Minor launch/landing pad tweaks/fixes
This commit is contained in:
@@ -6382,8 +6382,8 @@ public class Blocks{
|
||||
itemCapacity = 100;
|
||||
|
||||
coolingEffect = new RadialEffect(Fx.steamCoolSmoke, 4, 90f, 9.5f, 180f);
|
||||
liquidCapacity = 5000f;
|
||||
consumeLiquidAmount = 2500f;
|
||||
liquidCapacity = 4000f;
|
||||
consumeLiquidAmount = 2000f;
|
||||
}};
|
||||
|
||||
interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{
|
||||
|
||||
@@ -31,7 +31,7 @@ public class SectorInfo{
|
||||
/** Export statistics. */
|
||||
public ObjectMap<Item, ExportStat> export = new ObjectMap<>();
|
||||
//TODO: there is an obvious exploit with launch pad redirection here; pads can be redirected after leaving a sector, which doesn't update calculations.
|
||||
/** Import statistics, based on what launch pads are actually receiving. TODO: this is not actually used or displayed anywhere (yet) */
|
||||
/** Import statistics, based on what launch pads are actually receiving. */
|
||||
public ObjectMap<Item, ExportStat> imports = new ObjectMap<>();
|
||||
/** Items stored in all cores. */
|
||||
public ItemSeq items = new ItemSeq();
|
||||
|
||||
@@ -58,6 +58,7 @@ public class LandingPad extends Block{
|
||||
update = true;
|
||||
configurable = true;
|
||||
acceptsItems = false;
|
||||
canOverdrive = false; //overdriving can't do anything meaningful besides decrease cooldown, which is very small anyway, so don't bother
|
||||
emitLight = true;
|
||||
lightRadius = 90f;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user