Fixed player stuck shooting in certain situations
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@@ -430,10 +430,6 @@ public class DesktopInput extends InputHandler{
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}
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}
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if(Core.input.keyRelease(Binding.select)){
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player.shooting = false;
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}
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if(state.isGame() && !scene.hasDialog() && !scene.hasField()){
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if(Core.input.keyTap(Binding.minimap)) ui.minimapfrag.toggle();
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if(Core.input.keyTap(Binding.planetMap) && state.isCampaign()) ui.planet.toggle();
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@@ -560,6 +556,10 @@ public class DesktopInput extends InputHandler{
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changedCursor = false;
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}
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}
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if(Core.input.keyRelease(Binding.select)){
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player.shooting = false;
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}
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}
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@Override
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@@ -26,4 +26,4 @@ org.gradle.caching=true
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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android.enableR8.fullMode=false
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archash=7fce1757dc
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archash=7c091c5e33
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