Improve Simplified Chinese translations (#10749)

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
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ity
2025-05-03 18:54:29 -04:00
committed by GitHub
parent 8fb9f9c481
commit c7b5d32d65
+11 -11
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@@ -96,7 +96,7 @@ globalitems = [accent]行星物品
map.delete = 确定要删除地图 “[accent]{0}[]” 吗? map.delete = 确定要删除地图 “[accent]{0}[]” 吗?
level.highscore = 最高分:[accent]{0} level.highscore = 最高分:[accent]{0}
level.select = 选择关卡 level.select = 选择关卡
level.mode = 游戏模式 level.mode = 游戏模式
coreattack = < 核心正在遭受攻击! > coreattack = < 核心正在遭受攻击! >
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即 nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
database = 核心数据库 database = 核心数据库
@@ -671,8 +671,8 @@ save = 保存
fps = 帧数:{0} fps = 帧数:{0}
ping = 延迟:{0} 毫秒 ping = 延迟:{0} 毫秒
tps = TPS{0} tps = TPS{0}
memory = 内存:{0} MB memory = 内存:{0}MB
memory2 = 内存:\n {0} MB +\n {1} MB memory2 = 内存:\n {0}MB +\n {1}MB
language.restart = 重启游戏后语言设置才会生效。 language.restart = 重启游戏后语言设置才会生效。
settings = 设置 settings = 设置
tutorial = 教学 tutorial = 教学
@@ -727,7 +727,7 @@ objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]摧毁:[lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]摧毁:[lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]建造[][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]建造[] [lightgray]{0}[]{1} [lightgray]{2}
objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[] objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
@@ -800,12 +800,12 @@ sectors.redirect = 重定向发射台
sectors.rename = 重命名区块 sectors.rename = 重命名区块
sectors.enemybase = [scarlet]敌方基地 sectors.enemybase = [scarlet]敌方基地
sectors.vulnerable = [scarlet]易受攻击 sectors.vulnerable = [scarlet]易受攻击
sectors.underattack = [scarlet]遭到攻击![accent]{0}% 损毁度 sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}%
sectors.underattack.nodamage = [scarlet]未占领 sectors.underattack.nodamage = [scarlet]未占领
sectors.survives = [accent]预测可守 {0} 波 sectors.survives = [accent]撑过 {0} 波攻击
sectors.go = 进入 sectors.go = 进入
sector.abandon = 遗弃 sector.abandon = 遗弃
sector.abandon.confirm = 该区块的核心将自毁。\n继续吗? sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
sector.curcapture = 区块已占领 sector.curcapture = 区块已占领
sector.curlost = 区块已失守 sector.curlost = 区块已失守
sector.missingresources = [scarlet]建造核心所需的资源不足 sector.missingresources = [scarlet]建造核心所需的资源不足
@@ -985,7 +985,7 @@ no = 否
info.title = 详情 info.title = 详情
error.title = [scarlet]发生错误 error.title = [scarlet]发生错误
error.crashtitle = 发生错误 error.crashtitle = 发生错误
unit.nobuild = [scarlet]单位无法建造 unit.nobuild = [scarlet]无法建造
lastaccessed = [lightgray]上次操作:{0} lastaccessed = [lightgray]上次操作:{0}
lastcommanded = [lightgray]上次指挥:{0} lastcommanded = [lightgray]上次指挥:{0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
@@ -1163,7 +1163,7 @@ bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格 bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹: bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
bullet.frags = [stat]{0}[lightgray]x 分裂子弹: bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1}[lightgray]伤害 bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害 bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害 bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
bullet.knockback = [stat]{0}[lightgray] 击退 bullet.knockback = [stat]{0}[lightgray] 击退
@@ -1415,7 +1415,7 @@ rules.wavetimer = 波次计时器
rules.wavesending = 可跳过波次 rules.wavesending = 可跳过波次
rules.allowedit = 允许规则编辑 rules.allowedit = 允许规则编辑
rules.allowedit.info = 启用后,玩家可以通过暂停菜单左下角的按钮编辑游戏中的规则。 rules.allowedit.info = 启用后,玩家可以通过暂停菜单左下角的按钮编辑游戏中的规则。
rules.alloweditworldprocessors = 编辑世界处理器 rules.alloweditworldprocessors = 允许编辑世界处理器
rules.alloweditworldprocessors.info = 启用后,即使不在编辑器中,也可以放置和编辑世界处理器。 rules.alloweditworldprocessors.info = 启用后,即使不在编辑器中,也可以放置和编辑世界处理器。
rules.waves = 波次 rules.waves = 波次
rules.airUseSpawns = 空中单位出生点 rules.airUseSpawns = 空中单位出生点
@@ -1431,7 +1431,7 @@ rules.rtsminattackweight = 最低进攻强度
rules.cleanupdeadteams = 清除已败队伍建筑(PvP rules.cleanupdeadteams = 清除已败队伍建筑(PvP
rules.corecapture = 摧毁后占领核心 rules.corecapture = 摧毁后占领核心
rules.polygoncoreprotection = 建造区域按核心位置平分 rules.polygoncoreprotection = 建造区域按核心位置平分
rules.placerangecheck = 敌方建筑附近禁止建造 rules.placerangecheck = 敌方建筑周围禁建
rules.enemyCheat = 敌人无限资源 rules.enemyCheat = 敌人无限资源
rules.blockhealthmultiplier = 建筑生命倍率 rules.blockhealthmultiplier = 建筑生命倍率
rules.blockdamagemultiplier = 建筑伤害倍率 rules.blockdamagemultiplier = 建筑伤害倍率