Odbudowy mech.tau-mech.weapon = Laser Odbudowy
mech.tau-mech.ability = Wybuch Naprawy mech.tau-mech.ability = Wybuch Naprawy
mech.tau-mech.description = Mech pomocny. Naprawia budynki drużyny strzelając wnie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół. mech.tau-mech.description = Mech pomocny. Naprawia budynki drużyny, strzelając w nie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
mech.omega-mech.name = Omega mech.omega-mech.name = Omega
mech.omega-mech.weapon = Rakiety Chmarowe mech.omega-mech.weapon = Rakiety Chmarowe
mech.omega-mech.ability = Układ Obronny mech.omega-mech.ability = Układ Obronny
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowane do 90% zagrożen. mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowanie do 90% zagrożeń.
mech.dart-ship.name = Strzałka mech.dart-ship.name = Strzałka
mech.dart-ship.weapon = Karabin mech.dart-ship.weapon = Karabin
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale jest kiepski jak chodzi o walkę i kopanie. mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale jest kiepski jak chodzi o walkę i kopanie.
@@ -567,10 +585,10 @@ mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna pow
mech.javelin-ship.weapon = Seria Rakiet mech.javelin-ship.weapon = Seria Rakiet
mech.javelin-ship.ability = Dopalacze Prądowe mech.javelin-ship.ability = Dopalacze Prądowe
mech.trident-ship.name = Trójząb mech.trident-ship.name = Trójząb
mech.trident-ship.description = Ciężki bombowiec. Dobrze uzbrojony. mech.trident-ship.description = Ciężki bombowiec. Dobrze uzbrojony.
mech.trident-ship.weapon = Wnęka bombowa mech.trident-ship.weapon = Wnęka bombowa
mech.glaive-ship.name = Glewia mech.glaive-ship.name = Glewia
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Ma ognisty karabin. mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Ma ognisty karabin.
mech.glaive-ship.weapon = Zapalający Karabin mech.glaive-ship.weapon = Zapalający Karabin
item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0} item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0}
item.flammability = [LIGHT_GRAY]Palność: {0} item.flammability = [LIGHT_GRAY]Palność: {0}
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
@@ -604,15 +626,15 @@ block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster block.thruster.name = Thruster
block.kiln.name = Piec Ceglany block.kiln.name = Wypalarka
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małą ilość energii. block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małą ilość energii.
block.graphite-press.name = Grafitowa Prasa block.graphite-press.name = Grafitowa Prasa
block.multi-press.name = Multi-Prasa block.multi-press.name = Multi-Prasa
block.constructing = {0}\n[LIGHT_GRAY](Budowa) block.constructing = {0} [LIGHT_GRAY](Budowa)
block.spawn.name = Spawn wrogów block.spawn.name = Spawn wrogów
block.core-shard.name = Rdzeń: Ułamek block.core-shard.name = Rdzeń: Ułamek
block.core-foundation.name = Rdzeń: Podstawa block.core-foundation.name = Rdzeń: Podstawa
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Rdzeń: Jądro
block.deepwater.name = Głęboka Woda block.deepwater.name = Głęboka Woda
block.water.name = Woda block.water.name = Woda
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
@@ -620,10 +642,10 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Smoła block.tar.name = Smoła
block.stone.name = Kamień block.stone.name = Kamień
block.sand.name = Piasek block.sand.name = Piasek
block.darksand.name = Dark Sand block.darksand.name = Czarny piasek
block.ice.name = Lód block.ice.name = Lód
block.snow.name = Śnieg block.snow.name = Śnieg
block.craters.name = Craters block.craters.name = Kratery
block.sand-water.name = Sand water block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock block.magmarock.name = Magma Rock
@@ -659,7 +689,7 @@ block.door-large.name = Duże drzwi
block.duo.name = Podwójne działko block.duo.name = Podwójne działko
block.scorch.name = Scorch block.scorch.name = Scorch
block.scatter.name = Scatter block.scatter.name = Scatter
block.hail.name = Święte działko block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Przenośnik block.conveyor.name = Przenośnik
block.titanium-conveyor.name = Tytanowy przenośnik block.titanium-conveyor.name = Tytanowy przenośnik
@@ -678,6 +708,7 @@ block.melter.name = Przetapiacz
block.incinerator.name = Spalacz block.incinerator.name = Spalacz
block.spore-press.name = Spore Press block.spore-press.name = Spore Press
block.separator.name = Rozdzielacz block.separator.name = Rozdzielacz
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Węzeł Prądu block.power-node.name = Węzeł Prądu
block.power-node-large.name = Duży Węzeł Prądu block.power-node-large.name = Duży Węzeł Prądu
block.surge-tower.name = Wieża Energetyczna block.surge-tower.name = Wieża Energetyczna
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Wiertło Pneumatyczne
block.laser-drill.name = Wiertło Laserowe block.laser-drill.name = Wiertło Laserowe
block.water-extractor.name = Ekstraktor Wody block.water-extractor.name = Ekstraktor Wody
block.cultivator.name = Spluchniacz block.cultivator.name = Spluchniacz
block.alpha-dart-mech-pad.name = Lądowisko Alpha-Strzałka block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Lądowisko Mecha Delta block.delta-mech-pad.name = Lądowisko Mecha Delta
block.javelin-ship-pad.name = Lądowisko Statku Oszczep block.javelin-ship-pad.name = Lądowisko Statku Oszczep
block.trident-ship-pad.name = Lądowisko Statku Trójząb block.trident-ship-pad.name = Lądowisko Statku Trójząb
@@ -759,7 +790,7 @@ block.meltdown.name = Meltdown
block.container.name = Kontener block.container.name = Kontener
block.launch-pad.name = Skocznia block.launch-pad.name = Skocznia
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Duża skocznia
team.blue.name = niebieski team.blue.name = niebieski
team.red.name = czerwony team.red.name = czerwony
team.orange.name = pomarańczowy team.orange.name = pomarańczowy
@@ -818,13 +849,13 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
block.mend-projector.description = Periodically heals buildings in its vicinity. block.mend-projector.description = Periodically heals blocks in its vicinity.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors. block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.duo.description = A small, cheap turret. block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy. block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
block.hail.description = A small artillery turret. block.hail.description = A small artillery turret.
block.lancer.description = A medium-sized turret which shoots charged electricity beams. block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles. block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
@@ -835,43 +866,43 @@ block.cyclone.description = A large rapid fire turret.
block.fuse.description = A large turret which shoots powerful short-range beams. block.fuse.description = A large turret which shoots powerful short-range beams.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable. block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper. block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand. block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
block.melter.description = Heats up stone to very high temperatures to obtain lava. block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
block.incinerator.description = Gets rid of any excess item or liquid. block.incinerator.description = Gets rid of any excess item or liquid.
block.spore-press.description = Compresses spore pods into oil. block.spore-press.description = Compresses spore pods into oil.
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone. block.separator.description = Extracts useful minerals from slag.
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery. block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials. block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water. block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
block.thermal-generator.description = Generates a large amount of power from lava. block.thermal-generator.description = Generates power when placed in hot locations.
block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build. block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor. block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container. block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault. block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure. block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby. block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter. block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it. block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it. block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
@@ -886,10 +917,10 @@ block.ghoul-factory.description = Produces heavy carpet bombers.
block.dagger-factory.description = Produces basic ground units. block.dagger-factory.description = Produces basic ground units.
block.titan-factory.description = Produces advanced, armored ground units. block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units. block.fortress-factory.description = Produces heavy artillery ground units.
block.revenant-factory.description = Produces heavy laser ground units. block.revenant-factory.description = Produces heavy laser air units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transports liquids faster and stores more than standard conduits. block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego phase conduit przez kilka bloków. block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego phase conduit przez kilka bloków.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.

