Merge branch 'master' into modded-payload-factory-sprites
30
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,30 +0,0 @@
|
|||||||
---
|
|
||||||
name: Bug report
|
|
||||||
about: Create a report to help fix an issue.
|
|
||||||
title: ''
|
|
||||||
labels: bug
|
|
||||||
assignees: ''
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
|
|
||||||
|
|
||||||
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
|
||||||
|
|
||||||
**Issue**: *Explain your issue in detail.*
|
|
||||||
|
|
||||||
**Steps to reproduce**: *How you happened across the issue, and what exactly you did to make the bug happen.*
|
|
||||||
|
|
||||||
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
|
|
||||||
|
|
||||||
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.*
|
|
||||||
|
|
||||||
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
|
|
||||||
|
|
||||||
**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
|
|
||||||
- [ ] **I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
|
|
||||||
- [ ] **I have searched the closed and open issues to make sure that this problem has not already been reported.**
|
|
||||||
76
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
name: Bug report
|
||||||
|
description: The type of device you were playing on
|
||||||
|
labels: ["bug"]
|
||||||
|
|
||||||
|
body:
|
||||||
|
- type: dropdown
|
||||||
|
id: platform
|
||||||
|
attributes:
|
||||||
|
label: Platforms
|
||||||
|
description: On what platforms do you know the bug happens?
|
||||||
|
multiple: false
|
||||||
|
options:
|
||||||
|
- Android
|
||||||
|
- iOS
|
||||||
|
- Mac
|
||||||
|
- Windows
|
||||||
|
- Linux
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: input
|
||||||
|
id: build
|
||||||
|
attributes:
|
||||||
|
label: Build
|
||||||
|
description: The build number under the title in the main menu.
|
||||||
|
placeholder: LATEST IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: issue
|
||||||
|
attributes:
|
||||||
|
label: Issue
|
||||||
|
description: Explain your issue in detail.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: reproduction
|
||||||
|
attributes:
|
||||||
|
label: Steps to reproduce
|
||||||
|
description: How you happened across the issue, and what exactly you did to make the bug happen.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: mods
|
||||||
|
attributes:
|
||||||
|
label: Mods used
|
||||||
|
description: The mod repositories or zip files that are related to the issue, if applicable.
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
- type: textarea
|
||||||
|
id: save-file
|
||||||
|
attributes:
|
||||||
|
label: Save file
|
||||||
|
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
|
||||||
|
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
- type: textarea
|
||||||
|
id: logs
|
||||||
|
attributes:
|
||||||
|
label: (Crash) logs
|
||||||
|
description: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs.
|
||||||
|
placeholder: REQUIRED if you are reporting a crash.
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
- type: checkboxes
|
||||||
|
id: agreement
|
||||||
|
attributes:
|
||||||
|
label: Submission
|
||||||
|
description: Check the boxes to confirm that you have read the lines below.
|
||||||
|
options:
|
||||||
|
- label: I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
|
||||||
|
required: true
|
||||||
|
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
|
||||||
|
required: true
|
||||||
|
- label: "I am not using Foo's Client, and have made sure the bug is not caused by mods I have installed."
|
||||||
|
required: true
|
||||||
2
.github/workflows/deployment.yml
vendored
@@ -44,7 +44,7 @@ jobs:
|
|||||||
rm -rf .github
|
rm -rf .github
|
||||||
rm README.md
|
rm README.md
|
||||||
git add .
|
git add .
|
||||||
git commit --allow-empty -m "${GITHUB_SHA}"
|
git commit --allow-empty -m "Updating"
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||||
git tag ${RELEASE_VERSION}
|
git tag ${RELEASE_VERSION}
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||||
|
|||||||
10
.github/workflows/gradle-wrapper-validation.yml
vendored
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
name: "Validate Gradle Wrapper"
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
validation:
|
||||||
|
name: "Validation"
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
- uses: gradle/wrapper-validation-action@v2
|
||||||
4
.github/workflows/pr.yml
vendored
@@ -17,8 +17,10 @@ jobs:
|
|||||||
java-version: 17
|
java-version: 17
|
||||||
- name: Setup Gradle
|
- name: Setup Gradle
|
||||||
uses: gradle/gradle-build-action@v2
|
uses: gradle/gradle-build-action@v2
|
||||||
|
- name: Run unit tests
|
||||||
|
run: ./gradlew tests:test --stacktrace --rerun
|
||||||
- name: Run unit tests and build JAR
|
- name: Run unit tests and build JAR
|
||||||
run: ./gradlew test desktop:dist
|
run: ./gradlew desktop:dist
|
||||||
- name: Upload desktop JAR for testing
|
- name: Upload desktop JAR for testing
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v2
|
||||||
with:
|
with:
|
||||||
|
|||||||
8
.github/workflows/push.yml
vendored
@@ -33,6 +33,8 @@ jobs:
|
|||||||
./gradlew updateBundles
|
./gradlew updateBundles
|
||||||
|
|
||||||
if [ -n "$(git status --porcelain)" ]; then
|
if [ -n "$(git status --porcelain)" ]; then
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
|
git config --global user.email "actions@github.com"
|
||||||
git add core/assets/bundles/*
|
git add core/assets/bundles/*
|
||||||
git commit -m "Automatic bundle update"
|
git commit -m "Automatic bundle update"
|
||||||
git push
|
git push
|
||||||
@@ -41,7 +43,7 @@ jobs:
|
|||||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||||
run: |
|
run: |
|
||||||
git config --global user.name "Github Actions"
|
git config --global user.name "Github Actions"
|
||||||
git config --global user.email "cli@github.com"
|
git config --global user.email "actions@github.com"
|
||||||
cd ../
|
cd ../
|
||||||
cp -r ./Mindustry ./MindustryJitpack
|
cp -r ./Mindustry ./MindustryJitpack
|
||||||
cd MindustryJitpack
|
cd MindustryJitpack
|
||||||
@@ -52,8 +54,8 @@ jobs:
|
|||||||
rm -rf .github
|
rm -rf .github
|
||||||
rm README.md
|
rm README.md
|
||||||
git add .
|
git add .
|
||||||
git commit --allow-empty -m "${GITHUB_SHA}"
|
git commit --allow-empty -m "Updating"
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||||
cd ../Mindustry
|
cd ../Mindustry
|
||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
run: ./gradlew clean cleanTest test --stacktrace
|
run: ./gradlew tests:test --rerun --stacktrace
|
||||||
|
|||||||
2
.gitignore
vendored
@@ -6,6 +6,7 @@ logs/
|
|||||||
/core/assets/.gifimages/
|
/core/assets/.gifimages/
|
||||||
/deploy/
|
/deploy/
|
||||||
/out/
|
/out/
|
||||||
|
ios/libs/
|
||||||
/desktop/packr-out/
|
/desktop/packr-out/
|
||||||
/desktop/packr-export/
|
/desktop/packr-export/
|
||||||
/desktop/mindustry-saves/
|
/desktop/mindustry-saves/
|
||||||
@@ -43,6 +44,7 @@ steam_appid.txt
|
|||||||
ios/robovm.properties
|
ios/robovm.properties
|
||||||
packr-out/
|
packr-out/
|
||||||
config/
|
config/
|
||||||
|
buildSrc/
|
||||||
*.gif
|
*.gif
|
||||||
/tests/out
|
/tests/out
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
### Adding a server to the list
|
### Adding a server to the list
|
||||||
|
|
||||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||||
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
|
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
|
||||||
|
|
||||||
You may want to add your server to this list. The steps for getting this done are as follows:
|
You may want to add your server to this list. The steps for getting this done are as follows:
|
||||||
|
|
||||||
@@ -18,13 +18,16 @@ You'll need to either hire some moderators, or make use of (currently non-existe
|
|||||||
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with the following format:
|
||||||
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"address": "example.com:6000"
|
"name": "Your Server Group Name",
|
||||||
|
"address": ["your.server.address"]
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
|
If your group has multiple servers, simply add extra addresses inside the square brackets, separated by commas. For example: `["address1", "address2"]`
|
||||||
|
|
||||||
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
|
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
|
||||||
|
|
||||||
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
||||||
|
|||||||
@@ -29,8 +29,8 @@ task deploy(type: Copy){
|
|||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
buildToolsVersion '31.0.0'
|
buildToolsVersion '33.0.2'
|
||||||
compileSdkVersion 31
|
compileSdkVersion 33
|
||||||
sourceSets{
|
sourceSets{
|
||||||
main{
|
main{
|
||||||
manifest.srcFile 'AndroidManifest.xml'
|
manifest.srcFile 'AndroidManifest.xml'
|
||||||
@@ -56,7 +56,7 @@ android{
|
|||||||
|
|
||||||
applicationId "io.anuke.mindustry"
|
applicationId "io.anuke.mindustry"
|
||||||
minSdkVersion 14
|
minSdkVersion 14
|
||||||
targetSdkVersion 31
|
targetSdkVersion 33
|
||||||
|
|
||||||
versionName versionNameResult
|
versionName versionNameResult
|
||||||
versionCode = vcode
|
versionCode = vcode
|
||||||
@@ -119,8 +119,8 @@ dependencies{
|
|||||||
implementation arcModule("backends:backend-android")
|
implementation arcModule("backends:backend-android")
|
||||||
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
|
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
|
||||||
|
|
||||||
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
|
natives "com.github.Anuken.Arc:natives-android:$arcHash"
|
||||||
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
|
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
|
||||||
|
|
||||||
def version;
|
def version;
|
||||||
def highestVersion;
|
def highestVersion;
|
||||||
|
|||||||
@@ -101,64 +101,68 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}
|
}
|
||||||
|
|
||||||
void showFileChooser(boolean open, String title, Cons<Fi> cons, String... extensions){
|
void showFileChooser(boolean open, String title, Cons<Fi> cons, String... extensions){
|
||||||
String extension = extensions[0];
|
try{
|
||||||
|
String extension = extensions[0];
|
||||||
|
|
||||||
if(VERSION.SDK_INT >= VERSION_CODES.Q){
|
if(VERSION.SDK_INT >= VERSION_CODES.Q){
|
||||||
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
|
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
|
||||||
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
||||||
intent.setType(extension.equals("zip") && !open && extensions.length == 1 ? "application/zip" : "*/*");
|
intent.setType(extension.equals("zip") && !open && extensions.length == 1 ? "application/zip" : "*/*");
|
||||||
|
|
||||||
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
|
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
|
||||||
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
|
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
|
||||||
Uri uri = in.getData();
|
Uri uri = in.getData();
|
||||||
|
|
||||||
if(uri.getPath().contains("(invalid)")) return;
|
if(uri.getPath().contains("(invalid)")) return;
|
||||||
|
|
||||||
Core.app.post(() -> Core.app.post(() -> cons.get(new Fi(uri.getPath()){
|
Core.app.post(() -> Core.app.post(() -> cons.get(new Fi(uri.getPath()){
|
||||||
@Override
|
@Override
|
||||||
public InputStream read(){
|
public InputStream read(){
|
||||||
try{
|
try{
|
||||||
return getContentResolver().openInputStream(uri);
|
return getContentResolver().openInputStream(uri);
|
||||||
}catch(IOException e){
|
}catch(IOException e){
|
||||||
throw new ArcRuntimeException(e);
|
throw new ArcRuntimeException(e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public OutputStream write(boolean append){
|
public OutputStream write(boolean append){
|
||||||
try{
|
try{
|
||||||
return getContentResolver().openOutputStream(uri);
|
return getContentResolver().openOutputStream(uri);
|
||||||
}catch(IOException e){
|
}catch(IOException e){
|
||||||
throw new ArcRuntimeException(e);
|
throw new ArcRuntimeException(e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
})));
|
||||||
})));
|
}
|
||||||
}
|
});
|
||||||
});
|
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
||||||
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
|
||||||
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
||||||
chooser = new FileChooser(title, file -> Structs.contains(extensions, file.extension().toLowerCase()), open, file -> {
|
chooser = new FileChooser(title, file -> Structs.contains(extensions, file.extension().toLowerCase()), open, file -> {
|
||||||
if(!open){
|
if(!open){
|
||||||
cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension));
|
cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension));
|
||||||
}else{
|
}else{
|
||||||
cons.get(file);
|
cons.get(file);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
ArrayList<String> perms = new ArrayList<>();
|
ArrayList<String> perms = new ArrayList<>();
|
||||||
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
||||||
}
|
}
|
||||||
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
||||||
}
|
}
|
||||||
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
||||||
}else{
|
|
||||||
if(open){
|
|
||||||
new FileChooser(title, file -> Structs.contains(extensions, file.extension().toLowerCase()), true, cons).show();
|
|
||||||
}else{
|
}else{
|
||||||
super.showFileChooser(open, "@open", extension, cons);
|
if(open){
|
||||||
|
new FileChooser(title, file -> Structs.contains(extensions, file.extension().toLowerCase()), true, cons).show();
|
||||||
|
}else{
|
||||||
|
super.showFileChooser(open, "@open", extension, cons);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
}catch(Throwable error){
|
||||||
|
Core.app.post(() -> Vars.ui.showException(error));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -180,6 +184,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}, new AndroidApplicationConfiguration(){{
|
}, new AndroidApplicationConfiguration(){{
|
||||||
useImmersiveMode = true;
|
useImmersiveMode = true;
|
||||||
hideStatusBar = true;
|
hideStatusBar = true;
|
||||||
|
useGL30 = true;
|
||||||
}});
|
}});
|
||||||
checkFiles(getIntent());
|
checkFiles(getIntent());
|
||||||
|
|
||||||
|
|||||||
@@ -8,14 +8,12 @@ public class Annotations{
|
|||||||
/** Indicates that a method overrides other methods. */
|
/** Indicates that a method overrides other methods. */
|
||||||
@Target({ElementType.METHOD})
|
@Target({ElementType.METHOD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Replace{
|
public @interface Replace{}
|
||||||
}
|
|
||||||
|
|
||||||
/** Indicates that a method should be final in all implementing classes. */
|
/** Indicates that a method should be final in all implementing classes. */
|
||||||
@Target({ElementType.METHOD})
|
@Target({ElementType.METHOD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Final{
|
public @interface Final{}
|
||||||
}
|
|
||||||
|
|
||||||
/** Indicates that a field will be interpolated when synced. */
|
/** Indicates that a field will be interpolated when synced. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@@ -30,15 +28,18 @@ public class Annotations{
|
|||||||
/** Indicates that a field will not be read from the server when syncing the local player state. */
|
/** Indicates that a field will not be read from the server when syncing the local player state. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface SyncLocal{
|
public @interface SyncLocal{}
|
||||||
|
|
||||||
|
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
|
||||||
|
@Target({ElementType.FIELD})
|
||||||
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
public @interface NoSync{}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Import{
|
public @interface Import{}
|
||||||
}
|
|
||||||
|
|
||||||
/** Indicates that a component field is read-only. */
|
/** Indicates that a component field is read-only. */
|
||||||
@Target({ElementType.FIELD, ElementType.METHOD})
|
@Target({ElementType.FIELD, ElementType.METHOD})
|
||||||
@@ -105,8 +106,7 @@ public class Annotations{
|
|||||||
/** Indicates an internal interface for entity components. */
|
/** Indicates an internal interface for entity components. */
|
||||||
@Target(ElementType.TYPE)
|
@Target(ElementType.TYPE)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface EntityInterface{
|
public @interface EntityInterface{}
|
||||||
}
|
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
//region misc. utility
|
//region misc. utility
|
||||||
@@ -145,15 +145,12 @@ public class Annotations{
|
|||||||
/** Indicates that a method should always call its super version. */
|
/** Indicates that a method should always call its super version. */
|
||||||
@Target(ElementType.METHOD)
|
@Target(ElementType.METHOD)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface CallSuper{
|
public @interface CallSuper{}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Annotation that allows overriding CallSuper annotation. To be used on method that overrides method with CallSuper annotation from parent class. */
|
/** Annotation that allows overriding CallSuper annotation. To be used on method that overrides method with CallSuper annotation from parent class. */
|
||||||
@Target(ElementType.METHOD)
|
@Target(ElementType.METHOD)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface OverrideCallSuper{
|
public @interface OverrideCallSuper{}
|
||||||
}
|
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
//region struct
|
//region struct
|
||||||
@@ -161,9 +158,7 @@ public class Annotations{
|
|||||||
/** Marks a class as a special value type struct. Class name must end in 'Struct'. */
|
/** Marks a class as a special value type struct. Class name must end in 'Struct'. */
|
||||||
@Target(ElementType.TYPE)
|
@Target(ElementType.TYPE)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Struct{
|
public @interface Struct{}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Marks a field of a struct. Optional. */
|
/** Marks a field of a struct. Optional. */
|
||||||
@Target(ElementType.FIELD)
|
@Target(ElementType.FIELD)
|
||||||
@@ -251,8 +246,7 @@ public class Annotations{
|
|||||||
|
|
||||||
@Target(ElementType.TYPE)
|
@Target(ElementType.TYPE)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface TypeIOHandler{
|
public @interface TypeIOHandler{ }
|
||||||
}
|
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -118,13 +118,16 @@ public class EntityIO{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{
|
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
|
||||||
this.method = method;
|
this.method = method;
|
||||||
this.write = write;
|
this.write = write;
|
||||||
|
|
||||||
if(write){
|
if(write){
|
||||||
//write uses most recent revision
|
//write uses most recent revision
|
||||||
for(RevisionField field : revisions.peek().fields){
|
for(RevisionField field : revisions.peek().fields){
|
||||||
|
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||||
|
if(var == null || var.has(NoSync.class)) continue;
|
||||||
|
|
||||||
io(field.type, "this." + field.name, true);
|
io(field.type, "this." + field.name, true);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
@@ -138,6 +141,7 @@ public class EntityIO{
|
|||||||
//add code for reading revision
|
//add code for reading revision
|
||||||
for(RevisionField field : rev.fields){
|
for(RevisionField field : rev.fields){
|
||||||
Svar var = allFields.find(s -> s.name().equals(field.name));
|
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||||
|
if(var == null || var.has(NoSync.class)) continue;
|
||||||
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
||||||
|
|
||||||
if(sl) cont("if(!islocal)");
|
if(sl) cont("if(!islocal)");
|
||||||
@@ -223,7 +227,7 @@ public class EntityIO{
|
|||||||
|
|
||||||
if(BaseProcessor.isPrimitive(type)){
|
if(BaseProcessor.isPrimitive(type)){
|
||||||
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
|
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
|
||||||
}else if(instanceOf(type, "mindustry.ctype.Content")){
|
}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
|
||||||
if(write){
|
if(write){
|
||||||
s("s", field + ".id");
|
s("s", field + ".id");
|
||||||
}else{
|
}else{
|
||||||
|
|||||||
@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
//SPECIAL CASE: sync I/O code
|
//SPECIAL CASE: sync I/O code
|
||||||
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
||||||
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields);
|
io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
|
||||||
}
|
}
|
||||||
|
|
||||||
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
||||||
|
|||||||
@@ -57,6 +57,9 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
ichtype.addField(FieldSpec.builder(ParameterizedTypeName.get(ObjectIntMap.class, String.class),
|
ichtype.addField(FieldSpec.builder(ParameterizedTypeName.get(ObjectIntMap.class, String.class),
|
||||||
"codes", Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("new ObjectIntMap<>()").build());
|
"codes", Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("new ObjectIntMap<>()").build());
|
||||||
|
|
||||||
|
ichtype.addField(FieldSpec.builder(ParameterizedTypeName.get(IntMap.class, String.class),
|
||||||
|
"codeToName", Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("new IntMap<>()").build());
|
||||||
|
|
||||||
ObjectSet<String> used = new ObjectSet<>();
|
ObjectSet<String> used = new ObjectSet<>();
|
||||||
|
|
||||||
for(Jval val : icons.get("glyphs").asArray()){
|
for(Jval val : icons.get("glyphs").asArray()){
|
||||||
@@ -67,7 +70,9 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
int code = val.getInt("code", 0);
|
int code = val.getInt("code", 0);
|
||||||
iconcAll.append((char)code);
|
iconcAll.append((char)code);
|
||||||
ichtype.addField(FieldSpec.builder(char.class, name, Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).addJavadoc(String.format("\\u%04x", code)).initializer("'" + ((char)code) + "'").build());
|
ichtype.addField(FieldSpec.builder(char.class, name, Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).addJavadoc(String.format("\\u%04x", code)).initializer("'" + ((char)code) + "'").build());
|
||||||
|
|
||||||
ichinit.addStatement("codes.put($S, $L)", name, code);
|
ichinit.addStatement("codes.put($S, $L)", name, code);
|
||||||
|
ichinit.addStatement("codeToName.put($L, $S)", code, name);
|
||||||
|
|
||||||
ictype.addField(TextureRegionDrawable.class, name + "Small", Modifier.PUBLIC, Modifier.STATIC);
|
ictype.addField(TextureRegionDrawable.class, name + "Small", Modifier.PUBLIC, Modifier.STATIC);
|
||||||
icload.addStatement(name + "Small = mindustry.ui.Fonts.getGlyph(mindustry.ui.Fonts.def, (char)" + code + ")");
|
icload.addStatement(name + "Small = mindustry.ui.Fonts.getGlyph(mindustry.ui.Fonts.def, (char)" + code + ")");
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ public class StructProcess extends BaseProcessor{
|
|||||||
|
|
||||||
//bools: single bit, needs special case to clear things
|
//bools: single bit, needs special case to clear things
|
||||||
setter.beginControlFlow("if(value)");
|
setter.beginControlFlow("if(value)");
|
||||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
|
setter.addStatement("return ($T)($L | (1L << $LL))", structType, structParam, offset);
|
||||||
setter.nextControlFlow("else");
|
setter.nextControlFlow("else");
|
||||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
||||||
setter.endControlFlow();
|
setter.endControlFlow();
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
|
||||||
59
build.gradle
@@ -1,10 +1,14 @@
|
|||||||
buildscript{
|
buildscript{
|
||||||
ext{
|
ext{
|
||||||
getArcHash = {
|
arcHash = property("archash")
|
||||||
return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
|
|
||||||
}
|
|
||||||
|
|
||||||
arcHash = getArcHash()
|
localArc = !project.hasProperty("release") && new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
|
||||||
|
|
||||||
|
arcModule = { String name ->
|
||||||
|
//skip to last submodule
|
||||||
|
name = name.substring(name.lastIndexOf(':') + 1)
|
||||||
|
return "com.github.Anuken${localArc ? "" : ".Arc"}:$name:$arcHash"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
repositories{
|
repositories{
|
||||||
@@ -16,8 +20,8 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath "com.github.Anuken.Arc:packer:$arcHash"
|
classpath arcModule(":extensions:packer")
|
||||||
classpath "com.github.Anuken.Arc:arc-core:$arcHash"
|
classpath arcModule(":arc-core")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -48,20 +52,6 @@ allprojects{
|
|||||||
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
||||||
}
|
}
|
||||||
|
|
||||||
localArc = {
|
|
||||||
return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
|
|
||||||
}
|
|
||||||
|
|
||||||
arcModule = { String name ->
|
|
||||||
if(localArc()){
|
|
||||||
return project(":Arc:$name")
|
|
||||||
}else{
|
|
||||||
//skip to last submodule
|
|
||||||
if(name.contains(':')) name = name.split(':').last()
|
|
||||||
return "com.github.Anuken.Arc:$name:${getArcHash()}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
generateDeployName = { String platform ->
|
generateDeployName = { String platform ->
|
||||||
if(platform == "windows"){
|
if(platform == "windows"){
|
||||||
platform += "64"
|
platform += "64"
|
||||||
@@ -116,12 +106,12 @@ allprojects{
|
|||||||
generateLocales = {
|
generateLocales = {
|
||||||
def output = 'en\n'
|
def output = 'en\n'
|
||||||
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
|
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
|
||||||
bundles.listFiles().each{ other ->
|
bundles.list().sort().each{ name ->
|
||||||
if(other.name == "bundle.properties") return
|
if(name == "bundle.properties") return
|
||||||
output += other.name.substring("bundle".length() + 1, other.name.lastIndexOf('.')) + "\n"
|
output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
|
||||||
}
|
}
|
||||||
new File(project(':core').projectDir, 'assets/locales').text = output
|
new File(project(':core').projectDir, 'assets/locales').text = output
|
||||||
new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().join("\n")
|
new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().sort().join("\n")
|
||||||
}
|
}
|
||||||
|
|
||||||
writeVersion = {
|
writeVersion = {
|
||||||
@@ -195,7 +185,7 @@ allprojects{
|
|||||||
|
|
||||||
tasks.withType(JavaCompile){
|
tasks.withType(JavaCompile){
|
||||||
targetCompatibility = 8
|
targetCompatibility = 8
|
||||||
sourceCompatibility = JavaVersion.VERSION_16
|
sourceCompatibility = JavaVersion.VERSION_17
|
||||||
options.encoding = "UTF-8"
|
options.encoding = "UTF-8"
|
||||||
options.compilerArgs += ["-Xlint:deprecation"]
|
options.compilerArgs += ["-Xlint:deprecation"]
|
||||||
dependsOn clearCache
|
dependsOn clearCache
|
||||||
@@ -244,6 +234,7 @@ project(":desktop"){
|
|||||||
dependencies{
|
dependencies{
|
||||||
implementation project(":core")
|
implementation project(":core")
|
||||||
implementation arcModule("extensions:discord")
|
implementation arcModule("extensions:discord")
|
||||||
|
implementation arcModule("natives:natives-filedialogs")
|
||||||
implementation arcModule("natives:natives-desktop")
|
implementation arcModule("natives:natives-desktop")
|
||||||
implementation arcModule("natives:natives-freetype-desktop")
|
implementation arcModule("natives:natives-freetype-desktop")
|
||||||
|
|
||||||
@@ -320,11 +311,6 @@ project(":core"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
artifacts{
|
|
||||||
archives sourcesJar
|
|
||||||
archives assetsJar
|
|
||||||
}
|
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compileJava.dependsOn(preGen)
|
compileJava.dependsOn(preGen)
|
||||||
|
|
||||||
@@ -335,13 +321,14 @@ project(":core"){
|
|||||||
api arcModule("extensions:g3d")
|
api arcModule("extensions:g3d")
|
||||||
api arcModule("extensions:fx")
|
api arcModule("extensions:fx")
|
||||||
api arcModule("extensions:arcnet")
|
api arcModule("extensions:arcnet")
|
||||||
|
implementation arcModule("extensions:filedialogs")
|
||||||
api "com.github.Anuken:rhino:$rhinoVersion"
|
api "com.github.Anuken:rhino:$rhinoVersion"
|
||||||
if(localArc() && debugged()) api arcModule("extensions:recorder")
|
if(localArc && debugged()) api arcModule("extensions:recorder")
|
||||||
if(localArc()) api arcModule(":extensions:packer")
|
if(localArc) api arcModule(":extensions:packer")
|
||||||
|
|
||||||
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||||
compileOnly project(":annotations")
|
compileOnly project(":annotations")
|
||||||
kapt project(":annotations")
|
if(!project.hasProperty("noKapt")) kapt project(":annotations")
|
||||||
}
|
}
|
||||||
|
|
||||||
afterEvaluate{
|
afterEvaluate{
|
||||||
@@ -396,6 +383,7 @@ project(":tests"){
|
|||||||
testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1"
|
testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1"
|
||||||
testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1"
|
testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1"
|
||||||
testImplementation arcModule("backends:backend-headless")
|
testImplementation arcModule("backends:backend-headless")
|
||||||
|
testImplementation "org.json:json:20230618"
|
||||||
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -428,7 +416,7 @@ project(":annotations"){
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
implementation 'com.squareup:javapoet:1.12.1'
|
implementation 'com.squareup:javapoet:1.12.1'
|
||||||
implementation "com.github.Anuken.Arc:arc-core:$arcHash"
|
implementation arcModule("arc-core")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -442,6 +430,9 @@ configure([":core", ":server"].collect{project(it)}){
|
|||||||
publications{
|
publications{
|
||||||
maven(MavenPublication){
|
maven(MavenPublication){
|
||||||
from components.java
|
from components.java
|
||||||
|
if(project.name == "core"){
|
||||||
|
artifact(tasks.named("assetsJar"))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
|
After Width: | Height: | Size: 510 B |
BIN
core/assets-raw/sprites/blocks/logic/world-switch-on.png
Normal file
|
After Width: | Height: | Size: 164 B |
BIN
core/assets-raw/sprites/blocks/logic/world-switch.png
Normal file
|
After Width: | Height: | Size: 389 B |
|
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 349 B After Width: | Height: | Size: 383 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 501 B After Width: | Height: | Size: 552 B |
|
Before Width: | Height: | Size: 383 B After Width: | Height: | Size: 752 B |
|
Before Width: | Height: | Size: 203 B |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1019 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-l.png
Normal file
|
After Width: | Height: | Size: 429 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-r.png
Normal file
|
After Width: | Height: | Size: 423 B |
|
Before Width: | Height: | Size: 864 B |
|
Before Width: | Height: | Size: 499 B After Width: | Height: | Size: 510 B |
|
Before Width: | Height: | Size: 779 B After Width: | Height: | Size: 817 B |
|
Before Width: | Height: | Size: 547 B After Width: | Height: | Size: 603 B |
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 439 B |
|
Before Width: | Height: | Size: 307 B After Width: | Height: | Size: 521 B |
|
Before Width: | Height: | Size: 893 B After Width: | Height: | Size: 873 B |
|
Before Width: | Height: | Size: 71 B After Width: | Height: | Size: 81 B |
BIN
core/assets-raw/sprites/statuses/status-fast.png
Normal file
|
After Width: | Height: | Size: 218 B |
BIN
core/assets-raw/sprites/ui/cat.png
Executable file
|
After Width: | Height: | Size: 20 KiB |
BIN
core/assets-raw/sprites/ui/ranai.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 531 B After Width: | Height: | Size: 523 B |
@@ -1 +0,0 @@
|
|||||||
mschxœ%ŠQƒ0C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëDݹ(¼¸äS®¢øü²i©‘§¯ÆmÃ;VIÓ^e0â–s-@
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ5<C593>Ë
|
|
||||||
!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
|
|
||||||
4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
mschxœ%Žknà „ÇØIü¨äV9×È
|
|
||||||
ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz<>Æ©™p¾~:“¯¥}ŽëõbU$%MÈÆ;à
|
|
||||||
ãCeŠ’~rT:ûˆ^/6›»*ú#y’A9²’Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì‹18Zf•<66>–S4Öb0™f™ü5áô¥2wèƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ
|
|
||||||
4
core/assets/baseparts/actuallyokrtg.msch
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
mschxœM<C593>anÂ0…MK[HÚ"Ä9rŠcÚ<63><Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´<C394>ý<EFBFBD>iðç¼ú^ñ'å+Ù/ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK>¹»Ÿ98DW&û¯DÇ<e?OëÍ<C3AB>ãüà<17>Ý•gN^Æu¾pú
|
||||||
|
ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú<58>h#gƒxKT!îˆj[ªEª!Ûˆ4*Jé¬iG¨‡-<2D>’<EFBFBD>ið.<2E>ŽÉvT‰ã@åO¥Ò Ð
|
||||||
|
Þâ`É
|
||||||
|
Þ*Þ¢¥<14>‹Uá:á*”ÁwŠ£<C5A0>jÉ€w,/ÅN‹ø+³~¯6{o”7:Þèx£ã<C2A3>no”7…¯Èê-¬ÚXµéÕ¦×5zµéÕ¦×5z½Å Ü ·õ#誅”-FÅGÅG}„QñƒâÁ÷tDçF-b@tõ½ÔO¼
|
||||||
BIN
core/assets/baseparts/atrax-surprise.msch
Normal file
1
core/assets/baseparts/flar.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœMŽÍNÃ0„'‰›æ¯^<5E>»Ÿq0‰‹,9vd»”¼{ ¬»*KÞ<4B>ogV‹'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX‹—d’ræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc
|
||||||
BIN
core/assets/baseparts/fortress.msch
Normal file
BIN
core/assets/baseparts/impending-doom.msch
Normal file
2
core/assets/baseparts/rtgbrick1.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœŒKà CͯE=
|
||||||
|
‹ž§Ê‚<EFBFBD>B%
|
||||||
5
core/assets/baseparts/rtgbrick2.msch
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
mschxś
|
||||||
|
ŚK
|
||||||
|
Ă0CĺOŇ–ĐEâMŻşpśÁ<C59B>Ně0včő;ń$!„ ł<>Żń <däMJúľ±ěÔ“”s”VĚ7â»~&<u2U’8š`é—d
|
||||||
|
ŁýHCt„Ţ.I„Wo%ś±u™°pě$a—¬ż“
|
||||||
|
Î(üÖÂŔhyłN˝ó
|
||||||
BIN
core/assets/baseparts/rtgsalvo.msch
Normal file
1
core/assets/baseparts/scorch.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxś5PŃŽ„ @ôáľÄ/şÜ<C59F>Ë’,‰ŠAÝËýýµt5!C§Ó™"FŚÝ6Ż î<>ĄĆĆg:bÍű™ËŔ-ó#-ô÷ŹĂ׾ĄkťĎ§gÍËËöNĄbŚeßSť~g˘o/WËu&jć3ÓQ®yNt`Đ> `ů®™TźŞőŚTťôş»j=Ëë>rĹw“A`€Öč%˛IĎQV*Ĺ˝6ĐË€—Ď<1D>fĄ'Ć0Đ6LZ^Âs0™3ée®™y1b$=Hz<48>Ř Ę ĘAž2đo°–6´†‰ <©ţ/_&‘
|
||||||
2
core/assets/baseparts/simplemeltdown.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ=‘벓0… å(=¾à³8þà@t¢jöôÉ<C3B4>qjqmÂq(|Ù—µ’<C2B5>â|˜ºQ㼘ñjõ¨æÛ5è¥wæêÍ<8ÙîUÛñç/5òÿ]õkç½v÷Öv²Ý¢];8c-š[ÇR«ß¼ëz?;(ãõØ.óêz<C3AA>¬Ÿ§a5jY)mý|Ó/Þøn2ëØ²üKß©º\¥ÒNó <C3B3>]šÞÝç¯v5C;š7ª”5?%¢ôš#ø¾Ný~øË‘ £ïÌÄ~à¡A!á"މüð6À_•ræ$åªF”2U#>çœyò’‹ÃIÄR. `2'ʼD´=¶çö)¿ÏíùجeÛ“ï×Åö›[¤â]Ðâ„D<E2809E>#C&ÓÝ4”HJVx˜ˆÒHj²ÓŽLZr>;XUD"%(BgÁ$QJ”'™X\åÈïµZæS2ÇÎx¯ª` B“zo:M—½©
|
||||||
|
¾Uðp$wI%àÌ“G2ïñ¨Þ¹ A#× Èò€" PHþŸLo´
|
||||||
BIN
core/assets/baseparts/solarbrick1.msch
Normal file
BIN
core/assets/baseparts/solarbrick2.msch
Normal file
BIN
core/assets/baseparts/solarbrick4.msch
Normal file
2
core/assets/baseparts/steamgobrr.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ%ÐÝrƒ àãJÔ˜fúÜõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„f‹d—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1ìñupv‹æfçÐïë<C3AF>¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
|
||||||
|
\ý$óþNGD=ØÈ¡o\7ïl0»’3¼šíi1›ßÃH<뎧H¯\(…Fè„E†•5›s„\(…Fèîä†YÉdÈÃ
|
||||||
BIN
core/assets/baseparts/strong_duos.msch
Normal file
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -257,11 +259,21 @@ trace = Trace Player
|
|||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
|
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
|
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = No banned players found!
|
server.bans.none = No banned players found!
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -275,10 +287,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Are you sure you want to ban "{0}[white]"?
|
confirmban = Are you sure you want to ban "{0}[white]"?
|
||||||
confirmkick = Are you sure you want to kick "{0}[white]"?
|
confirmkick = Are you sure you want to kick "{0}[white]"?
|
||||||
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
|
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
@@ -334,12 +347,23 @@ open = Open
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = Queue
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -386,9 +410,9 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -420,6 +444,12 @@ editor.waves = Waves
|
|||||||
editor.rules = Rules
|
editor.rules = Rules
|
||||||
editor.generation = Generation
|
editor.generation = Generation
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
@@ -463,7 +493,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -474,8 +504,11 @@ wavemode.health = health
|
|||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
|
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
@@ -487,6 +520,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
|
|||||||
editor.errornot = This is not a map file.
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -498,6 +532,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Saved!
|
editor.saved = Saved!
|
||||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
@@ -536,6 +571,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
#unused
|
#unused
|
||||||
@@ -560,6 +597,7 @@ filter.clear = Clear
|
|||||||
filter.option.ignore = Ignore
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Chance
|
||||||
@@ -583,6 +621,26 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
@@ -635,9 +693,12 @@ objective.commandmode.name = Command Mode
|
|||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
|
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
|
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
@@ -666,7 +727,6 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
@@ -689,7 +749,7 @@ error.any = Unknown network error.
|
|||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snow.name = Snow
|
weather.snowing.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
@@ -726,8 +786,8 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
#note: the missing space in the line below is intentional
|
sector.capture = Sector [accent]{0}[white] Captured!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -939,6 +999,7 @@ stat.abilities = Abilities
|
|||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Damage Multiplier
|
stat.damagemultiplier = Damage Multiplier
|
||||||
stat.healthmultiplier = Health Multiplier
|
stat.healthmultiplier = Health Multiplier
|
||||||
stat.speedmultiplier = Speed Multiplier
|
stat.speedmultiplier = Speed Multiplier
|
||||||
@@ -949,14 +1010,47 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
ability.statusfield = {0} Status Field
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.unitspawn = {0} Factory
|
ability.statusfield = Status Field
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Repair Suppression Field
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.suppressionfield = Repair Suppression
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Self Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
@@ -996,17 +1090,18 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}x[lightgray] frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}x[lightgray] pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% repair
|
bullet.healpercent = [stat]{0}%[lightgray] repair
|
||||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray] ammo/item
|
||||||
bullet.reload = [stat]{0}%[lightgray] fire rate
|
bullet.reload = [stat]{0}%[lightgray] fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
@@ -1031,6 +1126,7 @@ unit.items = items
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = General
|
category.general = General
|
||||||
@@ -1051,6 +1147,7 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animated Surfaces
|
setting.animatedwater.name = Animated Surfaces
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
@@ -1097,13 +1194,14 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.publichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
@@ -1111,6 +1209,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Adapt interface to display notch
|
||||||
|
setting.macnotch.description = Restart required to apply changes
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1121,6 +1221,7 @@ keybind.title = Rebind Keys
|
|||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1138,6 +1239,27 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Queue Unit Command
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1202,16 +1324,24 @@ mode.attack.name = Attack
|
|||||||
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](WIP)
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1230,6 +1360,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
@@ -1263,6 +1394,9 @@ rules.weather.frequency = Frequency:
|
|||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Fluids
|
content.liquid.name = Fluids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -1483,6 +1617,7 @@ block.inverted-sorter.name = Inverted Sorter
|
|||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1725,7 +1860,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1778,18 +1912,18 @@ hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired.
|
||||||
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the \uE827 [accent]Map[] in the bottom right, and panning over to the new location.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1809,8 +1943,8 @@ hint.factoryControl.mobile = To set a unit factory's [accent]output destination[
|
|||||||
|
|
||||||
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
@@ -1843,12 +1977,16 @@ onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
|||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
@@ -1949,7 +2087,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
|
|||||||
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
||||||
block.conveyor.description = Transports items forward.
|
block.conveyor.description = Transports items forward.
|
||||||
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
|
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
|
||||||
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
|
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts.
|
||||||
block.bridge-conveyor.description = Transports items over terrain or buildings.
|
block.bridge-conveyor.description = Transports items over terrain or buildings.
|
||||||
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
|
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
|
||||||
@@ -1978,7 +2116,7 @@ block.power-node-large.description = An advanced power node with greater range.
|
|||||||
block.surge-tower.description = A long-range power node with fewer available connections.
|
block.surge-tower.description = A long-range power node with fewer available connections.
|
||||||
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
|
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
|
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
|
||||||
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
|
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
|
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
|
||||||
@@ -2028,7 +2166,7 @@ block.parallax.description = Fires a tractor beam that pulls in air targets, dam
|
|||||||
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
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block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||||
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
||||||
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
|
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -2048,7 +2186,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
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|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
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block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
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block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
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|
||||||
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|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
@@ -2086,7 +2223,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
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|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
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block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
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block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
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|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
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block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
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block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
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block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2198,8 +2334,8 @@ unit.collaris.description = Fires long-range fragmenting artillery at enemy targ
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unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
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unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
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unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
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unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
|
||||||
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
|
||||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
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unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
||||||
@@ -2207,6 +2343,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
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lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
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lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
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lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2219,7 +2356,7 @@ lst.operation = Perform an operation on 1-2 variables.
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|||||||
lst.end = Jump to the top of the instruction stack.
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lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
lst.stop = Halt execution of this processor.
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nFor the inverse operation, sense [accent]@id[] of the object.
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
lst.unitcontrol = Control the currently bound unit.
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lst.unitcontrol = Control the currently bound unit.
|
||||||
@@ -2229,6 +2366,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
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lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
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lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a unit.
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lst.applystatus = Apply or clear a status effect from a unit.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Spawn a wave.
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lst.spawnwave = Spawn a wave.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2240,6 +2379,54 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
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lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
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lglobal.false = 0
|
||||||
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lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
@@ -2255,6 +2442,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2282,6 +2470,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
@@ -2301,6 +2490,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
|
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
@@ -2375,6 +2565,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the specified position.
|
lenum.pathfind = Pathfind to the specified position.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2385,11 +2576,14 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
|
||||||
#Don't translate these yet!
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Сартаваць па зоркам
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Захаваць схему...
|
schematic.add = Захаваць схему...
|
||||||
schematics = Схемы
|
schematics = Схемы
|
||||||
|
schematic.search = Пошук схемы...
|
||||||
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
|
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
|
||||||
schematic.exists = Схема с дадзенай назвай ужо існуе.
|
schematic.exists = Схема с дадзенай назвай ужо існуе.
|
||||||
schematic.import = Імпартаваць схему...
|
schematic.import = Імпартаваць схему...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Падзяліцца ў Майстэрні
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
|
||||||
schematic.saved = Схема захавана.
|
schematic.saved = Схема захавана.
|
||||||
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
||||||
schematic.rename = Пераназваць схему
|
schematic.edit = Рэдагаваць схему
|
||||||
schematic.info = {0}x{1}, {2} блокаў
|
schematic.info = {0}x{1}, {2} блокаў
|
||||||
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
|
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
|
||||||
schematic.tags = Тэгі:
|
schematic.tags = Тэгі:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Дадаць Тэг
|
|||||||
schematic.texttag = Тэкставы Тэгу
|
schematic.texttag = Тэкставы Тэгу
|
||||||
schematic.icontag = Іконкавы Тэгу
|
schematic.icontag = Іконкавы Тэгу
|
||||||
schematic.renametag = Пераназваць Тэг
|
schematic.renametag = Пераназваць Тэг
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
|
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
|
||||||
schematic.tagexists = Такі тэг ужо ёсць.
|
schematic.tagexists = Такі тэг ужо ёсць.
|
||||||
stats = Вынікі
|
stats = Вынікі
|
||||||
@@ -124,7 +126,7 @@ uploadingpreviewfile = Выгрузка файла прадпрагляду
|
|||||||
committingchanges = Унясенне змяненняў
|
committingchanges = Унясенне змяненняў
|
||||||
done = Гатова
|
done = Гатова
|
||||||
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
||||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
mods.initfailed = [red]⚠[] Папярэдні асобнік Mindustry не атрымалася ініцыялізаваць. Гэта напэўна выклікана тым, што моды не працуюць належным чынам.\n\nКаб прадухіліць цыкл збояў, [red]усе моды былі адключаныя.[]
|
||||||
mods = Мадыфікацыі
|
mods = Мадыфікацыі
|
||||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||||
mods.guide = Кіраўніцтва па мадам
|
mods.guide = Кіраўніцтва па мадам
|
||||||
@@ -248,11 +250,19 @@ trace = Адсочваць гульца
|
|||||||
trace.playername = Iмя гульца: [accent]{0}
|
trace.playername = Iмя гульца: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Мабільны кліент: [accent]{0}
|
trace.mobile = Мабільны кліент: [accent]{0}
|
||||||
trace.modclient = Карыстальніцкі кліент: [accent]{0}
|
trace.modclient = Карыстальніцкі кліент: [accent]{0}
|
||||||
trace.times.joined = Разоў Падлучана: [accent]{0}
|
trace.times.joined = Разоў Падлучана: [accent]{0}
|
||||||
trace.times.kicked = Разоў Выгнана: [accent]{0}
|
trace.times.kicked = Разоў Выгнана: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
|
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Блакаваннi
|
server.bans = Блакаваннi
|
||||||
server.bans.none = Заблакаваных гульцоў няма!
|
server.bans.none = Заблакаваных гульцоў няма!
|
||||||
server.admins = Адміністратары
|
server.admins = Адміністратары
|
||||||
@@ -266,10 +276,11 @@ server.version = [gray]Версія: {0} {1}
|
|||||||
server.custombuild = [accent]карыстальніцкая зборка
|
server.custombuild = [accent]карыстальніцкая зборка
|
||||||
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
|
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
|
||||||
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
|
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
|
||||||
confirmvotekick = Вы сапраўды хочаце галасаваннем выгнаць гэтага гульца?
|
|
||||||
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
|
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
|
||||||
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
|
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
|
||||||
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
|
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Далучыцца да гульні
|
joingame.title = Далучыцца да гульні
|
||||||
joingame.ip = Адрас:
|
joingame.ip = Адрас:
|
||||||
disconnect = Адключана.
|
disconnect = Адключана.
|
||||||
@@ -287,7 +298,7 @@ server.invalidport = Няправільны нумар порта!
|
|||||||
server.error = [барвовы]Памылка стварэння сервера.
|
server.error = [барвовы]Памылка стварэння сервера.
|
||||||
save.new = Новае захаванне
|
save.new = Новае захаванне
|
||||||
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Індывідуальныя файлы захавання кампаніі нельга імпартаваць.
|
||||||
overwrite = Перазапісаць
|
overwrite = Перазапісаць
|
||||||
save.none = Захавання не знойдзены!
|
save.none = Захавання не знойдзены!
|
||||||
savefail = Не атрымалася захаваць гульню!
|
savefail = Не атрымалася захаваць гульню!
|
||||||
@@ -325,12 +336,23 @@ open = Адкрыць
|
|||||||
customize = наладзіць правілы
|
customize = наладзіць правілы
|
||||||
cancel = адмена
|
cancel = адмена
|
||||||
command = Камандаваць
|
command = Камандаваць
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Дабываць
|
command.mine = Дабываць
|
||||||
command.repair = Рамантаваць
|
command.repair = Рамантаваць
|
||||||
command.rebuild = Перабудоўваць
|
command.rebuild = Перабудоўваць
|
||||||
command.assist = Следаваць За Гульцом
|
command.assist = Следаваць За Гульцом
|
||||||
command.move = Рухацца
|
command.move = Рухацца
|
||||||
command.boost = Узляцець
|
command.boost = Узляцець
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = адкрыць спасылку
|
openlink = адкрыць спасылку
|
||||||
copylink = скапіяваць спасылку
|
copylink = скапіяваць спасылку
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -377,9 +399,9 @@ custom = Карыстацкая
|
|||||||
builtin = Убудаваная
|
builtin = Убудаваная
|
||||||
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
||||||
map.random = [accent]Выпадковая карта
|
map.random = [accent]Выпадковая карта
|
||||||
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
||||||
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[scarlet] не аранжавае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце [scarlet]не аранжавае[] ядро на гэтую карту ў рэдактары.
|
||||||
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[scarlet] ружовае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
||||||
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
|
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
|
||||||
workshop.update = Абнавіць змесціва
|
workshop.update = Абнавіць змесціва
|
||||||
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
|
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
|
||||||
@@ -411,6 +433,12 @@ editor.waves = Хвалі:
|
|||||||
editor.rules = Правілы:
|
editor.rules = Правілы:
|
||||||
editor.generation = Генерацыя:
|
editor.generation = Генерацыя:
|
||||||
editor.objectives = Мэты
|
editor.objectives = Мэты
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Рэдагаваць ў гульні
|
editor.ingame = Рэдагаваць ў гульні
|
||||||
editor.playtest = Тэставаць
|
editor.playtest = Тэставаць
|
||||||
editor.publish.workshop = Апублікаваць у майстэрні
|
editor.publish.workshop = Апублікаваць у майстэрні
|
||||||
@@ -430,14 +458,14 @@ waves.title = Хвалі
|
|||||||
waves.remove = Выдаліць
|
waves.remove = Выдаліць
|
||||||
waves.every = кожны
|
waves.every = кожны
|
||||||
waves.waves = хваля (ы)
|
waves.waves = хваля (ы)
|
||||||
waves.health = health: {0}%
|
waves.health = Здароўе: {0}%
|
||||||
waves.perspawn = за з’яўленне
|
waves.perspawn = за з’яўленне
|
||||||
waves.shields = адзінак шчыта/хвалю
|
waves.shields = адзінак шчыта/хвалю
|
||||||
waves.to = да
|
waves.to = да
|
||||||
waves.spawn = зявілася:
|
waves.spawn = зявілася:
|
||||||
waves.spawn.all = <усе>
|
waves.spawn.all = <усе>
|
||||||
waves.spawn.select = Выбар Кропкі Зяўлення
|
waves.spawn.select = Выбар Кропкі Зяўлення
|
||||||
waves.spawn.none = [scarlet]no spawns found in map
|
waves.spawn.none = [scarlet]спаўны на карце не знойдзены
|
||||||
waves.max = максімум адзінак
|
waves.max = максімум адзінак
|
||||||
waves.guardian = Вартаўнік
|
waves.guardian = Вартаўнік
|
||||||
waves.preview = Папярэдні прагляд
|
waves.preview = Папярэдні прагляд
|
||||||
@@ -453,8 +481,8 @@ waves.sort.reverse = Рэверсіўнае Сартаванне
|
|||||||
waves.sort.begin = Пачатак
|
waves.sort.begin = Пачатак
|
||||||
waves.sort.health = Здароўе
|
waves.sort.health = Здароўе
|
||||||
waves.sort.type = Тып
|
waves.sort.type = Тып
|
||||||
waves.search = Search waves...
|
waves.search = Пошук хваль...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Фільтраваць Юнітав
|
||||||
waves.units.hide = Схаваць Усё
|
waves.units.hide = Схаваць Усё
|
||||||
waves.units.show = Паказаць Усё
|
waves.units.show = Паказаць Усё
|
||||||
|
|
||||||
@@ -466,6 +494,8 @@ editor.default = [lightgray]<Па змаўчанні>
|
|||||||
details = Падрабязнасці...
|
details = Падрабязнасці...
|
||||||
edit = Рэдагаваць...
|
edit = Рэдагаваць...
|
||||||
variables = Пераменныя
|
variables = Пераменныя
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Назва:
|
editor.name = Назва:
|
||||||
editor.spawn = Стварыць баявую адзінку
|
editor.spawn = Стварыць баявую адзінку
|
||||||
editor.removeunit = Выдаліць баявую адзінку
|
editor.removeunit = Выдаліць баявую адзінку
|
||||||
@@ -477,6 +507,7 @@ editor.errorlegacy = Гэтая карта занадта старая і вык
|
|||||||
editor.errornot = Гэта не файл карты.
|
editor.errornot = Гэта не файл карты.
|
||||||
editor.errorheader = Гэты файл карты ня дзейнічае або пашкоджаны.
|
editor.errorheader = Гэты файл карты ня дзейнічае або пашкоджаны.
|
||||||
editor.errorname = Карта не мае імя. Можа быць, Вы спрабуеце загрузіць захаванне?
|
editor.errorname = Карта не мае імя. Можа быць, Вы спрабуеце загрузіць захаванне?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Абнавіць
|
editor.update = Абнавіць
|
||||||
editor.randomize = Выпадкова
|
editor.randomize = Выпадкова
|
||||||
editor.moveup = Рухацца Уверх
|
editor.moveup = Рухацца Уверх
|
||||||
@@ -488,6 +519,7 @@ editor.sectorgenerate = Згенераваць Сектар
|
|||||||
editor.resize = Змяніць \nразмер
|
editor.resize = Змяніць \nразмер
|
||||||
editor.loadmap = Загрузіць \nкарту
|
editor.loadmap = Загрузіць \nкарту
|
||||||
editor.savemap = Захаваць \nкарту
|
editor.savemap = Захаваць \nкарту
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Захавана!
|
editor.saved = Захавана!
|
||||||
editor.save.noname = У Вашай карты няма імя! Назавіце яе ў меню «Інфармацыя аб карце».
|
editor.save.noname = У Вашай карты няма імя! Назавіце яе ў меню «Інфармацыя аб карце».
|
||||||
editor.save.overwrite = Ваша карта не можа быць запісана па-над убудаванай карты! Калі ласка, увядзіце іншую назву ў меню «Інфармацыя аб карце»
|
editor.save.overwrite = Ваша карта не можа быць запісана па-над убудаванай карты! Калі ласка, увядзіце іншую назву ў меню «Інфармацыя аб карце»
|
||||||
@@ -526,10 +558,12 @@ toolmode.eraseores = Сцерці руды
|
|||||||
toolmode.eraseores.description = Сцерці толькі руды.
|
toolmode.eraseores.description = Сцерці толькі руды.
|
||||||
toolmode.fillteams = Змяніць каманду блокаў
|
toolmode.fillteams = Змяніць каманду блокаў
|
||||||
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
||||||
|
toolmode.fillerase = Сцерці заліўку
|
||||||
|
toolmode.fillerase.description = Сцерці ўсе блокі аднаго тыпу.
|
||||||
toolmode.drawteams = Змяніць каманду блока
|
toolmode.drawteams = Змяніць каманду блока
|
||||||
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Пад вадкасцямі
|
||||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
toolmode.underliquid.description = Малюе паверхні пад вадзяныя блокі.
|
||||||
|
|
||||||
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
|
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
|
||||||
filter.distort = Скажэнне
|
filter.distort = Скажэнне
|
||||||
@@ -548,6 +582,7 @@ filter.clear = Ачысціць
|
|||||||
filter.option.ignore = Ігнараваць
|
filter.option.ignore = Ігнараваць
|
||||||
filter.scatter = Сеяцель
|
filter.scatter = Сеяцель
|
||||||
filter.terrain = Ландшафт
|
filter.terrain = Ландшафт
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Маштаб фільтра
|
filter.option.scale = Маштаб фільтра
|
||||||
filter.option.chance = Шанец
|
filter.option.chance = Шанец
|
||||||
filter.option.mag = Сіла прымянення
|
filter.option.mag = Сіла прымянення
|
||||||
@@ -570,6 +605,25 @@ filter.option.floor2 = Другая паверхню
|
|||||||
filter.option.threshold2 = Другасны гранічны парог
|
filter.option.threshold2 = Другасны гранічны парог
|
||||||
filter.option.radius = Радыус
|
filter.option.radius = Радыус
|
||||||
filter.option.percentile = Процентль
|
filter.option.percentile = Процентль
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Шырыня:
|
width = Шырыня:
|
||||||
height = Вышыня:
|
height = Вышыня:
|
||||||
@@ -620,11 +674,14 @@ objective.destroycore.name = Знішчыць Ядро
|
|||||||
objective.commandmode.name = Рэжым Загадаў
|
objective.commandmode.name = Рэжым Загадаў
|
||||||
objective.flag.name = Сцяг
|
objective.flag.name = Сцяг
|
||||||
marker.shapetext.name = Форма Тэксту
|
marker.shapetext.name = Форма Тэксту
|
||||||
marker.minimap.name = Міні-Мапа
|
marker.point.name = Point
|
||||||
marker.shape.name = Форма
|
marker.shape.name = Форма
|
||||||
marker.text.name = Тэкст
|
marker.text.name = Тэкст
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Задні Фон
|
marker.background = Задні Фон
|
||||||
marker.outline = Outline
|
marker.outline = Контур
|
||||||
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
|
||||||
@@ -647,7 +704,6 @@ resources.max = Максімум Рэсурсаў
|
|||||||
bannedblocks = Забароненыя блокі
|
bannedblocks = Забароненыя блокі
|
||||||
objectives = Мэты
|
objectives = Мэты
|
||||||
bannedunits = Забароненыя Адзінкі
|
bannedunits = Забароненыя Адзінкі
|
||||||
rules.hidebannedblocks = Схаваць Забароненыя Блокі
|
|
||||||
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
|
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
|
||||||
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
|
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
|
||||||
addall = Дадаць всё
|
addall = Дадаць всё
|
||||||
@@ -670,7 +726,7 @@ error.any = Невядомая сеткавая памылка.
|
|||||||
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
||||||
|
|
||||||
weather.rain.name = Дождж
|
weather.rain.name = Дождж
|
||||||
weather.snow.name = Снег
|
weather.snowing.name = Снег
|
||||||
weather.sandstorm.name = Пясчаная бура
|
weather.sandstorm.name = Пясчаная бура
|
||||||
weather.sporestorm.name = Спаравая бура
|
weather.sporestorm.name = Спаравая бура
|
||||||
weather.fog.name = Туман
|
weather.fog.name = Туман
|
||||||
@@ -706,7 +762,8 @@ sector.curlost = Сектар Згублены
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Сектар [accent]{0}[white] атакуецца!
|
sector.attacked = Сектар [accent]{0}[white] атакуецца!
|
||||||
sector.lost = Сектар [accent]{0}[white] згублены!
|
sector.lost = Сектар [accent]{0}[white] згублены!
|
||||||
sector.captured = Сектар [accent]{0}[white]захоплены!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Змяніць Іконку
|
sector.changeicon = Змяніць Іконку
|
||||||
sector.noswitch.title = Немагчыма Пераключыцца на Сектар
|
sector.noswitch.title = Немагчыма Пераключыцца на Сектар
|
||||||
sector.noswitch = Вы не можаце пераключацца на сектары калі гэты сектар атакуецца.\n\nСектар: [accent]{0}[] у [accent]{1}[]
|
sector.noswitch = Вы не можаце пераключацца на сектары калі гэты сектар атакуецца.\n\nСектар: [accent]{0}[] у [accent]{1}[]
|
||||||
@@ -748,7 +805,7 @@ sector.craters.description = Вада сабралася ў гэтым крат
|
|||||||
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
||||||
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
||||||
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.tarFields.description = Ваколіцы зоны здабычы нафты, паміж гарамі і пустыняй. Адзін з некалькіх зон з прыдатнымі для выкарыстання запасамі дзёгцю.\nТаксама закінутая, гэтая зона мае побач небяспечных ворагаў. Не варта недаацэньваць іх.\n\n[lightgray]Знайдзіце па магчымасці тэхналогіі перапрацоўкі нафты.
|
||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
@@ -914,6 +971,7 @@ stat.abilities = Здольнасйі
|
|||||||
stat.canboost = Можа Узлятаць
|
stat.canboost = Можа Узлятаць
|
||||||
stat.flying = Паветраны
|
stat.flying = Паветраны
|
||||||
stat.ammouse = Выкарыстанне Боезапасу
|
stat.ammouse = Выкарыстанне Боезапасу
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Множнік Пашкоджанняў
|
stat.damagemultiplier = Множнік Пашкоджанняў
|
||||||
stat.healthmultiplier = Множнік Здароўя
|
stat.healthmultiplier = Множнік Здароўя
|
||||||
stat.speedmultiplier = Множнік Хуткасці
|
stat.speedmultiplier = Множнік Хуткасці
|
||||||
@@ -924,14 +982,46 @@ stat.immunities = Імунітэт
|
|||||||
stat.healing = Аднаўленне
|
stat.healing = Аднаўленне
|
||||||
|
|
||||||
ability.forcefield = Сіловое Поле
|
ability.forcefield = Сіловое Поле
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Поле Рамонту
|
ability.repairfield = Поле Рамонту
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Поле Статусу
|
ability.statusfield = Поле Статусу
|
||||||
ability.unitspawn = {0} Завод
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Завод
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Васстанўляюяае Поле Шчыта
|
ability.shieldregenfield = Васстанўляюяае Поле Шчыта
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Рух Маланкі
|
ability.movelightning = Рух Маланкі
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Шчытавая Дуга
|
ability.shieldarc = Шчытавая Дуга
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Энэргетычнае Поле: [accent]{0}[] пашкоджанні ~ [accent]{1}[] блокі / [accent]{2}[] целі
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Энэргетычнае Поле
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
@@ -971,6 +1061,7 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st
|
|||||||
bullet.incendiary = [stat] запальны
|
bullet.incendiary = [stat] запальны
|
||||||
bullet.homing = [stat] саманаводных
|
bullet.homing = [stat] саманаводных
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1006,6 +1097,7 @@ unit.items = прадметаў
|
|||||||
unit.thousands = Тыс.
|
unit.thousands = Тыс.
|
||||||
unit.millions = М.
|
unit.millions = М.
|
||||||
unit.billions = Б.
|
unit.billions = Б.
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /стрэл
|
unit.pershot = /стрэл
|
||||||
category.purpose = Апісанне
|
category.purpose = Апісанне
|
||||||
category.general = Асноўныя
|
category.general = Асноўныя
|
||||||
@@ -1026,6 +1118,7 @@ setting.backgroundpause.name = Паўза Калі Ў Фоне
|
|||||||
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
||||||
setting.doubletapmine.name = Двайныая Пстрычка каб дабываць
|
setting.doubletapmine.name = Двайныая Пстрычка каб дабываць
|
||||||
setting.commandmodehold.name = Утрымаць Для Рэжыму Загадаў
|
setting.commandmodehold.name = Утрымаць Для Рэжыму Загадаў
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Адключыць Мадыфікацыі Пры Памылковым Запуску
|
setting.modcrashdisable.name = Адключыць Мадыфікацыі Пры Памылковым Запуску
|
||||||
setting.animatedwater.name = Аніміраваныя вада
|
setting.animatedwater.name = Аніміраваныя вада
|
||||||
setting.animatedshields.name = Аніміраваныя шчыты
|
setting.animatedshields.name = Аніміраваныя шчыты
|
||||||
@@ -1072,13 +1165,14 @@ setting.position.name = Адлюстроўваць каардынаты гуль
|
|||||||
setting.mouseposition.name = Паказаць Пазіцыю Мышы
|
setting.mouseposition.name = Паказаць Пазіцыю Мышы
|
||||||
setting.musicvol.name = Гучнасць музыкі
|
setting.musicvol.name = Гучнасць музыкі
|
||||||
setting.atmosphere.name = Паказаць Атмасферу Планеты
|
setting.atmosphere.name = Паказаць Атмасферу Планеты
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Гучнасць акружэння
|
setting.ambientvol.name = Гучнасць акружэння
|
||||||
setting.mutemusic.name = Заглушыць музыку
|
setting.mutemusic.name = Заглушыць музыку
|
||||||
setting.sfxvol.name = Гучнасць эфектаў
|
setting.sfxvol.name = Гучнасць эфектаў
|
||||||
setting.mutesound.name = Заглушыць гук
|
setting.mutesound.name = Заглушыць гук
|
||||||
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
|
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
|
||||||
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
|
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
|
||||||
setting.publichost.name = Агульная даступнасць гульні
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Абмежаванне гульцоў
|
setting.playerlimit.name = Абмежаванне гульцоў
|
||||||
setting.chatopacity.name = Непразрыстасць чата
|
setting.chatopacity.name = Непразрыстасць чата
|
||||||
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
|
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
|
||||||
@@ -1086,6 +1180,8 @@ setting.bridgeopacity.name = Непразрыстасць мастоў
|
|||||||
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
||||||
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
||||||
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
|
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
|
||||||
|
setting.macnotch.name = Адаптуйце інтэрфейс для адлюстравання выемкі
|
||||||
|
setting.macnotch.description = Каб змены ўжыліся патрабуецца перазапуск
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
|
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
|
||||||
@@ -1096,6 +1192,7 @@ keybind.title = Кіраванне
|
|||||||
keybinds.mobile = [scarlet] Большасць камбінацый клавіш тут не працуюць на мабільных прыладах. Падтрымліваецца толькі базавы рух.
|
keybinds.mobile = [scarlet] Большасць камбінацый клавіш тут не працуюць на мабільных прыладах. Падтрымліваецца толькі базавы рух.
|
||||||
category.general.name = Асноўнае
|
category.general.name = Асноўнае
|
||||||
category.view.name = Прагляд
|
category.view.name = Прагляд
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Сеткавая гульня
|
category.multiplayer.name = Сеткавая гульня
|
||||||
category.blocks.name = Выбар Блока
|
category.blocks.name = Выбар Блока
|
||||||
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
|
||||||
@@ -1113,6 +1210,24 @@ keybind.mouse_move.name = Следаваць За Еурсорам
|
|||||||
keybind.pan.name = Панарамны Прагляд
|
keybind.pan.name = Панарамны Прагляд
|
||||||
keybind.boost.name = Узляцець
|
keybind.boost.name = Узляцець
|
||||||
keybind.command_mode.name = Рэжым Загадаў
|
keybind.command_mode.name = Рэжым Загадаў
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Перабудаваць Рэгіён
|
keybind.rebuild_select.name = Перабудаваць Рэгіён
|
||||||
keybind.schematic_select.name = Абраць Вобласць
|
keybind.schematic_select.name = Абраць Вобласць
|
||||||
keybind.schematic_menu.name = Меню Схем
|
keybind.schematic_menu.name = Меню Схем
|
||||||
@@ -1176,17 +1291,25 @@ mode.pvp.description = Змагайцеся супраць іншых гульц
|
|||||||
mode.attack.name = Атака
|
mode.attack.name = Атака
|
||||||
mode.attack.description = Знішчыце варожую базу. \n[gray]Для гульні патрабуецца чырвонае ядро на карце.
|
mode.attack.description = Знішчыце варожую базу. \n[gray]Для гульні патрабуецца чырвонае ядро на карце.
|
||||||
mode.custom = Карыстальніцкія правілы
|
mode.custom = Карыстальніцкія правілы
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Схаваць Забароненыя Блокі
|
||||||
|
|
||||||
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
||||||
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
|
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Выбухі рэактараў
|
rules.reactorexplosions = Выбухі рэактараў
|
||||||
rules.coreincinerates = Ядро Спальвае Рэсурсы
|
rules.coreincinerates = Ядро Спальвае Рэсурсы
|
||||||
rules.disableworldprocessors = Адключыць Працэсары Свету
|
rules.disableworldprocessors = Адключыць Працэсары Свету
|
||||||
rules.schematic = Схемы Дазволены
|
rules.schematic = Схемы Дазволены
|
||||||
rules.wavetimer = Інтэрвал хваляў
|
rules.wavetimer = Інтэрвал хваляў
|
||||||
rules.wavesending = Адпраўка Хваль
|
rules.wavesending = Адпраўка Хваль
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Хвалі
|
rules.waves = Хвалі
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Рэжым атакі
|
rules.attack = Рэжым атакі
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
||||||
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
||||||
@@ -1205,6 +1328,7 @@ rules.unitdamagemultiplier = Множнік страт баяв. адз.
|
|||||||
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
|
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
|
||||||
rules.solarmultiplier = Множнік Сонечнай Энергіі
|
rules.solarmultiplier = Множнік Сонечнай Энергіі
|
||||||
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
|
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Асноўная Колькасць Юнітаў
|
rules.unitcap = Асноўная Колькасць Юнітаў
|
||||||
rules.limitarea = Абмежаваць Вобласць Мапы
|
rules.limitarea = Абмежаваць Вобласць Мапы
|
||||||
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
|
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
|
||||||
@@ -1237,6 +1361,8 @@ rules.weather = Надвор'е
|
|||||||
rules.weather.frequency = Частата:
|
rules.weather.frequency = Частата:
|
||||||
rules.weather.always = Заўсёды
|
rules.weather.always = Заўсёды
|
||||||
rules.weather.duration = Працягласць:
|
rules.weather.duration = Працягласць:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Рэчывы
|
content.item.name = Рэчывы
|
||||||
content.liquid.name = Вадкасці
|
content.liquid.name = Вадкасці
|
||||||
@@ -1454,6 +1580,7 @@ block.inverted-sorter.name = Інвертаваны сартавальнік
|
|||||||
block.message.name = Паведамленне
|
block.message.name = Паведамленне
|
||||||
block.reinforced-message.name = Узмоцненнае Паведамленне
|
block.reinforced-message.name = Узмоцненнае Паведамленне
|
||||||
block.world-message.name = Паведамленне Свету
|
block.world-message.name = Паведамленне Свету
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Асвятляльнік
|
block.illuminator.name = Асвятляльнік
|
||||||
block.overflow-gate.name = Залішнi затвор
|
block.overflow-gate.name = Залішнi затвор
|
||||||
block.underflow-gate.name = Залішнi шлюз
|
block.underflow-gate.name = Залішнi шлюз
|
||||||
@@ -1505,7 +1632,7 @@ block.solar-panel.name = Сонечная панэль
|
|||||||
block.solar-panel-large.name = Вялікая сонечная панэль
|
block.solar-panel-large.name = Вялікая сонечная панэль
|
||||||
block.oil-extractor.name = Нафтавая вышка
|
block.oil-extractor.name = Нафтавая вышка
|
||||||
block.repair-point.name = Рамонтны пункт
|
block.repair-point.name = Рамонтны пункт
|
||||||
block.repair-turret.name = Repair Turret
|
block.repair-turret.name = Рамонтна турэль
|
||||||
block.pulse-conduit.name = Імпульсны трубаправод
|
block.pulse-conduit.name = Імпульсны трубаправод
|
||||||
block.plated-conduit.name = Умацаваны трубаправод
|
block.plated-conduit.name = Умацаваны трубаправод
|
||||||
block.phase-conduit.name = Фазавы трубаправод
|
block.phase-conduit.name = Фазавы трубаправод
|
||||||
@@ -1694,7 +1821,6 @@ block.disperse.name = Разыход
|
|||||||
block.afflict.name = Пакута
|
block.afflict.name = Пакута
|
||||||
block.lustre.name = Блеск
|
block.lustre.name = Блеск
|
||||||
block.scathe.name = Паражэнне
|
block.scathe.name = Паражэнне
|
||||||
block.fabricator.name = Фабрыкатар
|
|
||||||
block.tank-refabricator.name = Рэфабрыкатар Танкаў
|
block.tank-refabricator.name = Рэфабрыкатар Танкаў
|
||||||
block.mech-refabricator.name = Рэфабрыкатар Мяхоў
|
block.mech-refabricator.name = Рэфабрыкатар Мяхоў
|
||||||
block.ship-refabricator.name = Рэфабрыкатар Суднаў
|
block.ship-refabricator.name = Рэфабрыкатар Суднаў
|
||||||
@@ -1812,9 +1938,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
||||||
|
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -1981,7 +2111,7 @@ block.ripple.description = Вельмі магутная артылерыйск
|
|||||||
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
|
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
|
||||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||||
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
block.foreshadow.description = Страляе маланкай па адной цэлі на вялікай адлегласці. Аддае прыярытэт ворагам з большым максімальным здароўем.
|
||||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||||
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
|
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
|
||||||
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
||||||
@@ -2008,7 +2138,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2044,7 +2173,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2161,6 +2289,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2183,6 +2312,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2194,6 +2325,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2206,6 +2378,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2231,6 +2404,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2248,6 +2422,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2309,6 +2484,7 @@ lenum.unbind = Поўнасццю адключыць кантраляванне
|
|||||||
lenum.move = Рухацца да канкрэтнай каардынаты.
|
lenum.move = Рухацца да канкрэтнай каардынаты.
|
||||||
lenum.approach = Падысці да каардынаты з радыюсам.
|
lenum.approach = Падысці да каардынаты з радыюсам.
|
||||||
lenum.pathfind = Найці шлях да варожай кропкі з'яўлення.
|
lenum.pathfind = Найці шлях да варожай кропкі з'яўлення.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Атакаваць каардынату.
|
lenum.target = Атакаваць каардынату.
|
||||||
lenum.targetp = Атакаваць мэту з прадвылічэннем скорасці.
|
lenum.targetp = Атакаваць мэту з прадвылічэннем скорасці.
|
||||||
lenum.itemdrop = Апусціць прадмет.
|
lenum.itemdrop = Апусціць прадмет.
|
||||||
@@ -2319,8 +2495,13 @@ lenum.payenter = Увайсці/прызямліцца на блок выгру
|
|||||||
lenum.flag = Лічбавы сцяг адзінкі.
|
lenum.flag = Лічбавы сцяг адзінкі.
|
||||||
lenum.mine = Дабываць у кардынатах.
|
lenum.mine = Дабываць у кардынатах.
|
||||||
lenum.build = Пабудаваць структуру.
|
lenum.build = Пабудаваць структуру.
|
||||||
lenum.getblock = Атрымаць будынак і яго тып у каардынатах.\nАдзінка павінна быць у дыяпазоне ад каардынат.\nЦвердыя не будынкі павінны мець тып [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Правярае калі адзінка знаходзіцца каля каардынат.
|
lenum.within = Правярае калі адзінка знаходзіцца каля каардынат.
|
||||||
lenum.boost = Пачаць/перастаць узлятаць.
|
lenum.boost = Пачаць/перастаць узлятаць.
|
||||||
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортирай по рейтинг
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Запази Схема...
|
schematic.add = Запази Схема...
|
||||||
schematics = Схеми
|
schematics = Схеми
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
||||||
schematic.exists = Вече съществува схема с това име.
|
schematic.exists = Вече съществува схема с това име.
|
||||||
schematic.import = Внасяне на Схема...
|
schematic.import = Внасяне на Схема...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Сподели в Работилницата
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
||||||
schematic.saved = Схемате беше запазена.
|
schematic.saved = Схемате беше запазена.
|
||||||
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
||||||
schematic.rename = Преименуване на схема
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} елемента
|
schematic.info = {0}x{1}, {2} елемента
|
||||||
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -253,11 +255,19 @@ trace = Проследи Играч
|
|||||||
trace.playername = Име на играча: [accent]{0}
|
trace.playername = Име на играча: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Мобилен Клиент: [accent]{0}
|
trace.mobile = Мобилен Клиент: [accent]{0}
|
||||||
trace.modclient = Модифициран Клиент: [accent]{0}
|
trace.modclient = Модифициран Клиент: [accent]{0}
|
||||||
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
||||||
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Банове
|
server.bans = Банове
|
||||||
server.bans.none = Няма намерени баннати играчи!
|
server.bans.none = Няма намерени баннати играчи!
|
||||||
server.admins = Администратори
|
server.admins = Администратори
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]в{0} {1}
|
|||||||
server.custombuild = [accent]Персонализирана компилация
|
server.custombuild = [accent]Персонализирана компилация
|
||||||
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
||||||
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
||||||
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
|
|
||||||
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
||||||
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
||||||
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Присъединяване в игра
|
joingame.title = Присъединяване в игра
|
||||||
joingame.ip = IP адрес:
|
joingame.ip = IP адрес:
|
||||||
disconnect = Връзката беше прекъсната.
|
disconnect = Връзката беше прекъсната.
|
||||||
@@ -330,12 +341,23 @@ open = Отвори
|
|||||||
customize = Персонализирай правилата
|
customize = Персонализирай правилата
|
||||||
cancel = Отказ
|
cancel = Отказ
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Отвори Линк
|
openlink = Отвори Линк
|
||||||
copylink = Копирай Линк
|
copylink = Копирай Линк
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -382,9 +404,9 @@ custom = Персонализирано
|
|||||||
builtin = Вградено
|
builtin = Вградено
|
||||||
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
||||||
map.random = [accent]Случайна Карта
|
map.random = [accent]Случайна Карта
|
||||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти.
|
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
||||||
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
||||||
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти.
|
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
|
||||||
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
||||||
workshop.update = Обновяване на елемент
|
workshop.update = Обновяване на елемент
|
||||||
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
||||||
@@ -416,6 +438,12 @@ editor.waves = Вълни:
|
|||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генериране:
|
editor.generation = Генериране:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Редактирай в игра
|
editor.ingame = Редактирай в игра
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Публикувай в Работилницата
|
editor.publish.workshop = Публикувай в Работилницата
|
||||||
@@ -459,7 +487,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Стандартно>
|
|||||||
details = Детайли...
|
details = Детайли...
|
||||||
edit = Редактирай...
|
edit = Редактирай...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Име:
|
editor.name = Име:
|
||||||
editor.spawn = Създай Единица
|
editor.spawn = Създай Единица
|
||||||
editor.removeunit = Премахни Единица
|
editor.removeunit = Премахни Единица
|
||||||
@@ -483,6 +513,7 @@ editor.errorlegacy = Тази карта е твърде стара, играт
|
|||||||
editor.errornot = Този файл не е карта.
|
editor.errornot = Този файл не е карта.
|
||||||
editor.errorheader = Този файл с карта е повреден или невалиден.
|
editor.errorheader = Този файл с карта е повреден или невалиден.
|
||||||
editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра?
|
editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Обнови
|
editor.update = Обнови
|
||||||
editor.randomize = Случайно
|
editor.randomize = Случайно
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -494,6 +525,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Смени размера
|
editor.resize = Смени размера
|
||||||
editor.loadmap = Зареди Карта
|
editor.loadmap = Зареди Карта
|
||||||
editor.savemap = Запиши Карта
|
editor.savemap = Запиши Карта
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Записано!
|
editor.saved = Записано!
|
||||||
editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто.
|
editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто.
|
||||||
editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто.
|
editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто.
|
||||||
@@ -532,6 +564,8 @@ toolmode.eraseores = Изтриване на руди
|
|||||||
toolmode.eraseores.description = Изтрива само руди.
|
toolmode.eraseores.description = Изтрива само руди.
|
||||||
toolmode.fillteams = Запълване в отбори
|
toolmode.fillteams = Запълване в отбори
|
||||||
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Рисуване в отбори
|
toolmode.drawteams = Рисуване в отбори
|
||||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -554,6 +588,7 @@ filter.clear = Изчисти
|
|||||||
filter.option.ignore = Игнорирай
|
filter.option.ignore = Игнорирай
|
||||||
filter.scatter = Разпръскване
|
filter.scatter = Разпръскване
|
||||||
filter.terrain = Терен
|
filter.terrain = Терен
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Мащаб
|
filter.option.scale = Мащаб
|
||||||
filter.option.chance = Вероятност
|
filter.option.chance = Вероятност
|
||||||
filter.option.mag = Магнитут
|
filter.option.mag = Магнитут
|
||||||
@@ -576,6 +611,25 @@ filter.option.floor2 = Втори под
|
|||||||
filter.option.threshold2 = Втори праг
|
filter.option.threshold2 = Втори праг
|
||||||
filter.option.radius = Радиус
|
filter.option.radius = Радиус
|
||||||
filter.option.percentile = Перцентил
|
filter.option.percentile = Перцентил
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Дължина:
|
width = Дължина:
|
||||||
height = Височина:
|
height = Височина:
|
||||||
@@ -626,9 +680,12 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -654,7 +711,6 @@ resources.max = Max
|
|||||||
bannedblocks = Забранени блокове
|
bannedblocks = Забранени блокове
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Добави Всички
|
addall = Добави Всички
|
||||||
@@ -677,7 +733,7 @@ error.any = Неизвестна мрежова грешка.
|
|||||||
error.bloom = Неуспешно инициализиране на Сияния.\nВашето устройство може да не поддържа този ефект.
|
error.bloom = Неуспешно инициализиране на Сияния.\nВашето устройство може да не поддържа този ефект.
|
||||||
|
|
||||||
weather.rain.name = Дъжд
|
weather.rain.name = Дъжд
|
||||||
weather.snow.name = Сняг
|
weather.snowing.name = Сняг
|
||||||
weather.sandstorm.name = Пясъчна буря
|
weather.sandstorm.name = Пясъчна буря
|
||||||
weather.sporestorm.name = Спорова буря
|
weather.sporestorm.name = Спорова буря
|
||||||
weather.fog.name = Мъгла
|
weather.fog.name = Мъгла
|
||||||
@@ -713,8 +769,8 @@ sector.curlost = Зоната загубена
|
|||||||
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
|
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
|
||||||
sector.attacked = Зона [accent]{0}[white] е под атака!
|
sector.attacked = Зона [accent]{0}[white] е под атака!
|
||||||
sector.lost = Зона [accent]{0}[white] беше загубена!
|
sector.lost = Зона [accent]{0}[white] беше загубена!
|
||||||
#note: the missing space in the line below is intentional
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = Зона [accent]{0}[white]беше превзета!
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -925,6 +981,7 @@ stat.abilities = Способности
|
|||||||
stat.canboost = Може да ускорява
|
stat.canboost = Може да ускорява
|
||||||
stat.flying = Летящ
|
stat.flying = Летящ
|
||||||
stat.ammouse = Употребе на Боеприпаси
|
stat.ammouse = Употребе на Боеприпаси
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Множител на Щети
|
stat.damagemultiplier = Множител на Щети
|
||||||
stat.healthmultiplier = Множител на Точки живот
|
stat.healthmultiplier = Множител на Точки живот
|
||||||
stat.speedmultiplier = Множител на Скорост
|
stat.speedmultiplier = Множител на Скорост
|
||||||
@@ -935,14 +992,47 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Енергийно Поле
|
ability.forcefield = Енергийно Поле
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Възстановяващо Поле
|
ability.repairfield = Възстановяващо Поле
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Подсилващо Поле
|
ability.statusfield = Подсилващо Поле
|
||||||
ability.unitspawn = {0} Factory
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Възстановяващо броня Поле
|
ability.shieldregenfield = Възстановяващо броня Поле
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Подвижна светкавица
|
ability.movelightning = Подвижна светкавица
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Необходимо е по-добро Свредло
|
bar.drilltierreq = Необходимо е по-добро Свредло
|
||||||
@@ -982,6 +1072,7 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]Подпалване
|
bullet.incendiary = [stat]Подпалване
|
||||||
bullet.homing = [stat]Самонасочване
|
bullet.homing = [stat]Самонасочване
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1017,6 +1108,7 @@ unit.items = предмети
|
|||||||
unit.thousands = хил
|
unit.thousands = хил
|
||||||
unit.millions = млн
|
unit.millions = млн
|
||||||
unit.billions = млр
|
unit.billions = млр
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /изстрел
|
unit.pershot = /изстрел
|
||||||
category.purpose = Предназначение
|
category.purpose = Предназначение
|
||||||
category.general = Обща информация
|
category.general = Обща информация
|
||||||
@@ -1037,6 +1129,7 @@ setting.backgroundpause.name = Пауза при загуба на фокус
|
|||||||
setting.buildautopause.name = Автоматична Пауза на Изграждането
|
setting.buildautopause.name = Автоматична Пауза на Изграждането
|
||||||
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
|
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
|
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
|
||||||
setting.animatedwater.name = Анимирани Повърхности
|
setting.animatedwater.name = Анимирани Повърхности
|
||||||
setting.animatedshields.name = Анимирани Щитове
|
setting.animatedshields.name = Анимирани Щитове
|
||||||
@@ -1083,13 +1176,14 @@ setting.position.name = Показвай Позиция на Играч
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Сила на Звука
|
setting.musicvol.name = Сила на Звука
|
||||||
setting.atmosphere.name = Показвай Атмосферата на Планетата
|
setting.atmosphere.name = Показвай Атмосферата на Планетата
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Сила на Звука на Околната Среда
|
setting.ambientvol.name = Сила на Звука на Околната Среда
|
||||||
setting.mutemusic.name = Заглуши Музиката
|
setting.mutemusic.name = Заглуши Музиката
|
||||||
setting.sfxvol.name = Сила на Звуковите Ефекти
|
setting.sfxvol.name = Сила на Звуковите Ефекти
|
||||||
setting.mutesound.name = Заглуши Звука
|
setting.mutesound.name = Заглуши Звука
|
||||||
setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове
|
setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове
|
||||||
setting.savecreate.name = Автоматични Записи
|
setting.savecreate.name = Автоматични Записи
|
||||||
setting.publichost.name = Видимост на Публичните Игри
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Лимит на Играчи
|
setting.playerlimit.name = Лимит на Играчи
|
||||||
setting.chatopacity.name = Плътност на Чата
|
setting.chatopacity.name = Плътност на Чата
|
||||||
setting.lasersopacity.name = Плътност на Енергийните Лазери
|
setting.lasersopacity.name = Плътност на Енергийните Лазери
|
||||||
@@ -1097,6 +1191,8 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
|||||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||||
setting.showweather.name = Показвай Графики за Климата
|
setting.showweather.name = Показвай Графики за Климата
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
|
||||||
|
setting.macnotch.description = За прилагане на промените е необходимо рестартиране
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||||
@@ -1107,6 +1203,7 @@ keybind.title = Промени Клавишите
|
|||||||
keybinds.mobile = [scarlet]Повечето клавиши тук не са използваеми за мобилната версия. Само основните движения се поддържат.
|
keybinds.mobile = [scarlet]Повечето клавиши тук не са използваеми за мобилната версия. Само основните движения се поддържат.
|
||||||
category.general.name = Основни настройки
|
category.general.name = Основни настройки
|
||||||
category.view.name = Изглед
|
category.view.name = Изглед
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Мрежова игра
|
category.multiplayer.name = Мрежова игра
|
||||||
category.blocks.name = Избор на блок
|
category.blocks.name = Избор на блок
|
||||||
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
|
||||||
@@ -1124,6 +1221,24 @@ keybind.mouse_move.name = Следвай Мишката
|
|||||||
keybind.pan.name = Панорамен Изглед
|
keybind.pan.name = Панорамен Изглед
|
||||||
keybind.boost.name = Ускорение
|
keybind.boost.name = Ускорение
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Избери Регион
|
keybind.schematic_select.name = Избери Регион
|
||||||
keybind.schematic_menu.name = Меню със Схеми
|
keybind.schematic_menu.name = Меню със Схеми
|
||||||
@@ -1187,17 +1302,25 @@ mode.pvp.description = Играйте срещу други играчи в ло
|
|||||||
mode.attack.name = Нападение
|
mode.attack.name = Нападение
|
||||||
mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро.
|
mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро.
|
||||||
mode.custom = Персонализирани Правила
|
mode.custom = Персонализирани Правила
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Безкрайни Ресурси
|
rules.infiniteresources = Безкрайни Ресурси
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Експлозиращи Реактори
|
rules.reactorexplosions = Експлозиращи Реактори
|
||||||
rules.coreincinerates = Унищожаване на Ресурси при Преливане
|
rules.coreincinerates = Унищожаване на Ресурси при Преливане
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Позволена Употребата на Схеми
|
rules.schematic = Позволена Употребата на Схеми
|
||||||
rules.wavetimer = Таймер за Вълни
|
rules.wavetimer = Таймер за Вълни
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1216,6 +1339,7 @@ rules.unitdamagemultiplier = Множител на Щетите на Едини
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Максимален Брой Единици
|
rules.unitcap = Максимален Брой Единици
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
|
rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
|
||||||
@@ -1248,6 +1372,8 @@ rules.weather = Климат
|
|||||||
rules.weather.frequency = Честота:
|
rules.weather.frequency = Честота:
|
||||||
rules.weather.always = Винаги
|
rules.weather.always = Винаги
|
||||||
rules.weather.duration = Продължителност:
|
rules.weather.duration = Продължителност:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Предмети
|
content.item.name = Предмети
|
||||||
content.liquid.name = Течности
|
content.liquid.name = Течности
|
||||||
@@ -1465,6 +1591,7 @@ block.inverted-sorter.name = Обърнат сортирач
|
|||||||
block.message.name = Съобщение
|
block.message.name = Съобщение
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Осветител
|
block.illuminator.name = Осветител
|
||||||
block.overflow-gate.name = Преливаща Порта
|
block.overflow-gate.name = Преливаща Порта
|
||||||
block.underflow-gate.name = Обратна Преливаща Порта
|
block.underflow-gate.name = Обратна Преливаща Порта
|
||||||
@@ -1705,7 +1832,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1824,9 +1950,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2020,7 +2150,6 @@ block.logic-display.description = Позволява изобразяванет
|
|||||||
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
|
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
|
||||||
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2056,7 +2185,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2175,6 +2303,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Прочети число от свързано хранилище за памет.
|
lst.read = Прочети число от свързано хранилище за памет.
|
||||||
lst.write = Запиши число в свързано хранилище за памет.
|
lst.write = Запиши число в свързано хранилище за памет.
|
||||||
lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[].
|
lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[].
