Fixed bug with tile cache not updating after map change

This commit is contained in:
Anuken
2017-07-22 20:23:11 -04:00
parent ed6b49788d
commit a05f63343c
20 changed files with 90 additions and 27 deletions
@@ -3,6 +3,7 @@ package io.anuke.mindustry.entities;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
@@ -1,5 +1,6 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.enemies;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.ucore.core.Draw;
public class BossEnemy extends Enemy{
@@ -1,10 +1,13 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.enemies;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.World;
import io.anuke.mindustry.ai.Pathfind;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Effects;
@@ -1,4 +1,4 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.enemies;
import io.anuke.ucore.core.Draw;
@@ -1,5 +1,6 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.enemies;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.ucore.core.Draw;
public class FlameEnemy extends Enemy{