Delete core/src/mindustry/logic/LogicSound.java
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package mindustry.logic;
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import arc.audio.*;
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import mindustry.gen.*;
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public enum LogicSound{
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artillery(Sounds.artillery),
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bang(Sounds.bang),
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bigshot(Sounds.bigshot),
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blaster(Sounds.blaster),
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bolt(Sounds.bolt),
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boom(Sounds.boom),
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breakBlock(Sounds.breaks),
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buttonClick(Sounds.buttonClick),
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cannon(Sounds.cannon),
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cannonLarge(Sounds.largeCannon),
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click(Sounds.click),
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coreExplode(Sounds.corexplode),
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door(Sounds.door),
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drillImpact(Sounds.drillImpact),
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explosion(Sounds.explosion),
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explosionBig(Sounds.explosionbig),
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explosionDull(Sounds.dullExplosion),
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explosionLarge(Sounds.largeExplosion),
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explosionTitan(Sounds.titanExplosion),
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flame(Sounds.flame),
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flame2(Sounds.flame2),
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laser(Sounds.laser),
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laserBig(Sounds.laserbig),
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laserCharge(Sounds.lasercharge),
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laserCharge2(Sounds.lasercharge2),
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laserShoot(Sounds.lasershoot),
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malignShoot(Sounds.malignShoot),
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mineDeploy(Sounds.mineDeploy),
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missile(Sounds.missile),
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missileLarge(Sounds.missileLarge),
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missileLaunch(Sounds.missileLaunch),
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missileSmall(Sounds.missileSmall),
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mud(Sounds.mud),
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noAmmo(Sounds.noammo),
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pew(Sounds.pew),
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place(Sounds.place),
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plantBreak(Sounds.plantBreak),
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plasmaBoom(Sounds.plasmaboom),
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plasmaDrop(Sounds.plasmadrop),
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pulseBlast(Sounds.pulseBlast),
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railgun(Sounds.railgun),
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release(Sounds.release),
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respawn(Sounds.respawn),
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rockBreak(Sounds.rockBreak),
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sap(Sounds.sap),
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shockBlast(Sounds.shockBlast),
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shoot(Sounds.shoot),
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shootAlt(Sounds.shootAlt),
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shootAltLong(Sounds.shootAltLong),
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shootBig(Sounds.shootBig),
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shootSmite(Sounds.shootSmite),
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shootSnap(Sounds.shootSnap),
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shotgun(Sounds.shotgun),
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spark(Sounds.spark),
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splash(Sounds.splash),
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wave(Sounds.wave),
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wind3(Sounds.wind3),
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beamLoop(Sounds.beam),
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bioLoop(Sounds.bioLoop),
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buildLoop(Sounds.build),
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combustionLoop(Sounds.combustion),
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conveyorLoop(Sounds.conveyor),
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cutterLoop(Sounds.cutter),
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drillLoop(Sounds.drill),
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drillChargeLoop(Sounds.drillCharge),
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extractLoop(Sounds.extractLoop),
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fireLoop(Sounds.fire),
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fluxLoop(Sounds.flux),
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glowLoop(Sounds.glow),
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grindingLoop(Sounds.grinding),
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humLoop(Sounds.hum),
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humElectricLoop(Sounds.electricHum),
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laserBeamLoop(Sounds.laserbeam),
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machineLoop(Sounds.machine),
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mineBeamLoop(Sounds.minebeam),
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missileTrailLoop(Sounds.missileTrail),
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pulseLoop(Sounds.pulse),
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rainLoop(Sounds.rain),
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respawnLoop(Sounds.respawning),
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shieldLoop(Sounds.shield),
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smelterLoop(Sounds.smelter),
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spellLoop(Sounds.spellLoop),
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sprayLoop(Sounds.spray),
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steamLoop(Sounds.steam),
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techLoop(Sounds.techloop),
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thrusterLoop(Sounds.thruster),
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torchLoop(Sounds.torch),
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tractorBeamLoop(Sounds.tractorbeam),
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windLoop(Sounds.wind),
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wind2Loop(Sounds.wind2),
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windHowlLoop(Sounds.windhowl),
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backUi(Sounds.back),
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chatMessageUi(Sounds.chatMessage),
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messageUi(Sounds.message),
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pressUi(Sounds.press),
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unlockUi(Sounds.unlock);
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public final Sound sound;
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public static final LogicSound[] all = values();
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LogicSound(Sound sound){
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this.sound = sound;
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}
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}
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