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[].
|
lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[].
|
||||||
lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей.
|
lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей.
|
||||||
lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение.
|
lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение.
|
||||||
@@ -2197,6 +2326,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2208,6 +2339,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||||
|
|
||||||
@@ -2223,6 +2395,7 @@ laccess.dead = Дали дадена единица/сграда е била у
|
|||||||
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2249,6 +2422,7 @@ graphicstype.poly = Запълва правилен многоъгълник.
|
|||||||
graphicstype.linepoly = Очертава правилен многоъгълник.
|
graphicstype.linepoly = Очертава правилен многоъгълник.
|
||||||
graphicstype.triangle = Запълва триъгълник.
|
graphicstype.triangle = Запълва триъгълник.
|
||||||
graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[].
|
graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Винаги вярно
|
lenum.always = Винаги вярно
|
||||||
lenum.idiv = Деление с цели числа.
|
lenum.idiv = Деление с цели числа.
|
||||||
@@ -2268,6 +2442,7 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
|
|||||||
lenum.min = Минимална стойност от 2 числа.
|
lenum.min = Минимална стойност от 2 числа.
|
||||||
lenum.max = Максимална стойност от 2 числа.
|
lenum.max = Максимална стойност от 2 числа.
|
||||||
lenum.angle = Ъгъл на вектор в градуси.
|
lenum.angle = Ъгъл на вектор в градуси.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Дължина на вектор.
|
lenum.len = Дължина на вектор.
|
||||||
lenum.sin = Синус, в градуси.
|
lenum.sin = Синус, в градуси.
|
||||||
lenum.cos = Косинус, в градуси.
|
lenum.cos = Косинус, в градуси.
|
||||||
@@ -2339,6 +2514,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Премести се на конкретна позиция.
|
lenum.move = Премести се на конкретна позиция.
|
||||||
lenum.approach = Доближи се до позиция на определено разстояние.
|
lenum.approach = Доближи се до позиция на определено разстояние.
|
||||||
lenum.pathfind = Намери пътека до вражеската начална точка.
|
lenum.pathfind = Намери пътека до вражеската начална точка.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Стреляй към позиция.
|
lenum.target = Стреляй към позиция.
|
||||||
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
|
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
|
||||||
lenum.itemdrop = Разтовари предмет(и).
|
lenum.itemdrop = Разтовари предмет(и).
|
||||||
@@ -2349,8 +2525,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Числов флаг на единица.
|
lenum.flag = Числов флаг на единица.
|
||||||
lenum.mine = Добивай ресурси от позиция.
|
lenum.mine = Добивай ресурси от позиция.
|
||||||
lenum.build = Построй структура.
|
lenum.build = Построй структура.
|
||||||
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
||||||
lenum.boost = Започни/Спри ускорението.
|
lenum.boost = Започни/Спри ускорението.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordena per valoració
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Desa l’esquema…
|
schematic.add = Desa l’esquema…
|
||||||
schematics = Esquemes
|
schematics = Esquemes
|
||||||
|
schematic.search = Cerca esquemes…
|
||||||
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
||||||
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
||||||
schematic.import = Importa un esquema
|
schematic.import = Importa un esquema
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Comparteix al Workshop de l’Steam
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
||||||
schematic.saved = L’esquema s’ha desat.
|
schematic.saved = L’esquema s’ha desat.
|
||||||
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
||||||
schematic.rename = Reanomena l’esquema
|
schematic.edit = Edita l’esquema
|
||||||
schematic.info = {0}×{1}, {2} blocs
|
schematic.info = {0}×{1}, {2} blocs
|
||||||
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
||||||
schematic.tags = Etiquetes:
|
schematic.tags = Etiquetes:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Afegeix una etiqueta
|
|||||||
schematic.texttag = Text de l’etiqueta
|
schematic.texttag = Text de l’etiqueta
|
||||||
schematic.icontag = Icona de l’etiqueta
|
schematic.icontag = Icona de l’etiqueta
|
||||||
schematic.renametag = Canvia el nom de l’etiqueta
|
schematic.renametag = Canvia el nom de l’etiqueta
|
||||||
|
schematic.tagged = {0} d’etiquetades
|
||||||
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
||||||
schematic.tagexists = Aquesta etiqueta ja existeix.
|
schematic.tagexists = Aquesta etiqueta ja existeix.
|
||||||
|
|
||||||
@@ -146,8 +148,8 @@ mod.content = Contingut:
|
|||||||
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
||||||
mod.incompatiblegame = [red]Versió no compatible
|
mod.incompatiblegame = [red]Versió no compatible
|
||||||
mod.incompatiblemod = [red]Incompatible
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]No suportat
|
||||||
mod.unmetdependencies = [red]Depèndencies sense resoldre
|
mod.unmetdependencies = [red]Dependències sense resoldre
|
||||||
mod.erroredcontent = [scarlet]Errors del contingut
|
mod.erroredcontent = [scarlet]Errors del contingut
|
||||||
mod.circulardependencies = [red]Dependències circulars
|
mod.circulardependencies = [red]Dependències circulars
|
||||||
mod.incompletedependencies = [red]Dependències incompletes
|
mod.incompletedependencies = [red]Dependències incompletes
|
||||||
@@ -253,11 +255,19 @@ trace = Rastreja un jugador
|
|||||||
trace.playername = Nom del jugador: [accent]{0}
|
trace.playername = Nom del jugador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Client de mòbil: [accent]{0}
|
trace.mobile = Client de mòbil: [accent]{0}
|
||||||
trace.modclient = Client personalitzat: [accent]{0}
|
trace.modclient = Client personalitzat: [accent]{0}
|
||||||
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
||||||
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
||||||
|
trace.ips = Direccions IP:
|
||||||
|
trace.names = Noms:
|
||||||
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
||||||
|
player.ban = Bandeja
|
||||||
|
player.kick = Expulsa
|
||||||
|
player.trace = Traça
|
||||||
|
player.admin = Commuta d’admin
|
||||||
|
player.team = Canvia l’equip
|
||||||
server.bans = Bandejaments
|
server.bans = Bandejaments
|
||||||
server.bans.none = No s’ha trobat cap jugador bandejat!
|
server.bans.none = No s’ha trobat cap jugador bandejat!
|
||||||
server.admins = Administradors
|
server.admins = Administradors
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Versió personalitzada
|
server.custombuild = [accent]Versió personalitzada
|
||||||
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
||||||
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
||||||
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
|
|
||||||
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
||||||
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
||||||
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
||||||
|
votekick.reason = Motiu per a la votació d’expulsió
|
||||||
|
votekick.reason.message = Esteu segur que voleu votar per a expulsar per votació a «{0}[white]»?\nSi és que sí, escriviu-ne el motiu:
|
||||||
joingame.title = Uneix-me a la partida
|
joingame.title = Uneix-me a la partida
|
||||||
joingame.ip = Direcció IP:
|
joingame.ip = Direcció IP:
|
||||||
disconnect = Desconnectat.
|
disconnect = Desconnectat.
|
||||||
@@ -292,7 +303,7 @@ server.invalidport = El número de port no és vàlid!
|
|||||||
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
||||||
save.new = Desa en un fitxer nou
|
save.new = Desa en un fitxer nou
|
||||||
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Els fitxers de desades individuals de la campanya no es poden importar.
|
||||||
overwrite = Sobreescriu
|
overwrite = Sobreescriu
|
||||||
save.none = No s’ha trobat cap partida desada!
|
save.none = No s’ha trobat cap partida desada!
|
||||||
savefail = No s’ha pogut desar la partida!
|
savefail = No s’ha pogut desar la partida!
|
||||||
@@ -330,12 +341,23 @@ open = Obre
|
|||||||
customize = Personalitza les regles
|
customize = Personalitza les regles
|
||||||
cancel = Cancel·la
|
cancel = Cancel·la
|
||||||
command = Ordre
|
command = Ordre
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Extreu recursos
|
command.mine = Extreu recursos
|
||||||
command.repair = Repara
|
command.repair = Repara
|
||||||
command.rebuild = Reconstrueix
|
command.rebuild = Reconstrueix
|
||||||
command.assist = Assisteix al jugador
|
command.assist = Assisteix al jugador
|
||||||
command.move = Mou
|
command.move = Mou
|
||||||
command.boost = Sobrevola
|
command.boost = Sobrevola
|
||||||
|
command.enterPayload = Entra bloc
|
||||||
|
command.loadUnits = Carrega unitats
|
||||||
|
command.loadBlocks = Carrega blocs
|
||||||
|
command.unloadPayload = Descarrega
|
||||||
|
stance.stop = Cancel·la les ordres
|
||||||
|
stance.shoot = Comportament: Dispara
|
||||||
|
stance.holdfire = Comportament: Mantén el foc
|
||||||
|
stance.pursuetarget = Comportament: Persegueix l’objectiu
|
||||||
|
stance.patrol = Comportament: Patrulla el camí
|
||||||
|
stance.ram = Comportament: Senzill\n[lightgray]Mou-te en línia recta, sense encaminador
|
||||||
openlink = Obre l’enllaç
|
openlink = Obre l’enllaç
|
||||||
copylink = Copia l’enllaç
|
copylink = Copia l’enllaç
|
||||||
back = Enrere
|
back = Enrere
|
||||||
@@ -361,7 +383,7 @@ pausebuilding = [accent][[{0}][] per a posar en pausa la construcció.
|
|||||||
resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
|
resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
|
||||||
enablebuilding = [scarlet][[{0}][] per a activar l’edifici.
|
enablebuilding = [scarlet][[{0}][] per a activar l’edifici.
|
||||||
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
|
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
|
||||||
commandmode.name = [accent]Command Mode
|
commandmode.name = [accent]Mode d’Ordres
|
||||||
commandmode.nounits = [no units]
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Onada {0}
|
wave = [accent]Onada {0}
|
||||||
wave.cap = [accent]Onada {0}/{1}
|
wave.cap = [accent]Onada {0}/{1}
|
||||||
@@ -382,9 +404,9 @@ custom = Personalitzat
|
|||||||
builtin = *Integrat*
|
builtin = *Integrat*
|
||||||
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
||||||
map.random = [accent]Mapa aleatori
|
map.random = [accent]Mapa aleatori
|
||||||
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb l’editor.
|
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor.
|
||||||
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis[scarlet] d’un altre color[] amb l’editor.
|
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]d’un altre color[] amb l’editor.
|
||||||
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb l’editor.
|
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb l’editor.
|
||||||
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
||||||
workshop.update = Actualitza l’element
|
workshop.update = Actualitza l’element
|
||||||
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
||||||
@@ -416,6 +438,12 @@ editor.waves = Onades
|
|||||||
editor.rules = Regles
|
editor.rules = Regles
|
||||||
editor.generation = Generació
|
editor.generation = Generació
|
||||||
editor.objectives = Objectius
|
editor.objectives = Objectius
|
||||||
|
editor.locales = Paquet de traduccions
|
||||||
|
editor.worldprocessors = Processadors integrats
|
||||||
|
editor.worldprocessors.editname = Edita el nom
|
||||||
|
editor.worldprocessors.none = [lightgray]No s’han trobat blocs de processadors integrats!\nAfegiu-ne un a l’editor de mapes o feu servir el botó \ue813 de sota.
|
||||||
|
editor.worldprocessors.nospace = No hi ha espai disponible per a posar un processador integrat!\nPotser el mapa està ple d’estructures.
|
||||||
|
editor.worldprocessors.delete.confirm = Esteu segur que voleu esborrar aquest processador integrat?\n\nSi està envoltat de murs, es reemplaçarà per un mur mediambiental.
|
||||||
editor.ingame = Edita des de la partida
|
editor.ingame = Edita des de la partida
|
||||||
editor.playtest = Prova el mapa
|
editor.playtest = Prova el mapa
|
||||||
editor.publish.workshop = Publica al Workshop
|
editor.publish.workshop = Publica al Workshop
|
||||||
@@ -458,8 +486,8 @@ waves.sort.reverse = Ordre invers
|
|||||||
waves.sort.begin = Comença
|
waves.sort.begin = Comença
|
||||||
waves.sort.health = Salut
|
waves.sort.health = Salut
|
||||||
waves.sort.type = Tipus
|
waves.sort.type = Tipus
|
||||||
waves.search = Search waves...
|
waves.search = Es busquen onades…
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Filtre d'unitats
|
||||||
waves.units.hide = Amaga-les totes
|
waves.units.hide = Amaga-les totes
|
||||||
waves.units.show = Mostra-les totes
|
waves.units.show = Mostra-les totes
|
||||||
|
|
||||||
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Per defecte>
|
|||||||
details = Detalls
|
details = Detalls
|
||||||
edit = Edita
|
edit = Edita
|
||||||
variables = Variables
|
variables = Variables
|
||||||
|
logic.clear.confirm = Esteu segur que voleu esborrar tot el codi d’aquest processador?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nom:
|
editor.name = Nom:
|
||||||
editor.spawn = Genera una unitat
|
editor.spawn = Genera una unitat
|
||||||
editor.removeunit = Treu una unitat
|
editor.removeunit = Treu una unitat
|
||||||
@@ -483,6 +513,7 @@ editor.errorlegacy = Aquest mapa és massa antic i fa servir un format obsolet.
|
|||||||
editor.errornot = No és un fitxer de mapa.
|
editor.errornot = No és un fitxer de mapa.
|
||||||
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
|
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
|
||||||
editor.errorname = No s’ha definit el nom del mapa. Esteu intentant carregar una partida desada?
|
editor.errorname = No s’ha definit el nom del mapa. Esteu intentant carregar una partida desada?
|
||||||
|
editor.errorlocales = S’ha produït un error mentre es llegia un paquet de traduccions no vàlid.
|
||||||
editor.update = Actualitza
|
editor.update = Actualitza
|
||||||
editor.randomize = Assigna a l’atzar
|
editor.randomize = Assigna a l’atzar
|
||||||
editor.moveup = Mou amunt
|
editor.moveup = Mou amunt
|
||||||
@@ -494,6 +525,7 @@ editor.sectorgenerate = Generació del sector
|
|||||||
editor.resize = Canvia la mida
|
editor.resize = Canvia la mida
|
||||||
editor.loadmap = Carrega un mapa
|
editor.loadmap = Carrega un mapa
|
||||||
editor.savemap = Desa el mapa
|
editor.savemap = Desa el mapa
|
||||||
|
editor.savechanges = [scarlet]Teniu canvis sense desar!\n\n[]Voleu desar-los?
|
||||||
editor.saved = S’ha desat.
|
editor.saved = S’ha desat.
|
||||||
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
||||||
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
||||||
@@ -532,6 +564,8 @@ toolmode.eraseores = Esborra els minerals
|
|||||||
toolmode.eraseores.description = Esborra només els minerals.
|
toolmode.eraseores.description = Esborra només els minerals.
|
||||||
toolmode.fillteams = Omple els equips
|
toolmode.fillteams = Omple els equips
|
||||||
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
||||||
|
toolmode.fillerase = Esborra els del mateix tipus
|
||||||
|
toolmode.fillerase.description = Esborra els blocs que siguin del mateix tipus.
|
||||||
toolmode.drawteams = Dibuixa els equips
|
toolmode.drawteams = Dibuixa els equips
|
||||||
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
||||||
#unused
|
#unused
|
||||||
@@ -556,6 +590,7 @@ filter.clear = Neteja
|
|||||||
filter.option.ignore = Ignora
|
filter.option.ignore = Ignora
|
||||||
filter.scatter = Dispersió
|
filter.scatter = Dispersió
|
||||||
filter.terrain = Terreny
|
filter.terrain = Terreny
|
||||||
|
filter.logic = Lògica
|
||||||
|
|
||||||
filter.option.scale = Escala
|
filter.option.scale = Escala
|
||||||
filter.option.chance = Probabilitat
|
filter.option.chance = Probabilitat
|
||||||
@@ -579,6 +614,25 @@ filter.option.floor2 = Terra secundari
|
|||||||
filter.option.threshold2 = Llindar secundari
|
filter.option.threshold2 = Llindar secundari
|
||||||
filter.option.radius = Radi
|
filter.option.radius = Radi
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
|
filter.option.code = Codi
|
||||||
|
filter.option.loop = Bucle
|
||||||
|
locales.info = Aquí, podeu afegir paquets de traducció per a idiomes específics al vostre mapa. En els paquets de traducció, cada propietat té un nom i un valor. Aquestes propietats les poden fer servir els processadors integrats i els objectius, fent servir els seus noms. Suporten el format de text (reemplaçant els marcadors de posició amb els seus valors corresponents).\n\n[cyan]Exemple de propietat:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Esteu segur que voleu esborrar aquesta traducció?
|
||||||
|
locales.applytoall = Aplica els canvis a totes les traduccions
|
||||||
|
locales.addtoother = Afegeix a les altres traduccions
|
||||||
|
locales.rollback = Restableix a l’última aplicada
|
||||||
|
locales.filter = Propietat per al filtre
|
||||||
|
locales.searchname = Cerca el nom…
|
||||||
|
locales.searchvalue = Cerca el valor…
|
||||||
|
locales.searchlocale = Cerca la traducció…
|
||||||
|
locales.byname = Per nom
|
||||||
|
locales.byvalue = Per valor
|
||||||
|
locales.showcorrect = Mostra les propietats que estan en totes les traduccions i tenen valors únics en totes
|
||||||
|
locales.showmissing = Mostra les propietats que fan falta en algunes traduccions
|
||||||
|
locales.showsame = Mostra les propietats que tenen els mateixos valors en traduccions diferents
|
||||||
|
locales.viewproperty = Mostra en totes les traduccions
|
||||||
|
locales.viewing = Es mostra la propietat «{0}»
|
||||||
|
locales.addicon = Afegeix una icona
|
||||||
|
|
||||||
width = Amplada:
|
width = Amplada:
|
||||||
height = Alçada:
|
height = Alçada:
|
||||||
@@ -629,9 +683,12 @@ objective.destroycore.name = Destrueix el nucli
|
|||||||
objective.commandmode.name = Mode de comandament
|
objective.commandmode.name = Mode de comandament
|
||||||
objective.flag.name = Bandera
|
objective.flag.name = Bandera
|
||||||
marker.shapetext.name = Forma del text
|
marker.shapetext.name = Forma del text
|
||||||
marker.minimap.name = Minimapa
|
marker.point.name = Punt
|
||||||
marker.shape.name = Forma
|
marker.shape.name = Forma
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Línia
|
||||||
|
marker.quad.name = Rectangle
|
||||||
|
marker.texture.name = Textura
|
||||||
marker.background = Fons
|
marker.background = Fons
|
||||||
marker.outline = Contorn
|
marker.outline = Contorn
|
||||||
|
|
||||||
@@ -658,7 +715,6 @@ resources.max = Màx.
|
|||||||
bannedblocks = Blocs no permesos
|
bannedblocks = Blocs no permesos
|
||||||
objectives = Objectius
|
objectives = Objectius
|
||||||
bannedunits = Unitats no permeses
|
bannedunits = Unitats no permeses
|
||||||
rules.hidebannedblocks = Amaga els blocs no permesos
|
|
||||||
bannedunits.whitelist = Unitats no permeses com a llista blanca
|
bannedunits.whitelist = Unitats no permeses com a llista blanca
|
||||||
bannedblocks.whitelist = Blocs no permesos com a llista blanca
|
bannedblocks.whitelist = Blocs no permesos com a llista blanca
|
||||||
addall = Afegeix-ho tot
|
addall = Afegeix-ho tot
|
||||||
@@ -681,7 +737,7 @@ error.any = S’ha produït un error de xarxa desconegut.
|
|||||||
error.bloom = No s’ha pogut inicialitzar l’efecte «bloom».\nPotser el dispositiu no admet aquesta funció.
|
error.bloom = No s’ha pogut inicialitzar l’efecte «bloom».\nPotser el dispositiu no admet aquesta funció.
|
||||||
|
|
||||||
weather.rain.name = Pluja
|
weather.rain.name = Pluja
|
||||||
weather.snow.name = Neu
|
weather.snowing.name = Neu
|
||||||
weather.sandstorm.name = Tempesta de sorra
|
weather.sandstorm.name = Tempesta de sorra
|
||||||
weather.sporestorm.name = Tempesta d’espores
|
weather.sporestorm.name = Tempesta d’espores
|
||||||
weather.fog.name = Boira
|
weather.fog.name = Boira
|
||||||
@@ -717,8 +773,8 @@ sector.curlost = Sector perdut
|
|||||||
sector.missingresources = [scarlet]Recursos insuficients al nucli
|
sector.missingresources = [scarlet]Recursos insuficients al nucli
|
||||||
sector.attacked = Ataquen el sector [accent]{0}[white]!
|
sector.attacked = Ataquen el sector [accent]{0}[white]!
|
||||||
sector.lost = Heu perdut el sector [accent]{0}[white]!
|
sector.lost = Heu perdut el sector [accent]{0}[white]!
|
||||||
#note: the missing space in the line below is intentional
|
sector.capture = S’ha capturat el sector [accent]{0}[white]!
|
||||||
sector.captured = S’ha capturat el sector [accent]{0}[white]!
|
sector.capture.current = Sector capturat!
|
||||||
sector.changeicon = Canvia la icona
|
sector.changeicon = Canvia la icona
|
||||||
sector.noswitch.title = Els sectors no es poden canviar.
|
sector.noswitch.title = Els sectors no es poden canviar.
|
||||||
sector.noswitch = Potser no podeu canviar de sector perquè n’ataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[]
|
sector.noswitch = Potser no podeu canviar de sector perquè n’ataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[]
|
||||||
@@ -804,7 +860,7 @@ sector.ravine.description = No es detecten nuclis enemics al sector, tot i que
|
|||||||
sector.caldera-erekir.description = Els recursos que s’han detectat al sector estan espargits per diverses illes.\nInvestigueu i establiu una xarxa de transport que faci servir drons.
|
sector.caldera-erekir.description = Els recursos que s’han detectat al sector estan espargits per diverses illes.\nInvestigueu i establiu una xarxa de transport que faci servir drons.
|
||||||
sector.stronghold.description = El campament enemic gran d’aquest sector guarda dipòsits importants de [accent]tori[].\nFeu-lo servir per a desenvolupar unitats i torretes de nivells més alts.
|
sector.stronghold.description = El campament enemic gran d’aquest sector guarda dipòsits importants de [accent]tori[].\nFeu-lo servir per a desenvolupar unitats i torretes de nivells més alts.
|
||||||
sector.crevice.description = L’enemic enviarà un atac ferotge per a eliminar la vostra base del sector.\nPer a poder sobreviure, caldrà desenvolupar [accent]carburs[] i [accent]generadors pirolítics[].
|
sector.crevice.description = L’enemic enviarà un atac ferotge per a eliminar la vostra base del sector.\nPer a poder sobreviure, caldrà desenvolupar [accent]carburs[] i [accent]generadors pirolítics[].
|
||||||
sector.siege.description = En aquest sector hi ha dos canyons paral·lels que forçaran un atac per dues bandes.\nInvestigueu el [accent]cianogen[] per a poder crear unitats d’atac més fortes.\nAtenció: s’han detectat missils de llarg abast. Els missils es poden abatre abans que impactin contra el seu objectiu.
|
sector.siege.description = En aquest sector hi ha dos canyons paral·lels que forçaran un atac per dues bandes.\nInvestigueu el [accent]cianogen[] per a poder crear unitats d’atac més fortes.\nAtenció: s’han detectat míssils de llarg abast. Els míssils es poden abatre abans que impactin contra el seu objectiu.
|
||||||
sector.crossroads.description = Les bases enemigues del sector s’han establert en diferents tipus de terreny. Investigueu unitats diferents per a adaptar els atacs.\nA més a més, algunes bases estan protegides per escuts. Esbrineu d’on treuen l’energia.
|
sector.crossroads.description = Les bases enemigues del sector s’han establert en diferents tipus de terreny. Investigueu unitats diferents per a adaptar els atacs.\nA més a més, algunes bases estan protegides per escuts. Esbrineu d’on treuen l’energia.
|
||||||
sector.karst.description = Aquest sector és ric en recursos, però l’enemic l’atacarà tan aviat com hi aterri un nucli.\nAprofiteu els recursos i recerqueu el [accent]teixit de fase[].
|
sector.karst.description = Aquest sector és ric en recursos, però l’enemic l’atacarà tan aviat com hi aterri un nucli.\nAprofiteu els recursos i recerqueu el [accent]teixit de fase[].
|
||||||
sector.origin.description = El sector final amb una presència enemiga important.\nProbablement no queden oportunitats de recerca. Centreu-vos en destruir els nuclis enemics.
|
sector.origin.description = El sector final amb una presència enemiga important.\nProbablement no queden oportunitats de recerca. Centreu-vos en destruir els nuclis enemics.
|
||||||
@@ -929,6 +985,7 @@ stat.abilities = Habilitats
|
|||||||
stat.canboost = Pot sobrevolar.
|
stat.canboost = Pot sobrevolar.
|
||||||
stat.flying = Està volant.
|
stat.flying = Està volant.
|
||||||
stat.ammouse = Ús de munició
|
stat.ammouse = Ús de munició
|
||||||
|
stat.ammocapacity = Capacitat de munició
|
||||||
stat.damagemultiplier = Multiplicador de dany
|
stat.damagemultiplier = Multiplicador de dany
|
||||||
stat.healthmultiplier = Multiplicador de salut
|
stat.healthmultiplier = Multiplicador de salut
|
||||||
stat.speedmultiplier = Multiplicador de velocitat
|
stat.speedmultiplier = Multiplicador de velocitat
|
||||||
@@ -939,14 +996,46 @@ stat.immunities = Immunitats
|
|||||||
stat.healing = Reparador
|
stat.healing = Reparador
|
||||||
|
|
||||||
ability.forcefield = Camp de força
|
ability.forcefield = Camp de força
|
||||||
|
ability.forcefield.description = Projecta un camp de força que absorbeix les bales.
|
||||||
ability.repairfield = Repara el camp de força
|
ability.repairfield = Repara el camp de força
|
||||||
ability.statusfield = Estat del camp: {0}
|
ability.repairfield.description = Repara les unitats properes.
|
||||||
ability.unitspawn = Fàbrica de {0}
|
ability.statusfield = Estat del camp
|
||||||
|
ability.statusfield.description = Aplica un efecte d’estat a les unitats properes.
|
||||||
|
ability.unitspawn = Fàbrica
|
||||||
|
ability.unitspawn.description = Construeix unitats.
|
||||||
ability.shieldregenfield = Regenerador de camps de força
|
ability.shieldregenfield = Regenerador de camps de força
|
||||||
|
ability.shieldregenfield.description = Regenera els escuts d’unitats properes.
|
||||||
ability.movelightning = Moviment llampec
|
ability.movelightning = Moviment llampec
|
||||||
|
ability.movelightning.description = Solta un llamp mentre es mou.
|
||||||
|
ability.armorplate = Armadura de plaques
|
||||||
|
ability.armorplate.description = Redueix el dany rebut mentre dispara.
|
||||||
ability.shieldarc = Escut de descàrregues
|
ability.shieldarc = Escut de descàrregues
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.shieldarc.description = Projecta un escut de força en un arc que absorbeix les bales.
|
||||||
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
|
ability.suppressionfield = Regenera el camp de supressió
|
||||||
|
ability.suppressionfield.description = Para els edificis de reparació propers.
|
||||||
|
ability.energyfield = Camp de força
|
||||||
|
ability.energyfield.description = Ataca els enemics propers.
|
||||||
|
ability.energyfield.healdescription = Ataca els enemics propers i cura els aliats.
|
||||||
|
ability.regen = Regeneració
|
||||||
|
ability.regen.description = Regenera la seva salut amb el pas del temps.
|
||||||
|
ability.liquidregen = Absorció de líquids
|
||||||
|
ability.liquidregen.description = Absorbeix líquids per a curar-se.
|
||||||
|
ability.spawndeath = Aparicions mortals
|
||||||
|
ability.spawndeath.description = Allibera unitats quan mor.
|
||||||
|
ability.liquidexplode = Vessament mortal
|
||||||
|
ability.liquidexplode.description = Vessa líquid quan mor.
|
||||||
|
ability.stat.firingrate = [stat]{0}/seg[lightgray] de cadència de tir
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] de salut/seg
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] d’escut
|
||||||
|
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
|
||||||
|
ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0} %[lightgray] a la quantitat de reparació del mateix tipus
|
||||||
|
ability.stat.damagereduction = [stat]{0} %[lightgray] de reducció del dany
|
||||||
|
ability.stat.minspeed = [stat]{0} caselles/seg[lightgray] de velocitat mín.
|
||||||
|
ability.stat.duration = [stat]{0} seg[lightgray] de duració
|
||||||
|
ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
|
||||||
|
|
||||||
bar.onlycoredeposit = Només es permet depositar al nucli.
|
bar.onlycoredeposit = Només es permet depositar al nucli.
|
||||||
bar.drilltierreq = Cal una perforadora millor.
|
bar.drilltierreq = Cal una perforadora millor.
|
||||||
@@ -986,6 +1075,7 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
|
|||||||
bullet.incendiary = [stat]incendiari
|
bullet.incendiary = [stat]incendiari
|
||||||
bullet.homing = [stat]munició guiada
|
bullet.homing = [stat]munició guiada
|
||||||
bullet.armorpierce = [stat]perforador d’armadures
|
bullet.armorpierce = [stat]perforador d’armadures
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
|
||||||
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
||||||
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
||||||
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
||||||
@@ -1021,6 +1111,7 @@ unit.items = elements
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = M
|
unit.millions = M
|
||||||
unit.billions = kM
|
unit.billions = kM
|
||||||
|
unit.shots = dispars
|
||||||
unit.pershot = /dispar
|
unit.pershot = /dispar
|
||||||
category.purpose = Funció
|
category.purpose = Funció
|
||||||
category.general = General
|
category.general = General
|
||||||
@@ -1041,6 +1132,7 @@ setting.backgroundpause.name = Pausa automàtica quan s’estigui en segon pla
|
|||||||
setting.buildautopause.name = Pausa automàtica quan es construeixi
|
setting.buildautopause.name = Pausa automàtica quan es construeixi
|
||||||
setting.doubletapmine.name = Dos tocs/clics per a extreure recursos
|
setting.doubletapmine.name = Dos tocs/clics per a extreure recursos
|
||||||
setting.commandmodehold.name = Mantén per al mode de comandament
|
setting.commandmodehold.name = Mantén per al mode de comandament
|
||||||
|
setting.distinctcontrolgroups.name = Limita a un grup de control per unitat
|
||||||
setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc
|
setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc
|
||||||
setting.animatedwater.name = Animacions del terreny
|
setting.animatedwater.name = Animacions del terreny
|
||||||
setting.animatedshields.name = Animacions dels escuts
|
setting.animatedshields.name = Animacions dels escuts
|
||||||
@@ -1087,13 +1179,14 @@ setting.position.name = Mostra la posició del jugador
|
|||||||
setting.mouseposition.name = Mostra la posició del ratolí
|
setting.mouseposition.name = Mostra la posició del ratolí
|
||||||
setting.musicvol.name = Volum de la música
|
setting.musicvol.name = Volum de la música
|
||||||
setting.atmosphere.name = Mostra l’atmosfera del planeta
|
setting.atmosphere.name = Mostra l’atmosfera del planeta
|
||||||
|
setting.drawlight.name = Dibuixa la foscor/llum
|
||||||
setting.ambientvol.name = Volum del so ambiental
|
setting.ambientvol.name = Volum del so ambiental
|
||||||
setting.mutemusic.name = Silencia la música
|
setting.mutemusic.name = Silencia la música
|
||||||
setting.sfxvol.name = Volums dels efectes de so
|
setting.sfxvol.name = Volums dels efectes de so
|
||||||
setting.mutesound.name = Silencia el so
|
setting.mutesound.name = Silencia el so
|
||||||
setting.crashreport.name = Envia informes d’error anònims
|
setting.crashreport.name = Envia informes d’error anònims
|
||||||
setting.savecreate.name = Desa automàticament la partida
|
setting.savecreate.name = Desa automàticament la partida
|
||||||
setting.publichost.name = Visibilitat de la partida pública
|
setting.steampublichost.name = Visibilitat de la partida pública
|
||||||
setting.playerlimit.name = Límit de jugadors
|
setting.playerlimit.name = Límit de jugadors
|
||||||
setting.chatopacity.name = Opacitat del xat
|
setting.chatopacity.name = Opacitat del xat
|
||||||
setting.lasersopacity.name = Opacitat dels làsers d’energia
|
setting.lasersopacity.name = Opacitat dels làsers d’energia
|
||||||
@@ -1101,6 +1194,8 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
|||||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||||
setting.showweather.name = Mostra l’estat meteorològic
|
setting.showweather.name = Mostra l’estat meteorològic
|
||||||
setting.hidedisplays.name = Amaga els monitors lògics
|
setting.hidedisplays.name = Amaga els monitors lògics
|
||||||
|
setting.macnotch.name = Adapta la interfície per a mostrar el notch
|
||||||
|
setting.macnotch.description = Cal reiniciar perquè s’apliquin els canvis
|
||||||
steam.friendsonly = Només amics
|
steam.friendsonly = Només amics
|
||||||
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||||
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
||||||
@@ -1111,6 +1206,7 @@ keybind.title = Personalització dels controls
|
|||||||
keybinds.mobile = [scarlet]La majoria de dreceres no estan disponibles en les versions per a pantalles tàctils. Només està inclòs el moviment bàsic.
|
keybinds.mobile = [scarlet]La majoria de dreceres no estan disponibles en les versions per a pantalles tàctils. Només està inclòs el moviment bàsic.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Control de la vista i altres
|
category.view.name = Control de la vista i altres
|
||||||
|
category.command.name = Ordre d’unitat
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
category.blocks.name = Selecció d’estructures per construir
|
category.blocks.name = Selecció d’estructures per construir
|
||||||
placement.blockselectkeys = \n[lightgray]Tecles: [{0},
|
placement.blockselectkeys = \n[lightgray]Tecles: [{0},
|
||||||
@@ -1128,6 +1224,24 @@ keybind.mouse_move.name = Segueix el ratolí
|
|||||||
keybind.pan.name = Desplaça la vista
|
keybind.pan.name = Desplaça la vista
|
||||||
keybind.boost.name = Sobrevola
|
keybind.boost.name = Sobrevola
|
||||||
keybind.command_mode.name = Mode de comandament
|
keybind.command_mode.name = Mode de comandament
|
||||||
|
keybind.command_queue.name = Cua d’ordres d’unitat
|
||||||
|
keybind.create_control_group.name = Crea un grup de control
|
||||||
|
keybind.cancel_orders.name = Cancel·la les ordres
|
||||||
|
keybind.unit_stance_shoot.name = Comportament: Dispara
|
||||||
|
keybind.unit_stance_hold_fire.name = Comportament: Mantén el foc
|
||||||
|
keybind.unit_stance_pursue_target.name = Comportament: Persegueix l’objectiu
|
||||||
|
keybind.unit_stance_patrol.name = Comportament: Patrulla
|
||||||
|
keybind.unit_stance_ram.name = Comportament: Senzill
|
||||||
|
keybind.unit_command_move.name = Ordre d’unitat: Mou
|
||||||
|
keybind.unit_command_repair.name = Ordre d’unitat: Repara
|
||||||
|
keybind.unit_command_rebuild.name = Ordre d’unitat: Reconstrueix
|
||||||
|
keybind.unit_command_assist.name = Ordre d’unitat: Assisteix
|
||||||
|
keybind.unit_command_mine.name = Ordre d’unitat: Extrau
|
||||||
|
keybind.unit_command_boost.name = Ordre d’unitat: Sobrevola
|
||||||
|
keybind.unit_command_load_units.name = Ordre d’unitat: Carrega unitats
|
||||||
|
keybind.unit_command_load_blocks.name = Ordre d’unitat: Carrega blocs
|
||||||
|
keybind.unit_command_unload_payload.name = Ordre d’unitat: Descarrega blocs
|
||||||
|
keybind.unit_command_enter_payload.name = Ordre d’unitat: Entra blocs
|
||||||
keybind.rebuild_select.name = Reconstrueix la regió
|
keybind.rebuild_select.name = Reconstrueix la regió
|
||||||
keybind.schematic_select.name = Selecciona una regió
|
keybind.schematic_select.name = Selecciona una regió
|
||||||
keybind.schematic_menu.name = Menú de plànols
|
keybind.schematic_menu.name = Menú de plànols
|
||||||
@@ -1191,17 +1305,25 @@ mode.pvp.description = Lluiteu contra altres jugadors localment.\n[gray]Cal que
|
|||||||
mode.attack.name = Atac
|
mode.attack.name = Atac
|
||||||
mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell.
|
mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell.
|
||||||
mode.custom = Regles personalitzades
|
mode.custom = Regles personalitzades
|
||||||
|
rules.invaliddata = Dades del porta-retalls no vàlides.
|
||||||
|
rules.hidebannedblocks = Amaga els blocs no permesos
|
||||||
|
|
||||||
rules.infiniteresources = Recursos infinits
|
rules.infiniteresources = Recursos infinits
|
||||||
rules.onlydepositcore = Al nucli només es poden dipositar recursos
|
rules.onlydepositcore = Al nucli només es poden dipositar recursos
|
||||||
|
rules.derelictrepair = Permet la reparació dels blocs en ruïnes
|
||||||
rules.reactorexplosions = Explosions als reactors
|
rules.reactorexplosions = Explosions als reactors
|
||||||
rules.coreincinerates = El nucli incinera els excedents
|
rules.coreincinerates = El nucli incinera els excedents
|
||||||
rules.disableworldprocessors = Desactiva els processadors integrats
|
rules.disableworldprocessors = Desactiva els processadors integrats
|
||||||
rules.schematic = Permetre l’ús d’esquemes
|
rules.schematic = Permetre l’ús d’esquemes
|
||||||
rules.wavetimer = Temporitzador d’onades
|
rules.wavetimer = Temporitzador d’onades
|
||||||
rules.wavesending = Enviament d’onades
|
rules.wavesending = Enviament d’onades
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Onades
|
rules.waves = Onades
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Mode d’atac
|
rules.attack = Mode d’atac
|
||||||
|
rules.buildai = IA constructora de bases
|
||||||
|
rules.buildaitier = Nivell de construcció de la IA
|
||||||
rules.rtsai = IA avançada (RTS AI)
|
rules.rtsai = IA avançada (RTS AI)
|
||||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||||
@@ -1220,6 +1342,7 @@ rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
|||||||
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
||||||
rules.solarmultiplier = Multiplicador de l’energia solar
|
rules.solarmultiplier = Multiplicador de l’energia solar
|
||||||
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
||||||
|
rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat
|
||||||
rules.unitcap = Capacitat base d’unitats
|
rules.unitcap = Capacitat base d’unitats
|
||||||
rules.limitarea = Limita l’àrea del mapa
|
rules.limitarea = Limita l’àrea del mapa
|
||||||
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
|
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
|
||||||
@@ -1229,7 +1352,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
|
|||||||
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
||||||
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
||||||
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
||||||
rules.wavelimit = Map Ends After Wave
|
rules.wavelimit = El mapa acaba després de l’onada
|
||||||
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
||||||
rules.unitammo = Les unitats necessiten munició
|
rules.unitammo = Les unitats necessiten munició
|
||||||
rules.enemyteam = Equip enemic
|
rules.enemyteam = Equip enemic
|
||||||
@@ -1252,6 +1375,8 @@ rules.weather = Estat meteorològic
|
|||||||
rules.weather.frequency = Freqüència:
|
rules.weather.frequency = Freqüència:
|
||||||
rules.weather.always = Sempre
|
rules.weather.always = Sempre
|
||||||
rules.weather.duration = Durada:
|
rules.weather.duration = Durada:
|
||||||
|
rules.placerangecheck.info = No es permet que els jugadors puguin posar res a prop dels edificis enemics. Quan s’intenta posar una torreta, l’abast augmenta i la torreta no podrà arribar a l’enemic.
|
||||||
|
rules.onlydepositcore.info = No es permet que les unitats deixin elements a dins dels edificis excepte els nuclis.
|
||||||
|
|
||||||
content.item.name = Elements
|
content.item.name = Elements
|
||||||
content.liquid.name = Fluids
|
content.liquid.name = Fluids
|
||||||
@@ -1473,6 +1598,7 @@ block.inverted-sorter.name = Classificador invers
|
|||||||
block.message.name = Missatge
|
block.message.name = Missatge
|
||||||
block.reinforced-message.name = Missatge destacat
|
block.reinforced-message.name = Missatge destacat
|
||||||
block.world-message.name = Missatge mundial
|
block.world-message.name = Missatge mundial
|
||||||
|
block.world-switch.name = Interruptor mundial
|
||||||
block.illuminator.name = Il·luminador
|
block.illuminator.name = Il·luminador
|
||||||
block.overflow-gate.name = Porta de desbordament
|
block.overflow-gate.name = Porta de desbordament
|
||||||
block.underflow-gate.name = Porta de subdesbordament
|
block.underflow-gate.name = Porta de subdesbordament
|
||||||
@@ -1715,7 +1841,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricadora
|
|
||||||
block.tank-refabricator.name = Milloradora de tancs
|
block.tank-refabricator.name = Milloradora de tancs
|
||||||
block.mech-refabricator.name = Milloradora de meques
|
block.mech-refabricator.name = Milloradora de meques
|
||||||
block.ship-refabricator.name = Milloradora de naus
|
block.ship-refabricator.name = Milloradora de naus
|
||||||
@@ -1738,7 +1863,7 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Mòdul de muntatge bàsic
|
block.basic-assembler-module.name = Mòdul de muntatge bàsic
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Maligne
|
block.malign.name = Maligne
|
||||||
block.flux-reactor.name = Reactor de fluxe
|
block.flux-reactor.name = Reactor de flux
|
||||||
block.neoplasia-reactor.name = Reactor de neoplàsia
|
block.neoplasia-reactor.name = Reactor de neoplàsia
|
||||||
|
|
||||||
block.switch.name = Interruptor
|
block.switch.name = Interruptor
|
||||||
@@ -1779,7 +1904,7 @@ hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançamen
|
|||||||
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
||||||
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
||||||
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
|
||||||
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
||||||
@@ -1834,13 +1959,17 @@ onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporc
|
|||||||
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
|
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
|
||||||
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
|
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
|
||||||
onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
||||||
|
onset.defenses = [accent]Establiu defenses:[lightgray] {0}
|
||||||
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
||||||
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
||||||
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
||||||
|
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||||
|
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
||||||
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
||||||
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
||||||
split.build = Les unitats s’han de transportar a l’altra banda del mur.\nConstruïu dos [accent]transportadors de blocs a distància[], un a cada banda del mur.\nPer establir-hi un enllaç, seleccioneu-ne un i després seleecionant l’altre.
|
split.build = Les unitats s’han de transportar a l’altra banda del mur.\nConstruïu dos [accent]transportadors de blocs a distància[], un a cada banda del mur.\nPer establir-hi un enllaç, seleccioneu-ne un i després seleccionant l’altre.
|
||||||
split.container = Igual que els contenidors, les unitats també es poden transportar amb els [accent]transportadors de blocs a distància[].\nConstruïu una fabricadora d’unitats al costat d’un transportadors de blocs a distància per a carregar-les i enviar-les més enllà del mur per a atacar la base enemiga.
|
split.container = Igual que els contenidors, les unitats també es poden transportar amb els [accent]transportadors de blocs a distància[].\nConstruïu una fabricadora d’unitats al costat d’un transportadors de blocs a distància per a carregar-les i enviar-les més enllà del mur per a atacar la base enemiga.
|
||||||
|
|
||||||
item.copper.description = S’empra en molts tipus de construccions i munició.
|
item.copper.description = S’empra en molts tipus de construccions i munició.
|
||||||
@@ -1864,10 +1993,10 @@ item.spore-pod.description = Es pot convertir en petroli, explosius i combustibl
|
|||||||
item.spore-pod.details = Espores. Probablement, es tracta d’una forma de vida sintètica. Emet gasos tòxics per a altres formes de vida i és molt invasiva. Sota certes condicions, són molt inflamables.
|
item.spore-pod.details = Espores. Probablement, es tracta d’una forma de vida sintètica. Emet gasos tòxics per a altres formes de vida i és molt invasiva. Sota certes condicions, són molt inflamables.
|
||||||
item.blast-compound.description = S’empra en bombes i munició explosiva.
|
item.blast-compound.description = S’empra en bombes i munició explosiva.
|
||||||
item.pyratite.description = S’empra en armes incendiàries i generadors a combustió.
|
item.pyratite.description = S’empra en armes incendiàries i generadors a combustió.
|
||||||
item.beryllium.description = S’empra en molts tipus de construccions i municó d’Erekir.
|
item.beryllium.description = S’empra en molts tipus de construccions i munició d’Erekir.
|
||||||
item.tungsten.description = S’empra en perforadores, armadures i munició. Se’n necessita per construir estructures més avançades.
|
item.tungsten.description = S’empra en perforadores, armadures i munició. Se’n necessita per construir estructures més avançades.
|
||||||
item.oxide.description = S’empra com a conductor de l’energia tèrmica i també es fa servir com a aïllant elèctric.
|
item.oxide.description = S’empra com a conductor de l’energia tèrmica i també es fa servir com a aïllant elèctric.
|
||||||
item.carbide.description = Es fa servir en estrutures avançades, unitats pesants i munició.
|
item.carbide.description = Es fa servir en estructures avançades, unitats pesants i munició.
|
||||||
|
|
||||||
liquid.water.description = S’empra per a refredar màquines i processar residus.
|
liquid.water.description = S’empra per a refredar màquines i processar residus.
|
||||||
liquid.slag.description = Es refina en separadors per a obtenir-ne diferents metalls. També es fa servir com a munició líquida en torretes.
|
liquid.slag.description = Es refina en separadors per a obtenir-ne diferents metalls. També es fa servir com a munició líquida en torretes.
|
||||||
@@ -1878,7 +2007,7 @@ liquid.ozone.description = Es fa servir com a agent oxidant en producció de mat
|
|||||||
liquid.hydrogen.description = Es fa servir en extracció de recursos, producció d’unitats i reparació d’estructures. Inflamable.
|
liquid.hydrogen.description = Es fa servir en extracció de recursos, producció d’unitats i reparació d’estructures. Inflamable.
|
||||||
liquid.cyanogen.description = Es fa servir per a munició, construcció d’unitats avançades i diverses reaccions en blocs avançats. Molt inflamable.
|
liquid.cyanogen.description = Es fa servir per a munició, construcció d’unitats avançades i diverses reaccions en blocs avançats. Molt inflamable.
|
||||||
liquid.nitrogen.description = Es fa servir per a extraure recursos, obtenció de gas i producció d’unitats. Inert.
|
liquid.nitrogen.description = Es fa servir per a extraure recursos, obtenció de gas i producció d’unitats. Inert.
|
||||||
liquid.neoplasm.description = Un subproducte biològic perillís del reactor de neoplàsia. S’estén de pressa a altres blocs adjacents que continguin aigua que toca, fent-los malbé. Viscós.
|
liquid.neoplasm.description = Un subproducte biològic perillós del reactor de neoplàsia. S’estén de pressa a altres blocs adjacents que continguin aigua que toca, fent-los malbé. Viscós.
|
||||||
liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sintètiques que es divideixen molt de pressa amb una consistència fangosa. Resisteix temperatures altes. Extremadament perillosa per a estructures amb aigua.\n\nMassa complexa i inestable per a fer-ne una anàlisi estàndard. Aplicacions potencials desconegudes. Es recomana incinerar-la en piscines de residus.
|
liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sintètiques que es divideixen molt de pressa amb una consistència fangosa. Resisteix temperatures altes. Extremadament perillosa per a estructures amb aigua.\n\nMassa complexa i inestable per a fer-ne una anàlisi estàndard. Aplicacions potencials desconegudes. Es recomana incinerar-la en piscines de residus.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]En ruïnes
|
block.derelict = \uf77e [lightgray]En ruïnes
|
||||||
@@ -2031,7 +2160,6 @@ block.logic-display.description = Mostra un gràfic des d’un processador lògi
|
|||||||
block.large-logic-display.description = Mostra un gràfic des d’un processador lògic.
|
block.large-logic-display.description = Mostra un gràfic des d’un processador lògic.
|
||||||
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
|
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
|
||||||
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
|
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
|
||||||
block.payload-propulsion-tower.description = Estructura de transport de recursos a distància. Dispara paquets de càrrega a altres torres de transport a distància enllaçades.
|
|
||||||
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
|
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
|
||||||
block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
|
block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
|
||||||
block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
|
block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
|
||||||
@@ -2067,7 +2195,6 @@ block.impact-drill.description = Quan es posa a sobre de minerals, n’extrau in
|
|||||||
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
||||||
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
||||||
block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats.
|
block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats.
|
||||||
block.reinforced-junction.description = Actua com a dues canonades independents que es creuen.
|
|
||||||
block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid.
|
block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid.
|
||||||
block.reinforced-liquid-container.description = Emmagatzema fluids.
|
block.reinforced-liquid-container.description = Emmagatzema fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny.
|
block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny.
|
||||||
@@ -2171,14 +2298,14 @@ unit.vanquish.description = Dispara munició de gran calibre perforadora i de di
|
|||||||
unit.conquer.description = Dispara ràfegues llargues de bales als objectius enemics.
|
unit.conquer.description = Dispara ràfegues llargues de bales als objectius enemics.
|
||||||
unit.merui.description = Dispara artilleria de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
|
unit.merui.description = Dispara artilleria de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
|
||||||
unit.cleroi.description = Dispara parelles de projectils als objectius enemics. Busca projectils enemics amb torretes de punt de defensa. Pot travessar la majoria de terrenys.
|
unit.cleroi.description = Dispara parelles de projectils als objectius enemics. Busca projectils enemics amb torretes de punt de defensa. Pot travessar la majoria de terrenys.
|
||||||
unit.anthicus.description = Dispara missils dirigits de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
|
unit.anthicus.description = Dispara míssils dirigits de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
|
||||||
unit.tecta.description = Dispara missils de plasma dirigits als objectius enemics. Es protegeix a si mateix amb un escut direccional. Pot travessar la majoria de terrenys.
|
unit.tecta.description = Dispara míssils de plasma dirigits als objectius enemics. Es protegeix a si mateix amb un escut direccional. Pot travessar la majoria de terrenys.
|
||||||
unit.collaris.description = Dispara artilleria de fragmentació de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
|
unit.collaris.description = Dispara artilleria de fragmentació de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
|
||||||
unit.elude.description = Dispara parelles de bales dirigides als objectius enemics. Pot volar sobre les masses de líquid.
|
unit.elude.description = Dispara parelles de bales dirigides als objectius enemics. Pot volar sobre les masses de líquid.
|
||||||
unit.avert.description = Dispara parelles de bales que torcen la trajectòria als objectius enemics.
|
unit.avert.description = Dispara parelles de bales que torcen la trajectòria als objectius enemics.
|
||||||
unit.obviate.description = Dispara parelles de boles elèctriques als objectius enemics.
|
unit.obviate.description = Dispara parelles de boles elèctriques als objectius enemics.
|
||||||
unit.quell.description = Dispara missils de llarg abast dirigits als objectius enemics. Evita la reparació de les estructures enemigues per part dels blocs de reparació.
|
unit.quell.description = Dispara míssils de llarg abast dirigits als objectius enemics. Evita la reparació de les estructures enemigues per part dels blocs de reparació.
|
||||||
unit.disrupt.description = Dispara missils de llarg abast dirigits i supressors als objecius enemics. Evita la reparació de les estructures enemigues per part dels blocs de reparació.
|
unit.disrupt.description = Dispara míssils de llarg abast dirigits i supressors als objectius enemics. Evita la reparació de les estructures enemigues per part dels blocs de reparació.
|
||||||
unit.evoke.description = Construeix estructures per defensar el nucli Bastió. Repara les estructures amb un raig.
|
unit.evoke.description = Construeix estructures per defensar el nucli Bastió. Repara les estructures amb un raig.
|
||||||
unit.incite.description = Construeix estructures per defensar el nucli Ciutadella. Repara les estructures amb un raig.
|
unit.incite.description = Construeix estructures per defensar el nucli Ciutadella. Repara les estructures amb un raig.
|
||||||
unit.emanate.description = Construeix estructures per defensar el nucli Acròpolis. Repara les estructures amb un raig.
|
unit.emanate.description = Construeix estructures per defensar el nucli Acròpolis. Repara les estructures amb un raig.
|
||||||
@@ -2186,6 +2313,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
|
|||||||
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
||||||
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
||||||
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
||||||
|
lst.format = Reemplaça el següent marcador de posició a la cua d’impressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
||||||
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
||||||
lst.printflush = Executa les operacions de la cua d’impressió al monitor lògic.
|
lst.printflush = Executa les operacions de la cua d’impressió al monitor lògic.
|
||||||
@@ -2208,6 +2336,8 @@ lst.getblock = Obtén les dades d’un bloc en qualsevol posició.
|
|||||||
lst.setblock = Estableix les dades d’un bloc en qualsevol posició.
|
lst.setblock = Estableix les dades d’un bloc en qualsevol posició.
|
||||||
lst.spawnunit = Fes aparèixer una unitat en una posició.
|
lst.spawnunit = Fes aparèixer una unitat en una posició.
|
||||||
lst.applystatus = Aplica o esborra un efecte d’estat d’una unitat.
|
lst.applystatus = Aplica o esborra un efecte d’estat d’una unitat.
|
||||||
|
lst.weathersense = Comprova si un tipus de temps meteorològics està actiu.
|
||||||
|
lst.weatherset = Estableix l’estat actual per a un tipus de temps meteorològic.
|
||||||
lst.spawnwave = Simula l’aparició d’una onada enemiga en una posició arbitrària.\nEl comptador d’onades no s’incrementarà.
|
lst.spawnwave = Simula l’aparició d’una onada enemiga en una posició arbitrària.\nEl comptador d’onades no s’incrementarà.
|
||||||
lst.explosion = Crea una explosió en una posició.
|
lst.explosion = Crea una explosió en una posició.
|
||||||
lst.setrate = Estableix la velocitat d’execució del processador en instruccions/tic.
|
lst.setrate = Estableix la velocitat d’execució del processador en instruccions/tic.
|
||||||
@@ -2219,6 +2349,47 @@ lst.cutscene = Manipula la càmera del jugador.
|
|||||||
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
||||||
lst.getflag = Obtén un senyal global.
|
lst.getflag = Obtén un senyal global.
|
||||||
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
||||||
|
lst.effect = Crea un efecte de partícula.
|
||||||
|
lst.sync = Sincronitza una variable a través de la xarxa.\nS’invoca com a molt 10 vegades per segon.
|
||||||
|
lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
|
||||||
|
lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
|
||||||
|
lst.localeprint = Afegeix el valor d’una propietat de la traducció d’un mapa a la cua d’impressió.\nPer a establir paquets de traducció de mapes a l’editor de mapes, comproveu [accent]Informació del mapa > Paquets de traducció[].\nSi el client és un dispositiu mòbil, primer intenta imprimir una propietat que acabi en «.mobile».
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = La constant matemàtica pi (3.141…)
|
||||||
|
lglobal.@e = La constant matemàtica e (2.718…)
|
||||||
|
lglobal.@degToRad = Multiplica per aquest nombre per a convertir graus sexagesimals en radians.
|
||||||
|
lglobal.@radToDeg = Multiplica per aquest nombre per a convertir radians en graus sexagesimals.
|
||||||
|
lglobal.@time = Temps de joc de la partida actual, en mil·lisegons
|
||||||
|
lglobal.@tick = Temps de joc de la partida actual, en tics (1 segon = 60 tics)
|
||||||
|
lglobal.@second = Temps de joc de la partida actual, en segons
|
||||||
|
lglobal.@minute = Temps de joc de la partida actual, en minuts
|
||||||
|
lglobal.@waveNumber = Nombre de l’onada actual, si les onades estan activades
|
||||||
|
lglobal.@waveTime = Comptador enrere de les onades, en segons
|
||||||
|
lglobal.@mapw = Amplada del mapa en caselles
|
||||||
|
lglobal.@maph = Alçària del mapa en caselles
|
||||||
|
lglobal.sectionMap = Mapa
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Xarxa/Client [Només processador integrat]
|
||||||
|
lglobal.sectionProcessor = Processador
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = El bloc lògic que executa el codi
|
||||||
|
lglobal.@thisx = Coordenada X del bloc que executa el codi
|
||||||
|
lglobal.@thisy = Coordenada Y del bloc que executa el codi
|
||||||
|
lglobal.@links = Quantitat total de blocs enllaçats amb aquest processador
|
||||||
|
lglobal.@ipt = Velocitat d’execució del processador en instruccions per tic (60 tics = 1 segon)
|
||||||
|
lglobal.@unitCount = Nombre total de tipus de continguts d’unitat a la partida; es fa servir amb la instrucció lookup.
|
||||||
|
lglobal.@blockCount = Nombre total de tipus de continguts de bloc a la partida; es fa servir amb la instrucció lookup.
|
||||||
|
lglobal.@itemCount = Nombre total de tipus de continguts d’element a la partida; es fa servir amb la instrucció lookup.
|
||||||
|
lglobal.@liquidCount = Nombre total de tipus de continguts de líquid a la partida; es fa servir amb la instrucció lookup.
|
||||||
|
lglobal.@server = Cert si el codi s’executa en un servidor o en mode d’un sol jugador; fals altrament.
|
||||||
|
lglobal.@client = Cert si el codi s’executa en un client connectat a un servidor.
|
||||||
|
lglobal.@clientLocale = Traducció del client que executa el codi. Per exemple: en_US
|
||||||
|
lglobal.@clientUnit = Unitat del client que executa el codi
|
||||||
|
lglobal.@clientName = Nom del jugador del client que executa el codi
|
||||||
|
lglobal.@clientTeam = Identificador de l’equip que executa el codi
|
||||||
|
lglobal.@clientMobile = Cert si el client que executa el codi és un dispositiu mòbil; fals altrament.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
||||||
|
|
||||||
@@ -2234,6 +2405,7 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl
|
|||||||
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
|
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
|
||||||
laccess.progress = Progrés de l’acció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
|
laccess.progress = Progrés de l’acció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
|
||||||
laccess.speed = Velocitat màxima de la unitat, en caselles/s.
|
laccess.speed = Velocitat màxima de la unitat, en caselles/s.
|
||||||
|
laccess.id = Identificador d’unitat/bloc/element/líquid.\nÉs l’invers de l’operació lookup.
|
||||||
lcategory.unknown = Desconegut
|
lcategory.unknown = Desconegut
|
||||||
lcategory.unknown.description = Instruccions sense categoria.
|
lcategory.unknown.description = Instruccions sense categoria.
|
||||||
lcategory.io = Entrada i sortida
|
lcategory.io = Entrada i sortida
|
||||||
@@ -2260,6 +2432,7 @@ graphicstype.poly = Omple un polígon regular.
|
|||||||
graphicstype.linepoly = Dibuixa els costats d’un polígon regular.
|
graphicstype.linepoly = Dibuixa els costats d’un polígon regular.
|
||||||
graphicstype.triangle = Omple un triangle.
|
graphicstype.triangle = Omple un triangle.
|
||||||
graphicstype.image = Dibuixa una imatge d’algun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[].
|
graphicstype.image = Dibuixa una imatge d’algun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[].
|
||||||
|
graphicstype.print = Dibuixa el text de la cua d’impressió.\nEsborra la cua d’impressió.
|
||||||
|
|
||||||
lenum.always = Sempre cert.
|
lenum.always = Sempre cert.
|
||||||
lenum.idiv = Divisió entera.
|
lenum.idiv = Divisió entera.
|
||||||
@@ -2279,6 +2452,7 @@ lenum.xor = Operació lògica XOR bit a bit.
|
|||||||
lenum.min = Mínim de dos nombres.
|
lenum.min = Mínim de dos nombres.
|
||||||
lenum.max = Màxim de dos nombres.
|
lenum.max = Màxim de dos nombres.
|
||||||
lenum.angle = Angle del vector en graus.
|
lenum.angle = Angle del vector en graus.
|
||||||
|
lenum.anglediff = Distància absoluta entre dos angles en graus.
|
||||||
lenum.len = Llargada (mòdul) del vector.
|
lenum.len = Llargada (mòdul) del vector.
|
||||||
|
|
||||||
lenum.sin = Sinus de l’angle (en graus).
|
lenum.sin = Sinus de l’angle (en graus).
|
||||||
@@ -2353,6 +2527,7 @@ lenum.unbind = Desactiva del tot el control lògic.\nContinua amb la IA estànda
|
|||||||
lenum.move = Mou a una posició exacta.
|
lenum.move = Mou a una posició exacta.
|
||||||
lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
|
lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
|
||||||
lenum.pathfind = Troba un camí i segueix una ruta fins al punt d’aparició d’enemics.
|
lenum.pathfind = Troba un camí i segueix una ruta fins al punt d’aparició d’enemics.
|
||||||
|
lenum.autopathfind = Busca un camí automàticament fins al nucli enemic més proper o punt d’aterratge.\nÉs el mateix que el camí d'una onada enemiga estàndard.
|
||||||
lenum.target = Dispara a una posició.
|
lenum.target = Dispara a una posició.
|
||||||
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a l’hora d’apuntar.
|
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a l’hora d’apuntar.
|
||||||
lenum.itemdrop = Deixa un element.
|
lenum.itemdrop = Deixa un element.
|
||||||
@@ -2363,8 +2538,13 @@ lenum.payenter = Entra o apareix al bloc on es troba la unitat.
|
|||||||
lenum.flag = Identificador numèric de la unitat.
|
lenum.flag = Identificador numèric de la unitat.
|
||||||
lenum.mine = Extreu recursos en una posició.
|
lenum.mine = Extreu recursos en una posició.
|
||||||
lenum.build = Construeix una estructura.
|
lenum.build = Construeix una estructura.
|
||||||
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha d’estar a l’abast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Comprova si la unitat està a prop d’una posició.
|
lenum.within = Comprova si la unitat està a prop d’una posició.
|
||||||
lenum.boost = Inicia/Detén el vol.
|
lenum.boost = Inicia/Detén el vol.
|
||||||
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
lenum.flushtext = Passa el contingut de la cua d’impressió al marcador, si es pot.\nSi s’estableix «fetch» a vertader, s’intentarà carregar les propietats de la traducció del mapa o del joc.
|
||||||
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
lenum.texture = Nom de la textura directa de l’atles de textures del joc (amb l’estil de noms kebab-case).\nSi «printFlush» s’estableix a vertader, consumeix el contingut de la cua d’impressió com a argument de text.
|
||||||
|
lenum.texturesize = Mida de la textura a les caselles. Un valor de zero indica que s’ha d'escalar l’amplada del marcador a la mida original de la textura.
|
||||||
|
lenum.autoscale = Indica si cal escalar el marcador segons el nivell de zoom del jugador.
|
||||||
|
lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on l’índex zero és la primera posició.
|
||||||
|
lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle.
|
||||||
|
lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on l’índex zero és el primer color.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Skabelon
|
schematic = Skabelon
|
||||||
schematic.add = Gem skabelon...
|
schematic.add = Gem skabelon...
|
||||||
schematics = Skabeloner
|
schematics = Skabeloner
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
||||||
schematic.exists = En skabelon med det navn eksisterer allerede.
|
schematic.exists = En skabelon med det navn eksisterer allerede.
|
||||||
schematic.import = Importer skabelon ...
|
schematic.import = Importer skabelon ...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Del på Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
||||||
schematic.saved = Skabelon gemt.
|
schematic.saved = Skabelon gemt.
|
||||||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||||
schematic.rename = Omdøb skabelon
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokke
|
schematic.info = {0}x{1}, {2} blokke
|
||||||
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -249,11 +251,19 @@ trace = Følg spiller
|
|||||||
trace.playername = Spiller-navn: [accent]{0}
|
trace.playername = Spiller-navn: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unik ID: [accent]{0}
|
trace.id = Unik ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobil client: [accent]{0}
|
trace.mobile = Mobil client: [accent]{0}
|
||||||
trace.modclient = Brugerdefineret klient: [accent]{0}
|
trace.modclient = Brugerdefineret klient: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Banlysninger
|
server.bans = Banlysninger
|
||||||
server.bans.none = Ingen banned Spillere fundet!
|
server.bans.none = Ingen banned Spillere fundet!
|
||||||
server.admins = Administratorer
|
server.admins = Administratorer
|
||||||
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Brugerdefineret version
|
server.custombuild = [accent]Brugerdefineret version
|
||||||
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
||||||
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
||||||
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
|
|
||||||
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
||||||
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
||||||
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Deltag i spil
|
joingame.title = Deltag i spil
|
||||||
joingame.ip = Addresse:
|
joingame.ip = Addresse:
|
||||||
disconnect = Afbryd forbindelse
|
disconnect = Afbryd forbindelse
|
||||||
@@ -326,12 +337,23 @@ open = Åben
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Afblæs
|
cancel = Afblæs
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Åben Link
|
openlink = Åben Link
|
||||||
copylink = Kopier Link
|
copylink = Kopier Link
|
||||||
back = Tilbage
|
back = Tilbage
|
||||||
@@ -378,9 +400,9 @@ custom = Brugerdefineret
|
|||||||
builtin = Indbygget
|
builtin = Indbygget
|
||||||
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
||||||
map.random = [accent]Tilfældig bane
|
map.random = [accent]Tilfældig bane
|
||||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren.
|
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
||||||
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren.
|
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
|
||||||
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren.
|
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
|
||||||
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
||||||
workshop.update = Opdater genstand
|
workshop.update = Opdater genstand
|
||||||
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
||||||
@@ -412,6 +434,12 @@ editor.waves = Bølge:
|
|||||||
editor.rules = Regler:
|
editor.rules = Regler:
|
||||||
editor.generation = Generering:
|
editor.generation = Generering:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Ændr i spil
|
editor.ingame = Ændr i spil
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publicer på Workshop
|
editor.publish.workshop = Publicer på Workshop
|
||||||
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -467,6 +495,8 @@ editor.default = [lightgray]<standard>
|
|||||||
details = Detaljer...
|
details = Detaljer...
|
||||||
edit = Rediger...
|
edit = Rediger...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Navn:
|
editor.name = Navn:
|
||||||
editor.spawn = Påkald enhed
|
editor.spawn = Påkald enhed
|
||||||
editor.removeunit = Fjern enhed
|
editor.removeunit = Fjern enhed
|
||||||
@@ -478,6 +508,7 @@ editor.errorlegacy = Denne bane er forældet, og bruger et eftermægle-format, d
|
|||||||
editor.errornot = Dette er ikke en bane-fil.
|
editor.errornot = Dette er ikke en bane-fil.
|
||||||
editor.errorheader = Denne bane er enten ugyldig eller i stykker.
|
editor.errorheader = Denne bane er enten ugyldig eller i stykker.
|
||||||
editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
|
editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Opdater
|
editor.update = Opdater
|
||||||
editor.randomize = Tilfældiggør
|
editor.randomize = Tilfældiggør
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Omskaler
|
editor.resize = Omskaler
|
||||||
editor.loadmap = Indlæs bane
|
editor.loadmap = Indlæs bane
|
||||||
editor.savemap = Gem bane
|
editor.savemap = Gem bane
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Gemt!
|
editor.saved = Gemt!
|
||||||
editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
|
editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
|
||||||
editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
|
editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
|
||||||
@@ -527,6 +559,8 @@ toolmode.eraseores = Udvisk malm
|
|||||||
toolmode.eraseores.description = Udvisker udelukkende malm.
|
toolmode.eraseores.description = Udvisker udelukkende malm.
|
||||||
toolmode.fillteams = Udfyld hold
|
toolmode.fillteams = Udfyld hold
|
||||||
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Tegn hold
|
toolmode.drawteams = Tegn hold
|
||||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -549,6 +583,7 @@ filter.clear = Ryd
|
|||||||
filter.option.ignore = Ignorer
|
filter.option.ignore = Ignorer
|
||||||
filter.scatter = Spreder
|
filter.scatter = Spreder
|
||||||
filter.terrain = Terræn
|
filter.terrain = Terræn
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Skaler
|
filter.option.scale = Skaler
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Størrelse
|
filter.option.mag = Størrelse
|
||||||
@@ -571,6 +606,25 @@ filter.option.floor2 = Sekundært gulv
|
|||||||
filter.option.threshold2 = Sekundær terskel
|
filter.option.threshold2 = Sekundær terskel
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Bredde:
|
width = Bredde:
|
||||||
height = Højde:
|
height = Højde:
|
||||||
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -648,7 +705,6 @@ resources.max = Max
|
|||||||
bannedblocks = Banlyste blokke
|
bannedblocks = Banlyste blokke
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tilføj alle
|
addall = Tilføj alle
|
||||||
@@ -671,7 +727,7 @@ error.any = Ukendt netværksfejl.
|
|||||||
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
|
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
|
||||||
|
|
||||||
weather.rain.name = Regn
|
weather.rain.name = Regn
|
||||||
weather.snow.name = Sne
|
weather.snowing.name = Sne
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Tåge
|
weather.fog.name = Tåge
|
||||||
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -915,6 +972,7 @@ stat.abilities = Evner
|
|||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Damage Multiplier
|
stat.damagemultiplier = Damage Multiplier
|
||||||
stat.healthmultiplier = Health Multiplier
|
stat.healthmultiplier = Health Multiplier
|
||||||
stat.speedmultiplier = Speed Multiplier
|
stat.speedmultiplier = Speed Multiplier
|
||||||
@@ -925,14 +983,47 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Kraftfelt
|
ability.forcefield = Kraftfelt
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Reparationsfelt
|
ability.repairfield = Reparationsfelt
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Statusfelt
|
ability.statusfield = Statusfelt
|
||||||
ability.unitspawn = {0} Fabrik
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Fabrik
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Skjold-regenereringsfelt
|
ability.shieldregenfield = Skjold-regenereringsfelt
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Kræver bedre bor
|
bar.drilltierreq = Kræver bedre bor
|
||||||
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
|
|||||||
bullet.incendiary = [stat]brændfarlig
|
bullet.incendiary = [stat]brændfarlig
|
||||||
bullet.homing = [stat]målsøgende
|
bullet.homing = [stat]målsøgende
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1007,6 +1099,7 @@ unit.items = genstande
|
|||||||
unit.thousands = t
|
unit.thousands = t
|
||||||
unit.millions = mio
|
unit.millions = mio
|
||||||
unit.billions = mia
|
unit.billions = mia
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = Generel
|
category.general = Generel
|
||||||
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-pause af bygning
|
setting.buildautopause.name = Auto-pause af bygning
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animeret vand
|
setting.animatedwater.name = Animeret vand
|
||||||
setting.animatedshields.name = Animeret skjold
|
setting.animatedshields.name = Animeret skjold
|
||||||
@@ -1073,13 +1167,14 @@ setting.position.name = Vis spillerposition
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musik-volumen
|
setting.musicvol.name = Musik-volumen
|
||||||
setting.atmosphere.name = Vis planet-atmosfære
|
setting.atmosphere.name = Vis planet-atmosfære
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Stemningslyde-volumen
|
setting.ambientvol.name = Stemningslyde-volumen
|
||||||
setting.mutemusic.name = Forstum musik
|
setting.mutemusic.name = Forstum musik
|
||||||
setting.sfxvol.name = SFX-volumen
|
setting.sfxvol.name = SFX-volumen
|
||||||
setting.mutesound.name = Forstum lyde
|
setting.mutesound.name = Forstum lyde
|
||||||
setting.crashreport.name = Send anonyme fejlrapporter
|
setting.crashreport.name = Send anonyme fejlrapporter
|
||||||
setting.savecreate.name = Gem automatisk
|
setting.savecreate.name = Gem automatisk
|
||||||
setting.publichost.name = Synlighed af offentlige spil
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Spiller-grænse
|
setting.playerlimit.name = Spiller-grænse
|
||||||
setting.chatopacity.name = Chat-gennemsigtighed
|
setting.chatopacity.name = Chat-gennemsigtighed
|
||||||
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
||||||
@@ -1087,6 +1182,8 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
|
|||||||
setting.playerchat.name = Vis spillers bobbel-chat
|
setting.playerchat.name = Vis spillers bobbel-chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Tilpas grænsefladen til at vise hak
|
||||||
|
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||||
@@ -1097,6 +1194,7 @@ keybind.title = Rekonfigurer taster
|
|||||||
keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet.
|
keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet.
|
||||||
category.general.name = Generel
|
category.general.name = Generel
|
||||||
category.view.name = Billede
|
category.view.name = Billede
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Spil med andre
|
category.multiplayer.name = Spil med andre
|
||||||
category.blocks.name = Blokvalg
|
category.blocks.name = Blokvalg
|
||||||
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
||||||
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Følg musen
|
|||||||
keybind.pan.name = Panorer billede
|
keybind.pan.name = Panorer billede
|
||||||
keybind.boost.name = Forstærk
|
keybind.boost.name = Forstærk
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vælg region
|
keybind.schematic_select.name = Vælg region
|
||||||
keybind.schematic_menu.name = Skabelon-visning
|
keybind.schematic_menu.name = Skabelon-visning
|
||||||
@@ -1177,17 +1293,25 @@ mode.pvp.description = Spil mod andre spillere lokalt.\n[gray]Kræver mindst to
|
|||||||
mode.attack.name = Angrib
|
mode.attack.name = Angrib
|
||||||
mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille.
|
mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille.
|
||||||
mode.custom = Brugerdefinerede regler
|
mode.custom = Brugerdefinerede regler
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Uendelig resurser
|
rules.infiniteresources = Uendelig resurser
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reaktor-eksplosioner
|
rules.reactorexplosions = Reaktor-eksplosioner
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Skabeloner tilladt
|
rules.schematic = Skabeloner tilladt
|
||||||
rules.wavetimer = Bølge-æggeur
|
rules.wavetimer = Bølge-æggeur
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Enheds-skade-forstærker
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
||||||
@@ -1238,6 +1363,8 @@ rules.weather = Vejr
|
|||||||
rules.weather.frequency = Frekvens:
|
rules.weather.frequency = Frekvens:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Varighed:
|
rules.weather.duration = Varighed:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Genstande
|
content.item.name = Genstande
|
||||||
content.liquid.name = Væsker
|
content.liquid.name = Væsker
|
||||||
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Omvendt Filter
|
|||||||
block.message.name = Besked
|
block.message.name = Besked
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Lyskilde
|
block.illuminator.name = Lyskilde
|
||||||
block.overflow-gate.name = Overflods-låge
|
block.overflow-gate.name = Overflods-låge
|
||||||
block.underflow-gate.name = Underflods-låge
|
block.underflow-gate.name = Underflods-låge
|
||||||
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2007,7 +2138,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2043,7 +2173,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2160,6 +2289,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2182,6 +2312,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2193,6 +2325,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2205,6 +2378,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2230,6 +2404,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2247,6 +2422,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2308,6 +2484,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2318,8 +2495,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
|
|||||||
schematic = Entwurf
|
schematic = Entwurf
|
||||||
schematic.add = Entwurf speichern...
|
schematic.add = Entwurf speichern...
|
||||||
schematics = Entwürfe
|
schematics = Entwürfe
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
||||||
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
||||||
schematic.import = Entwurf importieren...
|
schematic.import = Entwurf importieren...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
||||||
schematic.saved = Entwurf gespeichert.
|
schematic.saved = Entwurf gespeichert.
|
||||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||||
schematic.rename = Entwurf umbenennen
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} Blöcke
|
schematic.info = {0}x{1}, {2} Blöcke
|
||||||
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Tag hinzufügen
|
|||||||
schematic.texttag = Text-Tag
|
schematic.texttag = Text-Tag
|
||||||
schematic.icontag = Bild-Tag
|
schematic.icontag = Bild-Tag
|
||||||
schematic.renametag = Tag umbenennen
|
schematic.renametag = Tag umbenennen
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
||||||
schematic.tagexists = Dieses Tag gibt es schon.
|
schematic.tagexists = Dieses Tag gibt es schon.
|
||||||
|
|
||||||
@@ -256,11 +258,19 @@ trace = Spieler verfolgen
|
|||||||
trace.playername = Spielername: [accent]{0}
|
trace.playername = Spielername: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobiler Client: [accent]{0}
|
trace.mobile = Mobiler Client: [accent]{0}
|
||||||
trace.modclient = Gemoddeter Client: [accent]{0}
|
trace.modclient = Gemoddeter Client: [accent]{0}
|
||||||
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
||||||
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Verbannungen
|
server.bans = Verbannungen
|
||||||
server.bans.none = Keine verbannten Spieler gefunden!
|
server.bans.none = Keine verbannten Spieler gefunden!
|
||||||
server.admins = Administratoren
|
server.admins = Administratoren
|
||||||
@@ -274,10 +284,11 @@ server.version = [lightgray]Version: {0}
|
|||||||
server.custombuild = [accent]Benutzerdefinierter Build
|
server.custombuild = [accent]Benutzerdefinierter Build
|
||||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||||
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
||||||
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
|
|
||||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
||||||
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Spiel beitreten
|
joingame.title = Spiel beitreten
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Verbindung unterbrochen.
|
disconnect = Verbindung unterbrochen.
|
||||||
@@ -333,12 +344,23 @@ open = Öffnen
|
|||||||
customize = Anpassen
|
customize = Anpassen
|
||||||
cancel = Abbruch
|
cancel = Abbruch
|
||||||
command = Befehl
|
command = Befehl
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Abbauen
|
command.mine = Abbauen
|
||||||
command.repair = Reparieren
|
command.repair = Reparieren
|
||||||
command.rebuild = Wiederaufbauen
|
command.rebuild = Wiederaufbauen
|
||||||
command.assist = Spieler unterstützen
|
command.assist = Spieler unterstützen
|
||||||
command.move = Bewegen
|
command.move = Bewegen
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Link öffnen
|
openlink = Link öffnen
|
||||||
copylink = Link kopieren
|
copylink = Link kopieren
|
||||||
back = Zurück
|
back = Zurück
|
||||||
@@ -385,9 +407,9 @@ custom = Benutzerdefiniert
|
|||||||
builtin = Enthalten
|
builtin = Enthalten
|
||||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||||
map.random = [accent]Zufällige Karte
|
map.random = [accent]Zufällige Karte
|
||||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
|
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
|
||||||
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
|
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
|
||||||
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
|
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
|
||||||
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
||||||
workshop.update = Objekt aktualisieren
|
workshop.update = Objekt aktualisieren
|
||||||
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
||||||
@@ -419,6 +441,12 @@ editor.waves = Wellen
|
|||||||
editor.rules = Regeln
|
editor.rules = Regeln
|
||||||
editor.generation = Generator
|
editor.generation = Generator
|
||||||
editor.objectives = Ziele
|
editor.objectives = Ziele
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Im Spiel bearbeiten
|
editor.ingame = Im Spiel bearbeiten
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Im Workshop veröffentlichen
|
editor.publish.workshop = Im Workshop veröffentlichen
|
||||||
@@ -462,7 +490,7 @@ waves.sort.begin = Anfang
|
|||||||
waves.sort.health = Lebenspunkte
|
waves.sort.health = Lebenspunkte
|
||||||
waves.sort.type = Sorte
|
waves.sort.type = Sorte
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Alle verstecken
|
waves.units.hide = Alle verstecken
|
||||||
waves.units.show = Alle anzeigen
|
waves.units.show = Alle anzeigen
|
||||||
|
|
||||||
@@ -475,6 +503,8 @@ editor.default = [lightgray]<Standard>
|
|||||||
details = Details
|
details = Details
|
||||||
edit = Bearbeiten
|
edit = Bearbeiten
|
||||||
variables = Variablen
|
variables = Variablen
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawnbereich
|
editor.spawn = Spawnbereich
|
||||||
editor.removeunit = Bereich entfernen
|
editor.removeunit = Bereich entfernen
|
||||||
@@ -486,6 +516,7 @@ editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Kartenfor
|
|||||||
editor.errornot = Dies ist keine Kartendatei.
|
editor.errornot = Dies ist keine Kartendatei.
|
||||||
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
||||||
editor.errorname = Karte hat keinen Namen.
|
editor.errorname = Karte hat keinen Namen.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Aktualisieren
|
editor.update = Aktualisieren
|
||||||
editor.randomize = Zufällig anordnen
|
editor.randomize = Zufällig anordnen
|
||||||
editor.moveup = Hochschieben
|
editor.moveup = Hochschieben
|
||||||
@@ -497,6 +528,7 @@ editor.sectorgenerate = Sektor generieren
|
|||||||
editor.resize = Größe\nanpassen
|
editor.resize = Größe\nanpassen
|
||||||
editor.loadmap = Karte\nladen
|
editor.loadmap = Karte\nladen
|
||||||
editor.savemap = Karte\nspeichern
|
editor.savemap = Karte\nspeichern
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Gespeichert!
|
editor.saved = Gespeichert!
|
||||||
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
|
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
|
||||||
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
|
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
|
||||||
@@ -535,6 +567,8 @@ toolmode.eraseores = Erze löschen
|
|||||||
toolmode.eraseores.description = Löscht nur Erze.
|
toolmode.eraseores.description = Löscht nur Erze.
|
||||||
toolmode.fillteams = Teams ausfüllen
|
toolmode.fillteams = Teams ausfüllen
|
||||||
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Teams zeichnen
|
toolmode.drawteams = Teams zeichnen
|
||||||
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
||||||
#unused
|
#unused
|
||||||
@@ -559,6 +593,7 @@ filter.clear = Löschen
|
|||||||
filter.option.ignore = Ignorieren
|
filter.option.ignore = Ignorieren
|
||||||
filter.scatter = Streuen
|
filter.scatter = Streuen
|
||||||
filter.terrain = Landschaft
|
filter.terrain = Landschaft
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = Skalierung
|
filter.option.scale = Skalierung
|
||||||
filter.option.chance = Wahrscheinlichkeit
|
filter.option.chance = Wahrscheinlichkeit
|
||||||
@@ -582,6 +617,25 @@ filter.option.floor2 = Sekundärer Boden
|
|||||||
filter.option.threshold2 = Sekundärer Grenzwert
|
filter.option.threshold2 = Sekundärer Grenzwert
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Perzentil
|
filter.option.percentile = Perzentil
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Breite:
|
width = Breite:
|
||||||
height = Höhe:
|
height = Höhe:
|
||||||
@@ -634,9 +688,12 @@ objective.commandmode.name = Steuerungsmodus
|
|||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
|
|
||||||
marker.shapetext.name = Geformter Text
|
marker.shapetext.name = Geformter Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Form
|
marker.shape.name = Form
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
|
|
||||||
marker.background = Hintergrund
|
marker.background = Hintergrund
|
||||||
marker.outline = Umriss
|
marker.outline = Umriss
|
||||||
@@ -651,7 +708,7 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Gegnerische Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
|
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
|
||||||
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||||
objective.command = [accent]Einheiten Steuern
|
objective.command = [accent]Einheiten Steuern
|
||||||
@@ -665,7 +722,6 @@ resources.max = Max
|
|||||||
bannedblocks = Gesperrte Blöcke
|
bannedblocks = Gesperrte Blöcke
|
||||||
objectives = Ziele
|
objectives = Ziele
|
||||||
bannedunits = Gesperrte Einheiten
|
bannedunits = Gesperrte Einheiten
|
||||||
rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
|
||||||
bannedunits.whitelist = Gesperrte Einheiten als Whitelist
|
bannedunits.whitelist = Gesperrte Einheiten als Whitelist
|
||||||
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
|
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
|
||||||
addall = Alle hinzufügen
|
addall = Alle hinzufügen
|
||||||
@@ -688,7 +744,7 @@ error.any = Unbekannter Netzwerkfehler.
|
|||||||
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
||||||
|
|
||||||
weather.rain.name = Regen
|
weather.rain.name = Regen
|
||||||
weather.snow.name = Schnee
|
weather.snowing.name = Schnee
|
||||||
weather.sandstorm.name = Sandsturm
|
weather.sandstorm.name = Sandsturm
|
||||||
weather.sporestorm.name = Sporensturm
|
weather.sporestorm.name = Sporensturm
|
||||||
weather.fog.name = Nebel
|
weather.fog.name = Nebel
|
||||||
@@ -725,8 +781,8 @@ sector.curlost = Sektor verloren
|
|||||||
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
||||||
sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
|
sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
|
||||||
sector.lost = Sektor [accent]{0}[white] verloren!
|
sector.lost = Sektor [accent]{0}[white] verloren!
|
||||||
#note: the missing space in the line below is intentional
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = Sektor [accent]{0}[white]erobert!