View File

@@ -1,6 +1,6 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!) credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
credits = Creditos credits = Creditos
contributors = Translators and Contributors contributors = Tradutores e contribuidores
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês) discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
link.discord.description = O discord oficial do Mindustry link.discord.description = O discord oficial do Mindustry
link.github.description = Codigo fonte do jogo. link.github.description = Codigo fonte do jogo.
@@ -11,6 +11,7 @@ link.google-play.description = Listamento do google play store
link.wiki.description = Wiki oficial do Mindustry link.wiki.description = Wiki oficial do Mindustry
linkfail = Falha ao abrir o link\nO Url foi copiado linkfail = Falha ao abrir o link\nO Url foi copiado
screenshot = Screenshot salvo para {0} screenshot = Screenshot salvo para {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = O núcleo foi destruído. gameover = O núcleo foi destruído.
gameover.pvp = O time[accent] {0}[] É vitorioso! gameover.pvp = O time[accent] {0}[] É vitorioso!
highscore = [YELLOW]Novo recorde! highscore = [YELLOW]Novo recorde!
@@ -39,8 +40,8 @@ joingame = Entrar no Jogo
addplayers = Adicionar/Remover Jogador addplayers = Adicionar/Remover Jogador
customgame = Jogo Customizado customgame = Jogo Customizado
newgame = Novo Jogo newgame = Novo Jogo
none = <none> none = <nenhum>
minimap = Minimap minimap = MiniMapa
close = Fechar close = Fechar
quit = Sair quit = Sair
maps = Mapas maps = Mapas
@@ -154,6 +155,7 @@ confirm = Confirmar
delete = Excluir delete = Excluir
ok = OK ok = OK
open = Abrir open = Abrir
customize = Customize
cancel = Cancelar cancel = Cancelar
openlink = Abrir Link openlink = Abrir Link
copylink = Copiar link copylink = Copiar link
@@ -170,6 +172,7 @@ loading = [accent]Carregando...
saving = [accent]Salvando... saving = [accent]Salvando...
wave = [accent]Horda {0} wave = [accent]Horda {0}
wave.waiting = Horda em {0} wave.waiting = Horda em {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Aguardando... waiting = Aguardando...
waiting.players = Esperando por jogadores... waiting.players = Esperando por jogadores...
wave.enemies = [LIGHT_GRAY]{0} Enimigos Restantes wave.enemies = [LIGHT_GRAY]{0} Enimigos Restantes
@@ -247,11 +250,11 @@ editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir? editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
editor.selectmap = Selecione uma mapa para carregar: editor.selectmap = Selecione uma mapa para carregar:
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo. filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcer filter.distort = Distorcedor
filter.noise = Ruído filter.noise = Ruído
filter.ore = Minério filter.ore = Minério
filter.rivernoise = Ruído para rios filter.rivernoise = Ruído para rios
filter.scatter = Scatter filter.scatter = Dispersão
filter.terrain = Terreno filter.terrain = Terreno
filter.option.scale = Escala filter.option.scale = Escala
filter.option.chance = Chance filter.option.chance = Chance
@@ -285,7 +288,7 @@ abandon = Abandonar
abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo. abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo.
locked = Trancado locked = Trancado
complete = [LIGHT_GRAY]Complete: complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1} zone.requirement = Onda {0} Na zona {1}
resume = Resumir Zona:\n[LIGHT_GRAY]{0} resume = Resumir Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Melhor: {0} bestwave = [LIGHT_GRAY]Melhor: {0}
launch = Lançar launch = Lançar
@@ -293,15 +296,15 @@ launch.title = Lançamento feito com sucesso
launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0} launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0}
launch.unable = [scarlet]Incapaz de LANÇAR.[] Enimigos. launch.unable = [scarlet]Incapaz de LANÇAR.[] Enimigos.
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base. launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
uncover = Uncover uncover = Descobrir
configure = Configure Loadout configure = Configurar loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
zone.resources = Resources Detected: zone.resources = Recursos detectados:
add = Add... add = Adicionar...
boss.health = Boss Health boss.health = Saúde do chefe
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0} connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
error.unreachable = Servidor inalcançavel. error.unreachable = Servidor inalcançavel.
error.invalidaddress = Endereço invalido. error.invalidaddress = Endereço invalido.
@@ -309,15 +312,18 @@ error.timedout = Desconectado!\nTenha certeza que o Rosteador tenha feito Port f
error.mismatch = Erro de pacote:\nPossivel versão do cliente/Servidor incompatibilidade.\nTenha certeza que você e o host tenham a ultima versão! error.mismatch = Erro de pacote:\nPossivel versão do cliente/Servidor incompatibilidade.\nTenha certeza que você e o host tenham a ultima versão!
error.alreadyconnected = Já conectado. error.alreadyconnected = Já conectado.
error.mapnotfound = Arquivo de mapa não encontrado! error.mapnotfound = Arquivo de mapa não encontrado!
error.io = Network I/O error. error.io = Erro I/O de internet.
error.any = Erro de rede desconhecido. error.any = Erro de rede desconhecido.
zone.groundZero.name = Ground Zero zone.groundZero.name = Marco zero
zone.craters.name = The Craters zone.desertWastes.name = Desert Wastes
zone.frozenForest.name = Frozen Forest zone.craters.name = As crateras
zone.ruinousShores.name = Ruinous Shores zone.frozenForest.name = Floresta congelada
zone.stainedMountains.name = Stained Mountains zone.ruinousShores.name = Costas Ruinosas
zone.desolateRift.name = Desolate Rift zone.stainedMountains.name = Montanhas manchadas
zone.nuclearComplex.name = Nuclear Production Complex zone.desolateRift.name = Fenda desolada
zone.nuclearComplex.name = Complexo de construção nuclear
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Linguagem settings.language = Linguagem
settings.reset = Restaurar Padrões settings.reset = Restaurar Padrões
settings.rebind = Religar settings.rebind = Religar
@@ -336,16 +342,16 @@ no = Não
info.title = [accent]Informação info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
blocks.input = Input blocks.input = Entrada
blocks.output = Output blocks.output = Saida
blocks.booster = Booster blocks.booster = Booster
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Capacidade de Energia blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro blocks.powershot = Energia/tiro
blocks.targetsair = Mirar no ar blocks.targetsair = Mirar no ar
blocks.targetsground = Targets Ground blocks.targetsground = Mirar no chão
blocks.itemsmoved = Move Speed blocks.itemsmoved = Velocidade de movimento
blocks.launchtime = Time Between Launches blocks.launchtime = Tempo entre tiros
blocks.shootrange = Alcance blocks.shootrange = Alcance
blocks.size = Tamanho blocks.size = Tamanho
blocks.liquidcapacity = Capacidade de Líquido blocks.liquidcapacity = Capacidade de Líquido
@@ -354,41 +360,41 @@ blocks.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder blocks.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens blocks.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base blocks.basepowergeneration = Geração de poder base
blocks.productiontime = Production Time blocks.productiontime = Tempo de produção
blocks.repairtime = Block Full Repair Time blocks.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Speed Increase blocks.speedincrease = Aumento de velocidade
blocks.range = Range blocks.range = Distancia
blocks.drilltier = Furaveis blocks.drilltier = Furaveis
blocks.drillspeed = Velocidade da furadeira base blocks.drillspeed = Velocidade da furadeira base
blocks.boosteffect = Boost Effect blocks.boosteffect = Efeito do Boost
blocks.maxunits = Max Active Units blocks.maxunits = Maximo de unidades ativas
blocks.health = Saúde blocks.health = Saúde
blocks.inaccuracy = Imprecisão blocks.inaccuracy = Imprecisão
blocks.shots = Tiros blocks.shots = Tiros
blocks.reload = Recarregar blocks.reload = Recarregar
blocks.ammo = Ammo blocks.ammo = Munição
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Velocidade da furadeira: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Eficiencia: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Energia: {0}
bar.poweramount = Power: {0} bar.poweramount = Energia: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Saida de energia: {0}
bar.items = Items: {0} bar.items = Itens: {0}
bar.liquid = Liquid bar.liquid = Liquido
bar.heat = Heat bar.heat = Aquecimento
bar.power = Poder bar.power = Poder
bar.progress = Build Progress bar.progress = Progresso da construção
bar.spawned = Units: {0}/{1} bar.spawned = Unidades: {0}/{1}
bullet.damage = [stat]{0}[lightgray] dmg bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] Dano em area ~[stat] {1}[lightgray] Blocos
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiario
bullet.homing = [stat]homing bullet.homing = [stat]Guiado
bullet.shock = [stat]shock bullet.shock = [stat]Choque
bullet.frag = [stat]frag bullet.frag = [stat]fraguimento
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] Impulso
bullet.freezing = [stat]freezing bullet.freezing = [stat]Congelamento
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x Multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x reload bullet.reload = [stat]{0}[lightgray]x recarregar
unit.blocks = blocos unit.blocks = blocos
unit.powersecond = Unidades de energia/segundo unit.powersecond = Unidades de energia/segundo
unit.liquidsecond = Unidades de líquido/segundo unit.liquidsecond = Unidades de líquido/segundo
@@ -398,7 +404,7 @@ unit.powerunits = Unidades de energia
unit.degrees = Graus unit.degrees = Graus
unit.seconds = segundos unit.seconds = segundos
unit.persecond = /sec unit.persecond = /sec
unit.timesspeed = x speed unit.timesspeed = x Velocidade
unit.percent = % unit.percent = %
unit.items = itens unit.items = itens
category.general = Geral category.general = Geral
@@ -408,17 +414,17 @@ category.items = Itens
category.crafting = Construindo category.crafting = Construindo
category.shooting = Atirando category.shooting = Atirando
category.optional = Melhoras opcionais category.optional = Melhoras opcionais
setting.landscape.name = Lock Landscape setting.landscape.name = Travar panorama
setting.shadows.name = Shadows setting.shadows.name = Sombras
setting.animatedwater.name = Animated Water setting.animatedwater.name = Água animada
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Escudos animados
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
setting.indicators.name = Ally Indicators setting.indicators.name = Indicador de aliados
setting.autotarget.name = Alvo automatico setting.autotarget.name = Alvo automatico
setting.fpscap.name = FPS Maximo setting.fpscap.name = FPS Maximo
setting.fpscap.none = Nenhum setting.fpscap.none = Nenhum
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Sempre colocação diagnoal
setting.difficulty.training = treinamento setting.difficulty.training = treinamento
setting.difficulty.easy = Fácil setting.difficulty.easy = Fácil
setting.difficulty.normal = Normal setting.difficulty.normal = Normal
@@ -435,13 +441,15 @@ setting.borderless.name = Borderless Window
setting.fps.name = Mostrar FPS setting.fps.name = Mostrar FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Mostrar lasers setting.lasers.name = Mostrar lasers
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
setting.musicvol.name = Volume da Música setting.musicvol.name = Volume da Música
setting.mutemusic.name = Desligar Música setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos setting.sfxvol.name = Volume de Efeitos
setting.mutesound.name = Desligar Som setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar denuncias de crash anonimas setting.crashreport.name = Enviar denuncias de crash anonimas
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Refazer teclas keybind.title = Refazer teclas
category.general.name = Geral category.general.name = Geral
category.view.name = Ver category.view.name = Ver
@@ -449,29 +457,30 @@ category.multiplayer.name = Multijogador
command.attack = Atacar command.attack = Atacar
command.retreat = Recuar command.retreat = Recuar
command.patrol = Patrulha command.patrol = Patrulha
keybind.gridMode.name = Block Select keybind.gridMode.name = Seleção de blocos
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Seleção de categoria
keybind.press = Pressione uma tecla... keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione uma Axis ou tecla... keybind.press.axis = Pressione uma Axis ou tecla...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = mover_x keybind.move_x.name = mover_x
keybind.move_y.name = mover_y keybind.move_y.name = mover_y
keybind.select.name = selecionar keybind.select.name = selecionar
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Colocação diagonal
keybind.pick.name = Pick Block keybind.pick.name = Pegar bloco
keybind.break_block.name = Break Block keybind.break_block.name = Quebrar bloco
keybind.deselect.name = Deselecionar keybind.deselect.name = Deselecionar
keybind.shoot.name = Atirar keybind.shoot.name = Atirar
keybind.zoom_hold.name = segurar_zoom keybind.zoom_hold.name = segurar_zoom
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pausar keybind.pause.name = Pausar
keybind.minimap.name = Minimap
keybind.dash.name = Correr keybind.dash.name = Correr
keybind.chat.name = Conversa keybind.chat.name = Conversa
keybind.player_list.name = Lista_de_jogadores keybind.player_list.name = Lista_de_jogadores
keybind.console.name = console keybind.console.name = console
keybind.rotate.name = Girar keybind.rotate.name = Girar
keybind.toggle_menus.name = Toggle menus keybind.toggle_menus.name = Ativar menus
keybind.chat_history_prev.name = Historico do chat anterior keybind.chat_history_prev.name = Historico do chat anterior
keybind.chat_history_next.name = Historico do proximo chat keybind.chat_history_next.name = Historico do proximo chat
keybind.chat_scroll.name = Rolar chat keybind.chat_scroll.name = Rolar chat
@@ -479,34 +488,43 @@ keybind.drop_unit.name = Soltar unidade
keybind.zoom_minimap.name = Zoom minimap keybind.zoom_minimap.name = Zoom minimap
mode.help.title = Descrição dos modos mode.help.title = Descrição dos modos
mode.survival.name = Sobrevivencia mode.survival.name = Sobrevivencia
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = O modo normal. Recursos limitados E Ondas automaticass.
mode.sandbox.name = Sandbox mode.sandbox.name = Caixa de areia
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques. mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
mode.freebuild.name = construção \nlivre
mode.freebuild.description = recursos limitados e Sem tempo para Ataques.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Lutar contra outros jogadores locais. mode.pvp.description = Lutar contra outros jogadores locais.
mode.attack.name = Ataque mode.attack.name = Ataque
mode.attack.description = No waves, with the goal to destroy the enemy base. mode.attack.description = Sem ondas, Com o objetivo de destruir a base inimiga.
mode.custom = Custom Rules mode.custom = Regras personalizadas
rules.infiniteresources = Infinite Resources rules.infiniteresources = Recursos infinitos
rules.wavetimer = Wave Timer rules.wavetimer = Tempo de onda
rules.waves = Waves rules.waves = Ondas
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Recursos de IA Infinitos
rules.pvp = PvP rules.unitdrops = Unidade droppa
rules.unitdrops = Unit Drops rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unithealthmultiplier = Unit Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.unitdamagemultiplier = Unit Damage Multiplier
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (tiles)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.wavespacing = Espaço entre waves:[LIGHT_GRAY] (sec)
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Itens content.item.name = Itens
content.liquid.name = Liquidos content.liquid.name = Liquidos
content.unit.name = Units content.unit.name = Unidades
content.block.name = Blocks content.block.name = Blocos
content.mech.name = Mecas content.mech.name = Mecas
item.copper.name = Cobre item.copper.name = Cobre
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos. item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
@@ -527,18 +545,18 @@ item.phase-fabric.name = Fabrica fase
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo. item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
item.surge-alloy.name = Liga de surto item.surge-alloy.name = Liga de surto
item.surge-alloy.description = Uma liga com propriedades unicas eletricas. item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
item.spore-pod.name = Spore Pod item.spore-pod.name = Pod de esporos
item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
item.sand.name = Areia item.sand.name = Areia
item.sand.description = Um material comum Que é usado intensivamente em derretimento, Tanto em ligas como fluxo. item.sand.description = Um material comum Que é usado intensivamente em derretimento, Tanto em ligas como fluxo.
item.blast-compound.name = Composto de explosão item.blast-compound.name = Composto de explosão
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado. item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
item.pyratite.name = piratita item.pyratite.name = piratita
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias. item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
item.metaglass.name = Metaglass item.metaglass.name = Metavidro
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = Composto de vidro super-Resistente. Extensivamente usado Para distribuição de líquido e armazem.
item.scrap.name = Scrap item.scrap.name = Sucata
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.scrap.description = Pedaços remanescentes de estruturas e unidades destruidas.. Contem traços de diferentes metais.
liquid.water.name = Água liquid.water.name = Água
liquid.slag.name = Slag liquid.slag.name = Slag
liquid.oil.name = Petróleo liquid.oil.name = Petróleo
@@ -578,78 +596,90 @@ item.radioactivity = [LIGHT_GRAY]RadioAtividade: {0}
unit.health = [LIGHT_GRAY]Vida: {0} unit.health = [LIGHT_GRAY]Vida: {0}
unit.speed = [LIGHT_GRAY]Velocidade: {0} unit.speed = [LIGHT_GRAY]Velocidade: {0}
mech.weapon = [LIGHT_GRAY]Arma: {0} mech.weapon = [LIGHT_GRAY]Arma: {0}
mech.health = [LIGHT_GRAY]Health: {0} mech.health = [LIGHT_GRAY]Saude: {0}
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0} mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0} mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0} mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
mech.ability = [LIGHT_GRAY]Habilidade: {0} mech.ability = [LIGHT_GRAY]Habilidade: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0} liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0} liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass block.grass.name = Grama
block.salt.name = Salt block.salt.name = Sal
block.sandrocks.name = Sand Rocks block.saltrocks.name = Salt Rocks
block.spore-pine.name = Spore Pine block.pebbles.name = Pebbles
block.sporerocks.name = Spore Rocks block.tendrils.name = Tendrils
block.sandrocks.name = Pedras de areia
block.spore-pine.name = Pinheiro de esporo
block.sporerocks.name = Pedras de esporo
block.rock.name = Rock block.rock.name = Rock
block.snowrock.name = Snow Rock block.snowrock.name = Pedra de gelo
block.shale.name = Shale block.shale.name = Xisto
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Pedra de xisto
block.moss.name = Moss block.moss.name = Musgo
block.spore-moss.name = Spore Moss block.shrubs.name = Shrubs
block.shalerocks.name = Shale Rocks block.spore-moss.name = Musgo de esporos
block.scrap-wall.name = Scrap Wall block.shalerocks.name = Pedas de xisto
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall.name = Parede de sucata
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-large.name = Parede de sucata grande
block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.scrap-wall-huge.name = Parede de sucata Maior
block.thruster.name = Thruster block.scrap-wall-gigantic.name = Muro de sucata gigante
block.thruster.name = Propulsor
block.kiln.name = Kiln block.kiln.name = Kiln
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
block.graphite-press.name = Graphite Press block.graphite-press.name = Prensa de grafite
block.multi-press.name = Multi-Press block.multi-press.name = Multi-Prensa
block.constructing = {0}\n[LIGHT_GRAY](Construindo) block.constructing = {0}\n[LIGHT_GRAY](Construindo)
block.spawn.name = Spawn dos inimigos block.spawn.name = Spawn dos inimigos
block.core-shard.name = Core: Shard block.core-shard.name = Core: Fragmento
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Fundação
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = água funda block.deepwater.name = água funda
block.water.name = Água block.water.name = Água
block.tainted-water.name = Tainted Water block.tainted-water.name = Agua contaminada
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Água contaminada de areia escura
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Pedra block.stone.name = Pedra
block.sand.name = Areia block.sand.name = Areia
block.darksand.name = Dark Sand block.darksand.name = Areia escura
block.ice.name = Gelo block.ice.name = Gelo
block.snow.name = Neve block.snow.name = Neve
block.craters.name = Craters block.craters.name = Crateras
block.sand-water.name = Sand water block.sand-water.name = Agua de areia
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Agua de areia escura
block.char.name = Char block.char.name = Char
block.holostone.name = Holo stone block.holostone.name = Pedra holo
block.ice-snow.name = Ice Snow block.ice-snow.name = Gelo de neve
block.rocks.name = Rocks block.rocks.name = Rochas
block.icerocks.name = Ice rocks block.icerocks.name = Rochas de gelo
block.snowrocks.name = Snow Rocks block.snowrocks.name = Rochas de neve
block.dunerocks.name = Dune Rocks block.dunerocks.name = Rochas da duna
block.pine.name = Pine block.pine.name = Pinheiro
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = Arvore branca morta
block.white-tree.name = White Tree block.white-tree.name = Arvore branca
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Grupo de esporos
block.metal-floor.name = Metal Floor block.metal-floor.name = Chão de metal
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Chão de metal 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Chão de metal 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Chão de metal 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Chão de metal danificado
block.ignarock.name = Igna Rock block.creeptree.name = Creeptree
block.hotrock.name = Hot Rock block.dark-panel-1.name = Dark Panel 1
block.magmarock.name = Magma Rock block.dark-panel-2.name = Dark Panel 2
block.cliffs.name = Cliffs block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Rocha igna
block.hotrock.name = Rocha quente
block.magmarock.name = Rocha de magma
block.cliffs.name = Colinas
block.copper-wall.name = Parede de Cobre block.copper-wall.name = Parede de Cobre
block.copper-wall-large.name = Parede de Cobre Grande block.copper-wall-large.name = Parede de Cobre Grande
block.titanium-wall.name = Titanium Wall block.titanium-wall.name = Parede de titanio
block.titanium-wall-large.name = Large Titanium Wall block.titanium-wall-large.name = Parede de titanio grande
block.phase-wall.name = Parede de fase block.phase-wall.name = Parede de fase
block.phase-wall-large.name = Parde de fase grande block.phase-wall-large.name = Parde de fase grande
block.thorium-wall.name = Parede de tório block.thorium-wall.name = Parede de tório
@@ -657,9 +687,9 @@ block.thorium-wall-large.name = Parede larga de tório
block.door.name = Porta block.door.name = Porta
block.door-large.name = Porta Grande block.door-large.name = Porta Grande
block.duo.name = Dupla block.duo.name = Dupla
block.scorch.name = Scorch block.scorch.name = Queimada
block.scatter.name = Scatter block.scatter.name = Dispersão
block.hail.name = Hail block.hail.name = Granizo
block.lancer.name = Lancador block.lancer.name = Lancador
block.conveyor.name = Esteira block.conveyor.name = Esteira
block.titanium-conveyor.name = Esteira de Titanio block.titanium-conveyor.name = Esteira de Titanio
@@ -676,23 +706,24 @@ block.pulverizer.name = Pulverizador
block.cryofluidmixer.name = Misturador de Crio Fluido block.cryofluidmixer.name = Misturador de Crio Fluido
block.melter.name = Aparelho de fusão block.melter.name = Aparelho de fusão
block.incinerator.name = Incinerador block.incinerator.name = Incinerador
block.spore-press.name = Spore Press block.spore-press.name = Prensa de Esporo
block.separator.name = Separador block.separator.name = Separador
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Célula de energia block.power-node.name = Célula de energia
block.power-node-large.name = Célula de energia Grande block.power-node-large.name = Célula de energia Grande
block.surge-tower.name = Surge Tower block.surge-tower.name = Torre de surto
block.battery.name = Bateria block.battery.name = Bateria
block.battery-large.name = Bateria Grande block.battery-large.name = Bateria Grande
block.combustion-generator.name = Gerador de combustão block.combustion-generator.name = Gerador de combustão
block.turbine-generator.name = Gerador de Turbina block.turbine-generator.name = Gerador de Turbina
block.differential-generator.name = Differential Generator block.differential-generator.name = Gerador diferencial
block.impact-reactor.name = Reator De Impacto block.impact-reactor.name = Reator De Impacto
block.mechanical-drill.name = Furadera Mecânica block.mechanical-drill.name = Furadera Mecânica
block.pneumatic-drill.name = Mineradora Pneumatica block.pneumatic-drill.name = Mineradora Pneumatica
block.laser-drill.name = Broca a Laser block.laser-drill.name = Broca a Laser
block.water-extractor.name = Extrator de Agua block.water-extractor.name = Extrator de Agua
block.cultivator.name = Cultivador block.cultivator.name = Cultivador
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Controle do mech Delta block.delta-mech-pad.name = Controle do mech Delta
block.javelin-ship-pad.name = Controle do mech Javelin block.javelin-ship-pad.name = Controle do mech Javelin
block.trident-ship-pad.name = Controle do mech Tridente block.trident-ship-pad.name = Controle do mech Tridente
@@ -702,16 +733,16 @@ block.tau-mech-pad.name = Controle do mech Tau
block.conduit.name = Cano block.conduit.name = Cano
block.mechanical-pump.name = Bomba Mecanica block.mechanical-pump.name = Bomba Mecanica
block.item-source.name = Fonte do item block.item-source.name = Fonte do item
block.item-void.name = Item Void block.item-void.name = Item Vazio
block.liquid-source.name = Liquid Source block.liquid-source.name = Liquid Source
block.power-void.name = Poder Void block.power-void.name = Poder Vazio
block.power-source.name = Poder Infinito block.power-source.name = Poder Infinito
block.unloader.name = Descarregador block.unloader.name = Descarregador
block.vault.name = Cofre block.vault.name = Cofre
block.wave.name = Onda block.wave.name = Onda
block.swarmer.name = Swarmer block.swarmer.name = Enxame
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ondulação
block.phase-conveyor.name = Esteira de Fases block.phase-conveyor.name = Esteira de Fases
block.bridge-conveyor.name = Esteira-Ponte block.bridge-conveyor.name = Esteira-Ponte
block.plastanium-compressor.name = Compressor de Plastanio block.plastanium-compressor.name = Compressor de Plastanio
@@ -783,10 +814,10 @@ unit.fortress.name = Fortaleza
unit.fortress.description = Uma unidade pesada de artilharia terrestre. unit.fortress.description = Uma unidade pesada de artilharia terrestre.
unit.revenant.name = Revenant unit.revenant.name = Revenant
unit.eruptor.name = Eruptor unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array unit.chaos-array.name = Arraia do caos
unit.eradicator.name = Eradicator unit.eradicator.name = Erradicador
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Ceifador
tutorial.begin = Sua missão aqui é de erradicar[LIGHT_GRAY] Inimigo[].\n\nComeçe por[accent] Minerar cobre[]. Clique numa veia de cobre perto de seu core para fazer isso. tutorial.begin = Sua missão aqui é de erradicar[LIGHT_GRAY] Inimigo[].\n\nComeçe por[accent] Minerar cobre[]. Clique numa veia de cobre perto de seu core para fazer isso.
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre. tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre.
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core. tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core.

