it is 3:40 am right now
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
package mindustry.logic;
|
||||
|
||||
import arc.*;
|
||||
import arc.audio.*;
|
||||
import arc.files.*;
|
||||
import arc.graphics.*;
|
||||
import arc.math.*;
|
||||
@@ -9,6 +10,7 @@ import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.logic.LExecutor.*;
|
||||
import mindustry.type.*;
|
||||
@@ -35,7 +37,9 @@ public class GlobalVars{
|
||||
private IntSet privilegedIds = new IntSet();
|
||||
private UnlockableContent[][] logicIdToContent;
|
||||
private int[][] contentIdToLogicId;
|
||||
|
||||
|
||||
public static final Seq<String> soundNames = new Seq<>();
|
||||
|
||||
public void init(){
|
||||
putEntryOnly("sectionProcessor");
|
||||
|
||||
@@ -89,6 +93,16 @@ public class GlobalVars{
|
||||
put("@ctrlProcessor", ctrlProcessor);
|
||||
put("@ctrlPlayer", ctrlPlayer);
|
||||
put("@ctrlCommand", ctrlCommand);
|
||||
|
||||
//sounds
|
||||
for(Sound sound : Core.assets.getAll(Sound.class, new Seq<>(Sound.class))){
|
||||
if(sound != Sounds.none && sound != Sounds.swish){
|
||||
String name = sound.toString();
|
||||
name = name.substring(20, name.length - 4);
|
||||
soundNames.put(name);
|
||||
put("@sfx-" + name, Sounds.getSoundId(sound));
|
||||
}
|
||||
}
|
||||
|
||||
//store base content
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package mindustry.logic;
|
||||
|
||||
import arc.*;
|
||||
import arc.audio.*;
|
||||
import arc.graphics.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
@@ -2025,15 +2026,14 @@ public class LExecutor{
|
||||
|
||||
public static class PlaySoundI implements LInstruction{
|
||||
public boolean positional;
|
||||
public LogicSound sound;
|
||||
public int volume, pitch, pan, x, y;
|
||||
public int id, volume, pitch, pan, x, y;
|
||||
|
||||
public PlaySoundI(){
|
||||
}
|
||||
|
||||
public PlaySoundI(boolean positional, LogicSound sound, int volume, int pitch, int pan, int x, int y){
|
||||
public PlaySoundI(boolean positional, int id, int volume, int pitch, int pan, int x, int y){
|
||||
this.positional = positional;
|
||||
this.sound = sound;
|
||||
this.id = id;
|
||||
this.volume = volume;
|
||||
this.pitch = pitch;
|
||||
this.pan = pan;
|
||||
@@ -2043,10 +2043,13 @@ public class LExecutor{
|
||||
|
||||
@Override
|
||||
public void run(LExecutor exec){
|
||||
Sound sound = Sounds.getSound(exec.numi(id));
|
||||
if(sound == Sounds.none || sound == Sounds.swish) sound = Sounds.pew; //no.
