Removed unnecessary TODOs
This commit is contained in:
@@ -143,7 +143,6 @@ public class EntityIO{
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if(sl) cont("if(!islocal)");
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if(sf){
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//TODO + targetSuf may not give the right result, test it
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st(field.name + lastSuf + " = this." + field.name + targetSuf);
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}
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@@ -70,8 +70,6 @@ public class JsonIO{
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json.setElementType(Rules.class, "spawns", SpawnGroup.class);
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json.setElementType(Rules.class, "loadout", ItemStack.class);
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//TODO this is terrible
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json.setSerializer(Sector.class, new Serializer<>(){
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@Override
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public void write(Json json, Sector object, Class knownType){
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@@ -4,7 +4,6 @@ import arc.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.noise.*;
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import mindustry.*;
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import mindustry.ai.types.*;
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import mindustry.content.*;
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@@ -538,7 +537,7 @@ public class LExecutor{
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public void run(LExecutor exec){
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Object obj = exec.obj(target);
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if(obj instanceof Building b && b.team == exec.team && exec.linkIds.contains(b.id)){
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if(type.isObj && exec.var(p1).isobj){ //TODO may break logic?
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if(type.isObj && exec.var(p1).isobj){
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b.control(type, exec.obj(p1), exec.num(p2), exec.num(p3), exec.num(p4));
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}else{
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b.control(type, exec.num(p1), exec.num(p2), exec.num(p3), exec.num(p4));
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@@ -765,7 +764,6 @@ public class LExecutor{
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Var v = exec.var(to);
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Var f = exec.var(from);
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//TODO error out when the from-value is a constant
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if(!v.constant){
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if(f.isobj){
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v.objval = f.objval;
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@@ -61,7 +61,6 @@ public class Administration{
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});
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//block interaction rate limit
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//TODO when someone disconnects, a different player is mistakenly kicked for spamming actions
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addActionFilter(action -> {
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if(action.type != ActionType.breakBlock &&
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action.type != ActionType.placeBlock &&
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@@ -33,7 +33,6 @@ public class ParticleWeather extends Weather{
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region = Core.atlas.find(particleRegion);
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//load noise texture
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//TODO mod support
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if(drawNoise && Core.assets != null){
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Core.assets.load("sprites/" + noisePath + ".png", Texture.class);
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}
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@@ -72,7 +72,6 @@ public class KeybindDialog extends Dialog{
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}
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if(sections.length != 1){
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//TODO toggle style
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TextButton button = new TextButton(bundle.get("section." + section.name + ".name", Strings.capitalize(section.name))/*, "toggle"*/);
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if(section.equals(this.section))
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button.toggle();
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@@ -324,7 +324,6 @@ public class ModsDialog extends BaseDialog{
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if(showImport) dialog.buttons.button("@mods.browser.reinstall", Icon.download, () -> githubImportMod(mod.getRepo(), mod.isJava()));
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}
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//TODO improve this menu later
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dialog.cont.pane(desc -> {
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desc.center();
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desc.defaults().padTop(10).left();
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@@ -240,7 +240,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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dialog.add("@sectors.captured");
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}
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//TODO
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//TODO unimplemented, cutscene needed
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public void showPlanetLaunch(Sector sector, Cons<Sector> listener){
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selected = null;
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hovered = null;
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@@ -8,7 +8,6 @@ import arc.util.*;
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import mindustry.world.*;
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import mindustry.world.blocks.production.GenericCrafter.*;
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//TODO
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public class DrawArcSmelter extends DrawBlock{
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public TextureRegion top, bottom;
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public Color flameColor = Color.valueOf("f58349"), midColor = Color.valueOf("f2d585");
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+1
-1
@@ -10,4 +10,4 @@ kapt.include.compile.classpath=false
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kotlin.stdlib.default.dependency=false
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#needed for android compilation
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android.useAndroidX=true
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archash=b9d3067269d34c8f0cf3657c6b3919e327727f7e
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archash=52f21644b8f70c3a926d3d8d8130f0d71e0e4e79
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@@ -1,8 +1,6 @@
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import arc.*;
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import arc.backend.headless.*;
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import arc.files.*;
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import arc.func.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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@@ -508,72 +506,6 @@ public class ApplicationTests{
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world.tile(0, 0).build.acceptStack(Items.copper, 1000, null);
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}
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@Test
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void indexingBasic(){
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resetWorld();
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SaveIO.load(Core.files.internal("77.msav"));
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//test basic method.
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Rand r = new Rand(0);
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Building[] res = {null};
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Cons<Building> assigner = t -> res[0] = t;
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int iterations = 100;
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r.setSeed(0);
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//warmup.
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for(int i = 0; i < iterations; i++){
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int x = r.random(0, world.width()), y = r.random(0, world.height());
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float range = r.random(tilesize * 30);
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indexer.eachBlock(Team.sharded, x * tilesize, y * tilesize, range, t -> true, assigner);
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}
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//TODO impl
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/*
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r.setSeed(0);
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for(int i = 0; i < iterations; i++){
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int x = r.random(0, world.width()), y = r.random(0, world.height());
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float range = r.random(tilesize * 30);
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indexer.eachBlock2(Team.sharded, x * tilesize, y * tilesize, range, t -> true, assigner);
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}*/
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//benchmark.
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r.setSeed(0);
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Time.mark();
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for(int i = 0; i < iterations; i++){
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int x = r.random(0, world.width()), y = r.random(0, world.height());
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float range = r.random(tilesize * 30);
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indexer.eachBlock(Team.sharded, x * tilesize, y * tilesize, range, t -> true, assigner);
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}
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Log.info("Time for basic indexing: @", Time.elapsed());
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r.setSeed(0);
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/*
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Time.mark();
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for(int i = 0; i < iterations; i++){
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int x = r.random(0, world.width()), y = r.random(0, world.height());
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float range = r.random(tilesize * 30);
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indexer.eachBlock2(Team.sharded, x * tilesize, y * tilesize, range, t -> true, assigner);
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}
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Log.info("Time for quad: {0}", Time.elapsed());
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*/
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}
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@Test
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void conveyorBench(){
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int[] itemsa = {0};
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@@ -390,7 +390,6 @@ public class Generators{
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}
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});
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//TODO broken, freezes
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generate("unit-icons", () -> content.units().each(type -> {
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if(type.isHidden()) return; //hidden units don't generate
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