View File

@@ -10,7 +10,8 @@ link.itch.io.description = itch.io страница с загрузкой ПК
link.google-play.description = Скачать для Android c Google play link.google-play.description = Скачать для Android c Google play
link.wiki.description = Официальная вики Mindustry(англ.) link.wiki.description = Официальная вики Mindustry(англ.)
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена. linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
screenshot = риншот сохранён в {0} screenshot = риншот сохранён в {0}
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
gameover = Игра окончена gameover = Игра окончена
gameover.pvp = [accent] {0}[] команда победила! gameover.pvp = [accent] {0}[] команда победила!
highscore = [YELLOW]Новый рекорд! highscore = [YELLOW]Новый рекорд!
@@ -30,8 +31,8 @@ level.select = Выбор карты
level.mode = Режим игры: level.mode = Режим игры:
showagain = Не показывать снова до следующей сессии showagain = Не показывать снова до следующей сессии
coreattack = < Ядро находится под атакой! > coreattack = < Ядро находится под атакой! >
nearpoint = [[ [scarlet]ПОКИНЬТЕ ЗОНУ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна. nearpoint = [[ [scarlet]ПОКИНЬТЕ ЗОНУ НЕМЕДЛЕННО[] ]]\nаннигиляция неизбежна.
outofbounds = [[ ЗА ГРАНИЦАМИ ]\n[]самоуничтожение через{0} outofbounds = [[ ЗА ГРАНИЦАМИ ]]\n[]самоуничтожение через{0}
database = База Данных Ядра database = База Данных Ядра
savegame = Сохранить игру savegame = Сохранить игру
loadgame = Загрузить игру loadgame = Загрузить игру
@@ -40,7 +41,7 @@ addplayers = Доб/удалить игроков
customgame = Пользовательская игра customgame = Пользовательская игра
newgame = Новая игра newgame = Новая игра
none = <нет> none = <нет>
minimap = Minimap minimap = Мини-карта
close = Закрыть close = Закрыть
quit = Выход quit = Выход
maps = Карты maps = Карты
@@ -48,7 +49,7 @@ continue = Продолжить
maps.none = [LIGHT_GRAY]Карты не найдены! maps.none = [LIGHT_GRAY]Карты не найдены!
about.button = Об игре about.button = Об игре
name = Ник: name = Ник:
noname = Для начала, придумайте[accent] себе никнейм[]. noname = Для начала, придумайте[accent] себе никнейм[].
filename = Имя файла: filename = Имя файла:
unlocked = Новый контент разблокирован! unlocked = Новый контент разблокирован!
completed = [accent]Завершено completed = [accent]Завершено
@@ -154,6 +155,7 @@ confirm = Подтверждение
delete = Удалить delete = Удалить
ok = ОК ok = ОК
open = Открыть open = Открыть
customize = Настроить
cancel = Отмена cancel = Отмена
openlink = Открыть ссылку openlink = Открыть ссылку
copylink = Скопировать ссылку copylink = Скопировать ссылку
@@ -170,6 +172,7 @@ loading = [accent] Загрузка...
saving = [accent]Сохранение.. saving = [accent]Сохранение..
wave = [accent]Волна {0} wave = [accent]Волна {0}
wave.waiting = [LIGHT_GRAY]Волна через {0} wave.waiting = [LIGHT_GRAY]Волна через {0}
wave.waveInProgress = [LIGHT_GRAY]Волна продолжается
waiting = Ожидание... waiting = Ожидание...
waiting.players = Ожидание игроков ... waiting.players = Ожидание игроков ...
wave.enemies = [LIGHT_GRAY]{0} противник. остался wave.enemies = [LIGHT_GRAY]{0} противник. остался
@@ -284,8 +287,8 @@ donate = Пожертво\nвать
abandon = Покинуть abandon = Покинуть
abandon.text = Эта зона и все ресурсы будут потеряны. abandon.text = Эта зона и все ресурсы будут потеряны.
locked = Заблокировано locked = Заблокировано
complete = [LIGHT_GRAY]Завершено: complete = [LIGHT_GRAY]Достигнута:
zone.requirement = Wave {0} in zone {1} zone.requirement = Волна {0} в зоне {1}
resume = Возобновить зону:\n[LIGHT_GRAY]{0} resume = Возобновить зону:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Наилучшая волна: {0} bestwave = [LIGHT_GRAY]Наилучшая волна: {0}
launch = < ЗАПУСК > launch = < ЗАПУСК >
@@ -297,7 +300,7 @@ uncover = Раскрыть
configure = Выгрузить конфигурацию configure = Выгрузить конфигурацию
configure.locked = [LIGHT_GRAY]Разблокировать настройки выгрузки:\nВолна {0}. configure.locked = [LIGHT_GRAY]Разблокировать настройки выгрузки:\nВолна {0}.
zone.unlocked = [LIGHT_GRAY]{0} разблокировано. zone.unlocked = [LIGHT_GRAY]{0} разблокировано.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = {0}-я волна достигнута:\nУсловия для зоны "{1}" исполнены.
zone.config.complete = {0} волн достигнуто:\nВыгружаемая конфигурация разблокирована zone.config.complete = {0} волн достигнуто:\nВыгружаемая конфигурация разблокирована
zone.resources = Обнаруженные ресурсы: zone.resources = Обнаруженные ресурсы:
add = Добавить... add = Добавить...
@@ -312,12 +315,15 @@ error.mapnotfound = Файл карты не найден!
error.io = Сетевая ошибка ввода-вывода. error.io = Сетевая ошибка ввода-вывода.
error.any = Неизвестная сетевая ошибка. error.any = Неизвестная сетевая ошибка.
zone.groundZero.name = Нулевая земля zone.groundZero.name = Нулевая земля
zone.desertWastes.name = Пустынный мусор
zone.craters.name = Кратеры zone.craters.name = Кратеры
zone.frozenForest.name = Ледяной Лес zone.frozenForest.name = Ледяной Лес
zone.ruinousShores.name = Разрушенные Берега zone.ruinousShores.name = Разрушенные Берега
zone.stainedMountains.name = Окрашенные горы zone.stainedMountains.name = Окрашенные горы
zone.desolateRift.name = Пустынный Разлом zone.desolateRift.name = Пустынный Разлом
zone.nuclearComplex.name = Ядерный Производственный Комплекс zone.nuclearComplex.name = Ядерный Производственный Комплекс
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Язык settings.language = Язык
settings.reset = Сбросить по умолчанию settings.reset = Сбросить по умолчанию
settings.rebind = Смена settings.rebind = Смена
@@ -355,13 +361,11 @@ blocks.powerdamage = Энергия/урон
blocks.itemcapacity = Вместимость предметов blocks.itemcapacity = Вместимость предметов
blocks.basepowergeneration = Базовая генерация энергии blocks.basepowergeneration = Базовая генерация энергии
blocks.productiontime = Время производства blocks.productiontime = Время производства
blocks.craftspeed = Скорость производства
blocks.repairtime = Время полной регенерации blocks.repairtime = Время полной регенерации
blocks.speedincrease = Увеличение скорости blocks.speedincrease = Увеличение скорости
blocks.range = Радиус действия blocks.range = Радиус действия
blocks.inputliquid = Прием жидкости
blocks.drilltier = Добывает blocks.drilltier = Добывает
blocks.drillspeed = Базовая скорость сверления blocks.drillspeed = Базовая скорость бурения
blocks.boosteffect = Ускоряющий эффект blocks.boosteffect = Ускоряющий эффект
blocks.maxunits = Максимальное количество активных единиц blocks.maxunits = Максимальное количество активных единиц
blocks.health = Здоровье blocks.health = Здоровье
@@ -369,7 +373,7 @@ blocks.inaccuracy = Разброс
blocks.shots = Выстрелы blocks.shots = Выстрелы
blocks.reload = Выстрелы/секунду blocks.reload = Выстрелы/секунду
blocks.ammo = Боеприпасы blocks.ammo = Боеприпасы
bar.drillspeed = Скорость свердления: {0}/s bar.drillspeed = Скорость бурения: {0}/s
bar.efficiency = Эффективность: {0}% bar.efficiency = Эффективность: {0}%
bar.powerbalance = Энергия: {0}/с bar.powerbalance = Энергия: {0}/с
bar.poweramount = Энергия: {0} bar.poweramount = Энергия: {0}
@@ -378,7 +382,7 @@ bar.items = Предметы: {0}
bar.liquid = Жидкости bar.liquid = Жидкости
bar.heat = Нагревание bar.heat = Нагревание
bar.power = Энергия bar.power = Энергия
bar.progress = Прогресс Строительство bar.progress = Прогресс строительства
bar.spawned = Боев. ед. : {0}/{1} bar.spawned = Боев. ед. : {0}/{1}
bullet.damage = [stat]{0}[lightgray] урона bullet.damage = [stat]{0}[lightgray] урона
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] БЛОКОВ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] БЛОКОВ
@@ -415,11 +419,10 @@ setting.shadows.name = Тени
setting.animatedwater.name = Анимированная вода setting.animatedwater.name = Анимированная вода
setting.animatedshields.name = Анимированные щиты setting.animatedshields.name = Анимированные щиты
setting.antialias.name = Сглаживание[LIGHT_GRAY] (требует перезапуска)[] setting.antialias.name = Сглаживание[LIGHT_GRAY] (требует перезапуска)[]
setting.indicators.name = Показывать в сторону союзников и врагов setting.indicators.name = Показывать в сторону союзников и врагов
setting.autotarget.name = Авто-стрельба setting.autotarget.name = Авто-стрельба
setting.fpscap.name = Макс. FPS setting.fpscap.name = Макс. FPS
setting.fpscap.none = Неограниченный setting.fpscap.none = Неограниченный
minimap = Мини-карта
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Всегда Диагональное Размещение setting.swapdiagonal.name = Всегда Диагональное Размещение
setting.difficulty.training = обучение setting.difficulty.training = обучение
@@ -431,19 +434,22 @@ setting.difficulty.name = Сложность:
setting.screenshake.name = Тряска экрана setting.screenshake.name = Тряска экрана
setting.effects.name = Эффекты setting.effects.name = Эффекты
setting.sensitivity.name = Чувствительность контроллера setting.sensitivity.name = Чувствительность контроллера
setting.saveinterval.name = Интервал автосохранения setting.saveinterval.name = Интервал сохранения
setting.seconds = {0} Секунд setting.seconds = {0} Секунд
setting.fullscreen.name = Полноэкранный режим setting.fullscreen.name = Полноэкранный режим
setting.borderless.name = Окно без границ setting.borderless.name = Окно без границ
setting.fps.name = Показывать FPS setting.fps.name = Показывать FPS
setting.vsync.name = Верт. синхронизация setting.vsync.name = Верт. синхронизация
setting.lasers.name = Показывать энергию лазеров setting.lasers.name = Показывать энергию лазеров
setting.pixelate.name = Пикселизация[LIGHT_GRAY] (отключает анимации)
setting.minimap.name = Показать миникарту setting.minimap.name = Показать миникарту
setting.musicvol.name = Громкость музыки setting.musicvol.name = Громкость музыки
setting.mutemusic.name = Заглушить музыку setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость звуковых эффектов setting.sfxvol.name = Громкость звуковых эффектов
setting.mutesound.name = Заглушить звук setting.mutesound.name = Заглушить звук
setting.crashreport.name = Отправлять анонимные отчёты о вылетах setting.crashreport.name = Отправлять анонимные отчёты о вылетах
setting.chatopacity.name = Непрозрачность чата
setting.playerchat.name = Отображать чат в игре
keybind.title = Настройка управления keybind.title = Настройка управления
category.general.name = Основное category.general.name = Основное
category.view.name = Просмотр category.view.name = Просмотр
@@ -455,7 +461,7 @@ keybind.gridMode.name = Выбрать блок
keybind.gridModeShift.name = Выбрать категорию keybind.gridModeShift.name = Выбрать категорию
keybind.press = Нажмите клавишу... keybind.press = Нажмите клавишу...
keybind.press.axis = Нажмите клавишу... keybind.press.axis = Нажмите клавишу...
keybind.screenshot.name = Скриншот карты keybind.screenshot.name = Скриншот карты
keybind.move_x.name = Движение по оси x keybind.move_x.name = Движение по оси x
keybind.move_y.name = Движение по оси y keybind.move_y.name = Движение по оси y
keybind.select.name = Выбор/Выстрел keybind.select.name = Выбор/Выстрел
@@ -468,6 +474,7 @@ keybind.zoom_hold.name = Управление масштабом
keybind.zoom.name = Приблизить/Отдалить keybind.zoom.name = Приблизить/Отдалить
keybind.menu.name = Меню keybind.menu.name = Меню
keybind.pause.name = Пауза keybind.pause.name = Пауза
keybind.minimap.name = Minimap
keybind.dash.name = Мчаться keybind.dash.name = Мчаться
keybind.chat.name = Чат keybind.chat.name = Чат
keybind.player_list.name = Список игроков keybind.player_list.name = Список игроков
@@ -484,27 +491,36 @@ mode.survival.name = Выживание
mode.survival.description = Обычный режим. В этом режиме надо самим добывать ресурсы и сами волны идут безостановочно. mode.survival.description = Обычный режим. В этом режиме надо самим добывать ресурсы и сами волны идут безостановочно.
mode.sandbox.name = Песочница mode.sandbox.name = Песочница
mode.sandbox.description = Бесконечные ресурсы и нет таймера для волн, но можно самим вызвать волну. mode.sandbox.description = Бесконечные ресурсы и нет таймера для волн, но можно самим вызвать волну.
mode.freebuild.name = ободная\nстройка
mode.freebuild.description = Ограниченные ресурсы и нет таймера для волн.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = боритесь против других игроков. mode.pvp.description = боритесь против других игроков.
mode.attack.name = Атака mode.attack.name = Атака
mode.attack.description = Нет волн, цель - уничтожить базу противника. mode.attack.description = Уничтожь вражескую базу. Без волн.
mode.custom = Настройки правил mode.custom = Настройки правил
rules.infiniteresources = Бескон. Ресурсы (Игрок) rules.infiniteresources = Бескон. Ресурсы (Игрок)
rules.wavetimer = Интервал волн rules.wavetimer = Интервал волн
rules.waves = Волны rules.waves = Волны
rules.enemyCheat = Бескон. Ресурсы (ИИ) rules.enemyCheat = Бескон. Ресурсы (ИИ)
rules.pvp = PvP
rules.unitdrops = Ресурсы Боев. Ед. rules.unitdrops = Ресурсы Боев. Ед.
rules.unitbuildspeedmultiplier = Множитель Скорости Создания Боев. Ед. rules.unitbuildspeedmultiplier = Множитель Скорости Производства Боев. Ед.
rules.unithealthmultiplier = Множитель Здоровья Боев. Ед. rules.unithealthmultiplier = Множитель Здоровья Боев. Ед.
rules.playerhealthmultiplier = Множитель Здоровья Игрока
rules.playerdamagemultiplier = Множитель Урона Игрока rules.playerdamagemultiplier = Множитель Урона Игрока
rules.unitdamagemultiplier = Множитель Урона Боев. Ед.
rules.enemycorebuildradius = Радиус защиты враж. ядер: [LIGHT_GRAY] {0} (блоков) rules.enemycorebuildradius = Радиус защиты враж. ядер: [LIGHT_GRAY] {0} (блоков)
rules.respawntime = Интервал возрождения: [LIGHT_GRAY] (сек) rules.respawntime = Интервал возрождения: [LIGHT_GRAY] (сек)
rules.wavespacing = Интервал волн: [LIGHT_GRAY] (sec) rules.wavespacing = Интервал волн: [LIGHT_GRAY] (сек)
rules.buildcostmultiplier = Множитель затрат на строительство rules.buildcostmultiplier = Множитель затрат на строительство
rules.buildspeedmultiplier = Множитель скорости строительства rules.buildspeedmultiplier = Множитель скорости строительства
rules.waitForWaveToEnd = Волны ожидают врагов
rules.dropzoneradius = Радиус зоны высадки врагов:[LIGHT_GRAY] (блоков)
rules.respawns = Макс. кол-во возрождений за волну
rules.limitedRespawns = Ограничение Возрождений
rules.title.waves = Волны
rules.title.respawns = Возрождения
rules.title.resourcesbuilding = Ресурсы & строительство
rules.title.player = Игроки
rules.title.enemy = Враги
rules.title.unit = Бой. ед.
content.item.name = Предметы content.item.name = Предметы
content.liquid.name = Жидкости content.liquid.name = Жидкости
content.unit.name = Боевые единицы content.unit.name = Боевые единицы
@@ -591,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
liquid.temperature = [LIGHT_GRAY]Температура: {0} liquid.temperature = [LIGHT_GRAY]Температура: {0}
block.grass.name = Трава block.grass.name = Трава
block.salt.name = Соль block.salt.name = Соль
block.saltrocks.name = Соляные Камни
block.pebbles.name = Галька
block.tendrils.name = Щупальца
block.sandrocks.name = Песчаные Скалы block.sandrocks.name = Песчаные Скалы
block.spore-pine.name = Споровая сосна block.spore-pine.name = Споровая сосна
block.sporerocks.name = Споровые камни block.sporerocks.name = Споровые камни
@@ -599,6 +618,7 @@ block.snowrock.name = Снежный камень
block.shale.name = Сланец block.shale.name = Сланец
block.shale-boulder.name = Сланцевый валун block.shale-boulder.name = Сланцевый валун
block.moss.name = Мох block.moss.name = Мох
block.shrubs.name = Кусты
block.spore-moss.name = Споровый Мох block.spore-moss.name = Споровый Мох
block.shalerocks.name = Сланцевые Породы block.shalerocks.name = Сланцевые Породы
block.scrap-wall.name = Стена из металлолома block.scrap-wall.name = Стена из металлолома
@@ -610,15 +630,15 @@ block.kiln.name = Печь
block.kiln.description = Выплавляет песок и свинец в биостекло. Требует малого количества энергии. block.kiln.description = Выплавляет песок и свинец в биостекло. Требует малого количества энергии.
block.graphite-press.name = Графитный пресс block.graphite-press.name = Графитный пресс
block.multi-press.name = Мульти-пресс block.multi-press.name = Мульти-пресс
block.constructing = {0}\n[LIGHT_GRAY](Строится) block.constructing = {0}\n[LIGHT_GRAY](Строится)
block.spawn.name = Точка появления врагов block.spawn.name = Точка появления врагов
block.core-shard.name = Ядро: Осколок block.core-shard.name = Ядро: Осколок
block.core-foundation.name = Ядро: Штаб block.core-foundation.name = Ядро: Штаб
block.core-nucleus.name = Ядро: Атом block.core-nucleus.name = Ядро: Атом
block.deepwater.name = Глубоководье block.deepwater.name = Глубоководье
block.water.name = Вода block.water.name = Вода
block.tainted-water.name = Tainted Water block.tainted-water.name = Загрязнённая вода
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Тёмный песок с загрязнённая вода
block.tar.name = Дёготь block.tar.name = Дёготь
block.stone.name = Камень block.stone.name = Камень
block.sand.name = Песок block.sand.name = Песок
@@ -644,6 +664,14 @@ block.metal-floor-2.name = Металлический Пол 2
block.metal-floor-3.name = Металлический Пол 3 block.metal-floor-3.name = Металлический Пол 3
block.metal-floor-5.name = Металлический Пол 5 block.metal-floor-5.name = Металлический Пол 5
block.metal-floor-damaged.name = Повреждённый Металлический Пол block.metal-floor-damaged.name = Повреждённый Металлический Пол
block.creeptree.name = Жуткодерево
block.dark-panel-1.name = Тёмная Панель 1
block.dark-panel-2.name = Тёмная Панель 2
block.dark-panel-3.name = Тёмная Панель 3
block.dark-panel-4.name = Тёмная Панель 4
block.dark-panel-5.name = Тёмная Панель 5
block.dark-panel-6.name = Тёмная Панель 6
block.dark-metal.name = Тёмный металл
block.ignarock.name = Магматические горные породы block.ignarock.name = Магматические горные породы
block.hotrock.name = Горячий камень block.hotrock.name = Горячий камень
block.magmarock.name = Магма камень block.magmarock.name = Магма камень
@@ -680,6 +708,7 @@ block.melter.name = Плавильня
block.incinerator.name = Мусоросжигатель block.incinerator.name = Мусоросжигатель
block.spore-press.name = Споровой Пресс block.spore-press.name = Споровой Пресс
block.separator.name = Отделитель block.separator.name = Отделитель
block.coal-centrifuge.name = Угольная центрифуга
block.power-node.name = Силовой узел block.power-node.name = Силовой узел
block.power-node-large.name = Большой силовой узел block.power-node-large.name = Большой силовой узел
block.surge-tower.name = Кинетическая башня block.surge-tower.name = Кинетическая башня
@@ -694,7 +723,7 @@ block.pneumatic-drill.name = Пневматический бур
block.laser-drill.name = Лазерный бур block.laser-drill.name = Лазерный бур
block.water-extractor.name = Гидроконденсатор block.water-extractor.name = Гидроконденсатор
block.cultivator.name = Культиватор block.cultivator.name = Культиватор
block.alpha-dart-mech-pad.name = Реконструктор мехов "Альфа-Дротик" block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Реконструктор "Дельта" block.delta-mech-pad.name = Реконструктор "Дельта"
block.javelin-ship-pad.name = Реконструктор "Джавелин" block.javelin-ship-pad.name = Реконструктор "Джавелин"
block.trident-ship-pad.name = Реконструктор "Трезубeц" block.trident-ship-pad.name = Реконструктор "Трезубeц"
@@ -745,7 +774,7 @@ block.blast-drill.name = Воздушная буровая установка
block.thermal-pump.name = Термальный насос block.thermal-pump.name = Термальный насос
block.thermal-generator.name = Термальный генератор block.thermal-generator.name = Термальный генератор
block.alloy-smelter.name = Плавильня кинетического сплава block.alloy-smelter.name = Плавильня кинетического сплава
block.mender.name = Mender block.mender.name = Регенератор
block.mend-projector.name = Ремонтирующий гранатомёт block.mend-projector.name = Ремонтирующий гранатомёт
block.surge-wall.name = Стена из кинетического сплава block.surge-wall.name = Стена из кинетического сплава
block.surge-wall-large.name = Большая стена из кинетического сплава block.surge-wall-large.name = Большая стена из кинетического сплава
@@ -814,7 +843,7 @@ block.copper-wall.description = Дешевый оборонительный бл
block.copper-wall-large.description = Большая стена самым маленьким запасом прочности.\n Хороша в начале игры. block.copper-wall-large.description = Большая стена самым маленьким запасом прочности.\n Хороша в начале игры.
block.thorium-wall.description = Стена с показателем прочности "выше среднего". block.thorium-wall.description = Стена с показателем прочности "выше среднего".
block.thorium-wall-large.description = Большая стена с показателем прочности "выше среднего". block.thorium-wall-large.description = Большая стена с показателем прочности "выше среднего".
block.phase-wall.description = Стена с средним показателем прочности . block.phase-wall.description = Стена со средним показателем прочности .
block.phase-wall-large.description = Большая стена с средним показателем прочности. block.phase-wall-large.description = Большая стена с средним показателем прочности.
block.surge-wall.description = Стена с самым большим запасом прочности. block.surge-wall.description = Стена с самым большим запасом прочности.
block.surge-wall-large.description = Большая стена с самым большим запасом прочности. block.surge-wall-large.description = Большая стена с самым большим запасом прочности.
@@ -847,7 +876,7 @@ block.plastanium-compressor.description = Создаёт пластиний из
block.phase-weaver.description = Производит фазовую материю из тория и песка. Требует большего количества энергии. block.phase-weaver.description = Производит фазовую материю из тория и песка. Требует большего количества энергии.
block.alloy-smelter.description = Создаёт кинетический сплав из титана, кремния, меди и свинца. Требует энергию. block.alloy-smelter.description = Создаёт кинетический сплав из титана, кремния, меди и свинца. Требует энергию.
block.pulverizer.description = Измельчает металлолом в песок. Требует энергию. block.pulverizer.description = Измельчает металлолом в песок. Требует энергию.
block.pyratite-mixer.description = Создаёт пиротит из угля, свинца и песка. Требует энергии. block.pyratite-mixer.description = Создаёт пиротит из угля и свинца. Требует энергии.
block.blast-mixer.description = Создаёт взрывоопасное соединение из нефти и пиротита. Для ускорения производства можно добавить в мешалку песок. block.blast-mixer.description = Создаёт взрывоопасное соединение из нефти и пиротита. Для ускорения производства можно добавить в мешалку песок.
block.cryofluidmixer.description = Производит криогенную жидкость из воды и титана. Требует энергии. block.cryofluidmixer.description = Производит криогенную жидкость из воды и титана. Требует энергии.
block.melter.description = Расплавляет металлолом в шлак для дальнейшей обработки или использования в турелях. block.melter.description = Расплавляет металлолом в шлак для дальнейшей обработки или использования в турелях.
@@ -868,10 +897,10 @@ block.rtg-generator.description = Радиоизотопный термоэле
block.unloader.description = Выгружает из ядра или хранилища верхний левый предмет. block.unloader.description = Выгружает из ядра или хранилища верхний левый предмет.
block.container.description = Хранит небольшое количество предметов. Используйте его для создания буферов, когда существует непостоянная потребность в материалах. [LIGHT_GRAY] Разгрузчик[] можно использовать для извлечения элементов из хранилища. block.container.description = Хранит небольшое количество предметов. Используйте его для создания буферов, когда существует непостоянная потребность в материалах. [LIGHT_GRAY] Разгрузчик[] можно использовать для извлечения элементов из хранилища.
block.vault.description = Хранит большое количество предметов. Используйте его для создания буферов, когда существует непостоянная потребность в материалах.[LIGHT_GRAY] Разгрузчик[] можно использовать для извлечения элементов из хранилища. block.vault.description = Хранит большое количество предметов. Используйте его для создания буферов, когда существует непостоянная потребность в материалах.[LIGHT_GRAY] Разгрузчик[] можно использовать для извлечения элементов из хранилища.
block.mechanical-drill.description = Самый первый доступный бур. \n\nДобывает медь, свинец, уголь, песок. \n\nМожно подвести к нему [BLUE] воду[] для увеличения скорости сверления. block.mechanical-drill.description = Самый первый доступный бур. \n\nДобывает медь, свинец, уголь, песок. \n\nМожно подвести к нему [BLUE] воду[] для увеличения скорости бурения.
block.pneumatic-drill.description = Улучшенная версия механического бура.\n\nДобывает тоже самое, что и механический бур. Также может добывать титан и камень.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости сверления. block.pneumatic-drill.description = Улучшенная версия механического бура.\n\nДобывает тоже самое, что и механический бур. Также может добывать титан и камень.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости бурения.
block.laser-drill.description = Улучшенная версия пневматического бура.\n\nДобывает тоже самое, что и пневматический бур. Также может добывать торий.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости сверления. block.laser-drill.description = Улучшенная версия пневматического бура.\n\nДобывает тоже самое, что и пневматический бур. Также может добывать торий.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости бурения.
block.blast-drill.description = Самый мощный бур.\n\nДобывает тоже самое, что и лазерный бур. Сверлит быстрей всех буров, но требует ещё больше энергии.\n\nМожно подвести к нему [BLUE]воду[] для увеличения скорости сверления. block.blast-drill.description = Самый мощный бур.\n\nДобывает тоже самое, что и лазерный бур. Добывает быстрей всех буров, но требует ещё больше энергии.\n\nМожно подвести к нему [BLUE]воду[] для увеличения скорости бурения.
block.water-extractor.description = Извлекает воду из земли. Используйте его, когда поблизости нет озера. block.water-extractor.description = Извлекает воду из земли. Используйте его, когда поблизости нет озера.
block.cultivator.description = Выращивает крошечные скопления спор в готовых к промышленности стручках. block.cultivator.description = Выращивает крошечные скопления спор в готовых к промышленности стручках.
block.oil-extractor.description = Использует большое количество энергии для добычи нефти из песка, динозавров(зачёркнуто). Используйте его, когда поблизости нет прямого источника нефти. block.oil-extractor.description = Использует большое количество энергии для добычи нефти из песка, динозавров(зачёркнуто). Используйте его, когда поблизости нет прямого источника нефти.
@@ -903,8 +932,8 @@ block.thermal-pump.description = Последний насос.
block.router.description = Принимает предметы из одного направления и равномерно выводит их до трёх других направлений. Полезно для разделения материалов из одного источника на несколько целей. block.router.description = Принимает предметы из одного направления и равномерно выводит их до трёх других направлений. Полезно для разделения материалов из одного источника на несколько целей.
block.distributor.description = Передовой маршрутизатор, который равномерно разбивает элементы до 7 других направлений. block.distributor.description = Передовой маршрутизатор, который равномерно разбивает элементы до 7 других направлений.
block.bridge-conveyor.description = Улучшенный транспортный блок элементов. Позволяет транспортировать предметы до 3-х блоков над любым ландшафтом или зданием. block.bridge-conveyor.description = Улучшенный транспортный блок элементов. Позволяет транспортировать предметы до 3-х блоков над любым ландшафтом или зданием.
block.item-source.description = Бесконечно выводит предметы. block.item-source.description = Бесконечно выводит предметы.
block.liquid-source.description = Бесконечно выводит жидкости. block.liquid-source.description = Бесконечно выводит жидкости.
block.item-void.description = Уничтожает любые предметы, которые входят в него, не используя енергію. block.item-void.description = Уничтожает любые предметы, которые входят в него, не используя енергію.
block.power-source.description = Бесконечно выводит энергию. block.power-source.description = Бесконечно выводит энергию.
block.power-void.description = Аннулирует всю энергию, введённую в него. block.power-void.description = Аннулирует всю энергию, введённую в него.

