Fixed homing PR
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@@ -86,7 +86,7 @@ public class Bullets implements ContentList{
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collidesTiles = false;
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splashDamageRadius = 25f;
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splashDamage = 33f;
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homingPower = 2f;
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homingPower = 0.08f;
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homingRange = 50f;
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}};
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@@ -230,7 +230,7 @@ public class Bullets implements ContentList{
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bulletHeight = 8f;
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bulletShrink = 0f;
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drag = -0.01f;
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homingPower = 7f;
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homingPower = 0.08f;
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splashDamageRadius = 10f;
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splashDamage = 10f;
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lifetime = 160f;
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@@ -337,7 +337,7 @@ public class Bullets implements ContentList{
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standardHoming = new BasicBulletType(3f, 9, "bullet"){{
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bulletWidth = 7f;
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bulletHeight = 9f;
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homingPower = 5f;
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homingPower = 0.08f;
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reloadMultiplier = 1.4f;
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ammoMultiplier = 5;
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lifetime = 60f;
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