Update zh-TW bundle translations (#6877)
* formatting and minor changes * Corrections * Update bundle_zh_TW.properties * Update bundle_zh_TW.properties Clean-up logic-op translations Co-authored-by: Simba-Fs 陳宏彰 <39305460+simba-fs@users.noreply.github.com> Co-authored-by: Anuken <arnukren@gmail.com>
This commit is contained in:
@@ -139,7 +139,7 @@ mod.disable = 禁用
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mod.content = 內容:
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mod.delete.error = 無法刪除模組,檔案可能在使用中。
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mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.outdatedv7 = [scarlet]和 V7 不相容(最低版本要求:136)
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mod.missingdependencies = [scarlet]缺少依賴關係:{0}
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mod.erroredcontent = [scarlet]內容錯誤
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mod.errors = 載入內容時發生錯誤
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@@ -171,9 +171,9 @@ available = 可研究新科技!
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unlock.incampaign = <在戰役中解鎖>
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completed = [accent]完成
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techtree = 科技樹
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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techtree.select = 選擇科技樹
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techtree.serpulo = 蕈孢星
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techtree.erekir = 瑞克爾
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research.load = 載入
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research.discard = 放棄
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research.list = [lightgray]研究︰
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@@ -305,12 +305,12 @@ ok = 確定
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open = 開啟
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customize = 自訂
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cancel = 取消
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command = Command
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command = 命令
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openlink = 開啟連結
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copylink = 複製連結
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back = 返回
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max = 最大量
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objective = Map Objective
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objective = 地圖目標
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crash.export = 匯出當機報告。
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crash.none = 無當機報告。
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crash.exported = 已匯出當機報告。
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@@ -360,17 +360,17 @@ map.publish.confirm = 您確定要發布此地圖嗎?\n\n[lightgray]首先請先
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workshop.menu = 選擇您要對此項目執行的動作。
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workshop.info = 項目資訊
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changelog = 變動紀錄(選擇性):
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updatedesc = Overwrite Title & Description
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updatedesc = 更新標題和描述
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eula = Steam EULA
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missing = 此項目已被刪除或移動。\n[lightgray]工作坊列表現在已自動取消連結。
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publishing = [accent]發佈中……
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publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 Workshop EULA,否則您的項目將不會顯示!
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publish.error = 發佈項目時發生問題:{0}
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steam.error = Steam 服務初始化失敗。\n錯誤:{0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.planet = 行星:
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editor.sector = 地區:
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editor.seed = 種子:
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editor.cliffs = 牆轉為懸崖
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editor.brush = 筆刷
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editor.openin = 在編輯器中開啟
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@@ -384,7 +384,7 @@ editor.waves = 波次:
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editor.rules = 規則:
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editor.generation = 自動生成:
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editor.ingame = 在遊戲中編輯
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editor.playtest = Playtest
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editor.playtest = 測試
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editor.publish.workshop = 在工作坊上發佈
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editor.newmap = 新地圖
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editor.center = 中心
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@@ -400,14 +400,14 @@ waves.title = 波次
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waves.remove = 移除
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waves.every = 每
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waves.waves = 波次
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waves.health = health: {0}%
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waves.health = 血量:{0}%
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waves.perspawn = 每次生成
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waves.shields = 護盾/波次
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waves.to = 至
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waves.spawn = spawn:
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waves.spawn.all = <all>
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waves.spawn.select = Spawn Select
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waves.spawn.none = [scarlet]no spawns found in map
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waves.spawn.none = [scarlet]地圖中找不到降落區
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waves.max = 最大單位數
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waves.guardian = 守衛者
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waves.preview = 預覽
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@@ -425,7 +425,7 @@ waves.sort.type = 兵種
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waves.units.hide = 全部隱藏
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waves.units.show = 全部顯示
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#校正用空行
