Allowed naval RTS AI

This commit is contained in:
Anuken
2025-01-29 18:43:20 -05:00
parent bf4f5ed5de
commit bcb7cdae73

View File

@@ -181,15 +181,6 @@ public class CommandAI extends AIController{
}
}
//acquiring naval targets isn't supported yet, so use the fallback dumb AI
if(unit.team.isAI() && unit.team.rules().rtsAi && unit.type.naval){
if(fallback == null) fallback = new GroundAI();
if(fallback.unit() != unit) fallback.unit(unit);
fallback.updateUnit();
return;
}
updateVisuals();
updateTargeting();