Fixed #6071
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@@ -18,7 +18,7 @@ void main(){
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vec2 c = v_texCoords.xy;
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vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
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float btime = u_time / 4000.0;
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float btime = u_time / 5000.0;
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float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0;
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vec4 color = texture2D(u_texture, c);
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@@ -1823,6 +1823,7 @@ public class UnitTypes implements ContentList{
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shotDelay = 7f;
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x = y = shootX = shootY = 0f;
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shootSound = Sounds.mineDeploy;
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rotateSpeed = 180f;
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bullet = new BasicBulletType(){{
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sprite = "mine-bullet";
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@@ -1840,7 +1841,6 @@ public class UnitTypes implements ContentList{
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hitSound = Sounds.plasmaboom;
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shootCone = 360f;
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ejectEffect = Fx.none;
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hitSize = 22f;
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