Modify TODO, change 'about' text

This commit is contained in:
Anuken
2017-12-12 12:08:11 -05:00
parent ecaca3df9c
commit c7c7021699
6 changed files with 11 additions and 5 deletions
+3 -1
View File
@@ -8,7 +8,7 @@ _Keep in mind that this is just a basic outline of planned features, and will be
- [DONE] Make generation frame independent
- [DONE/MOVED] Investigate issue #5 (enemies stuck in blocks) - looks like it's caused by map loading lag, needs to be fixed with a slightly different physics system
- [DONE] Faster mech movement, possibly with a "boost" key
- Balance enemy difficulty
- [DONE] Balance enemy difficulty
### 3.x Planned
- New save system: toggleable autosave, named slots, less clunky save UI
@@ -19,6 +19,8 @@ _Keep in mind that this is just a basic outline of planned features, and will be
- Underground conduits
- Minimap
- More indicators for when the core is damaged and/or under attack
- Fix bugs with junction not accepting blocks(low FPS)
- Fix bugs with tunnel merging and/or removing items (low FPS)
### 4.0 Planned
+1 -1
View File
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="io.anuke.mindustry"
android:versionCode="25"
android:versionCode="26"
android:versionName="3.09b" >
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="25" />
+1 -1
View File
@@ -33,7 +33,7 @@ android {
}
defaultConfig {
applicationId "io.anuke.mindustry"
minSdkVersion 11
minSdkVersion 9
targetSdkVersion 25
jackOptions {
@@ -25,7 +25,6 @@ public class AndroidLauncher extends AndroidApplication{
config.useImmersiveMode = true;
Mindustry.formatter = new Formatter(){
@SuppressLint("SimpleDateFormat")
SimpleDateFormat format = new SimpleDateFormat("EEE, dd MMM yyyy HH:mm");
@Override
Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.3 KiB

After

Width:  |  Height:  |  Size: 5.3 KiB

+6 -1
View File
@@ -76,7 +76,12 @@ public class Vars{
"Originally an entry in the [orange]GDL[] MM Jam.",
"",
"Credits:",
"- SFX made with [YELLOW]bfxr.com[]",
"- SFX made with [YELLOW]bfxr[]",
"- Music made by [GREEN]RoccoW[] / found on [lime]FreeMusicArchive.org[]",
"",
"Special thanks to:",
"- MitchellFJN: extensive playtesting and feedback",
"- Luxray5474: wiki work, code contributions",
"- All the beta testers on itch.io and Google Play"
};
}