Minor bugfixes
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@@ -4488,7 +4488,7 @@ public class Blocks{
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fogRadius = 6f;
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health = 190;
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health = 210;
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weapons.add(new Weapon(){{
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shootCone = 360f;
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@@ -4497,7 +4497,7 @@ public class Blocks{
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deathExplosionEffect = Fx.massiveExplosion;
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shootOnDeath = true;
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shake = 10f;
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bullet = new ExplosionBulletType(620f, 65f){{
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bullet = new ExplosionBulletType(640f, 65f){{
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hitColor = Pal.redLight;
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shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
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lifetime = 10f;
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@@ -4593,7 +4593,7 @@ public class Blocks{
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recoil = 0.5f;
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fogRadiusMultiuplier = 0.5f;
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fogRadiusMultiuplier = 0.75f;
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coolantMultiplier = 6f;
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shootSound = Sounds.missileLaunch;
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@@ -4602,7 +4602,7 @@ public class Blocks{
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targetAir = false;
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shake = 6f;
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ammoPerShot = 30;
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ammoPerShot = 20;
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maxAmmo = 30;
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shootY = -1;
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outlineColor = Pal.darkOutline;
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@@ -162,7 +162,7 @@ public class Control implements ApplicationListener, Loadable{
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Events.on(SectorCaptureEvent.class, e -> {
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app.post(this::checkAutoUnlocks);
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if(e.sector.preset != null && e.sector.preset.isLastSector && e.initialCapture){
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if(!net.client() && e.sector.preset != null && e.sector.preset.isLastSector && e.initialCapture){
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Time.run(60f * 2f, () -> {
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ui.campaignComplete.show(e.sector.planet);
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});
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