|
||||
|
||||
if(positional){
|
||||
sound.sound.at(World.unconv(exec.numf(x)), World.unconv(exec.numf(y)), exec.numf(pitch), exec.numf(volume));
|
||||
sound.at(World.unconv(exec.numf(x)), World.unconv(exec.numf(y)), exec.numf(pitch), exec.numf(volume));
|
||||
}else{
|
||||
sound.sound.play(exec.numf(volume) * (Core.settings.getInt("sfxvol") / 100f), exec.numf(pitch), exec.numf(pan));
|
||||
sound.play(exec.numf(volume) * (Core.settings.getInt("sfxvol") / 100f), exec.numf(pitch), exec.numf(pan));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package mindustry.logic;
|
||||
|
||||
import arc.*;
|
||||
import arc.audio.*;
|
||||
import arc.func.*;
|
||||
import arc.graphics.*;
|
||||
import arc.scene.style.*;
|
||||
@@ -2089,8 +2090,9 @@ public class LStatements{
|
||||
@RegisterStatement("playsound")
|
||||
public static class PlaySoundStatement extends LStatement{
|
||||
public boolean positional;
|
||||
public LogicSound sound = LogicSound.pew;
|
||||
public String volume = "1", pitch = "1", pan = "0", x = "@thisx", y = "@thisy";
|
||||
public String id = "@sfx-pew", volume = "1", pitch = "1", pan = "0", x = "@thisx", y = "@thisy";
|
||||
|
||||
private transient TextField tfield;
|
||||
|
||||
@Override
|
||||
public void build(Table table){
|
||||
@@ -2107,15 +2109,18 @@ public class LStatements{
|
||||
|
||||
row(table);
|
||||
|
||||
table.add("play");
|
||||
table.add("play ");
|
||||
|
||||
tfield = field(table, id, str -> id = str).padRight(0f).get();
|
||||
|
||||
table.button(b -> {
|
||||
b.label(() -> sound.name());
|
||||
b.clicked(() -> showSelect(b, LogicSound.all, sound, s -> {
|
||||
sound = s;
|
||||
b.image(Icon.pencilSmall);
|
||||
|
||||
b.clicked(() -> showSelect(b, GlobalVars.soundNames.toArray(String.class), id, t -> {
|
||||
sid("@sfx-" + t);
|
||||
rebuild(table);
|
||||
}, 3, cell -> cell.size(150, 50)));
|
||||
}, Styles.logict, () -> {}).size(190, 40).color(table.color).left().padLeft(2);
|
||||
}, 4, cell -> cell.size(160, 50)));
|
||||
}, Styles.logict, () -> {}).size(40).color(table.color).left().padLeft(-1);
|
||||
|
||||
row(table);
|
||||
|
||||
@@ -2137,6 +2142,11 @@ public class LStatements{
|
||||
}
|
||||
}
|
||||
|
||||
private void sid(String text){
|
||||
tfield.setText(text);
|
||||
id = text;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean privileged(){
|
||||
return true;
|
||||
@@ -2144,7 +2154,7 @@ public class LStatements{
|
||||
|
||||
@Override
|
||||
public LInstruction build(LAssembler builder){
|
||||
return new PlaySoundI(positional, sound, builder.var(volume), builder.var(pitch), builder.var(pan), builder.var(x), builder.var(y));
|
||||
return new PlaySoundI(positional, builder.var(id), builder.var(volume), builder.var(pitch), builder.var(pan), builder.var(x), builder.var(y));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,113 +0,0 @@
|
||||
package mindustry.logic;
|
||||
|
||||
import arc.audio.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
public enum LogicSound{
|
||||
artillery(Sounds.artillery),
|
||||
bang(Sounds.bang),
|
||||
bigshot(Sounds.bigshot),
|
||||
blaster(Sounds.blaster),
|
||||
bolt(Sounds.bolt),
|
||||
boom(Sounds.boom),
|
||||
breakBlock(Sounds.breaks),
|
||||
buttonClick(Sounds.buttonClick),
|
||||
cannon(Sounds.cannon),
