Merge branch 'master' into modded-payload-factory-sprites

This commit is contained in:
MEEPofFaith
2024-06-24 21:31:02 -07:00
611 changed files with 24689 additions and 12155 deletions

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@@ -1,30 +0,0 @@
---
name: Bug report
about: Create a report to help fix an issue.
title: ''
labels: bug
assignees: ''
---
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
**Issue**: *Explain your issue in detail.*
**Steps to reproduce**: *How you happened across the issue, and what exactly you did to make the bug happen.*
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.*
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
---
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
- [ ] **I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
- [ ] **I have searched the closed and open issues to make sure that this problem has not already been reported.**

76
.github/ISSUE_TEMPLATE/bug_report.yml vendored Normal file
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@@ -0,0 +1,76 @@
name: Bug report
description: The type of device you were playing on
labels: ["bug"]
body:
- type: dropdown
id: platform
attributes:
label: Platforms
description: On what platforms do you know the bug happens?
multiple: false
options:
- Android
- iOS
- Mac
- Windows
- Linux
validations:
required: true
- type: input
id: build
attributes:
label: Build
description: The build number under the title in the main menu.
placeholder: LATEST IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.
validations:
required: true
- type: textarea
id: issue
attributes:
label: Issue
description: Explain your issue in detail.
validations:
required: true
- type: textarea
id: reproduction
attributes:
label: Steps to reproduce
description: How you happened across the issue, and what exactly you did to make the bug happen.
validations:
required: true
- type: textarea
id: mods
attributes:
label: Mods used
description: The mod repositories or zip files that are related to the issue, if applicable.
validations:
required: false
- type: textarea
id: save-file
attributes:
label: Save file
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
validations:
required: false
- type: textarea
id: logs
attributes:
label: (Crash) logs
description: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs.
placeholder: REQUIRED if you are reporting a crash.
validations:
required: false
- type: checkboxes
id: agreement
attributes:
label: Submission
description: Check the boxes to confirm that you have read the lines below.
options:
- label: I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
required: true
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
required: true
- label: "I am not using Foo's Client, and have made sure the bug is not caused by mods I have installed."
required: true

View File

@@ -44,7 +44,7 @@ jobs:
rm -rf .github
rm README.md
git add .
git commit --allow-empty -m "${GITHUB_SHA}"
git commit --allow-empty -m "Updating"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
git tag ${RELEASE_VERSION}
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack

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@@ -0,0 +1,10 @@
name: "Validate Gradle Wrapper"
on: [push, pull_request]
jobs:
validation:
name: "Validation"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: gradle/wrapper-validation-action@v2

View File

@@ -17,8 +17,10 @@ jobs:
java-version: 17
- name: Setup Gradle
uses: gradle/gradle-build-action@v2
- name: Run unit tests
run: ./gradlew tests:test --stacktrace --rerun
- name: Run unit tests and build JAR
run: ./gradlew test desktop:dist
run: ./gradlew desktop:dist
- name: Upload desktop JAR for testing
uses: actions/upload-artifact@v2
with:

View File

@@ -33,6 +33,8 @@ jobs:
./gradlew updateBundles
if [ -n "$(git status --porcelain)" ]; then
git config --global user.name "Github Actions"
git config --global user.email "actions@github.com"
git add core/assets/bundles/*
git commit -m "Automatic bundle update"
git push
@@ -41,7 +43,7 @@ jobs:
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
git config --global user.name "Github Actions"
git config --global user.email "cli@github.com"
git config --global user.email "actions@github.com"
cd ../
cp -r ./Mindustry ./MindustryJitpack
cd MindustryJitpack
@@ -52,8 +54,8 @@ jobs:
rm -rf .github
rm README.md
git add .
git commit --allow-empty -m "${GITHUB_SHA}"
git commit --allow-empty -m "Updating"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
cd ../Mindustry
- name: Run unit tests
run: ./gradlew clean cleanTest test --stacktrace
run: ./gradlew tests:test --rerun --stacktrace

2
.gitignore vendored
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@@ -6,6 +6,7 @@ logs/
/core/assets/.gifimages/
/deploy/
/out/
ios/libs/
/desktop/packr-out/
/desktop/packr-export/
/desktop/mindustry-saves/
@@ -43,6 +44,7 @@ steam_appid.txt
ios/robovm.properties
packr-out/
config/
buildSrc/
*.gif
/tests/out

View File

@@ -1,7 +1,7 @@
### Adding a server to the list
Mindustry now has a public list of servers that everyone can see and connect to.
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
You may want to add your server to this list. The steps for getting this done are as follows:
@@ -18,13 +18,16 @@ You'll need to either hire some moderators, or make use of (currently non-existe
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
6. Finally, **submit a pull request** to add your server's IP to the list.
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with the following format:
```json
{
"address": "example.com:6000"
"name": "Your Server Group Name",
"address": ["your.server.address"]
}
```
If your group has multiple servers, simply add extra addresses inside the square brackets, separated by commas. For example: `["address1", "address2"]`
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.

View File

@@ -29,8 +29,8 @@ task deploy(type: Copy){
}
android{
buildToolsVersion '31.0.0'
compileSdkVersion 31
buildToolsVersion '33.0.2'
compileSdkVersion 33
sourceSets{
main{
manifest.srcFile 'AndroidManifest.xml'
@@ -56,7 +56,7 @@ android{
applicationId "io.anuke.mindustry"
minSdkVersion 14
targetSdkVersion 31
targetSdkVersion 33
versionName versionNameResult
versionCode = vcode
@@ -119,8 +119,8 @@ dependencies{
implementation arcModule("backends:backend-android")
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
natives "com.github.Anuken.Arc:natives-android:$arcHash"
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
def version;
def highestVersion;

View File

@@ -101,64 +101,68 @@ public class AndroidLauncher extends AndroidApplication{
}
void showFileChooser(boolean open, String title, Cons<Fi> cons, String... extensions){
String extension = extensions[0];
try{
String extension = extensions[0];
if(VERSION.SDK_INT >= VERSION_CODES.Q){
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
intent.setType(extension.equals("zip") && !open && extensions.length == 1 ? "application/zip" : "*/*");
if(VERSION.SDK_INT >= VERSION_CODES.Q){
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
intent.setType(extension.equals("zip") && !open && extensions.length == 1 ? "application/zip" : "*/*");
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
Uri uri = in.getData();
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
Uri uri = in.getData();
if(uri.getPath().contains("(invalid)")) return;
if(uri.getPath().contains("(invalid)")) return;
Core.app.post(() -> Core.app.post(() -> cons.get(new Fi(uri.getPath()){
@Override
public InputStream read(){
try{
return getContentResolver().openInputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
Core.app.post(() -> Core.app.post(() -> cons.get(new Fi(uri.getPath()){
@Override
public InputStream read(){
try{
return getContentResolver().openInputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
}
}
}
@Override
public OutputStream write(boolean append){
try{
return getContentResolver().openOutputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
@Override
public OutputStream write(boolean append){
try{
return getContentResolver().openOutputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
}
}
}
})));
}
});
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
})));
}
});
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
chooser = new FileChooser(title, file -> Structs.contains(extensions, file.extension().toLowerCase()), open, file -> {
if(!open){
cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension));
}else{
cons.get(file);
}
});
chooser = new FileChooser(title, file -> Structs.contains(extensions, file.extension().toLowerCase()), open, file -> {
if(!open){
cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension));
}else{
cons.get(file);
}
});
ArrayList<String> perms = new ArrayList<>();
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
}
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
}
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
}else{
if(open){
new FileChooser(title, file -> Structs.contains(extensions, file.extension().toLowerCase()), true, cons).show();
ArrayList<String> perms = new ArrayList<>();
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
}
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
}
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
}else{
super.showFileChooser(open, "@open", extension, cons);
if(open){
new FileChooser(title, file -> Structs.contains(extensions, file.extension().toLowerCase()), true, cons).show();
}else{
super.showFileChooser(open, "@open", extension, cons);
}
}
}catch(Throwable error){
Core.app.post(() -> Vars.ui.showException(error));
}
}
@@ -180,6 +184,7 @@ public class AndroidLauncher extends AndroidApplication{
}, new AndroidApplicationConfiguration(){{
useImmersiveMode = true;
hideStatusBar = true;
useGL30 = true;
}});
checkFiles(getIntent());

View File

@@ -8,14 +8,12 @@ public class Annotations{
/** Indicates that a method overrides other methods. */
@Target({ElementType.METHOD})
@Retention(RetentionPolicy.SOURCE)
public @interface Replace{
}
public @interface Replace{}
/** Indicates that a method should be final in all implementing classes. */
@Target({ElementType.METHOD})
@Retention(RetentionPolicy.SOURCE)
public @interface Final{
}
public @interface Final{}
/** Indicates that a field will be interpolated when synced. */
@Target({ElementType.FIELD})
@@ -30,15 +28,18 @@ public class Annotations{
/** Indicates that a field will not be read from the server when syncing the local player state. */
@Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE)
public @interface SyncLocal{
public @interface SyncLocal{}
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
@Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE)
public @interface NoSync{}
}
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
@Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE)
public @interface Import{
}
public @interface Import{}
/** Indicates that a component field is read-only. */
@Target({ElementType.FIELD, ElementType.METHOD})
@@ -105,8 +106,7 @@ public class Annotations{
/** Indicates an internal interface for entity components. */
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE)
public @interface EntityInterface{
}
public @interface EntityInterface{}
//endregion
//region misc. utility
@@ -145,15 +145,12 @@ public class Annotations{
/** Indicates that a method should always call its super version. */
@Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE)
public @interface CallSuper{
}
public @interface CallSuper{}
/** Annotation that allows overriding CallSuper annotation. To be used on method that overrides method with CallSuper annotation from parent class. */
@Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE)
public @interface OverrideCallSuper{
}
public @interface OverrideCallSuper{}
//endregion
//region struct
@@ -161,9 +158,7 @@ public class Annotations{
/** Marks a class as a special value type struct. Class name must end in 'Struct'. */
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE)
public @interface Struct{
}
public @interface Struct{}
/** Marks a field of a struct. Optional. */
@Target(ElementType.FIELD)
@@ -251,8 +246,7 @@ public class Annotations{
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE)
public @interface TypeIOHandler{
}
public @interface TypeIOHandler{ }
//endregion
}

View File

@@ -118,13 +118,16 @@ public class EntityIO{
}
}
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
this.method = method;
this.write = write;
if(write){
//write uses most recent revision
for(RevisionField field : revisions.peek().fields){
Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
io(field.type, "this." + field.name, true);
}
}else{
@@ -138,6 +141,7 @@ public class EntityIO{
//add code for reading revision
for(RevisionField field : rev.fields){
Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
if(sl) cont("if(!islocal)");
@@ -223,7 +227,7 @@ public class EntityIO{
if(BaseProcessor.isPrimitive(type)){
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
}else if(instanceOf(type, "mindustry.ctype.Content")){
}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
if(write){
s("s", field + ".id");
}else{

View File

@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
//SPECIAL CASE: sync I/O code
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields);
io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
}
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer

View File

@@ -57,6 +57,9 @@ public class AssetsProcess extends BaseProcessor{
ichtype.addField(FieldSpec.builder(ParameterizedTypeName.get(ObjectIntMap.class, String.class),
"codes", Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("new ObjectIntMap<>()").build());
ichtype.addField(FieldSpec.builder(ParameterizedTypeName.get(IntMap.class, String.class),
"codeToName", Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("new IntMap<>()").build());
ObjectSet<String> used = new ObjectSet<>();
for(Jval val : icons.get("glyphs").asArray()){
@@ -67,7 +70,9 @@ public class AssetsProcess extends BaseProcessor{
int code = val.getInt("code", 0);
iconcAll.append((char)code);
ichtype.addField(FieldSpec.builder(char.class, name, Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).addJavadoc(String.format("\\u%04x", code)).initializer("'" + ((char)code) + "'").build());
ichinit.addStatement("codes.put($S, $L)", name, code);
ichinit.addStatement("codeToName.put($L, $S)", code, name);
ictype.addField(TextureRegionDrawable.class, name + "Small", Modifier.PUBLIC, Modifier.STATIC);
icload.addStatement(name + "Small = mindustry.ui.Fonts.getGlyph(mindustry.ui.Fonts.def, (char)" + code + ")");

View File

@@ -102,7 +102,7 @@ public class StructProcess extends BaseProcessor{
//bools: single bit, needs special case to clear things
setter.beginControlFlow("if(value)");
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
setter.addStatement("return ($T)($L | (1L << $LL))", structType, structParam, offset);
setter.nextControlFlow("else");
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
setter.endControlFlow();

View File

@@ -0,0 +1 @@
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}

View File

@@ -1,10 +1,14 @@
buildscript{
ext{
getArcHash = {
return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
}
arcHash = property("archash")
arcHash = getArcHash()
localArc = !project.hasProperty("release") && new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
arcModule = { String name ->
//skip to last submodule
name = name.substring(name.lastIndexOf(':') + 1)
return "com.github.Anuken${localArc ? "" : ".Arc"}:$name:$arcHash"
}
}
repositories{
@@ -16,8 +20,8 @@ buildscript{
}
dependencies{
classpath "com.github.Anuken.Arc:packer:$arcHash"
classpath "com.github.Anuken.Arc:arc-core:$arcHash"
classpath arcModule(":extensions:packer")
classpath arcModule(":arc-core")
}
}
@@ -48,20 +52,6 @@ allprojects{
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
}
localArc = {
return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
}
arcModule = { String name ->
if(localArc()){
return project(":Arc:$name")
}else{
//skip to last submodule
if(name.contains(':')) name = name.split(':').last()
return "com.github.Anuken.Arc:$name:${getArcHash()}"
}
}
generateDeployName = { String platform ->
if(platform == "windows"){
platform += "64"
@@ -116,12 +106,12 @@ allprojects{
generateLocales = {
def output = 'en\n'
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
bundles.listFiles().each{ other ->
if(other.name == "bundle.properties") return
output += other.name.substring("bundle".length() + 1, other.name.lastIndexOf('.')) + "\n"
bundles.list().sort().each{ name ->
if(name == "bundle.properties") return
output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
}
new File(project(':core').projectDir, 'assets/locales').text = output
new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().join("\n")
new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().sort().join("\n")
}
writeVersion = {
@@ -195,7 +185,7 @@ allprojects{
tasks.withType(JavaCompile){
targetCompatibility = 8
sourceCompatibility = JavaVersion.VERSION_16
sourceCompatibility = JavaVersion.VERSION_17
options.encoding = "UTF-8"
options.compilerArgs += ["-Xlint:deprecation"]
dependsOn clearCache
@@ -244,6 +234,7 @@ project(":desktop"){
dependencies{
implementation project(":core")
implementation arcModule("extensions:discord")
implementation arcModule("natives:natives-filedialogs")
implementation arcModule("natives:natives-desktop")
implementation arcModule("natives:natives-freetype-desktop")
@@ -320,11 +311,6 @@ project(":core"){
}
}
artifacts{
archives sourcesJar
archives assetsJar
}
dependencies{
compileJava.dependsOn(preGen)
@@ -335,13 +321,14 @@ project(":core"){
api arcModule("extensions:g3d")
api arcModule("extensions:fx")
api arcModule("extensions:arcnet")
implementation arcModule("extensions:filedialogs")
api "com.github.Anuken:rhino:$rhinoVersion"
if(localArc() && debugged()) api arcModule("extensions:recorder")
if(localArc()) api arcModule(":extensions:packer")
if(localArc && debugged()) api arcModule("extensions:recorder")
if(localArc) api arcModule(":extensions:packer")
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
compileOnly project(":annotations")
kapt project(":annotations")
if(!project.hasProperty("noKapt")) kapt project(":annotations")
}
afterEvaluate{
@@ -396,6 +383,7 @@ project(":tests"){
testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1"
testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1"
testImplementation arcModule("backends:backend-headless")
testImplementation "org.json:json:20230618"
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
}
@@ -428,7 +416,7 @@ project(":annotations"){
dependencies{
implementation 'com.squareup:javapoet:1.12.1'
implementation "com.github.Anuken.Arc:arc-core:$arcHash"
implementation arcModule("arc-core")
}
}
@@ -442,6 +430,9 @@ configure([":core", ":server"].collect{project(it)}){
publications{
maven(MavenPublication){
from components.java
if(project.name == "core"){
artifact(tasks.named("assetsJar"))
}
}
}
}

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@@ -1 +0,0 @@
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@@ -1,2 +0,0 @@
mschxœ5<C593>Ë
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@@ -1,2 +0,0 @@
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
4”šx{¡ðòÿ¼ ¸vÐѽpq<71>°—”Ý^˜Ú}æ­pŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆmtWØÏKæuÅXGÅq¤ àY¬z\P?E½:<18>ÅYŽ

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@@ -1,3 +0,0 @@
mschxœ%Žknà „ÇØIü¨äV9×È
ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz<>Æ©™p¾~:“¯¥}ŽëõbU$ %MÈÆ;à
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ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú<58>h#gƒxKT!îˆj[ªEªˆ4*­Jé¬iG¨‡-<2D><EFBFBD>ið.<2E>ŽÉvT‰ã@åO¥Ò Ð
Þâ`É
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@@ -0,0 +1 @@
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@@ -0,0 +1,2 @@
mschŒKà CͯE=
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msch
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@@ -0,0 +1,2 @@
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\ý$óþNGD=ØÈ¡o\7ïl0»3¼šíi1ßÃH<ëާH¯\(…Fè„E† 5s„\(…Fèîä†YÉdÈÃ

