Better sun

This commit is contained in:
Anuken
2020-05-10 19:17:08 -04:00
parent 686c451ea6
commit a344c1a5d0
9 changed files with 59 additions and 187 deletions

View File

@@ -15,25 +15,20 @@ public class Planets implements ContentList{
public void load(){
sun = new Planet("sun", null, 0, 2){{
bloom = true;
//lightColor = Color.valueOf("f4ee8e");
meshLoader = () -> new SunMesh(this, 3){{
setColors(
1.1f,
Color.valueOf("ff7a38"),
Color.valueOf("ff9638"),
Color.valueOf("ffc64c"),
Color.valueOf("ffc64c"),
Color.valueOf("ffe371"),
Color.valueOf("f4ee8e")
);
scale = 1f;
speed = 1000f;
falloff = 0.3f;
octaves = 4;
spread = 1.2f;
magnitude = 0f;
}};
//lightColor = Color.valueOf("f4ee8e");
meshLoader = () -> new SunMesh(
this, 4,
5, 0.3, 1.7, 1.2, 1,
1.1f,
Color.valueOf("ff7a38"),
Color.valueOf("ff9638"),
Color.valueOf("ffc64c"),
Color.valueOf("ffc64c"),
Color.valueOf("ffe371"),
Color.valueOf("f4ee8e")
);
}};
starter = new Planet("TODO", sun, 3, 1){{

View File

@@ -6,7 +6,6 @@ import arc.graphics.Texture.*;
import arc.graphics.g2d.*;
import arc.graphics.g3d.*;
import arc.graphics.gl.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.util.ArcAnnotate.*;
@@ -26,9 +25,9 @@ public class Shaders{
public static SurfaceShader water, tar, slag;
public static PlanetShader planet;
public static PlanetGridShader planetGrid;
public static SunShader sun;
public static AtmosphereShader atmosphere;
public static MeshShader mesh = new MeshShader();
public static Shader unlit;
public static void init(){
shadow = new Shadow();
@@ -49,8 +48,8 @@ public class Shaders{
slag = new SurfaceShader("slag");
planet = new PlanetShader();
planetGrid = new PlanetGridShader();
sun = new SunShader();
atmosphere = new AtmosphereShader();
unlit = new LoadShader("planet", "unlit");
}
public static class AtmosphereShader extends LoadShader{
@@ -105,32 +104,6 @@ public class Shaders{
}
}
public static class SunShader extends LoadShader{
public int octaves = 5;
public float falloff = 0.5f, scale = 1f, power = 1.3f, magnitude = 0.6f, speed = 99999999999f, spread = 1.3f, seed = Mathf.random(9999f);
public Texture colors;
public SunShader(){
super("sun", "sun");
}
@Override
public void apply(){
colors.bind(1);
Gl.activeTexture(Gl.texture0);
setUniformi("u_colors", 1);
setUniformi("u_octaves", octaves);
setUniformf("u_falloff", falloff);
setUniformf("u_scale", scale);
setUniformf("u_power", power);
setUniformf("u_magnitude", magnitude);
setUniformf("u_time", Time.globalTime() / speed);
setUniformf("u_seed", seed);
setUniformf("u_spread", spread);
}
}
public static class PlanetGridShader extends LoadShader{
public Vec3 mouse = new Vec3();

View File

@@ -1,5 +1,6 @@
package mindustry.graphics.g3d;
import arc.graphics.gl.*;
import arc.math.geom.*;
import mindustry.graphics.*;
import mindustry.type.*;
@@ -10,6 +11,10 @@ public class HexMesh extends PlanetMesh{
super(planet, MeshBuilder.buildHex(planet.generator, divisions, false, planet.radius, 0.2f), Shaders.planet);
}
public HexMesh(Planet planet, HexMesher mesher, int divisions, Shader shader){
super(planet, MeshBuilder.buildHex(mesher, divisions, false, planet.radius, 0.2f), shader);
}
@Override
public void preRender(){
Shaders.planet.lightDir.set(planet.solarSystem.position).sub(planet.position).rotate(Vec3.Y, planet.getRotation()).nor();

View File

@@ -3,9 +3,14 @@ package mindustry.graphics.g3d;
import arc.graphics.gl.*;
import mindustry.type.*;
public abstract class ShaderSphereMesh extends PlanetMesh{
public class ShaderSphereMesh extends PlanetMesh{
public ShaderSphereMesh(Planet planet, Shader shader, int divisions){
super(planet, MeshBuilder.buildIcosphere(divisions, planet.radius), shader);
}
@Override
public void preRender(){
}
}

View File

@@ -2,45 +2,33 @@ package mindustry.graphics.g3d;
import arc.graphics.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import arc.util.noise.*;
import mindustry.graphics.*;
import mindustry.graphics.Shaders.*;
import mindustry.type.*;
public class SunMesh extends ShaderSphereMesh{
public int octaves = 5;
public float falloff = 0.5f, scale = 1f, power = 1.3f, magnitude = 0.6f, speed = 99999999999f, spread = 1.3f, seed = Mathf.random(9999f);
public Texture colors;
public class SunMesh extends HexMesh{
public SunMesh(Planet planet, int divisions){
super(planet, Shaders.sun, divisions);
}
public SunMesh(Planet planet, int divisions, double octaves, double persistence, double scl, double pow, double mag, float colorScale, Color... colors){
super(planet, new HexMesher(){
Simplex sim = new Simplex();
public void setColors(float scl, Color... colors){
Pixmap pix = new Pixmap(colors.length, 1);
for(int i = 0; i < colors.length; i++){
pix.draw(i, 0, Tmp.c1.set(colors[i]).mul(scl));
}
this.colors = new Texture(pix);
pix.dispose();
@Override
public float getHeight(Vec3 position){
return 0;
}
@Override
public Color getColor(Vec3 position){
double height = Math.pow(sim.octaveNoise3D(octaves, persistence, scl, position.x, position.y, position.z), pow) * mag;
return Tmp.c1.set(colors[Mathf.clamp((int)(height * colors.length), 0, colors.length - 1)]).mul(colorScale);
}
}, divisions, Shaders.unlit);
}
@Override
public void preRender(){
SunShader s = (SunShader)shader;
s.octaves = octaves;
s.falloff = falloff;
s.scale = scale;
s.power = power;
s.magnitude = magnitude;
s.speed = speed;
s.seed = seed;
s.colors = colors;
}
@Override
public void dispose(){
super.dispose();
colors.dispose();
//do absolutely nothing
}
}

View File

@@ -12,6 +12,7 @@ import arc.util.*;
import arc.util.io.*;
import mindustry.*;
import mindustry.ctype.*;
import mindustry.graphics.*;
import mindustry.graphics.g3d.*;
import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.maps.generators.*;
@@ -63,7 +64,7 @@ public class Planet extends UnlockableContent{
/** Sattelites orbiting this planet. */
public Array<Satellite> satellites = new Array<>();
/** Loads the mesh. Clientside only. Defaults to a boring sphere mesh. */
protected Prov<PlanetMesh> meshLoader = () -> new SunMesh(this, 2);
protected Prov<PlanetMesh> meshLoader = () -> new ShaderSphereMesh(this, Shaders.unlit, 2);
public Planet(String name, Planet parent, int sectorSize, float radius){
super(name);