Delete core/src/mindustry/logic/LogicSound.java

This commit is contained in:
Mythril382
2024-05-27 02:10:12 +08:00
committed by GitHub
parent 64986a58e1
commit bc2be5de25

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@@ -1,113 +0,0 @@
package mindustry.logic;
import arc.audio.*;
import mindustry.gen.*;
public enum LogicSound{
artillery(Sounds.artillery),
bang(Sounds.bang),
bigshot(Sounds.bigshot),
blaster(Sounds.blaster),
bolt(Sounds.bolt),
boom(Sounds.boom),
breakBlock(Sounds.breaks),
buttonClick(Sounds.buttonClick),
cannon(Sounds.cannon),
cannonLarge(Sounds.largeCannon),
click(Sounds.click),
coreExplode(Sounds.corexplode),
door(Sounds.door),
drillImpact(Sounds.drillImpact),
explosion(Sounds.explosion),
explosionBig(Sounds.explosionbig),
explosionDull(Sounds.dullExplosion),
explosionLarge(Sounds.largeExplosion),
explosionTitan(Sounds.titanExplosion),
flame(Sounds.flame),
flame2(Sounds.flame2),
laser(Sounds.laser),
laserBig(Sounds.laserbig),
laserCharge(Sounds.lasercharge),
laserCharge2(Sounds.lasercharge2),
laserShoot(Sounds.lasershoot),
malignShoot(Sounds.malignShoot),
mineDeploy(Sounds.mineDeploy),
missile(Sounds.missile),
missileLarge(Sounds.missileLarge),
missileLaunch(Sounds.missileLaunch),
missileSmall(Sounds.missileSmall),
mud(Sounds.mud),
noAmmo(Sounds.noammo),
pew(Sounds.pew),
place(Sounds.place),
plantBreak(Sounds.plantBreak),
plasmaBoom(Sounds.plasmaboom),
plasmaDrop(Sounds.plasmadrop),
pulseBlast(Sounds.pulseBlast),
railgun(Sounds.railgun),
release(Sounds.release),
respawn(Sounds.respawn),
rockBreak(Sounds.rockBreak),
sap(Sounds.sap),
shockBlast(Sounds.shockBlast),
shoot(Sounds.shoot),
shootAlt(Sounds.shootAlt),
shootAltLong(Sounds.shootAltLong),
shootBig(Sounds.shootBig),
shootSmite(Sounds.shootSmite),
shootSnap(Sounds.shootSnap),
shotgun(Sounds.shotgun),
spark(Sounds.spark),
splash(Sounds.splash),
wave(Sounds.wave),
wind3(Sounds.wind3),
beamLoop(Sounds.beam),
bioLoop(Sounds.bioLoop),
buildLoop(Sounds.build),
combustionLoop(Sounds.combustion),
conveyorLoop(Sounds.conveyor),
cutterLoop(Sounds.cutter),
drillLoop(Sounds.drill),
drillChargeLoop(Sounds.drillCharge),
extractLoop(Sounds.extractLoop),
fireLoop(Sounds.fire),
fluxLoop(Sounds.flux),
glowLoop(Sounds.glow),
grindingLoop(Sounds.grinding),
humLoop(Sounds.hum),
humElectricLoop(Sounds.electricHum),
laserBeamLoop(Sounds.laserbeam),
machineLoop(Sounds.machine),
mineBeamLoop(Sounds.minebeam),
missileTrailLoop(Sounds.missileTrail),
pulseLoop(Sounds.pulse),
rainLoop(Sounds.rain),
respawnLoop(Sounds.respawning),
shieldLoop(Sounds.shield),
smelterLoop(Sounds.smelter),
spellLoop(Sounds.spellLoop),
sprayLoop(Sounds.spray),
steamLoop(Sounds.steam),
techLoop(Sounds.techloop),
thrusterLoop(Sounds.thruster),
torchLoop(Sounds.torch),
tractorBeamLoop(Sounds.tractorbeam),
windLoop(Sounds.wind),
wind2Loop(Sounds.wind2),
windHowlLoop(Sounds.windhowl),
backUi(Sounds.back),
chatMessageUi(Sounds.chatMessage),
messageUi(Sounds.message),
pressUi(Sounds.press),
unlockUi(Sounds.unlock);
public final Sound sound;
public static final LogicSound[] all = values();
LogicSound(Sound sound){
this.sound = sound;
}
}