Merge branches '6.0' and 'splinterface-impl' of https://github.com/Anuken/Mindustry into splinterface-impl

# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/Vars.java
#	core/src/mindustry/entities/traits/SaveTrait.java
#	core/src/mindustry/maps/generators/MapGenerator.java
#	core/src/mindustry/ui/dialogs/DeployDialog.java
#	core/src/mindustry/world/blocks/Floor.java
#	desktop/src/mindustry/desktop/DesktopLauncher.java
#	gradle.properties
This commit is contained in:
Anuken
2020-02-04 12:25:18 -05:00
82 changed files with 1708 additions and 502 deletions
@@ -31,6 +31,17 @@ public enum CacheLayer{
endShader(Shaders.tar);
}
},
slag{
@Override
public void begin(){
beginShader();
}
@Override
public void end(){
endShader(Shaders.slag);
}
},
normal,
walls;
@@ -43,7 +43,7 @@ public class MenuRenderer implements Disposable{
}
private void generate(){
Tile[][] tiles = world.createTiles(width, height);
Tiles tiles = world.resize(width, height);
Array<Block> ores = content.blocks().select(b -> b instanceof OreBlock);
shadows = new FrameBuffer(width, height);
int offset = Mathf.random(100000);
@@ -154,10 +154,10 @@ public class MenuRenderer implements Disposable{
}
Tile tile;
tiles[x][y] = (tile = new CachedTile());
tiles.set(x, y, (tile = new CachedTile()));
tile.x = (short)x;
tile.y = (short)y;
tile.setFloor((Floor) floor);
tile.setFloor(floor.asFloor());
tile.setBlock(wall);
tile.setOverlay(ore);
}
+266
View File
@@ -0,0 +1,266 @@
package mindustry.graphics;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
//TODO clean this up somehow
public class PlanetGrid{
private static final PlanetGrid[] cache = new PlanetGrid[10];
private static final float x = -0.525731112119133606f;
private static final float z = -0.850650808352039932f;
private static final Vec3[] iTiles = {
new Vec3(-x, 0, z), new Vec3(x, 0, z), new Vec3(-x, 0, -z), new Vec3(x, 0, -z),
new Vec3(0, z, x), new Vec3(0, z, -x), new Vec3(0, -z, x), new Vec3(0, -z, -x),
new Vec3(z, x, 0), new Vec3(-z, x, 0), new Vec3(z, -x, 0), new Vec3(-z, -x, 0)
};
private static final int[][] iTilesP = {
{9, 4, 1, 6, 11}, {4, 8, 10, 6, 0}, {11, 7, 3, 5, 9}, {2, 7, 10, 8, 5},
{9, 5, 8, 1, 0}, {2, 3, 8, 4, 9}, {0, 1, 10, 7, 11}, {11, 6, 10, 3, 2},
{5, 3, 10, 1, 4}, {2, 5, 4, 0, 11}, {3, 7, 6, 1, 8}, {7, 2, 9, 0, 6}
};
public final int size;
public final Ptile[] tiles;
public final Corner[] corners;
public final Edge[] edges;
PlanetGrid(int size){
this.size = size;
tiles = new Ptile[tileCount(size)];
for(int i = 0; i < tiles.length; i++){
tiles[i] = new Ptile(i, i < 12 ? 5 : 6);
}
corners = new Corner[cornerCount(size)];
for(int i = 0; i < corners.length; i++){
corners[i] = new Corner(i);
}
edges = new Edge[edgeCount(size)];
for(int i = 0; i < edges.length; i++){
edges[i] = new Edge(i);
}
}
public static PlanetGrid newGrid(int size){
//cache grids between calls, since only ~5 different grids total are needed
if(size < cache.length && cache[size] != null){
return cache[size];
}
PlanetGrid result;
if(size == 0){
result = initialGrid();
}else{
result = subdividedGrid(newGrid(size - 1));
}
//store grid in cache
if(size < cache.length){
cache[size] = result;
}
return result;
}
static PlanetGrid initialGrid(){
PlanetGrid grid = new PlanetGrid(0);
for(Ptile t : grid.tiles){
t.v = iTiles[t.id];
for(int k = 0; k < 5; k++){
t.tiles[k] = grid.tiles[iTilesP[t.id][k]];
}
}
for(int i = 0; i < 5; i++){
addCorner(i, grid, 0, iTilesP[0][(i + 4) % 5], iTilesP[0][i]);
}
for(int i = 0; i < 5; i++){
addCorner(i + 5, grid, 3, iTilesP[3][(i + 4) % 5], iTilesP[3][i]);
}
addCorner(10, grid, 10, 1, 8);
addCorner(11, grid, 1, 10, 6);