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#these are intentionally in lower case
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wavemode.counts = 數量
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wavemode.totals = 總數
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wavemode.health = 生命值
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@@ -449,7 +449,7 @@ editor.update = 更新
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editor.randomize = 隨機化
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editor.apply = 使用
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editor.generate = 產生
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editor.sectorgenerate = Sector Generate
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editor.sectorgenerate = 產生地區
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editor.resize = 調整大小
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editor.loadmap = 載入地圖
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editor.savemap = 儲存地圖
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@@ -493,6 +493,7 @@ toolmode.fillteams = 填充團隊
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toolmode.fillteams.description = 填充團隊而非方塊。
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toolmode.drawteams = 繪製團隊
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toolmode.drawteams.description = 繪製團隊而非方塊。
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#unused
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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@@ -523,7 +524,7 @@ filter.option.circle-scale = 圓形規模
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filter.option.octaves = 倍頻
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filter.option.falloff = 衰減
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filter.option.angle = 角度
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filter.option.tilt = Tilt
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filter.option.tilt = 歪斜
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filter.option.rotate = 旋轉
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filter.option.amount = 數量
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filter.option.block = 方塊
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@@ -570,33 +571,34 @@ requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = 發射
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research.multiplayer = 只有管理者可以使用這個物品
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map.multiplayer = Only the host can view sectors.
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map.multiplayer = 只有管理者可以查看地圖
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uncover = 探索
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configure = 設定
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.research = [accent]研究:\n[]{0}[lightgray]{1}
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objective.produce = [accent]取得:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]摧毀:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]摧毀:[lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]取得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
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objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
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objective.destroycore = [accent]摧毀敵人核心
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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objective.nuclearlaunch = [accent]\u26a0 Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]\u26a0 NUCLEAR STRIKE INBOUND \u26a0
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loadout = 裝載
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resources = 資源
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resources.max = Max
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resources.max = 最大
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bannedblocks = 禁用方塊
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objectives = Objectives
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objectives = 目標
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bannedunits = 禁用單位
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addall = 全部加入
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launch.from = 發射來源:[accent]{0}
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.capacity = 發射物品容量:[accent]{0}
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launch.destination = 目的地:{0}
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configure.invalid = 數值必須介於 0 到 {0}。
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add = 新增……
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@@ -648,7 +650,7 @@ sector.curlost = 已失去該地區
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sector.missingresources = [scarlet]核心資源不足
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sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
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sector.lost = 地區 [accent]{0}[white] 戰敗!
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#note: 校正用空行
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#note: the missing space in the line below is intentional
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sector.captured = 成功佔領地區[accent]{0}[white]!
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sector.changeicon = 更改圖標
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sector.noswitch.title = 無法切換地區
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@@ -692,7 +694,7 @@ sector.saltFlats.description = 鹽灘在沙漠的外圍。此處資源不多。\
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sector.craters.description = 在曾發生過古代戰爭的火山口積了很多水。開墾這個區域。採集沙子。煉製玻璃。抽水冷卻砲台與鑽頭。
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sector.ruinousShores.description = 越過廢棄物就是海岸線。此處曾設有海岸防禦陣線。但剩下的不多。只有最基本的防禦結構沒有損毀,其他的一切都已然變為廢墟。\n繼續向外擴展。重新發現技術。
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sector.stainedMountains.description = 還未受孢子污染的山脈向內陸延伸。\n在此區域開採鈦金屬。學習如何使用它。\n\n這裡的敵人更為強大。不要讓他們有以最強大武力攻擊的機會。
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sector.overgrowth.description = 此區域雜草叢生,離孢子的源頭很近。\n敵人在此建立了前哨站。建造泰坦單位。摧毀它。然後找回遺失的東西。
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sector.overgrowth.description = 此區域雜草叢生,離孢子的源頭很近。\n敵人在此建立了前哨站。建造重槌機甲,把這夷為平地。
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sector.tarFields.description = 產油區的外圍,在山脈與沙漠之間。少數有油料儲備的地區。\n雖然看似被廢棄,但此區域附近仍有一些危險的敵軍。不要小看他們。\n\n[lightgray]如果可以的話,請研究石油加工科技。
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sector.desolateRift.description = 非常危險的區域。資源豐富,但空間狹小。有高破壞風險。盡早設置防禦。不要因很長的攻擊間距時間被騙了!
