Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2020-10-13 18:09:49 -04:00
14 changed files with 506 additions and 428 deletions

View File

@@ -55,6 +55,7 @@ schematic.saved = Šablona byla uložena.
schematic.delete.confirm = Šablona bude kompletně vyhlazena. schematic.delete.confirm = Šablona bude kompletně vyhlazena.
schematic.rename = Přejmenovat šablonu schematic.rename = Přejmenovat šablonu
schematic.info = {0}x{1}, {2} bloků schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
stat.wave = Vln poraženo: [accent]{0} stat.wave = Vln poraženo: [accent]{0}
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[] stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
@@ -346,6 +347,7 @@ waves.invalid = Neplatné vlny ve schránce.
waves.copied = Vlny byly zkopírovány. waves.copied = Vlny byly zkopírovány.
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení. waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
#these are intentionally in lower case
wavemode.counts = počty wavemode.counts = počty
wavemode.totals = součty wavemode.totals = součty
wavemode.health = zdraví wavemode.health = zdraví
@@ -471,22 +473,17 @@ requirement.wave = Dosáhni vlny {0} na mapě {1}
requirement.core = Znič nepřátelské jádro na mapě {0} requirement.core = Znič nepřátelské jádro na mapě {0}
requirement.research = Vynalezeno {0} requirement.research = Vynalezeno {0}
requirement.capture = Polapeno {0} requirement.capture = Polapeno {0}
resume = Zpět do mapy:\n[lightgray]{0}[]
bestwave = [lightgray]Nejvyšší vlna: {0} bestwave = [lightgray]Nejvyšší vlna: {0}
launch = < VYSLAT >
launch.text = Vyslat launch.text = Vyslat
launch.title = Vyslání bylo úspěšné campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
launch.next = [lightgray]další možnost bude až ve vlně {0}[]
launch.unable2 = [scarlet]Není možno se vyslat.[]
launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se na tuto základnu nebudeš moci vrátit.
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách.
uncover = Odkrýt mapu uncover = Odkrýt mapu
configure = Přizpůsobit vybavení configure = Přizpůsobit vybavení
#TODO
loadout = Načtení loadout = Načtení
resources = Zdroje resources = Zdroje
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
addall = Přidat vše addall = Přidat vše
launch.destination = Destination: {0} launch.destination = Cíl: {0}
configure.invalid = Hodnota musí být číslo mezi 0 a {0}. configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[] zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}. zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
@@ -519,9 +516,10 @@ sectors.production = Výroba:
sectors.stored = Uskladněno: sectors.stored = Uskladněno:
sectors.resume = Pokračovat sectors.resume = Pokračovat
sectors.launch = Vyslat sectors.launch = Vyslat
sectors.select = Select sectors.select = Vybrat
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]žádné (slunce)[]
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Základní tábor sector.groundZero.name = Základní tábor
sector.craters.name = Krátery sector.craters.name = Krátery
sector.frozenForest.name = Zamrzlý les sector.frozenForest.name = Zamrzlý les
@@ -534,6 +532,10 @@ sector.tarFields.name = Dehtová pole
sector.saltFlats.name = Solné nížiny sector.saltFlats.name = Solné nížiny
sector.fungalPass.name = Plísňový průsmyk sector.fungalPass.name = Plísňový průsmyk
#unused
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál. sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže. sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni. sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
@@ -594,6 +596,7 @@ blocks.powerconnections = Nejvyšší počet spojení
blocks.poweruse = Spotřeba energie blocks.poweruse = Spotřeba energie
blocks.powerdamage = Energie na jednotku poškození blocks.powerdamage = Energie na jednotku poškození
blocks.itemcapacity = Kapacita předmětů blocks.itemcapacity = Kapacita předmětů
blocks.memorycapacity = Kapacita paměti
blocks.basepowergeneration = Základní generování energie blocks.basepowergeneration = Základní generování energie
blocks.productiontime = Čas produkce blocks.productiontime = Čas produkce
blocks.repairtime = Čas do úplné opravy blocks.repairtime = Čas do úplné opravy
@@ -635,6 +638,8 @@ bar.progress = Stavba v průběhu
bar.input = Vstup bar.input = Vstup
bar.output = Výstup bar.output = Výstup
units.processorcontrol = [lightgray]Procesor je ovládán[]
bullet.damage = [stat]{0}[lightgray] poškození[] bullet.damage = [stat]{0}[lightgray] poškození[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
bullet.incendiary = [stat]zápalné bullet.incendiary = [stat]zápalné
@@ -822,6 +827,7 @@ mode.custom = Vlastní pravidla
rules.infiniteresources = Neomezeně surovin rules.infiniteresources = Neomezeně surovin
rules.reactorexplosions = Výbuch reaktoru rules.reactorexplosions = Výbuch reaktoru
rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.waves = Vlny rules.waves = Vlny
rules.attack = Režim útoku rules.attack = Režim útoku
@@ -846,7 +852,8 @@ rules.title.enemy = Nepřátelé
rules.title.unit = Jednotky rules.title.unit = Jednotky
rules.title.experimental = Experimentální rules.title.experimental = Experimentální
rules.title.environment = Environmentální rules.title.environment = Environmentální
rules.lighting = Světlo rules.lighting = Osvětlení
rules.enemyLights = Světla nepřátel
rules.fire = Výstřel rules.fire = Výstřel
rules.explosions = Výbušné poškození bloku/jednotky rules.explosions = Výbušné poškození bloku/jednotky
rules.ambientlight = Světlo prostředí rules.ambientlight = Světlo prostředí
@@ -915,8 +922,8 @@ unit.eclipse.name = Zatmění
unit.mono.name = Mono unit.mono.name = Mono
unit.poly.name = Poly unit.poly.name = Poly
unit.mega.name = Mega unit.mega.name = Mega
unit.quad.name = Quad unit.quad.name = Tetra
unit.oct.name = Oct unit.oct.name = Hexo
unit.risso.name = Risso unit.risso.name = Risso
unit.minke.name = Minke unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
@@ -928,7 +935,7 @@ unit.gamma.name = Gama
unit.scepter.name = Žezlo unit.scepter.name = Žezlo
unit.reign.name = Panovník unit.reign.name = Panovník
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Havran
block.resupply-point.name = Zásobovací místo block.resupply-point.name = Zásobovací místo
block.parallax.name = Paralaxa block.parallax.name = Paralaxa
@@ -1076,6 +1083,7 @@ block.unloader.name = Odbavovač
block.vault.name = Trezor block.vault.name = Trezor
block.wave.name = Vlna block.wave.name = Vlna
block.swarmer.name = Rojiště block.swarmer.name = Rojiště
block.tsunami.name = Tsunami
block.salvo.name = Salva block.salvo.name = Salva
block.ripple.name = Vlnění block.ripple.name = Vlnění
block.phase-conveyor.name = Fázový přepravník block.phase-conveyor.name = Fázový přepravník
@@ -1112,8 +1120,9 @@ block.overdrive-projector.name = Urychlující projektor
block.force-projector.name = Silový projektor block.force-projector.name = Silový projektor
block.arc.name = Oblouk block.arc.name = Oblouk
block.rtg-generator.name = RTG block.rtg-generator.name = RTG
block.spectre.name = Spectre block.spectre.name = Přízrak
block.meltdown.name = Meltdown block.meltdown.name = Rozpékač
block.foreshadow.name = Znamení osudu
block.container.name = Kontejnér block.container.name = Kontejnér
block.launch-pad.name = Vysílací plošina block.launch-pad.name = Vysílací plošina
block.launch-pad-large.name = Velká vysílací plošina block.launch-pad-large.name = Velká vysílací plošina
@@ -1139,6 +1148,7 @@ block.hyper-processor.name = Hyperprocesor
block.logic-display.name = Zobrazovač logiky block.logic-display.name = Zobrazovač logiky
block.large-logic-display.name = Velký zobrazovač logiky block.large-logic-display.name = Velký zobrazovač logiky
block.memory-cell.name = Paměťová buňka block.memory-cell.name = Paměťová buňka
block.memory-bank.name = Paměťová banka
team.blue.name = modrý team.blue.name = modrý
team.crux.name = červený team.crux.name = červený

