Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -444,6 +444,7 @@ editor.waves = Waves
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|||||||
editor.rules = Rules
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editor.rules = Rules
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||||||
editor.generation = Generation
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editor.generation = Generation
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||||||
editor.objectives = Objectives
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editor.objectives = Objectives
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||||||
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editor.locales = Locale Bundles
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||||||
editor.ingame = Edit In-Game
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editor.ingame = Edit In-Game
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||||||
editor.playtest = Playtest
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editor.playtest = Playtest
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||||||
editor.publish.workshop = Publish On Workshop
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editor.publish.workshop = Publish On Workshop
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||||||
@@ -511,6 +512,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
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|||||||
editor.errornot = This is not a map file.
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editor.errornot = This is not a map file.
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editor.errorheader = This map file is either not valid or corrupt.
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editor.errorheader = This map file is either not valid or corrupt.
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||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
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editor.errorname = Map has no name defined. Are you trying to load a save file?
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editor.errorlocales = Error reading invalid locale bundles.
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editor.update = Update
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editor.update = Update
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||||||
editor.randomize = Randomize
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editor.randomize = Randomize
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editor.moveup = Move Up
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editor.moveup = Move Up
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||||||
@@ -522,6 +524,7 @@ editor.sectorgenerate = Sector Generate
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|||||||
editor.resize = Resize
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editor.resize = Resize
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editor.loadmap = Load Map
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editor.loadmap = Load Map
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||||||
editor.savemap = Save Map
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editor.savemap = Save Map
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||||||
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editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
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||||||
editor.saved = Saved!
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editor.saved = Saved!
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editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
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editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
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||||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
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editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
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@@ -610,6 +613,24 @@ filter.option.threshold2 = Secondary Threshold
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|||||||
filter.option.radius = Radius
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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filter.option.percentile = Percentile
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||||||
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||||||
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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||||||
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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locales.addtoother = Add To Other Locales
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||||||
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locales.rollback = Rollback to last applied
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locales.filter = Property filter
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||||||
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locales.searchname = Search name...
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||||||
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locales.searchvalue = Search value...
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||||||
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locales.searchlocale = Search locale...
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||||||
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locales.byname = By name
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||||||
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locales.byvalue = By value
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||||||
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locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
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||||||
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locales.showmissing = Show properties that are missing in some locales
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||||||
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locales.showsame = Show properties that have same values in different locales
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||||||
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locales.viewproperty = View in all locales
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locales.viewing = Viewing property "{0}"
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locales.addicon = Add Icon
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width = Width:
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width = Width:
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height = Height:
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height = Height:
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menu = Menu
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menu = Menu
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@@ -2267,6 +2288,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
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lst.read = Read a number from a linked memory cell.
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lst.read = Read a number from a linked memory cell.
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lst.write = Write a number to a linked memory cell.
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lst.write = Write a number to a linked memory cell.
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lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
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lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
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lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
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lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
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lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
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lst.drawflush = Flush queued [accent]Draw[] operations to a display.
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lst.drawflush = Flush queued [accent]Draw[] operations to a display.
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lst.printflush = Flush queued [accent]Print[] operations to a message block.
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lst.printflush = Flush queued [accent]Print[] operations to a message block.
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@@ -2304,6 +2326,7 @@ lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
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lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are being ignored instead of converting to 0.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are being ignored instead of converting to 0.
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lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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@@ -433,6 +433,7 @@ editor.waves = Хвалі:
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editor.rules = Правілы:
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editor.rules = Правілы:
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editor.generation = Генерацыя:
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editor.generation = Генерацыя:
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editor.objectives = Мэты
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editor.objectives = Мэты
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editor.locales = Locale Bundles
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editor.ingame = Рэдагаваць ў гульні
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editor.ingame = Рэдагаваць ў гульні
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editor.playtest = Тэставаць
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editor.playtest = Тэставаць
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editor.publish.workshop = Апублікаваць у майстэрні
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editor.publish.workshop = Апублікаваць у майстэрні
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@@ -499,6 +500,7 @@ editor.errorlegacy = Гэтая карта занадта старая і вык
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editor.errornot = Гэта не файл карты.
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editor.errornot = Гэта не файл карты.
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editor.errorheader = Гэты файл карты ня дзейнічае або пашкоджаны.
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editor.errorheader = Гэты файл карты ня дзейнічае або пашкоджаны.
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editor.errorname = Карта не мае імя. Можа быць, Вы спрабуеце загрузіць захаванне?
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editor.errorname = Карта не мае імя. Можа быць, Вы спрабуеце загрузіць захаванне?
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||||||
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editor.errorlocales = Error reading invalid locale bundles.
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editor.update = Абнавіць
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editor.update = Абнавіць
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editor.randomize = Выпадкова
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editor.randomize = Выпадкова
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editor.moveup = Рухацца Уверх
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editor.moveup = Рухацца Уверх
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@@ -510,6 +512,7 @@ editor.sectorgenerate = Згенераваць Сектар
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editor.resize = Змяніць \nразмер
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editor.resize = Змяніць \nразмер
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editor.loadmap = Загрузіць \nкарту
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editor.loadmap = Загрузіць \nкарту
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editor.savemap = Захаваць \nкарту
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editor.savemap = Захаваць \nкарту
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editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Захавана!
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editor.saved = Захавана!
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||||||
editor.save.noname = У Вашай карты няма імя! Назавіце яе ў меню «Інфармацыя аб карце».
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editor.save.noname = У Вашай карты няма імя! Назавіце яе ў меню «Інфармацыя аб карце».
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editor.save.overwrite = Ваша карта не можа быць запісана па-над убудаванай карты! Калі ласка, увядзіце іншую назву ў меню «Інфармацыя аб карце»
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editor.save.overwrite = Ваша карта не можа быць запісана па-над убудаванай карты! Калі ласка, увядзіце іншую назву ў меню «Інфармацыя аб карце»
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@@ -594,6 +597,23 @@ filter.option.floor2 = Другая паверхню
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filter.option.threshold2 = Другасны гранічны парог
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filter.option.threshold2 = Другасны гранічны парог
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||||||
filter.option.radius = Радыус
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filter.option.radius = Радыус
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||||||
filter.option.percentile = Процентль
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filter.option.percentile = Процентль
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||||||
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
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locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
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locales.applytoall = Apply Changes To All Locales
|
||||||
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locales.addtoother = Add To Other Locales
|
||||||
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locales.rollback = Rollback to last applied
|
||||||
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locales.filter = Property filter
|
||||||
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locales.searchname = Search name...
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||||||
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locales.searchvalue = Search value...
|
||||||
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locales.searchlocale = Search locale...
|
||||||
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locales.byname = By name
|
||||||
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locales.byvalue = By value
|
||||||
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locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
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locales.showmissing = Show properties that are missing in some locales
|
||||||
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locales.showsame = Show properties that have same values in different locales
|
||||||
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locales.viewproperty = View in all locales
|
||||||
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locales.viewing = Viewing property "{0}"
|
||||||
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locales.addicon = Add Icon
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||||||
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||||||
width = Шырыня:
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width = Шырыня:
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height = Вышыня:
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height = Вышыня:
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||||||
@@ -2216,6 +2236,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
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lst.read = Read a number from a linked memory cell.
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lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
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lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
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lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
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lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2253,6 +2274,7 @@ lst.effect = Create a particle effect.
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|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = Вълни:
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|||||||
editor.rules = Правила:
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editor.rules = Правила:
|
||||||
editor.generation = Генериране:
|
editor.generation = Генериране:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
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editor.locales = Locale Bundles
|
||||||
editor.ingame = Редактирай в игра
|
editor.ingame = Редактирай в игра
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Публикувай в Работилницата
|
editor.publish.workshop = Публикувай в Работилницата
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = Тази карта е твърде стара, играт
|
|||||||
editor.errornot = Този файл не е карта.
|
editor.errornot = Този файл не е карта.
|
||||||
editor.errorheader = Този файл с карта е повреден или невалиден.
|
editor.errorheader = Този файл с карта е повреден или невалиден.
|
||||||
editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра?
|
editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Обнови
|
editor.update = Обнови
|
||||||
editor.randomize = Случайно
|
editor.randomize = Случайно
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Смени размера
|
editor.resize = Смени размера
|
||||||
editor.loadmap = Зареди Карта
|
editor.loadmap = Зареди Карта
|
||||||
editor.savemap = Запиши Карта
|
editor.savemap = Запиши Карта
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Записано!
|
editor.saved = Записано!
|
||||||
editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто.
|
editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто.
|
||||||
editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто.
|
editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто.
|
||||||
@@ -600,6 +603,23 @@ filter.option.floor2 = Втори под
|
|||||||
filter.option.threshold2 = Втори праг
|
filter.option.threshold2 = Втори праг
|
||||||
filter.option.radius = Радиус
|
filter.option.radius = Радиус
|
||||||
filter.option.percentile = Перцентил
|
filter.option.percentile = Перцентил
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Дължина:
|
width = Дължина:
|
||||||
height = Височина:
|
height = Височина:
|
||||||
@@ -2231,6 +2251,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Прочети число от свързано хранилище за памет.
|
lst.read = Прочети число от свързано хранилище за памет.
|
||||||
lst.write = Запиши число в свързано хранилище за памет.
|
lst.write = Запиши число в свързано хранилище за памет.
|
||||||
lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[].
|
lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[].
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[].
|
lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[].
|
||||||
lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей.
|
lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей.
|
||||||
lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение.
|
lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение.
|
||||||
@@ -2268,6 +2289,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||||
|
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = Onades
|
|||||||
editor.rules = Regles
|
editor.rules = Regles
|
||||||
editor.generation = Generació
|
editor.generation = Generació
|
||||||
editor.objectives = Objectius
|
editor.objectives = Objectius
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Edita des de la partida
|
editor.ingame = Edita des de la partida
|
||||||
editor.playtest = Prova el mapa
|
editor.playtest = Prova el mapa
|
||||||
editor.publish.workshop = Publica al Workshop
|
editor.publish.workshop = Publica al Workshop
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = Aquest mapa és massa antic i fa servir un format obsolet.
|
|||||||
editor.errornot = No és un fitxer de mapa.
|
editor.errornot = No és un fitxer de mapa.
|
||||||
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
|
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
|
||||||
editor.errorname = No s’ha definit el nom del mapa. Esteu intentant carregar una partida desada?
|
editor.errorname = No s’ha definit el nom del mapa. Esteu intentant carregar una partida desada?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Actualitza
|
editor.update = Actualitza
|
||||||
editor.randomize = Assigna a l’atzar
|
editor.randomize = Assigna a l’atzar
|
||||||
editor.moveup = Mou amunt
|
editor.moveup = Mou amunt
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = Generació del sector
|
|||||||
editor.resize = Canvia la mida
|
editor.resize = Canvia la mida
|
||||||
editor.loadmap = Carrega un mapa
|
editor.loadmap = Carrega un mapa
|
||||||
editor.savemap = Desa el mapa
|
editor.savemap = Desa el mapa
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = S’ha desat.
|
editor.saved = S’ha desat.
|
||||||
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
||||||
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
||||||
@@ -603,6 +606,23 @@ filter.option.floor2 = Terra secundari
|
|||||||
filter.option.threshold2 = Llindar secundari
|
filter.option.threshold2 = Llindar secundari
|
||||||
filter.option.radius = Radi
|
filter.option.radius = Radi
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Amplada:
|
width = Amplada:
|
||||||
height = Alçada:
|
height = Alçada:
|
||||||
@@ -2241,6 +2261,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
|
|||||||
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
||||||
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
||||||
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
||||||
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
||||||
lst.printflush = Executa les operacions de la cua d’impressió al monitor lògic.
|
lst.printflush = Executa les operacions de la cua d’impressió al monitor lògic.
|
||||||
@@ -2278,6 +2299,7 @@ lst.effect = Crea un efecte de particula.
|
|||||||
lst.sync = Sincronitza una variable a través de la xarxa.\nS’invoca com a molt 10 vegades per segon.
|
lst.sync = Sincronitza una variable a través de la xarxa.\nS’invoca com a molt 10 vegades per segon.
|
||||||
lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
|
lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
|
||||||
lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
|
lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
||||||
|
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = Vln:
|
|||||||
editor.rules = Pravidla:
|
editor.rules = Pravidla:
|
||||||
editor.generation = Generace:
|
editor.generation = Generace:
|
||||||
editor.objectives = Úkoly:
|
editor.objectives = Úkoly:
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Upravit ve hře
|
editor.ingame = Upravit ve hře
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, kt
|
|||||||
editor.errornot = Toto není soubor mapy.
|
editor.errornot = Toto není soubor mapy.
|
||||||
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
|
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
|
||||||
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Aktualizovat
|
editor.update = Aktualizovat
|
||||||
editor.randomize = Náhodně vygenerovat
|
editor.randomize = Náhodně vygenerovat
|
||||||
editor.moveup = Pohyb Nahoru
|
editor.moveup = Pohyb Nahoru
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = Generovat Sektor
|
|||||||
editor.resize = Změnit velikost
|
editor.resize = Změnit velikost
|
||||||
editor.loadmap = Načíst mapu
|
editor.loadmap = Načíst mapu
|
||||||
editor.savemap = Uložit mapu
|
editor.savemap = Uložit mapu
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Uloženo!
|
editor.saved = Uloženo!
|
||||||
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
||||||
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
||||||
@@ -601,6 +604,23 @@ filter.option.floor2 = Druhotný povrch
|
|||||||
filter.option.threshold2 = Druhotný práh
|
filter.option.threshold2 = Druhotný práh
|
||||||
filter.option.radius = Poloměr
|
filter.option.radius = Poloměr
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Šířka:
|
width = Šířka:
|
||||||
height = Výška:
|
height = Výška:
|
||||||
@@ -2235,6 +2255,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Přečte číslo z připojené paměti.
|
lst.read = Přečte číslo z připojené paměti.
|
||||||
lst.write = Zapíše číslo do připojené paměti.
|
lst.write = Zapíše číslo do připojené paměti.
|
||||||
lst.print = Přídá text do vypisovacího buferu.\nNezobrazí nic dokud [accent]Print Flush[] je použít.
|
lst.print = Přídá text do vypisovacího buferu.\nNezobrazí nic dokud [accent]Print Flush[] je použít.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Přídá operaci do vykreslovacího buferu.\nNezobrazí nic dokud [accent]Draw Flush[] je použít.
|
lst.draw = Přídá operaci do vykreslovacího buferu.\nNezobrazí nic dokud [accent]Draw Flush[] je použít.
|
||||||
lst.drawflush = Provede všechny [accent]Draw[] operace na zobrazovač logiky. Pak vyčistí vykreslovací bufer.
|
lst.drawflush = Provede všechny [accent]Draw[] operace na zobrazovač logiky. Pak vyčistí vykreslovací bufer.
|
||||||
lst.printflush = Provede všechny [accent]Print[] operace do zprávy. Pak vyčistí vypisovací bufer.
|
lst.printflush = Provede všechny [accent]Print[] operace do zprávy. Pak vyčistí vypisovací bufer.
|
||||||
@@ -2272,6 +2293,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||||
|
|
||||||
|
|||||||
@@ -434,6 +434,7 @@ editor.waves = Bølge:
|
|||||||
editor.rules = Regler:
|
editor.rules = Regler:
|
||||||
editor.generation = Generering:
|
editor.generation = Generering:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Ændr i spil
|
editor.ingame = Ændr i spil
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publicer på Workshop
|
editor.publish.workshop = Publicer på Workshop
|
||||||
@@ -500,6 +501,7 @@ editor.errorlegacy = Denne bane er forældet, og bruger et eftermægle-format, d
|
|||||||
editor.errornot = Dette er ikke en bane-fil.
|
editor.errornot = Dette er ikke en bane-fil.
|
||||||
editor.errorheader = Denne bane er enten ugyldig eller i stykker.
|
editor.errorheader = Denne bane er enten ugyldig eller i stykker.
|
||||||
editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
|
editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Opdater
|
editor.update = Opdater
|
||||||
editor.randomize = Tilfældiggør
|
editor.randomize = Tilfældiggør
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -511,6 +513,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Omskaler
|
editor.resize = Omskaler
|
||||||
editor.loadmap = Indlæs bane
|
editor.loadmap = Indlæs bane
|
||||||
editor.savemap = Gem bane
|
editor.savemap = Gem bane
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Gemt!
|
editor.saved = Gemt!
|
||||||
editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
|
editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
|
||||||
editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
|
editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
|
||||||
@@ -595,6 +598,23 @@ filter.option.floor2 = Sekundært gulv
|
|||||||
filter.option.threshold2 = Sekundær terskel
|
filter.option.threshold2 = Sekundær terskel
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Bredde:
|
width = Bredde:
|
||||||
height = Højde:
|
height = Højde:
|
||||||
@@ -2216,6 +2236,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2253,6 +2274,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -441,6 +441,7 @@ editor.waves = Wellen
|
|||||||
editor.rules = Regeln
|
editor.rules = Regeln
|
||||||
editor.generation = Generator
|
editor.generation = Generator
|
||||||
editor.objectives = Ziele
|
editor.objectives = Ziele
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Im Spiel bearbeiten
|
editor.ingame = Im Spiel bearbeiten
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Im Workshop veröffentlichen
|
editor.publish.workshop = Im Workshop veröffentlichen
|
||||||
@@ -508,6 +509,7 @@ editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Kartenfor
|
|||||||
editor.errornot = Dies ist keine Kartendatei.
|
editor.errornot = Dies ist keine Kartendatei.
|
||||||
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
||||||
editor.errorname = Karte hat keinen Namen.
|
editor.errorname = Karte hat keinen Namen.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Aktualisieren
|
editor.update = Aktualisieren
|
||||||
editor.randomize = Zufällig anordnen
|
editor.randomize = Zufällig anordnen
|
||||||
editor.moveup = Hochschieben
|
editor.moveup = Hochschieben
|
||||||
@@ -519,6 +521,7 @@ editor.sectorgenerate = Sektor generieren
|
|||||||
editor.resize = Größe\nanpassen
|
editor.resize = Größe\nanpassen
|
||||||
editor.loadmap = Karte\nladen
|
editor.loadmap = Karte\nladen
|
||||||
editor.savemap = Karte\nspeichern
|
editor.savemap = Karte\nspeichern
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Gespeichert!
|
editor.saved = Gespeichert!
|
||||||
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
|
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
|
||||||
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
|
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
|
||||||
@@ -606,6 +609,23 @@ filter.option.floor2 = Sekundärer Boden
|
|||||||
filter.option.threshold2 = Sekundärer Grenzwert
|
filter.option.threshold2 = Sekundärer Grenzwert
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Perzentil
|
filter.option.percentile = Perzentil
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Breite:
|
width = Breite:
|
||||||
height = Höhe:
|
height = Höhe:
|
||||||
@@ -2266,6 +2286,7 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
|
|||||||
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
|
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
|
||||||
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
||||||
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
|
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
|
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
|
||||||
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
|
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
|
||||||
lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock.
|
lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock.
|
||||||
@@ -2303,6 +2324,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||||
|
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = Oleadas:
|
|||||||
editor.rules = Normas:
|
editor.rules = Normas:
|
||||||
editor.generation = Generación:
|
editor.generation = Generación:
|
||||||
editor.objectives = Objetivos
|
editor.objectives = Objetivos
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Editar desde la nave
|
editor.ingame = Editar desde la nave
|
||||||
editor.playtest = Probar mapa
|
editor.playtest = Probar mapa
|
||||||
editor.publish.workshop = Publicar en Steam Workshop
|
editor.publish.workshop = Publicar en Steam Workshop
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = Este mapa es demasiado antiguo y usa un formato obsoleto.
|
|||||||
editor.errornot = Esto no es un fichero de mapa.
|
editor.errornot = Esto no es un fichero de mapa.
|
||||||
editor.errorheader = Este mapa no es válido o está corrupto.
|
editor.errorheader = Este mapa no es válido o está corrupto.
|
||||||
editor.errorname = El mapa no tiene un nombre definido. ¿Estás intentando cargar un fichero de guardado?
|
editor.errorname = El mapa no tiene un nombre definido. ¿Estás intentando cargar un fichero de guardado?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Actualizar
|
editor.update = Actualizar
|
||||||
editor.randomize = Aleatorizar
|
editor.randomize = Aleatorizar
|
||||||
editor.moveup = Subir
|
editor.moveup = Subir
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = Generación de sector
|
|||||||
editor.resize = Redimensionar
|
editor.resize = Redimensionar
|
||||||
editor.loadmap = Cargar mapa
|
editor.loadmap = Cargar mapa
|
||||||
editor.savemap = Guardar mapa
|
editor.savemap = Guardar mapa
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = ¡Guardado!
|
editor.saved = ¡Guardado!
|
||||||
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
|
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
|
||||||
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
|
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
|
||||||
@@ -603,6 +606,23 @@ filter.option.floor2 = Terreno secundario
|
|||||||
filter.option.threshold2 = Umbral secundario
|
filter.option.threshold2 = Umbral secundario
|
||||||
filter.option.radius = Radio
|
filter.option.radius = Radio
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Ancho:
|
width = Ancho:
|
||||||
height = Alto:
|
height = Alto:
|
||||||
@@ -2259,6 +2279,7 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
|
|||||||
lst.read = Lee un número desde una unidad de memoria conectada.
|
lst.read = Lee un número desde una unidad de memoria conectada.
|
||||||
lst.write = Escribe un número en una unidad de memoria conectada.
|
lst.write = Escribe un número en una unidad de memoria conectada.
|
||||||
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
|
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
||||||
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
||||||
lst.printflush = Muestra los datos en cola de operaciones de [accent]Print[] en un bloque de mensaje.
|
lst.printflush = Muestra los datos en cola de operaciones de [accent]Print[] en un bloque de mensaje.
|
||||||
@@ -2296,6 +2317,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
||||||
|
|
||||||
|
|||||||
@@ -434,6 +434,7 @@ editor.waves = Lahingulained:
|
|||||||
editor.rules = Reeglid:
|
editor.rules = Reeglid:
|
||||||
editor.generation = Genereerimine:
|
editor.generation = Genereerimine:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Redigeeri mängus
|
editor.ingame = Redigeeri mängus
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Avalda Workshop'is
|
editor.publish.workshop = Avalda Workshop'is
|
||||||
@@ -500,6 +501,7 @@ editor.errorlegacy = See maailmafail on liiga vana ja kasutab iganenud formaati,
|
|||||||
editor.errornot = See ei ole maailmafail.