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sector.nuclearComplex.description = 曾是釷的生產與加工設施,但現在已成廢墟。\n[lightgray]研究釷及其許多用途。\n\n這裡敵人非常多,正不斷搜尋可攻擊的對象。
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@@ -702,9 +704,11 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀
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sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
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sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。
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sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
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sector.onset.name = 起始地區
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sector.onset.description = 教學地區。任務未規畫完畢,着陸後請等待指示。
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sector.two.description = 敵人被護盾所保護。在此地區偵測到一臺實驗性的護盾破壞器\n找到它,向它提供鎢,然後摧毁敵方基地。
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sector.onset.name = 著陸點
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sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
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sector.two.description = 敵人被護盾所保護。在此地區偵測到一台實驗性的護盾破壞器\n找到它並提供鎢,摧毁敵方基地。
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status.burning.name = 燃燒
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status.freezing.name = 凍結
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@@ -757,7 +761,7 @@ stat.showinmap = <加載地圖以顯示>
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stat.description = 用途
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stat.input = 輸入
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stat.output = 輸出
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stat.maxefficiency = Max Efficiency
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stat.maxefficiency = 最高效率
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stat.booster = 強化
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stat.tiles = 需求方塊
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stat.affinities = 親和方塊
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@@ -839,8 +843,8 @@ ability.unitspawn = {0}工廠
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ability.shieldregenfield = 護盾充能力場
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ability.movelightning = 移動閃電
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ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
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bar.onlycoredeposit = 僅允許向核心放置物品
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bar.onlycoredeposit = 僅允許向核心放置物品
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bar.drilltierreq = 需要更好的鑽頭
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bar.noresources = 缺少資源
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bar.corereq = 需由核心升級
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@@ -865,7 +869,7 @@ bar.heatpercent = 熱: {0} ({1}%)
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bar.power = 能量
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bar.progress = 建造進度
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bar.loadprogress = 進度
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bar.launchcooldown = Launch Cooldown
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bar.launchcooldown = 發射間隔
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bar.input = 輸入
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bar.output = 輸出
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bar.strength = [stat]{0}[lightgray]x 強度
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@@ -897,7 +901,7 @@ unit.liquidsecond = 液體單位/秒
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unit.itemssecond = 物品/秒
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unit.liquidunits = 液體單位
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unit.powerunits = 能量單位
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unit.heatunits = heat units
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unit.heatunits = 熱量單位
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unit.degrees = 度
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unit.seconds = 秒
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unit.minutes = 分
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@@ -951,8 +955,8 @@ setting.difficulty.hard = 困難
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setting.difficulty.insane = 瘋狂
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setting.difficulty.name = 難度:
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setting.screenshake.name = 畫面抖動
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setting.bloomintensity.name = Bloom Intensity
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setting.bloomblur.name = Bloom Blur
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setting.bloomintensity.name = 火花強度
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setting.bloomblur.name = 火花模糊
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setting.effects.name = 顯示特效
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setting.destroyedblocks.name = 顯示被破壞的方塊
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setting.blockstatus.name = 顯示方塊狀態
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@@ -989,7 +993,7 @@ setting.lasersopacity.name = 雷射不透明度
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setting.bridgeopacity.name = 橋透明度
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setting.playerchat.name = 在遊戲中顯示聊天視窗
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setting.showweather.name = 顯示天氣動畫
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setting.hidedisplays.name = Hide Logic Displays
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setting.hidedisplays.name = 隱藏邏輯顯示
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public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。
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public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]!\n你確定要將伺服設為[scarlet]公開[]?