View File

@@ -20,22 +20,22 @@ gameover = Permainan Habis
gameover.pvp = Tim[accent] {0}[] menang! gameover.pvp = Tim[accent] {0}[] menang!
highscore = [accent]Rekor Baru! highscore = [accent]Rekor Baru!
copied = Tersalin. copied = Tersalin.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
indev.notready = This part of the game isn't ready yet indev.notready = Bagian tersebut saat ini belum siap
load.sound = Suara load.sound = Suara
load.map = Peta load.map = Peta
load.image = Gambar load.image = Gambar
load.content = Konten load.content = Konten
load.system = Sistem load.system = Sistem
load.mod = Mods load.mod = Mod
load.scripts = Skrip load.scripts = Skrip
be.update = Versi Bleeding Edge terbaru tersedia: be.update = Versi Bleeding Edge terbaru tersedia:
be.update.confirm = Unduh dan ulang kembali sekarang? be.update.confirm = Unduh dan ulang kembali sekarang?
be.updating = Memperbarui... be.updating = Memperbarui...
be.ignore = Biarkan be.ignore = Abaikan
be.noupdates = Tidak ada hal baru yang ditemukan. be.noupdates = Tidak ada pembaruan yang ditemukan.
be.check = Cek versi baru be.check = Cek versi baru
schematic = Skema schematic = Skema
@@ -52,9 +52,10 @@ schematic.copy.import = Impor dari papan klip
schematic.shareworkshop = Bagikan di Workshop schematic.shareworkshop = Bagikan di Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Skema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Skema
schematic.saved = Skema telah disimpan. schematic.saved = Skema telah disimpan.
schematic.delete.confirm = Skema ini akan benar - benar dihapus schematic.delete.confirm = Skema ini akan benar-benar dihapus.
schematic.rename = Ganti nama Skema schematic.rename = Ganti nama Skema
schematic.info = {0}x{1}, {2} blok schematic.info = {0}x{1}, {2} blok
schematic.disabled = [scarlet]Skema dilarang[]\nAnda tidak diperbolehkan untuk menggunakan skema di [accent]peta[] atau [accent]server ini.
stat.wave = Gelombang Terkalahkan:[accent] {0} stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0} stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
@@ -65,7 +66,7 @@ stat.delivered = Sumber Daya yang Diluncurkan:
stat.playtime = Waktu Bermain:[accent] {0} stat.playtime = Waktu Bermain:[accent] {0}
stat.rank = Nilai Akhir: [accent]{0} stat.rank = Nilai Akhir: [accent]{0}
globalitems = [accent]Global Items globalitems = [accent]Item Global
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"? map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
level.highscore = Nilai Tertinggi: [accent]{0} level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level level.select = Pilih Level
@@ -85,7 +86,7 @@ close = Tutup
website = Situs Jaringan website = Situs Jaringan
quit = Keluar quit = Keluar
save.quit = Simpan & Keluar save.quit = Simpan & Keluar
maps = Maps maps = Peta
maps.browse = Cari Peta maps.browse = Cari Peta
continue = Lanjutkan continue = Lanjutkan
maps.none = [lightgray]Peta tidak ditemukan! maps.none = [lightgray]Peta tidak ditemukan!
@@ -106,16 +107,16 @@ mods.none = [lightgray]Tidak ada mod yang ditemukan!
mods.guide = Panduan Modding mods.guide = Panduan Modding
mods.report = Lapor Kesalahan mods.report = Lapor Kesalahan
mods.openfolder = Buka Folder Mod mods.openfolder = Buka Folder Mod
mods.reload = mengulangi mods.reload = Muat Ulang
mods.reloadexit = game akan keluar, untuk mengulang mod. mods.reloadexit = Game akan keluar, untuk mengulang mod.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktif mod.enabled = [lightgray]Aktif
mod.disabled = [scarlet]Nonaktif mod.disabled = [scarlet]Nonaktif
mod.disable = Aktif mod.disable = Aktif
mod.content = konten: mod.content = Konten:
mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan. mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0} mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0} mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.errors = Kesalahan terjadi disaat memuat konten. mod.errors = Kesalahan terjadi disaat memuat konten.
@@ -125,22 +126,22 @@ mod.enable = Aktif
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod. mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
mod.import = Impor Mod mod.import = Impor Mod
mod.import.file = Import File mod.import.file = Impor File
mod.import.github = Impor Mod GitHub mod.import.github = Impor Mod GitHub
mod.jarwarn = [scarlet]mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya! mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini. mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
mod.remove.confirm = Mod ini akan dihapus. mod.remove.confirm = Mod ini akan dihapus.
mod.author = [lightgray]Pencipta:[] {0} mod.author = [lightgray]Pencipta:[] {0}
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0} mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
mod.preview.missing = Sebelum memposting mod di workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto berformat[accent] preview.png[] ke dalam folder mod dan ulang kembali. mod.preview.missing = Sebelum memposting mod di workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto berformat[accent] preview.png[] ke dalam folder mod dan ulang kembali.
mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda.. mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda.
mod.scripts.disable = perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!. mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!
about.button = Tentang about.button = Tentang
name = Nama: name = Nama:
noname = Pilih[accent] nama pemain[] dahulu. noname = Pilih[accent] nama pemain[] dahulu.
planetmap = Planet Map planetmap = Peta Planet
launchcore = Launch Core launchcore = Luncurkan Inti
filename = Nama File: filename = Nama File:
unlocked = Konten baru terbuka! unlocked = Konten baru terbuka!
completed = [accent]Terselesaikan completed = [accent]Terselesaikan
@@ -148,17 +149,17 @@ techtree = Cabang Teknologi
research.list = [lightgray]Penelitian: research.list = [lightgray]Penelitian:
research = Penelitian research = Penelitian
researched = [lightgray]{0} telah diteliti. researched = [lightgray]{0} telah diteliti.
research.progress = {0}% complete research.progress = {0}% diteliti
players = {0} pemain aktif players = {0} pemain aktif
players.single = {0} pemain aktif players.single = {0} pemain aktif
players.search = cari players.search = Cari
players.notfound = [gray]tidak ada pemain ditemukan players.notfound = [gray]Tidak ada pemain ditemukan
server.closing = [accent]Menutup server... server.closing = [accent]Menutup server...
server.kicked.kick = Anda telah dikeluarkan dari server! server.kicked.kick = Anda telah dikeluarkan dari server!
server.kicked.whitelist = Anda tidak ada di dalam whitelist. server.kicked.whitelist = Anda tidak ada di dalam whitelist.
server.kicked.serverClose = Server ditutup. server.kicked.serverClose = Server ditutup.
server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa! server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa!
server.kicked.clientOutdated = Client kadaluarsa! Perbarui mindustry Anda! server.kicked.clientOutdated = Client kadaluarsa! Perbarui game Anda!
server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui! server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui!
server.kicked.banned = Anda telah dilarang untuk memasuki server ini. server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda. server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
@@ -197,7 +198,7 @@ trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0} trace.modclient = Client Modifikasi: [accent]{0}
invalidid = Client ID tidak valid! Laporkan masalah. invalidid = Client ID tidak valid! Laporkan masalah.
server.bans = Pemain Dilarang Masuk server.bans = Pemain Dilarang Masuk
server.bans.none = Tidak ada pemain yang diberiizin masuk! server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
server.admins = Admin server.admins = Admin
server.admins.none = Tidak ada admin! server.admins.none = Tidak ada admin!
server.add = Tambahkan Server server.add = Tambahkan Server
@@ -262,7 +263,7 @@ view.workshop = Lihat di Workshop
workshop.listing = Sunting Daftar Workshop workshop.listing = Sunting Daftar Workshop
ok = OK ok = OK
open = Buka open = Buka
customize = edit customize = Sunting Peraturan
cancel = Batal cancel = Batal
openlink = Buka Tautan openlink = Buka Tautan
copylink = Salin Tautan copylink = Salin Tautan
@@ -335,7 +336,7 @@ waves.never = <tidak pernah>
waves.every = setiap waves.every = setiap
waves.waves = gelombang waves.waves = gelombang
waves.perspawn = per muncul waves.perspawn = per muncul
waves.shields = shields/wave waves.shields = perisai/gelombang
waves.to = sampai waves.to = sampai
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Pratinjau waves.preview = Pratinjau
@@ -346,9 +347,10 @@ waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin. waves.copied = Gelombang tersalin.
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis. waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
wavemode.counts = counts #memang sengaja diberi huruf kecil
wavemode.totals = totals wavemode.counts = jumlah
wavemode.health = health wavemode.totals = total
wavemode.health = darah
editor.default = [lightgray]<Standar> editor.default = [lightgray]<Standar>
details = Detail... details = Detail...
@@ -357,9 +359,9 @@ editor.name = Nama:
editor.spawn = Munculkan Unit editor.spawn = Munculkan Unit
editor.removeunit = Hapus Unit editor.removeunit = Hapus Unit
editor.teams = Tim editor.teams = Tim
editor.errorload = Terjadi kesalahan saat memuat file:\n[accent]{0} editor.errorload = Terjadi kesalahan saat memuat file.
editor.errorsave = Terjadi kesalahan saat menyimpan file:\n[accent]{0} editor.errorsave = Terjadi kesalahan saat menyimpan file.
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting. editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'Impor Peta Legacy ' di penyunting.
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi. editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
editor.errornot = Ini bukan merupakan file peta. editor.errornot = Ini bukan merupakan file peta.
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak. editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
@@ -415,8 +417,8 @@ toolmode.drawteams.description = Menggambar tim bukannya blok.
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah. filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Kerusakkan filter.distort = Kerusakkan
filter.noise = Kebisingan filter.noise = Kebisingan
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Pilih Munculnya Musuh
filter.corespawn = Core Select filter.corespawn = Pilih Inti
filter.median = Median filter.median = Median
filter.oremedian = Median Bijih filter.oremedian = Median Bijih
filter.blend = Campur filter.blend = Campur
@@ -436,7 +438,7 @@ filter.option.circle-scale = Ukuran Lingkaran
filter.option.octaves = Oktaf filter.option.octaves = Oktaf
filter.option.falloff = Kemerosotan filter.option.falloff = Kemerosotan
filter.option.angle = Sudut filter.option.angle = Sudut
filter.option.amount = Amount filter.option.amount = Jumlah
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Lantai filter.option.floor = Lantai
filter.option.flooronto = Target Lantai filter.option.flooronto = Target Lantai
@@ -451,7 +453,7 @@ width = Lebar:
height = Tinggi: height = Tinggi:
menu = Menu menu = Menu
play = Bermain play = Bermain
campaign = kampanye campaign = Kampanye
load = Memuat load = Memuat
save = Simpan save = Simpan
fps = FPS: {0} fps = FPS: {0}
@@ -469,24 +471,19 @@ locked = Terkunci
complete = [lightgray]Mencapai: complete = [lightgray]Mencapai:
requirement.wave = Capai gelombang {0} dalam {1} requirement.wave = Capai gelombang {0} dalam {1}
requirement.core = Hancurkan inti musuh dalam {0} requirement.core = Hancurkan inti musuh dalam {0}
requirement.research = Research {0} requirement.research = Kembangkan {0}
requirement.capture = Capture {0} requirement.capture = Kuasai {0}
resume = Lanjutkan Zona:\n[lightgray]{0}
bestwave = [lightgray]Gelombang Terbaik: {0} bestwave = [lightgray]Gelombang Terbaik: {0}
launch = < MELUNCUR > launch.text = Luncurkan
launch.text = Launch campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
launch.title = Berhasil Meluncur
launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bisa kembali lagi ke tempat ini.
launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
uncover = Buka uncover = Buka
configure = Konfigurasi Muatan configure = Konfigurasi Muatan
loadout = Loadout #TODO
resources = Resources loadout = Muatan
resources = Sumber Daya
bannedblocks = Balok yang dilarang bannedblocks = Balok yang dilarang
addall = Tambah Semu addall = Tambah Semua
launch.destination = Destination: {0} launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}. configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
zone.unlocked = [lightgray]{0} terbuka. zone.unlocked = [lightgray]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai. zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
@@ -508,20 +505,21 @@ error.io = Terjadi kesalahan jaringan I/O.
error.any = Terjadi kesalahan Jaringan tidak diketahui. error.any = Terjadi kesalahan Jaringan tidak diketahui.
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini. error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
weather.rain.name = Rain weather.rain.name = Hujan
weather.snow.name = Snow weather.snow.name = Salju
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Badai Spora
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.resources = Resources: sectors.resources = Sumber Daya:
sectors.production = Production: sectors.production = Produksi:
sectors.stored = Stored: sectors.stored = Terisi:
sectors.resume = Resume sectors.resume = Lanjutkan
sectors.launch = Launch sectors.launch = Luncurkan
sectors.select = Select sectors.select = Pilih
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]tidak ada
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest sector.frozenForest.name = Frozen Forest
@@ -534,8 +532,12 @@ sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass sector.fungalPass.name = Fungal Pass
sector.groundZero.description = lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah. #unused
sector.frozenForest.description = disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender. #sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
@@ -547,7 +549,7 @@ sector.nuclearComplex.description = A former facility for the production and pro
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.language = Bahasa settings.language = Bahasa
settings.data = Game Data settings.data = Data Game
settings.reset = Atur ulang ke Default (standar) settings.reset = Atur ulang ke Default (standar)
settings.rebind = Ganti tombol settings.rebind = Ganti tombol
settings.resetKey = Atur ulang settings.resetKey = Atur ulang
@@ -558,18 +560,18 @@ settings.graphics = Grafik
settings.cleardata = Menghapus Data Permainan... settings.cleardata = Menghapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali! settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis. settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
settings.clearsaves = Clear Saves settings.clearsaves = Bersihkan Simpanan
paused = [accent]< Jeda > paused = [accent]< Jeda >
clear = Bersih clear = Bersih
banned = [scarlet]Dilarang banned = [scarlet]Dilarang
unplaceable.sectorcaptured = [scarlet]Requires captured sector unplaceable.sectorcaptured = [scarlet]Membutuhkan sektor yang dikuasai
yes = Ya yes = Ya
no = Tidak no = Tidak
info.title = Info info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi error.title = [crimson]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit tidak dapat membangun
blocks.input = Masukan blocks.input = Masukan
blocks.output = Pengeluaran blocks.output = Pengeluaran
blocks.booster = Pendorong blocks.booster = Pendorong
@@ -585,15 +587,16 @@ blocks.itemsmoved = Kecepatan Gerak
blocks.launchtime = Waktu Diantara Peluncuran blocks.launchtime = Waktu Diantara Peluncuran
blocks.shootrange = Jarak blocks.shootrange = Jarak
blocks.size = Ukuran blocks.size = Ukuran
blocks.displaysize = Display Size blocks.displaysize = Ukuran Tampilan
blocks.liquidcapacity = Kapasitas Zat Cair blocks.liquidcapacity = Kapasitas Zat Cair
blocks.powerrange = Jarak Tenaga blocks.powerrange = Jarak Tenaga
blocks.linkrange = Link Range blocks.linkrange = Jarak Tautan
blocks.instructions = Instructions blocks.instructions = Instruksi
blocks.powerconnections = Koneksi Maksimal blocks.powerconnections = Koneksi Maksimal
blocks.poweruse = Penggunaan Tenaga blocks.poweruse = Penggunaan Tenaga
blocks.powerdamage = Tenaga/Pukulan blocks.powerdamage = Tenaga/Pukulan
blocks.itemcapacity = Kapasitas Item blocks.itemcapacity = Kapasitas Item
blocks.memorycapacity = Kapasitas Memori
blocks.basepowergeneration = Basis Generasi Tenaga blocks.basepowergeneration = Basis Generasi Tenaga
blocks.productiontime = Waktu Produksi blocks.productiontime = Waktu Produksi
blocks.repairtime = Waktu Memperbaiki Blok Penuh blocks.repairtime = Waktu Memperbaiki Blok Penuh
@@ -615,8 +618,8 @@ blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time blocks.cooldowntime = Cooldown Time
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Missing Resources bar.noresources = Sumber Daya Tidak Ditemukan
bar.corereq = Core Base Required bar.corereq = Memerlukan Inti Dasar
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.efficiency = Daya Guna: {0}% bar.efficiency = Daya Guna: {0}%
@@ -655,16 +658,16 @@ unit.liquidunits = unit zat cair
unit.powerunits = unit tenaga unit.powerunits = unit tenaga
unit.degrees = derajat unit.degrees = derajat
unit.seconds = detik unit.seconds = detik
unit.minutes = mins unit.minutes = menit
unit.persecond = /detik unit.persecond = /detik
unit.perminute = /min unit.perminute = /menit
unit.timesspeed = x kecepatan unit.timesspeed = x kecepatan
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = item unit.items = item
unit.thousands = ribu unit.thousands = rb
unit.millions = juta unit.millions = jt
unit.billions = b unit.billions = m
category.general = Umum category.general = Umum
category.power = Tenaga category.power = Tenaga
category.liquids = Zat Cair category.liquids = Zat Cair
@@ -677,13 +680,13 @@ setting.shadows.name = Bayangan
setting.blockreplace.name = Usulan Blok Otomatis setting.blockreplace.name = Usulan Blok Otomatis
setting.linear.name = Filter Bergaris setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk setting.hints.name = Petunjuk
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Tampilan Laju Aliran Sumber Daya
setting.buildautopause.name = Jeda Otomatis saat Membangun setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.mapcenter.name = Auto Center Map To Player setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
setting.animatedwater.name = Animasi Perairan setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Pelindung setting.animatedshields.name = Animasi Pelindung
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[] setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
setting.playerindicators.name = Player Indicators setting.playerindicators.name = Indikasi Pemain
setting.indicators.name = Indikasi Musuh/Teman Lain setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Target Secara Otomatis setting.autotarget.name = Target Secara Otomatis
setting.keyboard.name = Kontrol Mouse+Papan Ketik setting.keyboard.name = Kontrol Mouse+Papan Ketik
@@ -702,7 +705,7 @@ setting.difficulty.name = Tingkat Kesulitan:
setting.screenshake.name = Layar Getar setting.screenshake.name = Layar Getar
setting.effects.name = Munculkan Efek setting.effects.name = Munculkan Efek
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Tunjukan Status Blok
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
setting.sensitivity.name = Sensitivitas Kontroler setting.sensitivity.name = Sensitivitas Kontroler
setting.saveinterval.name = Jarak Menyimpan setting.saveinterval.name = Jarak Menyimpan
@@ -712,15 +715,15 @@ setting.milliseconds = {0} milisekon
setting.fullscreen.name = Layar Penuh setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali) setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
setting.fps.name = Tunjukkan FPS setting.fps.name = Tunjukkan FPS
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Kamera Halus
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi) setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta Kecil setting.minimap.name = Tunjukkan Peta Kecil
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Tunjukkan Item Inti (WIP)
setting.position.name = Tunjukkan Posisi Pemain setting.position.name = Tunjukkan Posisi Pemain
setting.musicvol.name = Volume Musik setting.musicvol.name = Volume Musik
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Tunjukkan Atmosfer Planet
setting.ambientvol.name = Volume Sekeliling setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Diamkan Musik setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume Efek Suara setting.sfxvol.name = Volume Efek Suara
@@ -738,30 +741,30 @@ public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan... uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
uiscale.cancel = Batal & Keluar uiscale.cancel = Batal & Keluar
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Ganti Kunci keybind.title = Ganti Tombol
keybinds.mobile = [scarlet]Mayoritas kunci tidak mendukung mobile. Hanya gerakan dasar yang didukung. keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel Hanya gerakan dasar yang didukung.
category.general.name = Umum category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.multiplayer.name = Bermain Bersama category.multiplayer.name = Bermain Bersama
category.blocks.name = Block Select category.blocks.name = Pilih Blok
command.attack = Serang command.attack = Serang
command.rally = Kumpul/Patroli command.rally = Kumpul/Patroli
command.retreat = Mundur command.retreat = Mundur
command.idle = Idle command.idle = Diam di Tempat
placement.blockselectkeys = \n[lightgray]Kunci: [{0}, placement.blockselectkeys = \n[lightgray]Tombol: [{0},
keybind.respawn.name = Respawn keybind.respawn.name = Muncul Kembali
keybind.control.name = Control Unit keybind.control.name = Kontrol Unit
keybind.clear_building.name = Hapus Bangunan keybind.clear_building.name = Hapus Bangunan
keybind.press = Tekan kunci... keybind.press = Tekan tombol...
keybind.press.axis = Tekan sumbu atau kunci... keybind.press.axis = Tekan sumbu atau tombol...
keybind.screenshot.name = Tangkapan Layar Peta keybind.screenshot.name = Tangkapan Layar Peta
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
keybind.toggle_block_status.name = Toggle Block Statuses keybind.toggle_block_status.name = Status Blok
keybind.move_x.name = Pindah x keybind.move_x.name = Pindah X
keybind.move_y.name = Pindah y keybind.move_y.name = Pindah Y
keybind.mouse_move.name = Ikut Mouse keybind.mouse_move.name = Ikuti Mouse
keybind.pan.name = Pan View keybind.pan.name = Tampilan Geser
keybind.boost.name = Boost keybind.boost.name = Dorongan
keybind.schematic_select.name = Pilih Daerah keybind.schematic_select.name = Pilih Daerah
keybind.schematic_menu.name = Menu Skema keybind.schematic_menu.name = Menu Skema
keybind.schematic_flip_x.name = Balik Skema X keybind.schematic_flip_x.name = Balik Skema X
@@ -788,9 +791,9 @@ keybind.diagonal_placement.name = Penaruhan Diagonal
keybind.pick.name = Memilih Blok keybind.pick.name = Memilih Blok
keybind.break_block.name = Menghancurkan Blok keybind.break_block.name = Menghancurkan Blok
keybind.deselect.name = Batal Memilih keybind.deselect.name = Batal Memilih
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Muat Kargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Turunkan Kargo
keybind.command.name = Command keybind.command.name = Perintah
keybind.shoot.name = Menembak keybind.shoot.name = Menembak
keybind.zoom.name = Perbesar keybind.zoom.name = Perbesar
keybind.menu.name = Menu keybind.menu.name = Menu
@@ -801,7 +804,7 @@ keybind.chat.name = Pesan
keybind.player_list.name = Daftar pemain keybind.player_list.name = Daftar pemain
keybind.console.name = Papan Konsol keybind.console.name = Papan Konsol
keybind.rotate.name = Putar keybind.rotate.name = Putar
keybind.rotateplaced.name = Putar yang ada (Tekan) keybind.rotateplaced.name = Putar yang ada (Tekan dan Tahan)
keybind.toggle_menus.name = Muncul Tidaknya Menu keybind.toggle_menus.name = Muncul Tidaknya Menu
keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
keybind.chat_history_next.name = Sejarah Pesan Setelahnya keybind.chat_history_next.name = Sejarah Pesan Setelahnya
@@ -822,13 +825,14 @@ mode.custom = Pengaturan Modifikasi
rules.infiniteresources = Sumber Daya Tak Terbatas rules.infiniteresources = Sumber Daya Tak Terbatas
rules.reactorexplosions = Ledakan Reaktor rules.reactorexplosions = Ledakan Reaktor
rules.schematic = Skema Diperbolehkan
rules.wavetimer = Pengaturan Waktu Gelombang rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Mode Penyerangan rules.attack = Mode Penyerangan
rules.buildai = AI Building rules.buildai = Bangunan A.I.
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
rules.blockhealthmultiplier = Multiplikasi Darah Blok rules.blockhealthmultiplier = Multiplikasi Darah Blok
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Multiplikasi Kekuatan Blok
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
rules.unithealthmultiplier = Multiplikasi Darah Unit rules.unithealthmultiplier = Multiplikasi Darah Unit
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
@@ -836,23 +840,24 @@ rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (
rules.wavespacing = Jarak Gelombang:[lightgray] (detik) rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
rules.buildcostmultiplier = Multiplikasi Harga Bangunan rules.buildcostmultiplier = Multiplikasi Harga Bangunan
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstruksi Blok
rules.waitForWaveToEnd = Gelombang menunggu musuh rules.waitForWaveToEnd = Gelombang menunggu musuh
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok) rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
rules.unitammo = Units Require Ammo rules.unitammo = Unit Membutuhkan AMunisi
rules.title.waves = Gelombang rules.title.waves = Gelombang
rules.title.resourcesbuilding = Sumber Daya & Bangunan rules.title.resourcesbuilding = Sumber Daya & Bangunan
rules.title.enemy = Musuh rules.title.enemy = Musuh
rules.title.unit = Unit rules.title.unit = Unit
rules.title.experimental = Eksperimental rules.title.experimental = Eksperimental
rules.title.environment = Environment rules.title.environment = Lingkungan
rules.lighting = Penerangan rules.lighting = Penerangan
rules.fire = Fire rules.enemyLights = Sinar dari Musuh
rules.explosions = Block/Unit Explosion Damage rules.fire = Api
rules.explosions = Kekuatan Ledakan Blok/Unit
rules.ambientlight = Sinar Disekeliling rules.ambientlight = Sinar Disekeliling
rules.weather = Weather rules.weather = Cuaca
rules.weather.frequency = Frequency: rules.weather.frequency = Frekuensi:
rules.weather.duration = Duration: rules.weather.duration = Durasi:
content.item.name = Item content.item.name = Item
content.liquid.name = Zat Cair content.liquid.name = Zat Cair
@@ -877,7 +882,7 @@ item.scrap.name = Kepingan
liquid.water.name = Air liquid.water.name = Air
liquid.slag.name = Terak liquid.slag.name = Terak
liquid.oil.name = Minyak liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Dingin liquid.cryofluid.name = Cairan Pendingin
item.explosiveness = [lightgray]Tingkat Keledakan: {0}% item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
item.flammability = [lightgray]Tingkat Kebakaran: {0}% item.flammability = [lightgray]Tingkat Kebakaran: {0}%
@@ -885,12 +890,12 @@ item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
unit.health = [lightgray]Darah: {0} unit.health = [lightgray]Darah: {0}
unit.speed = [lightgray]Kecepatan: {0} unit.speed = [lightgray]Kecepatan: {0}
unit.weapon = [lightgray]Weapon: {0} unit.weapon = [lightgray]Senjata: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0} unit.itemcapacity = [lightgray]Kapasitas Item: {0}
unit.minespeed = [lightgray]Mining Speed: {0}% unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Kekuatan Menambang: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Kemampuan: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0} liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
liquid.viscosity = [lightgray]Kelekatan: {0} liquid.viscosity = [lightgray]Kelekatan: {0}
@@ -930,7 +935,7 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point block.resupply-point.name = Titik Pemasok Ulang
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir block.sand-boulder.name = Batu Pasir
@@ -979,17 +984,17 @@ block.craters.name = Kawah
block.sand-water.name = Air Pasir block.sand-water.name = Air Pasir
block.darksand-water.name = Air Pasir Hitam block.darksand-water.name = Air Pasir Hitam
block.char.name = Bara block.char.name = Bara
block.dacite.name = Dacite block.dacite.name = Dasit
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dinding Dasit
block.ice-snow.name = Salju Es block.ice-snow.name = Salju Es
block.stone-wall.name = Stone Wall block.stone-wall.name = Dinding Batu
block.ice-wall.name = Ice Wall block.ice-wall.name = Dinding Es
block.snow-wall.name = Snow Wall block.snow-wall.name = Dinding Salju
block.dune-wall.name = Dune Wall block.dune-wall.name = Dinding Pasir
block.pine.name = Cemara block.pine.name = Cemara
block.dirt.name = Dirt block.dirt.name = Tanah
block.dirt-wall.name = Dirt Wall block.dirt-wall.name = Dinding Tanah
block.mud.name = Mud block.mud.name = Lumpur
block.white-tree-dead.name = Pohon Putih Mati block.white-tree-dead.name = Pohon Putih Mati
block.white-tree.name = Pohon Putih block.white-tree.name = Pohon Putih
block.spore-cluster.name = Kumpulan Spora block.spore-cluster.name = Kumpulan Spora
@@ -1005,7 +1010,7 @@ block.dark-panel-4.name = Panel Gelap 4
block.dark-panel-5.name = Panel Gelap 5 block.dark-panel-5.name = Panel Gelap 5
block.dark-panel-6.name = Panel Gelap 6 block.dark-panel-6.name = Panel Gelap 6
block.dark-metal.name = Besi Gelap block.dark-metal.name = Besi Gelap
block.basalt.name = Basalt block.basalt.name = Basal
block.hotrock.name = Batu Panas block.hotrock.name = Batu Panas
block.magmarock.name = Batu Lahar block.magmarock.name = Batu Lahar
block.copper-wall.name = Dinding Tembaga block.copper-wall.name = Dinding Tembaga
@@ -1021,13 +1026,13 @@ block.thorium-wall-large.name = Dinding Thorium Besar
block.door.name = Pintu block.door.name = Pintu
block.door-large.name = Pintu Besar block.door-large.name = Pintu Besar
block.duo.name = Duo block.duo.name = Duo
block.scorch.name = Penghangus block.scorch.name = Scorch
block.scatter.name = Penabur block.scatter.name = Scatter
block.hail.name = Penghujan block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Pengantar block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium block.titanium-conveyor.name = Pengantar Berbahan Titanium
block.plastanium-conveyor.name = Plastanium Conveyor block.plastanium-conveyor.name = Pengantar Berbahan Plastanium
block.armored-conveyor.name = Pengantar Berlapis Pelindung block.armored-conveyor.name = Pengantar Berlapis Pelindung
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar. block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
block.junction.name = Simpangan block.junction.name = Simpangan
@@ -1074,10 +1079,11 @@ block.power-void.name = Penghilang Tenaga
block.power-source.name = Sumber Tenaga block.power-source.name = Sumber Tenaga
block.unloader.name = Pembongkar Muatan block.unloader.name = Pembongkar Muatan
block.vault.name = Gudang block.vault.name = Gudang
block.wave.name = Ombak block.wave.name = Wave
block.swarmer.name = Pengurung block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Periak block.ripple.name = Ripple
block.phase-conveyor.name = Pengantar Berbahan Phase block.phase-conveyor.name = Pengantar Berbahan Phase
block.bridge-conveyor.name = Jembatan Pengantar block.bridge-conveyor.name = Jembatan Pengantar
block.plastanium-compressor.name = Kompresor Plastanium block.plastanium-compressor.name = Kompresor Plastanium
@@ -1105,46 +1111,48 @@ block.mender.name = Reparator
block.mend-projector.name = Proyeksi Reparator block.mend-projector.name = Proyeksi Reparator
block.surge-wall.name = Dinding Listrik block.surge-wall.name = Dinding Listrik
block.surge-wall-large.name = Dinding Listrik Besar block.surge-wall-large.name = Dinding Listrik Besar
block.cyclone.name = Topan block.cyclone.name = Cyclone
block.fuse.name = Padu block.fuse.name = Fuse
block.shock-mine.name = Ranjau Listrik block.shock-mine.name = Ranjau Listrik
block.overdrive-projector.name = Proyeksi Pencepat block.overdrive-projector.name = Proyeksi Pencepat
block.force-projector.name = Proyeksi Medan Gaya block.force-projector.name = Proyeksi Medan Gaya
block.arc.name = Arca block.arc.name = Arc
block.rtg-generator.name = Generator RTG block.rtg-generator.name = Generator RTG
block.spectre.name = Iblis block.spectre.name = Spectre
block.meltdown.name = Pelebur block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Kontainer block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur block.launch-pad.name = Alas Peluncur
block.launch-pad-large.name = Alas Peluncur Besar block.launch-pad-large.name = Alas Peluncur Besar
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Command Center block.command-center.name = Pusat Perintah
block.ground-factory.name = Ground Factory block.ground-factory.name = Pabrik Angkatan Darat
block.air-factory.name = Air Factory block.air-factory.name = Pabrik Angkatan Udara
block.naval-factory.name = Naval Factory block.naval-factory.name = Pabrik Angkatan Laut
block.additive-reconstructor.name = Additive Reconstructor block.additive-reconstructor.name = Rekonstruktor Aditif
block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatif
block.exponential-reconstructor.name = Exponential Reconstructor block.exponential-reconstructor.name = Rekonstruktor Eksponensial
block.tetrative-reconstructor.name = Tetrative Reconstructor block.tetrative-reconstructor.name = Rekonstruktor Tetratif
block.payload-conveyor.name = Mass Conveyor block.payload-conveyor.name = Pengantar Massa
block.payload-router.name = Payload Router block.payload-router.name = Pengarah Massa
block.disassembler.name = Disassembler block.disassembler.name = Pembongkar
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Multi-Lebur
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Kubah Proyeksi Percepat
block.switch.name = Switch block.switch.name = Saklar
block.micro-processor.name = Micro Processor block.micro-processor.name = Prosesor Mikro
block.logic-processor.name = Logic Processor block.logic-processor.name = Prosesor Logika
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Prosesor Cepat
block.logic-display.name = Logic Display block.logic-display.name = Tampilan Logika
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Tampilan Logika Besar
block.memory-cell.name = Memory Cell block.memory-cell.name = Sel Memori
block.memory-bank.name = Bank Memori
team.blue.name = biru team.blue.name = biru
team.crux.name = merah team.crux.name = merah
team.sharded.name = oranye team.sharded.name = oranye
team.orange.name = jingga team.orange.name = jingga
team.derelict.name = derelict team.derelict.name = abu-abu
team.green.name = hijau team.green.name = hijau
team.purple.name = ungu team.purple.name = ungu
@@ -1235,7 +1243,7 @@ block.force-projector.description = Membentuk medan gaya berbentuk heksagon dise
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh. block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar. block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa. block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk.\nMenerima barang dari belakang, dan membaginya ke tiga arah di depan.\nMembutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal.
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda. block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan. block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok. block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
@@ -1302,4 +1310,4 @@ block.cyclone.description = Menara penembak beruntun besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus. block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat. block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar. block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.