|
editor.errornot = See ei ole maailmafail.
|
||||||
editor.errorheader = See maailmafail on ebasobiv või riknenud.
|
editor.errorheader = See maailmafail on ebasobiv või riknenud.
|
||||||
editor.errorname = Maailma nime pole täpsustatud.
|
editor.errorname = Maailma nime pole täpsustatud.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Uuenda
|
editor.update = Uuenda
|
||||||
editor.randomize = Juhuslikusta
|
editor.randomize = Juhuslikusta
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -511,6 +513,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Suurus
|
editor.resize = Suurus
|
||||||
editor.loadmap = Lae maailm
|
editor.loadmap = Lae maailm
|
||||||
editor.savemap = Salvesta
|
editor.savemap = Salvesta
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Salvestatud!
|
editor.saved = Salvestatud!
|
||||||
editor.save.noname = Su maailmal ei ole nime! Anna maailmale nimi, vajutades menüüs nupule "Üldinfo".
|
editor.save.noname = Su maailmal ei ole nime! Anna maailmale nimi, vajutades menüüs nupule "Üldinfo".
|
||||||
editor.save.overwrite = Sinu maailm kirjutaks üle sisse-ehitatud maailma! Anna maailmale teistsugune nimi, vajutades menüüs nupule "Üldinfo".
|
editor.save.overwrite = Sinu maailm kirjutaks üle sisse-ehitatud maailma! Anna maailmale teistsugune nimi, vajutades menüüs nupule "Üldinfo".
|
||||||
@@ -595,6 +598,23 @@ filter.option.floor2 = Teine põrand
|
|||||||
filter.option.threshold2 = Teine lävi
|
filter.option.threshold2 = Teine lävi
|
||||||
filter.option.radius = Raadius
|
filter.option.radius = Raadius
|
||||||
filter.option.percentile = Protsentiil
|
filter.option.percentile = Protsentiil
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Laius:
|
width = Laius:
|
||||||
height = Kõrgus:
|
height = Kõrgus:
|
||||||
@@ -2218,6 +2238,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2255,6 +2276,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -436,6 +436,7 @@ editor.waves = Boladak:
|
|||||||
editor.rules = Arauak:
|
editor.rules = Arauak:
|
||||||
editor.generation = Sorrarazi:
|
editor.generation = Sorrarazi:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Editatu jolasean
|
editor.ingame = Editatu jolasean
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Argitaratu lantegian
|
editor.publish.workshop = Argitaratu lantegian
|
||||||
@@ -502,6 +503,7 @@ editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu za
|
|||||||
editor.errornot = Hau ez da mapa-fitxategi bat.
|
editor.errornot = Hau ez da mapa-fitxategi bat.
|
||||||
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
|
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
|
||||||
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
|
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Eguneratu
|
editor.update = Eguneratu
|
||||||
editor.randomize = Ausazkoa
|
editor.randomize = Ausazkoa
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -513,6 +515,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Aldatu neurria
|
editor.resize = Aldatu neurria
|
||||||
editor.loadmap = Kargatu mapa
|
editor.loadmap = Kargatu mapa
|
||||||
editor.savemap = Gorde mapa
|
editor.savemap = Gorde mapa
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Gordeta!
|
editor.saved = Gordeta!
|
||||||
editor.save.noname = Zure mapak ez du izenik" Jarri baten bat 'Mapa info' menuan.
|
editor.save.noname = Zure mapak ez du izenik" Jarri baten bat 'Mapa info' menuan.
|
||||||
editor.save.overwrite = Zure mapak jolas barneko mapa bat gainidatziko luke! Hautatu beste izen bat 'Mapa info' menuan.
|
editor.save.overwrite = Zure mapak jolas barneko mapa bat gainidatziko luke! Hautatu beste izen bat 'Mapa info' menuan.
|
||||||
@@ -597,6 +600,23 @@ filter.option.floor2 = Bigarren zorua
|
|||||||
filter.option.threshold2 = Bigarren atalasea
|
filter.option.threshold2 = Bigarren atalasea
|
||||||
filter.option.radius = Erradioa
|
filter.option.radius = Erradioa
|
||||||
filter.option.percentile = Pertzentila
|
filter.option.percentile = Pertzentila
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Zabalera:
|
width = Zabalera:
|
||||||
height = Altuera:
|
height = Altuera:
|
||||||
@@ -2220,6 +2240,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2257,6 +2278,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -434,6 +434,7 @@ editor.waves = Tasot:
|
|||||||
editor.rules = Säännöt:
|
editor.rules = Säännöt:
|
||||||
editor.generation = Generaatio:
|
editor.generation = Generaatio:
|
||||||
editor.objectives = Tehtävät
|
editor.objectives = Tehtävät
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Muokka pelin sisällä
|
editor.ingame = Muokka pelin sisällä
|
||||||
editor.playtest = Testaa pelin sisällä
|
editor.playtest = Testaa pelin sisällä
|
||||||
editor.publish.workshop = Julkaise Workshoppiin
|
editor.publish.workshop = Julkaise Workshoppiin
|
||||||
@@ -500,6 +501,7 @@ editor.errorlegacy = Tämä kartta on liian vanha, ja se käyttää vanhentunutt
|
|||||||
editor.errornot = Tämä ei ole karttatiedosto.
|
editor.errornot = Tämä ei ole karttatiedosto.
|
||||||
editor.errorheader = Tämä karttatiedosto on joko kelvoton tai turmeltunut.
|
editor.errorheader = Tämä karttatiedosto on joko kelvoton tai turmeltunut.
|
||||||
editor.errorname = Kartalla ei ole määritettyä nimeä. Yritätkö ladata tallennusta?
|
editor.errorname = Kartalla ei ole määritettyä nimeä. Yritätkö ladata tallennusta?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Päivitä
|
editor.update = Päivitä
|
||||||
editor.randomize = Satunnaista
|
editor.randomize = Satunnaista
|
||||||
editor.moveup = Liiku yläkansioon
|
editor.moveup = Liiku yläkansioon
|
||||||
@@ -511,6 +513,7 @@ editor.sectorgenerate = Sektorigeneraatio
|
|||||||
editor.resize = Säädä kokoa
|
editor.resize = Säädä kokoa
|
||||||
editor.loadmap = Lataa kartta
|
editor.loadmap = Lataa kartta
|
||||||
editor.savemap = Tallenna kartta
|
editor.savemap = Tallenna kartta
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Tallennettu!
|
editor.saved = Tallennettu!
|
||||||
editor.save.noname = Kartallasi ei ole nimeä! Aseta sellainen 'Kartan tiedot' valikossa.
|
editor.save.noname = Kartallasi ei ole nimeä! Aseta sellainen 'Kartan tiedot' valikossa.
|
||||||
editor.save.overwrite = Karttasi on ylikirjoittamassa sisäänrakennettua karttaa! Valitse toinen nimi 'Kartan tiedot' -valikossa.
|
editor.save.overwrite = Karttasi on ylikirjoittamassa sisäänrakennettua karttaa! Valitse toinen nimi 'Kartan tiedot' -valikossa.
|
||||||
@@ -595,6 +598,23 @@ filter.option.floor2 = Toinen lattia
|
|||||||
filter.option.threshold2 = Toissijainen raja-arvo
|
filter.option.threshold2 = Toissijainen raja-arvo
|
||||||
filter.option.radius = Säde
|
filter.option.radius = Säde
|
||||||
filter.option.percentile = Prosentti
|
filter.option.percentile = Prosentti
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Leveys:
|
width = Leveys:
|
||||||
height = Korkeus:
|
height = Korkeus:
|
||||||
@@ -2221,6 +2241,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Lue numero yhdistetystä muistisolusta.
|
lst.read = Lue numero yhdistetystä muistisolusta.
|
||||||
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
||||||
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
|
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
|
||||||
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
|
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
|
||||||
lst.printflush = Syöttää jonottavat [accent]Paino[]-operaatiot viestipalikkaan.
|
lst.printflush = Syöttää jonottavat [accent]Paino[]-operaatiot viestipalikkaan.
|
||||||
@@ -2258,6 +2279,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||||
lenum.shoot = Ammu tiettyä sijaintia.
|
lenum.shoot = Ammu tiettyä sijaintia.
|
||||||
|
|||||||
@@ -434,6 +434,7 @@ editor.waves = Waves:
|
|||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = I-Publish Sa Workshop
|
editor.publish.workshop = I-Publish Sa Workshop
|
||||||
@@ -500,6 +501,7 @@ editor.errorlegacy = Masyadong luma ang mapang ito, at gumagamit ng legacy na fo
|
|||||||
editor.errornot = Ito ay hindi isang file ng mapa.
|
editor.errornot = Ito ay hindi isang file ng mapa.
|
||||||
editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira.
|
editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira.
|
||||||
editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file?
|
editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -511,6 +513,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Saved!
|
editor.saved = Saved!
|
||||||
editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'.
|
editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'.
|
||||||
editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'.
|
editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'.
|
||||||
@@ -595,6 +598,23 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
@@ -2217,6 +2237,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2254,6 +2275,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -444,6 +444,7 @@ editor.waves = Vagues
|
|||||||
editor.rules = Règles
|
editor.rules = Règles
|
||||||
editor.generation = Génération
|
editor.generation = Génération
|
||||||
editor.objectives = Objectifs
|
editor.objectives = Objectifs
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Éditer dans le jeu
|
editor.ingame = Éditer dans le jeu
|
||||||
editor.playtest = Tester
|
editor.playtest = Tester
|
||||||
editor.publish.workshop = Publier sur le Workshop
|
editor.publish.workshop = Publier sur le Workshop
|
||||||
@@ -511,6 +512,7 @@ editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte
|
|||||||
editor.errornot = Ceci n'est pas un fichier de carte.
|
editor.errornot = Ceci n'est pas un fichier de carte.
|
||||||
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
|
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
|
||||||
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
|
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Mettre à jour
|
editor.update = Mettre à jour
|
||||||
editor.randomize = Générer
|
editor.randomize = Générer
|
||||||
editor.moveup = Monter
|
editor.moveup = Monter
|
||||||
@@ -522,6 +524,7 @@ editor.sectorgenerate = Générer un Secteur
|
|||||||
editor.resize = Redimensionner
|
editor.resize = Redimensionner
|
||||||
editor.loadmap = Charger la carte
|
editor.loadmap = Charger la carte
|
||||||
editor.savemap = Sauvegarder la carte
|
editor.savemap = Sauvegarder la carte
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Sauvegardé !
|
editor.saved = Sauvegardé !
|
||||||
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
|
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
|
||||||
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
|
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
|
||||||
@@ -609,6 +612,23 @@ filter.option.floor2 = Sol secondaire
|
|||||||
filter.option.threshold2 = Seuil secondaire
|
filter.option.threshold2 = Seuil secondaire
|
||||||
filter.option.radius = Rayon
|
filter.option.radius = Rayon
|
||||||
filter.option.percentile = Pourcentage
|
filter.option.percentile = Pourcentage
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Largeur :
|
width = Largeur :
|
||||||
height = Hauteur :
|
height = Hauteur :
|
||||||
@@ -2267,6 +2287,7 @@ unit.emanate.description = Construit des structures pour défendre le Noyau acro
|
|||||||
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
|
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
|
||||||
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
|
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
|
||||||
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
|
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
|
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
|
||||||
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
|
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
|
||||||
lst.printflush = Affiche les opérations [accent]Print[] en file d'attente vers un bloc de message.
|
lst.printflush = Affiche les opérations [accent]Print[] en file d'attente vers un bloc de message.
|
||||||
@@ -2304,6 +2325,7 @@ lst.effect = Crée un effet de particules.
|
|||||||
lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable.
|
lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable.
|
||||||
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
|
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
|
||||||
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
|
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||||
|
|
||||||
|
|||||||
@@ -444,6 +444,7 @@ editor.waves = Hullámok:
|
|||||||
editor.rules = Szabályok:
|
editor.rules = Szabályok:
|
||||||
editor.generation = Generálás:
|
editor.generation = Generálás:
|
||||||
editor.objectives = Célok
|
editor.objectives = Célok
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Szerkesztés a játékban
|
editor.ingame = Szerkesztés a játékban
|
||||||
editor.playtest = Teszt játékban
|
editor.playtest = Teszt játékban
|
||||||
editor.publish.workshop = Közzététel Steam Műhelyben
|
editor.publish.workshop = Közzététel Steam Műhelyben
|
||||||
@@ -511,6 +512,7 @@ editor.errorlegacy = Ez a pálya túl régi, és már nem támogatott formátumo
|
|||||||
editor.errornot = Ez nem egy pálya fájl.
|
editor.errornot = Ez nem egy pálya fájl.
|
||||||
editor.errorheader = Ez a pálya fájl vagy érvénytelen vagy sérült.
|
editor.errorheader = Ez a pálya fájl vagy érvénytelen vagy sérült.
|
||||||
editor.errorname = A pályának nincs neve. Mentést próbálsz betölteni?
|
editor.errorname = A pályának nincs neve. Mentést próbálsz betölteni?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Frissítés
|
editor.update = Frissítés
|
||||||
editor.randomize = Véletlenszerű
|
editor.randomize = Véletlenszerű
|
||||||
editor.moveup = Mozgás fel
|
editor.moveup = Mozgás fel
|
||||||
@@ -522,6 +524,7 @@ editor.sectorgenerate = Szektor generálása
|
|||||||
editor.resize = Átméretezés
|
editor.resize = Átméretezés
|
||||||
editor.loadmap = pálya betöltése
|
editor.loadmap = pálya betöltése
|
||||||
editor.savemap = Mentés
|
editor.savemap = Mentés
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Mentve!
|
editor.saved = Mentve!
|
||||||
editor.save.noname = Nem adtál meg nevet! Állíts be egyet az "Általános" menüpont alatt!
|
editor.save.noname = Nem adtál meg nevet! Állíts be egyet az "Általános" menüpont alatt!
|
||||||
editor.save.overwrite = A pályád felülír egy már létező pályát! Válassz egy másik nevet az "Általános" menüpont alatt!
|
editor.save.overwrite = A pályád felülír egy már létező pályát! Válassz egy másik nevet az "Általános" menüpont alatt!
|
||||||
@@ -609,6 +612,23 @@ filter.option.floor2 = Másodlagos Szint
|
|||||||
filter.option.threshold2 = Másodlagos Küszöbérték
|
filter.option.threshold2 = Másodlagos Küszöbérték
|
||||||
filter.option.radius = Sugár
|
filter.option.radius = Sugár
|
||||||
filter.option.percentile = Arány
|
filter.option.percentile = Arány
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Szélesség:
|
width = Szélesség:
|
||||||
height = Magasság:
|
height = Magasság:
|
||||||
@@ -2267,6 +2287,7 @@ unit.emanate.description = Az Akropolisz védelmére szolgáló építményeket
|
|||||||
lst.read = Szám kiolvasása egy összekapcsolt memóriacellából.
|
lst.read = Szám kiolvasása egy összekapcsolt memóriacellából.
|
||||||
lst.write = Írj egy számot egy összekapcsolt memóriacellába.
|
lst.write = Írj egy számot egy összekapcsolt memóriacellába.
|
||||||
lst.print = Szöveg hozzáadása a nyomtatási pufferhez.\nNem jelenít meg semmit, amíg a [accent]Kiírási Művelet[] használatban van.
|
lst.print = Szöveg hozzáadása a nyomtatási pufferhez.\nNem jelenít meg semmit, amíg a [accent]Kiírási Művelet[] használatban van.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Művelet hozzáadása a rajzpufferhez.\nNem jelenít meg semmit, amíg a [accent]Rajzolási Művelet[] használatban van.
|
lst.draw = Művelet hozzáadása a rajzpufferhez.\nNem jelenít meg semmit, amíg a [accent]Rajzolási Művelet[] használatban van.
|
||||||
lst.drawflush = Sorba állított [accent]rajz[]műveletek megjelenítése a kijelzőn.
|
lst.drawflush = Sorba állított [accent]rajz[]műveletek megjelenítése a kijelzőn.
|
||||||
lst.printflush = Sorba állított [accent]kiírási[] műveletek kiírása egy üzenetblokkba.
|
lst.printflush = Sorba állított [accent]kiírási[] műveletek kiírása egy üzenetblokkba.
|
||||||
@@ -2304,6 +2325,7 @@ lst.effect = Létrehoz egy részecske-effektet.
|
|||||||
lst.sync = Egy változó szinkronizálása a hálózaton keresztül.\nMásodpercenként legfeljebb 10 alkalommal hívható meg.
|
lst.sync = Egy változó szinkronizálása a hálózaton keresztül.\nMásodpercenként legfeljebb 10 alkalommal hívható meg.
|
||||||
lst.makemarker = Új logikai jelölő létrehozása a világban.\nEgy azonosítót kell megadni a jelölő azonosításához.\nA jelölők száma jelenleg világonként 20 000-re van korlátozva.
|
lst.makemarker = Új logikai jelölő létrehozása a világban.\nEgy azonosítót kell megadni a jelölő azonosításához.\nA jelölők száma jelenleg világonként 20 000-re van korlátozva.
|
||||||
lst.setmarker = Egy jelölő tulajdonságának beállítása.\nA használt azonosítónak meg kell egyeznie a Jelölő Készítő utasításban megadottal.
|
lst.setmarker = Egy jelölő tulajdonságának beállítása.\nA használt azonosítónak meg kell egyeznie a Jelölő Készítő utasításban megadottal.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Az egységépítési logika itt nem megengedett.
|
logic.nounitbuild = [red]Az egységépítési logika itt nem megengedett.
|
||||||
|
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = Gelombang:
|
|||||||
editor.rules = Peraturan:
|
editor.rules = Peraturan:
|
||||||
editor.generation = Generasi:
|
editor.generation = Generasi:
|
||||||
editor.objectives = Tujuan
|
editor.objectives = Tujuan
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Sunting dalam Permainan
|
editor.ingame = Sunting dalam Permainan
|
||||||
editor.playtest = Tes Bermain
|
editor.playtest = Tes Bermain
|
||||||
editor.publish.workshop = Terbitkan di Workshop
|
editor.publish.workshop = Terbitkan di Workshop
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang
|
|||||||
editor.errornot = Ini bukan merupakan file peta.
|
editor.errornot = Ini bukan merupakan file peta.
|
||||||
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
||||||
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Perbaruan
|
editor.update = Perbaruan
|
||||||
editor.randomize = Acak
|
editor.randomize = Acak
|
||||||
editor.moveup = Pindah Ke Atas
|
editor.moveup = Pindah Ke Atas
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = Generasi Sektor
|
|||||||
editor.resize = Ubah Ukuran
|
editor.resize = Ubah Ukuran
|
||||||
editor.loadmap = Memuat Peta
|
editor.loadmap = Memuat Peta
|
||||||
editor.savemap = Simpan Peta
|
editor.savemap = Simpan Peta
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Tersimpan!
|
editor.saved = Tersimpan!
|
||||||
editor.save.noname = Peta Anda tidak ada nama! Tambahkan di menu 'info peta'.
|
editor.save.noname = Peta Anda tidak ada nama! Tambahkan di menu 'info peta'.
|
||||||
editor.save.overwrite = Peta ini menindih peta built-in! Pilih nama yang berbeda di menu 'info peta'.
|
editor.save.overwrite = Peta ini menindih peta built-in! Pilih nama yang berbeda di menu 'info peta'.
|
||||||
@@ -603,6 +606,23 @@ filter.option.floor2 = Lantai Sekunder
|
|||||||
filter.option.threshold2 = Ambang Sekunder
|
filter.option.threshold2 = Ambang Sekunder
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Perseratus
|
filter.option.percentile = Perseratus
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Lebar:
|
width = Lebar:
|
||||||
height = Tinggi:
|
height = Tinggi:
|
||||||
@@ -2257,6 +2277,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
||||||
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
||||||
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
|
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
|
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
|
||||||
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
|
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
|
||||||
lst.printflush = Mengeluarkan perintah [accent]Print[] dari daftar antrean untuk blok pesan.
|
lst.printflush = Mengeluarkan perintah [accent]Print[] dari daftar antrean untuk blok pesan.
|
||||||
@@ -2294,6 +2315,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
||||||
|
|
||||||
|
|||||||
@@ -436,6 +436,7 @@ editor.waves = Ondate:
|
|||||||
editor.rules = Regole:
|
editor.rules = Regole:
|
||||||
editor.generation = Generazione:
|
editor.generation = Generazione:
|
||||||
editor.objectives = Obbiettivi
|
editor.objectives = Obbiettivi
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Modifica in Gioco
|
editor.ingame = Modifica in Gioco
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Pubblica nel Workshop
|
editor.publish.workshop = Pubblica nel Workshop
|
||||||
@@ -503,6 +504,7 @@ editor.errorlegacy = La mappa è troppo vecchia ed usa un formato che non è pi
|
|||||||
editor.errornot = Questo non è un file mappa.
|
editor.errornot = Questo non è un file mappa.
|
||||||
editor.errorheader = Il file di questa mappa non è valido o è corrotto.
|
editor.errorheader = Il file di questa mappa non è valido o è corrotto.
|
||||||
editor.errorname = Questa mappa è senza nome. Stai cercando di caricare un salvataggio?
|
editor.errorname = Questa mappa è senza nome. Stai cercando di caricare un salvataggio?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Aggiorna
|
editor.update = Aggiorna
|
||||||
editor.randomize = Casualizza
|
editor.randomize = Casualizza
|
||||||
editor.moveup = Muovi in alto
|
editor.moveup = Muovi in alto
|
||||||
@@ -514,6 +516,7 @@ editor.sectorgenerate = Genera settore
|
|||||||
editor.resize = Ridimensiona
|
editor.resize = Ridimensiona
|
||||||
editor.loadmap = Carica Mappa
|
editor.loadmap = Carica Mappa
|
||||||
editor.savemap = Salva Mappa
|
editor.savemap = Salva Mappa
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Salvato!
|
editor.saved = Salvato!
|
||||||
editor.save.noname = La tua mappa non ha un nome! Impostane uno nel menu 'Info Mappa'.
|
editor.save.noname = La tua mappa non ha un nome! Impostane uno nel menu 'Info Mappa'.
|
||||||
editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nel menu 'Info Mappa'.
|
editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nel menu 'Info Mappa'.
