Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2025-06-13 19:02:46 -04:00
5 changed files with 71 additions and 57 deletions

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@@ -2448,7 +2448,7 @@ unit.collaris.description = Fires long-range fragmenting artillery at enemy targ
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets. unit.quell.description = Fires long-range homing missiles with unstable plasma shielding at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets. unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures. unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures. unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.

View File

@@ -3829,8 +3829,10 @@ public class UnitTypes{
engineSize = 4.8f; engineSize = 4.8f;
engineOffset = 61 / 4f; engineOffset = 61 / 4f;
range = 4.3f * 60f * 1.4f;
abilities.add(new SuppressionFieldAbility(){{ abilities.add(new SuppressionFieldAbility(){{
reload = 60f * 8f;
orbRadius = 5.3f; orbRadius = 5.3f;
y = 1f; y = 1f;
}}); }});
@@ -3846,36 +3848,59 @@ public class UnitTypes{
recoil = 1f; recoil = 1f;
rotationLimit = 60f; rotationLimit = 60f;
bullet = new BulletType(){{ bullet = new BasicBulletType(4.3f, 70f, "missile-large"){{
shootEffect = Fx.shootBig; shootEffect = Fx.shootBig;
smokeEffect = Fx.shootBigSmoke2; smokeEffect = Fx.shootBigSmoke2;
shake = 1f; shake = 1f;
speed = 0f; lifetime = 60 * 0.496f;
rangeOverride = 361.2f;
followAimSpeed = 5f;
width = 12f;
height = 22f;
hitSize = 7f;
hitColor = backColor = trailColor = Pal.sapBulletBack;
trailWidth = 3f;
trailLength = 12;
hitEffect = despawnEffect = Fx.hitBulletColor;
keepVelocity = false; keepVelocity = false;
collidesGround = true;
collidesAir = false; collidesAir = false;
spawnUnit = new MissileUnitType("quell-missile"){{ //workaround to get the missile to behave like in spawnUnit while still spawning on death
targetAir = false; fragRandomSpread = 0;
speed = 4.3f; fragBullets = 1;
maxRange = 6f; fragVelocityMin = 1f;
lifetime = 60f * 1.4f; fragOffsetMax = 1f;
outlineColor = Pal.darkOutline;
engineColor = trailColor = Pal.sapBulletBack;
engineLayer = Layer.effect;
health = 45;
loopSoundVolume = 0.1f;
weapons.add(new Weapon(){{ fragBullet = new BulletType(){{
shootSound = Sounds.none; speed = 0f;
shootCone = 360f; keepVelocity = false;
mirror = false; collidesAir = false;
reload = 1f; spawnUnit = new MissileUnitType("quell-missile"){{
shootOnDeath = true; targetAir = false;
bullet = new ExplosionBulletType(110f, 25f){{ speed = 4.3f;
shootEffect = Fx.massiveExplosion; maxRange = 6f;
collidesAir = false; lifetime = 60f * (1.4f - 0.496f);
}}; outlineColor = Pal.darkOutline;
}}); engineColor = trailColor = Pal.sapBulletBack;
engineLayer = Layer.effect;
health = 45;
loopSoundVolume = 0.1f;
weapons.add(new Weapon() {{
shootSound = Sounds.none;
shootCone = 360f;
mirror = false;
reload = 1f;
shootOnDeath = true;
bullet = new ExplosionBulletType(110f, 25f) {{
shootEffect = Fx.massiveExplosion;
collidesAir = false;
}};
}});
}};
}}; }};
}}; }};
}}); }});
@@ -3909,6 +3934,8 @@ public class UnitTypes{
int parts = 10; int parts = 10;
abilities.add(new SuppressionFieldAbility(){{ abilities.add(new SuppressionFieldAbility(){{
reload = 60 * 15f;
range = 320f;
orbRadius = orbRad; orbRadius = orbRad;
particleSize = partRad; particleSize = partRad;
y = 10f; y = 10f;