View File

@@ -1021,7 +1021,7 @@ block.thorium-wall-large.name = Muralha de Tório
block.door.name = Porta block.door.name = Porta
block.door-large.name = Portão block.door-large.name = Portão
block.duo.name = Torreta dupla block.duo.name = Torreta dupla
block.scorch.name = Lança-fogo block.scorch.name = Lança-chamas
block.scatter.name = Dispersão block.scatter.name = Dispersão
block.hail.name = Artilharia block.hail.name = Artilharia
block.lancer.name = Lanceiro block.lancer.name = Lanceiro
@@ -1038,8 +1038,8 @@ block.inverted-sorter.name = Ordenador invertido
block.message.name = Mensagem block.message.name = Mensagem
block.illuminator.name = Iluminador block.illuminator.name = Iluminador
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar. block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
block.overflow-gate.name = Comporta block.overflow-gate.name = Portão Sobrecarregado
block.underflow-gate.name = Comporta invertida block.underflow-gate.name = Portão Sobrecarregado invertida
block.silicon-smelter.name = Fundidora de silicio block.silicon-smelter.name = Fundidora de silicio
block.phase-weaver.name = Palheta de fase block.phase-weaver.name = Palheta de fase
block.pulverizer.name = Pulverizador block.pulverizer.name = Pulverizador
@@ -1077,7 +1077,7 @@ block.vault.name = Cofre
block.wave.name = Onda block.wave.name = Onda
block.swarmer.name = Enxame block.swarmer.name = Enxame
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ondulação block.ripple.name = Morteiro
block.phase-conveyor.name = Transportador de Fase block.phase-conveyor.name = Transportador de Fase
block.bridge-conveyor.name = Esteira-Ponte block.bridge-conveyor.name = Esteira-Ponte
block.plastanium-compressor.name = Compressor de Plastânio block.plastanium-compressor.name = Compressor de Plastânio
@@ -1087,8 +1087,8 @@ block.solar-panel.name = Painel Solar
block.solar-panel-large.name = Painel Solar Grande block.solar-panel-large.name = Painel Solar Grande
block.oil-extractor.name = Bomba de Petróleo block.oil-extractor.name = Bomba de Petróleo
block.repair-point.name = Ponto de Reparo block.repair-point.name = Ponto de Reparo
block.pulse-conduit.name = Cano de Tinânio block.pulse-conduit.name = Cano de Pulso
block.plated-conduit.name = Cano blindado block.plated-conduit.name = Cano Blindado
block.phase-conduit.name = Cano de Fase block.phase-conduit.name = Cano de Fase
block.liquid-router.name = Roteador de Líquido block.liquid-router.name = Roteador de Líquido
block.liquid-tank.name = Tanque de Líquido block.liquid-tank.name = Tanque de Líquido
@@ -1110,7 +1110,7 @@ block.fuse.name = Fusivel
block.shock-mine.name = Mina de choque block.shock-mine.name = Mina de choque
block.overdrive-projector.name = Projetor de sobrecarga block.overdrive-projector.name = Projetor de sobrecarga
block.force-projector.name = Projetor de campo de força block.force-projector.name = Projetor de campo de força
block.arc.name = Bobina de Tesla block.arc.name = Tesla
block.rtg-generator.name = Gerador GTR block.rtg-generator.name = Gerador GTR
block.spectre.name = Espectro block.spectre.name = Espectro
block.meltdown.name = Fusão block.meltdown.name = Fusão
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre que dispara balas explosivas que se
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres. block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada. block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima. block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.