|
||||||
@@ -598,6 +601,23 @@ filter.option.floor2 = Terreno Secondario
|
|||||||
filter.option.threshold2 = Soglia Secondaria
|
filter.option.threshold2 = Soglia Secondaria
|
||||||
filter.option.radius = Raggio
|
filter.option.radius = Raggio
|
||||||
filter.option.percentile = Percentuale
|
filter.option.percentile = Percentuale
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Larghezza:
|
width = Larghezza:
|
||||||
height = Altezza:
|
height = Altezza:
|
||||||
@@ -2231,6 +2251,7 @@ unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acr
|
|||||||
lst.read = Leggi un numero da una cella di memoria collegata.
|
lst.read = Leggi un numero da una cella di memoria collegata.
|
||||||
lst.write = Scrivi un numero in una cella di memoria collegata.
|
lst.write = Scrivi un numero in una cella di memoria collegata.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2268,6 +2289,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = ウェーブ:
|
|||||||
editor.rules = ルール:
|
editor.rules = ルール:
|
||||||
editor.generation = 生成:
|
editor.generation = 生成:
|
||||||
editor.objectives = オブジェクティブ
|
editor.objectives = オブジェクティブ
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = ゲーム内で編集する
|
editor.ingame = ゲーム内で編集する
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = ワークショップで公開
|
editor.publish.workshop = ワークショップで公開
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = このマップは古いです。今後、古いマップ
|
|||||||
editor.errornot = これはマップファイルではありません。
|
editor.errornot = これはマップファイルではありません。
|
||||||
editor.errorheader = このマップファイルは無効または破損しています。
|
editor.errorheader = このマップファイルは無効または破損しています。
|
||||||
editor.errorname = マップに名前が設定されていません。
|
editor.errorname = マップに名前が設定されていません。
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = ランダム
|
editor.randomize = ランダム
|
||||||
editor.moveup = 上に移動
|
editor.moveup = 上に移動
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = セクターを生成
|
|||||||
editor.resize = リサイズ
|
editor.resize = リサイズ
|
||||||
editor.loadmap = マップを読み込む
|
editor.loadmap = マップを読み込む
|
||||||
editor.savemap = マップを保存
|
editor.savemap = マップを保存
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = 保存しました!
|
editor.saved = 保存しました!
|
||||||
editor.save.noname = マップに名前が設定されていません! メニューの 'マップ情報' から設定してください。
|
editor.save.noname = マップに名前が設定されていません! メニューの 'マップ情報' から設定してください。
|
||||||
editor.save.overwrite = 組み込みマップを上書きしようとしています! メニューの 'マップ情報' から異なる名前に設定してください。
|
editor.save.overwrite = 組み込みマップを上書きしようとしています! メニューの 'マップ情報' から異なる名前に設定してください。
|
||||||
@@ -602,6 +605,23 @@ filter.option.floor2 = 2番目の地面
|
|||||||
filter.option.threshold2 = 2番目の閾値
|
filter.option.threshold2 = 2番目の閾値
|
||||||
filter.option.radius = 半径
|
filter.option.radius = 半径
|
||||||
filter.option.percentile = パーセンタイル
|
filter.option.percentile = パーセンタイル
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = 幅:
|
width = 幅:
|
||||||
height = 高さ:
|
height = 高さ:
|
||||||
@@ -2235,6 +2255,7 @@ unit.emanate.description = アクロポリスコアを敵から守ります。\n
|
|||||||
lst.read = リンクされたメモリセルから数値を読み取ります。
|
lst.read = リンクされたメモリセルから数値を読み取ります。
|
||||||
lst.write = リンクされたメモリセルに数値を書き込みます。
|
lst.write = リンクされたメモリセルに数値を書き込みます。
|
||||||
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
|
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
|
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
|
||||||
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
|
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
|
||||||
lst.printflush = キューに入れられた [accent]Print[] 操作をメッセージ ブロックにフラッシュします。
|
lst.printflush = キューに入れられた [accent]Print[] 操作をメッセージ ブロックにフラッシュします。
|
||||||
@@ -2272,6 +2293,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
||||||
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||||
lenum.shoot = 指定した座標に向かって撃ちます。
|
lenum.shoot = 指定した座標に向かって撃ちます。
|
||||||
|
|||||||
@@ -437,6 +437,7 @@ editor.waves = 단계
|
|||||||
editor.rules = 규칙
|
editor.rules = 규칙
|
||||||
editor.generation = 지형 생성
|
editor.generation = 지형 생성
|
||||||
editor.objectives = 목표
|
editor.objectives = 목표
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = 인게임 편집
|
editor.ingame = 인게임 편집
|
||||||
editor.playtest = 맵 테스트
|
editor.playtest = 맵 테스트
|
||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
@@ -504,6 +505,7 @@ editor.errorlegacy = 이 맵은 너무 오래됐고, 더 이상 지원하지 않
|
|||||||
editor.errornot = 맵 파일이 아닙니다.
|
editor.errornot = 맵 파일이 아닙니다.
|
||||||
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
||||||
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
|
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = 업데이트
|
editor.update = 업데이트
|
||||||
editor.randomize = 무작위
|
editor.randomize = 무작위
|
||||||
editor.moveup = 위로 이동
|
editor.moveup = 위로 이동
|
||||||
@@ -515,6 +517,7 @@ editor.sectorgenerate = 구역 형성
|
|||||||
editor.resize = 맵 크기조정
|
editor.resize = 맵 크기조정
|
||||||
editor.loadmap = 맵 불러오기
|
editor.loadmap = 맵 불러오기
|
||||||
editor.savemap = 맵 저장
|
editor.savemap = 맵 저장
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = 저장됨!
|
editor.saved = 저장됨!
|
||||||
editor.save.noname = 맵에 이름이 없습니다! '맵 정보' 메뉴에서 설정하세요.
|
editor.save.noname = 맵에 이름이 없습니다! '맵 정보' 메뉴에서 설정하세요.
|
||||||
editor.save.overwrite = 이 맵은 내장된 맵을 덮어씁니다! '맵 정보' 에서 다른 이름을 선택하세요.
|
editor.save.overwrite = 이 맵은 내장된 맵을 덮어씁니다! '맵 정보' 에서 다른 이름을 선택하세요.
|
||||||
@@ -602,6 +605,23 @@ filter.option.floor2 = 2번째 타일
|
|||||||
filter.option.threshold2 = 2번째 경계선
|
filter.option.threshold2 = 2번째 경계선
|
||||||
filter.option.radius = 반경
|
filter.option.radius = 반경
|
||||||
filter.option.percentile = 백분율
|
filter.option.percentile = 백분율
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = 너비:
|
width = 너비:
|
||||||
height = 높이:
|
height = 높이:
|
||||||
@@ -2234,6 +2254,7 @@ unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을
|
|||||||
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
||||||
lst.write = 연결된 메모리 셀에 숫자 작성
|
lst.write = 연결된 메모리 셀에 숫자 작성
|
||||||
lst.print = 프린트 버퍼에 텍스트 추가\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
lst.print = 프린트 버퍼에 텍스트 추가\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = 드로잉 버퍼에 실행문 추가\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
lst.draw = 드로잉 버퍼에 실행문 추가\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
||||||
lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력
|
lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력
|
||||||
lst.printflush = 대기중인 [accent]Print[]실행문을 메시지 블록에 출력
|
lst.printflush = 대기중인 [accent]Print[]실행문을 메시지 블록에 출력
|
||||||
@@ -2271,6 +2292,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
||||||
|
|
||||||
|
|||||||
@@ -434,6 +434,7 @@ editor.waves = Bangos:
|
|||||||
editor.rules = Taisyklės:
|
editor.rules = Taisyklės:
|
||||||
editor.generation = Generacija:
|
editor.generation = Generacija:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Redaguoti žaidime
|
editor.ingame = Redaguoti žaidime
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publikuoti Dirbtuvėje
|
editor.publish.workshop = Publikuoti Dirbtuvėje
|
||||||
@@ -500,6 +501,7 @@ editor.errorlegacy = Šis žemėlapis yra per senas ir naudoja seną žemėlapi
|
|||||||
editor.errornot = Tai nėra žemėlapio formatas.
|
editor.errornot = Tai nėra žemėlapio formatas.
|
||||||
editor.errorheader = Šis žemėlapis yra netaisyklingas arba sugadintas.
|
editor.errorheader = Šis žemėlapis yra netaisyklingas arba sugadintas.
|
||||||
editor.errorname = Šis žemėlapis neturi nustatyto pavadinimo. Ar bandote užkrauti išsaugotą failą?
|
editor.errorname = Šis žemėlapis neturi nustatyto pavadinimo. Ar bandote užkrauti išsaugotą failą?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Atnaujinti
|
editor.update = Atnaujinti
|
||||||
editor.randomize = Sumaišyti atsitiktinai
|
editor.randomize = Sumaišyti atsitiktinai
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -511,6 +513,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Pakeisti dydį
|
editor.resize = Pakeisti dydį
|
||||||
editor.loadmap = Užkrauti žemėlapį
|
editor.loadmap = Užkrauti žemėlapį
|
||||||
editor.savemap = Išsaugoti žemėlapį
|
editor.savemap = Išsaugoti žemėlapį
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Išsaugota!
|
editor.saved = Išsaugota!
|
||||||
editor.save.noname = Jūsų žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'.
|
editor.save.noname = Jūsų žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'.
|
||||||
editor.save.overwrite = Jūsų žemėlapis perrašo integruotą žemėlapį! Pasirinkite skirtingą pavadinimą 'žemėlapio informacija' meniu.
|
editor.save.overwrite = Jūsų žemėlapis perrašo integruotą žemėlapį! Pasirinkite skirtingą pavadinimą 'žemėlapio informacija' meniu.
|
||||||
@@ -595,6 +598,23 @@ filter.option.floor2 = Antrasis sluoksnis
|
|||||||
filter.option.threshold2 = Antrasis slenkstis
|
filter.option.threshold2 = Antrasis slenkstis
|
||||||
filter.option.radius = Spindulys
|
filter.option.radius = Spindulys
|
||||||
filter.option.percentile = Procentilė
|
filter.option.percentile = Procentilė
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Plotis:
|
width = Plotis:
|
||||||
height = Aukštis:
|
height = Aukštis:
|
||||||
@@ -2218,6 +2238,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2255,6 +2276,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -442,6 +442,7 @@ editor.waves = Rondes:
|
|||||||
editor.rules = Regels:
|
editor.rules = Regels:
|
||||||
editor.generation = Generatie:
|
editor.generation = Generatie:
|
||||||
editor.objectives = Doelen
|
editor.objectives = Doelen
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Bewerk In-Spel
|
editor.ingame = Bewerk In-Spel
|
||||||
editor.playtest = Speeltest
|
editor.playtest = Speeltest
|
||||||
editor.publish.workshop = Publiceer in Werkplaats
|
editor.publish.workshop = Publiceer in Werkplaats
|
||||||
@@ -508,6 +509,7 @@ editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer onders
|
|||||||
editor.errornot = Dat is geen kaartbestand.
|
editor.errornot = Dat is geen kaartbestand.
|
||||||
editor.errorheader = Dit kaartbestand is ongeldig of corrupt.
|
editor.errorheader = Dit kaartbestand is ongeldig of corrupt.
|
||||||
editor.errorname = Kaart heeft geen naam.
|
editor.errorname = Kaart heeft geen naam.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Bijwerken
|
editor.update = Bijwerken
|
||||||
editor.randomize = Willekeurig
|
editor.randomize = Willekeurig
|
||||||
editor.moveup = Beweeg Omhoog
|
editor.moveup = Beweeg Omhoog
|
||||||
@@ -519,6 +521,7 @@ editor.sectorgenerate = Sector Genereren
|
|||||||
editor.resize = Verander formaat
|
editor.resize = Verander formaat
|
||||||
editor.loadmap = Laad Kaart
|
editor.loadmap = Laad Kaart
|
||||||
editor.savemap = Bewaar Kaart
|
editor.savemap = Bewaar Kaart
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Bewaard!
|
editor.saved = Bewaard!
|
||||||
editor.save.noname = Je kaart heeft geen naam! Stel er <20><>n in het menu 'kaartinfo'.
|
editor.save.noname = Je kaart heeft geen naam! Stel er <20><>n in het menu 'kaartinfo'.
|
||||||
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
|
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
|
||||||
@@ -605,6 +608,23 @@ filter.option.floor2 = Secundaire Vloer
|
|||||||
filter.option.threshold2 = Secundaire Drempel
|
filter.option.threshold2 = Secundaire Drempel
|
||||||
filter.option.radius = Straal
|
filter.option.radius = Straal
|
||||||
filter.option.percentile = percentiel
|
filter.option.percentile = percentiel
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Breedte:
|
width = Breedte:
|
||||||
height = Hoogte:
|
height = Hoogte:
|
||||||
@@ -2231,6 +2251,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2268,6 +2289,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -434,6 +434,7 @@ editor.waves = Waves:
|
|||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
@@ -500,6 +501,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
|
|||||||
editor.errornot = This is not a map file.
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -511,6 +513,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Saved!
|
editor.saved = Saved!
|
||||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
@@ -595,6 +598,23 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
@@ -2218,6 +2238,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2255,6 +2276,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = Fale:
|
|||||||
editor.rules = Zasady:
|
editor.rules = Zasady:
|
||||||
editor.generation = Generacja:
|
editor.generation = Generacja:
|
||||||
editor.objectives = Cele
|
editor.objectives = Cele
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Edytuj w Grze
|
editor.ingame = Edytuj w Grze
|
||||||
editor.playtest = Testuj Mapę
|
editor.playtest = Testuj Mapę
|
||||||
editor.publish.workshop = Opublikuj w Warsztacie
|
editor.publish.workshop = Opublikuj w Warsztacie
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = Ta mapa jest zbyt stara i używa starszego formatu mapy, kt
|
|||||||
editor.errornot = To nie jest plik mapy.
|
editor.errornot = To nie jest plik mapy.
|
||||||
editor.errorheader = Ten plik mapy jest nieprawidłowy lub uszkodzony.
|
editor.errorheader = Ten plik mapy jest nieprawidłowy lub uszkodzony.
|
||||||
editor.errorname = Mapa nie zawiera nazwy. Czy próbujesz załadować zapis gry?
|
editor.errorname = Mapa nie zawiera nazwy. Czy próbujesz załadować zapis gry?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Aktualizuj
|
editor.update = Aktualizuj
|
||||||
editor.randomize = Losuj
|
editor.randomize = Losuj
|
||||||
editor.moveup = Przesuń w górę
|
editor.moveup = Przesuń w górę
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = Generuj Sektor
|
|||||||
editor.resize = Zmień Rozmiar
|
editor.resize = Zmień Rozmiar
|
||||||
editor.loadmap = Załaduj Mapę
|
editor.loadmap = Załaduj Mapę
|
||||||
editor.savemap = Zapisz Mapę
|
editor.savemap = Zapisz Mapę
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Zapisano!
|
editor.saved = Zapisano!
|
||||||
editor.save.noname = Twoja mapa nie ma nazwy! Ustaw ją w 'Informacjach o mapie'.
|
editor.save.noname = Twoja mapa nie ma nazwy! Ustaw ją w 'Informacjach o mapie'.
|
||||||
editor.save.overwrite = Ta mapa nadpisze wbudowaną mapę! Ustaw inną nazwę w 'Informacjach o mapie'.
|
editor.save.overwrite = Ta mapa nadpisze wbudowaną mapę! Ustaw inną nazwę w 'Informacjach o mapie'.
|
||||||
@@ -600,6 +603,23 @@ filter.option.floor2 = Druga Podłoga
|
|||||||
filter.option.threshold2 = Drugi Próg
|
filter.option.threshold2 = Drugi Próg
|
||||||
filter.option.radius = Zasięg
|
filter.option.radius = Zasięg
|
||||||
filter.option.percentile = Procent
|
filter.option.percentile = Procent
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Szerokość:
|
width = Szerokość:
|
||||||
height = Wysokość:
|
height = Wysokość:
|
||||||
@@ -2253,6 +2273,7 @@ unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia
|
|||||||
lst.read = Wczytuje liczbę z połączonej komórki pamięci.
|
lst.read = Wczytuje liczbę z połączonej komórki pamięci.
|
||||||
lst.write = Zapisuje liczbę do połączonej komórki pamięci.
|
lst.write = Zapisuje liczbę do połączonej komórki pamięci.
|
||||||
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
|
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
|
lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
|
||||||
lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
|
lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
|
||||||
lst.printflush = Dodaje oczekujące operacje z funkcji [accent]Print[] do bloku wiadomości.
|
lst.printflush = Dodaje oczekujące operacje z funkcji [accent]Print[] do bloku wiadomości.
|
||||||
@@ -2290,6 +2311,7 @@ lst.effect = Stwórz efekt cząsteczki.
|
|||||||
lst.sync = Synchronizuje zmienną poprzez sieć.\nWywoływane maksymalnie 10 razy na sekundę.
|
lst.sync = Synchronizuje zmienną poprzez sieć.\nWywoływane maksymalnie 10 razy na sekundę.
|
||||||
lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000.
|
lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000.
|
||||||
lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia.
|
lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
||||||
|
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = Hordas:
|
|||||||
editor.rules = Regras:
|
editor.rules = Regras:
|
||||||
editor.generation = Geração:
|
editor.generation = Geração:
|
||||||
editor.objectives = Objetivos:
|
editor.objectives = Objetivos:
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Editar em jogo
|
editor.ingame = Editar em jogo
|
||||||
editor.playtest = Jogar Teste
|
editor.playtest = Jogar Teste
|
||||||
editor.publish.workshop = Publicar na oficina
|
editor.publish.workshop = Publicar na oficina
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = Esse mapa é velho demais, e usa um formato de mapa legacy
|
|||||||
editor.errornot = Este não é um arquivo de mapa.
|
editor.errornot = Este não é um arquivo de mapa.
|
||||||
editor.errorheader = Este arquivo de mapa não é mais válido ou está corrompido.
|
editor.errorheader = Este arquivo de mapa não é mais válido ou está corrompido.
|
||||||
editor.errorname = O mapa não tem nome definido.
|
editor.errorname = O mapa não tem nome definido.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Atualizar
|
editor.update = Atualizar
|
||||||
editor.randomize = Aleatorizar
|
editor.randomize = Aleatorizar
|
||||||
editor.moveup = Mover para Cima
|
editor.moveup = Mover para Cima
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = Gerar Setor
|
|||||||
editor.resize = Redimen-\nsionar
|
editor.resize = Redimen-\nsionar
|
||||||
editor.loadmap = Carregar\nmapa
|
editor.loadmap = Carregar\nmapa
|
||||||
editor.savemap = Salvar\nmapa
|
editor.savemap = Salvar\nmapa
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Salvo!
|
editor.saved = Salvo!
|
||||||
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
||||||
editor.save.overwrite = O seu mapa substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
editor.save.overwrite = O seu mapa substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
||||||
@@ -603,6 +606,23 @@ filter.option.floor2 = Chão secundário
|
|||||||
filter.option.threshold2 = Margem secundária
|
filter.option.threshold2 = Margem secundária
|
||||||
filter.option.radius = Raio
|
filter.option.radius = Raio
|
||||||
filter.option.percentile = Percentual
|
filter.option.percentile = Percentual
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Largura:
|
width = Largura:
|
||||||
height = Altura:
|
height = Altura:
|
||||||
@@ -2252,6 +2272,7 @@ unit.emanate.description = Constrói estruturas para defender o Núcelo Acrópol
|
|||||||
lst.read = Ler um número de uma célula de memória vinculada.
|
lst.read = Ler um número de uma célula de memória vinculada.
|
||||||
lst.write = Escrever um número de uma célula de memória vinculada.
|
lst.write = Escrever um número de uma célula de memória vinculada.
|
||||||
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
|
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
|
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
|
||||||
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
|
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
|
||||||
lst.printflush = Liberar operações [accent]Print[] enfileiradas para um bloco de mensagem.
|
lst.printflush = Liberar operações [accent]Print[] enfileiradas para um bloco de mensagem.
|
||||||
@@ -2289,6 +2310,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
||||||
|
|
||||||
|
|||||||
@@ -434,6 +434,7 @@ editor.waves = Hordas:
|
|||||||
editor.rules = Regras:
|
editor.rules = Regras:
|
||||||
editor.generation = Geração:
|
editor.generation = Geração:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Editar em jogo
|
editor.ingame = Editar em jogo
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publicar na oficina
|
editor.publish.workshop = Publicar na oficina
|
||||||
@@ -500,6 +501,7 @@ editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy
|
|||||||
editor.errornot = Este não é um ficheiro de mapa.
|
editor.errornot = Este não é um ficheiro de mapa.
|
||||||
editor.errorheader = Este ficheiro de mapa não é mais válido ou está corrompido.
|
editor.errorheader = Este ficheiro de mapa não é mais válido ou está corrompido.
|
||||||
editor.errorname = O mapa não tem nome definido.
|
editor.errorname = O mapa não tem nome definido.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Atualizar
|
editor.update = Atualizar
|
||||||
editor.randomize = Aleatorizar
|
editor.randomize = Aleatorizar
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -511,6 +513,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Redimen-\nsionar
|
editor.resize = Redimen-\nsionar
|
||||||
editor.loadmap = Carregar\nmapa
|
editor.loadmap = Carregar\nmapa
|
||||||
editor.savemap = Gravar\nmapa
|
editor.savemap = Gravar\nmapa
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Gravado!
|
editor.saved = Gravado!
|
||||||
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
||||||
editor.save.overwrite = O seu mapa substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
editor.save.overwrite = O seu mapa substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
||||||
@@ -595,6 +598,23 @@ filter.option.floor2 = Chão secundário
|
|||||||
filter.option.threshold2 = Margem secundária
|
filter.option.threshold2 = Margem secundária
|
||||||
filter.option.radius = Raio
|
filter.option.radius = Raio
|
||||||
filter.option.percentile = Percentual
|
filter.option.percentile = Percentual
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Largura:
|
width = Largura:
|
||||||
height = Altura:
|
height = Altura:
|
||||||
@@ -2218,6 +2238,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2255,6 +2276,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = Valuri:
|
|||||||
editor.rules = Reguli:
|
editor.rules = Reguli:
|
||||||
editor.generation = Generare:
|
editor.generation = Generare:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Editează în Joc
|
editor.ingame = Editează în Joc
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publică pe Workshop
|
editor.publish.workshop = Publică pe Workshop
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = Hartă aceasta este prea veche, și folosește un format î
|
|||||||
editor.errornot = Acesta nu este un fișier cu o hartă.
|
editor.errornot = Acesta nu este un fișier cu o hartă.
|
||||||
editor.errorheader = Acest fișier de hartă este invalid sau corupf.
|
editor.errorheader = Acest fișier de hartă este invalid sau corupf.