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public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
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@@ -1082,14 +1086,14 @@ rules.infiniteresources = 無限資源
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rules.onlydepositcore = 僅允許向核心放置物品
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rules.reactorexplosions = 反應爐爆炸
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rules.coreincinerates = 核心銷毀物品
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = 停用世界處理器
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rules.schematic = 允許使用藍圖
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rules.wavetimer = 波次時間
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rules.waves = 波次
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rules.attack = 攻擊模式
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.rtsminsquadsize = 最小隊伍規模
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rules.rtsminattackweight = 最小攻擊力
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rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
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rules.corecapture = 佔領摧毀的核心
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rules.polygoncoreprotection = 核心禁築區呈多邊形
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@@ -1105,7 +1109,7 @@ rules.unitcap = 基礎單位上限
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rules.limitarea = 限制地圖區域
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rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)
|
||||
rules.wavespacing = 波次間距︰[lightgray](秒)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.initialwavespacing = 初始等待時間:[lightgray](秒)
|
||||
rules.buildcostmultiplier = 建設成本倍數
|
||||
rules.buildspeedmultiplier = 建設速度倍數
|
||||
rules.deconstructrefundmultiplier = 拆除資源返還比例
|
||||
@@ -1123,7 +1127,7 @@ rules.title.environment = 環境
|
||||
rules.title.teams = 分隊
|
||||
rules.title.planet = 星球
|
||||
rules.lighting = 光照
|
||||
rules.fog = 霧
|
||||
rules.fog = 戰爭迷霧
|
||||
rules.fire = 火
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 方塊/單位爆炸傷害
|
||||
@@ -1140,7 +1144,8 @@ content.block.name = 方塊
|
||||
content.status.name = 狀態效果
|
||||
content.sector.name = 地區
|
||||
content.team.name = 隊伍
|
||||
wallore = (Wall)
|
||||
|
||||
wallore = (牆)
|
||||
|
||||
item.copper.name = 銅
|
||||
item.lead.name = 鉛
|
||||
@@ -1449,12 +1454,12 @@ block.logic-display.name = 顯示器
|
||||
block.large-logic-display.name = 大型顯示器
|
||||
block.memory-cell.name = 記憶單元
|
||||
block.memory-bank.name = 記憶體
|
||||
|
||||
team.malis.name = 紫
|
||||
team.crux.name = 紅
|
||||
team.sharded.name = 黃
|
||||
team.derelict.name = 灰
|
||||
team.green.name = 綠
|
||||
|
||||
team.blue.name = 藍
|
||||
|
||||
hint.skip = 跳過
|
||||
@@ -1781,15 +1786,15 @@ lenum.idiv = 整數除法,無條件捨去.
|
||||
lenum.div = 除法.\n除以零時回傳 [accent]null[]
|
||||
lenum.mod = Modulo,求餘數
|
||||
lenum.equal = 是否相等,不管資料型態。\n非null 物件和數值相比時回傳1
|
||||
lenum.notequal = 不相等,不管資料型態.
|
||||
lenum.strictequal = 嚴格檢查是否相等,會看資料型態。\n可用來檢查[accent]null[]
|
||||
lenum.shl = 左移位
|
||||
lenum.shr = 右移位
|
||||
lenum.or = 按位或
|
||||
lenum.land = 邏輯與
|
||||
lenum.and = 按位與
|
||||
lenum.not = 按位非
|
||||
lenum.xor = 按位異或
|
||||
lenum.notequal = 是否不相等,不管資料型態.