addCorner(12, grid, 6, 10, 7);
addCorner(13, grid, 6, 7, 11);
addCorner(14, grid, 11, 7, 2);
addCorner(15, grid, 11, 2, 9);
addCorner(16, grid, 9, 2, 5);
addCorner(17, grid, 9, 5, 4);
addCorner(18, grid, 4, 5, 8);
addCorner(19, grid, 4, 8, 1);
//add corners to corners
for(Corner c : grid.corners){
for(int k = 0; k < 3; k++){
c.corners[k] = c.tiles[k].corners[(pos(c.tiles[k], c) + 1) % 5];
}
}
//new edges
int nextEdge = 0;
for(Ptile t : grid.tiles){
for(int k = 0; k < 5; k++){
if(t.edges[k] == null){
addEdge(nextEdge++, grid, t.id, iTilesP[t.id][k]);
}
}
}
return grid;
}
static PlanetGrid subdividedGrid(PlanetGrid prev){
PlanetGrid grid = new PlanetGrid(prev.size + 1);
int prevTiles = prev.tiles.length;
int prevCorners = prev.corners.length;
//old tiles
for(int i = 0; i < prevTiles; i++){
grid.tiles[i].v = prev.tiles[i].v;
for(int k = 0; k < grid.tiles[i].edgeCount; k++){
grid.tiles[i].tiles[k] = grid.tiles[prev.tiles[i].corners[k].id + prevTiles];
}
}
//old corners become tiles
for(int i = 0; i < prevCorners; i++){
grid.tiles[i + prevTiles].v = prev.corners[i].v;
for(int k = 0; k < 3; k++){
grid.tiles[i + prevTiles].tiles[2 * k] = grid.tiles[prev.corners[i].corners[k].id + prevTiles];
grid.tiles[i + prevTiles].tiles[2 * k + 1] = grid.tiles[prev.corners[i].tiles[k].id];
}
}
//new corners
int nextCorner = 0;
for(Ptile n : prev.tiles){
Ptile t = grid.tiles[n.id];
for(int k = 0; k < t.edgeCount; k++){
addCorner(nextCorner, grid, t.id, t.tiles[(k + t.edgeCount - 1) % t.edgeCount].id, t.tiles[k].id);
nextCorner++;
}
}
//connect corners
for(Corner c : grid.corners){
for(int k = 0; k < 3; k++){
c.corners[k] = c.tiles[k].corners[(pos(c.tiles[k], c) + 1) % (c.tiles[k].edgeCount)];
}
}
//new edges
int nextEdge = 0;
for(Ptile t : grid.tiles){
for(int k = 0; k < t.edgeCount; k++){
if(t.edges[k] == null){
addEdge(nextEdge, grid, t.id, t.tiles[k].id);
nextEdge++;
}
}
}
return grid;
}
static void addCorner(int id, PlanetGrid grid, int t1, int t2, int t3){
Corner c = grid.corners[id];
Ptile[] t = {grid.tiles[t1], grid.tiles[t2], grid.tiles[t3]};
c.v = Tmp.v31.set(t[0].v).add(t[1].v).add(t[2].v).cpy().nor();
for(int i = 0; i < 3; i++){
t[i].corners[pos(t[i], t[(i + 2) % 3])] = c;
c.tiles[i] = t[i];
}
}
static void addEdge(int id, PlanetGrid grid, int t1, int t2){
Edge e = grid.edges[id];
Ptile[] t = {grid.tiles[t1], grid.tiles[t2]};
Corner[] c = {
grid.corners[t[0].corners[pos(t[0], t[1])].id],
grid.corners[t[0].corners[(pos(t[0], t[1]) + 1) % t[0].edgeCount].id]};
for(int i = 0; i < 2; i++){
t[i].edges[pos(t[i], t[(i + 1) % 2])] = e;
e.tiles[i] = t[i];
c[i].edges[pos(c[i], c[(i + 1) % 2])] = e;
e.corners[i] = c[i];
}
}
static int pos(Ptile t, Ptile n){
for(int i = 0; i < t.edgeCount; i++)
if(t.tiles[i] == n)
return i;
return -1;
}
static int pos(Ptile t, Corner c){
for(int i = 0; i < t.edgeCount; i++)
if(t.corners[i] == c)
return i;
return -1;
}
static int pos(Corner c, Corner n){
for(int i = 0; i < 3; i++)
if(c.corners[i] == n)
return i;
return -1;
}
static int tileCount(int size){
return 10 * Mathf.pow(3, size) + 2;
}
static int cornerCount(int size){
return 20 * Mathf.pow(3, size);
}
static int edgeCount(int size){
return 30 * Mathf.pow(3, size);
}
public static class Ptile{
public final int id;
public final int edgeCount;
public final Ptile[] tiles;
public final Corner[] corners;
public final Edge[] edges;
public Vec3 v = new Vec3();
public Ptile(int id, int edgeCount){
this.id = id;
this.edgeCount = edgeCount;
tiles = new Ptile[edgeCount];
corners = new Corner[edgeCount];
edges = new Edge[edgeCount];
}
}
public static class Corner{