View File

@@ -55,6 +55,7 @@ schematic.saved = Schemă salvată.
schematic.delete.confirm = Schema această va fi ștearsă permanent. schematic.delete.confirm = Schema această va fi ștearsă permanent.
schematic.rename = Redenumește Schema schematic.rename = Redenumește Schema
schematic.info = {0}x{1}, {2} blocuri schematic.info = {0}x{1}, {2} blocuri
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
stat.wave = Valuri Învinse:[accent] {0} stat.wave = Valuri Învinse:[accent] {0}
stat.enemiesDestroyed = Inamici Distruși:[accent] {0} stat.enemiesDestroyed = Inamici Distruși:[accent] {0}
@@ -290,6 +291,8 @@ waiting = [lightgray]În așteptare...
waiting.players = Se așteaptă jucătorii... waiting.players = Se așteaptă jucătorii...
wave.enemies = [lightgray]Mai sunt {0} inamici wave.enemies = [lightgray]Mai sunt {0} inamici
wave.enemy = [lightgray]Mai e {0} inamic wave.enemy = [lightgray]Mai e {0} inamic
wave.guardianwarn = Gardianul va veni în [accent]{0}[] valuri.
wave.guardianwarn.one = Gardianul va veni într-[accent]un[] val.
loadimage = Încarcă Imagine loadimage = Încarcă Imagine
saveimage = Salvează Imagine saveimage = Salvează Imagine
unknown = Necunoscut unknown = Necunoscut
@@ -328,6 +331,7 @@ editor.generation = Generare:
editor.ingame = Editează în Joc editor.ingame = Editează în Joc
editor.publish.workshop = Publică pe Workshop editor.publish.workshop = Publică pe Workshop
editor.newmap = Hartă Nouă editor.newmap = Hartă Nouă
editor.center = Centrează
workshop = Workshop workshop = Workshop
waves.title = Valuri waves.title = Valuri
waves.remove = Elimină waves.remove = Elimină
@@ -420,7 +424,7 @@ filter.corespawn = Selectare Nucleu
filter.median = Mediană filter.median = Mediană
filter.oremedian = Mediană Minereu filter.oremedian = Mediană Minereu
filter.blend = Amestecare filter.blend = Amestecare
filter.defaultores = Miercuri Prestabilite filter.defaultores = Minereuri Prestabilite
filter.ore = Minereu filter.ore = Minereu
filter.rivernoise = Zgomot Vizual Râuri filter.rivernoise = Zgomot Vizual Râuri
filter.mirror = Oglindă filter.mirror = Oglindă
@@ -471,22 +475,16 @@ requirement.wave = Ajungi la valul {0} în {1}
requirement.core = Distruge Nucleu Inamic în{0} requirement.core = Distruge Nucleu Inamic în{0}
requirement.research = Cercetează {0} requirement.research = Cercetează {0}
requirement.capture = Capturează {0} requirement.capture = Capturează {0}
resume = Revin la Zonă:\n[lightgray]{0}
bestwave = [lightgray]Cel Mai Bun Val: {0} bestwave = [lightgray]Cel Mai Bun Val: {0}
launch = < LANSARE >
launch.text = Lansează launch.text = Lansează
launch.title = Lansare Finalizată campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
launch.next = [lightgray]următoarea ocazie la valul {0}
launch.unable2 = [scarlet]Imposibil de LANSAT.[]
launch.confirm = Asta va lansa toate resursele din nucleu.\nNu te vei mai putea întoarce la această bază.
launch.skip.confirm = Dacă sari acum, Nu vei mai putea lansa decât valurile viitoare.
uncover = Descoperă uncover = Descoperă
configure = Configurează Încărcarea configure = Configurează Încărcarea
loadout = Încărcare loadout = Încărcare
resources = Resurse resources = Resurse
bannedblocks = Blocuri Interzise bannedblocks = Blocuri Interzise
addall = Adaugă-le pe toate addall = Adaugă-le pe toate
launch.destination = Destination: {0} launch.destination = Destinație: {0}
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}. configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
zone.unlocked = [lightgray]{0} deblocat(ă). zone.unlocked = [lightgray]{0} deblocat(ă).
zone.requirement.complete = Cerințele pt {0} finalizate:[lightgray]\n{1} zone.requirement.complete = Cerințele pt {0} finalizate:[lightgray]\n{1}
@@ -519,8 +517,8 @@ sectors.production = Producție:
sectors.stored = Stocat: sectors.stored = Stocat:
sectors.resume = Revino sectors.resume = Revino
sectors.launch = Lansare sectors.launch = Lansare
sectors.select = Select sectors.select = Selectează
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]nimic (soarele)
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -570,6 +568,7 @@ info.title = Info
error.title = [scarlet]A apărut o eroare. error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare. error.crashtitle = A apărut o eroare.
unit.nobuild = [scarlet]Unitatea nu poate construi. unit.nobuild = [scarlet]Unitatea nu poate construi.
lastaccessed = [lightgray]Ultima Accesare: {0}
blocks.input = Necesită blocks.input = Necesită
blocks.output = Produce blocks.output = Produce
blocks.booster = Booster blocks.booster = Booster
@@ -594,6 +593,7 @@ blocks.powerconnections = Maxim Conexiuni
blocks.poweruse = Consum Electricitate blocks.poweruse = Consum Electricitate
blocks.powerdamage = Electricitate/Forța Glonțului blocks.powerdamage = Electricitate/Forța Glonțului
blocks.itemcapacity = Capacitate Materiale blocks.itemcapacity = Capacitate Materiale
blocks.memorycapacity = Capacitate Memorie
blocks.basepowergeneration = Generare Electricitate (Bază) blocks.basepowergeneration = Generare Electricitate (Bază)
blocks.productiontime = Timp Producție blocks.productiontime = Timp Producție
blocks.repairtime = Durata Reparării Blocului blocks.repairtime = Durata Reparării Blocului
@@ -624,6 +624,7 @@ bar.powerbalance = Electricitate: {0}/s
bar.powerstored = Stocată: {0}/{1} bar.powerstored = Stocată: {0}/{1}
bar.poweramount = Electricitate: {0} bar.poweramount = Electricitate: {0}
bar.poweroutput = Electricitate Produsă: {0} bar.poweroutput = Electricitate Produsă: {0}
bar.powerlines = Conexiuni: {0}/{1}
bar.items = Materiale: {0} bar.items = Materiale: {0}
bar.capacity = Capacitate: {0} bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +636,8 @@ bar.progress = Progres
bar.input = Necesită bar.input = Necesită
bar.output = Produce bar.output = Produce
units.processorcontrol = [lightgray]Controlat de Procesor
bullet.damage = [stat]{0}[lightgray] forță bullet.damage = [stat]{0}[lightgray] forță
bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate
bullet.incendiary = [stat]incendiar bullet.incendiary = [stat]incendiar
@@ -821,7 +824,8 @@ mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucle
mode.custom = Reguli Personalizate mode.custom = Reguli Personalizate
rules.infiniteresources = Resurse Infinite rules.infiniteresources = Resurse Infinite
rules.reactorexplosions = Explozia Reactoarelor rules.reactorexplosions = Reactoarele Explodează
rules.schematic = Se Pot Folosi Scheme
rules.wavetimer = Valuri pe Timp rules.wavetimer = Valuri pe Timp
rules.waves = Valuri rules.waves = Valuri
rules.attack = Modul Atac rules.attack = Modul Atac
@@ -846,7 +850,8 @@ rules.title.enemy = Inamici
rules.title.unit = Unități rules.title.unit = Unități
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Mediu rules.title.environment = Mediu
rules.lighting = Luminozitate rules.lighting = Luminozitate Ambientală
rules.enemyLights = Inamicii Luminează
rules.fire = Foc rules.fire = Foc
rules.explosions = Explozia Deteriorează Blocul/Unitatea rules.explosions = Explozia Deteriorează Blocul/Unitatea
rules.ambientlight = Ambient rules.ambientlight = Ambient
@@ -936,6 +941,7 @@ block.cliff.name = Deal
block.sand-boulder.name = Bolovan de Nisip block.sand-boulder.name = Bolovan de Nisip
block.grass.name = Iarbă block.grass.name = Iarbă
block.slag.name = Zgură block.slag.name = Zgură
block.space.name = Cosmos
block.salt.name = Sare block.salt.name = Sare
block.salt-wall.name = Perete de Sare block.salt-wall.name = Perete de Sare
block.pebbles.name = Pietricele block.pebbles.name = Pietricele
@@ -1075,6 +1081,7 @@ block.power-source.name = Electricitate Infinită
block.unloader.name = Descărcător block.unloader.name = Descărcător
block.vault.name = Seif block.vault.name = Seif
block.wave.name = Wave block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1121,7 @@ block.arc.name = Arc
block.rtg-generator.name = Generator RTG block.rtg-generator.name = Generator RTG
block.spectre.name = Specter block.spectre.name = Specter
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Platformă de Lansare block.launch-pad.name = Platformă de Lansare
block.launch-pad-large.name = Platformă de Lansare Mare block.launch-pad-large.name = Platformă de Lansare Mare
@@ -1139,12 +1147,13 @@ block.hyper-processor.name = Hyperprocesor
block.logic-display.name = Monitor Logic block.logic-display.name = Monitor Logic
block.large-logic-display.name = Monitor Logic Mare block.large-logic-display.name = Monitor Logic Mare
block.memory-cell.name = Celulă de Memorie block.memory-cell.name = Celulă de Memorie
block.memory-bank.name = Bancă de Memorie
team.blue.name = albastră team.blue.name = albastră
team.crux.name = roșie team.crux.name = roșie
team.sharded.name = portocalie team.sharded.name = portocalie
team.orange.name = portocalie team.orange.name = portocalie
team.derelict.name = abandon team.derelict.name = abandonat
team.green.name = verde team.green.name = verde
team.purple.name = mov team.purple.name = mov
@@ -1251,7 +1260,7 @@ block.rotary-pump.description = O pompă avansată. Pompează mai mult lichid da
block.thermal-pump.description = Cea mai bună pompă. block.thermal-pump.description = Cea mai bună pompă.
block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte. block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte.
block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard. block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistent. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nCurge mai puțin. block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistentă. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nLichidul nu se varsă la exterior.
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații. block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații.
block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale. block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale.
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații. block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații.