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@@ -57,6 +57,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
@@ -257,11 +259,21 @@ trace = Trace Player
trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Invalid client ID! Submit a bug report.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans
server.bans.none = No banned players found!
server.admins = Admins
@@ -275,10 +287,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban "{0}[white]"?
confirmkick = Are you sure you want to kick "{0}[white]"?
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Join Game
joingame.ip = Address:
disconnect = Disconnected.
@@ -334,12 +347,23 @@ open = Open
customize = Customize Rules
cancel = Cancel
command = Command
command.queue = Queue
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Open Link
copylink = Copy Link
back = Back
@@ -386,9 +410,9 @@ custom = Custom
builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -420,6 +444,12 @@ editor.waves = Waves
editor.rules = Rules
editor.generation = Generation
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop
@@ -463,7 +493,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -474,8 +504,11 @@ wavemode.health = health
editor.default = [lightgray]<Default>
details = Details...
edit = Edit...
edit = Edit
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
@@ -487,6 +520,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Update
editor.randomize = Randomize
editor.moveup = Move Up
@@ -498,6 +532,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Saved!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
@@ -536,6 +571,8 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
#unused
@@ -560,6 +597,7 @@ filter.clear = Clear
filter.option.ignore = Ignore
filter.scatter = Scatter
filter.terrain = Terrain
filter.logic = Logic
filter.option.scale = Scale
filter.option.chance = Chance
@@ -583,6 +621,26 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Width:
height = Height:
@@ -635,9 +693,12 @@ objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
@@ -666,7 +727,6 @@ resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
@@ -689,7 +749,7 @@ error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
weather.rain.name = Rain
weather.snow.name = Snow
weather.snowing.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
@@ -726,8 +786,8 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
#note: the missing space in the line below is intentional
sector.captured = Sector [accent]{0}[white]captured!
sector.capture = Sector [accent]{0}[white] Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -939,6 +999,7 @@ stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
@@ -949,14 +1010,47 @@ stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field
ability.statusfield = {0} Status Field
ability.unitspawn = {0} Factory
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.suppressionfield = Repair Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Repair Suppression
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Self Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
@@ -996,17 +1090,18 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.frags = [stat]{0}x[lightgray] frag bullets:
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.pierce = [stat]{0}x[lightgray] pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% repair
bullet.healpercent = [stat]{0}%[lightgray] repair
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.multiplier = [stat]{0}[lightgray] ammo/item
bullet.reload = [stat]{0}%[lightgray] fire rate
bullet.range = [stat]{0}[lightgray] tiles range
@@ -1031,6 +1126,7 @@ unit.items = items
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
category.purpose = Purpose
category.general = General
@@ -1051,6 +1147,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Surfaces
setting.animatedshields.name = Animated Shields
@@ -1097,13 +1194,14 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
@@ -1111,6 +1209,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Adapt interface to display notch
setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1121,6 +1221,7 @@ keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General
category.view.name = View
category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1138,6 +1239,27 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Queue Unit Command
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
@@ -1202,16 +1324,24 @@ mode.attack.name = Attack
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Waves
rules.airUseSpawns = Air units use spawn points
rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](WIP)
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1230,6 +1360,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
@@ -1263,6 +1394,9 @@ rules.weather.frequency = Frequency:
rules.weather.always = Always
rules.weather.duration = Duration:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Items
content.liquid.name = Fluids
content.unit.name = Units
@@ -1483,6 +1617,7 @@ block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Illuminator
block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate
@@ -1725,7 +1860,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1778,18 +1912,18 @@ hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired.
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the \uE827 [accent]Map[] in the bottom right, and panning over to the new location.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1809,8 +1943,8 @@ hint.factoryControl.mobile = To set a unit factory's [accent]output destination[
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
@@ -1843,12 +1977,16 @@ onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
@@ -1949,7 +2087,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
block.conveyor.description = Transports items forward.
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
block.junction.description = Acts as a bridge for two crossing conveyor belts.
block.bridge-conveyor.description = Transports items over terrain or buildings.
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
@@ -1978,7 +2116,7 @@ block.power-node-large.description = An advanced power node with greater range.
block.surge-tower.description = A long-range power node with fewer available connections.
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
block.thermal-generator.description = Generates power when placed in hot locations.
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
@@ -2028,7 +2166,7 @@ block.parallax.description = Fires a tractor beam that pulls in air targets, dam
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -2048,7 +2186,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2086,7 +2223,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2198,8 +2334,8 @@ unit.collaris.description = Fires long-range fragmenting artillery at enemy targ
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
@@ -2207,6 +2343,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2219,7 +2356,7 @@ lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nFor the inverse operation, sense [accent]@id[] of the object.
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
@@ -2229,6 +2366,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a unit.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Spawn a wave.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2240,6 +2379,54 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -2255,6 +2442,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2282,6 +2470,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
@@ -2301,6 +2490,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
@@ -2375,6 +2565,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the specified position.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2385,11 +2576,14 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Сартаваць па зоркам
schematic = Схема
schematic.add = Захаваць схему...
schematics = Схемы
schematic.search = Пошук схемы...
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
schematic.exists = Схема с дадзенай назвай ужо існуе.
schematic.import = Імпартаваць схему...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Падзяліцца ў Майстэрні
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
schematic.saved = Схема захавана.
schematic.delete.confirm = Гэтая схема будзе выдалена.
schematic.rename = Пераназваць схему
schematic.edit = Рэдагаваць схему
schematic.info = {0}x{1}, {2} блокаў
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
schematic.tags = Тэгі:
@@ -77,6 +78,7 @@ schematic.addtag = Дадаць Тэг
schematic.texttag = Тэкставы Тэгу
schematic.icontag = Іконкавы Тэгу
schematic.renametag = Пераназваць Тэг
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
schematic.tagexists = Такі тэг ужо ёсць.
stats = Вынікі
@@ -124,7 +126,7 @@ uploadingpreviewfile = Выгрузка файла прадпрагляду
committingchanges = Унясенне змяненняў
done = Гатова
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods.initfailed = [red]⚠[] Папярэдні асобнік Mindustry не атрымалася ініцыялізаваць. Гэта напэўна выклікана тым, што моды не працуюць належным чынам.\n\nКаб прадухіліць цыкл збояў, [red]усе моды былі адключаныя.[]
mods = Мадыфікацыі
mods.none = [lightgray]Мадыфікацыі не знойдзены!
mods.guide = Кіраўніцтва па мадам
@@ -248,11 +250,19 @@ trace = Адсочваць гульца
trace.playername = Iмя гульца: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Мабільны кліент: [accent]{0}
trace.modclient = Карыстальніцкі кліент: [accent]{0}
trace.times.joined = Разоў Падлучана: [accent]{0}
trace.times.kicked = Разоў Выгнана: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Блакаваннi
server.bans.none = Заблакаваных гульцоў няма!
server.admins = Адміністратары
@@ -266,14 +276,15 @@ server.version = [gray]Версія: {0} {1}
server.custombuild = [accent]карыстальніцкая зборка
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
confirmvotekick = Вы сапраўды хочаце галасаваннем выгнаць гэтага гульца?
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Далучыцца да гульні
joingame.ip = Адрас:
disconnect = Адключана.
disconnect.error = Памылка злучэння.
disconnect.error = Памылка злучэння.
disconnect.closed = Злучэнне закрыта.
disconnect.timeout = Час чакання скончыўся.
disconnect.data = Памылка пры загрузцы дадзеных свету!
@@ -287,7 +298,7 @@ server.invalidport = Няправільны нумар порта!
server.error = [барвовы]Памылка стварэння сервера.
save.new = Новае захаванне
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
save.nocampaign = Individual save files from the campaign cannot be imported.
save.nocampaign = Індывідуальныя файлы захавання кампаніі нельга імпартаваць.
overwrite = Перазапісаць
save.none = Захавання не знойдзены!
savefail = Не атрымалася захаваць гульню!
@@ -325,12 +336,23 @@ open = Адкрыць
customize = наладзіць правілы
cancel = адмена
command = Камандаваць
command.queue = [lightgray][Queuing]
command.mine = Дабываць
command.repair = Рамантаваць
command.rebuild = Перабудоўваць
command.assist = Следаваць За Гульцом
command.move = Рухацца
command.boost = Узляцець
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = адкрыць спасылку
copylink = скапіяваць спасылку
back = Назад
@@ -377,9 +399,9 @@ custom = Карыстацкая
builtin = Убудаваная
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
map.random = [accent]Выпадковая карта
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары.
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[scarlet] не аранжавае[] ядро на гэтую карту ў рэдактары.
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[scarlet] ружовае[] ядро на гэтую карту ў рэдактары.
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце [scarlet]не аранжавае[] ядро на гэтую карту ў рэдактары.
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце {0} ядро на гэтую карту ў рэдактары.
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
workshop.update = Абнавіць змесціва
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
@@ -411,6 +433,12 @@ editor.waves = Хвалі:
editor.rules = Правілы:
editor.generation = Генерацыя:
editor.objectives = Мэты
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Рэдагаваць ў гульні
editor.playtest = Тэставаць
editor.publish.workshop = Апублікаваць у майстэрні
@@ -430,14 +458,14 @@ waves.title = Хвалі
waves.remove = Выдаліць
waves.every = кожны
waves.waves = хваля (ы)
waves.health = health: {0}%
waves.health = Здароўе: {0}%
waves.perspawn = за з’яўленне
waves.shields = адзінак шчыта/хвалю
waves.to = да
waves.spawn = зявілася:
waves.spawn.all = <усе>
waves.spawn.select = Выбар Кропкі Зяўлення
waves.spawn.none = [scarlet]no spawns found in map
waves.spawn.none = [scarlet]спаўны на карце не знойдзены
waves.max = максімум адзінак
waves.guardian = Вартаўнік
waves.preview = Папярэдні прагляд
@@ -453,8 +481,8 @@ waves.sort.reverse = Рэверсіўнае Сартаванне
waves.sort.begin = Пачатак
waves.sort.health = Здароўе
waves.sort.type = Тып
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.search = Пошук хваль...
waves.filter = Фільтраваць Юнітав
waves.units.hide = Схаваць Усё
waves.units.show = Паказаць Усё
@@ -466,6 +494,8 @@ editor.default = [lightgray]<Па змаўчанні>
details = Падрабязнасці...
edit = Рэдагаваць...
variables = Пераменныя
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Назва:
editor.spawn = Стварыць баявую адзінку
editor.removeunit = Выдаліць баявую адзінку
@@ -477,6 +507,7 @@ editor.errorlegacy = Гэтая карта занадта старая і вык
editor.errornot = Гэта не файл карты.
editor.errorheader = Гэты файл карты ня дзейнічае або пашкоджаны.
editor.errorname = Карта не мае імя. Можа быць, Вы спрабуеце загрузіць захаванне?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Абнавіць
editor.randomize = Выпадкова
editor.moveup = Рухацца Уверх
@@ -488,6 +519,7 @@ editor.sectorgenerate = Згенераваць Сектар
editor.resize = Змяніць \nразмер
editor.loadmap = Загрузіць \nкарту
editor.savemap = Захаваць \nкарту
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Захавана!
editor.save.noname = У Вашай карты няма імя! Назавіце яе ў меню «Інфармацыя аб карце».
editor.save.overwrite = Ваша карта не можа быць запісана па-над убудаванай карты! Калі ласка, увядзіце іншую назву ў меню «Інфармацыя аб карце»
@@ -526,10 +558,12 @@ toolmode.eraseores = Сцерці руды
toolmode.eraseores.description = Сцерці толькі руды.
toolmode.fillteams = Змяніць каманду блокаў
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
toolmode.fillerase = Сцерці заліўку
toolmode.fillerase.description = Сцерці ўсе блокі аднаго тыпу.
toolmode.drawteams = Змяніць каманду блока
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
toolmode.underliquid = Пад вадкасцямі
toolmode.underliquid.description = Малюе паверхні пад вадзяныя блокі.
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
filter.distort = Скажэнне
@@ -548,6 +582,7 @@ filter.clear = Ачысціць
filter.option.ignore = Ігнараваць
filter.scatter = Сеяцель
filter.terrain = Ландшафт
filter.logic = Logic
filter.option.scale = Маштаб фільтра
filter.option.chance = Шанец
filter.option.mag = Сіла прымянення
@@ -570,6 +605,25 @@ filter.option.floor2 = Другая паверхню
filter.option.threshold2 = Другасны гранічны парог
filter.option.radius = Радыус
filter.option.percentile = Процентль
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Шырыня:
height = Вышыня:
@@ -620,11 +674,14 @@ objective.destroycore.name = Знішчыць Ядро
objective.commandmode.name = Рэжым Загадаў
objective.flag.name = Сцяг
marker.shapetext.name = Форма Тэксту
marker.minimap.name = Міні-Мапа
marker.point.name = Point
marker.shape.name = Форма
marker.text.name = Тэкст
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Задні Фон
marker.outline = Outline
marker.outline = Контур
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
@@ -647,7 +704,6 @@ resources.max = Максімум Рэсурсаў
bannedblocks = Забароненыя блокі
objectives = Мэты
bannedunits = Забароненыя Адзінкі
rules.hidebannedblocks = Схаваць Забароненыя Блокі
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
addall = Дадаць всё
@@ -670,7 +726,7 @@ error.any = Невядомая сеткавая памылка.
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
weather.rain.name = Дождж
weather.snow.name = Снег
weather.snowing.name = Снег
weather.sandstorm.name = Пясчаная бура
weather.sporestorm.name = Спаравая бура
weather.fog.name = Туман
@@ -706,7 +762,8 @@ sector.curlost = Сектар Згублены
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Сектар [accent]{0}[white] атакуецца!
sector.lost = Сектар [accent]{0}[white] згублены!
sector.captured = Сектар [accent]{0}[white]захоплены!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Змяніць Іконку
sector.noswitch.title = Немагчыма Пераключыцца на Сектар
sector.noswitch = Вы не можаце пераключацца на сектары калі гэты сектар атакуецца.\n\nСектар: [accent]{0}[] у [accent]{1}[]
@@ -748,7 +805,7 @@ sector.craters.description = Вада сабралася ў гэтым крат
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.tarFields.description = Ваколіцы зоны здабычы нафты, паміж гарамі і пустыняй. Адзін з некалькіх зон з прыдатнымі для выкарыстання запасамі дзёгцю.\nТаксама закінутая, гэтая зона мае побач небяспечных ворагаў. Не варта недаацэньваць іх.\n\n[lightgray]Знайдзіце па магчымасці тэхналогіі перапрацоўкі нафты.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
@@ -914,6 +971,7 @@ stat.abilities = Здольнасйі
stat.canboost = Можа Узлятаць
stat.flying = Паветраны
stat.ammouse = Выкарыстанне Боезапасу
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Множнік Пашкоджанняў
stat.healthmultiplier = Множнік Здароўя
stat.speedmultiplier = Множнік Хуткасці
@@ -924,14 +982,46 @@ stat.immunities = Імунітэт
stat.healing = Аднаўленне
ability.forcefield = Сіловое Поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Поле Рамонту
ability.repairfield.description = Repairs nearby units
ability.statusfield = Поле Статусу
ability.unitspawn = {0} Завод
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Завод
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Васстанўляюяае Поле Шчыта
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Рух Маланкі
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Шчытавая Дуга
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Энэргетычнае Поле: [accent]{0}[] пашкоджанні ~ [accent]{1}[] блокі / [accent]{2}[] целі
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Энэргетычнае Поле
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
bar.drilltierreq = Патрабуецца свідар лепей
@@ -971,6 +1061,7 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st
bullet.incendiary = [stat] запальны
bullet.homing = [stat] саманаводных
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1006,6 +1097,7 @@ unit.items = прадметаў
unit.thousands = Тыс.
unit.millions = М.
unit.billions = Б.
unit.shots = shots
unit.pershot = /стрэл
category.purpose = Апісанне
category.general = Асноўныя
@@ -1026,6 +1118,7 @@ setting.backgroundpause.name = Паўза Калі Ў Фоне
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
setting.doubletapmine.name = Двайныая Пстрычка каб дабываць
setting.commandmodehold.name = Утрымаць Для Рэжыму Загадаў
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Адключыць Мадыфікацыі Пры Памылковым Запуску
setting.animatedwater.name = Аніміраваныя вада
setting.animatedshields.name = Аніміраваныя шчыты
@@ -1072,13 +1165,14 @@ setting.position.name = Адлюстроўваць каардынаты гуль
setting.mouseposition.name = Паказаць Пазіцыю Мышы
setting.musicvol.name = Гучнасць музыкі
setting.atmosphere.name = Паказаць Атмасферу Планеты
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Гучнасць акружэння
setting.mutemusic.name = Заглушыць музыку
setting.sfxvol.name = Гучнасць эфектаў
setting.mutesound.name = Заглушыць гук
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
setting.publichost.name = Агульная даступнасць гульні
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Абмежаванне гульцоў
setting.chatopacity.name = Непразрыстасць чата
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
@@ -1086,6 +1180,8 @@ setting.bridgeopacity.name = Непразрыстасць мастоў
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
setting.showweather.name = Паказаць Анімацыю Надвор'я
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
setting.macnotch.name = Адаптуйце інтэрфейс для адлюстравання выемкі
setting.macnotch.description = Каб змены ўжыліся патрабуецца перазапуск
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
@@ -1096,6 +1192,7 @@ keybind.title = Кіраванне
keybinds.mobile = [scarlet] Большасць камбінацый клавіш тут не працуюць на мабільных прыладах. Падтрымліваецца толькі базавы рух.
category.general.name = Асноўнае
category.view.name = Прагляд
category.command.name = Unit Command
category.multiplayer.name = Сеткавая гульня
category.blocks.name = Выбар Блока
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
@@ -1113,6 +1210,24 @@ keybind.mouse_move.name = Следаваць За Еурсорам
keybind.pan.name = Панарамны Прагляд
keybind.boost.name = Узляцець
keybind.command_mode.name = Рэжым Загадаў
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Перабудаваць Рэгіён
keybind.schematic_select.name = Абраць Вобласць
keybind.schematic_menu.name = Меню Схем
@@ -1176,17 +1291,25 @@ mode.pvp.description = Змагайцеся супраць іншых гульц
mode.attack.name = Атака
mode.attack.description = Знішчыце варожую базу. \n[gray]Для гульні патрабуецца чырвонае ядро ​​на карце.
mode.custom = Карыстальніцкія правілы
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Схаваць Забароненыя Блокі
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Выбухі рэактараў
rules.coreincinerates = Ядро Спальвае Рэсурсы
rules.disableworldprocessors = Адключыць Працэсары Свету
rules.schematic = Схемы Дазволены
rules.wavetimer = Інтэрвал хваляў
rules.wavesending = Адпраўка Хваль
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Хвалі
rules.airUseSpawns = Air units use spawn points
rules.attack = Рэжым атакі
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Мінімальны Размер Атраду
rules.rtsmaxsquadsize = Максімальны Размер Атраду
@@ -1205,6 +1328,7 @@ rules.unitdamagemultiplier = Множнік страт баяв. адз.
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
rules.solarmultiplier = Множнік Сонечнай Энергіі
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Асноўная Колькасць Юнітаў
rules.limitarea = Абмежаваць Вобласць Мапы
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
@@ -1237,6 +1361,8 @@ rules.weather = Надвор'е
rules.weather.frequency = Частата:
rules.weather.always = Заўсёды
rules.weather.duration = Працягласць:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Рэчывы
content.liquid.name = Вадкасці
@@ -1454,6 +1580,7 @@ block.inverted-sorter.name = Інвертаваны сартавальнік
block.message.name = Паведамленне
block.reinforced-message.name = Узмоцненнае Паведамленне
block.world-message.name = Паведамленне Свету
block.world-switch.name = World Switch
block.illuminator.name = Асвятляльнік
block.overflow-gate.name = Залішнi затвор
block.underflow-gate.name = Залішнi шлюз
@@ -1505,7 +1632,7 @@ block.solar-panel.name = Сонечная панэль
block.solar-panel-large.name = Вялікая сонечная панэль
block.oil-extractor.name = Нафтавая вышка
block.repair-point.name = Рамонтны пункт
block.repair-turret.name = Repair Turret
block.repair-turret.name = Рамонтна турэль
block.pulse-conduit.name = Імпульсны трубаправод
block.plated-conduit.name = Умацаваны трубаправод
block.phase-conduit.name = Фазавы трубаправод
@@ -1694,7 +1821,6 @@ block.disperse.name = Разыход
block.afflict.name = Пакута
block.lustre.name = Блеск
block.scathe.name = Паражэнне
block.fabricator.name = Фабрыкатар
block.tank-refabricator.name = Рэфабрыкатар Танкаў
block.mech-refabricator.name = Рэфабрыкатар Мяхоў
block.ship-refabricator.name = Рэфабрыкатар Суднаў
@@ -1812,9 +1938,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -1981,7 +2111,7 @@ block.ripple.description = Вельмі магутная артылерыйск
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
block.foreshadow.description = Страляе маланкай па адной цэлі на вялікай адлегласці. Аддае прыярытэт ворагам з большым максімальным здароўем.
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
@@ -2008,7 +2138,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2044,7 +2173,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2161,6 +2289,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2183,6 +2312,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2194,6 +2325,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2206,6 +2378,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2231,6 +2404,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2248,6 +2422,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2309,6 +2484,7 @@ lenum.unbind = Поўнасццю адключыць кантраляванне
lenum.move = Рухацца да канкрэтнай каардынаты.
lenum.approach = Падысці да каардынаты з радыюсам.
lenum.pathfind = Найці шлях да варожай кропкі з'яўлення.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Атакаваць каардынату.
lenum.targetp = Атакаваць мэту з прадвылічэннем скорасці.
lenum.itemdrop = Апусціць прадмет.
@@ -2319,8 +2495,13 @@ lenum.payenter = Увайсці/прызямліцца на блок выгру
lenum.flag = Лічбавы сцяг адзінкі.
lenum.mine = Дабываць у кардынатах.
lenum.build = Пабудаваць структуру.
lenum.getblock = Атрымаць будынак і яго тып у каардынатах.\nАдзінка павінна быць у дыяпазоне ад каардынат.\nЦвердыя не будынкі павінны мець тып [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Правярае калі адзінка знаходзіцца каля каардынат.
lenum.boost = Пачаць/перастаць узлятаць.
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортирай по рейтинг
schematic = Схема
schematic.add = Запази Схема...
schematics = Схеми
schematic.search = Search schematics...
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
schematic.exists = Вече съществува схема с това име.
schematic.import = Внасяне на Схема...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Сподели в Работилницата
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
schematic.saved = Схемате беше запазена.
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
schematic.rename = Преименуване на схема
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} елемента
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
@@ -170,7 +172,7 @@ mod.import.file = Вмъкни от файл
mod.import.github = Вмъкни от GitHub
mod.jarwarn = [scarlet]JAR модовете могат да са опасни.[]\n Уверете се, че този мод e от надежден източник!
mod.item.remove = Този предмет е част от [accent] '{0}'[] мод. За да го премахнете, премахнете или забранете този мод.
mod.remove.confirm = Този мод ще бъде премахнат.
mod.remove.confirm = Този мод ще бъде премахнат.
mod.author = [lightgray]Автор:[] {0}
mod.missing = Този запис съдържа модове, които са били обновени или изтрити. Може да възникнат грешки при зареждането. Сигурни ли сте, че искате да го заредите?\n[lightgray]Модове:\n{0}
mod.preview.missing = За да публикувате този мод в Работилницата, той трябва да съдържа изображение за визуализация.\n Поставете файл с името [accent]preview.png[] в директорията на мода и опитайте отново.
@@ -253,11 +255,19 @@ trace = Проследи Играч
trace.playername = Име на играча: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Мобилен Клиент: [accent]{0}
trace.modclient = Модифициран Клиент: [accent]{0}
trace.times.joined = Пъти участвал в игра: [accent]{0}
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Невалидно ID на клиент. Съобщете за грешка.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Банове
server.bans.none = Няма намерени баннати играчи!
server.admins = Администратори
@@ -271,10 +281,11 @@ server.version = [gray]в{0} {1}
server.custombuild = [accent]Персонализирана компилация
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Присъединяване в игра
joingame.ip = IP адрес:
disconnect = Връзката беше прекъсната.
@@ -330,12 +341,23 @@ open = Отвори
customize = Персонализирай правилата
cancel = Отказ
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Отвори Линк
copylink = Копирай Линк
back = Назад
@@ -382,9 +404,9 @@ custom = Персонализирано
builtin = Вградено
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
map.random = [accent]Случайна Карта
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти.
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти.
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
workshop.update = Обновяване на елемент
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
@@ -416,6 +438,12 @@ editor.waves = Вълни:
editor.rules = Правила:
editor.generation = Генериране:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Редактирай в игра
editor.playtest = Playtest
editor.publish.workshop = Публикувай в Работилницата
@@ -459,7 +487,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Стандартно>
details = Детайли...
edit = Редактирай...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Име:
editor.spawn = Създай Единица
editor.removeunit = Премахни Единица
@@ -483,6 +513,7 @@ editor.errorlegacy = Тази карта е твърде стара, играт
editor.errornot = Този файл не е карта.
editor.errorheader = Този файл с карта е повреден или невалиден.
editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Обнови
editor.randomize = Случайно
editor.moveup = Move Up
@@ -494,6 +525,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Смени размера
editor.loadmap = Зареди Карта
editor.savemap = Запиши Карта
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Записано!
editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто.
editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто.
@@ -532,6 +564,8 @@ toolmode.eraseores = Изтриване на руди
toolmode.eraseores.description = Изтрива само руди.
toolmode.fillteams = Запълване в отбори
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Рисуване в отбори
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
toolmode.underliquid = Under Liquids
@@ -554,6 +588,7 @@ filter.clear = Изчисти
filter.option.ignore = Игнорирай
filter.scatter = Разпръскване
filter.terrain = Терен
filter.logic = Logic
filter.option.scale = Мащаб
filter.option.chance = Вероятност
filter.option.mag = Магнитут
@@ -576,6 +611,25 @@ filter.option.floor2 = Втори под
filter.option.threshold2 = Втори праг
filter.option.radius = Радиус
filter.option.percentile = Перцентил
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Дължина:
height = Височина:
@@ -626,9 +680,12 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -654,7 +711,6 @@ resources.max = Max
bannedblocks = Забранени блокове
objectives = Objectives
bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Добави Всички
@@ -677,7 +733,7 @@ error.any = Неизвестна мрежова грешка.
error.bloom = Неуспешно инициализиране на Сияния.\nВашето устройство може да не поддържа този ефект.
weather.rain.name = Дъжд
weather.snow.name = Сняг
weather.snowing.name = Сняг
weather.sandstorm.name = Пясъчна буря
weather.sporestorm.name = Спорова буря
weather.fog.name = Мъгла
@@ -713,8 +769,8 @@ sector.curlost = Зоната загубена
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
sector.attacked = Зона [accent]{0}[white] е под атака!
sector.lost = Зона [accent]{0}[white] беше загубена!
#note: the missing space in the line below is intentional
sector.captured = Зона [accent]{0}[white]беше превзета!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -925,6 +981,7 @@ stat.abilities = Способности
stat.canboost = Може да ускорява
stat.flying = Летящ
stat.ammouse = Употребе на Боеприпаси
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Множител на Щети
stat.healthmultiplier = Множител на Точки живот
stat.speedmultiplier = Множител на Скорост
@@ -935,14 +992,47 @@ stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Енергийно Поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Възстановяващо Поле
ability.repairfield.description = Repairs nearby units
ability.statusfield = Подсилващо Поле
ability.unitspawn = {0} Factory
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Възстановяващо броня Поле
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Подвижна светкавица
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Необходимо е по-добро Свредло
@@ -982,6 +1072,7 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1017,6 +1108,7 @@ unit.items = предмети
unit.thousands = хил
unit.millions = млн
unit.billions = млр
unit.shots = shots
unit.pershot = /изстрел
category.purpose = Предназначение
category.general = Обща информация
@@ -1037,6 +1129,7 @@ setting.backgroundpause.name = Пауза при загуба на фокус
setting.buildautopause.name = Автоматична Пауза на Изграждането
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
setting.animatedwater.name = Анимирани Повърхности
setting.animatedshields.name = Анимирани Щитове
@@ -1083,13 +1176,14 @@ setting.position.name = Показвай Позиция на Играч
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Сила на Звука
setting.atmosphere.name = Показвай Атмосферата на Планетата
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Сила на Звука на Околната Среда
setting.mutemusic.name = Заглуши Музиката
setting.sfxvol.name = Сила на Звуковите Ефекти
setting.mutesound.name = Заглуши Звука
setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове
setting.savecreate.name = Автоматични Записи
setting.publichost.name = Видимост на Публичните Игри
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Лимит на Играчи
setting.chatopacity.name = Плътност на Чата
setting.lasersopacity.name = Плътност на Енергийните Лазери
@@ -1097,6 +1191,8 @@ setting.bridgeopacity.name = Плътност на Мостовете
setting.playerchat.name = Показвай Мехурчета с Чат
setting.showweather.name = Показвай Графики за Климата
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
setting.macnotch.description = За прилагане на промените е необходимо рестартиране
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
@@ -1107,6 +1203,7 @@ keybind.title = Промени Клавишите
keybinds.mobile = [scarlet]Повечето клавиши тук не са използваеми за мобилната версия. Само основните движения се поддържат.
category.general.name = Основни настройки
category.view.name = Изглед
category.command.name = Unit Command
category.multiplayer.name = Мрежова игра
category.blocks.name = Избор на блок
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
@@ -1124,6 +1221,24 @@ keybind.mouse_move.name = Следвай Мишката
keybind.pan.name = Панорамен Изглед
keybind.boost.name = Ускорение
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Избери Регион
keybind.schematic_menu.name = Меню със Схеми
@@ -1187,17 +1302,25 @@ mode.pvp.description = Играйте срещу други играчи в ло
mode.attack.name = Нападение
mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро.
mode.custom = Персонализирани Правила
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Безкрайни Ресурси
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Експлозиращи Реактори
rules.coreincinerates = Унищожаване на Ресурси при Преливане
rules.disableworldprocessors = Disable World Processors
rules.schematic = Позволена Употребата на Схеми
rules.wavetimer = Таймер за Вълни
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Вълни
rules.airUseSpawns = Air units use spawn points
rules.attack = Режим Атака
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1216,6 +1339,7 @@ rules.unitdamagemultiplier = Множител на Щетите на Едини
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Максимален Брой Единици
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
@@ -1248,6 +1372,8 @@ rules.weather = Климат
rules.weather.frequency = Честота:
rules.weather.always = Винаги
rules.weather.duration = Продължителност:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Предмети
content.liquid.name = Течности
@@ -1465,6 +1591,7 @@ block.inverted-sorter.name = Обърнат сортирач
block.message.name = Съобщение
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Осветител
block.overflow-gate.name = Преливаща Порта
block.underflow-gate.name = Обратна Преливаща Порта
@@ -1705,7 +1832,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1824,9 +1950,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -1972,7 +2102,7 @@ block.core-shard.description = Ядро на базата. Веднъж унищ
block.core-shard.details = Първата итерация. Компактно. Самовъзпроизвеждащо се.Оборудвано с едноктарни стартови двигатели. Не е предназначено за междупланетарни полети.
block.core-foundation.description = Ядро на базата. Добре бронирано. Съдържа повече ресурси от модел Шард.
block.core-foundation.details = Втората итерация.
block.core-nucleus.description = Ядро на базата. Изключително добре бронирано. Съхранява огромни количества ресурси.
block.core-nucleus.description = Ядро на базата. Изключително добре бронирано. Съхранява огромни количества ресурси.
block.core-nucleus.details = Третата и финална итерация.
block.vault.description = Съхранява голямо количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
block.container.description = Съхранява малко количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
@@ -2020,7 +2150,6 @@ block.logic-display.description = Позволява изобразяванет
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2056,7 +2185,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2145,7 +2273,7 @@ unit.minke.description = Изстрелва сачми и стандартни
unit.bryde.description = Изстрелва далекообхватни боеприпаси и ракети по врагове.
unit.sei.description = Изстрелва поредица от ракети и бронебойни куршуми по врагове.
unit.omura.description = Изстрелва далечни пробивни релсови лазери по врагове. Изгражда единици модел Факел.
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
unit.beta.description = Защитава ядро Фондация от врагове. Строи структури.
unit.gamma.description = Защитава ядро Център от врагове. Строи структури.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
@@ -2175,6 +2303,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Прочети число от свързано хранилище за памет.
lst.write = Запиши число в свързано хранилище за памет.
lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[].
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[].
lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей.
lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение.
@@ -2197,6 +2326,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2208,6 +2339,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
@@ -2223,6 +2395,7 @@ laccess.dead = Дали дадена единица/сграда е била у
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2249,6 +2422,7 @@ graphicstype.poly = Запълва правилен многоъгълник.
graphicstype.linepoly = Очертава правилен многоъгълник.
graphicstype.triangle = Запълва триъгълник.
graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Винаги вярно
lenum.idiv = Деление с цели числа.
@@ -2268,6 +2442,7 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
lenum.min = Минимална стойност от 2 числа.
lenum.max = Максимална стойност от 2 числа.
lenum.angle = Ъгъл на вектор в градуси.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Дължина на вектор.
lenum.sin = Синус, в градуси.
lenum.cos = Косинус, в градуси.
@@ -2339,6 +2514,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Премести се на конкретна позиция.
lenum.approach = Доближи се до позиция на определено разстояние.
lenum.pathfind = Намери пътека до вражеската начална точка.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Стреляй към позиция.
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
lenum.itemdrop = Разтовари предмет(и).
@@ -2349,8 +2525,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Числов флаг на единица.
lenum.mine = Добивай ресурси от позиция.
lenum.build = Построй структура.
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
lenum.boost = Започни/Спри ускорението.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordena per valoració
schematic = Esquema
schematic.add = Desa lesquema…
schematics = Esquemes
schematic.search = Cerca esquemes…
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
schematic.exists = Ja hi ha un esquema amb aquest nom.
schematic.import = Importa un esquema
@@ -69,7 +70,7 @@ schematic.shareworkshop = Comparteix al Workshop de lSteam
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a lesquema
schematic.saved = Lesquema sha desat.
schematic.delete.confirm = Aquest esquema sesborrarà.
schematic.rename = Reanomena lesquema
schematic.edit = Edita lesquema
schematic.info = {0}×{1}, {2} blocs
schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
schematic.tags = Etiquetes:
@@ -78,6 +79,7 @@ schematic.addtag = Afegeix una etiqueta
schematic.texttag = Text de letiqueta
schematic.icontag = Icona de letiqueta
schematic.renametag = Canvia el nom de letiqueta
schematic.tagged = {0} detiquetades
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
schematic.tagexists = Aquesta etiqueta ja existeix.
@@ -146,8 +148,8 @@ mod.content = Contingut:
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
mod.incompatiblegame = [red]Versió no compatible
mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Depèndencies sense resoldre
mod.blacklisted = [red]No suportat
mod.unmetdependencies = [red]Dependències sense resoldre
mod.erroredcontent = [scarlet]Errors del contingut
mod.circulardependencies = [red]Dependències circulars
mod.incompletedependencies = [red]Dependències incompletes
@@ -253,11 +255,19 @@ trace = Rastreja un jugador
trace.playername = Nom del jugador: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client de mòbil: [accent]{0}
trace.modclient = Client personalitzat: [accent]{0}
trace.times.joined = Sha unit [accent]{0}[] vegades.
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
trace.ips = Direccions IP:
trace.names = Noms:
invalidid = ID de client no vàlid! Envieu un informe derror.
player.ban = Bandeja
player.kick = Expulsa
player.trace = Traça
player.admin = Commuta dadmin
player.team = Canvia lequip
server.bans = Bandejaments
server.bans.none = No sha trobat cap jugador bandejat!
server.admins = Administradors
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versió personalitzada
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador?
votekick.reason = Motiu per a la votació dexpulsió
votekick.reason.message = Esteu segur que voleu votar per a expulsar per votació a «{0}[white]»?\nSi és que sí, escriviu-ne el motiu:
joingame.title = Uneix-me a la partida
joingame.ip = Direcció IP:
disconnect = Desconnectat.
@@ -292,7 +303,7 @@ server.invalidport = El número de port no és vàlid!
server.error = [scarlet]Sha produït un error mentre sallotjava el servidor.
save.new = Desa en un fitxer nou
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
save.nocampaign = Individual save files from the campaign cannot be imported.
save.nocampaign = Els fitxers de desades individuals de la campanya no es poden importar.
overwrite = Sobreescriu
save.none = No sha trobat cap partida desada!
savefail = No sha pogut desar la partida!
@@ -330,12 +341,23 @@ open = Obre
customize = Personalitza les regles
cancel = Cancel·la
command = Ordre
command.queue = [lightgray][Queuing]
command.mine = Extreu recursos
command.repair = Repara
command.rebuild = Reconstrueix
command.assist = Assisteix al jugador
command.move = Mou
command.boost = Sobrevola
command.enterPayload = Entra bloc
command.loadUnits = Carrega unitats
command.loadBlocks = Carrega blocs
command.unloadPayload = Descarrega
stance.stop = Cancel·la les ordres
stance.shoot = Comportament: Dispara
stance.holdfire = Comportament: Mantén el foc
stance.pursuetarget = Comportament: Persegueix lobjectiu
stance.patrol = Comportament: Patrulla el camí
stance.ram = Comportament: Senzill\n[lightgray]Mou-te en línia recta, sense encaminador
openlink = Obre lenllaç
copylink = Copia lenllaç
back = Enrere
@@ -361,7 +383,7 @@ pausebuilding = [accent][[{0}][] per a posar en pausa la construcció.
resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
enablebuilding = [scarlet][[{0}][] per a activar ledifici.
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
commandmode.name = [accent]Command Mode
commandmode.name = [accent]Mode dOrdres
commandmode.nounits = [no units]
wave = [accent]Onada {0}
wave.cap = [accent]Onada {0}/{1}
@@ -382,9 +404,9 @@ custom = Personalitzat
builtin = *Integrat*
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
map.random = [accent]Mapa aleatori
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb leditor.
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis[scarlet] dun altre color[] amb leditor.
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb leditor.
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb leditor.
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]dun altre color[] amb leditor.
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb leditor.
map.invalid = Sha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
workshop.update = Actualitza lelement
workshop.error = Sha produït un error mentre sobtenien els detalls del Workshop: {0}
@@ -416,6 +438,12 @@ editor.waves = Onades
editor.rules = Regles
editor.generation = Generació
editor.objectives = Objectius
editor.locales = Paquet de traduccions
editor.worldprocessors = Processadors integrats
editor.worldprocessors.editname = Edita el nom
editor.worldprocessors.none = [lightgray]No shan trobat blocs de processadors integrats!\nAfegiu-ne un a leditor de mapes o feu servir el botó \ue813 de sota.
editor.worldprocessors.nospace = No hi ha espai disponible per a posar un processador integrat!\nPotser el mapa està ple destructures.
editor.worldprocessors.delete.confirm = Esteu segur que voleu esborrar aquest processador integrat?\n\nSi està envoltat de murs, es reemplaçarà per un mur mediambiental.
editor.ingame = Edita des de la partida
editor.playtest = Prova el mapa
editor.publish.workshop = Publica al Workshop
@@ -458,8 +486,8 @@ waves.sort.reverse = Ordre invers
waves.sort.begin = Comença
waves.sort.health = Salut
waves.sort.type = Tipus
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.search = Es busquen onades…
waves.filter = Filtre d'unitats
waves.units.hide = Amaga-les totes
waves.units.show = Mostra-les totes
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Per defecte>
details = Detalls
edit = Edita
variables = Variables
logic.clear.confirm = Esteu segur que voleu esborrar tot el codi daquest processador?
logic.globals = Built-in Variables
editor.name = Nom:
editor.spawn = Genera una unitat
editor.removeunit = Treu una unitat
@@ -483,6 +513,7 @@ editor.errorlegacy = Aquest mapa és massa antic i fa servir un format obsolet.
editor.errornot = No és un fitxer de mapa.
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
editor.errorname = No sha definit el nom del mapa. Esteu intentant carregar una partida desada?
editor.errorlocales = Sha produït un error mentre es llegia un paquet de traduccions no vàlid.
editor.update = Actualitza
editor.randomize = Assigna a latzar
editor.moveup = Mou amunt
@@ -494,6 +525,7 @@ editor.sectorgenerate = Generació del sector
editor.resize = Canvia la mida
editor.loadmap = Carrega un mapa
editor.savemap = Desa el mapa
editor.savechanges = [scarlet]Teniu canvis sense desar!\n\n[]Voleu desar-los?
editor.saved = Sha desat.
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
@@ -532,6 +564,8 @@ toolmode.eraseores = Esborra els minerals
toolmode.eraseores.description = Esborra només els minerals.
toolmode.fillteams = Omple els equips
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
toolmode.fillerase = Esborra els del mateix tipus
toolmode.fillerase.description = Esborra els blocs que siguin del mateix tipus.
toolmode.drawteams = Dibuixa els equips
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
#unused
@@ -556,6 +590,7 @@ filter.clear = Neteja
filter.option.ignore = Ignora
filter.scatter = Dispersió
filter.terrain = Terreny
filter.logic = Lògica
filter.option.scale = Escala
filter.option.chance = Probabilitat
@@ -579,6 +614,25 @@ filter.option.floor2 = Terra secundari
filter.option.threshold2 = Llindar secundari
filter.option.radius = Radi
filter.option.percentile = Percentil
filter.option.code = Codi
filter.option.loop = Bucle
locales.info = Aquí, podeu afegir paquets de traducció per a idiomes específics al vostre mapa. En els paquets de traducció, cada propietat té un nom i un valor. Aquestes propietats les poden fer servir els processadors integrats i els objectius, fent servir els seus noms. Suporten el format de text (reemplaçant els marcadors de posició amb els seus valors corresponents).\n\n[cyan]Exemple de propietat:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Esteu segur que voleu esborrar aquesta traducció?
locales.applytoall = Aplica els canvis a totes les traduccions
locales.addtoother = Afegeix a les altres traduccions
locales.rollback = Restableix a lúltima aplicada
locales.filter = Propietat per al filtre
locales.searchname = Cerca el nom…
locales.searchvalue = Cerca el valor…
locales.searchlocale = Cerca la traducció…
locales.byname = Per nom
locales.byvalue = Per valor
locales.showcorrect = Mostra les propietats que estan en totes les traduccions i tenen valors únics en totes
locales.showmissing = Mostra les propietats que fan falta en algunes traduccions
locales.showsame = Mostra les propietats que tenen els mateixos valors en traduccions diferents
locales.viewproperty = Mostra en totes les traduccions
locales.viewing = Es mostra la propietat «{0}»
locales.addicon = Afegeix una icona
width = Amplada:
height = Alçada:
@@ -629,9 +683,12 @@ objective.destroycore.name = Destrueix el nucli
objective.commandmode.name = Mode de comandament
objective.flag.name = Bandera
marker.shapetext.name = Forma del text
marker.minimap.name = Minimapa
marker.point.name = Punt
marker.shape.name = Forma
marker.text.name = Text
marker.line.name = Línia
marker.quad.name = Rectangle
marker.texture.name = Textura
marker.background = Fons
marker.outline = Contorn
@@ -658,7 +715,6 @@ resources.max = Màx.
bannedblocks = Blocs no permesos
objectives = Objectius
bannedunits = Unitats no permeses
rules.hidebannedblocks = Amaga els blocs no permesos
bannedunits.whitelist = Unitats no permeses com a llista blanca
bannedblocks.whitelist = Blocs no permesos com a llista blanca
addall = Afegeix-ho tot
@@ -681,7 +737,7 @@ error.any = Sha produït un error de xarxa desconegut.
error.bloom = No sha pogut inicialitzar lefecte «bloom».\nPotser el dispositiu no admet aquesta funció.
weather.rain.name = Pluja
weather.snow.name = Neu
weather.snowing.name = Neu
weather.sandstorm.name = Tempesta de sorra
weather.sporestorm.name = Tempesta despores
weather.fog.name = Boira
@@ -717,8 +773,8 @@ sector.curlost = Sector perdut
sector.missingresources = [scarlet]Recursos insuficients al nucli
sector.attacked = Ataquen el sector [accent]{0}[white]!
sector.lost = Heu perdut el sector [accent]{0}[white]!
#note: the missing space in the line below is intentional
sector.captured = Sha capturat el sector [accent]{0}[white]!
sector.capture = Sha capturat el sector [accent]{0}[white]!
sector.capture.current = Sector capturat!
sector.changeicon = Canvia la icona
sector.noswitch.title = Els sectors no es poden canviar.
sector.noswitch = Potser no podeu canviar de sector perquè nataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[]
@@ -804,7 +860,7 @@ sector.ravine.description = No es detecten nuclis enemics al sector, tot i que
sector.caldera-erekir.description = Els recursos que shan detectat al sector estan espargits per diverses illes.\nInvestigueu i establiu una xarxa de transport que faci servir drons.
sector.stronghold.description = El campament enemic gran daquest sector guarda dipòsits importants de [accent]tori[].\nFeu-lo servir per a desenvolupar unitats i torretes de nivells més alts.
sector.crevice.description = Lenemic enviarà un atac ferotge per a eliminar la vostra base del sector.\nPer a poder sobreviure, caldrà desenvolupar [accent]carburs[] i [accent]generadors pirolítics[].
sector.siege.description = En aquest sector hi ha dos canyons paral·lels que forçaran un atac per dues bandes.\nInvestigueu el [accent]cianogen[] per a poder crear unitats datac més fortes.\nAtenció: shan detectat missils de llarg abast. Els missils es poden abatre abans que impactin contra el seu objectiu.
sector.siege.description = En aquest sector hi ha dos canyons paral·lels que forçaran un atac per dues bandes.\nInvestigueu el [accent]cianogen[] per a poder crear unitats datac més fortes.\nAtenció: shan detectat míssils de llarg abast. Els míssils es poden abatre abans que impactin contra el seu objectiu.
sector.crossroads.description = Les bases enemigues del sector shan establert en diferents tipus de terreny. Investigueu unitats diferents per a adaptar els atacs.\nA més a més, algunes bases estan protegides per escuts. Esbrineu don treuen lenergia.
sector.karst.description = Aquest sector és ric en recursos, però lenemic latacarà tan aviat com hi aterri un nucli.\nAprofiteu els recursos i recerqueu el [accent]teixit de fase[].
sector.origin.description = El sector final amb una presència enemiga important.\nProbablement no queden oportunitats de recerca. Centreu-vos en destruir els nuclis enemics.
@@ -929,6 +985,7 @@ stat.abilities = Habilitats
stat.canboost = Pot sobrevolar.
stat.flying = Està volant.
stat.ammouse = Ús de munició
stat.ammocapacity = Capacitat de munició
stat.damagemultiplier = Multiplicador de dany
stat.healthmultiplier = Multiplicador de salut
stat.speedmultiplier = Multiplicador de velocitat
@@ -939,14 +996,46 @@ stat.immunities = Immunitats
stat.healing = Reparador
ability.forcefield = Camp de força
ability.forcefield.description = Projecta un camp de força que absorbeix les bales.
ability.repairfield = Repara el camp de força
ability.statusfield = Estat del camp: {0}
ability.unitspawn = Fàbrica de {0}
ability.repairfield.description = Repara les unitats properes.
ability.statusfield = Estat del camp
ability.statusfield.description = Aplica un efecte destat a les unitats properes.
ability.unitspawn = Fàbrica
ability.unitspawn.description = Construeix unitats.
ability.shieldregenfield = Regenerador de camps de força
ability.shieldregenfield.description = Regenera els escuts dunitats properes.
ability.movelightning = Moviment llampec
ability.movelightning.description = Solta un llamp mentre es mou.
ability.armorplate = Armadura de plaques
ability.armorplate.description = Redueix el dany rebut mentre dispara.
ability.shieldarc = Escut de descàrregues
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
ability.shieldarc.description = Projecta un escut de força en un arc que absorbeix les bales.
ability.suppressionfield = Regenera el camp de supressió
ability.suppressionfield.description = Para els edificis de reparació propers.
ability.energyfield = Camp de força
ability.energyfield.description = Ataca els enemics propers.
ability.energyfield.healdescription = Ataca els enemics propers i cura els aliats.
ability.regen = Regeneració
ability.regen.description = Regenera la seva salut amb el pas del temps.
ability.liquidregen = Absorció de líquids
ability.liquidregen.description = Absorbeix líquids per a curar-se.
ability.spawndeath = Aparicions mortals
ability.spawndeath.description = Allibera unitats quan mor.
ability.liquidexplode = Vessament mortal
ability.liquidexplode.description = Vessa líquid quan mor.
ability.stat.firingrate = [stat]{0}/seg[lightgray] de cadència de tir
ability.stat.regen = [stat]{0}[lightgray] de salut/seg
ability.stat.shield = [stat]{0}[lightgray] descut
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament
ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim
ability.stat.sametypehealmultiplier = [stat]{0} %[lightgray] a la quantitat de reparació del mateix tipus
ability.stat.damagereduction = [stat]{0} %[lightgray] de reducció del dany
ability.stat.minspeed = [stat]{0} caselles/seg[lightgray] de velocitat mín.
ability.stat.duration = [stat]{0} seg[lightgray] de duració
ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor.
@@ -986,6 +1075,7 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a làrea ~[stat] {1}[light
bullet.incendiary = [stat]incendiari
bullet.homing = [stat]munició guiada
bullet.armorpierce = [stat]perforador darmadures
bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
@@ -1021,6 +1111,7 @@ unit.items = elements
unit.thousands = k
unit.millions = M
unit.billions = kM
unit.shots = dispars
unit.pershot = /dispar
category.purpose = Funció
category.general = General
@@ -1041,6 +1132,7 @@ setting.backgroundpause.name = Pausa automàtica quan sestigui en segon pla
setting.buildautopause.name = Pausa automàtica quan es construeixi
setting.doubletapmine.name = Dos tocs/clics per a extreure recursos
setting.commandmodehold.name = Mantén per al mode de comandament
setting.distinctcontrolgroups.name = Limita a un grup de control per unitat
setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc
setting.animatedwater.name = Animacions del terreny
setting.animatedshields.name = Animacions dels escuts
@@ -1087,13 +1179,14 @@ setting.position.name = Mostra la posició del jugador
setting.mouseposition.name = Mostra la posició del ratolí
setting.musicvol.name = Volum de la música
setting.atmosphere.name = Mostra latmosfera del planeta
setting.drawlight.name = Dibuixa la foscor/llum
setting.ambientvol.name = Volum del so ambiental
setting.mutemusic.name = Silencia la música
setting.sfxvol.name = Volums dels efectes de so
setting.mutesound.name = Silencia el so
setting.crashreport.name = Envia informes derror anònims
setting.savecreate.name = Desa automàticament la partida
setting.publichost.name = Visibilitat de la partida pública
setting.steampublichost.name = Visibilitat de la partida pública
setting.playerlimit.name = Límit de jugadors
setting.chatopacity.name = Opacitat del xat
setting.lasersopacity.name = Opacitat dels làsers denergia
@@ -1101,6 +1194,8 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
setting.playerchat.name = Mostra el xat bombolla de jugadors
setting.showweather.name = Mostra lestat meteorològic
setting.hidedisplays.name = Amaga els monitors lògics
setting.macnotch.name = Adapta la interfície per a mostrar el notch
setting.macnotch.description = Cal reiniciar perquè sapliquin els canvis
steam.friendsonly = Només amics
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i shi podrà unir qualsevol jugador.
public.beta = Tingueu en compte que les versions beta no disposen de sales despera.
@@ -1111,6 +1206,7 @@ keybind.title = Personalització dels controls
keybinds.mobile = [scarlet]La majoria de dreceres no estan disponibles en les versions per a pantalles tàctils. Només està inclòs el moviment bàsic.
category.general.name = General
category.view.name = Control de la vista i altres
category.command.name = Ordre dunitat
category.multiplayer.name = Multijugador
category.blocks.name = Selecció destructures per construir
placement.blockselectkeys = \n[lightgray]Tecles: [{0},
@@ -1128,6 +1224,24 @@ keybind.mouse_move.name = Segueix el ratolí
keybind.pan.name = Desplaça la vista
keybind.boost.name = Sobrevola
keybind.command_mode.name = Mode de comandament
keybind.command_queue.name = Cua dordres dunitat
keybind.create_control_group.name = Crea un grup de control
keybind.cancel_orders.name = Cancel·la les ordres
keybind.unit_stance_shoot.name = Comportament: Dispara
keybind.unit_stance_hold_fire.name = Comportament: Mantén el foc
keybind.unit_stance_pursue_target.name = Comportament: Persegueix lobjectiu
keybind.unit_stance_patrol.name = Comportament: Patrulla
keybind.unit_stance_ram.name = Comportament: Senzill
keybind.unit_command_move.name = Ordre dunitat: Mou
keybind.unit_command_repair.name = Ordre dunitat: Repara
keybind.unit_command_rebuild.name = Ordre dunitat: Reconstrueix
keybind.unit_command_assist.name = Ordre dunitat: Assisteix
keybind.unit_command_mine.name = Ordre dunitat: Extrau
keybind.unit_command_boost.name = Ordre dunitat: Sobrevola
keybind.unit_command_load_units.name = Ordre dunitat: Carrega unitats
keybind.unit_command_load_blocks.name = Ordre dunitat: Carrega blocs
keybind.unit_command_unload_payload.name = Ordre dunitat: Descarrega blocs
keybind.unit_command_enter_payload.name = Ordre dunitat: Entra blocs
keybind.rebuild_select.name = Reconstrueix la regió
keybind.schematic_select.name = Selecciona una regió
keybind.schematic_menu.name = Menú de plànols
@@ -1191,17 +1305,25 @@ mode.pvp.description = Lluiteu contra altres jugadors localment.\n[gray]Cal que
mode.attack.name = Atac
mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell.
mode.custom = Regles personalitzades
rules.invaliddata = Dades del porta-retalls no vàlides.
rules.hidebannedblocks = Amaga els blocs no permesos
rules.infiniteresources = Recursos infinits
rules.onlydepositcore = Al nucli només es poden dipositar recursos
rules.derelictrepair = Permet la reparació dels blocs en ruïnes
rules.reactorexplosions = Explosions als reactors
rules.coreincinerates = El nucli incinera els excedents
rules.disableworldprocessors = Desactiva els processadors integrats
rules.schematic = Permetre lús desquemes
rules.wavetimer = Temporitzador donades
rules.wavesending = Enviament donades
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Onades
rules.airUseSpawns = Air units use spawn points
rules.attack = Mode datac
rules.buildai = IA constructora de bases
rules.buildaitier = Nivell de construcció de la IA
rules.rtsai = IA avançada (RTS AI)
rules.rtsminsquadsize = Mida mínima de lesquadró
rules.rtsmaxsquadsize = Mida màxima de lesquadró
@@ -1220,6 +1342,7 @@ rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
rules.solarmultiplier = Multiplicador de lenergia solar
rules.unitcapvariable = Els nuclis contribueixen al límit dunitats
rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat
rules.unitcap = Capacitat base dunitats
rules.limitarea = Limita làrea del mapa
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
@@ -1229,7 +1352,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
rules.wavelimit = Map Ends After Wave
rules.wavelimit = El mapa acaba després de lonada
rules.dropzoneradius = Radi de la zona daterratge:[lightgray] (caselles)
rules.unitammo = Les unitats necessiten munició
rules.enemyteam = Equip enemic
@@ -1252,6 +1375,8 @@ rules.weather = Estat meteorològic
rules.weather.frequency = Freqüència:
rules.weather.always = Sempre
rules.weather.duration = Durada:
rules.placerangecheck.info = No es permet que els jugadors puguin posar res a prop dels edificis enemics. Quan sintenta posar una torreta, labast augmenta i la torreta no podrà arribar a lenemic.
rules.onlydepositcore.info = No es permet que les unitats deixin elements a dins dels edificis excepte els nuclis.
content.item.name = Elements
content.liquid.name = Fluids
@@ -1473,6 +1598,7 @@ block.inverted-sorter.name = Classificador invers
block.message.name = Missatge
block.reinforced-message.name = Missatge destacat
block.world-message.name = Missatge mundial
block.world-switch.name = Interruptor mundial
block.illuminator.name = Il·luminador
block.overflow-gate.name = Porta de desbordament
block.underflow-gate.name = Porta de subdesbordament
@@ -1715,7 +1841,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricadora
block.tank-refabricator.name = Milloradora de tancs
block.mech-refabricator.name = Milloradora de meques
block.ship-refabricator.name = Milloradora de naus
@@ -1738,7 +1863,7 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Mòdul de muntatge bàsic
block.smite.name = Smite
block.malign.name = Maligne
block.flux-reactor.name = Reactor de fluxe
block.flux-reactor.name = Reactor de flux
block.neoplasia-reactor.name = Reactor de neoplàsia
block.switch.name = Interruptor
@@ -1779,7 +1904,7 @@ hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançamen
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
@@ -1834,13 +1959,17 @@ onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporc
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
onset.enemies = Sapropa un enemic. Prepareu la defensa.
onset.defenses = [accent]Establiu defenses:[lightgray] {0}
onset.attack = Lenemic és vulnerable. Contraataqueu.
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
split.acquire = Heu daconseguir una mica de tungstè per a construir unitats.
split.build = Les unitats shan de transportar a laltra banda del mur.\nConstruïu dos [accent]transportadors de blocs a distància[], un a cada banda del mur.\nPer establir-hi un enllaç, seleccioneu-ne un i després seleecionant laltre.
split.build = Les unitats shan de transportar a laltra banda del mur.\nConstruïu dos [accent]transportadors de blocs a distància[], un a cada banda del mur.\nPer establir-hi un enllaç, seleccioneu-ne un i després seleccionant laltre.
split.container = Igual que els contenidors, les unitats també es poden transportar amb els [accent]transportadors de blocs a distància[].\nConstruïu una fabricadora dunitats al costat dun transportadors de blocs a distància per a carregar-les i enviar-les més enllà del mur per a atacar la base enemiga.
item.copper.description = Sempra en molts tipus de construccions i munició.
@@ -1864,10 +1993,10 @@ item.spore-pod.description = Es pot convertir en petroli, explosius i combustibl
item.spore-pod.details = Espores. Probablement, es tracta duna forma de vida sintètica. Emet gasos tòxics per a altres formes de vida i és molt invasiva. Sota certes condicions, són molt inflamables.
item.blast-compound.description = Sempra en bombes i munició explosiva.
item.pyratite.description = Sempra en armes incendiàries i generadors a combustió.
item.beryllium.description = Sempra en molts tipus de construccions i municó dErekir.
item.beryllium.description = Sempra en molts tipus de construccions i munició dErekir.
item.tungsten.description = Sempra en perforadores, armadures i munició. Sen necessita per construir estructures més avançades.
item.oxide.description = Sempra com a conductor de lenergia tèrmica i també es fa servir com a aïllant elèctric.
item.carbide.description = Es fa servir en estrutures avançades, unitats pesants i munició.
item.carbide.description = Es fa servir en estructures avançades, unitats pesants i munició.
liquid.water.description = Sempra per a refredar màquines i processar residus.
liquid.slag.description = Es refina en separadors per a obtenir-ne diferents metalls. També es fa servir com a munició líquida en torretes.
@@ -1878,7 +2007,7 @@ liquid.ozone.description = Es fa servir com a agent oxidant en producció de mat
liquid.hydrogen.description = Es fa servir en extracció de recursos, producció dunitats i reparació destructures. Inflamable.
liquid.cyanogen.description = Es fa servir per a munició, construcció dunitats avançades i diverses reaccions en blocs avançats. Molt inflamable.
liquid.nitrogen.description = Es fa servir per a extraure recursos, obtenció de gas i producció dunitats. Inert.
liquid.neoplasm.description = Un subproducte biològic perillís del reactor de neoplàsia. Sestén de pressa a altres blocs adjacents que continguin aigua que toca, fent-los malbé. Viscós.
liquid.neoplasm.description = Un subproducte biològic perillós del reactor de neoplàsia. Sestén de pressa a altres blocs adjacents que continguin aigua que toca, fent-los malbé. Viscós.
liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sintètiques que es divideixen molt de pressa amb una consistència fangosa. Resisteix temperatures altes. Extremadament perillosa per a estructures amb aigua.\n\nMassa complexa i inestable per a fer-ne una anàlisi estàndard. Aplicacions potencials desconegudes. Es recomana incinerar-la en piscines de residus.
block.derelict = \uf77e [lightgray]En ruïnes
@@ -2031,7 +2160,6 @@ block.logic-display.description = Mostra un gràfic des dun processador lògi
block.large-logic-display.description = Mostra un gràfic des dun processador lògic.
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat descapament per a fer llançaments interplanetaris.
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
block.payload-propulsion-tower.description = Estructura de transport de recursos a distància. Dispara paquets de càrrega a altres torres de transport a distància enllaçades.
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
@@ -2067,7 +2195,6 @@ block.impact-drill.description = Quan es posa a sobre de minerals, nextrau in
block.eruption-drill.description = Una perforadora dimpacte millorada. Pot extraure tori. Necessita hidrogen.
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats.
block.reinforced-junction.description = Actua com a dues canonades independents que es creuen.
block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid.
block.reinforced-liquid-container.description = Emmagatzema fluids.
block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny.
@@ -2171,14 +2298,14 @@ unit.vanquish.description = Dispara munició de gran calibre perforadora i de di
unit.conquer.description = Dispara ràfegues llargues de bales als objectius enemics.
unit.merui.description = Dispara artilleria de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
unit.cleroi.description = Dispara parelles de projectils als objectius enemics. Busca projectils enemics amb torretes de punt de defensa. Pot travessar la majoria de terrenys.
unit.anthicus.description = Dispara missils dirigits de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
unit.tecta.description = Dispara missils de plasma dirigits als objectius enemics. Es protegeix a si mateix amb un escut direccional. Pot travessar la majoria de terrenys.
unit.anthicus.description = Dispara míssils dirigits de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
unit.tecta.description = Dispara míssils de plasma dirigits als objectius enemics. Es protegeix a si mateix amb un escut direccional. Pot travessar la majoria de terrenys.
unit.collaris.description = Dispara artilleria de fragmentació de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
unit.elude.description = Dispara parelles de bales dirigides als objectius enemics. Pot volar sobre les masses de líquid.
unit.avert.description = Dispara parelles de bales que torcen la trajectòria als objectius enemics.
unit.obviate.description = Dispara parelles de boles elèctriques als objectius enemics.
unit.quell.description = Dispara missils de llarg abast dirigits als objectius enemics. Evita la reparació de les estructures enemigues per part dels blocs de reparació.
unit.disrupt.description = Dispara missils de llarg abast dirigits i supressors als objecius enemics. Evita la reparació de les estructures enemigues per part dels blocs de reparació.
unit.quell.description = Dispara míssils de llarg abast dirigits als objectius enemics. Evita la reparació de les estructures enemigues per part dels blocs de reparació.
unit.disrupt.description = Dispara míssils de llarg abast dirigits i supressors als objectius enemics. Evita la reparació de les estructures enemigues per part dels blocs de reparació.
unit.evoke.description = Construeix estructures per defensar el nucli Bastió. Repara les estructures amb un raig.
unit.incite.description = Construeix estructures per defensar el nucli Ciutadella. Repara les estructures amb un raig.
unit.emanate.description = Construeix estructures per defensar el nucli Acròpolis. Repara les estructures amb un raig.
@@ -2186,6 +2313,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
lst.read = Llegeix un nombre des duna cel·la de memòria connectada.
lst.write = Escriu un nombre en una cel·la de memòria connectada.
lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]».
lst.format = Reemplaça el següent marcador de posició a la cua dimpressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example"
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]».
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
lst.printflush = Executa les operacions de la cua dimpressió al monitor lògic.
@@ -2208,6 +2336,8 @@ lst.getblock = Obtén les dades dun bloc en qualsevol posició.
lst.setblock = Estableix les dades dun bloc en qualsevol posició.
lst.spawnunit = Fes aparèixer una unitat en una posició.
lst.applystatus = Aplica o esborra un efecte destat duna unitat.
lst.weathersense = Comprova si un tipus de temps meteorològics està actiu.
lst.weatherset = Estableix lestat actual per a un tipus de temps meteorològic.
lst.spawnwave = Simula laparició duna onada enemiga en una posició arbitrària.\nEl comptador donades no sincrementarà.
lst.explosion = Crea una explosió en una posició.
lst.setrate = Estableix la velocitat dexecució del processador en instruccions/tic.
@@ -2219,6 +2349,47 @@ lst.cutscene = Manipula la càmera del jugador.
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
lst.getflag = Obtén un senyal global.
lst.setprop = Estableix una propietat duna unitat o estructura.
lst.effect = Crea un efecte de partícula.
lst.sync = Sincronitza una variable a través de la xarxa.\nSinvoca com a molt 10 vegades per segon.
lst.makemarker = Crea una marca lògica al món.\nSha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
lst.setmarker = Estableix una propietat per a la marca.\nLID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
lst.localeprint = Afegeix el valor duna propietat de la traducció dun mapa a la cua dimpressió.\nPer a establir paquets de traducció de mapes a leditor de mapes, comproveu [accent]Informació del mapa > Paquets de traducció[].\nSi el client és un dispositiu mòbil, primer intenta imprimir una propietat que acabi en «.mobile».
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = La constant matemàtica pi (3.141…)
lglobal.@e = La constant matemàtica e (2.718…)
lglobal.@degToRad = Multiplica per aquest nombre per a convertir graus sexagesimals en radians.
lglobal.@radToDeg = Multiplica per aquest nombre per a convertir radians en graus sexagesimals.
lglobal.@time = Temps de joc de la partida actual, en mil·lisegons
lglobal.@tick = Temps de joc de la partida actual, en tics (1 segon = 60 tics)
lglobal.@second = Temps de joc de la partida actual, en segons
lglobal.@minute = Temps de joc de la partida actual, en minuts
lglobal.@waveNumber = Nombre de lonada actual, si les onades estan activades
lglobal.@waveTime = Comptador enrere de les onades, en segons
lglobal.@mapw = Amplada del mapa en caselles
lglobal.@maph = Alçària del mapa en caselles
lglobal.sectionMap = Mapa
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Xarxa/Client [Només processador integrat]
lglobal.sectionProcessor = Processador
lglobal.sectionLookup = Lookup
lglobal.@this = El bloc lògic que executa el codi
lglobal.@thisx = Coordenada X del bloc que executa el codi
lglobal.@thisy = Coordenada Y del bloc que executa el codi
lglobal.@links = Quantitat total de blocs enllaçats amb aquest processador
lglobal.@ipt = Velocitat dexecució del processador en instruccions per tic (60 tics = 1 segon)
lglobal.@unitCount = Nombre total de tipus de continguts dunitat a la partida; es fa servir amb la instrucció lookup.
lglobal.@blockCount = Nombre total de tipus de continguts de bloc a la partida; es fa servir amb la instrucció lookup.
lglobal.@itemCount = Nombre total de tipus de continguts delement a la partida; es fa servir amb la instrucció lookup.
lglobal.@liquidCount = Nombre total de tipus de continguts de líquid a la partida; es fa servir amb la instrucció lookup.
lglobal.@server = Cert si el codi sexecuta en un servidor o en mode dun sol jugador; fals altrament.
lglobal.@client = Cert si el codi sexecuta en un client connectat a un servidor.
lglobal.@clientLocale = Traducció del client que executa el codi. Per exemple: en_US
lglobal.@clientUnit = Unitat del client que executa el codi
lglobal.@clientName = Nom del jugador del client que executa el codi
lglobal.@clientTeam = Identificador de lequip que executa el codi
lglobal.@clientMobile = Cert si el client que executa el codi és un dispositiu mòbil; fals altrament.
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
@@ -2234,6 +2405,7 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
laccess.progress = Progrés de lacció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
laccess.speed = Velocitat màxima de la unitat, en caselles/s.
laccess.id = Identificador dunitat/bloc/element/líquid.\nÉs linvers de loperació lookup.
lcategory.unknown = Desconegut
lcategory.unknown.description = Instruccions sense categoria.
lcategory.io = Entrada i sortida
@@ -2260,6 +2432,7 @@ graphicstype.poly = Omple un polígon regular.
graphicstype.linepoly = Dibuixa els costats dun polígon regular.
graphicstype.triangle = Omple un triangle.
graphicstype.image = Dibuixa una imatge dalgun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[].
graphicstype.print = Dibuixa el text de la cua dimpressió.\nEsborra la cua dimpressió.
lenum.always = Sempre cert.
lenum.idiv = Divisió entera.
@@ -2279,6 +2452,7 @@ lenum.xor = Operació lògica XOR bit a bit.
lenum.min = Mínim de dos nombres.
lenum.max = Màxim de dos nombres.
lenum.angle = Angle del vector en graus.
lenum.anglediff = Distància absoluta entre dos angles en graus.
lenum.len = Llargada (mòdul) del vector.
lenum.sin = Sinus de langle (en graus).
@@ -2353,6 +2527,7 @@ lenum.unbind = Desactiva del tot el control lògic.\nContinua amb la IA estànda
lenum.move = Mou a una posició exacta.
lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
lenum.pathfind = Troba un camí i segueix una ruta fins al punt daparició denemics.
lenum.autopathfind = Busca un camí automàticament fins al nucli enemic més proper o punt daterratge.\nÉs el mateix que el camí d'una onada enemiga estàndard.
lenum.target = Dispara a una posició.
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a lhora dapuntar.
lenum.itemdrop = Deixa un element.
@@ -2363,8 +2538,13 @@ lenum.payenter = Entra o apareix al bloc on es troba la unitat.
lenum.flag = Identificador numèric de la unitat.
lenum.mine = Extreu recursos en una posició.
lenum.build = Construeix una estructura.
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha destar a labast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Comprova si la unitat està a prop duna posició.
lenum.boost = Inicia/Detén el vol.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
lenum.flushtext = Passa el contingut de la cua dimpressió al marcador, si es pot.\nSi sestableix «fetch» a vertader, sintentarà carregar les propietats de la traducció del mapa o del joc.
lenum.texture = Nom de la textura directa de latles de textures del joc (amb lestil de noms kebab-case).\nSi «printFlush» sestableix a vertader, consumeix el contingut de la cua dimpressió com a argument de text.
lenum.texturesize = Mida de la textura a les caselles. Un valor de zero indica que sha d'escalar lamplada del marcador a la mida original de la textura.
lenum.autoscale = Indica si cal escalar el marcador segons el nivell de zoom del jugador.
lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on líndex zero és la primera posició.
lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle.
lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on líndex zero és el primer color.