public final int id;
public final Ptile[] tiles = new Ptile[3];
public final Corner[] corners = new Corner[3];
public final Edge[] edges = new Edge[3];
public Vec3 v = new Vec3();
public Vec3 bv = new Vec3();
public Corner(int id){
this.id = id;
}
}
public static class Edge{
public final int id;
public final Ptile[] tiles = new Ptile[2];
public final Corner[] corners = new Corner[2];
public Edge(int id){
this.id = id;
}
}
}
+140
View File
@@ -0,0 +1,140 @@
package mindustry.graphics;
import arc.graphics.*;
import arc.graphics.VertexAttributes.*;
import arc.graphics.gl.*;
import arc.math.geom.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.graphics.PlanetGrid.*;
import mindustry.maps.planet.*;
public class PlanetMesh{
private float[] floats = new float[3 + 3 + 1];
private Vec3 vec = new Vec3();
private Mesh mesh;
private PlanetGrid grid;
private Vec3 center = new Vec3();
private boolean lines;
private float radius, intensity = 0.2f;
private final PlanetGenerator gen;
public PlanetMesh(int divisions, PlanetGenerator gen){
this(divisions, gen, 1f, false);
}
public PlanetMesh(int divisions, PlanetGenerator gen, float radius, boolean lines){
this.gen = gen;
this.radius = radius;
this.grid = PlanetGrid.newGrid(divisions);
this.lines = lines;
int vertices = grid.tiles.length * 12 * (3 + 3 + 1);
mesh = new Mesh(true, vertices, 0,
new VertexAttribute(Usage.position, 3, Shader.positionAttribute),
new VertexAttribute(Usage.normal, 3, Shader.normalAttribute),
new VertexAttribute(Usage.colorPacked, 4, Shader.colorAttribute));
mesh.getVerticesBuffer().limit(mesh.getMaxVertices());
mesh.getVerticesBuffer().position(0);
generateMesh();
}
/** @return the sector that is hit by this ray, or null if nothing intersects it. */
public @Nullable Ptile getTile(Ray ray){
boolean found = Intersector3D.intersectRaySphere(ray, center, radius, Tmp.v33);
if(!found) return null;
return Structs.findMin(grid.tiles, t -> t.v.dst(Tmp.v33));
}
public void render(Mat3D mat){
Shaders.planet.begin();
Shaders.planet.setUniformMatrix4("u_projModelView", mat.val);
mesh.render(Shaders.planet, lines ? Gl.lines : Gl.triangles);
Shaders.planet.end();
}
private void generateMesh(){
for(Ptile tile : grid.tiles){
Vec3 nor = Tmp.v31.setZero();
Corner[] c = tile.corners;
for(Corner corner : c){
corner.bv.set(corner.v).setLength(radius);
}
for(Corner corner : c){
corner.v.setLength(radius + elevation(corner.bv)*intensity);
}
for(Corner corner : c){
nor.add(corner.v);
}
nor.nor();
Vec3 realNormal = normal(c[0].v, c[2].v, c[4].v);
nor.set(realNormal);
Color color = color(tile.v);
if(lines){
nor.set(1f, 1f, 1f);
for(int i = 0; i < c.length; i++){
Vec3 v1 = c[i].v;
Vec3 v2 = c[(i + 1) % c.length].v;
vert(v1, nor, color);
vert(v2, nor, color);
}
}else{
verts(c[0].v, c[1].v, c[2].v, nor, color);
verts(c[0].v, c[2].v, c[3].v, nor, color);
verts(c[0].v, c[3].v, c[4].v, nor, color);
if(c.length > 5){
verts(c[0].v, c[4].v, c[5].v, nor, color);
}else{
verts(c[0].v, c[3].v, c[4].v, nor, color);
}
}
}
}
private Vec3 normal(Vec3 v1, Vec3 v2, Vec3 v3){
return Tmp.v32.set(v2).sub(v1).crs(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z).nor();
}
private float elevation(Vec3 v){
return gen.getHeight(vec.set(v).scl(1f / radius));
}
private Color color(Vec3 v){
return gen.getColor(vec.set(v).scl(1f / radius));
}
private void verts(Vec3 a, Vec3 b, Vec3 c, Vec3 normal, Color color){
vert(a, normal, color);
vert(b, normal, color);
vert(c, normal, color);
}
private void vert(Vec3 a, Vec3 normal, Color color){
floats[0] = a.x;
floats[1] = a.y;
floats[2] = a.z;
floats[3] = normal.x;