View File

@@ -20,7 +20,7 @@ gameover = Игра окончена
gameover.pvp = [accent]{0}[] команда победила! gameover.pvp = [accent]{0}[] команда победила!
highscore = [accent]Новый рекорд! highscore = [accent]Новый рекорд!
copied = Скопировано. copied = Скопировано.
indev.popup = [accent]v6[] находится на стадии [accent]alpha[].\n[lightgray]Это означает следующее:[]\n[scarlet]- Кампания не завершена[]\n- Отсутствие контента\n- Большинство [scarlet]ИИ единиц[] не работает правильно\n- Множество единиц не готово\n- Всё, что вы видите, может быть изменено или удалено.\n\nСообщайте о багах и вылетах на [accent]GitHub[]. indev.popup = [accent]v6[] находится на стадии [accent]beta[].\n[lightgray]Это означает следующее:[]\n[scarlet]- Кампания не завершена[]\n- Звуки и музыка не готовы/отсутствуют\n- Всё, что вы видите, может быть изменено или удалено.\n\nСообщайте о багах и вылетах на [accent]GitHub[].
indev.notready = Эта часть игры ещё не готова indev.notready = Эта часть игры ещё не готова
load.sound = Звуки load.sound = Звуки
@@ -291,6 +291,8 @@ waiting = [lightgray]Ожидание…
waiting.players = Ожидание игроков… waiting.players = Ожидание игроков…
wave.enemies = [lightgray]Враги: {0} wave.enemies = [lightgray]Враги: {0}
wave.enemy = [lightgray]Остался {0} враг wave.enemy = [lightgray]Остался {0} враг
wave.guardianwarn = Волн до прибытия Стража: [accent]{0}[].
wave.guardianwarn.one = [accent]{0}[] волна до прибытия Стража.
loadimage = Загрузить изображение loadimage = Загрузить изображение
saveimage = Сохранить изображение saveimage = Сохранить изображение
unknown = Неизвестно unknown = Неизвестно
@@ -329,6 +331,7 @@ editor.generation = Генерация:
editor.ingame = Редактировать в игре editor.ingame = Редактировать в игре
editor.publish.workshop = Опубликовать в Мастерской editor.publish.workshop = Опубликовать в Мастерской
editor.newmap = Новая карта editor.newmap = Новая карта
editor.center = Центрировать
workshop = Мастерская workshop = Мастерская
waves.title = Волны waves.title = Волны
waves.remove = Удалить waves.remove = Удалить
@@ -473,19 +476,12 @@ requirement.wave = Достигните {0} волны в зоне {1}
requirement.core = Уничтожьте вражеское ядро в зоне {0} requirement.core = Уничтожьте вражеское ядро в зоне {0}
requirement.research = Исследуйте {0} requirement.research = Исследуйте {0}
requirement.capture = Захватите {0} requirement.capture = Захватите {0}
resume = Возобновить зону:\n[lightgray]{0}
bestwave = [lightgray]Лучшая волна: {0} bestwave = [lightgray]Лучшая волна: {0}
launch = < ЗАПУСК >
launch.text = Высадка launch.text = Высадка
launch.title = Запуск успешен campaign.multiplayer = В исследованиях, при игре в кампании по сети, вы можете использовать только [accent]свои[] предметы, а [scarlet]не[] предметы сектора, в котором находитесь.\n\nДля отправки предметов на [accent]свои[] сектора воспользуйтесь [accent]пусковой площадкой[].
launch.next = [lightgray]следующая возможность на {0}-той волне
launch.unable2 = [scarlet]ЗАПУСК невозможен.[]
launch.confirm = Это [accent]запустит[] все ресурсы в вашем ядре.\nВы не сможете вернуться на эту базу.
launch.skip.confirm = Если вы пропустите сейчас, то вы не сможете произвести [accent]запуск[] до более поздних волн.
uncover = Раскрыть uncover = Раскрыть
configure = Конфигурация выгрузки configure = Конфигурация выгрузки
#TODO
loadout = Груз loadout = Груз
resources = Ресурсы resources = Ресурсы
bannedblocks = Запрещённые блоки bannedblocks = Запрещённые блоки
@@ -579,6 +575,7 @@ info.title = Информация
error.title = [scarlet]Произошла ошибка error.title = [scarlet]Произошла ошибка
error.crashtitle = Произошла ошибка error.crashtitle = Произошла ошибка
unit.nobuild = [scarlet]Боевая единица не может строить unit.nobuild = [scarlet]Боевая единица не может строить
lastaccessed = [lightgray]Последняя конфигурация от {0}
blocks.input = Вход blocks.input = Вход
blocks.output = Выход blocks.output = Выход
blocks.booster = Ускоритель blocks.booster = Ускоритель
@@ -634,6 +631,7 @@ bar.powerbalance = Энергия: {0}/с
bar.powerstored = Накоплено: {0}/{1} bar.powerstored = Накоплено: {0}/{1}
bar.poweramount = Энергия: {0} bar.poweramount = Энергия: {0}
bar.poweroutput = Выход энергии: {0} bar.poweroutput = Выход энергии: {0}
bar.powerlines = Подключений: {0}/{1}
bar.items = Предметы: {0} bar.items = Предметы: {0}
bar.capacity = Вместимость: {0} bar.capacity = Вместимость: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -645,6 +643,8 @@ bar.progress = Прогресс строительства
bar.input = Ввод bar.input = Ввод
bar.output = Вывод bar.output = Вывод
units.processorcontrol = [lightgray]Управляется процессором
bullet.damage = [stat]{0}[lightgray] урона bullet.damage = [stat]{0}[lightgray] урона
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
bullet.incendiary = [stat]зажигательный bullet.incendiary = [stat]зажигательный
@@ -652,18 +652,20 @@ bullet.homing = [stat]самонаводящийся
bullet.shock = [stat]шоковый bullet.shock = [stat]шоковый
bullet.frag = [stat]осколочный bullet.frag = [stat]осколочный
bullet.knockback = [stat]{0}[lightgray] отдачи bullet.knockback = [stat]{0}[lightgray] отдачи
bullet.pierce = пробиваемость: [stat]{0}[lightgray]
bullet.infinitepierce = [stat]бесконечная пробиваемость
bullet.freezing = [stat]замораживающий bullet.freezing = [stat]замораживающий
bullet.tarred = [stat]замедляющий, горючий bullet.tarred = [stat]замедляющий, горючий
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
unit.blocks = блоки unit.blocks = блоков
unit.powersecond = единиц энергии/секунду unit.powersecond = единиц энергии/секунду
unit.liquidsecond = жидкостных единиц/секунду unit.liquidsecond = жидкостных единиц/секунду
unit.itemssecond = предметов/секунду unit.itemssecond = предметов/секунду
unit.liquidunits = жидкостных единиц unit.liquidunits = жидкостных единиц
unit.powerunits = энерг. единиц unit.powerunits = энерг. единиц
unit.degrees = град. unit.degrees = °
unit.seconds = сек. unit.seconds = сек.
unit.minutes = мин. unit.minutes = мин.
unit.persecond = /сек unit.persecond = /сек
@@ -680,7 +682,7 @@ category.power = Энергия
category.liquids = Жидкости category.liquids = Жидкости
category.items = Предметы category.items = Предметы
category.crafting = Ввод/Вывод category.crafting = Ввод/Вывод
category.shooting = Стрельба category.shooting = Стрельба/Действие
category.optional = Дополнительные улучшения category.optional = Дополнительные улучшения
setting.landscape.name = Только альбомный (горизонтальный) режим setting.landscape.name = Только альбомный (горизонтальный) режим
setting.shadows.name = Тени setting.shadows.name = Тени
@@ -858,6 +860,7 @@ rules.title.unit = Боевые единицы
rules.title.experimental = Экспериментально rules.title.experimental = Экспериментально
rules.title.environment = Окружение rules.title.environment = Окружение
rules.lighting = Освещение rules.lighting = Освещение
rules.enemyLights = Вражеские огни
rules.fire = Огонь rules.fire = Огонь
rules.explosions = Урон от взрывов блоков/единиц rules.explosions = Урон от взрывов блоков/единиц
rules.ambientlight = Окружающий свет rules.ambientlight = Окружающий свет
@@ -938,7 +941,7 @@ unit.beta.name = Бета
unit.gamma.name = Гамма unit.gamma.name = Гамма
unit.scepter.name = Скипетр unit.scepter.name = Скипетр
unit.reign.name = Власть unit.reign.name = Власть
# unit.vela.name = Vela unit.vela.name = Парус
unit.corvus.name = Ворон unit.corvus.name = Ворон
block.resupply-point.name = Пункт снабжения block.resupply-point.name = Пункт снабжения
@@ -947,6 +950,7 @@ block.cliff.name = Скала
block.sand-boulder.name = Песчаный валун block.sand-boulder.name = Песчаный валун
block.grass.name = Трава block.grass.name = Трава
block.slag.name = Шлак block.slag.name = Шлак
block.space.name = Космос
block.salt.name = Соль block.salt.name = Соль
block.salt-wall.name = Соляная стена block.salt-wall.name = Соляная стена
block.pebbles.name = Галька block.pebbles.name = Галька
@@ -992,6 +996,7 @@ block.darksand-water.name = Тёмный песок с водой
block.char.name = Выжженная земля block.char.name = Выжженная земля
block.dacite.name = Дацит block.dacite.name = Дацит
block.dacite-wall.name = Дацитовая стена block.dacite-wall.name = Дацитовая стена
block.dacite-boulder.name = Дацитовый валун
block.ice-snow.name = Заснеженный лёд block.ice-snow.name = Заснеженный лёд
block.stone-wall.name = Каменная стена block.stone-wall.name = Каменная стена
block.ice-wall.name = Ледяная стена block.ice-wall.name = Ледяная стена
@@ -1086,6 +1091,7 @@ block.power-source.name = Источник энергии
block.unloader.name = Разгрузчик block.unloader.name = Разгрузчик
block.vault.name = Хранилище block.vault.name = Хранилище
block.wave.name = Волна block.wave.name = Волна
block.tsunami.name = Цунами
block.swarmer.name = Роевик block.swarmer.name = Роевик
block.salvo.name = Залп block.salvo.name = Залп
block.ripple.name = Рябь block.ripple.name = Рябь
@@ -1125,6 +1131,7 @@ block.arc.name = Дуга
block.rtg-generator.name = Радиоизотопный термоэлектрический генератор block.rtg-generator.name = Радиоизотопный термоэлектрический генератор
block.spectre.name = Спектр block.spectre.name = Спектр
block.meltdown.name = Испепелитель block.meltdown.name = Испепелитель
block.foreshadow.name = Знамение
block.container.name = Контейнер block.container.name = Контейнер
block.launch-pad.name = Пусковая площадка block.launch-pad.name = Пусковая площадка
block.launch-pad-large.name = Большая пусковая площадка block.launch-pad-large.name = Большая пусковая площадка
@@ -1188,7 +1195,7 @@ item.metaglass.description = Сверхпрочный сплав стекла.
item.graphite.description = Минерализованный углерод, используемый для боеприпасов и электрических компонентов. item.graphite.description = Минерализованный углерод, используемый для боеприпасов и электрических компонентов.
item.sand.description = Обычный материал, который широко используется при выплавке, как при легировании, так и в качестве флюса. item.sand.description = Обычный материал, который широко используется при выплавке, как при легировании, так и в качестве флюса.
item.coal.description = Окаменелое растительное вещество, образовавшееся задолго до посева. Широко используется для производства топлива и ресурсов. item.coal.description = Окаменелое растительное вещество, образовавшееся задолго до посева. Широко используется для производства топлива и ресурсов.
item.titanium.description = Редкий сверхлёгкий металл, широко используемый для транспортировки жидкостей, буров и авиации. item.titanium.description = Редкий сверхлёгкий металл, широко используемый в транспортировке жидкостей, бурах и авиации.
item.thorium.description = Плотный радиоактивный металл, используемый в качестве структурной опоры и ядерного топлива. item.thorium.description = Плотный радиоактивный металл, используемый в качестве структурной опоры и ядерного топлива.
item.scrap.description = Остатки старых сооружений и боевых единиц. Содержит небольшие количества многих различных металлов. item.scrap.description = Остатки старых сооружений и боевых единиц. Содержит небольшие количества многих различных металлов.
item.silicon.description = Чрезвычайно полезный полупроводник. Применяется в солнечных панелях, сложной электронике и самонаводящихся боеприпасах. item.silicon.description = Чрезвычайно полезный полупроводник. Применяется в солнечных панелях, сложной электронике и самонаводящихся боеприпасах.
@@ -1206,12 +1213,12 @@ liquid.cryofluid.description = Инертная, неедкая жидкость
block.message.description = Сохраняет сообщение. Используется для связи между союзниками. block.message.description = Сохраняет сообщение. Используется для связи между союзниками.
block.graphite-press.description = Сжимает куски угля в чистые листы графита. block.graphite-press.description = Сжимает куски угля в чистые листы графита.
block.multi-press.description = Обновлённая версия графитового пресса. Использует воду и энергию для быстрой и эффективной обработки угля. block.multi-press.description = Обновлённая версия графитового пресса. Использует воду и энергию для быстрой и эффективной обработки угля.
block.silicon-smelter.description = Соединяет песок с чистым углем. Производит кремний. block.silicon-smelter.description = Соединяет песок с чистым углём. Производит кремний.
block.kiln.description = Выплавляет песок и свинец в соединение, известное как метастекло. Требуется небольшое количество энергии для работы. block.kiln.description = Выплавляет песок и свинец в соединение, известное как метастекло. Требуется небольшое количество энергии для работы.
block.plastanium-compressor.description = Производит пластан из нефти и титана. block.plastanium-compressor.description = Производит пластан из нефти и титана.
block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного тория и песка. Требуется огромное количество энергии для работы. block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного тория и песка. Требуется огромное количество энергии для работы.
block.alloy-smelter.description = Объединяет титан, свинец, кремний и медь для производства кинетического сплава. block.alloy-smelter.description = Использует титан, свинец, кремний и медь для производства кинетического сплава.
block.cryofluid-mixer.description = Смешивает воду и мелкий титановый порошок в криогенную жидкость. Неотъемлемая часть при использования ториевого реактора block.cryofluid-mixer.description = Смешивает воду и мелкий титановый порошок в криогенную жидкость. Неотъемлемая часть при использовании ториевого реактора
block.blast-mixer.description = Раздавливает и смешивает скопления спор с пиротитом для получения взрывчатого вещества. block.blast-mixer.description = Раздавливает и смешивает скопления спор с пиротитом для получения взрывчатого вещества.
block.pyratite-mixer.description = Смешивает уголь, свинец и песок в легковоспламеняющийся пиротит. block.pyratite-mixer.description = Смешивает уголь, свинец и песок в легковоспламеняющийся пиротит.
block.melter.description = Плавит металлолом в шлак для дальнейшей обработки или использования в турелях «Волна». block.melter.description = Плавит металлолом в шлак для дальнейшей обработки или использования в турелях «Волна».
@@ -1263,7 +1270,7 @@ block.rotary-pump.description = Продвинутый насос. Качает
block.thermal-pump.description = Наилучший насос. block.thermal-pump.description = Наилучший насос.
block.conduit.description = Основной блок транспортировки жидкости. Перемещает жидкости вперед. Используется совместно с насосами и другими трубопроводами. block.conduit.description = Основной блок транспортировки жидкости. Перемещает жидкости вперед. Используется совместно с насосами и другими трубопроводами.
block.pulse-conduit.description = Улучшенный блок транспортировки жидкости. Транспортирует жидкости быстрее и хранит больше, чем стандартные трубопроводы. block.pulse-conduit.description = Улучшенный блок транспортировки жидкости. Транспортирует жидкости быстрее и хранит больше, чем стандартные трубопроводы.
block.plated-conduit.description = Перемещает жидкости с той же скоростью, что и импульсные трубопроводы, но обладает большей прочностью. Не принимает жидкости со сторон, кроме как от других трубопроводов.\nПротекает меньше. block.plated-conduit.description = Перемещает жидкости с той же скоростью, что и импульсные трубопроводы, но обладает большей прочностью. Не принимает жидкости со сторон, кроме как от других трубопроводов.\nНе протекает.
block.liquid-router.description = Принимает жидкости из одного направления и выводит их до 3 других направлений в равной степени. Также может хранить определенное количество жидкости. Полезен для разделения жидкостей из одного источника на несколько целей. block.liquid-router.description = Принимает жидкости из одного направления и выводит их до 3 других направлений в равной степени. Также может хранить определенное количество жидкости. Полезен для разделения жидкостей из одного источника на несколько целей.
block.liquid-tank.description = Хранит большое количество жидкости. Используется для создания буферов в ситуациях с непостоянной потребностью в материалах или в качестве защиты для охлаждения жизненно важных блоков. block.liquid-tank.description = Хранит большое количество жидкости. Используется для создания буферов в ситуациях с непостоянной потребностью в материалах или в качестве защиты для охлаждения жизненно важных блоков.
block.liquid-junction.description = Действует как мост для двух пересекающихся трубопроводов. Полезен в ситуациях, когда два разных трубопровода переносят разные жидкости в разные места. block.liquid-junction.description = Действует как мост для двух пересекающихся трубопроводов. Полезен в ситуациях, когда два разных трубопровода переносят разные жидкости в разные места.
@@ -1315,3 +1322,4 @@ block.spectre.description = Массивная двуствольная пушк
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы. block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе. block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами. block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.

