Map fixes
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@@ -335,9 +335,9 @@ public class SectorDamage{
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info.waveDpsSlope = reg.slope;
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info.waveDpsSlope = reg.slope;
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//enemy units like to aim for a lot of non-essential things, so increase resulting health slightly
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//enemy units like to aim for a lot of non-essential things, so increase resulting health slightly
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info.sumHealth = sumHealth * 1.2f;
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info.sumHealth = sumHealth * 1.3f;
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//players tend to have longer range units/turrets, so assume DPS is higher
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//players tend to have longer range units/turrets, so assume DPS is higher
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info.sumDps = sumDps * 1.2f;
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info.sumDps = sumDps * 1.3f;
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info.sumRps = sumRps;
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info.sumRps = sumRps;
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info.wavesSurvived = getWavesSurvived(info);
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info.wavesSurvived = getWavesSurvived(info);
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