Added new recipes, fixed some bugs, changed names

This commit is contained in:
Anuken
2018-01-08 16:38:03 -05:00
parent 0e82a4491f
commit eba6c9bb8e
11 changed files with 106 additions and 105 deletions

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@@ -281,10 +281,10 @@ upgrade.clustergun.name=clustergun
upgrade.clustergun.description=Shoots an inaccurate spread of explosive grenades.
upgrade.beam.name=beam cannon
upgrade.beam.description=Shoots a long-range piercing laser beam.
upgrade.railgun.name=railgun
upgrade.railgun.description=Shoots one long-range bullet.
upgrade.mortar.name=mortar
upgrade.mortar.description=Shoots a slow, but damaging shell.
upgrade.vulcan.name=railgun
upgrade.vulcan.description=Shoots a barrage of fast bullets.
upgrade.shockgun.name=shockgun
upgrade.shockgun.description=Shoots a devastating blast of charged shrapnel.
item.stone.name=stone
item.iron.name=iron
item.coal.name=coal

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@@ -608,14 +608,14 @@ blocks/mortarturret
index: -1
blocks/mossblock
rotate: false
xy: 811, 445
xy: 801, 443
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/mossstone
rotate: false
xy: 811, 445
xy: 801, 443
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -636,7 +636,7 @@ blocks/nuclearreactor-center
index: -1
blocks/nuclearreactor-icon
rotate: false
xy: 821, 445
xy: 811, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -657,7 +657,7 @@ blocks/nuclearreactor-small
index: -1
blocks/oil
rotate: false
xy: 831, 445
xy: 821, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -671,14 +671,14 @@ blocks/oiledge
index: -1
blocks/oilrefinery
rotate: false
xy: 841, 444
xy: 831, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/omnidrill
rotate: false
xy: 851, 443
xy: 841, 444
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -692,77 +692,77 @@ blocks/plasmaturret
index: -1
blocks/playerspawn
rotate: false
xy: 861, 443
xy: 851, 443
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/powerbooster
rotate: false
xy: 871, 445
xy: 861, 443
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/poweredconveyor
rotate: false
xy: 881, 445
xy: 871, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/poweredconveyormove
rotate: false
xy: 891, 445
xy: 881, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/powerlaser
rotate: false
xy: 901, 445
xy: 891, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/powerlasercorner
rotate: false
xy: 911, 445
xy: 901, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/powerlaserrouter
rotate: false
xy: 921, 445
xy: 911, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/pulseconduit
rotate: false
xy: 931, 445
xy: 921, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/pulseconduitbottom
rotate: false
xy: 941, 445
xy: 931, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/pulseconduittop
rotate: false
xy: 951, 445
xy: 941, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/pump
rotate: false
xy: 961, 445
xy: 951, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -776,77 +776,77 @@ blocks/repairturret
index: -1
blocks/rock1
rotate: false
xy: 981, 445
xy: 961, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/rock2
rotate: false
xy: 991, 445
xy: 971, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/router
rotate: false
xy: 1001, 445
xy: 981, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/rtgenerator
rotate: false
xy: 1011, 445
xy: 991, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/rtgenerator-top
rotate: false
xy: 527, 126
xy: 1001, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/sand1
rotate: false
xy: 527, 116
xy: 1011, 445
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/sand2
rotate: false
xy: 524, 106
xy: 527, 126
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/sand3
rotate: false
xy: 736, 381
xy: 527, 116
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/sandblock1
rotate: false
xy: 740, 371
xy: 524, 106
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/sandblock2
rotate: false
xy: 740, 361
xy: 736, 381
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/sandblock3
rotate: false
xy: 740, 351
xy: 740, 371
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -867,7 +867,7 @@ blocks/shadow
index: -1
blocks/shieldgenerator
rotate: false
xy: 740, 331
xy: 740, 351
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -881,28 +881,28 @@ blocks/shotgunturret
index: -1
blocks/shrub
rotate: false
xy: 302, 79
xy: 798, 393
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/shrubshadow
rotate: false
xy: 312, 79
xy: 302, 79
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/smelter
rotate: false
xy: 322, 79
xy: 312, 79
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/smelter-middle
rotate: false
xy: 332, 79
xy: 322, 79
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -916,42 +916,42 @@ blocks/sniperturret
index: -1
