Minor launch/landing pad tweaks/fixes

This commit is contained in:
Anuken
2025-02-02 20:33:12 -05:00
parent c1cd4c23f9
commit ccda69bda0
4 changed files with 6 additions and 5 deletions

View File

@@ -6382,8 +6382,8 @@ public class Blocks{
itemCapacity = 100;
coolingEffect = new RadialEffect(Fx.steamCoolSmoke, 4, 90f, 9.5f, 180f);
liquidCapacity = 5000f;
consumeLiquidAmount = 2500f;
liquidCapacity = 4000f;
consumeLiquidAmount = 2000f;
}};
interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{

View File

@@ -31,7 +31,7 @@ public class SectorInfo{
/** Export statistics. */
public ObjectMap<Item, ExportStat> export = new ObjectMap<>();
//TODO: there is an obvious exploit with launch pad redirection here; pads can be redirected after leaving a sector, which doesn't update calculations.
/** Import statistics, based on what launch pads are actually receiving. TODO: this is not actually used or displayed anywhere (yet) */
/** Import statistics, based on what launch pads are actually receiving. */
public ObjectMap<Item, ExportStat> imports = new ObjectMap<>();
/** Items stored in all cores. */
public ItemSeq items = new ItemSeq();

View File

@@ -58,6 +58,7 @@ public class LandingPad extends Block{
update = true;
configurable = true;
acceptsItems = false;
canOverdrive = false; //overdriving can't do anything meaningful besides decrease cooldown, which is very small anyway, so don't bother
emitLight = true;
lightRadius = 90f;