Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts: core/assets/bundles/bundle_ko.properties core/assets/bundles/bundle_zh_CN.properties core/assets/bundles/bundle_zh_TW.properties
This commit is contained in:
@@ -40,7 +40,6 @@ be.updating = Абнауляецца...
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be.ignore = Ігнараваць
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be.noupdates = Абнаўленні не знойдзены.
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be.check = Праверыць абнаўленні
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mods.browser = Mod Browser
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mods.browser.selected = Selected mod
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mods.browser.add = Install
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@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
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schematic.renametag = Rename Tag
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schematic.tagdelconfirm = Delete this tag completely?
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schematic.tagexists = That tag already exists.
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stats = Stats
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stat.wave = Хваляў адлюстравана:[accent] {0}
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stat.unitsCreated = Units Created:[accent] {0}
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stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
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@@ -121,7 +120,6 @@ uploadingpreviewfile = Выгрузка файла прадпрагляду
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committingchanges = Унясенне змяненняў
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done = Гатова
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feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
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mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
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mods = Мадыфікацыі
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mods.none = [lightgray]Мадыфікацыі не знойдзены!
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@@ -219,7 +217,6 @@ servers.local = Лакальныя серверы
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servers.local.steam = Open Games & Local Servers
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servers.remote = Выдаленыя серверы
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servers.global = Глабальныя серверы
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
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servers.showhidden = Show Hidden Servers
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server.shown = Shown
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@@ -363,8 +360,8 @@ publishing = [accent]Адпраўка...
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publish.confirm = Вы ўпэўненыя, што хочаце апублікаваць гэты прадмет?\n\n[lightgray]Пераканайцеся, што вы згодныя з EULA Майстэрні, інакш вашыя прадметы не будуць адлюстроўвацца!
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publish.error = Памылка адпраўкі прадмета: {0}
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steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
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editor.cliffs = Walls To Cliffs
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editor.brush = Пэндаль
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editor.openin = Адкрыць у рэдактары
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editor.oregen = Генерацыя руд
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@@ -480,7 +477,6 @@ toolmode.drawteams = Змяніць каманду блока
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toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
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filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
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filter.distort = Скажэнне
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filter.noise = Шум
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filter.enemyspawn = Enemy Spawn Select
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@@ -497,7 +493,6 @@ filter.clear = Ачысціць
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filter.option.ignore = Ігнараваць
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filter.scatter = Сеяцель
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filter.terrain = Ландшафт
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filter.option.scale = Маштаб фільтра
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filter.option.chance = Шанец
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filter.option.mag = Сіла прымянення
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@@ -553,7 +548,6 @@ research.multiplayer = Only the host can research items.
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map.multiplayer = Only the host can view sectors.
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uncover = Раскрыць
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configure = Канфігурацыя выгрузкі
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loadout = Loadout
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resources = Resources
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bannedblocks = Забароненыя блокі
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@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
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configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
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add = Дадаць...
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guardian = Guardian
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connectfail = [crimson]Памылка падлучэння: \n\n[accent] {0}
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error.unreachable = Сервер недаступны. \nВы ўпэўненыя, што адрас уведзены карэктна?
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error.invalidaddress = Некарэктны адрас.
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@@ -580,9 +575,9 @@ weather.snow.name = Снег
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weather.sandstorm.name = Пясочныя бурі
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weather.sporestorm.name = Споравыя бурі
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weather.fog.name = Туман
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sectorlist = Sectors
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sectorlist.attacked = {0} under attack
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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sectors.production = Production:
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@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
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sector.lost = Sector [accent]{0}[white] lost!
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sector.captured = Sector [accent]{0}[white]captured!
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sector.changeicon = Change Icon
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threat.low = Low
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threat.medium = Medium
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threat.high = High
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threat.extreme = Extreme
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threat.eradication = Eradication
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planets = Planets
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planet.serpulo.name = Serpulo
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planet.sun.name = Sun
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sector.impact0078.name = Impact 0078
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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sector.frozenForest.name = Frozen Forest
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@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
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sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
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sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
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sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
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status.burning.name = Burning
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status.freezing.name = Freezing
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status.wet.name = Wet
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@@ -703,9 +695,9 @@ error.crashtitle = Адбылася памылка
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unit.nobuild = [scarlet]Unit can't build
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lastaccessed = [lightgray]Last Accessed: {0}
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block.unknown = [lightgray]???
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stat.showinmap = <load map to show>
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stat.description = Purpose
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stat.input = Уваход
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stat.output = Выхад
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stat.booster = Паскаральнік
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@@ -1085,7 +1077,6 @@ item.blast-compound.name = Выбуховая сумесь
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item.pyratite.name = Піратыт
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item.metaglass.name = Металшкло
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item.scrap.name = Металалом
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liquid.water.name = Вада
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liquid.slag.name = Шлак
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liquid.oil.name = Нафта
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@@ -1129,7 +1120,6 @@ unit.scepter.name = Скіпетр
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unit.reign.name = Улада
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unit.vela.name = Ветразь
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unit.corvus.name = Корвус
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block.parallax.name = Парралакс
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block.cliff.name = Скала
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block.sand-boulder.name = Пяшчаны валун
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@@ -1371,34 +1361,33 @@ team.sharded.name = Аскепакавая
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team.derelict.name = Пакінутая
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team.green.name = Зелёная
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team.purple.name = Фіялетавая
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hint.skip = Skip
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hint.desktopMove = Use [accent][[WASD][] to move.
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hint.zoom = [accent]Scroll[] to zoom in or out.
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hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
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hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
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hint.desktopShoot = [accent][[Left-click][] to shoot.
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hint.depositItems = To transfer items, drag from your ship to the core.
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hint.respawn = To respawn as a ship, press [accent][[V][].
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hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
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hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
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hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
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hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
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hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
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hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
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hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
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hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
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hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
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hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
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hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
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hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
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hint.breaking = [accent]Right-click[] and drag to break blocks.
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hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
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hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
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hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
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hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
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hint.research = Use the [accent]Research[] button to research new technology.
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hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
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hint.research = Use the \ue875 [accent]Research[] button to research new technology.
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hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
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hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
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hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
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hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
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hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
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hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
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hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
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hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
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hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
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hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
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hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
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hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
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hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
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hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
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@@ -1407,9 +1396,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
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hint.payloadDrop = Press [accent]][] to drop a payload.
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hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
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hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
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hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
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hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
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hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
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hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
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hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
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hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
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hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
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hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
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hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
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@@ -1436,15 +1425,14 @@ item.spore-pod.description = Струк спрэчка, сінтэзаваных
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item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
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item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца.
|
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item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі.
|
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|
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liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў.
|
||||
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
||||
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
||||
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
|
||||
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
|
||||
|
||||
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
|
||||
block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту.
|
||||
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
|
||||
@@ -1591,7 +1579,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1617,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1637,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1659,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1673,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1697,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1711,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -363,8 +363,8 @@ publishing = [accent]Публикуване...
|
||||
publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там!
|
||||
publish.error = Грешка при публикуване на елемент: {0}
|
||||
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Четка
|
||||
editor.openin = Отвори в редактора
|
||||
editor.oregen = Генериране на руди
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = Type
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case / тези умишлено са оставени без главни букви
|
||||
wavemode.counts = бройки
|
||||
wavemode.totals = общи бройки
|
||||
wavemode.health = точки живот
|
||||
@@ -480,7 +481,6 @@ toolmode.drawteams = Рисуване в отбори
|
||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
||||
|
||||
filters.empty = [lightgray]Няма избран филтър! Изберете чрез бутона отдоло.
|
||||
|
||||
filter.distort = Изкривяване
|
||||
filter.noise = Шум
|
||||
filter.enemyspawn = Избор на вражеска начална точка
|
||||
@@ -497,7 +497,6 @@ filter.clear = Изчисти
|
||||
filter.option.ignore = Игнорирай
|
||||
filter.scatter = Разпръскване
|
||||
filter.terrain = Терен
|
||||
|
||||
filter.option.scale = Мащаб
|
||||
filter.option.chance = Вероятност
|
||||
filter.option.mag = Магнитут
|
||||
@@ -564,6 +563,7 @@ launch.destination = Цел: {0}
|
||||
configure.invalid = Количеството трябва да е между 0 и {0}.
|
||||
add = Добави...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [scarlet]Грешка при свързване:\n\n[accent]{0}
|
||||
error.unreachable = Сървърът е недостъпен.\nТова ли е правилният адрес?
|
||||
error.invalidaddress = Невалиден адрес.
|
||||
@@ -580,9 +580,9 @@ weather.snow.name = Сняг
|
||||
weather.sandstorm.name = Пясъчна буря
|
||||
weather.sporestorm.name = Спорова буря
|
||||
weather.fog.name = Мъгла
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Неизследвано
|
||||
sectors.resources = Ресурси:
|
||||
sectors.production = Производство:
|
||||
@@ -607,6 +607,7 @@ sector.curlost = Зоната загубена
|
||||
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
|
||||
sector.attacked = Зона [accent]{0}[white] е под атака!
|
||||
sector.lost = Зона [accent]{0}[white] беше загубена!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Зона [accent]{0}[white]беше превзета!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
@@ -703,8 +704,8 @@ error.crashtitle = Възникна грешка
|
||||
unit.nobuild = [scarlet]Единицата не може да строи
|
||||
lastaccessed = [lightgray]Последно достъпван: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
|
||||
stat.description = Предназначение
|
||||
stat.input = Вход
|
||||
stat.output = Изход
|
||||
@@ -1085,7 +1086,6 @@ item.blast-compound.name = Взривно съединение
|
||||
item.pyratite.name = Пиратит
|
||||
item.metaglass.name = Метастъкло
|
||||
item.scrap.name = Скрап
|
||||
|
||||
liquid.water.name = Вода
|
||||
liquid.slag.name = Шлака
|
||||
liquid.oil.name = Нефт
|
||||
@@ -1129,7 +1129,6 @@ unit.scepter.name = Скиптър
|
||||
unit.reign.name = Реиг
|
||||
unit.vela.name = Вела
|
||||
unit.corvus.name = Корвус
|
||||
|
||||
block.parallax.name = Паралакс
|
||||
block.cliff.name = Скала
|
||||
block.sand-boulder.name = Пясъчен Камък
|
||||
@@ -1375,30 +1374,30 @@ team.purple.name = пурпурен
|
||||
hint.skip = Прескочи
|
||||
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
||||
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
|
||||
hint.mine = Доближете се до медната руда и я [accent]кликнете[] за ръчен добив.
|
||||
hint.mine = Доближете се до \uf8c4 медната руда и я [accent]кликнете[] за ръчен добив.
|
||||
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
|
||||
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
|
||||
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
|
||||
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
|
||||
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
|
||||
hint.placeDrill = Изберете категория [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете [accent]Свредло[] и кликнете върху медната руда за да го поставите.
|
||||
hint.placeDrill.mobile = Изберете категория [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете [accent]отметката[] в долния десен ъгъл за да потвърдите.
|
||||
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете [accent]Конвейер[] от категори [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
|
||||
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете [accent]Конвейер[] от категори [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
|
||||
hint.placeTurret = Поставете [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, мед.\nИзползвайте конвейери и свредла за да ги снабдите.
|
||||
hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
|
||||
hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
|
||||
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
|
||||
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
|
||||
hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
|
||||
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
|
||||
hint.breaking.mobile = Активирайте [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
||||
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Използвайте бутонът [accent]Проучване[] за да изследвате нови технологии.
|
||||
hint.research.mobile = Използвайте бутонът [accent]Проучване[] в [accent]Менюто[] за да изследвате нови технологии.
|
||||
hint.research = Използвайте бутонът \ue875 [accent]Проучване[] за да изследвате нови технологии.
|
||||
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
|
||||
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
|
||||
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
|
||||
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от [accent]Глобуса[] в долния десен ъгъл.
|
||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от [accent]Глобуса[] в [accent]Менюто[].
|
||||
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
|
||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||
hint.conveyorPathfind.mobile = Позволете [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||
hint.command = Натиснете [accent][[G][] за да управлявате няколко близки единици от [accent]подобен тип[] във формация.\n\nЗа да управлявате наземни единици трябва първо да използвате наземна единица.
|
||||
hint.command.mobile = [accent][[Докоснете два пъти][] вашата единица за да контролирате няколко близки единици във формация.
|
||||
@@ -1407,9 +1406,9 @@ hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] в
|
||||
hint.payloadDrop = Натиснете [accent]][] за да оставите вашия товар.
|
||||
hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] върху празна позиция за да оставите вашия товар там.
|
||||
hint.waveFire = Кулите [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
|
||||
hint.generator = [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез [accent]Електрически Възли[].
|
||||
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неефективни[] срещу тях.\n\nИзползвайте по - мощни кули или заредете ващите Дуо/Салво с [accent]Графит[] за да ги повалите.
|
||||
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по - добро ядро върху тях[].\n\nПоставете [accent]Фондация[] върху [accent]Шард[] ядрото. Уверете се че няма други препятствия там, където поставяте ядрото.
|
||||
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически Възли[].
|
||||
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неефективни[] срещу тях.\n\nИзползвайте по - мощни кули или заредете ващите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[] за да ги повалите.
|
||||
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по - добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 [accent]Шард[] ядрото. Уверете се че няма други препятствия там, където поставяте ядрото.
|
||||
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
||||
@@ -1441,8 +1440,7 @@ liquid.water.description = Използва се за охлаждане на м
|
||||
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
|
||||
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
|
||||
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
||||
block.illuminator.description = Излъчва светлина.
|
||||
block.message.description = Съхранява съобщение за комуникация между съюзници.
|
||||
@@ -1697,15 +1695,13 @@ lenum.min = Минимална стойност от 2 числа.
|
||||
lenum.max = Максимална стойност от 2 числа.
|
||||
lenum.angle = Ъгъл на вектор в градуси.
|
||||
lenum.len = Дължина на вектор.
|
||||
|
||||
lenum.sin = Синус, в градуси.
|
||||
lenum.cos = Косинус, в градуси.
|
||||
lenum.tan = Тангенс, в градуси.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Случайно число в регион [0, стойност).
|
||||
lenum.log = Естествен логаритъм (ln).
|
||||
lenum.log10 = Логаритъм с основа 10.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Aktualizuji...
|
||||
be.ignore = Přeskočit verzi
|
||||
be.noupdates = Aktualizace nebyla nalezena.
|
||||
be.check = Zkontrolovat aktualizace
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Nahrávám soubor s náhledem
|
||||
committingchanges = Provádím změny
|
||||
done = Hotovo
|
||||
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mody
|
||||
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||
@@ -363,8 +361,8 @@ publishing = [accent]Publikuji...
|
||||
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||
publish.error = Chyba při publikování položky: {0}
|
||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Štětec
|
||||
editor.openin = Otevřít v editoru
|
||||
editor.oregen = Generování rud
|
||||
@@ -412,6 +410,7 @@ waves.sort.type = Type
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#toto je záměrně malými písmeny
|
||||
wavemode.counts = počty
|
||||
wavemode.totals = součty
|
||||
wavemode.health = zdraví
|
||||
@@ -480,7 +479,6 @@ toolmode.drawteams = Kreslit týmy
|
||||
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||
|
||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||
|
||||
filter.distort = Zkreslení
|
||||
filter.noise = Zašumění
|
||||
filter.enemyspawn = Výběr nepřátelské líhně
|
||||
@@ -497,7 +495,6 @@ filter.clear = Vyčistit
|
||||
filter.option.ignore = Ignorovat
|
||||
filter.scatter = Rozptýlení
|
||||
filter.terrain = Terén
|
||||
|
||||
filter.option.scale = Měřítko
|
||||
filter.option.chance = Náhoda
|
||||
filter.option.mag = Velikost
|
||||
@@ -564,6 +561,7 @@ launch.destination = Cíl: {0}
|
||||
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||
add = Přidat...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [scarlet]Nepovedlo se připojení k serveru:\n\n[accent]{0}[]
|
||||
error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)?
|
||||
error.invalidaddress = Neplatná IP adresa.
|
||||
@@ -580,9 +578,9 @@ weather.snow.name = Sníh
|
||||
weather.sandstorm.name = Písečná ouře
|
||||
weather.sporestorm.name = Spórová bouře
|
||||
weather.fog.name = Mlha
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Neprozkoumáno
|
||||
sectors.resources = Zdroje:
|
||||
sectors.production = Výroba:
|
||||
@@ -607,6 +605,7 @@ sector.curlost = Sektor ztracen
|
||||
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
|
||||
sector.attacked = Sektor [accent]{0}[white] pod útokem!
|
||||
sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
||||
#note: chybějící mezera v řádce níže je záměrná :)
|
||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
@@ -656,7 +655,6 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
|
||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,8 +701,8 @@ error.crashtitle = Objevila se chyba
|
||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||
lastaccessed = [lightgray]Naposledy použil: {0}
|
||||
block.unknown = [lightgray]???[]
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
|
||||
stat.description = Účel
|
||||
stat.input = Vstup
|
||||
stat.output = Výstup
|
||||
@@ -1085,7 +1083,6 @@ item.blast-compound.name = Výbušnina
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metasklo
|
||||
item.scrap.name = Šrot
|
||||
|
||||
liquid.water.name = Voda
|
||||
liquid.slag.name = Struska
|
||||
liquid.oil.name = Nafta
|
||||
@@ -1129,7 +1126,6 @@ unit.scepter.name = Žezlo
|
||||
unit.reign.name = Panovník
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Havran
|
||||
|
||||
block.parallax.name = Paralaxa
|
||||
block.cliff.name = Útes
|
||||
block.sand-boulder.name = Pískovec
|
||||
@@ -1375,30 +1371,30 @@ team.purple.name = fialový
|
||||
hint.skip = Přeskočit
|
||||
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
||||
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
|
||||
hint.mine = Přesuň se poblíž měděné rudy a [accent]ťupni[] na ni pro zahájení těžby.
|
||||
hint.mine = Přesuň se poblíž \uf8c4 měděné rudy a [accent]ťupni[] na ni pro zahájení těžby.
|
||||
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
|
||||
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
|
||||
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
||||
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
||||
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
||||
hint.placeDrill = Vyber si záložku [accent]Vrtů[] v nabídce vpravo dole, potom vyber [accent]Vrt[] a klikni na oblast s mědí k umístění.
|
||||
hint.placeDrill.mobile = Vyber si záložku [accent]Vrtů[] v nabídce vpravo dole, potom vyber [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na [accent]zaškrtnutí[] vpravo dole pro potvrzení.
|
||||
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber [accent]Dopravník[] ze záložky [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
|
||||
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber [accent]Dopravník[] ze záložky [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
|
||||
hint.placeTurret = Umisti [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí měď.\nPoužij vrty a dopravníky, abys nějakou získal.
|
||||
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
|
||||
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
|
||||
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
|
||||
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
|
||||
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
|
||||
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
||||
hint.breaking.mobile = Použij [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
||||
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Použij tlačítko [accent]Výzkum[] pro vyzkoumání nové technologie.
|
||||
hint.research.mobile = Použij tlačítko [accent]Výzkum[] v [accent]nabídce[] pro vyzkoumání nové technologie.
|
||||
hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nové technologie.
|
||||
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
||||
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
||||
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
|
||||
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z [accent]mapy[] v pravém dolním rohu.
|
||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z [accent]mapy[] v the [accent]nabídce[].
|
||||
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||
hint.conveyorPathfind.mobile = Povol [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||
hint.command = Zmáčkni [accent][[G][] pro vytvoření formace z blízkých jednotek [accent]podobného typu[].\n\nAbys mohl velet pozemní jednotce, musíš nejprve ovládat jinou pozemní jednotku.
|
||||
hint.command.mobile = [accent][[Dvojťupni][] na Tvoji jednotku pro vytvoření formace z blízkých jednotek.
|
||||
@@ -1407,8 +1403,8 @@ hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jedno
|
||||
hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu.
|
||||
hint.payloadDrop.mobile = [accent]Ťupni a drž[] na prázdném místě pro položení nákladu.
|
||||
hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické hašení okolních požárů.
|
||||
hint.generator = [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí [accent]Energetických uzlů[].
|
||||
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo [accent]grafitovou[] munici pro Střílnu Duo/ Salvu, abys Strážce sejmul.
|
||||
hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí \uf87f [accent]Energetických uzlů[].
|
||||
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
||||
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
||||
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -1441,8 +1437,7 @@ liquid.water.description = Používá se pro chladící stroje a na zpracování
|
||||
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
||||
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
||||
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
||||
block.illuminator.description = Vydává světlo.
|
||||
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
||||
@@ -1630,7 +1625,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1645,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1667,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1681,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1705,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1719,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Opdaterer ...
|
||||
be.ignore = Ignorer
|
||||
be.noupdates = Ingen opdateringer fundet
|
||||
be.check = Søg efter opdateringer
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
|
||||
stat.wave = Invasionsbølger overvundet:[accent] {0}
|
||||
stat.unitsCreated = Units Created:[accent] {0}
|
||||
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Uploader forhåndsvisnings-fil
|
||||
committingchanges = Sender ændringer
|
||||
done = Færdig
|
||||
feature.unsupported = Din enhed understøtter ikke denne funktion
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
||||
@@ -219,7 +217,6 @@ servers.local = Lokale Servere
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Afsides Servere
|
||||
servers.global = Globale Servere
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
@@ -363,8 +360,8 @@ publishing = [accent]Offentliggør...
|
||||
publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
|
||||
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
||||
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pensel
|
||||
editor.openin = Åben i editor
|
||||
editor.oregen = Malm-generering
|
||||
@@ -480,7 +477,6 @@ toolmode.drawteams = Tegn hold
|
||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||
|
||||
filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.
|
||||
|
||||
filter.distort = Forvræng
|
||||
filter.noise = Støj
|
||||
filter.enemyspawn = Fjendtligt opstandelsessted-vælger
|
||||
@@ -497,7 +493,6 @@ filter.clear = Ryd
|
||||
filter.option.ignore = Ignorer
|
||||
filter.scatter = Spreder
|
||||
filter.terrain = Terræn
|
||||
|
||||
filter.option.scale = Skaler
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Størrelse
|
||||
@@ -553,7 +548,6 @@ research.multiplayer = Kun værten kan researche genstande.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Afdæk
|
||||
configure = Konfigurer udrustning
|
||||
|
||||
loadout = Udrustning
|
||||
resources = Resurser
|
||||
bannedblocks = Banlyste blokke
|
||||
@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = Mængde skal være mellem 0 og {0}.
|
||||
add = Tilføj...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Forbindelsesfejl:\n\n[accent]{0}
|
||||
error.unreachable = Kunne ikke forbinde til serveren.\nEr adressen mon korrekt indtastet?
|
||||
error.invalidaddress = Ugyldig adresse.
|
||||
@@ -580,9 +575,9 @@ weather.snow.name = Sne
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Tåge
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resurser:
|
||||
sectors.production = Produktion:
|
||||
@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Solen
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = Kraterne
|
||||
sector.frozenForest.name = Den Frosne Skov
|
||||
@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,9 +695,9 @@ error.crashtitle = Der er opstået en fejl.
|
||||
unit.nobuild = [scarlet]Denne enhed kan ikke bygge
|
||||
lastaccessed = [lightgray]Sidst tilgået: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
@@ -1085,7 +1077,6 @@ item.blast-compound.name = Sprængstof
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Blyglas
|
||||
item.scrap.name = Skrot
|
||||
|
||||
liquid.water.name = Vand
|
||||
liquid.slag.name = Ildgrød
|
||||
liquid.oil.name = Olie
|
||||
@@ -1129,7 +1120,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Klippe
|
||||
block.sand-boulder.name = Sandkampesten
|
||||
@@ -1371,34 +1361,33 @@ team.sharded.name = orange
|
||||
team.derelict.name = forladt
|
||||
team.green.name = grøn
|
||||
team.purple.name = lilla
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,14 +1396,13 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||
|
||||
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
||||
@@ -1436,13 +1424,11 @@ item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret ti
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
||||
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
||||
|
||||
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
||||
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
||||
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
||||
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
||||
@@ -1591,7 +1577,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1615,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1635,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1657,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1671,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1695,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1709,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Aktualisiert...
|
||||
be.ignore = Ignorieren
|
||||
be.noupdates = Keine Aktualisierungen gefunden.
|
||||
be.check = Auf Aktualisierungen prüfen
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Ausgewählter Mod
|
||||
mods.browser.add = Installieren
|
||||
@@ -412,6 +411,7 @@ waves.sort.type = Sorte
|
||||
waves.units.hide = Alle verstecken
|
||||
waves.units.show = Alle anzeigen
|
||||
|
||||
|
||||
wavemode.counts = Menge
|
||||
wavemode.totals = Gesamtmenge
|
||||
wavemode.health = Lebenspunkte
|
||||
@@ -564,6 +564,7 @@ launch.destination = Ziel: {0}
|
||||
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
||||
add = Hinzufügen...
|
||||
guardian = Boss
|
||||
|
||||
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||
error.unreachable = Server nicht erreichbar.
|
||||
error.invalidaddress = Ungültige Adresse.
|
||||
@@ -607,6 +608,7 @@ sector.curlost = Sektor verloren
|
||||
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
||||
sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
|
||||
sector.lost = Sektor [accent]{0}[white] verloren!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sektor [accent]{0}[white]erobert!
|
||||
sector.changeicon = Bild ändern
|
||||
|
||||
@@ -1375,30 +1377,30 @@ team.purple.name = lila
|
||||
hint.skip = Überspringen
|
||||
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
||||
hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
|
||||
hint.mine = Bewege dich zum Kupfererz und [accent]tippe darauf[], um es manuell abzubauen.
|
||||
hint.mine = Bewege dich zum \uf8c4 Kupfererz und [accent]tippe darauf[], um es manuell abzubauen.
|
||||
hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
|
||||
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
|
||||
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
|
||||
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links.[]
|
||||
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
|
||||
hint.placeDrill = Wähle die [accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.
|
||||
hint.placeDrill.mobile = Wähle die [accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.\n\nGehe zuletzt auf das [accent]Häkchen[] unten rechts, um dies zu bestätigen.
|
||||
hint.placeConveyor = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein [accent]Förderband[] aus der [accent]Verteilung[]-Kategorie aus.\n\nKlicke und bewege deine Maus, um mehrere Förderbänder zu setzen.\n[accent]Scrolle[] um sie zu drehen.
|
||||
hint.placeConveyor.mobile = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein [accent]Förderband[] aus der [accent]Verteilung[]-Kategorie aus.\n\nHalte deinen Finger eine Sekunde auf dem Bildschirm und bewege ihn dann, um mehrere Förderbänder zu setzen.
|
||||
hint.placeTurret = Platziere [accent]Geschütze[], um deine Basis vor Gegnern zu beschützen.\n\nGeschütze benötigen Munition - in diesem Fall Kupfer.\nBenutze Bohrer und Förderbänder, um dies zu besorgen.
|
||||
hint.placeDrill = Wähle die \ue85e [accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.
