Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
This commit is contained in:
@@ -68,7 +68,7 @@ public class BuilderAI extends AIController{
|
||||
//approach request if building
|
||||
BuildPlan req = unit.buildPlan();
|
||||
|
||||
//clear break plan if another player is breaking something.
|
||||
//clear break plan if another player is breaking something
|
||||
if(!req.breaking && timer.get(timerTarget2, 40f)){
|
||||
for(Player player : Groups.player){
|
||||
if(player.isBuilder() && player.unit().activelyBuilding() && player.unit().buildPlan().samePos(req) && player.unit().buildPlan().breaking){
|
||||
@@ -131,16 +131,15 @@ public class BuilderAI extends AIController{
|
||||
//check if it's already been placed
|
||||
if(world.tile(block.x, block.y) != null && world.tile(block.x, block.y).block().id == block.block){
|
||||
blocks.removeFirst();
|
||||
}else if(Build.validPlace(content.block(block.block), unit.team(), block.x, block.y, block.rotation)){ //it's valid.
|
||||
}else if(Build.validPlace(content.block(block.block), unit.team(), block.x, block.y, block.rotation)){ //it's valid
|
||||
lastPlan = block;
|
||||
//add build request.
|
||||
//add build request
|
||||
unit.addBuild(new BuildPlan(block.x, block.y, block.rotation, content.block(block.block), block.config));
|
||||
//shift build plan to tail so next unit builds something else.
|
||||
//shift build plan to tail so next unit builds something else
|
||||
blocks.addLast(blocks.removeFirst());
|
||||
}else{
|
||||
//shift head of queue to tail, try something else next time
|
||||
blocks.removeFirst();
|
||||
blocks.addLast(block);
|
||||
blocks.addLast(blocks.removeFirst());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,10 +250,7 @@ public class Blocks implements ContentList{
|
||||
canShadow = false;
|
||||
}};
|
||||
|
||||
empty = new EmptyFloor("empty"){{
|
||||
placeableOn = false;
|
||||
solid = true;
|
||||
}};
|
||||
empty = new EmptyFloor("empty");
|
||||
|
||||
stone = new Floor("stone");
|
||||
|
||||
|
||||
@@ -38,11 +38,11 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
boolean admin;
|
||||
String name = "frog";
|
||||
Color color = new Color();
|
||||
//locale should not be synced.
|
||||
transient String locale = "en";
|
||||
transient float deathTimer;
|
||||
transient String lastText = "";
|
||||
transient float textFadeTime;
|
||||
|
||||
transient private Unit lastReadUnit = Nulls.unit;
|
||||
transient private int wrongReadUnits;
|
||||
transient @Nullable Unit justSwitchFrom, justSwitchTo;
|
||||
|
||||
@@ -3,12 +3,15 @@ package mindustry.world.blocks.environment;
|
||||
import mindustry.content.*;
|
||||
import mindustry.world.*;
|
||||
|
||||
/** Empty floor is *not* equivalent to air. Unlike air, it is solid, and still draws neighboring tile edges. */
|
||||
public class EmptyFloor extends Floor{
|
||||
|
||||
public EmptyFloor(String name){
|
||||
super(name);
|
||||
variants = 0;
|
||||
canShadow = false;
|
||||
placeableOn = false;
|
||||
solid = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user