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Bild ändern
|
sector.changeicon = Bild ändern
|
||||||
sector.noswitch.title = Kann Sektoren nicht wechseln
|
sector.noswitch.title = Kann Sektoren nicht wechseln
|
||||||
sector.noswitch = Du kannst nicht zwischen Sektoren wechseln, wenn ein anderer angegriffen wird.\n\nSektor: [accent]{0}[] auf [accent]{1}[]
|
sector.noswitch = Du kannst nicht zwischen Sektoren wechseln, wenn ein anderer angegriffen wird.\n\nSektor: [accent]{0}[] auf [accent]{1}[]
|
||||||
@@ -938,6 +994,7 @@ stat.abilities = Fähigkeiten
|
|||||||
stat.canboost = Kann boosten
|
stat.canboost = Kann boosten
|
||||||
stat.flying = Flug
|
stat.flying = Flug
|
||||||
stat.ammouse = Muntionsverbrauch
|
stat.ammouse = Muntionsverbrauch
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Schaden-Multiplikator
|
stat.damagemultiplier = Schaden-Multiplikator
|
||||||
stat.healthmultiplier = Lebenspunkte-Multiplikator
|
stat.healthmultiplier = Lebenspunkte-Multiplikator
|
||||||
stat.speedmultiplier = Geschwindigkeit-Multiplikator
|
stat.speedmultiplier = Geschwindigkeit-Multiplikator
|
||||||
@@ -948,14 +1005,47 @@ stat.immunities = Immunitäten
|
|||||||
stat.healing = Heilung
|
stat.healing = Heilung
|
||||||
|
|
||||||
ability.forcefield = Kraftfeld
|
ability.forcefield = Kraftfeld
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Heilungsfeld
|
ability.repairfield = Heilungsfeld
|
||||||
ability.statusfield = {0} Statusfeld
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.unitspawn = {0} Fabrik
|
ability.statusfield = Statusfeld
|
||||||
ability.shieldregenfield = Schild-regenerations-Feld
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Fabrik
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
|
ability.shieldregenfield = Schildregenerationsfeld
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Bewegungsblitze
|
ability.movelightning = Bewegungsblitze
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Lichtbogenschild
|
ability.shieldarc = Lichtbogenschild
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Heilungsunterdrückungsfeld
|
ability.suppressionfield = Heilungsunterdrückungsfeld
|
||||||
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energiefeld
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Nur Kernablage möglich
|
bar.onlycoredeposit = Nur Kernablage möglich
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer benötigt
|
bar.drilltierreq = Besserer Bohrer benötigt
|
||||||
@@ -995,6 +1085,7 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
bullet.homing = [stat]zielsuchend
|
bullet.homing = [stat]zielsuchend
|
||||||
bullet.armorpierce = [stat]panzerbrechend
|
bullet.armorpierce = [stat]panzerbrechend
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
||||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||||
@@ -1030,6 +1121,7 @@ unit.items = Materialeinheiten
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = Mio
|
unit.millions = Mio
|
||||||
unit.billions = Mrd
|
unit.billions = Mrd
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /Schuss
|
unit.pershot = /Schuss
|
||||||
category.purpose = Beschreibung
|
category.purpose = Beschreibung
|
||||||
category.general = Allgemeines
|
category.general = Allgemeines
|
||||||
@@ -1040,7 +1132,7 @@ category.crafting = Erzeugung
|
|||||||
category.function = Funktion
|
category.function = Funktion
|
||||||
category.optional = Optionale Zusätze
|
category.optional = Optionale Zusätze
|
||||||
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
||||||
setting.landscape.name = Landschaft sperren
|
setting.landscape.name = Querformat sperren
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
setting.blockreplace.name = Automatische Blockvorschläge
|
setting.blockreplace.name = Automatische Blockvorschläge
|
||||||
setting.linear.name = Lineare Filterung
|
setting.linear.name = Lineare Filterung
|
||||||
@@ -1050,8 +1142,9 @@ setting.backgroundpause.name = Im Hintergrund pausieren
|
|||||||
setting.buildautopause.name = Bauen automatisch pausieren
|
setting.buildautopause.name = Bauen automatisch pausieren
|
||||||
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||||
setting.commandmodehold.name = Halten für Steuerungsmodus
|
setting.commandmodehold.name = Halten für Steuerungsmodus
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animierte Oberflächen
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.playerindicators.name = Spieler-Indikatoren
|
setting.playerindicators.name = Spieler-Indikatoren
|
||||||
setting.indicators.name = Verbündeten-Indikatoren
|
setting.indicators.name = Verbündeten-Indikatoren
|
||||||
@@ -1096,13 +1189,14 @@ setting.position.name = Spieler-Position anzeigen
|
|||||||
setting.mouseposition.name = Mausposition anzeigen
|
setting.mouseposition.name = Mausposition anzeigen
|
||||||
setting.musicvol.name = Musiklautstärke
|
setting.musicvol.name = Musiklautstärke
|
||||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Ambient-Lautstärke
|
setting.ambientvol.name = Ambient-Lautstärke
|
||||||
setting.mutemusic.name = Musik stummschalten
|
setting.mutemusic.name = Musik stummschalten
|
||||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||||
setting.mutesound.name = Audioeffekte stummschalten
|
setting.mutesound.name = Audioeffekte stummschalten
|
||||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||||
setting.savecreate.name = Automatisch speichern
|
setting.savecreate.name = Automatisch speichern
|
||||||
setting.publichost.name = Öffentliche Sichtbarkeit des Spiels
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Spielerbegrenzung
|
setting.playerlimit.name = Spielerbegrenzung
|
||||||
setting.chatopacity.name = Chat-Deckkraft
|
setting.chatopacity.name = Chat-Deckkraft
|
||||||
setting.lasersopacity.name = Power-Laser-Deckkraft
|
setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||||
@@ -1110,6 +1204,8 @@ setting.bridgeopacity.name = Brücken-Deckkraft
|
|||||||
setting.playerchat.name = Chat im Spiel anzeigen
|
setting.playerchat.name = Chat im Spiel anzeigen
|
||||||
setting.showweather.name = Wetter anzeigen
|
setting.showweather.name = Wetter anzeigen
|
||||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||||
|
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
|
||||||
|
setting.macnotch.description = Neustart erforderlich
|
||||||
steam.friendsonly = Nur Freunde
|
steam.friendsonly = Nur Freunde
|
||||||
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||||
@@ -1120,6 +1216,7 @@ keybind.title = Tasten zuweisen
|
|||||||
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
|
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
|
||||||
category.general.name = Allgemein
|
category.general.name = Allgemein
|
||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Mehrspieler
|
category.multiplayer.name = Mehrspieler
|
||||||
category.blocks.name = Blockauswahl
|
category.blocks.name = Blockauswahl
|
||||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||||
@@ -1137,6 +1234,24 @@ keybind.mouse_move.name = Der Maus folgen
|
|||||||
keybind.pan.name = Kamera alleine bewegen
|
keybind.pan.name = Kamera alleine bewegen
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Steuerungsmodus
|
keybind.command_mode.name = Steuerungsmodus
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Region wiederaufbauen
|
keybind.rebuild_select.name = Region wiederaufbauen
|
||||||
keybind.schematic_select.name = Bereich auswählen
|
keybind.schematic_select.name = Bereich auswählen
|
||||||
keybind.schematic_menu.name = Entwurfsmenü
|
keybind.schematic_menu.name = Entwurfsmenü
|
||||||
@@ -1200,17 +1315,25 @@ mode.pvp.description = Kämpfe lokal gegen andere Spieler.\n[gray]Benötigt mind
|
|||||||
mode.attack.name = Angriff
|
mode.attack.name = Angriff
|
||||||
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
|
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
|
||||||
mode.custom = Angepasste Regeln
|
mode.custom = Angepasste Regeln
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
||||||
|
|
||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
rules.onlydepositcore = Nur in den Kern ablegen
|
rules.onlydepositcore = Nur in den Kern ablegen
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reaktor-Explosionen
|
rules.reactorexplosions = Reaktor-Explosionen
|
||||||
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||||
rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
||||||
rules.schematic = Entwürfe erlaubt
|
rules.schematic = Entwürfe erlaubt
|
||||||
rules.wavetimer = Wellen-Timer
|
rules.wavetimer = Wellen-Timer
|
||||||
rules.wavesending = Manuelle Wellen möglich
|
rules.wavesending = Manuelle Wellen möglich
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS KI [red](unfertig)
|
rules.rtsai = RTS KI [red](unfertig)
|
||||||
rules.rtsminsquadsize = Min. Squadgröße
|
rules.rtsminsquadsize = Min. Squadgröße
|
||||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||||
@@ -1229,6 +1352,7 @@ rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
|||||||
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Einheiten-Limit
|
rules.unitcap = Einheiten-Limit
|
||||||
rules.limitarea = Kartenbereich begrenzen
|
rules.limitarea = Kartenbereich begrenzen
|
||||||
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
||||||
@@ -1261,6 +1385,8 @@ rules.weather = Wetter
|
|||||||
rules.weather.frequency = Häufigkeit:
|
rules.weather.frequency = Häufigkeit:
|
||||||
rules.weather.always = Immer
|
rules.weather.always = Immer
|
||||||
rules.weather.duration = Dauer:
|
rules.weather.duration = Dauer:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Materialien
|
content.item.name = Materialien
|
||||||
content.liquid.name = Flüssigkeiten
|
content.liquid.name = Flüssigkeiten
|
||||||
@@ -1461,8 +1587,8 @@ block.plastanium-wall.name = Plastaniummauer
|
|||||||
block.plastanium-wall-large.name = Große Plastaniummauer
|
block.plastanium-wall-large.name = Große Plastaniummauer
|
||||||
block.phase-wall.name = Phasenmauer
|
block.phase-wall.name = Phasenmauer
|
||||||
block.phase-wall-large.name = Große Phasenmauer
|
block.phase-wall-large.name = Große Phasenmauer
|
||||||
block.thorium-wall.name = Thorium-Mauer
|
block.thorium-wall.name = Thoriummauer
|
||||||
block.thorium-wall-large.name = Große Thorium-Mauer
|
block.thorium-wall-large.name = Große Thoriummauer
|
||||||
block.door.name = Tor
|
block.door.name = Tor
|
||||||
block.door-large.name = Großes Tor
|
block.door-large.name = Großes Tor
|
||||||
block.duo.name = Doppelgeschütz
|
block.duo.name = Doppelgeschütz
|
||||||
@@ -1482,6 +1608,7 @@ block.inverted-sorter.name = Invertierter Sortierer
|
|||||||
block.message.name = Nachricht
|
block.message.name = Nachricht
|
||||||
block.reinforced-message.name = Verstärkte Nachricht
|
block.reinforced-message.name = Verstärkte Nachricht
|
||||||
block.world-message.name = Weltnachricht
|
block.world-message.name = Weltnachricht
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Illuminierer
|
block.illuminator.name = Illuminierer
|
||||||
block.overflow-gate.name = Überlauftor
|
block.overflow-gate.name = Überlauftor
|
||||||
block.underflow-gate.name = Unterlauftor
|
block.underflow-gate.name = Unterlauftor
|
||||||
@@ -1724,7 +1851,6 @@ block.disperse.name = Streu
|
|||||||
block.afflict.name = Afflikt
|
block.afflict.name = Afflikt
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Skate
|
block.scathe.name = Skate
|
||||||
block.fabricator.name = Hersteller
|
|
||||||
block.tank-refabricator.name = Panzerverbesserer
|
block.tank-refabricator.name = Panzerverbesserer
|
||||||
block.mech-refabricator.name = Mechverbesserer
|
block.mech-refabricator.name = Mechverbesserer
|
||||||
block.ship-refabricator.name = Schiffverbesserer
|
block.ship-refabricator.name = Schiffverbesserer
|
||||||
@@ -1847,10 +1973,16 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
|
|||||||
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
|
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
|
||||||
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf6ee [accent]Berylliummauern[] um die Geschütze.
|
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf6ee [accent]Berylliummauern[] um die Geschütze.
|
||||||
onset.enemies = Feinde kommen bald, bereite dich vor.
|
onset.enemies = Feinde kommen bald, bereite dich vor.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
||||||
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
|
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
|
||||||
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
|
|
||||||
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
|
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
|
||||||
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
|
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
|
||||||
split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen.
|
split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen.
|
||||||
@@ -2049,7 +2181,6 @@ block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
|||||||
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
||||||
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
||||||
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
||||||
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
|
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
|
block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
|
||||||
@@ -2071,7 +2202,7 @@ block.electric-heater.description = Heizt Blöcke in einer bestimmten Richtung.
|
|||||||
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
|
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
|
||||||
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
|
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
|
||||||
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
|
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions. Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
||||||
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
||||||
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
||||||
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
|
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
|
||||||
@@ -2081,13 +2212,12 @@ block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und
|
|||||||
block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke.
|
block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke.
|
||||||
block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom.
|
block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom.
|
||||||
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
||||||
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
||||||
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
||||||
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
||||||
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
||||||
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
||||||
block.reinforced-liquid-router.description = Verteilt Flüssigkeiten gleichmäßig auf bis zu drei Richtungen.
|
block.reinforced-liquid-router.description = Verteilt Flüssigkeiten gleichmäßig auf bis zu drei Richtungen.
|
||||||
block.reinforced-junction.description = Kann als Brücke für zwei sich kreuzende Kanäle verwendet werden.
|
|
||||||
block.reinforced-liquid-tank.description = Lagert eine große Menge an Flüssigkeiten.
|
block.reinforced-liquid-tank.description = Lagert eine große Menge an Flüssigkeiten.
|
||||||
block.reinforced-liquid-container.description = Lagert eine beträchtliche Menge an Flüssigkeiten.
|
block.reinforced-liquid-container.description = Lagert eine beträchtliche Menge an Flüssigkeiten.
|
||||||
block.reinforced-bridge-conduit.description = Transportiert Flüssigkeiten über Blöcke und Terrain.
|
block.reinforced-bridge-conduit.description = Transportiert Flüssigkeiten über Blöcke und Terrain.
|
||||||
@@ -2208,6 +2338,7 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
|
|||||||
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
|
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
|
||||||
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
||||||
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
|
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
|
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
|
||||||
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
|
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
|
||||||
lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock.
|
lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock.
|
||||||
@@ -2230,6 +2361,8 @@ lst.getblock = Lese Tile-Daten von jedem Standort.
|
|||||||
lst.setblock = Setze Tile-Daten an jedem Standort.
|
lst.setblock = Setze Tile-Daten an jedem Standort.
|
||||||
lst.spawnunit = Einheit an einem Standort erstellen.
|
lst.spawnunit = Einheit an einem Standort erstellen.
|
||||||
lst.applystatus = Füge einer Einheit einen Effekt hinzu oder entferne ihn.
|
lst.applystatus = Füge einer Einheit einen Effekt hinzu oder entferne ihn.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Schickt die nächste Welle.
|
lst.spawnwave = Schickt die nächste Welle.
|
||||||
lst.explosion = Erstellt an einer beliebigen Stelle eine Explosion.
|
lst.explosion = Erstellt an einer beliebigen Stelle eine Explosion.
|
||||||
lst.setrate = Setzt die Ausführungsgeschwindigkeit von Prozessoren in Anweisungen/tick.
|
lst.setrate = Setzt die Ausführungsgeschwindigkeit von Prozessoren in Anweisungen/tick.
|
||||||
@@ -2241,6 +2374,47 @@ lst.cutscene = Verschiebe die Spielerkamera.
|
|||||||
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
||||||
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
||||||
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||||
|
|
||||||
@@ -2256,6 +2430,7 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
|||||||
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||||
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
||||||
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
|
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
|
|
||||||
lcategory.unknown = Unbekannt
|
lcategory.unknown = Unbekannt
|
||||||
lcategory.unknown.description = Unbekannte Anweisungen
|
lcategory.unknown.description = Unbekannte Anweisungen
|
||||||
@@ -2283,6 +2458,7 @@ graphicstype.poly = Füllt ein gleichmäßiges Polygon.
|
|||||||
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
|
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
|
||||||
graphicstype.triangle = Zeichnet ein Dreieck.
|
graphicstype.triangle = Zeichnet ein Dreieck.
|
||||||
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
|
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Immer.
|
lenum.always = Immer.
|
||||||
lenum.idiv = Division mit ganzen Zahlen.
|
lenum.idiv = Division mit ganzen Zahlen.
|
||||||
@@ -2302,6 +2478,7 @@ lenum.xor = Bitweises XOR.
|
|||||||
lenum.min = Die Größte von zwei Zahlen.
|
lenum.min = Die Größte von zwei Zahlen.
|
||||||
lenum.max = Die Kleinste von zwei Zahlen.
|
lenum.max = Die Kleinste von zwei Zahlen.
|
||||||
lenum.angle = Vektorwinkel in Grad.
|
lenum.angle = Vektorwinkel in Grad.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Vektorlänge.
|
lenum.len = Vektorlänge.
|
||||||
|
|
||||||
lenum.sin = Sinus in Grad.
|
lenum.sin = Sinus in Grad.
|
||||||
@@ -2376,6 +2553,7 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
|
|||||||
lenum.move = Geht zu diese Position.
|
lenum.move = Geht zu diese Position.
|
||||||
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
||||||
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Schießt auf eine Position.
|
lenum.target = Schießt auf eine Position.
|
||||||
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
|
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
|
||||||
lenum.itemdrop = Materialien abwerfen.
|
lenum.itemdrop = Materialien abwerfen.
|
||||||
@@ -2386,10 +2564,13 @@ lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
|
|||||||
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
|
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
|
||||||
lenum.mine = Erz von einer Position abbauen.
|
lenum.mine = Erz von einer Position abbauen.
|
||||||
lenum.build = Einen Block bauen.
|
lenum.build = Einen Block bauen.
|
||||||
lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||||
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
#Don't translate these yet!
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Mejor valorados
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Guardar esquema...
|
schematic.add = Guardar esquema...
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
|
schematic.search = Buscar esquemas..
|
||||||
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
||||||
schematic.exists = Ya existe un esquema con ese nombre.
|
schematic.exists = Ya existe un esquema con ese nombre.
|
||||||
schematic.import = Importar esquema...
|
schematic.import = Importar esquema...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
||||||
schematic.saved = Esquema guardado.
|
schematic.saved = Esquema guardado.
|
||||||
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
||||||
schematic.rename = Renombrar esquema
|
schematic.edit = Editar esquema
|
||||||
schematic.info = {0}x{1}, {2} bloques
|
schematic.info = {0}x{1}, {2} bloques
|
||||||
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
||||||
schematic.tags = Etiquetas:
|
schematic.tags = Etiquetas:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Añadir etiqueta
|
|||||||
schematic.texttag = Texto de etiqueta
|
schematic.texttag = Texto de etiqueta
|
||||||
schematic.icontag = Icono de etiqueta
|
schematic.icontag = Icono de etiqueta
|
||||||
schematic.renametag = Renombrar etiqueta
|
schematic.renametag = Renombrar etiqueta
|
||||||
|
schematic.tagged = {0} etiquetado
|
||||||
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
||||||
schematic.tagexists = Esa etiqueta ya existe.
|
schematic.tagexists = Esa etiqueta ya existe.
|
||||||
|
|
||||||
@@ -156,8 +158,8 @@ mod.outdatedv7.details = Este mod no es compatible con la última versión del j
|
|||||||
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
||||||
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
||||||
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
||||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
mod.circulardependencies.details = Este mod tiene dependencias que dependen unas de otras.
|
||||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
mod.incompletedependencies.details = Este mod no se puede cargar debido a dependencias no válidas o faltantes: {0}.
|
||||||
mod.requiresversion = Requiere la versión del juego: [red]{0}
|
mod.requiresversion = Requiere la versión del juego: [red]{0}
|
||||||
mod.errors = Ha ocurrido un fallo al cargar el contenido.
|
mod.errors = Ha ocurrido un fallo al cargar el contenido.
|
||||||
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
|
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
|
||||||
@@ -253,11 +255,19 @@ trace = Rastrear Jugador
|
|||||||
trace.playername = Nombre del jugador: [accent]{0}
|
trace.playername = Nombre del jugador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Cliente de móvil: [accent]{0}
|
trace.mobile = Cliente de móvil: [accent]{0}
|
||||||
trace.modclient = Cliente personalizado: [accent]{0}
|
trace.modclient = Cliente personalizado: [accent]{0}
|
||||||
trace.times.joined = Se ha unido [accent]{0} []veces
|
trace.times.joined = Se ha unido [accent]{0} []veces
|
||||||
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Expulsar
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Cambiar equipo
|
||||||
server.bans = Vetos
|
server.bans = Vetos
|
||||||
server.bans.none = ¡No se ha vetado a ningún usuario!
|
server.bans.none = ¡No se ha vetado a ningún usuario!
|
||||||
server.admins = Administradores
|
server.admins = Administradores
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Versión personalizada
|
server.custombuild = [accent]Versión personalizada
|
||||||
confirmban = ¿Quieres vetar a "{0}[white]"?
|
confirmban = ¿Quieres vetar a "{0}[white]"?
|
||||||
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
||||||
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
|
|
||||||
confirmunban = ¿Quieres quitar el veto a este jugador?
|
confirmunban = ¿Quieres quitar el veto a este jugador?
|
||||||
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
||||||
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
||||||
|
votekick.reason = Razón del Voto de Expulsión
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Unirse a una Partida
|
joingame.title = Unirse a una Partida
|
||||||
joingame.ip = Dirección IP:
|
joingame.ip = Dirección IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
@@ -292,7 +303,7 @@ server.invalidport = ¡El número de puerto no es valido!
|
|||||||
server.error = [scarlet]Error alojando el servidor.
|
server.error = [scarlet]Error alojando el servidor.
|
||||||
save.new = Nuevo archivo de guardado
|
save.new = Nuevo archivo de guardado
|
||||||
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Los archivos individuales guardados de la campaña no se pueden importar.
|
||||||
overwrite = Sobrescribir
|
overwrite = Sobrescribir
|
||||||
save.none = ¡No se ha encontrado ningún archivo de guardado!
|
save.none = ¡No se ha encontrado ningún archivo de guardado!
|
||||||
savefail = ¡No se ha podido guardar la partida!
|
savefail = ¡No se ha podido guardar la partida!
|
||||||
@@ -330,12 +341,23 @@ open = Abrir
|
|||||||
customize = Personalizar reglas
|
customize = Personalizar reglas
|
||||||
cancel = Cancelar
|
cancel = Cancelar
|
||||||
command = Comandar
|
command = Comandar
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Minar
|
command.mine = Minar
|
||||||
command.repair = Reparar
|
command.repair = Reparar
|
||||||
command.rebuild = Reconstruir
|
command.rebuild = Reconstruir
|
||||||
command.assist = Asistir al jugador
|
command.assist = Asistir al jugador
|
||||||
command.move = Moverse
|
command.move = Moverse
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Abrir enlace
|
openlink = Abrir enlace
|
||||||
copylink = Copiar enlace
|
copylink = Copiar enlace
|
||||||
back = Atrás
|
back = Atrás
|
||||||
@@ -382,9 +404,9 @@ custom = Personalizado
|
|||||||
builtin = Incorporado
|
builtin = Incorporado
|
||||||
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
||||||
map.random = [accent]Mapa aleatorio
|
map.random = [accent]Mapa aleatorio
|
||||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
|
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
|
||||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
|
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
|
||||||
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
|
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
|
||||||
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
||||||
workshop.update = Actualizar artículo
|
workshop.update = Actualizar artículo
|
||||||
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
||||||
@@ -416,6 +438,12 @@ editor.waves = Oleadas:
|
|||||||
editor.rules = Normas:
|
editor.rules = Normas:
|
||||||
editor.generation = Generación:
|
editor.generation = Generación:
|
||||||
editor.objectives = Objetivos
|
editor.objectives = Objetivos
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Editar desde la nave
|
editor.ingame = Editar desde la nave
|
||||||
editor.playtest = Probar mapa
|
editor.playtest = Probar mapa
|
||||||
editor.publish.workshop = Publicar en Steam Workshop
|
editor.publish.workshop = Publicar en Steam Workshop
|
||||||
@@ -459,7 +487,7 @@ waves.sort.begin = Inicio
|
|||||||
waves.sort.health = Vida
|
waves.sort.health = Vida
|
||||||
waves.sort.type = Tipo
|
waves.sort.type = Tipo
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Ocultar todo
|
waves.units.hide = Ocultar todo
|
||||||
waves.units.show = Mostrar todo
|
waves.units.show = Mostrar todo
|
||||||
|
|
||||||
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Por defecto>
|
|||||||
details = Detalles...
|
details = Detalles...
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
variables = Variables
|
variables = Variables
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nombre:
|
editor.name = Nombre:
|
||||||
editor.spawn = Generar unidad
|
editor.spawn = Generar unidad
|
||||||
editor.removeunit = Eliminar unidad
|
editor.removeunit = Eliminar unidad
|
||||||
@@ -483,6 +513,7 @@ editor.errorlegacy = Este mapa es demasiado antiguo y usa un formato obsoleto.
|
|||||||
editor.errornot = Esto no es un fichero de mapa.
|
editor.errornot = Esto no es un fichero de mapa.
|
||||||
editor.errorheader = Este mapa no es válido o está corrupto.
|
editor.errorheader = Este mapa no es válido o está corrupto.
|
||||||
editor.errorname = El mapa no tiene un nombre definido. ¿Estás intentando cargar un fichero de guardado?
|
editor.errorname = El mapa no tiene un nombre definido. ¿Estás intentando cargar un fichero de guardado?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Actualizar
|
editor.update = Actualizar
|
||||||
editor.randomize = Aleatorizar
|
editor.randomize = Aleatorizar
|
||||||
editor.moveup = Subir
|
editor.moveup = Subir
|
||||||
@@ -494,6 +525,7 @@ editor.sectorgenerate = Generación de sector
|
|||||||
editor.resize = Redimensionar
|
editor.resize = Redimensionar
|
||||||
editor.loadmap = Cargar mapa
|
editor.loadmap = Cargar mapa
|
||||||
editor.savemap = Guardar mapa
|
editor.savemap = Guardar mapa
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = ¡Guardado!
|
editor.saved = ¡Guardado!
|
||||||
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
|
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
|
||||||
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
|
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
|
||||||
@@ -524,14 +556,16 @@ toolmode.replace = Reemplazar
|
|||||||
toolmode.replace.description = Dibuja en bloques sólidos.
|
toolmode.replace.description = Dibuja en bloques sólidos.
|
||||||
toolmode.replaceall = Reemplazar todo
|
toolmode.replaceall = Reemplazar todo
|
||||||
toolmode.replaceall.description = Sustituye todos los bloques del mapa.
|
toolmode.replaceall.description = Sustituye todos los bloques del mapa.
|
||||||
toolmode.orthogonal = Perpendicular
|
toolmode.orthogonal = Ortogonal
|
||||||
toolmode.orthogonal.description = Dibuja líneas perpendiculares.
|
toolmode.orthogonal.description = Dibuja líneas ortogonales.
|
||||||
toolmode.square = Cuadrado
|
toolmode.square = Cuadrado
|
||||||
toolmode.square.description = Puntero cuadrado.
|
toolmode.square.description = Puntero cuadrado.
|
||||||
toolmode.eraseores = Borrar minerales
|
toolmode.eraseores = Borrar minerales
|
||||||
toolmode.eraseores.description = Solo borra minerales.
|
toolmode.eraseores.description = Solo borra minerales.
|
||||||
toolmode.fillteams = Rellenar equipos
|
toolmode.fillteams = Rellenar equipos
|
||||||
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Dibujar equipos
|
toolmode.drawteams = Dibujar equipos
|
||||||
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
||||||
#no usados
|
#no usados
|
||||||
@@ -556,6 +590,7 @@ filter.clear = Despejar
|
|||||||
filter.option.ignore = Ignorar
|
filter.option.ignore = Ignorar
|
||||||
filter.scatter = Dispersión
|
filter.scatter = Dispersión
|
||||||
filter.terrain = Terreno
|
filter.terrain = Terreno
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = Escala
|
filter.option.scale = Escala
|
||||||
filter.option.chance = Probabilidad
|
filter.option.chance = Probabilidad
|
||||||
@@ -579,6 +614,25 @@ filter.option.floor2 = Terreno secundario
|
|||||||
filter.option.threshold2 = Umbral secundario
|
filter.option.threshold2 = Umbral secundario
|
||||||
filter.option.radius = Radio
|
filter.option.radius = Radio
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Ancho:
|
width = Ancho:
|
||||||
height = Alto:
|
height = Alto:
|
||||||
@@ -631,9 +685,12 @@ objective.commandmode.name = Modo comando
|
|||||||
objective.flag.name = Bandera
|
objective.flag.name = Bandera
|
||||||
|
|
||||||
marker.shapetext.name = Forma del texto
|
marker.shapetext.name = Forma del texto
|
||||||
marker.minimap.name = Minimapa
|
marker.point.name = Point
|
||||||
marker.shape.name = Forma
|
marker.shape.name = Forma
|
||||||
marker.text.name = Texto
|
marker.text.name = Texto
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
|
|
||||||
marker.background = Fondo
|
marker.background = Fondo
|
||||||
marker.outline = Bordes
|
marker.outline = Bordes
|
||||||
@@ -662,7 +719,6 @@ resources.max = Max
|
|||||||
bannedblocks = Bloques prohibidos
|
bannedblocks = Bloques prohibidos
|
||||||
objectives = Objetivos
|
objectives = Objetivos
|
||||||
bannedunits = Unidades prohibidas
|
bannedunits = Unidades prohibidas
|
||||||
rules.hidebannedblocks = Ocultar bloques prohibidos
|
|
||||||
bannedunits.whitelist = Sólo permitir unidades seleccionadas
|
bannedunits.whitelist = Sólo permitir unidades seleccionadas
|
||||||
bannedblocks.whitelist = Sólo permitir bloques seleccionados
|
bannedblocks.whitelist = Sólo permitir bloques seleccionados
|
||||||
addall = Añadir todo
|
addall = Añadir todo
|
||||||
@@ -685,7 +741,7 @@ error.any = Error de red desconocido.
|
|||||||
error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta característica.
|
error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta característica.
|
||||||
|
|
||||||
weather.rain.name = Lluvia
|
weather.rain.name = Lluvia
|
||||||
weather.snow.name = Nieve
|
weather.snowing.name = Nieve
|
||||||
weather.sandstorm.name = Tormenta de arena
|
weather.sandstorm.name = Tormenta de arena
|
||||||
weather.sporestorm.name = Tormenta de esporas
|
weather.sporestorm.name = Tormenta de esporas
|
||||||
weather.fog.name = Niebla
|
weather.fog.name = Niebla
|
||||||
@@ -721,8 +777,8 @@ sector.curlost = Sector perdido
|
|||||||
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
|
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
|
||||||
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
|
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
|
||||||
sector.lost = ¡Sector [accent]{0}[white] perdido!
|
sector.lost = ¡Sector [accent]{0}[white] perdido!
|
||||||
#nota: El espacio que falta en la línea inferior (antes de "capturado") es intencional:
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = ¡Sector [accent]{0}[white]capturado!
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Cambiar icono
|
sector.changeicon = Cambiar icono
|
||||||
sector.noswitch.title = No se pueden cambiar los sectores
|
sector.noswitch.title = No se pueden cambiar los sectores
|
||||||
sector.noswitch = Tal vez no puedas cambiar de sector mientras se encuentre bajo ataque.\n\nSector: [accent]{0}[] en [accent]{1}[]
|
sector.noswitch = Tal vez no puedas cambiar de sector mientras se encuentre bajo ataque.\n\nSector: [accent]{0}[] en [accent]{1}[]
|
||||||
@@ -935,6 +991,7 @@ stat.abilities = Habilidades
|
|||||||
stat.canboost = Puede volar
|
stat.canboost = Puede volar
|
||||||
stat.flying = Aéreo
|
stat.flying = Aéreo
|
||||||
stat.ammouse = Uso de munición
|
stat.ammouse = Uso de munición
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Multiplicador de daño
|
stat.damagemultiplier = Multiplicador de daño
|
||||||
stat.healthmultiplier = Multiplicador de vida
|
stat.healthmultiplier = Multiplicador de vida
|
||||||
stat.speedmultiplier = Multiplicador de velocidad
|
stat.speedmultiplier = Multiplicador de velocidad
|
||||||
@@ -945,14 +1002,46 @@ stat.immunities = Inmune a
|
|||||||
stat.healing = Curación
|
stat.healing = Curación
|
||||||
|
|
||||||
ability.forcefield = Área de Escudo
|
ability.forcefield = Área de Escudo
|
||||||
|
ability.forcefield.description = Projecta un campo de fuerza que absorve balas
|
||||||
ability.repairfield = Área de Reparación
|
ability.repairfield = Área de Reparación
|
||||||
ability.statusfield = Área de Potenciación {0}
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.unitspawn = Fábrica de {0}
|
ability.statusfield = Área de Potenciación
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Fábrica
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Área de Regeneración de Armaduras
|
ability.shieldregenfield = Área de Regeneración de Armaduras
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movimiento Relámpago
|
ability.movelightning = Movimiento Relámpago
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Sector de Escudo
|
ability.shieldarc = Sector de Escudo
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Área de Bloqueo de Regeneración
|
ability.suppressionfield = Área de Bloqueo de Regeneración
|
||||||
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Campo de Energía
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneración
|
||||||
|
ability.regen.description = Regenera su propia salud con el tiempo
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||||
bar.drilltierreq = Requiere un taladro mejor
|
bar.drilltierreq = Requiere un taladro mejor
|
||||||
@@ -992,6 +1081,7 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiaria
|
bullet.incendiary = [stat]incendiaria
|
||||||
bullet.homing = [stat]rastreadora
|
bullet.homing = [stat]rastreadora
|
||||||
bullet.armorpierce = [stat]perforación de armadura
|
bullet.armorpierce = [stat]perforación de armadura
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
||||||
@@ -1027,6 +1117,7 @@ unit.items = objetos
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = M
|
unit.millions = M
|
||||||
unit.billions = B
|
unit.billions = B
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /disparo
|
unit.pershot = /disparo
|
||||||
category.purpose = Objetivo
|
category.purpose = Objetivo
|
||||||
category.general = General
|
category.general = General
|
||||||
@@ -1047,6 +1138,7 @@ setting.backgroundpause.name = Pausar en segundo plano
|
|||||||
setting.buildautopause.name = Auto-pausar construcción
|
setting.buildautopause.name = Auto-pausar construcción
|
||||||
setting.doubletapmine.name = Doble clic para extraer minerales
|
setting.doubletapmine.name = Doble clic para extraer minerales
|
||||||
setting.commandmodehold.name = Mantener para comandar unidades
|
setting.commandmodehold.name = Mantener para comandar unidades
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
|
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
|
||||||
setting.animatedwater.name = Animaciones de terreno
|
setting.animatedwater.name = Animaciones de terreno
|
||||||
setting.animatedshields.name = Animación de escudos
|
setting.animatedshields.name = Animación de escudos
|
||||||
@@ -1093,13 +1185,14 @@ setting.position.name = Mostrar posición de jugadores
|
|||||||
setting.mouseposition.name = Mostrar posición del cursor
|
setting.mouseposition.name = Mostrar posición del cursor
|
||||||
setting.musicvol.name = Volumen de la música
|
setting.musicvol.name = Volumen de la música
|
||||||
setting.atmosphere.name = Mostrar atmósfera de planetas
|
setting.atmosphere.name = Mostrar atmósfera de planetas
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Volumen del ambiente
|
setting.ambientvol.name = Volumen del ambiente
|
||||||
setting.mutemusic.name = Silenciar música
|
setting.mutemusic.name = Silenciar música
|
||||||
setting.sfxvol.name = Volumen del sonido
|
setting.sfxvol.name = Volumen del sonido
|
||||||
setting.mutesound.name = Silenciar sonido
|
setting.mutesound.name = Silenciar sonido
|
||||||
setting.crashreport.name = Enviar registros de errores anónimos
|
setting.crashreport.name = Enviar registros de errores anónimos
|
||||||
setting.savecreate.name = Guardado automático
|
setting.savecreate.name = Guardado automático
|
||||||
setting.publichost.name = Visibilidad pública de la partida
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limite de jugadores
|
setting.playerlimit.name = Limite de jugadores
|
||||||
setting.chatopacity.name = Opacidad del chat
|
setting.chatopacity.name = Opacidad del chat
|
||||||
setting.lasersopacity.name = Opacidad de láseres energía
|
setting.lasersopacity.name = Opacidad de láseres energía
|
||||||
@@ -1107,6 +1200,8 @@ setting.bridgeopacity.name = Opacidad de puentes
|
|||||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||||
setting.showweather.name = Efectos visuales climáticos
|
setting.showweather.name = Efectos visuales climáticos
|
||||||
setting.hidedisplays.name = Ocultar monitores lógicos
|
setting.hidedisplays.name = Ocultar monitores lógicos
|
||||||
|
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
||||||
|
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||||
@@ -1117,6 +1212,7 @@ keybind.title = Reasignar controles
|
|||||||
keybinds.mobile = [scarlet]La mayoría de los controles no están disponibles en versiones móviles. Sólo es compatible con el movimiento básico.
|
keybinds.mobile = [scarlet]La mayoría de los controles no están disponibles en versiones móviles. Sólo es compatible con el movimiento básico.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
category.blocks.name = Seleccionar bloque
|
category.blocks.name = Seleccionar bloque
|
||||||
placement.blockselectkeys = \n[lightgray]Teclas: [{0},
|
placement.blockselectkeys = \n[lightgray]Teclas: [{0},
|
||||||
@@ -1134,6 +1230,24 @@ keybind.mouse_move.name = Seguir al cursor
|
|||||||
keybind.pan.name = Desplazar la cámara
|
keybind.pan.name = Desplazar la cámara
|
||||||
keybind.boost.name = Sobrevolar
|
keybind.boost.name = Sobrevolar
|
||||||
keybind.command_mode.name = Modo Comando
|
keybind.command_mode.name = Modo Comando
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Reconstruir región
|
keybind.rebuild_select.name = Reconstruir región
|
||||||
keybind.schematic_select.name = Seleccionar región
|
keybind.schematic_select.name = Seleccionar región
|
||||||
keybind.schematic_menu.name = Menú de esquemas
|
keybind.schematic_menu.name = Menú de esquemas
|
||||||
@@ -1197,17 +1311,25 @@ mode.pvp.description = Combate contra otros jugadores localmente.\n[gray]Requier
|
|||||||
mode.attack.name = Ataque
|
mode.attack.name = Ataque
|
||||||
mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo rojo en el mapa.
|
mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo rojo en el mapa.
|
||||||
mode.custom = Normas personalizadas
|
mode.custom = Normas personalizadas
|
||||||
|
rules.invaliddata = Datos del portapeles invalidos.
|
||||||
|
rules.hidebannedblocks = Ocultar bloques prohibidos
|
||||||
|
|
||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
|
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Explosiones de reactores
|
rules.reactorexplosions = Explosiones de reactores
|
||||||
rules.coreincinerates = Incinerar exceso de recursos en el núcleo
|
rules.coreincinerates = Incinerar exceso de recursos en el núcleo
|
||||||
rules.disableworldprocessors = Desactivar procesadores estáticos
|
rules.disableworldprocessors = Desactivar procesadores estáticos
|
||||||
rules.schematic = Permitir esquemas
|
rules.schematic = Permitir esquemas
|
||||||
rules.wavetimer = Temporizador de oleadas
|
rules.wavetimer = Temporizador de oleadas
|
||||||
rules.wavesending = Envío de oleadas
|
rules.wavesending = Envío de oleadas
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||||
@@ -1226,6 +1348,7 @@ rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Multiplicador de energía solar
|
rules.solarmultiplier = Multiplicador de energía solar
|
||||||
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Límite base de unidades
|
rules.unitcap = Límite base de unidades
|
||||||
rules.limitarea = Limitar área del mapa
|
rules.limitarea = Limitar área del mapa
|
||||||
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
||||||
@@ -1235,7 +1358,7 @@ rules.buildcostmultiplier = Multiplicador de coste de construcción
|
|||||||
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||||
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
||||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||||
rules.wavelimit = Map Ends After Wave
|
rules.wavelimit = El mapa termina despues de la oleada
|
||||||
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
|
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
|
||||||
rules.unitammo = Las unidades necesitan munición
|
rules.unitammo = Las unidades necesitan munición
|
||||||
rules.enemyteam = Equipo enemigo
|
rules.enemyteam = Equipo enemigo
|
||||||
@@ -1258,6 +1381,8 @@ rules.weather = Clima
|
|||||||
rules.weather.frequency = Frecuencia:
|
rules.weather.frequency = Frecuencia:
|
||||||
rules.weather.always = Siempre
|
rules.weather.always = Siempre
|
||||||
rules.weather.duration = Duracion:
|
rules.weather.duration = Duracion:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
|
||||||
|
|
||||||
content.item.name = Objetos
|
content.item.name = Objetos
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
@@ -1479,6 +1604,7 @@ block.inverted-sorter.name = Clasificador invertido
|
|||||||
block.message.name = Mensaje
|
block.message.name = Mensaje
|
||||||
block.reinforced-message.name = Mensaje reforzado
|
block.reinforced-message.name = Mensaje reforzado
|
||||||
block.world-message.name = Mensaje estático
|
block.world-message.name = Mensaje estático
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Iluminador
|
block.illuminator.name = Iluminador
|
||||||
block.overflow-gate.name = Compuerta de desborde
|
block.overflow-gate.name = Compuerta de desborde
|
||||||
block.underflow-gate.name = Compuerta de subdesbordamiento
|
block.underflow-gate.name = Compuerta de subdesbordamiento
|
||||||
@@ -1721,7 +1847,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricador
|
|
||||||
block.tank-refabricator.name = Refabricador de tanques
|
block.tank-refabricator.name = Refabricador de tanques
|
||||||
block.mech-refabricator.name = Refabricador de mechs
|
block.mech-refabricator.name = Refabricador de mechs
|
||||||
block.ship-refabricator.name = Refabricador de aeronaves
|
block.ship-refabricator.name = Refabricador de aeronaves
|
||||||
@@ -1827,10 +1952,10 @@ onset.mine = Haz clic para minar \uf748 [accent]berilio[] de las paredes.\n\nUsa
|
|||||||
onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
|
onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
|
||||||
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
|
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
|
||||||
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
|
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
|
||||||
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma.
|
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía ortogonal[].\nConecta la turbina condensadora al perforador de plasma.
|
||||||
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
|
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
|
||||||
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
|
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
|
||||||
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio.
|
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos de energía ortogonales y conductos para complementarlos.\nExtrae 200 de berilio.
|
||||||
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
|
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
|
||||||
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
|
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
|
||||||
onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
|
onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
|
||||||
@@ -1841,9 +1966,15 @@ onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden o
|
|||||||
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
|
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
|
||||||
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
|
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
|
||||||
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
|
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = El enemigo es ahora vulnerable. Contraataca.
|
onset.attack = El enemigo es ahora vulnerable. Contraataca.
|
||||||
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
|
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
|
||||||
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
|
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
||||||
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
||||||
split.acquire = Necesitas recolectar tungsteno para construir unidades.
|
split.acquire = Necesitas recolectar tungsteno para construir unidades.
|
||||||
@@ -1913,8 +2044,8 @@ block.separator.description = Separa el magma en sus componentes minerales.
|
|||||||
block.spore-press.description = Comprime vainas de esporas en petróleo.
|
block.spore-press.description = Comprime vainas de esporas en petróleo.
|
||||||
block.pulverizer.description = Prensa chatarra hasta obtener arena.
|
block.pulverizer.description = Prensa chatarra hasta obtener arena.
|
||||||
block.coal-centrifuge.description = Solidifica petróleo en trozos de carbón.
|
block.coal-centrifuge.description = Solidifica petróleo en trozos de carbón.
|
||||||
block.incinerator.description = Vaporiza cualquier líquido o material que recive.
|
block.incinerator.description = Vaporiza cualquier líquido o material que recibe.
|
||||||
block.power-void.description = Elimina toda la energía que recive. Solo disponible en el modo Libre.
|
block.power-void.description = Elimina toda la energía que recibe. Solo disponible en el modo Libre.
|
||||||
block.power-source.description = Genera energía infinita. Solo disponible en el modo Libre.
|
block.power-source.description = Genera energía infinita. Solo disponible en el modo Libre.
|
||||||
block.item-source.description = Genera objetos de forma infinita. Solo disponible en el modo Libre.
|
block.item-source.description = Genera objetos de forma infinita. Solo disponible en el modo Libre.
|
||||||
block.item-void.description = Destruye los objetos que entran en él. Solo disponible en el modo Libre.
|
block.item-void.description = Destruye los objetos que entran en él. Solo disponible en el modo Libre.
|
||||||
@@ -2042,7 +2173,6 @@ block.logic-display.description = Muestra gráficos arbitrarios dibujados desde
|
|||||||
block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
|
block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
|
||||||
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
||||||
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
||||||
block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas.
|
|
||||||
|
|
||||||
# Erekir
|
# Erekir
|
||||||
block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
|
block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
|
||||||
@@ -2080,7 +2210,6 @@ block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfag
|
|||||||
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
||||||
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
||||||
block.reinforced-liquid-router.description = Distribuye fluidos equitativamente en todas direcciones.
|
block.reinforced-liquid-router.description = Distribuye fluidos equitativamente en todas direcciones.
|
||||||
block.reinforced-junction.description = Funciona como un puente para dos tuberías que se cruzan.
|
|
||||||
block.reinforced-liquid-tank.description = Almacena una gran cantidad de fluidos.
|
block.reinforced-liquid-tank.description = Almacena una gran cantidad de fluidos.
|
||||||
block.reinforced-liquid-container.description = Almacena una cantidad considerable de fluidos.
|
block.reinforced-liquid-container.description = Almacena una cantidad considerable de fluidos.
|
||||||
block.reinforced-bridge-conduit.description = Transporta fluidos sobre el terreno o estructuras.
|
block.reinforced-bridge-conduit.description = Transporta fluidos sobre el terreno o estructuras.
|
||||||
@@ -2107,8 +2236,8 @@ block.surge-conveyor.description = Mueve objetos agrupados en lotes. Se puede ac
|
|||||||
block.surge-router.description = Extrae objetos de las cintas transportadoras eléctricas, distribuyéndolos en hasta tres direcciones. Se puede acelerar suministrándole energía. Conduce la energía.
|
block.surge-router.description = Extrae objetos de las cintas transportadoras eléctricas, distribuyéndolos en hasta tres direcciones. Se puede acelerar suministrándole energía. Conduce la energía.
|
||||||
block.unit-cargo-loader.description = Construye drones de carga. Estos drones distribuyen los objetos automáticamente en los "puntos de descarga" con el mismo filtro.
|
block.unit-cargo-loader.description = Construye drones de carga. Estos drones distribuyen los objetos automáticamente en los "puntos de descarga" con el mismo filtro.
|
||||||
block.unit-cargo-unload-point.description = Puntos de descarga para los drones de carga. Aceptan objetos que coincidan con el filtro seleccionado.
|
block.unit-cargo-unload-point.description = Puntos de descarga para los drones de carga. Aceptan objetos que coincidan con el filtro seleccionado.
|
||||||
block.beam-node.description = Transmite energía a otros bloques perpendicularmente. Almacena una pequeña cantidad de energía.
|
block.beam-node.description = Transmite energía a otros bloques ortogonalmente. Almacena una pequeña cantidad de energía.
|
||||||
block.beam-tower.description = Transmite energía a otros bloques perpendicularmente. Almacena grandes cantidades de energía. Tiene un mayor alcance.
|
block.beam-tower.description = Transmite energía a otros bloques ortogonalmente. Almacena grandes cantidades de energía. Tiene un mayor alcance.
|
||||||
block.turbine-condenser.description = Genera energía si se coloca sobre grietas de gases en el terreno. Produce pequeñas cantidades de agua.
|
block.turbine-condenser.description = Genera energía si se coloca sobre grietas de gases en el terreno. Produce pequeñas cantidades de agua.
|
||||||
block.chemical-combustion-chamber.description = Genera energía mediante arquicita y ozono.
|
block.chemical-combustion-chamber.description = Genera energía mediante arquicita y ozono.
|
||||||
block.pyrolysis-generator.description = Genera grandes cantidades de energía mediante arquicita y magma. También produce agua.
|
block.pyrolysis-generator.description = Genera grandes cantidades de energía mediante arquicita y magma. También produce agua.
|
||||||
@@ -2202,6 +2331,7 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
|
|||||||
lst.read = Lee un número desde una unidad de memoria conectada.
|
lst.read = Lee un número desde una unidad de memoria conectada.
|
||||||
lst.write = Escribe un número en una unidad de memoria conectada.
|
lst.write = Escribe un número en una unidad de memoria conectada.
|
||||||
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
|
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
||||||
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
||||||
lst.printflush = Muestra los datos en cola de operaciones de [accent]Print[] en un bloque de mensaje.
|
lst.printflush = Muestra los datos en cola de operaciones de [accent]Print[] en un bloque de mensaje.
|
||||||
@@ -2224,6 +2354,8 @@ lst.getblock = Obtiene los datos de un bloque en cualquier lugar.
|
|||||||
lst.setblock = Cambia los datos de un bloque en cualquier lugar.
|
lst.setblock = Cambia los datos de un bloque en cualquier lugar.
|
||||||
lst.spawnunit = Crea una unidad en una localización.
|
lst.spawnunit = Crea una unidad en una localización.
|
||||||
lst.applystatus = Aplica o elimina un efecto de alteración de estado a una unidad.
|
lst.applystatus = Aplica o elimina un efecto de alteración de estado a una unidad.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simula la aparición de una oleada de enemigos en una localización arbitraria.\nNo incrementará el contador de oleadas.
|
lst.spawnwave = Simula la aparición de una oleada de enemigos en una localización arbitraria.\nNo incrementará el contador de oleadas.
|
||||||
lst.explosion = Crea una explosión en una localización.
|
lst.explosion = Crea una explosión en una localización.
|
||||||
lst.setrate = Establece la velocidad de ejecución de los procesadores lógicos en formato instrucción/tick.
|
lst.setrate = Establece la velocidad de ejecución de los procesadores lógicos en formato instrucción/tick.
|
||||||
@@ -2235,6 +2367,47 @@ lst.cutscene = Manipula la cámara del jugador.
|
|||||||
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
|
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
|
||||||
lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
||||||
|
|
||||||
@@ -2250,6 +2423,7 @@ laccess.dead = Si una unidad/bloque es destruída o inválida.
|
|||||||
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
|
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
|
||||||
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
|
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
|
||||||
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
|
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
|
|
||||||
lcategory.unknown = Desconocido
|
lcategory.unknown = Desconocido
|
||||||
lcategory.unknown.description = Instrucciones no clasificadas.
|
lcategory.unknown.description = Instrucciones no clasificadas.
|
||||||
@@ -2277,6 +2451,7 @@ graphicstype.poly = Rellena un polígono regular.
|
|||||||
graphicstype.linepoly = Dibuja las aristas de un polígono regular.
|
graphicstype.linepoly = Dibuja las aristas de un polígono regular.
|
||||||
graphicstype.triangle = Rellena un triángulo.
|
graphicstype.triangle = Rellena un triángulo.
|
||||||
graphicstype.image = Dibuja una imagen de algún contenido.\nEjemplo: [accent]@router[] o [accent]@dagger[].
|
graphicstype.image = Dibuja una imagen de algún contenido.\nEjemplo: [accent]@router[] o [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Siempre "true".
|
lenum.always = Siempre "true".
|
||||||
lenum.idiv = División de un número entero.
|
lenum.idiv = División de un número entero.
|
||||||
@@ -2296,6 +2471,7 @@ lenum.xor = Comprobación bit a bit XOR.
|
|||||||
lenum.min = Mínimo de dos números.
|
lenum.min = Mínimo de dos números.
|
||||||
lenum.max = Máximo de dos números.
|
lenum.max = Máximo de dos números.
|
||||||
lenum.angle = Ángulo del vector en grados.
|
lenum.angle = Ángulo del vector en grados.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Longitud del vector.
|
lenum.len = Longitud del vector.
|
||||||
|
|
||||||
lenum.sin = Seno, en grados.
|
lenum.sin = Seno, en grados.
|
||||||
@@ -2370,6 +2546,7 @@ lenum.unbind = Desactiva el control externo de la unidad enlazada.\nLa unidad re
|
|||||||
lenum.move = Moverse a una posición exacta.
|
lenum.move = Moverse a una posición exacta.
|
||||||
lenum.approach = Aproximarse al radio establecido de una posición concreta.
|
lenum.approach = Aproximarse al radio establecido de una posición concreta.
|
||||||
lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo.
|
lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Dispara a una posición.
|
lenum.target = Dispara a una posición.
|
||||||
lenum.targetp = Dispara a un objetivo con predicción de velocidad.
|
lenum.targetp = Dispara a un objetivo con predicción de velocidad.
|
||||||
lenum.itemdrop = Suelta los objetos en la estructura especificacda.
|
lenum.itemdrop = Suelta los objetos en la estructura especificacda.
|
||||||
@@ -2380,10 +2557,13 @@ lenum.payenter = Entra/Aterriza en el bloque sobre el que se encuentra la unidad
|
|||||||
lenum.flag = Etiqueta numérica de la unidad.
|
lenum.flag = Etiqueta numérica de la unidad.
|
||||||
lenum.mine = Extrae minerales de una posición.
|
lenum.mine = Extrae minerales de una posición.
|
||||||
lenum.build = Construye una estructura.
|
lenum.build = Construye una estructura.
|
||||||
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
||||||
lenum.boost = Iniciar/Detener vuelo.
|
lenum.boost = Iniciar/Detener vuelo.
|
||||||
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
#Don't translate these yet!
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -249,11 +251,19 @@ trace = Jälita mängijat
|
|||||||
trace.playername = Mängija nimi: [accent]{0}
|
trace.playername = Mängija nimi: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Mängija ID: [accent]{0}
|
trace.id = Mängija ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobiilne versioon: [accent]{0}
|
trace.mobile = Mobiilne versioon: [accent]{0}
|
||||||
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Kehtetu mängija ID! Saada veateade!
|
invalidid = Kehtetu mängija ID! Saada veateade!
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Keelatud mängijad
|
server.bans = Keelatud mängijad
|
||||||
server.bans.none = Keelatud mängijaid ei leitud!
|
server.bans.none = Keelatud mängijaid ei leitud!
|
||||||
server.admins = Administraatorid
|
server.admins = Administraatorid
|
||||||
@@ -267,10 +277,11 @@ server.version = [lightgray]v{0} {1}
|
|||||||
server.custombuild = [accent]Kohandatud versioon
|
server.custombuild = [accent]Kohandatud versioon
|
||||||
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
||||||
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
||||||
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
|
|
||||||
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
||||||
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
||||||
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Liitu mänguga
|
joingame.title = Liitu mänguga
|
||||||
joingame.ip = Aadress:
|
joingame.ip = Aadress:
|
||||||
disconnect = Ühendus katkestatud.
|
disconnect = Ühendus katkestatud.
|
||||||
@@ -326,12 +337,23 @@ open = Ava
|
|||||||
customize = Kohanda reegleid
|
customize = Kohanda reegleid
|
||||||
cancel = Tühista
|
cancel = Tühista
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Ava link
|
openlink = Ava link
|
||||||
copylink = Kopeeri link
|
copylink = Kopeeri link
|
||||||
back = Tagasi
|
back = Tagasi
|
||||||
@@ -378,9 +400,9 @@ custom = Mängija loodud
|
|||||||
builtin = Sisse-ehitatud
|
builtin = Sisse-ehitatud
|
||||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||||
map.random = [accent]Suvaline maailm
|
map.random = [accent]Suvaline maailm
|
||||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik.
|
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
||||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid.
|
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
|
||||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
|
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
|
||||||
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -412,6 +434,12 @@ editor.waves = Lahingulained:
|
|||||||
editor.rules = Reeglid:
|
editor.rules = Reeglid:
|
||||||
editor.generation = Genereerimine:
|
editor.generation = Genereerimine:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Redigeeri mängus
|
editor.ingame = Redigeeri mängus
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Avalda Workshop'is
|
editor.publish.workshop = Avalda Workshop'is
|
||||||
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Vaikimisi>
|
|||||||
details = Üksikasjad...
|
details = Üksikasjad...
|
||||||
edit = Muuda...
|
edit = Muuda...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nimi:
|
editor.name = Nimi:
|
||||||
editor.spawn = Tekita väeüksus
|
editor.spawn = Tekita väeüksus
|
||||||
editor.removeunit = Eemalda väeüksus
|
editor.removeunit = Eemalda väeüksus
|
||||||
@@ -478,6 +508,7 @@ editor.errorlegacy = See maailmafail on liiga vana ja kasutab iganenud formaati,
|
|||||||
editor.errornot = See ei ole maailmafail.
|
editor.errornot = See ei ole maailmafail.
|
||||||
editor.errorheader = See maailmafail on ebasobiv või riknenud.
|
editor.errorheader = See maailmafail on ebasobiv või riknenud.
|
||||||
editor.errorname = Maailma nime pole täpsustatud.
|
editor.errorname = Maailma nime pole täpsustatud.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Uuenda
|
editor.update = Uuenda
|
||||||
editor.randomize = Juhuslikusta
|
editor.randomize = Juhuslikusta
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Suurus
|
editor.resize = Suurus
|
||||||
editor.loadmap = Lae maailm
|
editor.loadmap = Lae maailm
|
||||||
editor.savemap = Salvesta
|
editor.savemap = Salvesta
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Salvestatud!
|
editor.saved = Salvestatud!
|
||||||
editor.save.noname = Su maailmal ei ole nime! Anna maailmale nimi, vajutades menüüs nupule "Üldinfo".
|
editor.save.noname = Su maailmal ei ole nime! Anna maailmale nimi, vajutades menüüs nupule "Üldinfo".
|
||||||
editor.save.overwrite = Sinu maailm kirjutaks üle sisse-ehitatud maailma! Anna maailmale teistsugune nimi, vajutades menüüs nupule "Üldinfo".
|
editor.save.overwrite = Sinu maailm kirjutaks üle sisse-ehitatud maailma! Anna maailmale teistsugune nimi, vajutades menüüs nupule "Üldinfo".
|
||||||
@@ -527,6 +559,8 @@ toolmode.eraseores = Kustuta maake
|
|||||||
toolmode.eraseores.description = Kustuta ainult maake.
|
toolmode.eraseores.description = Kustuta ainult maake.
|
||||||
toolmode.fillteams = Täida võistkondi
|
toolmode.fillteams = Täida võistkondi
|
||||||
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Joonista võistkondi
|
toolmode.drawteams = Joonista võistkondi
|
||||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -549,6 +583,7 @@ filter.clear = Kustutamine
|
|||||||
filter.option.ignore = Eira
|
filter.option.ignore = Eira
|
||||||
filter.scatter = Puistamine
|
filter.scatter = Puistamine
|
||||||
filter.terrain = Maastik
|
filter.terrain = Maastik
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Ulatus
|
filter.option.scale = Ulatus
|
||||||
filter.option.chance = Tõenäosus
|
filter.option.chance = Tõenäosus
|
||||||
filter.option.mag = Suurusjärk
|
filter.option.mag = Suurusjärk
|
||||||
@@ -571,6 +606,25 @@ filter.option.floor2 = Teine põrand
|
|||||||
filter.option.threshold2 = Teine lävi
|
filter.option.threshold2 = Teine lävi
|
||||||
filter.option.radius = Raadius
|
filter.option.radius = Raadius
|
||||||
filter.option.percentile = Protsentiil
|
filter.option.percentile = Protsentiil
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Laius:
|
width = Laius:
|
||||||
height = Kõrgus:
|
height = Kõrgus:
|
||||||
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -648,7 +705,6 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
@@ -671,7 +727,7 @@ error.any = Teadmata viga võrgus.
|
|||||||
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snow.name = Snow
|
weather.snowing.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -915,6 +972,7 @@ stat.abilities = Abilities
|
|||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Damage Multiplier
|
stat.damagemultiplier = Damage Multiplier
|
||||||
stat.healthmultiplier = Health Multiplier
|
stat.healthmultiplier = Health Multiplier
|
||||||
stat.speedmultiplier = Speed Multiplier
|
stat.speedmultiplier = Speed Multiplier
|
||||||
@@ -925,14 +983,47 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = {0} Factory
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]süttiv
|
bullet.incendiary = [stat]süttiv
|
||||||
bullet.homing = [stat]isesihtiv
|
bullet.homing = [stat]isesihtiv
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1007,6 +1099,7 @@ unit.items = ressursiühikut
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = Üldinfo
|
category.general = Üldinfo
|
||||||
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animeeritud vesi
|
setting.animatedwater.name = Animeeritud vesi
|
||||||
setting.animatedshields.name = Animeeritud kilbid
|
setting.animatedshields.name = Animeeritud kilbid
|
||||||
@@ -1073,13 +1167,14 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muusika helitugevus
|
setting.musicvol.name = Muusika helitugevus
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Taustahelide tugevus
|
setting.ambientvol.name = Taustahelide tugevus
|
||||||
setting.mutemusic.name = Vaigista muusika
|
setting.mutemusic.name = Vaigista muusika
|
||||||
setting.sfxvol.name = Heliefektide tugevus
|
setting.sfxvol.name = Heliefektide tugevus
|
||||||
setting.mutesound.name = Vaigista heli
|
setting.mutesound.name = Vaigista heli
|
||||||
setting.crashreport.name = Saada automaatseid veateateid
|
setting.crashreport.name = Saada automaatseid veateateid
|
||||||
setting.savecreate.name = Loo automaatseid salvestisi
|
setting.savecreate.name = Loo automaatseid salvestisi
|
||||||
setting.publichost.name = Avaliku mängu nähtavus
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
@@ -1087,6 +1182,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
|
||||||
|
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1097,6 +1194,7 @@ keybind.title = Muuda juhtnuppe
|
|||||||
keybinds.mobile = [scarlet]Enamik kuvatud juhtnuppudest ei ole kasutusel mobiilsetel seadmetel. Toetatakse vaid lihtsaid liikumisega seotud juhtnuppe.
|
keybinds.mobile = [scarlet]Enamik kuvatud juhtnuppudest ei ole kasutusel mobiilsetel seadmetel. Toetatakse vaid lihtsaid liikumisega seotud juhtnuppe.
|
||||||
category.general.name = Mäng
|
category.general.name = Mäng
|
||||||
category.view.name = Kaamera ja kasutajaliides
|
category.view.name = Kaamera ja kasutajaliides
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Mitmikmäng
|
category.multiplayer.name = Mitmikmäng
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1177,17 +1293,25 @@ mode.pvp.description = Võitle teiste mängijate vastu.
|
|||||||
mode.attack.name = Rünnak
|
mode.attack.name = Rünnak
|
||||||
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
|
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
|
||||||
mode.custom = Reeglid
|
mode.custom = Reeglid
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Lõputult ressursse
|
rules.infiniteresources = Lõputult ressursse
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Kasuta taimerit
|
rules.wavetimer = Kasuta taimerit
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
||||||
@@ -1238,6 +1363,8 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Ressursid
|
content.item.name = Ressursid
|
||||||
content.liquid.name = Vedelikud
|
content.liquid.name = Vedelikud
|
||||||
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Inverted Sorter
|
|||||||
block.message.name = Sõnum
|
block.message.name = Sõnum
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Ülevooluvärav
|
block.overflow-gate.name = Ülevooluvärav
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2009,7 +2140,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2045,7 +2175,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2162,6 +2291,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2184,6 +2314,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2195,6 +2327,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2207,6 +2380,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2232,6 +2406,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2249,6 +2424,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2310,6 +2486,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2320,8 +2497,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
|
|||||||
schematic = Eskema
|
schematic = Eskema
|
||||||
schematic.add = Gorde eskema...
|
schematic.add = Gorde eskema...
|
||||||
schematics = Eskemak
|
schematics = Eskemak
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||||
schematic.exists = Badago izen bereko eskema bat.
|
schematic.exists = Badago izen bereko eskema bat.
|
||||||
schematic.import = Inportatu eskema...
|
schematic.import = Inportatu eskema...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partekatu tailerrean
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
||||||
schematic.saved = Eskema gordeta.
|
schematic.saved = Eskema gordeta.
|
||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.rename = Aldatu izena eskemari
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
||||||
schematic.tags = Etiketak:
|
schematic.tags = Etiketak:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Gehitu etiketa
|
|||||||
schematic.texttag = Etiketaren testua
|
schematic.texttag = Etiketaren testua
|
||||||
schematic.icontag = Etiketaren ikonoa
|
schematic.icontag = Etiketaren ikonoa
|
||||||
schematic.renametag = Aldatu etiketaren izena
|
schematic.renametag = Aldatu etiketaren izena
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||||
schematic.tagexists = Etiketa badago aurretik.
|
schematic.tagexists = Etiketa badago aurretik.
|
||||||
stats = Estatistikak
|
stats = Estatistikak
|
||||||
@@ -251,11 +253,19 @@ trace = Trazatu jokalaria
|
|||||||
trace.playername = Jokalariaren izena: [accent]{0}
|
trace.playername = Jokalariaren izena: [accent]{0}
|
||||||
trace.ip = IP-a: [accent]{0}
|
trace.ip = IP-a: [accent]{0}
|
||||||
trace.id = ID bakana: [accent]{0}
|
trace.id = ID bakana: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Bezero mugikorra: [accent]{0}
|
trace.mobile = Bezero mugikorra: [accent]{0}
|
||||||
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Debekuak
|
server.bans = Debekuak
|
||||||
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
||||||
server.admins = Administratzaileak
|
server.admins = Administratzaileak
|
||||||
@@ -269,10 +279,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Konpilazio pertsonalizatua
|
server.custombuild = [accent]Konpilazio pertsonalizatua
|
||||||
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
||||||
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
||||||
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
|
|
||||||
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
||||||
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
||||||
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Batu partidara
|
joingame.title = Batu partidara
|
||||||
joingame.ip = Helbidea:
|
joingame.ip = Helbidea:
|
||||||
disconnect = Deskonektatuta.
|
disconnect = Deskonektatuta.
|
||||||
@@ -328,12 +339,23 @@ open = Ireki
|
|||||||
customize = Aldatu arauak
|
customize = Aldatu arauak
|
||||||
cancel = Utzi
|
cancel = Utzi
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Ireki esteka
|
openlink = Ireki esteka
|
||||||
copylink = Kopiatu esteka
|
copylink = Kopiatu esteka
|
||||||
back = Atzera
|
back = Atzera
|
||||||
@@ -380,9 +402,9 @@ custom = Pertsonalizatua
|
|||||||
builtin = Jolas barnekoa
|
builtin = Jolas barnekoa
|
||||||
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
||||||
map.random = [accent]Ausazko mapa
|
map.random = [accent]Ausazko mapa
|
||||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean.
|
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
|
||||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean.
|
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
|
||||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||||
workshop.update = Eguneratu elementua
|
workshop.update = Eguneratu elementua
|
||||||
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
||||||
@@ -414,6 +436,12 @@ editor.waves = Boladak:
|
|||||||
editor.rules = Arauak:
|
editor.rules = Arauak:
|
||||||
editor.generation = Sorrarazi:
|
editor.generation = Sorrarazi:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Editatu jolasean
|
editor.ingame = Editatu jolasean
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Argitaratu lantegian
|
editor.publish.workshop = Argitaratu lantegian
|
||||||
@@ -457,7 +485,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -469,6 +497,8 @@ editor.default = [lightgray]<Lehenetsia>
|
|||||||
details = Xehetasunak...
|
details = Xehetasunak...
|
||||||
edit = Editatu...
|
edit = Editatu...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Izena:
|
editor.name = Izena:
|
||||||
editor.spawn = Sortu unitatea
|
editor.spawn = Sortu unitatea
|
||||||
editor.removeunit = Kendu unitatea
|
editor.removeunit = Kendu unitatea
|
||||||
@@ -480,6 +510,7 @@ editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu za
|
|||||||
editor.errornot = Hau ez da mapa-fitxategi bat.
|
editor.errornot = Hau ez da mapa-fitxategi bat.
|
||||||
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
|
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
|
||||||
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
|
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Eguneratu
|
editor.update = Eguneratu
|
||||||
editor.randomize = Ausazkoa
|
editor.randomize = Ausazkoa
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -491,6 +522,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Aldatu neurria
|
editor.resize = Aldatu neurria
|
||||||
editor.loadmap = Kargatu mapa
|
editor.loadmap = Kargatu mapa
|
||||||
editor.savemap = Gorde mapa
|
editor.savemap = Gorde mapa
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Gordeta!
|
editor.saved = Gordeta!
|
||||||
editor.save.noname = Zure mapak ez du izenik" Jarri baten bat 'Mapa info' menuan.
|
editor.save.noname = Zure mapak ez du izenik" Jarri baten bat 'Mapa info' menuan.
|
||||||
editor.save.overwrite = Zure mapak jolas barneko mapa bat gainidatziko luke! Hautatu beste izen bat 'Mapa info' menuan.
|
editor.save.overwrite = Zure mapak jolas barneko mapa bat gainidatziko luke! Hautatu beste izen bat 'Mapa info' menuan.
|
||||||
@@ -529,6 +561,8 @@ toolmode.eraseores = Ezabatu meak
|
|||||||
toolmode.eraseores.description = Ezabatu meak soilik.
|
toolmode.eraseores.description = Ezabatu meak soilik.
|
||||||
toolmode.fillteams = Bete taldeak
|
toolmode.fillteams = Bete taldeak
|
||||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Marraztu taldeak
|
toolmode.drawteams = Marraztu taldeak
|
||||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -551,6 +585,7 @@ filter.clear = Garbitu
|
|||||||
filter.option.ignore = Ezikusi
|
filter.option.ignore = Ezikusi
|
||||||
filter.scatter = Sakabanaketa
|
filter.scatter = Sakabanaketa
|
||||||
filter.terrain = Lursaila
|
filter.terrain = Lursaila
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Eskala
|
filter.option.scale = Eskala
|
||||||
filter.option.chance = Zoria
|
filter.option.chance = Zoria
|
||||||
filter.option.mag = Magnitudea
|
filter.option.mag = Magnitudea
|
||||||
@@ -573,6 +608,25 @@ filter.option.floor2 = Bigarren zorua
|
|||||||
filter.option.threshold2 = Bigarren atalasea
|
filter.option.threshold2 = Bigarren atalasea
|
||||||
filter.option.radius = Erradioa
|
filter.option.radius = Erradioa
|
||||||
filter.option.percentile = Pertzentila
|
filter.option.percentile = Pertzentila
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Zabalera:
|
width = Zabalera:
|
||||||
height = Altuera:
|
height = Altuera:
|
||||||
@@ -623,9 +677,12 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -650,7 +707,6 @@ resources.max = Max
|
|||||||
bannedblocks = Debekatutako blokeak
|
bannedblocks = Debekatutako blokeak
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Gehitu denak
|
addall = Gehitu denak
|
||||||
@@ -673,7 +729,7 @@ error.any = Sareko errore ezezaguna.
|
|||||||
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snow.name = Snow
|
weather.snowing.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
@@ -709,7 +765,8 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -917,6 +974,7 @@ stat.abilities = Abilities
|
|||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Damage Multiplier
|
stat.damagemultiplier = Damage Multiplier
|
||||||
stat.healthmultiplier = Health Multiplier
|
stat.healthmultiplier = Health Multiplier
|
||||||
stat.speedmultiplier = Speed Multiplier
|
stat.speedmultiplier = Speed Multiplier
|
||||||
@@ -927,14 +985,47 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = {0} Factory
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
@@ -974,6 +1065,7 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
bullet.homing = [stat]gidatua
|
bullet.homing = [stat]gidatua
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1009,6 +1101,7 @@ unit.items = elementu
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = Orokorra
|
category.general = Orokorra
|
||||||
@@ -1029,6 +1122,7 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animatutako ura
|
setting.animatedwater.name = Animatutako ura
|
||||||
setting.animatedshields.name = Animatutako ezkutuak
|
setting.animatedshields.name = Animatutako ezkutuak
|
||||||
@@ -1075,13 +1169,14 @@ setting.position.name = Erakutsi jokalariaren kokalekua
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musikaren bolumena
|
setting.musicvol.name = Musikaren bolumena
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Giroaren bolumena
|
setting.ambientvol.name = Giroaren bolumena
|
||||||
setting.mutemusic.name = Isilarazi musika
|
setting.mutemusic.name = Isilarazi musika
|
||||||
setting.sfxvol.name = Efektuen bolumena
|
setting.sfxvol.name = Efektuen bolumena
|
||||||
setting.mutesound.name = Isilarazi soinua
|
setting.mutesound.name = Isilarazi soinua
|
||||||
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
||||||
setting.savecreate.name = Gorde automatikoki
|
setting.savecreate.name = Gorde automatikoki
|
||||||
setting.publichost.name = Partidaren ikusgaitasun publikoa
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Txataren opakotasuna
|
setting.chatopacity.name = Txataren opakotasuna
|
||||||
setting.lasersopacity.name = Energia laserraren opakutasuna
|
setting.lasersopacity.name = Energia laserraren opakutasuna
|
||||||
@@ -1089,6 +1184,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Egokitu interfazea bistaratzeko
|
||||||
|
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||||
@@ -1099,6 +1196,7 @@ keybind.title = Aldatu teklak
|
|||||||
keybinds.mobile = [scarlet]Tekla konfigurazio gehienak ez dabiltza mugikorrean. Oinarrizko mugimendua onartzen da soilik.
|
keybinds.mobile = [scarlet]Tekla konfigurazio gehienak ez dabiltza mugikorrean. Oinarrizko mugimendua onartzen da soilik.
|
||||||
category.general.name = Orokorra
|
category.general.name = Orokorra
|
||||||
category.view.name = Bistaratzea
|
category.view.name = Bistaratzea
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Hainbat jokalari
|
category.multiplayer.name = Hainbat jokalari
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1116,6 +1214,24 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Hautatu eskualdea
|
keybind.schematic_select.name = Hautatu eskualdea
|
||||||
keybind.schematic_menu.name = Eskema menua
|
keybind.schematic_menu.name = Eskema menua
|
||||||
@@ -1179,17 +1295,25 @@ mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxiene
|
|||||||
mode.attack.name = Erasoa
|
mode.attack.name = Erasoa
|
||||||
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
|
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
|
||||||
mode.custom = Arau pertsonalizatuak
|
mode.custom = Arau pertsonalizatuak
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Baliabide amaigabeak
|
rules.infiniteresources = Baliabide amaigabeak
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Boladen denboragailua
|
rules.wavetimer = Boladen denboragailua
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1208,6 +1332,7 @@ rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
||||||
@@ -1240,6 +1365,8 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Solidoak
|
content.item.name = Solidoak
|
||||||
content.liquid.name = Likidoak
|
content.liquid.name = Likidoak
|
||||||
@@ -1457,6 +1584,7 @@ block.inverted-sorter.name = Alderantzizko antolatzailea
|
|||||||
block.message.name = Mezua
|
block.message.name = Mezua
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Gainezkatze atea
|
block.overflow-gate.name = Gainezkatze atea
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1697,7 +1825,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1815,9 +1942,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2011,7 +2142,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2047,7 +2177,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2164,6 +2293,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2186,6 +2316,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2197,6 +2329,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2209,6 +2382,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2234,6 +2408,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2251,6 +2426,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2312,6 +2488,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2322,8 +2499,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
|
|||||||
schematic = Kaavio
|
schematic = Kaavio
|
||||||
schematic.add = Tallenna kaavio...
|
schematic.add = Tallenna kaavio...
|
||||||
schematics = Kaaviot
|
schematics = Kaaviot
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||||
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
||||||
schematic.import = Tuo kaavio...
|
schematic.import = Tuo kaavio...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Jaa Workshoppiin
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
||||||
schematic.saved = Kaavio tallennettu.
|
schematic.saved = Kaavio tallennettu.
|
||||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||||
schematic.rename = Nimeä kaavio uudelleen
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} palikkaa
|
schematic.info = {0}x{1}, {2} palikkaa
|
||||||
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
||||||
schematic.tags = Tunnisteet:
|
schematic.tags = Tunnisteet:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Lisää tunniste
|
|||||||
schematic.texttag = Tekstitunniste
|
schematic.texttag = Tekstitunniste
|
||||||
schematic.icontag = Kuvatunniste
|
schematic.icontag = Kuvatunniste
|
||||||
schematic.renametag = Nimeä tunniste uudelleen
|
schematic.renametag = Nimeä tunniste uudelleen
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
||||||
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
||||||
stats = Tilastot
|
stats = Tilastot
|
||||||
@@ -249,11 +251,19 @@ trace = Seuraa pelaajaa
|
|||||||
trace.playername = Pelaajanimi: [accent]{0}
|
trace.playername = Pelaajanimi: [accent]{0}
|
||||||
trace.ip = IP-osoite: [accent]{0}
|
trace.ip = IP-osoite: [accent]{0}
|
||||||
trace.id = Pelaajakohtainen tunniste: [accent]{0}
|
trace.id = Pelaajakohtainen tunniste: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobiililaite: [accent]{0}
|
trace.mobile = Mobiililaite: [accent]{0}
|
||||||
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
||||||
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
||||||
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Porttikiellot
|
server.bans = Porttikiellot
|
||||||
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
||||||
server.admins = Ylläpitäjät
|
server.admins = Ylläpitäjät
|
||||||
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Muokattu koontiversio
|
server.custombuild = [accent]Muokattu koontiversio
|
||||||
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
||||||
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
||||||
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
|
|
||||||
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
||||||
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
||||||
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Liity peliin
|
joingame.title = Liity peliin
|
||||||
joingame.ip = Osoite:
|
joingame.ip = Osoite:
|
||||||
disconnect = Yhteys katkaistu.
|
disconnect = Yhteys katkaistu.
|
||||||
@@ -326,12 +337,23 @@ open = Avaa
|
|||||||
customize = Muokkaa sääntöjä
|
customize = Muokkaa sääntöjä
|
||||||
cancel = Peruuta
|
cancel = Peruuta
|
||||||
command = Komento
|
command = Komento
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Avaa linkki
|
openlink = Avaa linkki
|
||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
@@ -378,9 +400,9 @@ custom = Mukautettu
|
|||||||
builtin = Sisäänrakennettu
|
builtin = Sisäänrakennettu
|
||||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||||
map.random = [accent]Satunnainen kartta
|
map.random = [accent]Satunnainen kartta
|
||||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa.
|
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
||||||
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan[scarlet] ei-oransseja[] ytimiä editorissa.
|
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
|
||||||
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa.
|
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
|
||||||
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
||||||
workshop.update = Päivitä tavara
|
workshop.update = Päivitä tavara
|
||||||
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
||||||
@@ -412,6 +434,12 @@ editor.waves = Tasot:
|
|||||||
editor.rules = Säännöt:
|
editor.rules = Säännöt:
|
||||||
editor.generation = Generaatio:
|
editor.generation = Generaatio:
|
||||||
editor.objectives = Tehtävät
|
editor.objectives = Tehtävät
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Muokka pelin sisällä
|
editor.ingame = Muokka pelin sisällä
|
||||||
editor.playtest = Testaa pelin sisällä
|
editor.playtest = Testaa pelin sisällä
|
||||||
editor.publish.workshop = Julkaise Workshoppiin
|
editor.publish.workshop = Julkaise Workshoppiin
|
||||||
@@ -455,7 +483,7 @@ waves.sort.begin = Alkutaso
|
|||||||
waves.sort.health = Elämäpisteet
|
waves.sort.health = Elämäpisteet
|
||||||
waves.sort.type = Tyyppi
|
waves.sort.type = Tyyppi
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Piilota kaikki
|
waves.units.hide = Piilota kaikki
|
||||||
waves.units.show = Näytä kaikki
|
waves.units.show = Näytä kaikki
|
||||||
|
|
||||||
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Oletus>
|
|||||||
details = Yksityiskohdat...
|
details = Yksityiskohdat...
|
||||||
edit = Muokkaa...
|
edit = Muokkaa...
|
||||||
variables = Muuttujat
|
variables = Muuttujat
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nimi:
|
editor.name = Nimi:
|
||||||
editor.spawn = Luo yksikkö
|
editor.spawn = Luo yksikkö
|
||||||
editor.removeunit = Poista yksikkö
|
editor.removeunit = Poista yksikkö
|
||||||
@@ -478,6 +508,7 @@ editor.errorlegacy = Tämä kartta on liian vanha, ja se käyttää vanhentunutt
|
|||||||
editor.errornot = Tämä ei ole karttatiedosto.
|
editor.errornot = Tämä ei ole karttatiedosto.
|
||||||
editor.errorheader = Tämä karttatiedosto on joko kelvoton tai turmeltunut.
|
editor.errorheader = Tämä karttatiedosto on joko kelvoton tai turmeltunut.
|
||||||
editor.errorname = Kartalla ei ole määritettyä nimeä. Yritätkö ladata tallennusta?
|
editor.errorname = Kartalla ei ole määritettyä nimeä. Yritätkö ladata tallennusta?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Päivitä
|
editor.update = Päivitä
|
||||||
editor.randomize = Satunnaista
|
editor.randomize = Satunnaista
|
||||||
editor.moveup = Liiku yläkansioon
|
editor.moveup = Liiku yläkansioon
|
||||||
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sektorigeneraatio
|
|||||||
editor.resize = Säädä kokoa
|
editor.resize = Säädä kokoa
|
||||||
editor.loadmap = Lataa kartta
|
editor.loadmap = Lataa kartta
|
||||||
editor.savemap = Tallenna kartta
|
editor.savemap = Tallenna kartta
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Tallennettu!
|
editor.saved = Tallennettu!
|
||||||
editor.save.noname = Kartallasi ei ole nimeä! Aseta sellainen 'Kartan tiedot' valikossa.
|
editor.save.noname = Kartallasi ei ole nimeä! Aseta sellainen 'Kartan tiedot' valikossa.
|
||||||
editor.save.overwrite = Karttasi on ylikirjoittamassa sisäänrakennettua karttaa! Valitse toinen nimi 'Kartan tiedot' -valikossa.
|
editor.save.overwrite = Karttasi on ylikirjoittamassa sisäänrakennettua karttaa! Valitse toinen nimi 'Kartan tiedot' -valikossa.
|
||||||
@@ -527,6 +559,8 @@ toolmode.eraseores = Poista malmit
|
|||||||
toolmode.eraseores.description = Poista vain malmit.
|
toolmode.eraseores.description = Poista vain malmit.
|
||||||
toolmode.fillteams = Täytä tiimit
|
toolmode.fillteams = Täytä tiimit
|
||||||
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Piirrä joukkueita
|
toolmode.drawteams = Piirrä joukkueita
|
||||||
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
||||||
toolmode.underliquid = Pinnanalainen tila
|
toolmode.underliquid = Pinnanalainen tila
|
||||||
@@ -549,6 +583,7 @@ filter.clear = Selkeä
|
|||||||
filter.option.ignore = Ohitta
|
filter.option.ignore = Ohitta
|
||||||
filter.scatter = Hajauta
|
filter.scatter = Hajauta
|
||||||
filter.terrain = Maasto
|
filter.terrain = Maasto
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Mittakaava
|
filter.option.scale = Mittakaava
|
||||||
filter.option.chance = Mahdollisuus
|
filter.option.chance = Mahdollisuus
|
||||||
filter.option.mag = Suuruus
|
filter.option.mag = Suuruus
|
||||||
@@ -571,6 +606,25 @@ filter.option.floor2 = Toinen lattia
|
|||||||
filter.option.threshold2 = Toissijainen raja-arvo
|
filter.option.threshold2 = Toissijainen raja-arvo
|
||||||
filter.option.radius = Säde
|
filter.option.radius = Säde
|
||||||
filter.option.percentile = Prosentti
|
filter.option.percentile = Prosentti
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Leveys:
|
width = Leveys:
|
||||||
height = Korkeus:
|
height = Korkeus:
|
||||||
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Pikkukartta
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Teksti
|
marker.text.name = Teksti
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
||||||
@@ -648,7 +705,6 @@ resources.max = Max
|
|||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
objectives = Tehtävät
|
objectives = Tehtävät
|
||||||
bannedunits = Kielletyt yksiköt
|
bannedunits = Kielletyt yksiköt
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
@@ -671,7 +727,7 @@ error.any = Tuntematon verkon virhe.
|
|||||||
error.bloom = Bloomin initialisointi epäonnistui.\nLaitteesi ei ehkä tue sitä.
|
error.bloom = Bloomin initialisointi epäonnistui.\nLaitteesi ei ehkä tue sitä.
|
||||||
|
|
||||||
weather.rain.name = Sade
|
weather.rain.name = Sade
|
||||||
weather.snow.name = Lumi
|
weather.snowing.name = Lumi
|
||||||
weather.sandstorm.name = Hiekkamyrsky
|
weather.sandstorm.name = Hiekkamyrsky
|
||||||
weather.sporestorm.name = Sienimyräkkä
|
weather.sporestorm.name = Sienimyräkkä
|
||||||
weather.fog.name = Sumu
|
weather.fog.name = Sumu
|
||||||
@@ -707,7 +763,8 @@ sector.curlost = Sektori menetetty
|
|||||||
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
||||||
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
|
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
|
||||||
sector.lost = Sektori [accent]{0}[white] menetetty!
|
sector.lost = Sektori [accent]{0}[white] menetetty!
|
||||||
sector.captured = Sektori [accent]{0}[white]vallattu!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Vaihda kuvaketta
|
sector.changeicon = Vaihda kuvaketta
|
||||||
sector.noswitch.title = Sektoria ei voida vaihtaa
|
sector.noswitch.title = Sektoria ei voida vaihtaa
|
||||||
sector.noswitch = Et voi vaihtaa sektoria, kun olemassaoleva sektori on hyökkäyksen kohteena.\n\nSektori: [accent]{0}[] planeetalla [accent]{1}[]
|
sector.noswitch = Et voi vaihtaa sektoria, kun olemassaoleva sektori on hyökkäyksen kohteena.\n\nSektori: [accent]{0}[] planeetalla [accent]{1}[]
|
||||||
@@ -914,6 +971,7 @@ stat.abilities = Erikoisvoimat
|
|||||||
stat.canboost = Voi tehostaa
|
stat.canboost = Voi tehostaa
|
||||||
stat.flying = Lentävä
|
stat.flying = Lentävä
|
||||||
stat.ammouse = Ammusten käyttö
|
stat.ammouse = Ammusten käyttö
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Vahinkokerroin
|
stat.damagemultiplier = Vahinkokerroin
|
||||||
stat.healthmultiplier = Elmäpistekerroin
|
stat.healthmultiplier = Elmäpistekerroin
|
||||||
stat.speedmultiplier = Nopeuskerroin
|
stat.speedmultiplier = Nopeuskerroin
|
||||||
@@ -924,14 +982,47 @@ stat.immunities = Immuuni
|
|||||||
stat.healing = Parantuu
|
stat.healing = Parantuu
|
||||||
|
|
||||||
ability.forcefield = Voimakenttä
|
ability.forcefield = Voimakenttä
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Korjauskenttä
|
ability.repairfield = Korjauskenttä
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Statuskenttä
|
ability.statusfield = Statuskenttä
|
||||||
ability.unitspawn = {0} Tehdas
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Tehdas
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Kilvenvahvistuskenttä
|
ability.shieldregenfield = Kilvenvahvistuskenttä
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Salamointi liikkuessa
|
ability.movelightning = Salamointi liikkuessa
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Kilpikaari
|
ability.shieldarc = Kilpikaari
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energiakenttä
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
@@ -971,6 +1062,7 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
|||||||
bullet.incendiary = [stat]sytyttävä
|
bullet.incendiary = [stat]sytyttävä
|
||||||
bullet.homing = [stat]itseohjautuva
|
bullet.homing = [stat]itseohjautuva
|
||||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||||
@@ -1006,6 +1098,7 @@ unit.items = esinettä
|
|||||||
unit.thousands = t
|
unit.thousands = t
|
||||||
unit.millions = milj
|
unit.millions = milj
|
||||||
unit.billions = mrd
|
unit.billions = mrd
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /laukaisu
|
unit.pershot = /laukaisu
|
||||||
category.purpose = Tarkoitus
|
category.purpose = Tarkoitus
|
||||||
category.general = Yleinen
|
category.general = Yleinen
|
||||||
@@ -1026,6 +1119,7 @@ setting.backgroundpause.name = Pysäytä taustalla
|
|||||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||||
setting.doubletapmine.name = Kaksoisklikkaa kaivaaksesi
|
setting.doubletapmine.name = Kaksoisklikkaa kaivaaksesi
|
||||||
setting.commandmodehold.name = Pidä pohjassa komentotilaa varten
|
setting.commandmodehold.name = Pidä pohjassa komentotilaa varten
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisissa
|
setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisissa
|
||||||
setting.animatedwater.name = Animoitu vesi
|
setting.animatedwater.name = Animoitu vesi
|
||||||
setting.animatedshields.name = Animoidut kilvet
|
setting.animatedshields.name = Animoidut kilvet
|
||||||
@@ -1072,13 +1166,14 @@ setting.position.name = Näytä pelaajan sijainti
|
|||||||
setting.mouseposition.name = Näytä hiiren sijainti
|
setting.mouseposition.name = Näytä hiiren sijainti
|
||||||
setting.musicvol.name = Musiikin äänenvoimakkuus
|
setting.musicvol.name = Musiikin äänenvoimakkuus
|
||||||
setting.atmosphere.name = Näytä planeetan ilmakehä
|
setting.atmosphere.name = Näytä planeetan ilmakehä
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Taustaäänet
|
setting.ambientvol.name = Taustaäänet
|
||||||
setting.mutemusic.name = Mykistä musiikki
|
setting.mutemusic.name = Mykistä musiikki
|
||||||
setting.sfxvol.name = SFX-voimakkuus
|
setting.sfxvol.name = SFX-voimakkuus
|
||||||
setting.mutesound.name = Mykistä äänet
|
setting.mutesound.name = Mykistä äänet
|
||||||
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
|
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
|
||||||
setting.savecreate.name = Luo tallenuksia automaattisesti
|
setting.savecreate.name = Luo tallenuksia automaattisesti
|
||||||
setting.publichost.name = Julkisen pelin näkyvyys
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Pelaajaraja
|
setting.playerlimit.name = Pelaajaraja
|
||||||
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
||||||
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
||||||
@@ -1086,6 +1181,8 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
|||||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||||
setting.showweather.name = Näytä säägrafiikat
|
setting.showweather.name = Näytä säägrafiikat
|
||||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||||
|
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
|
||||||
|
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
||||||
@@ -1096,6 +1193,7 @@ keybind.title = Kontrollit
|
|||||||
keybinds.mobile = [scarlet]Useimmat näppäinkontrollit eivät toimi mobiililaitteilla. Vain yksinkertaista liikettä tuetaan.
|
keybinds.mobile = [scarlet]Useimmat näppäinkontrollit eivät toimi mobiililaitteilla. Vain yksinkertaista liikettä tuetaan.
|
||||||
category.general.name = Yleinen
|
category.general.name = Yleinen
|
||||||
category.view.name = Näytä
|
category.view.name = Näytä
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Moninpeli
|
category.multiplayer.name = Moninpeli
|
||||||
category.blocks.name = Palikan Valinta
|
category.blocks.name = Palikan Valinta
|
||||||
placement.blockselectkeys = \n[lightgray]Näppäin: [{0},
|
placement.blockselectkeys = \n[lightgray]Näppäin: [{0},
|
||||||
@@ -1113,6 +1211,24 @@ keybind.mouse_move.name = Seuraa Hiirtä
|
|||||||
keybind.pan.name = Kelaa näkymää
|
keybind.pan.name = Kelaa näkymää
|
||||||
keybind.boost.name = Tehosta
|
keybind.boost.name = Tehosta
|
||||||
keybind.command_mode.name = Komentotila
|
keybind.command_mode.name = Komentotila
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Valitse alue
|
keybind.schematic_select.name = Valitse alue
|
||||||
keybind.schematic_menu.name = Kaavio Valikko
|
keybind.schematic_menu.name = Kaavio Valikko
|
||||||
@@ -1176,17 +1292,25 @@ mode.pvp.description = Taistele toisia pelaajia vastaan paikallisesti.\n[gray]Pe
|
|||||||
mode.attack.name = Hyökkäys
|
mode.attack.name = Hyökkäys
|
||||||
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
|
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
|
||||||
mode.custom = Muokkaa sääntöjä
|
mode.custom = Muokkaa sääntöjä
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Loputtomat resurssit
|
rules.infiniteresources = Loputtomat resurssit
|
||||||
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||||
rules.coreincinerates = Ydin höyrystää ylivuodon
|
rules.coreincinerates = Ydin höyrystää ylivuodon
|
||||||
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
||||||
rules.schematic = Salli kaaviot
|
rules.schematic = Salli kaaviot
|
||||||
rules.wavetimer = Tasojen aikaraja
|
rules.wavetimer = Tasojen aikaraja
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1205,6 +1329,7 @@ rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Aurinkovoimakerroin
|
rules.solarmultiplier = Aurinkovoimakerroin
|
||||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Perusyksikköraja
|
rules.unitcap = Perusyksikköraja
|
||||||
rules.limitarea = Rajoita kartan aluetta
|
rules.limitarea = Rajoita kartan aluetta
|
||||||
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
|
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
|
||||||
@@ -1237,6 +1362,8 @@ rules.weather = Sää
|
|||||||
rules.weather.frequency = Tiheys:
|
rules.weather.frequency = Tiheys:
|
||||||
rules.weather.always = Aina
|
rules.weather.always = Aina
|
||||||
rules.weather.duration = Kesto:
|
rules.weather.duration = Kesto:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Tavarat
|
content.item.name = Tavarat
|
||||||
content.liquid.name = Nesteet
|
content.liquid.name = Nesteet
|
||||||
@@ -1456,6 +1583,7 @@ block.inverted-sorter.name = Käänteinen Lajittelija
|
|||||||
block.message.name = Viesti
|
block.message.name = Viesti
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Lamppu
|
block.illuminator.name = Lamppu
|
||||||
block.overflow-gate.name = Ylivuotoportti
|
block.overflow-gate.name = Ylivuotoportti
|
||||||
block.underflow-gate.name = Alivuotoportti
|
block.underflow-gate.name = Alivuotoportti
|
||||||
@@ -1697,7 +1825,6 @@ block.disperse.name = Hälvennys
|
|||||||
block.afflict.name = Aiheuttaja
|
block.afflict.name = Aiheuttaja
|
||||||
block.lustre.name = Kiilto
|
block.lustre.name = Kiilto
|
||||||
block.scathe.name = Vahinko
|
block.scathe.name = Vahinko
|
||||||
block.fabricator.name = Valmistaja
|
|
||||||
block.tank-refabricator.name = Tankkijälleenrakentaja
|
block.tank-refabricator.name = Tankkijälleenrakentaja
|
||||||
block.mech-refabricator.name = Robottijälleenrakentaja
|
block.mech-refabricator.name = Robottijälleenrakentaja
|
||||||
block.ship-refabricator.name = Ilma-alusjälleenrakentaja
|
block.ship-refabricator.name = Ilma-alusjälleenrakentaja
|
||||||
@@ -1815,9 +1942,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2012,7 +2143,6 @@ block.logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosesso
|
|||||||
block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
|
block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
|
||||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||||
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
|
|
||||||
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||||
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
|
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
|
||||||
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
|
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
|
||||||
@@ -2048,7 +2178,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2165,6 +2294,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Lue numero yhdistetystä muistisolusta.
|
lst.read = Lue numero yhdistetystä muistisolusta.
|
||||||
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
||||||
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
|
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
|
||||||
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
|
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
|
||||||
lst.printflush = Syöttää jonottavat [accent]Paino[]-operaatiot viestipalikkaan.
|
lst.printflush = Syöttää jonottavat [accent]Paino[]-operaatiot viestipalikkaan.
|
||||||
@@ -2187,6 +2317,8 @@ lst.getblock = Selvitä laattadata missä tahansa sijainnissa.
|
|||||||
lst.setblock = Aseta laattadata missä tahansa sijainnissa.
|
lst.setblock = Aseta laattadata missä tahansa sijainnissa.
|
||||||
lst.spawnunit = Luo joukko tietyssä sijainnissa.
|
lst.spawnunit = Luo joukko tietyssä sijainnissa.
|
||||||
lst.applystatus = Lisää tai poista statusefekti yksiköltä.
|
lst.applystatus = Lisää tai poista statusefekti yksiköltä.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simuloi tason syntymistä mielivaltaisessa sijainnissa.\nEi vaikuta tasolaskuriin.
|
lst.spawnwave = Simuloi tason syntymistä mielivaltaisessa sijainnissa.\nEi vaikuta tasolaskuriin.
|
||||||
lst.explosion = Luo räjähdys tietyssä sijainnissa.
|
lst.explosion = Luo räjähdys tietyssä sijainnissa.
|
||||||
lst.setrate = Aseta prosessorin suoritusnopeus ohjeessa/sekunti.
|
lst.setrate = Aseta prosessorin suoritusnopeus ohjeessa/sekunti.
|
||||||
@@ -2198,6 +2330,47 @@ lst.cutscene = Hallitse pelaajan kameraa.
|
|||||||
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
|
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
|
||||||
lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||||
lenum.shoot = Ammu tiettyä sijaintia.
|
lenum.shoot = Ammu tiettyä sijaintia.
|
||||||
@@ -2210,6 +2383,7 @@ laccess.dead = Selvitä, onko yksikkö/rakennus tuhoutunut tai ei enää kelvoll
|
|||||||
laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
|
laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
|
||||||
laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
|
laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
|
||||||
laccess.speed = Yksikön huippunopeus laattoina/sekunti.
|
laccess.speed = Yksikön huippunopeus laattoina/sekunti.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Tuntematon
|
lcategory.unknown = Tuntematon
|
||||||
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
||||||
lcategory.io = Sisään- ja ulostulo
|
lcategory.io = Sisään- ja ulostulo
|
||||||
@@ -2235,6 +2409,7 @@ graphicstype.poly = Piirrä säännöllinen monikulmio.
|
|||||||
graphicstype.linepoly = Piirrä säännöllisen monikulmion ääriviivat.
|
graphicstype.linepoly = Piirrä säännöllisen monikulmion ääriviivat.
|
||||||
graphicstype.triangle = Piirrä täytetty kolmio.
|
graphicstype.triangle = Piirrä täytetty kolmio.
|
||||||
graphicstype.image = Piirrä kuva jostain sisällöstä.\nEsim: [accent]@router[] tai [accent]@dagger[].
|
graphicstype.image = Piirrä kuva jostain sisällöstä.\nEsim: [accent]@router[] tai [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Aina tosi.
|
lenum.always = Aina tosi.
|
||||||
lenum.idiv = Kokonaislukujen osamäärä.
|
lenum.idiv = Kokonaislukujen osamäärä.
|
||||||
lenum.div = Osamäärä.\nPalauttaa arvon [accent]null[] jaettaessa nollalla.
|
lenum.div = Osamäärä.\nPalauttaa arvon [accent]null[] jaettaessa nollalla.
|
||||||
@@ -2252,6 +2427,7 @@ lenum.xor = Binäärinen XOR.
|
|||||||
lenum.min = Vägintään kaksi numeroa.
|
lenum.min = Vägintään kaksi numeroa.
|
||||||
lenum.max = Korkeintaan kaksi numeroa.
|
lenum.max = Korkeintaan kaksi numeroa.
|
||||||
lenum.angle = Vektorin kulma asteina.
|
lenum.angle = Vektorin kulma asteina.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Vektorin pituus.
|
lenum.len = Vektorin pituus.
|
||||||
lenum.sin = Sini asteina.
|
lenum.sin = Sini asteina.
|
||||||
lenum.cos = Kosini asteina.
|
lenum.cos = Kosini asteina.
|
||||||
@@ -2313,6 +2489,7 @@ lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:
|
|||||||
lenum.move = Liiku tarkkaan sijaintiin.
|
lenum.move = Liiku tarkkaan sijaintiin.
|
||||||
lenum.approach = Lähesty sijaintia tietylle säteelle.
|
lenum.approach = Lähesty sijaintia tietylle säteelle.
|
||||||
lenum.pathfind = Etsi polku vihollisen syntypisteelle.
|
lenum.pathfind = Etsi polku vihollisen syntypisteelle.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Ammu tiettyä sijaintia.
|
lenum.target = Ammu tiettyä sijaintia.
|
||||||
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
|
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
|
||||||
lenum.itemdrop = Pudota tavaroita.
|
lenum.itemdrop = Pudota tavaroita.
|
||||||
@@ -2323,8 +2500,13 @@ lenum.payenter = Siirry tai laskeudu lastipalikalle, jonka päällä yksikkö on
|
|||||||
lenum.flag = Numeerinen yksikkötunniste.
|
lenum.flag = Numeerinen yksikkötunniste.
|
||||||
lenum.mine = Kaiva tietyssä sijainnissa.
|
lenum.mine = Kaiva tietyssä sijainnissa.
|
||||||
lenum.build = Rakenna tietty rakennus.
|
lenum.build = Rakenna tietty rakennus.
|
||||||
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
|
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
|
||||||
lenum.boost = Aloita tai lopeta tehostus.
|
lenum.boost = Aloita tai lopeta tehostus.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = I-adya ang Schematic...
|
schematic.add = I-adya ang Schematic...
|
||||||
schematics = Mga Schematic
|
schematics = Mga Schematic
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
|
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
|
||||||
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
|
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
|
||||||
schematic.import = I-angkat ang Schematic...
|
schematic.import = I-angkat ang Schematic...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Ibahagi sa Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
|
||||||
schematic.saved = Na-i-adya na ang schematic.
|
schematic.saved = Na-i-adya na ang schematic.
|
||||||
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
||||||
schematic.rename = Palitan Ang Pangalan ng Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
|
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
|
||||||
schematic.tags = Mga Tag:
|
schematic.tags = Mga Tag:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Mag-dagdag ng Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Palitan ang pangalan ng Tag
|
schematic.renametag = Palitan ang pangalan ng Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = I-delete itong tag?
|
schematic.tagdelconfirm = I-delete itong tag?
|
||||||
schematic.tagexists = Meron nang tag na ganito.
|
schematic.tagexists = Meron nang tag na ganito.
|
||||||
stats = Mga Statistiko
|
stats = Mga Statistiko
|
||||||
@@ -249,11 +251,19 @@ trace = Trace Player
|
|||||||
trace.playername = Pangalan ng Player: [accent]{0}
|
trace.playername = Pangalan ng Player: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unique ID: [accent]{0}
|
trace.id = Unique ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = walang nahanap na banned players!
|
server.bans.none = walang nahanap na banned players!
