New discord app ID / New testing sounds
@@ -8,7 +8,7 @@ buildscript{
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}
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dependencies{
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classpath 'com.android.tools.build:gradle:3.4.1'
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classpath 'com.android.tools.build:gradle:3.4.2'
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}
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}
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets/sounds/phaser.ogg
Normal file
BIN
core/assets/sounds/shotgun.ogg
Normal file
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Before Width: | Height: | Size: 676 KiB After Width: | Height: | Size: 466 KiB |
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Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 152 KiB |
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Before Width: | Height: | Size: 278 KiB After Width: | Height: | Size: 234 KiB |
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Before Width: | Height: | Size: 462 KiB After Width: | Height: | Size: 462 KiB |
@@ -11,6 +11,7 @@ import io.anuke.mindustry.entities.Damage;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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@@ -1337,6 +1338,7 @@ public class Blocks implements ContentList{
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targetAir = false;
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ammoUseEffect = Fx.none;
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health = 400;
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shootSound = Sounds.flame;
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}};
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hail = new ArtilleryTurret("hail"){{
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@@ -1352,6 +1354,7 @@ public class Blocks implements ContentList{
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inaccuracy = 1f;
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shootCone = 10f;
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health = 260;
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shootSound = Sounds.artillery;
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}};
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wave = new LiquidTurret("wave"){{
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@@ -1401,6 +1404,7 @@ public class Blocks implements ContentList{
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size = 2;
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health = 280 * size * size;
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targetAir = false;
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shootSound = Sounds.phaser;
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}};
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arc = new PowerTurret("arc"){{
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@@ -1417,6 +1421,7 @@ public class Blocks implements ContentList{
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recoil = 1f;
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size = 1;
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health = 260;
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shootSound = Sounds.shock;
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}};
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swarmer = new BurstTurret("swarmer"){{
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@@ -1434,6 +1439,7 @@ public class Blocks implements ContentList{
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xRand = 6f;
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size = 2;
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health = 300 * size * size;
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shootSound = Sounds.missile;
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}};
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salvo = new BurstTurret("salvo"){{
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@@ -1474,6 +1480,7 @@ public class Blocks implements ContentList{
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size = 3;
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health = 220 * size * size;
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shootSound = Sounds.shotgun;
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ammo(Items.graphite, new BulletType(0.01f, 105){
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int rays = 1;
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@@ -1535,6 +1542,7 @@ public class Blocks implements ContentList{
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range = 290f;
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health = 130 * size * size;
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shootSound = Sounds.artillery;
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}};
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cyclone = new ItemTurret("cyclone"){{
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4
core/src/io/anuke/mindustry/game/SoundLoop.java
Normal file
@@ -0,0 +1,4 @@
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package io.anuke.mindustry.game;
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public class SoundLoop{
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}
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@@ -19,7 +19,7 @@ import static io.anuke.mindustry.Vars.*;
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public class DesktopPlatform extends Platform{
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static boolean useDiscord = OS.is64Bit;
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final static String applicationId = "398246104468291591";
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final static String applicationId = "610508934456934412";
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String[] args;
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public DesktopPlatform(String[] args){
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@@ -21,7 +21,7 @@ import static io.anuke.mindustry.Vars.*;
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public class DesktopPlatform extends Platform{
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static boolean useDiscord = OS.is64Bit;
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final static String applicationId = "398246104468291591";
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final static String applicationId = "610508934456934412";
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String[] args;
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public DesktopPlatform(String[] args){
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