Fixed bug with tile cache not updating after map change
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@@ -7,7 +7,7 @@ import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.World;
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import io.anuke.mindustry.entities.Enemy;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.world.Tile;
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public class Pathfind{
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static MHueristic heuristic = new MHueristic();
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