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
|
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
|
||||||
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
|
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
|
||||||
confirmvotekick = Sigurado ka bang gusto mong i-vote-kick si "{0}[white]"?
|
|
||||||
confirmunban = Sigurado kabang i-unban ang player?
|
confirmunban = Sigurado kabang i-unban ang player?
|
||||||
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
|
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
|
||||||
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
|
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Sumali sa Laro
|
joingame.title = Sumali sa Laro
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
@@ -326,12 +337,23 @@ open = Open
|
|||||||
customize = I-customize ang Mga Panuntunan
|
customize = I-customize ang Mga Panuntunan
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -378,9 +400,9 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng [accent]orange[] core sa editor ng mapa!
|
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa!
|
||||||
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add[scarlet] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add[scarlet] red[] cores to this map in the editor.
|
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted o sira na map file.
|
map.invalid = Error loading map: corrupted o sira na map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
|
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
|
||||||
@@ -412,6 +434,12 @@ editor.waves = Waves:
|
|||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = I-Publish Sa Workshop
|
editor.publish.workshop = I-Publish Sa Workshop
|
||||||
@@ -455,7 +483,7 @@ waves.sort.begin = Simula
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Uri
|
waves.sort.type = Uri
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Itago lahat
|
waves.units.hide = Itago lahat
|
||||||
waves.units.show = Ipakita lahat
|
waves.units.show = Ipakita lahat
|
||||||
|
|
||||||
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Default>
|
|||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
@@ -478,6 +508,7 @@ editor.errorlegacy = Masyadong luma ang mapang ito, at gumagamit ng legacy na fo
|
|||||||
editor.errornot = Ito ay hindi isang file ng mapa.
|
editor.errornot = Ito ay hindi isang file ng mapa.
|
||||||
editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira.
|
editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira.
|
||||||
editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file?
|
editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Saved!
|
editor.saved = Saved!
|
||||||
editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'.
|
editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'.
|
||||||
editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'.
|
editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'.
|
||||||
@@ -527,6 +559,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -549,6 +583,7 @@ filter.clear = Clear
|
|||||||
filter.option.ignore = Ignore
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
@@ -571,6 +606,25 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -648,7 +705,6 @@ resources.max = Max
|
|||||||
bannedblocks = Mga Pinagbabawalan na Blocks
|
bannedblocks = Mga Pinagbabawalan na Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Mga Pinagbabawalan na Units
|
bannedunits = Mga Pinagbabawalan na Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
@@ -671,7 +727,7 @@ error.any = Unknown network error.
|
|||||||
error.bloom = Nabigong simulan ang bloom.\nMaaaring hindi ito sinusuportahan ng iyong device.
|
error.bloom = Nabigong simulan ang bloom.\nMaaaring hindi ito sinusuportahan ng iyong device.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snow.name = Snow
|
weather.snowing.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
@@ -707,7 +763,8 @@ sector.curlost = Nawala ang sector
|
|||||||
sector.missingresources = [scarlet]Kulang ang mga Core Resources
|
sector.missingresources = [scarlet]Kulang ang mga Core Resources
|
||||||
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
|
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
|
||||||
sector.lost = Ang sector [accent]{0}[white] ay nawala!
|
sector.lost = Ang sector [accent]{0}[white] ay nawala!
|
||||||
sector.captured = Ang sector [accent]{0}[white] ay na-capture na!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -914,6 +971,7 @@ stat.abilities = Abilities
|
|||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Damage Multiplier
|
stat.damagemultiplier = Damage Multiplier
|
||||||
stat.healthmultiplier = Health Multiplier
|
stat.healthmultiplier = Health Multiplier
|
||||||
stat.speedmultiplier = Speed Multiplier
|
stat.speedmultiplier = Speed Multiplier
|
||||||
@@ -924,14 +982,47 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = {0} Factory
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
@@ -971,6 +1062,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1006,6 +1098,7 @@ unit.items = items
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = bil
|
unit.billions = bil
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = General
|
category.general = General
|
||||||
@@ -1026,6 +1119,7 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
|
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
|
||||||
setting.animatedwater.name = Animated Fluids
|
setting.animatedwater.name = Animated Fluids
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
@@ -1072,13 +1166,14 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.atmosphere.name = Ipakita Planet Atmosphere
|
setting.atmosphere.name = Ipakita Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Mag-send ng Anonymous Crash Reports
|
setting.crashreport.name = Mag-send ng Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.publichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
@@ -1086,6 +1181,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
||||||
|
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
||||||
@@ -1096,6 +1193,7 @@ keybind.title = Rebind Keys
|
|||||||
keybinds.mobile = [scarlet]Karamihan sa mga keybinds dito ay hindi gumagana sa mobile. Ang pangunahing paggalaw lamang ang sinusuportahan.
|
keybinds.mobile = [scarlet]Karamihan sa mga keybinds dito ay hindi gumagana sa mobile. Ang pangunahing paggalaw lamang ang sinusuportahan.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1113,6 +1211,24 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1176,17 +1292,25 @@ mode.pvp.description = Lumaban sa iba pang mga manlalaro nang lokal.\n[gray]Nang
|
|||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro.
|
mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1205,6 +1329,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
@@ -1237,6 +1362,8 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
@@ -1454,6 +1581,7 @@ block.inverted-sorter.name = Inverted Sorter
|
|||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1694,7 +1822,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1812,9 +1939,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2008,7 +2139,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2044,7 +2174,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2161,6 +2290,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2183,6 +2313,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2194,6 +2326,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2206,6 +2379,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2231,6 +2405,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2248,6 +2423,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2309,6 +2485,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2319,8 +2496,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ load.mod = Mods
|
|||||||
load.scripts = Scripts
|
load.scripts = Scripts
|
||||||
|
|
||||||
be.update = Une nouvelle version expérimentale est disponible:
|
be.update = Une nouvelle version expérimentale est disponible:
|
||||||
be.update.confirm = Télécharger et Redémarrer le jeu maintenant ?
|
be.update.confirm = Télécharger et redémarrer le jeu maintenant ?
|
||||||
be.updating = Mise à jour en cours...
|
be.updating = Mise à jour en cours...
|
||||||
be.ignore = Ignorer
|
be.ignore = Ignorer
|
||||||
be.noupdates = Aucune mise à jour trouvée.
|
be.noupdates = Aucune mise à jour trouvée.
|
||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Classer par étoiles
|
|||||||
schematic = Schéma
|
schematic = Schéma
|
||||||
schematic.add = Enregistrer le Schéma
|
schematic.add = Enregistrer le Schéma
|
||||||
schematics = Schémas
|
schematics = Schémas
|
||||||
|
schematic.search = Chercher des schémas...
|
||||||
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
|
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
|
||||||
schematic.exists = Un schéma avec ce nom existe déjà.
|
schematic.exists = Un schéma avec ce nom existe déjà.
|
||||||
schematic.import = Importer un schéma
|
schematic.import = Importer un schéma
|
||||||
@@ -69,15 +70,16 @@ schematic.shareworkshop = Partager sur le Steam Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
|
||||||
schematic.saved = Schéma enregistré.
|
schematic.saved = Schéma enregistré.
|
||||||
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
|
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
|
||||||
schematic.rename = Renommer le schéma
|
schematic.edit = Editer Schéma
|
||||||
schematic.info = {0}x{1}, {2} blocs
|
schematic.info = {0}x{1}, {2} blocs
|
||||||
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisé à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
||||||
schematic.tags = Étiquettes :
|
schematic.tags = Étiquettes :
|
||||||
schematic.edittags = Éditer les étiquettes
|
schematic.edittags = Éditer les étiquettes
|
||||||
schematic.addtag = Ajouter une étiquette
|
schematic.addtag = Ajouter une étiquette
|
||||||
schematic.texttag = Mot
|
schematic.texttag = Mot
|
||||||
schematic.icontag = Icône
|
schematic.icontag = Icône
|
||||||
schematic.renametag = Renommer l'étiquette
|
schematic.renametag = Renommer l'étiquette
|
||||||
|
schematic.tagged = {0} étiqueté(s)
|
||||||
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
|
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
|
||||||
schematic.tagexists = Cette étiquette existe déjà.
|
schematic.tagexists = Cette étiquette existe déjà.
|
||||||
|
|
||||||
@@ -127,7 +129,7 @@ committingchanges = Validation des modifications
|
|||||||
done = Terminé
|
done = Terminé
|
||||||
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry n’a pas pu s’initialiser. Cela a probablement été causé par des mods.\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]
|
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry n’a pas pu s’initialiser. Cela a probablement été causé par des mods.\n\nPour éviter une boucle de plantage, [red]tous les mods ont été désactivés.[]
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Aucun Mod trouvé !
|
mods.none = [lightgray]Aucun Mod trouvé !
|
||||||
mods.guide = Guide de Modding
|
mods.guide = Guide de Modding
|
||||||
@@ -243,7 +245,7 @@ hosts.none = [lightgray]Aucune partie en LAN trouvée !
|
|||||||
host.invalid = [scarlet]Impossible de se connecter à l'hôte.
|
host.invalid = [scarlet]Impossible de se connecter à l'hôte.
|
||||||
|
|
||||||
servers.local = Serveurs locaux
|
servers.local = Serveurs locaux
|
||||||
servers.local.steam = Jeux Libres & Serveurs Locaux
|
servers.local.steam = Parties Libres & Serveurs Locaux
|
||||||
servers.remote = Serveurs distants
|
servers.remote = Serveurs distants
|
||||||
servers.global = Serveurs communautaires
|
servers.global = Serveurs communautaires
|
||||||
|
|
||||||
@@ -257,11 +259,21 @@ trace = Suivre le joueur
|
|||||||
trace.playername = Nom du joueur : [accent]{0}
|
trace.playername = Nom du joueur : [accent]{0}
|
||||||
trace.ip = IP : [accent]{0}
|
trace.ip = IP : [accent]{0}
|
||||||
trace.id = ID : [accent]{0}
|
trace.id = ID : [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Client Mobile : [accent]{0}
|
trace.mobile = Client Mobile : [accent]{0}
|
||||||
trace.modclient = Client personnalisé : [accent]{0}
|
trace.modclient = Client personnalisé : [accent]{0}
|
||||||
trace.times.joined = Nombre de connexions : [accent]{0}
|
trace.times.joined = Nombre de connexions : [accent]{0}
|
||||||
trace.times.kicked = Nombre d'expulsions : [accent]{0}
|
trace.times.kicked = Nombre d'expulsions : [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Noms:
|
||||||
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
|
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
|
||||||
|
|
||||||
|
player.ban = Bannir
|
||||||
|
player.kick = Expulser
|
||||||
|
player.trace = Tracer
|
||||||
|
player.admin = Activer Admin
|
||||||
|
player.team = Changer Équipe
|
||||||
|
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = Aucun joueur banni trouvé !
|
server.bans.none = Aucun joueur banni trouvé !
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -275,10 +287,11 @@ server.version = [gray]Version : {0} {1}
|
|||||||
server.custombuild = [accent]Version personnalisée
|
server.custombuild = [accent]Version personnalisée
|
||||||
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
|
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
|
||||||
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
|
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
|
||||||
confirmvotekick = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]" ?
|
|
||||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||||
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
|
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
|
||||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
|
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
|
||||||
|
votekick.reason = Raison du vote d'expulsion
|
||||||
|
votekick.reason.message = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]"?\nSi oui, merci d'entrer la raison :
|
||||||
joingame.title = Rejoindre une partie
|
joingame.title = Rejoindre une partie
|
||||||
joingame.ip = Adresse IP :
|
joingame.ip = Adresse IP :
|
||||||
disconnect = Déconnecté.
|
disconnect = Déconnecté.
|
||||||
@@ -334,19 +347,30 @@ open = Ouvrir
|
|||||||
customize = Personnaliser
|
customize = Personnaliser
|
||||||
cancel = Annuler
|
cancel = Annuler
|
||||||
command = Commander
|
command = Commander
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Miner
|
command.mine = Miner
|
||||||
command.repair = Réparer
|
command.repair = Réparer
|
||||||
command.rebuild = Reconstruire
|
command.rebuild = Reconstruire
|
||||||
command.assist = Assister
|
command.assist = Assister
|
||||||
command.move = Bouger
|
command.move = Bouger
|
||||||
command.boost = Booster
|
command.boost = Booster
|
||||||
|
command.enterPayload = Entrer dans Bloc de Transport
|
||||||
|
command.loadUnits = Transporter Unités
|
||||||
|
command.loadBlocks = Transporter Blocs
|
||||||
|
command.unloadPayload = Poser Chargement
|
||||||
|
stance.stop = Annuler les Ordres
|
||||||
|
stance.shoot = Ordre: Tirer
|
||||||
|
stance.holdfire = Ordre: Ne pas Tirer
|
||||||
|
stance.pursuetarget = Ordre: Poursuivre Cible
|
||||||
|
stance.patrol = Ordre: Chemins de Contrôle
|
||||||
|
stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
|
||||||
openlink = Ouvrir le lien
|
openlink = Ouvrir le lien
|
||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
back = Retour
|
back = Retour
|
||||||
max = Max
|
max = Max
|
||||||
objective = Objectif de la Carte
|
objective = Objectif de la Carte
|
||||||
crash.export = Exporter les rapports de bugs
|
crash.export = Exporter les rapports de bugs
|
||||||
crash.none = Aucun rapport de bug trouvé.
|
crash.none = Aucun rapport de bugs trouvé.
|
||||||
crash.exported = Rapports de bugs exportés.
|
crash.exported = Rapports de bugs exportés.
|
||||||
data.export = Exporter les données
|
data.export = Exporter les données
|
||||||
data.import = Importer des données
|
data.import = Importer des données
|
||||||
@@ -386,9 +410,9 @@ custom = Personnalisé
|
|||||||
builtin = Intégré
|
builtin = Intégré
|
||||||
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
||||||
map.random = [accent]Carte aléatoire
|
map.random = [accent]Carte aléatoire
|
||||||
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||||
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
|
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
|
||||||
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||||
workshop.update = Mettre à jour
|
workshop.update = Mettre à jour
|
||||||
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
|
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
|
||||||
@@ -407,7 +431,7 @@ steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
|||||||
editor.planet = Planète :
|
editor.planet = Planète :
|
||||||
editor.sector = Secteur :
|
editor.sector = Secteur :
|
||||||
editor.seed = Graine :
|
editor.seed = Graine :
|
||||||
editor.cliffs = Transformer murs en falaises
|
editor.cliffs = Transformer les murs en falaises
|
||||||
editor.brush = Pinceau
|
editor.brush = Pinceau
|
||||||
editor.openin = Ouvrir dans l'éditeur
|
editor.openin = Ouvrir dans l'éditeur
|
||||||
editor.oregen = Génération de minerai
|
editor.oregen = Génération de minerai
|
||||||
@@ -420,6 +444,12 @@ editor.waves = Vagues
|
|||||||
editor.rules = Règles
|
editor.rules = Règles
|
||||||
editor.generation = Génération
|
editor.generation = Génération
|
||||||
editor.objectives = Objectifs
|
editor.objectives = Objectifs
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Éditer dans le jeu
|
editor.ingame = Éditer dans le jeu
|
||||||
editor.playtest = Tester
|
editor.playtest = Tester
|
||||||
editor.publish.workshop = Publier sur le Workshop
|
editor.publish.workshop = Publier sur le Workshop
|
||||||
@@ -463,7 +493,7 @@ waves.sort.begin = Vague
|
|||||||
waves.sort.health = Santé
|
waves.sort.health = Santé
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Rechercher des vagues...
|
waves.search = Rechercher des vagues...
|
||||||
waves.filter.unit = Filtre d'Unité
|
waves.filter = Filtre d'Unité
|
||||||
waves.units.hide = Masquer tout
|
waves.units.hide = Masquer tout
|
||||||
waves.units.show = Afficher tout
|
waves.units.show = Afficher tout
|
||||||
|
|
||||||
@@ -476,6 +506,8 @@ editor.default = [lightgray]<par défaut>
|
|||||||
details = Détails...
|
details = Détails...
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
variables = Variables
|
variables = Variables
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nom :
|
editor.name = Nom :
|
||||||
editor.spawn = Ajouter une unité
|
editor.spawn = Ajouter une unité
|
||||||
editor.removeunit = Retirer l'unité
|
editor.removeunit = Retirer l'unité
|
||||||
@@ -487,6 +519,7 @@ editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte
|
|||||||
editor.errornot = Ceci n'est pas un fichier de carte.
|
editor.errornot = Ceci n'est pas un fichier de carte.
|
||||||
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
|
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
|
||||||
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
|
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Mettre à jour
|
editor.update = Mettre à jour
|
||||||
editor.randomize = Générer
|
editor.randomize = Générer
|
||||||
editor.moveup = Monter
|
editor.moveup = Monter
|
||||||
@@ -498,6 +531,7 @@ editor.sectorgenerate = Générer un Secteur
|
|||||||
editor.resize = Redimensionner
|
editor.resize = Redimensionner
|
||||||
editor.loadmap = Charger la carte
|
editor.loadmap = Charger la carte
|
||||||
editor.savemap = Sauvegarder la carte
|
editor.savemap = Sauvegarder la carte
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Sauvegardé !
|
editor.saved = Sauvegardé !
|
||||||
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
|
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
|
||||||
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
|
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
|
||||||
@@ -536,9 +570,11 @@ toolmode.eraseores = Effacer les minerais
|
|||||||
toolmode.eraseores.description = Efface seulement\nles minerais.
|
toolmode.eraseores.description = Efface seulement\nles minerais.
|
||||||
toolmode.fillteams = Remplir les équipes
|
toolmode.fillteams = Remplir les équipes
|
||||||
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
||||||
|
toolmode.fillerase = Remplir et effacer
|
||||||
|
toolmode.fillerase.description = Efface les blocs\ndu même type.
|
||||||
toolmode.drawteams = Dessiner les équipes
|
toolmode.drawteams = Dessiner les équipes
|
||||||
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
||||||
#unitilisé
|
#inutilisé
|
||||||
toolmode.underliquid = Sous les liquides
|
toolmode.underliquid = Sous les liquides
|
||||||
toolmode.underliquid.description = Dessiner les sols sous les tuiles de liquides.
|
toolmode.underliquid.description = Dessiner les sols sous les tuiles de liquides.
|
||||||
|
|
||||||
@@ -560,6 +596,7 @@ filter.clear = Effacer
|
|||||||
filter.option.ignore = Ignorer
|
filter.option.ignore = Ignorer
|
||||||
filter.scatter = Disperser
|
filter.scatter = Disperser
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = Échelle
|
filter.option.scale = Échelle
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Chance
|
||||||
@@ -583,6 +620,25 @@ filter.option.floor2 = Sol secondaire
|
|||||||
filter.option.threshold2 = Seuil secondaire
|
filter.option.threshold2 = Seuil secondaire
|
||||||
filter.option.radius = Rayon
|
filter.option.radius = Rayon
|
||||||
filter.option.percentile = Pourcentage
|
filter.option.percentile = Pourcentage
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Largeur :
|
width = Largeur :
|
||||||
height = Hauteur :
|
height = Hauteur :
|
||||||
@@ -635,9 +691,12 @@ objective.commandmode.name = Mode « Commande »
|
|||||||
objective.flag.name = Drapeau
|
objective.flag.name = Drapeau
|
||||||
|
|
||||||
marker.shapetext.name = Forme de Texte
|
marker.shapetext.name = Forme de Texte
|
||||||
marker.minimap.name = Minicarte
|
marker.point.name = Point
|
||||||
marker.shape.name = Forme
|
marker.shape.name = Forme
|
||||||
marker.text.name = Texte
|
marker.text.name = Texte
|
||||||
|
marker.line.name = Ligne
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
|
|
||||||
marker.background = Fond
|
marker.background = Fond
|
||||||
marker.outline = Contour
|
marker.outline = Contour
|
||||||
@@ -666,7 +725,6 @@ resources.max = Max
|
|||||||
bannedblocks = Blocs bannis
|
bannedblocks = Blocs bannis
|
||||||
objectives = Objectifs
|
objectives = Objectifs
|
||||||
bannedunits = Unités bannies
|
bannedunits = Unités bannies
|
||||||
rules.hidebannedblocks = Cacher les blocs bannis.
|
|
||||||
bannedunits.whitelist = Unités bannies en tant que liste blanche
|
bannedunits.whitelist = Unités bannies en tant que liste blanche
|
||||||
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
|
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
|
||||||
addall = Ajouter TOUT
|
addall = Ajouter TOUT
|
||||||
@@ -681,7 +739,7 @@ connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0}
|
|||||||
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
|
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
|
||||||
error.invalidaddress = Adresse invalide.
|
error.invalidaddress = Adresse invalide.
|
||||||
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
|
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
|
||||||
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la même version de Mindustry !
|
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous, disposez de la même version de Mindustry !
|
||||||
error.alreadyconnected = Déjà connecté.
|
error.alreadyconnected = Déjà connecté.
|
||||||
error.mapnotfound = Fichier de carte introuvable !
|
error.mapnotfound = Fichier de carte introuvable !
|
||||||
error.io = Erreur de Réseau (I/O)
|
error.io = Erreur de Réseau (I/O)
|
||||||
@@ -689,7 +747,7 @@ error.any = Erreur de réseau inconnue.
|
|||||||
error.bloom = Échec de l'initialisation du flou lumineux.\nIl se peut que votre appareil ne le prenne pas en charge.
|
error.bloom = Échec de l'initialisation du flou lumineux.\nIl se peut que votre appareil ne le prenne pas en charge.
|
||||||
|
|
||||||
weather.rain.name = Pluie
|
weather.rain.name = Pluie
|
||||||
weather.snow.name = Neige
|
weather.snowing.name = Neige
|
||||||
weather.sandstorm.name = Tempête de sable
|
weather.sandstorm.name = Tempête de sable
|
||||||
weather.sporestorm.name = Tempête de spores
|
weather.sporestorm.name = Tempête de spores
|
||||||
weather.fog.name = Brouillard
|
weather.fog.name = Brouillard
|
||||||
@@ -726,12 +784,12 @@ sector.curlost = Secteur perdu
|
|||||||
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
||||||
sector.attacked = Secteur [accent]{0}[white] attaqué !
|
sector.attacked = Secteur [accent]{0}[white] attaqué !
|
||||||
sector.lost = Secteur [accent]{0}[white] perdu !
|
sector.lost = Secteur [accent]{0}[white] perdu !
|
||||||
#note: the missing space in the line below is intentional
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = Secteur [accent]{0}[white]capturé !
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Changer l'Icône
|
sector.changeicon = Changer l'Icône
|
||||||
sector.noswitch.title = Impossible de changer de Secteur
|
sector.noswitch.title = Impossible de changer de Secteur
|
||||||
sector.noswitch = Vous ne pouvez pas changer de secteur pendant qu’un autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[]
|
sector.noswitch = Vous ne pouvez pas changer de secteur pendant qu’un autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[]
|
||||||
sector.view = Voir le Secteur
|
sector.view = Voir le secteur
|
||||||
|
|
||||||
threat.low = Faible
|
threat.low = Faible
|
||||||
threat.medium = Normale
|
threat.medium = Normale
|
||||||
@@ -847,7 +905,7 @@ settings.graphics = Graphismes
|
|||||||
settings.cleardata = Effacer les données du jeu...
|
settings.cleardata = Effacer les données du jeu...
|
||||||
settings.clear.confirm = Êtes-vous sûr de vouloir effacer ces données?\nAucun retour en arrière n'est possible !
|
settings.clear.confirm = Êtes-vous sûr de vouloir effacer ces données?\nAucun retour en arrière n'est possible !
|
||||||
settings.clearall.confirm = [scarlet]ATTENTION ![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK', le jeu effacera TOUTES les données et se fermera.
|
settings.clearall.confirm = [scarlet]ATTENTION ![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK', le jeu effacera TOUTES les données et se fermera.
|
||||||
settings.clearsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes vos sauvegardes?
|
settings.clearsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes vos sauvegardes ?
|
||||||
settings.clearsaves = Supprimer les Sauvegardes
|
settings.clearsaves = Supprimer les Sauvegardes
|
||||||
settings.clearresearch = Supprimer la Recherche
|
settings.clearresearch = Supprimer la Recherche
|
||||||
settings.clearresearch.confirm = Êtes-vous sûr de vouloir supprimer toutes les recherches de la campagne ?
|
settings.clearresearch.confirm = Êtes-vous sûr de vouloir supprimer toutes les recherches de la campagne ?
|
||||||
@@ -912,7 +970,7 @@ stat.maxunits = Max d'Unités Actives
|
|||||||
stat.health = Santé
|
stat.health = Santé
|
||||||
stat.armor = Armure
|
stat.armor = Armure
|
||||||
stat.buildtime = Durée de construction
|
stat.buildtime = Durée de construction
|
||||||
stat.maxconsecutive = Max Consécutif
|
stat.maxconsecutive = Max consécutif
|
||||||
stat.buildcost = Coût de construction
|
stat.buildcost = Coût de construction
|
||||||
stat.inaccuracy = Imprécision
|
stat.inaccuracy = Imprécision
|
||||||
stat.shots = Tirs
|
stat.shots = Tirs
|
||||||
@@ -939,6 +997,7 @@ stat.abilities = Habilités
|
|||||||
stat.canboost = Boost
|
stat.canboost = Boost
|
||||||
stat.flying = Unité volante
|
stat.flying = Unité volante
|
||||||
stat.ammouse = Utilisation de munitions
|
stat.ammouse = Utilisation de munitions
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Multiplicateur de dégâts
|
stat.damagemultiplier = Multiplicateur de dégâts
|
||||||
stat.healthmultiplier = Multiplicateur de santé
|
stat.healthmultiplier = Multiplicateur de santé
|
||||||
stat.speedmultiplier = Multiplicateur de vitesse
|
stat.speedmultiplier = Multiplicateur de vitesse
|
||||||
@@ -949,14 +1008,46 @@ stat.immunities = Immunités
|
|||||||
stat.healing = Guérison
|
stat.healing = Guérison
|
||||||
|
|
||||||
ability.forcefield = Champ de Force
|
ability.forcefield = Champ de Force
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Champ de Réparation
|
ability.repairfield = Champ de Réparation
|
||||||
ability.statusfield = Champ d'Amélioration {0}
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.unitspawn = Usine de {0}
|
ability.statusfield = Champ d'Amélioration
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Usine
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Champ de régénération de bouclier
|
ability.shieldregenfield = Champ de régénération de bouclier
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Déplacement éclair
|
ability.movelightning = Déplacement éclair
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Arc de Bouclier
|
ability.shieldarc = Arc de Bouclier
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Champ de Suppression de Soins
|
ability.suppressionfield = Champ de Suppression de Soins
|
||||||
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Champ d'énergie
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Régénération
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
@@ -996,6 +1087,7 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
|||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
bullet.homing = [stat]autoguidé
|
bullet.homing = [stat]autoguidé
|
||||||
bullet.armorpierce = [stat]perceur d'armure
|
bullet.armorpierce = [stat]perceur d'armure
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
||||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
||||||
@@ -1031,6 +1123,7 @@ unit.items = objets
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = M
|
unit.millions = M
|
||||||
unit.billions = Md
|
unit.billions = Md
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /tirs
|
unit.pershot = /tirs
|
||||||
category.purpose = Description
|
category.purpose = Description
|
||||||
category.general = Caractéristiques
|
category.general = Caractéristiques
|
||||||
@@ -1051,11 +1144,12 @@ setting.backgroundpause.name = Pause en Arrière-plan
|
|||||||
setting.buildautopause.name = Confirmation avant construction
|
setting.buildautopause.name = Confirmation avant construction
|
||||||
setting.doubletapmine.name = Double-clic pour Miner
|
setting.doubletapmine.name = Double-clic pour Miner
|
||||||
setting.commandmodehold.name = Retenir pour le Mode « Commande »
|
setting.commandmodehold.name = Retenir pour le Mode « Commande »
|
||||||
|
setting.distinctcontrolgroups.name = Limiter un groupe de contrôle par unité
|
||||||
setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage
|
setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage
|
||||||
setting.animatedwater.name = Surfaces Animées
|
setting.animatedwater.name = Surfaces Animées
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.playerindicators.name = Indicateurs alliés
|
setting.playerindicators.name = Indicateurs d'alliés
|
||||||
setting.indicators.name = Indicateurs ennemis
|
setting.indicators.name = Indicateurs d'ennemis
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
setting.keyboard.name = Contrôles Souris+Clavier
|
setting.keyboard.name = Contrôles Souris+Clavier
|
||||||
setting.touchscreen.name = Commandes d'écran tactile
|
setting.touchscreen.name = Commandes d'écran tactile
|
||||||
@@ -1086,7 +1180,7 @@ setting.fullscreen.name = Plein Écran
|
|||||||
setting.borderlesswindow.name = Fenêtré sans bordures
|
setting.borderlesswindow.name = Fenêtré sans bordures
|
||||||
setting.borderlesswindow.name.windows = Plein écran sans bordure
|
setting.borderlesswindow.name.windows = Plein écran sans bordure
|
||||||
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
|
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
|
||||||
setting.fps.name = Afficher FPS et Ping
|
setting.fps.name = Afficher les FPS et le Ping
|
||||||
setting.console.name = Activer la Console
|
setting.console.name = Activer la Console
|
||||||
setting.smoothcamera.name = Lissage de la Caméra
|
setting.smoothcamera.name = Lissage de la Caméra
|
||||||
setting.vsync.name = Synchronisation Verticale
|
setting.vsync.name = Synchronisation Verticale
|
||||||
@@ -1096,14 +1190,15 @@ setting.coreitems.name = Afficher les objets du Noyau
|
|||||||
setting.position.name = Afficher la position du joueur
|
setting.position.name = Afficher la position du joueur
|
||||||
setting.mouseposition.name = Afficher la Position de la Souris
|
setting.mouseposition.name = Afficher la Position de la Souris
|
||||||
setting.musicvol.name = Volume de la Musique
|
setting.musicvol.name = Volume de la Musique
|
||||||
setting.atmosphere.name = Montrer l'Atmosphère de la planète
|
setting.atmosphere.name = Montrer l'Atmosphère des planètes
|
||||||
|
setting.drawlight.name = Dessiner les Ombres/Lumières
|
||||||
setting.ambientvol.name = Volume Ambiant
|
setting.ambientvol.name = Volume Ambiant
|
||||||
setting.mutemusic.name = Couper la Musique
|
setting.mutemusic.name = Couper la Musique
|
||||||
setting.sfxvol.name = Volume des Sons et Effets
|
setting.sfxvol.name = Volume des Sons et Effets
|
||||||
setting.mutesound.name = Couper les Sons et Effets
|
setting.mutesound.name = Couper les Sons et Effets
|
||||||
setting.crashreport.name = Envoyer des Rapports de crash anonymes
|
setting.crashreport.name = Envoyer des Rapports de crash anonymes
|
||||||
setting.savecreate.name = Sauvegardes Automatiques
|
setting.savecreate.name = Sauvegardes Automatiques
|
||||||
setting.publichost.name = Visibilité de la Partie publique
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limite de Joueurs
|
setting.playerlimit.name = Limite de Joueurs
|
||||||
setting.chatopacity.name = Opacité du Chat
|
setting.chatopacity.name = Opacité du Chat
|
||||||
setting.lasersopacity.name = Opacité des Connexions laser
|
setting.lasersopacity.name = Opacité des Connexions laser
|
||||||
@@ -1111,6 +1206,8 @@ setting.bridgeopacity.name = Opacité des ponts
|
|||||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||||
setting.showweather.name = Montrer les Effets météo
|
setting.showweather.name = Montrer les Effets météo
|
||||||
setting.hidedisplays.name = Cacher les Écrans
|
setting.hidedisplays.name = Cacher les Écrans
|
||||||
|
setting.macnotch.name = Adapter l'interface pour afficher l'encoche
|
||||||
|
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
|
||||||
steam.friendsonly = Amis seulement
|
steam.friendsonly = Amis seulement
|
||||||
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
|
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
|
||||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
||||||
@@ -1121,6 +1218,7 @@ keybind.title = Paramètres des Touches du Clavier
|
|||||||
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
|
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
|
||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Vue
|
category.view.name = Vue
|
||||||
|
category.command.name = Commandes d'Unité
|
||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
category.blocks.name = Sélection des blocs
|
category.blocks.name = Sélection des blocs
|
||||||
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
||||||
@@ -1138,6 +1236,26 @@ keybind.mouse_move.name = Suivre la souris
|
|||||||
keybind.pan.name = Vue Panoramique
|
keybind.pan.name = Vue Panoramique
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Mode « Commande »
|
keybind.command_mode.name = Mode « Commande »
|
||||||
|
keybind.command_queue.name = File d'attente des Commandes d'Unités
|
||||||
|
keybind.create_control_group.name = Créer un Groupe de Contrôle
|
||||||
|
keybind.cancel_orders.name = Annuler les Ordres
|
||||||
|
|
||||||
|
keybind.unit_stance_shoot.name = Ordre: Tirer
|
||||||
|
keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
|
||||||
|
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
|
||||||
|
keybind.unit_stance_patrol.name = Ordre: Patrouille
|
||||||
|
keybind.unit_stance_ram.name = Ordre: Charger
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
|
||||||
keybind.rebuild_select.name = Reconstruire la Zone
|
keybind.rebuild_select.name = Reconstruire la Zone
|
||||||
keybind.schematic_select.name = Sélectionner une Région
|
keybind.schematic_select.name = Sélectionner une Région
|
||||||
keybind.schematic_menu.name = Menu des schémas
|
keybind.schematic_menu.name = Menu des schémas
|
||||||
@@ -1170,7 +1288,7 @@ keybind.deselect.name = Désélectionner
|
|||||||
keybind.pickupCargo.name = Prendre un Chargement
|
keybind.pickupCargo.name = Prendre un Chargement
|
||||||
keybind.dropCargo.name = Lâcher un Chargement
|
keybind.dropCargo.name = Lâcher un Chargement
|
||||||
keybind.shoot.name = Tirer
|
keybind.shoot.name = Tirer
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoomer
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
keybind.pause_building.name = Pauser/Reprendre la Construction
|
keybind.pause_building.name = Pauser/Reprendre la Construction
|
||||||
@@ -1188,9 +1306,9 @@ keybind.chat_history_prev.name = Remonter l'Historique du Tchat
|
|||||||
keybind.chat_history_next.name = Descendre l'Historique du Tchat
|
keybind.chat_history_next.name = Descendre l'Historique du Tchat
|
||||||
keybind.chat_scroll.name = Défilement du Tchat
|
keybind.chat_scroll.name = Défilement du Tchat
|
||||||
keybind.chat_mode.name = Changer le mode du Tchat
|
keybind.chat_mode.name = Changer le mode du Tchat
|
||||||
keybind.drop_unit.name = Larguer une unité
|
keybind.drop_unit.name = Larguer une Unité
|
||||||
keybind.zoom_minimap.name = Zoomer la Mini-carte
|
keybind.zoom_minimap.name = Zoomer la Mini-carte
|
||||||
mode.help.title = Description des modes de jeu
|
mode.help.title = Description des modes de jeux
|
||||||
mode.survival.name = Survie
|
mode.survival.name = Survie
|
||||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode.
|
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode.
|
||||||
mode.sandbox.name = Bac à Sable
|
mode.sandbox.name = Bac à Sable
|
||||||
@@ -1202,23 +1320,31 @@ mode.attack.name = Attaque
|
|||||||
mode.attack.description = Pas forcément de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un Noyau rouge pour jouer à ce mode.
|
mode.attack.description = Pas forcément de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un Noyau rouge pour jouer à ce mode.
|
||||||
mode.custom = Règles Personnalisées
|
mode.custom = Règles Personnalisées
|
||||||
|
|
||||||
|
rules.invaliddata = Données du Presse-Papier Invalides.
|
||||||
|
rules.hidebannedblocks = Cacher les blocs bannis.
|
||||||
rules.infiniteresources = Ressources Infinies
|
rules.infiniteresources = Ressources Infinies
|
||||||
rules.onlydepositcore = Seulement autoriser le Dépôt d'Objets dans le Noyau
|
rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau
|
||||||
|
rules.derelictrepair = Autoriser la réparation des structures abandonnées
|
||||||
rules.reactorexplosions = Explosion des Réacteurs
|
rules.reactorexplosions = Explosion des Réacteurs
|
||||||
rules.coreincinerates = Incinération des surplus du Noyau
|
rules.coreincinerates = Incinération des surplus du Noyau
|
||||||
rules.disableworldprocessors = Désactiver les Processeurs Globaux
|
rules.disableworldprocessors = Désactiver les Processeurs Globaux
|
||||||
rules.schematic = Schémas autorisés
|
rules.schematic = Schémas autorisés
|
||||||
rules.wavetimer = Compte à rebours des vagues
|
rules.wavetimer = Compte à rebours des vagues
|
||||||
rules.wavesending = Déclenchement des Vagues
|
rules.wavesending = Déclenchement des Vagues
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Mode « Attaque »
|
rules.attack = Mode « Attaque »
|
||||||
|
rules.buildai = IA de Construction de Base
|
||||||
|
rules.buildaitier = Niveau de l'IA de Construction de Base
|
||||||
rules.rtsai = IA de RTS [red](WIP)
|
rules.rtsai = IA de RTS [red](WIP)
|
||||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||||
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
||||||
rules.corecapture = Capture du Noyau lors de sa Destruction
|
rules.corecapture = Capture du Noyau lors de sa Destruction
|
||||||
rules.polygoncoreprotection = Protection Polygonale du Noyau
|
rules.polygoncoreprotection = Protection polygonale du Noyau
|
||||||
rules.placerangecheck = Vérification de la Portée de Placement
|
rules.placerangecheck = Vérification de la Portée de Placement
|
||||||
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
||||||
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
||||||
@@ -1230,9 +1356,10 @@ rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
|||||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||||
rules.unitcap = Limite d'Unités actives de Base
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.limitarea = Limite de la Zone de Jeu de la Carte
|
rules.unitcap = Limite initiale d'Unités actives
|
||||||
rules.enemycorebuildradius = Périmètre de Non-Construction autour du Noyau ennemi :[lightgray] (blocs)
|
rules.limitarea = Limite de la zone de jeu de la Carte
|
||||||
|
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
|
||||||
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
||||||
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
|
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||||
@@ -1240,7 +1367,7 @@ rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
|||||||
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
||||||
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
||||||
rules.wavelimit = La Partie termine après la Vague
|
rules.wavelimit = La Partie termine après la Vague
|
||||||
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (blocs)
|
rules.dropzoneradius = Rayon de la Zone d'Apparition ennemie :[lightgray] (blocs)
|
||||||
rules.unitammo = Les Unités nécessitent des munitions
|
rules.unitammo = Les Unités nécessitent des munitions
|
||||||
rules.enemyteam = Équipe ennemie
|
rules.enemyteam = Équipe ennemie
|
||||||
rules.playerteam = Équipe du joueur
|
rules.playerteam = Équipe du joueur
|
||||||
@@ -1262,6 +1389,8 @@ rules.weather = Météo
|
|||||||
rules.weather.frequency = Fréquence :
|
rules.weather.frequency = Fréquence :
|
||||||
rules.weather.always = Permanent
|
rules.weather.always = Permanent
|
||||||
rules.weather.duration = Durée :
|
rules.weather.duration = Durée :
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Objets
|
content.item.name = Objets
|
||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
@@ -1483,6 +1612,7 @@ block.inverted-sorter.name = Trieur Inversé
|
|||||||
block.message.name = Bloc de Message
|
block.message.name = Bloc de Message
|
||||||
block.reinforced-message.name = Bloc de Message Renforcé
|
block.reinforced-message.name = Bloc de Message Renforcé
|
||||||
block.world-message.name = Bloc de Message Global
|
block.world-message.name = Bloc de Message Global
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Illuminateur
|
block.illuminator.name = Illuminateur
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.underflow-gate.name = Barrière de Refoulement
|
block.underflow-gate.name = Barrière de Refoulement
|
||||||
@@ -1593,9 +1723,9 @@ block.large-constructor.description = Fabrique des structures d'une taille maxim
|
|||||||
block.deconstructor.name = Déconstructeur
|
block.deconstructor.name = Déconstructeur
|
||||||
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
|
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
|
||||||
block.payload-loader.name = Chargeur de charge utile
|
block.payload-loader.name = Chargeur de charge utile
|
||||||
block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
|
block.payload-loader.description = Charge les liquides et les ressources dans les blocs.
|
||||||
block.payload-unloader.name = Déchargeur de charge utile
|
block.payload-unloader.name = Déchargeur de charge utile
|
||||||
block.payload-unloader.description = Décharge les liquides et les articles des blocs.
|
block.payload-unloader.description = Décharge les liquides et les ressources des blocs.
|
||||||
block.heat-source.name = Source de Chaleur
|
block.heat-source.name = Source de Chaleur
|
||||||
block.heat-source.description = Produit de grandes quantités de chaleur. Bac à sable uniquement.
|
block.heat-source.description = Produit de grandes quantités de chaleur. Bac à sable uniquement.
|
||||||
|
|
||||||
@@ -1725,7 +1855,6 @@ block.disperse.name = Propagateur
|
|||||||
block.afflict.name = Éclateur
|
block.afflict.name = Éclateur
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricateur
|
|
||||||
block.tank-refabricator.name = Refabricateur de Tanks
|
block.tank-refabricator.name = Refabricateur de Tanks
|
||||||
block.mech-refabricator.name = Refabricateur de Mécas
|
block.mech-refabricator.name = Refabricateur de Mécas
|
||||||
block.ship-refabricator.name = Refabricateur de Vaisseaux
|
block.ship-refabricator.name = Refabricateur de Vaisseaux
|
||||||
@@ -1783,14 +1912,13 @@ hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de
|
|||||||
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
||||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||||
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
||||||
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche[].\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
||||||
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
|
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
|
||||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
||||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
|
||||||
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
|
||||||
|
|
||||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||||
@@ -1804,7 +1932,7 @@ hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les muni
|
|||||||
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
||||||
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
||||||
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||||
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui y rentrera sera [accent]incinéré[].
|
||||||
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||||
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||||
|
|
||||||
@@ -1821,8 +1949,8 @@ gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre n
|
|||||||
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
|
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
|
||||||
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
|
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
|
||||||
gz.defend = Ennemis en approche, préparez-vous à défendre.
|
gz.defend = Ennemis en approche, préparez-vous à défendre.
|
||||||
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requierent du \uf837 [accent]plomb[] en tant que munition.
|
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requièrent du \uf837 [accent]plomb[] en tant que munition.
|
||||||
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[], en utilisant des convoyeurs.
|
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[] en utilisant des convoyeurs.
|
||||||
gz.supplyturret = [accent]Approvisionnez la tourelle
|
gz.supplyturret = [accent]Approvisionnez la tourelle
|
||||||
gz.zone1 = Ceci est la zone d'apparition ennemie.
|
gz.zone1 = Ceci est la zone d'apparition ennemie.
|
||||||
gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
|
gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
|
||||||
@@ -1839,17 +1967,21 @@ onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour dé
|
|||||||
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
|
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
|
||||||
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
|
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
|
||||||
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
|
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
|
||||||
onset.arcfurnace = le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
|
onset.arcfurnace = Le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
|
||||||
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
|
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
|
||||||
onset.fabricator = Utilisez des [accent]unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]fabricateur de tanks[].
|
onset.fabricator = Utilisez des [accent]Unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]Fabricateur de Tanks[].
|
||||||
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
|
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
|
||||||
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
|
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
|
||||||
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium.[]
|
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
|
||||||
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
|
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
|
||||||
onset.enemies = Ennemis en approche, préparez-vous à défendre.
|
onset.enemies = Ennemis en approche, préparez-vous à défendre.
|
||||||
onset.attack = L'ennemi est vulnérable. Contre-attaquez.
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
|
onset.attack = L'ennemi est vulnérable. Contre-attaquez !
|
||||||
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
|
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
|
||||||
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
|
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
|
||||||
|
onset.commandmode = Retenez [accent]Maj-gauche[] pour entrer en [accent]Mode « Commande »[].\n[accent]Clic-gauche tout en bougeant la souris[] pour sélectionner des unités.\n[accent]Clic-droit[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
|
||||||
|
onset.commandmode.mobile = Pressez le [accent]bouton de commande[] pour entrer en [accent]Mode « Commande »[].\nRetenez votre doigt, et [accent]bougez-le[] pour sélectionner des unités.\n[accent]Tapez[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
|
||||||
|
aegis.tungsten = Le tungstène peut être miné en utilisant une [accent]foreuse à impact[].\nCette structure requiert de [accent]l'eau[] et de [accent]l'énergie[].
|
||||||
|
|
||||||
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
|
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
|
||||||
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
|
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
|
||||||
@@ -1865,7 +1997,7 @@ item.metaglass.description = Un composé de verre super-résistant. Utilisation
|
|||||||
item.graphite.description = Du carbone minéralisé utilisé pour les munitions et dans les composants électriques.
|
item.graphite.description = Du carbone minéralisé utilisé pour les munitions et dans les composants électriques.
|
||||||
item.sand.description = Un matériau commun, largement utilisé pour la fabrication de matériaux raffinés.
|
item.sand.description = Un matériau commun, largement utilisé pour la fabrication de matériaux raffinés.
|
||||||
item.coal.description = Un carburant commun et facile à obtenir.
|
item.coal.description = Un carburant commun et facile à obtenir.
|
||||||
item.coal.details = De la matière végétale fossilisée, formée bien avant l’ensemencement de ce monde. Utilisation très répandue pour la production de carburant et de ressources.
|
item.coal.details = De la matière végétale fossilisée, formée bien avant l’ensemencement de ce monde. Utilisation très répandue pour la production de carburant et de ressources.
|
||||||
item.titanium.description = Un métal rare et super-léger, largement utilisé dans le transport de liquides, dans les foreuses de haut niveau et dans les usines.
|
item.titanium.description = Un métal rare et super-léger, largement utilisé dans le transport de liquides, dans les foreuses de haut niveau et dans les usines.
|
||||||
item.thorium.description = Un métal dense et radioactif, utilisé comme support structurel et comme carburant nucléaire.
|
item.thorium.description = Un métal dense et radioactif, utilisé comme support structurel et comme carburant nucléaire.
|
||||||
item.scrap.description = Il est utilisé dans les fours à fusion et les pulvériseurs, pour être raffiné en d'autres matériaux.
|
item.scrap.description = Il est utilisé dans les fours à fusion et les pulvériseurs, pour être raffiné en d'autres matériaux.
|
||||||
@@ -2049,10 +2181,9 @@ block.logic-display.description = Affiche des images à partir des instructions
|
|||||||
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
|
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
|
||||||
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
||||||
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
||||||
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
|
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||||
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
|
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
|
||||||
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
|
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
|
||||||
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
|
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
|
||||||
@@ -2087,7 +2218,6 @@ block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit
|
|||||||
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
||||||
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
||||||
block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
|
block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
|
||||||
block.reinforced-junction.description = Agit comme un pont entre deux conduits qui se croisent.
|
|
||||||
block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
|
block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
|
||||||
block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
|
block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
|
||||||
block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
|
block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
|
||||||
@@ -2208,6 +2338,7 @@ unit.emanate.description = Construit des structures pour défendre le Noyau acro
|
|||||||
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
|
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
|
||||||
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
|
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
|
||||||
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
|
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
|
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
|
||||||
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
|
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
|
||||||
lst.printflush = Affiche les opérations [accent]Print[] en file d'attente vers un bloc de message.
|
lst.printflush = Affiche les opérations [accent]Print[] en file d'attente vers un bloc de message.
|
||||||
@@ -2230,21 +2361,64 @@ lst.getblock = Obtient les données d'une tuile à n'importe quel emplacement.
|
|||||||
lst.setblock = Définit les données d'une tuile à n'importe quel emplacement.
|
lst.setblock = Définit les données d'une tuile à n'importe quel emplacement.
|
||||||
lst.spawnunit = Fait apparaître une unité à un emplacement.
|
lst.spawnunit = Fait apparaître une unité à un emplacement.
|
||||||
lst.applystatus = Ajoute ou enlève un effet de statut d'une unité.
|
lst.applystatus = Ajoute ou enlève un effet de statut d'une unité.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simule un déclenchement de vague à n'importe quel emplacement.\nCela n'incrémente pas le compteur de vaugues.
|
lst.spawnwave = Simule un déclenchement de vague à n'importe quel emplacement.\nCela n'incrémente pas le compteur de vaugues.
|
||||||
lst.explosion = Crée une explosion à un emplacement.
|
lst.explosion = Crée une explosion à un emplacement.
|
||||||
lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick.
|
lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick.
|
||||||
lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
|
lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
|
||||||
lst.packcolor = Compresse les composants RGBA [0, 1] en un seul nombre pour les opérations de dessins ou les changements de règles.
|
lst.packcolor = Compresse les composants RGBA [0, 1] en un seul nombre pour les opérations de dessins ou les changements de règles.
|
||||||
lst.setrule = Change une règle du jeu.
|
lst.setrule = Change une règle du jeu.
|
||||||
lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nLe message apparait après la fin du dernier.
|
lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nAttendra la fin du message précédent avant l'affichage du nouveau.
|
||||||
lst.cutscene = Manipule la caméra du joueur.
|
lst.cutscene = Manipule la caméra du joueur.
|
||||||
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
|
lst.setflag = Définit une variable globale qui peut être lue par tous les processeurs.
|
||||||
lst.getflag = Vérifie si un drapeau global est présent.
|
lst.getflag = Vérifie si une variable globale est présente.
|
||||||
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
|
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
|
||||||
|
lst.effect = Crée un effet de particules.
|
||||||
|
lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable.
|
||||||
|
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
|
||||||
|
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||||
|
|
||||||
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].\nPas en texte.
|
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].
|
||||||
lenum.shoot = Tire à une position donnée.
|
lenum.shoot = Tire à une position donnée.
|
||||||
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
|
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
|
||||||
lenum.config = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur.
|
lenum.config = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur.
|
||||||
@@ -2256,6 +2430,7 @@ laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
|||||||
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
||||||
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
||||||
laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
|
laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
|
||||||
|
laccess.id = L'ID d'une unité/bloc/ressource/liquide.\nCeci est l'inverse de l'instruction de recherche.
|
||||||
|
|
||||||
lcategory.unknown = Inconnu
|
lcategory.unknown = Inconnu
|
||||||
lcategory.unknown.description = Instructions sans catégorie.
|
lcategory.unknown.description = Instructions sans catégorie.
|
||||||
@@ -2266,7 +2441,7 @@ lcategory.block.description = Interagit avec les blocs.
|
|||||||
lcategory.operation = Opérations
|
lcategory.operation = Opérations
|
||||||
lcategory.operation.description = Opérations logiques.
|
lcategory.operation.description = Opérations logiques.
|
||||||
lcategory.control = Contrôle des Flux
|
lcategory.control = Contrôle des Flux
|
||||||
lcategory.control.description = Manipule le flot d'exécution.
|
lcategory.control.description = Manipule l'ordre d'exécution.
|
||||||
lcategory.unit = Contrôle des Unités
|
lcategory.unit = Contrôle des Unités
|
||||||
lcategory.unit.description = Ordonne des commandes aux unités.
|
lcategory.unit.description = Ordonne des commandes aux unités.
|
||||||
lcategory.world = Contrôle du Monde
|
lcategory.world = Contrôle du Monde
|
||||||
@@ -2283,6 +2458,7 @@ graphicstype.poly = Dessine un polygone régulier.
|
|||||||
graphicstype.linepoly = Dessine le contour d'un polygone régulier.
|
graphicstype.linepoly = Dessine le contour d'un polygone régulier.
|
||||||
graphicstype.triangle = Dessine un triangle.
|
graphicstype.triangle = Dessine un triangle.
|
||||||
graphicstype.image = Dessine une image provenant du contenu du jeu.\nexemple: [accent]@router[] ou [accent]@dagger[].
|
graphicstype.image = Dessine une image provenant du contenu du jeu.\nexemple: [accent]@router[] ou [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Toujours [accent]true[].
|
lenum.always = Toujours [accent]true[].
|
||||||
lenum.idiv = Division entière.
|
lenum.idiv = Division entière.
|
||||||
@@ -2302,6 +2478,7 @@ lenum.xor = Opération binaire XOR.
|
|||||||
lenum.min = Le minimum des 2 nombres.
|
lenum.min = Le minimum des 2 nombres.
|
||||||
lenum.max = Le maximum des 2 nombres.
|
lenum.max = Le maximum des 2 nombres.
|
||||||
lenum.angle = Angle d'un vecteur en degrés.
|
lenum.angle = Angle d'un vecteur en degrés.
|
||||||
|
lenum.anglediff = Distance absolue entre 2 angles en degrés.
|
||||||
lenum.len = Longueur d'un vecteur.
|
lenum.len = Longueur d'un vecteur.
|
||||||
|
|
||||||
lenum.sin = Calcule le Sinus, en degrés.
|
lenum.sin = Calcule le Sinus, en degrés.
|
||||||
@@ -2376,6 +2553,7 @@ lenum.unbind = Désactive complètement le contrôle par processeur.\nL'unité r
|
|||||||
lenum.move = Bouge vers la position exacte.
|
lenum.move = Bouge vers la position exacte.
|
||||||
lenum.approach = Approche une position avec un rayon.
|
lenum.approach = Approche une position avec un rayon.
|
||||||
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
|
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
|
||||||
|
lenum.autopathfind = Recherche automatiquement le chemin vers le noyau ennemi ou la zone d'apparition ennemie le plus proche.\nCeci est le même que la détection de chemin de la vague ennemie.
|
||||||
lenum.target = Tire vers la position donnée.
|
lenum.target = Tire vers la position donnée.
|
||||||
lenum.targetp = Tire sur une cible avec la prédiction de mouvement.
|
lenum.targetp = Tire sur une cible avec la prédiction de mouvement.
|
||||||
lenum.itemdrop = Lâche un objet.
|
lenum.itemdrop = Lâche un objet.
|
||||||
@@ -2386,10 +2564,13 @@ lenum.payenter = Entrez/atterrissez sur le bloc de charge utile sur lequel se tr
|
|||||||
lenum.flag = Drapeau numérique d'une unité.
|
lenum.flag = Drapeau numérique d'une unité.
|
||||||
lenum.mine = Mine à une position donnée.
|
lenum.mine = Mine à une position donnée.
|
||||||
lenum.build = Construit une structure.
|
lenum.build = Construit une structure.
|
||||||
lenum.getblock = Récupère des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Vérifie si l'unité est près de la position.
|
lenum.within = Vérifie si l'unité est près de la position.
|
||||||
lenum.boost = Active/Désactive le boost.
|
lenum.boost = Active/Désactive le boost.
|
||||||
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
#Ne pas traduire
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Urut berdasarkan bintang
|
|||||||
schematic = Bagan
|
schematic = Bagan
|
||||||
schematic.add = Menyimpan bagan...
|
schematic.add = Menyimpan bagan...
|
||||||
schematics = Kumpulan bagan
|
schematics = Kumpulan bagan
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
|
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
|
||||||
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
|
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
|
||||||
schematic.import = Mengimpor bagan...
|
schematic.import = Mengimpor bagan...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Bagikan di Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
|
||||||
schematic.saved = Bagan telah disimpan.
|
schematic.saved = Bagan telah disimpan.
|
||||||
schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
|
schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
|
||||||
schematic.rename = Ganti Nama Bagan
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blok
|
schematic.info = {0}x{1}, {2} blok
|
||||||
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
|
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
|
||||||
schematic.tags = Tanda:
|
schematic.tags = Tanda:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Tambah Tanda
|
|||||||
schematic.texttag = Teks Tanda
|
schematic.texttag = Teks Tanda
|
||||||
schematic.icontag = Ikon Tanda
|
schematic.icontag = Ikon Tanda
|
||||||
schematic.renametag = Ubah Nama Tanda
|
schematic.renametag = Ubah Nama Tanda
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
||||||
schematic.tagexists = Tanda tersebut sudah ada.
|
schematic.tagexists = Tanda tersebut sudah ada.
|
||||||
|
|
||||||
@@ -253,11 +255,19 @@ trace = Lacak Pemain
|
|||||||
trace.playername = Nama pemain: [accent]{0}
|
trace.playername = Nama pemain: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Client Mobile: [accent]{0}
|
trace.mobile = Client Mobile: [accent]{0}
|
||||||
trace.modclient = Client Modifikasi: [accent]{0}
|
trace.modclient = Client Modifikasi: [accent]{0}
|
||||||
trace.times.joined = Total Bergabung: [accent]{0}
|
trace.times.joined = Total Bergabung: [accent]{0}
|
||||||
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Pemain Dilarang Masuk
|
server.bans = Pemain Dilarang Masuk
|
||||||
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
||||||
server.admins = Admin
|
server.admins = Admin
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Bentuk Modifikasi
|
server.custombuild = [accent]Bentuk Modifikasi
|
||||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||||
confirmvotekick = Anda yakin ingin memulai pemungutan suara untuk mengeluarkan pemain ini?
|
|
||||||
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
||||||
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
||||||
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Bermain Bersama
|
joingame.title = Bermain Bersama
|
||||||
joingame.ip = Alamat:
|
joingame.ip = Alamat:
|
||||||
disconnect = Terputus.
|
disconnect = Terputus.
|
||||||
@@ -330,12 +341,23 @@ open = Buka
|
|||||||
customize = Sunting Peraturan
|
customize = Sunting Peraturan
|
||||||
cancel = Batal
|
cancel = Batal
|
||||||
command = Perintah
|
command = Perintah
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Tambang
|
command.mine = Tambang
|
||||||
command.repair = Perbaiki
|
command.repair = Perbaiki
|
||||||
command.rebuild = Bangun Kembali
|
command.rebuild = Bangun Kembali
|
||||||
command.assist = Bantu Pemain
|
command.assist = Bantu Pemain
|
||||||
command.move = Maju
|
command.move = Maju
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
@@ -382,9 +404,9 @@ custom = Modifikasi
|
|||||||
builtin = Terpasang
|
builtin = Terpasang
|
||||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
|
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
|
||||||
map.random = [accent]Peta Acak
|
map.random = [accent]Peta Acak
|
||||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti {0} ke dalam peta di penyunting.
|
||||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
|
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti [scarlet]selain jingga[] ke dalam peta di penyunting.
|
||||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti {0} ke dalam peta di penyunting.
|
||||||
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
|
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
|
||||||
workshop.update = Perbarui Item
|
workshop.update = Perbarui Item
|
||||||
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
|
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
|
||||||
@@ -416,6 +438,12 @@ editor.waves = Gelombang:
|
|||||||
editor.rules = Peraturan:
|
editor.rules = Peraturan:
|
||||||
editor.generation = Generasi:
|
editor.generation = Generasi:
|
||||||
editor.objectives = Tujuan
|
editor.objectives = Tujuan
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Sunting dalam Permainan
|
editor.ingame = Sunting dalam Permainan
|
||||||
editor.playtest = Tes Bermain
|
editor.playtest = Tes Bermain
|
||||||
editor.publish.workshop = Terbitkan di Workshop
|
editor.publish.workshop = Terbitkan di Workshop
|
||||||
@@ -459,7 +487,7 @@ waves.sort.begin = Mulai
|
|||||||
waves.sort.health = Darah
|
waves.sort.health = Darah
|
||||||
waves.sort.type = Tipe
|
waves.sort.type = Tipe
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Sembunyikan Semua
|
waves.units.hide = Sembunyikan Semua
|
||||||
waves.units.show = Lihat Semua
|
waves.units.show = Lihat Semua
|
||||||
|
|
||||||
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Standar>
|
|||||||
details = Detail...
|
details = Detail...
|
||||||
edit = Sunting...
|
edit = Sunting...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nama:
|
editor.name = Nama:
|
||||||
editor.spawn = Munculkan Unit
|
editor.spawn = Munculkan Unit
|
||||||
editor.removeunit = Hapus Unit
|
editor.removeunit = Hapus Unit
|
||||||
@@ -483,6 +513,7 @@ editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang
|
|||||||
editor.errornot = Ini bukan merupakan file peta.
|
editor.errornot = Ini bukan merupakan file peta.
|
||||||
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
||||||
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Perbaruan
|
editor.update = Perbaruan
|
||||||
editor.randomize = Acak
|
editor.randomize = Acak
|
||||||
editor.moveup = Pindah Ke Atas
|
editor.moveup = Pindah Ke Atas
|
||||||
@@ -494,6 +525,7 @@ editor.sectorgenerate = Generasi Sektor
|
|||||||
editor.resize = Ubah Ukuran
|
editor.resize = Ubah Ukuran
|
||||||
editor.loadmap = Memuat Peta
|
editor.loadmap = Memuat Peta
|
||||||
editor.savemap = Simpan Peta
|
editor.savemap = Simpan Peta
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Tersimpan!
|
editor.saved = Tersimpan!
|
||||||
editor.save.noname = Peta Anda tidak ada nama! Tambahkan di menu 'info peta'.
|
editor.save.noname = Peta Anda tidak ada nama! Tambahkan di menu 'info peta'.
|
||||||
editor.save.overwrite = Peta ini menindih peta built-in! Pilih nama yang berbeda di menu 'info peta'.
|
editor.save.overwrite = Peta ini menindih peta built-in! Pilih nama yang berbeda di menu 'info peta'.
|
||||||
@@ -532,6 +564,8 @@ toolmode.eraseores = Hapus Bijih
|
|||||||
toolmode.eraseores.description = Hanya menghapus bijih.
|
toolmode.eraseores.description = Hanya menghapus bijih.
|
||||||
toolmode.fillteams = Isi Tim
|
toolmode.fillteams = Isi Tim
|
||||||
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Gambar Tim
|
toolmode.drawteams = Gambar Tim
|
||||||
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||||
#unused
|
#unused
|
||||||
@@ -556,6 +590,7 @@ filter.clear = Bersih
|
|||||||
filter.option.ignore = Biarkan
|
filter.option.ignore = Biarkan
|
||||||
filter.scatter = Penebaran
|
filter.scatter = Penebaran
|
||||||
filter.terrain = Lahan
|
filter.terrain = Lahan
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = Ukuran
|
filter.option.scale = Ukuran
|
||||||
filter.option.chance = Kemungkinan
|
filter.option.chance = Kemungkinan
|
||||||
@@ -579,6 +614,25 @@ filter.option.floor2 = Lantai Sekunder
|
|||||||
filter.option.threshold2 = Ambang Sekunder
|
filter.option.threshold2 = Ambang Sekunder
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Perseratus
|
filter.option.percentile = Perseratus
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Lebar:
|
width = Lebar:
|
||||||
height = Tinggi:
|
height = Tinggi:
|
||||||
@@ -631,9 +685,12 @@ objective.commandmode.name = Mode Perintah
|
|||||||
objective.flag.name = Bendera
|
objective.flag.name = Bendera
|
||||||
|
|
||||||
marker.shapetext.name = Teks Berbentuk
|
marker.shapetext.name = Teks Berbentuk
|
||||||
marker.minimap.name = Peta Kecil
|
marker.point.name = Point
|
||||||
marker.shape.name = Bentuk
|
marker.shape.name = Bentuk
|
||||||
marker.text.name = Teks
|
marker.text.name = Teks
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
|
|
||||||
marker.background = Latar Belakang
|
marker.background = Latar Belakang
|
||||||
marker.outline = Garis Luar
|
marker.outline = Garis Luar
|
||||||
@@ -662,7 +719,6 @@ resources.max = Maks
|
|||||||
bannedblocks = Balok yang Dilarang
|
bannedblocks = Balok yang Dilarang
|
||||||
objectives = Tujuan
|
objectives = Tujuan
|
||||||
bannedunits = Unit yang Dilarang
|
bannedunits = Unit yang Dilarang
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tambah Semua
|
addall = Tambah Semua
|
||||||
@@ -685,7 +741,7 @@ error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
|||||||
error.bloom = Gagal untuk menjalankan bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
error.bloom = Gagal untuk menjalankan bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
||||||
|
|
||||||
weather.rain.name = Hujan
|
weather.rain.name = Hujan
|
||||||
weather.snow.name = Salju
|
weather.snowing.name = Salju
|
||||||
weather.sandstorm.name = Badai Pasir
|
weather.sandstorm.name = Badai Pasir
|
||||||
weather.sporestorm.name = Badai Spora
|
weather.sporestorm.name = Badai Spora
|
||||||
weather.fog.name = Kabut
|
weather.fog.name = Kabut
|
||||||
@@ -721,8 +777,8 @@ sector.curlost = Sektor Gagal Bertahan
|
|||||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||||
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
|
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
|
||||||
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
||||||
#note: the missing space in the line below is intentional
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Ubah Ikon
|
sector.changeicon = Ubah Ikon
|
||||||
sector.noswitch.title = Tidak Dapat beralih Sektor
|
sector.noswitch.title = Tidak Dapat beralih Sektor
|
||||||
sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
|
sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
|
||||||
@@ -935,6 +991,7 @@ stat.abilities = Kemampuan
|
|||||||
stat.canboost = Dapat Dipercepat
|
stat.canboost = Dapat Dipercepat
|
||||||
stat.flying = Terbang
|
stat.flying = Terbang
|
||||||
stat.ammouse = Penggunaan Amunisi
|
stat.ammouse = Penggunaan Amunisi
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Penggandaan Kekuatan (dmg)
|
stat.damagemultiplier = Penggandaan Kekuatan (dmg)
|
||||||
stat.healthmultiplier = Penggandaan Darah
|
stat.healthmultiplier = Penggandaan Darah
|
||||||
stat.speedmultiplier = Penggandaan Kecepatan
|
stat.speedmultiplier = Penggandaan Kecepatan
|
||||||
@@ -945,14 +1002,46 @@ stat.immunities = Kekebalan
|
|||||||
stat.healing = Menyembuhkan
|
stat.healing = Menyembuhkan
|
||||||
|
|
||||||
ability.forcefield = Bidang Kekuatan
|
ability.forcefield = Bidang Kekuatan
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Bidang Perbaikan
|
ability.repairfield = Bidang Perbaikan
|
||||||
ability.statusfield = {0} Bidang Status
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.unitspawn = {0} Pabrik
|
ability.statusfield = Bidang Status
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Pabrik
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Pergerakan Petir
|
ability.movelightning = Pergerakan Petir
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Bidang Tenaga
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
@@ -992,6 +1081,7 @@ bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgra
|
|||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
bullet.homing = [stat]mengejar
|
bullet.homing = [stat]mengejar
|
||||||
bullet.armorpierce = [stat]menembus baju besi
|
bullet.armorpierce = [stat]menembus baju besi
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||||
@@ -1027,6 +1117,7 @@ unit.items = bahan
|
|||||||
unit.thousands = rb
|
unit.thousands = rb
|
||||||
unit.millions = jt
|
unit.millions = jt
|
||||||
unit.billions = m
|
unit.billions = m
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /tembakan
|
unit.pershot = /tembakan
|
||||||
category.purpose = Kegunaan
|
category.purpose = Kegunaan
|
||||||
category.general = Umum
|
category.general = Umum
|
||||||
@@ -1047,6 +1138,7 @@ setting.backgroundpause.name = Jeda di Latar
|
|||||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||||
setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang
|
setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang
|
||||||
setting.commandmodehold.name = Tahan Untuk Mode Perintah
|
setting.commandmodehold.name = Tahan Untuk Mode Perintah
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan
|
setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan
|
||||||
setting.animatedwater.name = Animasi Perairan
|
setting.animatedwater.name = Animasi Perairan
|
||||||
setting.animatedshields.name = Animasi Perisai
|
setting.animatedshields.name = Animasi Perisai
|
||||||
@@ -1093,13 +1185,14 @@ setting.position.name = Tunjukkan Posisi Pemain
|
|||||||
setting.mouseposition.name = Tunjukkan Posisi Tetikus
|
setting.mouseposition.name = Tunjukkan Posisi Tetikus
|
||||||
setting.musicvol.name = Volume Musik
|
setting.musicvol.name = Volume Musik
|
||||||
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Volume Sekeliling
|
setting.ambientvol.name = Volume Sekeliling
|
||||||
setting.mutemusic.name = Diamkan Musik
|
setting.mutemusic.name = Diamkan Musik
|
||||||
setting.sfxvol.name = Volume Efek Suara
|
setting.sfxvol.name = Volume Efek Suara
|
||||||
setting.mutesound.name = Diamkan Suara
|
setting.mutesound.name = Diamkan Suara
|
||||||
setting.crashreport.name = Laporkan Masalah
|
setting.crashreport.name = Laporkan Masalah
|
||||||
setting.savecreate.name = Otomatis Menyimpan
|
setting.savecreate.name = Otomatis Menyimpan
|
||||||
setting.publichost.name = Visibilitas Game Publik
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Batas pemain
|
setting.playerlimit.name = Batas pemain
|
||||||
setting.chatopacity.name = Jelas-Beningnya Pesan
|
setting.chatopacity.name = Jelas-Beningnya Pesan
|
||||||
setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
|
setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
|
||||||
@@ -1107,6 +1200,8 @@ setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
|||||||
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
||||||
setting.showweather.name = Perlihatkan Cuaca
|
setting.showweather.name = Perlihatkan Cuaca
|
||||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||||
|
setting.macnotch.name = Sesuaikan antarmuka untuk menampilkan takik
|
||||||
|
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||||
@@ -1117,6 +1212,7 @@ keybind.title = Ganti Tombol
|
|||||||
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
|
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
|
||||||
category.general.name = Umum
|
category.general.name = Umum
|
||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Bermain Bersama
|
category.multiplayer.name = Bermain Bersama
|
||||||
category.blocks.name = Pilih Blok
|
category.blocks.name = Pilih Blok
|
||||||
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
||||||
@@ -1134,6 +1230,24 @@ keybind.mouse_move.name = Ikuti Tetikus
|
|||||||
keybind.pan.name = Tampilan Geser
|
keybind.pan.name = Tampilan Geser
|
||||||
keybind.boost.name = Dorongan
|
keybind.boost.name = Dorongan
|
||||||
keybind.command_mode.name = Mode Perintah
|
keybind.command_mode.name = Mode Perintah
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Pilih Daerah
|
keybind.schematic_select.name = Pilih Daerah
|
||||||
keybind.schematic_menu.name = Menu Skema
|
keybind.schematic_menu.name = Menu Skema
|
||||||
@@ -1197,17 +1311,25 @@ mode.pvp.description = Melawan pemain lain.\n[gray]Membutuhkan setidaknya 2 inti
|
|||||||
mode.attack.name = Penyerangan
|
mode.attack.name = Penyerangan
|
||||||
mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dalam peta untuk main.
|
mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dalam peta untuk main.
|
||||||
mode.custom = Pengaturan Modifikasi
|
mode.custom = Pengaturan Modifikasi
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||||
rules.onlydepositcore = Hanya Izinkan Penyetoran Inti
|
rules.onlydepositcore = Hanya Izinkan Penyetoran Inti
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Ledakan Reaktor
|
rules.reactorexplosions = Ledakan Reaktor
|
||||||
rules.coreincinerates = Penghangusan Luapan Inti
|
rules.coreincinerates = Penghangusan Luapan Inti
|
||||||
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
|
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
|
||||||
rules.schematic = Bagan Diperbolehkan
|
rules.schematic = Bagan Diperbolehkan
|
||||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = A.I. RTS
|
rules.rtsai = A.I. RTS
|
||||||
rules.rtsminsquadsize = Ukuran Regu Minimum
|
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||||
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||||
@@ -1226,6 +1348,7 @@ rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Batas Unit Dasar
|
rules.unitcap = Batas Unit Dasar
|
||||||
rules.limitarea = Batas Area Peta
|
rules.limitarea = Batas Area Peta
|
||||||
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
||||||
@@ -1258,6 +1381,8 @@ rules.weather = Cuaca
|
|||||||
rules.weather.frequency = Frekuensi:
|
rules.weather.frequency = Frekuensi:
|
||||||
rules.weather.always = Selalu
|
rules.weather.always = Selalu
|
||||||
rules.weather.duration = Durasi:
|
rules.weather.duration = Durasi:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Bahan
|
content.item.name = Bahan
|
||||||
content.liquid.name = Zat Cair
|
content.liquid.name = Zat Cair
|
||||||
@@ -1479,6 +1604,7 @@ block.inverted-sorter.name = Penyortir Terbalik
|
|||||||
block.message.name = Pesan
|
block.message.name = Pesan
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Lampu
|
block.illuminator.name = Lampu
|
||||||
block.overflow-gate.name = Gerbang Luap
|
block.overflow-gate.name = Gerbang Luap
|
||||||
block.underflow-gate.name = Gerbang Luap Terbalik
|
block.underflow-gate.name = Gerbang Luap Terbalik
|
||||||
@@ -1721,7 +1847,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabrikator
|
|
||||||
block.tank-refabricator.name = Refabrikator Tank
|
block.tank-refabricator.name = Refabrikator Tank
|
||||||
block.mech-refabricator.name = Refabrikator Mech
|
block.mech-refabricator.name = Refabrikator Mech
|
||||||
block.ship-refabricator.name = Refabrikator Kapal
|
block.ship-refabricator.name = Refabrikator Kapal
|
||||||
@@ -1840,9 +1965,15 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2041,7 +2172,6 @@ block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
|||||||
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
|
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
|
||||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||||
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
||||||
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
|
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
||||||
@@ -2079,7 +2209,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2200,6 +2329,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
||||||
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
||||||
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
|
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
|
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
|
||||||
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
|
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
|
||||||
lst.printflush = Mengeluarkan perintah [accent]Print[] dari daftar antrean untuk blok pesan.
|
lst.printflush = Mengeluarkan perintah [accent]Print[] dari daftar antrean untuk blok pesan.
|
||||||
@@ -2222,6 +2352,8 @@ lst.getblock = Mendapatkan data petak di lokasi manapun.
|
|||||||
lst.setblock = Menentukan data petak di lokasi manapun.
|
lst.setblock = Menentukan data petak di lokasi manapun.
|
||||||
lst.spawnunit = Munculkan unit pada tempat yang ditentukan.
|
lst.spawnunit = Munculkan unit pada tempat yang ditentukan.
|
||||||
lst.applystatus = Menerapkan atau menghapus status efek dari sebuah unit.
|
lst.applystatus = Menerapkan atau menghapus status efek dari sebuah unit.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulasikan adanya gelombang pada lokasi acak.\nTidak akan ditambahkan pada jumlah gelombang keseluruhan.
|
lst.spawnwave = Simulasikan adanya gelombang pada lokasi acak.\nTidak akan ditambahkan pada jumlah gelombang keseluruhan.
|
||||||
lst.explosion = Membuat sebuah ledakan pada lokasi yang ditentukan.
|
lst.explosion = Membuat sebuah ledakan pada lokasi yang ditentukan.
|
||||||
lst.setrate = Menentukan kecepatan eksekusi prosesor dalam instruksi per tick.
|
lst.setrate = Menentukan kecepatan eksekusi prosesor dalam instruksi per tick.
|
||||||
@@ -2233,6 +2365,47 @@ lst.cutscene = Mengendalikan kamera pemain.
|
|||||||
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
|
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
|
||||||
lst.getflag = Periksa apakah ada global flag yang ditentukan.
|
lst.getflag = Periksa apakah ada global flag yang ditentukan.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
||||||
|
|
||||||
@@ -2248,6 +2421,7 @@ laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
|||||||
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
||||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||||
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
|
|
||||||
lcategory.unknown = Tak Diketahui
|
lcategory.unknown = Tak Diketahui
|
||||||
lcategory.unknown.description = Instruksi tanpa kategori.
|
lcategory.unknown.description = Instruksi tanpa kategori.
|
||||||
@@ -2275,6 +2449,7 @@ graphicstype.poly = Mengisi sebuah poligon beraturan.
|
|||||||
graphicstype.linepoly = Menggambar sebuah garis poligon beraturan.
|
graphicstype.linepoly = Menggambar sebuah garis poligon beraturan.
|
||||||
graphicstype.triangle = Mengisi sebuah segitiga.
|
graphicstype.triangle = Mengisi sebuah segitiga.
|
||||||
graphicstype.image = Membentuk sebuah gambar dari suatu konten.\nMisal: [accent]@router[] atau [accent]@dagger[].
|
graphicstype.image = Membentuk sebuah gambar dari suatu konten.\nMisal: [accent]@router[] atau [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Selalu benar.
|
lenum.always = Selalu benar.
|
||||||
lenum.idiv = Pembagian integer.
|
lenum.idiv = Pembagian integer.
|
||||||
@@ -2294,6 +2469,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum dari dua angka.
|
lenum.min = Minimum dari dua angka.
|
||||||
lenum.max = Maksimum dari dua angka.
|
lenum.max = Maksimum dari dua angka.
|
||||||
lenum.angle = Sudut vektor dalam derajat.
|
lenum.angle = Sudut vektor dalam derajat.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Panjang vektor.
|
lenum.len = Panjang vektor.
|
||||||
|
|
||||||
lenum.sin = Sinus, dalam derajat.
|
lenum.sin = Sinus, dalam derajat.
|
||||||
@@ -2368,6 +2544,7 @@ lenum.unbind = Mematikan kendali logika.\nLanjutkan A.I. standar.
|
|||||||
lenum.move = Bergerak ke posisi yang ditentukan.
|
lenum.move = Bergerak ke posisi yang ditentukan.
|
||||||
lenum.approach = Mendekati posisi dalam radius.
|
lenum.approach = Mendekati posisi dalam radius.
|
||||||
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
|
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Menembak pada posisi.
|
lenum.target = Menembak pada posisi.
|
||||||
lenum.targetp = Menembak target dengan perkiraan kecepatan.
|
lenum.targetp = Menembak target dengan perkiraan kecepatan.
|
||||||
lenum.itemdrop = Menjatuhkan bahan.
|
lenum.itemdrop = Menjatuhkan bahan.
|
||||||
@@ -2378,10 +2555,13 @@ lenum.payenter = Masuk/mendarat pada blok muatan yang saat ini unit sedang berdi
|
|||||||
lenum.flag = Tanda numerik unit.
|
lenum.flag = Tanda numerik unit.
|
||||||
lenum.mine = Menambang pada sebuah posisi.
|
lenum.mine = Menambang pada sebuah posisi.
|
||||||
lenum.build = Membangun sebuah sttruktur.
|
lenum.build = Membangun sebuah sttruktur.
|
||||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||||
lenum.boost = Mulai/berhenti mempercepat.
|
lenum.boost = Mulai/berhenti mempercepat.
|
||||||
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
#Don't translate these yet!