|
||||||
editor.errorname = Harta nu are un nume definit. Încerci cumva să încarci un fișier cu o salvare de joc?
|
editor.errorname = Harta nu are un nume definit. Încerci cumva să încarci un fișier cu o salvare de joc?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Aleatoriu
|
editor.randomize = Aleatoriu
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Schimbă Dimensiune
|
editor.resize = Schimbă Dimensiune
|
||||||
editor.loadmap = Încarcă Harta
|
editor.loadmap = Încarcă Harta
|
||||||
editor.savemap = Salvează Harta
|
editor.savemap = Salvează Harta
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Salvat!
|
editor.saved = Salvat!
|
||||||
editor.save.noname = Hartă ta nu are un nume! Setează unul în meniul 'Informații despre hartă'.
|
editor.save.noname = Hartă ta nu are un nume! Setează unul în meniul 'Informații despre hartă'.
|
||||||
editor.save.overwrite = Hartă ta suprascrie o hartă prestabilită! Alege un nume diferit în meniul 'Informații despre hartă'.
|
editor.save.overwrite = Hartă ta suprascrie o hartă prestabilită! Alege un nume diferit în meniul 'Informații despre hartă'.
|
||||||
@@ -602,6 +605,23 @@ filter.option.floor2 = Podea Secundară
|
|||||||
filter.option.threshold2 = Cantitate Secundară
|
filter.option.threshold2 = Cantitate Secundară
|
||||||
filter.option.radius = Rază
|
filter.option.radius = Rază
|
||||||
filter.option.percentile = Procent
|
filter.option.percentile = Procent
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Lățime:
|
width = Lățime:
|
||||||
height = Înălțime:
|
height = Înălțime:
|
||||||
@@ -2236,6 +2256,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
||||||
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
||||||
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
|
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
|
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
|
||||||
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
|
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
|
||||||
lst.printflush = Tipărește într-un bloc Mesaj instrucțiunile [accent]Print[] aflate în așteptare.
|
lst.printflush = Tipărește într-un bloc Mesaj instrucțiunile [accent]Print[] aflate în așteptare.
|
||||||
@@ -2273,6 +2294,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||||
|
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = Волны:
|
|||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генерация:
|
editor.generation = Генерация:
|
||||||
editor.objectives = Цели
|
editor.objectives = Цели
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Редактировать в игре
|
editor.ingame = Редактировать в игре
|
||||||
editor.playtest = Опробовать карту
|
editor.playtest = Опробовать карту
|
||||||
editor.publish.workshop = Опубликовать в Мастерской
|
editor.publish.workshop = Опубликовать в Мастерской
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = Эта карта слишком старая и испол
|
|||||||
editor.errornot = Это не файл карты.
|
editor.errornot = Это не файл карты.
|
||||||
editor.errorheader = Этот файл карты недействителен или повреждён.
|
editor.errorheader = Этот файл карты недействителен или повреждён.
|
||||||
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
|
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Обновить
|
editor.update = Обновить
|
||||||
editor.randomize = Случайно
|
editor.randomize = Случайно
|
||||||
editor.moveup = Выше
|
editor.moveup = Выше
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = Генерация сектора
|
|||||||
editor.resize = Изменить\nразмер
|
editor.resize = Изменить\nразмер
|
||||||
editor.loadmap = Загрузить\nкарту
|
editor.loadmap = Загрузить\nкарту
|
||||||
editor.savemap = Сохранить\nкарту
|
editor.savemap = Сохранить\nкарту
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Сохранено!
|
editor.saved = Сохранено!
|
||||||
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
|
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
|
||||||
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
|
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
|
||||||
@@ -602,6 +605,23 @@ filter.option.floor2 = Вторая поверхность
|
|||||||
filter.option.threshold2 = Вторичный предельный порог
|
filter.option.threshold2 = Вторичный предельный порог
|
||||||
filter.option.radius = Радиус
|
filter.option.radius = Радиус
|
||||||
filter.option.percentile = Процентиль
|
filter.option.percentile = Процентиль
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Высота:
|
height = Высота:
|
||||||
@@ -1982,7 +2002,7 @@ block.door-large.description = Стена, которую можно откры
|
|||||||
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
||||||
block.mend-projector.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
block.mend-projector.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
||||||
block.overdrive-projector.description = Увеличивает скорость близлежащих зданий.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
block.overdrive-projector.description = Увеличивает скорость близлежащих зданий.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
||||||
block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и боевые единицы внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань увеличивает размера щита.
|
block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и боевые единицы внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань увеличивает размер щита.
|
||||||
block.shock-mine.description = Высвобождает электрический разряд при контакте с вражеской единицей.
|
block.shock-mine.description = Высвобождает электрический разряд при контакте с вражеской единицей.
|
||||||
block.conveyor.description = Перемещает предметы вперёд.
|
block.conveyor.description = Перемещает предметы вперёд.
|
||||||
block.titanium-conveyor.description = Перемещает предметы вперёд. Быстрее, чем стандартный конвейер.
|
block.titanium-conveyor.description = Перемещает предметы вперёд. Быстрее, чем стандартный конвейер.
|
||||||
@@ -2238,6 +2258,7 @@ unit.emanate.description = Защищает ядро «Акрополь» от
|
|||||||
lst.read = Считывает число из соединённой ячейки памяти.
|
lst.read = Считывает число из соединённой ячейки памяти.
|
||||||
lst.write = Записывает число в соединённую ячейку памяти.
|
lst.write = Записывает число в соединённую ячейку памяти.
|
||||||
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
||||||
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
||||||
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
|
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
|
||||||
@@ -2275,6 +2296,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
||||||
|
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = Talasi:
|
|||||||
editor.rules = Pravila:
|
editor.rules = Pravila:
|
||||||
editor.generation = Generisanje:
|
editor.generation = Generisanje:
|
||||||
editor.objectives = Zadaci
|
editor.objectives = Zadaci
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Izmeni "U Igri"
|
editor.ingame = Izmeni "U Igri"
|
||||||
editor.playtest = Testiranje
|
editor.playtest = Testiranje
|
||||||
editor.publish.workshop = Objavi u Radionicu
|
editor.publish.workshop = Objavi u Radionicu
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan
|
|||||||
editor.errornot = Ovo nije datoteka mape.
|
editor.errornot = Ovo nije datoteka mape.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Mapa nema definisano ime. Da li pokušavate da učitate sačuvanu igru?
|
editor.errorname = Mapa nema definisano ime. Da li pokušavate da učitate sačuvanu igru?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Aržuriraj
|
editor.update = Aržuriraj
|
||||||
editor.randomize = Nasumično
|
editor.randomize = Nasumično
|
||||||
editor.moveup = Pomeri Gore
|
editor.moveup = Pomeri Gore
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = Sektorska Generacija
|
|||||||
editor.resize = Preuveličaj
|
editor.resize = Preuveličaj
|
||||||
editor.loadmap = Učitaj Mapu
|
editor.loadmap = Učitaj Mapu
|
||||||
editor.savemap = Sačuvaj Mapu
|
editor.savemap = Sačuvaj Mapu
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Sačuvano!
|
editor.saved = Sačuvano!
|
||||||
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
||||||
editor.save.overwrite = Vaša mapa prerezuje ugrađenu mapu! Izaberi drugo ime u 'informacije o mapi' meniju.
|
editor.save.overwrite = Vaša mapa prerezuje ugrađenu mapu! Izaberi drugo ime u 'informacije o mapi' meniju.
|
||||||
@@ -602,6 +605,23 @@ filter.option.floor2 = Drugi Pod
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Širina:
|
width = Širina:
|
||||||
height = Visina:
|
height = Visina:
|
||||||
@@ -2239,6 +2259,7 @@ unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popra
|
|||||||
lst.read = Čita broj iz povezane memorijske ćelije.
|
lst.read = Čita broj iz povezane memorijske ćelije.
|
||||||
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2276,6 +2297,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
|
|||||||
@@ -434,6 +434,7 @@ editor.waves = Vågor:
|
|||||||
editor.rules = Regler:
|
editor.rules = Regler:
|
||||||
editor.generation = Generering:
|
editor.generation = Generering:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
@@ -500,6 +501,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
|
|||||||
editor.errornot = This is not a map file.
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Uppdatera
|
editor.update = Uppdatera
|
||||||
editor.randomize = Slumpa
|
editor.randomize = Slumpa
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -511,6 +513,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Sparad!
|
editor.saved = Sparad!
|
||||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
@@ -595,6 +598,23 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radie
|
filter.option.radius = Radie
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Bredd:
|
width = Bredd:
|
||||||
height = Höjd:
|
height = Höjd:
|
||||||
@@ -2218,6 +2238,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2255,6 +2276,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = คลื่น
|
|||||||
editor.rules = กฎ
|
editor.rules = กฎ
|
||||||
editor.generation = เจนเนอเรชั่น
|
editor.generation = เจนเนอเรชั่น
|
||||||
editor.objectives = เป้าหมาย
|
editor.objectives = เป้าหมาย
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = แก้ไขในเกม
|
editor.ingame = แก้ไขในเกม
|
||||||
editor.playtest = เล่นทดสอบ
|
editor.playtest = เล่นทดสอบ
|
||||||
editor.publish.workshop = เผยแพร่บนเวิร์กช็อป
|
editor.publish.workshop = เผยแพร่บนเวิร์กช็อป
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = แมพนี้เก่าเกินไปและ
|
|||||||
editor.errornot = นี่ไม่ใช้ไฟล์แมพ
|
editor.errornot = นี่ไม่ใช้ไฟล์แมพ
|
||||||
editor.errorheader = ไฟล์แมพนี้เสียหรือไม่ถูกต้อง
|
editor.errorheader = ไฟล์แมพนี้เสียหรือไม่ถูกต้อง
|
||||||
editor.errorname = แมพไม่มีการกำหนดชื่อ คุณกำลังพยายามโหลดไฟล์เซฟอยู่หรือไม่?
|
editor.errorname = แมพไม่มีการกำหนดชื่อ คุณกำลังพยายามโหลดไฟล์เซฟอยู่หรือไม่?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = อัปเดต
|
editor.update = อัปเดต
|
||||||
editor.randomize = สุ่ม
|
editor.randomize = สุ่ม
|
||||||
editor.moveup = ขยับขึ้น
|
editor.moveup = ขยับขึ้น
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = สร้างเซ็กเตอร์
|
|||||||
editor.resize = เปลี่ยนขนาด
|
editor.resize = เปลี่ยนขนาด
|
||||||
editor.loadmap = โหลดแมพ
|
editor.loadmap = โหลดแมพ
|
||||||
editor.savemap = เซฟแมพ
|
editor.savemap = เซฟแมพ
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = เซฟเรียบร้อย!
|
editor.saved = เซฟเรียบร้อย!
|
||||||
editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ'
|
editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||||
editor.save.overwrite = แมพของคุณไปทับซ้อนกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
|
editor.save.overwrite = แมพของคุณไปทับซ้อนกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||||
@@ -602,6 +605,23 @@ filter.option.floor2 = พื้นชั้นสอง
|
|||||||
filter.option.threshold2 = เกณฑ์ชั้นสอง
|
filter.option.threshold2 = เกณฑ์ชั้นสอง
|
||||||
filter.option.radius = รัศมี
|
filter.option.radius = รัศมี
|
||||||
filter.option.percentile = เปอร์เซ็นต์ไทล์
|
filter.option.percentile = เปอร์เซ็นต์ไทล์
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = กว้าง:
|
width = กว้าง:
|
||||||
height = สูง:
|
height = สูง:
|
||||||
@@ -2256,6 +2276,7 @@ unit.emanate.description = สร้างสิ่งต่างๆ เพื
|
|||||||
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
|
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
|
||||||
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
|
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
|
||||||
lst.print = เพิ่มข้อความไปยังคิวข้อความ\nข้อความจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Print Flush[]
|
lst.print = เพิ่มข้อความไปยังคิวข้อความ\nข้อความจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Print Flush[]
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = เพิ่มรูปไปยังคิวการวาด\nภาพจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Draw Flush[]
|
lst.draw = เพิ่มรูปไปยังคิวการวาด\nภาพจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Draw Flush[]
|
||||||
lst.drawflush = ปล่อยคิว [accent]Draw[] ไปยังหน้าจอลอจิกที่เชื่อมต่อไว้
|
lst.drawflush = ปล่อยคิว [accent]Draw[] ไปยังหน้าจอลอจิกที่เชื่อมต่อไว้
|
||||||
lst.printflush = ปล่อยคิว [accent]Print[] ไปยังตัวเก็บข้อความที่เชื่อมต่อไว้
|
lst.printflush = ปล่อยคิว [accent]Print[] ไปยังตัวเก็บข้อความที่เชื่อมต่อไว้
|
||||||
@@ -2293,6 +2314,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
||||||
|
|
||||||
|
|||||||
@@ -434,6 +434,7 @@ editor.waves = Waves:
|
|||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
@@ -500,6 +501,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
|
|||||||
editor.errornot = This is not a map file.
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -511,6 +513,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Boyutunu degistir
|
editor.resize = Boyutunu degistir
|
||||||
editor.loadmap = Harita yukle
|
editor.loadmap = Harita yukle
|
||||||
editor.savemap = Haritayi kaydet
|
editor.savemap = Haritayi kaydet
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Kaydedildi!
|
editor.saved = Kaydedildi!
|
||||||
editor.save.noname = Haritanin ismi yok! 'Harita bilgisinden' bi tane ekle
|
editor.save.noname = Haritanin ismi yok! 'Harita bilgisinden' bi tane ekle
|
||||||
editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni! 'Harita bilgisinden' degisik bir isim sec
|
editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni! 'Harita bilgisinden' degisik bir isim sec
|
||||||
@@ -595,6 +598,23 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Genislik:
|
width = Genislik:
|
||||||
height = Yukseklik:
|
height = Yukseklik:
|
||||||
@@ -2218,6 +2238,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2255,6 +2276,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = Dalgalar:
|
|||||||
editor.rules = Kurallar:
|
editor.rules = Kurallar:
|
||||||
editor.generation = Oluşum:
|
editor.generation = Oluşum:
|
||||||
editor.objectives = Görevler:
|
editor.objectives = Görevler:
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Oyun içinde düzenle
|
editor.ingame = Oyun içinde düzenle
|
||||||
editor.playtest = Test Et
|
editor.playtest = Test Et
|
||||||
editor.publish.workshop = Atölyede Yayınla
|
editor.publish.workshop = Atölyede Yayınla
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = Bu harita çok eski ve artık desteklenmeyen bir legacy har
|
|||||||
editor.errornot = Bu bir harita dosyası değil.
|
editor.errornot = Bu bir harita dosyası değil.
|
||||||
editor.errorheader = Bu harita dosyası geçerli değil ya da bozuk.
|
editor.errorheader = Bu harita dosyası geçerli değil ya da bozuk.
|
||||||
editor.errorname = Haritanın ismi yok!?! Bir kayıt dosyası mı yüklemeye çalışıyorsunuz?
|
editor.errorname = Haritanın ismi yok!?! Bir kayıt dosyası mı yüklemeye çalışıyorsunuz?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Güncelle
|
editor.update = Güncelle
|
||||||
editor.randomize = Rastgele Yap
|
editor.randomize = Rastgele Yap
|
||||||
editor.moveup = Yukarı Kaydır
|
editor.moveup = Yukarı Kaydır
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = Sektör Oluştur
|
|||||||
editor.resize = Yeniden Boyutlandır
|
editor.resize = Yeniden Boyutlandır
|
||||||
editor.loadmap = Harita Yükle
|
editor.loadmap = Harita Yükle
|
||||||
editor.savemap = Haritayı Kaydet
|
editor.savemap = Haritayı Kaydet
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Kaydedildi!
|
editor.saved = Kaydedildi!
|
||||||
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
|
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
|
||||||
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
|
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
|
||||||
@@ -602,6 +605,23 @@ filter.option.floor2 = İkincil Duvar
|
|||||||
filter.option.threshold2 = İkincil Eşik
|
filter.option.threshold2 = İkincil Eşik
|
||||||
filter.option.radius = Yarıçap
|
filter.option.radius = Yarıçap
|
||||||
filter.option.percentile = Yüzdelik
|
filter.option.percentile = Yüzdelik
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = En:
|
width = En:
|
||||||
height = Boy:
|
height = Boy:
|
||||||
@@ -2236,6 +2256,7 @@ unit.emanate.description = Akropolis Merkezini korumak için binalar inşa eder.
|
|||||||
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
||||||
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
||||||
lst.print = Yazı yazar.
|
lst.print = Yazı yazar.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Ekrana Çizer.
|
lst.draw = Ekrana Çizer.
|
||||||
lst.drawflush = Ekrana Çizimi Aktarır.
|
lst.drawflush = Ekrana Çizimi Aktarır.
|
||||||
lst.printflush = Mesaj bloğuna metnini aktarır,
|
lst.printflush = Mesaj bloğuna metnini aktarır,
|
||||||
@@ -2273,6 +2294,7 @@ lst.effect = Parçacık efekti oluştur.
|
|||||||
lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir.
|
lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir.
|
||||||
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
|
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
|
||||||
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
|
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Birim İnşası Yasak!
|
logic.nounitbuild = [red]Birim İnşası Yasak!
|
||||||
|
|
||||||
|
|||||||
@@ -440,6 +440,7 @@ editor.waves = Хвилі
|
|||||||
editor.rules = Правила
|
editor.rules = Правила
|
||||||
editor.generation = Генерація
|
editor.generation = Генерація
|
||||||
editor.objectives = Завдання
|
editor.objectives = Завдання
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Редагувати в грі
|
editor.ingame = Редагувати в грі
|
||||||
editor.playtest = Протестувати в грі
|
editor.playtest = Протестувати в грі
|
||||||
editor.publish.workshop = Опублікувати в Майстерні Steam
|
editor.publish.workshop = Опублікувати в Майстерні Steam
|
||||||
@@ -507,6 +508,7 @@ editor.errorlegacy = Ця мапа занадто стара і використ
|
|||||||
editor.errornot = Це не мапа.
|
editor.errornot = Це не мапа.
|
||||||
editor.errorheader = Цей файл мапи недійсний або пошкоджений.
|
editor.errorheader = Цей файл мапи недійсний або пошкоджений.
|
||||||
editor.errorname = Мапа не має назви. Може, ви намагаєтеся завантажити збереження?
|
editor.errorname = Мапа не має назви. Може, ви намагаєтеся завантажити збереження?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Оновити
|
editor.update = Оновити
|
||||||
editor.randomize = Випадково
|
editor.randomize = Випадково
|
||||||
editor.moveup = Підняти вище
|
editor.moveup = Підняти вище
|
||||||
@@ -518,6 +520,7 @@ editor.sectorgenerate = Згенерувати сектор
|
|||||||
editor.resize = Змінити\nрозмір
|
editor.resize = Змінити\nрозмір
|
||||||
editor.loadmap = Завантажити мапу
|
editor.loadmap = Завантажити мапу
|
||||||
editor.savemap = Зберегти мапу
|
editor.savemap = Зберегти мапу
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Збережено!
|
editor.saved = Збережено!
|
||||||
editor.save.noname = Ваша мапа не має назви! Установіть його в «Інформація про мапу».
|
editor.save.noname = Ваша мапа не має назви! Установіть його в «Інформація про мапу».
|
||||||
editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть іншу назву в «Інформація про мапу».
|
editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть іншу назву в «Інформація про мапу».
|
||||||
@@ -605,6 +608,23 @@ filter.option.floor2 = Друга поверхня
|
|||||||
filter.option.threshold2 = Вторинний граничний поріг
|
filter.option.threshold2 = Вторинний граничний поріг
|
||||||
filter.option.radius = Радіус
|
filter.option.radius = Радіус
|
||||||
filter.option.percentile = Спад
|
filter.option.percentile = Спад
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Висота:
|
height = Висота:
|
||||||
@@ -2263,6 +2283,7 @@ unit.emanate.description = Англійська назва: Emanate\nБудує
|
|||||||
lst.read = Зчитує число із з’єднаної комірки пам’яті.
|
lst.read = Зчитує число із з’єднаної комірки пам’яті.
|
||||||
lst.write = Записує числу у з’єднану комірку пам’яті.
|
lst.write = Записує числу у з’єднану комірку пам’яті.
|
||||||
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
|
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
|
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
|
||||||
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.
|
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.
|
||||||
lst.printflush = Скидає буфер операцій [accent]Print[] у блок «Повідомлення».
|
lst.printflush = Скидає буфер операцій [accent]Print[] у блок «Повідомлення».
|
||||||
@@ -2300,6 +2321,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
|
logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
|
||||||
|
|
||||||
|
|||||||
@@ -439,6 +439,7 @@ editor.waves = Lượt:
|
|||||||
editor.rules = Luật:
|
editor.rules = Luật:
|
||||||
editor.generation = Cấu trúc:
|
editor.generation = Cấu trúc:
|
||||||
editor.objectives = Mục tiêu
|
editor.objectives = Mục tiêu
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Chỉnh sửa trong trò chơi
|
editor.ingame = Chỉnh sửa trong trò chơi
|
||||||
editor.playtest = Chơi thử
|
editor.playtest = Chơi thử
|
||||||
editor.publish.workshop = Xuất bản lên Workshop
|
editor.publish.workshop = Xuất bản lên Workshop
|
||||||
@@ -506,6 +507,7 @@ editor.errorlegacy = Bản đồ này quá cũ, và sử dụng định dạng b
|
|||||||
editor.errornot = Đây không phải là tệp bản đồ.
|
editor.errornot = Đây không phải là tệp bản đồ.
|
||||||
editor.errorheader = Tệp bản đồ này không hợp lệ hoặc bị hỏng.
|
editor.errorheader = Tệp bản đồ này không hợp lệ hoặc bị hỏng.
|
||||||
editor.errorname = Bản đồ không có tên được xác định. Bạn đang cố gắng tải một bản lưu?
|
editor.errorname = Bản đồ không có tên được xác định. Bạn đang cố gắng tải một bản lưu?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Cập nhật
|
editor.update = Cập nhật
|
||||||
editor.randomize = Ngẫu nhiên
|
editor.randomize = Ngẫu nhiên
|
||||||
editor.moveup = Di chuyển lên
|
editor.moveup = Di chuyển lên
|
||||||
@@ -517,6 +519,7 @@ editor.sectorgenerate = Tạo ra khu vực
|
|||||||
editor.resize = Thay đổi kích thước
|
editor.resize = Thay đổi kích thước
|
||||||
editor.loadmap = Mở bản đồ
|
editor.loadmap = Mở bản đồ
|
||||||
editor.savemap = Lưu bản đồ
|
editor.savemap = Lưu bản đồ
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Đã lưu!
|
editor.saved = Đã lưu!
|
||||||
editor.save.noname = Bản đồ của bạn không có tên! Hãy đặt một cái tên trong 'Thông tin bản đồ'.
|
editor.save.noname = Bản đồ của bạn không có tên! Hãy đặt một cái tên trong 'Thông tin bản đồ'.
|
||||||
editor.save.overwrite = Bản đồ của bạn ghi đè lên một bản đồ đã có sẵn! Hãy chọn một cái tên khác trong 'Thông tin bản đồ'.
|
editor.save.overwrite = Bản đồ của bạn ghi đè lên một bản đồ đã có sẵn! Hãy chọn một cái tên khác trong 'Thông tin bản đồ'.
|
||||||
@@ -603,6 +606,23 @@ filter.option.floor2 = Nền phụ
|
|||||||
filter.option.threshold2 = Ngưỡng phụ
|
filter.option.threshold2 = Ngưỡng phụ
|
||||||
filter.option.radius = Bán kính
|
filter.option.radius = Bán kính
|
||||||
filter.option.percentile = Phần trăm
|
filter.option.percentile = Phần trăm
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Chiều rộng:
|
width = Chiều rộng:
|
||||||
height = Chiều cao:
|
height = Chiều cao:
|
||||||
@@ -2237,6 +2257,7 @@ unit.emanate.description = Xây công trình để phòng thủ lõi Acropolis.
|
|||||||
lst.read = Đọc một số từ bộ nhớ được liên kết.
|
lst.read = Đọc một số từ bộ nhớ được liên kết.
|
||||||
lst.write = Ghi một số vào bộ nhớ được liên kết.
|
lst.write = Ghi một số vào bộ nhớ được liên kết.
|
||||||
lst.print = Thêm văn bản vào bộ nhớ in.\nKhông hiển thị gì cho đến khi sử dụng [accent]Print Flush[].
|
lst.print = Thêm văn bản vào bộ nhớ in.\nKhông hiển thị gì cho đến khi sử dụng [accent]Print Flush[].
