Allowed naval RTS AI
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@@ -181,15 +181,6 @@ public class CommandAI extends AIController{
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}
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}
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//acquiring naval targets isn't supported yet, so use the fallback dumb AI
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if(unit.team.isAI() && unit.team.rules().rtsAi && unit.type.naval){
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if(fallback == null) fallback = new GroundAI();
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if(fallback.unit() != unit) fallback.unit(unit);
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fallback.updateUnit();
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return;
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}
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updateVisuals();
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updateTargeting();
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