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordinato per stelle
|
|||||||
schematic = Schematica
|
schematic = Schematica
|
||||||
schematic.add = Salva Schematica...
|
schematic.add = Salva Schematica...
|
||||||
schematics = Schematiche
|
schematics = Schematiche
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Esiste già una schematica con questo nome. Sostituirla?
|
schematic.replace = Esiste già una schematica con questo nome. Sostituirla?
|
||||||
schematic.exists = Esiste già una schematica con questo nome.
|
schematic.exists = Esiste già una schematica con questo nome.
|
||||||
schematic.import = Importa schematica
|
schematic.import = Importa schematica
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Condividi nel Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica
|
||||||
schematic.saved = Schematica salvata.
|
schematic.saved = Schematica salvata.
|
||||||
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
||||||
schematic.rename = Rinomina Schematica
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocchi
|
schematic.info = {0}x{1}, {2} blocchi
|
||||||
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
|
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Aggiungi Tag
|
|||||||
schematic.texttag = Tag di testo
|
schematic.texttag = Tag di testo
|
||||||
schematic.icontag = Tag immagine
|
schematic.icontag = Tag immagine
|
||||||
schematic.renametag = Rinomina Tag
|
schematic.renametag = Rinomina Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Eliminare il tag definitivamente?
|
schematic.tagdelconfirm = Eliminare il tag definitivamente?
|
||||||
schematic.tagexists = Tag già esistente.
|
schematic.tagexists = Tag già esistente.
|
||||||
|
|
||||||
@@ -251,11 +253,19 @@ trace = Traccia Giocatore
|
|||||||
trace.playername = Nome del Giocatore: [accent]{0}
|
trace.playername = Nome del Giocatore: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID univoco: [accent]{0}
|
trace.id = ID univoco: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Client Mobile: [accent]{0}
|
trace.mobile = Client Mobile: [accent]{0}
|
||||||
trace.modclient = Client Personalizzato: [accent]{0}
|
trace.modclient = Client Personalizzato: [accent]{0}
|
||||||
trace.times.joined = Accessi: [accent]{0}
|
trace.times.joined = Accessi: [accent]{0}
|
||||||
trace.times.kicked = Espulsioni: [accent]{0}
|
trace.times.kicked = Espulsioni: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID client non valido! Segnala un bug.
|
invalidid = ID client non valido! Segnala un bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Lista Bans
|
server.bans = Lista Bans
|
||||||
server.bans.none = Nessun giocatore bandito trovato!
|
server.bans.none = Nessun giocatore bandito trovato!
|
||||||
server.admins = Amministratori
|
server.admins = Amministratori
|
||||||
@@ -269,10 +279,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Build Personalizzata
|
server.custombuild = [accent]Build Personalizzata
|
||||||
confirmban = Sei sicuro di voler bandire "{0}[white]"?
|
confirmban = Sei sicuro di voler bandire "{0}[white]"?
|
||||||
confirmkick = Sei sicuro di voler espellere "{0}[white]"?
|
confirmkick = Sei sicuro di voler espellere "{0}[white]"?
|
||||||
confirmvotekick = Sei sicuro di voler votare per l'espulsione di "{0}[white]"?
|
|
||||||
confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
||||||
confirmadmin = Sei sicuro di voler rendere "{0}[white]" un amministratore?
|
confirmadmin = Sei sicuro di voler rendere "{0}[white]" un amministratore?
|
||||||
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da "{0}[white]"?
|
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Unisciti alla Partita
|
joingame.title = Unisciti alla Partita
|
||||||
joingame.ip = Indirizzo:
|
joingame.ip = Indirizzo:
|
||||||
disconnect = Disconnesso.
|
disconnect = Disconnesso.
|
||||||
@@ -328,12 +339,23 @@ open = Apri
|
|||||||
customize = Personalizza
|
customize = Personalizza
|
||||||
cancel = Annulla
|
cancel = Annulla
|
||||||
command = Comando
|
command = Comando
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mina
|
command.mine = Mina
|
||||||
command.repair = Ripara
|
command.repair = Ripara
|
||||||
command.rebuild = Ricostruisci
|
command.rebuild = Ricostruisci
|
||||||
command.assist = Aiuta giocatore
|
command.assist = Aiuta giocatore
|
||||||
command.move = Muovi
|
command.move = Muovi
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Apri Link
|
openlink = Apri Link
|
||||||
copylink = Copia link
|
copylink = Copia link
|
||||||
back = Indietro
|
back = Indietro
|
||||||
@@ -414,6 +436,12 @@ editor.waves = Ondate:
|
|||||||
editor.rules = Regole:
|
editor.rules = Regole:
|
||||||
editor.generation = Generazione:
|
editor.generation = Generazione:
|
||||||
editor.objectives = Obbiettivi
|
editor.objectives = Obbiettivi
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Modifica in Gioco
|
editor.ingame = Modifica in Gioco
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Pubblica nel Workshop
|
editor.publish.workshop = Pubblica nel Workshop
|
||||||
@@ -457,7 +485,7 @@ waves.sort.begin = Inizia
|
|||||||
waves.sort.health = Salute
|
waves.sort.health = Salute
|
||||||
waves.sort.type = Tipo
|
waves.sort.type = Tipo
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Nascondi tutto
|
waves.units.hide = Nascondi tutto
|
||||||
waves.units.show = Mostra tutto
|
waves.units.show = Mostra tutto
|
||||||
|
|
||||||
@@ -470,6 +498,8 @@ editor.default = [lightgray]<Predefinito>
|
|||||||
details = Dettagli...
|
details = Dettagli...
|
||||||
edit = Modifica...
|
edit = Modifica...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Piazza un'Unità
|
editor.spawn = Piazza un'Unità
|
||||||
editor.removeunit = Rimuovi un'Unità
|
editor.removeunit = Rimuovi un'Unità
|
||||||
@@ -481,6 +511,7 @@ editor.errorlegacy = La mappa è troppo vecchia ed usa un formato che non è pi
|
|||||||
editor.errornot = Questo non è un file mappa.
|
editor.errornot = Questo non è un file mappa.
|
||||||
editor.errorheader = Il file di questa mappa non è valido o è corrotto.
|
editor.errorheader = Il file di questa mappa non è valido o è corrotto.
|
||||||
editor.errorname = Questa mappa è senza nome. Stai cercando di caricare un salvataggio?
|
editor.errorname = Questa mappa è senza nome. Stai cercando di caricare un salvataggio?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Aggiorna
|
editor.update = Aggiorna
|
||||||
editor.randomize = Casualizza
|
editor.randomize = Casualizza
|
||||||
editor.moveup = Muovi in alto
|
editor.moveup = Muovi in alto
|
||||||
@@ -492,6 +523,7 @@ editor.sectorgenerate = Genera settore
|
|||||||
editor.resize = Ridimensiona
|
editor.resize = Ridimensiona
|
||||||
editor.loadmap = Carica Mappa
|
editor.loadmap = Carica Mappa
|
||||||
editor.savemap = Salva Mappa
|
editor.savemap = Salva Mappa
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Salvato!
|
editor.saved = Salvato!
|
||||||
editor.save.noname = La tua mappa non ha un nome! Impostane uno nel menu 'Info Mappa'.
|
editor.save.noname = La tua mappa non ha un nome! Impostane uno nel menu 'Info Mappa'.
|
||||||
editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nel menu 'Info Mappa'.
|
editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nel menu 'Info Mappa'.
|
||||||
@@ -530,6 +562,8 @@ toolmode.eraseores = Rimuovi Minerali
|
|||||||
toolmode.eraseores.description = Rimuove solo minerali.
|
toolmode.eraseores.description = Rimuove solo minerali.
|
||||||
toolmode.fillteams = Riempi Squadre
|
toolmode.fillteams = Riempi Squadre
|
||||||
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
|
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Disegna Squadre
|
toolmode.drawteams = Disegna Squadre
|
||||||
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -552,6 +586,7 @@ filter.clear = Resetta Filtro
|
|||||||
filter.option.ignore = Ignora
|
filter.option.ignore = Ignora
|
||||||
filter.scatter = Dispersione
|
filter.scatter = Dispersione
|
||||||
filter.terrain = Terreno
|
filter.terrain = Terreno
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Scala
|
filter.option.scale = Scala
|
||||||
filter.option.chance = Probabilità
|
filter.option.chance = Probabilità
|
||||||
filter.option.mag = Magnitudine
|
filter.option.mag = Magnitudine
|
||||||
@@ -574,6 +609,25 @@ filter.option.floor2 = Terreno Secondario
|
|||||||
filter.option.threshold2 = Soglia Secondaria
|
filter.option.threshold2 = Soglia Secondaria
|
||||||
filter.option.radius = Raggio
|
filter.option.radius = Raggio
|
||||||
filter.option.percentile = Percentuale
|
filter.option.percentile = Percentuale
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Larghezza:
|
width = Larghezza:
|
||||||
height = Altezza:
|
height = Altezza:
|
||||||
@@ -624,9 +678,12 @@ objective.destroycore.name = Distruggi nuclei
|
|||||||
objective.commandmode.name = Modalità comando
|
objective.commandmode.name = Modalità comando
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimappa
|
marker.point.name = Point
|
||||||
marker.shape.name = Forma
|
marker.shape.name = Forma
|
||||||
marker.text.name = Testo
|
marker.text.name = Testo
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Sfondo
|
marker.background = Sfondo
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
|
||||||
@@ -652,7 +709,6 @@ resources.max = Max
|
|||||||
bannedblocks = Blocchi Banditi
|
bannedblocks = Blocchi Banditi
|
||||||
objectives = Obbiettivi
|
objectives = Obbiettivi
|
||||||
bannedunits = Unità bandite
|
bannedunits = Unità bandite
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Aggiungi Tutti
|
addall = Aggiungi Tutti
|
||||||
@@ -675,7 +731,7 @@ error.any = Errore di rete sconosciuto.
|
|||||||
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
|
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
|
||||||
|
|
||||||
weather.rain.name = Pioggia
|
weather.rain.name = Pioggia
|
||||||
weather.snow.name = Neve
|
weather.snowing.name = Neve
|
||||||
weather.sandstorm.name = Tempesta di Sabbia
|
weather.sandstorm.name = Tempesta di Sabbia
|
||||||
weather.sporestorm.name = Tempesta di Spore
|
weather.sporestorm.name = Tempesta di Spore
|
||||||
weather.fog.name = Nebbia
|
weather.fog.name = Nebbia
|
||||||
@@ -711,8 +767,8 @@ sector.curlost = Settore Perso
|
|||||||
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
||||||
sector.attacked = Settore [accent]{0}[white] sotto attacco!
|
sector.attacked = Settore [accent]{0}[white] sotto attacco!
|
||||||
sector.lost = Settore [accent]{0}[white] perso!
|
sector.lost = Settore [accent]{0}[white] perso!
|
||||||
#nota: lo spazio mancante nella linea sotto è intenzionale
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = Settore [accent]{0}[white]catturato!
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Cambia icona
|
sector.changeicon = Cambia icona
|
||||||
sector.noswitch.title = Impossibile cambiare settore
|
sector.noswitch.title = Impossibile cambiare settore
|
||||||
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -921,6 +977,7 @@ stat.abilities = Abilità
|
|||||||
stat.canboost = Capace di Potenziamento
|
stat.canboost = Capace di Potenziamento
|
||||||
stat.flying = Volo
|
stat.flying = Volo
|
||||||
stat.ammouse = Consumo di munizioni
|
stat.ammouse = Consumo di munizioni
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Moltiplicatore danni
|
stat.damagemultiplier = Moltiplicatore danni
|
||||||
stat.healthmultiplier = Moltiplicatore salute
|
stat.healthmultiplier = Moltiplicatore salute
|
||||||
stat.speedmultiplier = Moltiplicatore velocità
|
stat.speedmultiplier = Moltiplicatore velocità
|
||||||
@@ -931,14 +988,47 @@ stat.immunities = Immunità
|
|||||||
stat.healing = Rigenerazione
|
stat.healing = Rigenerazione
|
||||||
|
|
||||||
ability.forcefield = Campo di Forza
|
ability.forcefield = Campo di Forza
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Campo Riparativo
|
ability.repairfield = Campo Riparativo
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Campo di Stato
|
ability.statusfield = Campo di Stato
|
||||||
ability.unitspawn = {0} Fabbrica
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Fabbrica
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movimento Fulminante
|
ability.movelightning = Movimento Fulminante
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Campo energetico
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
@@ -978,6 +1068,7 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiario
|
bullet.incendiary = [stat]incendiario
|
||||||
bullet.homing = [stat]autoguidato
|
bullet.homing = [stat]autoguidato
|
||||||
bullet.armorpierce = [stat]perforazione alle armature
|
bullet.armorpierce = [stat]perforazione alle armature
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
||||||
@@ -1013,6 +1104,7 @@ unit.items = oggetti
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mln
|
unit.millions = mln
|
||||||
unit.billions = mld
|
unit.billions = mld
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /colpo
|
unit.pershot = /colpo
|
||||||
category.purpose = Scopo
|
category.purpose = Scopo
|
||||||
category.general = Generali
|
category.general = Generali
|
||||||
@@ -1033,6 +1125,7 @@ setting.backgroundpause.name = Metti in pausa quando in background
|
|||||||
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
||||||
setting.doubletapmine.name = Doppio click per minare
|
setting.doubletapmine.name = Doppio click per minare
|
||||||
setting.commandmodehold.name = Tieni premuto per comandare
|
setting.commandmodehold.name = Tieni premuto per comandare
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Disabilita le mod dopo un arresto anomalo
|
setting.modcrashdisable.name = Disabilita le mod dopo un arresto anomalo
|
||||||
setting.animatedwater.name = Fluidi Animati
|
setting.animatedwater.name = Fluidi Animati
|
||||||
setting.animatedshields.name = Scudi Animati
|
setting.animatedshields.name = Scudi Animati
|
||||||
@@ -1079,13 +1172,14 @@ setting.position.name = Mostra Posizione Giocatori
|
|||||||
setting.mouseposition.name = Mostra mouse
|
setting.mouseposition.name = Mostra mouse
|
||||||
setting.musicvol.name = Volume Musica
|
setting.musicvol.name = Volume Musica
|
||||||
setting.atmosphere.name = Mostra Atmosfera Pianeta
|
setting.atmosphere.name = Mostra Atmosfera Pianeta
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Volume Ambiente
|
setting.ambientvol.name = Volume Ambiente
|
||||||
setting.mutemusic.name = Silenzia Musica
|
setting.mutemusic.name = Silenzia Musica
|
||||||
setting.sfxvol.name = Volume Effetti
|
setting.sfxvol.name = Volume Effetti
|
||||||
setting.mutesound.name = Silenzia Suoni
|
setting.mutesound.name = Silenzia Suoni
|
||||||
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
|
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
|
||||||
setting.savecreate.name = Salvataggi Automatici
|
setting.savecreate.name = Salvataggi Automatici
|
||||||
setting.publichost.name = Gioco Visibile Pubblicamente
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limite Giocatori
|
setting.playerlimit.name = Limite Giocatori
|
||||||
setting.chatopacity.name = Opacità Chat
|
setting.chatopacity.name = Opacità Chat
|
||||||
setting.lasersopacity.name = Opacità Raggi Energetici
|
setting.lasersopacity.name = Opacità Raggi Energetici
|
||||||
@@ -1093,6 +1187,8 @@ setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
|||||||
setting.playerchat.name = Mostra Chat
|
setting.playerchat.name = Mostra Chat
|
||||||
setting.showweather.name = Mostra grafica del meteo
|
setting.showweather.name = Mostra grafica del meteo
|
||||||
setting.hidedisplays.name = Nascondi display logici
|
setting.hidedisplays.name = Nascondi display logici
|
||||||
|
setting.macnotch.name = Adatta l'interfaccia per visualizzare la tacca
|
||||||
|
setting.macnotch.description = Riavvio necessario per applicare le modifiche
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
||||||
@@ -1103,6 +1199,7 @@ keybind.title = Configurazione Tasti
|
|||||||
keybinds.mobile = [scarlet]La maggior parte dei controlli qui non sono funzionano sui dispositivi mobili. È supportato solo il movimento di base.
|
keybinds.mobile = [scarlet]La maggior parte dei controlli qui non sono funzionano sui dispositivi mobili. È supportato solo il movimento di base.
|
||||||
category.general.name = Generale
|
category.general.name = Generale
|
||||||
category.view.name = Visualizzazione
|
category.view.name = Visualizzazione
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Multigiocatore
|
category.multiplayer.name = Multigiocatore
|
||||||
category.blocks.name = Seleziona Blocco
|
category.blocks.name = Seleziona Blocco
|
||||||
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
|
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
|
||||||
@@ -1120,6 +1217,24 @@ keybind.mouse_move.name = Segui il Mouse
|
|||||||
keybind.pan.name = Vista Panoramica
|
keybind.pan.name = Vista Panoramica
|
||||||
keybind.boost.name = Scatto
|
keybind.boost.name = Scatto
|
||||||
keybind.command_mode.name = Modalità di comando
|
keybind.command_mode.name = Modalità di comando
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Seleziona Regione
|
keybind.schematic_select.name = Seleziona Regione
|
||||||
keybind.schematic_menu.name = Menu Schematica
|
keybind.schematic_menu.name = Menu Schematica
|
||||||
@@ -1183,17 +1298,25 @@ mode.pvp.description = Combatti contro altri giocatori in locale.\n[gray]Per gio
|
|||||||
mode.attack.name = Schermaglia
|
mode.attack.name = Schermaglia
|
||||||
mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo rosso nella mappa per essere giocata.
|
mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo rosso nella mappa per essere giocata.
|
||||||
mode.custom = Regole Personalizzate
|
mode.custom = Regole Personalizzate
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Risorse Infinite
|
rules.infiniteresources = Risorse Infinite
|
||||||
rules.onlydepositcore = Deposito consentito solo al nucleo
|
rules.onlydepositcore = Deposito consentito solo al nucleo
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Esplosioni Reattore
|
rules.reactorexplosions = Esplosioni Reattore
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disabilita processori
|
rules.disableworldprocessors = Disabilita processori
|
||||||
rules.schematic = Schematiche Consentite
|
rules.schematic = Schematiche Consentite
|
||||||
rules.wavetimer = Timer Ondate
|
rules.wavetimer = Timer Ondate
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Ondate
|
rules.waves = Ondate
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modalità Attacco
|
rules.attack = Modalità Attacco
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Dimensione minima squadra
|
rules.rtsminsquadsize = Dimensione minima squadra
|
||||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||||
@@ -1212,6 +1335,7 @@ rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Moltiplicatore energia solare
|
rules.solarmultiplier = Moltiplicatore energia solare
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limite dimensioni mappa
|
rules.limitarea = Limite dimensioni mappa
|
||||||
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
||||||
@@ -1244,6 +1368,8 @@ rules.weather = Meteo
|
|||||||
rules.weather.frequency = Frequenza:
|
rules.weather.frequency = Frequenza:
|
||||||
rules.weather.always = sempre
|
rules.weather.always = sempre
|
||||||
rules.weather.duration = Durata:
|
rules.weather.duration = Durata:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Oggetti
|
content.item.name = Oggetti
|
||||||
content.liquid.name = Liquidi
|
content.liquid.name = Liquidi
|
||||||
@@ -1466,6 +1592,7 @@ block.inverted-sorter.name = Filtro Inverso
|
|||||||
block.message.name = Messaggio
|
block.message.name = Messaggio
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Lanterna
|
block.illuminator.name = Lanterna
|
||||||
block.overflow-gate.name = Separatore per Eccesso
|
block.overflow-gate.name = Separatore per Eccesso
|
||||||
block.underflow-gate.name = Separatore per Eccesso Inverso
|
block.underflow-gate.name = Separatore per Eccesso Inverso
|
||||||
@@ -1706,7 +1833,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1825,9 +1951,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2021,7 +2151,6 @@ block.logic-display.description = Visualizza la grafica arbitraria elaborata da
|
|||||||
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
||||||
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
|
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2057,7 +2186,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2175,6 +2303,7 @@ unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acr
|
|||||||
lst.read = Leggi un numero da una cella di memoria collegata.
|
lst.read = Leggi un numero da una cella di memoria collegata.
|
||||||
lst.write = Scrivi un numero in una cella di memoria collegata.
|
lst.write = Scrivi un numero in una cella di memoria collegata.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2197,6 +2326,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2208,6 +2339,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2220,6 +2392,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2245,6 +2418,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2262,6 +2436,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2323,6 +2498,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2333,8 +2509,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = お気に入り数で並べる
|
|||||||
schematic = 設計図
|
schematic = 設計図
|
||||||
schematic.add = 設計図を保存
|
schematic.add = 設計図を保存
|
||||||
schematics = 設計図一覧
|
schematics = 設計図一覧
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = その名前の設計図は既に存在しています。上書きしますか?
|
schematic.replace = その名前の設計図は既に存在しています。上書きしますか?
|
||||||
schematic.exists = その名前の設計図は既に存在しています。
|
schematic.exists = その名前の設計図は既に存在しています。
|
||||||
schematic.import = 設計図をインポート
|
schematic.import = 設計図をインポート
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = ワークショップで共有する
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転
|
||||||
schematic.saved = 設計図を保存しました。
|
schematic.saved = 設計図を保存しました。
|
||||||
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
||||||
schematic.rename = 設計図の名前を変更する。
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {1}x{0}, {2} ブロック
|
schematic.info = {1}x{0}, {2} ブロック
|
||||||
schematic.disabled = [scarlet]設計図使用不可[]\nこの[accent]マップ[]、[accent]サーバー[]では設計図の使用は許可されていません。
|
schematic.disabled = [scarlet]設計図使用不可[]\nこの[accent]マップ[]、[accent]サーバー[]では設計図の使用は許可されていません。
|
||||||
schematic.tags = タグ:
|
schematic.tags = タグ:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = タグを追加
|
|||||||
schematic.texttag = テキストタグ
|
schematic.texttag = テキストタグ
|
||||||
schematic.icontag = アイコンタグ
|
schematic.icontag = アイコンタグ
|
||||||
schematic.renametag = タグの名前変更
|
schematic.renametag = タグの名前変更
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
||||||
schematic.tagexists = このタグはすでに存在します。
|
schematic.tagexists = このタグはすでに存在します。
|
||||||
|
|
||||||
@@ -253,11 +255,19 @@ trace = プレイヤーの記録
|
|||||||
trace.playername = プレイヤー名: [accent]{0}
|
trace.playername = プレイヤー名: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = モバイルクライアント: [accent]{0}
|
trace.mobile = モバイルクライアント: [accent]{0}
|
||||||
trace.modclient = カスタムクライアント: [accent]{0}
|
trace.modclient = カスタムクライアント: [accent]{0}
|
||||||
trace.times.joined = 参加回数: [accent]{0}
|
trace.times.joined = 参加回数: [accent]{0}
|
||||||
trace.times.kicked = キックされた回数: [accent]{0}
|
trace.times.kicked = キックされた回数: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = 無効なクライアントIDです! バグ報告してください。
|
invalidid = 無効なクライアントIDです! バグ報告してください。
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Ban
|
server.bans = Ban
|
||||||
server.bans.none = Banされたプレイヤーは見つかりませんでした!
|
server.bans.none = Banされたプレイヤーは見つかりませんでした!
|
||||||
server.admins = 管理者
|
server.admins = 管理者
|
||||||
@@ -271,10 +281,11 @@ server.version = [lightgray]バージョン: {0} {1}
|
|||||||
server.custombuild = [accent]カスタムビルド
|
server.custombuild = [accent]カスタムビルド
|
||||||
confirmban = {0} をBanしてもよろしいですか?
|
confirmban = {0} をBanしてもよろしいですか?
|
||||||
confirmkick = {0} をキックしてもよろしいですか?
|
confirmkick = {0} をキックしてもよろしいですか?
|
||||||
confirmvotekick = {0} を投票キックしてもよろしいですか?
|
|
||||||
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
||||||
confirmadmin = {0} を管理者にしてもよろしいですか?
|
confirmadmin = {0} を管理者にしてもよろしいですか?
|
||||||
confirmunadmin = {0} を管理者から削除してもよろしいですか?
|
confirmunadmin = {0} を管理者から削除してもよろしいですか?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = サーバーに参加
|
joingame.title = サーバーに参加
|
||||||
joingame.ip = アドレス:
|
joingame.ip = アドレス:
|
||||||
disconnect = 接続が切断されました。
|
disconnect = 接続が切断されました。
|
||||||
@@ -330,12 +341,23 @@ open = 開く
|
|||||||
customize = カスタマイズ
|
customize = カスタマイズ
|
||||||
cancel = キャンセル
|
cancel = キャンセル
|
||||||
command = コマンド
|
command = コマンド
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = 採掘
|
command.mine = 採掘
|
||||||
command.repair = 修復
|
command.repair = 修復
|
||||||
command.rebuild = 再建築
|
command.rebuild = 再建築
|
||||||
command.assist = プレイヤーをアシスト
|
command.assist = プレイヤーをアシスト
|
||||||
command.move = 移動
|
command.move = 移動
|
||||||
command.boost = ブースト
|
command.boost = ブースト
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = リンクを開く
|
openlink = リンクを開く
|
||||||
copylink = リンクをコピー
|
copylink = リンクをコピー
|
||||||
back = 戻る
|
back = 戻る
|
||||||
@@ -382,9 +404,9 @@ custom = カスタム
|
|||||||
builtin = 組み込み
|
builtin = 組み込み
|
||||||
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
||||||
map.random = [accent]ランダムマップ
|
map.random = [accent]ランダムマップ
|
||||||
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
|
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
|
||||||
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
|
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
|
||||||
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
|
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで{0}のコアをマップに追加してください。
|
||||||
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
||||||
workshop.update = 更新
|
workshop.update = 更新
|
||||||
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
|
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
|
||||||
@@ -416,6 +438,12 @@ editor.waves = ウェーブ:
|
|||||||
editor.rules = ルール:
|
editor.rules = ルール:
|
||||||
editor.generation = 生成:
|
editor.generation = 生成:
|
||||||
editor.objectives = オブジェクティブ
|
editor.objectives = オブジェクティブ
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = ゲーム内で編集する
|
editor.ingame = ゲーム内で編集する
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = ワークショップで公開
|
editor.publish.workshop = ワークショップで公開
|
||||||
@@ -459,7 +487,7 @@ waves.sort.begin = 開始
|
|||||||
waves.sort.health = 体力
|
waves.sort.health = 体力
|
||||||
waves.sort.type = タイプ
|
waves.sort.type = タイプ
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = すべて非表示
|
waves.units.hide = すべて非表示
|
||||||
waves.units.show = すべて表示
|
waves.units.show = すべて表示
|
||||||
|
|
||||||
@@ -472,6 +500,8 @@ editor.default = [lightgray]<デフォルト>
|
|||||||
details = 詳細...
|
details = 詳細...
|
||||||
edit = 編集...
|
edit = 編集...
|
||||||
variables = 変数
|
variables = 変数
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = 名前:
|
editor.name = 名前:
|
||||||
editor.spawn = ユニットを出す
|
editor.spawn = ユニットを出す
|
||||||
editor.removeunit = ユニットを消す
|
editor.removeunit = ユニットを消す
|
||||||
@@ -483,6 +513,7 @@ editor.errorlegacy = このマップは古いです。今後、古いマップ
|
|||||||
editor.errornot = これはマップファイルではありません。
|
editor.errornot = これはマップファイルではありません。
|
||||||
editor.errorheader = このマップファイルは無効または破損しています。
|
editor.errorheader = このマップファイルは無効または破損しています。
|
||||||
editor.errorname = マップに名前が設定されていません。
|
editor.errorname = マップに名前が設定されていません。
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = ランダム
|
editor.randomize = ランダム
|
||||||
editor.moveup = 上に移動
|
editor.moveup = 上に移動
|
||||||
@@ -494,6 +525,7 @@ editor.sectorgenerate = セクターを生成
|
|||||||
editor.resize = リサイズ
|
editor.resize = リサイズ
|
||||||
editor.loadmap = マップを読み込む
|
editor.loadmap = マップを読み込む
|
||||||
editor.savemap = マップを保存
|
editor.savemap = マップを保存
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = 保存しました!
|
editor.saved = 保存しました!
|
||||||
editor.save.noname = マップに名前が設定されていません! メニューの 'マップ情報' から設定してください。
|
editor.save.noname = マップに名前が設定されていません! メニューの 'マップ情報' から設定してください。
|
||||||
editor.save.overwrite = 組み込みマップを上書きしようとしています! メニューの 'マップ情報' から異なる名前に設定してください。
|
editor.save.overwrite = 組み込みマップを上書きしようとしています! メニューの 'マップ情報' から異なる名前に設定してください。
|
||||||
@@ -532,6 +564,8 @@ toolmode.eraseores = 鉱石消しゴム
|
|||||||
toolmode.eraseores.description = 鉱石のみを消します。(敵の出現場所含む)
|
toolmode.eraseores.description = 鉱石のみを消します。(敵の出現場所含む)
|
||||||
toolmode.fillteams = チームを変更
|
toolmode.fillteams = チームを変更
|
||||||
toolmode.fillteams.description = ブロックの所属チームを上書きします。
|
toolmode.fillteams.description = ブロックの所属チームを上書きします。
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = チームを変更
|
toolmode.drawteams = チームを変更
|
||||||
toolmode.drawteams.description = ブロックの所属チームを上書きします。
|
toolmode.drawteams.description = ブロックの所属チームを上書きします。
|
||||||
toolmode.underliquid = 液体タイル
|
toolmode.underliquid = 液体タイル
|
||||||
@@ -555,6 +589,7 @@ filter.clear = クリア
|
|||||||
filter.option.ignore = 無視
|
filter.option.ignore = 無視
|
||||||
filter.scatter = 分散
|
filter.scatter = 分散
|
||||||
filter.terrain = 地形
|
filter.terrain = 地形
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = スケール
|
filter.option.scale = スケール
|
||||||
filter.option.chance = 確率
|
filter.option.chance = 確率
|
||||||
@@ -578,6 +613,25 @@ filter.option.floor2 = 2番目の地面
|
|||||||
filter.option.threshold2 = 2番目の閾値
|
filter.option.threshold2 = 2番目の閾値
|
||||||
filter.option.radius = 半径
|
filter.option.radius = 半径
|
||||||
filter.option.percentile = パーセンタイル
|
filter.option.percentile = パーセンタイル
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = 幅:
|
width = 幅:
|
||||||
height = 高さ:
|
height = 高さ:
|
||||||
@@ -628,9 +682,12 @@ objective.destroycore.name = コアを破壊する
|
|||||||
objective.commandmode.name = コマンドモード
|
objective.commandmode.name = コマンドモード
|
||||||
objective.flag.name = フラグ
|
objective.flag.name = フラグ
|
||||||
marker.shapetext.name = テキストの形
|
marker.shapetext.name = テキストの形
|
||||||
marker.minimap.name = ミニマップ
|
marker.point.name = Point
|
||||||
marker.shape.name = 図形
|
marker.shape.name = 図形
|
||||||
marker.text.name = 文章
|
marker.text.name = 文章
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = 背景
|
marker.background = 背景
|
||||||
marker.outline = 輪郭
|
marker.outline = 輪郭
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -656,7 +713,6 @@ resources.max = Max
|
|||||||
bannedblocks = 禁止ブロック
|
bannedblocks = 禁止ブロック
|
||||||
objectives = オブジェクティブ
|
objectives = オブジェクティブ
|
||||||
bannedunits = 禁止ユニット
|
bannedunits = 禁止ユニット
|
||||||
rules.hidebannedblocks = 禁止ブロックを非表示
|
|
||||||
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
|
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
|
||||||
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
|
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
|
||||||
addall = すべて追加
|
addall = すべて追加
|
||||||
@@ -679,7 +735,7 @@ error.any = 不明なネットワークエラーです。
|
|||||||
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
|
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
|
||||||
|
|
||||||
weather.rain.name = 雨
|
weather.rain.name = 雨
|
||||||
weather.snow.name = 雪
|
weather.snowing.name = 雪
|
||||||
weather.sandstorm.name = 砂嵐
|
weather.sandstorm.name = 砂嵐
|
||||||
weather.sporestorm.name = 胞子嵐
|
weather.sporestorm.name = 胞子嵐
|
||||||
weather.fog.name = 霧
|
weather.fog.name = 霧
|
||||||
@@ -715,8 +771,8 @@ sector.curlost = 失われたセクター
|
|||||||
sector.missingresources = [scarlet]資源が足りません
|
sector.missingresources = [scarlet]資源が足りません
|
||||||
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
|
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
|
||||||
sector.lost = セクター [accent]{0}[white] 喪失!
|
sector.lost = セクター [accent]{0}[white] 喪失!
|
||||||
#note: the missing space in the line below is intentional = #注: 以下の行の空白は意図的なものです
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = セクター [accent]{0}[white]制圧!
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = アイコンを変更
|
sector.changeicon = アイコンを変更
|
||||||
sector.noswitch.title = セクターを切り替えることができません
|
sector.noswitch.title = セクターを切り替えることができません
|
||||||
sector.noswitch = 既存のセクターが攻撃を受けている間は、セクターを切り替えることはできません。\n\nセクター: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = 既存のセクターが攻撃を受けている間は、セクターを切り替えることはできません。\n\nセクター: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -927,6 +983,7 @@ stat.abilities = 能力
|
|||||||
stat.canboost = ブースト可能
|
stat.canboost = ブースト可能
|
||||||
stat.flying = 飛行
|
stat.flying = 飛行
|
||||||
stat.ammouse = 使用弾薬
|
stat.ammouse = 使用弾薬
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = ダメージ倍率
|
stat.damagemultiplier = ダメージ倍率
|
||||||
stat.healthmultiplier = 体力倍率
|
stat.healthmultiplier = 体力倍率
|
||||||
stat.speedmultiplier = スピード倍率
|
stat.speedmultiplier = スピード倍率
|
||||||
@@ -937,14 +994,47 @@ stat.immunities = 耐性
|
|||||||
stat.healing = 治癒
|
stat.healing = 治癒
|
||||||
|
|
||||||
ability.forcefield = フォースフィールド
|
ability.forcefield = フォースフィールド
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = リペアフィールド
|
ability.repairfield = リペアフィールド
|
||||||
ability.statusfield = {0} ステータスフィールド
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.unitspawn = {0} 生産
|
ability.statusfield = ステータスフィールド
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = 生産
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = シールドリペアフィールド
|
ability.shieldregenfield = シールドリペアフィールド
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = ムーブメントライトニング
|
ability.movelightning = ムーブメントライトニング
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = シールドアーク
|
ability.shieldarc = シールドアーク
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = リジェネ抑制フィールド
|
ability.suppressionfield = リジェネ抑制フィールド
|
||||||
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = エネルギー範囲
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = コアにのみ搬入できます。
|
bar.onlycoredeposit = コアにのみ搬入できます。
|
||||||
|
|
||||||
bar.drilltierreq = より高性能なドリルを使用してください
|
bar.drilltierreq = より高性能なドリルを使用してください
|
||||||
@@ -984,6 +1074,7 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh
|
|||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
bullet.homing = [stat]追尾弾
|
bullet.homing = [stat]追尾弾
|
||||||
bullet.armorpierce = [stat]アーマー貫通
|
bullet.armorpierce = [stat]アーマー貫通
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1019,6 +1110,7 @@ unit.items = アイテム
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /発
|
unit.pershot = /発
|
||||||
category.purpose = 説明
|
category.purpose = 説明
|
||||||
category.general = 一般
|
category.general = 一般
|
||||||
@@ -1039,6 +1131,7 @@ setting.backgroundpause.name = バックグラウンド中は一時停止する
|
|||||||
setting.buildautopause.name = 常に建築一時中断状態にする
|
setting.buildautopause.name = 常に建築一時中断状態にする
|
||||||
setting.doubletapmine.name = ダブルタップで採掘する
|
setting.doubletapmine.name = ダブルタップで採掘する
|
||||||
setting.commandmodehold.name = コマンドモードで長押し
|
setting.commandmodehold.name = コマンドモードで長押し
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = 起動時にクラッシュした場合にModを無効にする
|
setting.modcrashdisable.name = 起動時にクラッシュした場合にModを無効にする
|
||||||
setting.animatedwater.name = 流体のアニメーション
|
setting.animatedwater.name = 流体のアニメーション
|
||||||
setting.animatedshields.name = シールドのアニメーション
|
setting.animatedshields.name = シールドのアニメーション
|
||||||
@@ -1085,13 +1178,14 @@ setting.position.name = プレイヤーの位置表示
|
|||||||
setting.mouseposition.name = マウスの位置を表示
|
setting.mouseposition.name = マウスの位置を表示
|
||||||
setting.musicvol.name = 音楽 音量
|
setting.musicvol.name = 音楽 音量
|
||||||
setting.atmosphere.name = 惑星の大気を表示
|
setting.atmosphere.name = 惑星の大気を表示
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = 環境音 音量
|
setting.ambientvol.name = 環境音 音量
|
||||||
setting.mutemusic.name = 音楽をミュート
|
setting.mutemusic.name = 音楽をミュート
|
||||||
setting.sfxvol.name = 効果音 音量
|
setting.sfxvol.name = 効果音 音量
|
||||||
setting.mutesound.name = 効果音をミュート
|
setting.mutesound.name = 効果音をミュート
|
||||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||||
setting.savecreate.name = 自動保存
|
setting.savecreate.name = 自動保存
|
||||||
setting.publichost.name = 誰でもゲームに参加できるようにする
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = プレイヤー数制限
|
setting.playerlimit.name = プレイヤー数制限
|
||||||
setting.chatopacity.name = チャットの透明度
|
setting.chatopacity.name = チャットの透明度
|
||||||
setting.lasersopacity.name = 電線の透明度
|
setting.lasersopacity.name = 電線の透明度
|
||||||
@@ -1099,6 +1193,8 @@ setting.bridgeopacity.name = ブリッジの透明度
|
|||||||
setting.playerchat.name = ゲーム内にチャットを表示
|
setting.playerchat.name = ゲーム内にチャットを表示
|
||||||
setting.showweather.name = 天気のグラフィックを表示
|
setting.showweather.name = 天気のグラフィックを表示
|
||||||
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
|
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
|
||||||
|
setting.macnotch.name = インターフェイスをノッチ表示に適応させる
|
||||||
|
setting.macnotch.description = 再起動が必要です。
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = ベータ版では使用できません。
|
public.beta = ベータ版では使用できません。
|
||||||
@@ -1109,6 +1205,7 @@ keybind.title = キーバインドを再設定
|
|||||||
keybinds.mobile = [scarlet]モバイルでは多くのキーバインドが機能しません。基本的な動きのみがサポートされています。
|
keybinds.mobile = [scarlet]モバイルでは多くのキーバインドが機能しません。基本的な動きのみがサポートされています。
|
||||||
category.general.name = 一般
|
category.general.name = 一般
|
||||||
category.view.name = 表示
|
category.view.name = 表示
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = マルチプレイ
|
category.multiplayer.name = マルチプレイ
|
||||||
category.blocks.name = ブロックセレクト
|
category.blocks.name = ブロックセレクト
|
||||||
placement.blockselectkeys = \n[lightgray]キー: [{0},
|
placement.blockselectkeys = \n[lightgray]キー: [{0},
|
||||||
@@ -1126,6 +1223,24 @@ keybind.mouse_move.name = マウスを追う
|
|||||||
keybind.pan.name = 視点移動
|
keybind.pan.name = 視点移動
|
||||||
keybind.boost.name = ブースト
|
keybind.boost.name = ブースト
|
||||||
keybind.command_mode.name = コマンドモード
|
keybind.command_mode.name = コマンドモード
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = リージョンの再構築
|
keybind.rebuild_select.name = リージョンの再構築
|
||||||
keybind.schematic_select.name = 範囲選択
|
keybind.schematic_select.name = 範囲選択
|
||||||
keybind.schematic_menu.name = 設計図メニュー
|
keybind.schematic_menu.name = 設計図メニュー
|
||||||
@@ -1189,17 +1304,25 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[
|
|||||||
mode.attack.name = アタック
|
mode.attack.name = アタック
|
||||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]マップに赤色のコアが必要です。
|
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]マップに赤色のコアが必要です。
|
||||||
mode.custom = カスタムルール
|
mode.custom = カスタムルール
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = 禁止ブロックを非表示
|
||||||
|
|
||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
rules.onlydepositcore = コアへの搬入のみを許可
|
rules.onlydepositcore = コアへの搬入のみを許可
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = リアクターの爆発
|
rules.reactorexplosions = リアクターの爆発
|
||||||
rules.coreincinerates = 余剰アイテムの焼却
|
rules.coreincinerates = 余剰アイテムの焼却
|
||||||
rules.disableworldprocessors = ワールドプロセッサーを無効にする
|
rules.disableworldprocessors = ワールドプロセッサーを無効にする
|
||||||
rules.schematic = 設計図を許可
|
rules.schematic = 設計図を許可
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
rules.wavesending = ウェーブスキップ
|
rules.wavesending = ウェーブスキップ
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = アタックモード
|
rules.attack = アタックモード
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = チームの最少人数
|
rules.rtsminsquadsize = チームの最少人数
|
||||||
rules.rtsmaxsquadsize = チームの最大人数
|
rules.rtsmaxsquadsize = チームの最大人数
|
||||||
@@ -1218,6 +1341,7 @@ rules.unitdamagemultiplier = ユニットのダメージ倍率
|
|||||||
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
|
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
|
||||||
rules.solarmultiplier = 太陽光の倍率
|
rules.solarmultiplier = 太陽光の倍率
|
||||||
rules.unitcapvariable = コア数によってユニット上限を変動
|
rules.unitcapvariable = コア数によってユニット上限を変動
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = 基礎ユニット上限数
|
rules.unitcap = 基礎ユニット上限数
|
||||||
rules.limitarea = マップエリアを制限
|
rules.limitarea = マップエリアを制限
|
||||||
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
||||||
@@ -1250,6 +1374,8 @@ rules.weather = 気象
|
|||||||
rules.weather.frequency = 頻度:
|
rules.weather.frequency = 頻度:
|
||||||
rules.weather.always = 常時
|
rules.weather.always = 常時
|
||||||
rules.weather.duration = 継続時間:
|
rules.weather.duration = 継続時間:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = アイテム
|
content.item.name = アイテム
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
@@ -1469,6 +1595,7 @@ block.inverted-sorter.name = 反転ソーター
|
|||||||
block.message.name = メッセージブロック
|
block.message.name = メッセージブロック
|
||||||
block.reinforced-message.name = 強化されたメッセージブロック
|
block.reinforced-message.name = 強化されたメッセージブロック
|
||||||
block.world-message.name = ワールドメッセージブロック
|
block.world-message.name = ワールドメッセージブロック
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = イルミネーター
|
block.illuminator.name = イルミネーター
|
||||||
block.overflow-gate.name = オーバーフローゲート
|
block.overflow-gate.name = オーバーフローゲート
|
||||||
block.underflow-gate.name = アンダーフローゲート
|
block.underflow-gate.name = アンダーフローゲート
|
||||||
@@ -1709,13 +1836,12 @@ block.disperse.name = ディスパーズ
|
|||||||
block.afflict.name = アフリクト
|
block.afflict.name = アフリクト
|
||||||
block.lustre.name = ラストル
|
block.lustre.name = ラストル
|
||||||
block.scathe.name = スケース
|
block.scathe.name = スケース
|
||||||
block.fabricator.name = ファブリケーター
|
|
||||||
block.tank-refabricator.name = 戦車再加工工場
|
block.tank-refabricator.name = 戦車再加工工場
|
||||||
block.mech-refabricator.name = メカ再加工工場
|
block.mech-refabricator.name = メカ再加工工場
|
||||||
block.ship-refabricator.name = 戦艦再加工工場
|
block.ship-refabricator.name = 戦艦再加工工場
|
||||||
block.tank-assembler.name = 戦車組立工場
|
block.tank-assembler.name = 戦車組立工場
|
||||||
block.ship-assembler.name = メカ組立工場
|
block.ship-assembler.name = 戦艦組立工場
|
||||||
block.mech-assembler.name = 戦艦組立工場
|
block.mech-assembler.name = メカ組立工場
|
||||||
block.reinforced-payload-conveyor.name = 強化ペイロードコンベアー
|
block.reinforced-payload-conveyor.name = 強化ペイロードコンベアー
|
||||||
block.reinforced-payload-router.name = 強化ペイロードルーター
|
block.reinforced-payload-router.name = 強化ペイロードルーター
|
||||||
block.payload-mass-driver.name = ペイロードマスドライバー
|
block.payload-mass-driver.name = ペイロードマスドライバー
|
||||||
@@ -1828,9 +1954,13 @@ onset.turrets = ユニットは効果的ですが、[accent]タレット[] は
|
|||||||
onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。
|
onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。
|
||||||
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に \uf6ee [accent]ベリリウムの壁[] をいくつか配置しましょう。
|
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に \uf6ee [accent]ベリリウムの壁[] をいくつか配置しましょう。
|
||||||
onset.enemies = 敵が迫ってきました、防御する準備をしてください。
|
onset.enemies = 敵が迫ってきました、防御する準備をしてください。
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = 敵は脆弱です。反撃しましょう!
|
onset.attack = 敵は脆弱です。反撃しましょう!
|
||||||
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n\uf725 コアを配置しましょう。
|
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n\uf725 コアを配置しましょう。
|
||||||
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
|
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
|
||||||
|
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
|
||||||
|
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = 一部のブロックはコアユニットで拾うことができます。\nこの [accent]コンテナ[] を拾い、[accent]ペイロード搬入機[] に配置します。\n(デフォルトのキーは [ and ] で、拾ったり置いたりできます。)
|
split.pickup = 一部のブロックはコアユニットで拾うことができます。\nこの [accent]コンテナ[] を拾い、[accent]ペイロード搬入機[] に配置します。\n(デフォルトのキーは [ and ] で、拾ったり置いたりできます。)
|
||||||
split.pickup.mobile = 一部のブロックはコアユニットで拾うことができます。\nこの[accent]コンテナ[]を拾い、[accent]ペイロード搬入機[]に配置します。\n(何かを拾ったり置いたりするには、長押しします。)
|
split.pickup.mobile = 一部のブロックはコアユニットで拾うことができます。\nこの[accent]コンテナ[]を拾い、[accent]ペイロード搬入機[]に配置します。\n(何かを拾ったり置いたりするには、長押しします。)
|
||||||
split.acquire = ユニットを構築するには、タングステンを入手する必要があります。
|
split.acquire = ユニットを構築するには、タングステンを入手する必要があります。
|
||||||
@@ -2025,7 +2155,6 @@ block.logic-display.description = プロセッサからの任意のグラフィ
|
|||||||
block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。
|
block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。
|
||||||
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
||||||
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
||||||
block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。
|
|
||||||
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
|
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
|
||||||
block.core-citadel.description = バージョンアップしたコアです。 より優れた耐久を持っています。 バスティオンコアよりも多くの資源を格納します。
|
block.core-citadel.description = バージョンアップしたコアです。 より優れた耐久を持っています。 バスティオンコアよりも多くの資源を格納します。
|
||||||
block.core-acropolis.description = さらにバージョンアップしたコアです。 非常に優れた耐久を持っています。 シタデルコアよりも多くの資源を格納します。
|
block.core-acropolis.description = さらにバージョンアップしたコアです。 非常に優れた耐久を持っています。 シタデルコアよりも多くの資源を格納します。
|
||||||
@@ -2061,7 +2190,6 @@ block.impact-drill.description = 鉱石の上に置くと、一定の間隔で
|
|||||||
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
|
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
|
||||||
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
|
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
|
||||||
block.reinforced-liquid-router.description = 液体をすべての向きに均等に分配します。
|
block.reinforced-liquid-router.description = 液体をすべての向きに均等に分配します。
|
||||||
block.reinforced-junction.description = 交差する 2 つのパイプのブリッジとして機能します。
|
|
||||||
block.reinforced-liquid-tank.description = 大量の液体を蓄えることができます。
|
block.reinforced-liquid-tank.description = 大量の液体を蓄えることができます。
|
||||||
block.reinforced-liquid-container.description = 中量の液体を蓄えることができます。
|
block.reinforced-liquid-container.description = 中量の液体を蓄えることができます。
|
||||||
block.reinforced-bridge-conduit.description = 構造物や地形の上に液体を輸送させることができます。
|
block.reinforced-bridge-conduit.description = 構造物や地形の上に液体を輸送させることができます。
|
||||||
@@ -2179,6 +2307,7 @@ unit.emanate.description = アクロポリスコアを敵から守ります。\n
|
|||||||
lst.read = リンクされたメモリセルから数値を読み取ります。
|
lst.read = リンクされたメモリセルから数値を読み取ります。
|
||||||
lst.write = リンクされたメモリセルに数値を書き込みます。
|
lst.write = リンクされたメモリセルに数値を書き込みます。
|
||||||
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
|
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
|
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
|
||||||
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
|
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
|
||||||
lst.printflush = キューに入れられた [accent]Print[] 操作をメッセージ ブロックにフラッシュします。
|
lst.printflush = キューに入れられた [accent]Print[] 操作をメッセージ ブロックにフラッシュします。
|
||||||
@@ -2201,6 +2330,8 @@ lst.getblock = 任意の座標のタイルの情報を取得します。
|
|||||||
lst.setblock = 任意の座標のタイルの情報を変更します。
|
lst.setblock = 任意の座標のタイルの情報を変更します。
|
||||||
lst.spawnunit = 任意の座標にユニットをスポーンさせます。
|
lst.spawnunit = 任意の座標にユニットをスポーンさせます。
|
||||||
lst.applystatus = ユニットからステータス効果を適用または削除する。
|
lst.applystatus = ユニットからステータス効果を適用または削除する。
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = 任意の座標で発生するウェーブをシミュレーションします。\nウェーブを進めません。
|
lst.spawnwave = 任意の座標で発生するウェーブをシミュレーションします。\nウェーブを進めません。
|
||||||
lst.explosion = ある場所で爆発を起こします。
|
lst.explosion = ある場所で爆発を起こします。
|
||||||
lst.setrate = プロセッサーの実行速度を1命令/tickで設定します。
|
lst.setrate = プロセッサーの実行速度を1命令/tickで設定します。
|
||||||
@@ -2212,6 +2343,47 @@ lst.cutscene = プレイヤーのカメラを操作します。
|
|||||||
lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。
|
lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。
|
||||||
lst.getflag = グローバルフラグが設定されているかどうかを確認します。
|
lst.getflag = グローバルフラグが設定されているかどうかを確認します。
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
||||||
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||||
lenum.shoot = 指定した座標に向かって撃ちます。
|
lenum.shoot = 指定した座標に向かって撃ちます。
|
||||||
@@ -2224,6 +2396,7 @@ laccess.dead = ユニットや建物が機能しているかどうか、また
|
|||||||
laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。
|
laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。
|
||||||
laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。
|
laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。
|
||||||
laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒)
|
laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒)
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = 不明
|
lcategory.unknown = 不明
|
||||||
lcategory.unknown.description = 未分類の指示です。
|
lcategory.unknown.description = 未分類の指示です。
|
||||||
lcategory.io = 入出力
|
lcategory.io = 入出力
|
||||||
@@ -2249,6 +2422,7 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
|
|||||||
graphicstype.linepoly = 輪郭だけの多角形を描きます。
|
graphicstype.linepoly = 輪郭だけの多角形を描きます。
|
||||||
graphicstype.triangle = 塗りつぶされた三角形を描きます。
|
graphicstype.triangle = 塗りつぶされた三角形を描きます。
|
||||||
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
|
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = 常にtrueを返します。
|
lenum.always = 常にtrueを返します。
|
||||||
lenum.idiv = 整数の割り算をします。
|
lenum.idiv = 整数の割り算をします。
|
||||||
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
|
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
|
||||||
@@ -2266,6 +2440,7 @@ lenum.xor = ビット単位でのXOR演算をします。
|
|||||||
lenum.min = 二つの値を比較し、小さいほうを返します。
|
lenum.min = 二つの値を比較し、小さいほうを返します。
|
||||||
lenum.max = 二つの値を比較し、大きいほうを返します。
|
lenum.max = 二つの値を比較し、大きいほうを返します。
|
||||||
lenum.angle = ベクトルの角度を度で計算します。
|
lenum.angle = ベクトルの角度を度で計算します。
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = ベクトルの長さを計算します。
|
lenum.len = ベクトルの長さを計算します。
|
||||||
lenum.sin = sinを度で計算します。
|
lenum.sin = sinを度で計算します。
|
||||||
lenum.cos = cosを度で計算します。
|
lenum.cos = cosを度で計算します。
|
||||||
@@ -2327,6 +2502,7 @@ lenum.unbind = ロジック制御を完全に無効にします。\n標準的な
|
|||||||
lenum.move = 正確にある座標に移動します。
|
lenum.move = 正確にある座標に移動します。
|
||||||
lenum.approach = ある座標に近づきます。
|
lenum.approach = ある座標に近づきます。
|
||||||
lenum.pathfind = 敵のスポーンまでの道を探します。
|
lenum.pathfind = 敵のスポーンまでの道を探します。
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = 指定した座標に向かって撃ちます。
|
lenum.target = 指定した座標に向かって撃ちます。
|
||||||
lenum.targetp = 任意のユニットや建物を撃ちます。
|
lenum.targetp = 任意のユニットや建物を撃ちます。
|
||||||
lenum.itemdrop = アイテムをドロップします。
|
lenum.itemdrop = アイテムをドロップします。
|
||||||
@@ -2337,8 +2513,13 @@ lenum.payenter = ユニットが乗っているペイロードブロックに進
|
|||||||
lenum.flag = ユニットのフラグです。
|
lenum.flag = ユニットのフラグです。
|
||||||
lenum.mine = 任意の位置を採掘します。
|
lenum.mine = 任意の位置を採掘します。
|
||||||
lenum.build = 建築をします。
|
lenum.build = 建築をします。
|
||||||
lenum.getblock = 座標から建物とタイプを取得します。\nユニットは範囲内でなければなりません。\n建物以外の物の型は [accent]@solid[] になります。
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = ユニットが座標の近くにあるかどうかを確認します。
|
lenum.within = ユニットが座標の近くにあるかどうかを確認します。
|
||||||
lenum.boost = ブーストの開始、停止をします。
|
lenum.boost = ブーストの開始、停止をします。
|
||||||
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = 추천(스타) 수
|
|||||||
schematic = 설계도
|
schematic = 설계도
|
||||||
schematic.add = 설계도 저장하기
|
schematic.add = 설계도 저장하기
|
||||||
schematics = 설계도
|
schematics = 설계도
|
||||||
|
schematic.search = 설계도 검색하기
|
||||||
schematic.replace = 해당 이름의 설계도가 이미 존재합니다. 교체하시겠습니까?
|
schematic.replace = 해당 이름의 설계도가 이미 존재합니다. 교체하시겠습니까?
|
||||||
schematic.exists = 해당 이름의 설계도가 이미 존재합니다.
|
schematic.exists = 해당 이름의 설계도가 이미 존재합니다.
|
||||||
schematic.import = 설계도 가져오기
|
schematic.import = 설계도 가져오기
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = 창작마당에 공유
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
||||||
schematic.saved = 설계도 저장됨
|
schematic.saved = 설계도 저장됨
|
||||||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||||
schematic.rename = 설계도 이름 바꾸기
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} 블록
|
schematic.info = {0}x{1}, {2} 블록
|
||||||
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
||||||
schematic.tags = 태그:
|
schematic.tags = 태그:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = 태그 추가하기
|
|||||||
schematic.texttag = 텍스트 태그
|
schematic.texttag = 텍스트 태그
|
||||||
schematic.icontag = 아이콘 태그
|
schematic.icontag = 아이콘 태그
|
||||||
schematic.renametag = 태그 이름바꾸기
|
schematic.renametag = 태그 이름바꾸기
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = 이 태그를 완전히 삭제하시겠습니까?
|
schematic.tagdelconfirm = 이 태그를 완전히 삭제하시겠습니까?
|
||||||
schematic.tagexists = 이 태그는 이미 존재합니다.
|
schematic.tagexists = 이 태그는 이미 존재합니다.
|
||||||
|
|
||||||
@@ -253,11 +255,19 @@ trace = 플레이어 정보 보기
|
|||||||
trace.playername = 플레이어 이름: [accent]{0}
|
trace.playername = 플레이어 이름: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = UUID: [accent]{0}
|
trace.id = UUID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = 모바일 클라이언트: [accent]{0}
|
trace.mobile = 모바일 클라이언트: [accent]{0}
|
||||||
trace.modclient = 사용자 지정 클라이언트: [accent]{0}
|
trace.modclient = 사용자 지정 클라이언트: [accent]{0}
|
||||||
trace.times.joined = 입장 횟수: [accent]{0}
|
trace.times.joined = 입장 횟수: [accent]{0}
|
||||||
trace.times.kicked = 추방 횟수: [accent]{0}
|
trace.times.kicked = 추방 횟수: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = 잘못된 클라이언트 ID입니다! 버그 보고서를 보내주세요.
|
invalidid = 잘못된 클라이언트 ID입니다! 버그 보고서를 보내주세요.
|
||||||
|
player.ban = 플레이어 차단
|
||||||
|
player.kick = 플레이어 강퇴
|
||||||
|
player.trace = 플레이어 찾기
|
||||||
|
player.admin = 관리자 권한 부여
|
||||||
|
player.team = 팀 변경하기
|
||||||
server.bans = 차단 목록
|
server.bans = 차단 목록
|
||||||
server.bans.none = 차단된 플레이어를 찾을 수 없습니다!
|
server.bans.none = 차단된 플레이어를 찾을 수 없습니다!
|
||||||
server.admins = 관리자
|
server.admins = 관리자
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]사용자 정의 서버
|
server.custombuild = [accent]사용자 정의 서버
|
||||||
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
|
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
|
||||||
confirmkick = 정말로 "{0}[white]" 을(를) 추방하시겠습니까?
|
confirmkick = 정말로 "{0}[white]" 을(를) 추방하시겠습니까?
|
||||||
confirmvotekick = 정말로 "{0}[white]" 을(를) 투표로 추방하시겠습니까?
|
|
||||||
confirmunban = 정말로 이 플레이어를 차단 해제하시겠습니까?
|
confirmunban = 정말로 이 플레이어를 차단 해제하시겠습니까?
|
||||||
confirmadmin = 정말로 "{0}[white]" 을(를) 관리자로 임명하시겠습니까?
|
confirmadmin = 정말로 "{0}[white]" 을(를) 관리자로 임명하시겠습니까?
|
||||||
confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까?
|
confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까?
|
||||||
|
votekick.reason = 강퇴 사유
|
||||||
|
votekick.reason.message = "{0}[white]" 을(를) 투표 추방하시려면 해당 사유를 적어주세요 :
|
||||||
joingame.title = 게임 참가
|
joingame.title = 게임 참가
|
||||||
joingame.ip = 주소:
|
joingame.ip = 주소:
|
||||||
disconnect = 연결이 끊어졌습니다.
|
disconnect = 연결이 끊어졌습니다.
|
||||||
@@ -330,12 +341,23 @@ open = 열기
|
|||||||
customize = 사용자 정의 규칙
|
customize = 사용자 정의 규칙
|
||||||
cancel = 취소
|
cancel = 취소
|
||||||
command = 명령
|
command = 명령
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = 채굴
|
command.mine = 채굴
|
||||||
command.repair = 수리
|
command.repair = 수리
|
||||||
command.rebuild = 재건
|
command.rebuild = 재건
|
||||||
command.assist = 플레이어 지원
|
command.assist = 플레이어 지원
|
||||||
command.move = 이동
|
command.move = 이동
|
||||||
command.boost = 비행
|
command.boost = 비행
|
||||||
|
command.enterPayload = 화물 블록에 들어가기
|
||||||
|
command.loadUnits = 유닛 적재
|
||||||
|
command.loadBlocks = 블록 적재
|
||||||
|
command.unloadPayload = 화물 내려놓기
|
||||||
|
stance.stop = 명령 취소하기
|
||||||
|
stance.shoot = 명령: 사격
|
||||||
|
stance.holdfire = 명령: 사격 중지
|
||||||
|
stance.pursuetarget = 명령: 타겟 추격
|
||||||
|
stance.patrol = 명령: 정찰
|
||||||
|
stance.ram = 명령 : 돌격\n[lightgray] 유닛이 장애물 여부를 확인하지 않고 일직선으로 이동합니다.
|
||||||
openlink = 링크 열기
|
openlink = 링크 열기
|
||||||
copylink = 링크 복사
|
copylink = 링크 복사
|
||||||
back = 뒤로가기
|
back = 뒤로가기
|
||||||
@@ -382,9 +404,9 @@ custom = 사용자 정의
|
|||||||
builtin = 내장
|
builtin = 내장
|
||||||
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||||
map.random = [accent]무작위 맵
|
map.random = [accent]무작위 맵
|
||||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
|
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
||||||
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요.
|
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [scarlet]주황색 팀이 아닌[] 코어를 추가하세요.
|
||||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
|
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
||||||
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
|
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
|
||||||
workshop.update = 아이템 업데이트
|
workshop.update = 아이템 업데이트
|
||||||
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
|
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
|
||||||
@@ -415,6 +437,12 @@ editor.waves = 단계
|
|||||||
editor.rules = 규칙
|
editor.rules = 규칙
|
||||||
editor.generation = 지형 생성
|
editor.generation = 지형 생성
|
||||||
editor.objectives = 목표
|
editor.objectives = 목표
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = 인게임 편집
|
editor.ingame = 인게임 편집
|
||||||
editor.playtest = 맵 테스트
|
editor.playtest = 맵 테스트
|
||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
@@ -458,7 +486,7 @@ waves.sort.begin = 시작 단계
|
|||||||
waves.sort.health = 체력
|
waves.sort.health = 체력
|
||||||
waves.sort.type = 기체 유형
|
waves.sort.type = 기체 유형
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = 모두 숨기기
|
waves.units.hide = 모두 숨기기
|
||||||
waves.units.show = 모두 보이기
|
waves.units.show = 모두 보이기
|
||||||
|
|
||||||
@@ -471,6 +499,8 @@ editor.default = [lightgray]<기본값>
|
|||||||
details = 설명...
|
details = 설명...
|
||||||
edit = 편집...
|
edit = 편집...
|
||||||
variables = 변수
|
variables = 변수
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = 이름:
|
editor.name = 이름:
|
||||||
editor.spawn = 기체 생성
|
editor.spawn = 기체 생성
|
||||||
editor.removeunit = 기체 삭제
|
editor.removeunit = 기체 삭제
|
||||||
@@ -482,6 +512,7 @@ editor.errorlegacy = 이 맵은 너무 오래됐고, 더 이상 지원하지 않
|
|||||||
editor.errornot = 맵 파일이 아닙니다.
|
editor.errornot = 맵 파일이 아닙니다.
|
||||||
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
||||||
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
|
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = 업데이트
|
editor.update = 업데이트
|
||||||
editor.randomize = 무작위
|
editor.randomize = 무작위
|
||||||
editor.moveup = 위로 이동
|
editor.moveup = 위로 이동
|
||||||
@@ -493,6 +524,7 @@ editor.sectorgenerate = 구역 형성
|
|||||||
editor.resize = 맵 크기조정
|
editor.resize = 맵 크기조정
|
||||||
editor.loadmap = 맵 불러오기
|
editor.loadmap = 맵 불러오기
|
||||||
editor.savemap = 맵 저장
|
editor.savemap = 맵 저장
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = 저장됨!
|
editor.saved = 저장됨!
|
||||||
editor.save.noname = 맵에 이름이 없습니다! '맵 정보' 메뉴에서 설정하세요.
|
editor.save.noname = 맵에 이름이 없습니다! '맵 정보' 메뉴에서 설정하세요.
|
||||||
editor.save.overwrite = 이 맵은 내장된 맵을 덮어씁니다! '맵 정보' 에서 다른 이름을 선택하세요.
|
editor.save.overwrite = 이 맵은 내장된 맵을 덮어씁니다! '맵 정보' 에서 다른 이름을 선택하세요.
|
||||||
@@ -531,6 +563,8 @@ toolmode.eraseores = 자원 초기화
|
|||||||
toolmode.eraseores.description = 자원만 초기화합니다.
|
toolmode.eraseores.description = 자원만 초기화합니다.
|
||||||
toolmode.fillteams = 팀 채우기
|
toolmode.fillteams = 팀 채우기
|
||||||
toolmode.fillteams.description = 블록의 팀을 선택한 팀으로 채웁니다.
|
toolmode.fillteams.description = 블록의 팀을 선택한 팀으로 채웁니다.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = 팀 그리기
|
toolmode.drawteams = 팀 그리기
|
||||||
toolmode.drawteams.description = 블록의 팀을 선택한 팀으로 그립니다.
|
toolmode.drawteams.description = 블록의 팀을 선택한 팀으로 그립니다.
|
||||||
#unused
|
#unused
|
||||||
@@ -555,6 +589,7 @@ filter.clear = 초기화
|
|||||||
filter.option.ignore = 무시
|
filter.option.ignore = 무시
|
||||||
filter.scatter = 흩뿌리기
|
filter.scatter = 흩뿌리기
|
||||||
filter.terrain = 지형
|
filter.terrain = 지형
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = 크기
|
filter.option.scale = 크기
|
||||||
filter.option.chance = 배치 빈도
|
filter.option.chance = 배치 빈도
|
||||||
@@ -578,6 +613,25 @@ filter.option.floor2 = 2번째 타일
|
|||||||
filter.option.threshold2 = 2번째 경계선
|
filter.option.threshold2 = 2번째 경계선
|
||||||
filter.option.radius = 반경
|
filter.option.radius = 반경
|
||||||
filter.option.percentile = 백분율
|
filter.option.percentile = 백분율
|
||||||
|
filter.option.code = 코드
|
||||||
|
filter.option.loop = 루프
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = 너비:
|
width = 너비:
|
||||||
height = 높이:
|
height = 높이:
|
||||||
@@ -628,9 +682,12 @@ objective.destroycore.name = 코어 파괴
|
|||||||
objective.commandmode.name = 명령 모드
|
objective.commandmode.name = 명령 모드
|
||||||
objective.flag.name = 플래그
|
objective.flag.name = 플래그
|
||||||
marker.shapetext.name = 도형과 문자
|
marker.shapetext.name = 도형과 문자
|
||||||
marker.minimap.name = 미니맵
|
marker.point.name = Point
|
||||||
marker.shape.name = 도형
|
marker.shape.name = 도형
|
||||||
marker.text.name = 문자
|
marker.text.name = 문자
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = 배경
|
marker.background = 배경
|
||||||
marker.outline = 외곽선
|
marker.outline = 외곽선
|
||||||
|
|
||||||
@@ -657,7 +714,6 @@ resources.max = 최대
|
|||||||
bannedblocks = 금지된 블록
|
bannedblocks = 금지된 블록
|
||||||
objectives = 목표
|
objectives = 목표
|
||||||
bannedunits = 금지된 기체
|
bannedunits = 금지된 기체
|
||||||
rules.hidebannedblocks = 금지된 블록 숨기기
|
|
||||||
bannedunits.whitelist = 금지된 기체만 활성화
|
bannedunits.whitelist = 금지된 기체만 활성화
|
||||||
bannedblocks.whitelist = 금지된 블록만 활성화
|
bannedblocks.whitelist = 금지된 블록만 활성화
|
||||||
addall = 모두 추가
|
addall = 모두 추가
|
||||||
@@ -680,12 +736,12 @@ error.any = 알 수 없는 네트워크 오류
|
|||||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||||
|
|
||||||
weather.rain.name = 비
|
weather.rain.name = 비
|
||||||
weather.snow.name = 눈
|
weather.snowing.name = 눈
|
||||||
weather.sandstorm.name = 모래 폭풍
|
weather.sandstorm.name = 모래 폭풍
|
||||||
weather.sporestorm.name = 포자 폭풍
|
weather.sporestorm.name = 포자 폭풍
|
||||||
weather.fog.name = 안개
|
weather.fog.name = 안개
|
||||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
campaign.playtime = \uf129 [lightgray]지역 플레이타임: {0}
|
||||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
campaign.complete = [accent]축하드립니다.\n\n {0} 지역의 적이 패배하였습니다\n[lightgray] 마지막 지역을 점령하였습니다.
|
||||||
|
|
||||||
sectorlist = 지역 목록
|
sectorlist = 지역 목록
|
||||||
sectorlist.attacked = {0} 공격받는 중
|
sectorlist.attacked = {0} 공격받는 중
|
||||||
@@ -716,8 +772,8 @@ sector.curlost = 지역 잃음
|
|||||||
sector.missingresources = [scarlet]코어 자원 부족[]
|
sector.missingresources = [scarlet]코어 자원 부족[]
|
||||||
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
|
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
|
||||||
sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
|
sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
|
||||||
#note: the missing space in the line below is intentional
|
sector.capture = [accent]{0}[white] 지역을 점령하였습니다!
|
||||||
sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
|
sector.capture.current = 지역 점령!
|
||||||
sector.changeicon = 아이콘 바꾸기
|
sector.changeicon = 아이콘 바꾸기
|
||||||
sector.noswitch.title = 지역 전환 불가능
|
sector.noswitch.title = 지역 전환 불가능
|
||||||
sector.noswitch = 기존 지역이 공격받는 동안은 지역을 전환할 수 없습니다.\n\n지역: [accent]{0}[] 중 [accent]{1}[]
|
sector.noswitch = 기존 지역이 공격받는 동안은 지역을 전환할 수 없습니다.\n\n지역: [accent]{0}[] 중 [accent]{1}[]
|
||||||
@@ -754,24 +810,24 @@ sector.planetaryTerminal.name = 대행성 출격단지
|
|||||||
sector.coastline.name = 해안선
|
sector.coastline.name = 해안선
|
||||||
sector.navalFortress.name = 해군 요새
|
sector.navalFortress.name = 해군 요새
|
||||||
|
|
||||||
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않으며, 자원이 거의 없습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다!
|
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다!
|
||||||
sector.frozenForest.description = 산과 가까운 이곳에도, 포자가 퍼졌습니다. 혹한의 추위조차 포자가 퍼지는 것을 억누를 수 없습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우십시오.
|
sector.frozenForest.description = 산과 가까운 이곳에도, 포자가 퍼졌습니다. 혹한의 추위조차 포자가 퍼지는 것을 억누를 수 없습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배워야 합니다.
|
||||||
sector.saltFlats.description = 사막의 변두리에는 소금으로 이루어진 평원이 있습니다. 이곳에선 매우 적은 자원만 발견되었습니다.\n\n하지만 자원이 희소한 이곳에서도 적들의 요새가 포착되었습니다. 그들을 사막의 모래로 만들어버리십시오.
|
sector.saltFlats.description = 사막의 변두리에는 소금으로 이루어진 평원이 있습니다. 이곳에선 매우 적은 자원만 발견되었습니다.\n\n하지만 자원이 희소한 이곳에서도 적들의 요새가 포착되었습니다. 그들을 사막의 모래로 만들어버리세요!
|
||||||
sector.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 탈환하십시오. 강화 유리를 제련하고, 물을 끌어올려 포탑과 드릴에 공급하십시오. 더 강한 방어선을 구성할 수 있습니다.
|
sector.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 탈환하여 강화 유리를 제련하고, 포탑과 드릴에 물을 공급하여 더 강력한 방어선을 구축하여야 합니다.
|
||||||
sector.ruinousShores.description = 폐허를 지나서 나오는 해안선. 한때, 이곳에는 해안 방어기지가 있었습니다.\n많은 부분이 소실되었습니다. 기본적인 방어 시설을 제외한 모든 것이 고철 덩어리가 되었습니다. \n외부로 세력을 확장하기 위한 첫 발걸음으로, 무너진 시설을 재건하고 잃어버린 기술을 다시 회수하십시오.
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sector.ruinousShores.description = 폐허를 지나서 나오는 해안선. 한때, 이곳에는 해안 방어기지가 있었습니다.\n많은 부분이 소실되었습니다. 기본적인 방어 시설을 제외한 모든 것이 고철 덩어리가 되었습니다. \n외부로 세력을 확장하기 위한 첫 발걸음으로, 무너진 시설을 재건하고 잃어버린 기술을 다시 회수하십시오.
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sector.stainedMountains.description = 더 내륙에는 아직 포자에 오염되지 않은 산맥이 있습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n이곳은 더 강력한 적이 주둔하고 있습니다. 적이 가장 강력한 기체를 준비할 시간을 주지 마십시오.
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sector.stainedMountains.description = 더 내륙에는 아직 포자에 오염되지 않은 산맥이 있습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n이곳은 더 강력한 적이 주둔하고 있습니다. 적이 가장 강력한 기체를 준비할 시간을 주지 마십시오.
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sector.overgrowth.description = 이곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이곳에 전초기지를 설립했습니다. 대거를 생산해 적의 코어를 박살 내고 우리가 잃어버린 것을 되찾으십시오!
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sector.overgrowth.description = 이곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이곳에 전초기지를 설립했습니다. 대거를 생산해 적의 기지를 박살 내고 우리가 잃어버린 것을 되찾아야 합니다!
|
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sector.tarFields.description = 산지와 사막 사이에 있는 석유 생산지의 외곽이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 가공기술을 익히는 것이 도움이 될 것입니다.
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sector.tarFields.description = 산지와 사막 사이에 있는 석유 생산지의 외곽이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 가공기술을 익히는 것이 도움이 될 것입니다.
|
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sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만, 사용 가능한 공간은 거의 없습니다. 코어 파괴의 위험성이 높으니 가능한 한 빨리 방어시설을 구축하십시오. 또한, 적의 공격 주기가 길다고 안심하지 마십시오.
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sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만, 사용 가능한 공간은 거의 없습니다. 적의 공격 주기가 길지만, 기지가 파괴될 위험이 높으니 가능한 한 빨리 방어시설을 구축하여야 합니다.
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sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락하였지만, 다수의 적이 배치된 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익히십시오.
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sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락하였지만, 다수의 적이 배치된 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익혀 보세요.
|
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sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거와 크롤러 기체를 사용하여 두 개의 코어를 파괴하십시오.
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sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거와 크롤러 기체를 사용하여 두 개의 기지를 파괴하여야 합니다.
|
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sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자를 연구하고 최초로 생산했던 시설입니다.\n이 시설에 남아있는 기술을 습득하고, 연료와 플라스터늄을 생산하기 위해 포자를 배양하십시오. \n\n[lightgray]이 시설이 붕괴한 후에, 시설 내에 배양되던 대량의 포자가 외부로 방출되었습니다. 이로 인해 생태계 교란종인 포자가 지역 생태계에서 번식하게 되었고, 그 무엇도 이 무자비하고 작은 침략자에게 대항할 수 없었습니다.
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sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자를 연구하고 최초로 생산했던 시설입니다.\n이 시설에 남아있는 기술을 습득하고, 연료와 플라스터늄을 생산하기 위해 포자를 배양하십시오. \n\n[lightgray]이 시설이 붕괴한 후에, 시설 내에 배양되던 대량의 포자가 외부로 방출되었습니다. 이로 인해 생태계 교란종인 포자가 지역 생태계에서 번식하게 되었고, 그 무엇도 이 무자비하고 작은 침략자에게 대항할 수 없었습니다.
|
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sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하십시오.
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sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하여야 합니다.
|
||||||
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
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sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
||||||
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
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sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
||||||
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
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sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
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sector.coastline.description = 이 장소에서 해상 기체 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
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sector.coastline.description = 이 장소에서 해상 기체 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
|
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sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하시오. 적의 발전된 함선 건조 기술을 습득하고 연구하시오.
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sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하여 적의 발전된 함선 건조 기술을 습득하고 연구하십시오.
|
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sector.onset.name = 시작
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sector.onset.name = 시작
|
||||||
sector.aegis.name = 보호
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sector.aegis.name = 보호
|
||||||
sector.lake.name = 호수
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sector.lake.name = 호수
|
||||||
@@ -789,23 +845,23 @@ sector.siege.name = 포위
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sector.crossroads.name = 교차로
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sector.crossroads.name = 교차로
|
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sector.karst.name = 카르스트
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sector.karst.name = 카르스트
|
||||||
sector.origin.name = 근원
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sector.origin.name = 근원
|
||||||
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
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sector.onset.description = 튜토리얼 지역. 아직 목표가 정해지지 않았습니다. 추가적인 정보를 제공받기 위해 잠시 대기해 주세요
|
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sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
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sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하여야 합니다.
|
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sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
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sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
|
||||||
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구성하고 가능한 한 빠르게 확장하십시오.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 기체가 필요할 것입니다.
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sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 기체가 필요할 것입니다.
|
||||||
sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
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sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하세요.
|
||||||
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
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sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
|
||||||
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
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sector.basin.description = 이 지역에는 많은 수의 적이 확인되었습니다. 발판을 마련하기 위해 신속히 유닛을 생산하여 적의 기지를 무력화 해야 합니다.
|
||||||
sector.marsh.description = 이 지역은 아르키사이트가 풍부하지만 분출구의 수는 한정적입니다.\n[accent]화학적 연소실[]을 건설하여 전력을 생산하시오.
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sector.marsh.description = 이 지역은 아르키사이트가 풍부하지만 분출구의 수는 한정적입니다.\n[accent]화학적 연소실[]을 건설하여 전력을 생산하세요.
|
||||||
sector.peaks.description = 이 지역의 산악 지형은 대부분의 기체를 무용지물로 만들었습니다. 비행 가능한 기체가 필요합니다.\n적의 방공망에 유의하십시오. 일부 시설은 지원 건물을 공격하여 무력화시킬 수 있습니다.
|
sector.peaks.description = 이 지역의 산악 지형은 대부분의 기체를 무용지물로 만들었습니다. 비행 가능한 기체가 필요합니다.\n적의 방공망에 유의하십시오. 일부 시설은 지원 건물을 공격하여 무력화시킬 수 있습니다.
|
||||||
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
|
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 기지가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하여 포탑 [accent]어플릭트[]를 건설하세요.
|
||||||
sector.caldera-erekir.description = 이 지역에서 탐지된 자원은 여러 섬에 분산되어 있습니다 .\n드론을 기반으로 한 운송수단을 연구하고 활용하시오.
|
sector.caldera-erekir.description = 이 지역에서 탐지된 자원은 여러 섬에 분산되어 있습니다 .\n드론을 기반으로 한 운송수단을 연구하고 활용하세요.
|
||||||
sector.stronghold.description = 이 지역의 대규모 적 야영지에는 적들이 지키고 있는 상당한 양의 [accent]토륨[] 매장지가 있습니다.\n더 높은 등급의 기체와 포탑을 연구할 때 사용합니다.
|
sector.stronghold.description = 이 지역의 대규모 적 야영지에는 적들이 지키고 있는 상당한 양의 [accent]토륨[] 매장지가 있습니다.\n더 높은 등급의 기체와 포탑을 연구할 때 사용합니다.
|
||||||
sector.crevice.description = 적들은 이 지역에서 당신의 기지를 제거하기 위해 맹렬한 공격부대를 보낼 것입니다.\n[accent]탄화물[]과 [accent]열분해 발전기[]를 연구하는 것은 살아남기 위해 반드시 필요합니다.
|
sector.crevice.description = 적들은 이 지역에서 당신의 기지를 제거하기 위해 맹렬한 공격부대를 보낼 것입니다.\n[accent]탄화물[]과 [accent]열분해 발전기[]를 연구하는 것은 살아남기 위해 반드시 필요합니다.
|
||||||
sector.siege.description = 이 지역은 두 갈래의 공격을 강요하는 두 개의 평행 협곡이 특징입니다.\n더 강력한 전차 기체를 만들기 위한 능력을 얻기 위해 [accent]시아노겐[]을 연구하시오.\n주의: 적의 장거리 발사체가 감지되었습니다. 미사일은 충돌 전에 격추될 수 있습니다.
|
sector.siege.description = 이 지역은 두 갈래의 공격을 강요하는 두 개의 평행 협곡이 특징입니다.\n더 강력한 전차 기체를 만들기 위한 능력을 얻기 위해 [accent]시아노겐[]을 연구하시오.\n주의: 적의 장거리 발사체가 감지되었습니다. 미사일은 충돌 전에 격추될 수 있습니다.
|
||||||
sector.crossroads.description = 이 지역의 적 기지는 다양한 지형에 설치되어 있습니다. 적응하기 위해 다양한 기체를 연구하시오.\n또한, 일부 기지는 보호막으로 보호되고 있습니다. 그들이 어떻게 전력을 공급받는지 알아보시오.
|
sector.crossroads.description = 이 지역의 적 기지는 다양한 지형에 위차하고 있는 것이 확인 되었으며 이로 인해 위해 다양한 기체가 필요합니다. \n또한, 일부 기지는 보호막으로 보호되고 있습니다. 그들이 어떻게 전력을 공급받는지 알아보아야 합니다.
|
||||||
sector.karst.description = 이 지역은 자원이 풍부하지만, 새로운 코어가 착륙하면 적에게 공격을 받을 것입니다.\n자원의 이점을 활용하고 [accent]메타[]를 연구하시오.
|
sector.karst.description = 이 지역은 자원이 풍부하지만, 새로운 코어가 착륙하면 적에게 공격을 받을 것입니다.\n자원의 이점을 활용하고 [accent]메타[]를 연구하세요.
|
||||||
sector.origin.description = 상당한 적이 존재하는 마지막 지역입니다.\n가능한 연구 기회가 남아 있지 않습니다. 오직 모든 적의 코어를 파괴하는 데만 집중하십시오.
|
sector.origin.description = 상당한 적이 존재하는 마지막 지역입니다.\n 모든 연구를 마쳤으니 오직 모든 적의 코어를 파괴하는 데만 집중하세요.
|
||||||
|
|
||||||
status.burning.name = 발화
|
status.burning.name = 발화
|
||||||
status.freezing.name = 빙결
|
status.freezing.name = 빙결
|
||||||
@@ -927,6 +983,7 @@ stat.abilities = 능력
|
|||||||
stat.canboost = 이륙 가능
|
stat.canboost = 이륙 가능
|
||||||
stat.flying = 비행
|
stat.flying = 비행
|
||||||
stat.ammouse = 탄약 사용
|
stat.ammouse = 탄약 사용
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = 피해량 배수
|
stat.damagemultiplier = 피해량 배수
|
||||||
stat.healthmultiplier = 체력 배수
|
stat.healthmultiplier = 체력 배수
|
||||||
stat.speedmultiplier = 이동속도 배수
|
stat.speedmultiplier = 이동속도 배수
|
||||||
@@ -937,14 +994,46 @@ stat.immunities = 상태이상 면역
|
|||||||
stat.healing = 회복량
|
stat.healing = 회복량
|
||||||
|
|
||||||
ability.forcefield = 보호막 필드
|
ability.forcefield = 보호막 필드
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = 수리 필드
|
ability.repairfield = 수리 필드
|
||||||
ability.statusfield = {0} 상태이상 필드
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.unitspawn = {0} 공장
|
ability.statusfield = 상태이상 필드
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = 공장
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = 방어막 복구 필드
|
ability.shieldregenfield = 방어막 복구 필드
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = 가속 전격
|
ability.movelightning = 가속 전격
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = 방어막 아크
|
ability.shieldarc = 방어막 아크
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = 재생성 억제 필드
|
ability.suppressionfield = 재생성 억제 필드
|
||||||
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = 에너지 필드
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
||||||
bar.drilltierreq = 더 좋은 드릴 필요
|
bar.drilltierreq = 더 좋은 드릴 필요
|
||||||
@@ -984,6 +1073,7 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
|
|||||||
bullet.incendiary = [stat]방화[]
|
bullet.incendiary = [stat]방화[]
|
||||||
bullet.homing = [stat]유도[]
|
bullet.homing = [stat]유도[]
|
||||||
bullet.armorpierce = [stat]방어 관통
|
bullet.armorpierce = [stat]방어 관통
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
bullet.suppression = [stat]{0} sec[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환:
|
bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환:
|
||||||
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
||||||
@@ -1019,6 +1109,7 @@ unit.items = 자원
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = m
|
unit.millions = m
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /발
|
unit.pershot = /발
|
||||||
category.purpose = 목적
|
category.purpose = 목적
|
||||||
category.general = 일반
|
category.general = 일반
|
||||||
@@ -1039,6 +1130,7 @@ setting.backgroundpause.name = 백그라운드에서 일시정지
|
|||||||
setting.buildautopause.name = 건설 자동 일시정지
|
setting.buildautopause.name = 건설 자동 일시정지
|
||||||
setting.doubletapmine.name = 연속 터치로 채광
|
setting.doubletapmine.name = 연속 터치로 채광
|
||||||
setting.commandmodehold.name = 키를 누른 상태로 명령
|
setting.commandmodehold.name = 키를 누른 상태로 명령
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
|
setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
|
||||||
setting.animatedwater.name = 액체 애니메이션 효과
|
setting.animatedwater.name = 액체 애니메이션 효과
|
||||||
setting.animatedshields.name = 보호막 애니메이션 효과
|
setting.animatedshields.name = 보호막 애니메이션 효과
|
||||||
@@ -1085,13 +1177,14 @@ setting.position.name = 플레이어 위치 표시
|
|||||||
setting.mouseposition.name = 마우스 좌표 표시
|
setting.mouseposition.name = 마우스 좌표 표시
|
||||||
setting.musicvol.name = 음악 크기
|
setting.musicvol.name = 음악 크기
|
||||||
setting.atmosphere.name = 행성 배경화면 표시
|
setting.atmosphere.name = 행성 배경화면 표시
|
||||||
|
setting.drawlight.name = 어두움, 광원 표시
|
||||||
setting.ambientvol.name = 배경음 크기
|
setting.ambientvol.name = 배경음 크기
|
||||||
setting.mutemusic.name = 음소거
|
setting.mutemusic.name = 음소거
|
||||||
setting.sfxvol.name = 효과음 크기
|
setting.sfxvol.name = 효과음 크기
|
||||||
setting.mutesound.name = 소리 끄기
|
setting.mutesound.name = 소리 끄기
|
||||||
setting.crashreport.name = 익명으로 오류 보고서 자동 전송
|
setting.crashreport.name = 익명으로 오류 보고서 자동 전송
|
||||||
setting.savecreate.name = 자동 저장 활성화
|
setting.savecreate.name = 자동 저장 활성화
|
||||||
setting.publichost.name = 공용 서버로 표시
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = 플레이어 제한
|
setting.playerlimit.name = 플레이어 제한
|
||||||
setting.chatopacity.name = 채팅창 투명도
|
setting.chatopacity.name = 채팅창 투명도
|
||||||
setting.lasersopacity.name = 전선 투명도
|
setting.lasersopacity.name = 전선 투명도
|
||||||
@@ -1099,6 +1192,8 @@ setting.bridgeopacity.name = 터널 투명도
|
|||||||
setting.playerchat.name = 채팅 말풍선 표시
|
setting.playerchat.name = 채팅 말풍선 표시
|
||||||
setting.showweather.name = 날씨 그래픽 표시
|
setting.showweather.name = 날씨 그래픽 표시
|
||||||
setting.hidedisplays.name = 로직 디스플레이 숨김
|
setting.hidedisplays.name = 로직 디스플레이 숨김
|
||||||
|
setting.macnotch.name = 노치를 표시하도록 인터페이스 조정
|
||||||
|
setting.macnotch.description = 적용하려면 재시작이 필요합니다
|
||||||
steam.friendsonly = 친구 전용
|
steam.friendsonly = 친구 전용
|
||||||
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
|
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
|
||||||
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
||||||
@@ -1109,6 +1204,7 @@ keybind.title = 조작키 설정
|
|||||||
keybinds.mobile = [scarlet]대부분의 조작키 설정은 모바일에서 작동하지 않습니다. 기본 이동만 지원됩니다.
|
keybinds.mobile = [scarlet]대부분의 조작키 설정은 모바일에서 작동하지 않습니다. 기본 이동만 지원됩니다.
|
||||||
category.general.name = 일반
|
category.general.name = 일반
|
||||||
category.view.name = 보기
|
category.view.name = 보기
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = 멀티플레이어
|
category.multiplayer.name = 멀티플레이어
|
||||||
category.blocks.name = 블록 선택
|
category.blocks.name = 블록 선택
|
||||||
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
||||||
@@ -1126,6 +1222,24 @@ keybind.mouse_move.name = 커서를 따라서 이동
|
|||||||
keybind.pan.name = 팬 보기
|
keybind.pan.name = 팬 보기
|
||||||
keybind.boost.name = 이륙
|
keybind.boost.name = 이륙
|
||||||
keybind.command_mode.name = 명령 모드
|
keybind.command_mode.name = 명령 모드
|
||||||
|
keybind.command_queue.name = 유닛 명령 Queue
|
||||||
|
keybind.create_control_group.name = 컨트롤 그룹 만들기
|
||||||
|
keybind.cancel_orders.name = 명령 취소
|
||||||
|
keybind.unit_stance_shoot.name = 유닛 명령: 사격
|
||||||
|
keybind.unit_stance_hold_fire.name = 유닛 명령: 사격 중지
|
||||||
|
keybind.unit_stance_pursue_target.name = 유닛 명령: 타겟 추격
|
||||||
|
keybind.unit_stance_patrol.name = 유닛 명령: 정찰
|
||||||
|
keybind.unit_stance_ram.name = 유닛 명령: 돌격
|
||||||
|
keybind.unit_command_move.name = 유닛 제어: 이동
|
||||||
|
keybind.unit_command_repair.name = 유닛 제어: 수리
|
||||||
|
keybind.unit_command_rebuild.name = 유닛 제어: 재건
|
||||||
|
keybind.unit_command_assist.name = 유닛 제어: 플레이어 지원
|
||||||
|
keybind.unit_command_mine.name = 유닛 제어: 채굴
|
||||||
|
keybind.unit_command_boost.name = 유닛 제어: 비행
|
||||||
|
keybind.unit_command_load_units.name = 유닛 제어: 유닛 적재
|
||||||
|
keybind.unit_command_load_blocks.name = 유닛 제어: 블록 적재
|
||||||
|
keybind.unit_command_unload_payload.name = 유닛 제어: 화물 투하
|
||||||
|
keybind.unit_command_enter_payload.name = 유닛 제어: 화물 건물에 착륙/진입
|
||||||
keybind.rebuild_select.name = 지역 재건
|
keybind.rebuild_select.name = 지역 재건
|
||||||
keybind.schematic_select.name = 영역 설정
|
keybind.schematic_select.name = 영역 설정
|
||||||
keybind.schematic_menu.name = 설계도 메뉴
|
keybind.schematic_menu.name = 설계도 메뉴
|
||||||
@@ -1189,17 +1303,25 @@ mode.pvp.description = 다른 플레이어와 현장에서 싸우세요.\n[gray]
|
|||||||
mode.attack.name = 공격
|
mode.attack.name = 공격
|
||||||
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
|
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
|
||||||
mode.custom = 사용자 정의 규칙
|
mode.custom = 사용자 정의 규칙
|
||||||
|
rules.invaliddata = 잘못된 클립보드 데이터 입니다.
|
||||||
|
rules.hidebannedblocks = 금지된 블록 숨기기
|
||||||
|
|
||||||
rules.infiniteresources = 무한 자원
|
rules.infiniteresources = 무한 자원
|
||||||
rules.onlydepositcore = 오직 코어에만 투입 가능
|
rules.onlydepositcore = 오직 코어에만 투입 가능
|
||||||
|
rules.derelictrepair = 잔해 블록 수리 허
|
||||||
rules.reactorexplosions = 원자로 폭발 허용
|
rules.reactorexplosions = 원자로 폭발 허용
|
||||||
rules.coreincinerates = 코어 방화 비허용
|
rules.coreincinerates = 코어 방화 비허용
|
||||||
rules.disableworldprocessors = 월드 프로세서 비활성화
|
rules.disableworldprocessors = 월드 프로세서 비활성화
|
||||||
rules.schematic = 설계도 허용
|
rules.schematic = 설계도 허용
|
||||||
rules.wavetimer = 시간 제한이 있는 단계
|
rules.wavetimer = 시간 제한이 있는 단계
|
||||||
rules.wavesending = 단계 넘김
|
rules.wavesending = 단계 넘김
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = 단계
|
rules.waves = 단계
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
|
rules.buildai = 기지 건설 AI
|
||||||
|
rules.buildaitier = 건설 AI 등급
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 최소 부대 규모
|
rules.rtsminsquadsize = 최소 부대 규모
|
||||||
rules.rtsmaxsquadsize = 최대 부대 규모
|
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||||
@@ -1218,6 +1340,7 @@ rules.unitdamagemultiplier = 기체 피해량 배수
|
|||||||
rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수
|
rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수
|
||||||
rules.solarmultiplier = 태양광 전력 배수
|
rules.solarmultiplier = 태양광 전력 배수
|
||||||
rules.unitcapvariable = 코어 기체수 제한 추가
|
rules.unitcapvariable = 코어 기체수 제한 추가
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = 기본 기체 제한
|
rules.unitcap = 기본 기체 제한
|
||||||
rules.limitarea = 맵 영역 제한
|
rules.limitarea = 맵 영역 제한
|
||||||
rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일)
|
rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일)
|
||||||
@@ -1250,6 +1373,8 @@ rules.weather = 날씨 추가
|
|||||||
rules.weather.frequency = 빈도:
|
rules.weather.frequency = 빈도:
|
||||||
rules.weather.always = 항상
|
rules.weather.always = 항상
|
||||||
rules.weather.duration = 지속 시간:
|
rules.weather.duration = 지속 시간:
|
||||||
|
rules.placerangecheck.info = 플레이어가 적 건물 근처에 건설 불가 구역을 생성합니다. 만일, 플레이어가 포탑을 건설하고자 할 경우 반경이 증가되어 적 건물이 포탑의 사정거리에 닿지 않게됩니다.
|
||||||
|
rules.onlydepositcore.info = 코어를 제외한 어떠한 건물에도 자원을 투하할 수 없게 만듭니다.