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Thêm một thao tác vào bộ nhớ vẽ.\nKhông hiển thị gì cho đến khi sử dụng [accent]Draw Flush[].
|
lst.draw = Thêm một thao tác vào bộ nhớ vẽ.\nKhông hiển thị gì cho đến khi sử dụng [accent]Draw Flush[].
|
||||||
lst.drawflush = Chuyển các thao tác [accent]Draw[] đến màn hình.
|
lst.drawflush = Chuyển các thao tác [accent]Draw[] đến màn hình.
|
||||||
lst.printflush = Chuyển các thao tác [accent]Print[] đến khối tin nhắn.
|
lst.printflush = Chuyển các thao tác [accent]Print[] đến khối tin nhắn.
|
||||||
@@ -2274,6 +2295,7 @@ lst.effect = Tạo một phần hiệu ứng nhỏ.
|
|||||||
lst.sync = Đồng bộ giá trị biến qua mạng.\nChỉ gọi tối đa 10 lần mỗi giây.
|
lst.sync = Đồng bộ giá trị biến qua mạng.\nChỉ gọi tối đa 10 lần mỗi giây.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Lô-gíc xây dựng đơn vị không được phép ở đây.
|
logic.nounitbuild = [red]Lô-gíc xây dựng đơn vị không được phép ở đây.
|
||||||
|
|
||||||
|
|||||||
@@ -441,6 +441,7 @@ editor.waves = 波次
|
|||||||
editor.rules = 规则
|
editor.rules = 规则
|
||||||
editor.generation = 生成
|
editor.generation = 生成
|
||||||
editor.objectives = 目标
|
editor.objectives = 目标
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = 游戏内编辑
|
editor.ingame = 游戏内编辑
|
||||||
editor.playtest = 游戏内测试
|
editor.playtest = 游戏内测试
|
||||||
editor.publish.workshop = 上传到创意工坊
|
editor.publish.workshop = 上传到创意工坊
|
||||||
@@ -508,6 +509,7 @@ editor.errorlegacy = 此地图太旧了,旧的地图格式已不再支持。
|
|||||||
editor.errornot = 这不是地图文件。
|
editor.errornot = 这不是地图文件。
|
||||||
editor.errorheader = 此地图文件无效或已损坏。
|
editor.errorheader = 此地图文件无效或已损坏。
|
||||||
editor.errorname = 地图没有定义名称。 加载的可能是存档文件?
|
editor.errorname = 地图没有定义名称。 加载的可能是存档文件?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = 重新生成
|
editor.randomize = 重新生成
|
||||||
editor.moveup = 上移
|
editor.moveup = 上移
|
||||||
@@ -519,6 +521,7 @@ editor.sectorgenerate = 生成区块
|
|||||||
editor.resize = 改变尺寸
|
editor.resize = 改变尺寸
|
||||||
editor.loadmap = 载入地图
|
editor.loadmap = 载入地图
|
||||||
editor.savemap = 保存地图
|
editor.savemap = 保存地图
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = 已保存!
|
editor.saved = 已保存!
|
||||||
editor.save.noname = 您还没有指定地图的名称!在“地图信息”菜单里设置一个名称。
|
editor.save.noname = 您还没有指定地图的名称!在“地图信息”菜单里设置一个名称。
|
||||||
editor.save.overwrite = 您正试图覆盖一张内置地图!在“地图信息”菜单里重新设置一个其他的名称。
|
editor.save.overwrite = 您正试图覆盖一张内置地图!在“地图信息”菜单里重新设置一个其他的名称。
|
||||||
@@ -606,6 +609,23 @@ filter.option.floor2 = 内层地形
|
|||||||
filter.option.threshold2 = 内层比例
|
filter.option.threshold2 = 内层比例
|
||||||
filter.option.radius = 半径
|
filter.option.radius = 半径
|
||||||
filter.option.percentile = 百分比
|
filter.option.percentile = 百分比
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = 宽度:
|
width = 宽度:
|
||||||
height = 高度:
|
height = 高度:
|
||||||
@@ -2262,6 +2282,7 @@ unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对
|
|||||||
lst.read = 从连接的内存读取数字
|
lst.read = 从连接的内存读取数字
|
||||||
lst.write = 向连接的内存写入数字
|
lst.write = 向连接的内存写入数字
|
||||||
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
|
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示
|
lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示
|
||||||
lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏
|
lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏
|
||||||
lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板
|
lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板
|
||||||
@@ -2299,6 +2320,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
||||||
|
|
||||||
|
|||||||
@@ -438,6 +438,7 @@ editor.waves = 波次:
|
|||||||
editor.rules = 規則:
|
editor.rules = 規則:
|
||||||
editor.generation = 自動生成:
|
editor.generation = 自動生成:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = 在遊戲中編輯
|
editor.ingame = 在遊戲中編輯
|
||||||
editor.playtest = 測試
|
editor.playtest = 測試
|
||||||
editor.publish.workshop = 在工作坊上發佈
|
editor.publish.workshop = 在工作坊上發佈
|
||||||
@@ -505,6 +506,7 @@ editor.errorlegacy = 此地圖太舊,並使用不支援的舊地圖格式。
|
|||||||
editor.errornot = 這不是地圖檔。
|
editor.errornot = 這不是地圖檔。
|
||||||
editor.errorheader = 此地圖檔無效或已損毀。
|
editor.errorheader = 此地圖檔無效或已損毀。
|
||||||
editor.errorname = 地圖沒有定義名稱。
|
editor.errorname = 地圖沒有定義名稱。
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = 隨機化
|
editor.randomize = 隨機化
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -516,6 +518,7 @@ editor.sectorgenerate = 產生地區
|
|||||||
editor.resize = 調整大小
|
editor.resize = 調整大小
|
||||||
editor.loadmap = 載入地圖
|
editor.loadmap = 載入地圖
|
||||||
editor.savemap = 儲存地圖
|
editor.savemap = 儲存地圖
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = 已儲存!
|
editor.saved = 已儲存!
|
||||||
editor.save.noname = 您的地圖沒有名稱!在「地圖資訊」畫面設定一個名稱。
|
editor.save.noname = 您的地圖沒有名稱!在「地圖資訊」畫面設定一個名稱。
|
||||||
editor.save.overwrite = 您的地圖覆寫了內建的地圖!在「地圖資訊」畫面設定其他名稱。
|
editor.save.overwrite = 您的地圖覆寫了內建的地圖!在「地圖資訊」畫面設定其他名稱。
|
||||||
@@ -603,6 +606,23 @@ filter.option.floor2 = 次要地板
|
|||||||
filter.option.threshold2 = 次要閾值
|
filter.option.threshold2 = 次要閾值
|
||||||
filter.option.radius = 半徑
|
filter.option.radius = 半徑
|
||||||
filter.option.percentile = 百分比
|
filter.option.percentile = 百分比
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = 寬度:
|
width = 寬度:
|
||||||
height = 長度:
|
height = 長度:
|
||||||
@@ -2248,6 +2268,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = [accent]讀取[]記憶體中的一項數值
|
lst.read = [accent]讀取[]記憶體中的一項數值
|
||||||
lst.write = [accent]寫入[]一項數值到記憶體中
|
lst.write = [accent]寫入[]一項數值到記憶體中
|
||||||
lst.print = 將文字加入輸出的暫存中,搭配[accent]Print Flush[], [accent]Flush message[]使用
|
lst.print = 將文字加入輸出的暫存中,搭配[accent]Print Flush[], [accent]Flush message[]使用
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = 將圖形加入顯示的暫存中,搭配[accent]Draw Flush[]使用
|
lst.draw = 將圖形加入顯示的暫存中,搭配[accent]Draw Flush[]使用
|
||||||
lst.drawflush = 將所有暫存的[accent]Draw[]指令推到顯示器上
|
lst.drawflush = 將所有暫存的[accent]Draw[]指令推到顯示器上
|
||||||
lst.printflush = 將所有暫存的[accent]Print[]指令推到訊息板上
|
lst.printflush = 將所有暫存的[accent]Print[]指令推到訊息板上
|
||||||
@@ -2285,6 +2306,7 @@ lst.effect = Create a particle effect.
|
|||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||||
|
|
||||||
|
|||||||
@@ -587,3 +587,4 @@
|
|||||||
63095=ranai|ranai
|
63095=ranai|ranai
|
||||||
63094=cat|cat
|
63094=cat|cat
|
||||||
63093=world-switch|block-world-switch-ui
|
63093=world-switch|block-world-switch-ui
|
||||||
|
63092=dynamic|status-dynamic-ui
|
||||||
|
|||||||
Binary file not shown.
@@ -146,7 +146,7 @@ public class SoundControl{
|
|||||||
if(state.isMenu()){
|
if(state.isMenu()){
|
||||||
silenced = false;
|
silenced = false;
|
||||||
if(ui.planet.isShown()){
|
if(ui.planet.isShown()){
|
||||||
play(Musics.launch);
|
play(ui.planet.state.planet.launchMusic);
|
||||||
}else if(ui.editor.isShown()){
|
}else if(ui.editor.isShown()){
|
||||||
play(Musics.editor);
|
play(Musics.editor);
|
||||||
}else{
|
}else{
|
||||||
|
|||||||
@@ -332,6 +332,13 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
void createPlayer(){
|
void createPlayer(){
|
||||||
player = Player.create();
|
player = Player.create();
|
||||||
player.name = Core.settings.getString("name");
|
player.name = Core.settings.getString("name");
|
||||||
|
|
||||||
|
String locale = Core.settings.getString("locale");
|
||||||
|
if(locale.equals("default")){
|
||||||
|
locale = Locale.getDefault().toString();
|
||||||
|
}
|
||||||
|
player.locale = locale;
|
||||||
|
|
||||||
player.color.set(Core.settings.getInt("color-0"));
|
player.color.set(Core.settings.getInt("color-0"));
|
||||||
|
|
||||||
if(mobile){
|
if(mobile){
|
||||||
|
|||||||
@@ -36,6 +36,8 @@ public class GameState{
|
|||||||
public GameStats stats = new GameStats();
|
public GameStats stats = new GameStats();
|
||||||
/** Markers not linked to objectives. Controlled by world processors. */
|
/** Markers not linked to objectives. Controlled by world processors. */
|
||||||
public IntMap<ObjectiveMarker> markers = new IntMap<>();
|
public IntMap<ObjectiveMarker> markers = new IntMap<>();
|
||||||
|
/** Locale-specific string bundles of current map */
|
||||||
|
public MapLocales mapLocales = new MapLocales();
|
||||||
/** Global attributes of the environment, calculated by weather. */
|
/** Global attributes of the environment, calculated by weather. */
|
||||||
public Attributes envAttrs = new Attributes();
|
public Attributes envAttrs = new Attributes();
|
||||||
/** Team data. Gets reset every new game. */
|
/** Team data. Gets reset every new game. */
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ import mindustry.gen.*;
|
|||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
import mindustry.io.*;
|
import mindustry.io.*;
|
||||||
import mindustry.maps.*;
|
import mindustry.maps.*;
|
||||||
|
import mindustry.type.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
import mindustry.ui.dialogs.*;
|
import mindustry.ui.dialogs.*;
|
||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ import mindustry.game.*;
|
|||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.io.*;
|
import mindustry.io.*;
|
||||||
import mindustry.maps.filters.*;
|
import mindustry.maps.filters.*;
|
||||||
|
import mindustry.type.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
import mindustry.ui.dialogs.*;
|
import mindustry.ui.dialogs.*;
|
||||||
|
|
||||||
@@ -17,6 +18,7 @@ public class MapInfoDialog extends BaseDialog{
|
|||||||
private final MapGenerateDialog generate;
|
private final MapGenerateDialog generate;
|
||||||
private final CustomRulesDialog ruleInfo = new CustomRulesDialog();
|
private final CustomRulesDialog ruleInfo = new CustomRulesDialog();
|
||||||
private final MapObjectivesDialog objectives = new MapObjectivesDialog();
|
private final MapObjectivesDialog objectives = new MapObjectivesDialog();
|
||||||
|
private final MapLocalesDialog locales = new MapLocalesDialog();
|
||||||
|
|
||||||
public MapInfoDialog(){
|
public MapInfoDialog(){
|
||||||
super("@editor.mapinfo");
|
super("@editor.mapinfo");
|
||||||
@@ -94,6 +96,19 @@ public class MapInfoDialog extends BaseDialog{
|
|||||||
});
|
});
|
||||||
hide();
|
hide();
|
||||||
}).marginLeft(10f);
|
}).marginLeft(10f);
|
||||||
|
|
||||||
|
r.row();
|
||||||
|
|
||||||
|
r.button("@editor.locales", Icon.fileText, style, () -> {
|
||||||
|
try{
|
||||||
|
MapLocales res = JsonIO.read(MapLocales.class, editor.tags.get("locales", "{}"));
|
||||||
|
locales.show(res);
|
||||||
|
}catch(Throwable e){
|
||||||
|
locales.show(new MapLocales());
|
||||||
|
ui.showException(e);
|
||||||
|
}
|
||||||
|
hide();
|
||||||
|
}).marginLeft(10f).width(0f).colspan(2).center().growX();
|
||||||
}).colspan(2).center();
|
}).colspan(2).center();
|
||||||
|
|
||||||
name.change();
|
name.change();
|
||||||
|
|||||||
758
core/src/mindustry/editor/MapLocalesDialog.java
Normal file
758
core/src/mindustry/editor/MapLocalesDialog.java
Normal file
@@ -0,0 +1,758 @@
|
|||||||
|
package mindustry.editor;
|
||||||
|
|
||||||
|
import arc.Core;
|
||||||
|
import arc.func.*;
|
||||||
|
import arc.graphics.*;
|
||||||
|
import arc.scene.style.*;
|
||||||
|
import arc.scene.ui.*;
|
||||||
|
import arc.scene.ui.layout.*;
|
||||||
|
import arc.scene.utils.*;
|
||||||
|
import arc.struct.*;
|
||||||
|
import mindustry.*;
|
||||||
|
import mindustry.ctype.*;
|
||||||
|
import mindustry.game.*;
|
||||||
|
import mindustry.gen.*;
|
||||||
|
import mindustry.graphics.*;
|
||||||
|
import mindustry.io.*;
|
||||||
|
import mindustry.type.*;
|
||||||
|
import mindustry.ui.*;
|
||||||
|
import mindustry.ui.dialogs.*;
|
||||||
|
|
||||||
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
|
public class MapLocalesDialog extends BaseDialog{
|
||||||
|
/** Width of UI property card. */
|
||||||
|
private static final float cardWidth = 400f;
|
||||||
|
/** Icons for use in map locales dialog. */
|
||||||
|
private static final ContentType[] contentIcons = {ContentType.item, ContentType.block, ContentType.liquid, ContentType.status, ContentType.unit};
|
||||||
|
|
||||||
|
private MapLocales locales;
|
||||||
|
private MapLocales lastSaved;
|
||||||
|
private boolean saved = true;
|
||||||
|
private Table langs;
|
||||||
|
private Table main;
|
||||||
|
private Table propView;
|
||||||
|
private String selectedLocale;
|
||||||
|
|
||||||
|
private boolean applytoall = true;
|
||||||
|
private boolean collapsed = false;
|
||||||
|
private String searchString = "";
|
||||||
|
private boolean searchByValue = false;
|
||||||
|
private boolean showCorrect = true;
|
||||||
|
private boolean showMissing = true;
|
||||||
|
private boolean showSame = true;
|
||||||
|
|
||||||
|
public MapLocalesDialog(){
|
||||||
|
super("@editor.locales");
|
||||||
|
|
||||||
|
selectedLocale = MapLocales.currentLocale();
|
||||||
|
|
||||||
|
langs = new Table(Tex.button);
|
||||||
|
main = new Table();
|
||||||
|
propView = new Table();
|
||||||
|
|
||||||
|
buttons.add("").uniform();
|
||||||
|
|
||||||
|
buttons.table(t -> {
|
||||||
|
t.defaults().pad(3).center();
|
||||||
|
|
||||||
|
t.button("@back", Icon.left, () -> {
|
||||||
|
if(!saved) ui.showConfirm("@editor.locales", "@editor.savechanges", () -> {
|
||||||
|
editor.tags.put("locales", JsonIO.write(locales));
|
||||||
|
state.mapLocales = locales;
|
||||||
|
});
|
||||||
|
hide();
|
||||||
|
}).size(210f, 64f);
|
||||||
|
closeOnBack(() -> {
|
||||||
|
if(!saved) ui.showConfirm("@editor.locales", "@editor.savechanges", () -> {
|
||||||
|
editor.tags.put("locales", JsonIO.write(locales));
|
||||||
|
state.mapLocales = locales;
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
t.button("@editor.apply", Icon.ok, () -> {
|
||||||
|
editor.tags.put("locales", JsonIO.write(locales));
|
||||||
|
state.mapLocales = locales;
|
||||||
|
lastSaved = locales.copy();
|
||||||
|
saved = true;
|
||||||
|
}).size(210f, 64f).disabled(b -> saved);
|
||||||
|
|
||||||
|
t.button("@edit", Icon.edit, this::editDialog).size(210f, 64f);
|
||||||
|
}).growX();
|
||||||
|
|
||||||
|
buttons.button("?", () -> ui.showInfo("@locales.info")).size(60f, 64f).uniform();
|
||||||
|
|
||||||
|
shown(this::setup);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void show(MapLocales locales){
|
||||||
|
this.locales = locales;
|
||||||
|
lastSaved = locales.copy();
|
||||||
|
saved = true;
|
||||||
|
show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setup(){
|
||||||
|
cont.clear();
|
||||||
|
|
||||||
|
buildTables();
|
||||||
|
|
||||||
|
cont.add(langs).left();
|
||||||
|
|
||||||
|
cont.table(t -> {
|
||||||
|
// search/collapse all/filter
|
||||||
|
t.table(a -> {
|
||||||
|
a.button(Icon.downOpen, Styles.emptyTogglei, () -> {
|
||||||
|
collapsed = !collapsed;
|
||||||
|
buildMain();
|
||||||
|
}).update(b -> {
|
||||||
|
b.replaceImage(new Image(collapsed ? Icon.upOpen : Icon.downOpen));
|
||||||
|
b.setChecked(collapsed);
|
||||||
|
}).size(35f);
|
||||||
|
|
||||||
|
a.button(Icon.filter, Styles.emptyi, () -> filterDialog(this::buildMain)).padLeft(10f).size(35f);
|
||||||
|
|
||||||
|
var field = a.field("", v -> {
|
||||||
|
searchString = v;
|
||||||
|
buildMain();
|
||||||
|
}).update(f -> f.setText(searchString)).maxTextLength(64).padLeft(10f).width(250f).update(f -> f.setMessageText(searchByValue ? "@locales.searchvalue": "@locales.searchname")).get();
|
||||||
|
|
||||||
|
a.button(Icon.cancel, Styles.emptyi, () -> {
|
||||||
|
searchString = "";
|
||||||
|
field.setText("");
|
||||||
|
buildMain();
|
||||||
|
}).padLeft(10f).size(35f);
|
||||||
|
}).row();
|
||||||
|
|
||||||
|
t.check("@locales.applytoall", applytoall, b -> applytoall = b).pad(10f).row();
|
||||||
|
|
||||||
|
t.add(main).center().grow().row();
|
||||||
|
}).pad(10f).grow();
|
||||||
|
|
||||||
|
// property addition
|
||||||
|
cont.table(Tex.button, t -> {
|
||||||
|
TextField name = t.field("name", s -> {}).maxTextLength(64).fillX().padTop(10f).get();
|
||||||
|
t.row();
|
||||||
|
TextField value = t.area("text", s -> {}).maxTextLength(1000).fillX().height(140f).get();
|
||||||
|
t.row();
|
||||||
|
|
||||||
|
t.button("@add", Icon.add, () -> {
|
||||||
|
if(applytoall){
|
||||||
|
for(var locale : locales.values()){
|
||||||
|
locale.put(name.getText(), value.getText());
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
locales.get(selectedLocale).put(name.getText(), value.getText());
|
||||||
|
}
|
||||||
|
|
||||||
|
saved = false;
|
||||||
|
buildMain();
|
||||||
|
}).padTop(10f).size(400f, 50f).fillX().row();
|
||||||
|
}).right();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buildTables(){
|
||||||
|
if(!locales.containsKey(selectedLocale)){
|
||||||
|
locales.put(selectedLocale, new StringMap());
|
||||||
|
}
|
||||||
|
|
||||||
|
buildLocalesTable();
|
||||||
|
buildMain();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buildLocalesTable(){
|
||||||
|
langs.clear();
|
||||||
|
|
||||||
|
langs.pane(p -> {
|
||||||
|
for(var loc : Vars.locales){
|
||||||
|
String name = loc.toString();
|
||||||
|
|
||||||
|
if(locales.containsKey(name)){
|
||||||
|
p.button(loc.getDisplayName(), Styles.flatTogglet, () -> {
|
||||||
|
if(name.equals(selectedLocale)) return;
|
||||||
|
|
||||||
|
selectedLocale = name;
|
||||||
|
buildTables();
|
||||||
|
}).update(b -> b.setChecked(selectedLocale.equals(name))).size(300f, 50f);
|
||||||
|
p.button(Icon.edit, Styles.flati, () -> localeEditDialog(name)).size(50f);
|
||||||
|
p.button(Icon.trash, Styles.flati, () -> ui.showConfirm("@confirm", "@locales.deletelocale", () -> {
|
||||||
|
locales.remove(name);
|
||||||
|
|
||||||
|
selectedLocale = (locales.size != 0 ? locales.keys().next() : Core.settings.getString("locale"));
|
||||||
|
saved = false;
|
||||||
|
buildTables();
|
||||||
|
})).size(50f).row();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}).row();
|
||||||
|
langs.button("@add", Icon.add, this::addLocaleDialog).padTop(10f).width(400f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buildMain(){
|
||||||
|
main.clear();
|
||||||
|
|
||||||
|
StringMap props = locales.get(selectedLocale);
|
||||||
|
|
||||||
|
main.image().color(Pal.gray).height(3f).growX().expandY().top().row();
|
||||||
|
main.pane(p -> {
|
||||||
|
int cols = (Core.graphics.getWidth() - 380) / ((int)cardWidth + 10);
|
||||||
|
if(props.size == 0 || cols == 0){
|
||||||
|
main.add("@empty").center().row();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
p.defaults().top();
|
||||||
|
|
||||||
|
Table[] colTables = new Table[cols];
|
||||||
|
for(var i = 0; i < cols; i++){
|
||||||
|
colTables[i] = new Table();
|
||||||
|
}
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
|
// To sort properties in alphabetic order
|
||||||
|
Seq<String> keys = props.keys().toSeq().sort();
|
||||||
|
|
||||||
|
for(var key : keys){
|
||||||
|
var comparsionString = (searchByValue ? props.get(key).toLowerCase() : key.toLowerCase());
|
||||||
|
if(!searchString.isEmpty() && !comparsionString.contains(searchString.toLowerCase())) continue;
|
||||||
|
|
||||||
|
PropertyStatus status = getPropertyStatus(key, props.get(key), selectedLocale, false);
|
||||||
|
if(status == PropertyStatus.correct && !showCorrect) continue;
|
||||||
|
if(status == PropertyStatus.missing && !showMissing) continue;
|
||||||
|
if(status == PropertyStatus.same && !showSame) continue;
|
||||||
|
|
||||||
|
colTables[i].table(Tex.whitePane, t -> {
|
||||||
|
boolean[] shown = {!collapsed};
|
||||||
|
String[] propKey = {key};
|
||||||
|
String[] propValue = {props.get(key)};
|
||||||
|
|
||||||
|
// collapse button
|
||||||
|
t.button(Icon.downOpen, Styles.emptyTogglei, () -> shown[0] = !shown[0]).update(b -> {
|
||||||
|
b.replaceImage(new Image(shown[0] ? Icon.upOpen : Icon.downOpen));
|
||||||
|
b.setChecked(shown[0]);
|
||||||
|
}).size(35f);
|
||||||
|
|
||||||
|
// property name field
|
||||||
|
t.field(propKey[0], (f, c) -> c != '=' && c != ':', v -> {
|
||||||
|
if(props.containsKey(v)){
|
||||||
|
