Enabled gl30 by default, will likely crash on certain devices...
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@@ -180,6 +180,7 @@ public class AndroidLauncher extends AndroidApplication{
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}, new AndroidApplicationConfiguration(){{
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useImmersiveMode = true;
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hideStatusBar = true;
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useGL30 = true;
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}});
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checkFiles(getIntent());
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@@ -8,7 +8,6 @@ import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.meta.*;
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//TODO test!
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public class ConsumeLiquids extends Consume{
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public final LiquidStack[] liquids;
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@@ -41,10 +41,8 @@ public class DesktopLauncher extends ClientLauncher{
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maximized = true;
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width = 900;
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height = 700;
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//enable gl3 with command-line argument
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if(Structs.contains(arg, "-gl3")){
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gl30 = true;
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}
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//gl30 now default, disable with argument.
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gl30 = !Structs.contains(arg, "-gl2");
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if(Structs.contains(arg, "-antialias")){
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samples = 16;
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}
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@@ -177,7 +177,9 @@ public class IOSLauncher extends IOSApplication.Delegate{
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forced = false;
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UINavigationController.attemptRotationToDeviceOrientation();
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}
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}, new IOSApplicationConfiguration());
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}, new IOSApplicationConfiguration(){{
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useGL30 = true;
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}});
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}
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@Override
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