Broke sector dialog

This commit is contained in:
Anuken
2018-10-24 19:32:07 -04:00
parent fda1d4cc2b
commit aae2d0a5dc

View File

@@ -14,10 +14,8 @@ import io.anuke.ucore.scene.event.InputListener;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.scene.utils.ScissorStack;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.ui;
import static io.anuke.mindustry.Vars.world;
public class SectorsDialog extends FloatingDialog{
@@ -25,7 +23,12 @@ public class SectorsDialog extends FloatingDialog{
private Sector selected;
public SectorsDialog(){
super("$text.sectors");
super("");
margin(0);
getTitleTable().clear();
clear();
add(content()).grow();
shown(this::setup);
}
@@ -35,8 +38,9 @@ public class SectorsDialog extends FloatingDialog{
content().clear();
buttons().clear();
addCloseButton();
// addCloseButton();
/*
content().label(() -> Bundles.format("text.sector", selected == null ? Bundles.get("text.none") :
(selected.x + ", " + selected.y + (!selected.complete && selected.saveID != -1 ? " " + Bundles.get("text.sector.locked") : ""))
+ (selected.saveID == -1 ? " " + Bundles.get("text.sector.unexplored") :
@@ -44,9 +48,10 @@ public class SectorsDialog extends FloatingDialog{
content().row();
content().label(() -> Bundles.format("text.mission.main", selected == null || selected.completedMissions >= selected.missions.size
? Bundles.get("text.none") : selected.getDominantMission().menuDisplayString()));
content().row();
content().row();*/
content().add(new SectorView()).grow();
content().row();
//content().row();
/*
buttons().addImageTextButton("$text.sector.abandon", "icon-cancel", 16*2, () ->
ui.showConfirm("$text.confirm", "$text.sector.abandon.confirm", () -> world.sectors.abandonSector(selected)))
@@ -58,7 +63,7 @@ public class SectorsDialog extends FloatingDialog{
hide();
ui.loadLogic(() -> world.sectors.playSector(selected));
}).disabled(b -> selected == null)
.fillX().height(64f).colspan(2).update(t -> t.setText(selected != null && selected.hasSave() ? "$text.sector.resume" : "$text.sector.deploy"));
.fillX().height(64f).colspan(2).update(t -> t.setText(selected != null && selected.hasSave() ? "$text.sector.resume" : "$text.sector.deploy"));*/
}
void selectSector(Sector sector){