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@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Skabelon
schematic.add = Gem skabelon...
schematics = Skabeloner
schematic.search = Search schematics...
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
schematic.exists = En skabelon med det navn eksisterer allerede.
schematic.import = Importer skabelon ...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Del på Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
schematic.saved = Skabelon gemt.
schematic.delete.confirm = Denne skabelon vil være væk for altid.
schematic.rename = Omdøb skabelon
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokke
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
@@ -249,11 +251,19 @@ trace = Følg spiller
trace.playername = Spiller-navn: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unik ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobil client: [accent]{0}
trace.modclient = Brugerdefineret klient: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Banlysninger
server.bans.none = Ingen banned Spillere fundet!
server.admins = Administratorer
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Brugerdefineret version
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Deltag i spil
joingame.ip = Addresse:
disconnect = Afbryd forbindelse
@@ -326,12 +337,23 @@ open = Åben
customize = Customize Rules
cancel = Afblæs
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Åben Link
copylink = Kopier Link
back = Tilbage
@@ -378,9 +400,9 @@ custom = Brugerdefineret
builtin = Indbygget
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
map.random = [accent]Tilfældig bane
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren.
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren.
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren.
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
workshop.update = Opdater genstand
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
@@ -412,6 +434,12 @@ editor.waves = Bølge:
editor.rules = Regler:
editor.generation = Generering:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Ændr i spil
editor.playtest = Playtest
editor.publish.workshop = Publicer på Workshop
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -467,6 +495,8 @@ editor.default = [lightgray]<standard>
details = Detaljer...
edit = Rediger...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Navn:
editor.spawn = Påkald enhed
editor.removeunit = Fjern enhed
@@ -478,6 +508,7 @@ editor.errorlegacy = Denne bane er forældet, og bruger et eftermægle-format, d
editor.errornot = Dette er ikke en bane-fil.
editor.errorheader = Denne bane er enten ugyldig eller i stykker.
editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Opdater
editor.randomize = Tilfældiggør
editor.moveup = Move Up
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Omskaler
editor.loadmap = Indlæs bane
editor.savemap = Gem bane
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Gemt!
editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
@@ -527,6 +559,8 @@ toolmode.eraseores = Udvisk malm
toolmode.eraseores.description = Udvisker udelukkende malm.
toolmode.fillteams = Udfyld hold
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Tegn hold
toolmode.drawteams.description = Tegner hold i stedet for blokke.
toolmode.underliquid = Under Liquids
@@ -549,6 +583,7 @@ filter.clear = Ryd
filter.option.ignore = Ignorer
filter.scatter = Spreder
filter.terrain = Terræn
filter.logic = Logic
filter.option.scale = Skaler
filter.option.chance = Chance
filter.option.mag = Størrelse
@@ -571,6 +606,25 @@ filter.option.floor2 = Sekundært gulv
filter.option.threshold2 = Sekundær terskel
filter.option.radius = Radius
filter.option.percentile = Percentil
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Bredde:
height = Højde:
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -643,12 +700,11 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Udrustning
resources = Resurser
resources = Resurser
resources.max = Max
bannedblocks = Banlyste blokke
objectives = Objectives
bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Tilføj alle
@@ -671,7 +727,7 @@ error.any = Ukendt netværksfejl.
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
weather.rain.name = Regn
weather.snow.name = Sne
weather.snowing.name = Sne
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Tåge
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -915,6 +972,7 @@ stat.abilities = Evner
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
@@ -925,14 +983,47 @@ stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Kraftfelt
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Reparationsfelt
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusfelt
ability.unitspawn = {0} Fabrik
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrik
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Skjold-regenereringsfelt
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Kræver bedre bor
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1007,6 +1099,7 @@ unit.items = genstande
unit.thousands = t
unit.millions = mio
unit.billions = mia
unit.shots = shots
unit.pershot = /shot
category.purpose = Purpose
category.general = Generel
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-pause af bygning
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animeret vand
setting.animatedshields.name = Animeret skjold
@@ -1073,13 +1167,14 @@ setting.position.name = Vis spillerposition
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musik-volumen
setting.atmosphere.name = Vis planet-atmosfære
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Stemningslyde-volumen
setting.mutemusic.name = Forstum musik
setting.sfxvol.name = SFX-volumen
setting.mutesound.name = Forstum lyde
setting.crashreport.name = Send anonyme fejlrapporter
setting.savecreate.name = Gem automatisk
setting.publichost.name = Synlighed af offentlige spil
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spiller-grænse
setting.chatopacity.name = Chat-gennemsigtighed
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
@@ -1087,6 +1182,8 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Tilpas grænsefladen til at vise hak
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
@@ -1097,6 +1194,7 @@ keybind.title = Rekonfigurer taster
keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet.
category.general.name = Generel
category.view.name = Billede
category.command.name = Unit Command
category.multiplayer.name = Spil med andre
category.blocks.name = Blokvalg
placement.blockselectkeys = \n[lightgray]Tast: [{0},
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Følg musen
keybind.pan.name = Panorer billede
keybind.boost.name = Forstærk
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Vælg region
keybind.schematic_menu.name = Skabelon-visning
@@ -1177,17 +1293,25 @@ mode.pvp.description = Spil mod andre spillere lokalt.\n[gray]Kræver mindst to
mode.attack.name = Angrib
mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille.
mode.custom = Brugerdefinerede regler
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Uendelig resurser
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-eksplosioner
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Skabeloner tilladt
rules.wavetimer = Bølge-æggeur
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Bølger
rules.airUseSpawns = Air units use spawn points
rules.attack = Angrebsmode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
@@ -1238,6 +1363,8 @@ rules.weather = Vejr
rules.weather.frequency = Frekvens:
rules.weather.always = Always
rules.weather.duration = Varighed:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Genstande
content.liquid.name = Væsker
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Omvendt Filter
block.message.name = Besked
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Lyskilde
block.overflow-gate.name = Overflods-låge
block.underflow-gate.name = Underflods-låge
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2007,7 +2138,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2043,7 +2173,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2160,6 +2289,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2182,6 +2312,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2193,6 +2325,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2205,6 +2378,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2230,6 +2404,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2247,6 +2422,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2308,6 +2484,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2318,8 +2495,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
schematic = Entwurf
schematic.add = Entwurf speichern...
schematics = Entwürfe
schematic.search = Search schematics...
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
schematic.import = Entwurf importieren...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.rename = Entwurf umbenennen
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} Blöcke
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Tag hinzufügen
schematic.texttag = Text-Tag
schematic.icontag = Bild-Tag
schematic.renametag = Tag umbenennen
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
schematic.tagexists = Dieses Tag gibt es schon.
@@ -256,11 +258,19 @@ trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0}
trace.times.joined = Beigetreten: [accent]{0}[] Mal
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
trace.ips = IPs:
trace.names = Names:
invalidid = Ungültige Client-ID! Berichte den Fehler.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Verbannungen
server.bans.none = Keine verbannten Spieler gefunden!
server.admins = Administratoren
@@ -274,10 +284,11 @@ server.version = [lightgray]Version: {0}
server.custombuild = [accent]Benutzerdefinierter Build
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Spiel beitreten
joingame.ip = IP:
disconnect = Verbindung unterbrochen.
@@ -333,12 +344,23 @@ open = Öffnen
customize = Anpassen
cancel = Abbruch
command = Befehl
command.queue = [lightgray][Queuing]
command.mine = Abbauen
command.repair = Reparieren
command.rebuild = Wiederaufbauen
command.assist = Spieler unterstützen
command.move = Bewegen
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Link öffnen
copylink = Link kopieren
back = Zurück
@@ -385,9 +407,9 @@ custom = Benutzerdefiniert
builtin = Enthalten
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
workshop.update = Objekt aktualisieren
workshop.error = Fehler beim Laden von Workshop-Details: {0}
@@ -419,6 +441,12 @@ editor.waves = Wellen
editor.rules = Regeln
editor.generation = Generator
editor.objectives = Ziele
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Im Spiel bearbeiten
editor.playtest = Playtest
editor.publish.workshop = Im Workshop veröffentlichen
@@ -462,7 +490,7 @@ waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte
waves.sort.type = Sorte
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen
@@ -475,6 +503,8 @@ editor.default = [lightgray]<Standard>
details = Details
edit = Bearbeiten
variables = Variablen
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Name:
editor.spawn = Spawnbereich
editor.removeunit = Bereich entfernen
@@ -486,6 +516,7 @@ editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Kartenfor
editor.errornot = Dies ist keine Kartendatei.
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
editor.errorname = Karte hat keinen Namen.
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Aktualisieren
editor.randomize = Zufällig anordnen
editor.moveup = Hochschieben
@@ -497,6 +528,7 @@ editor.sectorgenerate = Sektor generieren
editor.resize = Größe\nanpassen
editor.loadmap = Karte\nladen
editor.savemap = Karte\nspeichern
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Gespeichert!
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
@@ -535,6 +567,8 @@ toolmode.eraseores = Erze löschen
toolmode.eraseores.description = Löscht nur Erze.
toolmode.fillteams = Teams ausfüllen
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Teams zeichnen
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
#unused
@@ -559,6 +593,7 @@ filter.clear = Löschen
filter.option.ignore = Ignorieren
filter.scatter = Streuen
filter.terrain = Landschaft
filter.logic = Logic
filter.option.scale = Skalierung
filter.option.chance = Wahrscheinlichkeit
@@ -582,6 +617,25 @@ filter.option.floor2 = Sekundärer Boden
filter.option.threshold2 = Sekundärer Grenzwert
filter.option.radius = Radius
filter.option.percentile = Perzentil
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Breite:
height = Höhe:
@@ -634,9 +688,12 @@ objective.commandmode.name = Steuerungsmodus
objective.flag.name = Flag
marker.shapetext.name = Geformter Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Form
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Hintergrund
marker.outline = Umriss
@@ -651,7 +708,7 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
objective.enemyescelating = [accent]Gegnerische Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
objective.destroycore = [accent]Gegnerischen Kern zerstören
objective.command = [accent]Einheiten Steuern
@@ -665,7 +722,6 @@ resources.max = Max
bannedblocks = Gesperrte Blöcke
objectives = Ziele
bannedunits = Gesperrte Einheiten
rules.hidebannedblocks = Gesperrte Blöcke verstecken
bannedunits.whitelist = Gesperrte Einheiten als Whitelist
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
addall = Alle hinzufügen
@@ -688,7 +744,7 @@ error.any = Unbekannter Netzwerkfehler.
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
weather.rain.name = Regen
weather.snow.name = Schnee
weather.snowing.name = Schnee
weather.sandstorm.name = Sandsturm
weather.sporestorm.name = Sporensturm
weather.fog.name = Nebel
@@ -725,8 +781,8 @@ sector.curlost = Sektor verloren
sector.missingresources = [scarlet]Fehlende Kernressourcen
sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
sector.lost = Sektor [accent]{0}[white] verloren!
#note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]erobert!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Bild ändern
sector.noswitch.title = Kann Sektoren nicht wechseln
sector.noswitch = Du kannst nicht zwischen Sektoren wechseln, wenn ein anderer angegriffen wird.\n\nSektor: [accent]{0}[] auf [accent]{1}[]
@@ -938,6 +994,7 @@ stat.abilities = Fähigkeiten
stat.canboost = Kann boosten
stat.flying = Flug
stat.ammouse = Muntionsverbrauch
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Schaden-Multiplikator
stat.healthmultiplier = Lebenspunkte-Multiplikator
stat.speedmultiplier = Geschwindigkeit-Multiplikator
@@ -948,14 +1005,47 @@ stat.immunities = Immunitäten
stat.healing = Heilung
ability.forcefield = Kraftfeld
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Heilungsfeld
ability.statusfield = {0} Statusfeld
ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Schild-regenerations-Feld
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusfeld
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrik
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Schildregenerationsfeld
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Bewegungsblitze
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Lichtbogenschild
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Heilungsunterdrückungsfeld
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energiefeld
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Nur Kernablage möglich
bar.drilltierreq = Besserer Bohrer benötigt
@@ -995,6 +1085,7 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend
bullet.armorpierce = [stat]panzerbrechend
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
@@ -1030,6 +1121,7 @@ unit.items = Materialeinheiten
unit.thousands = k
unit.millions = Mio
unit.billions = Mrd
unit.shots = shots
unit.pershot = /Schuss
category.purpose = Beschreibung
category.general = Allgemeines
@@ -1040,7 +1132,7 @@ category.crafting = Erzeugung
category.function = Funktion
category.optional = Optionale Zusätze
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.landscape.name = Landschaft sperren
setting.landscape.name = Querformat sperren
setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung
@@ -1050,8 +1142,9 @@ setting.backgroundpause.name = Im Hintergrund pausieren
setting.buildautopause.name = Bauen automatisch pausieren
setting.doubletapmine.name = Doppeltippen zum Abbauen
setting.commandmodehold.name = Halten für Steuerungsmodus
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
setting.animatedwater.name = Animiertes Wasser
setting.animatedwater.name = Animierte Oberflächen
setting.animatedshields.name = Animierte Schilde
setting.playerindicators.name = Spieler-Indikatoren
setting.indicators.name = Verbündeten-Indikatoren
@@ -1096,13 +1189,14 @@ setting.position.name = Spieler-Position anzeigen
setting.mouseposition.name = Mausposition anzeigen
setting.musicvol.name = Musiklautstärke
setting.atmosphere.name = Planetatmosphäre zeigen
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient-Lautstärke
setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden
setting.savecreate.name = Automatisch speichern
setting.publichost.name = Öffentliche Sichtbarkeit des Spiels
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spielerbegrenzung
setting.chatopacity.name = Chat-Deckkraft
setting.lasersopacity.name = Power-Laser-Deckkraft
@@ -1110,6 +1204,8 @@ setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen
setting.showweather.name = Wetter anzeigen
setting.hidedisplays.name = Logik-Bildschirme verdecken
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
setting.macnotch.description = Neustart erforderlich
steam.friendsonly = Nur Freunde
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
@@ -1120,6 +1216,7 @@ keybind.title = Tasten zuweisen
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
category.general.name = Allgemein
category.view.name = Ansicht
category.command.name = Unit Command
category.multiplayer.name = Mehrspieler
category.blocks.name = Blockauswahl
placement.blockselectkeys = \n[lightgray]Taste: [{0},
@@ -1137,6 +1234,24 @@ keybind.mouse_move.name = Der Maus folgen
keybind.pan.name = Kamera alleine bewegen
keybind.boost.name = Boost
keybind.command_mode.name = Steuerungsmodus
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Region wiederaufbauen
keybind.schematic_select.name = Bereich auswählen
keybind.schematic_menu.name = Entwurfsmenü
@@ -1200,17 +1315,25 @@ mode.pvp.description = Kämpfe lokal gegen andere Spieler.\n[gray]Benötigt mind
mode.attack.name = Angriff
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
mode.custom = Angepasste Regeln
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Gesperrte Blöcke verstecken
rules.infiniteresources = Unbegrenzte Ressourcen
rules.onlydepositcore = Nur in den Kern ablegen
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-Explosionen
rules.coreincinerates = Kern verbrennt überflüssige Materialien
rules.disableworldprocessors = Deaktiviere Weltprozessoren
rules.schematic = Entwürfe erlaubt
rules.wavetimer = Wellen-Timer
rules.wavesending = Manuelle Wellen möglich
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Wellen
rules.airUseSpawns = Air units use spawn points
rules.attack = Angriff-Modus
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS KI [red](unfertig)
rules.rtsminsquadsize = Min. Squadgröße
rules.rtsmaxsquadsize = Max. Squadgröße
@@ -1229,6 +1352,7 @@ rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Einheiten-Limit
rules.limitarea = Kartenbereich begrenzen
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
@@ -1261,6 +1385,8 @@ rules.weather = Wetter
rules.weather.frequency = Häufigkeit:
rules.weather.always = Immer
rules.weather.duration = Dauer:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materialien
content.liquid.name = Flüssigkeiten
@@ -1461,8 +1587,8 @@ block.plastanium-wall.name = Plastaniummauer
block.plastanium-wall-large.name = Große Plastaniummauer
block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer
block.thorium-wall-large.name = Große Thorium-Mauer
block.thorium-wall.name = Thoriummauer
block.thorium-wall-large.name = Große Thoriummauer
block.door.name = Tor
block.door-large.name = Großes Tor
block.duo.name = Doppelgeschütz
@@ -1482,6 +1608,7 @@ block.inverted-sorter.name = Invertierter Sortierer
block.message.name = Nachricht
block.reinforced-message.name = Verstärkte Nachricht
block.world-message.name = Weltnachricht
block.world-switch.name = World Switch
block.illuminator.name = Illuminierer
block.overflow-gate.name = Überlauftor
block.underflow-gate.name = Unterlauftor
@@ -1724,7 +1851,6 @@ block.disperse.name = Streu
block.afflict.name = Afflikt
block.lustre.name = Lustre
block.scathe.name = Skate
block.fabricator.name = Hersteller
block.tank-refabricator.name = Panzerverbesserer
block.mech-refabricator.name = Mechverbesserer
block.ship-refabricator.name = Schiffverbesserer
@@ -1847,10 +1973,16 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf6ee [accent]Berylliummauern[] um die Geschütze.
onset.enemies = Feinde kommen bald, bereite dich vor.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = Der Feid ist verwundbar. Greife ihn an.
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen.
@@ -2049,7 +2181,6 @@ block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
#Erekir
block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
@@ -2071,7 +2202,7 @@ block.electric-heater.description = Heizt Blöcke in einer bestimmten Richtung.
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
block.heat-router.description = Spreads accumulated heat in three output directions. Verteilt angesammelte Hitze auf die 3 anderen Seiten.
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
@@ -2081,13 +2212,12 @@ block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und
block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke.
block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom.
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
block.reinforced-liquid-router.description = Verteilt Flüssigkeiten gleichmäßig auf bis zu drei Richtungen.
block.reinforced-junction.description = Kann als Brücke für zwei sich kreuzende Kanäle verwendet werden.
block.reinforced-liquid-tank.description = Lagert eine große Menge an Flüssigkeiten.
block.reinforced-liquid-container.description = Lagert eine beträchtliche Menge an Flüssigkeiten.
block.reinforced-bridge-conduit.description = Transportiert Flüssigkeiten über Blöcke und Terrain.
@@ -2208,6 +2338,7 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock.
@@ -2230,6 +2361,8 @@ lst.getblock = Lese Tile-Daten von jedem Standort.
lst.setblock = Setze Tile-Daten an jedem Standort.
lst.spawnunit = Einheit an einem Standort erstellen.
lst.applystatus = Füge einer Einheit einen Effekt hinzu oder entferne ihn.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Schickt die nächste Welle.
lst.explosion = Erstellt an einer beliebigen Stelle eine Explosion.
lst.setrate = Setzt die Ausführungsgeschwindigkeit von Prozessoren in Anweisungen/tick.
@@ -2241,6 +2374,47 @@ lst.cutscene = Verschiebe die Spielerkamera.
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
@@ -2256,6 +2430,7 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen
@@ -2283,6 +2458,7 @@ graphicstype.poly = Füllt ein gleichmäßiges Polygon.
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
graphicstype.triangle = Zeichnet ein Dreieck.
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Immer.
lenum.idiv = Division mit ganzen Zahlen.
@@ -2302,6 +2478,7 @@ lenum.xor = Bitweises XOR.
lenum.min = Die Größte von zwei Zahlen.
lenum.max = Die Kleinste von zwei Zahlen.
lenum.angle = Vektorwinkel in Grad.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Vektorlänge.
lenum.sin = Sinus in Grad.
@@ -2376,6 +2553,7 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
lenum.move = Geht zu diese Position.
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Schießt auf eine Position.
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
lenum.itemdrop = Materialien abwerfen.
@@ -2386,10 +2564,13 @@ lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
lenum.mine = Erz von einer Position abbauen.
lenum.build = Einen Block bauen.
lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
lenum.boost = Aktiviert / deaktiviert den Boost.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Mejor valorados
schematic = Esquema
schematic.add = Guardar esquema...
schematics = Esquemas
schematic.search = Buscar esquemas..
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
schematic.exists = Ya existe un esquema con ese nombre.
schematic.import = Importar esquema...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
schematic.saved = Esquema guardado.
schematic.delete.confirm = Este esquema será absolutamente erradicado.
schematic.rename = Renombrar esquema
schematic.edit = Editar esquema
schematic.info = {0}x{1}, {2} bloques
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
schematic.tags = Etiquetas:
@@ -78,6 +79,7 @@ schematic.addtag = Añadir etiqueta
schematic.texttag = Texto de etiqueta
schematic.icontag = Icono de etiqueta
schematic.renametag = Renombrar etiqueta
schematic.tagged = {0} etiquetado
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
schematic.tagexists = Esa etiqueta ya existe.
@@ -156,8 +158,8 @@ mod.outdatedv7.details = Este mod no es compatible con la última versión del j
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.circulardependencies.details = Este mod tiene dependencias que dependen unas de otras.
mod.incompletedependencies.details = Este mod no se puede cargar debido a dependencias no válidas o faltantes: {0}.
mod.requiresversion = Requiere la versión del juego: [red]{0}
mod.errors = Ha ocurrido un fallo al cargar el contenido.
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
@@ -253,11 +255,19 @@ trace = Rastrear Jugador
trace.playername = Nombre del jugador: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Cliente de móvil: [accent]{0}
trace.modclient = Cliente personalizado: [accent]{0}
trace.times.joined = Se ha unido [accent]{0} []veces
trace.times.kicked = Fue expulsado [accent]{0} []veces
trace.ips = IPs:
trace.names = Names:
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
player.ban = Ban
player.kick = Expulsar
player.trace = Trace
player.admin = Toggle Admin
player.team = Cambiar equipo
server.bans = Vetos
server.bans.none = ¡No se ha vetado a ningún usuario!
server.admins = Administradores
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versión personalizada
confirmban = ¿Quieres vetar a "{0}[white]"?
confirmkick = ¿Quieres expulsar a "{0}[white]"?
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
confirmunban = ¿Quieres quitar el veto a este jugador?
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
votekick.reason = Razón del Voto de Expulsión
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Unirse a una Partida
joingame.ip = Dirección IP:
disconnect = Desconectado.
@@ -292,7 +303,7 @@ server.invalidport = ¡El número de puerto no es valido!
server.error = [scarlet]Error alojando el servidor.
save.new = Nuevo archivo de guardado
save.overwrite = ¿Quieres sobrescribir\neste guardado?
save.nocampaign = Individual save files from the campaign cannot be imported.
save.nocampaign = Los archivos individuales guardados de la campaña no se pueden importar.
overwrite = Sobrescribir
save.none = ¡No se ha encontrado ningún archivo de guardado!
savefail = ¡No se ha podido guardar la partida!
@@ -330,12 +341,23 @@ open = Abrir
customize = Personalizar reglas
cancel = Cancelar
command = Comandar
command.queue = [lightgray][Queuing]
command.mine = Minar
command.repair = Reparar
command.rebuild = Reconstruir
command.assist = Asistir al jugador
command.move = Moverse
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Abrir enlace
copylink = Copiar enlace
back = Atrás
@@ -382,9 +404,9 @@ custom = Personalizado
builtin = Incorporado
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
map.random = [accent]Mapa aleatorio
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
workshop.update = Actualizar artículo
workshop.error = Error al obtener detalles del Steam Workshop: {0}
@@ -416,6 +438,12 @@ editor.waves = Oleadas:
editor.rules = Normas:
editor.generation = Generación:
editor.objectives = Objetivos
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Editar desde la nave
editor.playtest = Probar mapa
editor.publish.workshop = Publicar en Steam Workshop
@@ -459,7 +487,7 @@ waves.sort.begin = Inicio
waves.sort.health = Vida
waves.sort.type = Tipo
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Ocultar todo
waves.units.show = Mostrar todo
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Por defecto>
details = Detalles...
edit = Editar...
variables = Variables
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Nombre:
editor.spawn = Generar unidad
editor.removeunit = Eliminar unidad
@@ -483,6 +513,7 @@ editor.errorlegacy = Este mapa es demasiado antiguo y usa un formato obsoleto.
editor.errornot = Esto no es un fichero de mapa.
editor.errorheader = Este mapa no es válido o está corrupto.
editor.errorname = El mapa no tiene un nombre definido. ¿Estás intentando cargar un fichero de guardado?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Actualizar
editor.randomize = Aleatorizar
editor.moveup = Subir
@@ -494,6 +525,7 @@ editor.sectorgenerate = Generación de sector
editor.resize = Redimensionar
editor.loadmap = Cargar mapa
editor.savemap = Guardar mapa
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = ¡Guardado!
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
@@ -524,14 +556,16 @@ toolmode.replace = Reemplazar
toolmode.replace.description = Dibuja en bloques sólidos.
toolmode.replaceall = Reemplazar todo
toolmode.replaceall.description = Sustituye todos los bloques del mapa.
toolmode.orthogonal = Perpendicular
toolmode.orthogonal.description = Dibuja líneas perpendiculares.
toolmode.orthogonal = Ortogonal
toolmode.orthogonal.description = Dibuja líneas ortogonales.
toolmode.square = Cuadrado
toolmode.square.description = Puntero cuadrado.
toolmode.eraseores = Borrar minerales
toolmode.eraseores.description = Solo borra minerales.
toolmode.fillteams = Rellenar equipos
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Dibujar equipos
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
#no usados
@@ -556,6 +590,7 @@ filter.clear = Despejar
filter.option.ignore = Ignorar
filter.scatter = Dispersión
filter.terrain = Terreno
filter.logic = Logic
filter.option.scale = Escala
filter.option.chance = Probabilidad
@@ -579,6 +614,25 @@ filter.option.floor2 = Terreno secundario
filter.option.threshold2 = Umbral secundario
filter.option.radius = Radio
filter.option.percentile = Percentil
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Ancho:
height = Alto:
@@ -631,9 +685,12 @@ objective.commandmode.name = Modo comando
objective.flag.name = Bandera
marker.shapetext.name = Forma del texto
marker.minimap.name = Minimapa
marker.point.name = Point
marker.shape.name = Forma
marker.text.name = Texto
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Fondo
marker.outline = Bordes
@@ -662,7 +719,6 @@ resources.max = Max
bannedblocks = Bloques prohibidos
objectives = Objetivos
bannedunits = Unidades prohibidas
rules.hidebannedblocks = Ocultar bloques prohibidos
bannedunits.whitelist = Sólo permitir unidades seleccionadas
bannedblocks.whitelist = Sólo permitir bloques seleccionados
addall = Añadir todo
@@ -685,7 +741,7 @@ error.any = Error de red desconocido.
error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta característica.
weather.rain.name = Lluvia
weather.snow.name = Nieve
weather.snowing.name = Nieve
weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Tormenta de esporas
weather.fog.name = Niebla
@@ -721,8 +777,8 @@ sector.curlost = Sector perdido
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
sector.lost = ¡Sector [accent]{0}[white] perdido!
#nota: El espacio que falta en la línea inferior (antes de "capturado") es intencional:
sector.captured = ¡Sector [accent]{0}[white]capturado!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Cambiar icono
sector.noswitch.title = No se pueden cambiar los sectores
sector.noswitch = Tal vez no puedas cambiar de sector mientras se encuentre bajo ataque.\n\nSector: [accent]{0}[] en [accent]{1}[]
@@ -935,6 +991,7 @@ stat.abilities = Habilidades
stat.canboost = Puede volar
stat.flying = Aéreo
stat.ammouse = Uso de munición
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Multiplicador de daño
stat.healthmultiplier = Multiplicador de vida
stat.speedmultiplier = Multiplicador de velocidad
@@ -945,14 +1002,46 @@ stat.immunities = Inmune a
stat.healing = Curación
ability.forcefield = Área de Escudo
ability.forcefield.description = Projecta un campo de fuerza que absorve balas
ability.repairfield = Área de Reparación
ability.statusfield = Área de Potenciación {0}
ability.unitspawn = Fábrica de {0}
ability.repairfield.description = Repairs nearby units
ability.statusfield = Área de Potenciación
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fábrica
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Área de Regeneración de Armaduras
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movimiento Relámpago
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Sector de Escudo
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Área de Bloqueo de Regeneración
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Campo de Energía
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneración
ability.regen.description = Regenera su propia salud con el tiempo
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor
@@ -992,6 +1081,7 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
bullet.incendiary = [stat]incendiaria
bullet.homing = [stat]rastreadora
bullet.armorpierce = [stat]perforación de armadura
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
@@ -1027,6 +1117,7 @@ unit.items = objetos
unit.thousands = k
unit.millions = M
unit.billions = B
unit.shots = shots
unit.pershot = /disparo
category.purpose = Objetivo
category.general = General
@@ -1047,6 +1138,7 @@ setting.backgroundpause.name = Pausar en segundo plano
setting.buildautopause.name = Auto-pausar construcción
setting.doubletapmine.name = Doble clic para extraer minerales
setting.commandmodehold.name = Mantener para comandar unidades
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
setting.animatedwater.name = Animaciones de terreno
setting.animatedshields.name = Animación de escudos
@@ -1093,13 +1185,14 @@ setting.position.name = Mostrar posición de jugadores
setting.mouseposition.name = Mostrar posición del cursor
setting.musicvol.name = Volumen de la música
setting.atmosphere.name = Mostrar atmósfera de planetas
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volumen del ambiente
setting.mutemusic.name = Silenciar música
setting.sfxvol.name = Volumen del sonido
setting.mutesound.name = Silenciar sonido
setting.crashreport.name = Enviar registros de errores anónimos
setting.savecreate.name = Guardado automático
setting.publichost.name = Visibilidad pública de la partida
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de jugadores
setting.chatopacity.name = Opacidad del chat
setting.lasersopacity.name = Opacidad de láseres energía
@@ -1107,6 +1200,8 @@ setting.bridgeopacity.name = Opacidad de puentes
setting.playerchat.name = Mostrar chat de burbuja de jugadores
setting.showweather.name = Efectos visuales climáticos
setting.hidedisplays.name = Ocultar monitores lógicos
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
@@ -1117,6 +1212,7 @@ keybind.title = Reasignar controles
keybinds.mobile = [scarlet]La mayoría de los controles no están disponibles en versiones móviles. Sólo es compatible con el movimiento básico.
category.general.name = General
category.view.name = Ver
category.command.name = Unit Command
category.multiplayer.name = Multijugador
category.blocks.name = Seleccionar bloque
placement.blockselectkeys = \n[lightgray]Teclas: [{0},
@@ -1134,6 +1230,24 @@ keybind.mouse_move.name = Seguir al cursor
keybind.pan.name = Desplazar la cámara
keybind.boost.name = Sobrevolar
keybind.command_mode.name = Modo Comando
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Reconstruir región
keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menú de esquemas
@@ -1197,17 +1311,25 @@ mode.pvp.description = Combate contra otros jugadores localmente.\n[gray]Requier
mode.attack.name = Ataque
mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo rojo en el mapa.
mode.custom = Normas personalizadas
rules.invaliddata = Datos del portapeles invalidos.
rules.hidebannedblocks = Ocultar bloques prohibidos
rules.infiniteresources = Recursos infinitos
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Explosiones de reactores
rules.coreincinerates = Incinerar exceso de recursos en el núcleo
rules.disableworldprocessors = Desactivar procesadores estáticos
rules.schematic = Permitir esquemas
rules.wavetimer = Temporizador de oleadas
rules.wavesending = Envío de oleadas
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Oleadas
rules.airUseSpawns = Air units use spawn points
rules.attack = Modo de ataque
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = IA enemiga avanzada (RTS AI)
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
@@ -1226,6 +1348,7 @@ rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicador de energía solar
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Límite base de unidades
rules.limitarea = Limitar área del mapa
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
@@ -1235,7 +1358,7 @@ rules.buildcostmultiplier = Multiplicador de coste de construcción
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.wavelimit = Map Ends After Wave
rules.wavelimit = El mapa termina despues de la oleada
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
rules.unitammo = Las unidades necesitan munición
rules.enemyteam = Equipo enemigo
@@ -1252,12 +1375,14 @@ rules.lighting = Iluminación
rules.fog = Ocultar terreno inexplorado (Fog of War)
rules.fire = Fuego
rules.anyenv = <Cualquiera>
rules.explosions = Daño de explosiones a bloques/unidades
rules.explosions = Daño de explosiones a bloques/unidades
rules.ambientlight = Iluminación ambiental
rules.weather = Clima
rules.weather.frequency = Frecuencia:
rules.weather.always = Siempre
rules.weather.duration = Duracion:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
content.item.name = Objetos
content.liquid.name = Líquidos
@@ -1479,6 +1604,7 @@ block.inverted-sorter.name = Clasificador invertido
block.message.name = Mensaje
block.reinforced-message.name = Mensaje reforzado
block.world-message.name = Mensaje estático
block.world-switch.name = World Switch
block.illuminator.name = Iluminador
block.overflow-gate.name = Compuerta de desborde
block.underflow-gate.name = Compuerta de subdesbordamiento
@@ -1509,7 +1635,7 @@ block.cultivator.name = Cultivador
block.conduit.name = Tubería
block.mechanical-pump.name = Bomba mecánica
block.item-source.name = Fuente de objetos
block.item-void.name = Vacío de objetos
block.item-void.name = Vacío de objetos
block.liquid-source.name = Fuente de líquidos
block.liquid-void.name = Vacío de líquidos
block.power-void.name = Vacío de energía
@@ -1699,7 +1825,7 @@ block.reinforced-liquid-container.name = Contenedor de líquidos reforzado
block.reinforced-liquid-tank.name = Tanque de líquidos reforzado
block.beam-node.name = Nodo de energía ortogonal
block.beam-tower.name = Torre de transmisión de energía
block.beam-link.name = Enlace de energía
block.beam-link.name = Enlace de energía
block.turbine-condenser.name = Turbina condensadora
block.chemical-combustion-chamber.name = Cámara de combustión química
block.pyrolysis-generator.name = Generador pirolítico
@@ -1721,7 +1847,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricador
block.tank-refabricator.name = Refabricador de tanques
block.mech-refabricator.name = Refabricador de mechs
block.ship-refabricator.name = Refabricador de aeronaves
@@ -1827,10 +1952,10 @@ onset.mine = Haz clic para minar \uf748 [accent]berilio[] de las paredes.\n\nUsa
onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma.
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía ortogonal[].\nConecta la turbina condensadora al perforador de plasma.
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio.
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos de energía ortogonales y conductos para complementarlos.\nExtrae 200 de berilio.
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
@@ -1841,9 +1966,15 @@ onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden o
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = El enemigo es ahora vulnerable. Contraataca.
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
split.acquire = Necesitas recolectar tungsteno para construir unidades.
@@ -1913,8 +2044,8 @@ block.separator.description = Separa el magma en sus componentes minerales.
block.spore-press.description = Comprime vainas de esporas en petróleo.
block.pulverizer.description = Prensa chatarra hasta obtener arena.
block.coal-centrifuge.description = Solidifica petróleo en trozos de carbón.
block.incinerator.description = Vaporiza cualquier líquido o material que recive.
block.power-void.description = Elimina toda la energía que recive. Solo disponible en el modo Libre.
block.incinerator.description = Vaporiza cualquier líquido o material que recibe.
block.power-void.description = Elimina toda la energía que recibe. Solo disponible en el modo Libre.
block.power-source.description = Genera energía infinita. Solo disponible en el modo Libre.
block.item-source.description = Genera objetos de forma infinita. Solo disponible en el modo Libre.
block.item-void.description = Destruye los objetos que entran en él. Solo disponible en el modo Libre.
@@ -2042,7 +2173,6 @@ block.logic-display.description = Muestra gráficos arbitrarios dibujados desde
block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas.
# Erekir
block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
@@ -2080,7 +2210,6 @@ block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfag
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
block.reinforced-liquid-router.description = Distribuye fluidos equitativamente en todas direcciones.
block.reinforced-junction.description = Funciona como un puente para dos tuberías que se cruzan.
block.reinforced-liquid-tank.description = Almacena una gran cantidad de fluidos.
block.reinforced-liquid-container.description = Almacena una cantidad considerable de fluidos.
block.reinforced-bridge-conduit.description = Transporta fluidos sobre el terreno o estructuras.
@@ -2107,8 +2236,8 @@ block.surge-conveyor.description = Mueve objetos agrupados en lotes. Se puede ac
block.surge-router.description = Extrae objetos de las cintas transportadoras eléctricas, distribuyéndolos en hasta tres direcciones. Se puede acelerar suministrándole energía. Conduce la energía.
block.unit-cargo-loader.description = Construye drones de carga. Estos drones distribuyen los objetos automáticamente en los "puntos de descarga" con el mismo filtro.
block.unit-cargo-unload-point.description = Puntos de descarga para los drones de carga. Aceptan objetos que coincidan con el filtro seleccionado.
block.beam-node.description = Transmite energía a otros bloques perpendicularmente. Almacena una pequeña cantidad de energía.
block.beam-tower.description = Transmite energía a otros bloques perpendicularmente. Almacena grandes cantidades de energía. Tiene un mayor alcance.
block.beam-node.description = Transmite energía a otros bloques ortogonalmente. Almacena una pequeña cantidad de energía.
block.beam-tower.description = Transmite energía a otros bloques ortogonalmente. Almacena grandes cantidades de energía. Tiene un mayor alcance.
block.turbine-condenser.description = Genera energía si se coloca sobre grietas de gases en el terreno. Produce pequeñas cantidades de agua.
block.chemical-combustion-chamber.description = Genera energía mediante arquicita y ozono.
block.pyrolysis-generator.description = Genera grandes cantidades de energía mediante arquicita y magma. También produce agua.
@@ -2202,6 +2331,7 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada.
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
lst.printflush = Muestra los datos en cola de operaciones de [accent]Print[] en un bloque de mensaje.
@@ -2224,6 +2354,8 @@ lst.getblock = Obtiene los datos de un bloque en cualquier lugar.
lst.setblock = Cambia los datos de un bloque en cualquier lugar.
lst.spawnunit = Crea una unidad en una localización.
lst.applystatus = Aplica o elimina un efecto de alteración de estado a una unidad.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simula la aparición de una oleada de enemigos en una localización arbitraria.\nNo incrementará el contador de oleadas.
lst.explosion = Crea una explosión en una localización.
lst.setrate = Establece la velocidad de ejecución de los procesadores lógicos en formato instrucción/tick.
@@ -2235,6 +2367,47 @@ lst.cutscene = Manipula la cámara del jugador.
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
lst.getflag = Comprueba si se ha establecido una etiqueta global.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
@@ -2250,6 +2423,7 @@ laccess.dead = Si una unidad/bloque es destruída o inválida.
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Desconocido
lcategory.unknown.description = Instrucciones no clasificadas.
@@ -2277,6 +2451,7 @@ graphicstype.poly = Rellena un polígono regular.
graphicstype.linepoly = Dibuja las aristas de un polígono regular.
graphicstype.triangle = Rellena un triángulo.
graphicstype.image = Dibuja una imagen de algún contenido.\nEjemplo: [accent]@router[] o [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Siempre "true".
lenum.idiv = División de un número entero.
@@ -2296,6 +2471,7 @@ lenum.xor = Comprobación bit a bit XOR.
lenum.min = Mínimo de dos números.
lenum.max = Máximo de dos números.
lenum.angle = Ángulo del vector en grados.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Longitud del vector.
lenum.sin = Seno, en grados.
@@ -2370,6 +2546,7 @@ lenum.unbind = Desactiva el control externo de la unidad enlazada.\nLa unidad re
lenum.move = Moverse a una posición exacta.
lenum.approach = Aproximarse al radio establecido de una posición concreta.
lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Dispara a una posición.
lenum.targetp = Dispara a un objetivo con predicción de velocidad.
lenum.itemdrop = Suelta los objetos en la estructura especificacda.
@@ -2380,10 +2557,13 @@ lenum.payenter = Entra/Aterriza en el bloque sobre el que se encuentra la unidad
lenum.flag = Etiqueta numérica de la unidad.
lenum.mine = Extrae minerales de una posición.
lenum.build = Construye una estructura.
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Iniciar/Detener vuelo.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
@@ -249,11 +251,19 @@ trace = Jälita mängijat
trace.playername = Mängija nimi: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Mängija ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiilne versioon: [accent]{0}
trace.modclient = Modifitseeritud versioon: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Kehtetu mängija ID! Saada veateade!
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Keelatud mängijad
server.bans.none = Keelatud mängijaid ei leitud!
server.admins = Administraatorid
@@ -267,10 +277,11 @@ server.version = [lightgray]v{0} {1}
server.custombuild = [accent]Kohandatud versioon
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
confirmkick = Oled kindel, et soovid selle mängija välja visata?
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Liitu mänguga
joingame.ip = Aadress:
disconnect = Ühendus katkestatud.
@@ -326,12 +337,23 @@ open = Ava
customize = Kohanda reegleid
cancel = Tühista
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Ava link
copylink = Kopeeri link
back = Tagasi
@@ -378,9 +400,9 @@ custom = Mängija loodud
builtin = Sisse-ehitatud
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
map.random = [accent]Suvaline maailm
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik.
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -412,6 +434,12 @@ editor.waves = Lahingulained:
editor.rules = Reeglid:
editor.generation = Genereerimine:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Redigeeri mängus
editor.playtest = Playtest
editor.publish.workshop = Avalda Workshop'is
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Vaikimisi>
details = Üksikasjad...
edit = Muuda...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Nimi:
editor.spawn = Tekita väeüksus
editor.removeunit = Eemalda väeüksus
@@ -478,6 +508,7 @@ editor.errorlegacy = See maailmafail on liiga vana ja kasutab iganenud formaati,
editor.errornot = See ei ole maailmafail.
editor.errorheader = See maailmafail on ebasobiv või riknenud.
editor.errorname = Maailma nime pole täpsustatud.
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Uuenda
editor.randomize = Juhuslikusta
editor.moveup = Move Up
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Suurus
editor.loadmap = Lae maailm
editor.savemap = Salvesta
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Salvestatud!
editor.save.noname = Su maailmal ei ole nime! Anna maailmale nimi, vajutades menüüs nupule "Üldinfo".
editor.save.overwrite = Sinu maailm kirjutaks üle sisse-ehitatud maailma! Anna maailmale teistsugune nimi, vajutades menüüs nupule "Üldinfo".
@@ -527,6 +559,8 @@ toolmode.eraseores = Kustuta maake
toolmode.eraseores.description = Kustuta ainult maake.
toolmode.fillteams = Täida võistkondi
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Joonista võistkondi
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
toolmode.underliquid = Under Liquids
@@ -549,6 +583,7 @@ filter.clear = Kustutamine
filter.option.ignore = Eira
filter.scatter = Puistamine
filter.terrain = Maastik
filter.logic = Logic
filter.option.scale = Ulatus
filter.option.chance = Tõenäosus
filter.option.mag = Suurusjärk
@@ -571,6 +606,25 @@ filter.option.floor2 = Teine põrand
filter.option.threshold2 = Teine lävi
filter.option.radius = Raadius
filter.option.percentile = Protsentiil
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Laius:
height = Kõrgus:
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -643,12 +700,11 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
@@ -671,7 +727,7 @@ error.any = Teadmata viga võrgus.
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
weather.rain.name = Rain
weather.snow.name = Snow
weather.snowing.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -915,6 +972,7 @@ stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
@@ -925,14 +983,47 @@ stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Nõuab paremat puuri
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
bullet.incendiary = [stat]süttiv
bullet.homing = [stat]isesihtiv
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1007,6 +1099,7 @@ unit.items = ressursiühikut
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
category.purpose = Purpose
category.general = Üldinfo
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid
@@ -1073,13 +1167,14 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muusika helitugevus
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Taustahelide tugevus
setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus
setting.mutesound.name = Vaigista heli
setting.crashreport.name = Saada automaatseid veateateid
setting.savecreate.name = Loo automaatseid salvestisi
setting.publichost.name = Avaliku mängu nähtavus
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Vestlusakna läbipaistmatus
setting.lasersopacity.name = Power Laser Opacity
@@ -1087,6 +1182,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1097,6 +1194,7 @@ keybind.title = Muuda juhtnuppe
keybinds.mobile = [scarlet]Enamik kuvatud juhtnuppudest ei ole kasutusel mobiilsetel seadmetel. Toetatakse vaid lihtsaid liikumisega seotud juhtnuppe.
category.general.name = Mäng
category.view.name = Kaamera ja kasutajaliides
category.command.name = Unit Command
category.multiplayer.name = Mitmikmäng
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
@@ -1177,17 +1293,25 @@ mode.pvp.description = Võitle teiste mängijate vastu.
mode.attack.name = Rünnak
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
mode.custom = Reeglid
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Lõputult ressursse
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Kasuta taimerit
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Kasuta lahingulaineid
rules.airUseSpawns = Air units use spawn points
rules.attack = Mänguviis "Rünnak"
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
@@ -1238,6 +1363,8 @@ rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.always = Always
rules.weather.duration = Duration:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Ressursid
content.liquid.name = Vedelikud
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Inverted Sorter
block.message.name = Sõnum
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Illuminator
block.overflow-gate.name = Ülevooluvärav
block.underflow-gate.name = Underflow Gate
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -1930,7 +2061,7 @@ block.pulse-conduit.description = Täiustatud toru, mis transpordib ja hoiustab
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Jaotab vedelikke kuni kolmes väljuvas suunas võrdselt. Selle jaoturiga on võimalik teatud koguses ka vedelikku hoiustada. Kasulik olukordades, kus vedelikke on vaja korraga saata mitmesse kohta.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
block.liquid-junction.description = Toimib kui sild samal tasapinnal ristuvate torude vahel. Kasulik olukordades, kus kaks toru kannavad erinevaid vedelikke erinevatesse kohtadesse.
block.bridge-conduit.description = Spetsiaalne toru, mis liigutab vedelikke üle maastiku ja ehitiste kuni 3 bloki ulatuses.
block.phase-conduit.description = Täiustatud toru, mis kasutab energiat vedelike teleportimiseks järgmise samasuguse toruni üle mitme bloki.
@@ -2009,7 +2140,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2045,7 +2175,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2162,6 +2291,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2184,6 +2314,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2195,6 +2327,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2207,6 +2380,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2232,6 +2406,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2249,6 +2424,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2310,6 +2486,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2320,8 +2497,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
schematic = Eskema
schematic.add = Gorde eskema...
schematics = Eskemak
schematic.search = Search schematics...
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
schematic.exists = Badago izen bereko eskema bat.
schematic.import = Inportatu eskema...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partekatu tailerrean
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.rename = Aldatu izena eskemari
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} bloke
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
schematic.tags = Etiketak:
@@ -77,6 +78,7 @@ schematic.addtag = Gehitu etiketa
schematic.texttag = Etiketaren testua
schematic.icontag = Etiketaren ikonoa
schematic.renametag = Aldatu etiketaren izena
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
schematic.tagexists = Etiketa badago aurretik.
stats = Estatistikak
@@ -251,11 +253,19 @@ trace = Trazatu jokalaria
trace.playername = Jokalariaren izena: [accent]{0}
trace.ip = IP-a: [accent]{0}
trace.id = ID bakana: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Bezero mugikorra: [accent]{0}
trace.modclient = Bezero pertsonalizatua: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Debekuak
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
server.admins = Administratzaileak
@@ -269,10 +279,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Konpilazio pertsonalizatua
confirmban = Ziur jokalari hau debekatu nahi duzula?
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Batu partidara
joingame.ip = Helbidea:
disconnect = Deskonektatuta.
@@ -328,12 +339,23 @@ open = Ireki
customize = Aldatu arauak
cancel = Utzi
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Ireki esteka
copylink = Kopiatu esteka
back = Atzera
@@ -380,9 +402,9 @@ custom = Pertsonalizatua
builtin = Jolas barnekoa
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
map.random = [accent]Ausazko mapa
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean.
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
workshop.update = Eguneratu elementua
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
@@ -414,6 +436,12 @@ editor.waves = Boladak:
editor.rules = Arauak:
editor.generation = Sorrarazi:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Editatu jolasean
editor.playtest = Playtest
editor.publish.workshop = Argitaratu lantegian
@@ -457,7 +485,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -469,6 +497,8 @@ editor.default = [lightgray]<Lehenetsia>
details = Xehetasunak...
edit = Editatu...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Izena:
editor.spawn = Sortu unitatea
editor.removeunit = Kendu unitatea
@@ -480,6 +510,7 @@ editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu za
editor.errornot = Hau ez da mapa-fitxategi bat.
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Eguneratu
editor.randomize = Ausazkoa
editor.moveup = Move Up
@@ -491,6 +522,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Aldatu neurria
editor.loadmap = Kargatu mapa
editor.savemap = Gorde mapa
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Gordeta!
editor.save.noname = Zure mapak ez du izenik" Jarri baten bat 'Mapa info' menuan.
editor.save.overwrite = Zure mapak jolas barneko mapa bat gainidatziko luke! Hautatu beste izen bat 'Mapa info' menuan.
@@ -529,6 +561,8 @@ toolmode.eraseores = Ezabatu meak
toolmode.eraseores.description = Ezabatu meak soilik.
toolmode.fillteams = Bete taldeak
toolmode.fillteams.description = Bete taldeak blokeen ordez.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Marraztu taldeak
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
toolmode.underliquid = Under Liquids
@@ -551,6 +585,7 @@ filter.clear = Garbitu
filter.option.ignore = Ezikusi
filter.scatter = Sakabanaketa
filter.terrain = Lursaila
filter.logic = Logic
filter.option.scale = Eskala
filter.option.chance = Zoria
filter.option.mag = Magnitudea
@@ -573,6 +608,25 @@ filter.option.floor2 = Bigarren zorua
filter.option.threshold2 = Bigarren atalasea
filter.option.radius = Erradioa
filter.option.percentile = Pertzentila
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Zabalera:
height = Altuera:
@@ -623,9 +677,12 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -645,12 +702,11 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Debekatutako blokeak
objectives = Objectives
bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Gehitu denak
@@ -673,7 +729,7 @@ error.any = Sareko errore ezezaguna.
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
weather.rain.name = Rain
weather.snow.name = Snow
weather.snowing.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
@@ -709,7 +765,8 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -917,6 +974,7 @@ stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
@@ -927,14 +985,47 @@ stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Zulagailu hobea behar da
