Fixed #6071
This commit is contained in:
@@ -18,7 +18,7 @@ void main(){
|
||||
vec2 c = v_texCoords.xy;
|
||||
vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
|
||||
|
||||
float btime = u_time / 4000.0;
|
||||
float btime = u_time / 5000.0;
|
||||
float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0;
|
||||
vec4 color = texture2D(u_texture, c);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user