Minor launch/landing pad tweaks/fixes
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@@ -2142,7 +2142,7 @@ block.door.description = A wall that can be opened and closed.
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block.door-large.description = A wall that can be opened and closed.
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block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
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block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
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block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
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block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. Does not stack.
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block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
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block.shock-mine.description = Releases electric arcs upon enemy unit contact.
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block.conveyor.description = Transports items forward.
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@@ -2228,7 +2228,7 @@ block.parallax.description = Fires a tractor beam that pulls in air targets, dam
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block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
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block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
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block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
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block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
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block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. Does not stack.
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block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
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block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
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block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
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@@ -6382,8 +6382,8 @@ public class Blocks{
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itemCapacity = 100;
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coolingEffect = new RadialEffect(Fx.steamCoolSmoke, 4, 90f, 9.5f, 180f);
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liquidCapacity = 5000f;
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consumeLiquidAmount = 2500f;
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liquidCapacity = 4000f;
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consumeLiquidAmount = 2000f;
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}};
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interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{
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@@ -31,7 +31,7 @@ public class SectorInfo{
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/** Export statistics. */
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public ObjectMap<Item, ExportStat> export = new ObjectMap<>();
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//TODO: there is an obvious exploit with launch pad redirection here; pads can be redirected after leaving a sector, which doesn't update calculations.
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/** Import statistics, based on what launch pads are actually receiving. TODO: this is not actually used or displayed anywhere (yet) */
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/** Import statistics, based on what launch pads are actually receiving. */
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public ObjectMap<Item, ExportStat> imports = new ObjectMap<>();
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/** Items stored in all cores. */
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public ItemSeq items = new ItemSeq();
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@@ -58,6 +58,7 @@ public class LandingPad extends Block{
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update = true;
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configurable = true;
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acceptsItems = false;
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canOverdrive = false; //overdriving can't do anything meaningful besides decrease cooldown, which is very small anyway, so don't bother
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emitLight = true;
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lightRadius = 90f;
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