@@ -974,6 +1065,7 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
bullet.incendiary = [stat]su-eragilea
bullet.homing = [stat]gidatua
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1009,6 +1101,7 @@ unit.items = elementu
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
category.purpose = Purpose
category.general = Orokorra
@@ -1029,6 +1122,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animatutako ura
setting.animatedshields.name = Animatutako ezkutuak
@@ -1075,13 +1169,14 @@ setting.position.name = Erakutsi jokalariaren kokalekua
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikaren bolumena
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Giroaren bolumena
setting.mutemusic.name = Isilarazi musika
setting.sfxvol.name = Efektuen bolumena
setting.mutesound.name = Isilarazi soinua
setting.crashreport.name = Bidali kraskatze txosten automatikoak
setting.savecreate.name = Gorde automatikoki
setting.publichost.name = Partidaren ikusgaitasun publikoa
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Txataren opakotasuna
setting.lasersopacity.name = Energia laserraren opakutasuna
@@ -1089,6 +1184,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Erakutsi jolas barneko txata
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Egokitu interfazea bistaratzeko
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
@@ -1099,6 +1196,7 @@ keybind.title = Aldatu teklak
keybinds.mobile = [scarlet]Tekla konfigurazio gehienak ez dabiltza mugikorrean. Oinarrizko mugimendua onartzen da soilik.
category.general.name = Orokorra
category.view.name = Bistaratzea
category.command.name = Unit Command
category.multiplayer.name = Hainbat jokalari
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1116,6 +1214,24 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Hautatu eskualdea
keybind.schematic_menu.name = Eskema menua
@@ -1179,17 +1295,25 @@ mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxiene
mode.attack.name = Erasoa
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
mode.custom = Arau pertsonalizatuak
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Baliabide amaigabeak
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Boladen denboragailua
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Boladak
rules.airUseSpawns = Air units use spawn points
rules.attack = Eraso modua
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1208,6 +1332,7 @@ rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
@@ -1240,6 +1365,8 @@ rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.always = Always
rules.weather.duration = Duration:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Solidoak
content.liquid.name = Likidoak
@@ -1457,6 +1584,7 @@ block.inverted-sorter.name = Alderantzizko antolatzailea
block.message.name = Mezua
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Illuminator
block.overflow-gate.name = Gainezkatze atea
block.underflow-gate.name = Underflow Gate
@@ -1697,7 +1825,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1815,9 +1942,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2011,7 +2142,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2047,7 +2177,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2164,6 +2293,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2186,6 +2316,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2197,6 +2329,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2209,6 +2382,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2234,6 +2408,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2251,6 +2426,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2312,6 +2488,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2322,8 +2499,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
schematic = Kaavio
schematic.add = Tallenna kaavio...
schematics = Kaaviot
schematic.search = Search schematics...
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
schematic.exists = Kaavio tällä nimellä on jo olemassa.
schematic.import = Tuo kaavio...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Jaa Workshoppiin
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
schematic.saved = Kaavio tallennettu.
schematic.delete.confirm = Tämä kaavio poistetaan.
schematic.rename = Nimeä kaavio uudelleen
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} palikkaa
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
schematic.tags = Tunnisteet:
@@ -77,6 +78,7 @@ schematic.addtag = Lisää tunniste
schematic.texttag = Tekstitunniste
schematic.icontag = Kuvatunniste
schematic.renametag = Nimeä tunniste uudelleen
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Poista tunniste pysyvästi?
schematic.tagexists = Samanlainen tunniste on jo olemassa.
stats = Tilastot
@@ -249,11 +251,19 @@ trace = Seuraa pelaajaa
trace.playername = Pelaajanimi: [accent]{0}
trace.ip = IP-osoite: [accent]{0}
trace.id = Pelaajakohtainen tunniste: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiililaite: [accent]{0}
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Porttikiellot
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
server.admins = Ylläpitäjät
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Muokattu koontiversio
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Liity peliin
joingame.ip = Osoite:
disconnect = Yhteys katkaistu.
@@ -326,12 +337,23 @@ open = Avaa
customize = Muokkaa sääntöjä
cancel = Peruuta
command = Komento
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Avaa linkki
copylink = Kopioi linkki
back = Takaisin
@@ -378,9 +400,9 @@ custom = Mukautettu
builtin = Sisäänrakennettu
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
map.random = [accent]Satunnainen kartta
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa.
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan[scarlet] ei-oransseja[] ytimiä editorissa.
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa.
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
workshop.update = Päivitä tavara
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
@@ -412,6 +434,12 @@ editor.waves = Tasot:
editor.rules = Säännöt:
editor.generation = Generaatio:
editor.objectives = Tehtävät
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Muokka pelin sisällä
editor.playtest = Testaa pelin sisällä
editor.publish.workshop = Julkaise Workshoppiin
@@ -455,7 +483,7 @@ waves.sort.begin = Alkutaso
waves.sort.health = Elämäpisteet
waves.sort.type = Tyyppi
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Piilota kaikki
waves.units.show = Näytä kaikki
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Oletus>
details = Yksityiskohdat...
edit = Muokkaa...
variables = Muuttujat
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Nimi:
editor.spawn = Luo yksikkö
editor.removeunit = Poista yksikkö
@@ -478,6 +508,7 @@ editor.errorlegacy = Tämä kartta on liian vanha, ja se käyttää vanhentunutt
editor.errornot = Tämä ei ole karttatiedosto.
editor.errorheader = Tämä karttatiedosto on joko kelvoton tai turmeltunut.
editor.errorname = Kartalla ei ole määritettyä nimeä. Yritätkö ladata tallennusta?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Päivitä
editor.randomize = Satunnaista
editor.moveup = Liiku yläkansioon
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sektorigeneraatio
editor.resize = Säädä kokoa
editor.loadmap = Lataa kartta
editor.savemap = Tallenna kartta
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Tallennettu!
editor.save.noname = Kartallasi ei ole nimeä! Aseta sellainen 'Kartan tiedot' valikossa.
editor.save.overwrite = Karttasi on ylikirjoittamassa sisäänrakennettua karttaa! Valitse toinen nimi 'Kartan tiedot' -valikossa.
@@ -527,6 +559,8 @@ toolmode.eraseores = Poista malmit
toolmode.eraseores.description = Poista vain malmit.
toolmode.fillteams = Täytä tiimit
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Piirrä joukkueita
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
toolmode.underliquid = Pinnanalainen tila
@@ -549,6 +583,7 @@ filter.clear = Selkeä
filter.option.ignore = Ohitta
filter.scatter = Hajauta
filter.terrain = Maasto
filter.logic = Logic
filter.option.scale = Mittakaava
filter.option.chance = Mahdollisuus
filter.option.mag = Suuruus
@@ -571,6 +606,25 @@ filter.option.floor2 = Toinen lattia
filter.option.threshold2 = Toissijainen raja-arvo
filter.option.radius = Säde
filter.option.percentile = Prosentti
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Leveys:
height = Korkeus:
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Pikkukartta
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Teksti
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
@@ -648,7 +705,6 @@ resources.max = Max
bannedblocks = Kielletyt Palikat
objectives = Tehtävät
bannedunits = Kielletyt yksiköt
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Lisää kaikki
@@ -671,7 +727,7 @@ error.any = Tuntematon verkon virhe.
error.bloom = Bloomin initialisointi epäonnistui.\nLaitteesi ei ehkä tue sitä.
weather.rain.name = Sade
weather.snow.name = Lumi
weather.snowing.name = Lumi
weather.sandstorm.name = Hiekkamyrsky
weather.sporestorm.name = Sienimyräkkä
weather.fog.name = Sumu
@@ -707,7 +763,8 @@ sector.curlost = Sektori menetetty
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
sector.lost = Sektori [accent]{0}[white] menetetty!
sector.captured = Sektori [accent]{0}[white]vallattu!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Vaihda kuvaketta
sector.noswitch.title = Sektoria ei voida vaihtaa
sector.noswitch = Et voi vaihtaa sektoria, kun olemassaoleva sektori on hyökkäyksen kohteena.\n\nSektori: [accent]{0}[] planeetalla [accent]{1}[]
@@ -914,6 +971,7 @@ stat.abilities = Erikoisvoimat
stat.canboost = Voi tehostaa
stat.flying = Lentävä
stat.ammouse = Ammusten käyttö
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Vahinkokerroin
stat.healthmultiplier = Elmäpistekerroin
stat.speedmultiplier = Nopeuskerroin
@@ -924,14 +982,47 @@ stat.immunities = Immuuni
stat.healing = Parantuu
ability.forcefield = Voimakenttä
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Korjauskenttä
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statuskenttä
ability.unitspawn = {0} Tehdas
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Tehdas
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Kilvenvahvistuskenttä
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Salamointi liikkuessa
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Kilpikaari
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energiakenttä
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
bar.drilltierreq = Parempi pora vaadittu
@@ -971,6 +1062,7 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
bullet.incendiary = [stat]sytyttävä
bullet.homing = [stat]itseohjautuva
bullet.armorpierce = [stat]haarniskan läpäisevä
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
@@ -1006,6 +1098,7 @@ unit.items = esinettä
unit.thousands = t
unit.millions = milj
unit.billions = mrd
unit.shots = shots
unit.pershot = /laukaisu
category.purpose = Tarkoitus
category.general = Yleinen
@@ -1026,6 +1119,7 @@ setting.backgroundpause.name = Pysäytä taustalla
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
setting.doubletapmine.name = Kaksoisklikkaa kaivaaksesi
setting.commandmodehold.name = Pidä pohjassa komentotilaa varten
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisissa
setting.animatedwater.name = Animoitu vesi
setting.animatedshields.name = Animoidut kilvet
@@ -1072,13 +1166,14 @@ setting.position.name = Näytä pelaajan sijainti
setting.mouseposition.name = Näytä hiiren sijainti
setting.musicvol.name = Musiikin äänenvoimakkuus
setting.atmosphere.name = Näytä planeetan ilmakehä
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Taustaäänet
setting.mutemusic.name = Mykistä musiikki
setting.sfxvol.name = SFX-voimakkuus
setting.mutesound.name = Mykistä äänet
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
setting.savecreate.name = Luo tallenuksia automaattisesti
setting.publichost.name = Julkisen pelin näkyvyys
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Pelaajaraja
setting.chatopacity.name = Keskustelun läpinäkymättömyys
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
@@ -1086,6 +1181,8 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.showweather.name = Näytä säägrafiikat
setting.hidedisplays.name = Piilota logiikkanäytöt
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
@@ -1096,6 +1193,7 @@ keybind.title = Kontrollit
keybinds.mobile = [scarlet]Useimmat näppäinkontrollit eivät toimi mobiililaitteilla. Vain yksinkertaista liikettä tuetaan.
category.general.name = Yleinen
category.view.name = Näytä
category.command.name = Unit Command
category.multiplayer.name = Moninpeli
category.blocks.name = Palikan Valinta
placement.blockselectkeys = \n[lightgray]Näppäin: [{0},
@@ -1113,6 +1211,24 @@ keybind.mouse_move.name = Seuraa Hiirtä
keybind.pan.name = Kelaa näkymää
keybind.boost.name = Tehosta
keybind.command_mode.name = Komentotila
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Valitse alue
keybind.schematic_menu.name = Kaavio Valikko
@@ -1176,17 +1292,25 @@ mode.pvp.description = Taistele toisia pelaajia vastaan paikallisesti.\n[gray]Pe
mode.attack.name = Hyökkäys
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
mode.custom = Muokkaa sääntöjä
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Loputtomat resurssit
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktorien räjähtäminen
rules.coreincinerates = Ydin höyrystää ylivuodon
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
rules.schematic = Salli kaaviot
rules.wavetimer = Tasojen aikaraja
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Tasot
rules.airUseSpawns = Air units use spawn points
rules.attack = Hyökkäystila
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
rules.rtsmaxsquadsize = Max Squad Size
@@ -1205,6 +1329,7 @@ rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Perusyksikköraja
rules.limitarea = Rajoita kartan aluetta
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
@@ -1237,6 +1362,8 @@ rules.weather = Sää
rules.weather.frequency = Tiheys:
rules.weather.always = Aina
rules.weather.duration = Kesto:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Tavarat
content.liquid.name = Nesteet
@@ -1456,6 +1583,7 @@ block.inverted-sorter.name = Käänteinen Lajittelija
block.message.name = Viesti
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Lamppu
block.overflow-gate.name = Ylivuotoportti
block.underflow-gate.name = Alivuotoportti
@@ -1697,7 +1825,6 @@ block.disperse.name = Hälvennys
block.afflict.name = Aiheuttaja
block.lustre.name = Kiilto
block.scathe.name = Vahinko
block.fabricator.name = Valmistaja
block.tank-refabricator.name = Tankkijälleenrakentaja
block.mech-refabricator.name = Robottijälleenrakentaja
block.ship-refabricator.name = Ilma-alusjälleenrakentaja
@@ -1815,9 +1942,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2012,11 +2143,10 @@ block.logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosesso
block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
block.diffuse.description = Purskaisee ammuksia leveässä kartiomuodossa. Työntää vihollisia taaksepäin.
block.sublimate.description = Suihkuttaa liekkejä vihollista päin. Läpäisee panssarit.
block.titan.description = Ampuu jättimäisen tykistökranaatin maavihollisia kohti. Vaatii vetyä.
@@ -2026,14 +2156,14 @@ block.lustre.description = Ampuu hidasta laseria vihollisia kohti.
block.scathe.description = Ampuu voimakkaan ohjuksen maavihollisia kohti astetta pidempien matkojen päästä.
block.smite.description = Pursketulittaa läpäisykykyisiä ja salamoivia luoteja.
block.malign.description = Rumputulittaa itseohjautuvia laserpanoksia vihollista kohti. Tarvitsee laajakantoista lämmitystä.
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
block.oxidation-chamber.description = Vääntää berylliumista ja otsonista oksidia. Hohkaa lämpöä sivutuotteena.
block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii hemmetisti virtaa.
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
block.surge-crucible.description = Muodostaa ylijänniteseosta piistä ja kuonasta. Vaatii lämpöä.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
@@ -2048,7 +2178,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2165,6 +2294,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Lue numero yhdistetystä muistisolusta.
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
lst.printflush = Syöttää jonottavat [accent]Paino[]-operaatiot viestipalikkaan.
@@ -2187,6 +2317,8 @@ lst.getblock = Selvitä laattadata missä tahansa sijainnissa.
lst.setblock = Aseta laattadata missä tahansa sijainnissa.
lst.spawnunit = Luo joukko tietyssä sijainnissa.
lst.applystatus = Lisää tai poista statusefekti yksiköltä.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simuloi tason syntymistä mielivaltaisessa sijainnissa.\nEi vaikuta tasolaskuriin.
lst.explosion = Luo räjähdys tietyssä sijainnissa.
lst.setrate = Aseta prosessorin suoritusnopeus ohjeessa/sekunti.
@@ -2198,6 +2330,47 @@ lst.cutscene = Hallitse pelaajan kameraa.
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
lst.getflag = Tarkista, onko globaali tunniste asetettu.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia.
@@ -2210,6 +2383,7 @@ laccess.dead = Selvitä, onko yksikkö/rakennus tuhoutunut tai ei enää kelvoll
laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
laccess.speed = Yksikön huippunopeus laattoina/sekunti.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Tuntematon
lcategory.unknown.description = Luokittelemattomat ohjeet.
lcategory.io = Sisään- ja ulostulo
@@ -2235,6 +2409,7 @@ graphicstype.poly = Piirrä säännöllinen monikulmio.
graphicstype.linepoly = Piirrä säännöllisen monikulmion ääriviivat.
graphicstype.triangle = Piirrä täytetty kolmio.
graphicstype.image = Piirrä kuva jostain sisällöstä.\nEsim: [accent]@router[] tai [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Aina tosi.
lenum.idiv = Kokonaislukujen osamäärä.
lenum.div = Osamäärä.\nPalauttaa arvon [accent]null[] jaettaessa nollalla.
@@ -2252,6 +2427,7 @@ lenum.xor = Binäärinen XOR.
lenum.min = Vägintään kaksi numeroa.
lenum.max = Korkeintaan kaksi numeroa.
lenum.angle = Vektorin kulma asteina.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Vektorin pituus.
lenum.sin = Sini asteina.
lenum.cos = Kosini asteina.
@@ -2313,6 +2489,7 @@ lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:
lenum.move = Liiku tarkkaan sijaintiin.
lenum.approach = Lähesty sijaintia tietylle säteelle.
lenum.pathfind = Etsi polku vihollisen syntypisteelle.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Ammu tiettyä sijaintia.
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
lenum.itemdrop = Pudota tavaroita.
@@ -2323,8 +2500,13 @@ lenum.payenter = Siirry tai laskeudu lastipalikalle, jonka päällä yksikkö on
lenum.flag = Numeerinen yksikkötunniste.
lenum.mine = Kaiva tietyssä sijainnissa.
lenum.build = Rakenna tietty rakennus.
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
lenum.boost = Aloita tai lopeta tehostus.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -6,7 +6,7 @@ link.discord.description = Ang opisyal na Mindustry Discord chatroom.
link.reddit.description = Ang Mindustry subreddit
link.github.description = Source code ng Mindustry
link.changelog.description = Listahan ng mga pagbabagong ginawa
link.dev-builds.description = Unstable development builds
link.dev-builds.description = Unstable development builds
link.trello.description = Opisyal na Trello board para sa mga nakalatag na features
link.itch.io.description = itch.io page na may PC download
link.google-play.description = Listing sa Google Play Store
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic
schematic.add = I-adya ang Schematic...
schematics = Mga Schematic
schematic.search = Search schematics...
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
schematic.import = I-angkat ang Schematic...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Ibahagi sa Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
schematic.saved = Na-i-adya na ang schematic.
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
schematic.rename = Palitan Ang Pangalan ng Schematic
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
schematic.tags = Mga Tag:
@@ -77,6 +78,7 @@ schematic.addtag = Mag-dagdag ng Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Palitan ang pangalan ng Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = I-delete itong tag?
schematic.tagexists = Meron nang tag na ganito.
stats = Mga Statistiko
@@ -249,11 +251,19 @@ trace = Trace Player
trace.playername = Pangalan ng Player: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unique ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans
server.bans.none = walang nahanap na banned players!
server.admins = Admins
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
confirmvotekick = Sigurado ka bang gusto mong i-vote-kick si "{0}[white]"?
confirmunban = Sigurado kabang i-unban ang player?
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Sumali sa Laro
joingame.ip = Address:
disconnect = Disconnected.
@@ -326,12 +337,23 @@ open = Open
customize = I-customize ang Mga Panuntunan
cancel = Cancel
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Open Link
copylink = Copy Link
back = Back
@@ -378,9 +400,9 @@ custom = Custom
builtin = Built-In
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
map.random = [accent]Random Map
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng [accent]orange[] core sa editor ng mapa!
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add[scarlet] red[] cores to this map in the editor.
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa!
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
map.invalid = Error loading map: corrupted o sira na map file.
workshop.update = Update Item
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
@@ -412,6 +434,12 @@ editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = I-Publish Sa Workshop
@@ -455,7 +483,7 @@ waves.sort.begin = Simula
waves.sort.health = Health
waves.sort.type = Uri
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Itago lahat
waves.units.show = Ipakita lahat
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Default>
details = Details...
edit = Edit...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
@@ -478,6 +508,7 @@ editor.errorlegacy = Masyadong luma ang mapang ito, at gumagamit ng legacy na fo
editor.errornot = Ito ay hindi isang file ng mapa.
editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira.
editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Update
editor.randomize = Randomize
editor.moveup = Move Up
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Saved!
editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'.
editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'.
@@ -527,6 +559,8 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
@@ -549,6 +583,7 @@ filter.clear = Clear
filter.option.ignore = Ignore
filter.scatter = Scatter
filter.terrain = Terrain
filter.logic = Logic
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
@@ -571,6 +606,25 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Width:
height = Height:
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -648,7 +705,6 @@ resources.max = Max
bannedblocks = Mga Pinagbabawalan na Blocks
objectives = Objectives
bannedunits = Mga Pinagbabawalan na Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
@@ -671,7 +727,7 @@ error.any = Unknown network error.
error.bloom = Nabigong simulan ang bloom.\nMaaaring hindi ito sinusuportahan ng iyong device.
weather.rain.name = Rain
weather.snow.name = Snow
weather.snowing.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
@@ -707,7 +763,8 @@ sector.curlost = Nawala ang sector
sector.missingresources = [scarlet]Kulang ang mga Core Resources
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
sector.lost = Ang sector [accent]{0}[white] ay nawala!
sector.captured = Ang sector [accent]{0}[white] ay na-capture na!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -914,6 +971,7 @@ stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
@@ -924,14 +982,47 @@ stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
@@ -971,6 +1062,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1006,6 +1098,7 @@ unit.items = items
unit.thousands = k
unit.millions = mil
unit.billions = bil
unit.shots = shots
unit.pershot = /shot
category.purpose = Purpose
category.general = General
@@ -1026,6 +1119,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields
@@ -1072,13 +1166,14 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Ipakita Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Mag-send ng Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
@@ -1086,6 +1181,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Ipakita Player Bubble Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
@@ -1096,6 +1193,7 @@ keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Karamihan sa mga keybinds dito ay hindi gumagana sa mobile. Ang pangunahing paggalaw lamang ang sinusuportahan.
category.general.name = General
category.view.name = View
category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1113,6 +1211,24 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
@@ -1176,17 +1292,25 @@ mode.pvp.description = Lumaban sa iba pang mga manlalaro nang lokal.\n[gray]Nang
mode.attack.name = Attack
mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro.
mode.custom = Custom Rules
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Waves
rules.airUseSpawns = Air units use spawn points
rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1205,6 +1329,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
@@ -1237,6 +1362,8 @@ rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.always = Always
rules.weather.duration = Duration:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Items
content.liquid.name = Liquids
@@ -1454,6 +1581,7 @@ block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Illuminator
block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate
@@ -1694,7 +1822,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1812,9 +1939,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2008,7 +2139,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2044,7 +2174,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2161,6 +2290,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2183,6 +2313,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2194,6 +2326,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2206,6 +2379,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2231,6 +2405,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2248,6 +2423,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2309,6 +2485,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2319,8 +2496,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -35,7 +35,7 @@ load.mod = Mods
load.scripts = Scripts
be.update = Une nouvelle version expérimentale est disponible:
be.update.confirm = Télécharger et Redémarrer le jeu maintenant ?
be.update.confirm = Télécharger et redémarrer le jeu maintenant ?
be.updating = Mise à jour en cours...
be.ignore = Ignorer
be.noupdates = Aucune mise à jour trouvée.
@@ -57,6 +57,7 @@ mods.browser.sortstars = Classer par étoiles
schematic = Schéma
schematic.add = Enregistrer le Schéma
schematics = Schémas
schematic.search = Chercher des schémas...
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
schematic.exists = Un schéma avec ce nom existe déjà.
schematic.import = Importer un schéma
@@ -69,15 +70,16 @@ schematic.shareworkshop = Partager sur le Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
schematic.saved = Schéma enregistré.
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
schematic.rename = Renommer le schéma
schematic.edit = Editer Schéma
schematic.info = {0}x{1}, {2} blocs
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisé à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
schematic.tags = Étiquettes :
schematic.edittags = Éditer les étiquettes
schematic.addtag = Ajouter une étiquette
schematic.texttag = Mot
schematic.icontag = Icône
schematic.renametag = Renommer l'étiquette
schematic.tagged = {0} étiqueté(s)
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
schematic.tagexists = Cette étiquette existe déjà.
@@ -127,7 +129,7 @@ committingchanges = Validation des modifications
done = Terminé
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry na pas pu sinitialiser. Cela a probablement été causé par des mods.\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry na pas pu sinitialiser. Cela a probablement été causé par des mods.\n\nPour éviter une boucle de plantage, [red]tous les mods ont été désactivés.[]
mods = Mods
mods.none = [lightgray]Aucun Mod trouvé !
mods.guide = Guide de Modding
@@ -187,7 +189,7 @@ noname = Commencez par choisir un[accent] nom[].
search = Recherche :
planetmap = Carte de la Planète
launchcore = Lancer le Noyau
filename = Nom du fichier :
filename = Nom du fichier :
unlocked = Nouveau contenu débloqué !
available = Nouvelle recherche disponible !
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
@@ -243,7 +245,7 @@ hosts.none = [lightgray]Aucune partie en LAN trouvée !
host.invalid = [scarlet]Impossible de se connecter à l'hôte.
servers.local = Serveurs locaux
servers.local.steam = Jeux Libres & Serveurs Locaux
servers.local.steam = Parties Libres & Serveurs Locaux
servers.remote = Serveurs distants
servers.global = Serveurs communautaires
@@ -257,11 +259,21 @@ trace = Suivre le joueur
trace.playername = Nom du joueur : [accent]{0}
trace.ip = IP : [accent]{0}
trace.id = ID : [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client Mobile : [accent]{0}
trace.modclient = Client personnalisé : [accent]{0}
trace.times.joined = Nombre de connexions : [accent]{0}
trace.times.kicked = Nombre d'expulsions : [accent]{0}
trace.ips = IPs:
trace.names = Noms:
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
player.ban = Bannir
player.kick = Expulser
player.trace = Tracer
player.admin = Activer Admin
player.team = Changer Équipe
server.bans = Bans
server.bans.none = Aucun joueur banni trouvé !
server.admins = Admins
@@ -275,10 +287,11 @@ server.version = [gray]Version : {0} {1}
server.custombuild = [accent]Version personnalisée
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
confirmvotekick = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]" ?
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
votekick.reason = Raison du vote d'expulsion
votekick.reason.message = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]"?\nSi oui, merci d'entrer la raison :
joingame.title = Rejoindre une partie
joingame.ip = Adresse IP :
disconnect = Déconnecté.
@@ -334,19 +347,30 @@ open = Ouvrir
customize = Personnaliser
cancel = Annuler
command = Commander
command.queue = [lightgray][Queuing]
command.mine = Miner
command.repair = Réparer
command.rebuild = Reconstruire
command.assist = Assister
command.move = Bouger
command.boost = Booster
command.enterPayload = Entrer dans Bloc de Transport
command.loadUnits = Transporter Unités
command.loadBlocks = Transporter Blocs
command.unloadPayload = Poser Chargement
stance.stop = Annuler les Ordres
stance.shoot = Ordre: Tirer
stance.holdfire = Ordre: Ne pas Tirer
stance.pursuetarget = Ordre: Poursuivre Cible
stance.patrol = Ordre: Chemins de Contrôle
stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
openlink = Ouvrir le lien
copylink = Copier le lien
back = Retour
max = Max
objective = Objectif de la Carte
crash.export = Exporter les rapports de bugs
crash.none = Aucun rapport de bug trouvé.
crash.none = Aucun rapport de bugs trouvé.
crash.exported = Rapports de bugs exportés.
data.export = Exporter les données
data.import = Importer des données
@@ -386,9 +410,9 @@ custom = Personnalisé
builtin = Intégré
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
map.random = [accent]Carte aléatoire
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau {0} sur cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
workshop.update = Mettre à jour
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
@@ -407,7 +431,7 @@ steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.planet = Planète :
editor.sector = Secteur :
editor.seed = Graine :
editor.cliffs = Transformer murs en falaises
editor.cliffs = Transformer les murs en falaises
editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerai
@@ -420,6 +444,12 @@ editor.waves = Vagues
editor.rules = Règles
editor.generation = Génération
editor.objectives = Objectifs
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Éditer dans le jeu
editor.playtest = Tester
editor.publish.workshop = Publier sur le Workshop
@@ -463,7 +493,7 @@ waves.sort.begin = Vague
waves.sort.health = Santé
waves.sort.type = Type
waves.search = Rechercher des vagues...
waves.filter.unit = Filtre d'Unité
waves.filter = Filtre d'Unité
waves.units.hide = Masquer tout
waves.units.show = Afficher tout
@@ -476,6 +506,8 @@ editor.default = [lightgray]<par défaut>
details = Détails...
edit = Modifier...
variables = Variables
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Nom :
editor.spawn = Ajouter une unité
editor.removeunit = Retirer l'unité
@@ -487,6 +519,7 @@ editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte
editor.errornot = Ceci n'est pas un fichier de carte.
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Mettre à jour
editor.randomize = Générer
editor.moveup = Monter
@@ -498,6 +531,7 @@ editor.sectorgenerate = Générer un Secteur
editor.resize = Redimensionner
editor.loadmap = Charger la carte
editor.savemap = Sauvegarder la carte
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Sauvegardé !
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
@@ -536,9 +570,11 @@ toolmode.eraseores = Effacer les minerais
toolmode.eraseores.description = Efface seulement\nles minerais.
toolmode.fillteams = Remplir les équipes
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
toolmode.fillerase = Remplir et effacer
toolmode.fillerase.description = Efface les blocs\ndu même type.
toolmode.drawteams = Dessiner les équipes
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
#unitilisé
#inutilisé
toolmode.underliquid = Sous les liquides
toolmode.underliquid.description = Dessiner les sols sous les tuiles de liquides.
@@ -560,6 +596,7 @@ filter.clear = Effacer
filter.option.ignore = Ignorer
filter.scatter = Disperser
filter.terrain = Terrain
filter.logic = Logic
filter.option.scale = Échelle
filter.option.chance = Chance
@@ -583,6 +620,25 @@ filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Seuil secondaire
filter.option.radius = Rayon
filter.option.percentile = Pourcentage
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Largeur :
height = Hauteur :
@@ -596,7 +652,7 @@ ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Veuillez redémarrer votre jeu pour que le changement de langue prenne effet.
language.restart = Veuillez redémarrer votre jeu pour que le changement de langue prenne effet.
settings = Paramètres
tutorial = Tutoriel
tutorial.retake = Refaire le Tutoriel
@@ -635,9 +691,12 @@ objective.commandmode.name = Mode « Commande »
objective.flag.name = Drapeau
marker.shapetext.name = Forme de Texte
marker.minimap.name = Minicarte
marker.point.name = Point
marker.shape.name = Forme
marker.text.name = Texte
marker.line.name = Ligne
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Fond
marker.outline = Contour
@@ -666,7 +725,6 @@ resources.max = Max
bannedblocks = Blocs bannis
objectives = Objectifs
bannedunits = Unités bannies
rules.hidebannedblocks = Cacher les blocs bannis.
bannedunits.whitelist = Unités bannies en tant que liste blanche
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
addall = Ajouter TOUT
@@ -680,8 +738,8 @@ guardian = Gardien
connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0}
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
error.invalidaddress = Adresse invalide.
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la même version de Mindustry !
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous, disposez de la même version de Mindustry !
error.alreadyconnected = Déjà connecté.
error.mapnotfound = Fichier de carte introuvable !
error.io = Erreur de Réseau (I/O)
@@ -689,7 +747,7 @@ error.any = Erreur de réseau inconnue.
error.bloom = Échec de l'initialisation du flou lumineux.\nIl se peut que votre appareil ne le prenne pas en charge.
weather.rain.name = Pluie
weather.snow.name = Neige
weather.snowing.name = Neige
weather.sandstorm.name = Tempête de sable
weather.sporestorm.name = Tempête de spores
weather.fog.name = Brouillard
@@ -726,12 +784,12 @@ sector.curlost = Secteur perdu
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
sector.attacked = Secteur [accent]{0}[white] attaqué !
sector.lost = Secteur [accent]{0}[white] perdu !
#note: the missing space in the line below is intentional
sector.captured = Secteur [accent]{0}[white]capturé !
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Changer l'Icône
sector.noswitch.title = Impossible de changer de Secteur
sector.noswitch = Vous ne pouvez pas changer de secteur pendant quun autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[]
sector.view = Voir le Secteur
sector.view = Voir le secteur
threat.low = Faible
threat.medium = Normale
@@ -771,7 +829,7 @@ sector.craters.description = Ce cratère est une relique d'anciennes guerres. De
sector.ruinousShores.description = Au-delà des déchets se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il nen reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant leurs technologies.
sector.stainedMountains.description = Plus loin, à lintérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps denvoyer leurs unités les plus fortes.
sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le.
sector.tarFields.description = La périphérie dune zone de production pétrolière, située entre les montagnes et le désert. Lune des rares avec des réserves de goudron utilisables.\nBien quabandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
sector.tarFields.description = La périphérie dune zone de production pétrolière, située entre les montagnes et le désert. Lune des rares avec des réserves de goudron utilisables.\nBien quabandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
sector.desolateRift.description = Une zone extrêmement dangereuse. Des ressources abondantes, mais peu despace. Un risque élevé de destruction donc, partez dès que possible! Ne vous laissez surtout pas berner par le long temps d'attente entre les vagues ennemies. Vous risquez de le regretter.
sector.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium réduite en ruines.\n[lightgray]Faites des recherches sur ce minerai et ses nombreuses utilisations.\n\nLennemi est présent ici en grand nombre, recherchant constamment des attaquants.
sector.fungalPass.description = Une zone de transition entre les hautes montagnes et les terres plus basses, infestées de spores. Une petite base de reconnaissance ennemie se trouve ici.\nDétruisez les 2 Noyaux ennemis en utilisant des Poignards et des Rampeurs.
@@ -847,7 +905,7 @@ settings.graphics = Graphismes
settings.cleardata = Effacer les données du jeu...
settings.clear.confirm = Êtes-vous sûr de vouloir effacer ces données?\nAucun retour en arrière n'est possible !
settings.clearall.confirm = [scarlet]ATTENTION ![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK', le jeu effacera TOUTES les données et se fermera.
settings.clearsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes vos sauvegardes?
settings.clearsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes vos sauvegardes ?
settings.clearsaves = Supprimer les Sauvegardes
settings.clearresearch = Supprimer la Recherche
settings.clearresearch.confirm = Êtes-vous sûr de vouloir supprimer toutes les recherches de la campagne ?
@@ -912,7 +970,7 @@ stat.maxunits = Max d'Unités Actives
stat.health = Santé
stat.armor = Armure
stat.buildtime = Durée de construction
stat.maxconsecutive = Max Consécutif
stat.maxconsecutive = Max consécutif
stat.buildcost = Coût de construction
stat.inaccuracy = Imprécision
stat.shots = Tirs
@@ -939,6 +997,7 @@ stat.abilities = Habilités
stat.canboost = Boost
stat.flying = Unité volante
stat.ammouse = Utilisation de munitions
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Multiplicateur de dégâts
stat.healthmultiplier = Multiplicateur de santé
stat.speedmultiplier = Multiplicateur de vitesse
@@ -949,14 +1008,46 @@ stat.immunities = Immunités
stat.healing = Guérison
ability.forcefield = Champ de Force
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Champ de Réparation
ability.statusfield = Champ d'Amélioration {0}
ability.unitspawn = Usine de {0}
ability.repairfield.description = Repairs nearby units
ability.statusfield = Champ d'Amélioration
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Usine
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Champ de régénération de bouclier
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Déplacement éclair
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Arc de Bouclier
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Champ de Suppression de Soins
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Champ d'énergie
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Régénération
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
bar.drilltierreq = Meilleure Foreuse Requise
@@ -996,6 +1087,7 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé
bullet.armorpierce = [stat]perceur d'armure
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
@@ -1031,6 +1123,7 @@ unit.items = objets
unit.thousands = k
unit.millions = M
unit.billions = Md
unit.shots = shots
unit.pershot = /tirs
category.purpose = Description
category.general = Caractéristiques
@@ -1051,11 +1144,12 @@ setting.backgroundpause.name = Pause en Arrière-plan
setting.buildautopause.name = Confirmation avant construction
setting.doubletapmine.name = Double-clic pour Miner
setting.commandmodehold.name = Retenir pour le Mode « Commande »
setting.distinctcontrolgroups.name = Limiter un groupe de contrôle par unité
setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage
setting.animatedwater.name = Surfaces Animées
setting.animatedshields.name = Boucliers Animés
setting.playerindicators.name = Indicateurs alliés
setting.indicators.name = Indicateurs ennemis
setting.playerindicators.name = Indicateurs d'alliés
setting.indicators.name = Indicateurs d'ennemis
setting.autotarget.name = Visée automatique
setting.keyboard.name = Contrôles Souris+Clavier
setting.touchscreen.name = Commandes d'écran tactile
@@ -1086,7 +1180,7 @@ setting.fullscreen.name = Plein Écran
setting.borderlesswindow.name = Fenêtré sans bordures
setting.borderlesswindow.name.windows = Plein écran sans bordure
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
setting.fps.name = Afficher FPS et Ping
setting.fps.name = Afficher les FPS et le Ping
setting.console.name = Activer la Console
setting.smoothcamera.name = Lissage de la Caméra
setting.vsync.name = Synchronisation Verticale
@@ -1096,14 +1190,15 @@ setting.coreitems.name = Afficher les objets du Noyau
setting.position.name = Afficher la position du joueur
setting.mouseposition.name = Afficher la Position de la Souris
setting.musicvol.name = Volume de la Musique
setting.atmosphere.name = Montrer l'Atmosphère de la planète
setting.atmosphere.name = Montrer l'Atmosphère des planètes
setting.drawlight.name = Dessiner les Ombres/Lumières
setting.ambientvol.name = Volume Ambiant
setting.mutemusic.name = Couper la Musique
setting.sfxvol.name = Volume des Sons et Effets
setting.mutesound.name = Couper les Sons et Effets
setting.crashreport.name = Envoyer des Rapports de crash anonymes
setting.savecreate.name = Sauvegardes Automatiques
setting.publichost.name = Visibilité de la Partie publique
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de Joueurs
setting.chatopacity.name = Opacité du Chat
setting.lasersopacity.name = Opacité des Connexions laser
@@ -1111,6 +1206,8 @@ setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo
setting.hidedisplays.name = Cacher les Écrans
setting.macnotch.name = Adapter l'interface pour afficher l'encoche
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
steam.friendsonly = Amis seulement
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
@@ -1121,6 +1218,7 @@ keybind.title = Paramètres des Touches du Clavier
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
category.general.name = Général
category.view.name = Vue
category.command.name = Commandes d'Unité
category.multiplayer.name = Multijoueur
category.blocks.name = Sélection des blocs
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
@@ -1138,6 +1236,26 @@ keybind.mouse_move.name = Suivre la souris
keybind.pan.name = Vue Panoramique
keybind.boost.name = Boost
keybind.command_mode.name = Mode « Commande »
keybind.command_queue.name = File d'attente des Commandes d'Unités
keybind.create_control_group.name = Créer un Groupe de Contrôle
keybind.cancel_orders.name = Annuler les Ordres
keybind.unit_stance_shoot.name = Ordre: Tirer
keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
keybind.unit_stance_patrol.name = Ordre: Patrouille
keybind.unit_stance_ram.name = Ordre: Charger
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Reconstruire la Zone
keybind.schematic_select.name = Sélectionner une Région
keybind.schematic_menu.name = Menu des schémas
@@ -1170,7 +1288,7 @@ keybind.deselect.name = Désélectionner
keybind.pickupCargo.name = Prendre un Chargement
keybind.dropCargo.name = Lâcher un Chargement
keybind.shoot.name = Tirer
keybind.zoom.name = Zoom
keybind.zoom.name = Zoomer
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pauser/Reprendre la Construction
@@ -1188,9 +1306,9 @@ keybind.chat_history_prev.name = Remonter l'Historique du Tchat
keybind.chat_history_next.name = Descendre l'Historique du Tchat
keybind.chat_scroll.name = Défilement du Tchat
keybind.chat_mode.name = Changer le mode du Tchat
keybind.drop_unit.name = Larguer une unité
keybind.drop_unit.name = Larguer une Unité
keybind.zoom_minimap.name = Zoomer la Mini-carte
mode.help.title = Description des modes de jeu
mode.help.title = Description des modes de jeux
mode.survival.name = Survie
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode.
mode.sandbox.name = Bac à Sable
@@ -1202,23 +1320,31 @@ mode.attack.name = Attaque
mode.attack.description = Pas forcément de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un Noyau rouge pour jouer à ce mode.
mode.custom = Règles Personnalisées
rules.invaliddata = Données du Presse-Papier Invalides.
rules.hidebannedblocks = Cacher les blocs bannis.
rules.infiniteresources = Ressources Infinies
rules.onlydepositcore = Seulement autoriser le Dépôt d'Objets dans le Noyau
rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau
rules.derelictrepair = Autoriser la réparation des structures abandonnées
rules.reactorexplosions = Explosion des Réacteurs
rules.coreincinerates = Incinération des surplus du Noyau
rules.disableworldprocessors = Désactiver les Processeurs Globaux
rules.schematic = Schémas autorisés
rules.wavetimer = Compte à rebours des vagues
rules.wavesending = Déclenchement des Vagues
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Vagues
rules.airUseSpawns = Air units use spawn points
rules.attack = Mode « Attaque »
rules.buildai = IA de Construction de Base
rules.buildaitier = Niveau de l'IA de Construction de Base
rules.rtsai = IA de RTS [red](WIP)
rules.rtsminsquadsize = Taille Minimale d'une Escouade
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
rules.rtsminattackweight = Poids Minimum d'une Attaque
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
rules.corecapture = Capture du Noyau lors de sa Destruction
rules.polygoncoreprotection = Protection Polygonale du Noyau
rules.polygoncoreprotection = Protection polygonale du Noyau
rules.placerangecheck = Vérification de la Portée de Placement
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
@@ -1230,9 +1356,10 @@ rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitcap = Limite d'Unités actives de Base
rules.limitarea = Limite de la Zone de Jeu de la Carte
rules.enemycorebuildradius = Périmètre de Non-Construction autour du Noyau ennemi :[lightgray] (blocs)
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limite initiale d'Unités actives
rules.limitarea = Limite de la zone de jeu de la Carte
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
rules.buildcostmultiplier = Multiplicateur du prix de construction
@@ -1240,7 +1367,7 @@ rules.buildspeedmultiplier = Multiplicateur du temps de construction
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
rules.wavelimit = La Partie termine après la Vague
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (blocs)
rules.dropzoneradius = Rayon de la Zone d'Apparition ennemie :[lightgray] (blocs)
rules.unitammo = Les Unités nécessitent des munitions
rules.enemyteam = Équipe ennemie
rules.playerteam = Équipe du joueur
@@ -1262,6 +1389,8 @@ rules.weather = Météo
rules.weather.frequency = Fréquence :
rules.weather.always = Permanent
rules.weather.duration = Durée :
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Objets
content.liquid.name = Liquides
@@ -1483,8 +1612,9 @@ block.inverted-sorter.name = Trieur Inversé
block.message.name = Bloc de Message
block.reinforced-message.name = Bloc de Message Renforcé
block.world-message.name = Bloc de Message Global
block.world-switch.name = World Switch
block.illuminator.name = Illuminateur
block.overflow-gate.name = Barrière de Débordement
block.overflow-gate.name = Barrière de Débordement
block.underflow-gate.name = Barrière de Refoulement
block.silicon-smelter.name = Fonderie de Silicium
block.phase-weaver.name = Tisseur à Phase
@@ -1593,9 +1723,9 @@ block.large-constructor.description = Fabrique des structures d'une taille maxim
block.deconstructor.name = Déconstructeur
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
block.payload-loader.name = Chargeur de charge utile
block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
block.payload-loader.description = Charge les liquides et les ressources dans les blocs.
block.payload-unloader.name = Déchargeur de charge utile
block.payload-unloader.description = Décharge les liquides et les articles des blocs.
block.payload-unloader.description = Décharge les liquides et les ressources des blocs.
block.heat-source.name = Source de Chaleur
block.heat-source.description = Produit de grandes quantités de chaleur. Bac à sable uniquement.
@@ -1725,7 +1855,6 @@ block.disperse.name = Propagateur
block.afflict.name = Éclateur
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricateur
block.tank-refabricator.name = Refabricateur de Tanks
block.mech-refabricator.name = Refabricateur de Mécas
block.ship-refabricator.name = Refabricateur de Vaisseaux
@@ -1781,16 +1910,15 @@ hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies.
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche[].\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
@@ -1804,7 +1932,7 @@ hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les muni
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui y rentrera sera [accent]incinéré[].
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
@@ -1821,8 +1949,8 @@ gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre n
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
gz.defend = Ennemis en approche, préparez-vous à défendre.
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requierent du \uf837 [accent]plomb[] en tant que munition.
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[], en utilisant des convoyeurs.
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requièrent du \uf837 [accent]plomb[] en tant que munition.
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[] en utilisant des convoyeurs.
gz.supplyturret = [accent]Approvisionnez la tourelle
gz.zone1 = Ceci est la zone d'apparition ennemie.
gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
@@ -1839,17 +1967,21 @@ onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour dé
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
onset.arcfurnace = le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
onset.arcfurnace = Le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
onset.fabricator = Utilisez des [accent]unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]fabricateur de tanks[].
onset.fabricator = Utilisez des [accent]Unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]Fabricateur de Tanks[].
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium.[]
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
onset.enemies = Ennemis en approche, préparez-vous à défendre.
onset.attack = L'ennemi est vulnérable. Contre-attaquez.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = L'ennemi est vulnérable. Contre-attaquez !
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
onset.commandmode = Retenez [accent]Maj-gauche[] pour entrer en [accent]Mode « Commande »[].\n[accent]Clic-gauche tout en bougeant la souris[] pour sélectionner des unités.\n[accent]Clic-droit[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
onset.commandmode.mobile = Pressez le [accent]bouton de commande[] pour entrer en [accent]Mode « Commande »[].\nRetenez votre doigt, et [accent]bougez-le[] pour sélectionner des unités.\n[accent]Tapez[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
aegis.tungsten = Le tungstène peut être miné en utilisant une [accent]foreuse à impact[].\nCette structure requiert de [accent]l'eau[] et de [accent]l'énergie[].
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
@@ -1865,7 +1997,7 @@ item.metaglass.description = Un composé de verre super-résistant. Utilisation
item.graphite.description = Du carbone minéralisé utilisé pour les munitions et dans les composants électriques.
item.sand.description = Un matériau commun, largement utilisé pour la fabrication de matériaux raffinés.
item.coal.description = Un carburant commun et facile à obtenir.
item.coal.details = De la matière végétale fossilisée, formée bien avant lensemencement de ce monde. Utilisation très répandue pour la production de carburant et de ressources.
item.coal.details = De la matière végétale fossilisée, formée bien avant lensemencement de ce monde. Utilisation très répandue pour la production de carburant et de ressources.
item.titanium.description = Un métal rare et super-léger, largement utilisé dans le transport de liquides, dans les foreuses de haut niveau et dans les usines.
item.thorium.description = Un métal dense et radioactif, utilisé comme support structurel et comme carburant nucléaire.
item.scrap.description = Il est utilisé dans les fours à fusion et les pulvériseurs, pour être raffiné en d'autres matériaux.
@@ -2049,10 +2181,9 @@ block.logic-display.description = Affiche des images à partir des instructions
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
#Erekir
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
@@ -2087,7 +2218,6 @@ block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
block.reinforced-junction.description = Agit comme un pont entre deux conduits qui se croisent.
block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
@@ -2208,6 +2338,7 @@ unit.emanate.description = Construit des structures pour défendre le Noyau acro
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
lst.printflush = Affiche les opérations [accent]Print[] en file d'attente vers un bloc de message.
@@ -2230,21 +2361,64 @@ lst.getblock = Obtient les données d'une tuile à n'importe quel emplacement.
lst.setblock = Définit les données d'une tuile à n'importe quel emplacement.
lst.spawnunit = Fait apparaître une unité à un emplacement.
lst.applystatus = Ajoute ou enlève un effet de statut d'une unité.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simule un déclenchement de vague à n'importe quel emplacement.\nCela n'incrémente pas le compteur de vaugues.
lst.explosion = Crée une explosion à un emplacement.
lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick.
lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
lst.packcolor = Compresse les composants RGBA [0, 1] en un seul nombre pour les opérations de dessins ou les changements de règles.
lst.setrule = Change une règle du jeu.
lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nLe message apparait après la fin du dernier.
lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nAttendra la fin du message précédent avant l'affichage du nouveau.
lst.cutscene = Manipule la caméra du joueur.
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
lst.getflag = Vérifie si un drapeau global est présent.
lst.setflag = Définit une variable globale qui peut être lue par tous les processeurs.
lst.getflag = Vérifie si une variable globale est présente.
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
lst.effect = Crée un effet de particules.
lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable.
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].\nPas en texte.
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].
lenum.shoot = Tire à une position donnée.
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
lenum.config = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur.
@@ -2256,6 +2430,7 @@ laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
laccess.id = L'ID d'une unité/bloc/ressource/liquide.\nCeci est l'inverse de l'instruction de recherche.
lcategory.unknown = Inconnu
lcategory.unknown.description = Instructions sans catégorie.
@@ -2266,7 +2441,7 @@ lcategory.block.description = Interagit avec les blocs.
lcategory.operation = Opérations
lcategory.operation.description = Opérations logiques.
lcategory.control = Contrôle des Flux
lcategory.control.description = Manipule le flot d'exécution.
lcategory.control.description = Manipule l'ordre d'exécution.
lcategory.unit = Contrôle des Unités
lcategory.unit.description = Ordonne des commandes aux unités.
lcategory.world = Contrôle du Monde
@@ -2283,6 +2458,7 @@ graphicstype.poly = Dessine un polygone régulier.
graphicstype.linepoly = Dessine le contour d'un polygone régulier.
graphicstype.triangle = Dessine un triangle.
graphicstype.image = Dessine une image provenant du contenu du jeu.\nexemple: [accent]@router[] ou [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Toujours [accent]true[].
lenum.idiv = Division entière.
@@ -2302,6 +2478,7 @@ lenum.xor = Opération binaire XOR.
lenum.min = Le minimum des 2 nombres.
lenum.max = Le maximum des 2 nombres.
lenum.angle = Angle d'un vecteur en degrés.
lenum.anglediff = Distance absolue entre 2 angles en degrés.
lenum.len = Longueur d'un vecteur.
lenum.sin = Calcule le Sinus, en degrés.
@@ -2376,6 +2553,7 @@ lenum.unbind = Désactive complètement le contrôle par processeur.\nL'unité r
lenum.move = Bouge vers la position exacte.
lenum.approach = Approche une position avec un rayon.
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
lenum.autopathfind = Recherche automatiquement le chemin vers le noyau ennemi ou la zone d'apparition ennemie le plus proche.\nCeci est le même que la détection de chemin de la vague ennemie.
lenum.target = Tire vers la position donnée.
lenum.targetp = Tire sur une cible avec la prédiction de mouvement.
lenum.itemdrop = Lâche un objet.
@@ -2386,10 +2564,13 @@ lenum.payenter = Entrez/atterrissez sur le bloc de charge utile sur lequel se tr
lenum.flag = Drapeau numérique d'une unité.
lenum.mine = Mine à une position donnée.
lenum.build = Construit une structure.
lenum.getblock = Récupère des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Vérifie si l'unité est près de la position.
lenum.boost = Active/Désactive le boost.
#Ne pas traduire
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

