Improve Simplified Chinese translations (#10749)
* Update bundle_zh_CN.properties * Update bundle_zh_CN.properties * Update bundle_zh_CN.properties
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@@ -96,7 +96,7 @@ globalitems = [accent]行星物品
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map.delete = 确定要删除地图 “[accent]{0}[]” 吗?
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map.delete = 确定要删除地图 “[accent]{0}[]” 吗?
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level.highscore = 最高分:[accent]{0}
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level.highscore = 最高分:[accent]{0}
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level.select = 选择关卡
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level.select = 选择关卡
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level.mode = 游戏模式:
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level.mode = 游戏模式
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coreattack = < 核心正在遭受攻击! >
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coreattack = < 核心正在遭受攻击! >
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nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
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nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
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database = 核心数据库
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database = 核心数据库
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@@ -671,8 +671,8 @@ save = 保存
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fps = 帧数:{0}
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fps = 帧数:{0}
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ping = 延迟:{0} 毫秒
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ping = 延迟:{0} 毫秒
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tps = TPS:{0}
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tps = TPS:{0}
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memory = 内存:{0} MB
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memory = 内存:{0}MB
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memory2 = 内存:\n {0} MB +\n {1} MB
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memory2 = 内存:\n {0}MB +\n {1}MB
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language.restart = 重启游戏后语言设置才会生效。
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language.restart = 重启游戏后语言设置才会生效。
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settings = 设置
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settings = 设置
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tutorial = 教学
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tutorial = 教学
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@@ -727,7 +727,7 @@ objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]摧毁:[lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.destroyblocks = [accent]摧毁:[lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.build = [accent]建造[] [lightgray]{0}[] 个 {1} [lightgray]{2}
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objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
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objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
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objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
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objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
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@@ -800,12 +800,12 @@ sectors.redirect = 重定向发射台
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sectors.rename = 重命名区块
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sectors.rename = 重命名区块
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sectors.enemybase = [scarlet]敌方基地
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sectors.enemybase = [scarlet]敌方基地
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sectors.vulnerable = [scarlet]易受攻击
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sectors.vulnerable = [scarlet]易受攻击
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sectors.underattack = [scarlet]遭到攻击![accent]{0}% 损毁度
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sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}%
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sectors.underattack.nodamage = [scarlet]未占领
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sectors.underattack.nodamage = [scarlet]未占领
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sectors.survives = [accent]预测可守 {0} 波
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sectors.survives = [accent]撑过 {0} 波攻击
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sectors.go = 进入
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sectors.go = 进入
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sector.abandon = 遗弃
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sector.abandon = 遗弃
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sector.abandon.confirm = 该区块的核心将自毁。\n继续吗?
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sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
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sector.curcapture = 区块已占领
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sector.curcapture = 区块已占领
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sector.curlost = 区块已失守
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sector.curlost = 区块已失守
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sector.missingresources = [scarlet]建造核心所需的资源不足
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sector.missingresources = [scarlet]建造核心所需的资源不足
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@@ -985,7 +985,7 @@ no = 否
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info.title = 详情
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info.title = 详情
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error.title = [scarlet]发生错误
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error.title = [scarlet]发生错误
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error.crashtitle = 发生错误
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error.crashtitle = 发生错误
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unit.nobuild = [scarlet]单位无法建造
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unit.nobuild = [scarlet]无法建造
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lastaccessed = [lightgray]上次操作:{0}
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lastaccessed = [lightgray]上次操作:{0}
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lastcommanded = [lightgray]上次指挥:{0}
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lastcommanded = [lightgray]上次指挥:{0}
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block.unknown = [lightgray]???
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block.unknown = [lightgray]???
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@@ -1163,7 +1163,7 @@ bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
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bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
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bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
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bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
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bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
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bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
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bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
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bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1}[lightgray]伤害
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bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
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bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
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bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
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bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
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bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
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bullet.knockback = [stat]{0}[lightgray] 击退
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bullet.knockback = [stat]{0}[lightgray] 击退
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@@ -1415,7 +1415,7 @@ rules.wavetimer = 波次计时器
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rules.wavesending = 可跳过波次
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rules.wavesending = 可跳过波次
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rules.allowedit = 允许规则编辑
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rules.allowedit = 允许规则编辑
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rules.allowedit.info = 启用后,玩家可以通过暂停菜单左下角的按钮编辑游戏中的规则。
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rules.allowedit.info = 启用后,玩家可以通过暂停菜单左下角的按钮编辑游戏中的规则。
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rules.alloweditworldprocessors = 可编辑世界处理器
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rules.alloweditworldprocessors = 允许编辑世界处理器
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rules.alloweditworldprocessors.info = 启用后,即使不在编辑器中,也可以放置和编辑世界处理器。
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rules.alloweditworldprocessors.info = 启用后,即使不在编辑器中,也可以放置和编辑世界处理器。
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rules.waves = 波次
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rules.waves = 波次
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rules.airUseSpawns = 空中单位出生点
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rules.airUseSpawns = 空中单位出生点
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@@ -1431,7 +1431,7 @@ rules.rtsminattackweight = 最低进攻强度
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rules.cleanupdeadteams = 清除已败队伍建筑(PvP)
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rules.cleanupdeadteams = 清除已败队伍建筑(PvP)
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rules.corecapture = 摧毁后占领核心
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rules.corecapture = 摧毁后占领核心
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rules.polygoncoreprotection = 建造区域按核心位置平分
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rules.polygoncoreprotection = 建造区域按核心位置平分
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rules.placerangecheck = 敌方建筑附近禁止建造
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rules.placerangecheck = 敌方建筑周围禁建
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rules.enemyCheat = 敌人无限资源
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rules.enemyCheat = 敌人无限资源
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rules.blockhealthmultiplier = 建筑生命倍率
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rules.blockhealthmultiplier = 建筑生命倍率
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rules.blockdamagemultiplier = 建筑伤害倍率
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rules.blockdamagemultiplier = 建筑伤害倍率
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