blocks/snow1
rotate: false
xy: 342, 79
xy: 332, 79
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/snow2
rotate: false
xy: 352, 79
xy: 342, 79
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/snow3
rotate: false
xy: 362, 83
xy: 352, 79
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/snowblock1
rotate: false
xy: 372, 83
xy: 362, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/snowblock2
rotate: false
xy: 382, 83
xy: 372, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/snowblock3
rotate: false
xy: 392, 83
xy: 382, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -965,28 +965,28 @@ blocks/snowedge
index: -1
blocks/sorter
rotate: false
xy: 402, 83
xy: 392, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/steelconveyor
rotate: false
xy: 412, 83
xy: 402, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/steelconveyormove
rotate: false
xy: 422, 83
xy: 412, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/steelwall
rotate: false
xy: 432, 83
xy: 422, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -1000,56 +1000,56 @@ blocks/steelwall-large
index: -1
blocks/steelwall-large-icon
rotate: false
xy: 442, 83
xy: 432, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/stone1
rotate: false
xy: 452, 83
xy: 442, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/stone2
rotate: false
xy: 462, 83
xy: 452, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/stone3
rotate: false
xy: 472, 83
xy: 462, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/stoneblock1
rotate: false
xy: 482, 76
xy: 472, 83
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/stoneblock2
rotate: false
xy: 492, 72
xy: 482, 76
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/stoneblock3
rotate: false
xy: 502, 72
xy: 492, 72
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/stonedrill
rotate: false
xy: 512, 72
xy: 502, 72
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -1063,35 +1063,35 @@ blocks/stoneedge
index: -1
blocks/stoneformer
rotate: false
xy: 522, 72
xy: 512, 72
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/stonewall
rotate: false
xy: 528, 96
xy: 522, 72
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/teleporter
rotate: false
xy: 534, 106
xy: 528, 96
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/teleporter-top
rotate: false
xy: 538, 96
xy: 534, 106
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/thermalgenerator
rotate: false
xy: 532, 86
xy: 538, 96
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -1112,49 +1112,49 @@ blocks/titancannon-icon
index: -1
blocks/titanium1
rotate: false
xy: 532, 76
xy: 532, 86
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/titanium2
rotate: false
xy: 542, 86
xy: 532, 76
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/titanium3
rotate: false
xy: 542, 76
xy: 542, 86
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/titaniumdrill
rotate: false
xy: 746, 381
xy: 542, 76
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/titaniumpurifier
rotate: false
xy: 750, 371
xy: 746, 381
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/titaniumshieldwall
rotate: false
xy: 750, 361
xy: 750, 371
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/titaniumwall
rotate: false
xy: 750, 351
xy: 750, 361
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -1168,7 +1168,7 @@ blocks/titaniumwall-large
index: -1
blocks/titaniumwall-large-icon
rotate: false
xy: 750, 341
xy: 750, 351
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -1182,28 +1182,28 @@ blocks/turret
index: -1
blocks/uranium1
rotate: false
xy: 740, 311
xy: 750, 321
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/uranium2
rotate: false
xy: 750, 311
xy: 740, 311
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/uranium3
rotate: false
xy: 734, 301
xy: 750, 311
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/uraniumdrill
rotate: false
xy: 744, 301
xy: 734, 301
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -1595,28 +1595,28 @@ mechs/ship-standard
index: -1
shell
rotate: false
xy: 740, 341
xy: 740, 361
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
shot
rotate: false
xy: 740, 321
xy: 740, 331
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
shot-long
rotate: false
xy: 798, 393
xy: 740, 321
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
titanshell
rotate: false
xy: 750, 331
xy: 750, 341
size: 8, 8
orig: 8, 8
offset: 0, 0
@@ -2404,23 +2404,23 @@ weapons/clustergun
orig: 8, 8
offset: 0, 0
index: -1
weapons/mortar
weapons/shockgun
rotate: false
xy: 801, 443
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
weapons/railgun
rotate: false
xy: 971, 445
xy: 740, 341
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
weapons/triblaster
rotate: false
xy: 750, 321
xy: 750, 331
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
weapons/vulcan
rotate: false
xy: 744, 301
size: 8, 8
orig: 8, 8
offset: 0, 0