View File

@@ -17,6 +17,7 @@ public class SuppressionFieldAbility extends Ability{
protected static Rand rand = new Rand(); protected static Rand rand = new Rand();
public float reload = 60f * 1.5f; public float reload = 60f * 1.5f;
public float maxDelay = 60f * 1.5f;
public float range = 200f; public float range = 200f;
public float orbRadius = 4.1f, orbMidScl = 0.33f, orbSinScl = 8f, orbSinMag = 1f; public float orbRadius = 4.1f, orbMidScl = 0.33f, orbSinScl = 8f, orbSinMag = 1f;
@@ -55,9 +56,9 @@ public class SuppressionFieldAbility extends Ability{
public void update(Unit unit){ public void update(Unit unit){
if(!active) return; if(!active) return;
if((timer += Time.delta) >= reload){ if((timer += Time.delta) >= maxDelay){
Tmp.v1.set(x, y).rotate(unit.rotation - 90f).add(unit); Tmp.v1.set(x, y).rotate(unit.rotation - 90f).add(unit);
Damage.applySuppression(unit.team, Tmp.v1.x, Tmp.v1.y, range, reload, reload, applyParticleChance, unit, effectColor); Damage.applySuppression(unit.team, Tmp.v1.x, Tmp.v1.y, range, reload, maxDelay, applyParticleChance, unit, effectColor);
timer = 0f; timer = 0f;
} }
} }

View File

@@ -251,12 +251,16 @@ public class PlacementFragment{
} }
if(Core.input.keyTap(Binding.blockInfo)){ if(Core.input.keyTap(Binding.blockInfo)){
var build = world.buildWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y); if(hovered() instanceof Unit unit && unit.type.unlockedNow()){
Block hovering = build == null ? null : build instanceof ConstructBuild c ? c.current : build.block; ui.content.show(unit.type());
Block displayBlock = menuHoverBlock != null ? menuHoverBlock : input.block != null ? input.block : hovering; }else{
if(displayBlock != null && displayBlock.unlockedNow()){ var build = world.buildWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
ui.content.show(displayBlock); Block hovering = build == null ? null : build instanceof ConstructBuild c ? c.current : build.block;
Events.fire(new BlockInfoEvent()); Block displayBlock = menuHoverBlock != null ? menuHoverBlock : input.block != null ? input.block : hovering;
if(displayBlock != null && displayBlock.unlockedNow()){
ui.content.show(displayBlock);
Events.fire(new BlockInfoEvent());
}
} }
} }

View File

@@ -1,27 +1,4 @@
[ [
{
"name": "EscoCorp",
"address": [
"121.127.37.17",
"121.127.37.17:6568",
"121.127.37.17:6569",
"121.127.37.17:6570",
"121.121.37.17:6571",
"121.127.37.17:6572",
"121.127.37.17:6573",
"31.58.85.20:6567",
"194.164.245.218:6567",
"194.164.245.218:6568",
"194.164.245.218:6569",
"194.164.245.218:6570",
"194.164.245.218:6571",
"194.164.245.218:6572",
"194.164.245.218:6573",
"194.164.245.218:6574",
"194.164.245.218:6575",
"194.164.245.218:6576"
]
},
{ {
"name": "EchoDustry", "name": "EchoDustry",
"address": [ "address": [
@@ -262,7 +239,7 @@
{ {
"name": "Kalpe Games", "name": "Kalpe Games",
"address": [ "address": [
"mindustry.kalpe.games" "mv7-survival.kalpe.games"
] ]
}, },
{ {
@@ -329,7 +306,12 @@
"server.mindustry-tool.com:10002", "server.mindustry-tool.com:10002",
"server.mindustry-tool.com:10003", "server.mindustry-tool.com:10003",
"server.mindustry-tool.com:10004", "server.mindustry-tool.com:10004",
"server.mindustry-tool.com:10005" "server.mindustry-tool.com:10005",
"144.76.57.59:14899",
"144.76.57.59:24942",
"144.76.57.59:19672",
"144.76.57.59:12858",
"144.76.57.59:14761"
] ]
}, },
{ {