View File

@@ -11,6 +11,7 @@ link.google-play.description = Google Play magaza sayfasi
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi. linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Cekirdegin yok edildi. gameover = Cekirdegin yok edildi.
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Yeni Yuksek skor! highscore = [accent]Yeni Yuksek skor!
@@ -154,6 +155,7 @@ confirm = Onayla
delete = Sil delete = Sil
ok = Tamam ok = Tamam
open = Ac open = Ac
customize = Customize
cancel = iptal cancel = iptal
openlink = Linki ac openlink = Linki ac
copylink = Linki kopyala copylink = Linki kopyala
@@ -170,6 +172,7 @@ loading = [accent]Yukleniyor...
saving = [accent]Kaydediliyor... saving = [accent]Kaydediliyor...
wave = [accent]Dalga {0} wave = [accent]Dalga {0}
wave.waiting = Dalganin baslamasina: {0} wave.waiting = Dalganin baslamasina: {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Bekleniyor... waiting = Bekleniyor...
waiting.players = Waiting for players... waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unkown network error. error.any = Unkown network error.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Dil settings.language = Dil
settings.reset = ilk ayarlara geri al settings.reset = ilk ayarlara geri al
settings.rebind = Geri al settings.rebind = Geri al
@@ -442,6 +448,8 @@ setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Tuslari ayarla keybind.title = Tuslari ayarla
category.general.name = General category.general.name = General
category.view.name = Goster category.view.name = Goster
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
keybind.zoom.name = Yaklas keybind.zoom.name = Yaklas
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Durdur keybind.pause.name = Durdur
keybind.minimap.name = Minimap
keybind.dash.name = Kos keybind.dash.name = Kos
keybind.chat.name = konus keybind.chat.name = konus
keybind.player_list.name = Oyuncu listesi keybind.player_list.name = Oyuncu listesi
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Serbest mode.sandbox.name = Serbest
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
mode.freebuild.name = Yapi Yapma
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = fight against other players locally. mode.pvp.description = fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Esyalar content.item.name = Esyalar
content.liquid.name = Sivilar content.liquid.name = Sivilar
content.unit.name = Units content.unit.name = Units
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
liquid.temperature = [LIGHT_GRAY]isi: {0} liquid.temperature = [LIGHT_GRAY]isi: {0}
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = eritici
block.incinerator.name = isi firini block.incinerator.name = isi firini
block.spore-press.name = Spore Press block.spore-press.name = Spore Press
block.separator.name = separator block.separator.name = separator
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Guc Dugumu block.power-node.name = Guc Dugumu
block.power-node-large.name = buyuk Guc Dugumu block.power-node-large.name = buyuk Guc Dugumu
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatik Kazici
block.laser-drill.name = Lazer kazici block.laser-drill.name = Lazer kazici
block.water-extractor.name = su ayiricisi block.water-extractor.name = su ayiricisi
block.cultivator.name = ekici block.cultivator.name = ekici
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad block.trident-ship-pad.name = Trident Ship Pad

View File

@@ -11,6 +11,7 @@ link.google-play.description = Google Play mağaza sayfası
link.wiki.description = Resmi Mindustry Wikipedi'si link.wiki.description = Resmi Mindustry Wikipedi'si
linkfail = Bağlantıılamadı! URL, yazı tahtanıza kopyalandı. linkfail = Bağlantıılamadı! URL, yazı tahtanıza kopyalandı.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Çekirdek yok edildi. gameover = Çekirdek yok edildi.
gameover.pvp = [accent] {0}[] takimi kazandi ! gameover.pvp = [accent] {0}[] takimi kazandi !
highscore = [SARI] Yeni yüksek puan! highscore = [SARI] Yeni yüksek puan!
@@ -154,6 +155,7 @@ confirm = Onayla
delete = Sil delete = Sil
ok = Tamam ok = Tamam
open = ık open = ık
customize = Customize
cancel = İptal cancel = İptal
openlink = Linki aç openlink = Linki aç
copylink = Bağlantıyı kopyala copylink = Bağlantıyı kopyala
@@ -170,6 +172,7 @@ loading = [Vurgu] Yükleniyor ...
saving = [accent]Saving... saving = [accent]Saving...
wave = [turuncu] Dalga {0} wave = [turuncu] Dalga {0}
wave.waiting = {0} içinde dalga wave.waiting = {0} içinde dalga
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Bekleniyor waiting = Bekleniyor
waiting.players = Waiting for players... waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unkown network error. error.any = Unkown network error.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Dil settings.language = Dil
settings.reset = Varsayılanlara Dön settings.reset = Varsayılanlara Dön
settings.rebind = Rebind settings.rebind = Rebind
@@ -442,6 +448,8 @@ setting.mutemusic.name = Müziği Kapat
setting.sfxvol.name = SFX Hacmi setting.sfxvol.name = SFX Hacmi
setting.mutesound.name = Sesi kapat setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Tuşları yeniden ayarla keybind.title = Tuşları yeniden ayarla
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = tut ve büyüt
keybind.zoom.name = Yakınlaştır keybind.zoom.name = Yakınlaştır
keybind.menu.name = menü keybind.menu.name = menü
keybind.pause.name = duraklatma keybind.pause.name = duraklatma
keybind.minimap.name = Minimap
keybind.dash.name = tire keybind.dash.name = tire
keybind.chat.name = Sohbet keybind.chat.name = Sohbet
keybind.player_list.name = oyuncu listesi keybind.player_list.name = oyuncu listesi
@@ -482,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Limitsiz Oynama mode.sandbox.name = Limitsiz Oynama
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok. mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
mode.freebuild.name = Özgür Oynama
mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = fight against other players locally. mode.pvp.description = fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Items content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0} liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock block.magmarock.name = Magma Rock
@@ -678,6 +708,7 @@ block.melter.name = Melter
block.incinerator.name = Incinerator block.incinerator.name = Incinerator
block.spore-press.name = Spore Press block.spore-press.name = Spore Press
block.separator.name = Separator block.separator.name = Separator
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node block.power-node.name = Power Node
block.power-node-large.name = Large Power Node block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator block.cultivator.name = Cultivator
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad block.trident-ship-pad.name = Trident Ship Pad

