Untested/WIP naval campaign map

This commit is contained in:
Anuken
2021-09-10 09:17:25 -04:00
parent ae0a70703b
commit b2a634e5e7
4 changed files with 25 additions and 4 deletions

View File

@@ -1,6 +1,6 @@
63743=spawn|block-spawn-ui
63742=deepwater|block-deepwater-ui
63741=water|block-water-ui
63741=water|block-shallow-water-ui
63740=tainted-water|block-tainted-water-ui
63739=darksand-tainted-water|block-darksand-tainted-water-ui
63738=sand-water|block-sand-water-ui

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@@ -10,7 +10,8 @@ public class SectorPresets implements ContentList{
groundZero,
craters, biomassFacility, frozenForest, ruinousShores, windsweptIslands, stainedMountains, tarFields,
fungalPass, extractionOutpost, saltFlats, overgrowth,
impact0078, desolateRift, nuclearComplex, planetaryTerminal;
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
coastline, navalFortress;
@Override
public void load(){
@@ -64,6 +65,18 @@ public class SectorPresets implements ContentList{
useAI = false;
}};
coastline = new SectorPreset("coastline", serpulo, 108){{
captureWave = 30;
difficulty = 5;
}};
//TODO
if(false)
navalFortress = new SectorPreset("navalFortress", serpulo, 216){{
useAI = true;
difficulty = 8;
}};
fungalPass = new SectorPreset("fungalPass", serpulo, 21){{
difficulty = 4;
useAI = false;

View File

@@ -421,8 +421,8 @@ public class TechTree implements ContentList{
});
});
node(retusa, () -> {
node(oxynoe, () -> {
node(retusa, Seq.with(new SectorComplete(windsweptIslands)), () -> {
node(oxynoe, Seq.with(new SectorComplete(coastline)), () -> {
node(cyerce, () -> {
node(aegires, () -> {
node(navanax, () -> {
@@ -533,6 +533,14 @@ public class TechTree implements ContentList{
), () -> {
});
node(coastline, Seq.with(
new SectorComplete(windsweptIslands),
new Research(navalFactory),
new Research(payloadConveyor)
), () -> {
//TODO naval fortress
});
});
});