View File

@@ -1,4 +1,4 @@
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЄ ігрові питання або помилки в перекладі?\nЗавітайте до офіційного Discord-сервера Mindustry\nв канал #український.\nПереклав українською: [blue]Prosta4ok_ua[green]#[yellow]6336 credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nМаєте питання по грі або знайшли помилки в перекладі?\nДолучайтеся до офіційного сервера Mindustry у Discord\nв канал #українська.\nУкраїнський перекладач — Prosta4ok_ua#6336.
credits = Творці credits = Творці
contributors = Перекладачі та помічники contributors = Перекладачі та помічники
discord = Офіційний сервер Mindustry в Discord discord = Офіційний сервер Mindustry в Discord
@@ -21,7 +21,7 @@ gameover.pvp = [accent]{0}[] команда перемогла!
highscore = [accent]Новий рекорд! highscore = [accent]Новий рекорд!
copied = Скопійовано. copied = Скопійовано.
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord. indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
indev.notready = Ця частина гри ще не готова indev.notready = Ця частина гри ще не готова.
load.sound = Звуки load.sound = Звуки
load.map = Мапи load.map = Мапи
@@ -54,7 +54,8 @@ schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обернути схему
schematic.saved = Схема збережена. schematic.saved = Схема збережена.
schematic.delete.confirm = Ви справді хочете видалити цю схему? schematic.delete.confirm = Ви справді хочете видалити цю схему?
schematic.rename = Перейменувати схему schematic.rename = Перейменувати схему
schematic.info = {0}x{1}, {2} блоків schematic.info = {0}x{1}, блоків: {2}
schematic.disabled = [scarlet]Схеми вимкнені[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
stat.wave = Хвиль відбито:[accent] {0} stat.wave = Хвиль відбито:[accent] {0}
stat.enemiesDestroyed = Противників знищено:[accent] {0} stat.enemiesDestroyed = Противників знищено:[accent] {0}
@@ -471,22 +472,16 @@ requirement.wave = Досягніть хвилі {0} у зоні «{1}»
requirement.core = Знищте вороже ядро в зоні «{0}» requirement.core = Знищте вороже ядро в зоні «{0}»
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Відновити зону:\n[lightgray]{0}
bestwave = [lightgray]Найкраща хвиля: {0} bestwave = [lightgray]Найкраща хвиля: {0}
launch = < ЗАПУСК >
launch.text = Запуск launch.text = Запуск
launch.title = Запуск вдалий campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
launch.next = [lightgray]наступна можливість буде на {0}-тій хвилі
launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
launch.confirm = Це видалить усі ресурси у вашому ядрі.\nВи не зможете повернутися до цієї бази.
launch.skip.confirm = Якщо ви пропустите зараз, ви не зможете не запускати до більш пізніх хвиль.
uncover = Розкрити uncover = Розкрити
configure = Налаштувати вивантаження configure = Налаштувати вивантаження
loadout = Вивантаження loadout = Вивантаження
resources = Ресурси resources = Ресурси
bannedblocks = Заборонені блоки bannedblocks = Заборонені блоки
addall = Додати все addall = Додати все
launch.destination = Destination: {0} launch.destination = Пункт призначення: {0}
configure.invalid = Кількість має бути числом між 0 та {0}. configure.invalid = Кількість має бути числом між 0 та {0}.
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована. zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1} zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1}
@@ -519,8 +514,8 @@ sectors.production = Виробництво:
sectors.stored = Зберігає: sectors.stored = Зберігає:
sectors.resume = Продовжити sectors.resume = Продовжити
sectors.launch = Запуск sectors.launch = Запуск
sectors.select = Select sectors.select = Вибрати
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]нічого (сонце)
sector.groundZero.name = Відправний пункт sector.groundZero.name = Відправний пункт
sector.craters.name = Кратери sector.craters.name = Кратери
@@ -594,6 +589,7 @@ blocks.powerconnections = Максимальна кількість з’єдн
blocks.poweruse = Енергії використовує blocks.poweruse = Енергії використовує
blocks.powerdamage = Енергії за од. шкоди blocks.powerdamage = Енергії за од. шкоди
blocks.itemcapacity = Місткість предметів blocks.itemcapacity = Місткість предметів
blocks.memorycapacity = Ємність пам’яті
blocks.basepowergeneration = Базова генерація енергії blocks.basepowergeneration = Базова генерація енергії
blocks.productiontime = Час виробництва blocks.productiontime = Час виробництва
blocks.repairtime = Час повного відновлення блоку blocks.repairtime = Час повного відновлення блоку
@@ -611,8 +607,8 @@ blocks.inaccuracy = Розкид
blocks.shots = Постріли blocks.shots = Постріли
blocks.reload = Постріли/секунду blocks.reload = Постріли/секунду
blocks.ammo = Боєприпаси blocks.ammo = Боєприпаси
blocks.shieldhealth = Shield Health blocks.shieldhealth = Міцність щита
blocks.cooldowntime = Cooldown Time blocks.cooldowntime = Тривалість охолодження
bar.drilltierreq = Потребується кращий бур bar.drilltierreq = Потребується кращий бур
bar.noresources = Бракує ресурсів bar.noresources = Бракує ресурсів
@@ -660,7 +656,7 @@ unit.persecond = за секунду
unit.perminute = за хвилину unit.perminute = за хвилину
unit.timesspeed = x швидкість unit.timesspeed = x швидкість
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = міцність щита
unit.items = предм. unit.items = предм.
unit.thousands = тис unit.thousands = тис
unit.millions = млн unit.millions = млн
@@ -788,14 +784,14 @@ keybind.diagonal_placement.name = Діагональне розміщення
keybind.pick.name = Вибрати блок keybind.pick.name = Вибрати блок
keybind.break_block.name = Зламати блок keybind.break_block.name = Зламати блок
keybind.deselect.name = Скасувати keybind.deselect.name = Скасувати
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Взяти вантаж
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Скинути вантаж
keybind.command.name = Command keybind.command.name = Взяти командування над одиницями
keybind.shoot.name = Постріл keybind.shoot.name = Постріл
keybind.zoom.name = Наблизити keybind.zoom.name = Наблизити
keybind.menu.name = Меню keybind.menu.name = Меню
keybind.pause.name = Пауза keybind.pause.name = Пауза
keybind.pause_building.name = Призупинити/Продовжити будування keybind.pause_building.name = Призупинити/продовжити будування
keybind.minimap.name = Мінімапа keybind.minimap.name = Мінімапа
keybind.chat.name = Чат keybind.chat.name = Чат
keybind.player_list.name = Список гравців keybind.player_list.name = Список гравців
@@ -822,6 +818,7 @@ mode.custom = Користувацькі правила
rules.infiniteresources = Нескінченні ресурси rules.infiniteresources = Нескінченні ресурси
rules.reactorexplosions = Вибухи реактора rules.reactorexplosions = Вибухи реактора
rules.schematic = Використання схем дозволено
rules.wavetimer = Таймер для хвиль rules.wavetimer = Таймер для хвиль
rules.waves = Хвилі rules.waves = Хвилі
rules.attack = Режим атаки rules.attack = Режим атаки
@@ -912,11 +909,11 @@ unit.horizon.name = Горизонт
unit.zenith.name = Зеніт unit.zenith.name = Зеніт
unit.antumbra.name = Тіньовик unit.antumbra.name = Тіньовик
unit.eclipse.name = Затьмарник unit.eclipse.name = Затьмарник
unit.mono.name = Єдинак unit.mono.name = Моно
unit.poly.name = Багацько unit.poly.name = Полі
unit.mega.name = Мега unit.mega.name = Мега
unit.quad.name = Quad unit.quad.name = Квал
unit.oct.name = Oct unit.oct.name = Окт
unit.risso.name = Грампус unit.risso.name = Грампус
unit.minke.name = Смугач малий unit.minke.name = Смугач малий
unit.bryde.name = Смугач Брайда unit.bryde.name = Смугач Брайда
@@ -927,8 +924,8 @@ unit.beta.name = Бета
unit.gamma.name = Гамма unit.gamma.name = Гамма
unit.scepter.name = Верховна влада unit.scepter.name = Верховна влада
unit.reign.name = Верховний Порядок unit.reign.name = Верховний Порядок
unit.vela.name = Vela unit.vela.name = Пульсар Вітрил
unit.corvus.name = Corvus unit.corvus.name = Ворон
block.resupply-point.name = Пункт постачання block.resupply-point.name = Пункт постачання
block.parallax.name = Паралакс block.parallax.name = Паралакс
@@ -989,7 +986,7 @@ block.dune-wall.name = Дюнова стіна
block.pine.name = Сосна block.pine.name = Сосна
block.dirt.name = Ґрунт block.dirt.name = Ґрунт
block.dirt-wall.name = Ґрунтова стіна block.dirt-wall.name = Ґрунтова стіна
block.mud.name = Mud block.mud.name = Багно
block.white-tree-dead.name = Мертве біле дерево block.white-tree-dead.name = Мертве біле дерево
block.white-tree.name = Біле дерево block.white-tree.name = Біле дерево
block.spore-cluster.name = Скупчення спор block.spore-cluster.name = Скупчення спор
@@ -1130,7 +1127,7 @@ block.payload-conveyor.name = Вантажний конвеєр
block.payload-router.name = Розвантажувальний маршрутизатор block.payload-router.name = Розвантажувальний маршрутизатор
block.disassembler.name = Розбирач block.disassembler.name = Розбирач
block.silicon-crucible.name = Кремнієвий тигель block.silicon-crucible.name = Кремнієвий тигель
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Величний Прискорювач
block.switch.name = Перемикач block.switch.name = Перемикач
block.micro-processor.name = Мікропроцесор block.micro-processor.name = Мікропроцесор
@@ -1139,12 +1136,13 @@ block.hyper-processor.name = Гіперпроцесор
block.logic-display.name = Логічний дисплей block.logic-display.name = Логічний дисплей
block.large-logic-display.name = Великий логічний дисплей block.large-logic-display.name = Великий логічний дисплей
block.memory-cell.name = Комірка пам’яті block.memory-cell.name = Комірка пам’яті
block.memory-bank.name = Блок пам’яті
team.blue.name = Синя team.blue.name = Синя
team.crux.name = Червона team.crux.name = Червона
team.sharded.name = Помаранчева team.sharded.name = Помаранчева
team.orange.name = Помаранчева team.orange.name = Помаранчева
team.derelict.name = Залишена team.derelict.name = Знедолена
team.green.name = Зелена team.green.name = Зелена
team.purple.name = Фіолетова team.purple.name = Фіолетова