File diff suppressed because it is too large Load Diff

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Urut berdasarkan bintang
schematic = Bagan
schematic.add = Menyimpan bagan...
schematics = Kumpulan bagan
schematic.search = Search schematics...
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
schematic.import = Mengimpor bagan...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Bagikan di Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
schematic.saved = Bagan telah disimpan.
schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
schematic.rename = Ganti Nama Bagan
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blok
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
schematic.tags = Tanda:
@@ -78,6 +79,7 @@ schematic.addtag = Tambah Tanda
schematic.texttag = Teks Tanda
schematic.icontag = Ikon Tanda
schematic.renametag = Ubah Nama Tanda
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
schematic.tagexists = Tanda tersebut sudah ada.
@@ -253,11 +255,19 @@ trace = Lacak Pemain
trace.playername = Nama pemain: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0}
trace.times.joined = Total Bergabung: [accent]{0}
trace.times.kicked = Total Dikeluarkan: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = ID client tidak valid! Kirimkan laporan bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Pemain Dilarang Masuk
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
server.admins = Admin
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Bentuk Modifikasi
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
confirmvotekick = Anda yakin ingin memulai pemungutan suara untuk mengeluarkan pemain ini?
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Bermain Bersama
joingame.ip = Alamat:
disconnect = Terputus.
@@ -330,12 +341,23 @@ open = Buka
customize = Sunting Peraturan
cancel = Batal
command = Perintah
command.queue = [lightgray][Queuing]
command.mine = Tambang
command.repair = Perbaiki
command.rebuild = Bangun Kembali
command.assist = Bantu Pemain
command.move = Maju
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Buka Tautan
copylink = Salin Tautan
back = Kembali
@@ -382,9 +404,9 @@ custom = Modifikasi
builtin = Terpasang
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
map.random = [accent]Peta Acak
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti {0} ke dalam peta di penyunting.
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti [scarlet]selain jingga[] ke dalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti {0} ke dalam peta di penyunting.
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
workshop.update = Perbarui Item
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
@@ -416,6 +438,12 @@ editor.waves = Gelombang:
editor.rules = Peraturan:
editor.generation = Generasi:
editor.objectives = Tujuan
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Sunting dalam Permainan
editor.playtest = Tes Bermain
editor.publish.workshop = Terbitkan di Workshop
@@ -459,7 +487,7 @@ waves.sort.begin = Mulai
waves.sort.health = Darah
waves.sort.type = Tipe
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Sembunyikan Semua
waves.units.show = Lihat Semua
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Standar>
details = Detail...
edit = Sunting...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Nama:
editor.spawn = Munculkan Unit
editor.removeunit = Hapus Unit
@@ -483,6 +513,7 @@ editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang
editor.errornot = Ini bukan merupakan file peta.
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Perbaruan
editor.randomize = Acak
editor.moveup = Pindah Ke Atas
@@ -494,6 +525,7 @@ editor.sectorgenerate = Generasi Sektor
editor.resize = Ubah Ukuran
editor.loadmap = Memuat Peta
editor.savemap = Simpan Peta
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Tersimpan!
editor.save.noname = Peta Anda tidak ada nama! Tambahkan di menu 'info peta'.
editor.save.overwrite = Peta ini menindih peta built-in! Pilih nama yang berbeda di menu 'info peta'.
@@ -532,6 +564,8 @@ toolmode.eraseores = Hapus Bijih
toolmode.eraseores.description = Hanya menghapus bijih.
toolmode.fillteams = Isi Tim
toolmode.fillteams.description = Mengisi tim bukannya blok.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Gambar Tim
toolmode.drawteams.description = Menggambar tim bukannya blok.
#unused
@@ -556,6 +590,7 @@ filter.clear = Bersih
filter.option.ignore = Biarkan
filter.scatter = Penebaran
filter.terrain = Lahan
filter.logic = Logic
filter.option.scale = Ukuran
filter.option.chance = Kemungkinan
@@ -579,6 +614,25 @@ filter.option.floor2 = Lantai Sekunder
filter.option.threshold2 = Ambang Sekunder
filter.option.radius = Radius
filter.option.percentile = Perseratus
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Lebar:
height = Tinggi:
@@ -631,9 +685,12 @@ objective.commandmode.name = Mode Perintah
objective.flag.name = Bendera
marker.shapetext.name = Teks Berbentuk
marker.minimap.name = Peta Kecil
marker.point.name = Point
marker.shape.name = Bentuk
marker.text.name = Teks
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Latar Belakang
marker.outline = Garis Luar
@@ -662,7 +719,6 @@ resources.max = Maks
bannedblocks = Balok yang Dilarang
objectives = Tujuan
bannedunits = Unit yang Dilarang
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Tambah Semua
@@ -685,7 +741,7 @@ error.any = Terjadi kesalahan Jaringan tidak diketahui.
error.bloom = Gagal untuk menjalankan bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
weather.rain.name = Hujan
weather.snow.name = Salju
weather.snowing.name = Salju
weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Badai Spora
weather.fog.name = Kabut
@@ -721,8 +777,8 @@ sector.curlost = Sektor Gagal Bertahan
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
#note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Ubah Ikon
sector.noswitch.title = Tidak Dapat beralih Sektor
sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
@@ -935,6 +991,7 @@ stat.abilities = Kemampuan
stat.canboost = Dapat Dipercepat
stat.flying = Terbang
stat.ammouse = Penggunaan Amunisi
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Penggandaan Kekuatan (dmg)
stat.healthmultiplier = Penggandaan Darah
stat.speedmultiplier = Penggandaan Kecepatan
@@ -945,14 +1002,46 @@ stat.immunities = Kekebalan
stat.healing = Menyembuhkan
ability.forcefield = Bidang Kekuatan
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Bidang Perbaikan
ability.statusfield = {0} Bidang Status
ability.unitspawn = {0} Pabrik
ability.repairfield.description = Repairs nearby units
ability.statusfield = Bidang Status
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Pabrik
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Bidang Regenerasi Perisai
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Pergerakan Petir
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Bidang Tenaga
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
@@ -992,6 +1081,7 @@ bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgra
bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar
bullet.armorpierce = [stat]menembus baju besi
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x pecahan:
@@ -1027,6 +1117,7 @@ unit.items = bahan
unit.thousands = rb
unit.millions = jt
unit.billions = m
unit.shots = shots
unit.pershot = /tembakan
category.purpose = Kegunaan
category.general = Umum
@@ -1047,6 +1138,7 @@ setting.backgroundpause.name = Jeda di Latar
setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang
setting.commandmodehold.name = Tahan Untuk Mode Perintah
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan
setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Perisai
@@ -1093,13 +1185,14 @@ setting.position.name = Tunjukkan Posisi Pemain
setting.mouseposition.name = Tunjukkan Posisi Tetikus
setting.musicvol.name = Volume Musik
setting.atmosphere.name = Tunjukkan Atmosfer Planet
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume Efek Suara
setting.mutesound.name = Diamkan Suara
setting.crashreport.name = Laporkan Masalah
setting.savecreate.name = Otomatis Menyimpan
setting.publichost.name = Visibilitas Game Publik
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Batas pemain
setting.chatopacity.name = Jelas-Beningnya Pesan
setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
@@ -1107,6 +1200,8 @@ setting.bridgeopacity.name = Jelas-Beningnya Jembatan
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
setting.showweather.name = Perlihatkan Cuaca
setting.hidedisplays.name = Sembunyikan Tampilan Logika
setting.macnotch.name = Sesuaikan antarmuka untuk menampilkan takik
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
@@ -1117,6 +1212,7 @@ keybind.title = Ganti Tombol
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
category.general.name = Umum
category.view.name = Melihat
category.command.name = Unit Command
category.multiplayer.name = Bermain Bersama
category.blocks.name = Pilih Blok
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
@@ -1134,6 +1230,24 @@ keybind.mouse_move.name = Ikuti Tetikus
keybind.pan.name = Tampilan Geser
keybind.boost.name = Dorongan
keybind.command_mode.name = Mode Perintah
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Pilih Daerah
keybind.schematic_menu.name = Menu Skema
@@ -1197,17 +1311,25 @@ mode.pvp.description = Melawan pemain lain.\n[gray]Membutuhkan setidaknya 2 inti
mode.attack.name = Penyerangan
mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dalam peta untuk main.
mode.custom = Pengaturan Modifikasi
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Sumber Daya Tak Terbatas
rules.onlydepositcore = Hanya Izinkan Penyetoran Inti
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Ledakan Reaktor
rules.coreincinerates = Penghangusan Luapan Inti
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
rules.schematic = Bagan Diperbolehkan
rules.wavetimer = Pengaturan Waktu Gelombang
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Gelombang
rules.airUseSpawns = Air units use spawn points
rules.attack = Mode Penyerangan
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = A.I. RTS
rules.rtsminsquadsize = Ukuran Regu Minimum
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
@@ -1226,6 +1348,7 @@ rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Penggandaan Tenaga Surya
rules.unitcapvariable = Inti Memengaruhi Batas Unit
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Batas Unit Dasar
rules.limitarea = Batas Area Peta
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
@@ -1258,6 +1381,8 @@ rules.weather = Cuaca
rules.weather.frequency = Frekuensi:
rules.weather.always = Selalu
rules.weather.duration = Durasi:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Bahan
content.liquid.name = Zat Cair
@@ -1479,6 +1604,7 @@ block.inverted-sorter.name = Penyortir Terbalik
block.message.name = Pesan
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Lampu
block.overflow-gate.name = Gerbang Luap
block.underflow-gate.name = Gerbang Luap Terbalik
@@ -1721,7 +1847,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabrikator
block.tank-refabricator.name = Refabrikator Tank
block.mech-refabricator.name = Refabrikator Mech
block.ship-refabricator.name = Refabrikator Kapal
@@ -1840,9 +1965,15 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2041,7 +2172,6 @@ block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
#Erekir
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
@@ -2079,7 +2209,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2200,6 +2329,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Membaca angka dari memori sel yang dihubungkan.
lst.write = Menulis angka ke memori sel yang dihubungkan.
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
lst.printflush = Mengeluarkan perintah [accent]Print[] dari daftar antrean untuk blok pesan.
@@ -2222,6 +2352,8 @@ lst.getblock = Mendapatkan data petak di lokasi manapun.
lst.setblock = Menentukan data petak di lokasi manapun.
lst.spawnunit = Munculkan unit pada tempat yang ditentukan.
lst.applystatus = Menerapkan atau menghapus status efek dari sebuah unit.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulasikan adanya gelombang pada lokasi acak.\nTidak akan ditambahkan pada jumlah gelombang keseluruhan.
lst.explosion = Membuat sebuah ledakan pada lokasi yang ditentukan.
lst.setrate = Menentukan kecepatan eksekusi prosesor dalam instruksi per tick.
@@ -2233,6 +2365,47 @@ lst.cutscene = Mengendalikan kamera pemain.
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
lst.getflag = Periksa apakah ada global flag yang ditentukan.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
@@ -2248,6 +2421,7 @@ laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Tak Diketahui
lcategory.unknown.description = Instruksi tanpa kategori.
@@ -2275,6 +2449,7 @@ graphicstype.poly = Mengisi sebuah poligon beraturan.
graphicstype.linepoly = Menggambar sebuah garis poligon beraturan.
graphicstype.triangle = Mengisi sebuah segitiga.
graphicstype.image = Membentuk sebuah gambar dari suatu konten.\nMisal: [accent]@router[] atau [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Selalu benar.
lenum.idiv = Pembagian integer.
@@ -2294,6 +2469,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum dari dua angka.
lenum.max = Maksimum dari dua angka.
lenum.angle = Sudut vektor dalam derajat.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Panjang vektor.
lenum.sin = Sinus, dalam derajat.
@@ -2368,6 +2544,7 @@ lenum.unbind = Mematikan kendali logika.\nLanjutkan A.I. standar.
lenum.move = Bergerak ke posisi yang ditentukan.
lenum.approach = Mendekati posisi dalam radius.
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Menembak pada posisi.
lenum.targetp = Menembak target dengan perkiraan kecepatan.
lenum.itemdrop = Menjatuhkan bahan.
@@ -2378,10 +2555,13 @@ lenum.payenter = Masuk/mendarat pada blok muatan yang saat ini unit sedang berdi
lenum.flag = Tanda numerik unit.
lenum.mine = Menambang pada sebuah posisi.
lenum.build = Membangun sebuah sttruktur.
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
lenum.boost = Mulai/berhenti mempercepat.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordinato per stelle
schematic = Schematica
schematic.add = Salva Schematica...
schematics = Schematiche
schematic.search = Search schematics...
schematic.replace = Esiste già una schematica con questo nome. Sostituirla?
schematic.exists = Esiste già una schematica con questo nome.
schematic.import = Importa schematica
@@ -68,7 +69,7 @@ schematic.shareworkshop = Condividi nel Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica
schematic.saved = Schematica salvata.
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
schematic.rename = Rinomina Schematica
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocchi
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Aggiungi Tag
schematic.texttag = Tag di testo
schematic.icontag = Tag immagine
schematic.renametag = Rinomina Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Eliminare il tag definitivamente?
schematic.tagexists = Tag già esistente.
@@ -251,11 +253,19 @@ trace = Traccia Giocatore
trace.playername = Nome del Giocatore: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID univoco: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Personalizzato: [accent]{0}
trace.times.joined = Accessi: [accent]{0}
trace.times.kicked = Espulsioni: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = ID client non valido! Segnala un bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Lista Bans
server.bans.none = Nessun giocatore bandito trovato!
server.admins = Amministratori
@@ -269,10 +279,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Build Personalizzata
confirmban = Sei sicuro di voler bandire "{0}[white]"?
confirmkick = Sei sicuro di voler espellere "{0}[white]"?
confirmvotekick = Sei sicuro di voler votare per l'espulsione di "{0}[white]"?
confirmunban = Sei sicuro di voler riammettere questo giocatore?
confirmadmin = Sei sicuro di voler rendere "{0}[white]" un amministratore?
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Unisciti alla Partita
joingame.ip = Indirizzo:
disconnect = Disconnesso.
@@ -328,12 +339,23 @@ open = Apri
customize = Personalizza
cancel = Annulla
command = Comando
command.queue = [lightgray][Queuing]
command.mine = Mina
command.repair = Ripara
command.rebuild = Ricostruisci
command.assist = Aiuta giocatore
command.move = Muovi
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Apri Link
copylink = Copia link
back = Indietro
@@ -414,6 +436,12 @@ editor.waves = Ondate:
editor.rules = Regole:
editor.generation = Generazione:
editor.objectives = Obbiettivi
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Modifica in Gioco
editor.playtest = Playtest
editor.publish.workshop = Pubblica nel Workshop
@@ -457,7 +485,7 @@ waves.sort.begin = Inizia
waves.sort.health = Salute
waves.sort.type = Tipo
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Nascondi tutto
waves.units.show = Mostra tutto
@@ -470,6 +498,8 @@ editor.default = [lightgray]<Predefinito>
details = Dettagli...
edit = Modifica...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Nome:
editor.spawn = Piazza un'Unità
editor.removeunit = Rimuovi un'Unità
@@ -481,6 +511,7 @@ editor.errorlegacy = La mappa è troppo vecchia ed usa un formato che non è pi
editor.errornot = Questo non è un file mappa.
editor.errorheader = Il file di questa mappa non è valido o è corrotto.
editor.errorname = Questa mappa è senza nome. Stai cercando di caricare un salvataggio?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Aggiorna
editor.randomize = Casualizza
editor.moveup = Muovi in alto
@@ -492,6 +523,7 @@ editor.sectorgenerate = Genera settore
editor.resize = Ridimensiona
editor.loadmap = Carica Mappa
editor.savemap = Salva Mappa
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Salvato!
editor.save.noname = La tua mappa non ha un nome! Impostane uno nel menu 'Info Mappa'.
editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nel menu 'Info Mappa'.
@@ -530,6 +562,8 @@ toolmode.eraseores = Rimuovi Minerali
toolmode.eraseores.description = Rimuove solo minerali.
toolmode.fillteams = Riempi Squadre
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Disegna Squadre
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
toolmode.underliquid = Under Liquids
@@ -552,6 +586,7 @@ filter.clear = Resetta Filtro
filter.option.ignore = Ignora
filter.scatter = Dispersione
filter.terrain = Terreno
filter.logic = Logic
filter.option.scale = Scala
filter.option.chance = Probabilità
filter.option.mag = Magnitudine
@@ -574,6 +609,25 @@ filter.option.floor2 = Terreno Secondario
filter.option.threshold2 = Soglia Secondaria
filter.option.radius = Raggio
filter.option.percentile = Percentuale
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Larghezza:
height = Altezza:
@@ -624,9 +678,12 @@ objective.destroycore.name = Distruggi nuclei
objective.commandmode.name = Modalità comando
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimappa
marker.point.name = Point
marker.shape.name = Forma
marker.text.name = Testo
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Sfondo
marker.outline = Outline
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
@@ -647,12 +704,11 @@ objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevaato: [lightgray]{0}
announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠
loadout = Equipaggiamento
resources = Risorse
resources = Risorse
resources.max = Max
bannedblocks = Blocchi Banditi
objectives = Obbiettivi
bannedunits = Unità bandite
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Aggiungi Tutti
@@ -675,7 +731,7 @@ error.any = Errore di rete sconosciuto.
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
weather.rain.name = Pioggia
weather.snow.name = Neve
weather.snowing.name = Neve
weather.sandstorm.name = Tempesta di Sabbia
weather.sporestorm.name = Tempesta di Spore
weather.fog.name = Nebbia
@@ -711,8 +767,8 @@ sector.curlost = Settore Perso
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
sector.attacked = Settore [accent]{0}[white] sotto attacco!
sector.lost = Settore [accent]{0}[white] perso!
#nota: lo spazio mancante nella linea sotto è intenzionale
sector.captured = Settore [accent]{0}[white]catturato!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Cambia icona
sector.noswitch.title = Impossibile cambiare settore
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
@@ -921,6 +977,7 @@ stat.abilities = Abilità
stat.canboost = Capace di Potenziamento
stat.flying = Volo
stat.ammouse = Consumo di munizioni
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Moltiplicatore danni
stat.healthmultiplier = Moltiplicatore salute
stat.speedmultiplier = Moltiplicatore velocità
@@ -931,14 +988,47 @@ stat.immunities = Immunità
stat.healing = Rigenerazione
ability.forcefield = Campo di Forza
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Campo Riparativo
ability.repairfield.description = Repairs nearby units
ability.statusfield = Campo di Stato
ability.unitspawn = {0} Fabbrica
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabbrica
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Campo di Rigenerazione Scudo
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movimento Fulminante
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Campo energetico
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Concesso solo il deposito al nucleo
bar.drilltierreq = Miglior Trivella Richiesta
@@ -978,6 +1068,7 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
bullet.incendiary = [stat]incendiario
bullet.homing = [stat]autoguidato
bullet.armorpierce = [stat]perforazione alle armature
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frammentazione:
@@ -1013,6 +1104,7 @@ unit.items = oggetti
unit.thousands = k
unit.millions = mln
unit.billions = mld
unit.shots = shots
unit.pershot = /colpo
category.purpose = Scopo
category.general = Generali
@@ -1033,6 +1125,7 @@ setting.backgroundpause.name = Metti in pausa quando in background
setting.buildautopause.name = Pausa Automatica nella Costruzione
setting.doubletapmine.name = Doppio click per minare
setting.commandmodehold.name = Tieni premuto per comandare
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disabilita le mod dopo un arresto anomalo
setting.animatedwater.name = Fluidi Animati
setting.animatedshields.name = Scudi Animati
@@ -1079,13 +1172,14 @@ setting.position.name = Mostra Posizione Giocatori
setting.mouseposition.name = Mostra mouse
setting.musicvol.name = Volume Musica
setting.atmosphere.name = Mostra Atmosfera Pianeta
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volume Ambiente
setting.mutemusic.name = Silenzia Musica
setting.sfxvol.name = Volume Effetti
setting.mutesound.name = Silenzia Suoni
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
setting.savecreate.name = Salvataggi Automatici
setting.publichost.name = Gioco Visibile Pubblicamente
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite Giocatori
setting.chatopacity.name = Opacità Chat
setting.lasersopacity.name = Opacità Raggi Energetici
@@ -1093,6 +1187,8 @@ setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
setting.playerchat.name = Mostra Chat
setting.showweather.name = Mostra grafica del meteo
setting.hidedisplays.name = Nascondi display logici
setting.macnotch.name = Adatta l'interfaccia per visualizzare la tacca
setting.macnotch.description = Riavvio necessario per applicare le modifiche
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
@@ -1103,6 +1199,7 @@ keybind.title = Configurazione Tasti
keybinds.mobile = [scarlet]La maggior parte dei controlli qui non sono funzionano sui dispositivi mobili. È supportato solo il movimento di base.
category.general.name = Generale
category.view.name = Visualizzazione
category.command.name = Unit Command
category.multiplayer.name = Multigiocatore
category.blocks.name = Seleziona Blocco
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
@@ -1120,6 +1217,24 @@ keybind.mouse_move.name = Segui il Mouse
keybind.pan.name = Vista Panoramica
keybind.boost.name = Scatto
keybind.command_mode.name = Modalità di comando
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Seleziona Regione
keybind.schematic_menu.name = Menu Schematica
@@ -1166,7 +1281,7 @@ keybind.console.name = Console
keybind.rotate.name = Ruota
keybind.rotateplaced.name = Ruota Blocco Esistente (mantenere premuto)
keybind.toggle_menus.name = Mostra/Nascondi Menu
keybind.chat_history_prev.name = Scorri Chat verso l'alto
keybind.chat_history_prev.name = Scorri Chat verso l'alto
keybind.chat_history_next.name = Scorri Chat verso il basso
keybind.chat_scroll.name = Scorri Chat
keybind.chat_mode.name = Cambia modalità chat
@@ -1183,17 +1298,25 @@ mode.pvp.description = Combatti contro altri giocatori in locale.\n[gray]Per gio
mode.attack.name = Schermaglia
mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo rosso nella mappa per essere giocata.
mode.custom = Regole Personalizzate
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Risorse Infinite
rules.onlydepositcore = Deposito consentito solo al nucleo
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Esplosioni Reattore
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disabilita processori
rules.schematic = Schematiche Consentite
rules.wavetimer = Timer Ondate
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Ondate
rules.airUseSpawns = Air units use spawn points
rules.attack = Modalità Attacco
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Dimensione minima squadra
rules.rtsmaxsquadsize = Dimensione massima squadra
@@ -1212,6 +1335,7 @@ rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limite dimensioni mappa
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
@@ -1244,6 +1368,8 @@ rules.weather = Meteo
rules.weather.frequency = Frequenza:
rules.weather.always = sempre
rules.weather.duration = Durata:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Oggetti
content.liquid.name = Liquidi
@@ -1438,7 +1564,7 @@ block.basalt.name = Basalto
block.hotrock.name = Roccia Bollente
block.magmarock.name = Roccia Magmatica
block.copper-wall.name = Muro di Rame
block.copper-wall-large.name = Muro di Rame Grande
block.copper-wall-large.name = Muro di Rame Grande
block.titanium-wall.name = Muro di Titanio
block.titanium-wall-large.name = Muro di Titanio Grande
block.plastanium-wall.name = Muro di Plastanio
@@ -1466,6 +1592,7 @@ block.inverted-sorter.name = Filtro Inverso
block.message.name = Messaggio
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Lanterna
block.overflow-gate.name = Separatore per Eccesso
block.underflow-gate.name = Separatore per Eccesso Inverso
@@ -1514,7 +1641,7 @@ block.plastanium-compressor.name = Compressore al Plastanio
block.pyratite-mixer.name = Miscelatore di Pirite
block.blast-mixer.name = Miscelatore d'Esplosivi
block.solar-panel.name = Pannello Solare
block.solar-panel-large.name = Pannello Solare Grande
block.solar-panel-large.name = Pannello Solare Grande
block.oil-extractor.name = Estrattore di Petrolio
block.repair-point.name = Punto di Riparazione
block.repair-turret.name = Repair Turret
@@ -1706,7 +1833,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1825,9 +1951,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2021,7 +2151,6 @@ block.logic-display.description = Visualizza la grafica arbitraria elaborata da
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2057,7 +2186,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2143,7 +2271,7 @@ unit.quad.description = Rilascia grandi bombe alle unità terrene, riparando le
unit.oct.description = Protegge gli alleati nelle vicinanze con lo scudo rigenerante integrato. È in grado di trasportare la maggior parte delle unità terrene.
unit.risso.description = Spara una raffica di missili e proiettili ai nemici nelle vicinanze.
unit.minke.description = Spara proiettili incendiari e standard alle unità terrene.
unit.bryde.description = Spara proiettili e missili a lungo raggio ai nemici.
unit.bryde.description = Spara proiettili e missili a lungo raggio ai nemici.
unit.sei.description = Spara raffiche di missili e proiettili corazzati e perforanti ai nemici.
unit.omura.description = Utilizza un bullone sparatato grazie a due binari a scorrimento accelerati da un campo elettromagnetico. Lunga gittata e perforazione estrema. Costruisce unità flare.
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
@@ -2175,6 +2303,7 @@ unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acr
lst.read = Leggi un numero da una cella di memoria collegata.
lst.write = Scrivi un numero in una cella di memoria collegata.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2197,6 +2326,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2208,6 +2339,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2220,6 +2392,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2245,6 +2418,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2262,6 +2436,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2323,6 +2498,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2333,8 +2509,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = お気に入り数で並べる
schematic = 設計図
schematic.add = 設計図を保存
schematics = 設計図一覧
schematic.search = Search schematics...
schematic.replace = その名前の設計図は既に存在しています。上書きしますか?
schematic.exists = その名前の設計図は既に存在しています。
schematic.import = 設計図をインポート
@@ -69,7 +70,7 @@ schematic.shareworkshop = ワークショップで共有する
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転
schematic.saved = 設計図を保存しました。
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
schematic.rename = 設計図の名前を変更する。
schematic.edit = Edit Schematic
schematic.info = {1}x{0}, {2} ブロック
schematic.disabled = [scarlet]設計図使用不可[]\nこの[accent]マップ[]、[accent]サーバー[]では設計図の使用は許可されていません。
schematic.tags = タグ:
@@ -78,6 +79,7 @@ schematic.addtag = タグを追加
schematic.texttag = テキストタグ
schematic.icontag = アイコンタグ
schematic.renametag = タグの名前変更
schematic.tagged = {0} tagged
schematic.tagdelconfirm = このタグをすべて削除しますか?
schematic.tagexists = このタグはすでに存在します。
@@ -253,11 +255,19 @@ trace = プレイヤーの記録
trace.playername = プレイヤー名: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = モバイルクライアント: [accent]{0}
trace.modclient = カスタムクライアント: [accent]{0}
trace.times.joined = 参加回数: [accent]{0}
trace.times.kicked = キックされた回数: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = 無効なクライアントIDです! バグ報告してください。
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Ban
server.bans.none = Banされたプレイヤーは見つかりませんでした!
server.admins = 管理者
@@ -271,10 +281,11 @@ server.version = [lightgray]バージョン: {0} {1}
server.custombuild = [accent]カスタムビルド
confirmban = {0} をBanしてもよろしいですか?
confirmkick = {0} をキックしてもよろしいですか?
confirmvotekick = {0} を投票キックしてもよろしいですか?
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
confirmadmin = {0} を管理者にしてもよろしいですか?
confirmunadmin = {0} を管理者から削除してもよろしいですか?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = サーバーに参加
joingame.ip = アドレス:
disconnect = 接続が切断されました。
@@ -330,12 +341,23 @@ open = 開く
customize = カスタマイズ
cancel = キャンセル
command = コマンド
command.queue = [lightgray][Queuing]
command.mine = 採掘
command.repair = 修復
command.rebuild = 再建築
command.assist = プレイヤーをアシスト
command.move = 移動
command.boost = ブースト
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = リンクを開く
copylink = リンクをコピー
back = 戻る
@@ -382,9 +404,9 @@ custom = カスタム
builtin = 組み込み
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
map.random = [accent]ランダムマップ
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで{0}のコアをマップに追加してください。
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
workshop.update = 更新
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
@@ -416,6 +438,12 @@ editor.waves = ウェーブ:
editor.rules = ルール:
editor.generation = 生成:
editor.objectives = オブジェクティブ
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = ゲーム内で編集する
editor.playtest = Playtest
editor.publish.workshop = ワークショップで公開
@@ -459,7 +487,7 @@ waves.sort.begin = 開始
waves.sort.health = 体力
waves.sort.type = タイプ
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = すべて非表示
waves.units.show = すべて表示
@@ -472,6 +500,8 @@ editor.default = [lightgray]<デフォルト>
details = 詳細...
edit = 編集...
variables = 変数
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = 名前:
editor.spawn = ユニットを出す
editor.removeunit = ユニットを消す
@@ -483,6 +513,7 @@ editor.errorlegacy = このマップは古いです。今後、古いマップ
editor.errornot = これはマップファイルではありません。
editor.errorheader = このマップファイルは無効または破損しています。
editor.errorname = マップに名前が設定されていません。
editor.errorlocales = Error reading invalid locale bundles.
editor.update = 更新
editor.randomize = ランダム
editor.moveup = 上に移動
@@ -494,6 +525,7 @@ editor.sectorgenerate = セクターを生成
editor.resize = リサイズ
editor.loadmap = マップを読み込む
editor.savemap = マップを保存
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = 保存しました!
editor.save.noname = マップに名前が設定されていません! メニューの 'マップ情報' から設定してください。
editor.save.overwrite = 組み込みマップを上書きしようとしています! メニューの 'マップ情報' から異なる名前に設定してください。
@@ -532,6 +564,8 @@ toolmode.eraseores = 鉱石消しゴム
toolmode.eraseores.description = 鉱石のみを消します。(敵の出現場所含む)
toolmode.fillteams = チームを変更
toolmode.fillteams.description = ブロックの所属チームを上書きします。
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = チームを変更
toolmode.drawteams.description = ブロックの所属チームを上書きします。
toolmode.underliquid = 液体タイル
@@ -555,6 +589,7 @@ filter.clear = クリア
filter.option.ignore = 無視
filter.scatter = 分散
filter.terrain = 地形
filter.logic = Logic
filter.option.scale = スケール
filter.option.chance = 確率
@@ -578,6 +613,25 @@ filter.option.floor2 = 2番目の地面
filter.option.threshold2 = 2番目の閾値
filter.option.radius = 半径
filter.option.percentile = パーセンタイル
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = 幅:
height = 高さ:
@@ -628,9 +682,12 @@ objective.destroycore.name = コアを破壊する
objective.commandmode.name = コマンドモード
objective.flag.name = フラグ
marker.shapetext.name = テキストの形
marker.minimap.name = ミニマップ
marker.point.name = Point
marker.shape.name = 図形
marker.text.name = 文章
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = 背景
marker.outline = 輪郭
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -656,7 +713,6 @@ resources.max = Max
bannedblocks = 禁止ブロック
objectives = オブジェクティブ
bannedunits = 禁止ユニット
rules.hidebannedblocks = 禁止ブロックを非表示
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
addall = すべて追加
@@ -679,7 +735,7 @@ error.any = 不明なネットワークエラーです。
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
weather.rain.name =
weather.snow.name =
weather.snowing.name =
weather.sandstorm.name = 砂嵐
weather.sporestorm.name = 胞子嵐
weather.fog.name =
@@ -715,8 +771,8 @@ sector.curlost = 失われたセクター
sector.missingresources = [scarlet]資源が足りません
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
sector.lost = セクター [accent]{0}[white] 喪失!
#note: the missing space in the line below is intentional = #注: 以下の行の空白は意図的なものです
sector.captured = セクター [accent]{0}[white]制圧!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = アイコンを変更
sector.noswitch.title = セクターを切り替えることができません
sector.noswitch = 既存のセクターが攻撃を受けている間は、セクターを切り替えることはできません。\n\nセクター: [accent]{0}[] on [accent]{1}[]
@@ -927,6 +983,7 @@ stat.abilities = 能力
stat.canboost = ブースト可能
stat.flying = 飛行
stat.ammouse = 使用弾薬
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = ダメージ倍率
stat.healthmultiplier = 体力倍率
stat.speedmultiplier = スピード倍率
@@ -937,14 +994,47 @@ stat.immunities = 耐性
stat.healing = 治癒
ability.forcefield = フォースフィールド
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = リペアフィールド
ability.statusfield = {0} ステータスフィールド
ability.unitspawn = {0} 生産
ability.repairfield.description = Repairs nearby units
ability.statusfield = ステータスフィールド
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = 生産
ability.unitspawn.description = Constructs units
ability.shieldregenfield = シールドリペアフィールド
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = ムーブメントライトニング
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = シールドアーク
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = リジェネ抑制フィールド
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = エネルギー範囲
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = コアにのみ搬入できます。
bar.drilltierreq = より高性能なドリルを使用してください
@@ -984,6 +1074,7 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh
bullet.incendiary = [stat]焼夷弾
bullet.homing = [stat]追尾弾
bullet.armorpierce = [stat]アーマー貫通
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1019,6 +1110,7 @@ unit.items = アイテム
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /発
category.purpose = 説明
category.general = 一般
@@ -1039,6 +1131,7 @@ setting.backgroundpause.name = バックグラウンド中は一時停止する
setting.buildautopause.name = 常に建築一時中断状態にする
setting.doubletapmine.name = ダブルタップで採掘する
setting.commandmodehold.name = コマンドモードで長押し
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = 起動時にクラッシュした場合にModを無効にする
setting.animatedwater.name = 流体のアニメーション
setting.animatedshields.name = シールドのアニメーション
@@ -1085,13 +1178,14 @@ setting.position.name = プレイヤーの位置表示
setting.mouseposition.name = マウスの位置を表示
setting.musicvol.name = 音楽 音量
setting.atmosphere.name = 惑星の大気を表示
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = 環境音 音量
setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量
setting.mutesound.name = 効果音をミュート
setting.crashreport.name = 匿名でクラッシュレポートを送信する
setting.savecreate.name = 自動保存
setting.publichost.name = 誰でもゲームに参加できるようにする
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = プレイヤー数制限
setting.chatopacity.name = チャットの透明度
setting.lasersopacity.name = 電線の透明度
@@ -1099,6 +1193,8 @@ setting.bridgeopacity.name = ブリッジの透明度
setting.playerchat.name = ゲーム内にチャットを表示
setting.showweather.name = 天気のグラフィックを表示
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
setting.macnotch.name = インターフェイスをノッチ表示に適応させる
setting.macnotch.description = 再起動が必要です。
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = ベータ版では使用できません。
@@ -1109,6 +1205,7 @@ keybind.title = キーバインドを再設定
keybinds.mobile = [scarlet]モバイルでは多くのキーバインドが機能しません。基本的な動きのみがサポートされています。
category.general.name = 一般
category.view.name = 表示
category.command.name = Unit Command
category.multiplayer.name = マルチプレイ
category.blocks.name = ブロックセレクト
placement.blockselectkeys = \n[lightgray]キー: [{0},
@@ -1126,6 +1223,24 @@ keybind.mouse_move.name = マウスを追う
keybind.pan.name = 視点移動
keybind.boost.name = ブースト
keybind.command_mode.name = コマンドモード
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = リージョンの再構築
keybind.schematic_select.name = 範囲選択
keybind.schematic_menu.name = 設計図メニュー
@@ -1189,17 +1304,25 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[
mode.attack.name = アタック
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]マップに赤色のコアが必要です。
mode.custom = カスタムルール
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = 禁止ブロックを非表示
rules.infiniteresources = 資源の無限化
rules.onlydepositcore = コアへの搬入のみを許可
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = リアクターの爆発
rules.coreincinerates = 余剰アイテムの焼却
rules.disableworldprocessors = ワールドプロセッサーを無効にする
rules.schematic = 設計図を許可
rules.wavetimer = ウェーブの自動進行
rules.wavesending = ウェーブスキップ
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = ウェーブ
rules.airUseSpawns = Air units use spawn points
rules.attack = アタックモード
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = チームの最少人数
rules.rtsmaxsquadsize = チームの最大人数
@@ -1218,6 +1341,7 @@ rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
rules.solarmultiplier = 太陽光の倍率
rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 基礎ユニット上限数
rules.limitarea = マップエリアを制限
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
@@ -1250,6 +1374,8 @@ rules.weather = 気象
rules.weather.frequency = 頻度:
rules.weather.always = 常時
rules.weather.duration = 継続時間:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = アイテム
content.liquid.name = 液体
@@ -1469,6 +1595,7 @@ block.inverted-sorter.name = 反転ソーター
block.message.name = メッセージブロック
block.reinforced-message.name = 強化されたメッセージブロック
block.world-message.name = ワールドメッセージブロック
block.world-switch.name = World Switch
block.illuminator.name = イルミネーター
block.overflow-gate.name = オーバーフローゲート
block.underflow-gate.name = アンダーフローゲート
@@ -1709,13 +1836,12 @@ block.disperse.name = ディスパーズ
block.afflict.name = アフリクト
block.lustre.name = ラストル
block.scathe.name = スケース
block.fabricator.name = ファブリケーター
block.tank-refabricator.name = 戦車再加工工場
block.mech-refabricator.name = メカ再加工工場
block.ship-refabricator.name = 戦艦再加工工場
block.tank-assembler.name = 戦車組立工場
block.ship-assembler.name = メカ組立工場
block.mech-assembler.name = 戦艦組立工場
block.ship-assembler.name = 戦艦組立工場
block.mech-assembler.name = メカ組立工場
block.reinforced-payload-conveyor.name = 強化ペイロードコンベアー
block.reinforced-payload-router.name = 強化ペイロードルーター
block.payload-mass-driver.name = ペイロードマスドライバー
@@ -1828,9 +1954,13 @@ onset.turrets = ユニットは効果的ですが、[accent]タレット[] は
onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に \uf6ee [accent]ベリリウムの壁[] をいくつか配置しましょう。
onset.enemies = 敵が迫ってきました、防御する準備をしてください。
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = 敵は脆弱です。反撃しましょう!
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n\uf725 コアを配置しましょう。
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = 一部のブロックはコアユニットで拾うことができます。\nこの [accent]コンテナ[] を拾い、[accent]ペイロード搬入機[] に配置します。\n(デフォルトのキーは [ and ] で、拾ったり置いたりできます。)
split.pickup.mobile = 一部のブロックはコアユニットで拾うことができます。\nこの[accent]コンテナ[]を拾い、[accent]ペイロード搬入機[]に配置します。\n(何かを拾ったり置いたりするには、長押しします。)
split.acquire = ユニットを構築するには、タングステンを入手する必要があります。
@@ -2025,7 +2155,6 @@ block.logic-display.description = プロセッサからの任意のグラフィ
block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
block.core-citadel.description = バージョンアップしたコアです。 より優れた耐久を持っています。 バスティオンコアよりも多くの資源を格納します。
block.core-acropolis.description = さらにバージョンアップしたコアです。 非常に優れた耐久を持っています。 シタデルコアよりも多くの資源を格納します。
@@ -2061,7 +2190,6 @@ block.impact-drill.description = 鉱石の上に置くと、一定の間隔で
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
block.reinforced-liquid-router.description = 液体をすべての向きに均等に分配します。
block.reinforced-junction.description = 交差する 2 つのパイプのブリッジとして機能します。
block.reinforced-liquid-tank.description = 大量の液体を蓄えることができます。
block.reinforced-liquid-container.description = 中量の液体を蓄えることができます。
block.reinforced-bridge-conduit.description = 構造物や地形の上に液体を輸送させることができます。
@@ -2179,6 +2307,7 @@ unit.emanate.description = アクロポリスコアを敵から守ります。\n
lst.read = リンクされたメモリセルから数値を読み取ります。
lst.write = リンクされたメモリセルに数値を書き込みます。
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
lst.printflush = キューに入れられた [accent]Print[] 操作をメッセージ ブロックにフラッシュします。
@@ -2201,6 +2330,8 @@ lst.getblock = 任意の座標のタイルの情報を取得します。
lst.setblock = 任意の座標のタイルの情報を変更します。
lst.spawnunit = 任意の座標にユニットをスポーンさせます。
lst.applystatus = ユニットからステータス効果を適用または削除する。
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = 任意の座標で発生するウェーブをシミュレーションします。\nウェーブを進めません。
lst.explosion = ある場所で爆発を起こします。
lst.setrate = プロセッサーの実行速度を1命令/tickで設定します。
@@ -2212,6 +2343,47 @@ lst.cutscene = プレイヤーのカメラを操作します。
lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。
lst.getflag = グローバルフラグが設定されているかどうかを確認します。
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
lenum.type = ユニットや建物の種類を取得します。\n例任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
lenum.shoot = 指定した座標に向かって撃ちます。
@@ -2224,6 +2396,7 @@ laccess.dead = ユニットや建物が機能しているかどうか、また
laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。
laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。
laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒)
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = 不明
lcategory.unknown.description = 未分類の指示です。
lcategory.io = 入出力
@@ -2249,6 +2422,7 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
graphicstype.linepoly = 輪郭だけの多角形を描きます。
graphicstype.triangle = 塗りつぶされた三角形を描きます。
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = 常にtrueを返します。
lenum.idiv = 整数の割り算をします。
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
@@ -2266,6 +2440,7 @@ lenum.xor = ビット単位でのXOR演算をします。
lenum.min = 二つの値を比較し、小さいほうを返します。
lenum.max = 二つの値を比較し、大きいほうを返します。
lenum.angle = ベクトルの角度を度で計算します。
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = ベクトルの長さを計算します。
lenum.sin = sinを度で計算します。
lenum.cos = cosを度で計算します。
@@ -2327,6 +2502,7 @@ lenum.unbind = ロジック制御を完全に無効にします。\n標準的な
lenum.move = 正確にある座標に移動します。
lenum.approach = ある座標に近づきます。
lenum.pathfind = 敵のスポーンまでの道を探します。
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = 指定した座標に向かって撃ちます。
lenum.targetp = 任意のユニットや建物を撃ちます。
lenum.itemdrop = アイテムをドロップします。
@@ -2337,8 +2513,13 @@ lenum.payenter = ユニットが乗っているペイロードブロックに進
lenum.flag = ユニットのフラグです。
lenum.mine = 任意の位置を採掘します。
lenum.build = 建築をします。
lenum.getblock = 座標から建物とタイプを取得します。\nユニットは範囲内でなければなりません。\n建物以外の物の型は [accent]@solid[] になります。
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = ユニットが座標の近くにあるかどうかを確認します。
lenum.boost = ブーストの開始、停止をします。
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