|
||||||
|
|
||||||
content.item.name = 자원
|
content.item.name = 자원
|
||||||
content.liquid.name = 액체
|
content.liquid.name = 액체
|
||||||
@@ -1268,8 +1393,8 @@ item.titanium.name = 티타늄
|
|||||||
item.thorium.name = 토륨
|
item.thorium.name = 토륨
|
||||||
item.silicon.name = 실리콘
|
item.silicon.name = 실리콘
|
||||||
item.plastanium.name = 플라스터늄
|
item.plastanium.name = 플라스터늄
|
||||||
item.phase-fabric.name = 메타
|
item.phase-fabric.name = 위상 섬유
|
||||||
item.surge-alloy.name = 설금
|
item.surge-alloy.name = 서지 합금
|
||||||
item.spore-pod.name = 포자 꼬투리
|
item.spore-pod.name = 포자 꼬투리
|
||||||
item.sand.name = 모래
|
item.sand.name = 모래
|
||||||
item.blast-compound.name = 폭발물
|
item.blast-compound.name = 폭발물
|
||||||
@@ -1446,8 +1571,8 @@ block.titanium-wall.name = 티타늄 벽
|
|||||||
block.titanium-wall-large.name = 대형 티타늄 벽
|
block.titanium-wall-large.name = 대형 티타늄 벽
|
||||||
block.plastanium-wall.name = 플라스터늄 벽
|
block.plastanium-wall.name = 플라스터늄 벽
|
||||||
block.plastanium-wall-large.name = 대형 플라스터늄 벽
|
block.plastanium-wall-large.name = 대형 플라스터늄 벽
|
||||||
block.phase-wall.name = 메타 벽
|
block.phase-wall.name = 위상 벽
|
||||||
block.phase-wall-large.name = 대형 메타 벽
|
block.phase-wall-large.name = 대형 위상 벽
|
||||||
block.thorium-wall.name = 토륨 벽
|
block.thorium-wall.name = 토륨 벽
|
||||||
block.thorium-wall-large.name = 대형 토륨 벽
|
block.thorium-wall-large.name = 대형 토륨 벽
|
||||||
block.door.name = 문
|
block.door.name = 문
|
||||||
@@ -1469,11 +1594,12 @@ block.inverted-sorter.name = 반전 필터
|
|||||||
block.message.name = 메모 블록
|
block.message.name = 메모 블록
|
||||||
block.reinforced-message.name = 보강된 메모 블록
|
block.reinforced-message.name = 보강된 메모 블록
|
||||||
block.world-message.name = 월드 메모 블록
|
block.world-message.name = 월드 메모 블록
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = 조명
|
block.illuminator.name = 조명
|
||||||
block.overflow-gate.name = 포화 필터
|
block.overflow-gate.name = 포화 필터
|
||||||
block.underflow-gate.name = 불포화 필터
|
block.underflow-gate.name = 불포화 필터
|
||||||
block.silicon-smelter.name = 실리콘 제련소
|
block.silicon-smelter.name = 실리콘 제련소
|
||||||
block.phase-weaver.name = 메타 제조기
|
block.phase-weaver.name = 위상 방직기
|
||||||
block.pulverizer.name = 분쇄기
|
block.pulverizer.name = 분쇄기
|
||||||
block.cryofluid-mixer.name = 냉각수 혼합기
|
block.cryofluid-mixer.name = 냉각수 혼합기
|
||||||
block.melter.name = 융해기
|
block.melter.name = 융해기
|
||||||
@@ -1483,7 +1609,7 @@ block.separator.name = 광재 분리기
|
|||||||
block.coal-centrifuge.name = 석탄 정제기
|
block.coal-centrifuge.name = 석탄 정제기
|
||||||
block.power-node.name = 전력 노드
|
block.power-node.name = 전력 노드
|
||||||
block.power-node-large.name = 대형 전력 노드
|
block.power-node-large.name = 대형 전력 노드
|
||||||
block.surge-tower.name = 설금 타워
|
block.surge-tower.name = 서지 타워
|
||||||
block.diode.name = 다이오드
|
block.diode.name = 다이오드
|
||||||
block.battery.name = 배터리
|
block.battery.name = 배터리
|
||||||
block.battery-large.name = 대형 배터리
|
block.battery-large.name = 대형 배터리
|
||||||
@@ -1511,7 +1637,7 @@ block.tsunami.name = 쓰나미
|
|||||||
block.swarmer.name = 스웜
|
block.swarmer.name = 스웜
|
||||||
block.salvo.name = 살보
|
block.salvo.name = 살보
|
||||||
block.ripple.name = 립플
|
block.ripple.name = 립플
|
||||||
block.phase-conveyor.name = 메타 컨베이어
|
block.phase-conveyor.name = 위상 컨베이어
|
||||||
block.bridge-conveyor.name = 다리 컨베이어
|
block.bridge-conveyor.name = 다리 컨베이어
|
||||||
block.plastanium-compressor.name = 플라스터늄 압축기
|
block.plastanium-compressor.name = 플라스터늄 압축기
|
||||||
block.pyratite-mixer.name = 파이라타이트 혼합기
|
block.pyratite-mixer.name = 파이라타이트 혼합기
|
||||||
@@ -1523,7 +1649,7 @@ block.repair-point.name = 수리 지점
|
|||||||
block.repair-turret.name = 수리 포탑
|
block.repair-turret.name = 수리 포탑
|
||||||
block.pulse-conduit.name = 펄스 파이프
|
block.pulse-conduit.name = 펄스 파이프
|
||||||
block.plated-conduit.name = 도금된 파이프
|
block.plated-conduit.name = 도금된 파이프
|
||||||
block.phase-conduit.name = 메타 파이프
|
block.phase-conduit.name = 위상 파이프
|
||||||
block.liquid-router.name = 액체 분배기
|
block.liquid-router.name = 액체 분배기
|
||||||
block.liquid-tank.name = 액체 탱크
|
block.liquid-tank.name = 액체 탱크
|
||||||
block.liquid-container.name = 액체 컨테이너
|
block.liquid-container.name = 액체 컨테이너
|
||||||
@@ -1535,11 +1661,11 @@ block.mass-driver.name = 매스 드라이버
|
|||||||
block.blast-drill.name = 압축 공기분사 드릴
|
block.blast-drill.name = 압축 공기분사 드릴
|
||||||
block.impulse-pump.name = 충격 펌프
|
block.impulse-pump.name = 충격 펌프
|
||||||
block.thermal-generator.name = 지열 발전기
|
block.thermal-generator.name = 지열 발전기
|
||||||
block.surge-smelter.name = 설금 제련소
|
block.surge-smelter.name = 서지 제련소
|
||||||
block.mender.name = 멘더
|
block.mender.name = 멘더
|
||||||
block.mend-projector.name = 수리 프로젝터
|
block.mend-projector.name = 수리 프로젝터
|
||||||
block.surge-wall.name = 설금 벽
|
block.surge-wall.name = 서지 벽
|
||||||
block.surge-wall-large.name = 큰 설금 벽
|
block.surge-wall-large.name = 큰 서지 벽
|
||||||
block.cyclone.name = 사이클론
|
block.cyclone.name = 사이클론
|
||||||
block.fuse.name = 퓨즈
|
block.fuse.name = 퓨즈
|
||||||
block.shock-mine.name = 전격 지뢰
|
block.shock-mine.name = 전격 지뢰
|
||||||
@@ -1556,10 +1682,10 @@ block.segment.name = 세그먼트
|
|||||||
block.ground-factory.name = 지상 공장
|
block.ground-factory.name = 지상 공장
|
||||||
block.air-factory.name = 항공 공장
|
block.air-factory.name = 항공 공장
|
||||||
block.naval-factory.name = 해양 공장
|
block.naval-factory.name = 해양 공장
|
||||||
block.additive-reconstructor.name = 재구성기 : Additive
|
block.additive-reconstructor.name = 덧셈식 재구성기
|
||||||
block.multiplicative-reconstructor.name = 재구성기 : Multiplicative
|
block.multiplicative-reconstructor.name = 곱셈식 재구성기
|
||||||
block.exponential-reconstructor.name = 재구성기 : Exponential
|
block.exponential-reconstructor.name = 거듭제곱식 재구성기
|
||||||
block.tetrative-reconstructor.name = 재구성기 : Tetrative
|
block.tetrative-reconstructor.name = 테트레이션식 재구성기
|
||||||
block.payload-conveyor.name = 화물 컨베이어
|
block.payload-conveyor.name = 화물 컨베이어
|
||||||
block.payload-router.name = 화물 분배기
|
block.payload-router.name = 화물 분배기
|
||||||
block.duct.name = 도관
|
block.duct.name = 도관
|
||||||
@@ -1644,15 +1770,15 @@ block.atmospheric-concentrator.name = 대기 농축기
|
|||||||
block.oxidation-chamber.name = 산화실
|
block.oxidation-chamber.name = 산화실
|
||||||
block.electric-heater.name = 전기 가열기
|
block.electric-heater.name = 전기 가열기
|
||||||
block.slag-heater.name = 광재 가열기
|
block.slag-heater.name = 광재 가열기
|
||||||
block.phase-heater.name = 메타 가열기
|
block.phase-heater.name = 위상 가열기
|
||||||
block.heat-redirector.name = 열 전송기
|
block.heat-redirector.name = 열 전송기
|
||||||
block.heat-router.name = 열 분배기
|
block.heat-router.name = 열 분배기
|
||||||
block.slag-incinerator.name = 광재 소각로
|
block.slag-incinerator.name = 광재 소각로
|
||||||
block.carbide-crucible.name = 탄화물 도가니
|
block.carbide-crucible.name = 탄화물 도가니
|
||||||
block.slag-centrifuge.name = 광재 원심분리기
|
block.slag-centrifuge.name = 광재 원심분리기
|
||||||
block.surge-crucible.name = 설금 도가니
|
block.surge-crucible.name = 서지 도가니
|
||||||
block.cyanogen-synthesizer.name = 시아노겐 합성기
|
block.cyanogen-synthesizer.name = 시아노겐 합성기
|
||||||
block.phase-synthesizer.name = 메타 합성기
|
block.phase-synthesizer.name = 위상 합성기
|
||||||
block.heat-reactor.name = 열 반응로
|
block.heat-reactor.name = 열 반응로
|
||||||
block.beryllium-wall.name = 베릴륨 벽
|
block.beryllium-wall.name = 베릴륨 벽
|
||||||
block.beryllium-wall-large.name = 대형 베릴륨 벽
|
block.beryllium-wall-large.name = 대형 베릴륨 벽
|
||||||
@@ -1661,8 +1787,8 @@ block.tungsten-wall-large.name = 대형 텅스텐 벽
|
|||||||
block.blast-door.name = 방폭문
|
block.blast-door.name = 방폭문
|
||||||
block.carbide-wall.name = 탄화물 벽
|
block.carbide-wall.name = 탄화물 벽
|
||||||
block.carbide-wall-large.name = 대형 탄화물 벽
|
block.carbide-wall-large.name = 대형 탄화물 벽
|
||||||
block.reinforced-surge-wall.name = 보강된 설금 벽
|
block.reinforced-surge-wall.name = 보강된 서지 벽
|
||||||
block.reinforced-surge-wall-large.name = 보강된 대형 설금 벽
|
block.reinforced-surge-wall-large.name = 보강된 대형 서지 벽
|
||||||
block.shielded-wall.name = 보호된 벽
|
block.shielded-wall.name = 보호된 벽
|
||||||
block.radar.name = 레이더
|
block.radar.name = 레이더
|
||||||
block.build-tower.name = 건설 타워
|
block.build-tower.name = 건설 타워
|
||||||
@@ -1674,8 +1800,8 @@ block.armored-duct.name = 장갑 도관
|
|||||||
block.overflow-duct.name = 포화 도관
|
block.overflow-duct.name = 포화 도관
|
||||||
block.underflow-duct.name = 불포화 도관
|
block.underflow-duct.name = 불포화 도관
|
||||||
block.duct-unloader.name = 언로더 도관
|
block.duct-unloader.name = 언로더 도관
|
||||||
block.surge-conveyor.name = 설금 컨베이어
|
block.surge-conveyor.name = 서지 컨베이어
|
||||||
block.surge-router.name = 설금 분배기
|
block.surge-router.name = 서지 분배기
|
||||||
block.unit-cargo-loader.name = 기체 화물 적재소
|
block.unit-cargo-loader.name = 기체 화물 적재소
|
||||||
block.unit-cargo-unload-point.name = 기체 화물 하역지점
|
block.unit-cargo-unload-point.name = 기체 화물 하역지점
|
||||||
block.reinforced-pump.name = 보강된 펌프
|
block.reinforced-pump.name = 보강된 펌프
|
||||||
@@ -1709,7 +1835,6 @@ block.disperse.name = 디스퍼스
|
|||||||
block.afflict.name = 어플릭트
|
block.afflict.name = 어플릭트
|
||||||
block.lustre.name = 러스터
|
block.lustre.name = 러스터
|
||||||
block.scathe.name = 스캐드
|
block.scathe.name = 스캐드
|
||||||
block.fabricator.name = 조립기
|
|
||||||
block.tank-refabricator.name = 전차 재조립기
|
block.tank-refabricator.name = 전차 재조립기
|
||||||
block.mech-refabricator.name = 기계 재조립기
|
block.mech-refabricator.name = 기계 재조립기
|
||||||
block.ship-refabricator.name = 함선 재조립기
|
block.ship-refabricator.name = 함선 재조립기
|
||||||
@@ -1772,7 +1897,7 @@ hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [acce
|
|||||||
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||||
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
||||||
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = 복사버튼 \ue874 을 선택하시고, 재건축 버튼 \ue80f 을 탭 하신 뒤, 드래그 하여 블록 흔적을 선택하세요. 선택된 블록은 자동으로 복구됩니다.
|
||||||
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
||||||
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
||||||
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
||||||
@@ -1827,34 +1952,38 @@ onset.turrets = 기체는 유용하지만, [accent]포탑[]은 사용하기에
|
|||||||
onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
|
onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
|
||||||
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
|
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
|
||||||
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
|
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||||
|
onset.defenses = [accent]방어 태세 갖추기:[lightgray] {0}
|
||||||
onset.attack = 적은 취약한 상태입니다. 반격하세요.
|
onset.attack = 적은 취약한 상태입니다. 반격하세요.
|
||||||
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
|
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
|
||||||
onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
|
onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
|
||||||
|
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
|
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
|
aegis.tungsten = 텅스텐을 채굴하려면 [accent]충격드릴[]이 필요합니다.\n 충격 드릴은[accent]물[]과 [accent]전력[]을 필요로 합니다.
|
||||||
split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다)
|
split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다)
|
||||||
split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.)
|
split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.)
|
||||||
split.acquire = 기체를 제조하려면 텅스텐을 습득해야 합니다.
|
split.acquire = 기체를 제조하려면 텅스텐을 채굴해야 합니다.
|
||||||
split.build = 기체를 벽의 반대편으로 운반해야 합니다.\n두 개의 [accent]회물 매스 드라이버[]를 각 벽면에 하나씩 배치하세요.\n둘 중 하나를 누른 다음 다른 하나를 선택하여 연결을 설정합니다.
|
split.build = 기체를 벽의 반대편으로 운반해야 합니다.\n두 개의 [accent]회물 매스 드라이버[]를 각 벽면에 하나씩 배치하세요.\n둘 중 하나를 누른 다음 다른 하나를 선택하여 연결을 설정합니다.
|
||||||
split.container = 컨테이너와 마찬가지로, 기체도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n기체 조립대를 매스 드라이버 근처에 배치하여 기체를 적재한 후, 벽을 가로질러 보내 적 기지를 공격합니다.
|
split.container = 컨테이너와 마찬가지로, 기체도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n기체 조립대를 매스 드라이버 근처에 배치하여 기체를 적재한 후, 벽을 가로질러 보내 적 기지를 공격합니다.
|
||||||
|
|
||||||
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
||||||
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
|
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다.
|
||||||
item.lead.description = 전자 및 액체 수송 블록에서 광범위하게 사용하는 기본 자원입니다.
|
item.lead.description = 전자 및 액체 수송 블록에서 광범위하게 사용하는 기본 자원입니다.
|
||||||
item.lead.details = 밀도가 높으며 반응성이 적은 자원. 배터리에 주로 사용됨.
|
item.lead.details = 밀도가 높으며 반응성이 적은 자원. 배터리에 주로 사용됩니다.
|
||||||
item.metaglass.description = 액체 분배 및 저장에 광범위하게 사용합니다.
|
item.metaglass.description = 액체 분배 및 저장에 광범위하게 사용합니다.
|
||||||
item.graphite.description = 탄약 및 전기 부품에 사용되는 무기질 탄소입니다.
|
item.graphite.description = 탄약 및 전기 부품에 사용되는 무기질 탄소입니다.
|
||||||
item.sand.description = 다른 제련된 자원의 생산에 사용됩니다.
|
item.sand.description = 다른 제련된 자원의 생산에 사용됩니다.
|
||||||
item.coal.description = 연료 및 자원 생산에 광범위하게 사용됩니다.
|
item.coal.description = 연료 및 자원 생산에 광범위하게 사용됩니다.
|
||||||
item.coal.details = 화석화된 식물 물질. 씨앗이 나오기 훨씬 전에 형성되었음.
|
item.coal.details = 화석화된 식물 물질. 씨앗이 나오기 훨씬 전에 형성되었습니다.
|
||||||
item.titanium.description = 액체 수송 구조물, 드릴 및 공장에서 광범위하게 사용되는 희귀한 초경량 금속입니다.
|
item.titanium.description = 액체 수송 구조물, 드릴 및 공장에서 광범위하게 사용되는 희귀한 초경량 금속입니다.
|
||||||
item.thorium.description = 튼튼한 구조물과 핵 연료로 사용되는 고밀도의 방사성 금속입니다.
|
item.thorium.description = 튼튼한 구조물과 핵 연료로 사용되는 고밀도의 방사성 금속입니다.
|
||||||
item.scrap.description = 융해기와 분쇄기를 통해 다른 물질로 정제할 수 있습니다.
|
item.scrap.description = 융해기와 분쇄기를 통해 다른 물질로 정제할 수 있습니다.
|
||||||
item.scrap.details = 오래된 구조물과 기체의 잔해. 미량의 다양한 금속들이 포함되어 있음.
|
item.scrap.details = 오래된 구조물과 기체의 잔해. 미량의 다양한 금속들이 포함되어 있습니다.
|
||||||
item.silicon.description = 복잡한 전자 장치나 유도탄에 사용되는 유용한 반도체입니다.
|
item.silicon.description = 복잡한 전자 장치나 유도탄에 사용되는 유용한 반도체입니다.
|
||||||
item.plastanium.description = 고급 기체, 절연 및 파편화 탄약에 사용됩니다.
|
item.plastanium.description = 고급 기체, 절연 및 파편화 탄약에 사용됩니다.
|
||||||
item.phase-fabric.description = 최첨단 전자 제품과 자가 수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.
|
item.phase-fabric.description = 최첨단 전자 제품과 자가 수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.
|
||||||
item.surge-alloy.description = 첨단 무기 및 반작용 방어 구조물에 사용되는 고급 합금입니다.
|
item.surge-alloy.description = 첨단 무기 및 반작용 방어 구조물에 사용되는 고급 합금입니다.
|
||||||
item.spore-pod.description = 석유, 폭발물과 연료로 전환하는 데 사용되는 합성 포자 버섯입니다.
|
item.spore-pod.description = 석유, 폭발물과 연료로 전환하는 데 사용되는 합성 포자 버섯입니다.
|
||||||
item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음.
|
item.spore-pod.details = 포자, 합성 생명체로 판단됩니다. 타 유기체에 치명적인 독가스를 내뿜으며. 매우 빠르게 퍼집니다. 특정한 조건에서 인화성이 매우 높습니다.
|
||||||
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
|
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
|
||||||
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
||||||
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
|
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
|
||||||
@@ -1872,7 +2001,7 @@ liquid.hydrogen.description = 자원 추출, 기체 생산 및 구조물 수리
|
|||||||
liquid.cyanogen.description = 탄약, 첨단 기체의 구축 및 첨단 블록의 다양한 반응에 사용됩니다. 강한 인화성 물질입니다.
|
liquid.cyanogen.description = 탄약, 첨단 기체의 구축 및 첨단 블록의 다양한 반응에 사용됩니다. 강한 인화성 물질입니다.
|
||||||
liquid.nitrogen.description = 자원 추출, 가스 생성 및 기체 생산에 사용됩니다. 불활성 물질입니다.
|
liquid.nitrogen.description = 자원 추출, 가스 생성 및 기체 생산에 사용됩니다. 불활성 물질입니다.
|
||||||
liquid.neoplasm.description = 신생물 반응로의 위험한 생물학적 부산물. 접촉하는 즉시 인접한 모든 수분 함유 블록으로 빠르게 확산되며, 진행되는 동안 피해를 입힙니다. 점성을 띄는 물질입니다.
|
liquid.neoplasm.description = 신생물 반응로의 위험한 생물학적 부산물. 접촉하는 즉시 인접한 모든 수분 함유 블록으로 빠르게 확산되며, 진행되는 동안 피해를 입힙니다. 점성을 띄는 물질입니다.
|
||||||
liquid.neoplasm.details = 신생물. 진흙과 같은 일관성을 가진 빠르게 분열하는 합성 세포의 통제 불가능한 덩어리. 열 저항. 물과 관련된 구조물에는 매우 위험.\n\n표준 분석에 비해 너무 복잡하고 불안정함. 잠재된 행동 원칙을 알 수 없음. 광재 웅덩이에서 소각하는 것이 바람직함.
|
liquid.neoplasm.details = 신생물, 진흙과 비슷한 점성을 가졌으며, 통제 불능의 속도로 빠르게 확산되는 합성세포 덩어리 입니다. 고온에 저항력이 있으며, 일반적인 분석으로는 너무나 복잡하고 불안정하여 아직 정확한 행동 양식이나 생태를 확인하지 못 했습니다. 열 저항. 물과 관련된 구조물에는 매우 위험합니다.\n\n 광재 웅덩이에 소각하는 것이 바람직합니다.
|
||||||
|
|
||||||
block.derelict = \ue815 [lightgray]잔해
|
block.derelict = \ue815 [lightgray]잔해
|
||||||
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
|
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
|
||||||
@@ -1885,8 +2014,8 @@ block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각
|
|||||||
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
|
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
|
||||||
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
|
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
|
||||||
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
||||||
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
|
block.phase-weaver.description = 토륨과 모래로 위상 섬유를 합성합니다.
|
||||||
block.surge-smelter.description = 티타늄, 납, 실리콘 및 구리를 설금으로 혼합합니다.
|
block.surge-smelter.description = 티타늄, 납, 실리콘 및 구리를 서지 합금으로 혼합합니다.
|
||||||
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
|
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
|
||||||
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
|
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
|
||||||
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
|
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
|
||||||
@@ -1919,9 +2048,9 @@ block.surge-wall-large.description = 적 발사체로부터 아군 구조물을
|
|||||||
block.door.description = 탭하여 열거나 닫을 수 있는 벽입니다.
|
block.door.description = 탭하여 열거나 닫을 수 있는 벽입니다.
|
||||||
block.door-large.description = 탭하여 열거나 닫을 수 있는 벽입니다.\n여러 타일을 차지합니다.
|
block.door-large.description = 탭하여 열거나 닫을 수 있는 벽입니다.\n여러 타일을 차지합니다.
|
||||||
block.mender.description = 주변 블록을 주기적으로 수리합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상할 수 있습니다.
|
block.mender.description = 주변 블록을 주기적으로 수리합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상할 수 있습니다.
|
||||||
block.mend-projector.description = 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상할 수 있습니다.
|
block.mend-projector.description = 주변의 블록을 수리합니다.\n선택적으로 위상 섬유를 사용하여 범위와 효율성을 향상할 수 있습니다.
|
||||||
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상할 수 있습니다.
|
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 위상 섬유를 사용하여 범위와 효율성을 향상할 수 있습니다.
|
||||||
block.force-projector.description = 주위에 육각형 역장을 형성하여 내부의 건물과 기체를 공격으로부터 보호합니다. 지속해서 많은 피해를 받을 경우 과열됩니다.\n선택적으로 냉각수를 사용해서 과열 방지를, 메타를 사용해서 보호막 크기를 증가시킬 수 있습니다.
|
block.force-projector.description = 주위에 육각형 역장을 형성하여 내부의 건물과 기체를 공격으로부터 보호합니다. 지속해서 많은 피해를 받을 경우 과열됩니다.\n선택적으로 냉각수를 사용해서 과열 방지를, 위상 섬유를 사용해서 보호막 크기를 증가시킬 수 있습니다.
|
||||||
block.shock-mine.description = 접촉한 적 기체에게 전격 아크를 방출합니다.
|
block.shock-mine.description = 접촉한 적 기체에게 전격 아크를 방출합니다.
|
||||||
block.conveyor.description = 자원을 앞으로 운반합니다. 회전하여 방향을 바꿀 수 있습니다.
|
block.conveyor.description = 자원을 앞으로 운반합니다. 회전하여 방향을 바꿀 수 있습니다.
|
||||||
block.titanium-conveyor.description = 자원을 앞으로 운반합니다. 컨베이어보다 더 빠릅니다.
|
block.titanium-conveyor.description = 자원을 앞으로 운반합니다. 컨베이어보다 더 빠릅니다.
|
||||||
@@ -2004,7 +2133,7 @@ block.parallax.description = 공중 목표물을 끌어오는 견인 광선을
|
|||||||
block.tsunami.description = 적을 향해 강력한 액체 줄기를 발사합니다. 물이 공급되면 자동으로 화재를 진압합니다.
|
block.tsunami.description = 적을 향해 강력한 액체 줄기를 발사합니다. 물이 공급되면 자동으로 화재를 진압합니다.
|
||||||
block.silicon-crucible.description = 파이라타이트를 추가 열원으로 사용하여 모래와 석탄에서 실리콘을 정제합니다. 뜨거운 곳에서 더 효율적입니다.
|
block.silicon-crucible.description = 파이라타이트를 추가 열원으로 사용하여 모래와 석탄에서 실리콘을 정제합니다. 뜨거운 곳에서 더 효율적입니다.
|
||||||
block.disassembler.description = 광재를 낮은 효율로 미량의 희귀한 광물들로 분리합니다. 토륨을 생산할 수 있습니다.
|
block.disassembler.description = 광재를 낮은 효율로 미량의 희귀한 광물들로 분리합니다. 토륨을 생산할 수 있습니다.
|
||||||
block.overdrive-dome.description = 주변 건물의 속도를 높입니다. 작동하려면 메타와 실리콘이 필요합니다.
|
block.overdrive-dome.description = 주변 건물의 속도를 높입니다. 작동하려면 위상 섬유와 실리콘이 필요합니다.
|
||||||
block.payload-conveyor.description = 공장에서 생산된 기체같은 큰 화물을 운반합니다.
|
block.payload-conveyor.description = 공장에서 생산된 기체같은 큰 화물을 운반합니다.
|
||||||
block.payload-router.description = 화물을 3가지 방향으로 번갈아 운반합니다.
|
block.payload-router.description = 화물을 3가지 방향으로 번갈아 운반합니다.
|
||||||
block.ground-factory.description = 지상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
|
block.ground-factory.description = 지상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
|
||||||
@@ -2024,7 +2153,6 @@ block.logic-display.description = 프로세서를 이용해 임의로 그래픽
|
|||||||
block.large-logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다.
|
block.large-logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다.
|
||||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
||||||
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
||||||
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
|
|
||||||
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
|
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
|
||||||
block.core-citadel.description = 기지의 핵심입니다. 더 튼튼합니다. 코어: 요새보다 더 많은 양의 자원을 저장합니다.
|
block.core-citadel.description = 기지의 핵심입니다. 더 튼튼합니다. 코어: 요새보다 더 많은 양의 자원을 저장합니다.
|
||||||
block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합니다. 코어: 성채보다 더 많은 양의 자원을 저장합니다.
|
block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합니다. 코어: 성채보다 더 많은 양의 자원을 저장합니다.
|
||||||
@@ -2042,13 +2170,13 @@ block.silicon-arc-furnace.description = 모래와 흑연에서 실리콘을 정
|
|||||||
block.oxidation-chamber.description = 베릴륨과 오존을 산화물로 전환합니다. 부산물로 열을 방출합니다.
|
block.oxidation-chamber.description = 베릴륨과 오존을 산화물로 전환합니다. 부산물로 열을 방출합니다.
|
||||||
block.electric-heater.description = 블록에 열을 가합니다. 많은 양의 전력이 필요합니다.
|
block.electric-heater.description = 블록에 열을 가합니다. 많은 양의 전력이 필요합니다.
|
||||||
block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다.
|
block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다.
|
||||||
block.phase-heater.description = 블록에 열을 가합니다. 메타가 필요합니다.
|
block.phase-heater.description = 블록에 열을 가합니다. 위상 섬유가 필요합니다.
|
||||||
block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
|
block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
|
||||||
block.heat-router.description = 축적된 열을 세 가지 출력 방향으로 분산시킵니다.
|
block.heat-router.description = 축적된 열을 세 가지 출력 방향으로 분산시킵니다.
|
||||||
block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다.
|
block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다.
|
||||||
block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다.
|
block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다.
|
||||||
block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합니다. 열이 필요합니다.
|
block.surge-crucible.description = 광재와 실리콘으로 서지 합금을 형성합니다. 열이 필요합니다.
|
||||||
block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다.
|
block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 위상 섬유를 합성합니다. 열이 필요합니다.
|
||||||
block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다.
|
block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다.
|
||||||
block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다.
|
block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다.
|
||||||
block.slag-incinerator.description = 비휘발성 자원 또는 액체를 소각합니다. 광재가 필요합니다.
|
block.slag-incinerator.description = 비휘발성 자원 또는 액체를 소각합니다. 광재가 필요합니다.
|
||||||
@@ -2060,7 +2188,6 @@ block.impact-drill.description = 광석에 배치하면 자원을 한번에 몰
|
|||||||
block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
|
block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
|
||||||
block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
|
block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
|
||||||
block.reinforced-liquid-router.description = 유체를 모든 면에 균등하게 분배합니다.
|
block.reinforced-liquid-router.description = 유체를 모든 면에 균등하게 분배합니다.
|
||||||
block.reinforced-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다.
|
|
||||||
block.reinforced-liquid-tank.description = 대량의 유체를 저장합니다.
|
block.reinforced-liquid-tank.description = 대량의 유체를 저장합니다.
|
||||||
block.reinforced-liquid-container.description = 상당량의 유체를 저장합니다.
|
block.reinforced-liquid-container.description = 상당량의 유체를 저장합니다.
|
||||||
block.reinforced-bridge-conduit.description = 구조물 및 지형 위로 유체를 운반합니다.
|
block.reinforced-bridge-conduit.description = 구조물 및 지형 위로 유체를 운반합니다.
|
||||||
@@ -2084,7 +2211,7 @@ block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅
|
|||||||
block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다.
|
block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다.
|
||||||
block.reinforced-liquid-junction.description = 두 개의 교차 파이프 사이의 다리 역할을 합니다.
|
block.reinforced-liquid-junction.description = 두 개의 교차 파이프 사이의 다리 역할을 합니다.
|
||||||
block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
||||||
block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
block.surge-router.description = 서지 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
||||||
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
|
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
|
||||||
block.unit-cargo-unload-point.description = 화물 드론의 하역지점 역할을 합니다. 선택한 필터와 일치하는 자원을 받아들입니다.
|
block.unit-cargo-unload-point.description = 화물 드론의 하역지점 역할을 합니다. 선택한 필터와 일치하는 자원을 받아들입니다.
|
||||||
block.beam-node.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 소량의 전력을 저장합니다.
|
block.beam-node.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 소량의 전력을 저장합니다.
|
||||||
@@ -2093,7 +2220,7 @@ block.turbine-condenser.description = 분출구에 배치할 때 전력을 발
|
|||||||
block.chemical-combustion-chamber.description = 아르키사이트와 오존으로 전력을 생산합니다.
|
block.chemical-combustion-chamber.description = 아르키사이트와 오존으로 전력을 생산합니다.
|
||||||
block.pyrolysis-generator.description = 아르키사이트와 광재로 많은 양의 전력을 생산합니다. 부산물로 물이 발생합니다.
|
block.pyrolysis-generator.description = 아르키사이트와 광재로 많은 양의 전력을 생산합니다. 부산물로 물이 발생합니다.
|
||||||
block.flux-reactor.description = 가열 시 많은 양의 전력을 발생시킵니다. 안정제로 시아노겐이 필요합니다. 전력 출력 및 시아노겐 요구량은 열 입력에 비례합니다.\n시아노겐이 부족할 경우 폭발합니다.
|
block.flux-reactor.description = 가열 시 많은 양의 전력을 발생시킵니다. 안정제로 시아노겐이 필요합니다. 전력 출력 및 시아노겐 요구량은 열 입력에 비례합니다.\n시아노겐이 부족할 경우 폭발합니다.
|
||||||
block.neoplasia-reactor.description = 아르키사이트, 물 및 메타를 사용하여 많은 양의 전력을 생산합니다. 부산물로 열과 위험한 신생물이 발생합니다.\n도관을 통해 반응로에서 신생물이 제거되지 않으면 격렬하게 폭발합니다.
|
block.neoplasia-reactor.description = 아르키사이트, 물 및 위상 섬유를 사용하여 많은 양의 전력을 생산합니다. 부산물로 열과 위험한 신생물이 발생합니다.\n도관을 통해 반응로에서 신생물이 제거되지 않으면 격렬하게 폭발합니다.
|
||||||
block.build-tower.description = 범위 내의 구조물을 자동으로 재구축하고 다른 유닛의 건설을 지원합니다.
|
block.build-tower.description = 범위 내의 구조물을 자동으로 재구축하고 다른 유닛의 건설을 지원합니다.
|
||||||
block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다.
|
block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다.
|
||||||
block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
||||||
@@ -2179,6 +2306,7 @@ unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을
|
|||||||
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
||||||
lst.write = 연결된 메모리 셀에 숫자 작성
|
lst.write = 연결된 메모리 셀에 숫자 작성
|
||||||
lst.print = 프린트 버퍼에 텍스트 추가\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
lst.print = 프린트 버퍼에 텍스트 추가\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = 드로잉 버퍼에 실행문 추가\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
lst.draw = 드로잉 버퍼에 실행문 추가\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
||||||
lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력
|
lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력
|
||||||
lst.printflush = 대기중인 [accent]Print[]실행문을 메시지 블록에 출력
|
lst.printflush = 대기중인 [accent]Print[]실행문을 메시지 블록에 출력
|
||||||
@@ -2201,6 +2329,8 @@ lst.getblock = 특정 위치의 타일 정보를 불러옴
|
|||||||
lst.setblock = 특정 위치의 타일 정보 설정
|
lst.setblock = 특정 위치의 타일 정보 설정
|
||||||
lst.spawnunit = 특정 위치에 기체 소환
|
lst.spawnunit = 특정 위치에 기체 소환
|
||||||
lst.applystatus = 기체에게 상태이상을 적용하거나 삭제
|
lst.applystatus = 기체에게 상태이상을 적용하거나 삭제
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = 특정 위치에 이전 단계를 실행\n실제 단계가 넘어가지 않습니다
|
lst.spawnwave = 특정 위치에 이전 단계를 실행\n실제 단계가 넘어가지 않습니다
|
||||||
lst.explosion = 특정 위치에 폭발 생성
|
lst.explosion = 특정 위치에 폭발 생성
|
||||||
lst.setrate = 프로세서 실행 속도를 틱당 연산량으로 설정
|
lst.setrate = 프로세서 실행 속도를 틱당 연산량으로 설정
|
||||||
@@ -2212,6 +2342,47 @@ lst.cutscene = 플레이어 카메라 조작
|
|||||||
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
|
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
|
||||||
lst.getflag = 전역 플래그가 설정되어 있는지 확인
|
lst.getflag = 전역 플래그가 설정되어 있는지 확인
|
||||||
lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
|
lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
||||||
|
|
||||||
@@ -2227,6 +2398,7 @@ laccess.dead = 기체 또는 건물 사망/무효 여부
|
|||||||
laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
|
laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
|
||||||
laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
|
laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
|
||||||
laccess.speed = 기체의 최대 속도, 타일/초
|
laccess.speed = 기체의 최대 속도, 타일/초
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = 알 수 없음
|
lcategory.unknown = 알 수 없음
|
||||||
lcategory.unknown.description = 분류되지 않은 설명
|
lcategory.unknown.description = 분류되지 않은 설명
|
||||||
lcategory.io = 입력 & 출력
|
lcategory.io = 입력 & 출력
|
||||||
@@ -2253,6 +2425,7 @@ graphicstype.poly = 정다각형 채우기
|
|||||||
graphicstype.linepoly = 정다각형 외곽선 그리기
|
graphicstype.linepoly = 정다각형 외곽선 그리기
|
||||||
graphicstype.triangle = 삼각형 채우기
|
graphicstype.triangle = 삼각형 채우기
|
||||||
graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[].
|
graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = 항상 참
|
lenum.always = 항상 참
|
||||||
lenum.idiv = 정수 나누기
|
lenum.idiv = 정수 나누기
|
||||||
@@ -2272,6 +2445,7 @@ lenum.xor = 비트연산자 XOR
|
|||||||
lenum.min = 두 수의 최솟값
|
lenum.min = 두 수의 최솟값
|
||||||
lenum.max = 두 수의 최댓값
|
lenum.max = 두 수의 최댓값
|
||||||
lenum.angle = 벡터의 각(도)
|
lenum.angle = 벡터의 각(도)
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = 벡터의 길이
|
lenum.len = 벡터의 길이
|
||||||
|
|
||||||
lenum.sin = 사인(도)
|
lenum.sin = 사인(도)
|
||||||
@@ -2346,6 +2520,7 @@ lenum.unbind = 로직 컨트롤 완전 비활성화\n표준 AI를 다시 따릅
|
|||||||
lenum.move = 특정 위치로 이동
|
lenum.move = 특정 위치로 이동
|
||||||
lenum.approach = 특정 위치로 반지름만큼 접근
|
lenum.approach = 특정 위치로 반지름만큼 접근
|
||||||
lenum.pathfind = 적 스폰 지점으로 길찾기
|
lenum.pathfind = 적 스폰 지점으로 길찾기
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = 특정 위치에 발사
|
lenum.target = 특정 위치에 발사
|
||||||
lenum.targetp = 목표물 속도를 예측하여 발사
|
lenum.targetp = 목표물 속도를 예측하여 발사
|
||||||
lenum.itemdrop = 아이템 투하
|
lenum.itemdrop = 아이템 투하
|
||||||
@@ -2356,8 +2531,13 @@ lenum.payenter = 유닛 아래의 화물 건물에 착륙/진입
|
|||||||
lenum.flag = 깃발 수 설정
|
lenum.flag = 깃발 수 설정
|
||||||
lenum.mine = 특정 위치에서 채광
|
lenum.mine = 특정 위치에서 채광
|
||||||
lenum.build = 구조물 건설
|
lenum.build = 구조물 건설
|
||||||
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = 좌표 주변 기체 발견 여부
|
lenum.within = 좌표 주변 기체 발견 여부
|
||||||
lenum.boost = 이륙 시작/중단
|
lenum.boost = 이륙 시작/중단
|
||||||
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schema
|
schematic = Schema
|
||||||
schematic.add = Išsaugoti schemą...
|
schematic.add = Išsaugoti schemą...
|
||||||
schematics = Schemos
|
schematics = Schemos
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
|
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
|
||||||
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
|
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
|
||||||
schematic.import = Importuoti schemą...
|
schematic.import = Importuoti schemą...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
|
||||||
schematic.saved = Schema išsaugota.
|
schematic.saved = Schema išsaugota.
|
||||||
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
||||||
schematic.rename = Pervadinti schemą
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokai
|
schematic.info = {0}x{1}, {2} blokai
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -249,11 +251,19 @@ trace = Sekti Žaidėją
|
|||||||
trace.playername = Žaidėjo vardas: [accent]{0}
|
trace.playername = Žaidėjo vardas: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unikalus ID: [accent]{0}
|
trace.id = Unikalus ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobilus Klientas: [accent]{0}
|
trace.mobile = Mobilus Klientas: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Užblokavimai
|
server.bans = Užblokavimai
|
||||||
server.bans.none = Nerasta užblokuotų žaidėjų!
|
server.bans.none = Nerasta užblokuotų žaidėjų!
|
||||||
server.admins = Administratoriai
|
server.admins = Administratoriai
|
||||||
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją?
|
confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją?
|
||||||
confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją?
|
confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją?
|
||||||
confirmvotekick = Ar esate tikras, jog norite išbalsuoti šį žaidėją?
|
|
||||||
confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją?
|
confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją?
|
||||||
confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi?
|
confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi?
|
||||||
confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo?
|
confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Prisijungti prie žaidimo
|
joingame.title = Prisijungti prie žaidimo
|
||||||
joingame.ip = IP Adresas:
|
joingame.ip = IP Adresas:
|
||||||
disconnect = Atsijungta.
|
disconnect = Atsijungta.
|
||||||
@@ -326,12 +337,23 @@ open = Atidaryti
|
|||||||
customize = Keisti Taisykles
|
customize = Keisti Taisykles
|
||||||
cancel = Atšaukti
|
cancel = Atšaukti
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Atidaryti Nuorodą
|
openlink = Atidaryti Nuorodą
|
||||||
copylink = Kopijuoti Nuorodą
|
copylink = Kopijuoti Nuorodą
|
||||||
back = Sugrįžti
|
back = Sugrįžti
|
||||||
@@ -378,9 +400,9 @@ custom = Pasirinktinis
|
|||||||
builtin = Integruotas
|
builtin = Integruotas
|
||||||
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
||||||
map.random = [accent]Atsitiktinis žemėlapis
|
map.random = [accent]Atsitiktinis žemėlapis
|
||||||
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite[accent] oranžinį[] branduolį į žemėlapį redaktoriuje.
|
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
||||||
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite[scarlet] ne oranžinį[] branduolį į žemėlapį redaktoriuje.
|
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite [scarlet]ne oranžinį[] branduolį į žemėlapį redaktoriuje.
|
||||||
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[scarlet] raudoną[] branduolį į žemėlapį redaktoriuje.
|
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
||||||
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
|
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
|
||||||
workshop.update = Atnaujinti elementą
|
workshop.update = Atnaujinti elementą
|
||||||
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
|
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
|
||||||
@@ -412,6 +434,12 @@ editor.waves = Bangos:
|
|||||||
editor.rules = Taisyklės:
|
editor.rules = Taisyklės:
|
||||||
editor.generation = Generacija:
|
editor.generation = Generacija:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Redaguoti žaidime
|
editor.ingame = Redaguoti žaidime
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publikuoti Dirbtuvėje
|
editor.publish.workshop = Publikuoti Dirbtuvėje
|
||||||
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Numatytasis>
|
|||||||
details = Detaliau...
|
details = Detaliau...
|
||||||
edit = Redaguoti...
|
edit = Redaguoti...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Pavadinimas:
|
editor.name = Pavadinimas:
|
||||||
editor.spawn = Atradinti vienetą
|
editor.spawn = Atradinti vienetą
|
||||||
editor.removeunit = Panaikinti vienetą
|
editor.removeunit = Panaikinti vienetą
|
||||||
@@ -478,6 +508,7 @@ editor.errorlegacy = Šis žemėlapis yra per senas ir naudoja seną žemėlapi
|
|||||||
editor.errornot = Tai nėra žemėlapio formatas.
|
editor.errornot = Tai nėra žemėlapio formatas.
|
||||||
editor.errorheader = Šis žemėlapis yra netaisyklingas arba sugadintas.
|
editor.errorheader = Šis žemėlapis yra netaisyklingas arba sugadintas.
|
||||||
editor.errorname = Šis žemėlapis neturi nustatyto pavadinimo. Ar bandote užkrauti išsaugotą failą?
|
editor.errorname = Šis žemėlapis neturi nustatyto pavadinimo. Ar bandote užkrauti išsaugotą failą?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Atnaujinti
|
editor.update = Atnaujinti
|
||||||
editor.randomize = Sumaišyti atsitiktinai
|
editor.randomize = Sumaišyti atsitiktinai
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Pakeisti dydį
|
editor.resize = Pakeisti dydį
|
||||||
editor.loadmap = Užkrauti žemėlapį
|
editor.loadmap = Užkrauti žemėlapį
|
||||||
editor.savemap = Išsaugoti žemėlapį
|
editor.savemap = Išsaugoti žemėlapį
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Išsaugota!
|
editor.saved = Išsaugota!
|
||||||
editor.save.noname = Jūsų žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'.
|
editor.save.noname = Jūsų žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'.
|
||||||
editor.save.overwrite = Jūsų žemėlapis perrašo integruotą žemėlapį! Pasirinkite skirtingą pavadinimą 'žemėlapio informacija' meniu.
|
editor.save.overwrite = Jūsų žemėlapis perrašo integruotą žemėlapį! Pasirinkite skirtingą pavadinimą 'žemėlapio informacija' meniu.
|
||||||
@@ -527,6 +559,8 @@ toolmode.eraseores = Ištrinti rūdas
|
|||||||
toolmode.eraseores.description = Ištrinti tik rūdas.
|
toolmode.eraseores.description = Ištrinti tik rūdas.
|
||||||
toolmode.fillteams = Užpildyti komandas
|
toolmode.fillteams = Užpildyti komandas
|
||||||
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
|
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Piešti komandas
|
toolmode.drawteams = Piešti komandas
|
||||||
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -549,6 +583,7 @@ filter.clear = Išvalyti
|
|||||||
filter.option.ignore = ignoruoti
|
filter.option.ignore = ignoruoti
|
||||||
filter.scatter = Išsklaidyti
|
filter.scatter = Išsklaidyti
|
||||||
filter.terrain = Reljefas
|
filter.terrain = Reljefas
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Mastelis
|
filter.option.scale = Mastelis
|
||||||
filter.option.chance = Tikimybė
|
filter.option.chance = Tikimybė
|
||||||
filter.option.mag = Didumas
|
filter.option.mag = Didumas
|
||||||
@@ -571,6 +606,25 @@ filter.option.floor2 = Antrasis sluoksnis
|
|||||||
filter.option.threshold2 = Antrasis slenkstis
|
filter.option.threshold2 = Antrasis slenkstis
|
||||||
filter.option.radius = Spindulys
|
filter.option.radius = Spindulys
|
||||||
filter.option.percentile = Procentilė
|
filter.option.percentile = Procentilė
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Plotis:
|
width = Plotis:
|
||||||
height = Aukštis:
|
height = Aukštis:
|
||||||
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -648,7 +705,6 @@ resources.max = Max
|
|||||||
bannedblocks = Uždrausti blokai
|
bannedblocks = Uždrausti blokai
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Pridėti visus
|
addall = Pridėti visus
|
||||||
@@ -671,7 +727,7 @@ error.any = Nžinoma tinklo klaida.
|
|||||||
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
|
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snow.name = Snow
|
weather.snowing.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -915,6 +972,7 @@ stat.abilities = Abilities
|
|||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Damage Multiplier
|
stat.damagemultiplier = Damage Multiplier
|
||||||
stat.healthmultiplier = Health Multiplier
|
stat.healthmultiplier = Health Multiplier
|
||||||
stat.speedmultiplier = Speed Multiplier
|
stat.speedmultiplier = Speed Multiplier
|
||||||
@@ -925,14 +983,47 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = {0} Factory
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||||
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
|
|||||||
bullet.incendiary = [stat]uždegantis
|
bullet.incendiary = [stat]uždegantis
|
||||||
bullet.homing = [stat]sekimas
|
bullet.homing = [stat]sekimas
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1007,6 +1099,7 @@ unit.items = daiktai
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = Bendra
|
category.general = Bendra
|
||||||
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Vandens Animacija
|
setting.animatedwater.name = Vandens Animacija
|
||||||
setting.animatedshields.name = Skydų Animacija
|
setting.animatedshields.name = Skydų Animacija
|
||||||
@@ -1073,13 +1167,14 @@ setting.position.name = Rodyti Žaidėjų Pozicijas
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muzikos Garsumas
|
setting.musicvol.name = Muzikos Garsumas
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Aplinkos Garsas
|
setting.ambientvol.name = Aplinkos Garsas
|
||||||
setting.mutemusic.name = Nutildyti Muziką
|
setting.mutemusic.name = Nutildyti Muziką
|
||||||
setting.sfxvol.name = SFX Garsumas
|
setting.sfxvol.name = SFX Garsumas
|
||||||
setting.mutesound.name = Nutildyti Garsus
|
setting.mutesound.name = Nutildyti Garsus
|
||||||
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
|
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
|
||||||
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
|
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
|
||||||
setting.publichost.name = Viešojo Žaidimo Matomumas
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Žaidėjų Limitas
|
setting.playerlimit.name = Žaidėjų Limitas
|
||||||
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
|
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
|
||||||
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
||||||
@@ -1087,6 +1182,8 @@ setting.bridgeopacity.name = Tilto Nepermatomumas
|
|||||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Pritaikykite sąsają, kad būtų rodoma įpjova
|
||||||
|
setting.macnotch.description = Norint pritaikyti pakeitimus, reikia paleisti iš naujo
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
||||||
@@ -1097,6 +1194,7 @@ keybind.title = Pakeisti Valdymo Mygtukus
|
|||||||
keybinds.mobile = [scarlet]Dauguma valdymo mygtukų neveikia telefone. Tik paparastas judėjimas yra palaikomas.
|
keybinds.mobile = [scarlet]Dauguma valdymo mygtukų neveikia telefone. Tik paparastas judėjimas yra palaikomas.
|
||||||
category.general.name = Bendra
|
category.general.name = Bendra
|
||||||
category.view.name = Vaizdas
|
category.view.name = Vaizdas
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Žaidimas Tinkle
|
category.multiplayer.name = Žaidimas Tinkle
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Sekti Pelę
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Pasirinkite Regioną
|
keybind.schematic_select.name = Pasirinkite Regioną
|
||||||
keybind.schematic_menu.name = Schemų Meniu
|
keybind.schematic_menu.name = Schemų Meniu
|
||||||
@@ -1177,17 +1293,25 @@ mode.pvp.description = Kovokite su kitais žmonėmsi vietiniame tinkle.\n[gray]N
|
|||||||
mode.attack.name = Puolimas
|
mode.attack.name = Puolimas
|
||||||
mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žaisti žemėlapyje yra reikalingas branduolys su raudona spalva.
|
mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žaisti žemėlapyje yra reikalingas branduolys su raudona spalva.
|
||||||
mode.custom = Pasirinktinės Taisyklės
|
mode.custom = Pasirinktinės Taisyklės
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Neriboti Resursai
|
rules.infiniteresources = Neriboti Resursai
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reaktorių Sprogimai
|
rules.reactorexplosions = Reaktorių Sprogimai
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Bangų Laikmatis
|
rules.wavetimer = Bangų Laikmatis
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Bangos
|
rules.waves = Bangos
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Puolimo Režimas
|
rules.attack = Puolimo Režimas
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
||||||
@@ -1238,6 +1363,8 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Daiktai
|
content.item.name = Daiktai
|
||||||
content.liquid.name = Skysčiai
|
content.liquid.name = Skysčiai
|
||||||
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Atbulinis Rūšiuotojas
|
|||||||
block.message.name = Žinutė
|
block.message.name = Žinutė
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Šviestuvas
|
block.illuminator.name = Šviestuvas
|
||||||
block.overflow-gate.name = Perpildymo Užtvara
|
block.overflow-gate.name = Perpildymo Užtvara
|
||||||
block.underflow-gate.name = Neperpildymo Užtvara
|
block.underflow-gate.name = Neperpildymo Užtvara
|
||||||
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2009,7 +2140,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2045,7 +2175,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2162,6 +2291,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2184,6 +2314,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2195,6 +2327,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2207,6 +2380,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2232,6 +2406,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2249,6 +2424,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2310,6 +2486,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2320,8 +2497,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sorteer op sterren
|
|||||||
schematic = Ontwerp
|
schematic = Ontwerp
|
||||||
schematic.add = Bewaar ontwerp...
|
schematic.add = Bewaar ontwerp...
|
||||||
schematics = Ontwerpen
|
schematics = Ontwerpen
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
|
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
|
||||||
schematic.exists = Een ontwerp met die naam bestaat al.
|
schematic.exists = Een ontwerp met die naam bestaat al.
|
||||||
schematic.import = Importeer ontwerp...
|
schematic.import = Importeer ontwerp...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Delen op de Werkplaats
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
|
||||||
schematic.saved = Ontwerp bewaard.
|
schematic.saved = Ontwerp bewaard.
|
||||||
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
||||||
schematic.rename = Hernoem ontwerp
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokken
|
schematic.info = {0}x{1}, {2} blokken
|
||||||
schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
|
schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Voeg Tag toe
|
|||||||
schematic.texttag = Tekst Tag
|
schematic.texttag = Tekst Tag
|
||||||
schematic.icontag = Icoon Tag
|
schematic.icontag = Icoon Tag
|
||||||
schematic.renametag = Hernoem Tag
|
schematic.renametag = Hernoem Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Deze tag compleet verwijderen?
|
schematic.tagdelconfirm = Deze tag compleet verwijderen?
|
||||||
schematic.tagexists = Die tag bestaat al.
|
schematic.tagexists = Die tag bestaat al.
|
||||||
|
|
||||||
@@ -257,11 +259,19 @@ trace = Traceer Speler
|
|||||||
trace.playername = Speler naam: [accent]{0}
|
trace.playername = Speler naam: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unieke ID: [accent]{0}
|
trace.id = Unieke ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobiel apparaat: [accent]{0}
|
trace.mobile = Mobiel apparaat: [accent]{0}
|
||||||
trace.modclient = Unofficie<EFBFBD>l: [accent]{0}
|
trace.modclient = Unofficie<EFBFBD>l: [accent]{0}
|
||||||
trace.times.joined = Keren Aangesloten: [accent]{0}
|
trace.times.joined = Keren Aangesloten: [accent]{0}
|
||||||
trace.times.kicked = Keren uit het spel gezet: [accent]{0}
|
trace.times.kicked = Keren uit het spel gezet: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ongeldige speler ID! Raporteer deze bug.
|
invalidid = Ongeldige speler ID! Raporteer deze bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Verbannen
|
server.bans = Verbannen
|
||||||
server.bans.none = Geen gedegradeerde spelers gevonden!
|
server.bans.none = Geen gedegradeerde spelers gevonden!
|
||||||
server.admins = Administrateurs
|
server.admins = Administrateurs
|
||||||
@@ -275,10 +285,11 @@ server.version = [lightgray]Versie: {0} {1}
|
|||||||
server.custombuild = [accent]Aangespaste Bouw
|
server.custombuild = [accent]Aangespaste Bouw
|
||||||
confirmban = Weet je zeker dat je deze speler wilt verbannen?
|
confirmban = Weet je zeker dat je deze speler wilt verbannen?
|
||||||
confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten?
|
confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten?
|
||||||
confirmvotekick = Weet je zeker dat je deze speler weg wilt wegstemmen?
|
|
||||||
confirmunban = Weet je zeker dat je deze speler weer wilt toelaten?
|
confirmunban = Weet je zeker dat je deze speler weer wilt toelaten?
|
||||||
confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven?
|
confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven?
|
||||||
confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken?
|
confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Treed toe
|
joingame.title = Treed toe
|
||||||
joingame.ip = Adres:
|
joingame.ip = Adres:
|
||||||
disconnect = Gesloten.
|
disconnect = Gesloten.
|
||||||
@@ -334,12 +345,23 @@ open = Open
|
|||||||
customize = Aanpassen
|
customize = Aanpassen
|
||||||
cancel = Annuleer
|
cancel = Annuleer
|
||||||
command = Commando
|
command = Commando
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mijn
|
command.mine = Mijn
|
||||||
command.repair = Repareer
|
command.repair = Repareer
|
||||||
command.rebuild = Herbouw
|
command.rebuild = Herbouw
|
||||||
command.assist = Assist Speler
|
command.assist = Assist Speler
|
||||||
command.move = Beweeg
|
command.move = Beweeg
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Kopieer Link
|
copylink = Kopieer Link
|
||||||
back = Terug
|
back = Terug
|
||||||
@@ -386,9 +408,9 @@ custom = Aangepast
|
|||||||
builtin = Ingebouwd
|
builtin = Ingebouwd
|
||||||
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
||||||
map.random = [accent]Willekeurige map
|
map.random = [accent]Willekeurige map
|
||||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
|
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
|
||||||
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor.
|
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een [scarlet]rode[] core to aan de map via de editor.
|
||||||
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
|
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een {0} core toe aan de map via de editor.
|
||||||
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
|
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
|
||||||
workshop.update = Bijwerken
|
workshop.update = Bijwerken
|
||||||
workshop.error = Fout bij laden workshop info: {0}
|
workshop.error = Fout bij laden workshop info: {0}
|
||||||
@@ -420,6 +442,12 @@ editor.waves = Rondes:
|
|||||||
editor.rules = Regels:
|
editor.rules = Regels:
|
||||||
editor.generation = Generatie:
|
editor.generation = Generatie:
|
||||||
editor.objectives = Doelen
|
editor.objectives = Doelen
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Bewerk In-Spel
|
editor.ingame = Bewerk In-Spel
|
||||||
editor.playtest = Speeltest
|
editor.playtest = Speeltest
|
||||||
editor.publish.workshop = Publiceer in Werkplaats
|
editor.publish.workshop = Publiceer in Werkplaats
|
||||||
@@ -463,7 +491,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Levenspunten
|
waves.sort.health = Levenspunten
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Verberg Alle
|
waves.units.hide = Verberg Alle
|
||||||
waves.units.show = Toon Alle
|
waves.units.show = Toon Alle
|
||||||
|
|
||||||
@@ -475,6 +503,8 @@ editor.default = [lightgray]<Standaard>
|
|||||||
details = Details...
|
details = Details...
|
||||||
edit = Bewerk...
|
edit = Bewerk...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Naam:
|
editor.name = Naam:
|
||||||
editor.spawn = Voeg Eenheid toe
|
editor.spawn = Voeg Eenheid toe
|
||||||
editor.removeunit = Verwijder Eenheid
|
editor.removeunit = Verwijder Eenheid
|
||||||
@@ -486,6 +516,7 @@ editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer onders
|
|||||||
editor.errornot = Dat is geen kaartbestand.
|
editor.errornot = Dat is geen kaartbestand.
|
||||||
editor.errorheader = Dit kaartbestand is ongeldig of corrupt.
|
editor.errorheader = Dit kaartbestand is ongeldig of corrupt.
|
||||||
editor.errorname = Kaart heeft geen naam.
|
editor.errorname = Kaart heeft geen naam.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Bijwerken
|
editor.update = Bijwerken
|
||||||
editor.randomize = Willekeurig
|
editor.randomize = Willekeurig
|
||||||
editor.moveup = Beweeg Omhoog
|
editor.moveup = Beweeg Omhoog
|
||||||
@@ -497,6 +528,7 @@ editor.sectorgenerate = Sector Genereren
|
|||||||
editor.resize = Verander formaat
|
editor.resize = Verander formaat
|
||||||
editor.loadmap = Laad Kaart
|
editor.loadmap = Laad Kaart
|
||||||
editor.savemap = Bewaar Kaart
|
editor.savemap = Bewaar Kaart
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Bewaard!
|
editor.saved = Bewaard!
|
||||||
editor.save.noname = Je kaart heeft geen naam! Stel er <20><>n in het menu 'kaartinfo'.
|
editor.save.noname = Je kaart heeft geen naam! Stel er <20><>n in het menu 'kaartinfo'.
|
||||||
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
|
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
|
||||||
@@ -535,6 +567,8 @@ toolmode.eraseores = Verwijder grondstoffen
|
|||||||
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
|
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
|
||||||
toolmode.fillteams = Vervang Teams
|
toolmode.fillteams = Vervang Teams
|
||||||
toolmode.fillteams.description = Vervang teams in plaats van blokken.
|
toolmode.fillteams.description = Vervang teams in plaats van blokken.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Teken Teams
|
toolmode.drawteams = Teken Teams
|
||||||
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
||||||
toolmode.underliquid = Onder vloeistoffen
|
toolmode.underliquid = Onder vloeistoffen
|
||||||
@@ -558,6 +592,7 @@ filter.clear = Verwijder
|
|||||||
filter.option.ignore = Negeer
|
filter.option.ignore = Negeer
|
||||||
filter.scatter = Verstrooi
|
filter.scatter = Verstrooi
|
||||||
filter.terrain = Terrein
|
filter.terrain = Terrein
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = Schaal
|
filter.option.scale = Schaal
|
||||||
filter.option.chance = Verander
|
filter.option.chance = Verander
|
||||||
@@ -581,6 +616,25 @@ filter.option.floor2 = Secundaire Vloer
|
|||||||
filter.option.threshold2 = Secundaire Drempel
|
filter.option.threshold2 = Secundaire Drempel
|
||||||
filter.option.radius = Straal
|
filter.option.radius = Straal
|
||||||
filter.option.percentile = percentiel
|
filter.option.percentile = percentiel
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Breedte:
|
width = Breedte:
|
||||||
height = Hoogte:
|
height = Hoogte:
|
||||||
@@ -632,9 +686,12 @@ objective.destroycore.name = Vernietig Core
|
|||||||
objective.commandmode.name = Commando Modus
|
objective.commandmode.name = Commando Modus
|
||||||
objective.flag.name = Vlag
|
objective.flag.name = Vlag
|
||||||
marker.shapetext.name = Vorm Tekst
|
marker.shapetext.name = Vorm Tekst
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Vorm
|
marker.shape.name = Vorm
|
||||||
marker.text.name = Tekst
|
marker.text.name = Tekst
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Achtergrond
|
marker.background = Achtergrond
|
||||||
marker.outline = Omtrek
|
marker.outline = Omtrek
|
||||||
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
|
||||||
@@ -659,7 +716,6 @@ resources.max = Max
|
|||||||
bannedblocks = Verboden Blokken
|
bannedblocks = Verboden Blokken
|
||||||
objectives = Doelen
|
objectives = Doelen
|
||||||
bannedunits = Verboden eenheden
|
bannedunits = Verboden eenheden
|
||||||
rules.hidebannedblocks = Verberg verboden blokken
|
|
||||||
bannedunits.whitelist = Verboden eenheden als whitelist
|
bannedunits.whitelist = Verboden eenheden als whitelist
|
||||||
bannedblocks.whitelist = Verboden blokken als whitelist
|
bannedblocks.whitelist = Verboden blokken als whitelist
|
||||||
addall = Voeg Alles Toe
|
addall = Voeg Alles Toe
|
||||||
@@ -682,7 +738,7 @@ error.any = Onbekende netwerk fout.
|
|||||||
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
||||||
|
|
||||||
weather.rain.name = Regen
|
weather.rain.name = Regen
|
||||||
weather.snow.name = Sneeuw
|
weather.snowing.name = Sneeuw
|
||||||
weather.sandstorm.name = Zandstorm
|
weather.sandstorm.name = Zandstorm
|
||||||
weather.sporestorm.name = Schimmelstorm
|
weather.sporestorm.name = Schimmelstorm
|
||||||
weather.fog.name = Mist
|
weather.fog.name = Mist
|
||||||
@@ -718,7 +774,8 @@ sector.curlost = Sector Verloren
|
|||||||
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
|
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
|
||||||
sector.attacked = Sector [accent]{0}[white] onder vuur!
|
sector.attacked = Sector [accent]{0}[white] onder vuur!
|
||||||
sector.lost = Sector [accent]{0}[white] verloren!
|
sector.lost = Sector [accent]{0}[white] verloren!
|
||||||
sector.captured = Sector [accent]{0}[white]veroverd!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Verander icoon
|
sector.changeicon = Verander icoon
|
||||||
sector.noswitch.title = Kan niet van sector wisselen
|
sector.noswitch.title = Kan niet van sector wisselen
|
||||||
sector.noswitch = Je mag niet van sector wisselen terwijl een bestaande sector wordt aangevallen.\n\nSector: [accent]{0}[] op [accent]{1}[]
|
sector.noswitch = Je mag niet van sector wisselen terwijl een bestaande sector wordt aangevallen.\n\nSector: [accent]{0}[] op [accent]{1}[]
|
||||||
@@ -927,6 +984,7 @@ stat.abilities = Capaciteiten
|
|||||||
stat.canboost = Kan Boosten
|
stat.canboost = Kan Boosten
|
||||||
stat.flying = Vliegende
|
stat.flying = Vliegende
|
||||||
stat.ammouse = Ammunitie gebruik
|
stat.ammouse = Ammunitie gebruik
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Schade Vermenigvuldiger
|
stat.damagemultiplier = Schade Vermenigvuldiger
|
||||||
stat.healthmultiplier = Levenspunten Vermenigvuldiger
|
stat.healthmultiplier = Levenspunten Vermenigvuldiger
|
||||||
stat.speedmultiplier = Snelheids Vermenigvuldiger
|
stat.speedmultiplier = Snelheids Vermenigvuldiger
|
||||||
@@ -937,14 +995,47 @@ stat.immunities = Immuniteiten
|
|||||||
stat.healing = Genezing
|
stat.healing = Genezing
|
||||||
|
|
||||||
ability.forcefield = Krachtveld
|
ability.forcefield = Krachtveld
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Reparatieveld
|
ability.repairfield = Reparatieveld
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Statusveld
|
ability.statusfield = Statusveld
|
||||||
ability.unitspawn = {0} Fabriek
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Fabriek
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Schild Regeneratie Veld
|
ability.shieldregenfield = Schild Regeneratie Veld
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Beweging Bliksem
|
ability.movelightning = Beweging Bliksem
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Schild Boog
|
ability.shieldarc = Schild Boog
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regeneratie Onderdrukkingsveld
|
ability.suppressionfield = Regeneratie Onderdrukkingsveld
|
||||||
ability.energyfield = Energieveld: [accent]{0}[] schade ~ [accent]{1}[] blokken / [accent]{2}[] doelen
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energieveld
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
||||||
|
|
||||||
bar.drilltierreq = Betere boor nodig
|
bar.drilltierreq = Betere boor nodig
|
||||||
@@ -984,6 +1075,7 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t
|
|||||||
bullet.incendiary = [stat]brandstichtend
|
bullet.incendiary = [stat]brandstichtend
|
||||||
bullet.homing = [stat]doelzoekend
|
bullet.homing = [stat]doelzoekend
|
||||||
bullet.armorpierce = [stat]pantserdoorborend
|
bullet.armorpierce = [stat]pantserdoorborend
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
||||||
@@ -1019,6 +1111,7 @@ unit.items = materialen
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mln
|
unit.millions = mln
|
||||||
unit.billions = mjd
|
unit.billions = mjd
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /schot
|
unit.pershot = /schot
|
||||||
category.purpose = Doel
|
category.purpose = Doel
|
||||||
category.general = Algemeen
|
category.general = Algemeen
|
||||||
@@ -1039,6 +1132,7 @@ setting.backgroundpause.name = Pauzeer in achtergrond
|
|||||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||||
setting.doubletapmine.name = Dubbelklik om te delven
|
setting.doubletapmine.name = Dubbelklik om te delven
|
||||||
setting.commandmodehold.name = Vasthouden voor commandomodus
|
setting.commandmodehold.name = Vasthouden voor commandomodus
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
|
setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
|
||||||
setting.animatedwater.name = Animeer Water
|
setting.animatedwater.name = Animeer Water
|
||||||
setting.animatedshields.name = Animeer Schilden
|
setting.animatedshields.name = Animeer Schilden
|
||||||
@@ -1085,13 +1179,14 @@ setting.position.name = Toon Speler Posities
|
|||||||
setting.mouseposition.name = Toon Muis Positie
|
setting.mouseposition.name = Toon Muis Positie
|
||||||
setting.musicvol.name = Muziek Volume
|
setting.musicvol.name = Muziek Volume
|
||||||
setting.atmosphere.name = Toon Atmosfeer Planeet
|
setting.atmosphere.name = Toon Atmosfeer Planeet
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Achtergrond Volume
|
setting.ambientvol.name = Achtergrond Volume
|
||||||
setting.mutemusic.name = Demp Muziek
|
setting.mutemusic.name = Demp Muziek
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Demp Geluid
|
setting.mutesound.name = Demp Geluid
|
||||||
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
||||||
setting.savecreate.name = Bewaar Saves Automatisch
|
setting.savecreate.name = Bewaar Saves Automatisch
|
||||||
setting.publichost.name = Publieke Server Zichtbaarheid
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Spelerslijst
|
setting.playerlimit.name = Spelerslijst
|
||||||
setting.chatopacity.name = Chat Transparantie
|
setting.chatopacity.name = Chat Transparantie
|
||||||
setting.lasersopacity.name = Stroomdraad Transparantie
|
setting.lasersopacity.name = Stroomdraad Transparantie
|
||||||
@@ -1099,6 +1194,8 @@ setting.bridgeopacity.name = Brug Transparantie
|
|||||||
setting.playerchat.name = Toon Chat
|
setting.playerchat.name = Toon Chat
|
||||||
setting.showweather.name = Toon Weer Graphics
|
setting.showweather.name = Toon Weer Graphics
|
||||||
setting.hidedisplays.name = Verberg Logische Displays
|
setting.hidedisplays.name = Verberg Logische Displays
|
||||||
|
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
|
||||||
|
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken.
|
public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken.
|
||||||
@@ -1109,6 +1206,7 @@ keybind.title = Herbind Toetsen
|
|||||||
keybinds.mobile = [scarlet]De meeste toetscombinaties werken niet voor mobiele apparaten. Enkel standaard bewegingen zijn ondersteund.
|
keybinds.mobile = [scarlet]De meeste toetscombinaties werken niet voor mobiele apparaten. Enkel standaard bewegingen zijn ondersteund.
|
||||||
category.general.name = Algemeen
|
category.general.name = Algemeen
|
||||||
category.view.name = Toon
|
category.view.name = Toon
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Selecteer Blok
|
category.blocks.name = Selecteer Blok
|
||||||
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
||||||
@@ -1126,6 +1224,24 @@ keybind.mouse_move.name = Volg Muis
|
|||||||
keybind.pan.name = Schuif Weergave
|
keybind.pan.name = Schuif Weergave
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Commandomodus
|
keybind.command_mode.name = Commandomodus
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Herbouw Regio
|
keybind.rebuild_select.name = Herbouw Regio
|
||||||
keybind.schematic_select.name = Selecteer gebied
|
keybind.schematic_select.name = Selecteer gebied
|
||||||
keybind.schematic_menu.name = Ontwerpmenu
|
keybind.schematic_menu.name = Ontwerpmenu
|
||||||
@@ -1189,17 +1305,25 @@ mode.pvp.description = Vecht tegen andere spelers.\n[gray]Vereist minstens 2 ver
|
|||||||
mode.attack.name = Aanvallen
|
mode.attack.name = Aanvallen
|
||||||
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
|
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
|
||||||
mode.custom = Aangepaste Regels
|
mode.custom = Aangepaste Regels
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Verberg verboden blokken
|
||||||
|
|
||||||
rules.infiniteresources = Oneindige Resources
|
rules.infiniteresources = Oneindige Resources
|
||||||
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
|
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Ontploffende Reactors
|
rules.reactorexplosions = Ontploffende Reactors
|
||||||
rules.coreincinerates = Core verbrandt overvloed aan materialen.
|
rules.coreincinerates = Core verbrandt overvloed aan materialen.
|
||||||
rules.disableworldprocessors = Zet Wereld-Processors Uit.
|
rules.disableworldprocessors = Zet Wereld-Processors Uit.
|
||||||
rules.schematic = Ontwerpen Toegestaan
|
rules.schematic = Ontwerpen Toegestaan
|
||||||
rules.wavetimer = Vijandelijke Golven Timer
|
rules.wavetimer = Vijandelijke Golven Timer
|
||||||
rules.wavesending = Golven Sturen
|
rules.wavesending = Golven Sturen
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Golven
|
rules.waves = Golven
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Aanvalmodus
|
rules.attack = Aanvalmodus
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Ploeg Grootte
|
rules.rtsminsquadsize = Min Ploeg Grootte
|
||||||
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
||||||
@@ -1218,6 +1342,7 @@ rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
||||||
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Bais Eenheidlimiet
|
rules.unitcap = Bais Eenheidlimiet
|
||||||
rules.limitarea = Limiteer Kaart Gebied
|
rules.limitarea = Limiteer Kaart Gebied
|
||||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
||||||
@@ -1250,6 +1375,8 @@ rules.weather = Weer
|
|||||||
rules.weather.frequency = Frequentie:
|
rules.weather.frequency = Frequentie:
|
||||||
rules.weather.always = Altijd
|
rules.weather.always = Altijd
|
||||||
rules.weather.duration = Duur:
|
rules.weather.duration = Duur:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Materialen
|
content.item.name = Materialen
|
||||||
content.liquid.name = Vloeistoffen
|
content.liquid.name = Vloeistoffen
|
||||||
@@ -1467,6 +1594,7 @@ block.inverted-sorter.name = Omgekeerder Sorteerder
|
|||||||
block.message.name = Bericht
|
block.message.name = Bericht
|
||||||
block.reinforced-message.name = Gepansterd Bericht
|
block.reinforced-message.name = Gepansterd Bericht
|
||||||
block.world-message.name = Wereldbericht
|
block.world-message.name = Wereldbericht
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Lamp
|
block.illuminator.name = Lamp
|
||||||
block.overflow-gate.name = Overstroom Poort
|
block.overflow-gate.name = Overstroom Poort
|
||||||
block.underflow-gate.name = Onderstroom Poort
|
block.underflow-gate.name = Onderstroom Poort
|
||||||
@@ -1708,7 +1836,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1826,9 +1953,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2022,7 +2153,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2058,7 +2188,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2175,6 +2304,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2197,6 +2327,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2208,6 +2340,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2220,6 +2393,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2245,6 +2419,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2262,6 +2437,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2323,6 +2499,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2333,8 +2510,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Blauwdruk
|
schematic = Blauwdruk
|
||||||
schematic.add = Blauwdruk Opslaan...
|
schematic.add = Blauwdruk Opslaan...
|
||||||
schematics = Blauwdrukken
|
schematics = Blauwdrukken
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
|
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Importeer Blauwdruk...
|
schematic.import = Importeer Blauwdruk...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Deel op Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Blauwdruk opgeslagen.
|
schematic.saved = Blauwdruk opgeslagen.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Blauwdruk Hernoemen
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokken
|
schematic.info = {0}x{1}, {2} blokken
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -249,11 +251,19 @@ trace = Spelersinformatie
|
|||||||
trace.playername = Naam: [accent]{0}
|
trace.playername = Naam: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unieke ID: [accent]{0}
|
trace.id = Unieke ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobiele Client: [accent]{0}
|
trace.mobile = Mobiele Client: [accent]{0}
|
||||||
trace.modclient = Aangepaste Client: [accent]{0}
|
trace.modclient = Aangepaste Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ongeldige client ID! Verstuur een bug report!
|
invalidid = Ongeldige client ID! Verstuur een bug report!
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Verbanningen
|
server.bans = Verbanningen
|
||||||
server.bans.none = Geen verbannen spelers gevonden!
|
server.bans.none = Geen verbannen spelers gevonden!
|
||||||
server.admins = Administrators
|
server.admins = Administrators
|
||||||
@@ -267,10 +277,11 @@ server.version = [lightgray]Versie: {0} {1}
|
|||||||
server.custombuild = [accent]Aangepaste versie
|
server.custombuild = [accent]Aangepaste versie
|
||||||
confirmban = Ben je zeker dat je deze speler wilt verbannen?
|
confirmban = Ben je zeker dat je deze speler wilt verbannen?
|
||||||
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
|
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
|
||||||
confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
|
|
||||||
confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
|
confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
|
||||||
confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
|
confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
|
||||||
confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
|
confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Verbinden met server
|
joingame.title = Verbinden met server
|
||||||
joingame.ip = IP adres:
|
joingame.ip = IP adres:
|
||||||
disconnect = Verbinding verbroken.
|
disconnect = Verbinding verbroken.
|
||||||
@@ -326,12 +337,23 @@ open = Open
|
|||||||
customize = Pas aan
|
customize = Pas aan
|
||||||
cancel = Annuleer
|
cancel = Annuleer
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Kopiëer Link
|
copylink = Kopiëer Link
|
||||||
back = Terug
|
back = Terug
|
||||||
@@ -378,9 +400,9 @@ custom = Aangepast
|
|||||||
builtin = Ingebouwd
|
builtin = Ingebouwd
|
||||||
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
||||||
map.random = [accent]Willekeurige Map
|
map.random = [accent]Willekeurige Map
|
||||||
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker.
|
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[scarlet] niet-blauwe[] core toe in de mapbewerker.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een [scarlet]niet-blauwe[] core toe in de mapbewerker.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een {0} core toe in de mapbewerker.
|
||||||
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
|
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -412,6 +434,12 @@ editor.waves = Waves:
|
|||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Default>
|
|||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
@@ -478,6 +508,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
|
|||||||
editor.errornot = This is not a map file.
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Saved!
|
editor.saved = Saved!
|
||||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
@@ -527,6 +559,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -549,6 +583,7 @@ filter.clear = Clear
|
|||||||
filter.option.ignore = Ignore
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
@@ -571,6 +606,25 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -648,7 +705,6 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
@@ -671,7 +727,7 @@ error.any = Unknown network error.
|
|||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snow.name = Snow
|
weather.snowing.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -915,6 +972,7 @@ stat.abilities = Abilities
|
|||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Damage Multiplier
|
stat.damagemultiplier = Damage Multiplier
|
||||||
stat.healthmultiplier = Health Multiplier
|
stat.healthmultiplier = Health Multiplier
|
||||||
stat.speedmultiplier = Speed Multiplier
|
stat.speedmultiplier = Speed Multiplier
|
||||||
@@ -925,14 +983,47 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = {0} Factory
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1007,6 +1099,7 @@ unit.items = items
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = General
|
category.general = General
|
||||||
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
@@ -1073,13 +1167,14 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.publichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
@@ -1087,6 +1182,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Adapt interface to display notch
|
||||||
|
setting.macnotch.description = Restart required to apply changes
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1097,6 +1194,7 @@ keybind.title = Rebind Keys
|
|||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1177,17 +1293,25 @@ mode.pvp.description = Fight against other players locally.
|
|||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
@@ -1238,6 +1363,8 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Inverted Sorter
|
|||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2009,7 +2140,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2045,7 +2175,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2162,6 +2291,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2184,6 +2314,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2195,6 +2327,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2207,6 +2380,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2232,6 +2406,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2249,6 +2424,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2310,6 +2486,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2320,8 +2497,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Gravar Esquema...
|
schematic.add = Gravar Esquema...
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Um esquema com esse nome já existe. Deseja substituí-lo?
|
schematic.replace = Um esquema com esse nome já existe. Deseja substituí-lo?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Importar Esquema...
|
schematic.import = Importar Esquema...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partilhar na Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Rodar Esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Rodar Esquema
|
||||||
schematic.saved = Esquema gravado.
|
schematic.saved = Esquema gravado.
|
||||||
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
||||||
schematic.rename = Renomear Esquema
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocos
|
schematic.info = {0}x{1}, {2} blocos
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -249,11 +251,19 @@ trace = Traçar jogador
|
|||||||
trace.playername = Nome do jogador: [accent]{0}
|
trace.playername = Nome do jogador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID unico: [accent]{0}
|
trace.id = ID unico: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Cliente móvel: [accent]{0}
|
trace.mobile = Cliente móvel: [accent]{0}
|
||||||
trace.modclient = Cliente Customizado: [accent]{0}
|
trace.modclient = Cliente Customizado: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID do cliente invalido! Reporte o bug.
|
invalidid = ID do cliente invalido! Reporte o bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Banidos
|
server.bans = Banidos
|
||||||
server.bans.none = Nenhum jogador banido encontrado!
|
server.bans.none = Nenhum jogador banido encontrado!
|
||||||
server.admins = Administradores
|
server.admins = Administradores
|
||||||
@@ -267,10 +277,11 @@ server.version = [lightgray]Versão: {0}
|
|||||||
server.custombuild = [accent]Versão customizada
|
server.custombuild = [accent]Versão customizada
|
||||||
confirmban = Certeza que quer banir este jogador?
|
confirmban = Certeza que quer banir este jogador?
|
||||||
confirmkick = Certeza que quer expulsar o jogador?
|
confirmkick = Certeza que quer expulsar o jogador?
|
||||||
confirmvotekick = Você tem certeza de que quer votar para expulsar este jogador?
|
|
||||||
confirmunban = Certeza que quer desbanir este jogador?
|
confirmunban = Certeza que quer desbanir este jogador?
|
||||||
confirmadmin = Certeza que quer fazer este jogador um administrador?
|
confirmadmin = Certeza que quer fazer este jogador um administrador?
|
||||||
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Entrar no jogo
|
joingame.title = Entrar no jogo
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
@@ -326,12 +337,23 @@ open = Abrir
|
|||||||
customize = Customizar
|
customize = Customizar
|
||||||
cancel = Cancelar
|
cancel = Cancelar
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Abrir Ligação
|
openlink = Abrir Ligação
|
||||||
copylink = Copiar ligação
|
copylink = Copiar ligação
|
||||||
back = Voltar
|
back = Voltar
|
||||||
@@ -378,9 +400,9 @@ custom = Customizado
|
|||||||
builtin = Embutido
|
builtin = Embutido
|
||||||
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
|
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
|
||||||
map.random = [accent]Mapa aleatório
|
map.random = [accent]Mapa aleatório
|
||||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
|
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor.
|
||||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] Núcleos vermelhos[] no mapa no editor.
|
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione núcleos [scarlet]vermelhos[] no mapa no editor.
|
||||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] Núcleos[] vermelhos no editor.
|
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! Adicione núcleos {0} no mapa no editor.
|
||||||
map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
|
map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
|
||||||
workshop.update = Atualizar Item
|
workshop.update = Atualizar Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -412,6 +434,12 @@ editor.waves = Hordas:
|
|||||||
editor.rules = Regras:
|
editor.rules = Regras:
|
||||||
editor.generation = Geração:
|
editor.generation = Geração:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Editar em jogo
|
editor.ingame = Editar em jogo
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publicar na oficina
|
editor.publish.workshop = Publicar na oficina
|
||||||
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -467,6 +495,8 @@ editor.default = [lightgray]<padrão>
|
|||||||
details = Detalhes...
|
details = Detalhes...
