Fixed bug with tile cache not updating after map change
This commit is contained in:
@@ -3,6 +3,7 @@ package io.anuke.mindustry.entities;
|
||||
import com.badlogic.gdx.utils.ObjectMap;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.enemies.Enemy;
|
||||
import io.anuke.mindustry.resource.Item;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.Blocks;
|
||||
|
||||
+2
-1
@@ -1,5 +1,6 @@
|
||||
package io.anuke.mindustry.entities;
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.ucore.core.Draw;
|
||||
|
||||
public class BossEnemy extends Enemy{
|
||||
+4
-1
@@ -1,10 +1,13 @@
|
||||
package io.anuke.mindustry.entities;
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.World;
|
||||
import io.anuke.mindustry.ai.Pathfind;
|
||||
import io.anuke.mindustry.entities.Bullet;
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Draw;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
package io.anuke.mindustry.entities;
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.ucore.core.Draw;
|
||||
|
||||
+2
-1
@@ -1,5 +1,6 @@
|
||||
package io.anuke.mindustry.entities;
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.ucore.core.Draw;
|
||||
|
||||
public class FlameEnemy extends Enemy{
|
||||
Reference in New Issue
Block a user