Untested/WIP naval campaign map
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@@ -10,7 +10,8 @@ public class SectorPresets implements ContentList{
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groundZero,
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craters, biomassFacility, frozenForest, ruinousShores, windsweptIslands, stainedMountains, tarFields,
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fungalPass, extractionOutpost, saltFlats, overgrowth,
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impact0078, desolateRift, nuclearComplex, planetaryTerminal;
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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coastline, navalFortress;
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@Override
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public void load(){
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@@ -64,6 +65,18 @@ public class SectorPresets implements ContentList{
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useAI = false;
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}};
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coastline = new SectorPreset("coastline", serpulo, 108){{
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captureWave = 30;
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difficulty = 5;
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}};
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//TODO
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if(false)
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navalFortress = new SectorPreset("navalFortress", serpulo, 216){{
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useAI = true;
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difficulty = 8;
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}};
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fungalPass = new SectorPreset("fungalPass", serpulo, 21){{
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difficulty = 4;
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useAI = false;
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@@ -421,8 +421,8 @@ public class TechTree implements ContentList{
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});
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});
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node(retusa, () -> {
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node(oxynoe, () -> {
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node(retusa, Seq.with(new SectorComplete(windsweptIslands)), () -> {
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node(oxynoe, Seq.with(new SectorComplete(coastline)), () -> {
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node(cyerce, () -> {
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node(aegires, () -> {
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node(navanax, () -> {
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@@ -533,6 +533,14 @@ public class TechTree implements ContentList{
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), () -> {
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});
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node(coastline, Seq.with(
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new SectorComplete(windsweptIslands),
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new Research(navalFactory),
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new Research(payloadConveyor)
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), () -> {
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//TODO naval fortress
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});
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});
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});
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