View File

@@ -11,6 +11,7 @@ link.google-play.description = Скачати з Google Play для Android
link.wiki.description = Офіційна Mindustry вікі (англ.) link.wiki.description = Офіційна Mindustry вікі (англ.)
linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійовано у ваш буфер обміну. linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійовано у ваш буфер обміну.
screenshot = Скріншот збережено в {0} screenshot = Скріншот збережено в {0}
screenshot.invalid = Мапа занадто велика, тому не вистачає пам’яті для знімку екрана.
gameover = Гру закінчено gameover = Гру закінчено
gameover.pvp = [accent] {0}[] команда перемогла! gameover.pvp = [accent] {0}[] команда перемогла!
highscore = [YELLOW]Новий рекорд! highscore = [YELLOW]Новий рекорд!
@@ -40,7 +41,7 @@ addplayers = Дод/Видалити гравців
customgame = Користувальницька гра customgame = Користувальницька гра
newgame = Нова гра newgame = Нова гра
none = <нічого> none = <нічого>
minimap = Minimap minimap = Міні-мапа
close = Закрити close = Закрити
quit = Вийти quit = Вийти
maps = Мапи maps = Мапи
@@ -48,7 +49,7 @@ continue = Продовжити
maps.none = [LIGHT_GRAY]Мап не знайдено! maps.none = [LIGHT_GRAY]Мап не знайдено!
about.button = Про гру about.button = Про гру
name = Нік: name = Нік:
noname = Спочатку придумайте[accent] собі нікнейм[]. noname = Спочатку придумайте[accent] собі нікнейм[].
filename = Ім'я файлу: filename = Ім'я файлу:
unlocked = Новий контент розблоковано! unlocked = Новий контент розблоковано!
completed = [accent]Завершено completed = [accent]Завершено
@@ -153,7 +154,8 @@ warning = Попередження
confirm = Підтвердження confirm = Підтвердження
delete = Видалити delete = Видалити
ok = ОК ok = ОК
open = Відкрити open = Open
customize = Налаштувати
cancel = Скасувати cancel = Скасувати
openlink = Відкрити посилання openlink = Відкрити посилання
copylink = Скопіювати посилання copylink = Скопіювати посилання
@@ -170,6 +172,7 @@ loading = [accent]Завантаження...
saving = [accent]Збереження... saving = [accent]Збереження...
wave = [accent]Хвиля {0} wave = [accent]Хвиля {0}
wave.waiting = Хвиля через {0} wave.waiting = Хвиля через {0}
wave.waveInProgress = [LIGHT_GRAY]Хвиля триває
waiting = Очікування... waiting = Очікування...
waiting.players = Очікування гравців waiting.players = Очікування гравців
wave.enemies = [LIGHT_GRAY]{0} ворог. залишилося wave.enemies = [LIGHT_GRAY]{0} ворог. залишилося
@@ -284,8 +287,8 @@ donate = Пожертву\nвання
abandon = Покинути abandon = Покинути
abandon.text = Ця зона і всі її ресурси будуть втрачені для ворога. abandon.text = Ця зона і всі її ресурси будуть втрачені для ворога.
locked = Заблоковано locked = Заблоковано
complete = [LIGHT_GRAY]Завершено: complete = [LIGHT_GRAY]Досягнута:
zone.requirement = Wave {0} in zone {1} zone.requirement = Хвиля {0} у зоні {1}
resume = Відновити зону:\n[LIGHT_GRAY]{0} resume = Відновити зону:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Найкраща хвиля: {0} bestwave = [LIGHT_GRAY]Найкраща хвиля: {0}
launch = < ЗАПУСК > launch = < ЗАПУСК >
@@ -295,10 +298,10 @@ launch.unable = [scarlet]ЗАПУСК неможливий.[] {0} Ворог.
launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази. launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази.
uncover = Розкрити uncover = Розкрити
configure = Вивантаження configure = Вивантаження
configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:\nWave {0}. configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:Хвиля {0}.
zone.unlocked = [LIGHT_GRAY]{0} розблоковано zone.unlocked = [LIGHT_GRAY]{0} розблоковано
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = {0}-та хвиля досягено:\nвимоги до зони "{1}" виконані.
zone.config.complete = {0} хвиль досягнено. reached:\nРозблоковано можливість вивантаження. zone.config.complete = {0} хвиль досягнено. :\nРозблоковано можливість вивантаження.
zone.resources = Виявлені ресурси: zone.resources = Виявлені ресурси:
add = Додати... add = Додати...
boss.health = Здоров’я босу boss.health = Здоров’я босу
@@ -312,12 +315,15 @@ error.mapnotfound = Файл мапи не знайдено
error.io = Мережева помилка введення-виведення error.io = Мережева помилка введення-виведення
error.any = Невідома мережева помилка error.any = Невідома мережева помилка
zone.groundZero.name = Нульова земля zone.groundZero.name = Нульова земля
zone.desertWastes.name = Пустеля з відходами
zone.craters.name = Кратери zone.craters.name = Кратери
zone.frozenForest.name = Крижаний Ліс zone.frozenForest.name = Крижаний Ліс
zone.ruinousShores.name = Зруйновані Берега zone.ruinousShores.name = Зруйновані Берега
zone.stainedMountains.name = Пофарбовані гори zone.stainedMountains.name = Пофарбовані гори
zone.desolateRift.name = Пустельний Розлом zone.desolateRift.name = Пустельний Розлом
zone.nuclearComplex.name = Ядерний Виробничий Комплекс zone.nuclearComplex.name = Ядерний Виробничий Комплекс
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Мова settings.language = Мова
settings.reset = Скинути за замовчуванням settings.reset = Скинути за замовчуванням
settings.rebind = Зміна settings.rebind = Зміна
@@ -354,14 +360,12 @@ blocks.poweruse = Енергії використовує
blocks.powerdamage = Енергія/урон blocks.powerdamage = Енергія/урон
blocks.itemcapacity = Місткість предметів blocks.itemcapacity = Місткість предметів
blocks.basepowergeneration = Базова генерація енергії blocks.basepowergeneration = Базова генерація енергії
blocks.craftspeed = Швидкість виробництва
blocks.productiontime = Час виробництва blocks.productiontime = Час виробництва
blocks.repairtime = Час повного відновлення блоку blocks.repairtime = Час повного відновлення блоку
blocks.speedincrease = Збільшення швидкості blocks.speedincrease = Збільшення швидкості
blocks.range = Радіус дії blocks.range = Радіус дії
blocks.inputliquid = Прийом рідини
blocks.drilltier = Видобуває blocks.drilltier = Видобуває
blocks.drillspeed = Базова швидкість свердління blocks.drillspeed = Базова швидкість буріння
blocks.boosteffect = Прискорювальний ефект blocks.boosteffect = Прискорювальний ефект
blocks.maxunits = Максимальна кількість активних одиниць blocks.maxunits = Максимальна кількість активних одиниць
blocks.health = Здоров'я blocks.health = Здоров'я
@@ -369,7 +373,7 @@ blocks.inaccuracy = Розкид
blocks.shots = Постріли blocks.shots = Постріли
blocks.reload = Постріли/секунду blocks.reload = Постріли/секунду
blocks.ammo = Боєприпаси blocks.ammo = Боєприпаси
bar.drillspeed = Швидкість сверрдління: {0}/s bar.drillspeed = Швидкість сверрдління: {0}/с
bar.efficiency = Ефективність: {0}% bar.efficiency = Ефективність: {0}%
bar.powerbalance = Енергія: {0}/с bar.powerbalance = Енергія: {0}/с
bar.poweramount = Енергія: {0} bar.poweramount = Енергія: {0}
@@ -419,7 +423,6 @@ setting.indicators.name = Показувати у сторону ворогів
setting.autotarget.name = Авто-стрільба setting.autotarget.name = Авто-стрільба
setting.fpscap.name = Макс. FPS setting.fpscap.name = Макс. FPS
setting.fpscap.none = Необмежений setting.fpscap.none = Необмежений
minimap = Міні-мапа
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Завжди Діагональне Розміщення setting.swapdiagonal.name = Завжди Діагональне Розміщення
setting.difficulty.training = навчання setting.difficulty.training = навчання
@@ -431,20 +434,22 @@ setting.difficulty.name = Складність:
setting.screenshake.name = Тряска екрану setting.screenshake.name = Тряска екрану
setting.effects.name = Ефекти setting.effects.name = Ефекти
setting.sensitivity.name = Чутливість контролера setting.sensitivity.name = Чутливість контролера
setting.saveinterval.name = Інтервал автозбереження setting.saveinterval.name = Інтервал збереження
setting.seconds = {0} сек. setting.seconds = {0} сек.
setting.fullscreen.name = Повноекранний режим setting.fullscreen.name = Повноекранний режим
setting.borderless.name = Вікно без полів setting.borderless.name = Вікно без полів
setting.fps.name = Показувати FPS setting.fps.name = Показувати FPS
setting.vsync.name = Вертикальна синхронізація setting.vsync.name = Вертикальна синхронізація
setting.lasers.name = Показувати енергію лазерів setting.lasers.name = Показувати енергію лазерів
setting.pixelate.name = Пікселізація [LIGHT_GRAY](може знизити продуктивність) setting.pixelate.name = Пікселізація[LIGHT_GRAY] (вимикає анімації)
setting.minimap.name = Показати міні-мапу setting.minimap.name = Показати міні-мапу
setting.musicvol.name = Гучність музики setting.musicvol.name = Гучність музики
setting.mutemusic.name = Заглушити музику setting.mutemusic.name = Заглушити музику
setting.sfxvol.name = Гучність звукових ефектів setting.sfxvol.name = Гучність звукових ефектів
setting.mutesound.name = Заглушити звук setting.mutesound.name = Заглушити звук
setting.crashreport.name = Надіслати анонімні звіти про аварійне завершення гри setting.crashreport.name = Надіслати анонімні звіти про аварійне завершення гри
setting.chatopacity.name = Непрозорість чату
setting.playerchat.name = Відображати чат в грі
keybind.title = Налаштування управління keybind.title = Налаштування управління
category.general.name = Основне category.general.name = Основне
category.view.name = Перегляд category.view.name = Перегляд
@@ -469,6 +474,7 @@ keybind.zoom_hold.name = Удержание зума
keybind.zoom.name = Приблизить keybind.zoom.name = Приблизить
keybind.menu.name = Меню keybind.menu.name = Меню
keybind.pause.name = Пауза keybind.pause.name = Пауза
keybind.minimap.name = Minimap
keybind.dash.name = Мчати keybind.dash.name = Мчати
keybind.chat.name = Чат keybind.chat.name = Чат
keybind.player_list.name = Список гравців keybind.player_list.name = Список гравців
@@ -485,27 +491,36 @@ mode.survival.name = Хвилі
mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть беззупинно. mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть беззупинно.
mode.sandbox.name = Пісочниця mode.sandbox.name = Пісочниця
mode.sandbox.description = В режимі "Пісочниця" незкінченні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням. mode.sandbox.description = В режимі "Пісочниця" незкінченні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
mode.freebuild.name = Вільне\nбудівництво
mode.freebuild.description = В режимі "Пісочниця" треба самим добувати ресурси та хвилі йдуть за вашим бажанням.
mode.pvp.name = PVP mode.pvp.name = PVP
mode.pvp.description = боріться проти інших гравців. mode.pvp.description = боріться проти інших гравців.
mode.attack.name = Атака mode.attack.name = Атака
mode.attack.description = Немає хвиль, мета - знищити базу противника. mode.attack.description = Зруйнуй базу ворожу базу. Без хвиль.
mode.custom = Користувальницькі правила mode.custom = Користувальницькі правила
rules.infiniteresources = Нескінченні ресурси rules.infiniteresources = Нескінченні ресурси
rules.wavetimer = Таймер Хвиль rules.wavetimer = Таймер Хвиль
rules.waves = Хвилі rules.waves = Хвилі
rules.enemyCheat = Нескінченні ресурси для ШІ rules.enemyCheat = Нескінченні ресурси для ШІ
rules.pvp = PvP
rules.unitdrops = Ресурс бойових одиниць rules.unitdrops = Ресурс бойових одиниць
rules.unitbuildspeedmultiplier = Множник Швидкості Створювання Бойов. Од. rules.unitbuildspeedmultiplier = Множник Швидкості Виробництва Бойов. Од.
rules.unithealthmultiplier = Множник Здоров'я Створювання Бойов. Од. rules.unithealthmultiplier = Множник Здоров'я Створювання Бойов. Од.
rules.playerhealthmultiplier = Множник Здоровя Гравця
rules.playerdamagemultiplier = Множник Шкоди Гравця rules.playerdamagemultiplier = Множник Шкоди Гравця
rules.unitdamagemultiplier = Множник Шкоди Бойових Одиниць
rules.enemycorebuildradius = Радіус заборони будування для Ворожого Ядра:[LIGHT_GRAY] (плитки) rules.enemycorebuildradius = Радіус заборони будування для Ворожого Ядра:[LIGHT_GRAY] (плитки)
rules.respawntime = Час відродження:[LIGHT_GRAY] (sec) rules.respawntime = Час відродження:[LIGHT_GRAY] (sec)
rules.wavespacing = Інтервал хвиль:[LIGHT_GRAY] (sec) rules.wavespacing = Інтервал хвиль:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Множник затрат на будівництво rules.buildcostmultiplier = Множник затрат на будівництво
rules.buildspeedmultiplier = Множник швидкості будування rules.buildspeedmultiplier = Множник швидкості будування
rules.waitForWaveToEnd = Хвилі чекають на ворогів
rules.dropzoneradius = Радіус зони висадки:[LIGHT_GRAY] (блоків)
rules.respawns = Максимальна кількість відроджень за хвилю
rules.limitedRespawns = Обмеження відроджень
rules.title.waves = Хвилі
rules.title.respawns = Відродження
rules.title.resourcesbuilding = Ресурси & будівництво
rules.title.player = Гравці
rules.title.enemy = Вороги
rules.title.unit = Бойов. од.
content.item.name = Предмети content.item.name = Предмети
content.liquid.name = Рідини content.liquid.name = Рідини
content.unit.name = Бойові одиниці content.unit.name = Бойові одиниці
@@ -527,7 +542,7 @@ item.silicon.description = Надзвичайно корисний напівп
item.plastanium.name = Пластиній item.plastanium.name = Пластиній
item.plastanium.description = Легкий, пластичний матеріал, що використовується в сучасних літальних апаратах та у боєприпасах для фрагментації. item.plastanium.description = Легкий, пластичний матеріал, що використовується в сучасних літальних апаратах та у боєприпасах для фрагментації.
item.phase-fabric.name = Фазова тканина item.phase-fabric.name = Фазова тканина
item.phase-fabric.description = Невагоме речовина, що використовується в сучасній електроніці і технології самовідновлення. Не для вишивання. item.phase-fabric.description = Невагома речовина, що використовується в сучасній електроніці і технології самовідновлення. Не для вишивання.
item.surge-alloy.name = Кінетичний сплав item.surge-alloy.name = Кінетичний сплав
item.surge-alloy.description = Передовий сплав з унікальними електричними властивостями. item.surge-alloy.description = Передовий сплав з унікальними електричними властивостями.
item.spore-pod.name = Споровий стручок item.spore-pod.name = Споровий стручок
@@ -543,7 +558,7 @@ item.metaglass.description = Надміцна суміш скла. Широко
item.scrap.name = Металобрухт item.scrap.name = Металобрухт
item.scrap.description = Залишки старих споруд і бойових одиниць. Містить незначні кількості багатьох різних металів. item.scrap.description = Залишки старих споруд і бойових одиниць. Містить незначні кількості багатьох різних металів.
liquid.water.name = Вода liquid.water.name = Вода
liquid.slag.name = Slag liquid.slag.name = Шлак
liquid.oil.name = Нафта liquid.oil.name = Нафта
liquid.cryofluid.name = Кріогенна рідина liquid.cryofluid.name = Кріогенна рідина
mech.alpha-mech.name = Альфа mech.alpha-mech.name = Альфа
@@ -592,14 +607,18 @@ liquid.viscosity = [LIGHT_GRAY]В'язкість: {0}
liquid.temperature = [LIGHT_GRAY]Температура: {0} liquid.temperature = [LIGHT_GRAY]Температура: {0}
block.grass.name = Трава block.grass.name = Трава
block.salt.name = Сіль block.salt.name = Сіль
block.saltrocks.name = Сіляні Камні
block.pebbles.name = Галька
block.tendrils.name = Щупальця
block.sandrocks.name = Піщані Скелі block.sandrocks.name = Піщані Скелі
block.spore-pine.name = Спорова сосна block.spore-pine.name = Спорова Сосна
block.sporerocks.name = Спорові камні block.sporerocks.name = Спорові Камні
block.rock.name = Камінь block.rock.name = Камінь
block.snowrock.name = Сніжний Камінь block.snowrock.name = Сніжний Камінь
block.shale.name = Сланець block.shale.name = Сланець
block.shale-boulder.name = Сланцевий валун block.shale-boulder.name = Сланцевий Валун
block.moss.name = Мох block.moss.name = Мох
block.shrubs.name = Кущі
block.spore-moss.name = Споровий Мох block.spore-moss.name = Споровий Мох
block.shalerocks.name = Сланцеві Породи block.shalerocks.name = Сланцеві Породи
block.scrap-wall.name = Стіна з металобрухту block.scrap-wall.name = Стіна з металобрухту
@@ -611,7 +630,7 @@ block.kiln.name = Піч
block.kiln.description = Виплавляє пісок і свинець в біоскло. Потребує малої кількості енергії. block.kiln.description = Виплавляє пісок і свинець в біоскло. Потребує малої кількості енергії.
block.graphite-press.name = Графітний прес block.graphite-press.name = Графітний прес
block.multi-press.name = Мульти-прес block.multi-press.name = Мульти-прес
block.constructing = {0}\n[LIGHT_GRAY](В процесі) block.constructing = {0}\n[LIGHT_GRAY](В процесі)
block.spawn.name = Місце появи ворога block.spawn.name = Місце появи ворога
block.core-shard.name = Ядро: Осколок block.core-shard.name = Ядро: Осколок
block.core-foundation.name = Ядро: Штаб block.core-foundation.name = Ядро: Штаб
@@ -620,7 +639,7 @@ block.deepwater.name = Глибоководдя
block.water.name = Вода block.water.name = Вода
block.tainted-water.name = Забруднена вода block.tainted-water.name = Забруднена вода
block.darksand-tainted-water.name = Темний пісок з забрудненою водою block.darksand-tainted-water.name = Темний пісок з забрудненою водою
block.tar.name = Tar block.tar.name = Дьоготь
block.stone.name = Камінь block.stone.name = Камінь
block.sand.name = Пісок block.sand.name = Пісок
block.darksand.name = Темний пісок block.darksand.name = Темний пісок
@@ -645,6 +664,14 @@ block.metal-floor-2.name = Металевий Пол 2
block.metal-floor-3.name = Металевий Пол 3 block.metal-floor-3.name = Металевий Пол 3
block.metal-floor-5.name = Металевий Пол 4 block.metal-floor-5.name = Металевий Пол 4
block.metal-floor-damaged.name = Пошкоджений Металевий Пол block.metal-floor-damaged.name = Пошкоджений Металевий Пол
block.creeptree.name = Жахливе дерево
block.dark-panel-1.name = Темна Панель 1
block.dark-panel-2.name = Темна Панель 2
block.dark-panel-3.name = Темна Панель 3
block.dark-panel-4.name = Темна Панель 4
block.dark-panel-5.name = Темна Панель 5
block.dark-panel-6.name = Темна Панель 6
block.dark-metal.name = Темний метал
block.ignarock.name = Магматичні Гірські Породи block.ignarock.name = Магматичні Гірські Породи
block.hotrock.name = Гарячий Камінь block.hotrock.name = Гарячий Камінь
block.magmarock.name = Магмакамінь block.magmarock.name = Магмакамінь
@@ -681,6 +708,7 @@ block.melter.name = Плавильня
block.incinerator.name = Сміттєспалювальний завод block.incinerator.name = Сміттєспалювальний завод
block.spore-press.name = Споровий Прес block.spore-press.name = Споровий Прес
block.separator.name = Сепаратор block.separator.name = Сепаратор
block.coal-centrifuge.name = Вугільна центрифуга
block.power-node.name = Енергійний вузол block.power-node.name = Енергійний вузол
block.power-node-large.name = Великий енергетичний вузол block.power-node-large.name = Великий енергетичний вузол
block.surge-tower.name = Кінетична вежа block.surge-tower.name = Кінетична вежа
@@ -695,7 +723,7 @@ block.pneumatic-drill.name = Пневматичний дриль
block.laser-drill.name = Лазерний дриль block.laser-drill.name = Лазерний дриль
block.water-extractor.name = Гідроконденсатор block.water-extractor.name = Гідроконденсатор
block.cultivator.name = Культиватор block.cultivator.name = Культиватор
block.alpha-dart-mech-pad.name = Реконструктор "Альфа-Дротик" block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Реконструктор "Дельта" block.delta-mech-pad.name = Реконструктор "Дельта"
block.javelin-ship-pad.name = Реконструктор "Джавелін" block.javelin-ship-pad.name = Реконструктор "Джавелін"
block.trident-ship-pad.name = Реконструктор "Тризуб" block.trident-ship-pad.name = Реконструктор "Тризуб"
@@ -725,7 +753,7 @@ block.solar-panel-large.name = Велика сонячна панель
block.oil-extractor.name = Нафтова вежа block.oil-extractor.name = Нафтова вежа
block.spirit-factory.name = Завод дронов "Призрак" block.spirit-factory.name = Завод дронов "Призрак"
block.phantom-factory.name = Завод дронов "Фантом" block.phantom-factory.name = Завод дронов "Фантом"
block.wraith-factory.name = Завод винищувачів "Примара" block.wraith-factory.name = Завод винищувачів "Примара"
block.ghoul-factory.name = Завод бомбардувальників-винищувачів "Ґуль" block.ghoul-factory.name = Завод бомбардувальників-винищувачів "Ґуль"
block.dagger-factory.name = Завод мехів "Кинджал" block.dagger-factory.name = Завод мехів "Кинджал"
block.crawler-factory.name = Завод мехів "Камікадзе" block.crawler-factory.name = Завод мехів "Камікадзе"
@@ -778,7 +806,7 @@ unit.dagger.description = Базова наземна бойова одиниц
unit.crawler.name = Камікадзе unit.crawler.name = Камікадзе
unit.titan.name = Титан unit.titan.name = Титан
unit.titan.description = Покращена броньована наземна бойова одиниця. Атакує наземні та повітряні цілі. unit.titan.description = Покращена броньована наземна бойова одиниця. Атакує наземні та повітряні цілі.
unit.ghoul.name = Бомбардувальний "Ґуль" unit.ghoul.name = Бомбардувальний "Ґуль"
unit.ghoul.description = Тяжкий ковровий бомбардувальник. unit.ghoul.description = Тяжкий ковровий бомбардувальник.
unit.wraith.name = Примарний винищувач unit.wraith.name = Примарний винищувач
unit.wraith.description = Швидка бойова одиниця, котрий використовує набіг з відскоком. unit.wraith.description = Швидка бойова одиниця, котрий використовує набіг з відскоком.
@@ -822,7 +850,7 @@ block.surge-wall-large.description = Велика стіна з найбільш
block.door.description = Двері в прямому сенсі цього слова. Просто натисніть на неї. block.door.description = Двері в прямому сенсі цього слова. Просто натисніть на неї.
block.door-large.description = Для великих стін потрібні великі двері.\nДля відкриття або закриття просто натисніть на неї. block.door-large.description = Для великих стін потрібні великі двері.\nДля відкриття або закриття просто натисніть на неї.
block.mend-projector.description = Ремонтує будівлі в невеликому радіусі. Споживає енергію. block.mend-projector.description = Ремонтує будівлі в невеликому радіусі. Споживає енергію.
block.overdrive-projector.description = Прискорює в невеликому радіусі роботу механізмів. block.overdrive-projector.description = Прискорює в невеликому радіусі роботу механізмів.
block.force-projector.description = Створює в невеликому радіусі силове поле, яке захищає від атак супротивника. block.force-projector.description = Створює в невеликому радіусі силове поле, яке захищає від атак супротивника.
block.shock-mine.description = Поставте її на землю. Вона б'ється ЕЛЕКТРИКОЮ О_О block.shock-mine.description = Поставте її на землю. Вона б'ється ЕЛЕКТРИКОЮ О_О
block.duo.description = Маленька і дешева турель.Корисно від наземних одиниць.\nДля прискорення стрільби можна підвести воду або кріогенну рідину. block.duo.description = Маленька і дешева турель.Корисно від наземних одиниць.\nДля прискорення стрільби можна підвести воду або кріогенну рідину.
@@ -848,9 +876,9 @@ block.plastanium-compressor.description = Створює пластинійи з
block.phase-weaver.description = Виробляє фазову тканину торію і піску. Вимагає багато енергії. block.phase-weaver.description = Виробляє фазову тканину торію і піску. Вимагає багато енергії.
block.alloy-smelter.description = Створює кінетичний сплав з титану, кременя, міді і свинця. Вимагає енергію. block.alloy-smelter.description = Створює кінетичний сплав з титану, кременя, міді і свинця. Вимагає енергію.
block.pulverizer.description = Подрібнює металобрухт в пісок. Вимагає енергії. block.pulverizer.description = Подрібнює металобрухт в пісок. Вимагає енергії.
block.pyratite-mixer.description = Створює піротит з вугілля, свинцю і піску. Вимагає енергії. block.pyratite-mixer.description = Створює піротит з вугілля та свинцю. Вимагає енергії.
block.blast-mixer.description = Створює вибухонебезпечне з'єднання з нафти і піротіта. Для прискорення виробництва можна додати в мішалку пісок. block.blast-mixer.description = Створює вибухонебезпечне з'єднання з нафти і піротіта. Для прискорення виробництва можна додати в мішалку пісок.
block.cryofluidmixer.description = Виробляє криогенну рідину з води і титану. Вимагає енергії. block.cryofluidmixer.description = Виробляє криогенну рідину з води і титану. Вимагає енергії.
block.melter.description = Розплавляє металобрухт у шлаки для подальшої переробки або використання у турелях. block.melter.description = Розплавляє металобрухт у шлаки для подальшої переробки або використання у турелях.
block.incinerator.description = Якщо є непотрібні ресурси, можна просто їх спалити.\nВимагає енергії. block.incinerator.description = Якщо є непотрібні ресурси, можна просто їх спалити.\nВимагає енергії.
block.spore-press.description = Стискає спорові стручки в нафту. block.spore-press.description = Стискає спорові стручки в нафту.
@@ -869,10 +897,10 @@ block.rtg-generator.description = Радіоізотопний термоеле
block.unloader.description = Вивантажує предмети з контейнера, сховища або ядра на конвеєр або безпосередньо в сусідній блок. Тип вивантажуваного елемента можна змінити, торкнувшись розвантажувача. block.unloader.description = Вивантажує предмети з контейнера, сховища або ядра на конвеєр або безпосередньо в сусідній блок. Тип вивантажуваного елемента можна змінити, торкнувшись розвантажувача.
block.container.description = Зберігає невелику кількість предметів кожного типу. Сусідні контейнери, склепіння та ядра будуть розглядатися як одиничне сховище. [LIGHT_GRAY]Розвантажувач [] можна використовувати для вилучення елементів з контейнера. block.container.description = Зберігає невелику кількість предметів кожного типу. Сусідні контейнери, склепіння та ядра будуть розглядатися як одиничне сховище. [LIGHT_GRAY]Розвантажувач [] можна використовувати для вилучення елементів з контейнера.
block.vault.description = Зберігає велику кількість предметів кожного типу. Сусідні контейнери, сховища та ядра будуть розглядатися як одиничне сховище. [LIGHT_GRAY]Розвантажувач[] можна використовуватися для отримання елементів із сховища. block.vault.description = Зберігає велику кількість предметів кожного типу. Сусідні контейнери, сховища та ядра будуть розглядатися як одиничне сховище. [LIGHT_GRAY]Розвантажувач[] можна використовуватися для отримання елементів із сховища.
block.mechanical-drill.description = Найперший доступний бур.\nВидобуває мідь, свинець, вугілля, пісок. \nМожно підвести до нього[BLUE] воду []для збільшення швидкості свердління. block.mechanical-drill.description = Найперший доступний бур.\nВидобуває мідь, свинець, вугілля, пісок. \nМожно підвести до нього[BLUE] воду []для збільшення швидкості буріння.
block.pneumatic-drill.description = Покращена версія механічного бура.\nВидобуває теж саме, що і механічний бур. Також може добувати титан і камінь.\nМожно підвести до нього[BLUE] воду []для збільшення швидкості свердління. block.pneumatic-drill.description = Покращена версія механічного бура.\nВидобуває теж саме, що і механічний бур. Також може добувати титан і камінь.\nМожно підвести до нього[BLUE] воду []для збільшення швидкості буріння.
block.laser-drill.description = Покращена версія пневматичного бура.\nДобивает теж саме, що і пневматичний бур. Також може добувати торій.\nМожно підвести до нього[BLUE] воду []для збільшення швидкості свердління. block.laser-drill.description = Покращена версія пневматичного бура.\nДобивает теж саме, що і пневматичний бур. Також може добувати торій.\nМожно підвести до нього[BLUE] воду []для збільшення швидкості свердління.
block.blast-drill.description = Найпотужніший бур.\n\nВидобуває теж саме, що і лазерний бур. Свердлить швидше всіх бурів, але вимагає ще більше енергії.\nМожно підвести до нього[BLUE] воду [] для збільшення швидкості свердління. block.blast-drill.description = Найпотужніший бур.\n\nВидобуває теж саме, що і лазерний бур. Свердлить швидше всіх бурів, але вимагає ще більше енергії.\nМожно підвести до нього[BLUE] воду [] для збільшення швидкості буріння.
block.water-extractor.description = Витягує воду з землі. Використовуйте його, коли поблизу немає озера. block.water-extractor.description = Витягує воду з землі. Використовуйте його, коли поблизу немає озера.
block.cultivator.description = Культивує крихітні концентрації спор в готових до промисловості стручки. block.cultivator.description = Культивує крихітні концентрації спор в готових до промисловості стручки.
block.oil-extractor.description = Використовує велику кількість енергії для видобутку нафти з піску, динозаврів (закреслено). Використовуйте його, коли поблизу немає прямого джерела нафти. block.oil-extractor.description = Використовує велику кількість енергії для видобутку нафти з піску, динозаврів (закреслено). Використовуйте його, коли поблизу немає прямого джерела нафти.