t.setColor(Color.valueOf("f25555"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(applytoall){
|
||||||
|
for(var bundle : locales.values()){
|
||||||
|
if(!bundle.containsKey(v)){
|
||||||
|
String value = bundle.get(propKey[0]);
|
||||||
|
if(value == null) continue;
|
||||||
|
|
||||||
|
bundle.remove(propKey[0]);
|
||||||
|
bundle.put(v, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
if(!props.containsKey(v)){
|
||||||
|
props.remove(propKey[0]);
|
||||||
|
props.put(v, propValue[0]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
propKey[0] = v;
|
||||||
|
updateCard(t, v, propValue[0]);
|
||||||
|
saved = false;
|
||||||
|
}).maxTextLength(64).width(cardWidth - 125f);
|
||||||
|
|
||||||
|
// remove button
|
||||||
|
t.button(Icon.trash, Styles.emptyi, () -> {
|
||||||
|
if(applytoall){
|
||||||
|
for(var bundle : locales.values()){
|
||||||
|
bundle.remove(propKey[0]);
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
props.remove(propKey[0]);
|
||||||
|
}
|
||||||
|
saved = false;
|
||||||
|
buildMain();
|
||||||
|
}).size(35f);
|
||||||
|
|
||||||
|
// more actions
|
||||||
|
t.button(Icon.edit, Styles.emptyi, () -> propEditDialog(t, propKey[0], propValue[0])).size(35f).row();
|
||||||
|
|
||||||
|
// property value area
|
||||||
|
t.collapser(c -> c.area(propValue[0], v -> {
|
||||||
|
props.put(propKey[0], v);
|
||||||
|
updateCard(t, propKey[0], v);
|
||||||
|
saved = false;
|
||||||
|
}).maxTextLength(1000).height(140f).update(a -> {
|
||||||
|
propValue[0] = props.get(propKey[0]);
|
||||||
|
a.setText(props.get(propKey[0]));
|
||||||
|
}).growX(), () -> shown[0]).colspan(4).growX();
|
||||||
|
|
||||||
|
updateCard(t, propKey[0], propValue[0]);
|
||||||
|
}).top().width(cardWidth).pad(5f).row();
|
||||||
|
|
||||||
|
i = ++i % cols;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!colTables[0].hasChildren()){
|
||||||
|
main.add("@empty").center().row();
|
||||||
|
}else{
|
||||||
|
p.add(colTables);
|
||||||
|
}
|
||||||
|
}).growX().row();
|
||||||
|
main.image().color(Pal.gray).height(3f).growX().expandY().bottom().row();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateCard(Table table, String propKey, String propValue){
|
||||||
|
updateCard(table, propKey, propValue, selectedLocale, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateCard(Table table, String propKey, String propValue, String locale, boolean viewCard){
|
||||||
|
switch(getPropertyStatus(propKey, propValue, locale, viewCard)){
|
||||||
|
case missing -> table.setColor(Pal.accent);
|
||||||
|
case same -> table.setColor(Pal.techBlue);
|
||||||
|
case correct -> table.setColor(Pal.gray);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Property statuses for main dialog and property view dialog are a bit different
|
||||||
|
private PropertyStatus getPropertyStatus(String propKey, String propValue, String locale, boolean forView){
|
||||||
|
if(forView && propValue == null) return PropertyStatus.missing;
|
||||||
|
|
||||||
|
for(var bundle : locales.entries()){
|
||||||
|
if(!forView && bundle.key.equals(selectedLocale)) continue;
|
||||||
|
if(forView && bundle.key.equals(locale)) continue;
|
||||||
|
|
||||||
|
StringMap props = bundle.value;
|
||||||
|
|
||||||
|
if(!props.containsKey(propKey)){
|
||||||
|
if(!forView) return PropertyStatus.missing;
|
||||||
|
}else{
|
||||||
|
if(props.get(propKey).equals(propValue)){
|
||||||
|
return PropertyStatus.same;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return PropertyStatus.correct;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addLocaleDialog(){
|
||||||
|
BaseDialog dialog = new BaseDialog("@add");
|
||||||
|
|
||||||
|
dialog.cont.pane(t -> {
|
||||||
|
for(var loc : Vars.locales){
|
||||||
|
String name = loc.toString();
|
||||||
|
|
||||||
|
if(!locales.containsKey(name)){
|
||||||
|
t.button(loc.getDisplayName(), Styles.flatTogglet, () -> {
|
||||||
|
if(name.equals(selectedLocale)) return;
|
||||||
|
|
||||||
|
locales.put(name, new StringMap());
|
||||||
|
|
||||||
|
selectedLocale = name;
|
||||||
|
saved = false;
|
||||||
|
buildTables();
|
||||||
|
dialog.hide();
|
||||||
|
}).update(b -> b.setChecked(selectedLocale.equals(name))).size(400f, 50f).row();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
dialog.addCloseButton();
|
||||||
|
dialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void propEditDialog(Table card, String key, String value){
|
||||||
|
BaseDialog dialog = new BaseDialog("@edit");
|
||||||
|
|
||||||
|
dialog.cont.pane(p -> {
|
||||||
|
p.margin(10f);
|
||||||
|
p.table(Tex.button, t -> {
|
||||||
|
t.defaults().size(450f, 60f).left();
|
||||||
|
|
||||||
|
t.button("@locales.addtoother", Icon.add, Styles.flatt, () -> {
|
||||||
|
for(var bundle : locales.values()){
|
||||||
|
if(!bundle.containsKey(key)){
|
||||||
|
bundle.put(key, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
saved = false;
|
||||||
|
updateCard(card, key, value);
|
||||||
|
dialog.hide();
|
||||||
|
}).marginLeft(12f).row();
|
||||||
|
|
||||||
|
t.button("@locales.viewproperty", Icon.zoom, Styles.flatt, () -> {
|
||||||
|
viewPropertyDialog(key);
|
||||||
|
dialog.hide();
|
||||||
|
}).marginLeft(12f).row();
|
||||||
|
|
||||||
|
t.button("@locales.addicon", Icon.image, Styles.flatt, () -> {
|
||||||
|
addIconDialog(res -> {
|
||||||
|
locales.get(selectedLocale).put(key, value + res);
|
||||||
|
saved = false;
|
||||||
|
});
|
||||||
|
dialog.hide();
|
||||||
|
}).marginLeft(12f).row();
|
||||||
|
|
||||||
|
t.button("@locales.rollback", Icon.undo, Styles.flatt, () -> {
|
||||||
|
locales.get(selectedLocale).put(key, lastSaved.get(selectedLocale).get(key));
|
||||||
|
buildTables();
|
||||||
|
dialog.hide();
|
||||||
|
}).disabled(b -> {
|
||||||
|
if(!lastSaved.containsKey(selectedLocale)) return true;
|
||||||
|
StringMap savedMap = lastSaved.get(selectedLocale);
|
||||||
|
return !savedMap.containsKey(key) || savedMap.get(key).equals(locales.get(selectedLocale).get(key));
|
||||||
|
}).marginLeft(12f).row();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
dialog.addCloseButton();
|
||||||
|
dialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void localeEditDialog(String locale){
|
||||||
|
BaseDialog dialog = new BaseDialog("@edit");
|
||||||
|
|
||||||
|
dialog.cont.pane(p -> {
|
||||||
|
p.margin(10f);
|
||||||
|
p.table(Tex.button, t -> {
|
||||||
|
t.defaults().size(350f, 60f).left();
|
||||||
|
|
||||||
|
t.button("@waves.copy", Icon.copy, Styles.flatt, () -> {
|
||||||
|
Core.app.setClipboardText(writeLocale(locale));
|
||||||
|
ui.showInfoFade("@copied");
|
||||||
|
dialog.hide();
|
||||||
|
}).marginLeft(12f).row();
|
||||||
|
t.button("@waves.load", Icon.download, Styles.flatt, () -> {
|
||||||
|
locales.put(locale, readLocale(Core.app.getClipboardText()));
|
||||||
|
buildTables();
|
||||||
|
saved = false;
|
||||||
|
dialog.hide();
|
||||||
|
}).disabled(Core.app.getClipboardText() == null).marginLeft(12f).row();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
dialog.addCloseButton();
|
||||||
|
dialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void editDialog(){
|
||||||
|
BaseDialog dialog = new BaseDialog("@edit");
|
||||||
|
|
||||||
|
dialog.cont.pane(p -> {
|
||||||
|
p.margin(10f);
|
||||||
|
p.table(Tex.button, t -> {
|
||||||
|
t.defaults().size(450f, 60f).left();
|
||||||
|
|
||||||
|
t.button("@waves.copy", Icon.copy, Styles.flatt, () -> {
|
||||||
|
Core.app.setClipboardText(writeBundles());
|
||||||
|
ui.showInfoFade("@copied");
|
||||||
|
dialog.hide();
|
||||||
|
}).marginLeft(12f).row();
|
||||||
|
t.button("@waves.load", Icon.download, Styles.flatt, () -> {
|
||||||
|
locales = readBundles(Core.app.getClipboardText());
|
||||||
|
buildTables();
|
||||||
|
saved = false;
|
||||||
|
dialog.hide();
|
||||||
|
}).disabled(Core.app.getClipboardText() == null).marginLeft(12f).row();
|
||||||
|
t.button("@locales.rollback", Icon.undo, Styles.flatt, () -> {
|
||||||
|
locales = lastSaved.copy();
|
||||||
|
saved = true;
|
||||||
|
buildTables();
|
||||||
|
dialog.hide();
|
||||||
|
}).disabled(b -> saved).marginLeft(12f).row();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
dialog.addCloseButton();
|
||||||
|
dialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void viewPropertyDialog(String key){
|
||||||
|
BaseDialog dialog = new BaseDialog(Core.bundle.format("locales.viewing", key));
|
||||||
|
|
||||||
|
dialog.cont.table(t -> {
|
||||||
|
t.button(Icon.filter, Styles.emptyi, () -> filterDialog(() -> buildPropView(key))).size(35f);
|
||||||
|
|
||||||
|
var field = t.field(searchString, v -> {
|
||||||
|
searchString = v;
|
||||||
|
buildPropView(key);
|
||||||
|
}).update(f -> f.setText(searchString)).maxTextLength(64).padLeft(10f).width(250f).update(f -> f.setMessageText(searchByValue ? "@locales.searchvalue" : "@locales.searchlocale")).get();
|
||||||
|
|
||||||
|
t.button(Icon.cancel, Styles.emptyi, () -> {
|
||||||
|
searchString = "";
|
||||||
|
field.setText("");
|
||||||
|
buildPropView(key);
|
||||||
|
}).padLeft(10f).size(35f);
|
||||||
|
}).row();
|
||||||
|
|
||||||
|
buildPropView(key);
|
||||||
|
dialog.cont.add(propView).grow().center().row();
|
||||||
|
|
||||||
|
dialog.addCloseButton();
|
||||||
|
dialog.closeOnBack();
|
||||||
|
dialog.hidden(this::buildMain);
|
||||||
|
|
||||||
|
dialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buildPropView(String key){
|
||||||
|
propView.clear();
|
||||||
|
|
||||||
|
propView.image().color(Pal.gray).height(3f).fillX().top().row();
|
||||||
|
propView.pane(p -> {
|
||||||
|
int cols = (Core.graphics.getWidth() - 100) / ((int)cardWidth + 10);
|
||||||
|
if(cols == 0){
|
||||||
|
propView.add("@empty").center().row();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
p.defaults().top();
|
||||||
|
|
||||||
|
Table[] colTables = new Table[cols];
|
||||||
|
for(var i = 0; i < cols; i++){
|
||||||
|
colTables[i] = new Table();
|
||||||
|
}
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
|
for(var loc : Vars.locales){
|
||||||
|
String name = loc.toString();
|
||||||
|
if(!locales.containsKey(name)) continue;
|
||||||
|
|
||||||
|
PropertyStatus status = getPropertyStatus(key, locales.get(name).get(key), name, true);
|
||||||
|
if(status == PropertyStatus.correct && !showCorrect) continue;
|
||||||
|
if(status == PropertyStatus.missing && !showMissing) continue;
|
||||||
|
if(status == PropertyStatus.same && !showSame) continue;
|
||||||
|
|
||||||
|
if(status != PropertyStatus.missing){
|
||||||
|
var comparsionString = (searchByValue ? locales.get(name).get(key).toLowerCase() : loc.getDisplayName().toLowerCase());
|
||||||
|
if(!searchString.isEmpty() && !comparsionString.contains(searchString.toLowerCase())) continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
colTables[i].table(Tex.whitePane, t -> {
|
||||||
|
t.add(loc.getDisplayName()).left().color(Pal.accent).row();
|
||||||
|
t.image().color(Pal.accent).fillX().row();
|
||||||
|
|
||||||
|
if(status == PropertyStatus.missing){
|
||||||
|
t.table(b ->
|
||||||
|
b.button("@add", Icon.add, () -> {
|
||||||
|
locales.get(name).put(key, "moai");
|
||||||
|
|
||||||
|
t.getCells().get(2).clearElement();
|
||||||
|
t.getCells().remove(2);
|
||||||
|
|
||||||
|
t.area(locales.get(name).get(key), v -> {
|
||||||
|
locales.get(name).put(key, v);
|
||||||
|
saved = false;
|
||||||
|
}).maxTextLength(1000).height(140f).growX().row();
|
||||||
|
}).size(160f, 50f)).height(140f).growX().row();
|
||||||
|
}else{
|
||||||
|
t.area(locales.get(name).get(key), v -> {
|
||||||
|
locales.get(name).put(key, v);
|
||||||
|
saved = false;
|
||||||
|
}).maxTextLength(1000).height(140f).growX().row();
|
||||||
|
}
|
||||||
|
}).update(t -> updateCard(t, key, locales.get(name).get(key), name, true)).top().width(cardWidth).pad(5f).row();
|
||||||
|
|
||||||
|
i = ++i % cols;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!colTables[0].hasChildren()){
|
||||||
|
propView.add("@empty").center().row();
|
||||||
|
}else{
|
||||||
|
p.add(colTables);
|
||||||
|
}
|
||||||
|
}).grow().row();
|
||||||
|
propView.image().color(Pal.gray).height(3f).fillX().bottom().row();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void filterDialog(Runnable hidden){
|
||||||
|
BaseDialog dialog = new BaseDialog("@locales.filter");
|
||||||
|
|
||||||
|
dialog.cont.table(t -> {
|
||||||
|
t.add("@search").row();
|
||||||
|
t.table(b -> {
|
||||||
|
b.button("@locales.byname", Styles.togglet, () -> searchByValue = false).size(300f, 50f).checked(v -> !searchByValue);
|
||||||
|
b.button("@locales.byvalue", Styles.togglet, () -> searchByValue = true).padLeft(10f).size(300f, 50f).checked(v -> searchByValue);
|
||||||
|
}).padTop(5f);
|
||||||
|
}).row();
|
||||||
|
|
||||||
|
dialog.cont.table(Tex.whitePane, t ->
|
||||||
|
t.button("@locales.showcorrect", Icon.ok, Styles.nonet, () -> showCorrect = !showCorrect).update(b -> {
|
||||||
|
((Image)b.getChildren().get(1)).setDrawable(showCorrect ? Icon.ok : Icon.cancel);
|
||||||
|
b.setChecked(showCorrect);
|
||||||
|
}).grow().pad(15f)).size(450f, 100f).color(Pal.gray).padTop(50f);
|
||||||
|
|
||||||
|
dialog.cont.row();
|
||||||
|
|
||||||
|
dialog.cont.table(Tex.whitePane, t ->
|
||||||
|
t.button("@locales.showmissing", Icon.ok, Styles.nonet, () -> showMissing = !showMissing).update(b -> {
|
||||||
|
((Image)b.getChildren().get(1)).setDrawable(showMissing ? Icon.ok : Icon.cancel);
|
||||||
|
b.setChecked(showMissing);
|
||||||
|
}).grow().pad(15f)).size(450f, 100f).color(Pal.accent).padTop(50f);
|
||||||
|
|
||||||
|
dialog.cont.row();
|
||||||
|
dialog.cont.table(Tex.whitePane, t ->
|
||||||
|
t.button("@locales.showsame", Icon.ok, Styles.nonet, () -> showSame = !showSame).update(b -> {
|
||||||
|
((Image)b.getChildren().get(1)).setDrawable(showSame ? Icon.ok : Icon.cancel);
|
||||||
|
b.setChecked(showSame);
|
||||||
|
}).grow().pad(15f)).size(450f, 100f).color(Pal.techBlue).padTop(50f);
|
||||||
|
|
||||||
|
dialog.buttons.button("@back", Icon.left, () -> {
|
||||||
|
hidden.run();
|
||||||
|
dialog.hide();
|
||||||
|
}).size(210f, 64f);
|
||||||
|
dialog.closeOnBack(hidden);
|
||||||
|
|
||||||
|
dialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addIconDialog(Cons<String> cons){
|
||||||
|
BaseDialog dialog = new BaseDialog("@locales.addicon");
|
||||||
|
|
||||||
|
Table icons = new Table();
|
||||||
|
TextField search = Elem.newField("", v -> iconsTable(icons, v.replace(" ", "").toLowerCase(), dialog, cons));
|
||||||
|
search.setMessageText("@search");
|
||||||
|
|
||||||
|
dialog.cont.table(t -> {
|
||||||
|
t.add(search).maxTextLength(64).padLeft(10f).width(250f);
|
||||||
|
|
||||||
|
t.button(Icon.cancel, Styles.emptyi, () -> {
|
||||||
|
search.setText("");
|
||||||
|
iconsTable(icons, "", dialog, cons);
|
||||||
|
}).padLeft(10f).size(35f);
|
||||||
|
}).row();
|
||||||
|
|
||||||
|
dialog.cont.pane(icons).scrollX(false);
|
||||||
|
dialog.resized(true, () -> iconsTable(icons, search.getText().replace(" ", "").toLowerCase(), dialog, cons));
|
||||||
|
|
||||||
|
dialog.addCloseButton();
|
||||||
|
dialog.closeOnBack();
|
||||||
|
dialog.setFillParent(true);
|
||||||
|
dialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void iconsTable(Table table, String search, Dialog dialog, Cons<String> cons){
|
||||||
|
table.clear();
|
||||||
|
|
||||||
|
table.marginRight(19f).marginLeft(12f);
|
||||||
|
table.defaults().size(48f);
|
||||||
|
|
||||||
|
int cols = (int)Math.min(20, Core.graphics.getWidth() / Scl.scl(52f));
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
|
var codes = new ObjectIntMap<>(Iconc.codes);
|
||||||
|
|
||||||
|
for(var name : codes.keys()){
|
||||||
|
if(!name.toLowerCase().contains(search)) codes.remove(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(codes.size > 0) table.image().colspan(cols).growX().width(-1f).height(3f).color(Pal.accent).row();
|
||||||
|
|
||||||
|
for(var icon : codes){
|
||||||
|
String res = (char)icon.value + "";
|
||||||
|
|
||||||
|
table.button(Icon.icons.get(icon.key), Styles.flati, iconMed, () -> {
|
||||||
|
cons.get(res);
|
||||||
|
dialog.hide();
|
||||||
|
}).tooltip(icon.key);
|
||||||
|
|
||||||
|
if(++i % cols == 0) table.row();
|
||||||
|
}
|
||||||
|
|
||||||
|
for(ContentType ctype : contentIcons){
|
||||||
|
var all = content.getBy(ctype).<UnlockableContent>as().select(u -> u.localizedName.replace(" ", "").toLowerCase().contains(search) && u.uiIcon.found());
|
||||||
|
|
||||||
|
table.row();
|
||||||
|
if(all.size > 0) table.image().colspan(cols).growX().width(-1f).height(3f).color(Pal.accent).row();
|
||||||
|
|
||||||
|
i = 0;
|
||||||
|
for(UnlockableContent u : all){
|
||||||
|
table.button(new TextureRegionDrawable(u.uiIcon), Styles.flati, iconMed, () -> {
|
||||||
|
cons.get(u.emoji() + "");
|
||||||
|
dialog.hide();
|
||||||
|
}).tooltip(u.localizedName);
|
||||||
|
|
||||||
|
if(++i % cols == 0) table.row();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var teams = new Seq<>(Team.baseTeams);
|
||||||
|
teams = teams.select(u -> u.localized().toLowerCase().contains(search) && Core.atlas.has("team-" + u.name));
|
||||||
|
|
||||||
|
table.row();
|
||||||
|
if(teams.size > 0) table.image().colspan(cols).growX().width(-1f).height(3f).color(Pal.accent).row();
|
||||||
|
|
||||||
|
for(Team team : teams){
|
||||||
|
var region = Core.atlas.find("team-" + team.name);
|
||||||
|
|
||||||
|
table.button(new TextureRegionDrawable(region), Styles.flati, iconMed, () -> {
|
||||||
|
cons.get(team.emoji);
|
||||||
|
dialog.hide();
|
||||||
|
}).tooltip(team.localized());
|
||||||
|
|
||||||
|
if(++i % cols == 0) table.row();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private String writeBundles(){
|
||||||
|
StringBuilder data = new StringBuilder();
|
||||||
|
|
||||||
|
for(var locale : locales.keys()){
|
||||||
|
data.append(locale).append(":\n").append(writeLocale(locale));
|
||||||
|
}
|
||||||
|
|
||||||
|
return data.toString();
|
||||||
|
}
|
||||||
|
|
||||||
|
private String writeLocale(String key){
|
||||||
|
StringBuilder data = new StringBuilder();
|
||||||
|
|
||||||
|
if(!locales.containsKey(key)) return "";
|
||||||
|
|
||||||
|
for(var prop : locales.get(key).entries()){
|
||||||
|
data.append(prop.key).append(" = ").append(prop.value).append("\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
return data.toString();
|
||||||
|
}
|
||||||
|
|
||||||
|
private MapLocales readBundles(String data){
|
||||||
|
MapLocales bundles = new MapLocales();
|
||||||
|
|
||||||
|
String currentLocale = "";
|
||||||
|
|
||||||
|
for(var line : data.split("\\r?\\n|\\r")){
|
||||||
|
if(line.endsWith(":") && !line.contains("=")){
|
||||||
|
currentLocale = line.substring(0, line.length() - 1);
|
||||||
|
bundles.put(currentLocale, new StringMap());
|
||||||
|
}else{
|
||||||
|
int sepIndex = line.indexOf(" = ");
|
||||||
|
if(sepIndex != -1 && !currentLocale.isEmpty()){
|
||||||
|
bundles.get(currentLocale).put(line.substring(0, sepIndex), line.substring(sepIndex + 3));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return bundles;
|
||||||
|
}
|
||||||
|
|
||||||
|
private StringMap readLocale(String data){
|
||||||
|
StringMap map = new StringMap();
|
||||||
|
|
||||||
|
for(var line : data.split("\\r?\\n|\\r")){
|
||||||
|
int sepIndex = line.indexOf(" = ");
|
||||||
|
if(sepIndex != -1){
|
||||||
|
map.put(line.substring(0, sepIndex), line.substring(sepIndex + 3));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return map;
|
||||||
|
}
|
||||||
|
|
||||||
|
private enum PropertyStatus{
|
||||||
|
correct,
|
||||||
|
missing,
|
||||||
|
same
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -109,8 +109,8 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
|
|||||||
|
|
||||||
var core = core();
|
var core = core();
|
||||||
|
|
||||||
//nothing to build.
