Merge branches '6.0' and 'splinterface-impl' of https://github.com/Anuken/Mindustry into splinterface-impl
# Conflicts: # core/assets/sprites/block_colors.png # core/assets/sprites/sprites.atlas # core/assets/sprites/sprites.png # core/assets/sprites/sprites3.png # core/assets/sprites/sprites5.png # core/src/mindustry/Vars.java # core/src/mindustry/entities/traits/SaveTrait.java # core/src/mindustry/maps/generators/MapGenerator.java # core/src/mindustry/ui/dialogs/DeployDialog.java # core/src/mindustry/world/blocks/Floor.java # desktop/src/mindustry/desktop/DesktopLauncher.java # gradle.properties
This commit is contained in:
@@ -33,7 +33,7 @@ public class Blocks implements ContentList{
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public static Block
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//environment
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air, spawn, deepwater, water, taintedWater, tar, stone, craters, charr, sand, darksand, ice, snow, darksandTaintedWater,
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air, spawn, deepwater, water, taintedWater, tar, slag, stone, craters, charr, sand, darksand, ice, snow, darksandTaintedWater,
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holostone, rocks, sporerocks, icerocks, cliffs, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
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iceSnow, sandWater, darksandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, sandBoulder, grass, salt,
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metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock, saltRocks,
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@@ -202,6 +202,17 @@ public class Blocks implements ContentList{
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cacheLayer = CacheLayer.tar;
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}};
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slag = new Floor("slag"){{
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drownTime = 150f;
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status = StatusEffects.melting;
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statusDuration = 240f;
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speedMultiplier = 0.19f;
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variants = 0;
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liquidDrop = Liquids.slag;
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isLiquid = true;
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cacheLayer = CacheLayer.slag;
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}};
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stone = new Floor("stone"){{
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}};
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18
core/src/mindustry/content/Planets.java
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18
core/src/mindustry/content/Planets.java
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@@ -0,0 +1,18 @@
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package mindustry.content;
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import mindustry.ctype.*;
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import mindustry.maps.planet.*;
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import mindustry.type.*;
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public class Planets implements ContentList{
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//TODO make all names
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public static Planet starter;
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@Override
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public void load(){
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starter = new Planet("//TODO"){{
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detail = 6;
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generator = new TestPlanetGenerator();
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}};
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}
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}
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15
core/src/mindustry/content/Weathers.java
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15
core/src/mindustry/content/Weathers.java
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@@ -0,0 +1,15 @@
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package mindustry.content;
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import mindustry.ctype.*;
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import mindustry.type.*;
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public class Weathers implements ContentList{
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public static Weather
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rain,
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snow;
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@Override
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public void load(){
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}
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}
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@@ -1,15 +1,15 @@
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package mindustry.content;
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import mindustry.ctype.ContentList;
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import mindustry.game.*;
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import mindustry.ctype.*;
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import mindustry.game.Objectives.*;
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import mindustry.game.*;
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import mindustry.maps.generators.*;
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import mindustry.maps.generators.MapGenerator.*;
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import mindustry.maps.zonegen.*;
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import mindustry.type.*;
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import static arc.struct.Array.with;
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import static mindustry.content.Items.*;
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import static mindustry.content.Planets.starter;
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import static mindustry.type.ItemStack.list;
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public class Zones implements ContentList{
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@@ -22,7 +22,7 @@ public class Zones implements ContentList{
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@Override
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public void load(){
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groundZero = new Zone("groundZero", new MapGenerator("groundZero", 1)){{
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groundZero = new Zone("groundZero", starter, new MapGenerator("groundZero")){{
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baseLaunchCost = list(copper, -60);
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startingItems = list(copper, 60);
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alwaysUnlocked = true;
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@@ -31,7 +31,7 @@ public class Zones implements ContentList{
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resources = with(copper, scrap, lead);
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}};
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desertWastes = new Zone("desertWastes", new DesertWastesGenerator(260, 260)){{
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desertWastes = new Zone("desertWastes", starter, new DesertWastesGenerator(260, 260)){{
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startingItems = list(copper, 120);
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conditionWave = 20;
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launchPeriod = 10;
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@@ -82,7 +82,7 @@ public class Zones implements ContentList{
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);
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}};
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saltFlats = new Zone("saltFlats", new MapGenerator("saltFlats")){{
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saltFlats = new Zone("saltFlats", starter, new MapGenerator("saltFlats")){{
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startingItems = list(copper, 200, Items.silicon, 200, lead, 200);
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loadout = Loadouts.basicFoundation;
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conditionWave = 10;
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@@ -98,8 +98,7 @@ public class Zones implements ContentList{
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);
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}};
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frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
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frozenForest = new Zone("frozenForest", starter, new MapGenerator("frozenForest")){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 250);
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conditionWave = 10;
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@@ -111,7 +110,7 @@ public class Zones implements ContentList{
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);
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}};
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craters = new Zone("craters", new MapGenerator("craters", 1).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.004))){{
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craters = new Zone("craters", starter, new MapGenerator("craters")){{
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startingItems = list(copper, 100);
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conditionWave = 10;
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resources = with(copper, lead, coal, sand, scrap);
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@@ -122,7 +121,7 @@ public class Zones implements ContentList{
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);
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}};
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ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1)){{
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ruinousShores = new Zone("ruinousShores", starter, new MapGenerator("ruinousShores")){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 140, lead, 50);
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conditionWave = 20;
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@@ -138,8 +137,7 @@ public class Zones implements ContentList{
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);
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}};
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stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
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.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
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stainedMountains = new Zone("stainedMountains", starter, new MapGenerator("stainedMountains")){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 200, lead, 50);
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conditionWave = 10;
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@@ -153,7 +151,7 @@ public class Zones implements ContentList{
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);
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}};
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fungalPass = new Zone("fungalPass", new MapGenerator("fungalPass")){{
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fungalPass = new Zone("fungalPass", starter, new MapGenerator("fungalPass")){{
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startingItems = list(copper, 250, lead, 250, Items.metaglass, 100, Items.graphite, 100);
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resources = with(copper, lead, coal, titanium, sand);
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configureObjective = new Launched(this);
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@@ -166,7 +164,7 @@ public class Zones implements ContentList{
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);
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}};
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overgrowth = new Zone("overgrowth", new MapGenerator("overgrowth")){{
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overgrowth = new Zone("overgrowth", starter, new MapGenerator("overgrowth")){{
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startingItems = list(copper, 1500, lead, 1000, Items.silicon, 500, Items.metaglass, 250);
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conditionWave = 12;
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launchPeriod = 4;
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@@ -183,8 +181,7 @@ public class Zones implements ContentList{
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);
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}};
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tarFields = new Zone("tarFields", new MapGenerator("tarFields")
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.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
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tarFields = new Zone("tarFields", starter, new MapGenerator("tarFields")){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 250, lead, 100);
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conditionWave = 15;
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@@ -198,7 +195,7 @@ public class Zones implements ContentList{
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);
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}};
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desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift")){{
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desolateRift = new Zone("desolateRift", starter, new MapGenerator("desolateRift")){{
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loadout = Loadouts.basicNucleus;
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startingItems = list(copper, 1000, lead, 1000, Items.graphite, 250, titanium, 250, Items.silicon, 250);
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conditionWave = 3;
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@@ -223,8 +220,7 @@ public class Zones implements ContentList{
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resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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}};*/
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nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex", 1)
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
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nuclearComplex = new Zone("nuclearComplex", starter, new MapGenerator("nuclearProductionComplex")){{
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loadout = Loadouts.basicNucleus;
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startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
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conditionWave = 30;
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