Balancing Train: Pyra Power Production Buffs, Pyra Scorch Ammo Nerfs, Crawler Building Damage Nerf (#11520)

* added itemDurationMultipliers for Pyra Combustion and Pyra Steam

* Pyratite Scorch Damage Nerf

* Crawler Building Damage Nerf

* Compromise: AP on Pyra Scorch

* 30 dmg, 0 ap scorch

* Pyra Scorch: 6x -> 10x ammo mult
This commit is contained in:
SomeonesShade
2026-02-06 11:15:08 +08:00
committed by GitHub
parent dced8834b6
commit ab64677ea9
2 changed files with 5 additions and 2 deletions

View File

@@ -2537,6 +2537,7 @@ public class Blocks{
consume(new ConsumeItemFlammable());
consume(new ConsumeItemExplode());
itemDurationMultipliers.put(Items.pyratite, 3f);
drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion());
}};
@@ -2566,6 +2567,7 @@ public class Blocks{
consume(new ConsumeItemFlammable());
consume(new ConsumeItemExplode());
itemDurationMultipliers.put(Items.pyratite, 3f);
drawer = new DrawMulti(
new DrawDefault(),
@@ -3440,8 +3442,8 @@ public class Blocks{
keepVelocity = false;
hittable = false;
}},
Items.pyratite, new BulletType(4f, 60f){{
ammoMultiplier = 6f;
Items.pyratite, new BulletType(4f, 30f){{
ammoMultiplier = 10f;
hitSize = 7f;
lifetime = 18f;
pierce = true;

View File

@@ -691,6 +691,7 @@ public class UnitTypes{
splashDamageRadius = 44f;
instantDisappear = true;
splashDamage = 80f;
buildingDamageMultiplier = 0.68f;
killShooter = true;
hittable = false;
collidesAir = true;