|
||||
hint.placeDrill.mobile = Wähle die \ue85e[accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.\n\nGehe zuletzt auf das \ue800 [accent]Häkchen[] unten rechts, um dies zu bestätigen.
|
||||
hint.placeConveyor = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nKlicke und bewege deine Maus, um mehrere Förderbänder zu setzen.\n[accent]Scrolle[] um sie zu drehen.
|
||||
hint.placeConveyor.mobile = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nHalte deinen Finger eine Sekunde auf dem Bildschirm und bewege ihn dann, um mehrere Förderbänder zu setzen.
|
||||
hint.placeTurret = Platziere \uf861 [accent]Geschütze[], um deine Basis vor Gegnern zu beschützen.\n\nGeschütze benötigen Munition - in diesem Fall \uf838Kupfer.\nBenutze Bohrer und Förderbänder, um dies zu besorgen.
|
||||
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
|
||||
hint.breaking.mobile = Aktiviere den [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
||||
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
|
||||
hint.research = Nehme den [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
||||
hint.research.mobile = Nehme den [accent]Forschen[]-Knopf im [accent]Menü[], um neue Technologien zu erforschen.
|
||||
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
||||
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
||||
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
||||
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
||||
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der [accent]Karte[] unten rechts auswählst.
|
||||
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der [accent]Karte[] im [accent]Menü[] auswählst.
|
||||
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst.
|
||||
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
||||
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||
hint.conveyorPathfind.mobile = Aktiviere den [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
||||
hint.command = Drücke [accent][[G][], um [accent]ähnliche[] Einheiten in Formation zu steuern.\n\nUm Bodeneinheiten zu steuern, musst du zuerst eine Bodeneinheit werden.
|
||||
hint.command.mobile = [accent][[Doppelklicke][] deine Einheit, um [accent]ähnliche[] Einheiten in Formation zu steuern.
|
||||
@@ -1407,9 +1409,9 @@ hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einhei
|
||||
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
||||
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
|
||||
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
|
||||
hint.generator = [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit [accent]Stromknoten[] erweitert werden.
|
||||
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder [accent]Graphit[] als Duo-/Salvenmunition um einen Boss zu besiegen.
|
||||
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen [accent]Fundament[]-Kern über einen [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
||||
hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden.
|
||||
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
|
||||
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen \uf868 [accent]Fundament[]-Kern über einen \uf869 [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
||||
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
||||
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
||||
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
||||
@@ -1442,7 +1444,7 @@ liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegne
|
||||
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
|
||||
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
|
||||
|
||||
block.derelict = [lightgray]Derelikt
|
||||
block.derelict = \uf77e [lightgray]Derelikt
|
||||
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
|
||||
block.illuminator.description = Eine Lichtquelle.
|
||||
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
|
||||
@@ -1666,9 +1668,9 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
||||
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||
laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
|
||||
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
||||
|
||||
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
|
||||
graphicstype.color = Wählt eine Farbe aus.
|
||||
|
||||
graphicstype.stroke = Setzt die Linienbreite fest.
|
||||
graphicstype.line = Zeichnet eine Linie.
|
||||
graphicstype.rect = Zeichnet ein Rechteck.
|
||||
@@ -1706,6 +1708,7 @@ lenum.asin = Arkussinus in Grad.
|
||||
lenum.acos = Arkuskosinus in Grad.
|
||||
lenum.atan = Arkustangens in Grad.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Zufällige Zahl zwischen [0, <wert>).
|
||||
lenum.log = Logarithmus (ln).
|
||||
lenum.log10 = Logarithmus zur Basis 10.
|
||||
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = Tipo
|
||||
waves.units.hide = Ocultar Todo
|
||||
waves.units.show = Mostrar Todo
|
||||
|
||||
#Estos están en minúscula intencionadamente.
|
||||
wavemode.counts = limitadas
|
||||
wavemode.totals = totales
|
||||
wavemode.health = por salud
|
||||
@@ -564,6 +565,7 @@ launch.destination = Destino: {0}
|
||||
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
||||
add = Añadir...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||
error.unreachable = Servidor inaccesible.
|
||||
error.invalidaddress = Dirección inválida.
|
||||
@@ -607,6 +609,7 @@ sector.curlost = Sector Perdido
|
||||
sector.missingresources = [scarlet]Recursos Insuficientes
|
||||
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque[]!
|
||||
sector.lost = ¡Sector [accent]{0}[white] perdido[]!
|
||||
#nota: el espacio en blanco en la línea siguiente es intencionado
|
||||
sector.captured = ¡Sector [accent]{0}[white] capturado!
|
||||
sector.changeicon = Cambiar Icono
|
||||
|
||||
@@ -1090,7 +1093,7 @@ liquid.water.name = Agua
|
||||
liquid.slag.name = Magma
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Líquido criogénico
|
||||
|
||||
#Names of Units and Turrets looks better untranslated, since they are propper/own names
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -1355,9 +1358,9 @@ block.payload-loader.name = Cargador de carga útil
|
||||
block.payload-loader.description = Carga objetos y líquidos en los bloques.
|
||||
block.payload-unloader.name = Descargador de carga útil
|
||||
block.payload-unloader.description = Descarga objetos y líquidos de los bloques.
|
||||
|
||||
block.switch.name = Interruptor
|
||||
block.micro-processor.name = Micro Procesador
|
||||
|
||||
block.logic-processor.name = Procesador lógico
|
||||
block.hyper-processor.name = Hiperprocesador
|
||||
block.logic-display.name = Pantalla lógica
|
||||
@@ -1375,30 +1378,30 @@ team.purple.name = morado
|
||||
hint.skip = Omitir
|
||||
hint.desktopMove = Usa [accent][[WASD][] para moverte.
|
||||
hint.zoom = Puedes usar la [accent]Rueda del ratón[] para controlar el zoom.
|
||||
hint.mine = Acércate a una veta de cobre [accent]tócala[]\n para extraer cobre manualmente.
|
||||
hint.mine = Acércate a \uf8c4 una veta de cobre [accent]tócala[]\n para extraer cobre manualmente.
|
||||
hint.desktopShoot = [accent][[Left-click][] para disparar.
|
||||
hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo.
|
||||
hint.respawn = Para sacar otra nave, pulsa [accent][[V][].
|
||||
hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[]
|
||||
hint.desktopPause = Pulsa [accent][[Space][] para pausar y reanudar la partida.
|
||||
hint.placeDrill = Selecciona la pestaña de [accent]Taladros[] en el menú abajo a la derecha, luego escoge un [accent]Taladro[] y haz clic sobre una veta de cobre para colocarlo.
|
||||
hint.placeDrill.mobile = Selecciona la pestaña de [accent]Taladros[] en el menú abajo a la derecha, luego escoge un [accent]Taladro[] y toca sobre una veta de cobre para colocarlo.\n\nPulsa el botón con la [accent]"V"[] abajo a la derecha para confirmar.
|
||||
hint.placeConveyor = Las cintas transportadoras pueden sacar objetos de los taladros, y moverlos hasta otros bloques. Selecciona un [accent]Transportador[] de la pestaña [accent]Distribución[].\n\nHaz clic y arrastra para crear una cadena con múltiples transportadores.\nUsa la [accent]Rueda del ratón[] para rotarlo.
|
||||
hint.placeConveyor.mobile = Las cintas transportadoras pueden mover objetos de los taladros hasta otros bloques. Selecciona un [accent]Transportador[] de la pestaña [accent]Distribución[].\n\nMantén el dedo un segundo y arrastra para crear múltiples cintas transportadoras.
|
||||
hint.placeTurret = Construye [accent]Torretas[] para defender tu base de los enemigos.\n\nLas torretas necesitan munición - en este caso, cobre.\nUsa cintas transportadoras y taladros para abastecerlas con cobre.
|
||||
hint.placeDrill = Selecciona la pestaña de \ue85e [accent]Taladros[] en el menú abajo a la derecha, luego escoge un \uf870 [accent]Taladro[] y haz clic sobre una veta de cobre para colocarlo.
|
||||
hint.placeDrill.mobile = Selecciona la pestaña de \ue85e [accent]Taladros[] en el menú abajo a la derecha, luego escoge un \uf870 [accent]Taladro[] y toca sobre una veta de cobre para colocarlo.\n\nPulsa el botón con la \ue800 [accent]"V"[] abajo a la derecha para confirmar.
|
||||
hint.placeConveyor = Las cintas transportadoras pueden sacar objetos de los taladros, y moverlos hasta otros bloques. Selecciona un \uf896 [accent]Transportador[] de la pestaña \ue814 [accent]Distribución[].\n\nHaz clic y arrastra para crear una cadena con múltiples transportadores.\nUsa la [accent]Rueda del ratón[] para rotarlo.
|
||||
hint.placeConveyor.mobile = Las cintas transportadoras pueden mover objetos de los taladros hasta otros bloques. Selecciona un \uf896 [accent]Transportador[] de la pestaña \ue814 [accent]Distribución[].\n\nMantén el dedo un segundo y arrastra para crear múltiples cintas transportadoras.
|
||||
hint.placeTurret = Construye \uf861 [accent]Torretas[] para defender tu base de los enemigos.\n\nLas torretas necesitan munición - en este caso, \uf838cobre.\nUsa cintas transportadoras y taladros para abastecerlas con cobre.
|
||||
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
|
||||
hint.breaking.mobile = Activa el botón con el [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
|
||||
hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
|
||||
hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha.
|
||||
hint.derelict = Las estructuras [accent]abandonadas[] son ruinas inservibles de antiguas bases no operativas.\n\nEstas estructuras pueden ser [accent]deconstruidas[] para obtener recursos.
|
||||
hint.research = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
||||
hint.research.mobile = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
||||
hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
||||
hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
||||
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
|
||||
hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente.
|
||||
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha.
|
||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
||||
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el \ue827 [accent]Mapa[] abajo a la derecha.
|
||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el \ue827 [accent]Mapa[], disponible desde el \ue88c [accent]Menú de pausa[].
|
||||
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
||||
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
||||
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||
hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
|
||||
hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas.
|
||||
hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas.
|
||||
@@ -1407,9 +1410,9 @@ hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para reco
|
||||
hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
|
||||
hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga.
|
||||
hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente.
|
||||
hint.generator = Los [accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando [accent]Nodos de energía[].
|
||||
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de [accent]Grafito[] Duo/ en torretas Salvo para derribar a los Guardianes.
|
||||
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un núcleo [accent]Foundation[] sobre el núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
|
||||
hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando \uf87f[accent]Nodos de energía[].
|
||||
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes.
|
||||
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un \uf868 núcleo [accent]Foundation[] sobre el \uf869 núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
|
||||
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
|
||||
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
|
||||
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
|
||||
@@ -1442,7 +1445,7 @@ liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede
|
||||
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
|
||||
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
|
||||
|
||||
block.derelict = [lightgray]Abandonado
|
||||
block.derelict = \uf77e [lightgray]Abandonado
|
||||
block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
|
||||
block.illuminator.description = Emite luz.
|
||||
block.message.description = Almacena un mensaje para comunicarte con aliados o dejar recordatorios.
|
||||
@@ -1706,6 +1709,7 @@ lenum.asin = Arco seno, en grados.
|
||||
lenum.acos = Arco coseno, en grados.
|
||||
lenum.atan = Arco tangente, en grados.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Número decimal aleatorio en un rango [0, valor).
|
||||
lenum.log = Logaritmo natural (ln).
|
||||
lenum.log10 = Logaritmo en base 10.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
|
||||
stat.wave = Lahingulaineid läbitud:[accent] {0}
|
||||
stat.unitsCreated = Units Created:[accent] {0}
|
||||
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Eelvaate faili üleslaadimine
|
||||
committingchanges = Muudatuste teostamine
|
||||
done = Valmis
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
@@ -219,7 +217,6 @@ servers.local = Local Servers
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
@@ -363,8 +360,8 @@ publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pintsel
|
||||
editor.openin = Ava redaktoris
|
||||
editor.oregen = Maakide genereerimine
|
||||
@@ -480,7 +477,6 @@ toolmode.drawteams = Joonista võistkondi
|
||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||
|
||||
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
||||
|
||||
filter.distort = Moonutamine
|
||||
filter.noise = Müra
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -497,7 +493,6 @@ filter.clear = Kustutamine
|
||||
filter.option.ignore = Eira
|
||||
filter.scatter = Puistamine
|
||||
filter.terrain = Maastik
|
||||
|
||||
filter.option.scale = Ulatus
|
||||
filter.option.chance = Tõenäosus
|
||||
filter.option.mag = Suurusjärk
|
||||
@@ -553,7 +548,6 @@ research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Ava
|
||||
configure = Muuda varustust
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Banned Blocks
|
||||
@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
||||
add = Lisa...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Ühenduse viga:\n\n[accent]{0}
|
||||
error.unreachable = Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud?
|
||||
error.invalidaddress = Vale aadress.
|
||||
@@ -580,9 +575,9 @@ weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,9 +695,9 @@ error.crashtitle = Viga
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Sisend
|
||||
stat.output = Väljund
|
||||
stat.booster = Kiirendaja
|
||||
@@ -1085,7 +1077,6 @@ item.blast-compound.name = Lõhkeaine
|
||||
item.pyratite.name = Püratiit
|
||||
item.metaglass.name = Metaklaas
|
||||
item.scrap.name = Vanametall
|
||||
|
||||
liquid.water.name = Vesi
|
||||
liquid.slag.name = Räbu
|
||||
liquid.oil.name = Nafta
|
||||
@@ -1129,7 +1120,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Liivakamakas
|
||||
@@ -1371,34 +1361,33 @@ team.sharded.name = killustunud
|
||||
team.derelict.name = unustatud
|
||||
team.green.name = roheline
|
||||
team.purple.name = lilla
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,9 +1396,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1436,15 +1425,14 @@ item.spore-pod.description = Sünteetiline spooride kogum, mis on toodetud atmos
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
|
||||
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
|
||||
|
||||
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
|
||||
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
||||
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
||||
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
||||
@@ -1591,7 +1579,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1617,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1637,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1659,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1673,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1697,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1711,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
|
||||
stat.wave = Garaitutako boladak:[accent] {0}
|
||||
stat.unitsCreated = Units Created:[accent] {0}
|
||||
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen
|
||||
committingchanges = Aldaketak aplikatzen
|
||||
done = Egina
|
||||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mod-ak
|
||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||
@@ -219,7 +217,6 @@ servers.local = Local Servers
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
@@ -363,8 +360,8 @@ publishing = [accent]Argitaratzen...
|
||||
publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko!
|
||||
publish.error = Errorea elementua argitaratzean: {0}
|
||||
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Brotxa
|
||||
editor.openin = Ireki editorean
|
||||
editor.oregen = Mea sorrera
|
||||
@@ -480,7 +477,6 @@ toolmode.drawteams = Marraztu taldeak
|
||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||
|
||||
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
||||
|
||||
filter.distort = Distortsioa
|
||||
filter.noise = Orbana
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -497,7 +493,6 @@ filter.clear = Garbitu
|
||||
filter.option.ignore = Ezikusi
|
||||
filter.scatter = Sakabanaketa
|
||||
filter.terrain = Lursaila
|
||||
|
||||
filter.option.scale = Eskala
|
||||
filter.option.chance = Zoria
|
||||
filter.option.mag = Magnitudea
|
||||
@@ -553,7 +548,6 @@ research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Estalgabetu
|
||||
configure = Konfiguratu zuzkidura
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Debekatutako blokeak
|
||||
@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
||||
add = Gehitu
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Konexio errorea:\n\n[accent]{0}
|
||||
error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago?
|
||||
error.invalidaddress = Helbide baliogabea.
|
||||
@@ -580,9 +575,9 @@ weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,9 +695,9 @@ error.crashtitle = Errore bat gertatu da
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Sarrera
|
||||
stat.output = Irteera
|
||||
stat.booster = Indargarria
|
||||
@@ -1085,7 +1077,6 @@ item.blast-compound.name = Lehergai konposatua
|
||||
item.pyratite.name = Piratita
|
||||
item.metaglass.name = Metabeira
|
||||
item.scrap.name = Txatarra
|
||||
|
||||
liquid.water.name = Ura
|
||||
liquid.slag.name = Zepa
|
||||
liquid.oil.name = Olioa
|
||||
@@ -1129,7 +1120,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Hondar harkaitza
|
||||
@@ -1371,34 +1361,33 @@ team.sharded.name = laranja
|
||||
team.derelict.name = abandonatua
|
||||
team.green.name = berdea
|
||||
team.purple.name = morea
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,9 +1396,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1436,15 +1425,14 @@ item.spore-pod.description = Espora sintetikoen leka bat, erabilera industrialer
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
|
||||
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
|
||||
|
||||
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
|
||||
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
||||
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
||||
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
||||
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
||||
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
||||
@@ -1591,7 +1579,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1617,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1637,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1659,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1673,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1697,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1711,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Päivitetään...
|
||||
be.ignore = Sivuuta
|
||||
be.noupdates = Ei päivityksiä saatavilla.
|
||||
be.check = Tarkista päivityksiä
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
|
||||
stat.wave = Tasoja voitettu:[accent] {0}
|
||||
stat.unitsCreated = Units Created:[accent] {0}
|
||||
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Julkaistaan esikatseltavaa tiedostoa
|
||||
committingchanges = Varmistetaan muutokset
|
||||
done = Valmis
|
||||
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Modit
|
||||
mods.none = [lightgray]Modeja ei löytynyt!
|
||||
@@ -219,7 +217,6 @@ servers.local = Paikalliset palvelimet
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Etäpalvelimet
|
||||
servers.global = Yhteisön palvelimet
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
@@ -363,8 +360,8 @@ publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Virhe julkaisussa: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Sivellin
|
||||
editor.openin = Avaa editorissa
|
||||
editor.oregen = Malmien generaatio
|
||||
@@ -480,7 +477,6 @@ toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
|
||||
filter.distort = Vääristää
|
||||
filter.noise = Melu
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -497,7 +493,6 @@ filter.clear = Selkeä
|
||||
filter.option.ignore = Ohitta
|
||||
filter.scatter = Hajauta
|
||||
filter.terrain = Maasto
|
||||
|
||||
filter.option.scale = Mittakaava
|
||||
filter.option.chance = Mahdollisuus
|
||||
filter.option.mag = Suuruus
|
||||
@@ -553,7 +548,6 @@ research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Paljasta
|
||||
configure = Configure Loadout
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resurssit
|
||||
bannedblocks = Kielletyt Palikat
|
||||
@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
add = Lisää...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Invalid address.
|
||||
@@ -580,9 +575,9 @@ weather.snow.name = Lumi
|
||||
weather.sandstorm.name = Hiekkamyrsky
|
||||
weather.sporestorm.name = Sienimyräkkä
|
||||
weather.fog.name = Sumu
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resurssit:
|
||||
sectors.production = Produktio:
|
||||
@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Aurinko
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.groundZero.name = Tapahtumahorisontti
|
||||
sector.craters.name = Kraatterit
|
||||
sector.frozenForest.name = Jäätyneet Metsät
|
||||
@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,9 +695,9 @@ error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Sisääntulo
|
||||
stat.output = Ulostulo
|
||||
stat.booster = Tehostaja
|
||||
@@ -1085,7 +1077,6 @@ item.blast-compound.name = Erikoisruuti
|
||||
item.pyratite.name = Rikkikiisu
|
||||
item.metaglass.name = Teräslasi
|
||||
item.scrap.name = Romu
|
||||
|
||||
liquid.water.name = Vesi
|
||||
liquid.slag.name = Kuona
|
||||
liquid.oil.name = Öljy
|
||||
@@ -1129,7 +1120,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Vuoren
|
||||
block.sand-boulder.name = Hiekkalohkare
|
||||
@@ -1371,34 +1361,33 @@ team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = vihreä
|
||||
team.purple.name = violetti
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,9 +1396,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1436,15 +1425,14 @@ item.spore-pod.description = A pod of synthetic spores, synthesized from atmosph
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
|
||||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
@@ -1591,7 +1579,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1617,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1637,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1659,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1673,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1697,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1711,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = I-na-update...
|
||||
be.ignore = Huwag Pansinin
|
||||
be.noupdates = Walang nahanap na update.
|
||||
be.check = Tignan kung may mga update.
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
|
||||
stat.wave = Wave na Nalagpasan:[accent] {0}
|
||||
stat.unitsCreated = Units Created:[accent] {0}
|
||||
stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0}
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Ini-a-upload ang Preview File
|
||||
committingchanges = Gumagawa ng mga Pagbabago
|
||||
done = Tapos Na
|
||||
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mga Mod
|
||||
mods.none = [lightgray]Walang mga mod na nahanap!
|
||||
@@ -219,7 +217,6 @@ servers.local = Local Servers
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
@@ -363,8 +360,8 @@ publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -480,7 +477,6 @@ toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -497,7 +493,6 @@ filter.clear = Clear
|
||||
filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@@ -553,7 +548,6 @@ research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Banned Blocks
|
||||
@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
add = Add...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [scarlet]Connection error:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Invalid address.
|
||||
@@ -580,9 +575,9 @@ weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,9 +695,9 @@ error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
@@ -1085,7 +1077,6 @@ item.blast-compound.name = Blast Compound
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Scrap
|
||||
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
@@ -1129,7 +1120,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
@@ -1371,34 +1361,33 @@ team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
team.purple.name = purple
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,9 +1396,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1436,15 +1425,14 @@ item.spore-pod.description = A pod of synthetic spores, synthesized from atmosph
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
|
||||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
@@ -1591,7 +1579,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1617,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1637,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1659,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1673,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1697,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1711,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = Type
|
||||
waves.units.hide = Tout masquer
|
||||
waves.units.show = Tout afficher
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = compte
|
||||
wavemode.totals = totaux
|
||||
wavemode.health = vie
|
||||
@@ -564,6 +565,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
|
||||
add = Ajouter
|
||||
guardian = Gardien
|
||||
|
||||
connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0}
|
||||
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
|
||||
error.invalidaddress = Adresse invalide.
|
||||
@@ -607,6 +609,7 @@ sector.curlost = Secteur perdu
|
||||
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
||||
sector.attacked = Secteur [accent]{0}[white] attaqué !
|
||||
sector.lost = Secteur [accent]{0}[white] perdu !
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sector [accent]{0}[white]capturé !
|
||||
sector.changeicon = Changer l'icone
|
||||
|
||||
@@ -647,6 +650,7 @@ sector.craters.description = Ce cratère est une relique d'anciennes guerres. De
|
||||
sector.ruinousShores.description = Au-delà des déchets, se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il n’en reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant la technologie.
|
||||
sector.stainedMountains.description = Plus loin, à l’intérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps d’envoyer leurs unités les plus fortes.
|
||||
sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le.
|
||||
|
||||
sector.tarFields.description = La périphérie d’une zone de production de pétrole, située entre les montagnes et le désert. L’une des rares avec des réserves de goudron utilisables.\nBien qu’abandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
|
||||
sector.desolateRift.description = Une zone extrêmement dangereuse. Des ressources abondantes, mais peu d’espace. Un risque élevé de destruction donc partez dès que possible! Ne vous laissez surtout pas berner par le long temps d'attente entre les vagues ennemies. Vous risquez de le regretter.
|
||||
sector.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium, réduite en ruines.\n[lightgray]Faites des recherches sur ce minerai et ses nombreuses utilisations.\n\nL’ennemi est présent ici en grand nombre, recherchant constamment des attaquants.
|
||||
@@ -850,6 +854,7 @@ unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = Md
|
||||
unit.pershot = /tirs
|
||||
|
||||
category.purpose = Description
|
||||
category.general = Caractéristiques
|
||||
category.power = Énergie
|
||||
@@ -858,6 +863,7 @@ category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.function = Fonction
|
||||
category.optional = Améliorations facultatives
|
||||
|
||||
setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
@@ -923,22 +929,28 @@ setting.lasersopacity.name = Opacité des Connexions laser
|
||||
setting.bridgeopacity.name = Opacité des ponts
|
||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||
setting.showweather.name = Montrer les Effets météo
|
||||
|
||||
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
|
||||
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
|
||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
||||
|
||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
||||
uiscale.cancel = Annuler & Quitter
|
||||
setting.bloom.name = Flou lumineux
|
||||
|
||||
keybind.title = Paramètres des Touches du Clavier
|
||||
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
|
||||
|
||||
category.general.name = Général
|
||||
category.view.name = Voir
|
||||
category.multiplayer.name = Multijoueur
|
||||
category.blocks.name = Sélection des blocs
|
||||
|
||||
command.attack = Attaquer
|
||||
command.rally = Rallier
|
||||
command.retreat = Retraite
|
||||
command.idle = Inactif
|
||||
|
||||
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
||||
keybind.respawn.name = Réapparaître
|
||||
keybind.control.name = Contrôler une Unité
|
||||
@@ -1003,6 +1015,7 @@ keybind.chat_scroll.name = Défilement du Tchat
|
||||
keybind.chat_mode.name = Changer le mode du Tchat
|
||||
keybind.drop_unit.name = Larguer une unité
|
||||
keybind.zoom_minimap.name = Zoomer la Mini-carte
|
||||
|
||||
mode.help.title = Description des modes de jeu
|
||||
mode.survival.name = Survie
|
||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode.
|
||||
@@ -1345,6 +1358,7 @@ block.disassembler.name = Désassembleur
|
||||
block.silicon-crucible.name = Grande Fonderie de Silicium
|
||||
block.overdrive-dome.name = Dôme Accélérant
|
||||
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
|
||||
#experimental, may be removed
|
||||
block.constructor.name = Constructeur
|
||||
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles).
|
||||
block.large-constructor.name = Grand Constructeur
|
||||
@@ -1375,30 +1389,30 @@ team.purple.name = mauve
|
||||
hint.skip = Passer
|
||||
hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger.
|
||||
hint.zoom = [accent]Scrollez[] pour zoomer et dézoomer.
|
||||
hint.mine = Bougez vers le minerai de cuivre et [accent]cliquez[] dessus pour le miner manuellement.
|
||||
hint.mine = Bougez vers le \uf8c4 minerai de cuivre et [accent]cliquez[] dessus pour le miner manuellement.
|
||||
hint.desktopShoot = [accent][[Clic-gauche][] pour tirer.
|
||||
hint.depositItems = Pour déposer des ressources dans le Noyau, déplacez-les depuis votre vaisseau, vers ce dernier.
|
||||
hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][].
|
||||
hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant que vaisseau, [accent]touchez l'avatar en haut à gauche.[]
|
||||
hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu.
|
||||
hint.placeDrill = Sélectionnez l'onglet [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une [accent]Foreuse[] et cliquez sur un filon de cuivre pour la placer.
|
||||
hint.placeDrill.mobile = Sélectionnez l'onglet [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une [accent]Foreuse Méchanique[] et touchez un filon de cuivre pour la placer.\n\nPressez le [accent]V[] en bas à droite pour confirmer.
|
||||
hint.placeConveyor = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un [accent]Convoyeur[] dans l'onglet [accent]Distribution[].\n\nCliquez et maintenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
|
||||
hint.placeConveyor.mobile = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un [accent]Convoyeur[] dans l'onglet [accent]Distribution[].\n\nMaintenez votre doigt et déplacez-le pour placer plusieurs convoyeurs.
|
||||
hint.placeTurret = Placez des [accent]Tourelles[] pour défendre votre base contre les ennemis.\n\nLes Tourelles nécessitent des munitions (dans ce cas, du Cuivre).\nUtilisez les convoyeurs et les foreuses pour les ravitailler.
|
||||
hint.placeDrill = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse[] et cliquez sur un filon de cuivre pour la placer.
|
||||
hint.placeDrill.mobile = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse Méchanique[] et touchez un filon de cuivre pour la placer.\n\nPressez le \ue800 [accent]V[] en bas à droite pour confirmer.
|
||||
hint.placeConveyor = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nCliquez et maintenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
|
||||
hint.placeConveyor.mobile = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nMaintenez votre doigt et déplacez-le pour placer plusieurs convoyeurs.
|
||||
hint.placeTurret = Placez des \uf861 [accent]Tourelles[] pour défendre votre base contre les ennemis.\n\nLes Tourelles nécessitent des munitions (dans ce cas, du \uf838Cuivre).\nUtilisez les convoyeurs et les foreuses pour les ravitailler.
|
||||
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
|
||||
hint.breaking.mobile = Activez le [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
|
||||
hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
|
||||
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
|
||||
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
|
||||
hint.research = Utilisez le bouton [accent]Recherche[] pour rechercher de nouvelles technologies.
|
||||
hint.research.mobile = Utilisez le bouton [accent]Recherche[] dans le [accent]Menu[] pour rechercher de nouvelles technologies.
|
||||
hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies.
|
||||
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la [accent]Carte[] en bas à droite.
|
||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la [accent]Carte[] dans le [accent]Menu[].
|
||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
hint.conveyorPathfind.mobile = Activez le mode [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||
hint.command = Pressez [accent][[G][] pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.\n\nSeules les unités terrestres peuvent contrôler d'autres unités terrestres.
|
||||
hint.command.mobile = [accent][[Tapez][] 2 fois votre unité pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.
|
||||
@@ -1407,9 +1421,9 @@ hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transpor
|
||||
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
|
||||
hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement.
|
||||
hint.waveFire = [accent]Les tourelles à liquides[] approvisionnées en eau en tant que munitions, vont automatiquement éteindre les incendies proches.
|
||||
hint.generator = Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des [accent]Transmetteurs Énergétiques[].
|
||||
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le [accent]Graphite[] avec un Duo/Salve pour pouvoir tuer le gardien.
|
||||
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un Noyau [accent]Fondation[] sur le Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
||||
hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[].
|
||||
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien.
|
||||
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
||||
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[].
|
||||
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
||||
@@ -1442,7 +1456,7 @@ liquid.slag.description = Différents types de métaux en fusion mélangés. Peu
|
||||
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
|
||||
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
|
||||
|
||||
block.derelict = [lightgray]Vestiges
|
||||
block.derelict = \ue815 [lightgray]Vestiges
|
||||
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
|
||||
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
|
||||
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
|
||||
@@ -1706,6 +1720,7 @@ lenum.asin = Arc sinus, en degrés.
|
||||
lenum.acos = Arc cosinus, en degrés.
|
||||
lenum.atan = Tangente de l'arc, en degrés.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Nombre aléatoire dans la plage [0, valeur).
|
||||
lenum.log = Logarithme naturel (ln).
|
||||
lenum.log10 = Logarithme de base 10.