|
||||
lenum.strictequal = 嚴格檢查是否相等,會比照資料型態。\n可用來檢查[accent]null[]
|
||||
lenum.shl = 左移n位元
|
||||
lenum.shr = 右移n位元
|
||||
lenum.or = 位元 OR
|
||||
lenum.land = 邏輯 AND
|
||||
lenum.and = 位元 AND
|
||||
lenum.not = 位元 NOT
|
||||
lenum.xor = 位元 XOR
|
||||
|
||||
lenum.min = 兩數取小
|
||||
lenum.max = 兩數取大
|
||||
@@ -1807,7 +1812,7 @@ lenum.atan = Arc tan,輸出度數
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = 產生隨機數值: [0, 值)
|
||||
lenum.log = 自然對數(ln、log_e)
|
||||
lenum.log10 = 高中數學
|
||||
lenum.log10 = log_10
|
||||
lenum.noise = 二維單形噪聲
|
||||
lenum.abs = 取絕對值
|
||||
lenum.sqrt = 開根號
|
||||
@@ -1864,7 +1869,7 @@ unitlocate.group = 搜索建築種類
|
||||
|
||||
lenum.idle = 預設AI
|
||||
lenum.stop = 停止移動/挖礦/建造
|
||||
lenum.unbind = 完全停用邏輯控制\n恢復爲標凖AI
|
||||
lenum.unbind = 完全停用邏輯控制\n恢復爲原始AI
|
||||
lenum.move = 移動到指定位置
|
||||
lenum.approach = 移動到距離指定位置一段距離的地方
|
||||
lenum.pathfind = 由內建AI前往敵方重生點
|
||||
@@ -1881,7 +1886,9 @@ lenum.build = 建造一個建築
|
||||
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
||||
lenum.within = 單位是否在指定範圍內
|
||||
lenum.boost = 使用推進器
|
||||
block.empty.name = 空
|
||||
|
||||
#TODO: temporary names!
|
||||
block.empty.name = 虛無
|
||||
block.rhyolite-crater.name = 流紋岩隕坑
|
||||
block.rough-rhyolite.name = 粗糙流紋岩
|
||||
block.regolith.name = 風化層
|
||||
@@ -1970,59 +1977,60 @@ block.surge-conveyor.name = 波動輸送帶
|
||||
block.surge-router.name = 波動分配器
|
||||
block.unit-cargo-loader.name = 貨物裝載器
|
||||
block.unit-cargo-unload-point.name = 貨物卸載點
|
||||
block.reinforced-pump.name = 固化泵
|
||||
block.reinforced-conduit.name = 固化管線
|
||||
block.reinforced-liquid-junction.name = 固化流體樞紐
|
||||
block.reinforced-bridge-conduit.name = 固化管線橋
|
||||
block.reinforced-liquid-router.name = 固化流體分配器
|
||||
block.reinforced-liquid-container.name = 固化流體容器
|
||||
block.reinforced-liquid-tank.name = 固化流體槽
|
||||
block.reinforced-pump.name = 強化幫補
|
||||
block.reinforced-conduit.name = 強化管線
|
||||
block.reinforced-liquid-junction.name = 強化液體樞紐
|
||||
block.reinforced-bridge-conduit.name = 強化管線橋
|
||||
block.reinforced-liquid-router.name = 強化液體分配器
|
||||
block.reinforced-liquid-container.name = 強化液體容器
|
||||
block.reinforced-liquid-tank.name = 強化液體槽
|
||||
block.beam-node.name = 光束節點
|
||||
block.beam-tower.name = 光束塔
|
||||
block.beam-link.name = 光束鏈接
|
||||
block.turbine-condenser.name = 渦輸冷凝器
|
||||
block.turbine-condenser.name = 渦輪冷凝器
|
||||
block.chemical-combustion-chamber.name = 化學燃燒發電機
|
||||
block.pyrolysis-generator.name = 熱解發電機
|
||||
block.vent-condenser.name = 泉眼冷凝器
|
||||
block.cliff-crusher.name = 牆體粉碎機
|
||||
block.plasma-bore.name = 等離子鑽頭
|
||||
block.large-plasma-bore.name = 大型等離子鑽頭
|
||||
block.vent-condenser.name = 氣體冷凝器
|
||||
