Fixed homing PR

This commit is contained in:
Anuken
2020-05-21 21:17:34 -04:00
parent 807d7c2084
commit c980e72f52
3 changed files with 8 additions and 11 deletions

View File

@@ -86,7 +86,7 @@ public class Bullets implements ContentList{
collidesTiles = false;
splashDamageRadius = 25f;
splashDamage = 33f;
homingPower = 2f;
homingPower = 0.08f;
homingRange = 50f;
}};
@@ -230,7 +230,7 @@ public class Bullets implements ContentList{
bulletHeight = 8f;
bulletShrink = 0f;
drag = -0.01f;
homingPower = 7f;
homingPower = 0.08f;
splashDamageRadius = 10f;
splashDamage = 10f;
lifetime = 160f;
@@ -337,7 +337,7 @@ public class Bullets implements ContentList{
standardHoming = new BasicBulletType(3f, 9, "bullet"){{
bulletWidth = 7f;
bulletHeight = 9f;
homingPower = 5f;
homingPower = 0.08f;
reloadMultiplier = 1.4f;
ammoMultiplier = 5;
lifetime = 60f;

View File

@@ -75,8 +75,6 @@ public abstract class BulletType extends Content{
public int incendAmount = 0;
public float incendSpread = 8f;
public float incendChance = 1f;
//Number from 0 - 1 for how quickly it should turn
public float homingPower = 0f;
public float homingRange = 50f;

View File

@@ -1,11 +1,10 @@
package mindustry.entities.bullet;
import arc.graphics.Color;
import arc.math.Mathf;
import arc.util.Time;
import mindustry.content.Fx;
import arc.graphics.*;
import arc.math.*;
import mindustry.content.*;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.graphics.*;
public class MissileBulletType extends BasicBulletType{
protected Color trailColor = Pal.missileYellowBack;
@@ -14,7 +13,7 @@ public class MissileBulletType extends BasicBulletType{
super(speed, damage, bulletSprite);
backColor = Pal.missileYellowBack;
frontColor = Pal.missileYellow;
homingPower = 7f;
homingPower = 0.08f;
hitSound = Sounds.explosion;
}