View File

@@ -1,4 +1,4 @@
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ1290419934[]
credits = 致谢 credits = 致谢
contributors = 翻译者和贡献者 contributors = 翻译者和贡献者
discord = 加入 Mindustry 的 Discord discord = 加入 Mindustry 的 Discord
@@ -20,8 +20,8 @@ gameover = 游戏结束
gameover.pvp = [accent] {0}[]队获胜! gameover.pvp = [accent] {0}[]队获胜!
highscore = [accent]新纪录! highscore = [accent]新纪录!
copied = 已复制。 copied = 已复制。
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n向[accent]主群QQ681962751[]提交错误报告。
indev.notready = This part of the game isn't ready yet indev.notready = 还没做好看NM
load.sound = 音乐加载中 load.sound = 音乐加载中
load.map = 地图加载中 load.map = 地图加载中
@@ -99,15 +99,15 @@ committingchanges = 正在提交更改
done = 已完成 done = 已完成
feature.unsupported = 您的设备不支持此功能。 feature.unsupported = 您的设备不支持此功能。
mods.alphainfo = 请注意,测试版本alpha中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。 mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
mods.alpha = [accent](Alpha) mods.alpha = [accent](测试)
mods = 模组 mods = 模组
mods.none = [lightgray]没有找到模组! mods.none = [lightgray]没有找到模组!
mods.guide = 模组制作教程 mods.guide = 模组制作教程
mods.report = 报告 Bug mods.report = 报告 Bug
mods.openfolder = 打开模组文件夹 mods.openfolder = 打开模组文件夹
mods.reload = 重载 mods.reload = 重载
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = 游戏将退出以重载模组。
mod.display = [gray]模组:[orange] {0} mod.display = [gray]模组:[orange] {0}
mod.enabled = [lightgray]已启用 mod.enabled = [lightgray]已启用
mod.disabled = [scarlet]已禁用 mod.disabled = [scarlet]已禁用
@@ -115,7 +115,7 @@ mod.disable = 禁用
mod.content = 内容: mod.content = 内容:
mod.delete.error = 无法删除模组。可能文件被占用。 mod.delete.error = 无法删除模组。可能文件被占用。
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0} mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105)
mod.missingdependencies = [scarlet]缺少前置模组:{0} mod.missingdependencies = [scarlet]缺少前置模组:{0}
mod.erroredcontent = [scarlet]内容错误 mod.erroredcontent = [scarlet]内容错误
mod.errors = 读取内容时发生错误. mod.errors = 读取内容时发生错误.
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]需要重启
mod.import = 导入模组 mod.import = 导入模组
mod.import.file = 导入文件 mod.import.file = 导入文件
mod.import.github = 从 GitHub 导入模组 mod.import.github = 从 GitHub 导入模组
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组. mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
mod.remove.confirm = 此模组将被删除。 mod.remove.confirm = 此模组将被删除。
mod.author = [lightgray]作者:[] {0} mod.author = [lightgray]作者:[] {0}
@@ -139,8 +139,8 @@ mod.scripts.disable = 你的设备不支持含有脚本的模组。必须禁用
about.button = 关于 about.button = 关于
name = 名字: name = 名字:
noname = 先取一个[accent]玩家名[]。 noname = 先取一个[accent]玩家名[]。
planetmap = Planet Map planetmap = 行星地图
launchcore = Launch Core launchcore = 发射核心
filename = 文件名: filename = 文件名:
unlocked = 解锁了新内容! unlocked = 解锁了新内容!
completed = [accent]己研究 completed = [accent]己研究
@@ -148,14 +148,14 @@ techtree = 科技树
research.list = [lightgray]研究: research.list = [lightgray]研究:
research = 研究 research = 研究
researched = [lightgray]{0}己研究。 researched = [lightgray]{0}己研究。
research.progress = {0}% complete research.progress = {0}% 完成度
players = {0} 位玩家在线 players = {0} 位玩家在线
players.single = {0} 位玩家在线 players.single = {0} 位玩家在线
players.search = search players.search = search
players.notfound = [gray]没有找到玩家。 players.notfound = [gray]没有找到玩家。
server.closing = [accent]服务器关闭… server.closing = [accent]服务器关闭…
server.kicked.kick = 你被踢出了服务器。 server.kicked.kick = 你被踢出了服务器。
server.kicked.whitelist = 并没有受邀请在此服务器上游玩。(不在白名单中 server.kicked.whitelist = 你不在服务器白名单中
server.kicked.serverClose = 服务器已关闭。 server.kicked.serverClose = 服务器已关闭。
server.kicked.vote = 你被投票踢出了服务器。 server.kicked.vote = 你被投票踢出了服务器。
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。 server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
@@ -278,7 +278,7 @@ quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置-
loading = [accent]加载中… loading = [accent]加载中…
reloading = [accent]重载模组中… reloading = [accent]重载模组中…
saving = [accent]保存中… saving = [accent]保存中…
respawn = [accent][[{0}][] to respawn in core respawn = [accent][[{0}][]来重生
cancelbuilding = [accent][[{0}][]来清除规划 cancelbuilding = [accent][[{0}][]来清除规划
selectschematic = [accent][[{0}][]来选择复制 selectschematic = [accent][[{0}][]来选择复制
pausebuilding = [accent][[{0}][]来暂停建造 pausebuilding = [accent][[{0}][]来暂停建造
@@ -335,9 +335,9 @@ waves.never = < 无限 >
waves.every = waves.every =
waves.waves = waves.waves =
waves.perspawn = 每次生成 waves.perspawn = 每次生成
waves.shields = shields/wave waves.shields = 护盾/波次
waves.to = waves.to =
waves.guardian = Guardian waves.guardian = 首领
waves.preview = 预览 waves.preview = 预览
waves.edit = 编辑… waves.edit = 编辑…
waves.copy = 复制到剪贴板 waves.copy = 复制到剪贴板
@@ -346,9 +346,9 @@ waves.invalid = 剪贴板中的波次信息无效。
waves.copied = 波次信息已复制。 waves.copied = 波次信息已复制。
waves.none = 没有定义敌人。\n请注意这将自动替换为默认的敌人列表。 waves.none = 没有定义敌人。\n请注意这将自动替换为默认的敌人列表。
wavemode.counts = counts wavemode.counts = 数目
wavemode.totals = totals wavemode.totals = 总和
wavemode.health = health wavemode.health = 生命值
editor.default = [lightgray]<默认> editor.default = [lightgray]<默认>
details = 详情… details = 详情…
@@ -415,8 +415,8 @@ toolmode.drawteams.description = 绘制团队而不是方块。
filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。 filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
filter.distort = 扭曲程度 filter.distort = 扭曲程度
filter.noise = 波动程度 filter.noise = 波动程度
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = 敌人生成点选择
filter.corespawn = Core Select filter.corespawn = 核心降落点选择
filter.median = 平均数 filter.median = 平均数
filter.oremedian = 矿石平均数 filter.oremedian = 矿石平均数
filter.blend = 混合程度 filter.blend = 混合程度
@@ -469,12 +469,12 @@ locked = 已锁定
complete = [lightgray]完成: complete = [lightgray]完成:
requirement.wave = {1}中的第{0}波次 requirement.wave = {1}中的第{0}波次
requirement.core = 在{0}中摧毁敌方核心 requirement.core = 在{0}中摧毁敌方核心
requirement.research = Research {0} requirement.research = 研究 {0}
requirement.capture = Capture {0} requirement.capture = 占领 {0}
resume = 暂停:\n[lightgray]{0} resume = 暂停:\n[lightgray]{0}
bestwave = [lightgray]最高波次:{0} bestwave = [lightgray]最高波次:{0}
launch = < 发射 > launch = < 发射 >
launch.text = Launch launch.text = 发射
launch.title = 发射成功 launch.title = 发射成功
launch.next = [lightgray]下个发射窗口在第{0}波 launch.next = [lightgray]下个发射窗口在第{0}波
launch.unable2 = [scarlet]无法发射[] launch.unable2 = [scarlet]无法发射[]
@@ -482,11 +482,11 @@ launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。 launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
uncover = 解锁 uncover = 解锁
configure = 设定装运的数量 configure = 设定装运的数量
loadout = Loadout loadout = 装运
resources = Resources resources = 资源
bannedblocks = 禁用建筑 bannedblocks = 禁用建筑
addall = 添加所有 addall = 添加所有
launch.destination = Destination: {0} launch.destination = 目的地: {0}
configure.invalid = 数量必须是0到{0}之间的数字。 configure.invalid = 数量必须是0到{0}之间的数字。
zone.unlocked = [lightgray]{0} 已解锁。 zone.unlocked = [lightgray]{0} 已解锁。
zone.requirement.complete = 完成{0}。\n已达成解锁{1}的要求。 zone.requirement.complete = 完成{0}。\n已达成解锁{1}的要求。
@@ -508,43 +508,43 @@ error.io = 网络 I/O 错误。
error.any = 未知网络错误。 error.any = 未知网络错误。
error.bloom = 未能初始化特效。\n您的设备可能不支持。 error.bloom = 未能初始化特效。\n您的设备可能不支持。
weather.rain.name = Rain weather.rain.name = 降雨
weather.snow.name = Snow weather.snow.name = 降雪
weather.sandstorm.name = Sandstorm weather.sandstorm.name = 沙尘暴
weather.sporestorm.name = Sporestorm weather.sporestorm.name = 孢子雾
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]未探索
sectors.resources = Resources: sectors.resources = 资源:
sectors.production = Production: sectors.production = 产出:
sectors.stored = Stored: sectors.stored = 贮存:
sectors.resume = Resume sectors.resume = 继续
sectors.launch = Launch sectors.launch = 发射
sectors.select = Select sectors.select = 选择
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]无 (太阳)
sector.groundZero.name = Ground Zero sector.groundZero.name = 零号地区
sector.craters.name = The Craters sector.craters.name = 陨石带
sector.frozenForest.name = Frozen Forest sector.frozenForest.name = 冰冻森林
sector.ruinousShores.name = Ruinous Shores sector.ruinousShores.name = 遗迹海岸
sector.stainedMountains.name = Stained Mountains sector.stainedMountains.name = 绵延群山
sector.desolateRift.name = Desolate Rift sector.desolateRift.name = 荒芜裂谷
sector.nuclearComplex.name = Nuclear Production Complex sector.nuclearComplex.name = 核裂阵
sector.overgrowth.name = Overgrowth sector.overgrowth.name = 增生区
sector.tarFields.name = Tar Fields sector.tarFields.name = 油田
sector.saltFlats.name = Salt Flats sector.saltFlats.name = 盐碱荒滩
sector.fungalPass.name = Fungal Pass sector.crags.name = 悬崖
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n这一地区分布着丰富的钛学习如何使用它。\n\n这里的敌人势力更大不要给他们时间派出最强的部队。
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。它少数几个有石油储量的地区之一。\n尽管被废弃这附近仍有一些危险的敌方单位。不要低估他们。\n\n[lightgray]如果可能,研究石油加工技术。
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.desolateRift.description = 非常危险的区域。这儿的资源丰富但空间很小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在不断消灭入侵者。
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
settings.language = 语言 settings.language = 语言
settings.data = 游戏数据 settings.data = 游戏数据
@@ -558,12 +558,12 @@ settings.graphics = 图像
settings.cleardata = 清除游戏数据… settings.cleardata = 清除游戏数据…
settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销 settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据包括存档、地图、解锁和按键绑定。\n按「是」后游戏将删除所有数据并自动退出。 settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据包括存档、地图、解锁和按键绑定。\n按「是」后游戏将删除所有数据并自动退出。
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = 您确定要清除存档?
settings.clearsaves = Clear Saves settings.clearsaves = 清除存档
paused = [accent]< 暂停 > paused = [accent]< 暂停 >
clear = 清除 clear = 清除
banned = [scarlet]已禁止 banned = [scarlet]已禁止
unplaceable.sectorcaptured = [scarlet]Requires captured sector unplaceable.sectorcaptured = [scarlet]需要占领区块
yes = yes =
no = no =
info.title = [accent]详情 info.title = [accent]详情
@@ -585,11 +585,11 @@ blocks.itemsmoved = 移动速度
blocks.launchtime = 发射间隔时间 blocks.launchtime = 发射间隔时间
blocks.shootrange = 范围 blocks.shootrange = 范围
blocks.size = 尺寸 blocks.size = 尺寸
blocks.displaysize = Display Size blocks.displaysize = 显示尺寸
blocks.liquidcapacity = 液体容量 blocks.liquidcapacity = 液体容量
blocks.powerrange = 能量范围 blocks.powerrange = 能量范围
blocks.linkrange = Link Range blocks.linkrange = 连接范围
blocks.instructions = Instructions blocks.instructions = 指令数量
blocks.powerconnections = 最多连接 blocks.powerconnections = 最多连接
blocks.poweruse = 使用能量 blocks.poweruse = 使用能量
blocks.powerdamage = 功率/损伤 blocks.powerdamage = 功率/损伤
@@ -605,18 +605,18 @@ blocks.boosteffect = 增强效果
blocks.maxunits = 最大单位数量 blocks.maxunits = 最大单位数量
blocks.health = 生命值 blocks.health = 生命值
blocks.buildtime = 建造时间 blocks.buildtime = 建造时间
blocks.maxconsecutive = Max Consecutive blocks.maxconsecutive = 最大连续
blocks.buildcost = 建造花费 blocks.buildcost = 建造花费
blocks.inaccuracy = 误差 blocks.inaccuracy = 误差
blocks.shots = 发射数 blocks.shots = 发射数
blocks.reload = 每秒发射数 blocks.reload = 每秒发射数
blocks.ammo = 弹药 blocks.ammo = 弹药
blocks.shieldhealth = Shield Health blocks.shieldhealth = 盾容
blocks.cooldowntime = Cooldown Time blocks.cooldowntime = 冷却时间
bar.drilltierreq = 需要更好的钻头 bar.drilltierreq = 需要更好的钻头
bar.noresources = Missing Resources bar.noresources = 缺失资源
bar.corereq = Core Base Required bar.corereq = 缺失核心基座
bar.drillspeed = 挖掘速度:{0}/秒 bar.drillspeed = 挖掘速度:{0}/秒
bar.pumpspeed = 泵压速度:{0}/秒 bar.pumpspeed = 泵压速度:{0}/秒
bar.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
@@ -627,7 +627,7 @@ bar.poweroutput = 能量输出:{0}
bar.items = 物品:{0} bar.items = 物品:{0}
bar.capacity = 容量:{0} bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled] bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[单位上限]
bar.liquid = 液体 bar.liquid = 液体
bar.heat = 热量 bar.heat = 热量
bar.power = 电力 bar.power = 电力
@@ -639,7 +639,7 @@ bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格 bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
bullet.incendiary = [stat] 燃烧 bullet.incendiary = [stat] 燃烧
bullet.homing = [stat] 追踪 bullet.homing = [stat] 追踪
bullet.shock = [stat] 击 bullet.shock = [stat]
bullet.frag = [stat] 分裂 bullet.frag = [stat] 分裂
bullet.knockback = [stat]{0}[lightgray] 击退 bullet.knockback = [stat]{0}[lightgray] 击退
bullet.freezing = [stat] 冰冻 bullet.freezing = [stat] 冰冻
@@ -655,16 +655,16 @@ unit.liquidunits = 液体
unit.powerunits = 能量 unit.powerunits = 能量
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
unit.minutes = mins unit.minutes =
unit.persecond = /秒 unit.persecond = /秒
unit.perminute = /min unit.perminute = /
unit.timesspeed = 倍 速度 unit.timesspeed = 倍 速度
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = 盾容
unit.items = 物品 unit.items = 物品
unit.thousands = k unit.thousands = K
unit.millions = mil unit.millions = M
unit.billions = b unit.billions = B
category.general = 普通 category.general = 普通
category.power = 能量 category.power = 能量
category.liquids = 液体 category.liquids = 液体
@@ -720,7 +720,7 @@ setting.minimap.name = 显示小地图
setting.coreitems.name = 显示核心 (开发中) setting.coreitems.name = 显示核心 (开发中)
setting.position.name = 显示玩家坐标 setting.position.name = 显示玩家坐标
setting.musicvol.name = 音乐音量 setting.musicvol.name = 音乐音量
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = 显示行星大气层
setting.ambientvol.name = 环境音量 setting.ambientvol.name = 环境音量
setting.mutemusic.name = 无音乐 setting.mutemusic.name = 无音乐
setting.sfxvol.name = 音效音量 setting.sfxvol.name = 音效音量
@@ -743,14 +743,14 @@ keybinds.mobile = [scarlet]这里的大多数按键绑定在移动设备上都
category.general.name = 常规 category.general.name = 常规
category.view.name = 视图 category.view.name = 视图
category.multiplayer.name = 多人 category.multiplayer.name = 多人
category.blocks.name = Block Select category.blocks.name = 选择方块
command.attack = 攻击 command.attack = 攻击
command.rally = 集合 command.rally = 集合
command.retreat = 撤退 command.retreat = 撤退
command.idle = Idle command.idle = 闲置
placement.blockselectkeys = \n[lightgray]按键:[{0}, placement.blockselectkeys = \n[lightgray]按键:[{0},
keybind.respawn.name = 重生 keybind.respawn.name = 重生
keybind.control.name = Control Unit keybind.control.name = 控制单位
keybind.clear_building.name = 清除建筑 keybind.clear_building.name = 清除建筑
keybind.press = 请按一个键… keybind.press = 请按一个键…
keybind.press.axis = 请按一个轴或键… keybind.press.axis = 请按一个轴或键…
@@ -760,8 +760,8 @@ keybind.toggle_block_status.name = 显隐方块状态
keybind.move_x.name = 水平移动 keybind.move_x.name = 水平移动
keybind.move_y.name = 竖直移动 keybind.move_y.name = 竖直移动
keybind.mouse_move.name = 跟随鼠标 keybind.mouse_move.name = 跟随鼠标
keybind.pan.name = Pan View keybind.pan.name = 平移视图
keybind.boost.name = keybind.boost.name =
keybind.schematic_select.name = 选择区域 keybind.schematic_select.name = 选择区域
keybind.schematic_menu.name = 蓝图目录 keybind.schematic_menu.name = 蓝图目录
keybind.schematic_flip_x.name = 水平翻转 keybind.schematic_flip_x.name = 水平翻转
@@ -788,9 +788,9 @@ keybind.diagonal_placement.name = 斜线建造
keybind.pick.name = 选择建筑 keybind.pick.name = 选择建筑
keybind.break_block.name = 破坏建筑 keybind.break_block.name = 破坏建筑
keybind.deselect.name = 取消选择 keybind.deselect.name = 取消选择
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = 拾取货物
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = 释放货物
keybind.command.name = Command keybind.command.name = 指挥
keybind.shoot.name = 射击 keybind.shoot.name = 射击
keybind.zoom.name = 缩放 keybind.zoom.name = 缩放
keybind.menu.name = 菜单 keybind.menu.name = 菜单
@@ -825,10 +825,10 @@ rules.reactorexplosions = 反应堆爆炸
rules.wavetimer = 波次计时器 rules.wavetimer = 波次计时器
rules.waves = 波次 rules.waves = 波次
rules.attack = 攻击模式 rules.attack = 攻击模式
rules.buildai = AI Building rules.buildai = AI建造
rules.enemyCheat = 敌人(红队)无限资源 rules.enemyCheat = 敌人(红队)无限资源
rules.blockhealthmultiplier = 建筑生命倍数 rules.blockhealthmultiplier = 建筑生命倍数
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = 建筑伤害倍数
rules.unitbuildspeedmultiplier = 单位生产速度倍数 rules.unitbuildspeedmultiplier = 单位生产速度倍数
rules.unithealthmultiplier = 单位生命倍数 rules.unithealthmultiplier = 单位生命倍数
rules.unitdamagemultiplier = 单位伤害倍数 rules.unitdamagemultiplier = 单位伤害倍数
@@ -839,20 +839,20 @@ rules.buildspeedmultiplier = 建设时间倍数
rules.deconstructrefundmultiplier = 拆除返还倍数 rules.deconstructrefundmultiplier = 拆除返还倍数
rules.waitForWaveToEnd = 等待敌人时间 rules.waitForWaveToEnd = 等待敌人时间
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格) rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
rules.unitammo = Units Require Ammo rules.unitammo = 单位消耗子弹
rules.title.waves = 波次 rules.title.waves = 波次
rules.title.resourcesbuilding = 资源和建造 rules.title.resourcesbuilding = 资源和建造
rules.title.enemy = 敌人 rules.title.enemy = 敌人
rules.title.unit = 单位 rules.title.unit = 单位
rules.title.experimental = 实验性 rules.title.experimental = 实验性
rules.title.environment = Environment rules.title.environment = 环境性
rules.lighting = 光照 rules.lighting = 光照
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = 建筑/单位爆炸伤害
rules.ambientlight = 环境光 rules.ambientlight = 环境光
rules.weather = Weather rules.weather = 气候
rules.weather.frequency = Frequency: rules.weather.frequency = 频率:
rules.weather.duration = Duration: rules.weather.duration = 时长:
content.item.name = 物品 content.item.name = 物品
content.liquid.name = 液体 content.liquid.name = 液体
@@ -897,61 +897,61 @@ liquid.viscosity = [lightgray]粘度:{0}
liquid.temperature = [lightgray]温度:{0} liquid.temperature = [lightgray]温度:{0}
unit.dagger.name = 尖刀 unit.dagger.name = 尖刀
unit.mace.name = Mace unit.mace.name = 牙狼
unit.fortress.name = 堡垒 unit.fortress.name = 堡垒
unit.nova.name = Nova unit.nova.name = 新星
unit.pulsar.name = Pulsar unit.pulsar.name = 脉冲星
unit.quasar.name = Quasar unit.quasar.name = 超星
unit.crawler.name = 行者 unit.crawler.name =
unit.atrax.name = Atrax unit.atrax.name = 火蛛
unit.spiroct.name = Spiroct unit.spiroct.name = 天蝎
unit.arkyid.name = Arkyid unit.arkyid.name = 血蛭
unit.toxopid.name = Toxopid unit.toxopid.name = 毒蟒
unit.flare.name = Flare unit.flare.name = 星耀
unit.horizon.name = Horizon unit.horizon.name = 天垠
unit.zenith.name = Zenith unit.zenith.name = 苍穹
unit.antumbra.name = Antumbra unit.antumbra.name = 半影
unit.eclipse.name = Eclipse unit.eclipse.name = 日蚀
unit.mono.name = Mono unit.mono.name = 独影
unit.poly.name = Poly unit.poly.name = 聚幻
unit.mega.name = Mega unit.mega.name = 巨像
unit.quad.name = Quad unit.quad.name = 雷霆
unit.oct.name = Oct unit.oct.name = 要塞
unit.risso.name = Risso unit.risso.name = 梭鱼
unit.minke.name = Minke unit.minke.name = 刺鲸
unit.bryde.name = Bryde unit.bryde.name = 虎鲨
unit.sei.name = Sei unit.sei.name = 湖妖
unit.omura.name = Omura unit.omura.name = 海神
unit.alpha.name = Alpha unit.alpha.name = 阿尔法
unit.beta.name = Beta unit.beta.name = 贝塔
unit.gamma.name = Gamma unit.gamma.name = 伽玛
unit.scepter.name = Scepter unit.scepter.name = 权杖
unit.reign.name = Reign unit.reign.name = 君王
unit.vela.name = Vela unit.vela.name = 灾星
unit.corvus.name = Corvus unit.corvus.name = 死星
block.resupply-point.name = Resupply Point block.resupply-point.name = 补给点
block.parallax.name = Parallax block.parallax.name = 阻滞光束
block.cliff.name = 悬崖 block.cliff.name = 悬崖
block.sand-boulder.name = 沙砂巨石 block.sand-boulder.name = 沙砂巨石
block.grass.name = 草地 block.grass.name = 草地
block.slag.name = 矿渣 block.slag.name = 矿渣
block.salt.name = 盐碱地 block.salt.name = 盐碱地
block.salt-wall.name = Salt Wall block.salt-wall.name = 盐墙
block.pebbles.name = 鹅卵石 block.pebbles.name = 鹅卵石
block.tendrils.name = 卷须 block.tendrils.name = 卷须
block.sand-wall.name = Sand Wall block.sand-wall.name = 沙墙
block.spore-pine.name = 孢子树 block.spore-pine.name = 孢子树
block.spore-wall.name = Spore Wall block.spore-wall.name = 孢子墙
block.boulder.name = Boulder block.boulder.name = 巨石
block.snow-boulder.name = Snow Boulder block.snow-boulder.name = 雪石
block.snow-pine.name = 雪树 block.snow-pine.name = 雪树
block.shale.name = 页岩地 block.shale.name = 页岩地
block.shale-boulder.name = 页岩巨石 block.shale-boulder.name = 页岩巨石
block.moss.name = 苔藓地 block.moss.name = 苔藓地
block.shrubs.name = 灌木丛 block.shrubs.name = 灌木丛
block.spore-moss.name = 孢子苔藓地 block.spore-moss.name = 孢子苔藓地
block.shale-wall.name = Shale Wall block.shale-wall.name = 页岩墙
block.scrap-wall.name = 废墙 block.scrap-wall.name = 废墙
block.scrap-wall-large.name = 大型废墙 block.scrap-wall-large.name = 大型废墙
block.scrap-wall-huge.name = 巨型废墙 block.scrap-wall-huge.name = 巨型废墙
@@ -979,17 +979,17 @@ block.craters.name = 陨石坑
block.sand-water.name = 沙 水 block.sand-water.name = 沙 水
block.darksand-water.name = 暗沙 水 block.darksand-water.name = 暗沙 水
block.char.name = 焦土 block.char.name = 焦土
block.dacite.name = Dacite block.dacite.name = 英安岩
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = 英安岩墙
block.ice-snow.name = 冰雪地 block.ice-snow.name = 冰雪地
block.stone-wall.name = Stone Wall block.stone-wall.name = 石墙
block.ice-wall.name = Ice Wall block.ice-wall.name = 冰墙
block.snow-wall.name = Snow Wall block.snow-wall.name = 雪墙
block.dune-wall.name = Dune Wall block.dune-wall.name = 沙丘岩
block.pine.name = 松树 block.pine.name = 松树
block.dirt.name = Dirt block.dirt.name = 泥土
block.dirt-wall.name = Dirt Wall block.dirt-wall.name = 泥土墙
block.mud.name = Mud block.mud.name = 泥巴
block.white-tree-dead.name = 枯萎的白树 block.white-tree-dead.name = 枯萎的白树
block.white-tree.name = 白树 block.white-tree.name = 白树
block.spore-cluster.name = 孢子簇 block.spore-cluster.name = 孢子簇
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = 暗面板4
block.dark-panel-5.name = 暗面板5 block.dark-panel-5.name = 暗面板5
block.dark-panel-6.name = 暗面板6 block.dark-panel-6.name = 暗面板6
block.dark-metal.name = 暗金属 block.dark-metal.name = 暗金属
block.basalt.name = Basalt block.basalt.name = 玄武岩
block.hotrock.name = 热石头 block.hotrock.name = 热石头
block.magmarock.name = 岩浆石头 block.magmarock.name = 岩浆石头
block.copper-wall.name = 铜墙 block.copper-wall.name = 铜墙
@@ -1081,8 +1081,8 @@ block.ripple.name = 浪涌
block.phase-conveyor.name = 相织物传送带桥 block.phase-conveyor.name = 相织物传送带桥
block.bridge-conveyor.name = 传送带桥 block.bridge-conveyor.name = 传送带桥
block.plastanium-compressor.name = 塑钢压缩机 block.plastanium-compressor.name = 塑钢压缩机
block.pyratite-mixer.name = 硫混合器 block.pyratite-mixer.name = 化物混合器
block.blast-mixer.name = 爆炸混合器 block.blast-mixer.name = 爆炸混合器
block.solar-panel.name = 太阳能板 block.solar-panel.name = 太阳能板
block.solar-panel-large.name = 大型太阳能板 block.solar-panel-large.name = 大型太阳能板
block.oil-extractor.name = 石油钻井 block.oil-extractor.name = 石油钻井
@@ -1101,12 +1101,12 @@ block.blast-drill.name = 爆破钻头
block.thermal-pump.name = 热能泵 block.thermal-pump.name = 热能泵
block.thermal-generator.name = 热能发电机 block.thermal-generator.name = 热能发电机
block.alloy-smelter.name = 合金冶炼厂 block.alloy-smelter.name = 合金冶炼厂
block.mender.name = 理者 block.mender.name = 复器
block.mend-projector.name = 修理投影器 block.mend-projector.name = 修理投影器
block.surge-wall.name = 波动墙 block.surge-wall.name = 波动墙
block.surge-wall-large.name = 大型波动墙 block.surge-wall-large.name = 大型波动墙
block.cyclone.name = 气旋 block.cyclone.name = 气旋
block.fuse.name = 雷光 block.fuse.name = 雷光
block.shock-mine.name = 脉冲地雷 block.shock-mine.name = 脉冲地雷
block.overdrive-projector.name = 超速投影器 block.overdrive-projector.name = 超速投影器
block.force-projector.name = 力墙投影器 block.force-projector.name = 力墙投影器
@@ -1117,28 +1117,28 @@ block.meltdown.name = 熔毁
block.container.name = 容器 block.container.name = 容器
block.launch-pad.name = 发射台 block.launch-pad.name = 发射台
block.launch-pad-large.name = 大型发射台 block.launch-pad-large.name = 大型发射台
block.segment.name = 分割机 block.segment.name = 裂解光束
block.command-center.name = Command Center block.command-center.name = 指挥中心
block.ground-factory.name = 地面工厂 block.ground-factory.name = 陆战单位工厂
block.air-factory.name = Air Factory block.air-factory.name = 空战单位工厂
block.naval-factory.name = Naval Factory block.naval-factory.name = 海战单位工厂
block.additive-reconstructor.name = Additive Reconstructor block.additive-reconstructor.name = 数增级单位重构工厂
block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.multiplicative-reconstructor.name = 倍增级单位重构工厂
block.exponential-reconstructor.name = Exponential Reconstructor block.exponential-reconstructor.name = 幂乘级单位重构工厂
block.tetrative-reconstructor.name = Tetrative Reconstructor block.tetrative-reconstructor.name = 无量级单位重构工厂
block.payload-conveyor.name = Mass Conveyor block.payload-conveyor.name = 载荷传送带
block.payload-router.name = Payload Router block.payload-router.name = 载荷路由器
block.disassembler.name = Disassembler block.disassembler.name = 分离机
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = 热能坩埚
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = 超速场投射器
block.switch.name = Switch block.switch.name = 开关
block.micro-processor.name = Micro Processor block.micro-processor.name = 微型处理器
block.logic-processor.name = Logic Processor block.logic-processor.name = 逻辑处理器
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = 超频处理器
block.logic-display.name = Logic Display block.logic-display.name = 逻辑显示屏
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = 大型逻辑显示屏
block.memory-cell.name = Memory Cell block.memory-cell.name = 存储单元
team.blue.name = team.blue.name =
team.crux.name = team.crux.name =
@@ -1299,7 +1299,7 @@ block.salvo.description = 双管炮的升级版。中型,快速射出一串子
block.fuse.description = 大型近程炮塔,发射三道刺穿敌人的短程光束。 block.fuse.description = 大型近程炮塔,发射三道刺穿敌人的短程光束。
block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。 block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。
block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。 block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹 block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的甲弹。
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。 block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
block.repair-point.description = 持续治疗其附近伤势最重的单位。 block.repair-point.description = 持续治疗其附近受损最严重的单位。
block.segment.description = 对行进中的导弹进行破坏和摧毁, 除激光以外. block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.