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@@ -227,8 +227,8 @@ public class Control extends Module{
player.weaponLeft = player.weaponRight = weapons.first();
if(debug){
weapons.add(Weapon.triblaster, Weapon.clustergun, Weapon.beam, Weapon.railgun);
weapons.add(Weapon.mortar);
weapons.add(Weapon.triblaster, Weapon.clustergun, Weapon.beam, Weapon.vulcan);
weapons.add(Weapon.shockgun);
player.weaponLeft = player.weaponRight = weapons.peek();
}

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@@ -323,7 +323,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
DamageArea.damage(!(b.owner instanceof Enemy), b.x, b.y, 22f, damage);
}
},
rail = new BulletType(4.5f, 11) {
vulcan = new BulletType(4.5f, 11) {
{
lifetime = 50;
}
@@ -345,7 +345,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
}
}
},
shotgun = new BulletType(5.4f, 10) {
shockshell = new BulletType(5.4f, 10) {
{
drag = 0.03f;

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@@ -56,7 +56,9 @@ public class EMP extends TimedEntity{
p.setPower(tile, 0f);
tile.entity.damage((int)(damage*1.5f)); //extra damage
}
if(tile == null) continue;
//entity may be null here, after the block is dead!
Effects.effect(Fx.empspark, tile.worldx(), tile.worldy());
if(tile.entity != null) tile.entity.damage(damage);
@@ -96,7 +98,7 @@ public class EMP extends TimedEntity{
float dx = Mathf.range(r),
dy = Mathf.range(r);
float frac = (float)(seg+1f)/joints;
float frac = (seg+1f)/joints;
float tx = (targetx - x)*frac + x + dx,
ty = (targety - y)*frac + y + dy;

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@@ -372,13 +372,13 @@ public class Fx{
Draw.reset();
}),
railShoot = new Effect(8, e -> {
vulcanShoot = new Effect(8, e -> {
Draw.color(lighterOrange, lightOrange, e.ifract());
Draw.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 10f, 2f, 0.7f);
Draw.reset();
}),
mortarShoot = new Effect(8, e -> {
shockShoot = new Effect(8, e -> {
Draw.color(Color.WHITE, Color.ORANGE, e.ifract());
Draw.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 14f, 4f, 0.8f);
Draw.reset();

View File

@@ -6,11 +6,11 @@ import io.anuke.ucore.util.Mathf;
public class UpgradeRecipes {
private static final ObjectMap<Upgrade, ItemStack[]> recipes = Mathf.map(
Weapon.triblaster, list(stack(Item.iron, 40)),
Weapon.clustergun, list(stack(Item.iron, 60), stack(Item.steel, 20)),
Weapon.beam, list(stack(Item.steel, 60), stack(Item.iron, 120)),
Weapon.railgun, list(stack(Item.iron, 60), stack(Item.steel, 60)),
Weapon.mortar, list(stack(Item.titanium, 40), stack(Item.steel, 60))
Weapon.triblaster, list(stack(Item.iron, 40), stack(Item.steel, 40)),
Weapon.clustergun, list(stack(Item.iron, 60), stack(Item.steel, 80)),
Weapon.vulcan, list(stack(Item.iron, 60), stack(Item.steel, 120), stack(Item.titanium, 60)),
Weapon.beam, list(stack(Item.steel, 240), stack(Item.titanium, 120), stack(Item.dirium, 80)),
Weapon.shockgun, list(stack(Item.steel, 120), stack(Item.titanium, 120), stack(Item.dirium, 120))
);
private static final ItemStack[] empty = {};

View File

@@ -45,21 +45,20 @@ public class Weapon extends Upgrade{
shake = 2f;
}
},
railgun = new Weapon("railgun", 5, BulletType.rail){
vulcan = new Weapon("vulcan", 5, BulletType.vulcan){
{
shootsound = "railgun";
effect = Fx.railShoot;
shootsound = "vulcan";
effect = Fx.vulcanShoot;
inaccuracy = 5;
roundrobin = true;
shake = 1f;
inaccuracy = 4f;
}
},
//TODO rename!
mortar = new Weapon("mortar", 36, BulletType.shotgun){
shockgun = new Weapon("shockgun", 36, BulletType.shockshell){
{
shootsound = "bigshot";
effect = Fx.mortarShoot;
effect = Fx.shockShoot;
shake = 2f;
roundrobin = true;
shots = 7;