|
//nothing to build, or core doesn't exist
|
||||||
if(buildPlan() == null) return;
|
if(buildPlan() == null || (core == null && !infinite)) return;
|
||||||
|
|
||||||
//find the next build plan
|
//find the next build plan
|
||||||
if(plans.size > 1){
|
if(plans.size > 1){
|
||||||
@@ -163,7 +163,7 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
|
|||||||
}
|
}
|
||||||
|
|
||||||
//if there is no core to build with or no build entity, stop building!
|
//if there is no core to build with or no build entity, stop building!
|
||||||
if((core == null && !infinite) || !(tile.build instanceof ConstructBuild entity)){
|
if(!(tile.build instanceof ConstructBuild entity)){
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -40,6 +40,8 @@ public class WeaponMount{
|
|||||||
public int totalShots;
|
public int totalShots;
|
||||||
/** counter for which barrel bullets have been fired from; used for alternating patterns */
|
/** counter for which barrel bullets have been fired from; used for alternating patterns */
|
||||||
public int barrelCounter;
|
public int barrelCounter;
|
||||||
|
/** Last aim length of weapon. Only used for point lasers. */
|
||||||
|
public float lastLength;
|
||||||
/** current bullet for continuous weapons */
|
/** current bullet for continuous weapons */
|
||||||
public @Nullable Bullet bullet;
|
public @Nullable Bullet bullet;
|
||||||
/** sound loop for continuous weapons */
|
/** sound loop for continuous weapons */
|
||||||
|
|||||||
@@ -484,6 +484,14 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
|
|||||||
timeString.append(s);
|
timeString.append(s);
|
||||||
|
|
||||||
if(text.startsWith("@")){
|
if(text.startsWith("@")){
|
||||||
|
if(state.mapLocales.containsProperty(text.substring(1))){
|
||||||
|
try{
|
||||||
|
return state.mapLocales.getFormatted(text.substring(1), timeString.toString());
|
||||||
|
}catch(IllegalArgumentException e){
|
||||||
|
//illegal text.
|
||||||
|
text = "";
|
||||||
|
}
|
||||||
|
}
|
||||||
return Core.bundle.format(text.substring(1), timeString.toString());
|
return Core.bundle.format(text.substring(1), timeString.toString());
|
||||||
}else{
|
}else{
|
||||||
try{
|
try{
|
||||||
@@ -590,9 +598,17 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
|
|||||||
return state.rules.objectiveFlags.contains(flag);
|
return state.rules.objectiveFlags.contains(flag);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Nullable
|
||||||
@Override
|
@Override
|
||||||
public String text(){
|
public String text(){
|
||||||
return text != null && text.startsWith("@") ? Core.bundle.get(text.substring(1)) : text;
|
if(text == null) return null;
|
||||||
|
|
||||||
|
if(text.startsWith("@")){
|
||||||
|
if(state.mapLocales.containsProperty(text.substring(1))) return state.mapLocales.getProperty(text.substring(1));
|
||||||
|
return Core.bundle.get(text.substring(1));
|
||||||
|
}else{
|
||||||
|
return text;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -651,12 +667,23 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static String fetchText(String text){
|
public static String fetchText(String text){
|
||||||
return text.startsWith("@") ?
|
if(text == null) return "";
|
||||||
//on mobile, try ${text}.mobile first for mobile-specific hints.
|
|
||||||
mobile ? Core.bundle.get(text.substring(1) + ".mobile", Core.bundle.get(text.substring(1))) :
|
|
||||||
Core.bundle.get(text.substring(1)) :
|
|
||||||
text;
|
|
||||||
|
|
||||||
|
if(text.startsWith("@")){
|
||||||
|
String key = text.substring(1);
|
||||||
|
|
||||||
|
if(mobile){
|
||||||
|
return state.mapLocales.containsProperty(key + ".mobile") ?
|
||||||
|
state.mapLocales.getProperty(key + ".mobile") :
|
||||||
|
Core.bundle.get(key + ".mobile", Core.bundle.get(key));
|
||||||
|
}else{
|
||||||
|
return state.mapLocales.containsProperty(key) ?
|
||||||
|
state.mapLocales.getProperty(key) :
|
||||||
|
Core.bundle.get(key);
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
return text;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -654,7 +654,13 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(player.team() == build.team && build.canControlSelect(player.unit())){
|
if(player.team() == build.team && build.canControlSelect(player.unit())){
|
||||||
|
var before = player.unit();
|
||||||
|
|
||||||
build.onControlSelect(player.unit());
|
build.onControlSelect(player.unit());
|
||||||
|
|
||||||
|
if(!before.dead && before.spawnedByCore && !before.isPlayer()){
|
||||||
|
Call.unitDespawn(before);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -699,6 +705,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
|||||||
//direct dock transfer???
|
//direct dock transfer???
|
||||||
unit.dockedType = before.dockedType;
|
unit.dockedType = before.dockedType;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(before.spawnedByCore && !before.isPlayer()){
|
||||||
|
Call.unitDespawn(before);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Time.run(Fx.unitSpirit.lifetime, () -> Fx.unitControl.at(unit.x, unit.y, 0f, unit));
|
Time.run(Fx.unitSpirit.lifetime, () -> Fx.unitControl.at(unit.x, unit.y, 0f, unit));
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ import mindustry.game.MapObjectives.*;
|
|||||||
import mindustry.game.Teams.*;
|
import mindustry.game.Teams.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.maps.Map;
|
import mindustry.maps.Map;
|
||||||
|
import mindustry.type.*;
|
||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
import mindustry.world.meta.*;
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
@@ -141,6 +142,7 @@ public abstract class SaveVersion extends SaveFileReader{
|
|||||||
"wavetime", state.wavetime,
|
"wavetime", state.wavetime,
|
||||||
"stats", JsonIO.write(state.stats),
|
"stats", JsonIO.write(state.stats),
|
||||||
"rules", JsonIO.write(state.rules),
|
"rules", JsonIO.write(state.rules),
|
||||||
|
"locales", JsonIO.write(state.mapLocales),
|
||||||
"mods", JsonIO.write(mods.getModStrings().toArray(String.class)),
|
"mods", JsonIO.write(mods.getModStrings().toArray(String.class)),
|
||||||
"controlGroups", headless || control == null ? "null" : JsonIO.write(control.input.controlGroups),
|
"controlGroups", headless || control == null ? "null" : JsonIO.write(control.input.controlGroups),
|
||||||
"width", world.width(),
|
"width", world.width(),
|
||||||
@@ -160,6 +162,7 @@ public abstract class SaveVersion extends SaveFileReader{
|
|||||||
state.tick = map.getFloat("tick");
|
state.tick = map.getFloat("tick");
|
||||||
state.stats = JsonIO.read(GameStats.class, map.get("stats", "{}"));
|
state.stats = JsonIO.read(GameStats.class, map.get("stats", "{}"));
|
||||||
state.rules = JsonIO.read(Rules.class, map.get("rules", "{}"));
|
state.rules = JsonIO.read(Rules.class, map.get("rules", "{}"));
|
||||||
|
state.mapLocales = JsonIO.read(MapLocales.class, map.get("locales", "{}"));
|
||||||
if(state.rules.spawns.isEmpty()) state.rules.spawns = waves.get();
|
if(state.rules.spawns.isEmpty()) state.rules.spawns = waves.get();
|
||||||
lastReadBuild = map.getInt("build", -1);
|
lastReadBuild = map.getInt("build", -1);
|
||||||
|
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ public class GlobalVars{
|
|||||||
public static final Rand rand = new Rand();
|
public static final Rand rand = new Rand();
|
||||||
|
|
||||||
//non-constants that depend on state
|
//non-constants that depend on state
|
||||||
private static int varTime, varTick, varSecond, varMinute, varWave, varWaveTime, varServer, varClient, varClientLocale, varClientUnit, varClientName, varClientTeam;
|
private static int varTime, varTick, varSecond, varMinute, varWave, varWaveTime, varServer, varClient, varClientLocale, varClientUnit, varClientName, varClientTeam, varClientMobile;
|
||||||
|
|
||||||
private ObjectIntMap<String> namesToIds = new ObjectIntMap<>();
|
private ObjectIntMap<String> namesToIds = new ObjectIntMap<>();
|
||||||
private Seq<Var> vars = new Seq<>(Var.class);
|
private Seq<Var> vars = new Seq<>(Var.class);
|
||||||
@@ -65,6 +65,7 @@ public class GlobalVars{
|
|||||||
varClientUnit = put("@clientUnit", null, true);
|
varClientUnit = put("@clientUnit", null, true);
|
||||||
varClientName = put("@clientName", null, true);
|
varClientName = put("@clientName", null, true);
|
||||||
varClientTeam = put("@clientTeam", 0, true);
|
varClientTeam = put("@clientTeam", 0, true);
|
||||||
|
varClientMobile = put("@clientMobile", 0, true);
|
||||||
|
|
||||||
//special enums
|
//special enums
|
||||||
put("@ctrlProcessor", ctrlProcessor);
|
put("@ctrlProcessor", ctrlProcessor);
|
||||||
@@ -168,6 +169,7 @@ public class GlobalVars{
|
|||||||
vars.items[varClientUnit].objval = player.unit();
|
vars.items[varClientUnit].objval = player.unit();
|
||||||
vars.items[varClientName].objval = player.name();
|
vars.items[varClientName].objval = player.name();
|
||||||
vars.items[varClientTeam].numval = player.team().id;
|
vars.items[varClientTeam].numval = player.team().id;
|
||||||
|
vars.items[varClientMobile].numval = mobile ? 1 : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,14 +185,18 @@ public class GlobalVars{
|
|||||||
return arr != null && content.id >= 0 && content.id < arr.length ? arr[content.id] : -1;
|
return arr != null && content.id >= 0 && content.id < arr.length ? arr[content.id] : -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @return a constant ID > 0 if there is a constant with this name, otherwise -1.
|
/**
|
||||||
* Attempt to get privileged variable id from non-privileged logic executor returns null constant id. */
|
* @return a constant ID > 0 if there is a constant with this name, otherwise -1.
|
||||||
|
* Attempt to get privileged variable id from non-privileged logic executor returns null constant id.
|
||||||
|
*/
|
||||||
public int get(String name){
|
public int get(String name){
|
||||||
return namesToIds.get(name, -1);
|
return namesToIds.get(name, -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @return a constant variable by ID. ID is not bound checked and must be positive.
|
/**
|
||||||
* Attempt to get privileged variable from non-privileged logic executor returns null constant */
|
* @return a constant variable by ID. ID is not bound checked and must be positive.
|
||||||
|
* Attempt to get privileged variable from non-privileged logic executor returns null constant
|
||||||
|
*/
|
||||||
public Var get(int id, boolean privileged){
|
public Var get(int id, boolean privileged){
|
||||||
if(!privileged && privilegedIds.contains(id)) return vars.get(namesToIds.get("null"));
|
if(!privileged && privilegedIds.contains(id)) return vars.get(namesToIds.get("null"));
|
||||||
return vars.items[id];
|
return vars.items[id];
|
||||||
|
|||||||
@@ -1116,6 +1116,55 @@ public class LExecutor{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static class FormatI implements LInstruction{
|
||||||
|
public int value;
|
||||||
|
|
||||||
|
public FormatI(int value){
|
||||||
|
this.value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
FormatI(){}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void run(LExecutor exec){
|
||||||
|
|
||||||
|
if(exec.textBuffer.length() >= maxTextBuffer) return;
|
||||||
|
|
||||||
|
int placeholderIndex = -1;
|
||||||
|
int placeholderNumber = 10;
|
||||||
|
|
||||||
|
for(int i = 0; i < exec.textBuffer.length(); i++){
|
||||||
|
if(exec.textBuffer.charAt(i) == '{' && exec.textBuffer.length() - i > 2){
|
||||||
|
char numChar = exec.textBuffer.charAt(i + 1);
|
||||||
|
|
||||||
|
if(numChar >= '0' && numChar <= '9' && exec.textBuffer.charAt(i + 2) == '}'){
|
||||||
|
if(numChar - '0' < placeholderNumber){
|
||||||
|
placeholderNumber = numChar - '0';
|
||||||
|
placeholderIndex = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(placeholderIndex == -1) return;
|
||||||
|
|
||||||
|
//this should avoid any garbage allocation
|
||||||
|
Var v = exec.var(value);
|
||||||
|
if(v.isobj && value != 0){
|
||||||
|
String strValue = PrintI.toString(v.objval);
|
||||||
|
|
||||||
|
exec.textBuffer.replace(placeholderIndex, placeholderIndex + 3, strValue);
|
||||||
|
}else{
|
||||||
|
//display integer version when possible
|
||||||
|
if(Math.abs(v.numval - (long)v.numval) < 0.00001){
|
||||||
|
exec.textBuffer.replace(placeholderIndex, placeholderIndex + 3, (long)v.numval + "");
|
||||||
|
}else{
|
||||||
|
exec.textBuffer.replace(placeholderIndex, placeholderIndex + 3, v.numval + "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static class PrintFlushI implements LInstruction{
|
public static class PrintFlushI implements LInstruction{
|
||||||
public int target;
|
public int target;
|
||||||
|
|
||||||
@@ -2028,5 +2077,39 @@ public class LExecutor{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static class LocalePrintI implements LInstruction{
|
||||||
|
public int name;
|
||||||
|
|
||||||
|
public LocalePrintI(int name){
|
||||||
|
this.name = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public LocalePrintI(){
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void run(LExecutor exec){
|
||||||
|
if(exec.textBuffer.length() >= maxTextBuffer) return;
|
||||||
|
|
||||||
|
//this should avoid any garbage allocation
|
||||||
|
Var v = exec.var(name);
|
||||||
|
if(v.isobj){
|
||||||
|
String name = PrintI.toString(v.objval);
|
||||||
|
|
||||||
|
String strValue;
|
||||||
|
|
||||||
|
if(mobile){
|
||||||
|
strValue = state.mapLocales.containsProperty(name + ".mobile") ?