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Criar unidade
|
editor.spawn = Criar unidade
|
||||||
editor.removeunit = Remover unidade
|
editor.removeunit = Remover unidade
|
||||||
@@ -478,6 +508,7 @@ editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy
|
|||||||
editor.errornot = Este não é um ficheiro de mapa.
|
editor.errornot = Este não é um ficheiro de mapa.
|
||||||
editor.errorheader = Este ficheiro de mapa não é mais válido ou está corrompido.
|
editor.errorheader = Este ficheiro de mapa não é mais válido ou está corrompido.
|
||||||
editor.errorname = O mapa não tem nome definido.
|
editor.errorname = O mapa não tem nome definido.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Atualizar
|
editor.update = Atualizar
|
||||||
editor.randomize = Aleatorizar
|
editor.randomize = Aleatorizar
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Redimen-\nsionar
|
editor.resize = Redimen-\nsionar
|
||||||
editor.loadmap = Carregar\nmapa
|
editor.loadmap = Carregar\nmapa
|
||||||
editor.savemap = Gravar\nmapa
|
editor.savemap = Gravar\nmapa
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Gravado!
|
editor.saved = Gravado!
|
||||||
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
||||||
editor.save.overwrite = O seu mapa substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
editor.save.overwrite = O seu mapa substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
||||||
@@ -527,6 +559,8 @@ toolmode.eraseores = Apagar minérios
|
|||||||
toolmode.eraseores.description = Apaga apenas minérios.
|
toolmode.eraseores.description = Apaga apenas minérios.
|
||||||
toolmode.fillteams = Encher times
|
toolmode.fillteams = Encher times
|
||||||
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Desenhar times
|
toolmode.drawteams = Desenhar times
|
||||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -549,6 +583,7 @@ filter.clear = Excluir
|
|||||||
filter.option.ignore = Ignorar
|
filter.option.ignore = Ignorar
|
||||||
filter.scatter = Dispersão
|
filter.scatter = Dispersão
|
||||||
filter.terrain = Terreno
|
filter.terrain = Terreno
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Escala
|
filter.option.scale = Escala
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
@@ -571,6 +606,25 @@ filter.option.floor2 = Chão secundário
|
|||||||
filter.option.threshold2 = Margem secundária
|
filter.option.threshold2 = Margem secundária
|
||||||
filter.option.radius = Raio
|
filter.option.radius = Raio
|
||||||
filter.option.percentile = Percentual
|
filter.option.percentile = Percentual
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Largura:
|
width = Largura:
|
||||||
height = Altura:
|
height = Altura:
|
||||||
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -648,7 +705,6 @@ resources.max = Max
|
|||||||
bannedblocks = Blocos banidos
|
bannedblocks = Blocos banidos
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Adiciona tudo
|
addall = Adiciona tudo
|
||||||
@@ -671,7 +727,7 @@ error.any = Erro de rede desconhecido.
|
|||||||
error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte.
|
error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snow.name = Snow
|
weather.snowing.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -915,6 +972,7 @@ stat.abilities = Abilities
|
|||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Damage Multiplier
|
stat.damagemultiplier = Damage Multiplier
|
||||||
stat.healthmultiplier = Health Multiplier
|
stat.healthmultiplier = Health Multiplier
|
||||||
stat.speedmultiplier = Speed Multiplier
|
stat.speedmultiplier = Speed Multiplier
|
||||||
@@ -925,14 +983,47 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = {0} Factory
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
bullet.homing = [stat]Guiado
|
bullet.homing = [stat]Guiado
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1007,6 +1099,7 @@ unit.items = itens
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = Geral
|
category.general = Geral
|
||||||
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Água animada
|
setting.animatedwater.name = Água animada
|
||||||
setting.animatedshields.name = Escudos animados
|
setting.animatedshields.name = Escudos animados
|
||||||
@@ -1073,13 +1167,14 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Volume do ambiente
|
setting.ambientvol.name = Volume do ambiente
|
||||||
setting.mutemusic.name = Desligar Música
|
setting.mutemusic.name = Desligar Música
|
||||||
setting.sfxvol.name = Volume de Efeitos
|
setting.sfxvol.name = Volume de Efeitos
|
||||||
setting.mutesound.name = Desligar Som
|
setting.mutesound.name = Desligar Som
|
||||||
setting.crashreport.name = Enviar denuncias de crash anonimas
|
setting.crashreport.name = Enviar denuncias de crash anonimas
|
||||||
setting.savecreate.name = Criar gravamentos automaticamente
|
setting.savecreate.name = Criar gravamentos automaticamente
|
||||||
setting.publichost.name = Visibilidade do jogo público
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limite de Jogadores
|
setting.playerlimit.name = Limite de Jogadores
|
||||||
setting.chatopacity.name = Opacidade do chat
|
setting.chatopacity.name = Opacidade do chat
|
||||||
setting.lasersopacity.name = Opacidade do Power Laser
|
setting.lasersopacity.name = Opacidade do Power Laser
|
||||||
@@ -1087,6 +1182,8 @@ setting.bridgeopacity.name = Opacidade da Ponte
|
|||||||
setting.playerchat.name = Mostrar chat em jogo
|
setting.playerchat.name = Mostrar chat em jogo
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Adaptar a interface para exibir o entalhe
|
||||||
|
setting.macnotch.description = É necessário reiniciar para aplicar as alterações
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
||||||
@@ -1097,6 +1194,7 @@ keybind.title = Refazer teclas
|
|||||||
keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em aparelhos móveis. Apenas movimento básico é suportado.
|
keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em aparelhos móveis. Apenas movimento básico é suportado.
|
||||||
category.general.name = Geral
|
category.general.name = Geral
|
||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Multijogador
|
category.multiplayer.name = Multijogador
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu esquemático
|
keybind.schematic_menu.name = Menu esquemático
|
||||||
@@ -1177,17 +1293,25 @@ mode.pvp.description = Lutar contra outros jogadores locais.
|
|||||||
mode.attack.name = Ataque
|
mode.attack.name = Ataque
|
||||||
mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
|
mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
|
||||||
mode.custom = Regras personalizadas
|
mode.custom = Regras personalizadas
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
||||||
@@ -1238,6 +1363,8 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Itens
|
content.item.name = Itens
|
||||||
content.liquid.name = Liquidos
|
content.liquid.name = Liquidos
|
||||||
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Inverted Sorter
|
|||||||
block.message.name = Mensagem
|
block.message.name = Mensagem
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Portão Sobrecarregado
|
block.overflow-gate.name = Portão Sobrecarregado
|
||||||
block.underflow-gate.name = Portão Desobrecarregado
|
block.underflow-gate.name = Portão Desobrecarregado
|
||||||
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2009,7 +2140,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2045,7 +2175,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2162,6 +2291,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2184,6 +2314,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2195,6 +2327,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2207,6 +2380,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2232,6 +2406,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2249,6 +2424,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2310,6 +2486,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2320,8 +2497,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ link.bug.description = Ai găsit vreunul? Raportează-l aici
|
|||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
||||||
screenshot = Captură de ecran salvată la {0}
|
screenshot = Captură de ecran salvată la {0}
|
||||||
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
|
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran
|
||||||
gameover = Jocul s-a încheiat
|
gameover = Jocul s-a încheiat
|
||||||
gameover.disconnect = Deconectare
|
gameover.disconnect = Deconectare
|
||||||
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Cele mai multe stele
|
|||||||
schematic = Schemă
|
schematic = Schemă
|
||||||
schematic.add = Salvează Schema...
|
schematic.add = Salvează Schema...
|
||||||
schematics = Scheme
|
schematics = Scheme
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = O schemă cu acel nume există deja. O înlocuiți?
|
schematic.replace = O schemă cu acel nume există deja. O înlocuiți?
|
||||||
schematic.exists = O schemă cu acel nume există deja.
|
schematic.exists = O schemă cu acel nume există deja.
|
||||||
schematic.import = Importă Schema...
|
schematic.import = Importă Schema...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Partajează pe Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Întoarce Schema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Întoarce Schema
|
||||||
schematic.saved = Schemă salvată.
|
schematic.saved = Schemă salvată.
|
||||||
schematic.delete.confirm = Schema această va fi ștearsă permanent.
|
schematic.delete.confirm = Schema această va fi ștearsă permanent.
|
||||||
schematic.rename = Redenumește Schema
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocuri
|
schematic.info = {0}x{1}, {2} blocuri
|
||||||
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
|
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
|
||||||
schematic.tags = Etichete:
|
schematic.tags = Etichete:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Adaugă Etichetă
|
|||||||
schematic.texttag = Etichetă Text
|
schematic.texttag = Etichetă Text
|
||||||
schematic.icontag = Etichetă Iconiță
|
schematic.icontag = Etichetă Iconiță
|
||||||
schematic.renametag = Redenumește Eticheta
|
schematic.renametag = Redenumește Eticheta
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Vrei să ștergi permanent eticheta?
|
schematic.tagdelconfirm = Vrei să ștergi permanent eticheta?
|
||||||
schematic.tagexists = Acea etichetă există deja.
|
schematic.tagexists = Acea etichetă există deja.
|
||||||
|
|
||||||
@@ -253,11 +255,19 @@ trace = Urmărește Jucător
|
|||||||
trace.playername = Nume jucător: [accent]{0}
|
trace.playername = Nume jucător: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Client Mobil: [accent]{0}
|
trace.mobile = Client Mobil: [accent]{0}
|
||||||
trace.modclient = Client Personalizat: [accent]{0}
|
trace.modclient = Client Personalizat: [accent]{0}
|
||||||
trace.times.joined = A Intrat: de [accent]{0}[] ori
|
trace.times.joined = A Intrat: de [accent]{0}[] ori
|
||||||
trace.times.kicked = Dat Afară: de [accent]{0}[] ori
|
trace.times.kicked = Dat Afară: de [accent]{0}[] ori
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID client invalid! Raportează bugul.
|
invalidid = ID client invalid! Raportează bugul.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Interziși
|
server.bans = Interziși
|
||||||
server.bans.none = Nu s-au găsit jucători intreziși!
|
server.bans.none = Nu s-au găsit jucători intreziși!
|
||||||
server.admins = Admini
|
server.admins = Admini
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Build Personalizat
|
server.custombuild = [accent]Build Personalizat
|
||||||
confirmban = Sigur vrei să interzici jucătorul "{0}[white]"?
|
confirmban = Sigur vrei să interzici jucătorul "{0}[white]"?
|
||||||
confirmkick = Sigur vrei să-l dai afară pe "{0}[white]"?
|
confirmkick = Sigur vrei să-l dai afară pe "{0}[white]"?
|
||||||
confirmvotekick = Sigur vrei să-l dai afară pe "{0}[white]"?
|
|
||||||
confirmunban = Sigur vrei ca acest jucător să nu mai fie interzis?
|
confirmunban = Sigur vrei ca acest jucător să nu mai fie interzis?
|
||||||
confirmadmin = Sigur vrei să-l faci pe "{0}[white]" un admin?
|
confirmadmin = Sigur vrei să-l faci pe "{0}[white]" un admin?
|
||||||
confirmunadmin = Sigur vrei ca "{0}[white]" să nu mai fie un admin?
|
confirmunadmin = Sigur vrei ca "{0}[white]" să nu mai fie un admin?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Alătură-te Jocului
|
joingame.title = Alătură-te Jocului
|
||||||
joingame.ip = Adresă:
|
joingame.ip = Adresă:
|
||||||
disconnect = Deconectat.
|
disconnect = Deconectat.
|
||||||
@@ -330,12 +341,23 @@ open = Deschide
|
|||||||
customize = Personalizează Regulile
|
customize = Personalizează Regulile
|
||||||
cancel = Anulare
|
cancel = Anulare
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Deschide Linkul
|
openlink = Deschide Linkul
|
||||||
copylink = Copiază Linkul
|
copylink = Copiază Linkul
|
||||||
back = Înapoi
|
back = Înapoi
|
||||||
@@ -382,9 +404,9 @@ custom = Personalizată
|
|||||||
builtin = Prestabilită
|
builtin = Prestabilită
|
||||||
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
|
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
|
||||||
map.random = [accent]Hartă Aleatorie
|
map.random = [accent]Hartă Aleatorie
|
||||||
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu [#{0}]{1}[] acestei hărți în editor.
|
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
|
||||||
map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee[scarlet] care nu sunt portocalii[] acestei hărți în editor.
|
map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee [scarlet]care nu sunt portocalii[] acestei hărți în editor.
|
||||||
map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă nuclee [#{0}]{1}[] acestei hărți în editor.
|
map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă nuclee {0} acestei hărți în editor.
|
||||||
map.invalid = Eroare la încărcarea hărții: fișier corupt sau invalid.
|
map.invalid = Eroare la încărcarea hărții: fișier corupt sau invalid.
|
||||||
workshop.update = Fă Update la Item
|
workshop.update = Fă Update la Item
|
||||||
workshop.error = Eroare la preluarea detaliilor din Workshop: {0}
|
workshop.error = Eroare la preluarea detaliilor din Workshop: {0}
|
||||||
@@ -416,6 +438,12 @@ editor.waves = Valuri:
|
|||||||
editor.rules = Reguli:
|
editor.rules = Reguli:
|
||||||
editor.generation = Generare:
|
editor.generation = Generare:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Editează în Joc
|
editor.ingame = Editează în Joc
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publică pe Workshop
|
editor.publish.workshop = Publică pe Workshop
|
||||||
@@ -459,7 +487,7 @@ waves.sort.begin = Început
|
|||||||
waves.sort.health = Viață
|
waves.sort.health = Viață
|
||||||
waves.sort.type = Tip
|
waves.sort.type = Tip
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Ascunde
|
waves.units.hide = Ascunde
|
||||||
waves.units.show = Vezi Tot
|
waves.units.show = Vezi Tot
|
||||||
|
|
||||||
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Prestabilit>
|
|||||||
details = Detalii...
|
details = Detalii...
|
||||||
edit = Editează...
|
edit = Editează...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nume:
|
editor.name = Nume:
|
||||||
editor.spawn = Adaugă Unitate
|
editor.spawn = Adaugă Unitate
|
||||||
editor.removeunit = Înlătură Unitate
|
editor.removeunit = Înlătură Unitate
|
||||||
@@ -483,6 +513,7 @@ editor.errorlegacy = Hartă aceasta este prea veche, și folosește un format î
|
|||||||
editor.errornot = Acesta nu este un fișier cu o hartă.
|
editor.errornot = Acesta nu este un fișier cu o hartă.
|
||||||
editor.errorheader = Acest fișier de hartă este invalid sau corupf.
|
editor.errorheader = Acest fișier de hartă este invalid sau corupf.
|
||||||
editor.errorname = Harta nu are un nume definit. Încerci cumva să încarci un fișier cu o salvare de joc?
|
editor.errorname = Harta nu are un nume definit. Încerci cumva să încarci un fișier cu o salvare de joc?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Aleatoriu
|
editor.randomize = Aleatoriu
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -494,6 +525,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Schimbă Dimensiune
|
editor.resize = Schimbă Dimensiune
|
||||||
editor.loadmap = Încarcă Harta
|
editor.loadmap = Încarcă Harta
|
||||||
editor.savemap = Salvează Harta
|
editor.savemap = Salvează Harta
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Salvat!
|
editor.saved = Salvat!
|
||||||
editor.save.noname = Hartă ta nu are un nume! Setează unul în meniul 'Informații despre hartă'.
|
editor.save.noname = Hartă ta nu are un nume! Setează unul în meniul 'Informații despre hartă'.
|
||||||
editor.save.overwrite = Hartă ta suprascrie o hartă prestabilită! Alege un nume diferit în meniul 'Informații despre hartă'.
|
editor.save.overwrite = Hartă ta suprascrie o hartă prestabilită! Alege un nume diferit în meniul 'Informații despre hartă'.
|
||||||
@@ -532,6 +564,8 @@ toolmode.eraseores = Șterge Minereurile
|
|||||||
toolmode.eraseores.description = Șterge doar minereurile.
|
toolmode.eraseores.description = Șterge doar minereurile.
|
||||||
toolmode.fillteams = Umplere Echipe
|
toolmode.fillteams = Umplere Echipe
|
||||||
toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
|
toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Desenează Echipe
|
toolmode.drawteams = Desenează Echipe
|
||||||
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
|
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -555,6 +589,7 @@ filter.clear = Curăță
|
|||||||
filter.option.ignore = Ignoră
|
filter.option.ignore = Ignoră
|
||||||
filter.scatter = Împrăștie
|
filter.scatter = Împrăștie
|
||||||
filter.terrain = Teren
|
filter.terrain = Teren
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = Scară
|
filter.option.scale = Scară
|
||||||
filter.option.chance = Șansă
|
filter.option.chance = Șansă
|
||||||
@@ -578,6 +613,25 @@ filter.option.floor2 = Podea Secundară
|
|||||||
filter.option.threshold2 = Cantitate Secundară
|
filter.option.threshold2 = Cantitate Secundară
|
||||||
filter.option.radius = Rază
|
filter.option.radius = Rază
|
||||||
filter.option.percentile = Procent
|
filter.option.percentile = Procent
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Lățime:
|
width = Lățime:
|
||||||
height = Înălțime:
|
height = Înălțime:
|
||||||
@@ -628,9 +682,12 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -656,7 +713,6 @@ resources.max = Max
|
|||||||
bannedblocks = Blocuri Interzise
|
bannedblocks = Blocuri Interzise
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Unități Interzise
|
bannedunits = Unități Interzise
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Adaugă-le pe toate
|
addall = Adaugă-le pe toate
|
||||||
@@ -679,7 +735,7 @@ error.any = Eroare de rețea necunoscută.
|
|||||||
error.bloom = Inițializarea strălucirii a eșuat.\nS-ar putea ca dispozitivul tău să nu suporte funcția.
|
error.bloom = Inițializarea strălucirii a eșuat.\nS-ar putea ca dispozitivul tău să nu suporte funcția.
|
||||||
|
|
||||||
weather.rain.name = Ploaie
|
weather.rain.name = Ploaie
|
||||||
weather.snow.name = Ninsoare
|
weather.snowing.name = Ninsoare
|
||||||
weather.sandstorm.name = Furtună de nisip
|
weather.sandstorm.name = Furtună de nisip
|
||||||
weather.sporestorm.name = Furtună de spori
|
weather.sporestorm.name = Furtună de spori
|
||||||
weather.fog.name = Ceață
|
weather.fog.name = Ceață
|
||||||
@@ -715,8 +771,8 @@ sector.curlost = Sector Pierdut
|
|||||||
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||||
sector.attacked = Sectorul [accent]{0}[white] este atacat!
|
sector.attacked = Sectorul [accent]{0}[white] este atacat!
|
||||||
sector.lost = Ai pierdut sectorul [accent]{0}[white]!
|
sector.lost = Ai pierdut sectorul [accent]{0}[white]!
|
||||||
#spațiul lipsă de mai jos e intenționat
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = Ai capturat sectorul [accent]{0}[white]!
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Schimbă Iconița
|
sector.changeicon = Schimbă Iconița
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -927,6 +983,7 @@ stat.abilities = Abilități
|
|||||||
stat.canboost = Are Propulsor
|
stat.canboost = Are Propulsor
|
||||||
stat.flying = Zboară
|
stat.flying = Zboară
|
||||||
stat.ammouse = Consum muniție
|
stat.ammouse = Consum muniție
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Multiplicator Forță
|
stat.damagemultiplier = Multiplicator Forță
|
||||||
stat.healthmultiplier = Multiplicator Viață
|
stat.healthmultiplier = Multiplicator Viață
|
||||||
stat.speedmultiplier = Multiplicator Viteză
|
stat.speedmultiplier = Multiplicator Viteză
|
||||||
@@ -937,14 +994,47 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Reparare
|
stat.healing = Reparare
|
||||||
|
|
||||||
ability.forcefield = Câmp de Forță
|
ability.forcefield = Câmp de Forță
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Câmp de Reparare
|
ability.repairfield = Câmp de Reparare
|
||||||
ability.statusfield = {0} Câmp de Stare
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.unitspawn = Fabrică de {0}
|
ability.statusfield = Câmp de Stare
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Fabrică
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Câmp Regenerare Scut
|
ability.shieldregenfield = Câmp Regenerare Scut
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Mișcare Fulger
|
ability.movelightning = Mișcare Fulger
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Câmp de Energie
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||||
@@ -984,6 +1074,7 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]incendiar
|
bullet.incendiary = [stat]incendiar
|
||||||
bullet.homing = [stat]cu radar
|
bullet.homing = [stat]cu radar
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||||
@@ -1019,6 +1110,7 @@ unit.items = materiale
|
|||||||
unit.thousands = mii
|
unit.thousands = mii
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = mld
|
unit.billions = mld
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /lovitură
|
unit.pershot = /lovitură
|
||||||
category.purpose = Utilizare
|
category.purpose = Utilizare
|
||||||
category.general = General
|
category.general = General
|
||||||
@@ -1039,6 +1131,7 @@ setting.backgroundpause.name = Pune Pauză în Fundal
|
|||||||
setting.buildautopause.name = Autopauză de la Construit
|
setting.buildautopause.name = Autopauză de la Construit
|
||||||
setting.doubletapmine.name = Dublu-Click pt a Mina
|
setting.doubletapmine.name = Dublu-Click pt a Mina
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
|
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
|
||||||
setting.animatedwater.name = Suprafețe Animate
|
setting.animatedwater.name = Suprafețe Animate
|
||||||
setting.animatedshields.name = Scuturi Animate
|
setting.animatedshields.name = Scuturi Animate
|
||||||
@@ -1085,13 +1178,14 @@ setting.position.name = Vezi Poziția Jucătorului
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Volumul Muzicii
|
setting.musicvol.name = Volumul Muzicii
|
||||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Volum Ambiental
|
setting.ambientvol.name = Volum Ambiental
|
||||||
setting.mutemusic.name = Muzica pe Mut
|
setting.mutemusic.name = Muzica pe Mut
|
||||||
setting.sfxvol.name = Volum Efecte Sonore
|
setting.sfxvol.name = Volum Efecte Sonore
|
||||||
setting.mutesound.name = Sunetul pe Mut
|
setting.mutesound.name = Sunetul pe Mut
|
||||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||||
setting.savecreate.name = Auto-Creează Salvări
|
setting.savecreate.name = Auto-Creează Salvări
|
||||||
setting.publichost.name = Vizibilitatea Jocurilor Publice
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limita Jucătorilor
|
setting.playerlimit.name = Limita Jucătorilor
|
||||||
setting.chatopacity.name = Opacitate Chat
|
setting.chatopacity.name = Opacitate Chat
|
||||||
setting.lasersopacity.name = Opacitate Laser Electric
|
setting.lasersopacity.name = Opacitate Laser Electric
|
||||||
@@ -1099,6 +1193,8 @@ setting.bridgeopacity.name = Opacitate Poduri
|
|||||||
setting.playerchat.name = Vezi Chat Temporar
|
setting.playerchat.name = Vezi Chat Temporar
|
||||||
setting.showweather.name = Vezi Vremea
|
setting.showweather.name = Vezi Vremea
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Adaptați interfața pentru a afișa notch-ul
|
||||||
|
setting.macnotch.description = Repornire necesară pt a aplica schimbările.
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
||||||
@@ -1109,6 +1205,7 @@ keybind.title = Reatribuie Taste
|
|||||||
keybinds.mobile = [scarlet]Majoritatea tastelor atribuite aici nu funcționează pe mobil. Doar mișcările direcționale de bază sunt suportate.
|
keybinds.mobile = [scarlet]Majoritatea tastelor atribuite aici nu funcționează pe mobil. Doar mișcările direcționale de bază sunt suportate.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Privire
|
category.view.name = Privire
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Selectare Bloc
|
category.blocks.name = Selectare Bloc
|
||||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||||
@@ -1126,6 +1223,24 @@ keybind.mouse_move.name = Urmărește Mouseul
|
|||||||
keybind.pan.name = Mișcă Harta
|
keybind.pan.name = Mișcă Harta
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selectează Regiunea
|
keybind.schematic_select.name = Selectează Regiunea
|
||||||
keybind.schematic_menu.name = Meniu Scheme
|
keybind.schematic_menu.name = Meniu Scheme
|
||||||
@@ -1189,17 +1304,25 @@ mode.pvp.description = Luptă împotriva altor jucători local.\n[gray]E nevoie
|
|||||||
mode.attack.name = Atac
|
mode.attack.name = Atac
|
||||||
mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucleu Agresor (roșu) pe hartă pt a juca.
|
mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucleu Agresor (roșu) pe hartă pt a juca.
|
||||||
mode.custom = Reguli Personalizate
|
mode.custom = Reguli Personalizate
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Resurse Infinite
|
rules.infiniteresources = Resurse Infinite
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactoarele Explodează
|
rules.reactorexplosions = Reactoarele Explodează
|
||||||
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Se Pot Folosi Scheme
|
rules.schematic = Se Pot Folosi Scheme
|
||||||
rules.wavetimer = Valuri pe Timp
|
rules.wavetimer = Valuri pe Timp
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Valuri
|
rules.waves = Valuri
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modul Atac
|
rules.attack = Modul Atac
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1218,6 +1341,7 @@ rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Limita de Bază a Unităților
|
rules.unitcap = Limita de Bază a Unităților
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
||||||
@@ -1250,6 +1374,8 @@ rules.weather = Vreme
|
|||||||
rules.weather.frequency = Frevență:
|
rules.weather.frequency = Frevență:
|
||||||
rules.weather.always = Încontinuu
|
rules.weather.always = Încontinuu
|
||||||
rules.weather.duration = Durată:
|
rules.weather.duration = Durată:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Materiale
|
content.item.name = Materiale
|
||||||
content.liquid.name = Lichide
|
content.liquid.name = Lichide
|
||||||
@@ -1469,6 +1595,7 @@ block.inverted-sorter.name = Sortator Invers
|
|||||||
block.message.name = Mesaj
|
block.message.name = Mesaj
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Iluminator
|
block.illuminator.name = Iluminator
|
||||||
block.overflow-gate.name = Poartă de Revărsare
|
block.overflow-gate.name = Poartă de Revărsare
|
||||||
block.underflow-gate.name = Poartă de Subversare
|
block.underflow-gate.name = Poartă de Subversare
|
||||||
@@ -1709,7 +1836,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1828,9 +1954,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2025,7 +2155,6 @@ block.logic-display.description = Afișează grafica transmisă de un procesor l
|
|||||||
block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
|
block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
|
||||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||||
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
||||||
block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2061,7 +2190,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2180,6 +2308,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
||||||
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
||||||
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
|
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
|
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
|
||||||
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
|
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
|
||||||
lst.printflush = Tipărește într-un bloc Mesaj instrucțiunile [accent]Print[] aflate în așteptare.
|
lst.printflush = Tipărește într-un bloc Mesaj instrucțiunile [accent]Print[] aflate în așteptare.
|
||||||
@@ -2202,6 +2331,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2213,6 +2344,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||||
|
|
||||||
@@ -2228,6 +2400,7 @@ laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
|
|||||||
laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
|
laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
|
||||||
laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor.
|
laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2254,6 +2427,7 @@ graphicstype.poly = Desenează un poligon regulat.
|
|||||||
graphicstype.linepoly = Desenează conturul unui poligon regulat.
|
graphicstype.linepoly = Desenează conturul unui poligon regulat.
|
||||||
graphicstype.triangle = Desenează un triunghi.
|
graphicstype.triangle = Desenează un triunghi.
|
||||||
graphicstype.image = Desenează imaginea unui obiect din joc.\nde ex.: [accent]@router[] sau [accent]@dagger[].
|
graphicstype.image = Desenează imaginea unui obiect din joc.\nde ex.: [accent]@router[] sau [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Mereu adevărat.
|
lenum.always = Mereu adevărat.
|
||||||
lenum.idiv = Împărțirea naturală a numerelor (int).
|
lenum.idiv = Împărțirea naturală a numerelor (int).
|
||||||
@@ -2273,6 +2447,7 @@ lenum.xor = XOR/disjuncție exclusivă. Ține cont de biți.
|
|||||||
lenum.min = Minimul a două numere.
|
lenum.min = Minimul a două numere.
|
||||||
lenum.max = Maximul a două numere.
|
lenum.max = Maximul a două numere.
|
||||||
lenum.angle = Unghiul unui vector în grade.
|
lenum.angle = Unghiul unui vector în grade.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Lungimea unui vector.
|
lenum.len = Lungimea unui vector.
|
||||||
|
|
||||||
lenum.sin = Sinus în grade.
|
lenum.sin = Sinus în grade.
|
||||||
@@ -2347,6 +2522,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Mergi la această poziție.
|
lenum.move = Mergi la această poziție.
|
||||||
lenum.approach = Apropie-te la o anumită distanță de poziție.
|
lenum.approach = Apropie-te la o anumită distanță de poziție.
|
||||||
lenum.pathfind = Găsește ruta către punctul de lansare inamic. Poate fi un nucleu.
|
lenum.pathfind = Găsește ruta către punctul de lansare inamic. Poate fi un nucleu.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Lovește către o poziție.
|
lenum.target = Lovește către o poziție.
|
||||||
lenum.targetp = Lovește o țintă. Anticipează viteza țintei și a proiectilului.
|
lenum.targetp = Lovește o țintă. Anticipează viteza țintei și a proiectilului.
|
||||||
lenum.itemdrop = Descarcă o bucată de material.
|
lenum.itemdrop = Descarcă o bucată de material.
|
||||||
@@ -2357,8 +2533,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Oferă o etichetă numerică unității.
|
lenum.flag = Oferă o etichetă numerică unității.
|
||||||
lenum.mine = Minează din această locație.
|
lenum.mine = Minează din această locație.
|
||||||
lenum.build = Construiește o structură.
|
lenum.build = Construiește o structură.
|
||||||
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
|
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
|
||||||
lenum.boost = Pornește/oprește propulsorul.
|
lenum.boost = Pornește/oprește propulsorul.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
credits.text = Создатель [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЕсть недоработки в переводе или хотите найти союзников для совместной игры?\nПишите в оф. русский [accent]discord-сервер Mindustry[].\n\nРедакторы и переводчики на русский язык:\n[blue]Prosta4ok_ua[green]#[yellow]6336\n[darkgray]XZimur[]\n[#30FF30]Beryllium\n[tan]Félix [slate]Córvus\n[orange]Vanguard\n[#a00000]Slotterleet[]\n[unlaunched]Даркнесс#3729[]\n[white]lucin#0949[]
|
credits.text = Создатель [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЕсть недоработки в переводе или хотите найти союзников для совместной игры?\nПишите в оф. русский [accent]discord-сервер Mindustry[].\n\nРедакторы и переводчики на русский язык:\n[blue]Prosta4ok_ua[green]#[yellow]6336\n[darkgray]XZimur[]\n[lightgray]routerchain\n[tan]Félix [slate]Córvus\n[orange]Vanguard\n[#a00000]Slotterleet[]\n[unlaunched]inflexibledarkness[]\n[white]lucin#0949[]
|
||||||
credits = Авторы
|
credits = Авторы
|
||||||
contributors = Переводчики и помощники
|
contributors = Переводчики и помощники
|
||||||
discord = Присоединяйтесь к нашему Discord!
|
discord = Присоединяйтесь к нашему Discord!
|
||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортировка по количеству звёз
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Сохранить схему…
|
schematic.add = Сохранить схему…
|
||||||
schematics = Схемы
|
schematics = Схемы
|
||||||
|
schematic.search = Поиск схем…
|
||||||
schematic.replace = Схема с таким названием уже существует. Заменить её?
|
schematic.replace = Схема с таким названием уже существует. Заменить её?
|
||||||
schematic.exists = Схема с таким названием уже существует.
|
schematic.exists = Схема с таким названием уже существует.
|
||||||
schematic.import = Импортировать схему…
|
schematic.import = Импортировать схему…
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Поделиться в Мастерской
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Отразить схему
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Отразить схему
|
||||||
schematic.saved = Схема сохранена.
|
schematic.saved = Схема сохранена.
|
||||||
schematic.delete.confirm = Эта схема будет поджарена Испепелителем.
|
schematic.delete.confirm = Эта схема будет поджарена Испепелителем.
|
||||||
schematic.rename = Переименовать схему
|
schematic.edit = Редактировать схему
|
||||||
schematic.info = {0}x{1}, {2} блоков
|
schematic.info = {0}x{1}, {2} блоков
|
||||||
schematic.disabled = [scarlet]Схемы отключены[]\nНа этой [accent]карте[] или [accent]сервере[] запрещено использование схем.
|
schematic.disabled = [scarlet]Схемы отключены[]\nНа этой [accent]карте[] или [accent]сервере[] запрещено использование схем.
|
||||||
schematic.tags = Теги:
|
schematic.tags = Теги:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Добавить тег
|
|||||||
schematic.texttag = Текстовый тег
|
schematic.texttag = Текстовый тег
|
||||||
schematic.icontag = Символьный тег
|
schematic.icontag = Символьный тег
|
||||||
schematic.renametag = Переименовать тег
|
schematic.renametag = Переименовать тег
|
||||||
|
schematic.tagged = {0} отмечено
|
||||||
schematic.tagdelconfirm = Удалить этот тег навсегда?
|
schematic.tagdelconfirm = Удалить этот тег навсегда?
|
||||||
schematic.tagexists = Такой тег уже существует.
|
schematic.tagexists = Такой тег уже существует.
|
||||||
|
|
||||||
@@ -253,11 +255,19 @@ trace = Отслеживать игрока
|
|||||||
trace.playername = Имя игрока: [accent]{0}
|
trace.playername = Имя игрока: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Мобильный клиент: [accent]{0}
|
trace.mobile = Мобильный клиент: [accent]{0}
|
||||||
trace.modclient = Пользовательский клиент: [accent]{0}
|
trace.modclient = Пользовательский клиент: [accent]{0}
|
||||||
trace.times.joined = Присоединялся раз: [accent]{0}
|
trace.times.joined = Присоединялся раз: [accent]{0}
|
||||||
trace.times.kicked = Был выгнан раз: [accent]{0}
|
trace.times.kicked = Был выгнан раз: [accent]{0}
|
||||||
|
trace.ips = Все адреса:
|
||||||
|
trace.names = Имена:
|
||||||
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
||||||
|
player.ban = Заблокировать
|
||||||
|
player.kick = Выгнать
|
||||||
|
player.trace = Статистика
|
||||||
|
player.admin = Переключить администратора
|
||||||
|
player.team = Сменить команду
|
||||||
server.bans = Блокировки
|
server.bans = Блокировки
|
||||||
server.bans.none = Заблокированных игроков нет!
|
server.bans.none = Заблокированных игроков нет!
|
||||||
server.admins = Администраторы
|
server.admins = Администраторы
|
||||||
@@ -271,12 +281,13 @@ server.version = [gray]Версия: {0} {1}
|
|||||||
server.custombuild = [accent]Пользовательская сборка
|
server.custombuild = [accent]Пользовательская сборка
|
||||||
confirmban = Вы действительно хотите заблокировать игрока «{0}[white]»?
|
confirmban = Вы действительно хотите заблокировать игрока «{0}[white]»?
|
||||||
confirmkick = Вы действительно хотите выгнать игрока «{0}[white]»?
|
confirmkick = Вы действительно хотите выгнать игрока «{0}[white]»?
|
||||||
confirmvotekick = Вы действительно хотите голосованием выгнать игрока «{0}[white]»?
|
|
||||||
confirmunban = Вы действительно хотите разблокировать этого игрока?
|
confirmunban = Вы действительно хотите разблокировать этого игрока?
|
||||||
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
|
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
|
||||||
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
|
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
|
||||||
|
votekick.reason = Причина
|
||||||
|
votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину:
|
||||||
joingame.title = Присоединиться к игре
|
joingame.title = Присоединиться к игре
|
||||||
joingame.ip = Адрес:
|
joingame.ip = IP:
|
||||||
disconnect = Отключено.
|
disconnect = Отключено.
|
||||||
disconnect.error = Ошибка соединения.
|
disconnect.error = Ошибка соединения.
|
||||||
disconnect.closed = Соединение закрыто.
|
disconnect.closed = Соединение закрыто.
|
||||||
@@ -330,12 +341,23 @@ open = Открыть
|
|||||||
customize = Настроить правила
|
customize = Настроить правила
|
||||||
cancel = Отмена
|
cancel = Отмена
|
||||||
command = Командовать
|
command = Командовать
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Добывать
|
command.mine = Добывать
|
||||||
command.repair = Ремонтировать
|
command.repair = Ремонтировать
|
||||||
command.rebuild = Восстанавливать
|
command.rebuild = Восстанавливать
|
||||||
command.assist = Помогать игроку
|
command.assist = Помогать игроку
|
||||||
command.move = Двигаться
|
command.move = Двигаться
|
||||||
command.boost = Лететь
|
command.boost = Лететь
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Открыть ссылку
|
openlink = Открыть ссылку
|
||||||
copylink = Скопировать ссылку
|
copylink = Скопировать ссылку
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -382,9 +404,9 @@ custom = Пользовательская
|
|||||||
builtin = Встроенная
|
builtin = Встроенная
|
||||||
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
||||||
map.random = [accent]Случайная карта
|
map.random = [accent]Случайная карта
|
||||||
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
|
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды {0} на эту карту в редакторе.
|
||||||
map.nospawn.pvp = На этой карте нет вражеских ядер, в которых игрок может появиться! Добавьте [scarlet]вражеское[] ядро на эту карту в редакторе.
|
map.nospawn.pvp = На этой карте нет вражеских ядер, в которых игрок может появиться! Добавьте [scarlet]вражеское[] ядро на эту карту в редакторе.
|
||||||
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
|
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды {0} на эту карту в редакторе.
|
||||||
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
||||||
workshop.update = Обновить содержимое
|
workshop.update = Обновить содержимое
|
||||||
workshop.error = Ошибка загрузки информации из Мастерской: {0}
|
workshop.error = Ошибка загрузки информации из Мастерской: {0}
|
||||||
@@ -416,6 +438,12 @@ editor.waves = Волны:
|
|||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генерация:
|
editor.generation = Генерация:
|
||||||
editor.objectives = Цели
|
editor.objectives = Цели
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Редактировать в игре
|
editor.ingame = Редактировать в игре
|
||||||
editor.playtest = Опробовать карту
|
editor.playtest = Опробовать карту
|
||||||
editor.publish.workshop = Опубликовать в Мастерской
|
editor.publish.workshop = Опубликовать в Мастерской
|
||||||
@@ -458,8 +486,8 @@ waves.sort.reverse = Обратная сортировка
|
|||||||
waves.sort.begin = Начало
|
waves.sort.begin = Начало
|
||||||
waves.sort.health = Здоровье
|
waves.sort.health = Здоровье
|
||||||
waves.sort.type = Тип
|
waves.sort.type = Тип
|
||||||
waves.search = Search waves...
|
waves.search = Поиск волн...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Фильтр единиц
|
||||||
waves.units.hide = Скрыть все
|
waves.units.hide = Скрыть все
|
||||||
waves.units.show = Показать все
|
waves.units.show = Показать все
|
||||||
|
|
||||||
@@ -472,6 +500,8 @@ editor.default = [lightgray]<По умолчанию>
|
|||||||
details = Подробности…
|
details = Подробности…
|
||||||
edit = Редактировать…
|
edit = Редактировать…
|
||||||
variables = Переменные
|
variables = Переменные
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Название:
|
editor.name = Название:
|
||||||
editor.spawn = Создать боевую единицу
|
editor.spawn = Создать боевую единицу
|
||||||
editor.removeunit = Удалить боевую единицу
|
editor.removeunit = Удалить боевую единицу
|
||||||
@@ -483,6 +513,7 @@ editor.errorlegacy = Эта карта слишком старая и испол
|
|||||||
editor.errornot = Это не файл карты.
|
editor.errornot = Это не файл карты.
|
||||||
editor.errorheader = Этот файл карты недействителен или повреждён.
|
editor.errorheader = Этот файл карты недействителен или повреждён.
|
||||||
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
|
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Обновить
|
editor.update = Обновить
|
||||||
editor.randomize = Случайно
|
editor.randomize = Случайно
|
||||||
editor.moveup = Выше
|
editor.moveup = Выше
|
||||||
@@ -494,6 +525,7 @@ editor.sectorgenerate = Генерация сектора
|
|||||||
editor.resize = Изменить\nразмер
|
editor.resize = Изменить\nразмер
|
||||||
editor.loadmap = Загрузить\nкарту
|
editor.loadmap = Загрузить\nкарту
|
||||||
editor.savemap = Сохранить\nкарту
|
editor.savemap = Сохранить\nкарту
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Сохранено!
|
editor.saved = Сохранено!
|
||||||
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
|
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
|
||||||
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
|
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
|
||||||
@@ -532,6 +564,8 @@ toolmode.eraseores = Стереть руды
|
|||||||
toolmode.eraseores.description = Стереть только руды.
|
toolmode.eraseores.description = Стереть только руды.
|
||||||
toolmode.fillteams = Изменить команду блоков
|
toolmode.fillteams = Изменить команду блоков
|
||||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||||
|
toolmode.fillerase = Стереть тип
|
||||||
|
toolmode.fillerase.description = Стирает все блоки этого типа.
|
||||||
toolmode.drawteams = Изменить команду блока
|
toolmode.drawteams = Изменить команду блока
|
||||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||||
toolmode.underliquid = Под жидкостями
|
toolmode.underliquid = Под жидкостями
|
||||||
@@ -555,6 +589,7 @@ filter.clear = Очистить
|
|||||||
filter.option.ignore = Игнорировать
|
filter.option.ignore = Игнорировать
|
||||||
filter.scatter = Сеятель
|
filter.scatter = Сеятель
|
||||||
filter.terrain = Ландшафт
|
filter.terrain = Ландшафт
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = Масштаб фильтра
|
filter.option.scale = Масштаб фильтра
|
||||||
filter.option.chance = Шанс
|
filter.option.chance = Шанс
|
||||||
@@ -578,6 +613,25 @@ filter.option.floor2 = Вторая поверхность
|
|||||||
filter.option.threshold2 = Вторичный предельный порог
|
filter.option.threshold2 = Вторичный предельный порог
|
||||||
filter.option.radius = Радиус
|
filter.option.radius = Радиус
|
||||||
filter.option.percentile = Процентиль
|
filter.option.percentile = Процентиль
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Высота:
|
height = Высота:
|
||||||
@@ -628,9 +682,12 @@ objective.destroycore.name = Уничтожить ядро
|
|||||||
objective.commandmode.name = Командовать единицей
|
objective.commandmode.name = Командовать единицей
|
||||||
objective.flag.name = Флаг
|
objective.flag.name = Флаг
|
||||||
marker.shapetext.name = Фигура с текстом
|
marker.shapetext.name = Фигура с текстом
|
||||||
marker.minimap.name = Миникарта
|
marker.point.name = Point
|
||||||
marker.shape.name = Фигура
|
marker.shape.name = Фигура
|
||||||
marker.text.name = Текст
|
marker.text.name = Текст
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Фон
|
marker.background = Фон
|
||||||
marker.outline = Контур
|
marker.outline = Контур
|
||||||
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
|
||||||
@@ -656,7 +713,6 @@ resources.max = Максимум
|
|||||||
bannedblocks = Запрещённые блоки
|
bannedblocks = Запрещённые блоки
|
||||||
objectives = Цели
|
objectives = Цели
|
||||||
bannedunits = Запрещённые единицы
|
bannedunits = Запрещённые единицы
|
||||||
rules.hidebannedblocks = Скрыть запрещенные блоки
|
|
||||||
bannedunits.whitelist = Запрещенные единицы как белый список
|
bannedunits.whitelist = Запрещенные единицы как белый список
|
||||||
bannedblocks.whitelist = Запрещенные блоки как белый список
|
bannedblocks.whitelist = Запрещенные блоки как белый список
|
||||||
addall = Добавить всё
|
addall = Добавить всё
|
||||||
@@ -679,7 +735,7 @@ error.any = Неизвестная сетевая ошибка.
|
|||||||
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
||||||
|
|
||||||
weather.rain.name = Дождь
|
weather.rain.name = Дождь
|
||||||
weather.snow.name = Снегопад
|
weather.snowing.name = Снегопад
|
||||||
weather.sandstorm.name = Песчаная буря
|
weather.sandstorm.name = Песчаная буря
|
||||||
weather.sporestorm.name = Споровая буря
|
weather.sporestorm.name = Споровая буря
|
||||||
weather.fog.name = Туман
|
weather.fog.name = Туман
|
||||||
@@ -716,8 +772,8 @@ sector.curlost = Сектор потерян
|
|||||||
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||||
sector.attacked = Сектор [accent]{0}[white] атакован!
|
sector.attacked = Сектор [accent]{0}[white] атакован!
|
||||||
sector.lost = Сектор [accent]{0}[white] потерян!
|
sector.lost = Сектор [accent]{0}[white] потерян!
|
||||||
#note: the missing space in the line below is intentional (недостающий пробел управляется кодом)
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = Сектор [accent]{0}[white]захвачен!
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Изменить иконку
|
sector.changeicon = Изменить иконку
|
||||||
sector.noswitch.title = Перемещение между секторами
|
sector.noswitch.title = Перемещение между секторами
|
||||||
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
||||||
@@ -928,6 +984,7 @@ stat.abilities = Способности
|
|||||||
stat.canboost = Может взлететь
|
stat.canboost = Может взлететь
|
||||||
stat.flying = Летающий
|
stat.flying = Летающий
|
||||||
stat.ammouse = Использование боеприпасов
|
stat.ammouse = Использование боеприпасов
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Множитель урона
|
stat.damagemultiplier = Множитель урона
|
||||||
stat.healthmultiplier = Множитель прочности
|
stat.healthmultiplier = Множитель прочности
|
||||||
stat.speedmultiplier = Множитель скорости
|
stat.speedmultiplier = Множитель скорости
|
||||||
@@ -938,14 +995,46 @@ stat.immunities = Невосприимчив
|
|||||||
stat.healing = Ремонт
|
stat.healing = Ремонт
|
||||||
|
|
||||||
ability.forcefield = Силовое поле
|
ability.forcefield = Силовое поле
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Ремонтирующее поле
|
ability.repairfield = Ремонтирующее поле
|
||||||
ability.statusfield = {0} Усиливающее поле
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.unitspawn = Завод единиц «{0}»
|
ability.statusfield = Усиливающее поле
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Завод единиц <20>
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Поле восстановления щита
|
ability.shieldregenfield = Поле восстановления щита
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Молнии при движении
|
ability.movelightning = Молнии при движении
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Дуговой щит
|
ability.shieldarc = Дуговой щит
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Поле подавления регенерации
|
ability.suppressionfield = Поле подавления регенерации
|
||||||
ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Энергетическое поле
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
bar.onlycoredeposit = Доступен перенос только в ядро
|
bar.onlycoredeposit = Доступен перенос только в ядро
|
||||||
|
|
||||||
bar.drilltierreq = Требуется бур получше
|
bar.drilltierreq = Требуется бур получше
|
||||||
@@ -985,6 +1074,7 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
|
|||||||
bullet.incendiary = [stat]зажигательный
|
bullet.incendiary = [stat]зажигательный
|
||||||
bullet.homing = [stat]самонаводящийся
|
bullet.homing = [stat]самонаводящийся
|
||||||
bullet.armorpierce = [stat]бронебойный
|
bullet.armorpierce = [stat]бронебойный
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||||
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
||||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||||
@@ -1020,6 +1110,7 @@ unit.items = предметов
|
|||||||
unit.thousands = к
|
unit.thousands = к
|
||||||
unit.millions = М
|
unit.millions = М
|
||||||
unit.billions = кM
|
unit.billions = кM
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /выстрел
|
unit.pershot = /выстрел
|
||||||
category.purpose = Назначение
|
category.purpose = Назначение
|
||||||
category.general = Основные
|
category.general = Основные
|
||||||
@@ -1040,6 +1131,7 @@ setting.backgroundpause.name = Фоновая пауза
|
|||||||
setting.buildautopause.name = Автоматическая приостановка строительства
|
setting.buildautopause.name = Автоматическая приостановка строительства
|
||||||
setting.doubletapmine.name = Добыча руды двойным нажатием
|
setting.doubletapmine.name = Добыча руды двойным нажатием
|
||||||
setting.commandmodehold.name = Удерживать для командования боевыми единицами
|
setting.commandmodehold.name = Удерживать для командования боевыми единицами
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
|
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
|
||||||
setting.animatedwater.name = Анимированные поверхности
|
setting.animatedwater.name = Анимированные поверхности
|
||||||
setting.animatedshields.name = Анимированные щиты
|
setting.animatedshields.name = Анимированные щиты
|
||||||
@@ -1086,13 +1178,14 @@ setting.position.name = Отображать координаты игрока
|
|||||||
setting.mouseposition.name = Показывать позицию курсора
|
setting.mouseposition.name = Показывать позицию курсора
|
||||||
setting.musicvol.name = Громкость музыки
|
setting.musicvol.name = Громкость музыки
|
||||||
setting.atmosphere.name = Отображать атмосферу планеты
|
setting.atmosphere.name = Отображать атмосферу планеты
|
||||||
|
setting.drawlight.name = Отображать тени/освещение
|
||||||
setting.ambientvol.name = Громкость окружения
|
setting.ambientvol.name = Громкость окружения
|
||||||
setting.mutemusic.name = Заглушить музыку
|
setting.mutemusic.name = Заглушить музыку
|
||||||
setting.sfxvol.name = Громкость эффектов
|
setting.sfxvol.name = Громкость эффектов
|
||||||
setting.mutesound.name = Заглушить звук
|
setting.mutesound.name = Заглушить звук
|
||||||
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
||||||
setting.savecreate.name = Автоматическое создание сохранений
|
setting.savecreate.name = Автоматическое создание сохранений
|
||||||
setting.publichost.name = Общедоступность игры
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Ограничение игроков
|
setting.playerlimit.name = Ограничение игроков
|
||||||
setting.chatopacity.name = Непрозрачность чата
|
setting.chatopacity.name = Непрозрачность чата
|
||||||
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
||||||
@@ -1100,6 +1193,8 @@ setting.bridgeopacity.name = Непрозрачность мостов
|
|||||||
setting.playerchat.name = Отображать облака чата над игроками
|
setting.playerchat.name = Отображать облака чата над игроками
|
||||||
setting.showweather.name = Отображать погоду
|
setting.showweather.name = Отображать погоду
|
||||||
setting.hidedisplays.name = Скрыть логические дисплеи
|
setting.hidedisplays.name = Скрыть логические дисплеи
|
||||||
|
setting.macnotch.name = Адаптировать интерфейс к вырезу на экране
|
||||||
|
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
|
||||||
steam.friendsonly = Только друзья
|
steam.friendsonly = Только друзья
|
||||||
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
||||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||||
@@ -1110,6 +1205,7 @@ keybind.title = Настройка управления
|
|||||||
keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение.
|
keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение.
|
||||||
category.general.name = Основное
|
category.general.name = Основное
|
||||||
category.view.name = Просмотр
|
category.view.name = Просмотр
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Сетевая игра
|
category.multiplayer.name = Сетевая игра
|
||||||
category.blocks.name = Выбор блока
|
category.blocks.name = Выбор блока
|
||||||
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
|
||||||
@@ -1127,6 +1223,24 @@ keybind.mouse_move.name = Следовать за курсором
|
|||||||
keybind.pan.name = Панорамирование камеры
|
keybind.pan.name = Панорамирование камеры
|
||||||
keybind.boost.name = Полёт/ускорение
|
keybind.boost.name = Полёт/ускорение
|
||||||
keybind.command_mode.name = Командование боевыми единицами
|
keybind.command_mode.name = Командование боевыми единицами
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Перестроить в области
|
keybind.rebuild_select.name = Перестроить в области
|
||||||
keybind.schematic_select.name = Выбрать область
|
keybind.schematic_select.name = Выбрать область
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
@@ -1190,16 +1304,24 @@ mode.pvp.description = Сражайтесь против других игрок
|
|||||||
mode.attack.name = Атака
|
mode.attack.name = Атака
|
||||||
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
|
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
|
||||||
mode.custom = Пользовательские правила
|
mode.custom = Пользовательские правила
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Скрыть запрещенные блоки
|
||||||
rules.infiniteresources = Бесконечные ресурсы
|
rules.infiniteresources = Бесконечные ресурсы
|
||||||
rules.onlydepositcore = Разрешен перенос только в ядро
|
rules.onlydepositcore = Разрешен перенос только в ядро
|
||||||
|
rules.derelictrepair = Разрешить починку покинутых построек
|
||||||
rules.reactorexplosions = Взрывы реакторов
|
rules.reactorexplosions = Взрывы реакторов
|
||||||
rules.coreincinerates = Ядро сжигает избыток ресурсов
|
rules.coreincinerates = Ядро сжигает избыток ресурсов
|
||||||
rules.disableworldprocessors = Отключить мировые процессоры
|
rules.disableworldprocessors = Отключить мировые процессоры
|
||||||
rules.schematic = Разрешить схемы
|
rules.schematic = Разрешить схемы
|
||||||
rules.wavetimer = Интервал волн
|
rules.wavetimer = Интервал волн
|
||||||
rules.wavesending = Отправка волн
|
rules.wavesending = Отправка волн
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Волны
|
rules.waves = Волны
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
|
rules.buildai = ИИ строит базы
|
||||||
|
rules.buildaitier = Уровень баз ИИ
|
||||||
rules.rtsai = ИИ в реальном времени
|
rules.rtsai = ИИ в реальном времени
|
||||||
rules.rtsminsquadsize = Минимальный размер отряда
|
rules.rtsminsquadsize = Минимальный размер отряда
|
||||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||||
@@ -1208,7 +1330,7 @@ rules.rtsminattackweight = Минимальный вес для атаки
|
|||||||
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
|
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
|
||||||
rules.corecapture = Захват ядра после уничтожения
|
rules.corecapture = Захват ядра после уничтожения
|
||||||
rules.polygoncoreprotection = Полигональная защита ядер
|
rules.polygoncoreprotection = Полигональная защита ядер
|
||||||
rules.placerangecheck = Запретить размещение турелей возле вражеских построек
|
rules.placerangecheck = Запретить размещение построек возле врага
|
||||||
rules.enemyCheat = Бесконечные ресурсы ИИ
|
rules.enemyCheat = Бесконечные ресурсы ИИ
|
||||||
rules.blockhealthmultiplier = Множитель прочности блоков
|
rules.blockhealthmultiplier = Множитель прочности блоков
|
||||||
rules.blockdamagemultiplier = Множитель урона блоков
|
rules.blockdamagemultiplier = Множитель урона блоков
|
||||||
@@ -1219,6 +1341,7 @@ rules.unitdamagemultiplier = Множитель урона боев. ед.
|
|||||||
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
||||||
rules.solarmultiplier = Множитель солнечной энергии
|
rules.solarmultiplier = Множитель солнечной энергии
|
||||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Начальный лимит единиц
|
rules.unitcap = Начальный лимит единиц
|
||||||
rules.limitarea = Ограничить область карты
|
rules.limitarea = Ограничить область карты
|
||||||
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
||||||
@@ -1228,7 +1351,7 @@ rules.buildcostmultiplier = Множитель затрат на строите
|
|||||||
rules.buildspeedmultiplier = Множитель скорости строительства
|
rules.buildspeedmultiplier = Множитель скорости строительства
|
||||||
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
|
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
|
||||||
rules.waitForWaveToEnd = Волны ожидают врагов
|
rules.waitForWaveToEnd = Волны ожидают врагов
|
||||||
rules.wavelimit = Map Ends After Wave
|
rules.wavelimit = Игра заканчивается после волны
|
||||||
rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков)
|
rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков)
|
||||||
rules.unitammo = Боев. ед. требуют боеприпасы
|
rules.unitammo = Боев. ед. требуют боеприпасы
|
||||||
rules.enemyteam = Команда Врагов
|
rules.enemyteam = Команда Врагов
|
||||||
@@ -1251,6 +1374,8 @@ rules.weather = Погода
|
|||||||
rules.weather.frequency = Периодичность:
|
rules.weather.frequency = Периодичность:
|
||||||
rules.weather.always = Всегда
|
rules.weather.always = Всегда
|
||||||
rules.weather.duration = Длительность:
|
rules.weather.duration = Длительность:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Предметы
|
content.item.name = Предметы
|
||||||
content.liquid.name = Жидкости
|
content.liquid.name = Жидкости
|
||||||
@@ -1470,6 +1595,7 @@ block.inverted-sorter.name = Инвертированный сортировщи
|
|||||||
block.message.name = Сообщение
|
block.message.name = Сообщение
|
||||||
block.reinforced-message.name = Усиленное сообщение
|
block.reinforced-message.name = Усиленное сообщение
|
||||||
block.world-message.name = Мировое сообщение
|
block.world-message.name = Мировое сообщение
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Осветитель
|
block.illuminator.name = Осветитель
|
||||||
block.overflow-gate.name = Избыточный затвор
|
block.overflow-gate.name = Избыточный затвор
|
||||||
block.underflow-gate.name = Избыточный шлюз
|
block.underflow-gate.name = Избыточный шлюз
|
||||||
@@ -1710,7 +1836,6 @@ block.disperse.name = Диапазон
|
|||||||
block.afflict.name = Бедствие
|
block.afflict.name = Бедствие
|
||||||
block.lustre.name = Сияние
|
block.lustre.name = Сияние
|
||||||
block.scathe.name = Погибель
|
block.scathe.name = Погибель
|
||||||
block.fabricator.name = Фабрикатор
|
|
||||||
block.tank-refabricator.name = Рефабрикатор танков
|
block.tank-refabricator.name = Рефабрикатор танков
|
||||||
block.mech-refabricator.name = Рефабрикатор мехов
|
block.mech-refabricator.name = Рефабрикатор мехов
|
||||||
block.ship-refabricator.name = Рефабрикатор кораблей
|
block.ship-refabricator.name = Рефабрикатор кораблей
|
||||||
@@ -1773,7 +1898,7 @@ hint.launch = Как только будет собрано достаточно
|
|||||||
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] в \ue88c [accent]Меню[].
|
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] в \ue88c [accent]Меню[].
|
||||||
hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования.
|
hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования.
|
||||||
hint.rebuildSelect = Удерживайте [accent][[B][] и перетаскивайте, чтобы выбрать уничтоженные блоки.\nОни будут перестроены автоматически.
|
hint.rebuildSelect = Удерживайте [accent][[B][] и перетаскивайте, чтобы выбрать уничтоженные блоки.\nОни будут перестроены автоматически.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Выберите кнопку \ue874 копирования, затем нажмите кнопку \ue80f перестройки, и проведите для выбора уничтоженных блоков.\nЭто перестроит их автоматически.
|
||||||
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
|
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
|
||||||
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
|
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
|
||||||
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
|
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
|
||||||
@@ -1790,6 +1915,7 @@ hint.presetDifficulty = У этого сектора [scarlet]высокий у
|
|||||||
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
|
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
|
||||||
hint.factoryControl = Чтобы установить [accent]место вывода единиц[] фабрики, щелкните на блок фабрики в командном режиме, затем щелкните правой кнопкой мыши на соответствующее место.\nЕдиницы, произведенные ею, автоматически переместятся туда.
|
hint.factoryControl = Чтобы установить [accent]место вывода единиц[] фабрики, щелкните на блок фабрики в командном режиме, затем щелкните правой кнопкой мыши на соответствующее место.\nЕдиницы, произведенные ею, автоматически переместятся туда.
|
||||||
hint.factoryControl.mobile = Чтобы установить [accent]место вывода единиц[] фабрики, нажмите на блок фабрики в командном режиме, затем нажмите на соответствующее место.\nЕдиницы, произведенные ею, будут автоматически перемещены туда.
|
hint.factoryControl.mobile = Чтобы установить [accent]место вывода единиц[] фабрики, нажмите на блок фабрики в командном режиме, затем нажмите на соответствующее место.\nЕдиницы, произведенные ею, будут автоматически перемещены туда.
|
||||||
|
|
||||||
gz.mine = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
|
gz.mine = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
|
||||||
gz.mine.mobile = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
|
gz.mine.mobile = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
|
||||||
gz.research = Откройте дерево технологий \ue875.\nИсследуйте \uf870 [accent]Механический бур[], затем выберите его в меню в правом нижнем углу.\nНажмите на медную руду, чтобы начать строительство бура.
|
gz.research = Откройте дерево технологий \ue875.\nИсследуйте \uf870 [accent]Механический бур[], затем выберите его в меню в правом нижнем углу.\nНажмите на медную руду, чтобы начать строительство бура.
|
||||||
@@ -1810,6 +1936,7 @@ gz.zone1 = Это - вражеская зона высадки.
|
|||||||
gz.zone2 = Все, что построено в её радиусе, будет уничтожено с началом волны.
|
gz.zone2 = Все, что построено в её радиусе, будет уничтожено с началом волны.
|
||||||
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
|
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
|
||||||
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
|
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
|
||||||
|
|
||||||
onset.mine = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
|
onset.mine = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
|
||||||
onset.mine.mobile = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.
|
onset.mine.mobile = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.
|
||||||
onset.research = Откройте \ue875 дерево исследований.\nИсследуйте, затем поставьте \uf73e [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
|
onset.research = Откройте \ue875 дерево исследований.\nИсследуйте, затем поставьте \uf73e [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
|
||||||
@@ -1828,9 +1955,14 @@ onset.turrets = Боевые единицы эффективны, но [accent]
|
|||||||
onset.turretammo = Снабдите турель [accent]бериллиевыми боеприпасами.[]
|
onset.turretammo = Снабдите турель [accent]бериллиевыми боеприпасами.[]
|
||||||
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf6ee [accent]бериллиевые стены[] вокруг турели.
|
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf6ee [accent]бериллиевые стены[] вокруг турели.
|
||||||
onset.enemies = Враг на подходе, приготовьтесь защищаться.
|
onset.enemies = Враг на подходе, приготовьтесь защищаться.
|
||||||
|
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
|
||||||
onset.attack = Враг уязвим. Начните контратаку.
|
onset.attack = Враг уязвим. Начните контратаку.
|
||||||
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте \uf725 ядро.
|
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте \uf725 ядро.
|
||||||
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
|
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
|
||||||
|
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||||
|
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||||
|
aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[].
|
||||||
|
|
||||||
split.pickup = Некоторые блоки можно подобрать боевой единицей ядра.\nВозьмите этот [accent]контейнер[] и поставьте его на [accent]грузовой загрузчик[].\n(Клавиши по умолчанию - [ и ] для поднятия и разгрузки)
|
split.pickup = Некоторые блоки можно подобрать боевой единицей ядра.\nВозьмите этот [accent]контейнер[] и поставьте его на [accent]грузовой загрузчик[].\n(Клавиши по умолчанию - [ и ] для поднятия и разгрузки)
|
||||||
split.pickup.mobile = Некоторые блоки можно подобрать боевой единицей ядра.\nВозьмите этот [accent]контейнер[] и поставьте его на [accent]грузовой загрузчик[].\n(Чтобы поднять или разгрузить что-либо, удерживайте палец.)
|
split.pickup.mobile = Некоторые блоки можно подобрать боевой единицей ядра.\nВозьмите этот [accent]контейнер[] и поставьте его на [accent]грузовой загрузчик[].\n(Чтобы поднять или разгрузить что-либо, удерживайте палец.)
|
||||||
split.acquire = Вы должны получить вольфрам для постройки боевых единиц.
|
split.acquire = Вы должны получить вольфрам для постройки боевых единиц.
|
||||||
@@ -1922,7 +2054,7 @@ block.door-large.description = Стена, которую можно откры
|
|||||||
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
||||||
block.mend-projector.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
block.mend-projector.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
||||||
block.overdrive-projector.description = Увеличивает скорость близлежащих зданий.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
block.overdrive-projector.description = Увеличивает скорость близлежащих зданий.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
||||||
block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и боевые единицы внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань увеличивает размера щита.
|
block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и боевые единицы внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань увеличивает размер щита.
|
||||||
block.shock-mine.description = Высвобождает электрический разряд при контакте с вражеской единицей.
|
block.shock-mine.description = Высвобождает электрический разряд при контакте с вражеской единицей.
|
||||||
block.conveyor.description = Перемещает предметы вперёд.
|
block.conveyor.description = Перемещает предметы вперёд.
|
||||||
block.titanium-conveyor.description = Перемещает предметы вперёд. Быстрее, чем стандартный конвейер.
|
block.titanium-conveyor.description = Перемещает предметы вперёд. Быстрее, чем стандартный конвейер.
|
||||||
@@ -2025,7 +2157,6 @@ block.logic-display.description = Отображает произвольную
|
|||||||
block.large-logic-display.description = Отображает произвольную графику из логического процессора.
|
block.large-logic-display.description = Отображает произвольную графику из логического процессора.
|
||||||
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
|
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
|
||||||
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
||||||
block.payload-propulsion-tower.description = Конструкция для транспортировки больших грузов на большое расстояние. Стреляет грузом в другие грузовые катапульты.
|
|
||||||
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
|
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
|
||||||
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
|
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
|
||||||
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
|
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
|
||||||
@@ -2061,7 +2192,6 @@ block.impact-drill.description = При размещении на соответ
|
|||||||
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
||||||
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
||||||
block.reinforced-liquid-router.description = Равномерно распределяет жидкости во все стороны.
|
block.reinforced-liquid-router.description = Равномерно распределяет жидкости во все стороны.
|
||||||
block.reinforced-junction.description = Действует как мост для двух пересекающихся трубопроводов.
|
|
||||||
block.reinforced-liquid-tank.description = Хранит большое количество жидкости.
|
block.reinforced-liquid-tank.description = Хранит большое количество жидкости.
|
||||||
block.reinforced-liquid-container.description = Хранит небольшое количество жидкости.
|
block.reinforced-liquid-container.description = Хранит небольшое количество жидкости.
|
||||||
block.reinforced-bridge-conduit.description = Перемещает жидкости над любой местностью или зданиями.
|
block.reinforced-bridge-conduit.description = Перемещает жидкости над любой местностью или зданиями.
|
||||||
@@ -2180,6 +2310,7 @@ unit.emanate.description = Защищает ядро «Акрополь» от
|
|||||||
lst.read = Считывает число из соединённой ячейки памяти.
|
lst.read = Считывает число из соединённой ячейки памяти.
|
||||||
lst.write = Записывает число в соединённую ячейку памяти.
|
lst.write = Записывает число в соединённую ячейку памяти.
|
||||||
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
||||||
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
||||||
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
|
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
|
||||||
@@ -2202,6 +2333,8 @@ lst.getblock = Получает данные о плитке в любом ме
|
|||||||
lst.setblock = Устанавливает плитку в любом месте.
|
lst.setblock = Устанавливает плитку в любом месте.
|
||||||
lst.spawnunit = Создает боевую единицу на локации.
|
lst.spawnunit = Создает боевую единицу на локации.
|
||||||
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
|
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
|
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
|
||||||
lst.explosion = Создает взрыв на локации.
|
lst.explosion = Создает взрыв на локации.
|
||||||
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
|
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
|
||||||
@@ -2213,6 +2346,47 @@ lst.cutscene = Управляет камерой игрока.
|
|||||||
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
|
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
|
||||||
lst.getflag = Проверяет, установлен ли глобальный флаг.
|
lst.getflag = Проверяет, установлен ли глобальный флаг.
|
||||||
lst.setprop = Устанавливает свойство единицы или постройки.
|
lst.setprop = Устанавливает свойство единицы или постройки.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
||||||
|
|
||||||
@@ -2228,6 +2402,7 @@ laccess.dead = Является ли единица/постройка нера
|
|||||||
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
||||||
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
||||||
laccess.speed = Максимальная скорость единицы, в тайлах/сек.
|
laccess.speed = Максимальная скорость единицы, в тайлах/сек.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Неизвестно
|
lcategory.unknown = Неизвестно
|
||||||
lcategory.unknown.description = Нет категории.
|
lcategory.unknown.description = Нет категории.
|
||||||
lcategory.io = Ввод и вывод
|
lcategory.io = Ввод и вывод
|
||||||
@@ -2254,6 +2429,7 @@ graphicstype.poly = Отрисовка закрашенного правильн
|
|||||||
graphicstype.linepoly = Отрисовка контура правильного многоугольника.
|
graphicstype.linepoly = Отрисовка контура правильного многоугольника.
|
||||||
graphicstype.triangle = Отрисовка закрашенного треугольника.
|
graphicstype.triangle = Отрисовка закрашенного треугольника.
|
||||||
graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[].
|
graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Всегда истина.
|
lenum.always = Всегда истина.
|
||||||
lenum.idiv = Целочисленное деление.
|
lenum.idiv = Целочисленное деление.
|
||||||
@@ -2273,6 +2449,7 @@ lenum.xor = Побитовое исключающее ИЛИ.
|
|||||||
lenum.min = Минимальное из двух чисел.
|
lenum.min = Минимальное из двух чисел.
|
||||||
lenum.max = Максимальное из двух чисел.
|
lenum.max = Максимальное из двух чисел.
|
||||||
lenum.angle = Угол вектора в градусах.
|
lenum.angle = Угол вектора в градусах.
|
||||||
|
lenum.anglediff = Абсолютная дистанция между двумя углами, в градусах.
|
||||||
lenum.len = Длина вектора.
|
lenum.len = Длина вектора.
|
||||||
|
|
||||||
lenum.sin = Синус, в градусах.
|
lenum.sin = Синус, в градусах.
|
||||||
@@ -2347,6 +2524,7 @@ lenum.unbind = Полностью отключает управление лог
|
|||||||
lenum.move = Перемещение в определённую позицию.
|
lenum.move = Перемещение в определённую позицию.
|
||||||
lenum.approach = Приближение к позиции с указанным радиусом.
|
lenum.approach = Приближение к позиции с указанным радиусом.
|
||||||
lenum.pathfind = Перемещение к точке появления врагов.
|
lenum.pathfind = Перемещение к точке появления врагов.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Стрельба в определённую позицию.
|
lenum.target = Стрельба в определённую позицию.
|
||||||
lenum.targetp = Стрельба в единицу/постройку с расчётом скорости.
|
lenum.targetp = Стрельба в единицу/постройку с расчётом скорости.
|
||||||
lenum.itemdrop = Сбрасывание предметов.
|
lenum.itemdrop = Сбрасывание предметов.
|
||||||
@@ -2357,8 +2535,13 @@ lenum.payenter = Войти/приземлиться на грузовой бл
|
|||||||
lenum.flag = Числовой флаг единицы.
|
lenum.flag = Числовой флаг единицы.
|
||||||
lenum.mine = Копание в заданной позиции.
|
lenum.mine = Копание в заданной позиции.
|
||||||
lenum.build = Строительство блоков.
|
lenum.build = Строительство блоков.
|
||||||
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
||||||
lenum.boost = Включение/выключение полёта.
|
lenum.boost = Включение/выключение полёта.
|
||||||
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sortiraj po broju "zvezdica"
|
|||||||
schematic = Šeme
|
schematic = Šeme
|
||||||
schematic.add = Snimi šemu
|
schematic.add = Snimi šemu
|
||||||
schematics = Šeme
|
schematics = Šeme
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Već postoji šema pod ovim imenom. Zameniti?
|
schematic.replace = Već postoji šema pod ovim imenom. Zameniti?
|
||||||
schematic.exists = Šema sa ovimn imenom već postoji.
|
schematic.exists = Šema sa ovimn imenom već postoji.
|
||||||
schematic.import = Uvezi šemu.
|
schematic.import = Uvezi šemu.
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Podeli na radionici
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
|
||||||
schematic.saved = Šema snimljena.
|
schematic.saved = Šema snimljena.
|
||||||
schematic.delete.confirm = Šema će biti potpuno uništena.
|
schematic.delete.confirm = Šema će biti potpuno uništena.
|
||||||
schematic.rename = Preimenuj šemu
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokova
|
schematic.info = {0}x{1}, {2} blokova
|
||||||
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
|
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
|
||||||
schematic.tags = Oznake:
|
schematic.tags = Oznake:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Dodaj Oznaku
|
|||||||
schematic.texttag = Tekstualna Oznaka
|
schematic.texttag = Tekstualna Oznaka
|
||||||
schematic.icontag = Slikovna Oznaka
|
schematic.icontag = Slikovna Oznaka
|
||||||
schematic.renametag = Preimenuj Oznaku
|
schematic.renametag = Preimenuj Oznaku
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Potpuno izbriši oznaku?
|
schematic.tagdelconfirm = Potpuno izbriši oznaku?
|
||||||
schematic.tagexists = Ova oznaka već postoji.
|
schematic.tagexists = Ova oznaka već postoji.
|
||||||
|
|
||||||
@@ -253,11 +255,19 @@ trace = Nadgledaj Igrača
|
|||||||
trace.playername = Ime igrača: [accent]{0}
|
trace.playername = Ime igrača: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Telefonski Klijent: [accent]{0}
|
trace.mobile = Telefonski Klijent: [accent]{0}
|
||||||
trace.modclient = Svojehodni Klijent: [accent]{0}
|
trace.modclient = Svojehodni Klijent: [accent]{0}
|
||||||
trace.times.joined = Puta Povezano: [accent]{0}
|
trace.times.joined = Puta Povezano: [accent]{0}
|
||||||
trace.times.kicked = Puta Izbačeno: [accent]{0}
|
trace.times.kicked = Puta Izbačeno: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = No banned players found!
|
server.bans.none = No banned players found!
|
||||||
server.admins = Administratori
|
server.admins = Administratori
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Svjojehodna Verzija
|
server.custombuild = [accent]Svjojehodna Verzija
|
||||||
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
|
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
|
||||||
confirmkick = Da li ste sigurni da želite da izbacite "{0}[white]"?
|
confirmkick = Da li ste sigurni da želite da izbacite "{0}[white]"?
|
||||||
confirmvotekick = Da li ste sigurni da želite putem glasova da izbacite "{0}[white]"?
|
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Da li ste sigurni da želite da pretvorite "{0}[white]" u administratora?
|
confirmadmin = Da li ste sigurni da želite da pretvorite "{0}[white]" u administratora?
|
||||||
confirmunadmin = Da li ste sigurni da želite ukloni čin administratora sa "{0}[white]"?
|
confirmunadmin = Da li ste sigurni da želite ukloni čin administratora sa "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Pridruži Se Igri
|
joingame.title = Pridruži Se Igri
|
||||||
joingame.ip = Adresa:
|
joingame.ip = Adresa:
|
||||||
disconnect = Veza je prekinuta.
|
disconnect = Veza je prekinuta.
|
||||||
@@ -330,12 +341,23 @@ open = Otvori
|
|||||||
customize = Podesi Pravila
|
customize = Podesi Pravila
|
||||||
cancel = Obustavi
|
cancel = Obustavi
|
||||||
command = Upravljaj
|
command = Upravljaj
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Iskopavaj
|
command.mine = Iskopavaj
|
||||||
command.repair = Popravljaj
|
command.repair = Popravljaj
|
||||||
command.rebuild = Ponovna Gradnja
|
command.rebuild = Ponovna Gradnja
|
||||||
command.assist = Pomoć Igraču
|
command.assist = Pomoć Igraču
|
||||||
command.move = Kretanje
|
command.move = Kretanje
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Otvori Link
|
openlink = Otvori Link
|
||||||
copylink = Iskopiraj Link
|
copylink = Iskopiraj Link
|
||||||
back = Nazad
|
back = Nazad
|
||||||
@@ -382,9 +404,9 @@ custom = Tkana
|
|||||||
builtin = Ugrađena
|
builtin = Ugrađena
|
||||||
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
|
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
|
||||||
map.random = [accent]Nasumična Mapa
|
map.random = [accent]Nasumična Mapa
|
||||||
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u.
|
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
|
||||||
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
|
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
|
||||||
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u.
|
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj {0} jezgara ovoj mapi u editor-u.
|
||||||
map.invalid = Greška prilikom učitavanja mape: datoteka mape sadrži nečitljive delove.
|
map.invalid = Greška prilikom učitavanja mape: datoteka mape sadrži nečitljive delove.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -416,6 +438,12 @@ editor.waves = Talasi:
|
|||||||
editor.rules = Pravila:
|
editor.rules = Pravila:
|
||||||
editor.generation = Generisanje:
|
editor.generation = Generisanje:
|
||||||
editor.objectives = Zadaci
|
editor.objectives = Zadaci
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Izmeni "U Igri"
|
editor.ingame = Izmeni "U Igri"
|
||||||
editor.playtest = Testiranje
|
editor.playtest = Testiranje
|
||||||
editor.publish.workshop = Objavi u Radionicu
|
editor.publish.workshop = Objavi u Radionicu
|
||||||
@@ -459,7 +487,7 @@ waves.sort.begin = Početak
|
|||||||
waves.sort.health = Snaga
|
waves.sort.health = Snaga
|
||||||
waves.sort.type = Tip
|
waves.sort.type = Tip
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Sakrij Sve
|
waves.units.hide = Sakrij Sve
|
||||||
waves.units.show = Pokaži Sve
|
waves.units.show = Pokaži Sve
|
||||||
|
|
||||||
@@ -472,6 +500,8 @@ editor.default = [lightgray]<Default>
|
|||||||
details = Detalji...
|
details = Detalji...
|
||||||
edit = Izmeni...
|
edit = Izmeni...
|
||||||
variables = Varijabla
|
variables = Varijabla
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Ime:
|
editor.name = Ime:
|
||||||
editor.spawn = Prizovi Jedinicu
|
editor.spawn = Prizovi Jedinicu
|
||||||
editor.removeunit = Ukloni Jedinicu
|
editor.removeunit = Ukloni Jedinicu
|
||||||
@@ -483,6 +513,7 @@ editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan
|
|||||||
editor.errornot = Ovo nije datoteka mape.
|
editor.errornot = Ovo nije datoteka mape.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Mapa nema definisano ime. Da li pokušavate da učitate sačuvanu igru?
|
editor.errorname = Mapa nema definisano ime. Da li pokušavate da učitate sačuvanu igru?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Aržuriraj
|
editor.update = Aržuriraj
|
||||||
editor.randomize = Nasumično
|
editor.randomize = Nasumično
|
||||||
editor.moveup = Pomeri Gore
|
editor.moveup = Pomeri Gore
|
||||||
@@ -494,6 +525,7 @@ editor.sectorgenerate = Sektorska Generacija
|
|||||||
editor.resize = Preuveličaj
|
editor.resize = Preuveličaj
|
||||||
editor.loadmap = Učitaj Mapu
|
editor.loadmap = Učitaj Mapu
|
||||||
editor.savemap = Sačuvaj Mapu
|
editor.savemap = Sačuvaj Mapu
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Sačuvano!
|
editor.saved = Sačuvano!
|
||||||
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
||||||
editor.save.overwrite = Vaša mapa prerezuje ugrađenu mapu! Izaberi drugo ime u 'informacije o mapi' meniju.
|
editor.save.overwrite = Vaša mapa prerezuje ugrađenu mapu! Izaberi drugo ime u 'informacije o mapi' meniju.
|
||||||
@@ -532,6 +564,8 @@ toolmode.eraseores = Obriši Rude
|
|||||||
toolmode.eraseores.description = Samo briši rude.
|
toolmode.eraseores.description = Samo briši rude.
|
||||||
toolmode.fillteams = Popuni Timove
|
toolmode.fillteams = Popuni Timove
|
||||||
toolmode.fillteams.description = Popuni timove umesto blokova.
|
toolmode.fillteams.description = Popuni timove umesto blokova.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Crtaj Timove
|
toolmode.drawteams = Crtaj Timove
|
||||||
toolmode.drawteams.description = Crtaj timove umesto blokova.
|
toolmode.drawteams.description = Crtaj timove umesto blokova.
|
||||||
toolmode.underliquid = Ispod Tečnosti
|
toolmode.underliquid = Ispod Tečnosti
|
||||||
@@ -555,6 +589,7 @@ filter.clear = Očisti
|
|||||||
filter.option.ignore = Ignoriši
|
filter.option.ignore = Ignoriši
|
||||||
filter.scatter = Razbaci
|
filter.scatter = Razbaci
|
||||||
filter.terrain = Teren
|
filter.terrain = Teren
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = Razmera
|
filter.option.scale = Razmera
|
||||||
filter.option.chance = Šansa
|
filter.option.chance = Šansa
|
||||||
@@ -578,6 +613,25 @@ filter.option.floor2 = Drugi Pod
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Širina:
|
width = Širina:
|
||||||
height = Visina:
|
height = Visina:
|
||||||
@@ -628,9 +682,12 @@ objective.destroycore.name = Uništi Jezgro
|
|||||||
objective.commandmode.name = Upravljački Mod
|
objective.commandmode.name = Upravljački Mod
|
||||||
objective.flag.name = Zastava
|
objective.flag.name = Zastava
|
||||||
marker.shapetext.name = Tekst i Oblik
|
marker.shapetext.name = Tekst i Oblik
|
||||||
marker.minimap.name = Minimapa
|
marker.point.name = Point
|
||||||
marker.shape.name = Oblik
|
marker.shape.name = Oblik
|
||||||
marker.text.name = Tekst
|
marker.text.name = Tekst
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Pozadina
|
marker.background = Pozadina
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
||||||
@@ -657,7 +714,6 @@ resources.max = Maksimum
|
|||||||
bannedblocks = Nedozvoljeni Blokovi
|
bannedblocks = Nedozvoljeni Blokovi
|
||||||
objectives = Zadaci
|
objectives = Zadaci
|
||||||
bannedunits = Nedozvoljene Jedinice
|
bannedunits = Nedozvoljene Jedinice
|
||||||
rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
|
|
||||||
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
|
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
|
||||||
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
|
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
|
||||||
addall = Dodaj Sve
|
addall = Dodaj Sve
|
||||||
@@ -680,7 +736,7 @@ error.any = Nepoznata greška u mreži.
|
|||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
weather.rain.name = Kiša
|
weather.rain.name = Kiša
|
||||||
weather.snow.name = Sneg
|
weather.snowing.name = Sneg
|
||||||
weather.sandstorm.name = Peščana Oluja
|
weather.sandstorm.name = Peščana Oluja
|
||||||
weather.sporestorm.name = Sporna Oluja
|
weather.sporestorm.name = Sporna Oluja
|
||||||
weather.fog.name = Magla
|
weather.fog.name = Magla
|
||||||
@@ -716,8 +772,8 @@ sector.curlost = Sektor Izgubljen
|
|||||||
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
|
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
|
||||||
sector.attacked = Sektor [accent]{0}[white] je napadnut!
|
sector.attacked = Sektor [accent]{0}[white] je napadnut!
|
||||||
sector.lost = Sektor [accent]{0}[white] je izgubljen!
|
sector.lost = Sektor [accent]{0}[white] je izgubljen!
|
||||||
#note: the missing space in the line below is intentional
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = Sektor [accent]{0}[white]je zauzet!
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Promeni Ikonicu
|
sector.changeicon = Promeni Ikonicu
|
||||||
sector.noswitch.title = Nije Moguće Promeniti Sektor
|
sector.noswitch.title = Nije Moguće Promeniti Sektor
|
||||||
sector.noswitch = Ne možete promeniti sektor dok je drugi napadnut.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
sector.noswitch = Ne možete promeniti sektor dok je drugi napadnut.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||||
@@ -929,6 +985,7 @@ stat.abilities = Spospbnosti
|
|||||||
stat.canboost = Može lebdeti
|
stat.canboost = Može lebdeti
|
||||||
stat.flying = Leteća jedinica
|
stat.flying = Leteća jedinica
|
||||||
stat.ammouse = Upotreba municije
|
stat.ammouse = Upotreba municije
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Umnožavač štete
|
stat.damagemultiplier = Umnožavač štete
|
||||||
stat.healthmultiplier = Umnožavač izdržljivosti
|
stat.healthmultiplier = Umnožavač izdržljivosti
|
||||||
stat.speedmultiplier = Umnožavač brzine
|
stat.speedmultiplier = Umnožavač brzine
|
||||||
@@ -939,14 +996,47 @@ stat.immunities = Imuniteti
|
|||||||
stat.healing = Popravlja
|
stat.healing = Popravlja
|
||||||
|
|
||||||
ability.forcefield = Polje Sile
|
ability.forcefield = Polje Sile
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Polje Popravke
|
ability.repairfield = Polje Popravke
|
||||||
ability.statusfield = {0} Statusno Polje
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.unitspawn = {0} Fabrika
|
ability.statusfield = Statusno Polje
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Fabrika
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Brzina Obnove Štita
|
ability.shieldregenfield = Brzina Obnove Štita
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Munje Pri Kretanju
|
ability.movelightning = Munje Pri Kretanju
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Elektrolučni Štit
|
ability.shieldarc = Elektrolučni Štit
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Polje Prigušivanja Popravki
|
ability.suppressionfield = Polje Prigušivanja Popravki
|
||||||
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energetsko Polje
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
||||||
|
|
||||||
bar.drilltierreq = Bolja Bušilica Potrebna
|
bar.drilltierreq = Bolja Bušilica Potrebna
|
||||||
@@ -986,6 +1076,7 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]zapaljiv
|
bullet.incendiary = [stat]zapaljiv
|
||||||
bullet.homing = [stat]samonavođenje
|
bullet.homing = [stat]samonavođenje
|
||||||
bullet.armorpierce = [stat]proboj oklopa
|
bullet.armorpierce = [stat]proboj oklopa
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||||
@@ -1021,6 +1112,7 @@ unit.items = materijali
|
|||||||
unit.thousands = hiljade
|
unit.thousands = hiljade
|
||||||
unit.millions = milioni
|
unit.millions = milioni
|
||||||
unit.billions = milijarde
|
unit.billions = milijarde
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /pucnju
|
unit.pershot = /pucnju
|
||||||
category.purpose = Namena
|
category.purpose = Namena
|
||||||
category.general = Opšte
|
category.general = Opšte
|
||||||
@@ -1041,6 +1133,7 @@ setting.backgroundpause.name = Pauziraj u Pozadini
|
|||||||
setting.buildautopause.name = Automatski Pauziraj Gradnju
|
setting.buildautopause.name = Automatski Pauziraj Gradnju
|
||||||
setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje
|
setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje
|
||||||
setting.commandmodehold.name = Drži za Upravljački Mod
|
setting.commandmodehold.name = Drži za Upravljački Mod
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
|
setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
|
||||||
setting.animatedwater.name = Animirana Površina
|
setting.animatedwater.name = Animirana Površina
|
||||||
setting.animatedshields.name = Animirani Štitovi
|
setting.animatedshields.name = Animirani Štitovi
|
||||||
@@ -1087,13 +1180,14 @@ setting.position.name = Prikaži Poziciju Igrača
|
|||||||
setting.mouseposition.name = Prilaži Poziciju Miša
|
setting.mouseposition.name = Prilaži Poziciju Miša
|
||||||
setting.musicvol.name = Jačina Muzike
|
setting.musicvol.name = Jačina Muzike
|
||||||
setting.atmosphere.name = Prikaži Atmosferu Planete
|
setting.atmosphere.name = Prikaži Atmosferu Planete
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Jačina Zvuka Ambijenta
|
setting.ambientvol.name = Jačina Zvuka Ambijenta
|
||||||
setting.mutemusic.name = Nema Muzike
|
setting.mutemusic.name = Nema Muzike
|
||||||
setting.sfxvol.name = Jačina Zvučnih Efekata
|
setting.sfxvol.name = Jačina Zvučnih Efekata
|
||||||
setting.mutesound.name = Nema Zvuka
|
setting.mutesound.name = Nema Zvuka
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Automatski Snimaj Igru
|
setting.savecreate.name = Automatski Snimaj Igru
|
||||||
setting.publichost.name = Vidljivost Javne Igre
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limit Igrača
|
setting.playerlimit.name = Limit Igrača
|
||||||
setting.chatopacity.name = Prozirnost Četa
|
setting.chatopacity.name = Prozirnost Četa
|
||||||
setting.lasersopacity.name = Prozirnost Energetskih Lasera
|
setting.lasersopacity.name = Prozirnost Energetskih Lasera
|
||||||
@@ -1101,6 +1195,8 @@ setting.bridgeopacity.name = Prozirnost Mostova
|
|||||||
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
||||||
setting.showweather.name = Prikazuj Grafiku Vremena
|
setting.showweather.name = Prikazuj Grafiku Vremena
|
||||||
setting.hidedisplays.name = Sakrij Logičke Displeje
|
setting.hidedisplays.name = Sakrij Logičke Displeje
|
||||||
|
setting.macnotch.name = Prilagodi interfejs da prikaže zarez
|
||||||
|
setting.macnotch.description = Restartovanje je zahtevano da bi se učitale promene
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1111,6 +1207,7 @@ keybind.title = Rebind Keys
|
|||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Generalno
|
category.general.name = Generalno
|
||||||
category.view.name = Pogled
|
category.view.name = Pogled
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Biranje Blokova
|
category.blocks.name = Biranje Blokova
|
||||||
placement.blockselectkeys = \n[lightgray]Dugme: [{0},
|
placement.blockselectkeys = \n[lightgray]Dugme: [{0},
|
||||||
@@ -1128,6 +1225,24 @@ keybind.mouse_move.name = Prati Miš
|
|||||||
keybind.pan.name = Gledaj sa Daljine
|
keybind.pan.name = Gledaj sa Daljine
|
||||||
keybind.boost.name = Lebdi
|
keybind.boost.name = Lebdi
|
||||||
keybind.command_mode.name = Upravljački Mod
|
keybind.command_mode.name = Upravljački Mod
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Ponovo Sagradi Region
|
keybind.rebuild_select.name = Ponovo Sagradi Region
|
||||||
keybind.schematic_select.name = Izaberi Region
|
keybind.schematic_select.name = Izaberi Region
|
||||||
keybind.schematic_menu.name = Menu Šema
|
keybind.schematic_menu.name = Menu Šema
|
||||||
@@ -1191,17 +1306,25 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
|
|||||||
mode.attack.name = Napad
|
mode.attack.name = Napad
|
||||||
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
||||||
mode.custom = Svojevrsna Pravila
|
mode.custom = Svojevrsna Pravila
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
|
||||||
|
|
||||||
rules.infiniteresources = Bezkonačni Resursi
|
rules.infiniteresources = Bezkonačni Resursi
|
||||||
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
|
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Eksplozije Reaktora
|
rules.reactorexplosions = Eksplozije Reaktora
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Onesposobi Svetovne Procesore
|
rules.disableworldprocessors = Onesposobi Svetovne Procesore
|
||||||
rules.schematic = Šeme Su Dozvoljene
|
rules.schematic = Šeme Su Dozvoljene
|
||||||
rules.wavetimer = Talasna Štoperica
|
rules.wavetimer = Talasna Štoperica
|
||||||
rules.wavesending = Slanje Talasa
|
rules.wavesending = Slanje Talasa
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Talasi
|
rules.waves = Talasi
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Mod Napada
|
rules.attack = Mod Napada
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](Nedovršeno)
|
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||||
@@ -1220,6 +1343,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
||||||
rules.limitarea = Ograniči Prostor Mape
|
rules.limitarea = Ograniči Prostor Mape
|
||||||
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
|
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
|
||||||
@@ -1252,6 +1376,8 @@ rules.weather = Vreme
|
|||||||
rules.weather.frequency = Učestalost:
|
rules.weather.frequency = Učestalost:
|
||||||
rules.weather.always = Stalno
|
rules.weather.always = Stalno
|
||||||
rules.weather.duration = Dužina:
|
rules.weather.duration = Dužina:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Materijali
|
content.item.name = Materijali
|
||||||
content.liquid.name = Tečnosti
|
content.liquid.name = Tečnosti
|
||||||
@@ -1471,6 +1597,7 @@ block.inverted-sorter.name = Naopaki Sorter
|
|||||||
block.message.name = Poruka
|
block.message.name = Poruka
|
||||||
block.reinforced-message.name = Armirana Poruka
|
block.reinforced-message.name = Armirana Poruka
|
||||||
block.world-message.name = Svetovna Poruka
|
block.world-message.name = Svetovna Poruka
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Svetlo
|
block.illuminator.name = Svetlo
|
||||||
block.overflow-gate.name = Prelivna Kapija
|
block.overflow-gate.name = Prelivna Kapija
|
||||||
block.underflow-gate.name = Podlivna Kapija
|
block.underflow-gate.name = Podlivna Kapija
|
||||||
@@ -1711,7 +1838,6 @@ block.disperse.name = Raspršivač
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabrikator
|
|
||||||
block.tank-refabricator.name = Refabrikator Tenkova
|
block.tank-refabricator.name = Refabrikator Tenkova
|
||||||
block.mech-refabricator.name = Refabrikator Mečana
|
block.mech-refabricator.name = Refabrikator Mečana
|
||||||
block.ship-refabricator.name = Refabrikator Brodova
|
block.ship-refabricator.name = Refabrikator Brodova
|
||||||
@@ -1831,9 +1957,13 @@ onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbram
|
|||||||
onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[]
|
onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[]
|
||||||
onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko \uf6ee [accent]berilijumskih zidova[] oko platformi.
|
onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko \uf6ee [accent]berilijumskih zidova[] oko platformi.
|
||||||
onset.enemies = Neprijatelj dolazi, spremite se.
|
onset.enemies = Neprijatelj dolazi, spremite se.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi \uf725 jezgro.
|
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi \uf725 jezgro.
|
||||||
onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
|
onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
|
||||||
|
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
|
||||||
|
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = Moraš preuzeti nešto volframa da bi proizvodio jedinice.
|
split.acquire = Moraš preuzeti nešto volframa da bi proizvodio jedinice.
|
||||||
@@ -2028,7 +2158,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
|
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
|
||||||
block.core-citadel.description = Jezgro baze. Izuzetno dobro oklopljeno. Skladišti više resursa od Bastilje jezgra.
|
block.core-citadel.description = Jezgro baze. Izuzetno dobro oklopljeno. Skladišti više resursa od Bastilje jezgra.
|
||||||
block.core-acropolis.description = Jezgro baze. Izvrsno dobro oklopljeno. Skladišti više resursa od Citadele jezgra.
|
block.core-acropolis.description = Jezgro baze. Izvrsno dobro oklopljeno. Skladišti više resursa od Citadele jezgra.
|
||||||
@@ -2064,7 +2193,6 @@ block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispuš
|
|||||||
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
|
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
|
||||||
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
||||||
block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima.
|
block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Skladišti veliku količinu tečnosti.
|
block.reinforced-liquid-tank.description = Skladišti veliku količinu tečnosti.
|
||||||
block.reinforced-liquid-container.description = Skladišti dobru količinu tečnosti.
|
block.reinforced-liquid-container.description = Skladišti dobru količinu tečnosti.
|
||||||
block.reinforced-bridge-conduit.description = Prenosi tečnosti preko terena i građevina.
|
block.reinforced-bridge-conduit.description = Prenosi tečnosti preko terena i građevina.
|
||||||
@@ -2183,6 +2311,7 @@ unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popra
|
|||||||
lst.read = Čita broj iz povezane memorijske ćelije.
|
lst.read = Čita broj iz povezane memorijske ćelije.
|
||||||
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2205,6 +2334,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Prizovi jedinicu na mestu.
|
lst.spawnunit = Prizovi jedinicu na mestu.
|
||||||
lst.applystatus = Dodaj ili ukloni statusni efekat na jedinicu/e.
|
lst.applystatus = Dodaj ili ukloni statusni efekat na jedinicu/e.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Izazovi eksploziju na mestu.
|
lst.explosion = Izazovi eksploziju na mestu.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2216,6 +2347,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
@@ -2231,6 +2403,7 @@ laccess.dead = Da li je građevina/jedinica mrtva, ili više ne radi.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Maksimalna brzina jedinice, u polja/sekundi.
|
laccess.speed = Maksimalna brzina jedinice, u polja/sekundi.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Nepoznato
|
lcategory.unknown = Nepoznato
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2257,6 +2430,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Uvek Tačno.
|
lenum.always = Uvek Tačno.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
@@ -2276,6 +2450,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum dva broja.
|
lenum.min = Minimum dva broja.
|
||||||
lenum.max = Maksimum dva broja.
|
lenum.max = Maksimum dva broja.
|
||||||
lenum.angle = Ugao vektora u stepenima.
|
lenum.angle = Ugao vektora u stepenima.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Dužina bektora.
|
lenum.len = Dužina bektora.
|
||||||
|
|
||||||
lenum.sin = Sinus, u stepenima.
|
lenum.sin = Sinus, u stepenima.
|
||||||
@@ -2350,6 +2525,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Idi do tačnog mesta.
|
lenum.move = Idi do tačnog mesta.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Pucaj na mesto.
|
lenum.target = Pucaj na mesto.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2360,8 +2536,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sortera efter stjärnor
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Spara Schematic...
|
schematic.add = Spara Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = En schematic med det namnet finns redan. Byt ut den?
|
schematic.replace = En schematic med det namnet finns redan. Byt ut den?
|
||||||
schematic.exists = En schematic med det namnet finns redan.
|
schematic.exists = En schematic med det namnet finns redan.
|
||||||
schematic.import = Importera Schematic...
|
schematic.import = Importera Schematic...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Dela på Workshoppen
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
|
||||||
schematic.saved = Schematic sparad.
|
schematic.saved = Schematic sparad.
|
||||||
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
||||||
schematic.rename = Döp om Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} block
|
schematic.info = {0}x{1}, {2} block
|
||||||
schematic.disabled = [scarlet]Schematics inaktiverade[]\nDu får inte använda schematics på denna [accent]kartan[] eller [accent]servern.
|
schematic.disabled = [scarlet]Schematics inaktiverade[]\nDu får inte använda schematics på denna [accent]kartan[] eller [accent]servern.
|
||||||
schematic.tags = Taggar:
|
schematic.tags = Taggar:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Lägg till Taggar
|
|||||||
schematic.texttag = Text Tagg
|
schematic.texttag = Text Tagg
|
||||||
schematic.icontag = Ikon Tagg
|
schematic.icontag = Ikon Tagg
|
||||||
schematic.renametag = Döp om Tagg
|
schematic.renametag = Döp om Tagg
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Radera denna tagg fullständigt?
|
schematic.tagdelconfirm = Radera denna tagg fullständigt?
|
||||||
schematic.tagexists = Den taggen finns redan.
|
schematic.tagexists = Den taggen finns redan.
|
||||||
stats = Statistik
|
stats = Statistik
|
||||||
@@ -249,11 +251,19 @@ trace = Trace Player
|
|||||||
trace.playername = Spelarnamn: [accent]{0}
|
trace.playername = Spelarnamn: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unique ID: [accent]{0}
|
trace.id = Unique ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = Inga bannade spelare hittades!
|
server.bans.none = Inga bannade spelare hittades!
|
||||||
server.admins = Administratörer
|
server.admins = Administratörer
|
||||||
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Are you sure you want to ban this player?
|
confirmban = Are you sure you want to ban this player?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make this player an admin?
|
confirmadmin = Are you sure you want to make this player an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Adress:
|
joingame.ip = Adress:
|
||||||
disconnect = Frånkopplad.
|
disconnect = Frånkopplad.
|
||||||
@@ -326,12 +337,23 @@ open = Öppna
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Avbryt
|
cancel = Avbryt
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Öppna Länk
|
openlink = Öppna Länk
|
||||||
copylink = Kopiera Länk
|
copylink = Kopiera Länk
|
||||||
back = Tillbaka
|
back = Tillbaka
|
||||||
@@ -378,9 +400,9 @@ custom = Anpassad
|
|||||||
builtin = Inbyggd
|
builtin = Inbyggd
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add [scarlet]non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -412,6 +434,12 @@ editor.waves = Vågor:
|
|||||||
editor.rules = Regler:
|
editor.rules = Regler:
|
||||||
editor.generation = Generering:
|
editor.generation = Generering:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
@@ -455,7 +483,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -467,6 +495,8 @@ editor.default = [lightgray]<Default>
|
|||||||
details = Details...
|
details = Details...
|
||||||
edit = Redigera...
|
edit = Redigera...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Namn:
|
editor.name = Namn:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
@@ -478,6 +508,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
|
|||||||
editor.errornot = This is not a map file.
