Spawn wave instruction

This commit is contained in:
Anuken
2022-04-25 18:52:33 -04:00
parent 1ac7317986
commit aab6c3a9df
9 changed files with 82 additions and 16 deletions
+1 -1
View File
@@ -8,6 +8,6 @@ varying vec2 v_texCoords;
void main(){
vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
original = original * (vec4(1.0) - bloom);
original = original * (vec4(1.0) - vec4(bloom.rgb, 0.0));
gl_FragColor = original + bloom;
}