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#A fordításban közreműködött: Vajda Simon, Polgár Sándor és Erdélyi Nimród
|
||||
credits.text = Készítette: [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Credits
|
||||
contributors = Fordítok és készítők
|
||||
@@ -40,7 +41,6 @@ be.updating = Frissítés...
|
||||
be.ignore = Most nem
|
||||
be.noupdates = Nem találtunk frissítést.
|
||||
be.check = Frissítések keresése.
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Mod kiválasztása
|
||||
mods.browser.add = Letöltés
|
||||
@@ -121,7 +121,6 @@ uploadingpreviewfile = Előnézet feltöltése
|
||||
committingchanges = Változások mentése
|
||||
done = Kész
|
||||
feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Modok
|
||||
mods.none = [lightgray]Nincsen mod!
|
||||
@@ -363,8 +362,8 @@ publishing = [accent]Publikálás...
|
||||
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
|
||||
publish.error = Hiba az item publikálásakor: {0}
|
||||
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Méret
|
||||
editor.openin = Megnyitás a szerkesztőben
|
||||
editor.oregen = Érc generálás
|
||||
@@ -412,6 +411,7 @@ waves.sort.type = Type
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = típusokra bontva
|
||||
wavemode.totals = öszzesítés
|
||||
wavemode.health = életpontok
|
||||
@@ -480,7 +480,6 @@ toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
|
||||
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
|
||||
|
||||
filter.distort = Distort
|
||||
filter.noise = Zaj
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -497,7 +496,6 @@ filter.clear = Blokkok törlése
|
||||
filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Domborzat
|
||||
|
||||
filter.option.scale = Méret
|
||||
filter.option.chance = Gyakoriság
|
||||
filter.option.mag = Magnitude
|
||||
@@ -564,6 +562,7 @@ launch.destination = Irány: {0}
|
||||
configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
|
||||
add = Hozzáadás...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0}
|
||||
error.unreachable = A szervert nem lehet elérni.\nBiztosan jól írtad be a címet?
|
||||
error.invalidaddress = Érvénytelen cím.
|
||||
@@ -580,9 +579,9 @@ weather.snow.name = Hóesés
|
||||
weather.sandstorm.name = Homokvihar
|
||||
weather.sporestorm.name = Spóravihar
|
||||
weather.fog.name = Köd
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Felderítetlen
|
||||
sectors.resources = Nyersanyagok:
|
||||
sectors.production = Gyártás:
|
||||
@@ -607,6 +606,7 @@ sector.curlost = A szektor elveszett
|
||||
sector.missingresources = [scarlet]Nincs elég nyersanyag
|
||||
sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
|
||||
sector.lost = A(z) [accent]{0}[white] szektor elveszett!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = A(z) [accent]{0}[white] szektor megvédve!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
@@ -640,6 +640,7 @@ sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
|
||||
|
||||
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Némi nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nHaladj tovább.
|
||||
sector.frozenForest.description = Még itt, a hegyekhez közel is elterjedtek a spórák. A fagypont alatti hőmérséklet nem tudja örökké fogva tartani őket.\n\nFedezd fel az lelktromosság erejét! Építs combustion generatort! Használj mendert!
|
||||
sector.saltFlats.description = A sivatag peremén terül el a Salt Flats néven ismert síkság. Kevés nyersanyag található errefelé.\n\nAz ellenség egy raktárkomplexumot létesített itt. Pusztítsd el a magot! Kő kövön ne maradjon!
|
||||
@@ -656,7 +657,6 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
|
||||
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
||||
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
||||
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,8 +703,8 @@ error.crashtitle = Hiba történt
|
||||
unit.nobuild = [scarlet]Az egység nem tud építeni
|
||||
lastaccessed = [lightgray]Utoljára megtekintve: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
|
||||
stat.description = Célja
|
||||
stat.input = Bemenet
|
||||
stat.output = Kimenet
|
||||
@@ -1085,7 +1085,6 @@ item.blast-compound.name = Robbanóelegy
|
||||
item.pyratite.name = Piratit
|
||||
item.metaglass.name = Ólomüveg
|
||||
item.scrap.name = Hulladék
|
||||
|
||||
liquid.water.name = Víz
|
||||
liquid.slag.name = Salak
|
||||
liquid.oil.name = Olaj
|
||||
@@ -1129,7 +1128,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
@@ -1375,30 +1373,30 @@ team.purple.name = lila
|
||||
hint.skip = Átugrás
|
||||
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
||||
hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
|
||||
hint.mine = Menj a copper közelébe, és [accent]kattints rá[] a kézi bányászáshoz.
|
||||
hint.mine = Menj a \uf8c4 copper közelébe, és [accent]kattints rá[] a kézi bányászáshoz.
|
||||
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
|
||||
hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted.
|
||||
hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot.
|
||||
hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[]
|
||||
hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot.
|
||||
hint.placeDrill = Válaszd ki a [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy [accent]Drill[] épületet, és kattints egy rézfoltra, hogy lerakd.
|
||||
hint.placeDrill.mobile = Válaszd ki a [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy [accent]Drill[] épületet, és nyomj egy rézfoltra, hogy lerakd.\n\nNyomj a [accent]pipára[] jobb lent, hogy megerősítsd.
|
||||
hint.placeConveyor = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy [accent]futószalagot[] a [accent]Distribution[] lapról.\n\nKattints és tartsd lenyomva, hogy többet is lehelyezz.\n[accent]Görgess[] a forgatáshoz.
|
||||
hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy [accent]futószalagot[] a [accent]Distribution[] lapról.\n\nTartsd lenyomva az ujjad és húzd, hgy egyszerre többet is lehelyezz.
|
||||
hint.placeTurret = Helyezz le [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
|
||||
hint.placeDrill = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és kattints egy rézfoltra, hogy lerakd.
|
||||
hint.placeDrill.mobile = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és nyomj egy rézfoltra, hogy lerakd.\n\nNyomj a \ue800 [accent]pipára[] jobb lent, hogy megerősítsd.
|
||||
hint.placeConveyor = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nKattints és tartsd lenyomva, hogy többet is lehelyezz.\n[accent]Görgess[] a forgatáshoz.
|
||||
hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nTartsd lenyomva az ujjad és húzd, hgy egyszerre többet is lehelyezz.
|
||||
hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
|
||||
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
|
||||
hint.breaking.mobile = Használd a [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
|
||||
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Használd a [accent]Kutatás[] gombot, hogy felfedezz új technológiákat.
|
||||
hint.research.mobile = Használd a [accent]Kutatás[] gombot a [accent]Menü[]ben, hogy felfedezz új technológiákat.
|
||||
hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új technológiákat.
|
||||
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
|
||||
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
|
||||
hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett.
|
||||
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható [accent]Térkép[]en teheted meg.
|
||||
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a [accent]Menü[]ből elérhető [accent]Térkép[]en teheted meg.
|
||||
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
|
||||
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
|
||||
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
||||
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
||||
hint.conveyorPathfind.mobile = Enegdélyezd az [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
||||
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
||||
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
||||
hint.command = A [accent][[G][] megnyomására a [accent]azonos típusú[] közeli egységek formációba rendeződnek.\n\nA földi egységek irányításához neked is földi egységet kell irányítanod.
|
||||
hint.command.mobile = [accent][[Koppints kétszer][] a hajódra, hogy a közeli egységeid formációba rendeződjenek.
|
||||
@@ -1407,8 +1405,8 @@ hint.payloadPickup.mobile = [accent]Tartsd nyomva az ujjad[] egy kis épületen
|
||||
hint.payloadDrop = A [accent]][] megnyomásával lerakhatod a terhedet.
|
||||
hint.payloadDrop.mobile = [accent]Tartsd nyomva az ujjad[] egy üres területen, hogy letedd a terhedet.
|
||||
hint.waveFire = A [accent]Wave[] tornyok, ha víz van bennük, automatikusan eloltják a közeli tüzeket.
|
||||
hint.generator = A [accent]Combustion Generator[] szenet éget, és átadja az áramot a vele érintkező épületeknek.\n\n Áramot nagyobb távolságra is szállíthatsz [accent]Power Node[]-ok segítségével.
|
||||
hint.guardian = Az [accent]Őrző[]knek páncélja van. A gyenge lövedékeknek, mint a [accent]Copper[] vagy a [accent]Lead[] [scarlet]nincs hatásuk[].\n\nHasználj magasabb szintű tornyokat vagy [accent]Graphite[] lövedéket a Duo/Salvo tornyokba, hogy leszedd az Őrzőket.
|
||||
hint.generator = \uf879 A [accent]Combustion Generator[] szenet éget, és átadja az áramot a vele érintkező épületeknek.\n\n Áramot nagyobb távolságra is szállíthatsz \uf87f [accent]Power Node[]-ok segítségével.
|
||||
hint.guardian = Az [accent]Őrző[]knek páncélja van. A gyenge lövedékeknek, mint a [accent]Copper[] vagy a [accent]Lead[] [scarlet]nincs hatásuk[].\n\nHasználj magasabb szintű tornyokat vagy \uf835 [accent]Graphite[] lövedéket a \uf861Duo/\uf859Salvo tornyokba, hogy leszedd az Őrzőket.
|
||||
hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot teszel rá[].\n\nHelyezz egy [accent]Foundation[] magot a [accent]Shard[] magra. Figyelj rá, hogy ne legyenek az új mag területén épületek.
|
||||
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -1441,8 +1439,7 @@ liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra haszn
|
||||
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
|
||||
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
|
||||
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
|
||||
block.illuminator.description = Világít.
|
||||
block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
|
||||
@@ -1630,7 +1627,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1647,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1669,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1683,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1707,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1721,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = Tipe
|
||||
waves.units.hide = Sembunyikan Semua
|
||||
waves.units.show = Lihat Semua
|
||||
|
||||
#memang sengaja diberi huruf kecil
|
||||
wavemode.counts = jumlah
|
||||
wavemode.totals = total
|
||||
wavemode.health = darah
|
||||
@@ -564,6 +565,7 @@ launch.destination = Destinasi: {0}
|
||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||
add = Tambahkan...
|
||||
guardian = Penjaga
|
||||
|
||||
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
||||
error.invalidaddress = Alamat tidak valid.
|
||||
@@ -607,6 +609,7 @@ sector.curlost = Sektor Gagal Bertahan
|
||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
|
||||
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
||||
sector.changeicon = Ubah Ikon
|
||||
|
||||
@@ -1375,30 +1378,30 @@ team.purple.name = ungu
|
||||
hint.skip = Lewati
|
||||
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
|
||||
hint.zoom = [accent]Skrol[] untuk membesarkan atau mengecilkan layar.
|
||||
hint.mine = Dekati bijih tembaga dan [accent]tekan[] untuk menambangnya secara manual.
|
||||
hint.mine = Dekati \uf8c4 bijih tembaga dan [accent]tekan[] untuk menambangnya secara manual.
|
||||
hint.desktopShoot = [accent][[Klik][] untuk menembak.
|
||||
hint.depositItems = Untuk memindahkan bahan, tarik bahan dari pesawatmu ke inti.
|
||||
hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
|
||||
hint.respawn.mobile = Kamu telah mengambil alih kontrol dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[]
|
||||
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
|
||||
hint.placeDrill = Pilih [accent]Bor[] menu di kanan bawah, lalu pilih [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.
|
||||
hint.placeDrill.mobile = Pilih [accent]Bor[] tab di menu di kanan bawah, lalu pilih [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.\n\nTekan [accent]tanda centang[] di bawah kanan untuk menkonfirmasi pembangunan.
|
||||
hint.placeConveyor = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih [accent]Pengantar[] dari menu [accent]Distribusi[].\n\nKlik dan tarik untuk menaruh beberapa pengantar.\n[accent]Skrol[] untuk memutarnya.
|
||||
hint.placeConveyor.mobile = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih [accent]Pengantar[] dari menu [accent]Distribusi[].\n\nTahan jari kamu sebentar dan seret untuk menaruh beberapa pengantar.
|
||||
hint.placeTurret = Taruh [accent]Menara[] untuk mempertahankan basismu daru musuh.\n\nTurret membutuhkan amunisi - yang satu ini, copper.\nGunakan pengantar dan bor untuk mengisinya.
|
||||
hint.placeDrill = Pilih \ue85e [accent]Bor[] menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.
|
||||
hint.placeDrill.mobile = Pilih \ue85e[accent]Bor[] tab di menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.\n\nTekan \ue800 [accent]tanda centang[] di bawah kanan untuk menkonfirmasi pembangunan.
|
||||
hint.placeConveyor = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nKlik dan tarik untuk menaruh beberapa pengantar.\n[accent]Skrol[] untuk memutarnya.
|
||||
hint.placeConveyor.mobile = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nTahan jari kamu sebentar dan seret untuk menaruh beberapa pengantar.
|
||||
hint.placeTurret = Taruh \uf861 [accent]Menara[] untuk mempertahankan basismu daru musuh.\n\nTurret membutuhkan amunisi - yang satu ini, \uf838copper.\nGunakan pengantar dan bor untuk mengisinya.
|
||||
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
|
||||
hint.breaking.mobile = Aktifkan [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
|
||||
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
|
||||
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
||||
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya.
|
||||
hint.research = Gunakan tombol [accent]Riset[] untuk mempelajari teknologi baru.
|
||||
hint.research.mobile = Gunakan tombol [accent]Riset[] di [accent]Menu[] untuk mempelajari teknologi baru.
|
||||
hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknologi baru.
|
||||
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
|
||||
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
|
||||
hint.unitControl.mobile = [accent][Klik dua kali[] untuk mengendalikan unit atau turret teman.
|
||||
hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari [accent]Map[] di kanan bawah.
|
||||
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari [accent]Map[] di [accent]Menu[].
|
||||
hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah.
|
||||
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
|
||||
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
||||
hint.conveyorPathfind.mobile = Aktifkan [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
||||
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
||||
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
||||
hint.command = Tekan [accent][[G][] untuk memperintah unit sekitarmu kedalam formasi.
|
||||
hint.command.mobile = [accent][[Tekan dua kali][] unitmu untuk memperintah unit sekitarmu kedalam formasi.
|
||||
@@ -1407,9 +1410,9 @@ hint.payloadPickup.mobile = [accent]Tekan dan tahan[] untuk membawa blok kecil a
|
||||
hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
|
||||
hint.payloadDrop.mobile = [accent]Tekan dan tahan[] di lokasi yang kosong untuk menurunkan muatan.
|
||||
hint.waveFire = [accent]Wave[] yang terisi dengan air akan memadamkan air dalam jangkauannya.
|
||||
hint.generator = [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energik ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas menggunakan [accent]Tiang Listrik[].
|
||||
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti [accent]Grafit[] Duo/Salvo untuk menghancurkan Penjaga.
|
||||
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti [accent]Fondasi[] diatas inti [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
||||
hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energik ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas menggunakan \uf87f [accent]Tiang Listrik[].
|
||||
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga.
|
||||
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti \uf868 [accent]Fondasi[] diatas inti \uf869 [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
||||
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
|
||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
||||
@@ -1442,7 +1445,7 @@ liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disempro
|
||||
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
||||
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
||||
|
||||
block.derelict = [lightgray] Derelik
|
||||
block.derelict = [lightgray]\ue815 Derelik
|
||||
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
||||
block.illuminator.description = Memancarkan cahaya.
|
||||
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
||||
@@ -1706,6 +1709,7 @@ lenum.asin = Arc sinus, dalam derajat.
|
||||
lenum.acos = Arc kosinus, dalam derajat.
|
||||
lenum.atan = Arc tangen, dalam derajat.
|
||||
|
||||
#bukan typo, cari 'daerah hasil fungsi'
|
||||
lenum.rand = Angka Acak dalam jarak [0, value).
|
||||
lenum.log = Logaritma natural (ln).
|
||||
lenum.log10 = Logaritma basis 10.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Aggiornamento in corso...
|
||||
be.ignore = Ignora
|
||||
be.noupdates = Nessun aggiornamento disponibile.
|
||||
be.check = Verifica aggiornamenti
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Carico File di Anteprima
|
||||
committingchanges = Applicando le Modifiche
|
||||
done = Fatto
|
||||
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mod
|
||||
mods.none = [lightgray]Nessuna mod trovata!
|
||||
@@ -363,8 +361,8 @@ publishing = [accent]Pubblicazione...
|
||||
publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati!
|
||||
publish.error = Errore nella pubblicazione del prodotto: {0}
|
||||
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Dimensioni Pennello
|
||||
editor.openin = Apri nell'Editor
|
||||
editor.oregen = Generazione dei Minerali
|
||||
@@ -412,6 +410,7 @@ waves.sort.type = Type
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#Questi sono intenzionalmente in minuscolo
|
||||
wavemode.counts = conteggi
|
||||
wavemode.totals = totali
|
||||
wavemode.health = salute
|
||||
@@ -480,7 +479,6 @@ toolmode.drawteams = Disegna Squadre
|
||||
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
||||
|
||||
filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto.
|
||||
|
||||
filter.distort = Modifica
|
||||
filter.noise = Rumore
|
||||
filter.enemyspawn = Seleziona Punto di Generazione del Nemico
|
||||
@@ -497,7 +495,6 @@ filter.clear = Resetta Filtro
|
||||
filter.option.ignore = Ignora
|
||||
filter.scatter = Dispersione
|
||||
filter.terrain = Terreno
|
||||
|
||||
filter.option.scale = Scala
|
||||
filter.option.chance = Probabilità
|
||||
filter.option.mag = Magnitudine
|
||||
@@ -564,6 +561,7 @@ launch.destination = Destinazione: {0}
|
||||
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
|
||||
add = Aggiungi...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0}
|
||||
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
|
||||
error.invalidaddress = Indirizzo non valido.
|
||||
@@ -580,9 +578,9 @@ weather.snow.name = Neve
|
||||
weather.sandstorm.name = Tempesta di Sabbia
|
||||
weather.sporestorm.name = Tempesta di Spore
|
||||
weather.fog.name = Nebbia
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Inesplorato
|
||||
sectors.resources = Risorse:
|
||||
sectors.production = Produzione:
|
||||
@@ -607,6 +605,7 @@ sector.curlost = Settore Perso
|
||||
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
||||
sector.attacked = Settore [accent]{0}[white] sotto attacco!
|
||||
sector.lost = Settore [accent]{0}[white] perso!
|
||||
#nota: lo spazio mancante nella linea sotto è intenzionale
|
||||
sector.captured = Settore [accent]{0}[white]catturato!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
@@ -656,7 +655,6 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
|
||||
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
|
||||
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
|
||||
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,8 +701,8 @@ error.crashtitle = Si è verificato un errore
|
||||
unit.nobuild = [scarlet]L'unità non può costruire
|
||||
lastaccessed = [lightgray]Ultimo Accesso: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
|
||||
stat.description = Obiettivo
|
||||
stat.input = Ingresso
|
||||
stat.output = Uscita
|
||||
@@ -1085,7 +1083,6 @@ item.blast-compound.name = Composto Esplosivo
|
||||
item.pyratite.name = Pirite
|
||||
item.metaglass.name = Vetro Metallico
|
||||
item.scrap.name = Rottame
|
||||
|
||||
liquid.water.name = Acqua
|
||||
liquid.slag.name = Scoria
|
||||
liquid.oil.name = Petrolio
|
||||
@@ -1129,7 +1126,6 @@ unit.scepter.name = Infiltratore
|
||||
unit.reign.name = Conquistatore
|
||||
unit.vela.name = Radiante
|
||||
unit.corvus.name = Disgregatore
|
||||
|
||||
block.parallax.name = Parallasse
|
||||
block.cliff.name = Scogliera
|
||||
block.sand-boulder.name = Masso di Sabbia
|
||||
@@ -1375,30 +1371,30 @@ team.purple.name = viola
|
||||
hint.skip = Salta
|
||||
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
|
||||
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
|
||||
hint.mine = Muoviti vicino il minerale di rame e[accent]toccalo[] per minare manualmente.
|
||||
hint.mine = Muoviti vicino il \uf8c4 minerale di rame e[accent]toccalo[] per minare manualmente.
|
||||
hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
|
||||
hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo.
|
||||
hint.respawn = Per rinascere come nave, premi [accent][[V][].
|
||||
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
|
||||
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
|
||||
hint.placeDrill = Seleziona la sezione delle [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una [accent]Trivella[] e cliccala su una risorsa di rame per piazzarla.
|
||||
hint.placeDrill.mobile = Seleziona la sezione [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una [accent]Drill[] e cliccalo su una risorsa di rame per piazzarlo.\n\nPremi il [accent]checkmark[] in fonod a destra per confermare.
|
||||
hint.placeConveyor = I nastri trasportatori muovono oggetti dalle trivelle in altri blocchi. Seleziona un [accent]Nastro[] dalla sezione [accent]Distribuzione[].\n\nClicca e trascina per piazziare più nastri.\n[accent]Scorri[] per ruotare.
|
||||
hint.placeConveyor.mobile = I nastri trasportatori muovono gli oggetti dalle trivelle ad altri blocchi. Seleziona un [accent]Nastro Trasportatore[] dal menu [accent]Distribuzione[].\n\nTieni premuto il dito per un secondo e trascinalo per disporre più nastri contemporaneamente.
|
||||
hint.placeTurret = Posiziona [accent]Torrette[] per difendere la tua base dai nemici.\n\n Le torrette richiedono munizioni- in questo caso, rame.\nUsa nastri e trivelle per rifornirli.
|
||||
hint.placeDrill = Seleziona la sezione delle \ue85e [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una \uf870 [accent]Trivella[] e cliccala su una risorsa di rame per piazzarla.
|
||||
hint.placeDrill.mobile = Seleziona la sezione \ue85e [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una \uf870 [accent]Drill[] e cliccalo su una risorsa di rame per piazzarlo.\n\nPremi il \ue800 [accent]checkmark[] in fonod a destra per confermare.
|
||||
hint.placeConveyor = I nastri trasportatori muovono oggetti dalle trivelle in altri blocchi. Seleziona un \uf896 [accent]Nastro[] dalla sezione \ue814 [accent]Distribuzione[].\n\nClicca e trascina per piazziare più nastri.\n[accent]Scorri[] per ruotare.
|
||||
hint.placeConveyor.mobile = I nastri trasportatori muovono gli oggetti dalle trivelle ad altri blocchi. Seleziona un \uf896 [accent]Nastro Trasportatore[] dal menu \ue814 [accent]Distribuzione[].\n\nTieni premuto il dito per un secondo e trascinalo per disporre più nastri contemporaneamente.
|
||||
hint.placeTurret = Posiziona \uf861 [accent]Torrette[] per difendere la tua base dai nemici.\n\n Le torrette richiedono munizioni- in questo caso, \uf838rame.\nUsa nastri e trivelle per rifornirli.
|
||||
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
|
||||
hint.breaking.mobile = Attivita il [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
|
||||
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Usa il pulsante [accent]Scopri[] per scoprire nuova tecnologia.
|
||||
hint.research.mobile = Usa il pulsante [accent]Research[] nel [accent]menu[] per scoprire una nuova tecnologia.
|
||||
hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
|
||||
hint.research.mobile = Usa il pulsante \ue875 [accent]Research[] nel \ue88c [accent]menu[] per scoprire una nuova tecnologia.
|
||||
hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli.
|
||||
hint.unitControl.mobile = [accent][[Doppio-tocco][] per controllare unità o torrette amichevoli.
|
||||
hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla [accent]Mappa[] in fondo a destra.
|
||||
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla [accent]Mappa[] nel [accent]menu[].