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@@ -2,7 +2,7 @@ credits.text = 由[ROYAL]Anuken[]开发 - [SKY]anukendev@gmail.com[]\n\n[GRAY](I
credits = 致谢 credits = 致谢
contributors = 译者和贡献者 contributors = 译者和贡献者
discord = 加入 Mindustry 的 Discord! discord = 加入 Mindustry 的 Discord!
link.discord.description = 官方 Mindustry discord 聊天室 link.discord.description = 官方 Mindustry Discord 聊天室
link.github.description = 游戏源码 link.github.description = 游戏源码
link.dev-builds.description = 不稳定开发版 link.dev-builds.description = 不稳定开发版
link.trello.description = Trello board 上的官方计划表 link.trello.description = Trello board 上的官方计划表
@@ -11,6 +11,7 @@ link.google-play.description = 从谷歌商店获取安卓版
link.wiki.description = 官方 Mindustry 维基 link.wiki.description = 官方 Mindustry 维基
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。 linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
screenshot = 荧幕截图已放在 {0} screenshot = 荧幕截图已放在 {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = 你的核心被摧毁了! gameover = 你的核心被摧毁了!
gameover.pvp = [accent] {0}[] 队获胜! gameover.pvp = [accent] {0}[] 队获胜!
highscore = [accent]新纪录! highscore = [accent]新纪录!
@@ -40,7 +41,7 @@ addplayers = 添加/删除玩家
customgame = 自定义游戏 customgame = 自定义游戏
newgame = 新游戏 newgame = 新游戏
none = <无> none = <无>
minimap = Minimap minimap = 小地图
close = 关闭 close = 关闭
quit = 退出 quit = 退出
maps = 地图 maps = 地图
@@ -48,16 +49,16 @@ continue = 继续
maps.none = [LIGHT_GRAY]没有找到地图! maps.none = [LIGHT_GRAY]没有找到地图!
about.button = 关于 about.button = 关于
name = 名字: name = 名字:
noname = 先取一个[accent] 玩家名[]。 noname = 先取一个[accent]玩家名[]。
filename = 文件名: filename = 文件名:
unlocked = 新方块已解锁! unlocked = 新方块已解锁!
completed = [accent]完成的 completed = [accent]己研究
techtree = 科技树 techtree = 科技树
research.list = [LIGHT_GRAY]研究: research.list = [LIGHT_GRAY]研究:
research = 研究 research = 研究
researched = [LIGHT_GRAY]{0} 己研究。 researched = [LIGHT_GRAY]{0}己研究。
players = {0} 玩家在线 players = {0} 玩家在线
players.single = {0} 玩家在线 players.single = {0}玩家在线
server.closing = [accent]正在关闭服务器…… server.closing = [accent]正在关闭服务器……
server.kicked.kick = 你被踢出服务器了! server.kicked.kick = 你被踢出服务器了!
server.kicked.serverClose = 服务器已关闭。 server.kicked.serverClose = 服务器已关闭。
@@ -154,6 +155,7 @@ confirm = 确认
delete = 删除 delete = 删除
ok = 好的 ok = 好的
open = 打开 open = 打开
customize = Customize
cancel = 取消 cancel = 取消
openlink = 打开链接 openlink = 打开链接
copylink = 复制链接 copylink = 复制链接
@@ -170,8 +172,9 @@ loading = [accent]正在加载...
saving = [accent]正在保存... saving = [accent]正在保存...
wave = [accent]波次 {0} wave = [accent]波次 {0}
wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来 wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
waiting.players = 等待玩家中…… wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]正在等待... waiting = [LIGHT_GRAY]正在等待...
waiting.players = 等待玩家中……
wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人 wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人
wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人 wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人
loadimage = 加载图片 loadimage = 加载图片
@@ -200,7 +203,7 @@ waves.every = 每
waves.waves = waves.waves =
waves.perspawn = 每次生成 waves.perspawn = 每次生成
waves.to = waves.to =
waves.boss = 首领Boos waves.boss = BOSS
waves.preview = 预览 waves.preview = 预览
waves.edit = 编辑... waves.edit = 编辑...
waves.copy = 复制到剪贴板 waves.copy = 复制到剪贴板
@@ -282,11 +285,11 @@ editor = 编辑器
mapeditor = 地图编辑器 mapeditor = 地图编辑器
donate = 捐赠 donate = 捐赠
abandon = 放弃 abandon = 放弃
abandon.text = 这个区域和它的所有资源会被敌人没收. abandon.text = 这个区域和它的所有资源会被敌人重置
locked = 已被锁定 locked = 已被锁定
complete = [LIGHT_GRAY]完成: complete = [LIGHT_GRAY]完成:
zone.requirement = Wave {0} in zone {1} zone.requirement = 在{1}中达到{0}波
resume = Resume Zone:\n[LIGHT_GRAY]{0} resume = 恢复区:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]最好: {0} bestwave = [LIGHT_GRAY]最好: {0}
launch = < 发射 > launch = < 发射 >
launch.title = 发射成功 launch.title = 发射成功
@@ -294,14 +297,14 @@ launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波
launch.unable = [scarlet]发射失败。[] 敌人. launch.unable = [scarlet]发射失败。[] 敌人.
launch.confirm = 这样做会把您基地里的所有资源发射出去\n您不能再回来这个基地。 launch.confirm = 这样做会把您基地里的所有资源发射出去\n您不能再回来这个基地。
uncover = Uncover uncover = Uncover
configure = 设定 Loadout configure = 设定发射资源
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout. configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。 zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = 已被发现的资源: zone.resources = 已被发现的资源:
add = Add... add = 添加
boss.health = Boss 生命值 boss.health = BOSS 生命值
connectfail = [crimson]服务器连接失败: [accent]{0} connectfail = [crimson]服务器连接失败: [accent]{0}
error.unreachable = 服务器无法访问。 error.unreachable = 服务器无法访问。
error.invalidaddress = 地址无效。 error.invalidaddress = 地址无效。
@@ -312,12 +315,15 @@ error.mapnotfound = 找不到地图文件!
error.io = 网络 I/O 错误。 error.io = 网络 I/O 错误。
error.any = 未知网络错误。 error.any = 未知网络错误。
zone.groundZero.name = 零号地区 zone.groundZero.name = 零号地区
zone.desertWastes.name = Desert Wastes
zone.craters.name = 陨石地带 zone.craters.name = 陨石地带
zone.frozenForest.name = 冰冻森林 zone.frozenForest.name = 冰冻森林
zone.ruinousShores.name = 毁灭海岸 zone.ruinousShores.name = 毁灭海岸
zone.stainedMountains.name = 绵延群山 zone.stainedMountains.name = 绵延群山
zone.desolateRift.name = 荒芜裂谷 zone.desolateRift.name = 荒芜裂谷
zone.nuclearComplex.name = 核能生产 zone.nuclearComplex.name = 核能生产
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = 语言 settings.language = 语言
settings.reset = 恢复默认 settings.reset = 恢复默认
settings.rebind = 重新绑定 settings.rebind = 重新绑定
@@ -336,9 +342,9 @@ no = 不
info.title = [accent]详情 info.title = [accent]详情
error.title = [crimson]发生了一个错误 error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误 error.crashtitle = 发生了一个错误
blocks.input = Input blocks.input = 输入
blocks.output = Output blocks.output = 输出
blocks.booster = Booster blocks.booster = 加成物品/液体
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = 能量容量 blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射 blocks.powershot = 能量/发射
@@ -354,39 +360,27 @@ blocks.poweruse = 能量使用
blocks.powerdamage = 功率/损伤 blocks.powerdamage = 功率/损伤
blocks.itemcapacity = 物品容量 blocks.itemcapacity = 物品容量
blocks.basepowergeneration = 基础能源输出 blocks.basepowergeneration = 基础能源输出
blocks.powertransferspeed = 能量传输
blocks.craftspeed = 生产速度
blocks.productiontime = 生产时间 blocks.productiontime = 生产时间
blocks.repairtime = 方块完全修复时间 blocks.repairtime = 方块完全修复时间
blocks.speedincrease = 提速 blocks.speedincrease = 提速
blocks.range = 范围 blocks.range = 范围
blocks.inputliquid = 液体输入
blocks.inputliquidaux = 辅助液体
blocks.inputitem = 物品输入
blocks.inputitems = 物品输入
blocks.outputitem = 物品输出
blocks.drilltier = 可钻探矿物 blocks.drilltier = 可钻探矿物
blocks.drillspeed = 基础钻探速度 blocks.drillspeed = 基础钻探速度
blocks.boosteffect = 加成影响 blocks.boosteffect = 加成影响
blocks.maxunits = 最大单位数量 blocks.maxunits = 最大单位数量
blocks.health = 生命值 blocks.health = 生命值
blocks.heat = 热量
blocks.power = 电力
blocks.progress = 制造进度
blocks.spawned = 单位数量: {0}/{1}
blocks.power.satisfaction = 电力输入
blocks.inaccuracy = 误差 blocks.inaccuracy = 误差
blocks.shots = 发射数 blocks.shots = 发射数
blocks.reload = 重新装弹 blocks.reload = 重新装弹
blocks.ammo = 子弹 blocks.ammo = 子弹
bar.drillspeed = 挖掘速度: {0}/s bar.drillspeed = 挖掘速度{0}/s
bar.efficiency = 效率: {0}% bar.efficiency = 效率{0}%
bar.powerbalance = 能量: {0} bar.powerbalance = 能量{0}
bar.poweramount = Power: {0} bar.poweramount = 能量:{0}
bar.poweroutput = 能量输出: {0} bar.poweroutput = 能量输出{0}
bar.items = 物体: {0} bar.items = 物体{0}
bar.liquid = 液体 bar.liquid = 液体
bar.heat = Heat bar.heat = 热量
bar.power = 电力 bar.power = 电力
bar.progress = 制造进度 bar.progress = 制造进度
bar.spawned = 单位数量: {0}/{1} bar.spawned = 单位数量: {0}/{1}
@@ -409,8 +403,8 @@ unit.liquidunits = 液体单位
unit.powerunits = 能量单位 unit.powerunits = 能量单位
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
unit.persecond = /sec unit.persecond = /
unit.timesspeed = x speed unit.timesspeed = x 速度
unit.percent = % unit.percent = %
unit.items = 物品 unit.items = 物品
category.general = 普通 category.general = 普通
@@ -423,6 +417,7 @@ category.optional = 可选的增强物品
setting.landscape.name = 锁定横屏 setting.landscape.name = 锁定横屏
setting.shadows.name = 影子 setting.shadows.name = 影子
setting.animatedwater.name = 流动的水 setting.animatedwater.name = 流动的水
setting.animatedshields.name = Animated Shields
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[] setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
setting.indicators.name = 队友指示器 setting.indicators.name = 队友指示器
setting.autotarget.name = 自动发射 setting.autotarget.name = 自动发射
@@ -446,13 +441,15 @@ setting.borderless.name = 无边界
setting.fps.name = 显示 FPS setting.fps.name = 显示 FPS
setting.vsync.name = 帧同步 setting.vsync.name = 帧同步
setting.lasers.name = 显示能量射线 setting.lasers.name = 显示能量射线
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = 像素画面 [LIGHT_GRAY](可能会降低性能)
setting.minimap.name = 显示小地图 setting.minimap.name = 显示小地图
setting.musicvol.name = 音乐音量 setting.musicvol.name = 音乐音量
setting.mutemusic.name = 静音 setting.mutemusic.name = 静音
setting.sfxvol.name = 音效音量 setting.sfxvol.name = 音效音量
setting.mutesound.name = 静音 setting.mutesound.name = 静音
setting.crashreport.name = 发送匿名崩溃报告 setting.crashreport.name = 发送匿名崩溃报告
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = 重新绑定按键 keybind.title = 重新绑定按键
category.general.name = 普通 category.general.name = 普通
category.view.name = 查看 category.view.name = 查看
@@ -477,6 +474,7 @@ keybind.zoom_hold.name = 保持缩放
keybind.zoom.name = 缩放 keybind.zoom.name = 缩放
keybind.menu.name = 菜单 keybind.menu.name = 菜单
keybind.pause.name = 暂停 keybind.pause.name = 暂停
keybind.minimap.name = Minimap
keybind.dash.name = 冲刺 keybind.dash.name = 冲刺
keybind.chat.name = 聊天 keybind.chat.name = 聊天
keybind.player_list.name = 玩家列表 keybind.player_list.name = 玩家列表
@@ -493,8 +491,6 @@ mode.survival.name = 生存
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。 mode.survival.description = 正常的游戏模式,有限的资源和自动波次。
mode.sandbox.name = 沙盒 mode.sandbox.name = 沙盒
mode.sandbox.description = 无限的资源,不会自动生成敌人。 mode.sandbox.description = 无限的资源,不会自动生成敌人。
mode.freebuild.name = 自由建造
mode.freebuild.description = 有限的资源,不会自动生成敌人。
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = 和本地玩家对战. mode.pvp.description = 和本地玩家对战.
mode.attack.name = 攻击 mode.attack.name = 攻击
@@ -504,13 +500,27 @@ rules.infiniteresources = 无限资源
rules.wavetimer = 波次计时器 rules.wavetimer = 波次计时器
rules.waves = 波次 rules.waves = 波次
rules.enemyCheat = AI无限资源 rules.enemyCheat = AI无限资源
rules.pvp = PvP
rules.unitdrops = 敌人出生点 rules.unitdrops = 敌人出生点
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格) rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
rules.respawntime = 重生时间:[LIGHT_GRAY](秒) rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒) rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
rules.buildcostmultiplier = 建设花费倍数 rules.buildcostmultiplier = 建设花费倍数
rules.buildspeedmultiplier = 建设时间倍数 rules.buildspeedmultiplier = 建设时间倍数
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = 物品 content.item.name = 物品
content.liquid.name = 液体 content.liquid.name = 液体
content.unit.name = 部队 content.unit.name = 部队
@@ -595,23 +605,27 @@ mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0} liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
liquid.viscosity = [LIGHT_GRAY]粘度:{0} liquid.viscosity = [LIGHT_GRAY]粘度:{0}
liquid.temperature = [LIGHT_GRAY]温度:{0} liquid.temperature = [LIGHT_GRAY]温度:{0}
block.grass.name = Grass block.grass.name = 草地
block.salt.name = Salt block.salt.name = 盐碱地
block.sandrocks.name = Sand Rocks block.saltrocks.name = Salt Rocks
block.spore-pine.name = Spore Pine block.pebbles.name = Pebbles
block.sporerocks.name = Spore Rocks block.tendrils.name = Tendrils
block.rock.name = Rock block.sandrocks.name = 沙岩块
block.snowrock.name = Snow Rock block.spore-pine.name = 孢子树
block.shale.name = Shale block.sporerocks.name = 孢子岩石
block.shale-boulder.name = Shale Boulder block.rock.name = 岩石
block.moss.name = Moss block.snowrock.name = 雪岩石
block.spore-moss.name = Spore Moss block.shale.name = 页岩地
block.shalerocks.name = Shale Rocks block.shale-boulder.name = 页岩巨石
block.scrap-wall.name = Scrap Wall block.moss.name = 苔藓地
block.scrap-wall-large.name = Large Scrap Wall block.shrubs.name = Shrubs
block.scrap-wall-huge.name = Huge Scrap Wall block.spore-moss.name = 孢子苔藓地
block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.shalerocks.name = 页岩岩石
block.thruster.name = Thruster block.scrap-wall.name = 废墙
block.scrap-wall-large.name = 大型废墙
block.scrap-wall-huge.name = 巨型废墙
block.scrap-wall-gigantic.name = 超巨型废墙
block.thruster.name = 助力器
block.kiln.name = 熔炉 block.kiln.name = 熔炉
block.kiln.description = 将铅和沙子熔炼成钢化玻璃,需要少量电力。 block.kiln.description = 将铅和沙子熔炼成钢化玻璃,需要少量电力。
block.graphite-press.name = 石墨压缩机 block.graphite-press.name = 石墨压缩机
@@ -628,28 +642,36 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = 石头 block.stone.name = 石头
block.sand.name = 沙子 block.sand.name = 沙子
block.darksand.name = Dark Sand block.darksand.name = 黑沙
block.ice.name = block.ice.name =
block.snow.name = block.snow.name =
block.craters.name = Craters block.craters.name = 陨石坑
block.sand-water.name = Sand water block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.holostone.name = Holo stone block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
block.rocks.name = Rocks block.rocks.name = 岩石
block.icerocks.name = Ice rocks block.icerocks.name = Ice rocks
block.snowrocks.name = Snow Rocks block.snowrocks.name = Snow Rocks
block.dunerocks.name = Dune Rocks block.dunerocks.name = Dune Rocks
block.pine.name = Pine block.pine.name = 松树
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = 白树
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock block.magmarock.name = Magma Rock
@@ -686,6 +708,7 @@ block.melter.name = 熔炉
block.incinerator.name = 焚化炉 block.incinerator.name = 焚化炉
block.spore-press.name = 孢子压缩机 block.spore-press.name = 孢子压缩机
block.separator.name = 分离机 block.separator.name = 分离机
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = 能量节点 block.power-node.name = 能量节点
block.power-node-large.name = 大型能量节点 block.power-node-large.name = 大型能量节点
block.surge-tower.name = 远程输电塔 block.surge-tower.name = 远程输电塔
@@ -700,7 +723,7 @@ block.pneumatic-drill.name = 气动钻头
block.laser-drill.name = 激光钻头 block.laser-drill.name = 激光钻头
block.water-extractor.name = 抽水机 block.water-extractor.name = 抽水机
block.cultivator.name = 耕种机 block.cultivator.name = 耕种机
block.alpha-dart-mech-pad.name = 阿尔法-飞镖 机甲平台 block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = 德尔塔 机甲平台 block.delta-mech-pad.name = 德尔塔 机甲平台
block.javelin-ship-pad.name = 标枪 机甲平台 block.javelin-ship-pad.name = 标枪 机甲平台
block.trident-ship-pad.name = 三叉戟 机甲平台 block.trident-ship-pad.name = 三叉戟 机甲平台

