Fixed bug with tile cache not updating after map change

This commit is contained in:
Anuken
2017-07-22 20:23:11 -04:00
parent ed6b49788d
commit a05f63343c
20 changed files with 90 additions and 27 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.World;
import io.anuke.mindustry.entities.Enemy;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.world.Tile;
public class Pathfind{
static MHueristic heuristic = new MHueristic();