|
||||
hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] in fondo a destra.
|
||||
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
|
||||
hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
|
||||
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
|
||||
hint.conveyorPathfind.mobile = Attiva la [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
|
||||
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
|
||||
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
|
||||
hint.command = Premi [accent][[G][] per comandare le unità vicine di [accent]simile tipologia[] in formazione.\n\nPer comandare unità terrestri, devi prima controllare un'altra unità terrestre.
|
||||
hint.command.mobile = [accent][[Double-tap][] per comandare le unità vicine in formazione.
|
||||
@@ -1407,9 +1403,9 @@ hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unit
|
||||
hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
|
||||
hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per rilasciarci un carico.
|
||||
hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
|
||||
hint.generator = [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con [accent]Nodo Energetico[].
|
||||
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o [accent]Grafite[] Duo/Cannone Leggero per buttare giù il boss.
|
||||
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo [accent]Fondazione[] sopra il nucleo [accent]Frammento[]. Assicurati che sia libero da ostacoli.
|
||||
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
|
||||
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
|
||||
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
|
||||
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1441,8 +1437,7 @@ liquid.water.description = Usato per il raffreddamento di macchinari ed il tratt
|
||||
liquid.slag.description = Raffinata nei separatori in diversi metalli o spruzzata sui nemici come munizione.
|
||||
liquid.oil.description = Usato nella produzione di materiali avanzati e come munizione incendiaria.
|
||||
liquid.cryofluid.description = Usato come refrigerante in reattori, torrette e macchinari.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
|
||||
block.illuminator.description = Emette luce.
|
||||
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
||||
@@ -1630,7 +1625,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1645,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1667,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1681,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1705,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1719,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -35,7 +35,7 @@ load.mod = MOD
|
||||
load.scripts = Scripts
|
||||
|
||||
be.update = 新しいBleeding Edgeビルドがあります:
|
||||
be.update.confirm = ダウンロードして再起動しますか?
|
||||
be.update.confirm = ダウンロードして再起動しますか\uff1f
|
||||
be.updating = 更新中...
|
||||
be.ignore = 無視する
|
||||
be.noupdates = 更新が見つかりません。
|
||||
@@ -52,7 +52,7 @@ mods.browser.sortstars = お気に入り数で並べる
|
||||
schematic = 設計図
|
||||
schematic.add = 設計図を保存
|
||||
schematics = 設計図一覧
|
||||
schematic.replace = その名前の設計図は既に存在しています。上書きしますか?
|
||||
schematic.replace = その名前の設計図は既に存在しています。上書きしますか\uff1f
|
||||
schematic.exists = その名前の設計図は既に存在しています。
|
||||
schematic.import = 設計図をインポート
|
||||
schematic.exportfile = ファイルに出力する
|
||||
@@ -73,7 +73,7 @@ schematic.addtag = タグを追加
|
||||
schematic.texttag = テキストタグ
|
||||
schematic.icontag = アイコンタグ
|
||||
schematic.renametag = タグの名前変更
|
||||
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
||||
schematic.tagdelconfirm = このタグをすべて削除しますか\uff1f
|
||||
schematic.tagexists = このタグはすでに存在します。
|
||||
|
||||
stats = Stats
|
||||
@@ -156,7 +156,7 @@ mod.jarwarn = [scarlet]JAR mods は本質的に安全ではありません。[]\
|
||||
mod.item.remove = これは以下のModの一部です。[accent] '{0}'[] 削除するにはそのModを削除してください。
|
||||
mod.remove.confirm = このModを削除します。
|
||||
mod.author = [lightgray]著者:[] {0}
|
||||
mod.missing = このデータには、最近更新された、または、有効化されてない以下のModが含まれています。\n[accent]データが破損する可能性があります。[]\n読み込んでもよろしいですか?\n[lightgray]{0}
|
||||
mod.missing = このデータには、最近更新された、または、有効化されてない以下のModが含まれています。\n[accent]データが破損する可能性があります。[]\n読み込んでもよろしいですか\uff1f\n[lightgray]{0}
|
||||
mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。
|
||||
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
|
||||
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。
|
||||
@@ -356,11 +356,11 @@ workshop.error = ワークショップの詳細を取得中にエラーが発生
|
||||
map.publish.confirm = 本当にこのマップを公開しますか?\n\n[lightgray]公開するためには、ワークショップ利用規約に同意する必要があります。
|
||||
workshop.menu = このアイテムに対して行う操作を選択してください。
|
||||
workshop.info = アイテムの詳細
|
||||
changelog = 更新履歴 (オプション):
|
||||
changelog = 更新履歴 \uff08オプション\uff09:
|
||||
eula = Steamの使用許諾契約
|
||||
missing = このアイテムは削除または移動されています。\n[lightgray]ワークショップのリストは自動的にリンク解除されました。
|
||||
publishing = [accent]公開中...
|
||||
publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初に、ワークショップの使用許諾契約に同意するか確認してください。
|
||||
publish.confirm = 公開してもよろしいですか\uff1f\n\n[lightgray]最初に、ワークショップの使用許諾契約に同意するか確認してください。
|
||||
publish.error = 公開中のエラー: {0}
|
||||
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
|
||||
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = タイプ
|
||||
waves.units.hide = すべて非表示
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 数
|
||||
wavemode.totals = 総数
|
||||
wavemode.health = 総体力
|
||||
@@ -564,6 +565,7 @@ launch.destination = 目的地: {0}
|
||||
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
||||
add = 追加...
|
||||
guardian = ガーディアン
|
||||
|
||||
connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0}
|
||||
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
||||
error.invalidaddress = 無効なアドレスです。
|
||||
@@ -607,6 +609,7 @@ sector.curlost = 失われたセクター
|
||||
sector.missingresources = [scarlet]資源が足りません
|
||||
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
|
||||
sector.lost = セクター [accent]{0}[white] 喪失!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = セクター [accent]{0}[white]制圧!
|
||||
sector.changeicon = アイコンを変更
|
||||
|
||||
@@ -685,12 +688,12 @@ settings.graphics = グラフィック
|
||||
settings.cleardata = データを削除...
|
||||
settings.clear.confirm = データを削除してもよろしいですか?\nこれを元に戻すことはできません!
|
||||
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
||||
settings.clearsaves.confirm = カスタムプレイのセーブデータをすべて削除してもよろしいですか?
|
||||
settings.clearsaves.confirm = カスタムプレイのセーブデータをすべて削除してもよろしいですか\uff1f
|
||||
settings.clearsaves = セーブデータを削除
|
||||
settings.clearresearch = 研究リセット
|
||||
settings.clearresearch.confirm = キャンペーンの研究をすべて削除してもよろしいですか?
|
||||
settings.clearresearch.confirm = キャンペーンの研究をすべて削除してもよろしいですか\uff1f
|
||||
settings.clearcampaignsaves = キャンペーンのリセット
|
||||
settings.clearcampaignsaves.confirm = キャンペーンのセーブデータをすべて削除してもよろしいですか?
|
||||
settings.clearcampaignsaves.confirm = キャンペーンのセーブデータをすべて削除してもよろしいですか\uff1f
|
||||
paused = [accent]< ポーズ >
|
||||
clear = 消去
|
||||
banned = [scarlet]使用禁止
|
||||
@@ -923,7 +926,7 @@ setting.lasersopacity.name = 電線の透明度
|
||||
setting.bridgeopacity.name = ブリッジの透明度
|
||||
setting.playerchat.name = ゲーム内にチャットを表示
|
||||
setting.showweather.name = 天気のグラフィックを表示
|
||||
public.confirm = ゲームを公開しますか?\n[accent]誰でもゲームに参加できるようになります。\n[lightgray]あとから設定で変更できます。
|
||||
public.confirm = ゲームを公開しますか\uff1f\n[accent]誰でもゲームに参加できるようになります。\n[lightgray]あとから設定で変更できます。
|
||||
public.confirm.really = フレンドと遊びたい場合は、[scarlet]公開サーバー[] ではなく [green]フレンド招待[] を使おう!\nゲームを [scarlet]公開[]してもよろしいですか?
|
||||
public.beta = ベータ版では使用できません。
|
||||
uiscale.reset = UIサイズが変更されました。\nこのままでよければ「OK」を押してください。\n[scarlet][accent]{0}[] 秒で元の設定に戻ります...
|
||||
@@ -1350,7 +1353,7 @@ block.constructor.description = 最大で2x2の大きさの構造物を建造し
|
||||
block.large-constructor.name = 大型コンストラクター
|
||||
block.large-constructor.description = 最大で4x4の大きさの構造物を建造します。
|
||||
block.deconstructor.name = デコンストラクター
|
||||
block.deconstructor.description = 構造物やユニットを解体します。建造費の100%が戻ってきます。
|
||||
block.deconstructor.description = 構造物やユニットを解体します。建造費の100\uff05が戻ってきます。
|
||||
block.payload-loader.name = ペイロード搬入機
|
||||
block.payload-loader.description = 液体や資源をブロックに搬入します。
|
||||
block.payload-unloader.name = ペイロード搬出機
|
||||
@@ -1375,30 +1378,30 @@ team.purple.name = パープル
|
||||
hint.skip = スキップ
|
||||
hint.desktopMove = [accent][[WASD][]を使い移動します。
|
||||
hint.zoom = [accent]マウスホイール[]でズームイン、ズームアウトをします。
|
||||
hint.mine = 銅の近くに移動し、[accent]タップ[]して手動で採掘します。
|
||||
hint.mine = \uf8c4 銅の近くに移動し、[accent]タップ[]して手動で採掘します。
|
||||
hint.desktopShoot = [accent][[左クリック][]で射撃します。
|
||||
hint.depositItems = アイテムを移すには、シップからコアへドラッグします。
|
||||
hint.respawn = シップとしてリスポーンするには、[accent][[V][]を押します。
|
||||
hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[]
|
||||
hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。
|
||||
hint.placeDrill = 右下のメニューの [accent]ドリル[]タブを選択し、 [accent]ドリル[]を選択し、銅地域をクリックして配置します。
|
||||
hint.placeDrill.mobile = 右下のメニューの [accent]ドリル[]タブを選択し、 [accent]ドリル[]を選択し、銅地域をタップして配置します。\n\n右下の [accent]チェックマーク[]をタップして確認します。
|
||||
hint.placeConveyor = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。 [accent]運搬[]タブから、 [accent]コンベアー[]を選択します。\n\n複数のコンベアーを配置するには、クリックしてドラッグします。\n[accent]マウスホイール[]により回転します。
|
||||
hint.placeConveyor.mobile = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。 [accent]運搬[]タブから、 [accent]コンベアー[]を選択します。\n\n指を1秒間押したままドラッグすると、複数のコンベアーを配置します。
|
||||
hint.placeTurret = [accent]ターレット[]を配置して、敵から基地を守ります。\n\nターレットには弾薬が必要です。この場合は銅です。\nコンベアーとドリルを使用して補給します。
|
||||
hint.placeDrill = 右下のメニューの\ue85e [accent]ドリル[]タブを選択し、\uf870 [accent]ドリル[]を選択し、銅地域をクリックして配置します。
|
||||
hint.placeDrill.mobile = 右下のメニューの\ue85e [accent]ドリル[]タブを選択し、\uf870 [accent]ドリル[]を選択し、銅地域をタップして配置します。\n\n右下の\ue800 [accent]チェックマーク[]をタップして確認します。
|
||||
hint.placeConveyor = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。\ue814 [accent]運搬[]タブから、\uf896 [accent]コンベアー[]を選択します。\n\n複数のコンベアーを配置するには、クリックしてドラッグします。\n[accent]マウスホイール[]により回転します。
|
||||
hint.placeConveyor.mobile = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。\ue814 [accent]運搬[]タブから、\uf896 [accent]コンベアー[]を選択します。\n\n指を\uff11秒間押したままドラッグすると、複数のコンベアーを配置します。
|
||||
hint.placeTurret = \uf861 [accent]ターレット[]を配置して、敵から基地を守ります。\n\nターレットには弾薬が必要です。この場合は\uf838銅です。\nコンベアーとドリルを使用して補給します。
|
||||
hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。
|
||||
hint.breaking.mobile = 右下にある [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を1秒間押したままドラッグすると、範囲選択が出来ます。
|
||||
hint.breaking.mobile = 右下にある\ue817 [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を\uff11秒間押したままドラッグすると、範囲選択が出来ます。
|
||||
hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。
|
||||
hint.derelict = [accent]放棄[]され、すでに機能を失った古い基地建造物の残骸です。\n\nこれらは[accent]解体[]することにより、資源になります。
|
||||
hint.research = [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
|
||||
hint.research.mobile = [accent]メニュー[]の [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
|
||||
hint.research = \ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
|
||||
hint.research.mobile = \ue88c [accent]メニュー[]の\ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
|
||||
hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとターレットや味方ユニットを操作できます。
|
||||
hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやターレットを操作できます。
|
||||
hint.launch = 十分な資源を確保できたら、右下の [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
||||
hint.launch.mobile = 十分な資源を確保できたら、 [accent]メニュー[]の [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
||||
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
|
||||
hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
||||
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
||||
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、\uff11つのブロックタイプをコピーします。
|
||||
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
|
||||
hint.conveyorPathfind.mobile = [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
||||
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
||||
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
|
||||
hint.command = [accent][[G][]を押して、近くの [accent]同様のタイプ[]のユニットと編隊を組みます。\n\n地上ユニットを指揮するには、まず別個の地上ユニットをコントロールする必要があります。
|
||||
hint.command.mobile = [accent][[ダブルタップ][]すると、操作中のユニットは近くのユニットと編隊を組みます。
|
||||
@@ -1407,9 +1410,9 @@ hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さ
|
||||
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
|
||||
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
|
||||
hint.waveFire = [accent]ウェーブ[]ターレットは水を搬入すると、近くの火を自動的に消火します。
|
||||
hint.generator = [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は [accent]電源ノード[]で拡張できます。
|
||||
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、またはデュオ/サルボーの弾薬に [accent]黒鉛[]を使用してガーディアンを撃破してください。
|
||||
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n [accent]シャード[]コアの上に、 [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
|
||||
hint.generator = \uf879 [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は\uf87f [accent]電源ノード[]で拡張できます。
|
||||
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または\uf861デュオ/\uf859サルボーの弾薬に\uf835 [accent]黒鉛[]を使用してガーディアンを撃破してください。
|
||||
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n \uf869 [accent]シャード[]コアの上に、 \uf868 [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
|
||||
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
|
||||
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
||||
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
|
||||
@@ -1442,7 +1445,7 @@ liquid.slag.description = 多種多様の鉱石が混ざり合っています。
|
||||
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
|
||||
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
|
||||
|
||||
block.derelict = [lightgray]放棄
|
||||
block.derelict = \ue815 [lightgray]放棄
|
||||
block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。
|
||||
block.illuminator.description = 電力が必要な光源です。
|
||||
block.message.description = メッセージを保存し、仲間間の通信に使用します。
|
||||
@@ -1630,7 +1633,6 @@ unit.oxynoe.description = 建造物修復火炎放射を発射します。敵に
|
||||
unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。
|
||||
unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。
|
||||
unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1653,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1675,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1689,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1713,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1727,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = 유닛순
|
||||
waves.units.hide = 모두 숨기기
|
||||
waves.units.show = 모두 보이기
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 마리
|
||||
wavemode.totals = 총
|
||||
wavemode.health = 체력
|
||||
@@ -564,6 +565,7 @@ launch.destination = 목적지: {0}
|
||||
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
||||
add = 추가...
|
||||
guardian = 수호자
|
||||
|
||||
connectfail = [scarlet]연결 오류:[]\n\n[][accent]{0}[]
|
||||
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
||||
error.invalidaddress = 잘못된 주소입니다.
|
||||
@@ -607,6 +609,7 @@ sector.curlost = 지역 잃음
|
||||
sector.missingresources = [scarlet]자원 부족[]
|
||||
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
|
||||
sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
|
||||
sector.changeicon = 아이콘 바꾸기
|
||||
|
||||
@@ -1375,30 +1378,30 @@ team.purple.name = 보라색 팀
|
||||
hint.skip = 힌트 넘기기
|
||||
hint.desktopMove = [accent][[WASD][] 키를 이용해 자신의 유닛을 조종하세요.
|
||||
hint.zoom = [accent]마우스 스크롤[]을 사용해 확대 또는 축소가 가능합니다.
|
||||
hint.mine = 주변의 구리 광석을 수동으로 채굴하려면 광석을 [accent]누르십시오[]. (추가 설명) 마우스가 있으면 마우스 오른쪽 클릭을 하면 채굴 중단이 가능합니다.
|
||||
hint.mine = \uf8c4 주변의 구리 광석을 수동으로 채굴하려면 광석을 [accent]누르십시오[]. (추가 설명) 마우스가 있으면 마우스 오른쪽 클릭을 하면 채굴 중단이 가능합니다.
|
||||
hint.desktopShoot = [accent][[마우스 좌클릭][]으로 발사할 수 있습니다.
|
||||
hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어놓으세요.
|
||||
hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오.
|
||||
hint.respawn.mobile = 유닛 혹은 포탑을 조종할 수 있습니다. 기체를 떠나려면 [accent]왼쪽 위에 있는 아바타를 누르십시오.[]
|
||||
hint.desktopPause = 게임을 일시 정지/재시작하기 위해 [accent][[Space][]를 누르십시오.
|
||||
hint.placeDrill = 드릴을 설치하려면 오른쪽 아래의 [accent]드릴[]을 선택하고, [accent]드릴[]을 선택해서 구리 광석 위를 누르십시오.
|
||||
hint.placeDrill.mobile = 오른쪽 아래 메뉴의 [accent] 드릴[]을 선택하고, [accent]드릴[]을 선택해서 구리 광석 위를 누르십시오.\n\n설치를 완료하려면 오른쪽 아래의 [accent]완료 버튼[]을 누르십시오.
|
||||
hint.placeConveyor = 컨베이어는 자원을 드릴에서 다른 블록으로 이동시켜줍니다. [accent]분배[] 카테고리에서 [accent]컨베이어[]를 선택하십시오.\n\n클릭하거나 드래그로 다수의 컨베이어를 설치할 수 있습니다.\n클릭하고 놓지 않은 채로 마우스 [accent]휠을 돌리면 돌아갑니다.
|
||||
hint.placeConveyor.mobile = 컨베이어는 자원을 드릴에서 다른 블록으로 이동시켜줍니다. [accent]분배[] 카테고리에서 [accent]컨베이어[]를 선택하십시오.\n\n여러 개의 컨베이어를 놓으려면 손가락으로 누른 채로 끌어서 설치 범위를 지정하십시오.
|
||||
hint.placeTurret = 적에게서 기지를 막아내려면 [accent]포탑[]를 설치하십시오.\n\n포탑 탄약 필요 - 지금은 구리가 필요합니다.\n컨베이어를 사용해 드릴에 구리를 공급하십시오.
|
||||
hint.placeDrill = 드릴을 설치하려면 오른쪽 아래의 \ue85e [accent]드릴[]을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위를 누르십시오.
|
||||
hint.placeDrill.mobile = 오른쪽 아래 메뉴의 \ue85e [accent] 드릴[]을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위를 누르십시오.\n\n설치를 완료하려면 오른쪽 아래의 \ue800 [accent]완료 버튼[]을 누르십시오.
|
||||
hint.placeConveyor = 컨베이어는 자원을 드릴에서 다른 블록으로 이동시켜줍니다. \ue814 [accent]분배[] 카테고리에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n클릭하거나 드래그로 다수의 컨베이어를 설치할 수 있습니다.\n클릭하고 놓지 않은 채로 마우스 [accent]휠을 돌리면 돌아갑니다.
|
||||
hint.placeConveyor.mobile = 컨베이어는 자원을 드릴에서 다른 블록으로 이동시켜줍니다. \ue814 [accent]분배[] 카테고리에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n여러 개의 컨베이어를 놓으려면 손가락으로 누른 채로 끌어서 설치 범위를 지정하십시오.
|
||||
hint.placeTurret = 적에게서 기지를 막아내려면 \uf861 [accent]포탑[]를 설치하십시오.\n\n포탑 탄약 필요 - 지금은 \uf838 구리가 필요합니다.\n컨베이어를 사용해 드릴에 구리를 공급하십시오.
|
||||
hint.breaking = 블록을 부수려면 [accent]우클릭[]이나 드래그를 하십시오.
|
||||
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
|
||||
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
|
||||
hint.blockInfo = [accent]건설 메뉴[]에서 블록을 선택해서 정보를 보십시오, 그다음 오른쪽의 [accent][[?][] 버튼을 선택하십시오.
|
||||
hint.derelict = [accent]잔해[] 구조물들은 더 이상 작동하지 않는 오래된 기지의 부서진 잔해입니다.\n\n이 구조물들은 자원으로 다시 [accent]철거[]될 수 있습니다.
|
||||
hint.research = 새 기술을 연구하려면 [accent]연구[]버튼을 누르십시오.
|
||||
hint.research.mobile = 새 기술을 연구하려면 [accent]메뉴[] 아래의 [accent]연구[]버튼을 누르십시오.
|
||||
hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을 누르십시오.
|
||||
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
|
||||
hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
|
||||
hint.unitControl.mobile = 아군 유닛과 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
|
||||
hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 [accent]Map[]에서 주변 지역을 선택해서 [accent]Launch[]할 수 있습니다.
|
||||
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 [accent]메뉴[]에 있는 [accent]Map[]에서 주변 지역을 선택해서 [accent]Launch[]할 수 있습니다.
|
||||
hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]Map[]에서 주변 지역을 선택해서 [accent]Launch[]할 수 있습니다.
|
||||
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]Map[]에서 주변 지역을 선택해서 [accent]Launch[]할 수 있습니다.
|
||||
hint.schematicSelect = 블록을 복사하고 붙여넣으려면 [accent][[F][]를 누른 채로 끌어서 구역을 지정하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
||||
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
||||
hint.conveyorPathfind.mobile = [accent]diagonal mode[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
||||
hint.conveyorPathfind.mobile = \ue844 [accent]diagonal mode[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
||||
hint.boost = 유닛과 같이 장애물을 넘어가려면 [accent][[L-Shift][]을 누르고 이동하십시오. \n\n 적은 수의 지상 유닛만 날 수 있습니다.
|
||||
hint.command = 주변의 아군 유닛을 데리고 다니려면 비슷한 단계의 유닛 무리 주변에서 [accent][[G][]를 누르십시오. \n\n 지상 유닛을 데리고 다니기 위해서는 먼저 다른 지상 유닛을 조종하고 있어야 합니다.
|
||||
hint.command.mobile = 아군 유닛을 데리고 다니려면 비슷한 단계의 유닛 무리 주변에서 [accent]빠르게 두 번 누르십시오[].
|
||||
@@ -1407,8 +1410,8 @@ hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 [accent]
|
||||
hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오.
|
||||
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 [accent]화면을 잠깐 누르십시오[].
|
||||
hint.waveFire = [accent]파도[] 포탑에 탄약으로 물을 넣으면 주변의 불을 자동으로 꺼줍니다.
|
||||
hint.generator = [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n 더 넓은 범위의 블록에 전력을 전달하려면 [accent]Power Nodes[]를 사용하십시오.
|
||||
hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 [accent]흑연[]을 탄약으로 넣은 듀오/살보를 사용하십시오.
|
||||
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]Power Nodes[]를 사용하십시오.
|
||||
hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
|
||||
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치함[]으로써 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지도 확인하십시오.
|
||||
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
||||
hint.presetDifficulty = 이 지역은 [scarlet]고위험 레벨[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]비추천[]합니다.
|
||||
@@ -1442,7 +1445,7 @@ liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아
|
||||
liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다.
|
||||
liquid.cryofluid.description = 물과 티타늄으로 만든 비부식성 액체. 열용량이 매우 높으며 냉각수로 광범위하게 사용됩니다.
|
||||
|
||||
block.derelict = [lightgray]잔해
|
||||
block.derelict = \ue815 [lightgray]잔해
|
||||
block.armored-conveyor.description = 앞으로 자원들을 운반합니다. 측면에서 자원들을 받아들이지 않습니다.
|
||||
block.illuminator.description = 발광합니다.
|
||||
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
|
||||
@@ -1659,7 +1662,6 @@ lenum.shoot = 특정 위치에 발사
|
||||
lenum.shootp = 목표물 속도를 예측하여 발사
|
||||
lenum.config = 필터의 아이템같은 건물의 설정
|
||||
lenum.enabled = 블록의 활성 여부
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = 유닛 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 유닛에 의해 지휘되면(G키), 지휘하는 유닛을 반환합니다.\n그 외에는 자신을 반환합니다.
|
||||
laccess.dead = 유닛 또는 건물 사망/무효 여부
|
||||
@@ -1706,6 +1708,7 @@ lenum.asin = 각도상 아크 사인
|
||||
lenum.acos = 각도상 아크 코사인
|
||||
lenum.atan = 각도상 아크 탄젠트
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = 범위 내 십진법 난수[0 ~ 값)
|
||||
lenum.log = 자연 로그(진수)
|
||||
lenum.log10 = 상수 로그
|
||||
@@ -1813,6 +1816,218 @@ liquid.slag.details =
|
||||
liquid.oil.details =
|
||||
liquid.cryofluid.details = [lightgray][비공식][]티타늄을 갈아서 물에 희석했다.
|
||||
|
||||
#블록
|
||||
block.resupply-point.details =
|
||||
block.armored-conveyor.details =
|
||||
block.illuminator.details =
|
||||
block.message.details =
|
||||
block.graphite-press.details =
|
||||
block.multi-press.details =
|
||||
block.silicon-smelter.details =
|
||||
block.kiln.details =
|
||||
block.plastanium-compressor.details = [lightgray][비공식][]석유를 정말 많이 먹는다.
|
||||
block.phase-weaver.details =
|
||||
block.alloy-smelter.details =
|
||||
block.cryofluid-mixer.details =
|
||||
block.blast-mixer.details =
|
||||
block.pyratite-mixer.details =
|
||||
block.melter.details =
|
||||
block.separator.details =
|
||||
block.spore-press.details =
|
||||
block.pulverizer.details =
|
||||
block.coal-centrifuge.details = [lightgray][비공식][]가성비가 매우 뛰어나다.
|
||||
block.incinerator.details =
|
||||
block.power-void.details =
|
||||
block.power-source.details =
|
||||
block.item-source.details =
|
||||
block.item-void.details =
|
||||
block.liquid-source.details =
|
||||
block.liquid-void.details =
|
||||
block.copper-wall.details =
|
||||
block.copper-wall-large.details =
|
||||
block.titanium-wall.details =
|
||||
block.titanium-wall-large.details =
|
||||
block.plastanium-wall.details =
|
||||
block.plastanium-wall-large.details =
|
||||
block.thorium-wall.details =
|
||||
block.thorium-wall-large.details =
|
||||
block.phase-wall.details =
|
||||
block.phase-wall-large.details =
|
||||
block.surge-wall.details =
|
||||
block.surge-wall-large.details =
|
||||
block.door.details =
|
||||
block.door-large.details =
|
||||
block.mender.details =
|
||||
block.mend-projector.details =
|
||||
block.overdrive-projector.details =
|
||||
block.force-projector.details =
|
||||
block.shock-mine.details =
|
||||
block.conveyor.details =
|
||||
block.titanium-conveyor.details =
|
||||
block.plastanium-conveyor.details =
|
||||
block.junction.details =
|
||||
block.bridge-conveyor.details = [lightgray][비공식][]티타늄 컨베이어보다 빠르다.