View File

@@ -11,6 +11,7 @@ link.google-play.description = Google Play 商店頁面
link.wiki.description = 官方 Mindustry 維基 link.wiki.description = 官方 Mindustry 維基
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。 linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
screenshot = 截圖保存到{0} screenshot = 截圖保存到{0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = 遊戲結束 gameover = 遊戲結束
gameover.pvp = [accent]{0}[]隊獲勝! gameover.pvp = [accent]{0}[]隊獲勝!
highscore = [accent]新的高分紀錄! highscore = [accent]新的高分紀錄!
@@ -154,6 +155,7 @@ confirm = 確認
delete = 刪除 delete = 刪除
ok = 確定 ok = 確定
open = 開啟 open = 開啟
customize = Customize
cancel = 取消 cancel = 取消
openlink = 開啟連結 openlink = 開啟連結
copylink = 複製連結 copylink = 複製連結
@@ -170,6 +172,7 @@ loading = [accent]載入中……
saving = [accent]儲存中…… saving = [accent]儲存中……
wave = [accent]第{0}波 wave = [accent]第{0}波
wave.waiting = 將於{0}秒後抵達 wave.waiting = 將於{0}秒後抵達
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = 等待中…… waiting = 等待中……
waiting.players = 等待玩家中…… waiting.players = 等待玩家中……
wave.enemies = [LIGHT_GRAY]剩下{0}敵人 wave.enemies = [LIGHT_GRAY]剩下{0}敵人
@@ -312,12 +315,15 @@ error.mapnotfound = 找不到地圖!
error.io = 網絡輸入輸出錯誤。 error.io = 網絡輸入輸出錯誤。
error.any = 未知網絡錯誤。 error.any = 未知網絡錯誤。
zone.groundZero.name = 歸零地 zone.groundZero.name = 歸零地
zone.desertWastes.name = Desert Wastes
zone.craters.name = 隕石坑 zone.craters.name = 隕石坑
zone.frozenForest.name = 冰凍森林 zone.frozenForest.name = 冰凍森林
zone.ruinousShores.name = 毀滅性的海岸 zone.ruinousShores.name = 毀滅性的海岸
zone.stainedMountains.name = 染山 zone.stainedMountains.name = 染山
zone.desolateRift.name = 荒涼的裂痕 zone.desolateRift.name = 荒涼的裂痕
zone.nuclearComplex.name = 核生產綜合體 zone.nuclearComplex.name = 核生產綜合體
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = 語言 settings.language = 語言
settings.reset = 重設為預設設定 settings.reset = 重設為預設設定
settings.rebind = 重新綁定 settings.rebind = 重新綁定
@@ -442,6 +448,8 @@ setting.mutemusic.name = 靜音
setting.sfxvol.name = 音效音量 setting.sfxvol.name = 音效音量
setting.mutesound.name = 靜音 setting.mutesound.name = 靜音
setting.crashreport.name = 發送匿名崩潰報告 setting.crashreport.name = 發送匿名崩潰報告
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = 重新綁定按鍵 keybind.title = 重新綁定按鍵
category.general.name = 一般 category.general.name = 一般
category.view.name = 查看 category.view.name = 查看
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = 按住縮放
keybind.zoom.name = 縮放 keybind.zoom.name = 縮放
keybind.menu.name = 主選單 keybind.menu.name = 主選單
keybind.pause.name = 暫停遊戲 keybind.pause.name = 暫停遊戲
keybind.minimap.name = Minimap
keybind.dash.name = 衝刺 keybind.dash.name = 衝刺
keybind.chat.name = 聊天 keybind.chat.name = 聊天
keybind.player_list.name = 玩家列表 keybind.player_list.name = 玩家列表
@@ -482,8 +491,6 @@ mode.survival.name = 生存
mode.survival.description = 一般模式。有限的資源與自動來襲的波次。 mode.survival.description = 一般模式。有限的資源與自動來襲的波次。
mode.sandbox.name = 沙盒 mode.sandbox.name = 沙盒
mode.sandbox.description = 無限的資源,與不倒數計時的波次。 mode.sandbox.description = 無限的資源,與不倒數計時的波次。
mode.freebuild.name = 自由建造
mode.freebuild.description = 有限的資源,與不倒數計時的波次。
mode.pvp.name = 對戰 mode.pvp.name = 對戰
mode.pvp.description = 和其他玩家鬥爭。 mode.pvp.description = 和其他玩家鬥爭。
mode.attack.name = 攻擊 mode.attack.name = 攻擊
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = 物品 content.item.name = 物品
content.liquid.name = 液體 content.liquid.name = 液體
content.unit.name = 機組 content.unit.name = 機組
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘性:{0}
liquid.temperature = [LIGHT_GRAY]温度:{0} liquid.temperature = [LIGHT_GRAY]温度:{0}
block.grass.name = block.grass.name =
block.salt.name = block.salt.name =
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = 沙岩 block.sandrocks.name = 沙岩
block.spore-pine.name = 孢子鬆 block.spore-pine.name = 孢子鬆
block.sporerocks.name = 孢子岩 block.sporerocks.name = 孢子岩
@@ -597,6 +618,7 @@ block.snowrock.name = 雪巖
block.shale.name = 頁岩 block.shale.name = 頁岩
block.shale-boulder.name = 頁岩巨石 block.shale-boulder.name = 頁岩巨石
block.moss.name = 苔蘚 block.moss.name = 苔蘚
block.shrubs.name = Shrubs
block.spore-moss.name = 孢子苔蘚 block.spore-moss.name = 孢子苔蘚
block.shalerocks.name = 頁岩岩石 block.shalerocks.name = 頁岩岩石
block.scrap-wall.name = 廢牆 block.scrap-wall.name = 廢牆
@@ -642,6 +664,14 @@ block.metal-floor-2.name = 金屬地板二
block.metal-floor-3.name = 金屬地板三 block.metal-floor-3.name = 金屬地板三
block.metal-floor-5.name = 金屬地板五 block.metal-floor-5.name = 金屬地板五
block.metal-floor-damaged.name = 金屬地板損壞 block.metal-floor-damaged.name = 金屬地板損壞
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = 火成岩 block.ignarock.name = 火成岩
block.hotrock.name = 熱岩 block.hotrock.name = 熱岩
block.magmarock.name = 岩漿岩 block.magmarock.name = 岩漿岩
@@ -678,6 +708,7 @@ block.melter.name = 熔爐
block.incinerator.name = 焚化爐 block.incinerator.name = 焚化爐
block.spore-press.name = 孢子壓縮機 block.spore-press.name = 孢子壓縮機
block.separator.name = 分離機 block.separator.name = 分離機
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = 能量節點 block.power-node.name = 能量節點
block.power-node-large.name = 大型能量節點 block.power-node-large.name = 大型能量節點
block.surge-tower.name = 波動塔 block.surge-tower.name = 波動塔
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = 氣動鑽頭
block.laser-drill.name = 激光鑽頭 block.laser-drill.name = 激光鑽頭
block.water-extractor.name = 水提取器 block.water-extractor.name = 水提取器
block.cultivator.name = 耕種機 block.cultivator.name = 耕種機
block.alpha-dart-mech-pad.name = 阿爾法鏢船機甲墊 block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = 德爾塔機甲墊 block.delta-mech-pad.name = 德爾塔機甲墊
block.javelin-ship-pad.name = 標槍機甲墊 block.javelin-ship-pad.name = 標槍機甲墊
block.trident-ship-pad.name = 三叉船墊 block.trident-ship-pad.name = 三叉船墊

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@@ -62,7 +62,7 @@ public class WaveSpawner{
spawning = true; spawning = true;
for(SpawnGroup group : state.rules.spawns){ for(SpawnGroup group : state.rules.spawns){
int spawned = group.getUnitsSpawned(state.wave); int spawned = group.getUnitsSpawned(state.wave - 1);
float spawnX, spawnY; float spawnX, spawnY;
float spread; float spread;

View File

@@ -34,7 +34,6 @@ public class Blocks implements ContentList{
holostone, rocks, sporerocks, icerocks, cliffs, sporePine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster, holostone, rocks, sporerocks, icerocks, cliffs, sporePine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
iceSnow, sandWater, darksandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, grass, salt, iceSnow, sandWater, darksandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, grass, salt,
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock, saltRocks, metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock, saltRocks,
creeptree,
darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal, darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
pebbles, tendrils, pebbles, tendrils,
@@ -317,10 +316,6 @@ public class Blocks implements ContentList{
whiteTree = new TreeBlock("white-tree"){{ whiteTree = new TreeBlock("white-tree"){{
}}; }};
creeptree = new TreeBlock("creeptree"){{
}};
sporeCluster = new Rock("spore-cluster"){{ sporeCluster = new Rock("spore-cluster"){{
variants = 3; variants = 3;
}}; }};

View File

@@ -205,9 +205,9 @@ public class Zones implements ContentList{
desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift").dist(2f)){{ desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift").dist(2f)){{
loadout = Loadouts.basicNucleus; loadout = Loadouts.basicNucleus;
baseLaunchCost = ItemStack.with(); baseLaunchCost = ItemStack.with();
startingItems = ItemStack.list(Items.copper, 1500); startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
conditionWave = 3; conditionWave = 3;
launchPeriod = 1; launchPeriod = 2;
zoneRequirements = ZoneRequirement.with(tarFields, 20); zoneRequirements = ZoneRequirement.with(tarFields, 20);
blockRequirements = new Block[]{Blocks.thermalGenerator}; blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium}; resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};

View File

@@ -108,8 +108,6 @@ public class Control implements ApplicationListener{
saves.resetSave(); saves.resetSave();
}); });
//todo high scores for custom maps, as well as other statistics
Events.on(WaveEvent.class, event -> { Events.on(WaveEvent.class, event -> {
if(world.getMap().getHightScore() < state.wave){ if(world.getMap().getHightScore() < state.wave){
hiscore = true; hiscore = true;

View File

@@ -36,7 +36,7 @@ public class EditorTile extends Tile{
Block ore = overlay(); Block ore = overlay();
if(previous == type && ore == Blocks.air) return; if(previous == type && ore == Blocks.air) return;
super.setFloor(type); super.setFloor(type);
//ore may get nullified so make sure to save editrs //ore may get nullified so make sure to save edits
if(overlay() != ore){ if(overlay() != ore){
op(TileOp.get(x, y, (byte)OpType.ore.ordinal(), ore.id, overlay().id)); op(TileOp.get(x, y, (byte)OpType.ore.ordinal(), ore.id, overlay().id));
} }

View File

@@ -15,7 +15,6 @@ import io.anuke.arc.scene.style.TextureRegionDrawable;
import io.anuke.arc.scene.ui.*; import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.ui.layout.Unit; import io.anuke.arc.scene.ui.layout.Unit;
import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.arc.util.*; import io.anuke.arc.util.*;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.Platform; import io.anuke.mindustry.core.Platform;
@@ -445,7 +444,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
} }
//ctrl keys (undo, redo, save) //ctrl keys (undo, redo, save)
if(UIUtils.ctrl()){ if(Core.input.ctrl()){
if(Core.input.keyTap(KeyCode.Z)){ if(Core.input.keyTap(KeyCode.Z)){
editor.undo(); editor.undo();
} }

View File

@@ -8,14 +8,11 @@ public interface Entity extends MoveTrait{
void resetID(int id); void resetID(int id);
default void update(){ default void update(){}
}
default void removed(){ default void removed(){}
}
default void added(){ default void added(){}
}
EntityGroup targetGroup(); EntityGroup targetGroup();

View File

@@ -265,7 +265,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
@Override @Override
public float drawSize(){ public float drawSize(){
return isLocal ? Float.MAX_VALUE : 40; return isLocal ? Float.MAX_VALUE : 40 + placeDistance;
} }
@Override @Override

View File

@@ -259,12 +259,6 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
@Override @Override
public void update(){ public void update(){
//TODO better smoke effect, this one is awful
/*if(health != 0 && health < block.health && !(block instanceof Wall) &&
Mathf.chance(0.009f * Time.delta() * (1f - health / block.health))){
Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4));
}*/
timeScaleDuration -= Time.delta(); timeScaleDuration -= Time.delta();
if(timeScaleDuration <= 0f || !block.canOverdrive){ if(timeScaleDuration <= 0f || !block.canOverdrive){
timeScale = 1f; timeScale = 1f;

View File

@@ -155,6 +155,27 @@ public class DefaultWaves{
spacing = 3; spacing = 3;
}}, }},
new SpawnGroup(UnitTypes.chaosArray){{
begin = 41;
unitAmount = 1;
unitScaling = 1;
spacing = 30;
}},
new SpawnGroup(UnitTypes.eradicator){{
begin = 81;
unitAmount = 1;
unitScaling = 1;
spacing = 40;
}},
new SpawnGroup(UnitTypes.lich){{
begin = 131;
unitAmount = 1;
unitScaling = 1;
spacing = 40;
}},
new SpawnGroup(UnitTypes.ghoul){{ new SpawnGroup(UnitTypes.ghoul){{
begin = 90; begin = 90;
unitAmount = 2; unitAmount = 2;

View File

@@ -79,11 +79,12 @@ public class BlockRenderer implements Disposable{
Tile tile = world.rawTile(x, y); Tile tile = world.rawTile(x, y);
int edgeBlend = 2; int edgeBlend = 2;
float rot = tile.getRotation(); float rot = tile.getRotation();
boolean fillable = (tile.block().solid && tile.block().fillsTile && !tile.block().synthetic());
int edgeDst = Math.min(x, Math.min(y, Math.min(Math.abs(x - (world.width() - 1)), Math.abs(y - (world.height() - 1))))); int edgeDst = Math.min(x, Math.min(y, Math.min(Math.abs(x - (world.width() - 1)), Math.abs(y - (world.height() - 1)))));
if(edgeDst <= edgeBlend){ if(edgeDst <= edgeBlend){
rot = Math.max((edgeBlend - edgeDst) * (4f / edgeBlend), rot); rot = Math.max((edgeBlend - edgeDst) * (4f / edgeBlend), fillable ? rot : 0);
} }
if(rot > 0 && ((tile.block().solid && tile.block().fillsTile && !tile.block().synthetic()) || edgeDst <= edgeBlend)){ if(rot > 0 && (fillable || edgeDst <= edgeBlend)){
Draw.color(0f, 0f, 0f, Math.min((rot + 0.5f) / 4f, 1f)); Draw.color(0f, 0f, 0f, Math.min((rot + 0.5f) / 4f, 1f));
Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1); Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
} }

View File

@@ -130,7 +130,7 @@ public class DesktopInput extends InputHandler{
player.isShooting = false; player.isShooting = false;
} }
if(!state.is(State.menu) && Core.input.keyTap(Binding.minimap)){ if(!state.is(State.menu) && Core.input.keyTap(Binding.minimap) && !ui.chatfrag.chatOpen()){
if(!ui.minimap.isShown()){ if(!ui.minimap.isShown()){
ui.minimap.show(); ui.minimap.show();
}else{ }else{
@@ -145,8 +145,6 @@ public class DesktopInput extends InputHandler{
renderer.scaleCamera(Core.input.axisTap(Binding.zoom)); renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
} }
//renderer.minimap.zoomBy(-Core.input.axisTap(Binding.zoom_minimap));
if(player.isDead()){ if(player.isDead()){
cursorType = SystemCursor.arrow; cursorType = SystemCursor.arrow;
return; return;

View File

@@ -37,6 +37,7 @@ public class MapIO{
private static void initBlocks(){ private static void initBlocks(){
if(missingBlocks != null) return; if(missingBlocks != null) return;
//only for legacy maps
missingBlocks = ObjectMap.of( missingBlocks = ObjectMap.of(
"stained-stone", Blocks.shale, "stained-stone", Blocks.shale,
"stained-stone-red", Blocks.shale, "stained-stone-red", Blocks.shale,

View File

@@ -1,6 +1,7 @@
package io.anuke.mindustry.io; package io.anuke.mindustry.io;
import io.anuke.arc.collection.Array; import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectMap;
import io.anuke.arc.util.Pack; import io.anuke.arc.util.Pack;
import io.anuke.mindustry.content.Blocks; import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.Entities; import io.anuke.mindustry.entities.Entities;
@@ -19,6 +20,9 @@ import static io.anuke.mindustry.Vars.world;
public abstract class SaveFileVersion{ public abstract class SaveFileVersion{
public final int version; public final int version;
private final ObjectMap<String, String> fallback = ObjectMap.of(
"alpha-dart-mech-pad", "dart-mech-pad"
);
public SaveFileVersion(int version){ public SaveFileVersion(int version){
this.version = version; this.version = version;
@@ -219,7 +223,7 @@ public abstract class SaveFileVersion{
for(int j = 0; j < total; j++){ for(int j = 0; j < total; j++){
String name = stream.readUTF(); String name = stream.readUTF();
map[type.ordinal()][j] = content.getByName(type, name); map[type.ordinal()][j] = content.getByName(type, fallback.get(name, name));
} }
} }

View File

@@ -183,7 +183,7 @@ public abstract class BasicGenerator extends RandomGenerator{
Tile end = tiles[endX][endY]; Tile end = tiles[endX][endY];
GridBits closed = new GridBits(width, height); GridBits closed = new GridBits(width, height);
IntFloatMap costs = new IntFloatMap(); IntFloatMap costs = new IntFloatMap();
PriorityQueue<Tile> queue = new PriorityQueue<>((a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y))); PriorityQueue<Tile> queue = new PriorityQueue<>(tiles.length * tiles[0].length / 2, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
queue.add(start); queue.add(start);
boolean found = false; boolean found = false;
while(!queue.isEmpty()){ while(!queue.isEmpty()){

View File

@@ -108,10 +108,10 @@ public class MapGenerator extends Generator{
int newX = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x, y) * distortion + x), 0, width - 1); int newX = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x, y) * distortion + x), 0, width - 1);
int newY = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x + 9999, y + 9999) * distortion + y), 0, height - 1); int newY = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x + 9999, y + 9999) * distortion + y), 0, height - 1);
if((tile.block() instanceof StaticWall if(((tile.block() instanceof StaticWall
&& tiles[newX][newY].block() instanceof StaticWall) && tiles[newX][newY].block() instanceof StaticWall)
|| (tile.block() == Blocks.air && !tiles[newX][newY].block().synthetic()) || (tile.block() == Blocks.air && !tiles[newX][newY].block().synthetic())
|| (tiles[newX][newY].block() == Blocks.air && tile.block() instanceof StaticWall)){ || (tiles[newX][newY].block() == Blocks.air && tile.block() instanceof StaticWall)) && tiles[newX][newY].block() != Blocks.spawn && tile.block() != Blocks.spawn){
tile.setBlock(tiles[newX][newY].block()); tile.setBlock(tiles[newX][newY].block());
} }