floats[4] = normal.y;
floats[5] = normal.z;
floats[6] = color.toFloatBits();
mesh.getVerticesBuffer().put(floats);
}
}
@@ -0,0 +1,123 @@
package mindustry.graphics;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.graphics.g3d.*;
import arc.input.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.graphics.PlanetGrid.*;
import mindustry.maps.planet.*;
import mindustry.type.*;
import mindustry.type.Sector.*;
import mindustry.world.*;
import static mindustry.Vars.*;
public class PlanetRenderer implements PlanetGenerator{
private final Color outlineColor = Pal.accent.cpy().a(0.7f);
private final float camLength = 4f, outlineRad = 1.15f;
private final boolean drawnRect = true;
private final PlanetMesh[] outlines = new PlanetMesh[10];
private final Camera3D cam = new Camera3D();
private final VertexBatch3D batch = new VertexBatch3D(false, true, 0);
private float lastX, lastY;
public PlanetRenderer(){
Tmp.v1.trns(0, camLength);
cam.position.set(Tmp.v1.x, 0f, Tmp.v1.y);
}
public void render(Planet planet){
Draw.flush();
Gl.clear(Gl.depthBufferBit);
Gl.enable(Gl.depthTest);
input();
cam.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
cam.update();
cam.lookAt(0, 0, 0);
cam.update();
PlanetMesh outline = outline(planet.size);
planet.mesh.render(cam.combined());
outline.render(cam.combined());
Ptile tile = outline.getTile(cam.getPickRay(Core.input.mouseX(), Core.input.mouseY()));
if(tile != null){
Sector sector = planet.getSector(tile);
for(int i = 0; i < sector.tile.corners.length; i++){
batch.color(outlineColor);
batch.vertex(sector.tile.corners[i].v);
}
batch.flush(cam.combined(), Gl.triangleFan);
if(drawnRect){
//TODO hack.
SectorRect rect = sector.rect;
rect.center.scl(outlineRad);
rect.right.scl(outlineRad);
rect.top.scl(outlineRad);
batch.color(Pal.place);
batch.vertex(rect.project(0, 0));
batch.color(Pal.place);
batch.vertex(rect.project(1, 0));
batch.color(Pal.place);
batch.vertex(rect.project(1, 1));
batch.color(Pal.place);
batch.vertex(rect.project(0, 1));
batch.flush(cam.combined(), Gl.lineLoop);
rect.center.scl(1f / outlineRad);
rect.right.scl(1f / outlineRad);
rect.top.scl(1f / outlineRad);
if(Core.input.keyTap(KeyCode.SPACE)){
control.playSector(sector);
ui.planet.hide();
}
}
}
Gl.disable(Gl.depthTest);
}
private PlanetMesh outline(int size){
if(outlines[size] == null){
outlines[size] = new PlanetMesh(size, this, outlineRad, true);
}
return outlines[size];
}
private void input(){
Vec3 v = Tmp.v33.set(Core.input.mouseX(), Core.input.mouseY(), 0);
if(Core.input.keyDown(KeyCode.MOUSE_LEFT)){
cam.position.rotate(Vec3.Y, (v.x - lastX) / 10);
}
lastX = v.x;
lastY = v.y;
}
@Override
public float getHeight(Vec3 position){
return 0;
}
@Override
public Color getColor(Vec3 position){
return outlineColor;
}
@Override
public void generate(Vec3 position, TileGen tile){
}
}
+5 -3
View File
@@ -11,13 +11,13 @@ import arc.util.Time;
public class Shaders{
public static Shadow shadow;
public static BlockBuild blockbuild;
public static @Nullable
Shield shield;
public static @Nullable Shield shield;
public static UnitBuild build;
public static FogShader fog;
public static MenuShader menu;
public static LightShader light;
public static SurfaceShader water, tar;
public static SurfaceShader water, tar, slag;
public static Shader planet;
public static void init(){
shadow = new Shadow();
@@ -35,6 +35,8 @@ public class Shaders{
light = new LightShader();
water = new SurfaceShader("water");
tar = new SurfaceShader("tar");
slag = new SurfaceShader("slag");
planet = new LoadShader("planet", "planet");
}
public static class LightShader extends LoadShader{