|
||||
block.phase-conveyor.details =
|
||||
block.sorter.details = [lightgray][비공식][]자원을 분류하여 주변 블록에 건내는 과정이 거의 한순간에 일어난다.
|
||||
block.inverted-sorter.details =
|
||||
block.distributor.details =
|
||||
block.overflow-gate.details =
|
||||
block.underflow-gate.details =
|
||||
block.mass-driver.details = [lightgray][비공식][]발사하려면 최소 아이템 10개가 필요하다.
|
||||
block.mechanical-pump.details =
|
||||
block.rotary-pump.details =
|
||||
block.thermal-pump.details =
|
||||
block.conduit.details =
|
||||
block.pulse-conduit.details =
|
||||
block.plated-conduit.details =
|
||||
block.liquid-router.details =
|
||||
block.liquid-tank.details =
|
||||
block.liquid-junction.details =
|
||||
block.bridge-conduit.details =
|
||||
block.phase-conduit.details =
|
||||
block.power-node.details =
|
||||
block.power-node-large.details =
|
||||
block.surge-tower.details =
|
||||
block.diode.details =
|
||||
block.battery.details = [lightgray][비공식][]아크와 랜서같은 전기먹는하마 옆에 많이 설치해두자.
|
||||
block.battery-large.details = [lightgray][비공식][]일반 베터리 9개보다 5000만큼의 전력을 더 저장할 수 있다.
|
||||
block.combustion-generator.details =
|
||||
block.thermal-generator.details =
|
||||
block.steam-generator.details =
|
||||
block.differential-generator.details =
|
||||
block.rtg-generator.details =
|
||||
block.solar-panel.details =
|
||||
block.solar-panel-large.details =
|
||||
block.thorium-reactor.details =
|
||||
block.impact-reactor.details =
|
||||
block.mechanical-drill.details =
|
||||
block.pneumatic-drill.details =
|
||||
block.laser-drill.details =
|
||||
block.blast-drill.details =
|
||||
block.water-extractor.details = [lightgray][비공식][]맨 땅에서 물을 뽑아낸다. 이것이 바로 창조경제
|
||||
block.oil-extractor.details =
|
||||
block.vault.details =
|
||||
block.container.details =
|
||||
block.unloader.details =
|
||||
block.launch-pad.details =
|
||||
block.duo.details =
|
||||
block.scatter.details =
|
||||
block.scorch.details =
|
||||
block.hail.details = [lightgray][비공식][]일점사하면 립플보다 더 뛰어난 정확도와 연사력을 보여준다.
|
||||
block.wave.details =
|
||||
block.lancer.details =
|
||||
block.arc.details =
|
||||
block.swarmer.details =
|
||||
block.salvo.details =
|
||||
block.fuse.details =
|
||||
block.ripple.details =
|
||||
block.cyclone.details =
|
||||
block.spectre.details =
|
||||
block.meltdown.details =
|
||||
block.foreshadow.details =
|
||||
block.repair-point.details =
|
||||
block.segment.details =
|
||||
block.parallax.details =
|
||||
block.tsunami.details =
|
||||
block.silicon-crucible.details =
|
||||
block.disassembler.details =
|
||||
block.overdrive-dome.details =
|
||||
block.payload-conveyor.details =
|
||||
block.payload-router.details =
|
||||
block.duct.details = [lightgray][비공식][]무중력 환경에서 쓰일 컨베이어 대체재입니다.
|
||||
block.duct-router.details = [lightgray][비공식][]교차기가 없어서 루터체인을 할 수 없네요.
|
||||
block.duct-bridge.details = [lightgray][비공식][]사거리가 3타일입니다.
|
||||
block.payload-propulsion-tower.details = [lightgray][비공식][]원문이 Turret가 아니라 Tower에요.
|
||||
block.payload-void.details = [lightgray][비공식][]본격 유닛 쓰래기통
|
||||
block.payload-source.details = [lightgray][비공식][]유닛 설정해놓고 방치해두면 나중에 랙걸립니다.
|
||||
block.command-center.details =
|
||||
block.ground-factory.details =
|
||||
block.air-factory.details = [lightgray][비공식][]건설&연구 재료는 구리와 납뿐이지만, 정작 유닛을 생산할 땐 실리콘이 필요하다.
|
||||
block.naval-factory.details =
|
||||
block.additive-reconstructor.details =
|
||||
block.multiplicative-reconstructor.details =
|
||||
block.exponential-reconstructor.details =
|
||||
block.tetrative-reconstructor.details =
|
||||
block.switch.details =
|
||||
block.micro-processor.details = [lightgray][비공식][]Hello, World!
|
||||
block.logic-processor.details = [lightgray][비공식][]99병의 맥주가 벽장에 있네, 99병의 맥주라네
|
||||
block.hyper-processor.details = [lightgray][비공식][]그것을 내려서 넘겼네, 더 이상 벽장에 맥주가 없네
|
||||
block.memory-cell.details =
|
||||
block.memory-bank.details =
|
||||
block.logic-display.details =
|
||||
block.large-logic-display.details =
|
||||
block.interplanetary-accelerator.details =
|
||||
|
||||
#유닛
|
||||
unit.dagger.details = [lightgray][비공식][]이전에 디거란 이명으로 종교가 생겼었다.
|
||||
unit.mace.details =
|
||||
unit.fortress.details =
|
||||
unit.scepter.details =
|
||||
unit.reign.details =
|
||||
unit.nova.details =
|
||||
unit.pulsar.details =
|
||||
unit.quasar.details =
|
||||
unit.vela.details =
|
||||
unit.corvus.details = [lightgray][비공식][]정말 느리다.
|
||||
unit.crawler.details = [lightgray][비공식][]최근에 자폭 AI가 향상되면서 컨베이어로 자폭을 유도할 수 없게 되었다. 분배기를 대신 쓰자.
|
||||
unit.atrax.details =
|
||||
unit.spiroct.details =
|
||||
unit.arkyid.details =
|
||||
unit.toxopid.details =
|
||||
unit.flare.details =
|
||||
unit.horizon.details =
|
||||
unit.zenith.details =
|
||||
unit.antumbra.details =
|
||||
unit.eclipse.details =
|
||||
unit.mono.details = [lightgray][비공식][]민더스트리 최고 귀요미.
|
||||
unit.poly.details =
|
||||
unit.mega.details =
|
||||
unit.quad.details =
|
||||
unit.oct.details =
|
||||
unit.risso.details = [lightgray][비공식][]뭉치면 연사력이 무시무시하다.
|
||||
unit.minke.details =
|
||||
unit.bryde.details =
|
||||
unit.sei.details = [lightgray][비공식][]세이 sei!
|
||||
unit.omura.details = [lightgray][비공식][]오무라이스?
|
||||
unit.retusa.details = [lightgray][비공식][]바다를 지뢰로 뒤덮여보죠.
|
||||
unit.oxynoe.details =
|
||||
unit.cyerce.details = [lightgray][비공식][]폭죽놀이다!
|
||||
unit.aegires.details = [lightgray][비공식][]공격 컨트롤을 할 수 없습니다.
|
||||
unit.navanax.details = [lightgray][비공식][]플레이어에게 잠깐의 섬광뽕을 입힙니다.
|
||||
unit.alpha.details =
|
||||
unit.beta.details =
|
||||
unit.gamma.details =
|
||||
|
||||
#1745 line matching / 줄 매칭
|
||||
|
||||
#-------------비공식 번역-------------
|
||||
#팁, 패치 기록, 약간의 관련 드립을 넣는 곳입니다. 이미 쓰여진 줄이 있다면 \n\n를 입력한 다음 작성하고 끝에 깃허브 작성자 닉네임(또는 디스코드)을 적어주세요.
|
||||
#심각한 노잼, 뇌절, 무례한 말들을 적지 말아주세요, 이는 목적이 어떠하든 공통적으로 적용됩니다(친근함 유도를 위한 평어 x). 다음 패치에 업데이트되어 한국어를 쓰는 모든 유저가 보게 됩니다.
|
||||
#양이 너무 많으면 사족을 더 붙이는걸 추천하지 않습니다.
|
||||
#이 비공식 번역주는 공식 디테일이 추가되면 언제든지 삭제될 수 있습니다.
|
||||
#비어있는 디테일은 아래 details가 전부이므로 추가 또는 삭제를 따로 안하셔도 됩니다.
|
||||
#유색코드가 아닌, 흑백 색코드만 사용 가능합니다. 되도록이면 그냥 안쓰시는걸 추천.
|
||||
#관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018
|
||||
|
||||
#아이템
|
||||
item.metaglass.details = [lightgray][비공식][]쓰임새가 가장 적은 아이템
|
||||
item.graphite.details =
|
||||
item.sand.details =
|
||||
item.titanium.details =
|
||||
item.thorium.details =
|
||||
item.silicon.details =
|
||||
item.plastanium.details =
|
||||
item.phase-fabric.details =
|
||||
item.surge-alloy.details =
|
||||
item.blast-compound.details = [lightgray][비공식][]화력 발전기에 넣어보세요.
|
||||
item.pyratite.details =
|
||||
|
||||
#액체
|
||||
liquid.water.details =
|
||||
liquid.slag.details =
|
||||
liquid.oil.details =
|
||||
liquid.cryofluid.details = [lightgray][비공식][]티타늄을 갈아서 물에 희석했다.
|
||||
|
||||
#블록
|
||||
block.resupply-point.details =
|
||||
block.armored-conveyor.details =
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Naujinama...
|
||||
be.ignore = Ignoruoti
|
||||
be.noupdates = Naujinimų nerasta.
|
||||
be.check = Ieškoti naujinimų
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
|
||||
stat.wave = Įveikta bangų:[accent] {0}
|
||||
stat.unitsCreated = Units Created:[accent] {0}
|
||||
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Talpinamas peržiūros failas
|
||||
committingchanges = Daromi pakeitimai
|
||||
done = Baigta
|
||||
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Modifikacijos
|
||||
mods.none = [lightgray]Modifikacijos nerastos
|
||||
@@ -219,7 +217,6 @@ servers.local = Vietinio Tinklo Serveriai
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Nuotoliniai Serveriai
|
||||
servers.global = Globalūs Serveriai
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
@@ -363,8 +360,8 @@ publishing = [accent]Publikuojama...
|
||||
publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikinkite, jog sustinkate su Workshop'o EULA arba jūsų elementai nebus rodomi!
|
||||
publish.error = Įvyko klaida publikuojant elementą: {0}
|
||||
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Teptukas
|
||||
editor.openin = Atidaryti redaktoriuje
|
||||
editor.oregen = Rūdų generacija
|
||||
@@ -480,7 +477,6 @@ toolmode.drawteams = Piešti komandas
|
||||
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
||||
|
||||
filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemiau.
|
||||
|
||||
filter.distort = Iškraipyti
|
||||
filter.noise = Triukšmas
|
||||
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
|
||||
@@ -497,7 +493,6 @@ filter.clear = Išvalyti
|
||||
filter.option.ignore = ignoruoti
|
||||
filter.scatter = Išsklaidyti
|
||||
filter.terrain = Reljefas
|
||||
|
||||
filter.option.scale = Mastelis
|
||||
filter.option.chance = Tikimybė
|
||||
filter.option.mag = Didumas
|
||||
@@ -553,7 +548,6 @@ research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Atidengti
|
||||
configure = Keisti resursų kiekį
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Uždrausti blokai
|
||||
@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
|
||||
add = Pridėti...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Prisijungimo klaida:\n\n[accent]{0}
|
||||
error.unreachable = Serveris nepasiekiamas.\nAr adresas yra parašytas teisingai?
|
||||
error.invalidaddress = Klaidingas adresas.
|
||||
@@ -580,9 +575,9 @@ weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,9 +695,9 @@ error.crashtitle = Įvyko klaida
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Įeiga
|
||||
stat.output = Išeiga
|
||||
stat.booster = Stiprintuvas
|
||||
@@ -1085,7 +1077,6 @@ item.blast-compound.name = Sprogusis Junginys
|
||||
item.pyratite.name = Piratitas
|
||||
item.metaglass.name = Meta Stiklas
|
||||
item.scrap.name = Metalo Laužas
|
||||
|
||||
liquid.water.name = Vanduo
|
||||
liquid.slag.name = Šlakas
|
||||
liquid.oil.name = Nafta
|
||||
@@ -1129,7 +1120,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Smėlio Riedulys
|
||||
@@ -1371,34 +1361,33 @@ team.sharded.name = oranžinė
|
||||
team.derelict.name = apleista
|
||||
team.green.name = žalia
|
||||
team.purple.name = violetinė
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,9 +1396,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1436,15 +1425,14 @@ item.spore-pod.description = Sintetinių sporų kokonas, susintetintos iš atmos
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Nestabilus junginys naudojamas bomboms ir sprogmenims. Susintetintas iš sporų kokonų ir kitų lakiųjų medžiagų. Nerekomenduojama naudoti kaip kurą.
|
||||
item.pyratite.description = Ypač degi medžiaga naudojama uždegantiems ginklams.
|
||||
|
||||
liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įrenginių aušinimui ir atliekų perdirbimui.
|
||||
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
|
||||
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
|
||||
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
|
||||
block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
|
||||
|
||||
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
|
||||
block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes.
|
||||
block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui.
|
||||
@@ -1591,7 +1579,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1617,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1637,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1659,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1673,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1697,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1711,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Updaten...
|
||||
be.ignore = Negeer
|
||||
be.noupdates = Geen updates gevonden.
|
||||
be.check = Check voor updates
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
|
||||
stat.wave = Waves Verslagen:[accent] {0}
|
||||
stat.unitsCreated = Units Created:[accent] {0}
|
||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Thumbnail aan het uploaden
|
||||
committingchanges = Wijzigingen aan het bewaren
|
||||
done = Klaar
|
||||
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
@@ -219,7 +217,6 @@ servers.local = Local Servers
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
@@ -363,8 +360,8 @@ publishing = [accent]Publiceren...
|
||||
publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
|
||||
publish.error = Fout met het publiceren: {0}
|
||||
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Kwast
|
||||
editor.openin = Bewerk in editor
|
||||
editor.oregen = Ertsgeneratie
|
||||
@@ -480,7 +477,6 @@ toolmode.drawteams = Teken Teams
|
||||
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
||||
|
||||
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
||||
|
||||
filter.distort = Verdraai
|
||||
filter.noise = Geluid
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -497,7 +493,6 @@ filter.clear = Verwijder
|
||||
filter.option.ignore = Negeer
|
||||
filter.scatter = Verstrooi
|
||||
filter.terrain = Terein
|
||||
|
||||
filter.option.scale = Schaal
|
||||
filter.option.chance = Verander
|
||||
filter.option.mag = Omvang
|
||||
@@ -553,7 +548,6 @@ research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Ontdek
|
||||
configure = Configureer startinventaris
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Verboden Blokken
|
||||
@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
||||
add = Voeg toe...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Kon niet verbinden met server:\n\n[accent]{0}
|
||||
error.unreachable = Server onbereikbaar.\nHeb je het adres goed gespeld?
|
||||
error.invalidaddress = Ongeldig adres.
|
||||
@@ -580,9 +575,9 @@ weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,9 +695,9 @@ error.crashtitle = Een fout is opgetreden
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
@@ -1085,7 +1077,6 @@ item.blast-compound.name = Blast Compound
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglas
|
||||
item.scrap.name = Scrap
|
||||
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Olie
|
||||
@@ -1129,7 +1120,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Zandkei
|
||||
@@ -1371,34 +1361,33 @@ team.sharded.name = oranje
|
||||
team.derelict.name = wees
|
||||
team.green.name = groen
|
||||
team.purple.name = paars
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,9 +1396,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1436,15 +1425,14 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
|
||||
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
|
||||
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
@@ -1591,7 +1579,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1617,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1637,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1659,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1673,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1697,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1711,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
|
||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||
stat.unitsCreated = Units Created:[accent] {0}
|
||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Voorbeeldbestand Uploaden
|
||||
committingchanges = Veranderingen Toepassen
|
||||
done = Klaar
|
||||
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
@@ -219,7 +217,6 @@ servers.local = Local Servers
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
@@ -363,8 +360,8 @@ publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -480,7 +477,6 @@ toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -497,7 +493,6 @@ filter.clear = Clear
|
||||
filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@@ -553,7 +548,6 @@ research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Banned Blocks
|
||||
@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
add = Add...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Invalid address.
|
||||
@@ -580,9 +575,9 @@ weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,9 +695,9 @@ error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
@@ -1085,7 +1077,6 @@ item.blast-compound.name = Blast Compound
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Scrap
|
||||
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
@@ -1129,7 +1120,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
@@ -1371,34 +1361,33 @@ team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
team.purple.name = purple
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,9 +1396,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1436,15 +1425,14 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
@@ -1591,7 +1579,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1617,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1637,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1659,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1673,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1697,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1711,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -363,8 +363,8 @@ publishing = [accent]Publikowanie...
|
||||
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pędzel
|
||||
editor.openin = Otwórz w Edytorze
|
||||
editor.oregen = Generacja Złóż
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = Type
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = liczba
|
||||
wavemode.totals = sumy
|
||||
wavemode.health = życie
|
||||
@@ -480,7 +481,6 @@ toolmode.drawteams = Rysuj Drużyny
|
||||
toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
|
||||
|
||||
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||
|
||||
filter.distort = Zniekształcanie
|
||||
filter.noise = Szum
|
||||
filter.enemyspawn = Wybierz spawn przeciwnika
|
||||
@@ -497,7 +497,6 @@ filter.clear = Oczyść
|
||||
filter.option.ignore = Ignoruj
|
||||
filter.scatter = Rozprosz
|
||||
filter.terrain = Teren
|
||||
|
||||
filter.option.scale = Skala
|
||||
filter.option.chance = Szansa
|
||||
filter.option.mag = Wielkość
|
||||
@@ -564,6 +563,7 @@ launch.destination = Cel: {0}
|
||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||
add = Dodaj...
|
||||
guardian = Zdrowie Strażnika
|
||||
|
||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||
error.unreachable = Serwer niedostępny.\nSprawdź, czy adres jest wpisany poprawnie.
|
||||
error.invalidaddress = Niepoprawny adres.
|
||||
@@ -580,9 +580,9 @@ weather.snow.name = Śnieg
|
||||
weather.sandstorm.name = Burza piaskowa
|
||||
weather.sporestorm.name = Burza zarodników
|
||||
weather.fog.name = Mgła
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Niezbadane
|
||||
sectors.resources = Zasoby:
|
||||
sectors.production = Produkcja:
|
||||
@@ -607,6 +607,7 @@ sector.curlost = Sektor Stracony
|
||||
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
|
||||
sector.attacked = Sektor [accent]{0}[white] jest atakowany!
|
||||
sector.lost = Sektor [accent]{0}[white] został stracony!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sektor [accent]{0}[white]został podbity!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
@@ -703,8 +704,8 @@ error.crashtitle = Wystąpił błąd
|
||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||
lastaccessed = [lightgray]Ostatnia interakcja: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
|
||||
stat.description = Opis
|
||||
stat.input = Wejście
|
||||
stat.output = Wyjście
|
||||
@@ -1085,7 +1086,6 @@ item.blast-compound.name = Wybuchowy Związek
|
||||
item.pyratite.name = Piratian
|
||||
item.metaglass.name = Metaszkło
|
||||
item.scrap.name = Złom
|
||||
|
||||
liquid.water.name = Woda
|
||||
liquid.slag.name = Żużel
|
||||
liquid.oil.name = Ropa
|
||||
@@ -1129,7 +1129,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Klif
|
||||
block.sand-boulder.name = Piaskowy Głaz
|
||||
@@ -1375,30 +1374,30 @@ team.purple.name = fioletowy
|
||||
hint.skip = Pomiń
|
||||
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
|
||||
hint.zoom = [accent]Użyj[] by przybliżać lub oddalać obraz.
|
||||
hint.mine = Zbliż się do rudy miedzi i [accent]kliknij[] by kopać manualnie.
|
||||
hint.mine = Zbliż się do \uf8c4 rudy miedzi i [accent]kliknij[] by kopać manualnie.
|
||||
hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać.
|
||||
hint.depositItems = By przenosić przedmoty, przeciągij je ze swojego statku do rdzenia.
|
||||
hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
|
||||
hint.respawn.mobile = Przełączyłeś się na inną jednoskę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
|
||||
hint.desktopPause = Naciśnij [accent][[Spację][] by zatrzymać lub wznowić grę.
|
||||
hint.placeDrill = Wybierz [accent]Wiertło[] w menu w prawym dolnym rogu, i wybierz wtedy [accent]Wiertło[] i kliknij na miedzi by je postawić.
|
||||
hint.placeDrill.mobile = Wybierz zakładkę z [accent]Wiertłem[] w menu w prawym dolnym rogu, i wtedy wybierz [accent]Wietło[] i kliknij na miedzi by je postawić.\n\nNaciśnij [accent]znak potwierdzenia[] w dolnym prawym rogu by potwierdzić.
|
||||
hint.placeConveyor = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz [accent]Przenośnik[] z zakładki [accent]Dystrybucja[].\n\nKliknij i przeciągnij by położyć wiele przeciągników.\n[accent]Przewiń[] by obrócić.
|
||||
hint.placeConveyor.mobile = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz [accent]Przenośnik[] z zakładki [accent]Dystrybucja[].\n\nPrzytrzymaj palcem i przeciągij by położyć wiele przeciągników.
|
||||
hint.placeTurret = Postaw [accent]Działka[] by bronić się przed wrogami.\n\nDziałka potzebują amunicji - w tym wypadku, copper.\nUżyj przenośników i wierteł by je naładować.
|
||||
hint.placeDrill = Wybierz \ue85e [accent]Wiertło[] w menu w prawym dolnym rogu, i wybierz wtedy \uf870 [accent]Wiertło[] i kliknij na miedzi by je postawić.
|
||||
hint.placeDrill.mobile = Wybierz zakładkę z \ue85e[accent]Wiertłem[] w menu w prawym dolnym rogu, i wtedy wybierz \uf870 [accent]Wietło[] i kliknij na miedzi by je postawić.\n\nNaciśnij \ue800 [accent]znak potwierdzenia[] w dolnym prawym rogu by potwierdzić.
|
||||
hint.placeConveyor = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nKliknij i przeciągnij by położyć wiele przeciągników.\n[accent]Przewiń[] by obrócić.
|
||||
hint.placeConveyor.mobile = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nPrzytrzymaj palcem i przeciągij by położyć wiele przeciągników.
|
||||
hint.placeTurret = Postaw \uf861 [accent]Działka[] by bronić się przed wrogami.\n\nDziałka potzebują amunicji - w tym wypadku, \uf838copper.\nUżyj przenośników i wierteł by je naładować.
|
||||
hint.breaking = Użyj [accent]Prawego przycisku myszy[] i przeciągnij by zniszczyć bloki.
|
||||
hint.breaking.mobile = Aktywuj [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrymaj swój palec i przeciągij by wybrać wiele bloków do zniszczenia.
|
||||
hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrymaj swój palec i przeciągij by wybrać wiele bloków do zniszczenia.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Klikij przycisk [accent]Badań[] by odkrwyać nowe technologie.
|
||||
hint.research.mobile = Użyj przycisku [accent]Badań[] w [accent]Menu[] by odkrywać nowe technologie.
|
||||
hint.research = Klikij przycisk \ue875 [accent]Badań[] by odkrwyać nowe technologie.
|
||||
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie.
|
||||
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
|
||||
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
|
||||
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając [accent]Mapę[] w dolnym prawym rogu.
|
||||
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w [accent]Mape[] w [accent]Menu[].
|
||||
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
|
||||
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mape[] w \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedyńczy blok.
|
||||
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników by wygenerować ścieżkę.
|
||||
hint.conveyorPathfind.mobile = Włącz [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników by wygenerować ścieżkę.
|
||||
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników by wygenerować ścieżkę.
|
||||
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nNie wszystkie jednostki tak mogą.
|
||||
hint.command = Kliknij [accent][[G][] by ukształtować formacje z pobliskich jednostek.
|
||||
hint.command.mobile = [accent][[Podwójne kliknięcie][] kształtuje formacje z pobliskich jednostek.
|
||||
@@ -1407,9 +1406,9 @@ hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go pod
|
||||
hint.payloadDrop = Kliknij [accent]][] by opuścić podniesiony towar.
|
||||
hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
|
||||
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
|
||||
hint.generator = [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używająć [accent]Węzły Prądu[].
|
||||
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak [accent]Naładowane Grafitem[] Duo/Salwa by pozbyć się strażników.
|
||||
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]płożenie na nich rdzeń wyższego poziomu[].\n\nPołóż rdzeń [accent]Fundacji[] na rdzeń:[accent]Odłamek[] core. Żadna przeszkoda ani blok nie może stać na miejscu rdzenia.
|
||||
hint.generator = \uf879 [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używająć \uf87f [accent]Węzły Prądu[].
|
||||
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak \uf835 [accent]Naładowane Grafitem[] \uf861Duo/\uf859Salwa by pozbyć się strażników.
|
||||
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]płożenie na nich rdzeń wyższego poziomu[].\n\nPołóż \uf868 rdzeń [accent]Fundacji[] na \uf869 rdzeń:[accent]Odłamek[] core. Żadna przeszkoda ani blok nie może stać na miejscu rdzenia.
|
||||
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
||||
@@ -1441,8 +1440,7 @@ liquid.water.description = Powszechnie używana do schładzania budowli i przetw
|
||||
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony we wrogie jednostki i użyty jako broń.
|
||||
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczke.
|
||||
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością jak Przenośnik Tytanowy, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
|
||||
block.illuminator.description = Małe, kompaktowe i konfigurowane źródło światła. Wymaga energii do funkcjonowania.
|
||||
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
||||
@@ -1701,11 +1699,11 @@ lenum.len = Długość wektoru.
|
||||
lenum.sin = Sinus, w stopniach.
|
||||
lenum.cos = Cosinus, w stopniach.
|
||||
lenum.tan = Tangens, w stopniach.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Losowa liczba w przedziale [0, wartość).
|
||||
lenum.log = Logarytm naturalny (ln).
|
||||
lenum.log10 = Logarytm o podstawie 10.