View File

@@ -36,6 +36,8 @@ public class Zone extends UnlockableContent{
protected Array<ItemStack> startingItems = new Array<>(); protected Array<ItemStack> startingItems = new Array<>();
protected ItemStack[] launchCost = null; protected ItemStack[] launchCost = null;
private Array<ItemStack> defaultStartingItems = new Array<>();
public Zone(String name, Generator generator){ public Zone(String name, Generator generator){
super(name); super(name);
this.generator = generator; this.generator = generator;
@@ -60,6 +62,11 @@ public class Zone extends UnlockableContent{
return startingItems; return startingItems;
} }
public void resetStartingItems(){
startingItems.clear();
defaultStartingItems.each(stack -> startingItems.add(new ItemStack(stack.item, stack.amount)));
}
public void updateWave(int wave){ public void updateWave(int wave){
int value = Core.settings.getInt(name + "-wave", 0); int value = Core.settings.getInt(name + "-wave", 0);
if(value < wave){ if(value < wave){
@@ -127,6 +134,10 @@ public class Zone extends UnlockableContent{
generator.init(loadout); generator.init(loadout);
Arrays.sort(resources); Arrays.sort(resources);
for(ItemStack stack : startingItems){
defaultStartingItems.add(new ItemStack(stack.item, stack.amount));
}
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")
Array<ItemStack> arr = Core.settings.getObject(name + "-starting-items", Array.class, () -> null); Array<ItemStack> arr = Core.settings.getObject(name + "-starting-items", Array.class, () -> null);
if(arr != null){ if(arr != null){

View File

@@ -7,8 +7,9 @@ import io.anuke.arc.graphics.Color;
import io.anuke.arc.scene.ui.ScrollPane; import io.anuke.arc.scene.ui.ScrollPane;
import io.anuke.arc.scene.ui.layout.Cell; import io.anuke.arc.scene.ui.layout.Cell;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.utils.UIUtils; import io.anuke.arc.util.OS;
import io.anuke.arc.util.*; import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.graphics.Pal; import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.io.Contributors; import io.anuke.mindustry.io.Contributors;
import io.anuke.mindustry.io.Contributors.Contributor; import io.anuke.mindustry.io.Contributors.Contributor;
@@ -37,8 +38,8 @@ public class AboutDialog extends FloatingDialog{
cont.clear(); cont.clear();
buttons.clear(); buttons.clear();
float h = UIUtils.portrait() ? 90f : 80f; float h = Core.graphics.isPortrait() ? 90f : 80f;
float w = UIUtils.portrait() ? 330f : 600f; float w = Core.graphics.isPortrait() ? 330f : 600f;
Table in = new Table(); Table in = new Table();
ScrollPane pane = new ScrollPane(in); ScrollPane pane = new ScrollPane(in);
@@ -89,7 +90,7 @@ public class AboutDialog extends FloatingDialog{
buttons.addButton("$changelog.title", ui.changelog::show).size(200f, 64f); buttons.addButton("$changelog.title", ui.changelog::show).size(200f, 64f);
} }
if(UIUtils.portrait()){ if(Core.graphics.isPortrait()){
for(Cell<?> cell : buttons.getCells()){ for(Cell<?> cell : buttons.getCells()){
cell.width(140f); cell.width(140f);
} }

View File

@@ -43,7 +43,7 @@ public class CustomGameDialog extends FloatingDialog{
ScrollPane pane = new ScrollPane(maps); ScrollPane pane = new ScrollPane(maps);
pane.setFadeScrollBars(false); pane.setFadeScrollBars(false);
int maxwidth = (Core.graphics.getHeight() > Core.graphics.getHeight() ? 2 : 4); int maxwidth = (Core.graphics.isPortrait() ? 2 : 4);
Table selmode = new Table(); Table selmode = new Table();
ButtonGroup<TextButton> group = new ButtonGroup<>(); ButtonGroup<TextButton> group = new ButtonGroup<>();

View File

@@ -1,10 +1,10 @@
package io.anuke.mindustry.ui.dialogs; package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.Core;
import io.anuke.arc.collection.Array; import io.anuke.arc.collection.Array;
import io.anuke.arc.scene.event.HandCursorListener; import io.anuke.arc.scene.event.HandCursorListener;
import io.anuke.arc.scene.ui.*; import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State; import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.Content; import io.anuke.mindustry.game.Content;
@@ -45,7 +45,7 @@ public class DatabaseDialog extends FloatingDialog{
table.table(list -> { table.table(list -> {
list.left(); list.left();
int maxWidth = UIUtils.portrait() ? 7 : 13; int maxWidth = Core.graphics.isPortrait() ? 7 : 13;
int size = 8 * 5; int size = 8 * 5;
int count = 0; int count = 0;

View File

@@ -10,7 +10,6 @@ import io.anuke.arc.scene.event.Touchable;
import io.anuke.arc.scene.ui.*; import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.ui.layout.Unit; import io.anuke.arc.scene.ui.layout.Unit;
import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.arc.util.*; import io.anuke.arc.util.*;
import io.anuke.arc.util.pooling.Pools; import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.core.Platform; import io.anuke.mindustry.core.Platform;
@@ -136,7 +135,7 @@ public class FileChooser extends FloatingDialog{
content.add(icontable).expandX().fillX(); content.add(icontable).expandX().fillX();
content.row(); content.row();
content.center().add(pane).width(UIUtils.portrait() ? Core.graphics.getWidth() / Unit.dp.scl(1) : Core.graphics.getWidth() / Unit.dp.scl(2)).colspan(3).grow(); content.center().add(pane).width(Core.graphics.isPortrait() ? Core.graphics.getWidth() / Unit.dp.scl(1) : Core.graphics.getWidth() / Unit.dp.scl(2)).colspan(3).grow();
content.row(); content.row();
if(!open){ if(!open){

View File

@@ -9,7 +9,6 @@ import io.anuke.arc.scene.style.Drawable;
import io.anuke.arc.scene.ui.*; import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Cell; import io.anuke.arc.scene.ui.layout.Cell;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.arc.util.Strings; import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time; import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
@@ -302,7 +301,7 @@ public class JoinDialog extends FloatingDialog{
} }
float targetWidth(){ float targetWidth(){
return UIUtils.portrait() ? 350f : 500f; return Core.graphics.isPortrait() ? 350f : 500f;
} }
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")

View File

@@ -5,7 +5,6 @@ import io.anuke.arc.graphics.Color;
import io.anuke.arc.scene.event.Touchable; import io.anuke.arc.scene.event.Touchable;
import io.anuke.arc.scene.ui.*; import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.arc.util.*; import io.anuke.arc.util.*;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.Platform; import io.anuke.mindustry.core.Platform;
@@ -110,7 +109,7 @@ public class MapsDialog extends FloatingDialog{
dialog = new FloatingDialog("$editor.mapinfo"); dialog = new FloatingDialog("$editor.mapinfo");
dialog.addCloseButton(); dialog.addCloseButton();
float mapsize = UIUtils.portrait() ? 160f : 300f; float mapsize = Core.graphics.isPortrait() ? 160f : 300f;
Table table = dialog.cont; Table table = dialog.cont;
table.stack(new Image(map.texture).setScaling(Scaling.fit), new BorderImage(map.texture).setScaling(Scaling.fit)).size(mapsize); table.stack(new Image(map.texture).setScaling(Scaling.fit), new BorderImage(map.texture).setScaling(Scaling.fit)).size(mapsize);

View File

@@ -181,8 +181,6 @@ public class SettingsMenuDialog extends SettingsDialog{
if(!mobile){ if(!mobile){
graphics.sliderPref("antialias", 0, 0, 5, 1, s -> (s == 0 ? 0 : (1 << s)) + "x");
graphics.checkPref("vsync", true, b -> Core.graphics.setVSync(b)); graphics.checkPref("vsync", true, b -> Core.graphics.setVSync(b));
graphics.checkPref("fullscreen", false, b -> { graphics.checkPref("fullscreen", false, b -> {
if(b){ if(b){

View File

@@ -45,7 +45,9 @@ public class TechTreeDialog extends FloatingDialog{
checkNodes(root); checkNodes(root);
treeLayout(); treeLayout();
}); });
hidden(ui.deploy::setup); hidden(ui.deploy::setup);
addCloseButton(); addCloseButton();
buttons.addImageTextButton("$database", "icon-database", 14 * 2, () -> { buttons.addImageTextButton("$database", "icon-database", 14 * 2, () -> {
@@ -200,7 +202,7 @@ public class TechTreeDialog extends FloatingDialog{
if(mobile){ if(mobile){
tapped(() -> { tapped(() -> {
Element e = hit(Core.input.mouseX(), Core.input.mouseY(), true); Element e = Core.scene.hit(Core.input.mouseX(), Core.input.mouseY(), true);
if(e == this){ if(e == this){
hoverNode = null; hoverNode = null;
rebuild(); rebuild();

View File

@@ -3,7 +3,6 @@ package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.Core; import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color; import io.anuke.arc.graphics.Color;
import io.anuke.arc.scene.ui.Button; import io.anuke.arc.scene.ui.Button;
import io.anuke.arc.scene.ui.TextButton;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.mindustry.graphics.Pal; import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.type.*; import io.anuke.mindustry.type.*;
@@ -14,6 +13,7 @@ import io.anuke.mindustry.world.Block.Icon;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class ZoneInfoDialog extends FloatingDialog{ public class ZoneInfoDialog extends FloatingDialog{
private ZoneLoadoutDialog loadout = new ZoneLoadoutDialog();
public ZoneInfoDialog(){ public ZoneInfoDialog(){
super(""); super("");
@@ -103,6 +103,8 @@ public class ZoneInfoDialog extends FloatingDialog{
cont.row(); cont.row();
cont.addImage("white").color(Pal.accent).height(3).pad(6).growX(); cont.addImage("white").color(Pal.accent).height(3).pad(6).growX();
cont.row(); cont.row();
cont.addButton(zone.canConfigure() ? "$configure" : Core.bundle.format("configure.locked", zone.configureWave), () -> loadout.show(zone, rebuildItems)).fillX().pad(3).disabled(b -> !zone.canConfigure());
cont.row();
cont.table(res -> { cont.table(res -> {
res.add("$zone.resources").padRight(6); res.add("$zone.resources").padRight(6);
if(zone.resources.length > 0){ if(zone.resources.length > 0){
@@ -118,75 +120,8 @@ public class ZoneInfoDialog extends FloatingDialog{
cont.row(); cont.row();
cont.add(Core.bundle.format("bestwave", zone.bestWave())); cont.add(Core.bundle.format("bestwave", zone.bestWave()));
} }
Table load = new Table();
//thanks java, absolutely brilliant syntax here
Runnable[] rebuildLoadout = {null};
rebuildLoadout[0] = () -> {
load.clear();
float bsize = 40f;
int step = 50;
load.left();
for(ItemStack stack : zone.getStartingItems()){
load.addButton("x", () -> {
zone.getStartingItems().remove(stack);
zone.updateLaunchCost();
rebuildItems.run();
rebuildLoadout[0].run();
}).size(bsize).pad(2);
load.addButton("-", () -> {
stack.amount = Math.max(stack.amount - step, 0);
zone.updateLaunchCost();
rebuildItems.run();
}).size(bsize).pad(2);
load.addButton("+", () -> {
stack.amount = Math.min(stack.amount + step, zone.loadout.core().itemCapacity);
zone.updateLaunchCost();
rebuildItems.run();
}).size(bsize).pad(2);
load.addImage(stack.item.icon(Item.Icon.medium)).size(8 * 3).padRight(4);
load.label(() -> stack.amount + "").left();
load.row();
}
load.addButton("$add", () -> {
FloatingDialog dialog = new FloatingDialog("");
dialog.setFillParent(false);
for(Item item : content.items().select(item -> data.getItem(item) > 0 && item.type == ItemType.material && zone.getStartingItems().find(stack -> stack.item == item) == null)){
TextButton button = dialog.cont.addButton("", () -> {
zone.getStartingItems().add(new ItemStack(item, 0));
zone.updateLaunchCost();
rebuildLoadout[0].run();
dialog.hide();
}).size(300f, 35f).pad(1).get();
button.clearChildren();
button.left();
button.addImage(item.icon(Item.Icon.medium)).size(8 * 3).pad(4);
button.add(item.localizedName);
dialog.cont.row();
}
dialog.show();
}).colspan(4).size(100f, bsize).left().disabled(b -> !content.items().contains(item -> data.getItem(item) > 0 && item.type == ItemType.material && !zone.getStartingItems().contains(stack -> stack.item == item)));
};
rebuildLoadout[0].run();
cont.row();
cont.table(zone.canConfigure() ? "button" : "button-disabled", t -> {
t.left();
t.add(!zone.canConfigure() ? Core.bundle.format("configure.locked", zone.configureWave) : "$configure").growX().wrap();
if(zone.canConfigure()){
t.row();
t.pane(load).pad(2).growX().left();
}
}).width(300f).pad(4).left();
} }
}); });
cont.row(); cont.row();
Button button = cont.addButton(zone.locked() ? "$uncover" : "$launch", () -> { Button button = cont.addButton(zone.locked() ? "$uncover" : "$launch", () -> {
@@ -200,7 +135,7 @@ public class ZoneInfoDialog extends FloatingDialog{
hide(); hide();
world.playZone(zone); world.playZone(zone);
} }
}).minWidth(150f).margin(13f).padTop(5).disabled(b -> zone.locked() ? !canUnlock(zone) : !data.hasItems(zone.getLaunchCost())).get(); }).minWidth(150f).margin(13f).padTop(5).disabled(b -> zone.locked() ? !canUnlock(zone) : !data.hasItems(zone.getLaunchCost())).uniformY().get();
button.row(); button.row();
button.add(iteminfo); button.add(iteminfo);

View File

@@ -0,0 +1,84 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.scene.ui.TextButton;
import io.anuke.mindustry.type.*;
import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.data;
public class ZoneLoadoutDialog extends FloatingDialog{
private Zone zone;
private Runnable hider;
public ZoneLoadoutDialog(){
super("$configure");
setFillParent(false);
addCloseButton();
shown(this::setup);
hidden(() -> {
if(hider != null){
hider.run();
}
});
buttons.row();
buttons.addButton("$settings.reset", () -> {
zone.resetStartingItems();
zone.updateLaunchCost();
setup();
}).size(210f, 64f);
}
public void show(Zone zone, Runnable hider){
this.hider = hider;
this.zone = zone;
show();
}
void setup(){
cont.clear();
float bsize = 40f;
int step = 50;
for(ItemStack stack : zone.getStartingItems()){
cont.addButton("x", "clear-partial", () -> {
zone.getStartingItems().remove(stack);
zone.updateLaunchCost();
setup();
}).size(bsize);
cont.addButton("-", "clear-partial", () -> {
stack.amount = Math.max(stack.amount - step, 0);
zone.updateLaunchCost();
}).size(bsize);
cont.addButton("+", "clear-partial", () -> {
stack.amount = Math.min(stack.amount + step, zone.loadout.core().itemCapacity);
zone.updateLaunchCost();
}).size(bsize);
cont.addImage(stack.item.icon(Item.Icon.medium)).size(8 * 3).padRight(4);
cont.label(() -> stack.amount + "").left();
cont.row();
}
cont.addButton("$add", () -> {
FloatingDialog dialog = new FloatingDialog("");
dialog.setFillParent(false);
for(Item item : content.items().select(item -> data.getItem(item) > 0 && item.type == ItemType.material && zone.getStartingItems().find(stack -> stack.item == item) == null)){
TextButton button = dialog.cont.addButton("", "clear", () -> {
zone.getStartingItems().add(new ItemStack(item, 0));
zone.updateLaunchCost();
setup();
dialog.hide();
}).size(300f, 36f).get();
button.clearChildren();
button.left();
button.addImage(item.icon(Item.Icon.medium)).size(8 * 3).pad(4);
button.add(item.localizedName);
dialog.cont.row();
}
dialog.show();
}).colspan(4).size(100f, bsize).left().disabled(b -> !content.items().contains(item -> data.getItem(item) > 0 && item.type == ItemType.material && !zone.getStartingItems().contains(stack -> stack.item == item)));
pack();
}
}

View File

@@ -1,14 +1,10 @@
package io.anuke.mindustry.desktop; package io.anuke.mindustry.desktop;
import io.anuke.arc.*; import io.anuke.arc.ApplicationListener;
import io.anuke.arc.backends.lwjgl3.Lwjgl3Application; import io.anuke.arc.backends.lwjgl3.Lwjgl3Application;
import io.anuke.arc.backends.lwjgl3.Lwjgl3ApplicationConfiguration; import io.anuke.arc.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.util.OS;
import io.anuke.mindustry.Mindustry; import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.Platform; import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.*; import io.anuke.mindustry.net.*;
public class DesktopLauncher extends Lwjgl3Application{ public class DesktopLauncher extends Lwjgl3Application{
@@ -26,21 +22,6 @@ public class DesktopLauncher extends Lwjgl3Application{
config.setWindowedMode(960, 540); config.setWindowedMode(960, 540);
config.setWindowIcon("sprites/icon.png"); config.setWindowIcon("sprites/icon.png");
try{
Settings settings = new Settings(){
@Override
public FileHandle getDataDirectory(){
return dataDirectory == null ? new FileHandle(OS.getAppDataDirectoryString(appName)) : dataDirectory;
}
};
settings.setAppName(Vars.appName);
settings.loadValues();
int level = settings.getInt("antialias", 0);
config.setBackBufferConfig(8, 8, 8, 8, 0, 0, level == 0 ? 0 : 1 << level);
}catch(Throwable t){
t.printStackTrace();
}
Platform.instance = new DesktopPlatform(arg); Platform.instance = new DesktopPlatform(arg);
Net.setClientProvider(new ArcNetClient()); Net.setClientProvider(new ArcNetClient());

View File

@@ -81,7 +81,7 @@ public class DesktopPlatform extends Platform{
DiscordRichPresence presence = new DiscordRichPresence(); DiscordRichPresence presence = new DiscordRichPresence();
if(!state.is(State.menu)){ if(!state.is(State.menu)){
presence.state = state.rules.waves ? "Survival" : "Attack"; presence.state = state.rules.pvp ? "PvP" : state.rules.waves ? "Survival" : "Attack";
if(world.getMap() == null){ if(world.getMap() == null){
presence.details = "Unknown Map"; presence.details = "Unknown Map";
}else if(!state.rules.waves){ }else if(!state.rules.waves){
@@ -91,12 +91,10 @@ public class DesktopPlatform extends Platform{
presence.largeImageText = "Wave " + state.wave; presence.largeImageText = "Wave " + state.wave;
} }
presence.state = unitGroups[player.getTeam().ordinal()].size() == 1 ? "1 Unit Active" : if(Net.active() && playerGroup.size() > 1){
(unitGroups[player.getTeam().ordinal()].size() + " Units Active"); presence.state = (state.rules.pvp ? "PvP | " : "") + playerGroup.size() + " Players";
}else if(state.rules.waves){
if(Net.active()){ presence.state = "Survival";
presence.partyMax = 100;
presence.partySize = playerGroup.size();
} }
}else{ }else{
if(ui.editor != null && ui.editor.isShown()){ if(ui.editor != null && ui.editor.isShown()){

View File

@@ -100,7 +100,7 @@ public class ServerControl implements ApplicationListener{
if(args.length > 0){ if(args.length > 0){
commands = Strings.join(" ", args).split(","); commands = Strings.join(" ", args).split(",");
info("&lmFound {0} command-line arguments to parse. {1}", commands.length); info("&lmFound {0} command-line arguments to parse.", commands.length);
} }
for(String s : commands){ for(String s : commands){