Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -8,7 +8,7 @@ You may want to add your server to this list. The steps for getting this done ar
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1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
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1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
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You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
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You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
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*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
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*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
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2. **Set an approppriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Approppriate" means that:
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2. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
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- Your name or description must reflect the type of server you're hosting.
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- Your name or description must reflect the type of server you're hosting.
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Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
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Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
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- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
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- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
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@@ -105,6 +105,7 @@ mods.none = [LIGHT_GRAY]没有找到模组!
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mods.guide = 模组教程
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mods.guide = 模组教程
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mods.report = 报告 Bug
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mods.report = 报告 Bug
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mods.openfolder = 打开模组文件夹
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mods.openfolder = 打开模组文件夹
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mod.display = [gray]模组:[orange] {0}
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mod.enabled = [lightgray]已启用
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mod.enabled = [lightgray]已启用
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mod.disabled = [scarlet]已禁用
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mod.disabled = [scarlet]已禁用
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mod.disable = 禁用
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mod.disable = 禁用
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@@ -171,6 +172,11 @@ hosts.discovering.any = 正在搜索服务器
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server.refreshing = 正在刷新服务器
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server.refreshing = 正在刷新服务器
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hosts.none = [lightgray]未发现局域网游戏!
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hosts.none = [lightgray]未发现局域网游戏!
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host.invalid = [scarlet]无法连接服务器。
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host.invalid = [scarlet]无法连接服务器。
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servers.local = 本地服务器
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servers.remote = 远程服务器
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servers.global = 全球服务器
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trace = 跟踪玩家
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trace = 跟踪玩家
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trace.playername = 玩家名称:[accent]{0}
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trace.playername = 玩家名称:[accent]{0}
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trace.ip = IP 地址:[accent]{0}
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trace.ip = IP 地址:[accent]{0}
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@@ -252,6 +258,7 @@ copylink = 复制链接
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back = 返回
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back = 返回
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data.export = 导出数据
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data.export = 导出数据
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data.import = 导入数据
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data.import = 导入数据
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data.openfolder = 打开数据文件夹
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data.exported = 数据已导出。
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data.exported = 数据已导出。
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data.invalid = 非有效游戏数据。
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data.invalid = 非有效游戏数据。
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data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]的游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
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data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]的游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
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@@ -532,6 +539,8 @@ error.crashtitle = 发生了一个错误
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blocks.input = 输入
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blocks.input = 输入
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blocks.output = 输出
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blocks.output = 输出
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blocks.booster = 增强物品/液体
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blocks.booster = 增强物品/液体
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blocks.tiles = 所需地型
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blocks.affinities = 相关
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block.unknown = [lightgray]???
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block.unknown = [lightgray]???
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blocks.powercapacity = 能量容量
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blocks.powercapacity = 能量容量
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blocks.powershot = 能量/发射
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blocks.powershot = 能量/发射
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@@ -666,6 +675,7 @@ setting.mutesound.name = 无音效
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setting.crashreport.name = 发送匿名的崩溃报告
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setting.crashreport.name = 发送匿名的崩溃报告
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setting.savecreate.name = 自动创建存档
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setting.savecreate.name = 自动创建存档
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setting.publichost.name = 游戏公开可见
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setting.publichost.name = 游戏公开可见
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setting.playerlimit.name = 玩家限制
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setting.chatopacity.name = 聊天界面不透明度
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setting.chatopacity.name = 聊天界面不透明度
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setting.lasersopacity.name = 能量激光不透明度
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setting.lasersopacity.name = 能量激光不透明度
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setting.bridgeopacity.name = 桥梁不透明度
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setting.bridgeopacity.name = 桥梁不透明度
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@@ -85,3 +85,4 @@ Draco
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Quezler
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Quezler
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Alicila
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Alicila
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Daniel Dusek
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Daniel Dusek
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DeltaNedas
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@@ -2,6 +2,9 @@
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{
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{
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"address": "mindustry.us.to"
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"address": "mindustry.us.to"
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},
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},
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{
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"address": "mindustry.indielm.com:1101"
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},
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{
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{
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"address": "mindustry.ecansol.com:6597"
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"address": "mindustry.ecansol.com:6597"
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},
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},
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