|
||||||
|
state.mapLocales.getProperty(name + ".mobile") :
|
||||||
|
state.mapLocales.getProperty(name);
|
||||||
|
}else{
|
||||||
|
strValue = state.mapLocales.getProperty(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
exec.textBuffer.append(strValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -164,7 +164,7 @@ public class LStatements{
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(type == GraphicsType.print){
|
if(type == GraphicsType.print){
|
||||||
p2 = "bottomLeft";
|
p1 = "bottomLeft";
|
||||||
}
|
}
|
||||||
|
|
||||||
rebuild(table);
|
rebuild(table);
|
||||||
@@ -305,6 +305,27 @@ public class LStatements{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@RegisterStatement("format")
|
||||||
|
public static class FormatStatement extends LStatement{
|
||||||
|
public String value = "\"frog\"";
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void build(Table table){
|
||||||
|
field(table, value, str -> value = str).width(0f).growX().padRight(3);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public LInstruction build(LAssembler builder){
|
||||||
|
return new FormatI(builder.var(value));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public LCategory category(){
|
||||||
|
return LCategory.io;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@RegisterStatement("drawflush")
|
@RegisterStatement("drawflush")
|
||||||
public static class DrawFlushStatement extends LStatement{
|
public static class DrawFlushStatement extends LStatement{
|
||||||
public String target = "display1";
|
public String target = "display1";
|
||||||
@@ -2071,4 +2092,29 @@ public class LStatements{
|
|||||||
return LCategory.world;
|
return LCategory.world;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@RegisterStatement("localeprint")
|
||||||
|
public static class LocalePrintStatement extends LStatement{
|
||||||
|
public String value = "\"name\"";
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void build(Table table){
|
||||||
|
field(table, value, str -> value = str).width(0f).growX().padRight(3);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean privileged(){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public LInstruction build(LAssembler builder){
|
||||||
|
return new LocalePrintI(builder.var(value));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public LCategory category(){
|
||||||
|
return LCategory.world;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ package mindustry.mod;
|
|||||||
|
|
||||||
import arc.*;
|
import arc.*;
|
||||||
import arc.assets.*;
|
import arc.assets.*;
|
||||||
|
import arc.assets.loaders.MusicLoader.*;
|
||||||
import arc.assets.loaders.SoundLoader.*;
|
import arc.assets.loaders.SoundLoader.*;
|
||||||
import arc.audio.*;
|
import arc.audio.*;
|
||||||
import arc.files.*;
|
import arc.files.*;
|
||||||
@@ -60,7 +61,6 @@ public class ContentParser{
|
|||||||
|
|
||||||
ObjectMap<Class<?>, ContentType> contentTypes = new ObjectMap<>();
|
ObjectMap<Class<?>, ContentType> contentTypes = new ObjectMap<>();
|
||||||
ObjectSet<Class<?>> implicitNullable = ObjectSet.with(TextureRegion.class, TextureRegion[].class, TextureRegion[][].class, TextureRegion[][][].class);
|
ObjectSet<Class<?>> implicitNullable = ObjectSet.with(TextureRegion.class, TextureRegion[].class, TextureRegion[][].class, TextureRegion[][][].class);
|
||||||
ObjectMap<String, AssetDescriptor<?>> sounds = new ObjectMap<>();
|
|
||||||
Seq<ParseListener> listeners = new Seq<>();
|
Seq<ParseListener> listeners = new Seq<>();
|
||||||
|
|
||||||
ObjectMap<Class<?>, FieldParser> classParsers = new ObjectMap<>(){{
|
ObjectMap<Class<?>, FieldParser> classParsers = new ObjectMap<>(){{
|
||||||
@@ -271,18 +271,14 @@ public class ContentParser{
|
|||||||
return new Vec3(data.getFloat("x", 0f), data.getFloat("y", 0f), data.getFloat("z", 0f));
|
return new Vec3(data.getFloat("x", 0f), data.getFloat("y", 0f), data.getFloat("z", 0f));
|
||||||
});
|
});
|
||||||
put(Sound.class, (type, data) -> {
|
put(Sound.class, (type, data) -> {
|
||||||
if(fieldOpt(Sounds.class, data) != null) return fieldOpt(Sounds.class, data);
|
var field = fieldOpt(Sounds.class, data);
|
||||||
if(Vars.headless) return new Sound();
|
|
||||||
|
|
||||||
String name = "sounds/" + data.asString();
|
return field != null ? field : Vars.tree.loadSound(data.asString());
|
||||||
String path = Vars.tree.get(name + ".ogg").exists() ? name + ".ogg" : name + ".mp3";
|
});
|
||||||
|
put(Music.class, (type, data) -> {
|
||||||
|
var field = fieldOpt(Musics.class, data);
|
||||||
|
|
||||||
if(sounds.containsKey(path)) return ((SoundParameter)sounds.get(path).params).sound;
|
return field != null ? field : Vars.tree.loadMusic(data.asString());
|
||||||
var sound = new Sound();
|
|
||||||
AssetDescriptor<?> desc = Core.assets.load(path, Sound.class, new SoundParameter(sound));
|
|
||||||
desc.errored = Throwable::printStackTrace;
|
|
||||||
sounds.put(path, desc);
|
|
||||||
return sound;
|
|
||||||
});
|
});
|
||||||
put(Objectives.Objective.class, (type, data) -> {
|
put(Objectives.Objective.class, (type, data) -> {
|
||||||
if(data.isString()){
|
if(data.isString()){
|
||||||
@@ -995,7 +991,6 @@ public class ContentParser{
|
|||||||
throw new RuntimeException(e);
|
throw new RuntimeException(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Object fieldOpt(Class<?> type, JsonValue value){
|
Object fieldOpt(Class<?> type, JsonValue value){
|
||||||
try{
|
try{
|
||||||
return type.getField(value.asString()).get(null);
|
return type.getField(value.asString()).get(null);
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ import mindustry.io.*;
|
|||||||
import mindustry.logic.*;
|
import mindustry.logic.*;
|
||||||
import mindustry.maps.Map;
|
import mindustry.maps.Map;
|
||||||
import mindustry.net.Administration.*;
|
import mindustry.net.Administration.*;
|
||||||
|
import mindustry.type.*;
|
||||||
|
|
||||||
import java.io.*;
|
import java.io.*;
|
||||||
import java.nio.*;
|
import java.nio.*;
|
||||||
@@ -36,6 +37,7 @@ public class NetworkIO{
|
|||||||
}
|
}
|
||||||
|
|
||||||
stream.writeUTF(JsonIO.write(state.rules));
|
stream.writeUTF(JsonIO.write(state.rules));
|
||||||
|
stream.writeUTF(JsonIO.write(state.mapLocales));
|
||||||
SaveIO.getSaveWriter().writeStringMap(stream, state.map.tags);
|
SaveIO.getSaveWriter().writeStringMap(stream, state.map.tags);
|
||||||
|
|
||||||
stream.writeInt(state.wave);
|
stream.writeInt(state.wave);
|
||||||
@@ -62,6 +64,7 @@ public class NetworkIO{
|
|||||||
try(DataInputStream stream = new DataInputStream(is)){
|
try(DataInputStream stream = new DataInputStream(is)){
|
||||||
Time.clear();
|
Time.clear();
|
||||||
state.rules = JsonIO.read(Rules.class, stream.readUTF());
|
state.rules = JsonIO.read(Rules.class, stream.readUTF());
|
||||||
|
state.mapLocales = JsonIO.read(MapLocales.class, stream.readUTF());
|
||||||
state.map = new Map(SaveIO.getSaveWriter().readStringMap(stream));
|
state.map = new Map(SaveIO.getSaveWriter().readStringMap(stream));
|
||||||
|
|
||||||
state.wave = stream.readInt();
|
state.wave = stream.readInt();
|
||||||
|
|||||||
97
core/src/mindustry/type/MapLocales.java
Normal file
97
core/src/mindustry/type/MapLocales.java
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
package mindustry.type;
|
||||||
|
|
||||||
|
import arc.struct.*;
|
||||||
|
import arc.util.serialization.*;
|
||||||
|
import arc.util.serialization.Json.*;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
|
import static arc.Core.*;
|
||||||
|
|
||||||
|
/** Class for storing map-specific locale bundles */
|
||||||
|
public class MapLocales extends ObjectMap<String, StringMap> implements JsonSerializable{
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void write(Json json){
|
||||||
|
for(var entry : entries()){
|
||||||
|
json.writeValue(entry.key, entry.value, StringMap.class, String.class);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void read(Json json, JsonValue jsonData){
|
||||||
|
for(JsonValue value : jsonData){
|
||||||
|
put(value.name, json.readValue(StringMap.class, value));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MapLocales copy(){
|
||||||
|
MapLocales out = new MapLocales();
|
||||||
|
|
||||||
|
for(var entry : this.entries()){
|
||||||
|
StringMap map = new StringMap();
|
||||||
|
map.putAll(entry.value);
|
||||||
|
out.put(entry.key, map);
|
||||||
|
}
|
||||||
|
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getProperty(String key){
|
||||||
|
if(!containsProperty(currentLocale(), key)){
|
||||||
|
if(containsProperty("en", key)) return get("en").get(key);
|
||||||
|
return "???" + key + "???";
|
||||||
|
}
|
||||||
|
return get(currentLocale()).get(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
private String getProperty(String locale, String key){
|
||||||
|
if(!containsProperty(locale, key)){
|
||||||
|
if(containsProperty("en", key)) return get("en").get(key);
|
||||||
|
return "???" + key + "???";
|
||||||
|
}
|
||||||
|
return get(locale).get(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean containsProperty(String key){
|
||||||
|
return containsProperty(currentLocale(), key) || containsProperty("en", key);
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean containsProperty(String locale, String key){
|
||||||
|
if(!containsKey(locale)) return false;
|
||||||
|
return get(locale).containsKey(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getFormatted(String key, Object... args){
|
||||||
|
StringBuilder result = new StringBuilder();
|
||||||
|
if(!containsProperty(currentLocale(), key)){
|
||||||
|
if(containsProperty("en", key)){
|
||||||
|
result.append(getProperty("en", key));
|
||||||
|
}else{
|
||||||
|
return "???" + key + "???";
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
result.append(getProperty(currentLocale(), key));
|
||||||
|
}
|
||||||
|
|
||||||
|
for(var arg : args){
|
||||||
|
int placeholderIndex = result.indexOf("@");
|
||||||
|
|
||||||
|
if(placeholderIndex == -1) break;
|
||||||
|
|
||||||
|
result.replace(placeholderIndex, placeholderIndex + 1, arg.toString());
|
||||||
|
}
|
||||||
|
|
||||||
|
return result.toString();
|
||||||
|
}
|
||||||
|
|
||||||
|
// To handle default locale properly
|
||||||
|
public static String currentLocale(){
|
||||||
|
String locale = settings.getString("locale");
|
||||||
|
if(locale.equals("default")){
|
||||||
|
locale = Locale.getDefault().getLanguage();
|
||||||
|
}
|
||||||
|
return locale;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
package mindustry.type;
|
package mindustry.type;
|
||||||
|
|
||||||
import arc.*;
|
import arc.*;
|
||||||
|
import arc.audio.*;
|
||||||
import arc.func.*;
|
import arc.func.*;
|
||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
import arc.graphics.g3d.*;
|
import arc.graphics.g3d.*;
|
||||||
@@ -15,6 +16,7 @@ import mindustry.content.TechTree.*;
|
|||||||
import mindustry.ctype.*;
|
import mindustry.ctype.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
import mindustry.game.EventType.ContentInitEvent;
|
import mindustry.game.EventType.ContentInitEvent;
|
||||||
|
import mindustry.gen.*;
|
||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
import mindustry.graphics.g3d.*;
|
import mindustry.graphics.g3d.*;
|
||||||
import mindustry.graphics.g3d.PlanetGrid.*;
|
import mindustry.graphics.g3d.PlanetGrid.*;
|
||||||
@@ -128,6 +130,8 @@ public class Planet extends UnlockableContent{
|
|||||||
public boolean allowLaunchToNumbered = true;
|
public boolean allowLaunchToNumbered = true;
|
||||||
/** Icon as displayed in the planet selection dialog. This is a string, as drawables are null at load time. */
|
/** Icon as displayed in the planet selection dialog. This is a string, as drawables are null at load time. */
|
||||||
public String icon = "planet";
|
public String icon = "planet";
|
||||||
|
/** Plays in the planet dialog when this planet is selected. */
|
||||||
|
public Music launchMusic = Musics.launch;
|
||||||
/** Default core block for launching. */
|
/** Default core block for launching. */
|
||||||
public Block defaultCore = Blocks.coreShard;
|
public Block defaultCore = Blocks.coreShard;
|
||||||
/** Sets up rules on game load for any sector on this planet. */
|
/** Sets up rules on game load for any sector on this planet. */
|
||||||
|
|||||||
@@ -54,6 +54,8 @@ public class Weapon implements Cloneable{
|
|||||||
public boolean continuous;
|
public boolean continuous;
|
||||||
/** whether this weapon uses continuous fire without reloading; implies continuous = true */
|
/** whether this weapon uses continuous fire without reloading; implies continuous = true */
|
||||||
public boolean alwaysContinuous;
|
public boolean alwaysContinuous;
|
||||||
|
/** Speed at which the turret can change its bullet "aim" distance. This is only used for point laser bullets. */
|
||||||
|
public float aimChangeSpeed = Float.POSITIVE_INFINITY;
|
||||||
/** whether this weapon can be aimed manually by players */
|
/** whether this weapon can be aimed manually by players */
|
||||||
public boolean controllable = true;
|
public boolean controllable = true;
|
||||||
/** whether this weapon can be automatically aimed by the unit */
|
/** whether this weapon can be automatically aimed by the unit */
|
||||||
@@ -370,6 +372,18 @@ public class Weapon implements Cloneable{
|
|||||||
mount.sound.update(bulletX, bulletY, true);
|
mount.sound.update(bulletX, bulletY, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//target length of laser
|
||||||
|
float shootLength = Math.min(Mathf.dst(bulletX, bulletY, mount.aimX, mount.aimY), range());
|
||||||
|
//current length of laser
|
||||||
|
float curLength = Mathf.dst(bulletX, bulletY, mount.bullet.aimX, mount.bullet.aimY);
|
||||||
|
//resulting length of the bullet (smoothed)
|
||||||
|
float resultLength = Mathf.approachDelta(curLength, shootLength, aimChangeSpeed);
|
||||||
|
//actual aim end point based on length
|
||||||
|
Tmp.v1.trns(shootAngle, mount.lastLength = resultLength).add(bulletX, bulletY);
|
||||||
|
|
||||||
|
mount.bullet.aimX = Tmp.v1.x;
|
||||||
|
mount.bullet.aimY = Tmp.v1.y;
|
||||||
|
|
||||||
if(alwaysContinuous && mount.shoot){
|
if(alwaysContinuous && mount.shoot){
|
||||||
mount.bullet.time = mount.bullet.lifetime * mount.bullet.type.optimalLifeFract * mount.warmup;
|
mount.bullet.time = mount.bullet.lifetime * mount.bullet.type.optimalLifeFract * mount.warmup;
|
||||||
mount.bullet.keepAlive = true;
|
mount.bullet.keepAlive = true;
|
||||||
@@ -468,7 +482,7 @@ public class Weapon implements Cloneable{
|
|||||||
bulletY = mountY + Angles.trnsy(weaponRotation, this.shootX + xOffset + xSpread, this.shootY + yOffset),
|
bulletY = mountY + Angles.trnsy(weaponRotation, this.shootX + xOffset + xSpread, this.shootY + yOffset),
|
||||||
shootAngle = bulletRotation(unit, mount, bulletX, bulletY) + angleOffset,
|
shootAngle = bulletRotation(unit, mount, bulletX, bulletY) + angleOffset,
|
||||||
lifeScl = bullet.scaleLife ? Mathf.clamp(Mathf.dst(bulletX, bulletY, mount.aimX, mount.aimY) / bullet.range) : 1f,
|
lifeScl = bullet.scaleLife ? Mathf.clamp(Mathf.dst(bulletX, bulletY, mount.aimX, mount.aimY) / bullet.range) : 1f,
|
||||||
angle = angleOffset + shootAngle + Mathf.range(inaccuracy + bullet.inaccuracy);
|
angle = shootAngle + Mathf.range(inaccuracy + bullet.inaccuracy);
|
||||||
|
|
||||||
Entityc shooter = unit.controller() instanceof MissileAI ai ? ai.shooter : unit; //Pass the missile's shooter down to its bullets
|
Entityc shooter = unit.controller() instanceof MissileAI ai ? ai.shooter : unit; //Pass the missile's shooter down to its bullets
|
||||||
mount.bullet = bullet.create(unit, shooter, unit.team, bulletX, bulletY, angle, -1f, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, null, mover, mount.aimX, mount.aimY);
|
mount.bullet = bullet.create(unit, shooter, unit.team, bulletX, bulletY, angle, -1f, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, null, mover, mount.aimX, mount.aimY);
|
||||||
@@ -493,7 +507,18 @@ public class Weapon implements Cloneable{
|
|||||||
|
|
||||||
//override to do special things to a bullet after spawning
|
//override to do special things to a bullet after spawning
|
||||||
protected void handleBullet(Unit unit, WeaponMount mount, Bullet bullet){
|
protected void handleBullet(Unit unit, WeaponMount mount, Bullet bullet){
|
||||||
|
if(continuous){
|
||||||
|
float
|
||||||
|
weaponRotation = unit.rotation - 90 + (rotate ? mount.rotation : baseRotation),
|
||||||
|
mountX = unit.x + Angles.trnsx(unit.rotation - 90, x, y),
|
||||||
|
mountY = unit.y + Angles.trnsy(unit.rotation - 90, x, y),
|
||||||
|
bulletX = mountX + Angles.trnsx(weaponRotation, this.shootX, this.shootY),
|
||||||
|
bulletY = mountY + Angles.trnsy(weaponRotation, this.shootX, this.shootY);
|
||||||
|
//make sure the length updates to the last set value
|
||||||
|
Tmp.v1.trns(bulletRotation(unit, mount, bulletX, bulletY), shootY + mount.lastLength).add(bulletX, bulletY);
|
||||||
|
bullet.aimX = Tmp.v1.x;
|
||||||
|
bullet.aimY = Tmp.v1.y;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void flip(){
|
public void flip(){
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ public class CustomRulesDialog extends BaseDialog{
|
|||||||
t.defaults().size(280f, 64f).pad(2f);
|
t.defaults().size(280f, 64f).pad(2f);
|
||||||
|
|
||||||
t.button("@waves.copy", Icon.copy, style, () -> {
|
t.button("@waves.copy", Icon.copy, style, () -> {
|
||||||
ui.showInfoFade("@waves.copied");
|
ui.showInfoFade("@copied");
|
||||||
|
|
||||||
//hack: don't write the spawns, they just waste space
|
//hack: don't write the spawns, they just waste space
|
||||||
var spawns = rules.spawns;
|
var spawns = rules.spawns;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ import arc.scene.ui.*;
|
|||||||
import arc.scene.ui.layout.*;
|
import arc.scene.ui.layout.*;
|
||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
|
import mindustry.type.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
|
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
|
|||||||
@@ -25,4 +25,4 @@ org.gradle.caching=true
|
|||||||
#used for slow jitpack builds; TODO see if this actually works
|
#used for slow jitpack builds; TODO see if this actually works
|
||||||
org.gradle.internal.http.socketTimeout=100000
|
org.gradle.internal.http.socketTimeout=100000
|
||||||
org.gradle.internal.http.connectionTimeout=100000
|
org.gradle.internal.http.connectionTimeout=100000
|
||||||
archash=34775c79250cab391499fac8f4747365984c6923
|
archash=f1e4bdee85
|
||||||
|
|||||||
@@ -9,11 +9,11 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Crux's Revelations",
|
"name": "Crux's Revelations",
|
||||||
"address": ["de-free-01.hosts.optikservers.com:31528","de-prem-01.hosts.optikservers.com:35160"]
|
"address": ["de-free-01.hosts.optikservers.com:31528","de-prem-01.hosts.optikservers.com:35160", "de-prem-01.hosts.optikservers.com:35116", "de-prem-01.hosts.optikservers.com:35922"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "CMS",
|
"name": "CMS",
|
||||||
"address": ["195.2.84.144","23.88.73.88:25617"]
|
"address": ["195.2.84.144","65.108.101.89:32577"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "ShardDustry Eventos",
|
"name": "ShardDustry Eventos",
|
||||||
@@ -49,7 +49,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Mindustry.pl",
|
"name": "Mindustry.pl",
|
||||||
"address": ["78.46.100.178", "0.baseduser.eu.org:6966", "0.baseduser.eu.org:6666", "0.baseduser.eu.org:6000", "1.baseduser.eu.org:6966", "1.baseduser.eu.org:6666", "1.baseduser.eu.org:6000"]
|
"address": ["1.baseduser.eu.org:6966", "1.baseduser.eu.org:6666", "1.baseduser.eu.org:6000"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "SynapseOS",
|
"name": "SynapseOS",
|
||||||
@@ -59,10 +59,6 @@
|
|||||||
"name": "Untitled Mindustry Servers",
|
"name": "Untitled Mindustry Servers",
|
||||||
"address": ["45.144.66.250:6567", "45.144.66.250:6601", "45.144.66.250:6611"]
|
"address": ["45.144.66.250:6567", "45.144.66.250:6601", "45.144.66.250:6611"]
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"name": "C.A.M.S.",
|
|
||||||
"address": ["0.baseduser.eu.org:42001", "0.baseduser.eu.org:42002"]
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "thedimas",
|
"name": "thedimas",
|
||||||
"address": ["167.86.69.235", "167.86.69.235:6503","167.86.69.235:6505", "167.86.69.235:6506", "167.86.69.235:6507", "167.86.69.235:6508", "167.86.69.235:6509", "167.86.69.235:6510", "167.86.69.235:6511", "167.86.69.235:6512", "167.86.69.235:6513"]
|
"address": ["167.86.69.235", "167.86.69.235:6503","167.86.69.235:6505", "167.86.69.235:6506", "167.86.69.235:6507", "167.86.69.235:6508", "167.86.69.235:6509", "167.86.69.235:6510", "167.86.69.235:6511", "167.86.69.235:6512", "167.86.69.235:6513"]
|
||||||
@@ -83,6 +79,10 @@
|
|||||||
"name": "XCore",
|
"name": "XCore",
|
||||||
"address": ["128.140.88.66", "128.140.88.66:6568", "128.140.88.66:6569", "128.140.88.66:6570", "128.140.88.66:6571", "128.140.88.66:6572", "128.140.88.66:6573", "128.140.88.66:6574", "128.140.88.66:6575"]
|
"address": ["128.140.88.66", "128.140.88.66:6568", "128.140.88.66:6569", "128.140.88.66:6570", "128.140.88.66:6571", "128.140.88.66:6572", "128.140.88.66:6573", "128.140.88.66:6574", "128.140.88.66:6575"]
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"name": "MinDurka",
|
||||||
|
"address": ["81.30.157.68", "81.30.157.68:3001", "81.30.157.68:3002", "81.30.157.68:3003", "81.30.157.68:3004", "81.30.157.68:3005", "81.30.157.68:3006", "81.30.157.68:3007", "81.30.157.68:3008", "81.30.157.68:3009", "81.30.157.68:3010"]
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"name": "Chaotic Neutral",
|
"name": "Chaotic Neutral",
|
||||||
"address": ["c-n.ddns.net:7012", "c-n.ddns.net:7013", "c-n.ddns.net:7014", "c-n.ddns.net:7015", "c-n.ddns.net:7016", "c-n.ddns.net:7017", "c-n.ddns.net:7003", "37.187.73.180:7021"]
|
"address": ["c-n.ddns.net:7012", "c-n.ddns.net:7013", "c-n.ddns.net:7014", "c-n.ddns.net:7015", "c-n.ddns.net:7016", "c-n.ddns.net:7017", "c-n.ddns.net:7003", "37.187.73.180:7021"]
|
||||||
@@ -206,7 +206,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Cyandustry",
|
"name": "Cyandustry",
|
||||||
"address": ["88.99.95.188:7000","88.99.95.188:7001", "88.99.95.188:7002", "88.99.95.188:7003", "88.99.95.188:7004", "88.99.95.188:7005", "88.99.95.188:7006"]
|
"address": ["81.30.157.68:7000","81.30.157.68:7001", "81.30.157.68:7002", "81.30.157.68:7003", "81.30.157.68:7004", "81.30.157.68:7005", "81.30.157.68:7006"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Four Family",
|
"name": "Four Family",
|
||||||
@@ -226,7 +226,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "ABCXYZ Community",
|
"name": "ABCXYZ Community",
|
||||||
"address": ["23.88.73.88:23591", "23.88.73.88:23539", "144.76.57.59:14996", "144.76.57.59:16881", "144.76.57.59:13885", "23.88.73.88:32113", "144.76.57.59:9269"]
|
"address": ["23.88.73.88:23591", "23.88.73.88:23539", "144.76.57.59:14996", "144.76.57.59:16881", "144.76.57.59:13885", "23.88.73.88:32113", "144.76.57.59:9269", "144.76.57.59:24235", "144.76.57.59:24133"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "CroCraft Network",
|
"name": "CroCraft Network",
|
||||||
@@ -238,7 +238,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Alex Multiverse",
|
"name": "Alex Multiverse",
|
||||||
"address": ["alexmindustryv7.servegame.com:25588", "173.255.208.38:41962", "alexmindustrypvp.ddns.net:6767", "172.104.188.197:6768", "172.234.80.96:6768", "139.162.41.78:6767"]
|
"address": ["alexmindustryv7.servegame.com:25588", "172.234.80.96:6768", "139.162.41.78:6767", "172.245.187.143:6868", "172.245.187.143:6869" ]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Open PVP",
|
"name": "Open PVP",
|
||||||
@@ -255,5 +255,9 @@
|
|||||||
{
|
{
|
||||||
"name": "Atomic",
|
"name": "Atomic",
|
||||||
"address": ["atomic-de.ddns.net:35199", "atomic-de.ddns.net:35176", "atomic-de.ddns.net:35845"]
|
"address": ["atomic-de.ddns.net:35199", "atomic-de.ddns.net:35176", "atomic-de.ddns.net:35845"]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "SkyPlex",
|
||||||
|
"address": ["mc-skyplex.net"]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|||||||
Reference in New Issue
Block a user