|
||||
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = Tipo
|
||||
waves.units.hide = Esconder tudo
|
||||
waves.units.show = Mostrar tudo
|
||||
|
||||
# esses são intencionalmente em letras minúsculas
|
||||
wavemode.counts = quantidade
|
||||
wavemode.totals = total
|
||||
wavemode.health = vida
|
||||
@@ -480,7 +481,6 @@ toolmode.drawteams = Desenhar times
|
||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||
|
||||
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||
|
||||
filter.distort = Distorcedor
|
||||
filter.noise = Geração aleatória
|
||||
filter.enemyspawn = Seleção de Spawn do Inimigo
|
||||
@@ -497,7 +497,6 @@ filter.clear = Excluir
|
||||
filter.option.ignore = Ignorar
|
||||
filter.scatter = Dispersão
|
||||
filter.terrain = Terreno
|
||||
|
||||
filter.option.scale = Escala
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@@ -553,7 +552,6 @@ research.multiplayer = Apenas o host pode pesquisar itens.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
|
||||
loadout = Carregamento
|
||||
resources = Recursos
|
||||
bannedblocks = Blocos Banidos
|
||||
@@ -564,6 +562,7 @@ launch.destination = Destino: {0}
|
||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||
add = Adicionar...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||
error.unreachable = Servidor fora de alcance.
|
||||
error.invalidaddress = Endereço inválido.
|
||||
@@ -580,9 +579,9 @@ weather.snow.name = Neve
|
||||
weather.sandstorm.name = Tempestade de Areia
|
||||
weather.sporestorm.name = Tempestade de Esporos
|
||||
weather.fog.name = Névoa
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Inexplorado
|
||||
sectors.resources = Recursos:
|
||||
sectors.production = Produção:
|
||||
@@ -609,19 +608,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sol
|
||||
|
||||
sector.impact0078.name = Impacto 0078
|
||||
|
||||
sector.groundZero.name = Marco Zero
|
||||
sector.craters.name = As Crateras
|
||||
sector.frozenForest.name = Floresta Congelada
|
||||
@@ -703,9 +700,9 @@ error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unidades não podem construir
|
||||
lastaccessed = [lightgray]Último Acesso: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Saída
|
||||
stat.booster = Apoio
|
||||
@@ -752,6 +749,7 @@ stat.inaccuracy = Imprecisão
|
||||
stat.shots = Tiros
|
||||
stat.reload = Tempo de recarga
|
||||
stat.ammo = Munição
|
||||
|
||||
stat.shieldhealth = Vida do Escudo
|
||||
stat.cooldowntime = Tempo de espera
|
||||
stat.explosiveness = Explosividade
|
||||
@@ -1085,7 +1083,6 @@ item.blast-compound.name = Composto Explosivo
|
||||
item.pyratite.name = Piratita
|
||||
item.metaglass.name = Metavidro
|
||||
item.scrap.name = Sucata
|
||||
|
||||
liquid.water.name = Água
|
||||
liquid.slag.name = Escória
|
||||
liquid.oil.name = Petróleo
|
||||
@@ -1129,7 +1126,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Paralaxe
|
||||
block.cliff.name = Relevo
|
||||
block.sand-boulder.name = Pedregulho de areia
|
||||
@@ -1371,34 +1367,33 @@ team.sharded.name = Fragmentado
|
||||
team.derelict.name = Abandonado
|
||||
team.green.name = Verde
|
||||
team.purple.name = Roxa
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,9 +1402,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1436,15 +1431,14 @@ item.spore-pod.description = Usado para a conversão em óleo, explosivos e comb
|
||||
item.spore-pod.details = Esporos. Provavelmente uma forma de vida sintética. Emite gases tóxicos para outra vida biológica. Extremamente invasivo. Altamente inflamável em certas condições.
|
||||
item.blast-compound.description = Usado em bombas e como munição explosiva.
|
||||
item.pyratite.description = Usado em armamento incendiário e geradores abastecidos com combustão.
|
||||
|
||||
liquid.water.description = Usado para refrigerar máquinas e no processamento de lixo.
|
||||
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||
liquid.oil.description = Usado na produção de materiais avançados e como munição incendiária
|
||||
liquid.cryofluid.description = Usado como refrigerador em reatores, torretas e fábricas.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||
block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
|
||||
|
||||
block.message.description = Mostra uma mensagem. Usado para comunicação entre aliados.
|
||||
block.graphite-press.description = Comprime carvão em grafite.
|
||||
block.multi-press.description = Comprime carvão em grafite. Usada água como refrigerador.
|
||||
@@ -1651,22 +1645,18 @@ lst.unitbind = Vincula a próxima unidade de um tipo, e armazena-a em [accent]@u
|
||||
lst.unitcontrol = Controla a unidade atualmente vinculada.
|
||||
lst.unitradar = Localiza unidades em volta da unidade vinculada.
|
||||
lst.unitlocate = Localiza um tipo específico de posição/construção em qualquer lugar do mapa.\nRequer uma unidade vinculada.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1667,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1681,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1705,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1719,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = A atualizar...
|
||||
be.ignore = Ignora
|
||||
be.noupdates = Atualizações não encontradas.
|
||||
be.check = A Verificar por atualizações
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
|
||||
stat.wave = Hordas derrotadas:[accent] {0}
|
||||
stat.unitsCreated = Units Created:[accent] {0}
|
||||
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Enviando ficheiro de pré-visualização
|
||||
committingchanges = Enviando mudanças
|
||||
done = Feito
|
||||
feature.unsupported = O teu dispositivos não suporta esta característica.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Mods não encontrados!
|
||||
@@ -219,7 +217,6 @@ servers.local = Servidores Locais
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Servidores Remotos
|
||||
servers.global = Servidores Globais
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
@@ -363,8 +360,8 @@ publishing = [accent]A publicar...
|
||||
publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifique-se de concordar com o EULA do workshpop primeiro, ou seus itens não aparecerão!
|
||||
publish.error = Erro ao publicao os items: {0}
|
||||
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir no Editor
|
||||
editor.oregen = Geração de minério
|
||||
@@ -480,7 +477,6 @@ toolmode.drawteams = Desenhar times
|
||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||
|
||||
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||
|
||||
filter.distort = Distorcedor
|
||||
filter.noise = Geração aleatória
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -497,7 +493,6 @@ filter.clear = Excluir
|
||||
filter.option.ignore = Ignorar
|
||||
filter.scatter = Dispersão
|
||||
filter.terrain = Terreno
|
||||
|
||||
filter.option.scale = Escala
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@@ -553,7 +548,6 @@ research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Blocos banidos
|
||||
@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||
add = Adicionar...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||
error.unreachable = Servidor inalcançável.
|
||||
error.invalidaddress = Endereço inválido.
|
||||
@@ -580,9 +575,9 @@ weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,9 +695,9 @@ error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Saida
|
||||
stat.booster = Booster
|
||||
@@ -1085,7 +1077,6 @@ item.blast-compound.name = Composto de explosão
|
||||
item.pyratite.name = Piratita
|
||||
item.metaglass.name = Metavidro
|
||||
item.scrap.name = Sucata
|
||||
|
||||
liquid.water.name = Água
|
||||
liquid.slag.name = Escória
|
||||
liquid.oil.name = Petróleo
|
||||
@@ -1129,7 +1120,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Pedregulho de areia
|
||||
@@ -1371,34 +1361,33 @@ team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = Verde
|
||||
team.purple.name = Roxo
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,9 +1396,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1436,15 +1425,14 @@ item.spore-pod.description = Uma cápsula de esporos sintéticos, sintetizada de
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Um composto instável usado em bombas e em explosivos. Sintetizado de cápsulas de esporos e outras substâncias voláteis. Uso como combustível não é recomendado.
|
||||
item.pyratite.description = Substância extremamente inflamável usada em armas incendiárias.
|
||||
|
||||
liquid.water.description = O líquido mais útil, comumente usado em resfriamento de máquinas e no processamento de lixo. Dá pra beber, também.
|
||||
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
||||
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
||||
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
||||
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
||||
@@ -1591,7 +1579,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1617,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1637,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1659,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1673,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1697,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1711,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = Tip
|
||||
waves.units.hide = Ascunde
|
||||
waves.units.show = Vezi Tot
|
||||
|
||||
#intenționat cu literă mică
|
||||
wavemode.counts = numere
|
||||
wavemode.totals = totaluri
|
||||
wavemode.health = viață
|
||||
@@ -564,6 +565,7 @@ launch.destination = Destinație: {0}
|
||||
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
||||
add = Adaugă...
|
||||
guardian = Gardian
|
||||
|
||||
connectfail = [scarlet]Eroare de conexiune:\n\n[accent]{0}
|
||||
error.unreachable = Nu s-a putut ajunge la server.\nesigur adresa e scrisă corect?
|
||||
error.invalidaddress = Adresă invalidă.
|
||||
@@ -607,6 +609,7 @@ sector.curlost = Sector Pierdut
|
||||
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||
sector.attacked = Sectorul [accent]{0}[white] este atacat!
|
||||
sector.lost = Ai pierdut sectorul [accent]{0}[white]!
|
||||
#spațiul lipsă de mai jos e intenționat
|
||||
sector.captured = Ai capturat sectorul [accent]{0}[white]!
|
||||
sector.changeicon = Schimbă Iconița
|
||||
|
||||
@@ -1375,30 +1378,30 @@ team.purple.name = Mov
|
||||
hint.skip = Treci peste
|
||||
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
|
||||
hint.zoom = [accent]Cu rotița de la mouse[] poți ajusta zoomul.
|
||||
hint.mine = Du-te lângă minereul de cupru și [accent]dă click[] pe el pt a mina manual.
|
||||
hint.mine = Du-te lângă \uf8c4 minereul de cupru și [accent]dă click[] pe el pt a mina manual.
|
||||
hint.desktopShoot = [accent][[Click-stânga][] pt a trage cu armele navei.
|
||||
hint.depositItems = Pt a transfera materiale, trage-le din nava ta către nucleu.
|
||||
hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][].
|
||||
hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
|
||||
hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
|
||||
hint.placeDrill = Selectează tabul [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un [accent]Burghiu[] și dă click pe un minereu de cupru pt a mina.
|
||||
hint.placeDrill.mobile = Selectează tabul [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un [accent]Burghiu[] și dă click un minereu de cupru pt a mina.\n\nApasă pe [accent]bifa[] din dreapta-jos pt confirmare.
|
||||
hint.placeConveyor = Benzile transportă materiale din burghie către alte blocuri. Selectează o [accent]Bandă[] din tabul [accent]Distribție[].\n\nDă click pe ecran și trage pt a desena o linie de bandă.\nFolosește [accent]rotița mouseului[] pt rotire.
|
||||
hint.placeConveyor.mobile = Benzile transportă materiale din burghie către alte blocuri. Selectează o [accent]Bandă[] din tabul [accent]Distribție[].\n\nȚine apăsat cu degetul pt o secundă și trage pt a desena o linie de bandă.
|
||||
hint.placeTurret = Construiește [accent]Arme[] pt a-ți apăra baza de inamici.\n\nArmele necesită muniție. Putem folosi cupru.\nAlimentează arma folosind benzi și burghie.
|
||||
hint.placeDrill = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click pe un minereu de cupru pt a mina.
|
||||
hint.placeDrill.mobile = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click un minereu de cupru pt a mina.\n\nApasă pe \ue800 [accent]bifa[] din dreapta-jos pt confirmare.
|
||||
hint.placeConveyor = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nDă click pe ecran și trage pt a desena o linie de bandă.\nFolosește [accent]rotița mouseului[] pt rotire.
|
||||
hint.placeConveyor.mobile = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nȚine apăsat cu degetul pt o secundă și trage pt a desena o linie de bandă.
|
||||
hint.placeTurret = Construiește \uf861 [accent]Arme[] pt a-ți apăra baza de inamici.\n\nArmele necesită muniție. Putem folosi \uf838cupru.\nAlimentează arma folosind benzi și burghie.
|
||||
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
|
||||
hint.breaking.mobile = Activează [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
|
||||
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
|
||||
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
|
||||
hint.derelict = [accent]Ruinele[] sunt rămășițe deteriorate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse.
|
||||
hint.research = Folosește butonul [accent]Cercetează[] pt a cerceta noi tehnologii.
|
||||
hint.research.mobile = Folosește butonul [accent]Cercetează[] din [accent]Meniu[] pt a cerceta noi tehnologii.
|
||||
hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi tehnologii.
|
||||
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
|
||||
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
|
||||
hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
|
||||
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind [accent]Harta[] din dreapta-jos.
|
||||
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind [accent]Harta[] din [accent]Meniu[].
|
||||
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos.
|
||||
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
|
||||
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
|
||||
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
|
||||
hint.conveyorPathfind.mobile = Activează [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
||||
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
||||
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
|
||||
hint.command = Apasă [accent][[G][] pt a comanda unitățile [accent]similare[] din apropiere în formație.\n\nPt a comanda unități de artilerie, trebuie întâi să controlezi o unitate de artilerie.
|
||||
hint.command.mobile = [accent][[Dublu-click][] pe unitatea ta pt a comanda unitățile [accent]similare[] din apropiere în formație.
|
||||
@@ -1407,9 +1410,9 @@ hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt
|
||||
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
|
||||
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
|
||||
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
|
||||
hint.generator = [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind [accent]Noduri Electrice[].
|
||||
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de [accent]Grafit[] pt Duo/Salvo pt a nimici Gardianul.
|
||||
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu [accent]Foundation[] peste nucleul [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
|
||||
hint.generator = \uf879 [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind \uf87f [accent]Noduri Electrice[].
|
||||
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de \uf835 [accent]Grafit[] pt \uf861Duo/\uf859Salvo pt a nimici Gardianul.
|
||||
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu \uf868 [accent]Foundation[] peste nucleul \uf869 [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
|
||||
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
||||
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
||||
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
||||
@@ -1442,7 +1445,7 @@ liquid.slag.description = Rafinată înapoi în materialele constituente cu ajut
|
||||
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
|
||||
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
|
||||
|
||||
block.derelict = [lightgray]Ruină
|
||||
block.derelict = \ue815 [lightgray]Ruină
|
||||
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
|
||||
block.illuminator.description = Emite lumină.
|
||||
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
|
||||
@@ -1706,6 +1709,7 @@ lenum.asin = Arcsinus în grade.
|
||||
lenum.acos = Arccosinus în grade.
|
||||
lenum.atan = Arctangentă în grade.
|
||||
|
||||
#cea de mai jos nu-i o greșeală, caută pe net notarea intervalelor în matematică
|
||||
lenum.rand = Număr natural aleatoriu în intervalul [0, val).
|
||||
lenum.log = Logaritm natural (ln).
|
||||
lenum.log10 = Logaritm în baza 10.
|
||||
|
||||
@@ -219,7 +219,6 @@ servers.local = Локальные серверы
|
||||
servers.local.steam = Открытые игры и локальные серверы
|
||||
servers.remote = Удалённые серверы
|
||||
servers.global = Серверы сообщества
|
||||
|
||||
servers.disclaimer = Серверы сообщества [accent]не[] принадлежат разработчику и [accent]не[] контролируются им.\n\nСерверы могут содержать пользовательский контент, который не подходит для всех возрастов.
|
||||
servers.showhidden = Отображать скрытые серверы
|
||||
server.shown = Отображается
|
||||
@@ -363,8 +362,8 @@ publishing = [accent]Отправка…
|
||||
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
|
||||
publish.error = Ошибка отправки предмета: {0}
|
||||
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
||||
|
||||
editor.cliffs = Создать скалы из стен
|
||||
|
||||
editor.brush = Кисть
|
||||
editor.openin = Открыть в редакторе
|
||||
editor.oregen = Генерация руд
|
||||
@@ -412,6 +411,7 @@ waves.sort.type = Тип
|
||||
waves.units.hide = Скрыть все
|
||||
waves.units.show = Показать все
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = количество единиц
|
||||
wavemode.totals = всего единиц
|
||||
wavemode.health = всего прочности
|
||||
@@ -564,6 +564,7 @@ launch.destination = Место назначения: {0}
|
||||
configure.invalid = Количество должно быть числом между 0 и {0}.
|
||||
add = Добавить…
|
||||
guardian = Страж
|
||||
|
||||
connectfail = [scarlet]Ошибка подключения:\n\n[accent]{0}
|
||||
error.unreachable = Сервер недоступен.\nВы уверены, что адрес введён корректно?
|
||||
error.invalidaddress = Некорректный адрес.
|
||||
@@ -607,6 +608,7 @@ sector.curlost = Сектор потерян
|
||||
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||
sector.attacked = Сектор [accent]{0}[white] атакован!
|
||||
sector.lost = Сектор [accent]{0}[white] потерян!
|
||||
#note: the missing space in the line below is intentional (недостающий пробел управляется кодом)
|
||||
sector.captured = Сектор [accent]{0}[white]захвачен!
|
||||
sector.changeicon = Изменить иконку
|
||||
|
||||
@@ -1014,7 +1016,6 @@ mode.pvp.description = Боритесь против других игроков
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте.
|
||||
mode.custom = Пользовательские правила
|
||||
|
||||
rules.infiniteresources = Бесконечные ресурсы (Игрок)
|
||||
rules.reactorexplosions = Взрывы реакторов
|
||||
rules.coreincinerates = Ядро сжигает избыток ресурсов
|
||||
@@ -1024,6 +1025,7 @@ rules.waves = Волны
|
||||
rules.attack = Режим атаки
|
||||
rules.buildai = Строительство ИИ
|
||||
rules.aitier = Уровень ИИ
|
||||
|
||||
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
|
||||
rules.corecapture = Захват ядра после уничтожения
|
||||
rules.polygoncoreprotection = Полигональная защита ядер
|
||||
@@ -1375,30 +1377,30 @@ team.purple.name = Фиолетовая
|
||||
hint.skip = Пропустить
|
||||
hint.desktopMove = Используйте [accent][[WASD][], чтобы двигаться.
|
||||
hint.zoom = [accent]Покрутите колесо мыши[] для приближения или отдаления камеры.
|
||||
hint.mine = Приблизьтесь к медной руде и [accent]нажмите[] на неё для ручной добычи.
|
||||
hint.mine = Приблизьтесь к \uf8c4 медной руде и [accent]нажмите[] на неё для ручной добычи.
|
||||
hint.desktopShoot = Используйте [accent][[Левую кнопку мыши][] для стрельбы.
|
||||
hint.depositItems = Чтобы перенести предметы, перетяните их с вашего корабля в ядро.
|
||||
hint.respawn = Чтобы заново появиться в корабле, нажмите [accent][[V][].
|
||||
hint.respawn.mobile = Вы переключили управление единицей/структурой. Чтобы заново появиться в корабле, [accent]нажмите на аватар слева сверху.[]
|
||||
hint.desktopPause = Нажмите [accent][[Пробел][] для приостановки и возобновления игры.
|
||||
hint.placeDrill = Выберите в меню справа внизу вкладку [accent]Добычи[], затем выберите [accent]Бур[] и нажмите на медные вкрапления, чтобы разместить его.
|
||||
hint.placeDrill.mobile = Выберите в меню справа внизу вкладку [accent]Добычи[], затем выберите [accent]Бур[] и коснитесь медных вкраплений, чтобы разместить его.\n\nНажмите [accent]галочку[] справа внизу для подтверждения.
|
||||
hint.placeConveyor = Конвейеры перемещают предметы из буров в другие блоки. Выберите [accent]Конвейер[] во вкладке [accent]Транспортировки[].\n\nНажмите и переместите курсор для размещения нескольких конвейеров.\n[accent]Покрутите колесо мыши[] для смены направления.
|
||||
hint.placeConveyor.mobile = Конвейеры перемещают предметы из буров в другие блоки. Выберите [accent]Конвейер[] во вкладке [accent]Транспортировки[].\n\nУдерживайте палец секунду, а затем переместите для размещения нескольких конвейеров.
|
||||
hint.placeTurret = Установите [accent]Турели[] для защиты своей базы от врагов.\n\nТурелям требуются боеприпасы — в данном случае медные.\nИспользуйте конвейеры и буры для их подачи.
|
||||
hint.placeDrill = Выберите в меню справа внизу вкладку \ue85e [accent]Добычи[], затем выберите \uf870 [accent]Бур[] и нажмите на медные вкрапления, чтобы разместить его.
|
||||
hint.placeDrill.mobile = Выберите в меню справа внизу вкладку \ue85e [accent]Добычи[], затем выберите \uf870 [accent]Бур[] и коснитесь медных вкраплений, чтобы разместить его.\n\nНажмите \ue800 [accent]галочку[] справа внизу для подтверждения.
|
||||
hint.placeConveyor = Конвейеры перемещают предметы из буров в другие блоки. Выберите \uf896 [accent]Конвейер[] во вкладке \ue814 [accent]Транспортировки[].\n\nНажмите и переместите курсор для размещения нескольких конвейеров.\n[accent]Покрутите колесо мыши[] для смены направления.
|
||||
hint.placeConveyor.mobile = Конвейеры перемещают предметы из буров в другие блоки. Выберите \uf896 [accent]Конвейер[] во вкладке \ue814 [accent]Транспортировки[].\n\nУдерживайте палец секунду, а затем переместите для размещения нескольких конвейеров.
|
||||
hint.placeTurret = Установите \uf861 [accent]Турели[] для защиты своей базы от врагов.\n\nТурелям требуются боеприпасы — в данном случае \uf838медные.\nИспользуйте конвейеры и буры для их подачи.
|
||||
hint.breaking = Выделите блоки в рамку [accent]правой кнопкой мыши[], чтобы разобрать их.
|
||||
hint.breaking.mobile = Активируйте [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением.
|
||||
hint.breaking.mobile = Активируйте \ue817 [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением.
|
||||
hint.blockInfo = Для просмотра информации о блоке, выберите его в [accent]меню строительства[], затем нажмите на кнопку [accent][[?][] справа.
|
||||
hint.derelict = [accent]Покинутые[] постройки - это остатки старых баз, которые больше не функционируют.\n\nОни могут быть [accent]разобраны[] для получения ресурсов.
|
||||
hint.research = Используйте кнопку [accent]Исследований[], чтобы исследовать новые технологии.
|
||||
hint.research.mobile = Используйте кнопку [accent]Исследований[] в [accent]Меню[], чтобы исследовать новые технологии.
|
||||
hint.research = Используйте кнопку \ue875 [accent]Исследований[], чтобы исследовать новые технологии.
|
||||
hint.research.mobile = Используйте кнопку \ue875 [accent]Исследований[] в \ue88c [accent]Меню[], чтобы исследовать новые технологии.
|
||||
hint.unitControl = Зажмите [accent][[Л-Ctrl][] и [accent]нажмите левую кнопку мыши[], чтобы контролировать дружественные единицы и турели.
|
||||
hint.unitControl.mobile = [accent]Дважды коснитесь[], чтобы контролировать дружественные единицы и турели.
|
||||
hint.launch = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на [accent]Карте[] из правого нижнего угла.
|
||||
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на [accent]Карте[] в [accent]Меню[].
|
||||
hint.launch = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] из правого нижнего угла.
|
||||
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] в \ue88c [accent]Меню[].
|
||||
hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования.
|
||||
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
|
||||
hint.conveyorPathfind.mobile = Включите [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
|
||||
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
|
||||
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
|
||||
hint.command = Нажмите [accent][[G][], чтобы объединить ближайшие единицы [accent]схожего типа[] в группу.\n\nЧтобы управлять наземными единицами, вы должны сначала взять под контроль другую наземную единицу.
|
||||
hint.command.mobile = [accent][[Дважды нажмите][] на вашу единицу, чтобы объединить ближайшие единицы в группу.
|
||||
@@ -1407,9 +1409,9 @@ hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[]
|
||||
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
|
||||
hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз.
|
||||
hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг.
|
||||
hint.generator = [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядомстоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи [accent]силовых узлов[].
|
||||
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или [accent]графитные[] боеприпасы в двойных турелях/залпах, чтобы уничтожить Стража.
|
||||
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро [accent]Штаб[] поверх ядра [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
|
||||
hint.generator = \uf879 [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядомстоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи \uf87f [accent]силовых узлов[].
|
||||
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или \uf835 [accent]графитные[] боеприпасы в \uf861двойных турелях/\uf859залпах, чтобы уничтожить Стража.
|
||||
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро \uf868 [accent]Штаб[] поверх ядра \uf869 [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
|
||||
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
|
||||
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
|
||||
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
|
||||
@@ -1441,8 +1443,8 @@ liquid.water.description = Используется для охлаждения
|
||||
liquid.slag.description = Может быть переработан в разделителе на составляющие металлы или распылён на врагов в качестве оружия.
|
||||
liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас.
|
||||
liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик.