File diff suppressed because it is too large Load Diff

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schema
schematic.add = Išsaugoti schemą...
schematics = Schemos
schematic.search = Search schematics...
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
schematic.import = Importuoti schemą...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
schematic.saved = Schema išsaugota.
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
schematic.rename = Pervadinti schemą
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokai
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
@@ -249,11 +251,19 @@ trace = Sekti Žaidėją
trace.playername = Žaidėjo vardas: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unikalus ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobilus Klientas: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Užblokavimai
server.bans.none = Nerasta užblokuotų žaidėjų!
server.admins = Administratoriai
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build
confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją?
confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją?
confirmvotekick = Ar esate tikras, jog norite išbalsuoti šį žaidėją?
confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją?
confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi?
confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Prisijungti prie žaidimo
joingame.ip = IP Adresas:
disconnect = Atsijungta.
@@ -326,12 +337,23 @@ open = Atidaryti
customize = Keisti Taisykles
cancel = Atšaukti
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Atidaryti Nuorodą
copylink = Kopijuoti Nuorodą
back = Sugrįžti
@@ -345,7 +367,7 @@ data.import = Importuoti duomenis
data.openfolder = Atidaryti duomenų aplanką
data.exported = Duomenys Eksportuoti.
data.invalid = Tai nėra veikiantys žaidimo duomenys.
data.import.confirm = Importuojant išorinius duomenis bus pašalinti[scarlet] visi esami duomenys[]
data.import.confirm = Importuojant išorinius duomenis bus pašalinti[scarlet] visi esami duomenys[]
quit.confirm = Ar tikrai norite išeiti?
loading = [accent]Kraunama...
downloading = [accent]Downloading...
@@ -371,16 +393,16 @@ wave.enemycore = [accent]{0}[lightgray] Enemy Core
wave.enemy = [lightgray]{0} Likęs priešas
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Užkrauti vaizdą
loadimage = Užkrauti vaizdą
saveimage = Išsaugoti vaizdą
unknown = Nežinomas
custom = Pasirinktinis
builtin = Integruotas
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
map.random = [accent]Atsitiktinis žemėlapis
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite[accent] oranžinį[] branduolį į žemėlapį redaktoriuje.
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite[scarlet] ne oranžinį[] branduolį į žemėlapį redaktoriuje.
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[scarlet] raudoną[] branduolį į žemėlapį redaktoriuje.
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite [scarlet]ne oranžinį[] branduolį į žemėlapį redaktoriuje.
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
workshop.update = Atnaujinti elementą
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
@@ -412,6 +434,12 @@ editor.waves = Bangos:
editor.rules = Taisyklės:
editor.generation = Generacija:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Redaguoti žaidime
editor.playtest = Playtest
editor.publish.workshop = Publikuoti Dirbtuvėje
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Numatytasis>
details = Detaliau...
edit = Redaguoti...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Pavadinimas:
editor.spawn = Atradinti vienetą
editor.removeunit = Panaikinti vienetą
@@ -478,6 +508,7 @@ editor.errorlegacy = Šis žemėlapis yra per senas ir naudoja seną žemėlapi
editor.errornot = Tai nėra žemėlapio formatas.
editor.errorheader = Šis žemėlapis yra netaisyklingas arba sugadintas.
editor.errorname = Šis žemėlapis neturi nustatyto pavadinimo. Ar bandote užkrauti išsaugotą failą?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Atnaujinti
editor.randomize = Sumaišyti atsitiktinai
editor.moveup = Move Up
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Pakeisti dydį
editor.loadmap = Užkrauti žemėlapį
editor.savemap = Išsaugoti žemėlapį
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Išsaugota!
editor.save.noname = Jūsų žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'.
editor.save.overwrite = Jūsų žemėlapis perrašo integruotą žemėlapį! Pasirinkite skirtingą pavadinimą 'žemėlapio informacija' meniu.
@@ -527,6 +559,8 @@ toolmode.eraseores = Ištrinti rūdas
toolmode.eraseores.description = Ištrinti tik rūdas.
toolmode.fillteams = Užpildyti komandas
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Piešti komandas
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
toolmode.underliquid = Under Liquids
@@ -549,6 +583,7 @@ filter.clear = Išvalyti
filter.option.ignore = ignoruoti
filter.scatter = Išsklaidyti
filter.terrain = Reljefas
filter.logic = Logic
filter.option.scale = Mastelis
filter.option.chance = Tikimybė
filter.option.mag = Didumas
@@ -571,6 +606,25 @@ filter.option.floor2 = Antrasis sluoksnis
filter.option.threshold2 = Antrasis slenkstis
filter.option.radius = Spindulys
filter.option.percentile = Procentilė
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Plotis:
height = Aukštis:
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -643,12 +700,11 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Uždrausti blokai
objectives = Objectives
bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Pridėti visus
@@ -662,7 +718,7 @@ guardian = Guardian
connectfail = [crimson]Prisijungimo klaida:\n\n[accent]{0}
error.unreachable = Serveris nepasiekiamas.\nAr adresas yra parašytas teisingai?
error.invalidaddress = Klaidingas adresas.
error.timedout = Baigėsi Laikas!\nĮsitikinkite, jog serverio prievado ekspedijavimas yra sukonfigūruotas ir adresas yra geras.
error.timedout = Baigėsi Laikas!\nĮsitikinkite, jog serverio prievado ekspedijavimas yra sukonfigūruotas ir adresas yra geras.
error.mismatch = Paketų klaida:\ngalimas kliento/serverio versijų nesutapimas.\nĮsitikinkite, jog jūs ir serveris turi naujausią Mindustry versiją!
error.alreadyconnected = Jau prisijungta.
error.mapnotfound = Žemėlapis nerastas!
@@ -671,7 +727,7 @@ error.any = Nžinoma tinklo klaida.
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
weather.rain.name = Rain
weather.snow.name = Snow
weather.snowing.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -849,7 +906,7 @@ stat.input = Įeiga
stat.output = Išeiga
stat.maxefficiency = Max Efficiency
stat.booster = Stiprintuvas
stat.tiles = Privalomi
stat.tiles = Privalomi
stat.affinities = Affinities
stat.opposites = Opposites
stat.powercapacity = Energijos Talpumas
@@ -915,6 +972,7 @@ stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
@@ -925,14 +983,47 @@ stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Privalomas Geresnis Grąžtas
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
bullet.incendiary = [stat]uždegantis
bullet.homing = [stat]sekimas
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1007,6 +1099,7 @@ unit.items = daiktai
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
category.purpose = Purpose
category.general = Bendra
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Automatinis Statybų Sustabdymas
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Vandens Animacija
setting.animatedshields.name = Skydų Animacija
@@ -1073,13 +1167,14 @@ setting.position.name = Rodyti Žaidėjų Pozicijas
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muzikos Garsumas
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Aplinkos Garsas
setting.mutemusic.name = Nutildyti Muziką
setting.sfxvol.name = SFX Garsumas
setting.mutesound.name = Nutildyti Garsus
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
setting.publichost.name = Viešojo Žaidimo Matomumas
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Žaidėjų Limitas
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
@@ -1087,6 +1182,8 @@ setting.bridgeopacity.name = Tilto Nepermatomumas
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Pritaikykite sąsają, kad būtų rodoma įpjova
setting.macnotch.description = Norint pritaikyti pakeitimus, reikia paleisti iš naujo
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
@@ -1097,6 +1194,7 @@ keybind.title = Pakeisti Valdymo Mygtukus
keybinds.mobile = [scarlet]Dauguma valdymo mygtukų neveikia telefone. Tik paparastas judėjimas yra palaikomas.
category.general.name = Bendra
category.view.name = Vaizdas
category.command.name = Unit Command
category.multiplayer.name = Žaidimas Tinkle
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Sekti Pelę
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Pasirinkite Regioną
keybind.schematic_menu.name = Schemų Meniu
@@ -1177,17 +1293,25 @@ mode.pvp.description = Kovokite su kitais žmonėmsi vietiniame tinkle.\n[gray]N
mode.attack.name = Puolimas
mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žaisti žemėlapyje yra reikalingas branduolys su raudona spalva.
mode.custom = Pasirinktinės Taisyklės
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Neriboti Resursai
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktorių Sprogimai
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Bangų Laikmatis
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Bangos
rules.airUseSpawns = Air units use spawn points
rules.attack = Puolimo Režimas
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
@@ -1238,6 +1363,8 @@ rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.always = Always
rules.weather.duration = Duration:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Daiktai
content.liquid.name = Skysčiai
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Atbulinis Rūšiuotojas
block.message.name = Žinutė
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Šviestuvas
block.overflow-gate.name = Perpildymo Užtvara
block.underflow-gate.name = Neperpildymo Užtvara
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -1978,7 +2109,7 @@ block.arc.description = Mažas artimojo nuotolio elektros bokštas. Šaudo elekt
block.swarmer.description = Vidutinio didžio raketsvaidis. Puola, tiek žemę, tiek orą. Šaudo taikinius sekančias raketas.
block.salvo.description = Didelis, pažangesnė Duo bokšto versija. Šaudo šovinių salvas į priešus.
block.fuse.description = Didelis, artimojo nuotolio energijos bokštas. Šaudo tris prasiskverbiančius spindulius.
block.ripple.description = Itin galingas artilerijos bokštas. Dideliais atstumais šaudo būrius artilerijos šovinius į priešus.
block.ripple.description = Itin galingas artilerijos bokštas. Dideliais atstumais šaudo būrius artilerijos šovinius į priešus.
block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą. Šaudo sprogstančius šovinius į priešus.
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
@@ -2009,7 +2140,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2045,7 +2175,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2162,6 +2291,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2184,6 +2314,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2195,6 +2327,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2207,6 +2380,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2232,6 +2406,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2249,6 +2424,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2310,6 +2486,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2320,8 +2497,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Sorteer op sterren
schematic = Ontwerp
schematic.add = Bewaar ontwerp...
schematics = Ontwerpen
schematic.search = Search schematics...
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
schematic.exists = Een ontwerp met die naam bestaat al.
schematic.import = Importeer ontwerp...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Delen op de Werkplaats
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.rename = Hernoem ontwerp
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Voeg Tag toe
schematic.texttag = Tekst Tag
schematic.icontag = Icoon Tag
schematic.renametag = Hernoem Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Deze tag compleet verwijderen?
schematic.tagexists = Die tag bestaat al.
@@ -257,11 +259,19 @@ trace = Traceer Speler
trace.playername = Speler naam: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unieke ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiel apparaat: [accent]{0}
trace.modclient = Unofficie<EFBFBD>l: [accent]{0}
trace.times.joined = Keren Aangesloten: [accent]{0}
trace.times.kicked = Keren uit het spel gezet: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ongeldige speler ID! Raporteer deze bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Verbannen
server.bans.none = Geen gedegradeerde spelers gevonden!
server.admins = Administrateurs
@@ -275,10 +285,11 @@ server.version = [lightgray]Versie: {0} {1}
server.custombuild = [accent]Aangespaste Bouw
confirmban = Weet je zeker dat je deze speler wilt verbannen?
confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten?
confirmvotekick = Weet je zeker dat je deze speler weg wilt wegstemmen?
confirmunban = Weet je zeker dat je deze speler weer wilt toelaten?
confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven?
confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Treed toe
joingame.ip = Adres:
disconnect = Gesloten.
@@ -334,12 +345,23 @@ open = Open
customize = Aanpassen
cancel = Annuleer
command = Commando
command.queue = [lightgray][Queuing]
command.mine = Mijn
command.repair = Repareer
command.rebuild = Herbouw
command.assist = Assist Speler
command.move = Beweeg
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Open Link
copylink = Kopieer Link
back = Terug
@@ -386,9 +408,9 @@ custom = Aangepast
builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
map.random = [accent]Willekeurige map
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor.
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een [scarlet]rode[] core to aan de map via de editor.
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een {0} core toe aan de map via de editor.
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
workshop.update = Bijwerken
workshop.error = Fout bij laden workshop info: {0}
@@ -420,6 +442,12 @@ editor.waves = Rondes:
editor.rules = Regels:
editor.generation = Generatie:
editor.objectives = Doelen
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Bewerk In-Spel
editor.playtest = Speeltest
editor.publish.workshop = Publiceer in Werkplaats
@@ -463,7 +491,7 @@ waves.sort.begin = Begin
waves.sort.health = Levenspunten
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Verberg Alle
waves.units.show = Toon Alle
@@ -475,6 +503,8 @@ editor.default = [lightgray]<Standaard>
details = Details...
edit = Bewerk...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Naam:
editor.spawn = Voeg Eenheid toe
editor.removeunit = Verwijder Eenheid
@@ -486,6 +516,7 @@ editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer onders
editor.errornot = Dat is geen kaartbestand.
editor.errorheader = Dit kaartbestand is ongeldig of corrupt.
editor.errorname = Kaart heeft geen naam.
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Bijwerken
editor.randomize = Willekeurig
editor.moveup = Beweeg Omhoog
@@ -497,6 +528,7 @@ editor.sectorgenerate = Sector Genereren
editor.resize = Verander formaat
editor.loadmap = Laad Kaart
editor.savemap = Bewaar Kaart
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Bewaard!
editor.save.noname = Je kaart heeft geen naam! Stel er <20><>n in het menu 'kaartinfo'.
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
@@ -535,6 +567,8 @@ toolmode.eraseores = Verwijder grondstoffen
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
toolmode.fillteams = Vervang Teams
toolmode.fillteams.description = Vervang teams in plaats van blokken.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Teken Teams
toolmode.drawteams.description = Tekent teams in plaats van blokken.
toolmode.underliquid = Onder vloeistoffen
@@ -558,6 +592,7 @@ filter.clear = Verwijder
filter.option.ignore = Negeer
filter.scatter = Verstrooi
filter.terrain = Terrein
filter.logic = Logic
filter.option.scale = Schaal
filter.option.chance = Verander
@@ -581,6 +616,25 @@ filter.option.floor2 = Secundaire Vloer
filter.option.threshold2 = Secundaire Drempel
filter.option.radius = Straal
filter.option.percentile = percentiel
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Breedte:
height = Hoogte:
@@ -632,9 +686,12 @@ objective.destroycore.name = Vernietig Core
objective.commandmode.name = Commando Modus
objective.flag.name = Vlag
marker.shapetext.name = Vorm Tekst
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Vorm
marker.text.name = Tekst
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Achtergrond
marker.outline = Omtrek
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
@@ -659,7 +716,6 @@ resources.max = Max
bannedblocks = Verboden Blokken
objectives = Doelen
bannedunits = Verboden eenheden
rules.hidebannedblocks = Verberg verboden blokken
bannedunits.whitelist = Verboden eenheden als whitelist
bannedblocks.whitelist = Verboden blokken als whitelist
addall = Voeg Alles Toe
@@ -682,7 +738,7 @@ error.any = Onbekende netwerk fout.
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
weather.rain.name = Regen
weather.snow.name = Sneeuw
weather.snowing.name = Sneeuw
weather.sandstorm.name = Zandstorm
weather.sporestorm.name = Schimmelstorm
weather.fog.name = Mist
@@ -718,7 +774,8 @@ sector.curlost = Sector Verloren
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
sector.attacked = Sector [accent]{0}[white] onder vuur!
sector.lost = Sector [accent]{0}[white] verloren!
sector.captured = Sector [accent]{0}[white]veroverd!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Verander icoon
sector.noswitch.title = Kan niet van sector wisselen
sector.noswitch = Je mag niet van sector wisselen terwijl een bestaande sector wordt aangevallen.\n\nSector: [accent]{0}[] op [accent]{1}[]
@@ -927,6 +984,7 @@ stat.abilities = Capaciteiten
stat.canboost = Kan Boosten
stat.flying = Vliegende
stat.ammouse = Ammunitie gebruik
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Schade Vermenigvuldiger
stat.healthmultiplier = Levenspunten Vermenigvuldiger
stat.speedmultiplier = Snelheids Vermenigvuldiger
@@ -937,14 +995,47 @@ stat.immunities = Immuniteiten
stat.healing = Genezing
ability.forcefield = Krachtveld
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Reparatieveld
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusveld
ability.unitspawn = {0} Fabriek
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabriek
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Schild Regeneratie Veld
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Beweging Bliksem
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Schild Boog
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regeneratie Onderdrukkingsveld
ability.energyfield = Energieveld: [accent]{0}[] schade ~ [accent]{1}[] blokken / [accent]{2}[] doelen
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energieveld
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
bar.drilltierreq = Betere boor nodig
@@ -984,6 +1075,7 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t
bullet.incendiary = [stat]brandstichtend
bullet.homing = [stat]doelzoekend
bullet.armorpierce = [stat]pantserdoorborend
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
@@ -1019,6 +1111,7 @@ unit.items = materialen
unit.thousands = k
unit.millions = mln
unit.billions = mjd
unit.shots = shots
unit.pershot = /schot
category.purpose = Doel
category.general = Algemeen
@@ -1039,6 +1132,7 @@ setting.backgroundpause.name = Pauzeer in achtergrond
setting.buildautopause.name = Pauzeer Bouw Automatisch
setting.doubletapmine.name = Dubbelklik om te delven
setting.commandmodehold.name = Vasthouden voor commandomodus
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
@@ -1085,13 +1179,14 @@ setting.position.name = Toon Speler Posities
setting.mouseposition.name = Toon Muis Positie
setting.musicvol.name = Muziek Volume
setting.atmosphere.name = Toon Atmosfeer Planeet
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Achtergrond Volume
setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Demp Geluid
setting.crashreport.name = Stuur Anonieme Crashmeldingen
setting.savecreate.name = Bewaar Saves Automatisch
setting.publichost.name = Publieke Server Zichtbaarheid
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spelerslijst
setting.chatopacity.name = Chat Transparantie
setting.lasersopacity.name = Stroomdraad Transparantie
@@ -1099,6 +1194,8 @@ setting.bridgeopacity.name = Brug Transparantie
setting.playerchat.name = Toon Chat
setting.showweather.name = Toon Weer Graphics
setting.hidedisplays.name = Verberg Logische Displays
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken.
@@ -1109,6 +1206,7 @@ keybind.title = Herbind Toetsen
keybinds.mobile = [scarlet]De meeste toetscombinaties werken niet voor mobiele apparaten. Enkel standaard bewegingen zijn ondersteund.
category.general.name = Algemeen
category.view.name = Toon
category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Selecteer Blok
placement.blockselectkeys = \n[lightgray]Toets: [{0},
@@ -1126,6 +1224,24 @@ keybind.mouse_move.name = Volg Muis
keybind.pan.name = Schuif Weergave
keybind.boost.name = Boost
keybind.command_mode.name = Commandomodus
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Herbouw Regio
keybind.schematic_select.name = Selecteer gebied
keybind.schematic_menu.name = Ontwerpmenu
@@ -1189,17 +1305,25 @@ mode.pvp.description = Vecht tegen andere spelers.\n[gray]Vereist minstens 2 ver
mode.attack.name = Aanvallen
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
mode.custom = Aangepaste Regels
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Verberg verboden blokken
rules.infiniteresources = Oneindige Resources
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Ontploffende Reactors
rules.coreincinerates = Core verbrandt overvloed aan materialen.
rules.disableworldprocessors = Zet Wereld-Processors Uit.
rules.schematic = Ontwerpen Toegestaan
rules.wavetimer = Vijandelijke Golven Timer
rules.wavesending = Golven Sturen
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Golven
rules.airUseSpawns = Air units use spawn points
rules.attack = Aanvalmodus
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Ploeg Grootte
rules.rtsmaxsquadsize = Max Ploeg Grootte
@@ -1218,6 +1342,7 @@ rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Bais Eenheidlimiet
rules.limitarea = Limiteer Kaart Gebied
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
@@ -1250,6 +1375,8 @@ rules.weather = Weer
rules.weather.frequency = Frequentie:
rules.weather.always = Altijd
rules.weather.duration = Duur:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materialen
content.liquid.name = Vloeistoffen
@@ -1467,6 +1594,7 @@ block.inverted-sorter.name = Omgekeerder Sorteerder
block.message.name = Bericht
block.reinforced-message.name = Gepansterd Bericht
block.world-message.name = Wereldbericht
block.world-switch.name = World Switch
block.illuminator.name = Lamp
block.overflow-gate.name = Overstroom Poort
block.underflow-gate.name = Onderstroom Poort
@@ -1708,7 +1836,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1826,9 +1953,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2022,7 +2153,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2058,7 +2188,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2175,6 +2304,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2197,6 +2327,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2208,6 +2340,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2220,6 +2393,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2245,6 +2419,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2262,6 +2437,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2323,6 +2499,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2333,8 +2510,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Blauwdruk
schematic.add = Blauwdruk Opslaan...
schematics = Blauwdrukken
schematic.search = Search schematics...
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
schematic.exists = A schematic by that name already exists.
schematic.import = Importeer Blauwdruk...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Deel op Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Blauwdruk opgeslagen.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Blauwdruk Hernoemen
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
@@ -221,8 +223,8 @@ server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mo
server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
hostserver = Open server voor LAN
invitefriends = Nodig vrienden uit.
hostserver.mobile = Open\nServer
@@ -249,11 +251,19 @@ trace = Spelersinformatie
trace.playername = Naam: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unieke ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiele Client: [accent]{0}
trace.modclient = Aangepaste Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ongeldige client ID! Verstuur een bug report!
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Verbanningen
server.bans.none = Geen verbannen spelers gevonden!
server.admins = Administrators
@@ -267,10 +277,11 @@ server.version = [lightgray]Versie: {0} {1}
server.custombuild = [accent]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wilt verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Verbinden met server
joingame.ip = IP adres:
disconnect = Verbinding verbroken.
@@ -326,12 +337,23 @@ open = Open
customize = Pas aan
cancel = Annuleer
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Open Link
copylink = Kopiëer Link
back = Terug
@@ -378,9 +400,9 @@ custom = Aangepast
builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
map.random = [accent]Willekeurige Map
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[scarlet] niet-blauwe[] core toe in de mapbewerker.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker.
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een [scarlet]niet-blauwe[] core toe in de mapbewerker.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een {0} core toe in de mapbewerker.
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -412,6 +434,12 @@ editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Default>
details = Details...
edit = Edit...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
@@ -478,6 +508,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined.
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Update
editor.randomize = Randomize
editor.moveup = Move Up
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Saved!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
@@ -527,6 +559,8 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
@@ -549,6 +583,7 @@ filter.clear = Clear
filter.option.ignore = Ignore
filter.scatter = Scatter
filter.terrain = Terrain
filter.logic = Logic
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
@@ -571,6 +606,25 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Width:
height = Height:
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -643,12 +700,11 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
@@ -671,7 +727,7 @@ error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
weather.rain.name = Rain
weather.snow.name = Snow
weather.snowing.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -915,6 +972,7 @@ stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
@@ -925,14 +983,47 @@ stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1007,6 +1099,7 @@ unit.items = items
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
category.purpose = Purpose
category.general = General
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
@@ -1073,13 +1167,14 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
@@ -1087,6 +1182,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Adapt interface to display notch
setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1097,6 +1194,7 @@ keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General
category.view.name = View
category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
@@ -1177,17 +1293,25 @@ mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack
mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.custom = Custom Rules
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Waves
rules.airUseSpawns = Air units use spawn points
rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
@@ -1238,6 +1363,8 @@ rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.always = Always
rules.weather.duration = Duration:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Items
content.liquid.name = Liquids
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Illuminator
block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2009,7 +2140,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2045,7 +2175,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2162,6 +2291,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2184,6 +2314,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2195,6 +2327,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2207,6 +2380,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2232,6 +2406,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2249,6 +2424,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2310,6 +2486,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2320,8 +2497,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

