Checks to prevent uncaptureable sectors
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@@ -412,12 +412,12 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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if(sector.hasEnemyBase()){
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basegen.generate(tiles, enemies.map(r -> tiles.getn(r.x, r.y)), tiles.get(spawn.x, spawn.y), state.rules.waveTeam, sector, difficulty);
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state.rules.attackMode = true;
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state.rules.attackMode = sector.info.attack = true;
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}else{
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state.rules.winWave = 15 * (int)Math.max(difficulty * 10, 1);
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state.rules.winWave = sector.info.winWave = 15 * (int)Math.max(difficulty * 10, 1);
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}
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state.rules.waves = true;
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state.rules.waves = sector.info.waves = true;
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//TODO better waves
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state.rules.spawns = DefaultWaves.generate(difficulty);
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