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.armored-conveyor.description = Перемещает предметы вперёд. Не принимает вход по бокам.
|
||||
block.illuminator.description = Излучает свет.
|
||||
block.message.description = Сохраняет сообщение для связи между союзниками.
|
||||
@@ -1706,6 +1708,7 @@ lenum.asin = Арксинус, в градусах.
|
||||
lenum.acos = Арккосинус, в градусах.
|
||||
lenum.atan = Арктангенс, в градусах.
|
||||
|
||||
#это не ошибка, поищите 'обозначение диапазонов'
|
||||
lenum.rand = Случайное число в диапазоне [0, значение).
|
||||
lenum.log = Натуральный логарифм (ln).
|
||||
lenum.log10 = Логарифм по основанию 10.
|
||||
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = Type
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
@@ -564,6 +565,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
add = Add...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [scarlet]Connection error:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Invalid address.
|
||||
@@ -607,6 +609,7 @@ sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
@@ -1375,30 +1378,30 @@ team.purple.name = ljubičasti
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,8 +1410,8 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -1706,6 +1709,7 @@ lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Uppdaterar...
|
||||
be.ignore = Ignorera
|
||||
be.noupdates = Inga uppdateringar hittades.
|
||||
be.check = Leta efter uppdateringar
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
|
||||
stat.wave = Besegrade vågor:[accent] {0}
|
||||
stat.unitsCreated = Units Created:[accent] {0}
|
||||
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Laddar upp förhandsgranskningsfil
|
||||
committingchanges = Comitting Changes
|
||||
done = Klar
|
||||
feature.unsupported = Din enhet stödjer inte denna funktion.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Moddar
|
||||
mods.none = [lightgray]Hittar inga Moddar!
|
||||
@@ -219,7 +217,6 @@ servers.local = Local Servers
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
@@ -363,8 +360,8 @@ publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pensel
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -480,7 +477,6 @@ toolmode.drawteams = Rita Lag
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
|
||||
filter.distort = Distort
|
||||
filter.noise = Brus
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -497,7 +493,6 @@ filter.clear = Rensa
|
||||
filter.option.ignore = Ignorera
|
||||
filter.scatter = Sprid
|
||||
filter.terrain = Terräng
|
||||
|
||||
filter.option.scale = Skala
|
||||
filter.option.chance = Chans
|
||||
filter.option.mag = Magnitud
|
||||
@@ -553,7 +548,6 @@ research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Banned Blocks
|
||||
@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
add = Lägg till...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Ogiltig adress.
|
||||
@@ -580,9 +575,9 @@ weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Oupptäckt
|
||||
sectors.resources = Resurser:
|
||||
sectors.production = Produktion:
|
||||
@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = Kratrarna
|
||||
sector.frozenForest.name = Fryst skog
|
||||
@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,9 +695,9 @@ error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Inmatning
|
||||
stat.output = Utmatning
|
||||
stat.booster = Booster
|
||||
@@ -1085,7 +1077,6 @@ item.blast-compound.name = Sprängmedel
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metaglas
|
||||
item.scrap.name = Scrap
|
||||
|
||||
liquid.water.name = Vatten
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Olja
|
||||
@@ -1129,7 +1120,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sandbumling
|
||||
@@ -1371,34 +1361,33 @@ team.sharded.name = orangea
|
||||
team.derelict.name = derelicta
|
||||
team.green.name = gröna
|
||||
team.purple.name = lila
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,9 +1396,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1436,15 +1425,14 @@ item.spore-pod.description = A pod of synthetic spores, synthesized from atmosph
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
|
||||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
@@ -1591,7 +1579,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1617,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1637,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1659,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1673,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1697,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1711,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = ชนิด
|
||||
waves.units.hide = ซ่อนทั้งหมด
|
||||
waves.units.show = แสดงทั้งหมด
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = จำนวน
|
||||
wavemode.totals = ทั้งหมด
|
||||
wavemode.health = พลังชีวิต
|
||||
@@ -564,6 +565,7 @@ launch.destination = จุดหมายปลายทาง: {0}
|
||||
configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0}
|
||||
add = เพิ่ม...
|
||||
guardian = ผู้พิทักษ์
|
||||
|
||||
connectfail = [crimson]การเชื่อมต่อผิดพลาด:\n\n[accent]{0}
|
||||
error.unreachable = เซิร์ฟเวอร์ไม่สามารถเข้าถึงได้\nแน่ใจหรือว่าที่อยู่เขียนถูกต้อง?
|
||||
error.invalidaddress = ที่อยู่ไม่ถูกต้อง
|
||||
@@ -607,6 +609,7 @@ sector.curlost = เราเสียเซ็กเตอร์!
|
||||
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
|
||||
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
|
||||
sector.lost = เราเสียเซ็กเตอร์ [accent]{0}[white]!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = เรายึดครองเซ็กเตอร์[accent]{0}[white]ได้แล้ว!
|
||||
sector.changeicon = เปลี่ยนไอคอน
|
||||
|
||||
@@ -1375,30 +1378,30 @@ team.purple.name = ม่วง
|
||||
hint.skip = ข้าม
|
||||
hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ
|
||||
hint.zoom = [accent]เลื่อน[]เพื่อซูมเข้าหรือซูมออก
|
||||
hint.mine = ขยับไปใกล้ๆ กับ ทองแดงแล้ว[accent]กด[]เพื่อขุด
|
||||
hint.mine = ขยับไปใกล้ๆ กับ \uf8c4 ทองแดงแล้ว[accent]กด[]เพื่อขุด
|
||||
hint.desktopShoot = กด [accent][[คลิ๊กซ้าย][] เพื่อยิง
|
||||
hint.depositItems = ถ้าจะขนย้ายไอเท็ม ให้ลากไอเท็มจากยานไปยังแกนกลาง
|
||||
hint.respawn = ถ้าอยากเกิดใหม่ ให้กดปุ่ม [accent][[V][]
|
||||
hint.respawn.mobile = คุณกำลังควบคุมยูนิตหรือบล็อกอยู่ ถ้าจะเกิดใหม่เป็นยาน [accent]กดที่รูปอวาตาร์ซ้ายบน[]
|
||||
hint.desktopPause = กด [accent][[Space][] เพื่อหยุดชั่วคราวหรือเล่นต่อ
|
||||
hint.placeDrill = เลือกเมนู [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง
|
||||
hint.placeDrill.mobile = เลือกเมนู [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง\n\nกด [accent]ติ้กถูก[] ที่ขวาล่างเพื่อยืนยัน
|
||||
hint.placeConveyor = สายพานจะย้ายไอเท็มจากเครื่องขุดไปยังบล็อกอื่นๆ เลือก [accent]สายพาน[] จากแท็บ [accent]การเคลื่อนย้าย[]\n\nคลิ๊กแล้วลากเพื่อวางหลายๆ สายพาน\n[accent]เลื่อน[]เพื่อหมุน
|
||||
hint.placeConveyor.mobile = สายพานจะเคลื่อนย้ายไอเท็มจากที่ขุดไปยังบล็อกอื่นๆ เลือก [accent]สายพาน[] จากแท็บ [accent]การเคลื่อนย้าย[]\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อวางหลายๆ อัน
|
||||
hint.placeTurret = วาง [accent]ป้อมปืน[] เพื่อป้องกันฐานทัพจากศัตรู\n\nป้อมปืนต้องมีกระสุน ในกรณีนี้ ทองแดง\nใช้สายพานลากจากเครื่องขุดไปที่ป้อมปืนเพื่อเติมกระสุน
|
||||
hint.placeDrill = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง
|
||||
hint.placeDrill.mobile = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง\n\nกด \ue800 [accent]ติ้กถูก[] ที่ขวาล่างเพื่อยืนยัน
|
||||
hint.placeConveyor = สายพานจะย้ายไอเท็มจากเครื่องขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nคลิ๊กแล้วลากเพื่อวางหลายๆ สายพาน\n[accent]เลื่อน[]เพื่อหมุน
|
||||
hint.placeConveyor.mobile = สายพานจะเคลื่อนย้ายไอเท็มจากที่ขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อวางหลายๆ อัน
|
||||
hint.placeTurret = วาง \uf861 [accent]ป้อมปืน[] เพื่อป้องกันฐานทัพจากศัตรู\n\nป้อมปืนต้องมีกระสุน ในกรณีนี้ \uf838 ทองแดง\nใช้สายพานลากจากเครื่องขุดไปที่ป้อมปืนเพื่อเติมกระสุน
|
||||
hint.breaking = [accent]คลิ๊กขวา[] แล้วลากเพื่อทำลายบล็อก
|
||||
hint.breaking.mobile = เปิดใช้ [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน
|
||||
hint.breaking.mobile = เปิดใช้ \ue817 [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน
|
||||
hint.blockInfo = ดูข้อมูลของบล็อกโดยการเลือกจาก[accent]เมนูการสร้าง[] แล้วกดที่รูป [accent][[?][] ตรงด้านขวา
|
||||
hint.derelict = สิ่งก่อสร้างที่ถูก[accent]ทิ้งร้าง[]คือเศษซากพังทลายของฐานเก่าแก่ที่ไม่สามารถใช้งานได้แล้ว\n\nสิ่งก่อสร้างพวกนี้สามารถ[accent]ทุบทิ้ง[]เพื่อเก็บเกี่ยวทรัพยากรที่อยู่ในนั้นได้
|
||||
hint.research = กดปุ่ม [accent]วิจัย[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
|
||||
hint.research.mobile = กดปุ่ม [accent]วิจัย[] ใน [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
|
||||
hint.research = กดปุ่ม \ue875 [accent]วิจัย[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
|
||||
hint.research.mobile = กดปุ่ม \ue875 [accent]วิจัย[] ใน \ue88c [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
|
||||
hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้วกด[accent]คลิ๊ก[]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
|
||||
hint.unitControl.mobile = [accent][[กดสองครั้ง][]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
|
||||
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก [accent]แผนที่[] ตรงขวาล่าง
|
||||
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก [accent]แผนที่[] ใน [accent]เมนู[]
|
||||
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
||||
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
||||
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
|
||||
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||
hint.conveyorPathfind.mobile = เปิดใช้งาน [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
||||
hint.command = กด [accent][[G][] เพื่อสั่งการยูนิตข้างๆ ของตัว[accent]ชนิดคล้ายกัน[]จัดเป็นรูปแบบล้อมรอบคุณ\n\nถ้าจะสั่งการยูนิตพื้นดิน คุณต้องควบคุมยูนิตประเภทเดียวกันอยู่ก่อน
|
||||
hint.command.mobile = [accent][[กดสองครั้ง][] ที่ตัวยูนิตของคุณเพื่อสั่งการยูนิตรอบข้างให้มารวมตัวกันเป็นวงล้อมรอบคุณ
|
||||
@@ -1407,9 +1410,9 @@ hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล
|
||||
hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่
|
||||
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อปล่อยสิ่งที่บรรทุกอยู่
|
||||
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
|
||||
hint.generator = [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย [accent]ตัวจ่ายพลังงาน[]
|
||||
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ [accent]กราไฟท์[]ใส่ใน ดูโอ/ ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
|
||||
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
||||
hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[]
|
||||
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
|
||||
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง \uf868 [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ \uf869 [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
||||
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
||||
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
||||
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
||||
@@ -1442,7 +1445,7 @@ liquid.slag.description = สามารถนำไปแยกเป็นว
|
||||
liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[]
|
||||
liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกร สิ่งก่อสร้างหรือโรงงานต่างๆ
|
||||
|
||||
block.derelict = [lightgray]ถูกทิ้งร้าง
|
||||
block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง
|
||||
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
|
||||
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ
|
||||
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
||||
@@ -1706,6 +1709,7 @@ lenum.asin = อาร์คไซน์ หน่วยเป็นองศา
|
||||
lenum.acos = อาร์คโคไซน์ หน่วยเป็นองศา
|
||||
lenum.atan = อาร์คแทนเจนต์ หน่วยเป็นองศา
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = สุ่มทศนิยมในช่วง [0, ค่า)
|
||||
lenum.log = ลอการิทึมธรรมชาติ (ln)
|
||||
lenum.log10 = ลอการิทึมฐาน 10
|
||||
@@ -1782,3 +1786,15 @@ lenum.build = สร้างสิ่งก่อสร้าง
|
||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
||||
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
|
||||
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
|
||||
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
|
||||
item.silicon.details = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ผลิตจากการเผาทรายและถ่านหินเข้าด้วยกัน ใช้ในสิ่งก่อสร้างแทบทุกชนิดตั้งแต่ต้นเกมยันปลายเกม จึงควรผลิตวัสดุนี้ให้เยอะที่สุด
|
||||
item.plastanium.details = วัสดุที่เบาและดัดได้ ผลิตจากการอัดไทเทเนี่ยมและน้ำมันเข้าด้วยกัน
|
||||
item.phase-fabric.details = วัสดุที่เบาจนแทบจะไร้น้ำหนัก สังเคราะห์จากทรายและทอเรี่ยม แม้จะยังมีกัมมันตรังสีหลงเหลืออยู่ แต่มันก็ปลอดภัยพอที่จะไม่ระเบิด
|
||||
item.blast-compound.details = สารประกอบที่ไม่เสถียร สังเคราะห์จากสปอร์และไพราไทต์ ไม่แนะนำให้ใช้เป็นเชื้อเพลิง (ตู้มมมมม)
|
||||
liquid.water.details = ของเหลวที่มีประโยชน์อย่างมาก พบได้แทบทุกที่บนดาว[accent]เซอร์ปูโล่[]
|
||||
liquid.slag.details = โลหะชนิดต่างๆซึ่งหลอมรวมกัน ร้อนและไม่เสถียรอย่างมาก ควรกักเก็บไว้อย่างไม่ประมาท เพราะอาจเป็นปัญหาได้หากรั่ว
|
||||
liquid.oil.details = ของเหลวเฉื่อยพบได้ไม่ยากแต่ก็ไม่ง่าย ไวไฟเป็นอย่างมาก จึงต้องระวังอย่าให้มันแตะต้องกับไฟ
|
||||
liquid.cryofluid.details = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม มีคุณสมบัติการถ่ายเทความร้อนสูง
|
||||
block.thorium-reactor.details = เตาปฏิกรที่เป็นดาบสองคม ผลิตพลังงานได้มหาศาลขึ้นอยู่จำนวนทอเรี่ยม แต่จะระเบิดอย่างรุนแรงเช่นกันหากขาดสารหล่อเย็น ควรมั่นใจเรื่องทรัพยากรก่อนใช้เตาปฎิกรนี้
|
||||
|
||||
@@ -40,7 +40,6 @@ be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -75,8 +74,8 @@ schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.unitsCreated = Units Created:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
@@ -121,7 +120,6 @@ uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
@@ -219,7 +217,6 @@ servers.local = Local Servers
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
@@ -363,8 +360,8 @@ publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Firca
|
||||
editor.openin = Editorde ac
|
||||
editor.oregen = Maden Yaratilma hizi
|
||||
@@ -480,7 +477,6 @@ toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -497,7 +493,6 @@ filter.clear = Clear
|
||||
filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@@ -553,7 +548,6 @@ research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Banned Blocks
|
||||
@@ -564,6 +558,7 @@ launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
add = Add...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
||||
error.unreachable = Server unreachable.
|
||||
error.invalidaddress = Invalid address.
|
||||
@@ -580,9 +575,9 @@ weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -609,19 +604,17 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -656,7 +649,6 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -703,9 +695,9 @@ error.crashtitle = Bir hata olustu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
@@ -1085,7 +1077,6 @@ item.blast-compound.name = patlama birlesimi
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Scrap
|
||||
|
||||
liquid.water.name = Su
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Benzin
|
||||
@@ -1129,7 +1120,6 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
@@ -1371,34 +1361,33 @@ team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
team.purple.name = purple
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Use the [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[].
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
@@ -1407,9 +1396,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
@@ -1436,15 +1425,14 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
||||
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
||||
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
@@ -1591,7 +1579,6 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -1630,7 +1617,6 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -1651,22 +1637,18 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
@@ -1677,7 +1659,6 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -1692,27 +1673,22 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -1721,12 +1697,10 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -1737,33 +1711,27 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = Tür
|
||||
waves.units.hide = Hepsini Gizle
|
||||
waves.units.show = Hepsini Göster
|
||||
|
||||
#bunlar özellikle küçük başlıyor.
|
||||
wavemode.counts = miktarlar
|
||||
wavemode.totals = toplamlar
|
||||
wavemode.health = can
|
||||
@@ -564,6 +565,7 @@ launch.destination = Varış Yeri: {0}
|
||||
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
|
||||
add = Ekle...
|
||||
guardian = Gardiyan
|
||||
|
||||
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
|
||||
error.unreachable = Sunucuya ulaşılamıyor.\nAdresin doğru yazıldığına emin misiniz?
|
||||
error.invalidaddress = Geçersiz adres.
|
||||
@@ -607,6 +609,7 @@ sector.curlost = Sektör Kaybedildi
|
||||
sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları
|
||||
sector.attacked = Sektör [accent]{0}[white] saldırı altında!
|
||||
sector.lost = Sektör [accent]{0}[white] kaybedildi!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sektör [accent]{0}[white]elegeçirildi!
|
||||
sector.changeicon = İkon Değiştir
|
||||
|
||||
@@ -1345,6 +1348,7 @@ block.disassembler.name = Sökücü
|
||||
block.silicon-crucible.name = Büyük Silikon Fırını
|
||||
block.overdrive-dome.name = Hızlandırma Kubbesi
|
||||
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
|
||||
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega
|
||||
block.constructor.name = İnşaatçı
|
||||
block.constructor.description = 2x2 ve daha küçük blokları inşaa edebilir.
|
||||
block.large-constructor.name = Büyük İnşaatçı
|
||||
@@ -1355,7 +1359,7 @@ block.payload-loader.name = Kargo Yükleyici
|
||||
block.payload-loader.description = Sıvı ve malzemeleri bloklara yükler.
|
||||
block.payload-unloader.name = Kargo Boşaltıcı
|
||||
block.payload-unloader.description = Sıvı ve Malzemeleri bloklardan boşaltır.
|
||||
|
||||
#ama tüp ne aga -Anti Dragon
|
||||
block.switch.name = Düğme
|
||||
block.micro-processor.name = Mikro İşlemci
|
||||
block.logic-processor.name = İşlemci
|
||||
@@ -1375,30 +1379,30 @@ team.purple.name = mor
|
||||
hint.skip = Geç
|
||||
hint.desktopMove = [accent][[WASD][] ile hareket et.
|
||||
hint.zoom = [accent]Scroll[] ile Zoom yap.
|
||||
hint.mine = Yakındaki bir Bakır madenine yaklaş ve [accent]tıklayarak[] kaz.
|
||||
hint.mine = Yakındaki bir \uf8c4 Bakır madenine yaklaş ve [accent]tıklayarak[] kaz.
|
||||
hint.desktopShoot = [accent][[Sol Tılayarak][] ateş et.
|
||||
hint.depositItems = Malzeme transferi için, kendi biriminden çekirdeğe sürkle ve bıraz.
|
||||
hint.respawn = Tekrar doğmak için, [accent][[V][] ye bas.
|
||||
hint.respawn.mobile = Bir Bina veya Birimi kontrol ediyorsun. Tekrar doğmak için, [accent]sol üstteki avatara tıkla.[]
|
||||
hint.desktopPause = [accent][[Boşluk][] tuşuna basarak oyunu durdurup yeniden başlata bilrisin.
|
||||
hint.placeDrill = İnşa menüsünden, [accent]Kazıcı[] bölmesine tıkla [accent]Kazıcıyı[] al ve bir madenin üstüne tıklayarak koy.
|
||||
hint.placeDrill.mobile = İnşa menüsünden, [accent]Kazıcı[] bölmesini seç, ardından [accent]Kazıcı[] ya tıkla ve bir madenin üstüne tıkla.\n\n [accent]Check tuşuna bas[] ve inşayı tamala.
|
||||
hint.placeConveyor = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir [accent]Konveyör[] seç, konveyörler [accent]Taşıma[] menüsündedir.\n\nTıklayıp basılı tutraka biren fazla inşa edebilrsin.\n[accent]Scroll[] la döndürebilirsin.
|
||||
hint.placeConveyor.mobile = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir [accent]Konveyör[] seç, konveyörler [accent]Taşıma[] menüsündedir.\n\nParmağını basılı tutup sürüklersen birden fazla konveyör doşeyebilirsin.
|
||||
hint.placeTurret = [accent]Silahlar[] seni düşman birimlerinden korumak içindir.\n\nSilahlar, mermi gerektirir, (bakır).\nOnlara Konveyör ve Kazıcı kullanarak mermi sağla.
|
||||
hint.placeDrill = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesine tıkla \uf870 [accent]Kazıcıyı[] al ve bir madenin üstüne tıklayarak koy.
|
||||
hint.placeDrill.mobile = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesini seç, ardından \uf870 [accent]Kazıcı[] ya tıkla ve bir madenin üstüne tıkla.\n\n \ue800 [accent]Check tuşuna bas[] ve inşayı tamala.
|
||||
hint.placeConveyor = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nTıklayıp basılı tutraka biren fazla inşa edebilrsin.\n[accent]Scroll[] la döndürebilirsin.
|
||||
hint.placeConveyor.mobile = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nParmağını basılı tutup sürüklersen birden fazla konveyör doşeyebilirsin.
|
||||
hint.placeTurret = \uf861 [accent]Silahlar[] seni düşman birimlerinden korumak içindir.\n\nSilahlar, mermi gerektirir, \uf838(bakır).\nOnlara Konveyör ve Kazıcı kullanarak mermi sağla.
|
||||
hint.breaking = Blokları silmek için silmek istediğiniz objelerin üstüne [accent]Sağ Tıklayın[]. Birden fazla obje silmek için sağ tuşu basılı tutun ve farenizi sürükleyin.
|
||||
hint.breaking.mobile = Ekranın sağ altındaki [accent]çekiç[] tuşuna basın ve silmek istediğiniz objelere tıklayın. \n\nBirden fazla obje silmek için parmağınızı ekranda 1 saniye basılı tutun ve parmağınızı sürükleyin.
|
||||
hint.breaking.mobile = Ekranın sağ altındaki \ue817 [accent]çekiç[] tuşuna basın ve silmek istediğiniz objelere tıklayın. \n\nBirden fazla obje silmek için parmağınızı ekranda 1 saniye basılı tutun ve parmağınızı sürükleyin.
|
||||
hint.blockInfo = Bir blok hakkında bilgiyi görüntülemek için [accent]inşa menüsüne[] tıklayın. Sonra sağdaki [accent][[?][] sembolüne tıklayın.
|
||||
hint.derelict = [accent]Sahipsiz[] binalar artık çalışmaz durumdadır. \n\nBu binaları [accent]yıkarsanız[] size malzeme verirler.
|
||||
hint.research = [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
|
||||
hint.research.mobile = [accent]Menüdeki[] [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
|
||||
hint.research = \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
|
||||
hint.research.mobile = \ue88c [accent]Menüdeki[] \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
|
||||
hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın.
|
||||
hint.unitControl.mobile = Kendi takımınızdaki taret ve birimleri kontrol etmek için istediğiniz taretin yada birimin üstüne [accent][[2 kere tıklayın.][]
|
||||
hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki [accent]harita[] tuşuna basın.
|
||||
hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki [accent]menüden[] [accent]harita[] tuşuna basın.
|
||||
hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue827 [accent]harita[] tuşuna basın.
|
||||
hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue88c [accent]menüden[] \ue827 [accent]harita[] tuşuna basın.
|
||||
hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz.
|
||||
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
|
||||
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent]Çapraz Mod'u[] etkinleştirin.
|
||||
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
|
||||
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
|
||||
hint.command = [accent]Benzer Türdeki[] birimleri kontrol etmek için [accent][[G][] tuşuna basın. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir.
|
||||
hint.command.mobile = Ekrana [accent][[2 kere yıklayarak][] benzer türdeki birimleri kontrol edebilirsiniz. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir.
|
||||
@@ -1407,14 +1411,14 @@ hint.payloadPickup.mobile = Bazı birimlerin binaları ve birimleri alma özelli
|
||||
hint.payloadDrop = [accent]][] tuşuna basarak taşıdğınız yükü bırakabilirsiniz.
|
||||
hint.payloadDrop.mobile = Boş bir yere [accent]tıklayıp basılı tutarak[] taşıdığınız yükü bırakabilirsiniz.
|
||||
hint.waveFire = [accent]Wave[] tareti su ile dolu olduğu zaman etrafta çıkan yangınları otomatik olarak söndürür.
|
||||
hint.generator = [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için [accent]Enerji Noktalarını[] kullanırız.
|
||||
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
|
||||
hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için \uf87f [accent]Enerji Noktalarını[] kullanırız.
|
||||
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
|
||||
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
|
||||
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
||||
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
||||
hint.coreIncinerate = Bir çekirdek ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
|
||||
hint.coopCampaign = Arkadaşlarınla Multiplayer Campaign oynarken, her yaptığınız Araştırma ve item aktarımı, senin oyun içi Campaign ine de aktarılır.
|
||||
|
||||
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
|
||||
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
||||
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
|
||||
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
|
||||
@@ -1442,7 +1446,7 @@ liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışı
|
||||
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
||||
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
||||
|
||||
block.derelict = [lightgray] Sahipsiz
|
||||
block.derelict = [lightgray]\ue815 Sahipsiz
|
||||
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
||||
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
|
||||
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
|
||||
@@ -1591,7 +1595,7 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös
|
||||
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
||||
block.repair-turret.description = Sürekli en yakın elemanı tamir eder. Soğutucu kullanabilir.
|
||||
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
|
||||
|
||||
#burdan sonraki her şeyi benim translate etmem gerekti!!! -RTOmega
|
||||
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
||||
unit.mace.description = Düşmanlara alev atar.
|
||||
unit.fortress.description = Yer Düşmanlarına uzun menzil gülleler fırlatır.
|
||||
@@ -1706,6 +1710,7 @@ lenum.asin = Arc Sinüs
|
||||
lenum.acos = Arc Cosinüs
|
||||
lenum.atan = Arc Tanjant
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = [0 ile Sayı) arasında rastgele bir sayı.
|
||||
lenum.log = Logaritma
|
||||
lenum.log10 = Logaritma 10
|
||||
|
||||
@@ -25,7 +25,6 @@ highscore = [accent]Новий рекорд!
|
||||
copied = Скопійовано.
|
||||
indev.notready = Ця частина гри ще не готова.
|
||||
indev.campaign = [accent]Вітання! Ви досягли кінця кампанії![]\n\nНаразі це все, що може запропонувати вам гра. Міжпланетні подорожі зʼявляться в наступних оновленнях.
|
||||
|
||||
load.sound = Звуки
|
||||
load.map = Мапи
|
||||
load.image = Зображення
|
||||
@@ -33,7 +32,6 @@ load.content = Зміст
|
||||
load.system = Система
|
||||
load.mod = Модифікації
|
||||
load.scripts = Скрипти
|
||||
|
||||
be.update = Доступна нова збірка Bleeding Edge:
|
||||
be.update.confirm = Завантажити та перезавантажити зараз?
|
||||
be.updating = Оновлення…
|
||||
@@ -84,7 +82,6 @@ stat.built = Будівель збудовано:[accent] {0}
|
||||
stat.destroyed = Будівель знищено:[accent] {0}
|
||||
stat.deconstructed = Будівель деконструйовано:[accent] {0}
|
||||
stat.playtime = Час у грі:[accent] {0}
|
||||
|
||||
globalitems = [accent]Усього ресурсів
|
||||
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
|
||||
level.highscore = Рекорд: [accent]{0}
|
||||
@@ -121,8 +118,7 @@ uploadingpreviewfile = Вивантаження файлу попередньо
|
||||
committingchanges = Здійснення змін
|
||||
done = Зроблено
|
||||
feature.unsupported = Ваш пристрій не підтримує цю функцію
|
||||
|
||||
mods.initfailed = [red]⚠[] Попереднього разу не вдалося ініціалізувати Mindustry. Це, ймовірно, було спричинено неправильними поведінкою модифікацій.\n\nДля запобігання нескінченним аварійним циклам [red]необхідно вимкнути всі модифікації.[]\n\nДля вимкнення цієї функції перейдіть до [accent]Налаштування->Гра->Вимикати модифікації після аварійного запуску[].
|
||||
mods.initfailed = [red]⚠[] Попереднього разу не вдалося ініціалізувати Mindustry. Це, ймовірно, було спричинено неправильними поведінкою модифікацій.\n\nДля запобігання нескінченним аварійним циклам [red]необхідно вимкнути всі модифікації.[]\n\nДля вимкнення цієї функції перейдіть до [accent]Налаштування→Гра→Вимикати модифікації після аварійного запуску[].
|
||||
mods = Модифікації
|
||||
mods.none = [lightgray]Модифікацій не знайдено!
|
||||
mods.guide = Посібник із модифікацій
|
||||
@@ -160,7 +156,6 @@ mod.missing = Це збереження містить модифікації,
|
||||
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви мусите додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
|
||||
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію в теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
|
||||
mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Вимкніть модифікацію для запуску гри.
|
||||
|
||||
about.button = Про гру
|
||||
name = Ім’я:
|
||||
noname = Спочатку придумайте[accent] собі ім’я[].
|
||||
@@ -214,7 +209,6 @@ hosts.discovering.any = Пошук ігор
|
||||
server.refreshing = Оновлення сервера
|
||||
hosts.none = [lightgray]Локальних ігор не знайдено
|
||||
host.invalid = [scarlet]Не вдалося під’єднатися до сервера.