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View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Esquema
schematic.add = Gravar Esquema...
schematics = Esquemas
schematic.search = Search schematics...
schematic.replace = Um esquema com esse nome já existe. Deseja substituí-lo?
schematic.exists = A schematic by that name already exists.
schematic.import = Importar Esquema...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partilhar na Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Rodar Esquema
schematic.saved = Esquema gravado.
schematic.delete.confirm = Este esquema irá ser completamente apagado.
schematic.rename = Renomear Esquema
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocos
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
@@ -249,11 +251,19 @@ trace = Traçar jogador
trace.playername = Nome do jogador: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID unico: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Cliente móvel: [accent]{0}
trace.modclient = Cliente Customizado: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = ID do cliente invalido! Reporte o bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Banidos
server.bans.none = Nenhum jogador banido encontrado!
server.admins = Administradores
@@ -267,10 +277,11 @@ server.version = [lightgray]Versão: {0}
server.custombuild = [accent]Versão customizada
confirmban = Certeza que quer banir este jogador?
confirmkick = Certeza que quer expulsar o jogador?
confirmvotekick = Você tem certeza de que quer votar para expulsar este jogador?
confirmunban = Certeza que quer desbanir este jogador?
confirmadmin = Certeza que quer fazer este jogador um administrador?
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Entrar no jogo
joingame.ip = IP:
disconnect = Desconectado.
@@ -326,12 +337,23 @@ open = Abrir
customize = Customizar
cancel = Cancelar
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Abrir Ligação
copylink = Copiar ligação
back = Voltar
@@ -378,9 +400,9 @@ custom = Customizado
builtin = Embutido
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
map.random = [accent]Mapa aleatório
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] Núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] Núcleos[] vermelhos no editor.
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione núcleos [scarlet]vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! Adicione núcleos {0} no mapa no editor.
map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
workshop.update = Atualizar Item
workshop.error = Error fetching workshop details: {0}
@@ -412,6 +434,12 @@ editor.waves = Hordas:
editor.rules = Regras:
editor.generation = Geração:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Editar em jogo
editor.playtest = Playtest
editor.publish.workshop = Publicar na oficina
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -467,6 +495,8 @@ editor.default = [lightgray]<padrão>
details = Detalhes...
edit = Editar...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Nome:
editor.spawn = Criar unidade
editor.removeunit = Remover unidade
@@ -478,6 +508,7 @@ editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy
editor.errornot = Este não é um ficheiro de mapa.
editor.errorheader = Este ficheiro de mapa não é mais válido ou está corrompido.
editor.errorname = O mapa não tem nome definido.
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Atualizar
editor.randomize = Aleatorizar
editor.moveup = Move Up
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Redimen-\nsionar
editor.loadmap = Carregar\nmapa
editor.savemap = Gravar\nmapa
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Gravado!
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
editor.save.overwrite = O seu mapa substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
@@ -527,6 +559,8 @@ toolmode.eraseores = Apagar minérios
toolmode.eraseores.description = Apaga apenas minérios.
toolmode.fillteams = Encher times
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Desenhar times
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
toolmode.underliquid = Under Liquids
@@ -549,6 +583,7 @@ filter.clear = Excluir
filter.option.ignore = Ignorar
filter.scatter = Dispersão
filter.terrain = Terreno
filter.logic = Logic
filter.option.scale = Escala
filter.option.chance = Chance
filter.option.mag = Magnitude
@@ -571,6 +606,25 @@ filter.option.floor2 = Chão secundário
filter.option.threshold2 = Margem secundária
filter.option.radius = Raio
filter.option.percentile = Percentual
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Largura:
height = Altura:
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -643,12 +700,11 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Blocos banidos
objectives = Objectives
bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Adiciona tudo
@@ -671,7 +727,7 @@ error.any = Erro de rede desconhecido.
error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte.
weather.rain.name = Rain
weather.snow.name = Snow
weather.snowing.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -915,6 +972,7 @@ stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
@@ -925,14 +983,47 @@ stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Broca melhor necessária.
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
bullet.incendiary = [stat]Incendiário
bullet.homing = [stat]Guiado
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1007,6 +1099,7 @@ unit.items = itens
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
category.purpose = Purpose
category.general = Geral
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados
@@ -1073,13 +1167,14 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volume da Música
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volume do ambiente
setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos
setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar denuncias de crash anonimas
setting.savecreate.name = Criar gravamentos automaticamente
setting.publichost.name = Visibilidade do jogo público
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de Jogadores
setting.chatopacity.name = Opacidade do chat
setting.lasersopacity.name = Opacidade do Power Laser
@@ -1087,6 +1182,8 @@ setting.bridgeopacity.name = Opacidade da Ponte
setting.playerchat.name = Mostrar chat em jogo
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Adaptar a interface para exibir o entalhe
setting.macnotch.description = É necessário reiniciar para aplicar as alterações
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
@@ -1097,6 +1194,7 @@ keybind.title = Refazer teclas
keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em aparelhos móveis. Apenas movimento básico é suportado.
category.general.name = Geral
category.view.name = Ver
category.command.name = Unit Command
category.multiplayer.name = Multijogador
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu esquemático
@@ -1177,17 +1293,25 @@ mode.pvp.description = Lutar contra outros jogadores locais.
mode.attack.name = Ataque
mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
mode.custom = Regras personalizadas
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Recursos infinitos
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Tempo de horda
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Hordas
rules.airUseSpawns = Air units use spawn points
rules.attack = Modo de ataque
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
@@ -1238,6 +1363,8 @@ rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.always = Always
rules.weather.duration = Duration:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Itens
content.liquid.name = Liquidos
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Inverted Sorter
block.message.name = Mensagem
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Illuminator
block.overflow-gate.name = Portão Sobrecarregado
block.underflow-gate.name = Portão Desobrecarregado
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2009,7 +2140,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2045,7 +2175,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2162,6 +2291,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2184,6 +2314,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2195,6 +2327,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2207,6 +2380,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2232,6 +2406,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2249,6 +2424,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2310,6 +2486,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2320,8 +2497,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -17,7 +17,7 @@ link.bug.description = Ai găsit vreunul? Raportează-l aici
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
screenshot = Captură de ecran salvată la {0}
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran
gameover = Jocul s-a încheiat
gameover.disconnect = Deconectare
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
@@ -27,9 +27,9 @@ copied = Copiat.
indev.notready = Această secțiune a jocului nu este gata încă.
load.sound = Sunete
load.map = Hărți
load.map = Hărți
load.image = Imagini
load.content = Conținut
load.content = Conținut
load.system = Sistem
load.mod = Moduri
load.scripts = Scripturi
@@ -57,6 +57,7 @@ mods.browser.sortstars = Cele mai multe stele
schematic = Schemă
schematic.add = Salvează Schema...
schematics = Scheme
schematic.search = Search schematics...
schematic.replace = O schemă cu acel nume există deja. O înlocuiți?
schematic.exists = O schemă cu acel nume există deja.
schematic.import = Importă Schema...
@@ -66,10 +67,10 @@ schematic.browseworkshop = Intră pe Workshop
schematic.copy = Copiază în Clipboard
schematic.copy.import = Importă din Clipboard
schematic.shareworkshop = Partajează pe Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Întoarce Schema
schematic.saved = Schemă salvată.
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Întoarce Schema
schematic.saved = Schemă salvată.
schematic.delete.confirm = Schema această va fi ștearsă permanent.
schematic.rename = Redenumește Schema
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocuri
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
schematic.tags = Etichete:
@@ -78,6 +79,7 @@ schematic.addtag = Adaugă Etichetă
schematic.texttag = Etichetă Text
schematic.icontag = Etichetă Iconiță
schematic.renametag = Redenumește Eticheta
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Vrei să ștergi permanent eticheta?
schematic.tagexists = Acea etichetă există deja.
@@ -99,7 +101,7 @@ coreattack = < Nucleul este atacat! >
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
database = Datele Nucleului
database.button = Bază de date
savegame = Salvează Jocul
savegame = Salvează Jocul
loadgame = Încarcă Jocul
joingame = Intră în Joc
customgame = Personalizat
@@ -109,21 +111,21 @@ none.found = [lightgray]<nu s-a găsit nimic>
none.inmap = [lightgray]<niciunul pe hartă>
minimap = Minihartă
position = Poziție
close = Închide
close = Închide
website = Site
quit = Abandonează
quit = Abandonează
save.quit = Salvează și Închide
maps = Hărți
maps.browse = Selectează Hărți
maps.browse = Selectează Hărți
continue = Continuă
maps.none = [lightgray]Nu s-au găsit hărți!
invalid = Invalid
pickcolor = Alege Culoarea
preparingconfig = Se Pregătește Configurația
preparingcontent = Se Pregătește Conținutul
uploadingcontent = Se Încarcă Conținutul
uploadingpreviewfile = Se Încarcă Previzualizarea Fișierului
committingchanges = Se Încarcă Schimbările
preparingconfig = Se Pregătește Configurația
preparingcontent = Se Pregătește Conținutul
uploadingcontent = Se Încarcă Conținutul
uploadingpreviewfile = Se Încarcă Previzualizarea Fișierului
committingchanges = Se Încarcă Schimbările
done = Gata
feature.unsupported = Dispozitivul tău nu suportă această funcție.
@@ -134,7 +136,7 @@ mods.guide = Ghid de Modding
mods.report = Raportează Bug
mods.openfolder = Deschide Folder
mods.viewcontent = Vezi Conținut
mods.reload = Reîncarcă
mods.reload = Reîncarcă
mods.reloadexit = Jocul se va opri ca să reîncarce modurile.
mod.installed = [[Instalat]
mod.display = [gray]Mod:[orange] {0}
@@ -199,7 +201,7 @@ techtree.erekir = Erekir
research.load = Păstrează Datele
research.discard = Renunță
research.list = [lightgray]Cercetare:
research = Cercetează
research = Cercetează
researched = [lightgray]{0} cercetat.
research.progress = {0}% finalizat
players = {0} jucători
@@ -229,7 +231,7 @@ join.info = Aici poți scrie un [accent]IP de server[] pt a te conecta sau pt a
hostserver = Găzduiește Joc Multiplayer
invitefriends = Invită Prieteni
hostserver.mobile = Găzduiește Joc
host = Găzduiește
host = Găzduiește
hosting = [accent]Se deschide serverul...
hosts.refresh = Reîncarcă
hosts.discovering = Se caută jocur LAN
@@ -240,7 +242,7 @@ host.invalid = [scarlet]Nu s-a putut face conectarea la gazdă!
servers.local = Servere Locale
servers.local.steam = Jocuri Deschise & Servere Locale
servers.remote = Servere de la Distanță
servers.remote = Servere de la Distanță
servers.global = Servere ale Comunității
servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau controlate de către dezvoltator.\n\nServerele pot prezenta conținut generat de utilizatori care nu este potrivit tuturor vârstelor.
@@ -253,12 +255,20 @@ trace = Urmărește Jucător
trace.playername = Nume jucător: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client Mobil: [accent]{0}
trace.modclient = Client Personalizat: [accent]{0}
trace.times.joined = A Intrat: de [accent]{0}[] ori
trace.times.kicked = Dat Afară: de [accent]{0}[] ori
trace.ips = IPs:
trace.names = Names:
invalidid = ID client invalid! Raportează bugul.
server.bans = Interziși
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Interziși
server.bans.none = Nu s-au găsit jucători intreziși!
server.admins = Admini
server.admins.none = Nu s-au găsit admini!
@@ -268,13 +278,14 @@ server.edit = Editează Server
server.outdated = [scarlet]Server Învechit![]
server.outdated.client = [scarlet]Client Învechit![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Build Personalizat
server.custombuild = [accent]Build Personalizat
confirmban = Sigur vrei să interzici jucătorul "{0}[white]"?
confirmkick = Sigur vrei să-l dai afară pe "{0}[white]"?
confirmvotekick = Sigur vrei să-l dai afară pe "{0}[white]"?
confirmunban = Sigur vrei ca acest jucător să nu mai fie interzis?
confirmadmin = Sigur vrei să-l faci pe "{0}[white]" un admin?
confirmunadmin = Sigur vrei ca "{0}[white]" să nu mai fie un admin?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Alătură-te Jocului
joingame.ip = Adresă:
disconnect = Deconectat.
@@ -330,15 +341,26 @@ open = Deschide
customize = Personalizează Regulile
cancel = Anulare
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Deschide Linkul
copylink = Copiază Linkul
back = Înapoi
back = Înapoi
max = Maximum
objective = Map Objective
crash.export = Exportă Crash Logs
@@ -366,7 +388,7 @@ commandmode.nounits = [no units]
wave = [accent]Valul {0}
wave.cap = [accent]Valul {0}/{1}
wave.waiting = [lightgray]Val în {0}
wave.waveInProgress = [lightgray]Val în desfășurare
wave.waveInProgress = [lightgray]Val în desfășurare
waiting = [lightgray]În așteptare...
waiting.players = Se așteaptă jucătorii...
wave.enemies = [lightgray]Mai sunt {0} inamici
@@ -382,9 +404,9 @@ custom = Personalizată
builtin = Prestabilită
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
map.random = [accent]Hartă Aleatorie
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu [#{0}]{1}[] acestei hărți în editor.
map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee[scarlet] care nu sunt portocalii[] acestei hărți în editor.
map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă nuclee [#{0}]{1}[] acestei hărți în editor.
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee [scarlet]care nu sunt portocalii[] acestei hărți în editor.
map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă nuclee {0} acestei hărți în editor.
map.invalid = Eroare la încărcarea hărții: fișier corupt sau invalid.
workshop.update = Fă Update la Item
workshop.error = Eroare la preluarea detaliilor din Workshop: {0}
@@ -416,10 +438,16 @@ editor.waves = Valuri:
editor.rules = Reguli:
editor.generation = Generare:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Editează în Joc
editor.playtest = Playtest
editor.publish.workshop = Publică pe Workshop
editor.newmap = Hartă Nouă
editor.newmap = Hartă Nouă
editor.center = Centrează
editor.search = Search maps...
editor.filters = Filter Maps
@@ -459,7 +487,7 @@ waves.sort.begin = Început
waves.sort.health = Viață
waves.sort.type = Tip
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Ascunde
waves.units.show = Vezi Tot
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Prestabilit>
details = Detalii...
edit = Editează...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Nume:
editor.spawn = Adaugă Unitate
editor.removeunit = Înlătură Unitate
@@ -483,17 +513,19 @@ editor.errorlegacy = Hartă aceasta este prea veche, și folosește un format î
editor.errornot = Acesta nu este un fișier cu o hartă.
editor.errorheader = Acest fișier de hartă este invalid sau corupf.
editor.errorname = Harta nu are un nume definit. Încerci cumva să încarci un fișier cu o salvare de joc?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Update
editor.randomize = Aleatoriu
editor.moveup = Move Up
editor.movedown = Move Down
editor.copy = Copy
editor.apply = Aplică
editor.apply = Aplică
editor.generate = Generează
editor.sectorgenerate = Sector Generate
editor.resize = Schimbă Dimensiune
editor.loadmap = Încarcă Harta
editor.savemap = Salvează Harta
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Salvat!
editor.save.noname = Hartă ta nu are un nume! Setează unul în meniul 'Informații despre hartă'.
editor.save.overwrite = Hartă ta suprascrie o hartă prestabilită! Alege un nume diferit în meniul 'Informații despre hartă'.
@@ -504,12 +536,12 @@ editor.importmap.description = Importă o hartă deja existentă
editor.importfile = Importă Fișier
editor.importfile.description = Importă un fișier hartă extern
editor.importimage = Importă Hartă Veche (Imagine)
editor.importimage.description = Importă o hartă imagine externă
editor.importimage.description = Importă o hartă imagine externă
editor.export = Exportă...
editor.exportfile = Exportă Fișier
editor.exportfile.description = Exportă un fișier hartă
editor.exportfile.description = Exportă un fișier hartă
editor.exportimage = Exportă o Hartă Imagine
editor.exportimage.description = Exportă o hartă imagine conținând doar teren de bază
editor.exportimage.description = Exportă o hartă imagine conținând doar teren de bază
editor.loadimage = Importă Hartă Imagine
editor.saveimage = Exportă Hartă Imagine
editor.unsaved = Sigur vrei să ieși?\n[scarlet]Orice schimbări nesalvate vor fi pierdute.
@@ -532,6 +564,8 @@ toolmode.eraseores = Șterge Minereurile
toolmode.eraseores.description = Șterge doar minereurile.
toolmode.fillteams = Umplere Echipe
toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Desenează Echipe
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
toolmode.underliquid = Under Liquids
@@ -549,20 +583,21 @@ filter.oremedian = Mediană Minereu
filter.blend = Amestecare
filter.defaultores = Minereuri Prestabilite
filter.ore = Minereu
filter.rivernoise = Zgomot Vizual Râuri
filter.mirror = Oglindă
filter.clear = Curăță
filter.rivernoise = Zgomot Vizual Râuri
filter.mirror = Oglindă
filter.clear = Curăță
filter.option.ignore = Ignoră
filter.scatter = Împrăștie
filter.scatter = Împrăștie
filter.terrain = Teren
filter.logic = Logic
filter.option.scale = Scară
filter.option.chance = Șansă
filter.option.chance = Șansă
filter.option.mag = Magnitudine
filter.option.threshold = Cantitate
filter.option.circle-scale = Scară circulară
filter.option.octaves = Octave
filter.option.falloff = Cădere
filter.option.falloff = Cădere
filter.option.angle = Unghi
filter.option.tilt = Tilt
filter.option.rotate = Rotește
@@ -576,13 +611,32 @@ filter.option.wall = Perete
filter.option.ore = Minereu
filter.option.floor2 = Podea Secundară
filter.option.threshold2 = Cantitate Secundară
filter.option.radius = Rază
filter.option.radius = Rază
filter.option.percentile = Procent
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Lățime:
height = Înălțime:
menu = Meniu
play = Joacă
play = Joacă
campaign = Campanie
load = Încarcă
save = Salvează
@@ -598,7 +652,7 @@ tutorial.retake = Reia Tutorial
editor = Editor
mapeditor = Editor Hărți
abandon = Abandonează
abandon = Abandonează
abandon.text = Zona aceasta și toate resursele ei vor fi cedate inamicului.
locked = Blocat
complete = [lightgray]Finalizat:
@@ -609,7 +663,7 @@ requirement.produce = Produ {0}
requirement.capture = Capturează {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Lansează
launch.text = Lansează
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
uncover = Descoperă
@@ -628,9 +682,12 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -650,13 +707,12 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Încărcare
loadout = Încărcare
resources = Resurse
resources.max = Max
bannedblocks = Blocuri Interzise
objectives = Objectives
bannedunits = Unități Interzise
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Adaugă-le pe toate
@@ -679,7 +735,7 @@ error.any = Eroare de rețea necunoscută.
error.bloom = Inițializarea strălucirii a eșuat.\nS-ar putea ca dispozitivul tău să nu suporte funcția.
weather.rain.name = Ploaie
weather.snow.name = Ninsoare
weather.snowing.name = Ninsoare
weather.sandstorm.name = Furtună de nisip
weather.sporestorm.name = Furtună de spori
weather.fog.name = Ceață
@@ -715,8 +771,8 @@ sector.curlost = Sector Pierdut
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
sector.attacked = Sectorul [accent]{0}[white] este atacat!
sector.lost = Ai pierdut sectorul [accent]{0}[white]!
#spațiul lipsă de mai jos e intenționat
sector.captured = Ai capturat sectorul [accent]{0}[white]!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Schimbă Iconița
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -827,7 +883,7 @@ settings.language = Limbă
settings.data = Datele Jocului
settings.reset = Resetează
settings.rebind = Reatribuie
settings.resetKey = Resetează
settings.resetKey = Resetează
settings.controls = Controale
settings.game = Joc
settings.sound = Sunet
@@ -842,7 +898,7 @@ settings.clearresearch.confirm = Sigur vrei să ștergi toate tehnologiile cerce
settings.clearcampaignsaves = Șterge Salvările din Campanie
settings.clearcampaignsaves.confirm = Sigur vrei să ștergi toate salvările din campanie?
paused = [accent]< Pauză >
clear = Curăță
clear = Curăță
banned = [scarlet]Interzis
unsupported.environment = [scarlet]Mediu Neacceptat
yes = Da
@@ -864,7 +920,7 @@ stat.booster = Îmbunătățiri
stat.tiles = Teren Necesar
stat.affinities = Afinități
stat.opposites = Opuși
stat.powercapacity = Capacitate electrică
stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț
stat.damage = Forță
stat.targetsair = Lovește Aeronave
@@ -875,11 +931,11 @@ stat.shootrange = Rază
stat.size = Mărime
stat.displaysize = Mărime Monitor Logic
stat.liquidcapacity = Capacitate Lichid
stat.powerrange = Rază Electrică
stat.powerrange = Rază Electrică
stat.linkrange = Rază Legături
stat.instructions = Instrucțiuni
stat.instructions = Instrucțiuni
stat.powerconnections = Maxim Conexiuni
stat.poweruse = Consum Electricitate
stat.poweruse = Consum Electricitate
stat.powerdamage = Electricitate/Forța Glonțului
stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie
@@ -891,7 +947,7 @@ stat.weapons = Arme
stat.bullet = Glonț
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Creștere Viteză
stat.speedincrease = Creștere Viteză
stat.range = Rază
stat.drilltier = Minabile
stat.drillspeed = Viteză Burghiu (Bază)
@@ -927,6 +983,7 @@ stat.abilities = Abilități
stat.canboost = Are Propulsor
stat.flying = Zboară
stat.ammouse = Consum muniție
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Multiplicator Forță
stat.healthmultiplier = Multiplicator Viață
stat.speedmultiplier = Multiplicator Viteză
@@ -937,19 +994,52 @@ stat.immunities = Immunities
stat.healing = Reparare
ability.forcefield = Câmp de Forță
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Câmp de Reparare
ability.statusfield = {0} Câmp de Stare
ability.unitspawn = Fabrică de {0}
ability.repairfield.description = Repairs nearby units
ability.statusfield = Câmp de Stare
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrică
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Câmp Regenerare Scut
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Mișcare Fulger
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Câmp de Energie
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă
bar.corereq = Plasare pe Nucleu Necesară
bar.noresources = Resurse lipsă
bar.corereq = Plasare pe Nucleu Necesară
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Viteză Minare: {0}/s
@@ -965,15 +1055,15 @@ bar.items = Materiale: {0}
bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Lichid
bar.heat = Căldură
bar.heat = Căldură
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Electricitate
bar.power = Electricitate
bar.progress = Progres
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Necesită
bar.input = Necesită
bar.output = Produce
bar.strength = [stat]{0}[lightgray]x putere
@@ -984,6 +1074,7 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
bullet.incendiary = [stat]incendiar
bullet.homing = [stat]cu radar
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragmente:
@@ -1012,13 +1103,14 @@ unit.seconds = secunde
unit.minutes = min
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x viteză
unit.timesspeed = x viteză
unit.percent = %
unit.shieldhealth = viață scut
unit.items = materiale
unit.thousands = mii
unit.millions = mil
unit.billions = mld
unit.shots = shots
unit.pershot = /lovitură
category.purpose = Utilizare
category.general = General
@@ -1027,7 +1119,7 @@ category.liquids = Lichide
category.items = Materiale
category.crafting = Necesită/Produce
category.function = Funcționare
category.optional = Îmbunătățiri opționale
category.optional = Îmbunătățiri opționale
setting.skipcoreanimation.name = Sari peste Animația de Lansare/Aterizare a Nucleului
setting.landscape.name = Blochează Mod Peisaj
setting.shadows.name = Umbre
@@ -1039,10 +1131,11 @@ setting.backgroundpause.name = Pune Pauză în Fundal
setting.buildautopause.name = Autopauză de la Construit
setting.doubletapmine.name = Dublu-Click pt a Mina
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
setting.animatedwater.name = Suprafețe Animate
setting.animatedshields.name = Scuturi Animate
setting.playerindicators.name = Indicatori Jucător
setting.playerindicators.name = Indicatori Jucător
setting.indicators.name = Indicatori Inamic
setting.autotarget.name = Auto-Țintire
setting.keyboard.name = Controale Mouse+Tastatură
@@ -1054,7 +1147,7 @@ setting.uiscale.name = Scară Interfață
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
setting.swapdiagonal.name = Plasează Mereu Diagonal
setting.difficulty.training = Antrenament
setting.difficulty.easy = Ușor
setting.difficulty.easy = Ușor
setting.difficulty.normal = Normal
setting.difficulty.hard = Greu
setting.difficulty.insane = Nebunesc
@@ -1084,37 +1177,41 @@ setting.coreitems.name = Vezi Materialele din Nucleu
setting.position.name = Vezi Poziția Jucătorului
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volumul Muzicii
setting.atmosphere.name = Vezi Atmosfera Planetelor
setting.atmosphere.name = Vezi Atmosfera Planetelor
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volum Ambiental
setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.savecreate.name = Auto-Creează Salvări
setting.publichost.name = Vizibilitatea Jocurilor Publice
setting.playerlimit.name = Limita Jucătorilor
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limita Jucătorilor
setting.chatopacity.name = Opacitate Chat
setting.lasersopacity.name = Opacitate Laser Electric
setting.bridgeopacity.name = Opacitate Poduri
setting.playerchat.name = Vezi Chat Temporar
setting.showweather.name = Vezi Vremea
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Adaptați interfața pentru a afișa notch-ul
setting.macnotch.description = Repornire necesară pt a aplica schimbările.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
uiscale.reset = Scara interfeței a fost schimbată.\nApasă "OK" pt a confirma această scară.\n[scarlet]Revin setările și se iese în [accent] {0}[] secunde...
uiscale.cancel = Anulare și ieșire
setting.bloom.name = Strălucire
uiscale.cancel = Anulare și ieșire
setting.bloom.name = Strălucire
keybind.title = Reatribuie Taste
keybinds.mobile = [scarlet]Majoritatea tastelor atribuite aici nu funcționează pe mobil. Doar mișcările direcționale de bază sunt suportate.
category.general.name = General
category.view.name = Privire
category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Selectare Bloc
placement.blockselectkeys = \n[lightgray]Taste: [{0},
keybind.respawn.name = Regenerare
keybind.control.name = Controlează Unități
keybind.clear_building.name = Șterge Clădirea
keybind.control.name = Controlează Unități
keybind.clear_building.name = Șterge Clădirea
keybind.press = Apasă o tastă...
keybind.press.axis = Apasă o axă sau o tastă...
keybind.screenshot.name = Captură Hartă
@@ -1126,6 +1223,24 @@ keybind.mouse_move.name = Urmărește Mouseul
keybind.pan.name = Mișcă Harta
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selectează Regiunea
keybind.schematic_menu.name = Meniu Scheme
@@ -1133,7 +1248,7 @@ keybind.schematic_flip_x.name = Întoarce Schema X
keybind.schematic_flip_y.name = Întoarce Schema Y
keybind.category_prev.name = Categoria precedentă
keybind.category_next.name = Categoria următoare
keybind.block_select_left.name = Selectează Bloc Stânga
keybind.block_select_left.name = Selectează Bloc Stânga
keybind.block_select_right.name = Selectează Bloc Dreapta
keybind.block_select_up.name = Selectează Bloc Sus
keybind.block_select_down.name = Selectează Bloc Jos
@@ -1167,9 +1282,9 @@ keybind.planet_map.name = Harta Planetei
keybind.research.name = Cercetare
keybind.block_info.name = Informațiile Blocului
keybind.chat.name = Chat
keybind.player_list.name = Listă Jucători
keybind.player_list.name = Listă Jucători
keybind.console.name = Consolă
keybind.rotate.name = Rotește
keybind.rotate.name = Rotește
keybind.rotateplaced.name = Rotește Existent (Ține)
keybind.toggle_menus.name = Pornește/Oprește Meniuri
keybind.chat_history_prev.name = Istoric Chat Înapoi
@@ -1189,17 +1304,25 @@ mode.pvp.description = Luptă împotriva altor jucători local.\n[gray]E nevoie
mode.attack.name = Atac
mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucleu Agresor (roșu) pe hartă pt a juca.
mode.custom = Reguli Personalizate
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Resurse Infinite
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactoarele Explodează
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
rules.disableworldprocessors = Disable World Processors
rules.schematic = Se Pot Folosi Scheme
rules.wavetimer = Valuri pe Timp
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Valuri
rules.airUseSpawns = Air units use spawn points
rules.attack = Modul Atac
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1218,6 +1341,7 @@ rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limita de Bază a Unităților
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
@@ -1250,6 +1374,8 @@ rules.weather = Vreme
rules.weather.frequency = Frevență:
rules.weather.always = Încontinuu
rules.weather.duration = Durată:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materiale
content.liquid.name = Lichide
@@ -1469,6 +1595,7 @@ block.inverted-sorter.name = Sortator Invers
block.message.name = Mesaj
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Iluminator
block.overflow-gate.name = Poartă de Revărsare
block.underflow-gate.name = Poartă de Subversare
@@ -1709,7 +1836,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1828,9 +1954,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -1955,7 +2085,7 @@ block.power-node-large.description = Un nod electric avansat cu o rază mare.
block.surge-tower.description = Un nod electric cu o rază extrem de mare dar cu mai puține conexiuni disponibile.
block.diode.description = Transportă energia din baterii într-o direcție, dar doar dacă partea cealaltă are mai puțină energie stocată.
block.battery.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit.
block.battery-large.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit. Capacitate mai mare decât cea a bateriei obișnuite.
block.battery-large.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit. Capacitate mai mare decât cea a bateriei obișnuite.
block.combustion-generator.description = Generează electricitate arzând materiale inflamabile, precum cărbunele.
block.thermal-generator.description = Generează electricitate atunci când este plasat în locuri calde.
block.steam-generator.description = Generează electricitate arzând materiale inflamabile și convertind apa în abur.
@@ -1978,7 +2108,7 @@ block.core-shard.details = Prima versiune. Compact. Autoreprodus. Echipat cu pro
block.core-foundation.description = Nucleul bazei. Bine armat. Stochează mai multe resurse decât nucleul Shard.
block.core-foundation.details = A doua versiune.
block.core-nucleus.description = Nucleul bazei. Extrem de bine armat. Stochează cantități masive de resurse.
block.core-nucleus.details = A treia și ultima versiune.
block.core-nucleus.details = A treia și ultima versiune.
block.vault.description = Stochează o mare cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
@@ -2025,7 +2155,6 @@ block.logic-display.description = Afișează grafica transmisă de un procesor l
block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2061,7 +2190,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2180,6 +2308,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Citește un număr dintr-o celulă de memorie conectată.
lst.write = Scrie un număr într-o celulă de memorie conectată.
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
lst.printflush = Tipărește într-un bloc Mesaj instrucțiunile [accent]Print[] aflate în așteptare.
@@ -2202,6 +2331,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2213,6 +2344,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
@@ -2228,6 +2400,7 @@ laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2254,6 +2427,7 @@ graphicstype.poly = Desenează un poligon regulat.
graphicstype.linepoly = Desenează conturul unui poligon regulat.
graphicstype.triangle = Desenează un triunghi.
graphicstype.image = Desenează imaginea unui obiect din joc.\nde ex.: [accent]@router[] sau [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Mereu adevărat.
lenum.idiv = Împărțirea naturală a numerelor (int).
@@ -2273,6 +2447,7 @@ lenum.xor = XOR/disjuncție exclusivă. Ține cont de biți.
lenum.min = Minimul a două numere.
lenum.max = Maximul a două numere.
lenum.angle = Unghiul unui vector în grade.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Lungimea unui vector.
lenum.sin = Sinus în grade.
@@ -2347,6 +2522,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Mergi la această poziție.
lenum.approach = Apropie-te la o anumită distanță de poziție.
lenum.pathfind = Găsește ruta către punctul de lansare inamic. Poate fi un nucleu.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Lovește către o poziție.
lenum.targetp = Lovește o țintă. Anticipează viteza țintei și a proiectilului.
lenum.itemdrop = Descarcă o bucată de material.
@@ -2357,8 +2533,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Oferă o etichetă numerică unității.
lenum.mine = Minează din această locație.
lenum.build = Construiește o structură.
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
lenum.boost = Pornește/oprește propulsorul.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -1,4 +1,4 @@
credits.text = Создатель [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЕсть недоработки в переводе или хотите найти союзников для совместной игры?\nПишите в оф. русский [accent]discord-сервер Mindustry[].\n\nРедакторы и переводчики на русский язык:\n[blue]Prosta4ok_ua[green]#[yellow]6336\n[darkgray]XZimur[]\n[#30FF30]Beryllium\n[tan]Félix [slate]Córvus\n[orange]Vanguard\n[#a00000]Slotterleet[]\n[unlaunched]Даркнесс#3729[]\n[white]lucin#0949[]
credits.text = Создатель [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЕсть недоработки в переводе или хотите найти союзников для совместной игры?\nПишите в оф. русский [accent]discord-сервер Mindustry[].\n\nРедакторы и переводчики на русский язык:\n[blue]Prosta4ok_ua[green]#[yellow]6336\n[darkgray]XZimur[]\n[lightgray]routerchain\n[tan]Félix [slate]Córvus\n[orange]Vanguard\n[#a00000]Slotterleet[]\n[unlaunched]inflexibledarkness[]\n[white]lucin#0949[]
credits = Авторы
contributors = Переводчики и помощники
discord = Присоединяйтесь к нашему Discord!
@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортировка по количеству звёз
schematic = Схема
schematic.add = Сохранить схему…
schematics = Схемы
schematic.search = Поиск схем…
schematic.replace = Схема с таким названием уже существует. Заменить её?
schematic.exists = Схема с таким названием уже существует.
schematic.import = Импортировать схему…
@@ -69,7 +70,7 @@ schematic.shareworkshop = Поделиться в Мастерской
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Отразить схему
schematic.saved = Схема сохранена.
schematic.delete.confirm = Эта схема будет поджарена Испепелителем.
schematic.rename = Переименовать схему
schematic.edit = Редактировать схему
schematic.info = {0}x{1}, {2} блоков
schematic.disabled = [scarlet]Схемы отключены[]\nНа этой [accent]карте[] или [accent]сервере[] запрещено использование схем.
schematic.tags = Теги:
@@ -78,6 +79,7 @@ schematic.addtag = Добавить тег
schematic.texttag = Текстовый тег
schematic.icontag = Символьный тег
schematic.renametag = Переименовать тег
schematic.tagged = {0} отмечено
schematic.tagdelconfirm = Удалить этот тег навсегда?
schematic.tagexists = Такой тег уже существует.
@@ -253,11 +255,19 @@ trace = Отслеживать игрока
trace.playername = Имя игрока: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Мобильный клиент: [accent]{0}
trace.modclient = Пользовательский клиент: [accent]{0}
trace.times.joined = Присоединялся раз: [accent]{0}
trace.times.kicked = Был выгнан раз: [accent]{0}
trace.ips = Все адреса:
trace.names = Имена:
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
player.ban = Заблокировать
player.kick = Выгнать
player.trace = Статистика
player.admin = Переключить администратора
player.team = Сменить команду
server.bans = Блокировки
server.bans.none = Заблокированных игроков нет!
server.admins = Администраторы
@@ -271,12 +281,13 @@ server.version = [gray]Версия: {0} {1}
server.custombuild = [accent]Пользовательская сборка
confirmban = Вы действительно хотите заблокировать игрока «{0}[white]»?
confirmkick = Вы действительно хотите выгнать игрока «{0}[white]»?
confirmvotekick = Вы действительно хотите голосованием выгнать игрока «{0}[white]»?
confirmunban = Вы действительно хотите разблокировать этого игрока?
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
votekick.reason = Причина
votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину:
joingame.title = Присоединиться к игре
joingame.ip = Адрес:
joingame.ip = IP:
disconnect = Отключено.
disconnect.error = Ошибка соединения.
disconnect.closed = Соединение закрыто.
@@ -330,12 +341,23 @@ open = Открыть
customize = Настроить правила
cancel = Отмена
command = Командовать
command.queue = [lightgray][Queuing]
command.mine = Добывать
command.repair = Ремонтировать
command.rebuild = Восстанавливать
command.assist = Помогать игроку
command.move = Двигаться
command.boost = Лететь
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Открыть ссылку
copylink = Скопировать ссылку
back = Назад
@@ -382,9 +404,9 @@ custom = Пользовательская
builtin = Встроенная
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
map.random = [accent]Случайная карта
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды {0} на эту карту в редакторе.
map.nospawn.pvp = На этой карте нет вражеских ядер, в которых игрок может появиться! Добавьте [scarlet]вражеское[] ядро на эту карту в редакторе.
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды {0} на эту карту в редакторе.
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
workshop.update = Обновить содержимое
workshop.error = Ошибка загрузки информации из Мастерской: {0}
@@ -416,6 +438,12 @@ editor.waves = Волны:
editor.rules = Правила:
editor.generation = Генерация:
editor.objectives = Цели
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Редактировать в игре
editor.playtest = Опробовать карту
editor.publish.workshop = Опубликовать в Мастерской
@@ -458,8 +486,8 @@ waves.sort.reverse = Обратная сортировка
waves.sort.begin = Начало
waves.sort.health = Здоровье
waves.sort.type = Тип
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.search = Поиск волн...
waves.filter = Фильтр единиц
waves.units.hide = Скрыть все
waves.units.show = Показать все
@@ -472,6 +500,8 @@ editor.default = [lightgray]<По умолчанию>
details = Подробности…
edit = Редактировать…
variables = Переменные
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Название:
editor.spawn = Создать боевую единицу
editor.removeunit = Удалить боевую единицу
@@ -483,6 +513,7 @@ editor.errorlegacy = Эта карта слишком старая и испол
editor.errornot = Это не файл карты.
editor.errorheader = Этот файл карты недействителен или повреждён.
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Обновить
editor.randomize = Случайно
editor.moveup = Выше
@@ -494,6 +525,7 @@ editor.sectorgenerate = Генерация сектора
editor.resize = Изменить\nразмер
editor.loadmap = Загрузить\nкарту
editor.savemap = Сохранить\nкарту
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Сохранено!
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
@@ -532,6 +564,8 @@ toolmode.eraseores = Стереть руды
toolmode.eraseores.description = Стереть только руды.
toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.fillerase = Стереть тип
toolmode.fillerase.description = Стирает все блоки этого типа.
toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
toolmode.underliquid = Под жидкостями
@@ -555,6 +589,7 @@ filter.clear = Очистить
filter.option.ignore = Игнорировать
filter.scatter = Сеятель
filter.terrain = Ландшафт
filter.logic = Logic
filter.option.scale = Масштаб фильтра
filter.option.chance = Шанс
@@ -578,6 +613,25 @@ filter.option.floor2 = Вторая поверхность
filter.option.threshold2 = Вторичный предельный порог
filter.option.radius = Радиус
filter.option.percentile = Процентиль
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Ширина:
height = Высота:
@@ -628,9 +682,12 @@ objective.destroycore.name = Уничтожить ядро
objective.commandmode.name = Командовать единицей
objective.flag.name = Флаг
marker.shapetext.name = Фигура с текстом
marker.minimap.name = Миникарта
marker.point.name = Point
marker.shape.name = Фигура
marker.text.name = Текст
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Фон
marker.outline = Контур
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
@@ -656,7 +713,6 @@ resources.max = Максимум
bannedblocks = Запрещённые блоки
objectives = Цели
bannedunits = Запрещённые единицы
rules.hidebannedblocks = Скрыть запрещенные блоки
bannedunits.whitelist = Запрещенные единицы как белый список
bannedblocks.whitelist = Запрещенные блоки как белый список
addall = Добавить всё
@@ -679,13 +735,13 @@ error.any = Неизвестная сетевая ошибка.
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
weather.rain.name = Дождь
weather.snow.name = Снегопад
weather.snowing.name = Снегопад
weather.sandstorm.name = Песчаная буря
weather.sporestorm.name = Споровая буря
weather.fog.name = Туман
campaign.playtime = \uf129 [lightgray]Общее время игры: {0}
campaign.complete = [accent]Поздравляем.\n\nВражеская фракция на планете {0} была повержена.\n[lightgray]Последний вражеский сектор был захвачен.
campaign.complete = [accent]Поздравляем.\n\nВражеская фракция на планете {0} была повержена.\n[lightgray]Последний вражеский сектор был захвачен.
sectorlist = Секторы
sectorlist.attacked = {0} под атакой
@@ -716,8 +772,8 @@ sector.curlost = Сектор потерян
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
sector.attacked = Сектор [accent]{0}[white] атакован!
sector.lost = Сектор [accent]{0}[white] потерян!
#note: the missing space in the line below is intentional (недостающий пробел управляется кодом)
sector.captured = Сектор [accent]{0}[white]захвачен!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Изменить иконку
sector.noswitch.title = Перемещение между секторами
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
@@ -928,6 +984,7 @@ stat.abilities = Способности
stat.canboost = Может взлететь
stat.flying = Летающий
stat.ammouse = Использование боеприпасов
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Множитель урона
stat.healthmultiplier = Множитель прочности
stat.speedmultiplier = Множитель скорости
@@ -938,14 +995,46 @@ stat.immunities = Невосприимчив
stat.healing = Ремонт
ability.forcefield = Силовое поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Ремонтирующее поле
ability.statusfield = {0} Усиливающее поле
ability.unitspawn = Завод единиц «{0}»
ability.repairfield.description = Repairs nearby units
ability.statusfield = Усиливающее поле
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Завод единиц <20>
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Поле восстановления щита
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Молнии при движении
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Дуговой щит
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Поле подавления регенерации
ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Энергетическое поле
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Доступен перенос только в ядро
bar.drilltierreq = Требуется бур получше
@@ -985,6 +1074,7 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
bullet.incendiary = [stat]зажигательный
bullet.homing = [stat]самонаводящийся
bullet.armorpierce = [stat]бронебойный
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
@@ -1020,6 +1110,7 @@ unit.items = предметов
unit.thousands = к
unit.millions = М
unit.billions = кM
unit.shots = shots
unit.pershot = /выстрел
category.purpose = Назначение
category.general = Основные
@@ -1040,6 +1131,7 @@ setting.backgroundpause.name = Фоновая пауза
setting.buildautopause.name = Автоматическая приостановка строительства
setting.doubletapmine.name = Добыча руды двойным нажатием
setting.commandmodehold.name = Удерживать для командования боевыми единицами
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
setting.animatedwater.name = Анимированные поверхности
setting.animatedshields.name = Анимированные щиты
@@ -1086,13 +1178,14 @@ setting.position.name = Отображать координаты игрока
setting.mouseposition.name = Показывать позицию курсора
setting.musicvol.name = Громкость музыки
setting.atmosphere.name = Отображать атмосферу планеты
setting.drawlight.name = Отображать тени/освещение
setting.ambientvol.name = Громкость окружения
setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость эффектов
setting.mutesound.name = Заглушить звук
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
setting.savecreate.name = Автоматическое создание сохранений
setting.publichost.name = Общедоступность игры
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Ограничение игроков
setting.chatopacity.name = Непрозрачность чата
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
@@ -1100,6 +1193,8 @@ setting.bridgeopacity.name = Непрозрачность мостов
setting.playerchat.name = Отображать облака чата над игроками
setting.showweather.name = Отображать погоду
setting.hidedisplays.name = Скрыть логические дисплеи
setting.macnotch.name = Адаптировать интерфейс к вырезу на экране
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
steam.friendsonly = Только друзья
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
@@ -1110,6 +1205,7 @@ keybind.title = Настройка управления
keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение.
category.general.name = Основное
category.view.name = Просмотр
category.command.name = Unit Command
category.multiplayer.name = Сетевая игра
category.blocks.name = Выбор блока
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
@@ -1127,6 +1223,24 @@ keybind.mouse_move.name = Следовать за курсором
keybind.pan.name = Панорамирование камеры
keybind.boost.name = Полёт/ускорение
keybind.command_mode.name = Командование боевыми единицами
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Перестроить в области
keybind.schematic_select.name = Выбрать область
keybind.schematic_menu.name = Меню схем
@@ -1190,16 +1304,24 @@ mode.pvp.description = Сражайтесь против других игрок
mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
mode.custom = Пользовательские правила
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Скрыть запрещенные блоки
rules.infiniteresources = Бесконечные ресурсы
rules.onlydepositcore = Разрешен перенос только в ядро
rules.derelictrepair = Разрешить починку покинутых построек
rules.reactorexplosions = Взрывы реакторов
rules.coreincinerates = Ядро сжигает избыток ресурсов
rules.disableworldprocessors = Отключить мировые процессоры
rules.schematic = Разрешить схемы
rules.wavetimer = Интервал волн
rules.wavesending = Отправка волн
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Волны
rules.airUseSpawns = Air units use spawn points
rules.attack = Режим атаки
rules.buildai = ИИ строит базы
rules.buildaitier = Уровень баз ИИ
rules.rtsai = ИИ в реальном времени
rules.rtsminsquadsize = Минимальный размер отряда
rules.rtsmaxsquadsize = Максимальный размер отряда
@@ -1208,7 +1330,7 @@ rules.rtsminattackweight = Минимальный вес для атаки
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
rules.corecapture = Захват ядра после уничтожения
rules.polygoncoreprotection = Полигональная защита ядер
rules.placerangecheck = Запретить размещение турелей возле вражеских построек
rules.placerangecheck = Запретить размещение построек возле врага
rules.enemyCheat = Бесконечные ресурсы ИИ
rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков
@@ -1219,6 +1341,7 @@ rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Начальный лимит единиц
rules.limitarea = Ограничить область карты
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
@@ -1228,7 +1351,7 @@ rules.buildcostmultiplier = Множитель затрат на строите
rules.buildspeedmultiplier = Множитель скорости строительства
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
rules.waitForWaveToEnd = Волны ожидают врагов
rules.wavelimit = Map Ends After Wave
rules.wavelimit = Игра заканчивается после волны
rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков)
rules.unitammo = Боев. ед. требуют боеприпасы
rules.enemyteam = Команда Врагов
@@ -1251,6 +1374,8 @@ rules.weather = Погода
rules.weather.frequency = Периодичность:
rules.weather.always = Всегда
rules.weather.duration = Длительность:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Предметы
content.liquid.name = Жидкости
@@ -1470,6 +1595,7 @@ block.inverted-sorter.name = Инвертированный сортировщи
block.message.name = Сообщение
block.reinforced-message.name = Усиленное сообщение
block.world-message.name = Мировое сообщение
block.world-switch.name = World Switch
block.illuminator.name = Осветитель
block.overflow-gate.name = Избыточный затвор
block.underflow-gate.name = Избыточный шлюз
@@ -1605,7 +1731,7 @@ block.arkyic-stone.name = Аркический камень
block.rhyolite-vent.name = Риолитовое жерло
block.carbon-vent.name = Углеродное жерло
block.arkyic-vent.name = Аркическое жерло
block.yellow-stone-vent.name = Жёлтокаменное жерло
block.yellow-stone-vent.name = Жёлтокаменное жерло
block.red-stone-vent.name = Краснокаменное жерло
block.crystalline-vent.name = Кристаллическое жерло
block.redmat.name = Красная земля
@@ -1686,7 +1812,7 @@ block.reinforced-bridge-conduit.name = Усиленный мостовой тр
block.reinforced-liquid-router.name = Усиленный жидкостный маршрутизатор
block.reinforced-liquid-container.name = Усиленная жидкостная цистерна
block.reinforced-liquid-tank.name = Усиленный жидкостный бак
block.beam-node.name = Лучевой узел
block.beam-node.name = Лучевой узел
block.beam-tower.name = Лучевая башня
block.beam-link.name = Лучевой соединитель
block.turbine-condenser.name = Турбинный конденсатор
@@ -1710,7 +1836,6 @@ block.disperse.name = Диапазон
block.afflict.name = Бедствие
block.lustre.name = Сияние
block.scathe.name = Погибель
block.fabricator.name = Фабрикатор
block.tank-refabricator.name = Рефабрикатор танков
block.mech-refabricator.name = Рефабрикатор мехов
block.ship-refabricator.name = Рефабрикатор кораблей
@@ -1773,7 +1898,7 @@ hint.launch = Как только будет собрано достаточно
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] в \ue88c [accent]Меню[].
hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования.
hint.rebuildSelect = Удерживайте [accent][[B][] и перетаскивайте, чтобы выбрать уничтоженные блоки.\nОни будут перестроены автоматически.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Выберите кнопку \ue874 копирования, затем нажмите кнопку \ue80f перестройки, и проведите для выбора уничтоженных блоков.\nЭто перестроит их автоматически.
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
@@ -1790,6 +1915,7 @@ hint.presetDifficulty = У этого сектора [scarlet]высокий у
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
hint.factoryControl = Чтобы установить [accent]место вывода единиц[] фабрики, щелкните на блок фабрики в командном режиме, затем щелкните правой кнопкой мыши на соответствующее место.\nЕдиницы, произведенные ею, автоматически переместятся туда.
hint.factoryControl.mobile = Чтобы установить [accent]место вывода единиц[] фабрики, нажмите на блок фабрики в командном режиме, затем нажмите на соответствующее место.\nЕдиницы, произведенные ею, будут автоматически перемещены туда.
gz.mine = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
gz.mine.mobile = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
gz.research = Откройте дерево технологий \ue875.\nИсследуйте \uf870 [accent]Механический бур[], затем выберите его в меню в правом нижнем углу.\nНажмите на медную руду, чтобы начать строительство бура.
@@ -1810,6 +1936,7 @@ gz.zone1 = Это - вражеская зона высадки.
gz.zone2 = Все, что построено в её радиусе, будет уничтожено с началом волны.
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
onset.mine = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
onset.mine.mobile = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.
onset.research = Откройте \ue875 дерево исследований.\nИсследуйте, затем поставьте \uf73e [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
@@ -1828,9 +1955,14 @@ onset.turrets = Боевые единицы эффективны, но [accent]
onset.turretammo = Снабдите турель [accent]бериллиевыми боеприпасами.[]
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf6ee [accent]бериллиевые стены[] вокруг турели.
onset.enemies = Враг на подходе, приготовьтесь защищаться.
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
onset.attack = Враг уязвим. Начните контратаку.
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте \uf725 ядро.
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[].
split.pickup = Некоторые блоки можно подобрать боевой единицей ядра.\nВозьмите этот [accent]контейнер[] и поставьте его на [accent]грузовой загрузчик[].\n(Клавиши по умолчанию - [ и ] для поднятия и разгрузки)
split.pickup.mobile = Некоторые блоки можно подобрать боевой единицей ядра.\nВозьмите этот [accent]контейнер[] и поставьте его на [accent]грузовой загрузчик[].\n(Чтобы поднять или разгрузить что-либо, удерживайте палец.)
split.acquire = Вы должны получить вольфрам для постройки боевых единиц.
@@ -1922,7 +2054,7 @@ block.door-large.description = Стена, которую можно откры
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
block.mend-projector.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
block.overdrive-projector.description = Увеличивает скорость близлежащих зданий.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и боевые единицы внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань увеличивает размера щита.
block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и боевые единицы внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань увеличивает размер щита.
block.shock-mine.description = Высвобождает электрический разряд при контакте с вражеской единицей.
block.conveyor.description = Перемещает предметы вперёд.
block.titanium-conveyor.description = Перемещает предметы вперёд. Быстрее, чем стандартный конвейер.
@@ -2025,7 +2157,6 @@ block.logic-display.description = Отображает произвольную
block.large-logic-display.description = Отображает произвольную графику из логического процессора.
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
block.payload-propulsion-tower.description = Конструкция для транспортировки больших грузов на большое расстояние. Стреляет грузом в другие грузовые катапульты.
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
@@ -2061,7 +2192,6 @@ block.impact-drill.description = При размещении на соответ
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
block.reinforced-liquid-router.description = Равномерно распределяет жидкости во все стороны.
block.reinforced-junction.description = Действует как мост для двух пересекающихся трубопроводов.
block.reinforced-liquid-tank.description = Хранит большое количество жидкости.
block.reinforced-liquid-container.description = Хранит небольшое количество жидкости.