|
||||
cannonLarge(Sounds.largeCannon),
|
||||
click(Sounds.click),
|
||||
coreExplode(Sounds.corexplode),
|
||||
door(Sounds.door),
|
||||
drillImpact(Sounds.drillImpact),
|
||||
explosion(Sounds.explosion),
|
||||
explosionBig(Sounds.explosionbig),
|
||||
explosionDull(Sounds.dullExplosion),
|
||||
explosionLarge(Sounds.largeExplosion),
|
||||
explosionTitan(Sounds.titanExplosion),
|
||||
flame(Sounds.flame),
|
||||
flame2(Sounds.flame2),
|
||||
laser(Sounds.laser),
|
||||
laserBig(Sounds.laserbig),
|
||||
laserCharge(Sounds.lasercharge),
|
||||
laserCharge2(Sounds.lasercharge2),
|
||||
laserShoot(Sounds.lasershoot),
|
||||
malignShoot(Sounds.malignShoot),
|
||||
mineDeploy(Sounds.mineDeploy),
|
||||
missile(Sounds.missile),
|
||||
missileLarge(Sounds.missileLarge),
|
||||
missileLaunch(Sounds.missileLaunch),
|
||||
missileSmall(Sounds.missileSmall),
|
||||
mud(Sounds.mud),
|
||||
noAmmo(Sounds.noammo),
|
||||
pew(Sounds.pew),
|
||||
place(Sounds.place),
|
||||
plantBreak(Sounds.plantBreak),
|
||||
plasmaBoom(Sounds.plasmaboom),
|
||||
plasmaDrop(Sounds.plasmadrop),
|
||||
pulseBlast(Sounds.pulseBlast),
|
||||
railgun(Sounds.railgun),
|
||||
release(Sounds.release),
|
||||
respawn(Sounds.respawn),
|
||||
rockBreak(Sounds.rockBreak),
|
||||
sap(Sounds.sap),
|
||||
shockBlast(Sounds.shockBlast),
|
||||
shoot(Sounds.shoot),
|
||||
shootAlt(Sounds.shootAlt),
|
||||
shootAltLong(Sounds.shootAltLong),
|
||||
shootBig(Sounds.shootBig),
|
||||
shootSmite(Sounds.shootSmite),
|
||||
shootSnap(Sounds.shootSnap),
|
||||
shotgun(Sounds.shotgun),
|
||||
spark(Sounds.spark),
|
||||
splash(Sounds.splash),
|
||||
wave(Sounds.wave),
|
||||
wind3(Sounds.wind3),
|
||||
|
||||
beamLoop(Sounds.beam),
|
||||
bioLoop(Sounds.bioLoop),
|
||||
buildLoop(Sounds.build),
|
||||
combustionLoop(Sounds.combustion),
|
||||
conveyorLoop(Sounds.conveyor),
|
||||
cutterLoop(Sounds.cutter),
|
||||
drillLoop(Sounds.drill),
|
||||
drillChargeLoop(Sounds.drillCharge),
|
||||
extractLoop(Sounds.extractLoop),
|
||||
fireLoop(Sounds.fire),
|
||||
fluxLoop(Sounds.flux),
|
||||
glowLoop(Sounds.glow),
|
||||
grindingLoop(Sounds.grinding),
|
||||
humLoop(Sounds.hum),
|
||||
humElectricLoop(Sounds.electricHum),
|
||||
laserBeamLoop(Sounds.laserbeam),
|
||||
machineLoop(Sounds.machine),
|
||||
mineBeamLoop(Sounds.minebeam),
|
||||
missileTrailLoop(Sounds.missileTrail),
|
||||
pulseLoop(Sounds.pulse),
|
||||
rainLoop(Sounds.rain),
|
||||
respawnLoop(Sounds.respawning),
|
||||
shieldLoop(Sounds.shield),
|
||||
smelterLoop(Sounds.smelter),
|
||||
spellLoop(Sounds.spellLoop),
|
||||
sprayLoop(Sounds.spray),
|
||||
steamLoop(Sounds.steam),
|
||||
techLoop(Sounds.techloop),
|
||||
thrusterLoop(Sounds.thruster),
|
||||
torchLoop(Sounds.torch),
|
||||
tractorBeamLoop(Sounds.tractorbeam),
|
||||
windLoop(Sounds.wind),
|
||||
wind2Loop(Sounds.wind2),
|
||||
windHowlLoop(Sounds.windhowl),
|
||||
|
||||
backUi(Sounds.back),
|
||||
chatMessageUi(Sounds.chatMessage),
|
||||
messageUi(Sounds.message),
|
||||
pressUi(Sounds.press),
|
||||
unlockUi(Sounds.unlock);
|
||||
|
||||
public final Sound sound;
|
||||
|
||||
public static final LogicSound[] all = values();
|
||||
|
||||
LogicSound(Sound sound){
|
||||
this.sound = sound;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user