|
||||
|
||||
servers.local = Локальні сервери
|
||||
servers.local.steam = Локальні сервери і сервери від гравців Steam
|
||||
servers.remote = Віддалені сервери
|
||||
@@ -224,7 +218,6 @@ servers.disclaimer = Сервери спільноли [accent]не[] належ
|
||||
servers.showhidden = Показати приховані сервери
|
||||
server.shown = Показано
|
||||
server.hidden = Приховано
|
||||
|
||||
trace = Стежити за гравцем
|
||||
trace.playername = Ім’я гравця: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -363,7 +356,6 @@ publishing = [accent]Публікація…
|
||||
publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться!
|
||||
publish.error = Виникла помилка під час публікації предмета: {0}
|
||||
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
|
||||
|
||||
editor.cliffs = Стіни в скелі
|
||||
editor.brush = Пензлик
|
||||
editor.openin = Відкрити в редакторі
|
||||
@@ -411,11 +403,9 @@ waves.sort.health = Здоров’ям
|
||||
waves.sort.type = Типом
|
||||
waves.units.hide = Сховати все
|
||||
waves.units.show = Показати все
|
||||
|
||||
wavemode.counts = кількість
|
||||
wavemode.totals = усього
|
||||
wavemode.health = здоров’я
|
||||
|
||||
editor.default = [lightgray]<За замовчуванням>
|
||||
details = Подробиці…
|
||||
edit = Редагувати…
|
||||
@@ -463,7 +453,6 @@ editor.overwrite = [accent]Попередження!\nЦе перезапису
|
||||
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже є. Ви впевнені, що хочете переписати її?\n«[accent]{0}[]»
|
||||
editor.exists = Мапа з такою назвою вже є.
|
||||
editor.selectmap = Виберіть мапу для завантаження:
|
||||
|
||||
toolmode.replace = Замінити
|
||||
toolmode.replace.description = Малює тільки\nна суцільних блоках.
|
||||
toolmode.replaceall = Замінити все
|
||||
@@ -478,9 +467,7 @@ toolmode.fillteams = Змінити блок у команді
|
||||
toolmode.fillteams.description = Змінює належність\nблоків до команди.
|
||||
toolmode.drawteams = Змінити команду блока
|
||||
toolmode.drawteams.description = Змінює належність\nблока до команди.
|
||||
|
||||
filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
|
||||
|
||||
filter.distort = Спотворення
|
||||
filter.noise = Шум
|
||||
filter.enemyspawn = Вибір точки появи противників
|
||||
@@ -497,7 +484,6 @@ filter.clear = Очистити
|
||||
filter.option.ignore = Ігнорувати
|
||||
filter.scatter = Розсіювач
|
||||
filter.terrain = Ландшафт
|
||||
|
||||
filter.option.scale = Масштаб фільтра
|
||||
filter.option.chance = Шанс
|
||||
filter.option.mag = Сила застосування
|
||||
@@ -519,7 +505,6 @@ filter.option.floor2 = Друга поверхня
|
||||
filter.option.threshold2 = Вторинний граничний поріг
|
||||
filter.option.radius = Радіус
|
||||
filter.option.percentile = Спад
|
||||
|
||||
width = Ширина:
|
||||
height = Висота:
|
||||
menu = Меню
|
||||
@@ -538,7 +523,6 @@ tutorial = Навчання
|
||||
tutorial.retake = Пройти навчання ще раз
|
||||
editor = Редактор
|
||||
mapeditor = Редактор мап
|
||||
|
||||
abandon = Покинути
|
||||
abandon.text = Ця зона і всі її ресурси будуть утрачені.
|
||||
locked = Заблоковано
|
||||
@@ -553,7 +537,6 @@ research.multiplayer = Лише власник сервера має змогу
|
||||
map.multiplayer = Лише власник може переглядати сектори.
|
||||
uncover = Розкрити
|
||||
configure = Налаштувати вивантаження
|
||||
|
||||
loadout = Вивантаження
|
||||
resources = Ресурси
|
||||
bannedblocks = Заборонені блоки
|
||||
@@ -574,13 +557,11 @@ error.mapnotfound = Файл мапи не знайдено!
|
||||
error.io = Мережева помилка введення-виведення.
|
||||
error.any = Невідома мережева помилка
|
||||
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
|
||||
|
||||
weather.rain.name = Дощ
|
||||
weather.snow.name = Сніг
|
||||
weather.sandstorm.name = Піщана буря
|
||||
weather.sporestorm.name = Спорова буря
|
||||
weather.fog.name = Туман
|
||||
|
||||
sectorlist = Сектори
|
||||
sectorlist.attacked = {0} під атакою
|
||||
sectors.unexplored = [lightgray]Не досліджено
|
||||
@@ -609,18 +590,14 @@ sector.attacked = Сектор [accent]{0}[white] під атакою!
|
||||
sector.lost = Сектор [accent]{0}[white] втрачено!
|
||||
sector.captured = Сектор [accent]{0}[white]захоплено!
|
||||
sector.changeicon = Змінити значок
|
||||
|
||||
threat.low = низька
|
||||
threat.medium = середня
|
||||
threat.high = висока
|
||||
threat.extreme = екстремальна
|
||||
threat.eradication = викорінювальна
|
||||
|
||||
planets = Планети
|
||||
|
||||
planet.serpulo.name = Cерпуло
|
||||
planet.sun.name = Сонце
|
||||
|
||||
sector.impact0078.name = Аварійне приземлення 0078
|
||||
sector.groundZero.name = Відправний пункт
|
||||
sector.craters.name = Кратери
|
||||
@@ -639,7 +616,6 @@ sector.extractionOutpost.name = Видобувна застава
|
||||
sector.planetaryTerminal.name = Термінал планетарного запуску
|
||||
sector.coastline.name = Узбережжя
|
||||
sector.navalFortress.name = Морська фортеця
|
||||
|
||||
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
|
||||
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
||||
sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного.
|
||||
@@ -703,7 +679,6 @@ error.crashtitle = Виникла помилка
|
||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||
lastaccessed = [lightgray]Остання зміна від {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <завантажте мапу для показу>
|
||||
stat.description = Призначення
|
||||
stat.input = Ввід
|
||||
@@ -789,7 +764,6 @@ ability.unitspawn = Завод одиниць «{0}»
|
||||
ability.shieldregenfield = Поле, що відновлює щити
|
||||
ability.movelightning = Блискавки під час руху
|
||||
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
|
||||
|
||||
bar.drilltierreq = Потрібен ліпший бур
|
||||
bar.noresources = Бракує ресурсів
|
||||
bar.corereq = Необхідне основне ядро
|
||||
@@ -812,9 +786,7 @@ bar.progress = Хід будування
|
||||
bar.input = Ввід
|
||||
bar.output = Вивід
|
||||
bar.strength = x[stat]{0}[lightgray] сила
|
||||
|
||||
units.processorcontrol = [lightgray]Керується процесором
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] шкода
|
||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||
bullet.incendiary = [stat]запальний
|
||||
@@ -828,7 +800,6 @@ bullet.infinitepierce = [stat]пробиття
|
||||
bullet.healpercent = [stat]{0}[lightgray]% лікування
|
||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
||||
|
||||
unit.blocks = блоки
|
||||
unit.blockssquared = блоків²
|
||||
unit.powersecond = одиниць енергії за секунду
|
||||
@@ -1014,7 +985,6 @@ mode.pvp.description = Боріться проти інших гравців.\n[
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне ядро на мапі для гри.
|
||||
mode.custom = Користувацькі правила
|
||||
|
||||
rules.infiniteresources = Нескінченні ресурси
|
||||
rules.reactorexplosions = Вибухи реактора
|
||||
rules.coreincinerates = Ядро спалює надлишкові предмети
|
||||
@@ -1035,6 +1005,7 @@ rules.unithealthmultiplier = Множник здоров’я бойових о
|
||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
||||
rules.unitcap = Початкове обмеження одиниць
|
||||
|
||||
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
|
||||
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
|
||||
rules.buildcostmultiplier = Множник затрат на будування
|
||||
@@ -1061,14 +1032,12 @@ rules.weather = Погода
|
||||
rules.weather.frequency = Повторюваність:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Тривалість:
|
||||
|
||||
content.item.name = Предмети
|
||||
content.liquid.name = Рідини
|
||||
content.unit.name = Бойові одиниці
|
||||
content.block.name = Блоки
|
||||
content.status.name = Ефекти стану
|
||||
content.sector.name = Cектори
|
||||
|
||||
item.copper.name = Мідь
|
||||
item.lead.name = Свинець
|
||||
item.coal.name = Вугілля
|
||||
@@ -1085,12 +1054,10 @@ item.blast-compound.name = Вибухова суміш
|
||||
item.pyratite.name = Пиротит
|
||||
item.metaglass.name = Метаскло
|
||||
item.scrap.name = Брухт
|
||||
|
||||
liquid.water.name = Вода
|
||||
liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нафта
|
||||
liquid.cryofluid.name = Кріогенна рідина
|
||||
|
||||
unit.dagger.name = Кинджал
|
||||
unit.mace.name = Булава
|
||||
unit.fortress.name = Фортеця
|
||||
@@ -1129,7 +1096,6 @@ unit.scepter.name = Верховна влада
|
||||
unit.reign.name = Верховний Порядок
|
||||
unit.vela.name = Пульсар Вітрил
|
||||
unit.corvus.name = Ґава
|
||||
|
||||
block.parallax.name = Паралакс
|
||||
block.cliff.name = Скеля
|
||||
block.sand-boulder.name = Пісочний валун
|
||||
@@ -1364,41 +1330,39 @@ block.logic-display.name = Логічний дисплей
|
||||
block.large-logic-display.name = Великий логічний дисплей
|
||||
block.memory-cell.name = Комірка пам’яті
|
||||
block.memory-bank.name = Блок пам’яті
|
||||
|
||||
team.blue.name = Сині
|
||||
team.crux.name = Загарбники
|
||||
team.sharded.name = Розколоті
|
||||
team.derelict.name = Переможені
|
||||
team.green.name = Зелені
|
||||
team.purple.name = Фіолетові
|
||||
|
||||
hint.skip = Пропустити
|
||||
hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися.
|
||||
hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи.
|
||||
hint.mine = Наблизьтесь до мідної руди і [accent]торкніться[] її, щоби видобувати вручну.
|
||||
hint.mine = Наблизьтесь до \uf8c4 мідної руди і [accent]торкніться[] її, щоби видобувати вручну.
|
||||
hint.desktopShoot = [accent][[ЛКМ][] для стрільби.
|
||||
hint.depositItems = Для передачі предметів просто перетягніть із корабля в ядро.
|
||||
hint.respawn = Для відродження кораблем натисніть [accent][[V][].
|
||||
hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[]
|
||||
hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру.
|
||||
hint.placeDrill = Виберіть у меню внизу праворуч вкладку [accent]Бур[], потім виберіть [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.
|
||||
hint.placeDrill.mobile = Виберіть у меню внизу праворуч вкладку [accent]Бур[], потім виберіть [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.\n\nНатисніть внизу праворуч [accent]галку[] для підтвердження.
|
||||
hint.placeConveyor = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть [accent]конвеєр[] з вкладки [accent]Транспортування[].\n\nНатисніть і тягніть, щоби розмістити декілька конвеєрів.\n[accent]Прокручуйте коліщатком миші[], щоб обертати їх.
|
||||
hint.placeConveyor.mobile = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть [accent]конвеєр[] з вкладки [accent]Транспортування[].\n\nУтримуйте палець протягом секунди і протягніть, щоби розмістити декілька конвеєрів.
|
||||
hint.placeTurret = Розмістіть [accent]башти[], щоби захистити базу від ворогів.\n\nБашти потребують боєприпасів. У цьому випадку мідь.\nДля її подачі використовуйте конвеєри та бури.
|
||||
hint.placeDrill = Виберіть у меню внизу праворуч вкладку \ue85e [accent]Бур[], потім виберіть \uf870 [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.
|
||||
hint.placeDrill.mobile = Виберіть у меню внизу праворуч вкладку \ue85e [accent]Бур[], потім виберіть \uf870 [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.\n\nНатисніть внизу праворуч \ue800 [accent]галку[] для підтвердження.
|
||||
hint.placeConveyor = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть \uf896 [accent]конвеєр[] з вкладки \ue814 [accent]Транспортування[].\n\nНатисніть і тягніть, щоби розмістити декілька конвеєрів.\n[accent]Прокручуйте коліщатком миші[], щоб обертати їх.
|
||||
hint.placeConveyor.mobile = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть \uf896 [accent]конвеєр[] з вкладки \ue814 [accent]Транспортування[].\n\nУтримуйте палець протягом секунди і протягніть, щоби розмістити декілька конвеєрів.
|
||||
hint.placeTurret = Розмістіть \uf861 [accent]башти[], щоби захистити базу від ворогів.\n\nБашти потребують боєприпасів. У цьому випадку \uf838мідь.\nДля її подачі використовуйте конвеєри та бури.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Активуйте [accent]молот[] внизу праворуч і торкніться блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене.
|
||||
hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і торкніться блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене.
|
||||
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
|
||||
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, які більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів.
|
||||
hint.research = Використовуйте кнопку [accent]Дослідження[] для дослідження нової технології.
|
||||
hint.research.mobile = Використовуйте [accent]Дослідження[] в [accent]меню[] для дослідження нової технології.
|
||||
hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології.
|
||||
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології.
|
||||
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
|
||||
hint.unitControl.mobile = [accent][Торкніться двічі[], щоби контролювати союзні одиниці чи башти.
|
||||
hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів [accent]мапи[] внизу праворуч.
|
||||
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з [accent]мапи[] у [accent]меню[].
|
||||
hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів \ue827 [accent]мапи[] внизу праворуч.
|
||||
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[].
|
||||
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
|
||||
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
|
||||
hint.conveyorPathfind.mobile = Увімкніть [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
|
||||
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
|
||||
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
|
||||
hint.command = Натисніть [accent][[G][], щоб узяти командування над найближчими одиницями [accent]схожого типу[] і сформувати загін.\n\nЩоб командувати наземними одиницями, ви мусите спершу взяти контроль над іншою наземною одиницею.
|
||||
hint.command.mobile = [accent][[Торкніться двічі][] своєї одиниці, щоб узяти командування над найближчими союзними одиницями і сформувати загін.
|
||||
@@ -1407,9 +1371,9 @@ hint.payloadPickup.mobile = [accent]Торкніться й утримуйте[]
|
||||
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
||||
hint.payloadDrop.mobile = [accent]Торкніться[] вільного місця й [accent]утримуйте[], щоби вивантажити туди вантаж.
|
||||
hint.waveFire = Башта [accent]Хвиля[] з водою буде автоматично гасити найближчі пожежі.
|
||||
hint.generator = [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою [accent]силових вузлів[].
|
||||
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи [accent]графітові боєприпаси[] для Подвійної башти чиЗалпу, щоб убити Вартових.
|
||||
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть ядро [accent]«Штаб»[] поверх ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
||||
hint.generator = \uf879 [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою \uf87f [accent]силових вузлів[].
|
||||
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи \uf835 [accent]графітові боєприпаси[] для Подвійної башти чи\uf859Залпу, щоб убити Вартових.
|
||||
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть \uf868 ядро [accent]«Штаб»[] поверх \uf869 ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
||||
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необовʼязкові[].
|
||||
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
||||
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
|
||||
@@ -1436,13 +1400,11 @@ item.spore-pod.description = Використовується для перет
|
||||
item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах.
|
||||
item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах.
|
||||
item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах.
|
||||
|
||||
liquid.water.description = Використовується для охолодження машин та перероблювання відходів.
|
||||
liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя.
|
||||
liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси.
|
||||
liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах.
|
||||
|
||||
block.derelict = [lightgray]Переможені
|
||||
block.derelict = \uf77e [lightgray]Переможені
|
||||
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
|
||||
block.illuminator.description = Випромінює світло.
|
||||
block.message.description = Зберігає повідомлення для комунікації між союзниками.
|
||||
@@ -1591,7 +1553,6 @@ block.large-logic-display.description = Показує довільну граф
|
||||
block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
|
||||
block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
|
||||
block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти.
|
||||
|
||||
unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах.
|
||||
unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів.
|
||||
unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей.
|
||||
@@ -1631,6 +1592,7 @@ unit.cyerce.description = Вистрілює у ворогів навідним
|
||||
unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників.
|
||||
unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж.
|
||||
|
||||
|
||||
lst.read = Зчитує число із з’єднаної комірки пам’яті.
|
||||
lst.write = Записує числу у з’єднану комірки пам’яті.
|
||||
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
|
||||
@@ -1697,15 +1659,13 @@ lenum.min = Мінімум з двух чисел.
|
||||
lenum.max = Максимум з двух чисел.
|
||||
lenum.angle = Кут вектора у градусах.
|
||||
lenum.len = Довжина вектора.
|
||||
|
||||
lenum.sin = Синус, у градусах.
|
||||
lenum.cos = Косинус, у градусах.
|
||||
lenum.tan = Тангенс, у градусах.
|
||||
|
||||
lenum.asin = Арксинус, у градусах.
|
||||
lenum.acos = Арккосинус, у градусах.
|
||||
lenum.atan = Арктангенс, у градусах.
|
||||
|
||||
#це не одруківка, пошукайте 'позначення діапазону'
|
||||
lenum.rand = Випадкове десяткове число у діапазоні [0, значення).
|
||||
lenum.log = Натуральний логарифм (ln).
|
||||
lenum.log10 = Десятковий логарифм.
|
||||
|
||||
@@ -412,6 +412,7 @@ waves.sort.type = Thể loại
|
||||
waves.units.hide = Ẩn tất cả
|
||||
waves.units.show = Hiện tất cả
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = số lượng
|
||||
wavemode.totals = tổng số
|
||||
wavemode.health = máu
|
||||
@@ -564,6 +565,7 @@ launch.destination = Đích đến: {0}
|
||||
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
|
||||
add = Thêm...
|
||||
guardian = Guardian
|
||||
|
||||
connectfail = [scarlet]Lỗi kết nối:\n\n[accent]{0}
|
||||
error.unreachable = Không thể truy cập máy chủ.\nKiểm tra lại xem địa chỉ có đúng không?
|
||||
error.invalidaddress = Địa chỉ không hợp lệ.
|
||||
@@ -607,6 +609,7 @@ sector.curlost = Khu vực đã mất
|
||||
sector.missingresources = [scarlet]Không đủ tài nguyên căn cứ
|
||||
sector.attacked = Khu vực [accent]{0}[white] đang bị tấn công!
|
||||
sector.lost = Khu vực [accent]{0}[white] đã mất!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Khu vực [accent]{0}[white]đã chiếm!
|
||||
sector.changeicon = Thay đổi icon
|
||||
|
||||
@@ -1375,30 +1378,30 @@ team.purple.name = Tím
|
||||
hint.skip = Bỏ qua
|
||||
hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển.
|
||||
hint.zoom = [accent]Cuộn[] để phóng to hoặc thu nhỏ.
|
||||
hint.mine = Di chuyển đến gần khu vực quặng đồng và [accent]nhấn[] vào để khai thác thủ công.
|
||||
hint.mine = Di chuyển đến gần \uf8c4 khu vực quặng đồng và [accent]nhấn[] vào để khai thác thủ công.
|
||||
hint.desktopShoot = [accent][[chuột trái][] để bắn.
|
||||
hint.depositItems = Để di chuyển các vật phẩm, hãy kéo từ tàu của bạn đến căn cứ.
|
||||
hint.respawn = Để hồi sinh như tàu của bạn, nhấn [accent][[V][].
|
||||
hint.respawn.mobile = Bạn đã chuyển điều khiển một quân lính/cấu trúc. Để hồi sinh như một con tàu, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[]
|
||||
hint.desktopPause = Nhấn [accent][[Space][] để tạm dừng và tiếp tục trò chơi.
|
||||
hint.placeDrill = Chọn mục [accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một [accent]Máy khoan[] và nhấp vào quặng đồng để đặt nó.
|
||||
hint.placeDrill.mobile = Chọn mục [accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một [accent]Máy khoan[] và chạm vào quặng đồng để đặt nó.\n\nNhấn nút [accent]Xác nhận[] ở phía dưới cùng bên phải để xác nhận.
|
||||
hint.placeConveyor = Băng chuyền di chuyển các mặt hàng từ các mũi khoan sang các khối khác. Chọn một [accent]Băng chuyền[] từ mục [accent]Phân phối[].\n\nNhấp và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay.
|
||||
hint.placeConveyor.mobile = Băng chuyền di chuyển các vật phẩm từ khoan sang các khối khác. Chọn một [accent]Băng chuyền[] từ mục [accent]Phân phối[].\n\nGiữ ngón tay của bạn trong một giây và kéo để đặt nhiều băng chuyền.
|
||||
hint.placeTurret = Đặt [accent]Súng[] để bảo vệ căn cứ của bạn khỏi kẻ thù.\n\nSúng cần đạn - trong trường hợp này sử dụng Đồng.\nSử dụng băng chuyền và máy khoan để cung cấp cho chúng.
|
||||
hint.placeDrill = Chọn mục \ue85e [accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một \uf870 [accent]Máy khoan[] và nhấp vào quặng đồng để đặt nó.
|
||||
hint.placeDrill.mobile = Chọn mục \ue85e[accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một \uf870 [accent]Máy khoan[] và chạm vào quặng đồng để đặt nó.\n\nNhấn nút \ue800 [accent]Xác nhận[] ở phía dưới cùng bên phải để xác nhận.
|
||||
hint.placeConveyor = Băng chuyền di chuyển các mặt hàng từ các mũi khoan sang các khối khác. Chọn một \uf896 [accent]Băng chuyền[] từ mục \ue814 [accent]Phân phối[].\n\nNhấp và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay.
|
||||
hint.placeConveyor.mobile = Băng chuyền di chuyển các vật phẩm từ khoan sang các khối khác. Chọn một \uf896 [accent]Băng chuyền[] từ mục \ue814 [accent]Phân phối[].\n\nGiữ ngón tay của bạn trong một giây và kéo để đặt nhiều băng chuyền.
|
||||
hint.placeTurret = Đặt \uf861 [accent]Súng[] để bảo vệ căn cứ của bạn khỏi kẻ thù.\n\nSúng cần đạn - trong trường hợp này sử dụng \uf838Đồng.\nSử dụng băng chuyền và máy khoan để cung cấp cho chúng.
|
||||
hint.breaking = [accent]Chuột phải[] và kéo để phá vỡ các khối.
|
||||
hint.breaking.mobile = Kích hoạt [accent]Cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
|
||||
hint.breaking.mobile = Kích hoạt \ue817 [accent]Cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
|
||||
hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]menu xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Sử dụng nút [accent]Nghiên cứu[] để nghiên cứu công nghệ mới.
|
||||
hint.research.mobile = Sử dụng nút [accent]Nghiên cứu[] trong [accent]Menu[] để nghiên cứu công nghệ mới.
|
||||
hint.research = Sử dụng nút \ue875 [accent]Nghiên cứu[] để nghiên cứu công nghệ mới.
|
||||
hint.research.mobile = Sử dụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Menu[] để nghiên cứu công nghệ mới.
|
||||
hint.unitControl = Giữ [accent][[L-ctrl][] và [accent]click[] để điều khiển quân lính của bạn hoặc súng.
|
||||
hint.unitControl.mobile = [accent][Double-tap[] để điều khiển quân lính của bạn hoặc súng.
|
||||
hint.launch = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ [accent]Bản đồ[] ở phía dưới cùng bên phải.
|
||||
hint.launch.mobile = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ [accent]Bản đồ[] trong [accent]Menu[].
|
||||
hint.launch = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] ở phía dưới cùng bên phải.
|
||||
hint.launch.mobile = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Middle Click][] để sao chép một khối.
|
||||
hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
|
||||
hint.conveyorPathfind.mobile = Mở [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
|
||||
hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
|
||||
hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được.
|
||||
hint.command = Nhấn [accent][[G][] để chỉ huy quân lính lân cận hoặc [accent]loại tương tự[].\n\nĐể chỉ huy các quân lính mặt đất, trước tiên bạn phải điều khiển một quân lính mặt đất khác.
|
||||
hint.command.mobile = [accent][[Nhấn đúp][] quân lính của bạn để chỉ huy các quân lính lân cận thành đội.
|
||||
@@ -1407,9 +1410,9 @@ hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc
|
||||
hint.payloadDrop = Nhấn [accent]][] để thả một vật phẩm.
|
||||
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả vật phẩm.
|
||||
hint.waveFire = [accent]Wave[] súng có nước làm đạn dược sẽ tự động dập tắt các đám cháy gần đó.
|
||||
hint.generator = [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với [accent]Chốt điện[].
|
||||
hint.guardian = [accent]Boss[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng [accent]Than chì làm đạn [] Duo/Salvo đạn dược để hạ gục Boss.
|
||||
hint.coreUpgrade = Các căn cứ có thể được nâng cấp bằng cách [accent]đặt căn cứ cấp cao hơn trên chúng[].\n\nĐặt một căn cứ [accent]Trụ sở[] trên căn cứ [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
|
||||
hint.generator = \uf879 [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với \uf87f [accent]Chốt điện[].
|
||||
hint.guardian = [accent]Boss[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng \uf835 [accent]Than chì làm đạn [] \uf861Duo/\uf859Salvo đạn dược để hạ gục Boss.
|
||||
hint.coreUpgrade = Các căn cứ có thể được nâng cấp bằng cách [accent]đặt căn cứ cấp cao hơn trên chúng[].\n\nĐặt một căn cứ \uf868 [accent]Trụ sở[] trên căn cứ \uf869 [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
|
||||
hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
|
||||
@@ -1442,7 +1445,7 @@ liquid.slag.description = Dùng để tách các kim loại, hoặc phun vào k
|
||||
liquid.oil.description = Dùng trong sản xuất vật liệu tiên tiến và làm đạn gây cháy.
|
||||
liquid.cryofluid.description = Dùng làm chất làm mát trong lò phản ứng, súng và nhà máy.
|
||||
|
||||
block.derelict = [lightgray]Derelict
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh.
|
||||
block.illuminator.description = Phát sáng.
|
||||
block.message.description = Lưu trữ tin nhắn giao tiếp giữa đồng đội.
|
||||
@@ -1706,6 +1709,7 @@ lenum.asin = Arc sin, tính bằng độ.
|
||||
lenum.acos = Arc cos, tính bằng độ.
|
||||
lenum.atan = Arc tan, tính bằng độ.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Tạo ra số nguyên ngẫu nhiên trong phạm vi [0, giá trị).
|
||||
lenum.log = Lôgarit tự nhiên (ln).
|
||||
lenum.log10 = Lôgarit cơ số 10.
|
||||
|
||||
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Load Diff
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Load Diff
Reference in New Issue
Block a user