New weapon factory sprites, ready to merge
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@@ -55,7 +55,7 @@ public class Recipes {
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new Recipe(crafting, ProductionBlocks.oilrefinery, stack(Item.steel, 15), stack(Item.iron, 15)),
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new Recipe(crafting, ProductionBlocks.stoneformer, stack(Item.steel, 10), stack(Item.iron, 10)),
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new Recipe(crafting, ProductionBlocks.lavasmelter, stack(Item.steel, 30), stack(Item.titanium, 15)),
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new Recipe(crafting, ProductionBlocks.weaponFactory, stack(Item.steel, 30), stack(Item.titanium, 15)),
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new Recipe(crafting, ProductionBlocks.weaponFactory, stack(Item.steel, 60), stack(Item.iron, 60)),
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new Recipe(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
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new Recipe(production, ProductionBlocks.irondrill, stack(Item.stone, 25)),
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@@ -47,7 +47,6 @@ public class Weapon extends Upgrade{
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},
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vulcan = new Weapon("vulcan", 5, BulletType.vulcan){
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{
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shootsound = "vulcan";
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effect = Fx.vulcanShoot;
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inaccuracy = 5;
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roundrobin = true;
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