block.cliff-crusher.name = 牆體挖鑿機
|
||||
block.plasma-bore.name = 電漿鑽頭
|
||||
block.large-plasma-bore.name = 大型電漿鑽頭
|
||||
block.impact-drill.name = 衝擊鑽頭
|
||||
block.eruption-drill.name = 噴發鑽頭
|
||||
block.core-bastion.name = 核心:碉堡
|
||||
block.core-citadel.name = 核心:壁壘
|
||||
block.core-acropolis.name = 核心:衛城
|
||||
block.reinforced-container.name = 固化容器
|
||||
block.reinforced-vault.name = 固化存儲庫
|
||||
block.breach.name = 撕裂
|
||||
block.reinforced-container.name = 強化容器
|
||||
block.reinforced-vault.name = 強化存儲庫
|
||||
block.breach.name = 突破者
|
||||
block.sublimate.name = 昇華
|
||||
block.titan.name = 泰坦
|
||||
block.disperse.name = 驅離
|
||||
block.titan.name = 巨人
|
||||
block.disperse.name = 驅離者
|
||||
block.fabricator.name = 製造廠
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
block.tank-assembler.name = 坦克裝配者
|
||||
block.ship-assembler.name = 船隻裝配者
|
||||
block.mech-assembler.name = 機甲裝配者
|
||||
block.reinforced-payload-conveyor.name = 固化重物輸送帶
|
||||
block.reinforced-payload-router.name = 固化重物分配器
|
||||
block.tank-refabricator.name = 戰車重塑者
|
||||
block.mech-refabricator.name = 機甲重塑者
|
||||
block.ship-refabricator.name = 船隻重塑者
|
||||
block.tank-assembler.name = 重戰車組裝廠
|
||||
block.ship-assembler.name = 大型船組裝廠
|
||||
block.mech-assembler.name = 重機甲組裝廠
|
||||
block.reinforced-payload-conveyor.name = 強化重物輸送帶
|
||||
block.reinforced-payload-router.name = 強化重物分配器
|
||||
block.payload-mass-driver.name = 重物質量驅動器
|
||||
block.small-deconstructor.name = 小型解構器
|
||||
block.canvas.name = 畫布
|
||||
block.world-processor.name = 世界處理器
|
||||
block.world-cell.name = 世界單元
|
||||
block.shield-breaker.name = 護盾破壞器 (未定名/貼圖)
|
||||
block.tank-fabricator.name = 坦克製造廠
|
||||
block.tank-fabricator.name = 戰車製造廠
|
||||
block.mech-fabricator.name = 機甲製造廠
|
||||
block.ship-fabricator.name = 船隻製造廠
|
||||
block.prime-refabricator.name = 高級單位重塑者
|
||||
block.unit-repair-tower.name = 維修塔
|
||||
block.diffuse.name = 擴散
|
||||
block.basic-assembler-module.name = 基礎裝配者模塊
|
||||
block.basic-assembler-module.name = 支援組裝廠
|
||||
|
||||
unit.stell.name = 鐵蹄
|
||||
unit.locus.name = 權威
|
||||
unit.vanquish.name = 侵佔
|
||||
unit.vanquish.name = 擊潰
|
||||
unit.conquer.name = 征服
|
||||
unit.cleroi.name = 恩賜
|
||||
unit.tecta.name = 天理
|
||||
@@ -2040,7 +2048,7 @@ unit.merui.name = 捍衛
|
||||
unit.anthicus.name = 災禍
|
||||
unit.elude.name = 掙脫
|
||||
unit.obviate.name = 影逝
|
||||
sector.two.name = 貳號
|
||||
sector.three.name = 叄號
|
||||
sector.four.name = 肆號
|
||||
sector.five.name = 伍號
|
||||
sector.two.name = 第02區
|
||||
sector.three.name = 第03區
|
||||
sector.four.name = 第04區
|
||||
sector.five.name = 第05區
|
||||
|
||||
Reference in New Issue
Block a user