View File

@@ -0,0 +1,9 @@
- Opraveny některé chyby
- A některé opraveny nebyly
- Přidáno 6 nových jednotek, které zaplnily chybějící povýšení na T4/5
- Přidán obrys jednotek pro vizuálbí čistotu, možná bude později odebráno
- Přidán povrch typu bláto (příspěvek od ThePlayerA)
- Přidána cena výzkumu k jednotkám v technologickém stromě
- Přidána schopnost hry nahradit malé kusy zdí přímo většími
- Přidána možnost vybrat si cíl vyslání (jen zběžně testováno)
- Přidány barvy týmů pro uskladněné bloky (příspěek od Voz-Duh)

View File

@@ -0,0 +1,9 @@
Toto je malá aktualizace. Neobsahuje mnoho nového obsahu, hlavně opravy chyb.
Další plánovaná aktualizace se zaměří na kampaň a pravděpodobně zabere více času.
- Opravy chyb
- Přidána barva týmu pro řídicí středisko (příspěvek od Voz-Duh)
- Vyčištěny některé sprajty jednotek tak, aby ladily s V6 stylem (částěčný příspěvek od Voz-Duh)
- Přidána podpora na Androidu pro modifikace založené na Javě (aktuálně prakticky bez dokumentace)
- Přidána vysoce kapacitní pamě%tový banka (2x2) pro logické procesory
- Vyvážení hry

View File

@@ -0,0 +1,10 @@
Ini adalah rilis alpha v6.0 pertama, kampanye besar-besaran dan pembaruan konten.
Meskipun versi ini telah diuji dalam multipemain, mungkin masih ada banyak masalah. Seperti biasa, laporkan masalah di Github.
Ada terlalu banyak perubahan untuk dicantumkan di sini, tetapi bagian pentingnya meliputi:
- Sistem produksi unit baru, dengan peningkatan bertahap
- Unit langsung dan kontrol menara
- Unit diganti namanya dan diperbarui
- Blok dan unit baru
- Satuan angkatan laut dan unit berbentuk serangga lainnya

View File

@@ -0,0 +1,14 @@
Buat rantai pasokan pengantar berjalan yang rumit untuk memasukkan amunisi ke menara Anda, menghasilkan bahan yang akan digunakan untuk membangun, dan mempertahankan bangunan Anda dari gelombang musuh. Bermain dengan teman-teman Anda dalam game co-op multipemain lintas platform, atau tantang mereka dalam pertandingan PvP berbasis tim.
Fitur:
- 24 peta bawaan
- Kampanye, lengkap dengan pohon teknologi dan area yang dapat dibuka
- 4 bos gelombang yang kuat untuk dikalahkan
- Sistem transportasi energi, cairan dan barang
- 19 jenis drone, mech, dan kapal
- 120+ blok teknologi untuk dikuasai
- 75+ blok lingkungan yang berbeda
- Multipemain lintas platform melalui jaringan lokal atau server khusus
- Aturan permainan khusus: Ubah biaya blok, statistik musuh, item awal, waktu gelombang, dan lainnya
- Editor yang andal, dengan alat untuk menghasilkan sumber daya, medan, dekorasi, dan menerapkan simetri ke peta secara acak
- Tata letak gelombang peta yang dapat disesuaikan

View File

@@ -0,0 +1 @@
Sebuah game pertahanan menara sandbox berbasis pabrik.

View File

@@ -0,0 +1 @@
Sebuah game pertahanan menara sandbox berbasis pabrik.

View File

@@ -0,0 +1 @@
Mindustry