Alpha stuff
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@@ -67,7 +67,7 @@ public class Mechs implements ContentList{
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alpha = new Mech("alpha-mech", false){
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{
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drillPower = -1;
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speed = 0.7f;
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speed = 0.5f;
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boostSpeed = 0.95f;
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itemCapacity = 15;
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mass = 0.9f;
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@@ -75,14 +75,15 @@ public class Mechs implements ContentList{
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buildPower = 0.9f;
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weaponOffsetX = 1;
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weaponOffsetY = -1;
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engineColor = Color.valueOf("d3ddff");
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engineColor = Pal.heal;
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weapon = new Weapon("shockgun"){{
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shake = 2f;
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length = 1f;
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reload = 60f;
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reload = 70f;
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roundrobin = true;
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bullet = Bullets.lancerLaser;
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recoil = 4f;
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shootSound = Sounds.spark;
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bullet = new LaserBulletType(20f){{
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@@ -307,7 +307,10 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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float boostTrnsX = boostHeat * 3f;
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float boostAng = boostHeat * 40f;
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float light = 0.2f;
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for(int i : Mathf.signs){
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Draw.colorl(1f-light + Mathf.clamp(ft * i, 0, 1) *light);
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Draw.rect(mech.legRegion,
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x + Angles.trnsx(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
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y + Angles.trnsy(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
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@@ -315,6 +318,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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(mech.legRegion.getHeight() - Mathf.clamp(ft * i, 0, 2)) * Draw.scl,
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baseRotation - 90 + boostAng * i);
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}
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Draw.color();
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Draw.rect(mech.baseRegion, x, y, baseRotation - 90);
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}
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@@ -34,12 +34,14 @@ public class ContentParser{
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private static final boolean ignoreUnknownFields = true;
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private ObjectMap<Class<?>, ContentType> contentTypes = new ObjectMap<>();
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private ObjectMap<Class<?>, FieldParser> classParsers = new ObjectMap<Class<?>, FieldParser>(){{
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put(BulletType.class, (type, data) -> field(Bullets.class, data));
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put(Effect.class, (type, data) -> field(Fx.class, data));
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put(StatusEffect.class, (type, data) -> field(StatusEffects.class, data));
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put(Loadout.class, (type, data) -> field(Loadouts.class, data));
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put(Color.class, (type, data) -> Color.valueOf(data.asString()));
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put(BulletType.class, (type, data) -> {
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if(data.isString()){
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return field(Bullets.class, data);
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}
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Class<? extends BulletType> bc = data.has("type") ? resolve(data.getString("type"), "io.anuke.mindustry.entities.bullets") : BasicBulletType.class;
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data.remove("type");
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BulletType result = make(bc);
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@@ -48,6 +48,7 @@ public class LoadoutDialog extends FloatingDialog{
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buttons.addImageTextButton("$settings.reset", Icon.refreshSmall, () -> {
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resetter.run();
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reseed();
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updater.run();
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setup();
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}).size(210f, 64f);
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@@ -55,10 +56,7 @@ public class LoadoutDialog extends FloatingDialog{
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public void show(int capacity, Array<ItemStack> stacks, Runnable reseter, Runnable updater, Runnable hider){
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this.originalStacks = stacks;
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this.stacks = stacks.map(ItemStack::copy);
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this.stacks.addAll(content.items().select(i -> i.type == ItemType.material &&
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!stacks.contains(stack -> stack.item == i)).map(i -> new ItemStack(i, 0)));
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this.stacks.sort(Structs.comparingInt(s -> s.item.id));
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reseed();
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this.resetter = reseter;
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this.updater = updater;
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this.capacity = capacity;
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@@ -110,6 +108,13 @@ public class LoadoutDialog extends FloatingDialog{
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}
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}
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private void reseed(){
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this.stacks = originalStacks.map(ItemStack::copy);
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this.stacks.addAll(content.items().select(i -> i.type == ItemType.material &&
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!stacks.contains(stack -> stack.item == i)).map(i -> new ItemStack(i, 0)));
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this.stacks.sort(Structs.comparingInt(s -> s.item.id));
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}
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private int step(int amount){
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if(amount < 1000){
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return 100;
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