Spawn wave instruction
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@@ -8,6 +8,6 @@ varying vec2 v_texCoords;
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void main(){
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vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
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vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
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original = original * (vec4(1.0) - bloom);
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original = original * (vec4(1.0) - vec4(bloom.rgb, 0.0));
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gl_FragColor = original + bloom;
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}
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