New weapon factory sprites, ready to merge

This commit is contained in:
Anuken
2018-01-08 17:29:07 -05:00
parent eba6c9bb8e
commit adba601256
15 changed files with 283 additions and 258 deletions
@@ -268,7 +268,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
Draw.reset();
}
},
shot = new BulletType(2.7f, 4){
shot = new BulletType(2.7f, 5){
{
lifetime = 40;
}
@@ -302,8 +302,8 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
public void draw(Bullet b){
Draw.thick(2f);
Draw.color(lightOrange);
Draw.circle(b.x, b.y, 1.6f);
Draw.color(lightOrange, Color.WHITE, 0.4f);
Draw.polygon(b.y, b.x, 3, 1.6f, b.angle());
Draw.thick(1f);
Draw.color(Color.WHITE, lightOrange, b.ifract()/2f);
Draw.alpha(b.ifract());
@@ -316,7 +316,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
}
public void removed(Bullet b){
Effects.shake(1f, 1f, b);
Effects.shake(1.5f, 1.5f, b);
Effects.effect(Fx.clusterbomb, b);
@@ -84,7 +84,7 @@ public class EMP extends TimedEntity{
}
Draw.thick(fract()*2f);
Draw.polygon(34, x, y, radius * Vars.tilesize);
Draw.polygon(y, x, 34, radius * Vars.tilesize);
Draw.reset();
}