block.reinforced-bridge-conduit.description = Перемещает жидкости над любой местностью или зданиями.
@@ -2180,12 +2310,13 @@ unit.emanate.description = Защищает ядро «Акрополь» от
lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти.
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
lst.getlink = Получает соединение процессора по индексу. Начинает с 0.
lst.control = Контролирует блок.
lst.radar = Обнаруживает единицы вокруг постройки с заданным радиусом.
lst.radar = Обнаруживает единицы вокруг постройки с заданным радиусом.
lst.sensor = Получает данные из постройки или единицы.
lst.set = Задаёт значение переменной.
lst.operation = Совершает операцию над 1-2 переменными.
@@ -2202,6 +2333,8 @@ lst.getblock = Получает данные о плитке в любом ме
lst.setblock = Устанавливает плитку в любом месте.
lst.spawnunit = Создает боевую единицу на локации.
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
lst.explosion = Создает взрыв на локации.
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
@@ -2213,6 +2346,47 @@ lst.cutscene = Управляет камерой игрока.
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
lst.getflag = Проверяет, установлен ли глобальный флаг.
lst.setprop = Устанавливает свойство единицы или постройки.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
@@ -2228,6 +2402,7 @@ laccess.dead = Является ли единица/постройка нера
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
laccess.speed = Максимальная скорость единицы, в тайлах/сек.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Неизвестно
lcategory.unknown.description = Нет категории.
lcategory.io = Ввод и вывод
@@ -2254,6 +2429,7 @@ graphicstype.poly = Отрисовка закрашенного правильн
graphicstype.linepoly = Отрисовка контура правильного многоугольника.
graphicstype.triangle = Отрисовка закрашенного треугольника.
graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Всегда истина.
lenum.idiv = Целочисленное деление.
@@ -2273,6 +2449,7 @@ lenum.xor = Побитовое исключающее ИЛИ.
lenum.min = Минимальное из двух чисел.
lenum.max = Максимальное из двух чисел.
lenum.angle = Угол вектора в градусах.
lenum.anglediff = Абсолютная дистанция между двумя углами, в градусах.
lenum.len = Длина вектора.
lenum.sin = Синус, в градусах.
@@ -2347,6 +2524,7 @@ lenum.unbind = Полностью отключает управление лог
lenum.move = Перемещение в определённую позицию.
lenum.approach = Приближение к позиции с указанным радиусом.
lenum.pathfind = Перемещение к точке появления врагов.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Стрельба в определённую позицию.
lenum.targetp = Стрельба в единицу/постройку с расчётом скорости.
lenum.itemdrop = Сбрасывание предметов.
@@ -2357,8 +2535,13 @@ lenum.payenter = Войти/приземлиться на грузовой бл
lenum.flag = Числовой флаг единицы.
lenum.mine = Копание в заданной позиции.
lenum.build = Строительство блоков.
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Проверка на нахождение единицы рядом с позицией.
lenum.boost = Включение/выключение полёта.
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Sortiraj po broju "zvezdica"
schematic = Šeme
schematic.add = Snimi šemu
schematics = Šeme
schematic.search = Search schematics...
schematic.replace = Već postoji šema pod ovim imenom. Zameniti?
schematic.exists = Šema sa ovimn imenom već postoji.
schematic.import = Uvezi šemu.
@@ -69,7 +70,7 @@ schematic.shareworkshop = Podeli na radionici
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
schematic.saved = Šema snimljena.
schematic.delete.confirm = Šema će biti potpuno uništena.
schematic.rename = Preimenuj šemu
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokova
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
schematic.tags = Oznake:
@@ -78,6 +79,7 @@ schematic.addtag = Dodaj Oznaku
schematic.texttag = Tekstualna Oznaka
schematic.icontag = Slikovna Oznaka
schematic.renametag = Preimenuj Oznaku
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Potpuno izbriši oznaku?
schematic.tagexists = Ova oznaka već postoji.
@@ -127,7 +129,7 @@ committingchanges = Vršenje izmena
done = Gotovo.
feature.unsupported = Vaš uređaj ne podržava ovu funkciju
mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To je verovatno izazvano greškom u vezi modova.\n\nDa bi se sprečilo večno ispadanje, [red]svi modovi su onemogućeni..[]
mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To je verovatno izazvano greškom u vezi modova.\n\nDa bi se sprečilo večno ispadanje, [red]svi modovi su onemogućeni..[]
mods = Modovi
mods.none = [lightgray]Modovi nisu pronađeni!
mods.guide = Vodič za modovanje
@@ -253,11 +255,19 @@ trace = Nadgledaj Igrača
trace.playername = Ime igrača: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Telefonski Klijent: [accent]{0}
trace.modclient = Svojehodni Klijent: [accent]{0}
trace.times.joined = Puta Povezano: [accent]{0}
trace.times.kicked = Puta Izbačeno: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Invalid client ID! Submit a bug report.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans
server.bans.none = No banned players found!
server.admins = Administratori
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Svjojehodna Verzija
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
confirmkick = Da li ste sigurni da želite da izbacite "{0}[white]"?
confirmvotekick = Da li ste sigurni da želite putem glasova da izbacite "{0}[white]"?
confirmunban = Are you sure you want to unban this player?
confirmadmin = Da li ste sigurni da želite da pretvorite "{0}[white]" u administratora?
confirmunadmin = Da li ste sigurni da želite ukloni čin administratora sa "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Pridruži Se Igri
joingame.ip = Adresa:
disconnect = Veza je prekinuta.
@@ -330,12 +341,23 @@ open = Otvori
customize = Podesi Pravila
cancel = Obustavi
command = Upravljaj
command.queue = [lightgray][Queuing]
command.mine = Iskopavaj
command.repair = Popravljaj
command.rebuild = Ponovna Gradnja
command.assist = Pomoć Igraču
command.move = Kretanje
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Otvori Link
copylink = Iskopiraj Link
back = Nazad
@@ -382,9 +404,9 @@ custom = Tkana
builtin = Ugrađena
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
map.random = [accent]Nasumična Mapa
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u.
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u.
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj {0} jezgara ovoj mapi u editor-u.
map.invalid = Greška prilikom učitavanja mape: datoteka mape sadrži nečitljive delove.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -416,6 +438,12 @@ editor.waves = Talasi:
editor.rules = Pravila:
editor.generation = Generisanje:
editor.objectives = Zadaci
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Izmeni "U Igri"
editor.playtest = Testiranje
editor.publish.workshop = Objavi u Radionicu
@@ -459,7 +487,7 @@ waves.sort.begin = Početak
waves.sort.health = Snaga
waves.sort.type = Tip
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Sakrij Sve
waves.units.show = Pokaži Sve
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Default>
details = Detalji...
edit = Izmeni...
variables = Varijabla
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Ime:
editor.spawn = Prizovi Jedinicu
editor.removeunit = Ukloni Jedinicu
@@ -483,6 +513,7 @@ editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan
editor.errornot = Ovo nije datoteka mape.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Mapa nema definisano ime. Da li pokušavate da učitate sačuvanu igru?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Aržuriraj
editor.randomize = Nasumično
editor.moveup = Pomeri Gore
@@ -494,6 +525,7 @@ editor.sectorgenerate = Sektorska Generacija
editor.resize = Preuveličaj
editor.loadmap = Učitaj Mapu
editor.savemap = Sačuvaj Mapu
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Sačuvano!
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
editor.save.overwrite = Vaša mapa prerezuje ugrađenu mapu! Izaberi drugo ime u 'informacije o mapi' meniju.
@@ -532,6 +564,8 @@ toolmode.eraseores = Obriši Rude
toolmode.eraseores.description = Samo briši rude.
toolmode.fillteams = Popuni Timove
toolmode.fillteams.description = Popuni timove umesto blokova.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Crtaj Timove
toolmode.drawteams.description = Crtaj timove umesto blokova.
toolmode.underliquid = Ispod Tečnosti
@@ -555,6 +589,7 @@ filter.clear = Očisti
filter.option.ignore = Ignoriši
filter.scatter = Razbaci
filter.terrain = Teren
filter.logic = Logic
filter.option.scale = Razmera
filter.option.chance = Šansa
@@ -578,6 +613,25 @@ filter.option.floor2 = Drugi Pod
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Širina:
height = Visina:
@@ -628,9 +682,12 @@ objective.destroycore.name = Uništi Jezgro
objective.commandmode.name = Upravljački Mod
objective.flag.name = Zastava
marker.shapetext.name = Tekst i Oblik
marker.minimap.name = Minimapa
marker.point.name = Point
marker.shape.name = Oblik
marker.text.name = Tekst
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Pozadina
marker.outline = Outline
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
@@ -657,7 +714,6 @@ resources.max = Maksimum
bannedblocks = Nedozvoljeni Blokovi
objectives = Zadaci
bannedunits = Nedozvoljene Jedinice
rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
addall = Dodaj Sve
@@ -680,7 +736,7 @@ error.any = Nepoznata greška u mreži.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
weather.rain.name = Kiša
weather.snow.name = Sneg
weather.snowing.name = Sneg
weather.sandstorm.name = Peščana Oluja
weather.sporestorm.name = Sporna Oluja
weather.fog.name = Magla
@@ -716,8 +772,8 @@ sector.curlost = Sektor Izgubljen
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
sector.attacked = Sektor [accent]{0}[white] je napadnut!
sector.lost = Sektor [accent]{0}[white] je izgubljen!
#note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]je zauzet!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Promeni Ikonicu
sector.noswitch.title = Nije Moguće Promeniti Sektor
sector.noswitch = Ne možete promeniti sektor dok je drugi napadnut.\n\nSektor: [accent]{0}[] na [accent]{1}[]
@@ -826,7 +882,7 @@ status.unmoving.name = Nepokretljiv
status.boss.name = Čuvar
settings.language = Jezik
settings.data = Podaci
settings.data = Podaci
settings.reset = Vrati na podrazumevano
settings.rebind = Rebind
settings.resetKey = Resetuj
@@ -929,6 +985,7 @@ stat.abilities = Spospbnosti
stat.canboost = Može lebdeti
stat.flying = Leteća jedinica
stat.ammouse = Upotreba municije
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Umnožavač štete
stat.healthmultiplier = Umnožavač izdržljivosti
stat.speedmultiplier = Umnožavač brzine
@@ -939,14 +996,47 @@ stat.immunities = Imuniteti
stat.healing = Popravlja
ability.forcefield = Polje Sile
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Polje Popravke
ability.statusfield = {0} Statusno Polje
ability.unitspawn = {0} Fabrika
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusno Polje
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrika
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Brzina Obnove Štita
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Munje Pri Kretanju
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Elektrolučni Štit
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Polje Prigušivanja Popravki
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energetsko Polje
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
bar.drilltierreq = Bolja Bušilica Potrebna
@@ -986,6 +1076,7 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray]
bullet.incendiary = [stat]zapaljiv
bullet.homing = [stat]samonavođenje
bullet.armorpierce = [stat]proboj oklopa
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x šrapnela:
@@ -1021,6 +1112,7 @@ unit.items = materijali
unit.thousands = hiljade
unit.millions = milioni
unit.billions = milijarde
unit.shots = shots
unit.pershot = /pucnju
category.purpose = Namena
category.general = Opšte
@@ -1041,6 +1133,7 @@ setting.backgroundpause.name = Pauziraj u Pozadini
setting.buildautopause.name = Automatski Pauziraj Gradnju
setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje
setting.commandmodehold.name = Drži za Upravljački Mod
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
setting.animatedwater.name = Animirana Površina
setting.animatedshields.name = Animirani Štitovi
@@ -1087,13 +1180,14 @@ setting.position.name = Prikaži Poziciju Igrača
setting.mouseposition.name = Prilaži Poziciju Miša
setting.musicvol.name = Jačina Muzike
setting.atmosphere.name = Prikaži Atmosferu Planete
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Jačina Zvuka Ambijenta
setting.mutemusic.name = Nema Muzike
setting.sfxvol.name = Jačina Zvučnih Efekata
setting.mutesound.name = Nema Zvuka
setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Automatski Snimaj Igru
setting.publichost.name = Vidljivost Javne Igre
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limit Igrača
setting.chatopacity.name = Prozirnost Četa
setting.lasersopacity.name = Prozirnost Energetskih Lasera
@@ -1101,6 +1195,8 @@ setting.bridgeopacity.name = Prozirnost Mostova
setting.playerchat.name = Prikazuj Čet Mehure Igrača
setting.showweather.name = Prikazuj Grafiku Vremena
setting.hidedisplays.name = Sakrij Logičke Displeje
setting.macnotch.name = Prilagodi interfejs da prikaže zarez
setting.macnotch.description = Restartovanje je zahtevano da bi se učitale promene
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1111,6 +1207,7 @@ keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = Generalno
category.view.name = Pogled
category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Biranje Blokova
placement.blockselectkeys = \n[lightgray]Dugme: [{0},
@@ -1128,6 +1225,24 @@ keybind.mouse_move.name = Prati Miš
keybind.pan.name = Gledaj sa Daljine
keybind.boost.name = Lebdi
keybind.command_mode.name = Upravljački Mod
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Ponovo Sagradi Region
keybind.schematic_select.name = Izaberi Region
keybind.schematic_menu.name = Menu Šema
@@ -1191,17 +1306,25 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
mode.attack.name = Napad
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
mode.custom = Svojevrsna Pravila
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
rules.infiniteresources = Bezkonačni Resursi
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Eksplozije Reaktora
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Onesposobi Svetovne Procesore
rules.schematic = Šeme Su Dozvoljene
rules.wavetimer = Talasna Štoperica
rules.wavesending = Slanje Talasa
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Talasi
rules.airUseSpawns = Air units use spawn points
rules.attack = Mod Napada
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](Nedovršeno)
rules.rtsminsquadsize = Minimalna Veličina Odreda
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
@@ -1220,6 +1343,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
rules.limitarea = Ograniči Prostor Mape
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
@@ -1252,6 +1376,8 @@ rules.weather = Vreme
rules.weather.frequency = Učestalost:
rules.weather.always = Stalno
rules.weather.duration = Dužina:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materijali
content.liquid.name = Tečnosti
@@ -1471,6 +1597,7 @@ block.inverted-sorter.name = Naopaki Sorter
block.message.name = Poruka
block.reinforced-message.name = Armirana Poruka
block.world-message.name = Svetovna Poruka
block.world-switch.name = World Switch
block.illuminator.name = Svetlo
block.overflow-gate.name = Prelivna Kapija
block.underflow-gate.name = Podlivna Kapija
@@ -1711,7 +1838,6 @@ block.disperse.name = Raspršivač
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabrikator
block.tank-refabricator.name = Refabrikator Tenkova
block.mech-refabricator.name = Refabrikator Mečana
block.ship-refabricator.name = Refabrikator Brodova
@@ -1831,9 +1957,13 @@ onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbram
onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[]
onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko \uf6ee [accent]berilijumskih zidova[] oko platformi.
onset.enemies = Neprijatelj dolazi, spremite se.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi \uf725 jezgro.
onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = Moraš preuzeti nešto volframa da bi proizvodio jedinice.
@@ -2028,7 +2158,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
block.core-citadel.description = Jezgro baze. Izuzetno dobro oklopljeno. Skladišti više resursa od Bastilje jezgra.
block.core-acropolis.description = Jezgro baze. Izvrsno dobro oklopljeno. Skladišti više resursa od Citadele jezgra.
@@ -2064,7 +2193,6 @@ block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispuš
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Skladišti veliku količinu tečnosti.
block.reinforced-liquid-container.description = Skladišti dobru količinu tečnosti.
block.reinforced-bridge-conduit.description = Prenosi tečnosti preko terena i građevina.
@@ -2183,6 +2311,7 @@ unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popra
lst.read = Čita broj iz povezane memorijske ćelije.
lst.write = Piše broj u povezanu memorijsku ćeliju.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2205,6 +2334,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Prizovi jedinicu na mestu.
lst.applystatus = Dodaj ili ukloni statusni efekat na jedinicu/e.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Izazovi eksploziju na mestu.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2216,6 +2347,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -2231,6 +2403,7 @@ laccess.dead = Da li je građevina/jedinica mrtva, ili više ne radi.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Maksimalna brzina jedinice, u polja/sekundi.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Nepoznato
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2257,6 +2430,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Uvek Tačno.
lenum.idiv = Integer division.
@@ -2276,6 +2450,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum dva broja.
lenum.max = Maksimum dva broja.
lenum.angle = Ugao vektora u stepenima.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Dužina bektora.
lenum.sin = Sinus, u stepenima.
@@ -2350,6 +2525,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Idi do tačnog mesta.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Pucaj na mesto.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2360,8 +2536,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sortera efter stjärnor
schematic = Schematic
schematic.add = Spara Schematic...
schematics = Schematics
schematic.search = Search schematics...
schematic.replace = En schematic med det namnet finns redan. Byt ut den?
schematic.exists = En schematic med det namnet finns redan.
schematic.import = Importera Schematic...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Dela på Workshoppen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
schematic.saved = Schematic sparad.
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
schematic.rename = Döp om Schematic
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} block
schematic.disabled = [scarlet]Schematics inaktiverade[]\nDu får inte använda schematics på denna [accent]kartan[] eller [accent]servern.
schematic.tags = Taggar:
@@ -77,6 +78,7 @@ schematic.addtag = Lägg till Taggar
schematic.texttag = Text Tagg
schematic.icontag = Ikon Tagg
schematic.renametag = Döp om Tagg
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Radera denna tagg fullständigt?
schematic.tagexists = Den taggen finns redan.
stats = Statistik
@@ -249,11 +251,19 @@ trace = Trace Player
trace.playername = Spelarnamn: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unique ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Invalid client ID! Submit a bug report.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans
server.bans.none = Inga bannade spelare hittades!
server.admins = Administratörer
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Join Game
joingame.ip = Adress:
disconnect = Frånkopplad.
@@ -326,12 +337,23 @@ open = Öppna
customize = Customize Rules
cancel = Avbryt
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Öppna Länk
copylink = Kopiera Länk
back = Tillbaka
@@ -378,9 +400,9 @@ custom = Anpassad
builtin = Inbyggd
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add [scarlet]non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -412,6 +434,12 @@ editor.waves = Vågor:
editor.rules = Regler:
editor.generation = Generering:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Default>
details = Details...
edit = Redigera...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = Namn:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
@@ -478,6 +508,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Uppdatera
editor.randomize = Slumpa
editor.moveup = Move Up
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Sparad!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
@@ -527,6 +559,8 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fyll Lag
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Rita Lag
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
@@ -549,6 +583,7 @@ filter.clear = Rensa
filter.option.ignore = Ignorera
filter.scatter = Sprid
filter.terrain = Terräng
filter.logic = Logic
filter.option.scale = Skala
filter.option.chance = Chans
filter.option.mag = Magnitud
@@ -571,6 +606,25 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radie
filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Bredd:
height = Höjd:
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -643,12 +700,11 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
@@ -671,7 +727,7 @@ error.any = Okänt nätverksfel.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
weather.rain.name = Rain
weather.snow.name = Snow
weather.snowing.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -915,6 +972,7 @@ stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
@@ -925,14 +983,47 @@ stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Bättre Borr Krävs
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1007,6 +1099,7 @@ unit.items = föremål
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
category.purpose = Purpose
category.general = Allmänt
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar
@@ -1073,20 +1167,23 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikvolym
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter
setting.crashreport.name = Skicka Anonyma Krashrapporter
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chattgenomskinlighet
setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Visa
setting.playerchat.name = Visa
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Anpassa gränssnittet för att visa skåra
setting.macnotch.description = Omstart krävs för att tillämpa ändringar
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1097,6 +1194,7 @@ keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General
category.view.name = View
category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
@@ -1177,17 +1293,25 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
mode.attack.name = Attack
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Vågtimer
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = Vågor
rules.airUseSpawns = Air units use spawn points
rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
@@ -1238,6 +1363,8 @@ rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.always = Always
rules.weather.duration = Duration:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Föremål
content.liquid.name = Vätskor
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Inverted Sorter
block.message.name = Meddelande
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Illuminator
block.overflow-gate.name = Överflödesgrind
block.underflow-gate.name = Underflow Gate
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2009,7 +2140,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2045,7 +2175,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2162,6 +2291,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2184,6 +2314,8 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
@@ -2195,6 +2327,47 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2207,6 +2380,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2232,6 +2406,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2249,6 +2424,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2310,6 +2486,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2320,8 +2497,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = เรียงตามคะแนนดาว
schematic = แผนผัง
schematic.add = บันทึกแผนผัง...
schematics = แผนผัง
schematic.search = ค้นหาแผนผัง...
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว แทนที่เลยไหม?
schematic.exists = มีแผนผังในชื่อนั้นอยู่แล้ว
schematic.import = นำเข้าแผนผัง...
@@ -69,7 +70,7 @@ schematic.shareworkshop = แชร์บนเวิร์กช็อป
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: กลับแผนผัง
schematic.saved = บันทึกแผนผังแล้ว
schematic.delete.confirm = แผนผังนี้จะถูกกำจัดให้หมดสิ้นไม่เหลือซาก
schematic.rename = เปลี่ยนชื่อแผนผัง
schematic.edit = แก้ไขแผนผัง
schematic.info = {0}x{1}, {2} บล็อก
schematic.disabled = [scarlet]การใช้แผนผังถูกปิดไว้[]\nคุณไม่สามารถใช้แผนผังได้ใน[accent]แมพ[]หรือ[accent]เซิร์ฟเวอร์[]นี้
schematic.tags = แท็ก:
@@ -78,6 +79,7 @@ schematic.addtag = เพิ่มแท็ก
schematic.texttag = แท็กข้อความ
schematic.icontag = แท็กไอคอน
schematic.renametag = เปลี่ยนชื่อแท็ก
schematic.tagged = {0} ถูกแท็ก
schematic.tagdelconfirm = จะลบแท็กนี้ทั่วทั้งหมดเลยใช่ไหม?
schematic.tagexists = แท็กนี้มีอยู่แล้ว
@@ -172,7 +174,7 @@ mod.jarwarn = [scarlet]ม็อดไฟล์ JAR นั้นค่อนข
mod.item.remove = ไอเท็มนี้เป็นส่วนหนึ่งของม็อด [accent]'{0}'[] หากต้องการนำออก กรุณาถอนการติดตั้งม็อดนั้น
mod.remove.confirm = ม็อดนี้จะถูกลบออกไป
mod.author = [lightgray]ผู้สร้าง:[] {0}
mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัปเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่จหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0}
mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัปเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่จหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0}
mod.preview.missing = ก่อนที่จะนำม็อดไปลงในเวิร์กช็อป คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของม็อดแล้วลองอีกครั้ง
mod.folder.missing = ม็อดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงในเวิร์กช็อปได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดม็อด
mod.scripts.disable = เครื่องของคุณไม่รองรับม็อดที่มีสคริปต์ คุณจำเป็นต้องปิดม็อดเหล่านี้ก่อนจึงจะสามารถเล่นได้
@@ -253,11 +255,19 @@ trace = แกะรอยผู้เล่น
trace.playername = ชื่อผู้เล่น: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = ไคลเอนต์โทรศัพท์: [accent]{0}
trace.modclient = ไคลเอนต์ปรับแต่ง: [accent]{0}
trace.times.joined = ครั้งที่เข้า: [accent]{0}
trace.times.kicked = ครั้งที่โดนเตะ: [accent]{0}
trace.ips = IPs:
trace.names = ชื่อ:
invalidid = ไคลเอนต์ ID ไม่ถูกต้อง! กรุณารายงานบัคนี้
player.ban = แบน
player.kick = เตะ
player.trace = แกะรอย
player.admin = ปรับสถานะแอดมิน
player.team = เปลี่ยนทีม
server.bans = แบน
server.bans.none = ไม่พบผู้เล่นที่ถูกแบน!
server.admins = แอดมิน
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]เวอร์ชั่นปรับแต่ง
confirmban = คุณแน่ใจหรือว่าจะแบนผู้เล่นนี้?
confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก?
confirmvotekick = คุณแน่ใจหรือว่าจะโหวตเตะผู้เล่นนี้ออก?
confirmunban = คุณแน่ใจหรือว่าจะเลิกแบนผู้เล่นนี้?
confirmadmin = คุณแน่ใจหรือว่าจะแต่งตั้งผู้เล่นคนนี้เป็นแอดมิน?
confirmunadmin = คุณแน่ใจหรือว่าจะลบสถานะการเป็นแอดมินของผู้เล่นนี้?
votekick.reason = เหตุผลการโหวตเตะ
votekick.reason.message = คุณแน่ใจหรือว่าจะโหวตเตะ "{0}[white]"?\nถ้าใช่ โปรดระบุเหตุผล:
joingame.title = เข้าร่วมเกม
joingame.ip = ที่อยู่:
disconnect = ตัดการเชื่อมต่อแล้ว
@@ -287,7 +298,7 @@ connecting = [accent]กำลังเชื่อมต่อ...
reconnecting = [accent]กำลังเชื่อมต่อใหม่...
connecting.data = [accent]กำลังโหลดข้อมูลของโลก ...
server.port = พอร์ต:
server.addressinuse = มีคนใช้ที่อยู่นี้แล้ว!
server.addressinuse = มีคนใช้ที่อยู่นี้อยู่แล้ว!
server.invalidport = เลขพอร์ตไม่ถูกต้อง!
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
save.new = เซฟใหม่
@@ -330,12 +341,23 @@ open = เปิด
customize = ตั้งค่ากฎ
cancel = ยกเลิก
command = สั่งการ
command.queue = [lightgray][Queuing]
command.mine = ขุด
command.repair = ซ่อมแซม
command.rebuild = สร้างใหม่
command.assist = ช่วยเหลือผู้เล่น
command.move = ขยับ
command.boost = บูสต์
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = เปิดลิ้งค์
copylink = คัดลอกลิ้งค์
back = กลับ
@@ -370,7 +392,7 @@ wave.waveInProgress = [lightgray]คลื่นกำลังดำเนิ
waiting = [lightgray]กำลังรอ...
waiting.players = รอผู้เล่น...
wave.enemies = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
wave.enemycores = แกนกลางศัตรูเหลือ [accent]{0}[lightgray] แกน
wave.enemycores = [accent]{0}[lightgray] แกนกลางศัตรู
wave.enemycore = [accent]{0}[lightgray] แกนกลางศัตรู
wave.enemy = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
wave.guardianwarn = ผู้พิทักษ์จะปรากฏตัวในอีก [accent]{0}[] คลื่น!
@@ -382,9 +404,9 @@ custom = กำหนดเอง
builtin = ค่าเริ่มต้น
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
map.random = [accent]สุ่มแมพ
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[#{0}]{1}[] ลงในตัวแก้ไข
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
map.nospawn.pvp = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[scarlet]ที่ไม่ใช่สีส้ม[] ลงในตัวแก้ไข
map.nospawn.attack = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่แกนกลาง [#{0}]{1}[] ลงในตัวแก้ไข
map.nospawn.attack = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
map.invalid = โหลดแมพผิดพลาด: ไฟล์แมพเสียหายหรือไม่ถูกต้อง
workshop.update = อัปเดตไอเท็ม
workshop.error = เกิดข้อผิดพลาดในการนำเข้าเวิร์กช็อป รายละเอียดดังนี้: {0}
@@ -416,6 +438,12 @@ editor.waves = คลื่น
editor.rules = กฎ
editor.generation = เจนเนอเรชั่น
editor.objectives = เป้าหมาย
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = แก้ไขในเกม
editor.playtest = เล่นทดสอบ
editor.publish.workshop = เผยแพร่บนเวิร์กช็อป
@@ -458,8 +486,8 @@ waves.sort.reverse = เรียงย้อนกลับ
waves.sort.begin = เริ่มต้น
waves.sort.health = พลังชีวิต
waves.sort.type = ชนิด
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.search = ค้นหาคลื่น...
waves.filter = ตัวกรองยูนิต
waves.units.hide = ซ่อนทั้งหมด
waves.units.show = แสดงทั้งหมด
@@ -472,6 +500,8 @@ editor.default = [lightgray]<ค่าเริ่มต้น>
details = รายละเอียด...
edit = แก้ไข...
variables = ตัวแปร
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
editor.name = ชื่อ:
editor.spawn = สร้างยูนิต
editor.removeunit = ลบยูนิต
@@ -483,6 +513,7 @@ editor.errorlegacy = แมพนี้เก่าเกินไปและ
editor.errornot = นี่ไม่ใช้ไฟล์แมพ
editor.errorheader = ไฟล์แมพนี้เสียหรือไม่ถูกต้อง
editor.errorname = แมพไม่มีการกำหนดชื่อ คุณกำลังพยายามโหลดไฟล์เซฟอยู่หรือไม่?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = อัปเดต
editor.randomize = สุ่ม
editor.moveup = ขยับขึ้น
@@ -494,9 +525,10 @@ editor.sectorgenerate = สร้างเซ็กเตอร์
editor.resize = เปลี่ยนขนาด
editor.loadmap = โหลดแมพ
editor.savemap = เซฟแมพ
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = เซฟเรียบร้อย!
editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ'
editor.save.overwrite = แมพของคุณไปทับกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
editor.save.overwrite = แมพของคุณไปทับซ้อนกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
editor.import.exists = [scarlet]ไม่สามารถนำเข้าได้:[] มีแมพค่าเริ่มต้นที่ชื่อ '{0}' อยู่แล้ว!
editor.import = นำเข้า...
editor.importmap = นำเข้าแมพ
@@ -532,12 +564,14 @@ toolmode.eraseores = ลบแร่
toolmode.eraseores.description = ลบเฉพาะแร่เท่านั้น
toolmode.fillteams = เติมทีม
toolmode.fillteams.description = เติมทีมแทนที่จะเป็นบล็อก
toolmode.fillerase = เติมลบล้าง
toolmode.fillerase.description = ลบล้างบล็อกชนิดเดียวกัน
toolmode.drawteams = วาดทีม
toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก
toolmode.underliquid = ใต้พื้นของเหลว
toolmode.underliquid.description = วาดพื้นด้านใต้ช่องของเหลว
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มฟิลเตอร์ด้วยปุ่มด้านล่างนี้
filter.distort = บิดเบือน
filter.noise = นอยส์
@@ -555,6 +589,7 @@ filter.clear = เคลียร์
filter.option.ignore = เพิกเฉย
filter.scatter = กระจาย
filter.terrain = พื้นผิว
filter.logic = Logic
filter.option.scale = มาตราส่วน
filter.option.chance = โอกาส
@@ -578,6 +613,25 @@ filter.option.floor2 = พื้นชั้นสอง
filter.option.threshold2 = เกณฑ์ชั้นสอง
filter.option.radius = รัศมี
filter.option.percentile = เปอร์เซ็นต์ไทล์
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = กว้าง:
height = สูง:
@@ -628,9 +682,12 @@ objective.destroycore.name = ทำลายแกนกลาง
objective.commandmode.name = โหมดสั่งการ
objective.flag.name = ธง
marker.shapetext.name = ข้อความในรูปทรง
marker.minimap.name = มินิแมพ
marker.point.name = Point
marker.shape.name = รูปทรง
marker.text.name = ข้อความ
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = พื้นหลัง
marker.outline = โครงร่าง
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
@@ -656,7 +713,6 @@ resources.max = เต็ม
bannedblocks = บล็อกต้องห้าม
objectives = เป้าหมาย
bannedunits = ยูนิตต้องห้าม
rules.hidebannedblocks = ซ่อนบล็อกต้องห้าม
bannedunits.whitelist = ตั้งยูนิตต้องห้ามเป็นไวท์ลิสต์
bannedblocks.whitelist = ตั้งบล็อกต้องห้ามเป็นไวท์ลิสต์
addall = เพิ่มทั้งหมด
@@ -679,7 +735,7 @@ error.any = ข้อผิดพลาด: เครือข่ายที่
error.bloom = ไม่สามารถเริ่มต้นบลูมได้\nอุปกรณ์ของคุณอาจไม่รองรับ
weather.rain.name = ฝน
weather.snow.name = หิมะ
weather.snowing.name = หิมะ
weather.sandstorm.name = พายุทราย
weather.sporestorm.name = พายุสปอร์
weather.fog.name = หมอก
@@ -716,8 +772,8 @@ sector.curlost = เราเสียเซ็กเตอร์!
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
sector.lost = เราเสียเซ็กเตอร์ [accent]{0}[white]!
#note: the missing space in the line below is intentional
sector.captured = เรายึดครองเซ็กเตอร์'[accent]{0}[white]ได้แล้ว!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = เปลี่ยนไอคอน
sector.noswitch.title = ไม่สามารถเปลี่ยนเซ็กเตอร์ได้
sector.noswitch = คุณไม่สามารถเปลี่ยนเซ็กเตอร์ได้ระหว่างที่อีกเซ็กเตอร์กำลังถูกโจมตีอยู่\n\nเซ็กเตอร์: [accent]{0}[] บนดาว [accent]{1}[]
@@ -768,7 +824,7 @@ sector.fungalPass.description = ทางเปลี่ยนผ่านระ
sector.biomassFacility.description = แหล่งต้นกำเนิดของสปอร์ ที่นี่คือฐานวิจัยและผลิตสปอร์เริ่มแรก\nวิจัยเทคโนโลยีที่อยู่ภายในนั้น เพาะชำ[accent]สปอร์[]เพื่อเป็นเชื้อเพลิงและใช้ในการผลิตพลาสติก\n\n[gray]เมื่อสถานแห่งนี้ถึงจุดจบลง สปอร์ก็ถูกปล่อยออกมา ไม่มีสิ่งใดในระบบนิเวศท้องถิ่นที่สามารถแข่งขันกับ\nสิ่งมีชีวิตที่แพร่กระจายในระดับนี้ได้
sector.windsweptIslands.description = เลยแนวชายฝั่งไป จะพบกับหมู่เกาะที่ตั้งอยู่ห่างไกลแห่งนี้ เคยมีบันทึกว่าที่นี่มีโรงงานผลิต[accent]พลาสตาเนี่ยม[]อยู่\n\nทำลายเรือศัตรู สร้างฐานทัพบนเกาะ วิจัยโรงงานพวกนี้
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมไปทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของยานขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษซากเหล็กและหิมะปกคลุมไปทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู๋บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
@@ -802,7 +858,7 @@ sector.marsh.description = พื้นที่แห่งนี้มีบ
sector.peaks.description = ภูมิประเทศแบบขุนเขาในพื้นที่แห่งนี้ทำให้ยูนิตปกติใช้การไม่ได้ จำเป็นจะต้องมียูนิตที่บินได้เพื่อที่จะบุกโจมตี\nควรระวังป้อมปืนต่อต้านอากาศยานของศัตรูให้ดี มีความไปได้ที่จะสามารถตัดกำลังป้อมปืนบางส่วนได้โดยการทำลายสิ่งก่อสร้างที่รองรับพวกมัน
sector.ravine.description = ทางเชื่อมขนส่งทรัพยากรที่สำคัญของศัตรู ตรวจไม่พบแกนกลางศัตรูในพื่นที่นี้ แต่ก็ต้องเตรียมตัวรับมือกับกำลังศัตรูที่จะมาในหลากหลายรูปแบบ\nผลิต[accent]เสิร์จอัลลอย[]แล้วสร้างป้อมปืน[accent]อัฟฟลิกต์[]มาป้องกัน
sector.caldera-erekir.description = ทรัพยากรที่ถูกตรวจพบในพื้นที่นี้นั้นกระจัดกระจายไปในหลายๆ เกาะ\nวิจัยและพัฒนาเทคโนโลยีการขนส่งด้วยโดรน
sector.stronghold.description = ปราการขนาดใหญ่ของศัตรูนี้กำลังปกป้องแหล่งแร่[accent]ทอเรี่ยม[]จำนวนมหาศาลในพื้นที่แห่งนี้\nจงใช้มันเพื่อนำไปพัฒนาป้อมปืนและยูนิตข้นสูงกว่า
sector.stronghold.description = ปราการขนาดใหญ่ของศัตรูนี้กำลังปกป้องแหล่งแร่[accent]ทอเรี่ยม[]จำนวนมหาศาลในพื้นที่แห่งนี้\nจงใช้มันเพื่อนำไปพัฒนาป้อมปืนและยูนิตข้นสูงกว่า
sector.crevice.description = ศัตรูจะส่งกำลังโจมตีที่ดุร้ายและทรงพลังเป็นพิเศษเพื่อที่จะทำลายฐานทัพของคุณในพื้นที่นี้\nวิจัยและพัฒนา[accent]คาร์ไบต์[]กับ[accent]เครื่องกำเนิดไฟฟ้าไพโรไลซิส[]เพื่อเพิ่มโอกาสการอยู่รอดในพื้นที่นี้
sector.siege.description = พื้นที่นี้ประกอบไปด้วยหุบเขาคู่ขนานสองแห่งที่ทำให้ต้องทำการบุกโจมตีทั้งสองฝั่งพร้อมกัน\nวิจัย[accent]ไซยาโนเจน[]เพื่อที่จะสามารถสร้างยูนิตรถถังที่แข็งแกร่งขึ้น\nโปรดระวัง: ตรวจพบขีปนาวุธพิสัยไกลของศัตรู สามารถทำลายหัวรบขีปนาวุธได้ก่อนที่มันจะระเบิด
sector.crossroads.description = ฐานทัพศัตรูในพื้นที่นี้ได้ถูกก่อสร้างในพื้นที่ที่หลากหลาย วิจัยยูนิตแต่ละตัวเพื่อปรับใช้ในสถานการณ์ต่างๆ\nเพิ่มเติม: ฐานทัพบางฐานได้รับการปกป้องด้วยโล่พลังงาน จงหาวิธีที่จะตัดพลังงานของโล่ออกให้ได้
@@ -929,6 +985,7 @@ stat.abilities = ทักษะ
stat.canboost = บูสต์ได้
stat.flying = บินได้
stat.ammouse = การใช้กระสุน
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = พหุคูณดาเมจ
stat.healthmultiplier = พหุคูณพลังชีวิต
stat.speedmultiplier = พหุคูณความเร็ว
@@ -939,14 +996,46 @@ stat.immunities = ต่อต้านสถานะ
stat.healing = การรักษา
ability.forcefield = โล่พลังงาน
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = สนามซ่อมแซม
ability.statusfield = {0} สนามเอฟเฟกต์
ability.unitspawn = โรงงานผลิต [accent]{0}
ability.repairfield.description = Repairs nearby units
ability.statusfield = สนามเอฟเฟกต์
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = โรงงานผลิต
ability.unitspawn.description = Constructs units
ability.shieldregenfield = สนามรักษาโล่
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = โล่พลังงานโค้ง
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = สนามระงับการฟื้นฟู
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = สนามพลังงาน
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
@@ -986,6 +1075,7 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s
bullet.incendiary = [stat]ติดไฟ
bullet.homing = [stat]ติดตามตัว
bullet.armorpierce = [stat]เจาะเกราะ
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
@@ -1021,6 +1111,7 @@ unit.items = ไอเท็ม
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /การยิง
category.purpose = วัตถุประสงค์
category.general = ทั่วไป
@@ -1041,6 +1132,7 @@ setting.backgroundpause.name = หยุดในพื้นหลัง
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
setting.doubletapmine.name = กดสองครั้งเพื่อขุด
setting.commandmodehold.name = กดค้างเพื่อสั่งการ
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = ปิดม็อดเมื่อเกมขัดข้อง
setting.animatedwater.name = แอนิเมชั่นพื้นและน้ำ
setting.animatedshields.name = แอนิเมชั่นโล่พลังงาน
@@ -1080,20 +1172,21 @@ setting.fps.name = แสดง FPS และ Ping
setting.console.name = เปิดใช้งานคอนโซล
setting.smoothcamera.name = กล้องแบบลื่นไหล
setting.vsync.name = VSync
setting.pixelate.name = ภาพพิกเซล[lightgray] (ปิดใช้งานแอนิเมชั่น)
setting.pixelate.name = ภาพกราฟิกแบบพิกเซล
setting.minimap.name = แสดงมินิแมพ
setting.coreitems.name = แสดงไอเท็มในแกนกลาง
setting.position.name = แสดงตำแหน่งของผู้เล่น
setting.mouseposition.name = แสดงตำแหน่งเม้าส์
setting.musicvol.name = ระดับเสียงเพลง
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาว
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = ระดับเสียงแวดล้อม
setting.mutemusic.name = ปิดเสียงเพลง
setting.sfxvol.name = ระดับเสียง SFX
setting.mutesound.name = ปิดเสียง
setting.crashreport.name = ส่งรายงานข้อขัดข้องแบบไม่ระบุตัวตน
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
setting.publichost.name = การมองเห็นเซิร์ฟเวอร์สาธารณะ
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = จำกัดผู้เล่น
setting.chatopacity.name = ความโปร่งแสงของแชท
setting.lasersopacity.name = ความโปร่งแสงของลำแสงพลังงาน
@@ -1101,6 +1194,8 @@ setting.bridgeopacity.name = ความโปร่งแสงของสะ
setting.playerchat.name = แสดงกล่องแชทบนผู้เล่น
setting.showweather.name = แสดงกราฟิกสภาพอากาศ
setting.hidedisplays.name = ซ่อนหน้าจอลอจิก
setting.macnotch.name = ปรับอินเตอร์เฟซให้เข้ากับติ่งหน้าจอ
setting.macnotch.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
steam.friendsonly = เพื่อนเท่านั้น
steam.friendsonly.tooltip = ว่าจะให้แค่เพื่อนเท่านั้นหรือไม่ที่จะสามารถเข้าร่วมเกมของคุณได้\nหากคุณติ๊กช่องนี้ออกนั้นจะทำให้เกมของคุณเปิดเป็นสาธารณะ - ใครๆก็จะสามารถเข้าร่วมเกมของคุณได้
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
@@ -1111,6 +1206,7 @@ keybind.title = ตั้งค่าปุ่ม
keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่วนใหญ่ไม่สามารถใช้ในมือถือได้ เฉพาะการเคลื่อนไหวพื้นฐานเท่านั้นที่ใช้ได้
category.general.name = ทั่วไป
category.view.name = การมองเห็น
category.command.name = Unit Command
category.multiplayer.name = โหมดผู้เล่นหลายคน
category.blocks.name = เลือกบล็อก
placement.blockselectkeys = \n[lightgray]ปุ่ม: [{0},
@@ -1122,12 +1218,30 @@ keybind.press.axis = กดแกนหรือปุ่มใดก็ได
keybind.screenshot.name = ถ่ายรูปแมพ
keybind.toggle_power_lines.name = เปิด/ปิด ลำแสงพลังงาน
keybind.toggle_block_status.name = เปิด/ปิด สถานะของบล็อก
keybind.move_x.name = เคลื่อนที่ในแกน x
keybind.move_y.name = เคลี่อนที่ในแกน y
keybind.move_x.name = เคลื่อนที่ในแกน X
keybind.move_y.name = เคลี่อนที่ในแกน Y
keybind.mouse_move.name = ตามเม้าส์
keybind.pan.name = เคลื่อนการมองเห็น
keybind.boost.name = บูสต์
keybind.command_mode.name = โหมดสั่งการ
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = เลือกพื้นที่สร้างใหม่
keybind.schematic_select.name = เลือกพื้นที่
keybind.schematic_menu.name = เมนูแผนผัง
@@ -1191,17 +1305,25 @@ mode.pvp.description = สู้กับผู้เล่นอื่น\n[gra
mode.attack.name = โจมตี
mode.attack.description = ทำลายฐานของศัตรู \n[gray]จำเป็นต้องมีแกนกลางสีแดงเพื่อเล่น
mode.custom = กฎแบบกำหนดเอง
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = ซ่อนบล็อกต้องห้าม
rules.infiniteresources = ทรัพยากรไม่จำกัด
rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = เปิดการระเบิดของเตาปฏิกร
rules.coreincinerates = แกนกลางเผาทรัพยากรส่วนเกิน
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
rules.schematic = อนุญาตให้ใช้แผนผัง
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
rules.wavesending = ารปล่อยคลื่น
rules.wavesending = ดเพื่อปล่อยคลื่น
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.waves = คลื่น
rules.airUseSpawns = Air units use spawn points
rules.attack = โหมดการโจมตี
rules.buildai = AI สร้างฐานทัพ
rules.buildaitier = ระดับการสร้างของ AI
rules.rtsai = RTS AI [red](ไม่เสถียร)
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
@@ -1220,6 +1342,7 @@ rules.unitdamagemultiplier = พหุคูณพลังโจมตีขอ
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
rules.limitarea = จำกัดพื้นที่แมพ
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
@@ -1229,7 +1352,7 @@ rules.buildcostmultiplier = พหุคูณราคาทรัพยาก
rules.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำลาย
rules.waitForWaveToEnd = คลื่นจะรอศัตรู
rules.wavelimit = Map Ends After Wave
rules.wavelimit = แมพจบหลังคลื่นที่
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
rules.unitammo = ยูนิตต้องใช้กระสุน
rules.enemyteam = ทีมศัตรู
@@ -1252,6 +1375,8 @@ rules.weather = สภาพอากาศ
rules.weather.frequency = ความถี่:
rules.weather.always = ตลอด
rules.weather.duration = ระยะเวลา:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = ไอเท็ม
content.liquid.name = ของเหลว
@@ -1297,11 +1422,11 @@ liquid.hydrogen.name = ไฮโดรเจน
liquid.nitrogen.name = ไนโตรเจน
liquid.cyanogen.name = ไซยาโนเจน
# three conditions if you want to cancel transliteration in these names
# 1. no random lame bali sanskrit, sounds weird in futuristic units
# 2. nice naming similarities for each unit tree
# 3. name may not be very similar to the original, but it should at least resemble some of it
# sometimes transliteration are better, so maybe keep some of the unit tree (like spiders or boats) to be transliterated - Translator
# Three suggestions if you would like to change the transliteration in these names.
# 1. Using Bali-Sanskrit language sounds weird in futuristic units, please don't.
# 2. Keep names consistent in each unit tree.
# 3. Name should resemble the unit, or the original english name.
# But sometimes transliteration is better, for instance boats, spiders, so please keep it like that - Translator
unit.dagger.name = แด็กเกอร์
unit.mace.name = เมส
@@ -1437,7 +1562,7 @@ block.metal-floor-2.name = พื้นโลหะ 2
block.metal-floor-3.name = พื้นโลหะ 3
block.metal-floor-4.name = พื้นโลหะ 4
block.metal-floor-5.name = พื้นโลหะ 5
block.metal-floor-damaged.name = พื้นเหล็กที่เสียหาย
block.metal-floor-damaged.name = พื้นเหล็กผุพัง
block.dark-panel-1.name = แผ่นดำ 1
block.dark-panel-2.name = แผ่นดำ 2
block.dark-panel-3.name = แผ่นดำ 3
@@ -1474,9 +1599,10 @@ block.router.name = เร้าเตอร์
block.distributor.name = เครื่องแจกจ่าย
block.sorter.name = เครื่องคัดแยก
block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน
block.message.name = ตัวเก็บข้อความ
block.reinforced-message.name = ตัวเก็บข้อความเสริมกำลัง
block.world-message.name = ตัวเก็บข้อความโลก
block.message.name = กล่องข้อความ
block.reinforced-message.name = กล่องข้อความเสริมกำลัง
block.world-message.name = กล่องข้อความโลก
block.world-switch.name = World Switch
block.illuminator.name = ตัวเปล่งแสง
block.overflow-gate.name = ประตูระบาย
block.underflow-gate.name = ประตูระบายข้าง
@@ -1717,7 +1843,6 @@ block.disperse.name = ดิสเพิร์ส
block.afflict.name = อัฟฟลิกต์
block.lustre.name = ลัสเตอร์
block.scathe.name = สเกซส์
block.fabricator.name = เครื่องสรรค์สร้าง
block.tank-refabricator.name = เครื่องแปลงสภาพรถถัง
block.mech-refabricator.name = เครื่องแปลงสภาพจักรกล
block.ship-refabricator.name = เครื่องแปลงสภาพยานบิน
@@ -1780,8 +1905,8 @@ hint.unitSelectControl.mobile = เพื่อที่จะควบคุม
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
hint.rebuildSelect = กด [accent][[B][] แล้วลากเพื่อเลือกแปลนบล็อกที่ถูกทำลาย\nแปลนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect = กด [accent][[B][] แล้วลากเพื่อเลือกแนบล็อกที่ถูกทำลาย\nแนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
hint.rebuildSelect.mobile = กดปุ่ม \ue874 คัดลอก แล้วกดปุ่ม \ue80f สร้างใหม่แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
@@ -1795,7 +1920,7 @@ hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเ
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง \uf868 [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ \uf869 [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่กักเก็บไว้เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
hint.factoryControl = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดคลิ๊กขวาที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
hint.factoryControl.mobile = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
@@ -1816,7 +1941,7 @@ gz.aa = ป้อมปืนมาตรฐานไม่สามารถจ
gz.scatterammo = เติมกระสุนให้แก่ป้อมปืนสแก็ตเตอร์ด้วย[accent]ตะกั่ว[] โดยใช้สายพาน
gz.supplyturret = [accent]เติมกระสุนป้อมปืน
gz.zone1 = นี่คือจุดเกิดของศัตรู
gz.zone2 = สิ่งก่อสร้างทุกอย่างในรัศมีจะถูกทำลายเมื่อมีคลื่นเริ่มขึ้น
gz.zone2 = สิ่งก่อสร้างทุกอย่างในรัศมีจะถูกทำลายเมื่อมีคลื่นใหม่เริ่มขึ้น
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
@@ -1838,10 +1963,16 @@ onset.turrets = ยูนิตนั้นมีประสิทธิภา
onset.turretammo = เติมกระสุนให้แก่ป้อมปืนด้วย[accent]กระสุนเบริลเลี่ยม[]
onset.walls = [accent]กำแพง[]สามารถป้องกันความเสียหายที่จะมาถึงให้ไม่ไปโดนสิ่งก่อสร้างได้\nวางกำแพง \uf6ee [accent]กำแพงเบริลเลี่ยม[]รอบๆ ป้อมปืน
onset.enemies = ศัตรูกำลังจะเข้ามา เตรียมตัวป้องกันให้ดี
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = ศัตรูอ่อนแอลงแล้ว ตอบโต้กลับ
onset.cores = แกนกลางใหม่สามารถวางได้บน[accent]โซนแกนกลาง[]\nแกนกลางใหม่จะทำหน้าที่เป็นฐานทัพหน้าด่านและจะแบ่งปันทรัพยากรกับแกนกลางอื่นๆ\nวาง \uf725 แกนกลาง
onset.detect = ศัตรูจะสามารถตรวจจับการมีอยู่ของคุณได้ในอีก 2 นาที\nจัดตั้งกองกำลังป้องกัน ปฏิบัติการขุด และการผลิต
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = บล็อกบางชนิดสามารถถูกหยิบขึ้นมาได้ด้วยยูนิตแกนกลาง\nบรรทุก[accent]ที่เก็บของ[]นี้มาแล้วเอาไปวางใน[accent]เครื่องโหลดสิ่งบรรทุก[]\n(ปุ่มค่าเริ่มต้นคือ [ สำหรับหยิบและ ] สำหรับวางบล็อก)
split.pickup.mobile = บล็อกบางชนิดสามารถถูกหยิบขึ้นมาได้ด้วยยูนิตแกนกลาง\nบรรทุก[accent]ตู้เก็บของ[]นี้มาแล้วเอาไปวางใน[accent]เครื่องโหลดสิ่งบรรทุก[]\n(เพื่อจะหยิบหรือวางสิ่งใดๆ ให้กดค้างที่ตำแหน่งที่ต้องการหยิบหรือวาง)
split.acquire = คุณต้องหาทังสเตนมาเพื่อสร้างยูนิต
@@ -1857,12 +1988,12 @@ item.graphite.description = เกิดจากการจัดเรีย
item.sand.description = ทรัพยาการที่พบได้ทั่วไป ใช้ในการแปรรูปเป็นวัสดุอื่นๆ หรือนำไปเผาเป็น[accent]กระจกเมต้า[]
item.coal.description = ใช้เป็นเชื้อเพลิงและการแปรรูปเป็นวัสดุอื่นๆ
item.coal.details = ดูเหมือนจะเป็นซากพืชดึกดำบรรพ์ เกิดขึ้นนานก่อนการแพร่พันธุ์ของสปอร์เสียอีก
item.titanium.description = โลหะเบาซึ่งหายากตามธรรมชาติ ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน
item.titanium.description = ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน
item.thorium.description = ใช้ในการเสริมเกราะของสิ่งก่อสร้างต่างๆ หรือนำไปเป็นเป็นเชื้อเพลิงนิวเคลียร์
item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดอัดเพื่อเปลี่ยนเป็นทรัพยากรอื่นๆ
item.scrap.details = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า มีร่องรอยของโลหะหลายชนิดอยู่ เกิดจากฐานทัพโบราณในสมัยสงครามเก่าแก่ถูกทำลาย ทำให้วัสดุต่างๆ พังลงมารวมกับ
item.silicon.description = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อน\nหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน
item.plastanium.description = ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย
item.plastanium.description = วัสดุที่เบาและดัดได้ ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย
item.phase-fabric.description = วัสดุที่เบาจนแทบจะไร้น้ำหนัก ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง
item.surge-alloy.description = โลหะผสมขั้นสูงที่มีคุณสมบัติทางไฟฟ้าที่จำเพาะ\nใช้ในอาวุธขั้นสูงและการป้องกันต่างๆ
item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์ สังเคราะห์โดยการสกัดสปอร์ที่อยู่ในบรรยากาศ\nใช้ในอุตสาหกรรม ใช้ในการกลั่นเป็นน้ำมัน สารระเบิดและเชื้อเพลิง
@@ -1895,7 +2026,7 @@ block.armored-conveyor.description = เลื่อนไอเท็มไป
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้อีกด้วย... เจ๋งใช่มั้ยล่ะ
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
block.reinforced-message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
block.world-message.description = ตัวเก็บข้อความสำหรับการสร้างแมพ ไม่สามารถทำลายได้
block.world-message.description = กล่องข้อความสำหรับการสร้างแมพ ไม่สามารถทำลายได้
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
@@ -2040,7 +2171,6 @@ block.logic-display.description = แสดงกราฟิกโดยคว
block.large-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก มีขนาดใหญ่กว่า
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
#Erekir
block.core-bastion.description = ใจกลางของฐานทัพ เสริมเกราะมาอย่างดี เมื่อถูกทำลาย การติดต่อกับพื้นที่นั้นทั้งหมดจะหายไป อย่าให้มันเกิดขึ้น
@@ -2078,7 +2208,6 @@ block.impact-drill.description = เมื่อวางบนพื้นแ
block.eruption-drill.description = เครื่องขุดแรงกระแทกที่ได้รับการปรับปรุง สามารถขุดทอเรี่ยมได้ จำเป็นต้องใช้ไฮโดรเจน
block.reinforced-conduit.description = เคลื่อนย้ายของเหลวไปข้างหน้า ไม่รับของเหลวจากด้านข้างยกเว้นว่าจะเป็นท่อน้ำด้วยกันเอง
block.reinforced-liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออกไปสามทางเท่าๆกัน สามารถเก็บของเหลวได้จำนวนหนึ่ง\nมีประโยชน์สำหรับการส่งของเหลวจากปั้มไปยังหลายที่
block.reinforced-junction.description = มีหน้าที่เป็นสะพานสำหรับท่อสูญญากาศสองท่อข้ามกัน มีประโยชน์สำหรับเวลาท่อสูญญากาศสองท่อ\nขนไอเท็มสองชนิดไปยังสองสถานที่
block.reinforced-liquid-tank.description = เก็บของเหลวจำนวนมาก ส่งออกไปรอบด้านคล้ายกับเร้าเตอร์ของเหลว\nเหมาะในการใช้เพื่อสร้างกันชนในเวลาที่ของเหลวไม่คงที่\nหรือเวลาที่ใช้ของเหลวเป็นจำนวนมาก
block.reinforced-liquid-container.description = เก็บของเหลวจำนวนปานกลาง ส่งออกไปรอบด้านคล้ายกับ\nเร้าเตอร์ของเหลว เหมาะในการใช้กับเครื่องโหลดและถ่ายสิ่งบรรทุกสำหรับ\nการขนส่งของเหลวทางไกล
block.reinforced-bridge-conduit.description = เคลื่อนย้ายของเหลวข้ามสิ่งก่อสร้างหรือกำแพง
@@ -2199,6 +2328,7 @@ unit.emanate.description = สร้างสิ่งต่างๆ เพื
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
lst.print = เพิ่มข้อความไปยังคิวข้อความ\nข้อความจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Print Flush[]
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = เพิ่มรูปไปยังคิวการวาด\nภาพจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Draw Flush[]
lst.drawflush = ปล่อยคิว [accent]Draw[] ไปยังหน้าจอลอจิกที่เชื่อมต่อไว้
lst.printflush = ปล่อยคิว [accent]Print[] ไปยังตัวเก็บข้อความที่เชื่อมต่อไว้
@@ -2212,7 +2342,7 @@ lst.end = ย้อนกลับไปยังด้านบนสุดข
lst.wait = รอเวลาเป็นวินาที
lst.stop = หยุดยั้งการทำงานของตัวประมวลผล
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข
lst.jump = ข้ามไปยังคำสั่งต่างๆ โดยสามารถตั้งเงื่อนไขได้
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ในตัวแปร [accent]@unit[]
lst.unitcontrol = ควบคุมยูนิตที่เลือกไว้
lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที่เลือกไว้
@@ -2221,17 +2351,60 @@ lst.getblock = รับข้อมูลของช่องที่ตำ
lst.setblock = ปรับแต่งข้อมูลของช่องที่ตำแหน่งใดๆ
lst.spawnunit = เสกยูนิตมาที่ตำแหน่งที่กำหนดไว้
lst.applystatus = ใส่หรือล้างเอฟเฟกต์สถานะจากยูนิต
lst.spawnwave = จำลองคลื่นที่ตำแหน่งใดๆ\nจะไม่เพิ่มจำนวนคลื่นในสถิติ
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = จำลองคลื่นที่ตำแหน่งใดๆ
lst.explosion = เสกระเบิดที่ตำแหน่ง
lst.setrate = ตั้งค่าความเร็วการสั่งเป็นคำสั่งใน คำสั่ง/ติก
lst.fetch = ค้นหายูนิต แกนกลาง ผู้เล่น หรือสิ่งก่อสร้างตามดัชนี\nดัชนีเริ่มที่ 0 และจบที่ค่าที่ส่งกลับ
lst.packcolor = แพ็ค [0, 1] ส่วนประกอบ RGBA มาเป็นเลขบรรทัดเดียวสำหรับการวาดหรือตั้งค่ากฎ
lst.fetch = ค้นหายูนิต แกนกลาง ผู้เล่น หรือสิ่งก่อสร้างตามดัชนี\nดัชนีเริ่มที่ 0 และจบที่ค่าที่จะส่งกลับ
lst.packcolor = แพ็ค [0, 1] ส่วนประกอบ RGBA มาเป็นเลขบรรทัดเดียวสำหรับการวาดหรือการตั้งค่ากฎ
lst.setrule = ตั้งค่ากฎของเกม
lst.flushmessage = แสดงข้อความบนหน้าจอจากบัฟเฟอร์ข้อความ\nจะรอจนกว่าข้อความก่อนหน้าจะเสร็จสิ้น
lst.cutscene = ควบคุมมุมกล้องของผู้เล่น
lst.setflag = เซ็ตธงทั่วโลกที่ตัวประมวลผลทุกตัวสามารถอ่านค่าได้
lst.getflag = เช็กว่าธงทั่วโลกนั้นได้ถูกเซ็ตอยู่รึเปล่า
lst.setprop = ตั้งค่าคุณสมบัติของยูนิตและสิ่งก่อสร้าง
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
@@ -2244,9 +2417,10 @@ lenum.enabled = ว่าบล็อกเปิดใช้งาน/ทำง
laccess.color = สีของตัวเปล่งแสง
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับค่า processor\nนอกนั้น จะส่งกลับค่าตัวยูนิตเอง
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตนั้นตายแล้วหรือใช้งานไม่ได้แล้ว
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้น 0
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้นจะเป็น 0
laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับค่าการผลิต การรีโหลดของป้อมปืน หรือความคืบหน้าในการสร้างสิ่งก่อสร้าง
laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = ไม่ทราบ
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย
@@ -2274,12 +2448,13 @@ graphicstype.poly = เติมรูปหลายเหลี่ยมปก
graphicstype.linepoly = วาดโครงร่างรูปหลายเหลี่ยมปกติ
graphicstype.triangle = เติมสามเหลี่ยม
graphicstype.image = วาดรูปสิ่งต่างๆ \nตัวอย่างเช่น: [accent]@router[] หรือ [accent]@dagger[]
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = เป็นจริงเสมอ
lenum.idiv = หารจำนวนเต็ม
lenum.div = หาร\nจะส่งกลับ[accent]ค่าว่าง[] หากหารศูนย์
lenum.mod = โมดูโล่ (หารหาเศษ)
lenum.equal = เท่ากับ แบบบังคับประเภท\nสิ่งที่ไม่ใช่ค่าว่างเมื่อเทียบกับตัวเลขจะให้ค่า 1 นอกนั้นจะให้ค่า 0
lenum.equal = เท่ากับ แบบบังคับประเภท\nสิ่งที่ไม่ใช่ค่าว่างเมื่อเทียบกับตัวเลขจะส่งกลับค่า 1 นอกนั้นจะส่งกลับค่า 0
lenum.notequal = ไม่เท่ากับ บังคับประเภท
lenum.strictequal = เท่ากับที่เข้มงวด ไม่บังคับประเภท\nสามารถใช้ตรวจสอบหา[accent]ค่าว่าง[]ได้
lenum.shl = เลื่อนบิตไปทางซ้าย
@@ -2292,7 +2467,8 @@ lenum.xor = แยกเฉพาะ แบบบิต
lenum.min = เทียบต่ำสุดของสองหมายเลข
lenum.max = เทียบสูงสุดของสองหมายเลข
lenum.angle = มุมของเวกเตอร์ เป็นองศา
lenum.angle = มุมของเวกเตอร์ หน่วยเป็นองศา
lenum.anglediff = ระยะทางสัมบูรณ์ระหว่างมุมสองมุม หน่วยเป็นองศา
lenum.len = ความยาวของเวกเตอร์
lenum.sin = ไซน์ หน่วยเป็นองศา
@@ -2340,13 +2516,13 @@ sensor.in = สิ่งก่อสร้าง/ยูนิตให้ตร
radar.from = สิ่งก่อสร้างที่จะใช้ในการค้นหา\nระยะเซนเซอร์จะขึ้นอยู่กับระยะของสิ่งก่อสร้าง
radar.target = ตัวกรองในการหายูนิต
radar.and = ตัวกรองเพิ่มเติม
radar.order = เรียงลำดับคำสั่ง\n0 เพื่อเรียงย้อนกลับ
radar.order = เรียงลำดับคำสั่ง\nใส่ค่า 0 เพื่อเรียงย้อนกลับ
radar.sort = เมตริกเพื่อจัดเรียงผลลัพย์ตาม
radar.output = ตัวแปรของยูนิตที่มองหา
unitradar.target = ตัวกรองในการหายูนิต
unitradar.and = ตัวกรองเพิ่มเติม
unitradar.order = เรียงลำดับคำสั่ง\n0 เพื่อเรียงย้อนกลับ
unitradar.order = เรียงลำดับคำสั่ง\nใส่ค่า 0 เพื่อเรียงย้อนกลับ
unitradar.sort = เมตริกเพื่อจัดเรียงผลลัพธ์ตาม
unitradar.output = ตัวแปรของยูนิตที่มองหา
@@ -2363,10 +2539,11 @@ unitlocate.group = กลุ่มสิ่งก่อสร้างที่
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
lenum.unbind = ยกเลิกการควบคุมลอจิกทั้งหมด\nเปลี่ยนเป็น AI ธรรมดาต่อ
lenum.unbind = ยกเลิกการควบคุมลอจิกทั้งหมด\nเปลี่ยนไปใช้ AI ธรรมดาต่อ
lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้
lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง
lenum.pathfind = ขยับไปที่ตำแหน่งที่กำหนดไว้ โดยมีการคำนวณเพื่อเลี่ยงสิ่งกีดขวาง
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = ยิงไปที่ตำแหน่งเป้าหมาย
lenum.targetp = ยิงไปที่เป้าหมาย โดยมีการคำนวณความเร็ว
lenum.itemdrop = ปล่อยไอเท็ม
@@ -2377,10 +2554,13 @@ lenum.payenter = เข้าไป/ลงจอดบนบล็อกบร
lenum.flag = ปักธงยูนิตเป็นหมายเลข
lenum.mine = ขุดที่ตำแหน่งเป้าหมาย
lenum.build = สร้างสิ่งก่อสร้าง
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทของสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nบล็อกตันที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = ตรวจสอบว่ายูนิตนั้นอยู่ในระยะหรือไม่
lenum.boost = เริ่ม/หยุดการบูสต์
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

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