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Uppdatera
|
editor.update = Uppdatera
|
||||||
editor.randomize = Slumpa
|
editor.randomize = Slumpa
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -489,6 +520,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Sparad!
|
editor.saved = Sparad!
|
||||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
@@ -527,6 +559,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fyll Lag
|
toolmode.fillteams = Fyll Lag
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Rita Lag
|
toolmode.drawteams = Rita Lag
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -549,6 +583,7 @@ filter.clear = Rensa
|
|||||||
filter.option.ignore = Ignorera
|
filter.option.ignore = Ignorera
|
||||||
filter.scatter = Sprid
|
filter.scatter = Sprid
|
||||||
filter.terrain = Terräng
|
filter.terrain = Terräng
|
||||||
|
filter.logic = Logic
|
||||||
filter.option.scale = Skala
|
filter.option.scale = Skala
|
||||||
filter.option.chance = Chans
|
filter.option.chance = Chans
|
||||||
filter.option.mag = Magnitud
|
filter.option.mag = Magnitud
|
||||||
@@ -571,6 +606,25 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radie
|
filter.option.radius = Radie
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Bredd:
|
width = Bredd:
|
||||||
height = Höjd:
|
height = Höjd:
|
||||||
@@ -621,9 +675,12 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -648,7 +705,6 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
@@ -671,7 +727,7 @@ error.any = Okänt nätverksfel.
|
|||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snow.name = Snow
|
weather.snowing.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
@@ -707,7 +763,8 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -915,6 +972,7 @@ stat.abilities = Abilities
|
|||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = Damage Multiplier
|
stat.damagemultiplier = Damage Multiplier
|
||||||
stat.healthmultiplier = Health Multiplier
|
stat.healthmultiplier = Health Multiplier
|
||||||
stat.speedmultiplier = Speed Multiplier
|
stat.speedmultiplier = Speed Multiplier
|
||||||
@@ -925,14 +983,47 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = {0} Factory
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
@@ -972,6 +1063,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1007,6 +1099,7 @@ unit.items = föremål
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = Allmänt
|
category.general = Allmänt
|
||||||
@@ -1027,6 +1120,7 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animerat Vatten
|
setting.animatedwater.name = Animerat Vatten
|
||||||
setting.animatedshields.name = Animerade Sköldar
|
setting.animatedshields.name = Animerade Sköldar
|
||||||
@@ -1073,13 +1167,14 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musikvolym
|
setting.musicvol.name = Musikvolym
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Stäng Av Musik
|
setting.mutemusic.name = Stäng Av Musik
|
||||||
setting.sfxvol.name = Ljudeffektvolym
|
setting.sfxvol.name = Ljudeffektvolym
|
||||||
setting.mutesound.name = Stäng Av Ljudeffekter
|
setting.mutesound.name = Stäng Av Ljudeffekter
|
||||||
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.publichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chattgenomskinlighet
|
setting.chatopacity.name = Chattgenomskinlighet
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
@@ -1087,6 +1182,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Visa
|
setting.playerchat.name = Visa
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Anpassa gränssnittet för att visa skåra
|
||||||
|
setting.macnotch.description = Omstart krävs för att tillämpa ändringar
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1097,6 +1194,7 @@ keybind.title = Rebind Keys
|
|||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1114,6 +1212,24 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1177,17 +1293,25 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
|
|||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Vågtimer
|
rules.wavetimer = Vågtimer
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = Vågor
|
rules.waves = Vågor
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1206,6 +1330,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
@@ -1238,6 +1363,8 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Föremål
|
content.item.name = Föremål
|
||||||
content.liquid.name = Vätskor
|
content.liquid.name = Vätskor
|
||||||
@@ -1455,6 +1582,7 @@ block.inverted-sorter.name = Inverted Sorter
|
|||||||
block.message.name = Meddelande
|
block.message.name = Meddelande
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = World Message
|
block.world-message.name = World Message
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Överflödesgrind
|
block.overflow-gate.name = Överflödesgrind
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1695,7 +1823,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1813,9 +1940,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2009,7 +2140,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2045,7 +2175,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2162,6 +2291,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2184,6 +2314,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
@@ -2195,6 +2327,47 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2207,6 +2380,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2232,6 +2406,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2249,6 +2424,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2310,6 +2486,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2320,8 +2497,13 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = เรียงตามคะแนนดาว
|
|||||||
schematic = แผนผัง
|
schematic = แผนผัง
|
||||||
schematic.add = บันทึกแผนผัง...
|
schematic.add = บันทึกแผนผัง...
|
||||||
schematics = แผนผัง
|
schematics = แผนผัง
|
||||||
|
schematic.search = ค้นหาแผนผัง...
|
||||||
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว แทนที่เลยไหม?
|
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว แทนที่เลยไหม?
|
||||||
schematic.exists = มีแผนผังในชื่อนั้นอยู่แล้ว
|
schematic.exists = มีแผนผังในชื่อนั้นอยู่แล้ว
|
||||||
schematic.import = นำเข้าแผนผัง...
|
schematic.import = นำเข้าแผนผัง...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = แชร์บนเวิร์กช็อป
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: กลับแผนผัง
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: กลับแผนผัง
|
||||||
schematic.saved = บันทึกแผนผังแล้ว
|
schematic.saved = บันทึกแผนผังแล้ว
|
||||||
schematic.delete.confirm = แผนผังนี้จะถูกกำจัดให้หมดสิ้นไม่เหลือซาก
|
schematic.delete.confirm = แผนผังนี้จะถูกกำจัดให้หมดสิ้นไม่เหลือซาก
|
||||||
schematic.rename = เปลี่ยนชื่อแผนผัง
|
schematic.edit = แก้ไขแผนผัง
|
||||||
schematic.info = {0}x{1}, {2} บล็อก
|
schematic.info = {0}x{1}, {2} บล็อก
|
||||||
schematic.disabled = [scarlet]การใช้แผนผังถูกปิดไว้[]\nคุณไม่สามารถใช้แผนผังได้ใน[accent]แมพ[]หรือ[accent]เซิร์ฟเวอร์[]นี้
|
schematic.disabled = [scarlet]การใช้แผนผังถูกปิดไว้[]\nคุณไม่สามารถใช้แผนผังได้ใน[accent]แมพ[]หรือ[accent]เซิร์ฟเวอร์[]นี้
|
||||||
schematic.tags = แท็ก:
|
schematic.tags = แท็ก:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = เพิ่มแท็ก
|
|||||||
schematic.texttag = แท็กข้อความ
|
schematic.texttag = แท็กข้อความ
|
||||||
schematic.icontag = แท็กไอคอน
|
schematic.icontag = แท็กไอคอน
|
||||||
schematic.renametag = เปลี่ยนชื่อแท็ก
|
schematic.renametag = เปลี่ยนชื่อแท็ก
|
||||||
|
schematic.tagged = {0} ถูกแท็ก
|
||||||
schematic.tagdelconfirm = จะลบแท็กนี้ทั่วทั้งหมดเลยใช่ไหม?
|
schematic.tagdelconfirm = จะลบแท็กนี้ทั่วทั้งหมดเลยใช่ไหม?
|
||||||
schematic.tagexists = แท็กนี้มีอยู่แล้ว
|
schematic.tagexists = แท็กนี้มีอยู่แล้ว
|
||||||
|
|
||||||
@@ -172,7 +174,7 @@ mod.jarwarn = [scarlet]ม็อดไฟล์ JAR นั้นค่อนข
|
|||||||
mod.item.remove = ไอเท็มนี้เป็นส่วนหนึ่งของม็อด [accent]'{0}'[] หากต้องการนำออก กรุณาถอนการติดตั้งม็อดนั้น
|
mod.item.remove = ไอเท็มนี้เป็นส่วนหนึ่งของม็อด [accent]'{0}'[] หากต้องการนำออก กรุณาถอนการติดตั้งม็อดนั้น
|
||||||
mod.remove.confirm = ม็อดนี้จะถูกลบออกไป
|
mod.remove.confirm = ม็อดนี้จะถูกลบออกไป
|
||||||
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
||||||
mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัปเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0}
|
mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัปเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่ใจหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0}
|
||||||
mod.preview.missing = ก่อนที่จะนำม็อดไปลงในเวิร์กช็อป คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของม็อดแล้วลองอีกครั้ง
|
mod.preview.missing = ก่อนที่จะนำม็อดไปลงในเวิร์กช็อป คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของม็อดแล้วลองอีกครั้ง
|
||||||
mod.folder.missing = ม็อดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงในเวิร์กช็อปได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดม็อด
|
mod.folder.missing = ม็อดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงในเวิร์กช็อปได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดม็อด
|
||||||
mod.scripts.disable = เครื่องของคุณไม่รองรับม็อดที่มีสคริปต์ คุณจำเป็นต้องปิดม็อดเหล่านี้ก่อนจึงจะสามารถเล่นได้
|
mod.scripts.disable = เครื่องของคุณไม่รองรับม็อดที่มีสคริปต์ คุณจำเป็นต้องปิดม็อดเหล่านี้ก่อนจึงจะสามารถเล่นได้
|
||||||
@@ -253,11 +255,19 @@ trace = แกะรอยผู้เล่น
|
|||||||
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = ไคลเอนต์โทรศัพท์: [accent]{0}
|
trace.mobile = ไคลเอนต์โทรศัพท์: [accent]{0}
|
||||||
trace.modclient = ไคลเอนต์ปรับแต่ง: [accent]{0}
|
trace.modclient = ไคลเอนต์ปรับแต่ง: [accent]{0}
|
||||||
trace.times.joined = ครั้งที่เข้า: [accent]{0}
|
trace.times.joined = ครั้งที่เข้า: [accent]{0}
|
||||||
trace.times.kicked = ครั้งที่โดนเตะ: [accent]{0}
|
trace.times.kicked = ครั้งที่โดนเตะ: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = ชื่อ:
|
||||||
invalidid = ไคลเอนต์ ID ไม่ถูกต้อง! กรุณารายงานบัคนี้
|
invalidid = ไคลเอนต์ ID ไม่ถูกต้อง! กรุณารายงานบัคนี้
|
||||||
|
player.ban = แบน
|
||||||
|
player.kick = เตะ
|
||||||
|
player.trace = แกะรอย
|
||||||
|
player.admin = ปรับสถานะแอดมิน
|
||||||
|
player.team = เปลี่ยนทีม
|
||||||
server.bans = แบน
|
server.bans = แบน
|
||||||
server.bans.none = ไม่พบผู้เล่นที่ถูกแบน!
|
server.bans.none = ไม่พบผู้เล่นที่ถูกแบน!
|
||||||
server.admins = แอดมิน
|
server.admins = แอดมิน
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]เวอร์ชั่นปรับแต่ง
|
server.custombuild = [accent]เวอร์ชั่นปรับแต่ง
|
||||||
confirmban = คุณแน่ใจหรือว่าจะแบนผู้เล่นนี้?
|
confirmban = คุณแน่ใจหรือว่าจะแบนผู้เล่นนี้?
|
||||||
confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก?
|
confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก?
|
||||||
confirmvotekick = คุณแน่ใจหรือว่าจะโหวตเตะผู้เล่นนี้ออก?
|
|
||||||
confirmunban = คุณแน่ใจหรือว่าจะเลิกแบนผู้เล่นนี้?
|
confirmunban = คุณแน่ใจหรือว่าจะเลิกแบนผู้เล่นนี้?
|
||||||
confirmadmin = คุณแน่ใจหรือว่าจะแต่งตั้งผู้เล่นคนนี้เป็นแอดมิน?
|
confirmadmin = คุณแน่ใจหรือว่าจะแต่งตั้งผู้เล่นคนนี้เป็นแอดมิน?
|
||||||
confirmunadmin = คุณแน่ใจหรือว่าจะลบสถานะการเป็นแอดมินของผู้เล่นนี้?
|
confirmunadmin = คุณแน่ใจหรือว่าจะลบสถานะการเป็นแอดมินของผู้เล่นนี้?
|
||||||
|
votekick.reason = เหตุผลการโหวตเตะ
|
||||||
|
votekick.reason.message = คุณแน่ใจหรือว่าจะโหวตเตะ "{0}[white]"?\nถ้าใช่ โปรดระบุเหตุผล:
|
||||||
joingame.title = เข้าร่วมเกม
|
joingame.title = เข้าร่วมเกม
|
||||||
joingame.ip = ที่อยู่:
|
joingame.ip = ที่อยู่:
|
||||||
disconnect = ตัดการเชื่อมต่อแล้ว
|
disconnect = ตัดการเชื่อมต่อแล้ว
|
||||||
@@ -287,7 +298,7 @@ connecting = [accent]กำลังเชื่อมต่อ...
|
|||||||
reconnecting = [accent]กำลังเชื่อมต่อใหม่...
|
reconnecting = [accent]กำลังเชื่อมต่อใหม่...
|
||||||
connecting.data = [accent]กำลังโหลดข้อมูลของโลก ...
|
connecting.data = [accent]กำลังโหลดข้อมูลของโลก ...
|
||||||
server.port = พอร์ต:
|
server.port = พอร์ต:
|
||||||
server.addressinuse = มีคนใช้ที่อยู่นี้แล้ว!
|
server.addressinuse = มีคนใช้ที่อยู่นี้อยู่แล้ว!
|
||||||
server.invalidport = เลขพอร์ตไม่ถูกต้อง!
|
server.invalidport = เลขพอร์ตไม่ถูกต้อง!
|
||||||
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
|
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
|
||||||
save.new = เซฟใหม่
|
save.new = เซฟใหม่
|
||||||
@@ -330,12 +341,23 @@ open = เปิด
|
|||||||
customize = ตั้งค่ากฎ
|
customize = ตั้งค่ากฎ
|
||||||
cancel = ยกเลิก
|
cancel = ยกเลิก
|
||||||
command = สั่งการ
|
command = สั่งการ
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = ขุด
|
command.mine = ขุด
|
||||||
command.repair = ซ่อมแซม
|
command.repair = ซ่อมแซม
|
||||||
command.rebuild = สร้างใหม่
|
command.rebuild = สร้างใหม่
|
||||||
command.assist = ช่วยเหลือผู้เล่น
|
command.assist = ช่วยเหลือผู้เล่น
|
||||||
command.move = ขยับ
|
command.move = ขยับ
|
||||||
command.boost = บูสต์
|
command.boost = บูสต์
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = เปิดลิ้งค์
|
openlink = เปิดลิ้งค์
|
||||||
copylink = คัดลอกลิ้งค์
|
copylink = คัดลอกลิ้งค์
|
||||||
back = กลับ
|
back = กลับ
|
||||||
@@ -370,7 +392,7 @@ wave.waveInProgress = [lightgray]คลื่นกำลังดำเนิ
|
|||||||
waiting = [lightgray]กำลังรอ...
|
waiting = [lightgray]กำลังรอ...
|
||||||
waiting.players = รอผู้เล่น...
|
waiting.players = รอผู้เล่น...
|
||||||
wave.enemies = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
|
wave.enemies = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
|
||||||
wave.enemycores = แกนกลางศัตรูเหลือ [accent]{0}[lightgray] แกน
|
wave.enemycores = [accent]{0}[lightgray] แกนกลางศัตรู
|
||||||
wave.enemycore = [accent]{0}[lightgray] แกนกลางศัตรู
|
wave.enemycore = [accent]{0}[lightgray] แกนกลางศัตรู
|
||||||
wave.enemy = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
|
wave.enemy = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
|
||||||
wave.guardianwarn = ผู้พิทักษ์จะปรากฏตัวในอีก [accent]{0}[] คลื่น!
|
wave.guardianwarn = ผู้พิทักษ์จะปรากฏตัวในอีก [accent]{0}[] คลื่น!
|
||||||
@@ -382,9 +404,9 @@ custom = กำหนดเอง
|
|||||||
builtin = ค่าเริ่มต้น
|
builtin = ค่าเริ่มต้น
|
||||||
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
|
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
|
||||||
map.random = [accent]สุ่มแมพ
|
map.random = [accent]สุ่มแมพ
|
||||||
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[#{0}]{1}[] ลงในตัวแก้ไข
|
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
|
||||||
map.nospawn.pvp = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[scarlet]ที่ไม่ใช่สีส้ม[] ลงในตัวแก้ไข
|
map.nospawn.pvp = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[scarlet]ที่ไม่ใช่สีส้ม[] ลงในตัวแก้ไข
|
||||||
map.nospawn.attack = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่แกนกลาง [#{0}]{1}[] ลงในตัวแก้ไข
|
map.nospawn.attack = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
|
||||||
map.invalid = โหลดแมพผิดพลาด: ไฟล์แมพเสียหายหรือไม่ถูกต้อง
|
map.invalid = โหลดแมพผิดพลาด: ไฟล์แมพเสียหายหรือไม่ถูกต้อง
|
||||||
workshop.update = อัปเดตไอเท็ม
|
workshop.update = อัปเดตไอเท็ม
|
||||||
workshop.error = เกิดข้อผิดพลาดในการนำเข้าเวิร์กช็อป รายละเอียดดังนี้: {0}
|
workshop.error = เกิดข้อผิดพลาดในการนำเข้าเวิร์กช็อป รายละเอียดดังนี้: {0}
|
||||||
@@ -416,6 +438,12 @@ editor.waves = คลื่น
|
|||||||
editor.rules = กฎ
|
editor.rules = กฎ
|
||||||
editor.generation = เจนเนอเรชั่น
|
editor.generation = เจนเนอเรชั่น
|
||||||
editor.objectives = เป้าหมาย
|
editor.objectives = เป้าหมาย
|
||||||
|
editor.locales = Locale Bundles
|
||||||
|
editor.worldprocessors = World Processors
|
||||||
|
editor.worldprocessors.editname = Edit Name
|
||||||
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
editor.ingame = แก้ไขในเกม
|
editor.ingame = แก้ไขในเกม
|
||||||
editor.playtest = เล่นทดสอบ
|
editor.playtest = เล่นทดสอบ
|
||||||
editor.publish.workshop = เผยแพร่บนเวิร์กช็อป
|
editor.publish.workshop = เผยแพร่บนเวิร์กช็อป
|
||||||
@@ -458,8 +486,8 @@ waves.sort.reverse = เรียงย้อนกลับ
|
|||||||
waves.sort.begin = เริ่มต้น
|
waves.sort.begin = เริ่มต้น
|
||||||
waves.sort.health = พลังชีวิต
|
waves.sort.health = พลังชีวิต
|
||||||
waves.sort.type = ชนิด
|
waves.sort.type = ชนิด
|
||||||
waves.search = Search waves...
|
waves.search = ค้นหาคลื่น...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = ตัวกรองยูนิต
|
||||||
waves.units.hide = ซ่อนทั้งหมด
|
waves.units.hide = ซ่อนทั้งหมด
|
||||||
waves.units.show = แสดงทั้งหมด
|
waves.units.show = แสดงทั้งหมด
|
||||||
|
|
||||||
@@ -472,6 +500,8 @@ editor.default = [lightgray]<ค่าเริ่มต้น>
|
|||||||
details = รายละเอียด...
|
details = รายละเอียด...
|
||||||
edit = แก้ไข...
|
edit = แก้ไข...
|
||||||
variables = ตัวแปร
|
variables = ตัวแปร
|
||||||
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = ชื่อ:
|
editor.name = ชื่อ:
|
||||||
editor.spawn = สร้างยูนิต
|
editor.spawn = สร้างยูนิต
|
||||||
editor.removeunit = ลบยูนิต
|
editor.removeunit = ลบยูนิต
|
||||||
@@ -483,6 +513,7 @@ editor.errorlegacy = แมพนี้เก่าเกินไปและ
|
|||||||
editor.errornot = นี่ไม่ใช้ไฟล์แมพ
|
editor.errornot = นี่ไม่ใช้ไฟล์แมพ
|
||||||
editor.errorheader = ไฟล์แมพนี้เสียหรือไม่ถูกต้อง
|
editor.errorheader = ไฟล์แมพนี้เสียหรือไม่ถูกต้อง
|
||||||
editor.errorname = แมพไม่มีการกำหนดชื่อ คุณกำลังพยายามโหลดไฟล์เซฟอยู่หรือไม่?
|
editor.errorname = แมพไม่มีการกำหนดชื่อ คุณกำลังพยายามโหลดไฟล์เซฟอยู่หรือไม่?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = อัปเดต
|
editor.update = อัปเดต
|
||||||
editor.randomize = สุ่ม
|
editor.randomize = สุ่ม
|
||||||
editor.moveup = ขยับขึ้น
|
editor.moveup = ขยับขึ้น
|
||||||
@@ -494,9 +525,10 @@ editor.sectorgenerate = สร้างเซ็กเตอร์
|
|||||||
editor.resize = เปลี่ยนขนาด
|
editor.resize = เปลี่ยนขนาด
|
||||||
editor.loadmap = โหลดแมพ
|
editor.loadmap = โหลดแมพ
|
||||||
editor.savemap = เซฟแมพ
|
editor.savemap = เซฟแมพ
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = เซฟเรียบร้อย!
|
editor.saved = เซฟเรียบร้อย!
|
||||||
editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ'
|
editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||||
editor.save.overwrite = แมพของคุณไปทับกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
|
editor.save.overwrite = แมพของคุณไปทับซ้อนกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||||
editor.import.exists = [scarlet]ไม่สามารถนำเข้าได้:[] มีแมพค่าเริ่มต้นที่ชื่อ '{0}' อยู่แล้ว!
|
editor.import.exists = [scarlet]ไม่สามารถนำเข้าได้:[] มีแมพค่าเริ่มต้นที่ชื่อ '{0}' อยู่แล้ว!
|
||||||
editor.import = นำเข้า...
|
editor.import = นำเข้า...
|
||||||
editor.importmap = นำเข้าแมพ
|
editor.importmap = นำเข้าแมพ
|
||||||
@@ -532,12 +564,14 @@ toolmode.eraseores = ลบแร่
|
|||||||
toolmode.eraseores.description = ลบเฉพาะแร่เท่านั้น
|
toolmode.eraseores.description = ลบเฉพาะแร่เท่านั้น
|
||||||
toolmode.fillteams = เติมทีม
|
toolmode.fillteams = เติมทีม
|
||||||
toolmode.fillteams.description = เติมทีมแทนที่จะเป็นบล็อก
|
toolmode.fillteams.description = เติมทีมแทนที่จะเป็นบล็อก
|
||||||
|
toolmode.fillerase = เติมลบล้าง
|
||||||
|
toolmode.fillerase.description = ลบล้างบล็อกชนิดเดียวกัน
|
||||||
toolmode.drawteams = วาดทีม
|
toolmode.drawteams = วาดทีม
|
||||||
toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก
|
toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก
|
||||||
toolmode.underliquid = ใต้พื้นของเหลว
|
toolmode.underliquid = ใต้พื้นของเหลว
|
||||||
toolmode.underliquid.description = วาดพื้นด้านใต้ช่องของเหลว
|
toolmode.underliquid.description = วาดพื้นด้านใต้ช่องของเหลว
|
||||||
|
|
||||||
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มฟิลเตอร์ด้วยปุ่มด้านล่างนี้
|
||||||
|
|
||||||
filter.distort = บิดเบือน
|
filter.distort = บิดเบือน
|
||||||
filter.noise = นอยส์
|
filter.noise = นอยส์
|
||||||
@@ -555,6 +589,7 @@ filter.clear = เคลียร์
|
|||||||
filter.option.ignore = เพิกเฉย
|
filter.option.ignore = เพิกเฉย
|
||||||
filter.scatter = กระจาย
|
filter.scatter = กระจาย
|
||||||
filter.terrain = พื้นผิว
|
filter.terrain = พื้นผิว
|
||||||
|
filter.logic = Logic
|
||||||
|
|
||||||
filter.option.scale = มาตราส่วน
|
filter.option.scale = มาตราส่วน
|
||||||
filter.option.chance = โอกาส
|
filter.option.chance = โอกาส
|
||||||
@@ -578,6 +613,25 @@ filter.option.floor2 = พื้นชั้นสอง
|
|||||||
filter.option.threshold2 = เกณฑ์ชั้นสอง
|
filter.option.threshold2 = เกณฑ์ชั้นสอง
|
||||||
filter.option.radius = รัศมี
|
filter.option.radius = รัศมี
|
||||||
filter.option.percentile = เปอร์เซ็นต์ไทล์
|
filter.option.percentile = เปอร์เซ็นต์ไทล์
|
||||||
|
filter.option.code = Code
|
||||||
|
filter.option.loop = Loop
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = กว้าง:
|
width = กว้าง:
|
||||||
height = สูง:
|
height = สูง:
|
||||||
@@ -628,9 +682,12 @@ objective.destroycore.name = ทำลายแกนกลาง
|
|||||||
objective.commandmode.name = โหมดสั่งการ
|
objective.commandmode.name = โหมดสั่งการ
|
||||||
objective.flag.name = ธง
|
objective.flag.name = ธง
|
||||||
marker.shapetext.name = ข้อความในรูปทรง
|
marker.shapetext.name = ข้อความในรูปทรง
|
||||||
marker.minimap.name = มินิแมพ
|
marker.point.name = Point
|
||||||
marker.shape.name = รูปทรง
|
marker.shape.name = รูปทรง
|
||||||
marker.text.name = ข้อความ
|
marker.text.name = ข้อความ
|
||||||
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
marker.texture.name = Texture
|
||||||
marker.background = พื้นหลัง
|
marker.background = พื้นหลัง
|
||||||
marker.outline = โครงร่าง
|
marker.outline = โครงร่าง
|
||||||
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
|
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
|
||||||
@@ -656,7 +713,6 @@ resources.max = เต็ม
|
|||||||
bannedblocks = บล็อกต้องห้าม
|
bannedblocks = บล็อกต้องห้าม
|
||||||
objectives = เป้าหมาย
|
objectives = เป้าหมาย
|
||||||
bannedunits = ยูนิตต้องห้าม
|
bannedunits = ยูนิตต้องห้าม
|
||||||
rules.hidebannedblocks = ซ่อนบล็อกต้องห้าม
|
|
||||||
bannedunits.whitelist = ตั้งยูนิตต้องห้ามเป็นไวท์ลิสต์
|
bannedunits.whitelist = ตั้งยูนิตต้องห้ามเป็นไวท์ลิสต์
|
||||||
bannedblocks.whitelist = ตั้งบล็อกต้องห้ามเป็นไวท์ลิสต์
|
bannedblocks.whitelist = ตั้งบล็อกต้องห้ามเป็นไวท์ลิสต์
|
||||||
addall = เพิ่มทั้งหมด
|
addall = เพิ่มทั้งหมด
|
||||||
@@ -679,7 +735,7 @@ error.any = ข้อผิดพลาด: เครือข่ายที่
|
|||||||
error.bloom = ไม่สามารถเริ่มต้นบลูมได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
error.bloom = ไม่สามารถเริ่มต้นบลูมได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
||||||
|
|
||||||
weather.rain.name = ฝน
|
weather.rain.name = ฝน
|
||||||
weather.snow.name = หิมะ
|
weather.snowing.name = หิมะ
|
||||||
weather.sandstorm.name = พายุทราย
|
weather.sandstorm.name = พายุทราย
|
||||||
weather.sporestorm.name = พายุสปอร์
|
weather.sporestorm.name = พายุสปอร์
|
||||||
weather.fog.name = หมอก
|
weather.fog.name = หมอก
|
||||||
@@ -716,8 +772,8 @@ sector.curlost = เราเสียเซ็กเตอร์!
|
|||||||
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
|
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
|
||||||
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
|
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
|
||||||
sector.lost = เราเสียเซ็กเตอร์ [accent]{0}[white]!
|
sector.lost = เราเสียเซ็กเตอร์ [accent]{0}[white]!
|
||||||
#note: the missing space in the line below is intentional
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = เรายึดครองเซ็กเตอร์'[accent]{0}[white]ได้แล้ว!
|
sector.capture.current = Sector Captured!
|
||||||
sector.changeicon = เปลี่ยนไอคอน
|
sector.changeicon = เปลี่ยนไอคอน
|
||||||
sector.noswitch.title = ไม่สามารถเปลี่ยนเซ็กเตอร์ได้
|
sector.noswitch.title = ไม่สามารถเปลี่ยนเซ็กเตอร์ได้
|
||||||
sector.noswitch = คุณไม่สามารถเปลี่ยนเซ็กเตอร์ได้ระหว่างที่อีกเซ็กเตอร์กำลังถูกโจมตีอยู่\n\nเซ็กเตอร์: [accent]{0}[] บนดาว [accent]{1}[]
|
sector.noswitch = คุณไม่สามารถเปลี่ยนเซ็กเตอร์ได้ระหว่างที่อีกเซ็กเตอร์กำลังถูกโจมตีอยู่\n\nเซ็กเตอร์: [accent]{0}[] บนดาว [accent]{1}[]
|
||||||
@@ -768,7 +824,7 @@ sector.fungalPass.description = ทางเปลี่ยนผ่านระ
|
|||||||
sector.biomassFacility.description = แหล่งต้นกำเนิดของสปอร์ ที่นี่คือฐานวิจัยและผลิตสปอร์เริ่มแรก\nวิจัยเทคโนโลยีที่อยู่ภายในนั้น เพาะชำ[accent]สปอร์[]เพื่อเป็นเชื้อเพลิงและใช้ในการผลิตพลาสติก\n\n[gray]เมื่อสถานแห่งนี้ถึงจุดจบลง สปอร์ก็ถูกปล่อยออกมา ไม่มีสิ่งใดในระบบนิเวศท้องถิ่นที่สามารถแข่งขันกับ\nสิ่งมีชีวิตที่แพร่กระจายในระดับนี้ได้
|
sector.biomassFacility.description = แหล่งต้นกำเนิดของสปอร์ ที่นี่คือฐานวิจัยและผลิตสปอร์เริ่มแรก\nวิจัยเทคโนโลยีที่อยู่ภายในนั้น เพาะชำ[accent]สปอร์[]เพื่อเป็นเชื้อเพลิงและใช้ในการผลิตพลาสติก\n\n[gray]เมื่อสถานแห่งนี้ถึงจุดจบลง สปอร์ก็ถูกปล่อยออกมา ไม่มีสิ่งใดในระบบนิเวศท้องถิ่นที่สามารถแข่งขันกับ\nสิ่งมีชีวิตที่แพร่กระจายในระดับนี้ได้
|
||||||
sector.windsweptIslands.description = เลยแนวชายฝั่งไป จะพบกับหมู่เกาะที่ตั้งอยู่ห่างไกลแห่งนี้ เคยมีบันทึกว่าที่นี่มีโรงงานผลิต[accent]พลาสตาเนี่ยม[]อยู่\n\nทำลายเรือศัตรู สร้างฐานทัพบนเกาะ วิจัยโรงงานพวกนี้
|
sector.windsweptIslands.description = เลยแนวชายฝั่งไป จะพบกับหมู่เกาะที่ตั้งอยู่ห่างไกลแห่งนี้ เคยมีบันทึกว่าที่นี่มีโรงงานผลิต[accent]พลาสตาเนี่ยม[]อยู่\n\nทำลายเรือศัตรู สร้างฐานทัพบนเกาะ วิจัยโรงงานพวกนี้
|
||||||
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
||||||
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมไปทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้
|
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของยานขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษซากเหล็กและหิมะปกคลุมไปทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้
|
||||||
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
||||||
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
|
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
|
||||||
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู๋บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู๋บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
||||||
@@ -802,7 +858,7 @@ sector.marsh.description = พื้นที่แห่งนี้มีบ
|
|||||||
sector.peaks.description = ภูมิประเทศแบบขุนเขาในพื้นที่แห่งนี้ทำให้ยูนิตปกติใช้การไม่ได้ จำเป็นจะต้องมียูนิตที่บินได้เพื่อที่จะบุกโจมตี\nควรระวังป้อมปืนต่อต้านอากาศยานของศัตรูให้ดี มีความไปได้ที่จะสามารถตัดกำลังป้อมปืนบางส่วนได้โดยการทำลายสิ่งก่อสร้างที่รองรับพวกมัน
|
sector.peaks.description = ภูมิประเทศแบบขุนเขาในพื้นที่แห่งนี้ทำให้ยูนิตปกติใช้การไม่ได้ จำเป็นจะต้องมียูนิตที่บินได้เพื่อที่จะบุกโจมตี\nควรระวังป้อมปืนต่อต้านอากาศยานของศัตรูให้ดี มีความไปได้ที่จะสามารถตัดกำลังป้อมปืนบางส่วนได้โดยการทำลายสิ่งก่อสร้างที่รองรับพวกมัน
|
||||||
sector.ravine.description = ทางเชื่อมขนส่งทรัพยากรที่สำคัญของศัตรู ตรวจไม่พบแกนกลางศัตรูในพื่นที่นี้ แต่ก็ต้องเตรียมตัวรับมือกับกำลังศัตรูที่จะมาในหลากหลายรูปแบบ\nผลิต[accent]เสิร์จอัลลอย[]แล้วสร้างป้อมปืน[accent]อัฟฟลิกต์[]มาป้องกัน
|
sector.ravine.description = ทางเชื่อมขนส่งทรัพยากรที่สำคัญของศัตรู ตรวจไม่พบแกนกลางศัตรูในพื่นที่นี้ แต่ก็ต้องเตรียมตัวรับมือกับกำลังศัตรูที่จะมาในหลากหลายรูปแบบ\nผลิต[accent]เสิร์จอัลลอย[]แล้วสร้างป้อมปืน[accent]อัฟฟลิกต์[]มาป้องกัน
|
||||||
sector.caldera-erekir.description = ทรัพยากรที่ถูกตรวจพบในพื้นที่นี้นั้นกระจัดกระจายไปในหลายๆ เกาะ\nวิจัยและพัฒนาเทคโนโลยีการขนส่งด้วยโดรน
|
sector.caldera-erekir.description = ทรัพยากรที่ถูกตรวจพบในพื้นที่นี้นั้นกระจัดกระจายไปในหลายๆ เกาะ\nวิจัยและพัฒนาเทคโนโลยีการขนส่งด้วยโดรน
|
||||||
sector.stronghold.description = ปราการขนาดใหญ่ของศัตรูนี้กำลังปกป้องแหล่งแร่[accent]ทอเรี่ยม[]จำนวนมหาศาลในพื้นที่แห่งนี้\nจงใช้มันเพื่อนำไปพัฒนาป้อมปืนและยูนิตขึ้นสูงกว่า
|
sector.stronghold.description = ปราการขนาดใหญ่ของศัตรูนี้กำลังปกป้องแหล่งแร่[accent]ทอเรี่ยม[]จำนวนมหาศาลในพื้นที่แห่งนี้\nจงใช้มันเพื่อนำไปพัฒนาป้อมปืนและยูนิตขั้นสูงกว่า
|
||||||
sector.crevice.description = ศัตรูจะส่งกำลังโจมตีที่ดุร้ายและทรงพลังเป็นพิเศษเพื่อที่จะทำลายฐานทัพของคุณในพื้นที่นี้\nวิจัยและพัฒนา[accent]คาร์ไบต์[]กับ[accent]เครื่องกำเนิดไฟฟ้าไพโรไลซิส[]เพื่อเพิ่มโอกาสการอยู่รอดในพื้นที่นี้
|
sector.crevice.description = ศัตรูจะส่งกำลังโจมตีที่ดุร้ายและทรงพลังเป็นพิเศษเพื่อที่จะทำลายฐานทัพของคุณในพื้นที่นี้\nวิจัยและพัฒนา[accent]คาร์ไบต์[]กับ[accent]เครื่องกำเนิดไฟฟ้าไพโรไลซิส[]เพื่อเพิ่มโอกาสการอยู่รอดในพื้นที่นี้
|
||||||
sector.siege.description = พื้นที่นี้ประกอบไปด้วยหุบเขาคู่ขนานสองแห่งที่ทำให้ต้องทำการบุกโจมตีทั้งสองฝั่งพร้อมกัน\nวิจัย[accent]ไซยาโนเจน[]เพื่อที่จะสามารถสร้างยูนิตรถถังที่แข็งแกร่งขึ้น\nโปรดระวัง: ตรวจพบขีปนาวุธพิสัยไกลของศัตรู สามารถทำลายหัวรบขีปนาวุธได้ก่อนที่มันจะระเบิด
|
sector.siege.description = พื้นที่นี้ประกอบไปด้วยหุบเขาคู่ขนานสองแห่งที่ทำให้ต้องทำการบุกโจมตีทั้งสองฝั่งพร้อมกัน\nวิจัย[accent]ไซยาโนเจน[]เพื่อที่จะสามารถสร้างยูนิตรถถังที่แข็งแกร่งขึ้น\nโปรดระวัง: ตรวจพบขีปนาวุธพิสัยไกลของศัตรู สามารถทำลายหัวรบขีปนาวุธได้ก่อนที่มันจะระเบิด
|
||||||
sector.crossroads.description = ฐานทัพศัตรูในพื้นที่นี้ได้ถูกก่อสร้างในพื้นที่ที่หลากหลาย วิจัยยูนิตแต่ละตัวเพื่อปรับใช้ในสถานการณ์ต่างๆ\nเพิ่มเติม: ฐานทัพบางฐานได้รับการปกป้องด้วยโล่พลังงาน จงหาวิธีที่จะตัดพลังงานของโล่ออกให้ได้
|
sector.crossroads.description = ฐานทัพศัตรูในพื้นที่นี้ได้ถูกก่อสร้างในพื้นที่ที่หลากหลาย วิจัยยูนิตแต่ละตัวเพื่อปรับใช้ในสถานการณ์ต่างๆ\nเพิ่มเติม: ฐานทัพบางฐานได้รับการปกป้องด้วยโล่พลังงาน จงหาวิธีที่จะตัดพลังงานของโล่ออกให้ได้
|
||||||
@@ -929,6 +985,7 @@ stat.abilities = ทักษะ
|
|||||||
stat.canboost = บูสต์ได้
|
stat.canboost = บูสต์ได้
|
||||||
stat.flying = บินได้
|
stat.flying = บินได้
|
||||||
stat.ammouse = การใช้กระสุน
|
stat.ammouse = การใช้กระสุน
|
||||||
|
stat.ammocapacity = Ammo Capacity
|
||||||
stat.damagemultiplier = พหุคูณดาเมจ
|
stat.damagemultiplier = พหุคูณดาเมจ
|
||||||
stat.healthmultiplier = พหุคูณพลังชีวิต
|
stat.healthmultiplier = พหุคูณพลังชีวิต
|
||||||
stat.speedmultiplier = พหุคูณความเร็ว
|
stat.speedmultiplier = พหุคูณความเร็ว
|
||||||
@@ -939,14 +996,46 @@ stat.immunities = ต่อต้านสถานะ
|
|||||||
stat.healing = การรักษา
|
stat.healing = การรักษา
|
||||||
|
|
||||||
ability.forcefield = โล่พลังงาน
|
ability.forcefield = โล่พลังงาน
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = สนามซ่อมแซม
|
ability.repairfield = สนามซ่อมแซม
|
||||||
ability.statusfield = {0} สนามเอฟเฟกต์
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.unitspawn = โรงงานผลิต [accent]{0}
|
ability.statusfield = สนามเอฟเฟกต์
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
|
ability.unitspawn = โรงงานผลิต
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = สนามรักษาโล่
|
ability.shieldregenfield = สนามรักษาโล่
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = โล่พลังงานโค้ง
|
ability.shieldarc = โล่พลังงานโค้ง
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = สนามระงับการฟื้นฟู
|
ability.suppressionfield = สนามระงับการฟื้นฟู
|
||||||
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
|
ability.energyfield = สนามพลังงาน
|
||||||
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||||
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
|
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
|
||||||
@@ -986,6 +1075,7 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s
|
|||||||
bullet.incendiary = [stat]ติดไฟ
|
bullet.incendiary = [stat]ติดไฟ
|
||||||
bullet.homing = [stat]ติดตามตัว
|
bullet.homing = [stat]ติดตามตัว
|
||||||
bullet.armorpierce = [stat]เจาะเกราะ
|
bullet.armorpierce = [stat]เจาะเกราะ
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
||||||
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
|
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
|
||||||
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
|
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
|
||||||
@@ -1021,6 +1111,7 @@ unit.items = ไอเท็ม
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.shots = shots
|
||||||
unit.pershot = /การยิง
|
unit.pershot = /การยิง
|
||||||
category.purpose = วัตถุประสงค์
|
category.purpose = วัตถุประสงค์
|
||||||
category.general = ทั่วไป
|
category.general = ทั่วไป
|
||||||
@@ -1041,6 +1132,7 @@ setting.backgroundpause.name = หยุดในพื้นหลัง
|
|||||||
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
||||||
setting.doubletapmine.name = กดสองครั้งเพื่อขุด
|
setting.doubletapmine.name = กดสองครั้งเพื่อขุด
|
||||||
setting.commandmodehold.name = กดค้างเพื่อสั่งการ
|
setting.commandmodehold.name = กดค้างเพื่อสั่งการ
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = ปิดม็อดเมื่อเกมขัดข้อง
|
setting.modcrashdisable.name = ปิดม็อดเมื่อเกมขัดข้อง
|
||||||
setting.animatedwater.name = แอนิเมชั่นพื้นและน้ำ
|
setting.animatedwater.name = แอนิเมชั่นพื้นและน้ำ
|
||||||
setting.animatedshields.name = แอนิเมชั่นโล่พลังงาน
|
setting.animatedshields.name = แอนิเมชั่นโล่พลังงาน
|
||||||
@@ -1080,20 +1172,21 @@ setting.fps.name = แสดง FPS และ Ping
|
|||||||
setting.console.name = เปิดใช้งานคอนโซล
|
setting.console.name = เปิดใช้งานคอนโซล
|
||||||
setting.smoothcamera.name = กล้องแบบลื่นไหล
|
setting.smoothcamera.name = กล้องแบบลื่นไหล
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = ภาพพิกเซล[lightgray] (ปิดใช้งานแอนิเมชั่น)
|
setting.pixelate.name = ภาพกราฟิกแบบพิกเซล
|
||||||
setting.minimap.name = แสดงมินิแมพ
|
setting.minimap.name = แสดงมินิแมพ
|
||||||
setting.coreitems.name = แสดงไอเท็มในแกนกลาง
|
setting.coreitems.name = แสดงไอเท็มในแกนกลาง
|
||||||
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
||||||
setting.mouseposition.name = แสดงตำแหน่งเม้าส์
|
setting.mouseposition.name = แสดงตำแหน่งเม้าส์
|
||||||
setting.musicvol.name = ระดับเสียงเพลง
|
setting.musicvol.name = ระดับเสียงเพลง
|
||||||
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาว
|
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาว
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = ระดับเสียงแวดล้อม
|
setting.ambientvol.name = ระดับเสียงแวดล้อม
|
||||||
setting.mutemusic.name = ปิดเสียงเพลง
|
setting.mutemusic.name = ปิดเสียงเพลง
|
||||||
setting.sfxvol.name = ระดับเสียง SFX
|
setting.sfxvol.name = ระดับเสียง SFX
|
||||||
setting.mutesound.name = ปิดเสียง
|
setting.mutesound.name = ปิดเสียง
|
||||||
setting.crashreport.name = ส่งรายงานข้อขัดข้องแบบไม่ระบุตัวตน
|
setting.crashreport.name = ส่งรายงานข้อขัดข้องแบบไม่ระบุตัวตน
|
||||||
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
|
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
|
||||||
setting.publichost.name = การมองเห็นเซิร์ฟเวอร์สาธารณะ
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = จำกัดผู้เล่น
|
setting.playerlimit.name = จำกัดผู้เล่น
|
||||||
setting.chatopacity.name = ความโปร่งแสงของแชท
|
setting.chatopacity.name = ความโปร่งแสงของแชท
|
||||||
setting.lasersopacity.name = ความโปร่งแสงของลำแสงพลังงาน
|
setting.lasersopacity.name = ความโปร่งแสงของลำแสงพลังงาน
|
||||||
@@ -1101,6 +1194,8 @@ setting.bridgeopacity.name = ความโปร่งแสงของสะ
|
|||||||
setting.playerchat.name = แสดงกล่องแชทบนผู้เล่น
|
setting.playerchat.name = แสดงกล่องแชทบนผู้เล่น
|
||||||
setting.showweather.name = แสดงกราฟิกสภาพอากาศ
|
setting.showweather.name = แสดงกราฟิกสภาพอากาศ
|
||||||
setting.hidedisplays.name = ซ่อนหน้าจอลอจิก
|
setting.hidedisplays.name = ซ่อนหน้าจอลอจิก
|
||||||
|
setting.macnotch.name = ปรับอินเตอร์เฟซให้เข้ากับติ่งหน้าจอ
|
||||||
|
setting.macnotch.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
|
||||||
steam.friendsonly = เพื่อนเท่านั้น
|
steam.friendsonly = เพื่อนเท่านั้น
|
||||||
steam.friendsonly.tooltip = ว่าจะให้แค่เพื่อนเท่านั้นหรือไม่ที่จะสามารถเข้าร่วมเกมของคุณได้\nหากคุณติ๊กช่องนี้ออกนั้นจะทำให้เกมของคุณเปิดเป็นสาธารณะ - ใครๆก็จะสามารถเข้าร่วมเกมของคุณได้
|
steam.friendsonly.tooltip = ว่าจะให้แค่เพื่อนเท่านั้นหรือไม่ที่จะสามารถเข้าร่วมเกมของคุณได้\nหากคุณติ๊กช่องนี้ออกนั้นจะทำให้เกมของคุณเปิดเป็นสาธารณะ - ใครๆก็จะสามารถเข้าร่วมเกมของคุณได้
|
||||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
|
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
|
||||||
@@ -1111,6 +1206,7 @@ keybind.title = ตั้งค่าปุ่ม
|
|||||||
keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่วนใหญ่ไม่สามารถใช้ในมือถือได้ เฉพาะการเคลื่อนไหวพื้นฐานเท่านั้นที่ใช้ได้
|
keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่วนใหญ่ไม่สามารถใช้ในมือถือได้ เฉพาะการเคลื่อนไหวพื้นฐานเท่านั้นที่ใช้ได้
|
||||||
category.general.name = ทั่วไป
|
category.general.name = ทั่วไป
|
||||||
category.view.name = การมองเห็น
|
category.view.name = การมองเห็น
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = โหมดผู้เล่นหลายคน
|
category.multiplayer.name = โหมดผู้เล่นหลายคน
|
||||||
category.blocks.name = เลือกบล็อก
|
category.blocks.name = เลือกบล็อก
|
||||||
placement.blockselectkeys = \n[lightgray]ปุ่ม: [{0},
|
placement.blockselectkeys = \n[lightgray]ปุ่ม: [{0},
|
||||||
@@ -1122,12 +1218,30 @@ keybind.press.axis = กดแกนหรือปุ่มใดก็ได
|
|||||||
keybind.screenshot.name = ถ่ายรูปแมพ
|
keybind.screenshot.name = ถ่ายรูปแมพ
|
||||||
keybind.toggle_power_lines.name = เปิด/ปิด ลำแสงพลังงาน
|
keybind.toggle_power_lines.name = เปิด/ปิด ลำแสงพลังงาน
|
||||||
keybind.toggle_block_status.name = เปิด/ปิด สถานะของบล็อก
|
keybind.toggle_block_status.name = เปิด/ปิด สถานะของบล็อก
|
||||||
keybind.move_x.name = เคลื่อนที่ในแกน x
|
keybind.move_x.name = เคลื่อนที่ในแกน X
|
||||||
keybind.move_y.name = เคลี่อนที่ในแกน y
|
keybind.move_y.name = เคลี่อนที่ในแกน Y
|
||||||
keybind.mouse_move.name = ตามเม้าส์
|
keybind.mouse_move.name = ตามเม้าส์
|
||||||
keybind.pan.name = เคลื่อนการมองเห็น
|
keybind.pan.name = เคลื่อนการมองเห็น
|
||||||
keybind.boost.name = บูสต์
|
keybind.boost.name = บูสต์
|
||||||
keybind.command_mode.name = โหมดสั่งการ
|
keybind.command_mode.name = โหมดสั่งการ
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost.name = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
keybind.rebuild_select.name = เลือกพื้นที่สร้างใหม่
|
keybind.rebuild_select.name = เลือกพื้นที่สร้างใหม่
|
||||||
keybind.schematic_select.name = เลือกพื้นที่
|
keybind.schematic_select.name = เลือกพื้นที่
|
||||||
keybind.schematic_menu.name = เมนูแผนผัง
|
keybind.schematic_menu.name = เมนูแผนผัง
|
||||||
@@ -1191,17 +1305,25 @@ mode.pvp.description = สู้กับผู้เล่นอื่น\n[gra
|
|||||||
mode.attack.name = โจมตี
|
mode.attack.name = โจมตี
|
||||||
mode.attack.description = ทำลายฐานของศัตรู \n[gray]จำเป็นต้องมีแกนกลางสีแดงเพื่อเล่น
|
mode.attack.description = ทำลายฐานของศัตรู \n[gray]จำเป็นต้องมีแกนกลางสีแดงเพื่อเล่น
|
||||||
mode.custom = กฎแบบกำหนดเอง
|
mode.custom = กฎแบบกำหนดเอง
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = ซ่อนบล็อกต้องห้าม
|
||||||
|
|
||||||
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
||||||
rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = เปิดการระเบิดของเตาปฏิกร
|
rules.reactorexplosions = เปิดการระเบิดของเตาปฏิกร
|
||||||
rules.coreincinerates = แกนกลางเผาทรัพยากรส่วนเกิน
|
rules.coreincinerates = แกนกลางเผาทรัพยากรส่วนเกิน
|
||||||
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
|
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
|
||||||
rules.schematic = อนุญาตให้ใช้แผนผัง
|
rules.schematic = อนุญาตให้ใช้แผนผัง
|
||||||
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
||||||
rules.wavesending = การปล่อยคลื่น
|
rules.wavesending = กดเพื่อปล่อยคลื่น
|
||||||
|
rules.allowedit = Allow Editing Rules
|
||||||
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.waves = คลื่น
|
rules.waves = คลื่น
|
||||||
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = โหมดการโจมตี
|
rules.attack = โหมดการโจมตี
|
||||||
|
rules.buildai = AI สร้างฐานทัพ
|
||||||
|
rules.buildaitier = ระดับการสร้างของ AI
|
||||||
rules.rtsai = RTS AI [red](ไม่เสถียร)
|
rules.rtsai = RTS AI [red](ไม่เสถียร)
|
||||||
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
||||||
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
|
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
|
||||||
@@ -1220,6 +1342,7 @@ rules.unitdamagemultiplier = พหุคูณพลังโจมตีขอ
|
|||||||
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
|
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
|
||||||
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
||||||
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
||||||
rules.limitarea = จำกัดพื้นที่แมพ
|
rules.limitarea = จำกัดพื้นที่แมพ
|
||||||
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
|
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
|
||||||
@@ -1229,7 +1352,7 @@ rules.buildcostmultiplier = พหุคูณราคาทรัพยาก
|
|||||||
rules.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
|
rules.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
|
||||||
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำลาย
|
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำลาย
|
||||||
rules.waitForWaveToEnd = คลื่นจะรอศัตรู
|
rules.waitForWaveToEnd = คลื่นจะรอศัตรู
|
||||||
rules.wavelimit = Map Ends After Wave
|
rules.wavelimit = แมพจบหลังคลื่นที่
|
||||||
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
|
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
|
||||||
rules.unitammo = ยูนิตต้องใช้กระสุน
|
rules.unitammo = ยูนิตต้องใช้กระสุน
|
||||||
rules.enemyteam = ทีมศัตรู
|
rules.enemyteam = ทีมศัตรู
|
||||||
@@ -1252,6 +1375,8 @@ rules.weather = สภาพอากาศ
|
|||||||
rules.weather.frequency = ความถี่:
|
rules.weather.frequency = ความถี่:
|
||||||
rules.weather.always = ตลอด
|
rules.weather.always = ตลอด
|
||||||
rules.weather.duration = ระยะเวลา:
|
rules.weather.duration = ระยะเวลา:
|
||||||
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = ไอเท็ม
|
content.item.name = ไอเท็ม
|
||||||
content.liquid.name = ของเหลว
|
content.liquid.name = ของเหลว
|
||||||
@@ -1297,11 +1422,11 @@ liquid.hydrogen.name = ไฮโดรเจน
|
|||||||
liquid.nitrogen.name = ไนโตรเจน
|
liquid.nitrogen.name = ไนโตรเจน
|
||||||
liquid.cyanogen.name = ไซยาโนเจน
|
liquid.cyanogen.name = ไซยาโนเจน
|
||||||
|
|
||||||
# three conditions if you want to cancel transliteration in these names
|
# Three suggestions if you would like to change the transliteration in these names.
|
||||||
# 1. no random lame bali sanskrit, sounds weird in futuristic units
|
# 1. Using Bali-Sanskrit language sounds weird in futuristic units, please don't.
|
||||||
# 2. nice naming similarities for each unit tree
|
# 2. Keep names consistent in each unit tree.
|
||||||
# 3. name may not be very similar to the original, but it should at least resemble some of it
|
# 3. Name should resemble the unit, or the original english name.
|
||||||
# sometimes transliteration are better, so maybe keep some of the unit tree (like spiders or boats) to be transliterated - Translator
|
# But sometimes transliteration is better, for instance boats, spiders, so please keep it like that - Translator
|
||||||
|
|
||||||
unit.dagger.name = แด็กเกอร์
|
unit.dagger.name = แด็กเกอร์
|
||||||
unit.mace.name = เมส
|
unit.mace.name = เมส
|
||||||
@@ -1437,7 +1562,7 @@ block.metal-floor-2.name = พื้นโลหะ 2
|
|||||||
block.metal-floor-3.name = พื้นโลหะ 3
|
block.metal-floor-3.name = พื้นโลหะ 3
|
||||||
block.metal-floor-4.name = พื้นโลหะ 4
|
block.metal-floor-4.name = พื้นโลหะ 4
|
||||||
block.metal-floor-5.name = พื้นโลหะ 5
|
block.metal-floor-5.name = พื้นโลหะ 5
|
||||||
block.metal-floor-damaged.name = พื้นเหล็กที่เสียหาย
|
block.metal-floor-damaged.name = พื้นเหล็กผุพัง
|
||||||
block.dark-panel-1.name = แผ่นดำ 1
|
block.dark-panel-1.name = แผ่นดำ 1
|
||||||
block.dark-panel-2.name = แผ่นดำ 2
|
block.dark-panel-2.name = แผ่นดำ 2
|
||||||
block.dark-panel-3.name = แผ่นดำ 3
|
block.dark-panel-3.name = แผ่นดำ 3
|
||||||
@@ -1474,9 +1599,10 @@ block.router.name = เร้าเตอร์
|
|||||||
block.distributor.name = เครื่องแจกจ่าย
|
block.distributor.name = เครื่องแจกจ่าย
|
||||||
block.sorter.name = เครื่องคัดแยก
|
block.sorter.name = เครื่องคัดแยก
|
||||||
block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน
|
block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน
|
||||||
block.message.name = ตัวเก็บข้อความ
|
block.message.name = กล่องข้อความ
|
||||||
block.reinforced-message.name = ตัวเก็บข้อความเสริมกำลัง
|
block.reinforced-message.name = กล่องข้อความเสริมกำลัง
|
||||||
block.world-message.name = ตัวเก็บข้อความโลก
|
block.world-message.name = กล่องข้อความโลก
|
||||||
|
block.world-switch.name = World Switch
|
||||||
block.illuminator.name = ตัวเปล่งแสง
|
block.illuminator.name = ตัวเปล่งแสง
|
||||||
block.overflow-gate.name = ประตูระบาย
|
block.overflow-gate.name = ประตูระบาย
|
||||||
block.underflow-gate.name = ประตูระบายข้าง
|
block.underflow-gate.name = ประตูระบายข้าง
|
||||||
@@ -1717,7 +1843,6 @@ block.disperse.name = ดิสเพิร์ส
|
|||||||
block.afflict.name = อัฟฟลิกต์
|
block.afflict.name = อัฟฟลิกต์
|
||||||
block.lustre.name = ลัสเตอร์
|
block.lustre.name = ลัสเตอร์
|
||||||
block.scathe.name = สเกซส์
|
block.scathe.name = สเกซส์
|
||||||
block.fabricator.name = เครื่องสรรค์สร้าง
|
|
||||||
block.tank-refabricator.name = เครื่องแปลงสภาพรถถัง
|
block.tank-refabricator.name = เครื่องแปลงสภาพรถถัง
|
||||||
block.mech-refabricator.name = เครื่องแปลงสภาพจักรกล
|
block.mech-refabricator.name = เครื่องแปลงสภาพจักรกล
|
||||||
block.ship-refabricator.name = เครื่องแปลงสภาพยานบิน
|
block.ship-refabricator.name = เครื่องแปลงสภาพยานบิน
|
||||||
@@ -1780,8 +1905,8 @@ hint.unitSelectControl.mobile = เพื่อที่จะควบคุม
|
|||||||
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
||||||
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
||||||
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
|
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
|
||||||
hint.rebuildSelect = กด [accent][[B][] แล้วลากเพื่อเลือกแปลนบล็อกที่ถูกทำลาย\nแปลนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
|
hint.rebuildSelect = กด [accent][[B][] แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = กดปุ่ม \ue874 คัดลอก แล้วกดปุ่ม \ue80f สร้างใหม่แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
|
||||||
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||||
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||||
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
||||||
@@ -1795,7 +1920,7 @@ hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเ
|
|||||||
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง \uf868 [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ \uf869 [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง \uf868 [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ \uf869 [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
||||||
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
||||||
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
||||||
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่กักเก็บไว้เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
||||||
hint.factoryControl = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดคลิ๊กขวาที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
|
hint.factoryControl = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดคลิ๊กขวาที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
|
||||||
hint.factoryControl.mobile = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
|
hint.factoryControl.mobile = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
|
||||||
|
|
||||||
@@ -1816,7 +1941,7 @@ gz.aa = ป้อมปืนมาตรฐานไม่สามารถจ
|
|||||||
gz.scatterammo = เติมกระสุนให้แก่ป้อมปืนสแก็ตเตอร์ด้วย[accent]ตะกั่ว[] โดยใช้สายพาน
|
gz.scatterammo = เติมกระสุนให้แก่ป้อมปืนสแก็ตเตอร์ด้วย[accent]ตะกั่ว[] โดยใช้สายพาน
|
||||||
gz.supplyturret = [accent]เติมกระสุนป้อมปืน
|
gz.supplyturret = [accent]เติมกระสุนป้อมปืน
|
||||||
gz.zone1 = นี่คือจุดเกิดของศัตรู
|
gz.zone1 = นี่คือจุดเกิดของศัตรู
|
||||||
gz.zone2 = สิ่งก่อสร้างทุกอย่างในรัศมีจะถูกทำลายเมื่อมีคลื่นเริ่มขึ้น
|
gz.zone2 = สิ่งก่อสร้างทุกอย่างในรัศมีจะถูกทำลายเมื่อมีคลื่นใหม่เริ่มขึ้น
|
||||||
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
|
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
|
||||||
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
|
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
|
||||||
|
|
||||||
@@ -1838,10 +1963,16 @@ onset.turrets = ยูนิตนั้นมีประสิทธิภา
|
|||||||
onset.turretammo = เติมกระสุนให้แก่ป้อมปืนด้วย[accent]กระสุนเบริลเลี่ยม[]
|
onset.turretammo = เติมกระสุนให้แก่ป้อมปืนด้วย[accent]กระสุนเบริลเลี่ยม[]
|
||||||
onset.walls = [accent]กำแพง[]สามารถป้องกันความเสียหายที่จะมาถึงให้ไม่ไปโดนสิ่งก่อสร้างได้\nวางกำแพง \uf6ee [accent]กำแพงเบริลเลี่ยม[]รอบๆ ป้อมปืน
|
onset.walls = [accent]กำแพง[]สามารถป้องกันความเสียหายที่จะมาถึงให้ไม่ไปโดนสิ่งก่อสร้างได้\nวางกำแพง \uf6ee [accent]กำแพงเบริลเลี่ยม[]รอบๆ ป้อมปืน
|
||||||
onset.enemies = ศัตรูกำลังจะเข้ามา เตรียมตัวป้องกันให้ดี
|
onset.enemies = ศัตรูกำลังจะเข้ามา เตรียมตัวป้องกันให้ดี
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = ศัตรูอ่อนแอลงแล้ว ตอบโต้กลับ
|
onset.attack = ศัตรูอ่อนแอลงแล้ว ตอบโต้กลับ
|
||||||
onset.cores = แกนกลางใหม่สามารถวางได้บน[accent]โซนแกนกลาง[]\nแกนกลางใหม่จะทำหน้าที่เป็นฐานทัพหน้าด่านและจะแบ่งปันทรัพยากรกับแกนกลางอื่นๆ\nวาง \uf725 แกนกลาง
|
onset.cores = แกนกลางใหม่สามารถวางได้บน[accent]โซนแกนกลาง[]\nแกนกลางใหม่จะทำหน้าที่เป็นฐานทัพหน้าด่านและจะแบ่งปันทรัพยากรกับแกนกลางอื่นๆ\nวาง \uf725 แกนกลาง
|
||||||
onset.detect = ศัตรูจะสามารถตรวจจับการมีอยู่ของคุณได้ในอีก 2 นาที\nจัดตั้งกองกำลังป้องกัน ปฏิบัติการขุด และการผลิต
|
onset.detect = ศัตรูจะสามารถตรวจจับการมีอยู่ของคุณได้ในอีก 2 นาที\nจัดตั้งกองกำลังป้องกัน ปฏิบัติการขุด และการผลิต
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
|
|
||||||
split.pickup = บล็อกบางชนิดสามารถถูกหยิบขึ้นมาได้ด้วยยูนิตแกนกลาง\nบรรทุก[accent]ที่เก็บของ[]นี้มาแล้วเอาไปวางใน[accent]เครื่องโหลดสิ่งบรรทุก[]\n(ปุ่มค่าเริ่มต้นคือ [ สำหรับหยิบและ ] สำหรับวางบล็อก)
|
split.pickup = บล็อกบางชนิดสามารถถูกหยิบขึ้นมาได้ด้วยยูนิตแกนกลาง\nบรรทุก[accent]ที่เก็บของ[]นี้มาแล้วเอาไปวางใน[accent]เครื่องโหลดสิ่งบรรทุก[]\n(ปุ่มค่าเริ่มต้นคือ [ สำหรับหยิบและ ] สำหรับวางบล็อก)
|
||||||
split.pickup.mobile = บล็อกบางชนิดสามารถถูกหยิบขึ้นมาได้ด้วยยูนิตแกนกลาง\nบรรทุก[accent]ตู้เก็บของ[]นี้มาแล้วเอาไปวางใน[accent]เครื่องโหลดสิ่งบรรทุก[]\n(เพื่อจะหยิบหรือวางสิ่งใดๆ ให้กดค้างที่ตำแหน่งที่ต้องการหยิบหรือวาง)
|
split.pickup.mobile = บล็อกบางชนิดสามารถถูกหยิบขึ้นมาได้ด้วยยูนิตแกนกลาง\nบรรทุก[accent]ตู้เก็บของ[]นี้มาแล้วเอาไปวางใน[accent]เครื่องโหลดสิ่งบรรทุก[]\n(เพื่อจะหยิบหรือวางสิ่งใดๆ ให้กดค้างที่ตำแหน่งที่ต้องการหยิบหรือวาง)
|
||||||
split.acquire = คุณต้องหาทังสเตนมาเพื่อสร้างยูนิต
|
split.acquire = คุณต้องหาทังสเตนมาเพื่อสร้างยูนิต
|
||||||
@@ -1857,12 +1988,12 @@ item.graphite.description = เกิดจากการจัดเรีย
|
|||||||
item.sand.description = ทรัพยาการที่พบได้ทั่วไป ใช้ในการแปรรูปเป็นวัสดุอื่นๆ หรือนำไปเผาเป็น[accent]กระจกเมต้า[]
|
item.sand.description = ทรัพยาการที่พบได้ทั่วไป ใช้ในการแปรรูปเป็นวัสดุอื่นๆ หรือนำไปเผาเป็น[accent]กระจกเมต้า[]
|
||||||
item.coal.description = ใช้เป็นเชื้อเพลิงและการแปรรูปเป็นวัสดุอื่นๆ
|
item.coal.description = ใช้เป็นเชื้อเพลิงและการแปรรูปเป็นวัสดุอื่นๆ
|
||||||
item.coal.details = ดูเหมือนจะเป็นซากพืชดึกดำบรรพ์ เกิดขึ้นนานก่อนการแพร่พันธุ์ของสปอร์เสียอีก
|
item.coal.details = ดูเหมือนจะเป็นซากพืชดึกดำบรรพ์ เกิดขึ้นนานก่อนการแพร่พันธุ์ของสปอร์เสียอีก
|
||||||
item.titanium.description = โลหะเบาซึ่งหายากตามธรรมชาติ ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน
|
item.titanium.description = ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน
|
||||||
item.thorium.description = ใช้ในการเสริมเกราะของสิ่งก่อสร้างต่างๆ หรือนำไปเป็นเป็นเชื้อเพลิงนิวเคลียร์
|
item.thorium.description = ใช้ในการเสริมเกราะของสิ่งก่อสร้างต่างๆ หรือนำไปเป็นเป็นเชื้อเพลิงนิวเคลียร์
|
||||||
item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดอัดเพื่อเปลี่ยนเป็นทรัพยากรอื่นๆ
|
item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดอัดเพื่อเปลี่ยนเป็นทรัพยากรอื่นๆ
|
||||||
item.scrap.details = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า มีร่องรอยของโลหะหลายชนิดอยู่ เกิดจากฐานทัพโบราณในสมัยสงครามเก่าแก่ถูกทำลาย ทำให้วัสดุต่างๆ พังลงมารวมกับ
|
item.scrap.details = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า มีร่องรอยของโลหะหลายชนิดอยู่ เกิดจากฐานทัพโบราณในสมัยสงครามเก่าแก่ถูกทำลาย ทำให้วัสดุต่างๆ พังลงมารวมกับ
|
||||||
item.silicon.description = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อน\nหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน
|
item.silicon.description = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อน\nหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน
|
||||||
item.plastanium.description = ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย
|
item.plastanium.description = วัสดุที่เบาและดัดได้ ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย
|
||||||
item.phase-fabric.description = วัสดุที่เบาจนแทบจะไร้น้ำหนัก ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง
|
item.phase-fabric.description = วัสดุที่เบาจนแทบจะไร้น้ำหนัก ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง
|
||||||
item.surge-alloy.description = โลหะผสมขั้นสูงที่มีคุณสมบัติทางไฟฟ้าที่จำเพาะ\nใช้ในอาวุธขั้นสูงและการป้องกันต่างๆ
|
item.surge-alloy.description = โลหะผสมขั้นสูงที่มีคุณสมบัติทางไฟฟ้าที่จำเพาะ\nใช้ในอาวุธขั้นสูงและการป้องกันต่างๆ
|
||||||
item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์ สังเคราะห์โดยการสกัดสปอร์ที่อยู่ในบรรยากาศ\nใช้ในอุตสาหกรรม ใช้ในการกลั่นเป็นน้ำมัน สารระเบิดและเชื้อเพลิง
|
item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์ สังเคราะห์โดยการสกัดสปอร์ที่อยู่ในบรรยากาศ\nใช้ในอุตสาหกรรม ใช้ในการกลั่นเป็นน้ำมัน สารระเบิดและเชื้อเพลิง
|
||||||
@@ -1895,7 +2026,7 @@ block.armored-conveyor.description = เลื่อนไอเท็มไป
|
|||||||
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้อีกด้วย... เจ๋งใช่มั้ยล่ะ
|
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้อีกด้วย... เจ๋งใช่มั้ยล่ะ
|
||||||
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
||||||
block.reinforced-message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
block.reinforced-message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
||||||
block.world-message.description = ตัวเก็บข้อความสำหรับการสร้างแมพ ไม่สามารถทำลายได้
|
block.world-message.description = กล่องข้อความสำหรับการสร้างแมพ ไม่สามารถทำลายได้
|
||||||
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
|
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
|
||||||
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
|
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
|
||||||
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
|
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
|
||||||
@@ -2040,7 +2171,6 @@ block.logic-display.description = แสดงกราฟิกโดยคว
|
|||||||
block.large-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก มีขนาดใหญ่กว่า
|
block.large-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก มีขนาดใหญ่กว่า
|
||||||
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
|
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
|
||||||
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
|
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
|
||||||
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
|
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = ใจกลางของฐานทัพ เสริมเกราะมาอย่างดี เมื่อถูกทำลาย การติดต่อกับพื้นที่นั้นทั้งหมดจะหายไป อย่าให้มันเกิดขึ้น
|
block.core-bastion.description = ใจกลางของฐานทัพ เสริมเกราะมาอย่างดี เมื่อถูกทำลาย การติดต่อกับพื้นที่นั้นทั้งหมดจะหายไป อย่าให้มันเกิดขึ้น
|
||||||
@@ -2078,7 +2208,6 @@ block.impact-drill.description = เมื่อวางบนพื้นแ
|
|||||||
block.eruption-drill.description = เครื่องขุดแรงกระแทกที่ได้รับการปรับปรุง สามารถขุดทอเรี่ยมได้ จำเป็นต้องใช้ไฮโดรเจน
|
block.eruption-drill.description = เครื่องขุดแรงกระแทกที่ได้รับการปรับปรุง สามารถขุดทอเรี่ยมได้ จำเป็นต้องใช้ไฮโดรเจน
|
||||||
block.reinforced-conduit.description = เคลื่อนย้ายของเหลวไปข้างหน้า ไม่รับของเหลวจากด้านข้างยกเว้นว่าจะเป็นท่อน้ำด้วยกันเอง
|
block.reinforced-conduit.description = เคลื่อนย้ายของเหลวไปข้างหน้า ไม่รับของเหลวจากด้านข้างยกเว้นว่าจะเป็นท่อน้ำด้วยกันเอง
|
||||||
block.reinforced-liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออกไปสามทางเท่าๆกัน สามารถเก็บของเหลวได้จำนวนหนึ่ง\nมีประโยชน์สำหรับการส่งของเหลวจากปั้มไปยังหลายที่
|
block.reinforced-liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออกไปสามทางเท่าๆกัน สามารถเก็บของเหลวได้จำนวนหนึ่ง\nมีประโยชน์สำหรับการส่งของเหลวจากปั้มไปยังหลายที่
|
||||||
block.reinforced-junction.description = มีหน้าที่เป็นสะพานสำหรับท่อสูญญากาศสองท่อข้ามกัน มีประโยชน์สำหรับเวลาท่อสูญญากาศสองท่อ\nขนไอเท็มสองชนิดไปยังสองสถานที่
|
|
||||||
block.reinforced-liquid-tank.description = เก็บของเหลวจำนวนมาก ส่งออกไปรอบด้านคล้ายกับเร้าเตอร์ของเหลว\nเหมาะในการใช้เพื่อสร้างกันชนในเวลาที่ของเหลวไม่คงที่\nหรือเวลาที่ใช้ของเหลวเป็นจำนวนมาก
|
block.reinforced-liquid-tank.description = เก็บของเหลวจำนวนมาก ส่งออกไปรอบด้านคล้ายกับเร้าเตอร์ของเหลว\nเหมาะในการใช้เพื่อสร้างกันชนในเวลาที่ของเหลวไม่คงที่\nหรือเวลาที่ใช้ของเหลวเป็นจำนวนมาก
|
||||||
block.reinforced-liquid-container.description = เก็บของเหลวจำนวนปานกลาง ส่งออกไปรอบด้านคล้ายกับ\nเร้าเตอร์ของเหลว เหมาะในการใช้กับเครื่องโหลดและถ่ายสิ่งบรรทุกสำหรับ\nการขนส่งของเหลวทางไกล
|
block.reinforced-liquid-container.description = เก็บของเหลวจำนวนปานกลาง ส่งออกไปรอบด้านคล้ายกับ\nเร้าเตอร์ของเหลว เหมาะในการใช้กับเครื่องโหลดและถ่ายสิ่งบรรทุกสำหรับ\nการขนส่งของเหลวทางไกล
|
||||||
block.reinforced-bridge-conduit.description = เคลื่อนย้ายของเหลวข้ามสิ่งก่อสร้างหรือกำแพง
|
block.reinforced-bridge-conduit.description = เคลื่อนย้ายของเหลวข้ามสิ่งก่อสร้างหรือกำแพง
|
||||||
@@ -2199,6 +2328,7 @@ unit.emanate.description = สร้างสิ่งต่างๆ เพื
|
|||||||
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
|
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
|
||||||
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
|
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
|
||||||
lst.print = เพิ่มข้อความไปยังคิวข้อความ\nข้อความจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Print Flush[]
|
lst.print = เพิ่มข้อความไปยังคิวข้อความ\nข้อความจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Print Flush[]
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = เพิ่มรูปไปยังคิวการวาด\nภาพจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Draw Flush[]
|
lst.draw = เพิ่มรูปไปยังคิวการวาด\nภาพจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Draw Flush[]
|
||||||
lst.drawflush = ปล่อยคิว [accent]Draw[] ไปยังหน้าจอลอจิกที่เชื่อมต่อไว้
|
lst.drawflush = ปล่อยคิว [accent]Draw[] ไปยังหน้าจอลอจิกที่เชื่อมต่อไว้
|
||||||
lst.printflush = ปล่อยคิว [accent]Print[] ไปยังตัวเก็บข้อความที่เชื่อมต่อไว้
|
lst.printflush = ปล่อยคิว [accent]Print[] ไปยังตัวเก็บข้อความที่เชื่อมต่อไว้
|
||||||
@@ -2212,7 +2342,7 @@ lst.end = ย้อนกลับไปยังด้านบนสุดข
|
|||||||
lst.wait = รอเวลาเป็นวินาที
|
lst.wait = รอเวลาเป็นวินาที
|
||||||
lst.stop = หยุดยั้งการทำงานของตัวประมวลผล
|
lst.stop = หยุดยั้งการทำงานของตัวประมวลผล
|
||||||
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข
|
lst.jump = ข้ามไปยังคำสั่งต่างๆ โดยสามารถตั้งเงื่อนไขได้
|
||||||
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ในตัวแปร [accent]@unit[]
|
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ในตัวแปร [accent]@unit[]
|
||||||
lst.unitcontrol = ควบคุมยูนิตที่เลือกไว้
|
lst.unitcontrol = ควบคุมยูนิตที่เลือกไว้
|
||||||
lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที่เลือกไว้
|
lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที่เลือกไว้
|
||||||
@@ -2221,17 +2351,60 @@ lst.getblock = รับข้อมูลของช่องที่ตำ
|
|||||||
lst.setblock = ปรับแต่งข้อมูลของช่องที่ตำแหน่งใดๆ
|
lst.setblock = ปรับแต่งข้อมูลของช่องที่ตำแหน่งใดๆ
|
||||||
lst.spawnunit = เสกยูนิตมาที่ตำแหน่งที่กำหนดไว้
|
lst.spawnunit = เสกยูนิตมาที่ตำแหน่งที่กำหนดไว้
|
||||||
lst.applystatus = ใส่หรือล้างเอฟเฟกต์สถานะจากยูนิต
|
lst.applystatus = ใส่หรือล้างเอฟเฟกต์สถานะจากยูนิต
|
||||||
lst.spawnwave = จำลองคลื่นที่ตำแหน่งใดๆ\nจะไม่เพิ่มจำนวนคลื่นในสถิติ
|
lst.weathersense = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
|
lst.spawnwave = จำลองคลื่นที่ตำแหน่งใดๆ
|
||||||
lst.explosion = เสกระเบิดที่ตำแหน่ง
|
lst.explosion = เสกระเบิดที่ตำแหน่ง
|
||||||
lst.setrate = ตั้งค่าความเร็วการสั่งเป็นคำสั่งใน คำสั่ง/ติก
|
lst.setrate = ตั้งค่าความเร็วการสั่งเป็นคำสั่งใน คำสั่ง/ติก
|
||||||
lst.fetch = ค้นหายูนิต แกนกลาง ผู้เล่น หรือสิ่งก่อสร้างตามดัชนี\nดัชนีเริ่มที่ 0 และจบที่ค่าที่ส่งกลับ
|
lst.fetch = ค้นหายูนิต แกนกลาง ผู้เล่น หรือสิ่งก่อสร้างตามดัชนี\nดัชนีเริ่มที่ 0 และจบที่ค่าที่จะส่งกลับ
|
||||||
lst.packcolor = แพ็ค [0, 1] ส่วนประกอบ RGBA มาเป็นเลขบรรทัดเดียวสำหรับการวาดหรือตั้งค่ากฎ
|
lst.packcolor = แพ็ค [0, 1] ส่วนประกอบ RGBA มาเป็นเลขบรรทัดเดียวสำหรับการวาดหรือการตั้งค่ากฎ
|
||||||
lst.setrule = ตั้งค่ากฎของเกม
|
lst.setrule = ตั้งค่ากฎของเกม
|
||||||
lst.flushmessage = แสดงข้อความบนหน้าจอจากบัฟเฟอร์ข้อความ\nจะรอจนกว่าข้อความก่อนหน้าจะเสร็จสิ้น
|
lst.flushmessage = แสดงข้อความบนหน้าจอจากบัฟเฟอร์ข้อความ\nจะรอจนกว่าข้อความก่อนหน้าจะเสร็จสิ้น
|
||||||
lst.cutscene = ควบคุมมุมกล้องของผู้เล่น
|
lst.cutscene = ควบคุมมุมกล้องของผู้เล่น
|
||||||
lst.setflag = เซ็ตธงทั่วโลกที่ตัวประมวลผลทุกตัวสามารถอ่านค่าได้
|
lst.setflag = เซ็ตธงทั่วโลกที่ตัวประมวลผลทุกตัวสามารถอ่านค่าได้
|
||||||
lst.getflag = เช็กว่าธงทั่วโลกนั้นได้ถูกเซ็ตอยู่รึเปล่า
|
lst.getflag = เช็กว่าธงทั่วโลกนั้นได้ถูกเซ็ตอยู่รึเปล่า
|
||||||
lst.setprop = ตั้งค่าคุณสมบัติของยูนิตและสิ่งก่อสร้าง
|
lst.setprop = ตั้งค่าคุณสมบัติของยูนิตและสิ่งก่อสร้าง
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
||||||
|
|
||||||
@@ -2244,9 +2417,10 @@ lenum.enabled = ว่าบล็อกเปิดใช้งาน/ทำง
|
|||||||
laccess.color = สีของตัวเปล่งแสง
|
laccess.color = สีของตัวเปล่งแสง
|
||||||
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับค่า processor\nนอกนั้น จะส่งกลับค่าตัวยูนิตเอง
|
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับค่า processor\nนอกนั้น จะส่งกลับค่าตัวยูนิตเอง
|
||||||
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตนั้นตายแล้วหรือใช้งานไม่ได้แล้ว
|
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตนั้นตายแล้วหรือใช้งานไม่ได้แล้ว
|
||||||
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้น 0
|
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้นจะเป็น 0
|
||||||
laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับค่าการผลิต การรีโหลดของป้อมปืน หรือความคืบหน้าในการสร้างสิ่งก่อสร้าง
|
laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับค่าการผลิต การรีโหลดของป้อมปืน หรือความคืบหน้าในการสร้างสิ่งก่อสร้าง
|
||||||
laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที
|
laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
|
|
||||||
lcategory.unknown = ไม่ทราบ
|
lcategory.unknown = ไม่ทราบ
|
||||||
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย
|
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย
|
||||||
@@ -2274,12 +2448,13 @@ graphicstype.poly = เติมรูปหลายเหลี่ยมปก
|
|||||||
graphicstype.linepoly = วาดโครงร่างรูปหลายเหลี่ยมปกติ
|
graphicstype.linepoly = วาดโครงร่างรูปหลายเหลี่ยมปกติ
|
||||||
graphicstype.triangle = เติมสามเหลี่ยม
|
graphicstype.triangle = เติมสามเหลี่ยม
|
||||||
graphicstype.image = วาดรูปสิ่งต่างๆ \nตัวอย่างเช่น: [accent]@router[] หรือ [accent]@dagger[]
|
graphicstype.image = วาดรูปสิ่งต่างๆ \nตัวอย่างเช่น: [accent]@router[] หรือ [accent]@dagger[]
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = เป็นจริงเสมอ
|
lenum.always = เป็นจริงเสมอ
|
||||||
lenum.idiv = หารจำนวนเต็ม
|
lenum.idiv = หารจำนวนเต็ม
|
||||||
lenum.div = หาร\nจะส่งกลับ[accent]ค่าว่าง[] หากหารศูนย์
|
lenum.div = หาร\nจะส่งกลับ[accent]ค่าว่าง[] หากหารศูนย์
|
||||||
lenum.mod = โมดูโล่ (หารหาเศษ)
|
lenum.mod = โมดูโล่ (หารหาเศษ)
|
||||||
lenum.equal = เท่ากับ แบบบังคับประเภท\nสิ่งที่ไม่ใช่ค่าว่างเมื่อเทียบกับตัวเลขจะให้ค่า 1 นอกนั้นจะให้ค่า 0
|
lenum.equal = เท่ากับ แบบบังคับประเภท\nสิ่งที่ไม่ใช่ค่าว่างเมื่อเทียบกับตัวเลขจะส่งกลับค่า 1 นอกนั้นจะส่งกลับค่า 0
|
||||||
lenum.notequal = ไม่เท่ากับ บังคับประเภท
|
lenum.notequal = ไม่เท่ากับ บังคับประเภท
|
||||||
lenum.strictequal = เท่ากับที่เข้มงวด ไม่บังคับประเภท\nสามารถใช้ตรวจสอบหา[accent]ค่าว่าง[]ได้
|
lenum.strictequal = เท่ากับที่เข้มงวด ไม่บังคับประเภท\nสามารถใช้ตรวจสอบหา[accent]ค่าว่าง[]ได้
|
||||||
lenum.shl = เลื่อนบิตไปทางซ้าย
|
lenum.shl = เลื่อนบิตไปทางซ้าย
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||||||
@@ -2292,7 +2467,8 @@ lenum.xor = แยกเฉพาะ แบบบิต
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|||||||
|
|
||||||
lenum.min = เทียบต่ำสุดของสองหมายเลข
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lenum.min = เทียบต่ำสุดของสองหมายเลข
|
||||||
lenum.max = เทียบสูงสุดของสองหมายเลข
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lenum.max = เทียบสูงสุดของสองหมายเลข
|
||||||
lenum.angle = มุมของเวกเตอร์ เป็นองศา
|
lenum.angle = มุมของเวกเตอร์ หน่วยเป็นองศา
|
||||||
|
lenum.anglediff = ระยะทางสัมบูรณ์ระหว่างมุมสองมุม หน่วยเป็นองศา
|
||||||
lenum.len = ความยาวของเวกเตอร์
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lenum.len = ความยาวของเวกเตอร์
|
||||||
|
|
||||||
lenum.sin = ไซน์ หน่วยเป็นองศา
|
lenum.sin = ไซน์ หน่วยเป็นองศา
|
||||||
@@ -2340,13 +2516,13 @@ sensor.in = สิ่งก่อสร้าง/ยูนิตให้ตร
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|||||||
radar.from = สิ่งก่อสร้างที่จะใช้ในการค้นหา\nระยะเซนเซอร์จะขึ้นอยู่กับระยะของสิ่งก่อสร้าง
|
radar.from = สิ่งก่อสร้างที่จะใช้ในการค้นหา\nระยะเซนเซอร์จะขึ้นอยู่กับระยะของสิ่งก่อสร้าง
|
||||||
radar.target = ตัวกรองในการหายูนิต
|
radar.target = ตัวกรองในการหายูนิต
|
||||||
radar.and = ตัวกรองเพิ่มเติม
|
radar.and = ตัวกรองเพิ่มเติม
|
||||||
radar.order = เรียงลำดับคำสั่ง\n0 เพื่อเรียงย้อนกลับ
|
radar.order = เรียงลำดับคำสั่ง\nใส่ค่า 0 เพื่อเรียงย้อนกลับ
|
||||||
radar.sort = เมตริกเพื่อจัดเรียงผลลัพย์ตาม
|
radar.sort = เมตริกเพื่อจัดเรียงผลลัพย์ตาม
|
||||||
radar.output = ตัวแปรของยูนิตที่มองหา
|
radar.output = ตัวแปรของยูนิตที่มองหา
|
||||||
|
|
||||||
unitradar.target = ตัวกรองในการหายูนิต
|
unitradar.target = ตัวกรองในการหายูนิต
|
||||||
unitradar.and = ตัวกรองเพิ่มเติม
|
unitradar.and = ตัวกรองเพิ่มเติม
|
||||||
unitradar.order = เรียงลำดับคำสั่ง\n0 เพื่อเรียงย้อนกลับ
|
unitradar.order = เรียงลำดับคำสั่ง\nใส่ค่า 0 เพื่อเรียงย้อนกลับ
|
||||||
unitradar.sort = เมตริกเพื่อจัดเรียงผลลัพธ์ตาม
|
unitradar.sort = เมตริกเพื่อจัดเรียงผลลัพธ์ตาม
|
||||||
unitradar.output = ตัวแปรของยูนิตที่มองหา
|
unitradar.output = ตัวแปรของยูนิตที่มองหา
|
||||||
|
|
||||||
@@ -2363,10 +2539,11 @@ unitlocate.group = กลุ่มสิ่งก่อสร้างที่
|
|||||||
|
|
||||||
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
|
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
|
||||||
lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
|
lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
|
||||||
lenum.unbind = ยกเลิกการควบคุมลอจิกทั้งหมด\nเปลี่ยนเป็น AI ธรรมดาต่อ
|
lenum.unbind = ยกเลิกการควบคุมลอจิกทั้งหมด\nเปลี่ยนไปใช้ AI ธรรมดาต่อ
|
||||||
lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้
|
lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้
|
||||||
lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง
|
lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง
|
||||||
lenum.pathfind = ขยับไปที่ตำแหน่งที่กำหนดไว้ โดยมีการคำนวณเพื่อเลี่ยงสิ่งกีดขวาง
|
lenum.pathfind = ขยับไปที่ตำแหน่งที่กำหนดไว้ โดยมีการคำนวณเพื่อเลี่ยงสิ่งกีดขวาง
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = ยิงไปที่ตำแหน่งเป้าหมาย
|
lenum.target = ยิงไปที่ตำแหน่งเป้าหมาย
|
||||||
lenum.targetp = ยิงไปที่เป้าหมาย โดยมีการคำนวณความเร็ว
|
lenum.targetp = ยิงไปที่เป้าหมาย โดยมีการคำนวณความเร็ว
|
||||||
lenum.itemdrop = ปล่อยไอเท็ม
|
lenum.itemdrop = ปล่อยไอเท็ม
|
||||||
@@ -2377,10 +2554,13 @@ lenum.payenter = เข้าไป/ลงจอดบนบล็อกบร
|
|||||||
lenum.flag = ปักธงยูนิตเป็นหมายเลข
|
lenum.flag = ปักธงยูนิตเป็นหมายเลข
|
||||||
lenum.mine = ขุดที่ตำแหน่งเป้าหมาย
|
lenum.mine = ขุดที่ตำแหน่งเป้าหมาย
|
||||||
lenum.build = สร้างสิ่งก่อสร้าง
|
lenum.build = สร้างสิ่งก่อสร้าง
|
||||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทของสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nบล็อกตันที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||||
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
lenum.within = ตรวจสอบว่ายูนิตนั้นอยู่ในระยะหรือไม่
|
||||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||||
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
#Don't translate these yet!
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||