Fixed iOS audio issues
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@@ -10,6 +10,7 @@ logs/
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/desktop/mindustry-maps/
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/desktop/gifexport/
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/core/lib/
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/ios/assets/
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/core/assets-raw/sprites/generated/
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/core/assets-raw/sprites_out/
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/annotations/build/
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@@ -7,6 +7,33 @@ ext{
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mainClassName = "io.anuke.mindustry.IOSLauncher"
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}
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task copyAssets(){
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delete{
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delete "assets/"
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}
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copy{
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from "../core/assets"
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into "assets/"
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}
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exec{
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commandLine "sh", "./convert_audio.sh", "assets/sounds"
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}
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exec{
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commandLine "sh", "./convert_audio.sh", "assets/music"
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}
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delete{
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delete fileTree('assets') {
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include '**/*.ogg'
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}
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}
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}
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build.dependsOn copyAssets
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launchIPhoneSimulator.dependsOn build
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launchIPadSimulator.dependsOn build
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launchIOSDevice.dependsOn build
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Executable
+7
@@ -0,0 +1,7 @@
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#!/usr/bin/bash
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#convert ogg to .caf files for iOS
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for i in $1/*.ogg; do
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echo $i
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ffmpeg -i "$i" "${i%.*}.caf"
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done
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+1
-1
@@ -7,7 +7,7 @@
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<iosInfoPList>Info.plist.xml</iosInfoPList>
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<resources>
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<resource>
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<directory>../core/assets</directory>
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<directory>../ios/assets</directory>
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<includes>
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<include>**</include>
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</includes>
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